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Captain Record Smasher LeopoldLocust[B0ZZ] LeopoldLocust
TR BR 56

KDR: 5.37

Score: 14.9m

Last Seen: Jul 10th, 2020 6:35 PM
- OFFLINE - 51.9 hour(s)

Prestige 1, Battle Rank 56 - Terran Republic on Miller
Level Progress (to 57): 1%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler C150 Dalton LC2 Lynx M18 Locust M18 Rotary M14 Banshee NS-11P TAR-AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,484,733 MLG Score: 5983
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.897%37.205%141013133611,4854.144711.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.687%3.223M++2.42A**-0.567DHEAD ++ (~18.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.679B+90.369C**14.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.549%0.033%2160113483,014242248012.4545121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.231B**-1.085D*-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.974B*1.50.962B*1.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.654%87.77%21602134713923520.591489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.69%2.214A*1.333A0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.687B+1.50.516B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.9m290.1%877 (52.6k)788 (47.3k)5.3695529,5545,5045.9440456 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349205438.317%15.937%61103:2613

9% Combat Medic68% Engineer11% Heavy Assault8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 6th, 2019 10:57 PMOct 5th, 2019 1:16 PMJul 16th, 2020 3:28 AM (26d) (PST)Jul 10th, 2020 3:15 PM (32d) (PST)Jul 10th, 2020 2:35 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,0741771,8971.5650.2910.2495.7690.4245983

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
124,45510,597113,8589417153462547,279

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
314.7h/13.1d 3,162 4,710 7,264 108.9k 145 555 8,003 39.2m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A*
Kills:2,487
Deaths:577
KDR:4.310
Accuracy:37.371% A*
HSR:33.937% A
TRAC-5
A*
Kills:1,190
Deaths:542
KDR:2.196
Accuracy:37.062% A*
HSR:33.866% A++
LC3 Jaguar
A*
Kills:74
Deaths:11
KDR:6.727
Accuracy:37.964% A*
HSR:37.838% A*
NSX-P Tanto
A++
Kills:64
Deaths:17
KDR:3.765
Accuracy:39.402% A++
HSR:39.063% A
Kills:3,815
Deaths (as Engineer):1,147
Deaths (to Engineers):1,152
KDR:3.32607
Kill Difference:2,668
Playtime:213.248 hours
Usage:68%
Score:10.392m
Score/min:812
Accuracy (listed only):37.949%
HSR (listed only):36.176%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
A++
Kills:1,195
Deaths:283
KDR:4.223
Accuracy:37.653% A++
HSR:40.251% B*
T9 CARV
A*
Kills:485
Deaths:140
KDR:3.464
Accuracy:36.780% A*
HSR:41.237% A++
MSW-R
A*
Kills:440
Deaths:108
KDR:4.074
Accuracy:37.509% A*
HSR:39.546% A
NSX-P Naginata
A*
Kills:64
Deaths:19
KDR:3.368
Accuracy:37.971% A*
HSR:32.813% C+
Kills:2,184
Deaths (as Heavy Assault):550
Deaths (to Heavy Assaults):1,534
KDR:3.97091
Kill Difference:1,634
Playtime:36.163 hours
Usage:11%
Score:1.597m
Score/min:736
Accuracy (listed only):37.478%
HSR (listed only):38.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A*
Kills:2,487
Deaths:577
KDR:4.310
Accuracy:37.371% A*
HSR:33.937% A
SMG-46AE Armistice
A
Kills:1,203
Deaths:306
KDR:3.931
Accuracy:37.810% A
HSR:38.737% A
SMG-46G Armistice
A++
Kills:1,192
Deaths:270
KDR:4.415
Accuracy:39.270% A++
HSR:36.074% A+
TRAC-5
A*
Kills:1,190
Deaths:542
KDR:2.196
Accuracy:37.062% A*
HSR:33.866% A++
LC3 Jaguar
A*
Kills:74
Deaths:11
KDR:6.727
Accuracy:37.964% A*
HSR:37.838% A*
NSX-P Tanto
A++
Kills:64
Deaths:17
KDR:3.765
Accuracy:39.402% A++
HSR:39.063% A
NSX-P Tengu
A*
Kills:60
Deaths:10
KDR:6
Accuracy:53.605% A*
HSR:23.333% C+
Kills:6,270
Deaths (as Light Assault):1,733
Deaths (to Light Assaults):1,022
KDR:3.618
Kill Difference:4,537
Playtime:26.341 hours
Usage:8%
Score:1.377m
Score/min:871
Accuracy (listed only):40.355%
HSR (listed only):34.692%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A*
Kills:1,224
Deaths:357
KDR:3.429
Accuracy:38.842% A*
HSR:38.480% A
TAR-AE
A+
Kills:1,209
Deaths:385
KDR:3.140
Accuracy:36.409% A+
HSR:35.732% B+
SMG-46AE Armistice
A
Kills:1,203
Deaths:306
KDR:3.931
Accuracy:37.810% A
HSR:38.737% A
SMG-46G Armistice
A++
Kills:1,192
Deaths:270
KDR:4.415
Accuracy:39.270% A++
HSR:36.074% A+
T1 Cycler
M+
Kills:71
Deaths:25
KDR:2.840
Accuracy:35.971% A*
HSR:47.887% M+
NSX-P Tengu
A*
Kills:60
Deaths:10
KDR:6
Accuracy:53.605% A*
HSR:23.333% C+
Kills:4,959
Deaths (as Combat Medic):1,353
Deaths (to Combat Medics):612
KDR:3.66519
Kill Difference:3,606
Playtime:28.324 hours
Usage:9%
Score:1.029m
Score/min:605
Accuracy (listed only):40.318%
HSR (listed only):36.707%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
A
Kills:1,203
Deaths:306
KDR:3.931
Accuracy:37.810% A
HSR:38.737% A
SMG-46G Armistice
A++
Kills:1,192
Deaths:270
KDR:4.415
Accuracy:39.270% A++
HSR:36.074% A+
NS-44 Commissioner
A*
Kills:651
Deaths:557
KDR:1.169
Accuracy:56.688% A++
HSR:43.779% A*
TSAR-42
A++
Kills:78
Deaths:8
KDR:9.750
Accuracy:53.695% A++
HSR:85.897% A+
RAMS-AE .50M
A
Kills:61
Deaths:12
KDR:5.083
Accuracy:46.087% B
HSR:90.164% A
NSX-P Tengu
A*
Kills:60
Deaths:10
KDR:6
Accuracy:53.605% A*
HSR:23.333% C+
Kills:3,245
Deaths (as Infiltrator):1,163
Deaths (to Infiltrators):672
KDR:2.7902
Kill Difference:2,082
Playtime:9.547 hours
Usage:3%
Score:0.484m
Score/min:846
Accuracy (listed only):47.859%
HSR (listed only):52.997%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:3,621
V. Kills:1,993 182%
Deaths:
KDR:
Accuracy:50.131% M
KPH:91.900 S
VKPH:50.600 S
M18 Locust
M**
Kills:2,131
V. Kills:1,177 181%
Deaths:
KDR:
Accuracy:49.104% A*
KPH:100.600 M**
VKPH:55.600 M*
M18 Rotary
S
Kills:1,636
V. Kills:882 185%
Deaths:
KDR:
Accuracy:52.381% M
KPH:101.200 S
VKPH:54.600 M**
M14 Banshee
A*
Kills:1,231
V. Kills:76 N/A
Deaths:
KDR:
Accuracy:41.521% A++
KPH:165.400 A*
VKPH:10.200 A*
M202 Wyrm
A*
Kills:209
V. Kills:80 258%
Deaths:
KDR:
Accuracy:74.653% A*
KPH:217 B*
VKPH:83.100 B+
Kills:8,828 (8,619 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4,208
Kill Difference:8,828
Playtime:85.140 hours
Usage:27%
Score:3.784m
Score/min:741
Piloting Accuracy:41.521%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:3,014
V. Kills:1,629 185%
Deaths:1
KDR:3,014
Accuracy:49.549% B*
KPH:104.700 A*
VKPH:56.600 A+
AP30 Shredder
S
Kills:590
V. Kills:311 189%
Deaths:
KDR:
Accuracy:50.911% A*
KPH:117.800 S
VKPH:62.100 S
CAS30 Tank Buster
A*
Kills:140
V. Kills:68 203%
Deaths:
KDR:
Accuracy:74.487% A*
KPH:23.800 A*
VKPH:11.600 B++
Kills:3,744 (140 + 3,604)
Deaths:1
KDR:3,744
VKDR:2,008
Vehicle Kills:2,008
Kill Difference:3,743
Playtime:39.676 hours
Usage:13%
Score:1.837m
Score/min:772
Piloting Accuracy:74.487%
Gunner Accuracy:50.911%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:386
V. Kills:184 209%
Deaths:
KDR:
Accuracy:56.675% B**
KPH:84.400 M
VKPH:40.200 M
MR11 Gatekeeper
A**
Kills:75
V. Kills:44 167%
Deaths:
KDR:
Accuracy:58.813% A*
KPH:47.300 A**
VKPH:27.700 B*
Halberd SE
A
Kills:70
V. Kills:31 219%
Deaths:
KDR:
Accuracy:67.697% A*
KPH:55.500 B**
VKPH:24.600 A
E540 Halberd
A*
Kills:62
V. Kills:27 221%
Deaths:
KDR:
Accuracy:60.093% A*
KPH:42 B*
VKPH:18.300 B*
Kills:593 (386 + 207)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:286
Kill Difference:593
Playtime:8.900 hours
Usage:3%
Score:0.334m
Score/min:625
Driving Accuracy:56.675%
Gunner Accuracy:60.093%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A**
Kills:768
V. Kills:337 227%
Deaths:
KDR:
Accuracy:65.956% A*
KPH:110 A**
VKPH:48.300 A
M12 Kobalt-H
M
Kills:552
V. Kills:34 N/A
Deaths:
KDR:
Accuracy:31.565% A++
KPH:212 B**
VKPH:13.100 M
P525 Marauder-H
B
Kills:276
V. Kills:18 N/A
Deaths:
KDR:
Accuracy:54.116% A*
KPH:133.900 C**
VKPH:8.700 B
Kills:1,596 (0 + 1,596)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:389
Kill Difference:1,596
Playtime:11.645 hours
Usage:4%
Score:0.424m
Score/min:607
Driving Accuracy:N/A%
Gunner Accuracy:54.116%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:52
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:37.754% M**
KPH:410.500 S
VKPH:15.800 S
Kills:52 (0 + 52)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:52
Playtime:0.127 hours
Usage:0%
Score:0.011m
Score/min:1,392
Driving Accuracy:N/A%
Gunner Accuracy:37.754%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 5,6143,62113621U3,615.6350.131%MN/A91.9S50.6S69739.4h45.9B*91.6B*
C150 Dalton 4,6433,01413014U3,008.6349.549%B*N/A104.7A*56.6A+85228.8h1.5B**3.1A+
LC2 Lynx 2,5542,4875774.31A++1.0637.371%A*33.937%A133.7A*3.6M**53718.6h9.9B**26.6B*
M18 Locust 3,3082,13112131U2,125.6349.104%A*N/A100.5M**55.5M*78421.2h48.4C*98.5B+
M18 Rotary 2,5181,63611636U1,630.6352.381%MN/A101S54.4M**86416.2h41.2B*78.7B**
M14 Banshee 1,3071,23111231U1,225.6341.521%A++N/A166.4A*10.3A*4887.4h13.6B+32.8B*
NS-11P 1,2891,2243573.429A1.9438.842%A*38.48%A126.2A*6.7S3689.7h9.2A23.8A
TAR-AE 1,2581,2093853.14B+2.2336.409%A+35.732%B+118.5B*4.8M**34210.2h9.2B++25.3B*
SMG-46AE Armistice 1,2381,2033063.931A*1.4437.81%A38.737%A156.2A+4.5S5767.7h9.4B**24.8B*
NS-15M AE 1,2301,1952834.223B++1.1537.653%A++40.251%B*142.3A4.2M**3658.4h8.7B**23.1B**
SMG-46G Armistice 1,2241,1922704.415A*0.9539.27%A++36.074%A+163.3A+4.4S6277.3h9.1B**23.1B*
TRAC-5 1,2201,1905422.196A3.1737.062%A*33.866%A++77.8A+2A**32315.3h9.6B++26B++
G20 Vulcan-H 1,1057681768U762.6365.956%A*2.604%C+109.7A**48.1A6467h61.9B*93.8A
NS-44 Commissioner 6546515571.169C+4.2056.688%A++43.779%A*85.7B*N/A3317.6h3.2B5.6B++
AP30 Shredder 9015901590U584.6350.911%A*N/A118S62.2S7915h35.4B**69.5A+
M12 Kobalt-H 5865521552U546.6331.565%A++20.471%B+212.3B**13.1M6632.6h11.7B+36.9B++
T9 CARV 4964851403.464B++1.9136.78%A*41.237%A++118.3A++2.7M4264.1h9.2B*24.9B++
MSW-R 4524401084.074B+1.3037.509%A*39.546%A118.9A+3.2M*5573.7h8.7B**23.2B*
M60-A Bulldog 4794331433U427.6373.379%M++N/A173.2S18.4M++9322.5h3.5A++4.7A+
P2-120 AP 5703861386U380.6356.675%B**N/A83.9M40M8344.6h3A+5.2A+
NS Decimator 538327814.037A++1.3374.846%A+N/A93.4A*60.3M**4993.5h2.6B*3.5B**
P525 Marauder-H 2942761276U270.6354.116%A*N/A131.4C*8.6C**3992.1h7.2C+13.3B+
M202 Wyrm 2892091209U203.6374.653%A*1.914%C+209B*80B14361h27B++36.2B**
Chainblade 1951813,0220.06B*5.3157.377%A*1.105%D-2.1AN/A784.7h1.7B++3B++
MANA Anti-Personnel Turret 162161423.833N/A1.5428.13%UN/A1610U10U3493500.1h11.4T*40.4T*
Icikill 1581512,4690.061C++5.3148.269%B**2.649%D-2.4C+N/A1062.2h1.7B++3.4B
MANA Anti-Vehicle Turret 2781401140U134.6390.837%M++N/A233.3S230U8180.6h3.3B+3.6B**
CAS30 Tank Buster 2081401140U134.6374.487%A*N/A23.7A*11.5B++3625.9h50.8C*68.2B+
A30 Walker 1801201120U114.6335.632%A++N/A63.2A*31.6A+9001.9h61.5B**172.7B**
C-4 13894342.765B+2.6031.633%B+N/A85.5C40B+8961.1h1B*3.1B++
TSAR-42 807889.75A+4.3853.695%A++85.897%A+156M+4S7610.5h1.4A+2.6B**
MR11 Gatekeeper 11975175S69.6358.813%A*N/A46.9A**27.5B*4181.6h21.8A37.1A+
LC3 Jaguar 7874116.727M+1.3637.964%A*37.838%A*246.7S13.3U9060.3h8.2B+21.5B*
T1 Cycler 7171252.84B++2.5335.971%A*47.887%M+88.8A++N/A5380.8h9.6B**26.7B**
Frag Grenade 7371171N/A65.6356.63%B**N/A710B20B++31800.1h2.9B+5.1B++
Halberd SE 10170170B+64.6367.697%A*N/A53.8B*23.8B**5791.3h3.4B*5.1B*
NSX-P Tanto 6764173.765A*1.6039.402%A++39.063%A106.7A5S7640.6h9.1B+23B*
NSX-P Naginata 6764193.368B*2.0037.971%A*32.813%C+128B**6S8420.5h8.7B+22.8B++
E540 Halberd 8962162S56.6360.093%A*N/A41.3B*18B++2331.5h4.2B**7A
RAMS-AE .50M 6161125.083C+0.2946.087%B90.164%A87.1B*N/A3310.7h1.7B3.8B
NSX-P Tengu 6060106M++0.6353.605%A*23.333%C+150A++N/A9910.4h8.6B+16B*
M12 Kobalt 5452152B**46.6337.754%M**21.154%B+520U20S13770.1h10.3A+27.4A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit950283,67427.5h
Anti-Vehicle MANA Turret11430.2h
Spawn Beacon12440.4h
Medical Applicator2217,3431.1h
Motion Spotter13300.7h
Medical Kit6473,49712.1h
Ammunition Package04250.1h
Anti-Infantry MANA Turret52110.2h
Nano-Repair Grenade0930h
WLT-Howler Mining Laser06390.2h

Check the help document for the dictionary if you want to learn more about words used here.


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