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Lt. General Record Smasher LeopoldLocust[B0ZZ] LeopoldLocust
TR BR 89

KDR: 9.23

Score: 7.1m

Last Seen: Jan 13th, 2020 10:02 PM
- OFFLINE - 92.2 hour(s)

Battle Rank 89 - Terran Republic on Miller - Outfit Leader of Time To Say Goodbye[B0ZZ] Time To Say Goodbye
TR outfit on Miller

Members: 7
Level Progress (to 90): 20%
Level 100 Progress: 38% 227h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler C150 Dalton M18 Locust M18 Rotary M14 Banshee TAR-AE T9 CARV TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,141,712 MLG Score: 1712
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.364%38.781%1410512271,1322.676126.558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.616%3.157M++2.93M+-0.221CHEAD ++ (~20.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.655B+9.20.328C**16.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.513%0.046%4533112312,17183147026.1566148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.345T*-1.095D*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.11B**1.51B**1.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Time To Say Goodbye[B0ZZ] Time To Say Goodbye
TR outfit on Miller

Members: 7
7.1m346.3%864 (51.8k)812 (48.7k)9.2338212,1241,31310.48989 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR123272641.176%4.165%17206:376

91% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 6th, 2019 10:57 PMOct 5th, 2019 1:16 PMJan 16th, 2020 6:34 PM (18h) (PST)Jan 13th, 2020 6:16 PM (4d) (PST)Jan 13th, 2020 6:02 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,382562,3261.3900.1510.0586.7790.5671712

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
142,9173,330139,58783934073448,744

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
145.3h/6.1d 1,648 505 2,791 59.1k 35 118 4,944 20.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
M++
Kills:227
Deaths:230
KDR:0.987
Accuracy:37.390% M++
HSR:31.278% A*
Kills:227
Deaths (as Engineer):230
Deaths (to Engineers):454
KDR:0.98696
Kill Difference:3
Playtime:132.461 hours
Usage:91%
Score:6.701m
Score/min:843
Accuracy (listed only):37.390%
HSR (listed only):31.278%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M*
Kills:320
Deaths:95
KDR:3.368
Accuracy:36.442% M*
HSR:41.875% M
Kills:320
Deaths (as Heavy Assault):95
Deaths (to Heavy Assaults):286
KDR:3.36842
Kill Difference:225
Playtime:5.289 hours
Usage:4%
Score:0.180m
Score/min:569
Accuracy (listed only):36.442%
HSR (listed only):41.875%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M++
Kills:227
Deaths:230
KDR:0.987
Accuracy:37.390% M++
HSR:31.278% A*
SMG-46AE Armistice
A
Kills:81
Deaths:18
KDR:4.500
Accuracy:35.443% A
HSR:33.333% B**
Kills:308
Deaths (as Light Assault):248
Deaths (to Light Assaults):181
KDR:1.24194
Kill Difference:60
Playtime:0.881 hours
Usage:1%
Score:0.035m
Score/min:664
Accuracy (listed only):36.417%
HSR (listed only):32.305%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A+
Kills:407
Deaths:169
KDR:2.408
Accuracy:35.003% A+
HSR:38.821% A
SMG-46AE Armistice
A
Kills:81
Deaths:18
KDR:4.500
Accuracy:35.443% A
HSR:33.333% B**
Kills:488
Deaths (as Combat Medic):187
Deaths (to Combat Medics):105
KDR:2.60963
Kill Difference:301
Playtime:6.273 hours
Usage:4%
Score:0.164m
Score/min:435
Accuracy (listed only):35.223%
HSR (listed only):36.077%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:2,285
V. Kills:1,291 177%
Deaths:
KDR:
Accuracy:49.767% M++
KPH:81.300 S
VKPH:45.900 S
M18 Locust
S
Kills:1,782
V. Kills:990 180%
Deaths:
KDR:
Accuracy:48.964% M
KPH:106 S
VKPH:58.900 S
M18 Rotary
S
Kills:1,527
V. Kills:823 185%
Deaths:
KDR:
Accuracy:53.083% M**
KPH:99.100 S
VKPH:53.400 S
M14 Banshee
M**
Kills:1,226
V. Kills:76 N/A
Deaths:
KDR:
Accuracy:41.652% A*
KPH:165 M**
VKPH:10.200 M*
M202 Wyrm
A*
Kills:100
V. Kills:38 256%
Deaths:
KDR:
Accuracy:75.800% A*
KPH:136.600 C**
VKPH:51.900 C+
Kills:6,920 (6,820 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3,218
Kill Difference:6,920
Playtime:68.479 hours
Usage:47%
Score:2.909m
Score/min:708
Piloting Accuracy:41.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M**
Kills:2,171
V. Kills:1,194 182%
Deaths:1
KDR:2,171
Accuracy:49.513% B**
KPH:99.800 M**
VKPH:54.900 A*
AP30 Shredder
S
Kills:147
V. Kills:82 177%
Deaths:
KDR:
Accuracy:49.292% A*
KPH:101.300 S
VKPH:56.500 S
CAS30 Tank Buster
N/A
Kills:50
V. Kills:24 200%
Deaths:
KDR:
Accuracy:69.753% N/A
KPH:18.400 N/A
VKPH:8.800 N/A
Kills:2,368 (50 + 2,318)
Deaths:1
KDR:2,368
VKDR:1,300
Vehicle Kills:1,300
Kill Difference:2,367
Playtime:25.933 hours
Usage:18%
Score:1.287m
Score/min:827
Piloting Accuracy:69.753%
Gunner Accuracy:49.292%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
M++
Kills:69
V. Kills:40 168%
Deaths:
KDR:
Accuracy:58.546% A**
KPH:45.300 M++
VKPH:26.300 A++
E540 Halberd
M
Kills:62
V. Kills:27 221%
Deaths:
KDR:
Accuracy:61.995% M
KPH:45.300 A*
VKPH:19.700 A++
P2-120 AP
A**
Kills:57
V. Kills:28 197%
Deaths:
KDR:
Accuracy:42.675% C
KPH:62.200 A**
VKPH:30.600 A*
Kills:188 (57 + 131)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:95
Kill Difference:188
Playtime:3.806 hours
Usage:3%
Score:0.125m
Score/min:550
Driving Accuracy:42.675%
Gunner Accuracy:61.995%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:220
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:54.208% A*
KPH:129.300 B+
VKPH:7.600 C*
G20 Vulcan-H
A*
Kills:167
V. Kills:86 192%
Deaths:
KDR:
Accuracy:65.779% A*
KPH:82.900 A*
VKPH:42.700 A+
Kills:387 (0 + 387)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:99
Kill Difference:387
Playtime:3.716 hours
Usage:3%
Score:0.119m
Score/min:532
Driving Accuracy:N/A%
Gunner Accuracy:65.779%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 3,5762,28512285U2,275.7749.767%M++N/A81.3S45.9S62628.1h47.3B**94.9A
C150 Dalton 3,3652,17112171U2,161.7749.513%B**N/A99.6M**54.8A*88721.8h1.5A++3.1A++
M18 Locust 2,7721,78211782U1,772.7748.964%MN/A106.1S58.9S80716.8h47.4B+96.9B*
M18 Rotary 2,3501,52711527U1,517.7753.083%M**N/A99.2S53.4S85515.4h41.6B**78.3A
M14 Banshee 1,3021,22611226U1,216.7741.652%A*N/A165.7M**10.3M*4797.4h13.6B++32.7B++
TAR-AE 4184071692.408B+6.8335.003%A+38.821%A107.1A++2.9M++2453.8h9.3B**26.5B**
T9 CARV 324320953.368A+5.8736.442%M*41.875%M106.7M**1.3A++3233h9A24.7B**
TRAC-5 2342272300.987B8.2537.39%M++31.278%A*33.4B*1A++1606.8h12B++32.1B**
P525 Marauder-H 2332201220U210.7754.208%A*N/A129.4B+7.6C*3921.7h7.2C++13.2B*
G20 Vulcan-H 2531671167U157.7765.779%A*3.593%B+83.5A*43A+6482h73.8B*112.3A
AP30 Shredder 2291471147S137.7749.292%A*N/A98S54.7S6121.5h40.3A81.7A+
A30 Walker 1651091109U99.7735.587%A**N/A57.4A**29.5A+8851.9h65.9B**185.3B**
M202 Wyrm 1381001100U90.7775.8%A*4%A+142.9B54.3C+8350.7h37.7B49.7B++
NS-44 Commissioner 9797911.066C++8.1752.11%A++50.516%M**74.6A+N/A2531.3h2.9B**5.6B**
SMG-46AE Armistice 8281184.5M++4.7335.443%A33.333%B**162A**2A**5100.5h9.3B**26.3B*
MR11 Gatekeeper 10969169U59.7758.546%A**N/A46M++26.7A++3971.5h22.6A++38.7A++
E540 Halberd 8962162S52.7761.995%MN/A44.3A*19.3A++2211.4h3.7A++6A++
P2-120 AP 8557157S47.7742.675%CN/A63.3A**31.1A*12880.9h2.4A*5.5A+
CAS30 Tank Buster 7450150U40.7769.753%A*N/A18.5A++8.9C**4642.7h57C++81.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit535129,83614.6h
Medical Applicator54,3910.3h
Medical Kit903591.9h

Check the help document for the dictionary if you want to learn more about words used here.


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