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Primarch Ice Cold LeroyTwizzlers1[DA] LeroyTwizzlers1
VS BR 97

KDR: 3.53

Score: 24.6m

Last Seen: Dec 12th, 2019 10:03 PM
- OFFLINE - 9.5 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
Level Progress (to 98): 2%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-H Maw Ghost NS "Jackpot" Decimator Orion VS54 NS-15M2 NSX "Networked" Naginata NSX "Networked" Tomoe
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,324,299 MLG Score: 13049
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 15.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.169%44.371%169416121154,4824.49447-0.964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.942%3.301M*3.577M**-1.476FHEAD ++ (~25.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.681B+90.367C**14.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.796%83.952%0112261,5081126101.33925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.758A++1.124B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.602B+1.80.423B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
83.162%31.429%011226105136710.0767544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.446M*3.272M*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.789B++2.30.526B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
24.6m313.7%649 (38.9k)578 (34.7k)3.5303569,32219,6363.5827697 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1227753638.749%43.07%166902:1015

89% Heavy Assault6% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2018 5:43 AMMar 19th, 2019 4:09 AMDec 13th, 2019 12:22 AM (1d) (PST)Dec 12th, 2019 7:56 PM (1d) (PST)Dec 12th, 2019 6:03 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0523497031.6250.4600.7005.2200.03913049

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,10320,92442,179982842313234,669

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
710.9h/29.6d 1,029 29,857 17,531 222.6k 604 2,548 1,646 44.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M
Kills:45,552
Deaths:10,593
KDR:4.300
Accuracy:38.288% M
HSR:43.781% A++
VE-H Maw
M++
Kills:1,773
Deaths:491
KDR:3.611
Accuracy:37.033% A*
HSR:53.694% M++
Orion VS54
M**
Kills:1,227
Deaths:296
KDR:4.145
Accuracy:34.018% A**
HSR:49.959% M**
NS-15M2
M+
Kills:1,212
Deaths:285
KDR:4.253
Accuracy:37.901% A**
HSR:48.762% M+
NSX "Networked" Naginata
U
Kills:1,186
Deaths:341
KDR:3.478
Accuracy:37.700% U
HSR:38.955% U
Flare VE6
M++
Kills:1,174
Deaths:314
KDR:3.739
Accuracy:36.021% A*
HSR:46.252% M++
Pulsar LSW
M*
Kills:1,168
Deaths:304
KDR:3.842
Accuracy:35.217% A*
HSR:49.743% M*
NS-15MP
A*
Kills:80
Deaths:20
KDR:4
Accuracy:38.480% A*
HSR:26.250% C-
Kills:53,372
Deaths (as Heavy Assault):12,644
Deaths (to Heavy Assaults):6,882
KDR:4.22113
Kill Difference:40,728
Playtime:634.826 hours
Usage:89%
Score:20.758m
Score/min:545
Accuracy (listed only):36.832%
HSR (listed only):44.675%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX "Networked" Tengu
U
Kills:1,174
Deaths:398
KDR:2.950
Accuracy:51.791% U
HSR:35.179% U
Pulsar C
M**
Kills:484
Deaths:119
KDR:4.067
Accuracy:44.009% M**
HSR:33.058% A++
VE-C Horizon
A**
Kills:391
Deaths:116
KDR:3.371
Accuracy:50.314% A**
HSR:40.409% A*
Serpent VE92
M*
Kills:383
Deaths:107
KDR:3.579
Accuracy:40.860% M*
HSR:29.765% A++
Deimos VA29
A**
Kills:105
Deaths:29
KDR:3.621
Accuracy:83.162% A++
HSR:31.429% A**
VX6-7
M*
Kills:85
Deaths:22
KDR:3.864
Accuracy:42.219% M*
HSR:28.235% B**
Kills:2,622
Deaths (as Light Assault):791
Deaths (to Light Assaults):3,583
KDR:3.31479
Kill Difference:1,831
Playtime:11.465 hours
Usage:2%
Score:0.500m
Score/min:727
Accuracy (listed only):52.059%
HSR (listed only):33.012%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX "Networked" Tengu
U
Kills:1,174
Deaths:398
KDR:2.950
Accuracy:51.791% U
HSR:35.179% U
NSX "Networked" Yumi
U
Kills:1,173
Deaths:440
KDR:2.666
Accuracy:37.925% U
HSR:45.865% U
Deimos VA29
A**
Kills:105
Deaths:29
KDR:3.621
Accuracy:83.162% A++
HSR:31.429% A**
Terminus VX-9
M**
Kills:63
Deaths:25
KDR:2.520
Accuracy:42.784% M**
HSR:34.921% B**
Kills:2,515
Deaths (as Combat Medic):892
Deaths (to Combat Medics):2,606
KDR:2.81951
Kill Difference:1,623
Playtime:3.588 hours
Usage:1%
Score:0.109m
Score/min:506
Accuracy (listed only):53.916%
HSR (listed only):36.848%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M**
Kills:484
Deaths:119
KDR:4.067
Accuracy:44.009% M**
HSR:33.058% A++
VE-C Horizon
A**
Kills:391
Deaths:116
KDR:3.371
Accuracy:50.314% A**
HSR:40.409% A*
Serpent VE92
M*
Kills:383
Deaths:107
KDR:3.579
Accuracy:40.860% M*
HSR:29.765% A++
Deimos VA29
A**
Kills:105
Deaths:29
KDR:3.621
Accuracy:83.162% A++
HSR:31.429% A**
VX6-7
M*
Kills:85
Deaths:22
KDR:3.864
Accuracy:42.219% M*
HSR:28.235% B**
Kills:1,448
Deaths (as Engineer):393
Deaths (to Engineers):2,195
KDR:3.68448
Kill Difference:1,055
Playtime:11.609 hours
Usage:2%
Score:0.620m
Score/min:890
Accuracy (listed only):52.113%
HSR (listed only):32.579%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:1,508
Deaths:260
KDR:5.800
Accuracy:47.796% A
HSR:83.952% A+
NSX "Networked" Tomoe
U
Kills:1,179
Deaths:348
KDR:3.388
Accuracy:40.944% U
HSR:53.774% U
NSX "Networked" Tengu
U
Kills:1,174
Deaths:398
KDR:2.950
Accuracy:51.791% U
HSR:35.179% U
NS-61 "Networked" Emissary
U
Kills:1,162
Deaths:460
KDR:2.526
Accuracy:41.837% U
HSR:38.899% U
NSX "Networked" Daimyo
U
Kills:1,162
Deaths:240
KDR:4.842
Accuracy:51.573% U
HSR:94.923% U
NS-44P Commissioner
A*
Kills:360
Deaths:225
KDR:1.600
Accuracy:52.916% A
HSR:48.889% A*
NS-357G Underboss
A++
Kills:359
Deaths:185
KDR:1.941
Accuracy:49.103% B*
HSR:44.568% A++
NS-44 Commissioner
M++
Kills:237
Deaths:131
KDR:1.809
Accuracy:59.985% M+
HSR:44.726% M++
NS-45 Pilot
M
Kills:202
Deaths:130
KDR:1.554
Accuracy:45.098% A*
HSR:49.010% M
NS-44 Commissioner AE
M*
Kills:123
Deaths:67
KDR:1.836
Accuracy:57.283% A*
HSR:56.098% M*
Kills:7,466
Deaths (as Infiltrator):2,444
Deaths (to Infiltrators):2,439
KDR:3.05483
Kill Difference:5,022
Playtime:41.274 hours
Usage:6%
Score:2.152m
Score/min:869
Accuracy (listed only):49.832%
HSR (listed only):55.002%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
S
Kills:315
Deaths:66
KDR:4.773
Accuracy:40.987% S
HSR:18.413% C+
Cosmos VM3
S
Kills:300
Deaths:66
KDR:4.545
Accuracy:39.822% S
HSR:19.667% C++
Blueshift VM5
M**
Kills:254
Deaths:53
KDR:4.792
Accuracy:39.614% M**
HSR:29.528% A+
Blueshift VM5
S
Kills:251
Deaths:53
KDR:4.736
Accuracy:39.232% S
HSR:31.076% A++
Nebula VM20
M**
Kills:80
Deaths:19
KDR:4.211
Accuracy:36.996% M**
HSR:28.750% A+
Nebula VM20
M*
Kills:64
Deaths:19
KDR:3.368
Accuracy:35.142% M*
HSR:35.938% M++
Kills:1,264
Deaths (as MAX Suit):138
Deaths (to MAX Suits):731
KDR:9.15942
Kill Difference:1,126
Playtime:6.242 hours
Usage:1%
Score:0.505m
Score/min:1,348
Accuracy (listed only):38.632%
HSR (listed only):27.228%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 46,21145,55210,5934.3B+0.7738.288%M43.781%A++117.5A1.7A+367387.8h9.2B*24.1B**
VE-H Maw 1,7961,7734913.611A*0.0837.033%A*53.694%M++138.5M+1.8A++38312.8h7.8B**21.1B*
Ghost 1,5181,5082605.8B**2.2747.796%A83.952%A+124.6M*N/A49312.1h1.8B*3.7B*
NS "Jackpot" Decimator 1,9061,4653913.747A+0.2272.323%B**2.799%B**99.7A++30B43414.7h2.8B**3.9B**
Orion VS54 1,2431,2272964.145A++0.6134.018%A**49.959%M**111.5M++1.5A**43911h9.8B*28.9C**
NS-15M2 1,2271,2122854.253B**0.7237.901%A**48.762%M+161.6M**2A**4507.5h8.9B**23.4B**
NSX "Networked" Naginata 1,2041,1863413.478N/A0.0537.7%UN/A169.4U2.6U8547h9.1T*24.2T*
NSX "Networked" Tomoe 1,1931,1793483.388N/A0.1440.944%UN/A143.8U1.7U6318.2h9.9T*24.2T*
Lasher X2 1,2001,1784712.501A*1.0348.472%M+3.056%C--138.6S2.6A3448.5h10.7A++22A
Flare VE6 1,1881,1743143.739M+0.2136.021%A*46.252%M++167.7S2M*3937h8B**22.1B**
NSX "Networked" Tengu 1,1881,1743982.95N/A0.5851.791%UN/A156.5U1.9U7787.5h8.8T*17T*
NSX "Networked" Yumi 1,1831,1734402.666N/A0.8637.925%UN/A136.4U1.2U6238.6h8.3T*22T*
Pulsar LSW 1,1771,1683043.842A*0.3135.217%A*49.743%M*166.9S1.3A+4537h8.8A25.1B**
NS-61 "Networked" Emissary 1,1631,1624602.526N/A1.0041.837%UN/A130.6UN/A6478.9h10.3T*24.5T*
NSX "Networked" Daimyo 1,1621,1622404.842N/A1.3151.573%UN/A150.9UN/A7237.7h2.2T*4.2T*
Pulsar C 4964841194.067A+0.5444.009%M**33.058%A++151.3S3.8S6443.2h9.3B++21B**
NS Decimator 6064381443.042A*0.4974.854%A++1.37%D84.2M+32.3A++5745.2h3.5B*4.7B**
VE-C Horizon 3943911163.371A+0.1650.314%A**40.409%A*177.7M**1.4B10182.2h10B**19.9B**
Serpent VE92 3893831073.579A*0.0540.86%M*29.765%A++153.2S2.4S6522.5h10.4B++25.4B*
NS-44P Commissioner 3643602251.6B1.9352.916%A48.889%A*85.7B++1B**3714.2h2.7B+5.1B*
NS-357G Underboss 3643591851.941B**1.5949.103%B*44.568%A++89.8B+1.3B**3264h3B+6.1B+
Cosmos VM3 317315664.773A*1.2440.987%S18.413%C+116.7SN/A5072.7h12B*29.2B+
Cosmos VM3 304300664.545A+1.0139.822%S19.667%C++111.1S1.5A++4782.7h12B++30A
Blueshift VM5 258254534.792B**1.2639.614%M**29.528%A+90.7M*1.4A+4502.8h16.9C+42.7B**
Blueshift VM5 260251534.736B**1.2139.232%S31.076%A++89.6M*3.2S4082.8h16.5C+42.1B**
NS-44 Commissioner 2432371311.809B++1.7259.985%M+44.726%M++81.7A++2.1M**3222.9h3.3B+5.5B**
NS-45 Pilot 2052021301.554C**1.9845.098%A*49.01%M67.3B+1B+2453h6.1B+13.6B**
Lumine Edge 19319312,7300.015C3.5232.273%B+4.663%F-0.5C--N/A2389.4h1.4C++4.4B+
Plasma Grenade 1921901190N/A186.4746.725%C++N/A475C+5C-31110.4h3.4B+7.2B+
NS Decimator-G 255171453.8M0.2775.397%A+1.754%D90A++44.2A*4061.9h3.3B+4.4B++
NS-44 Commissioner AE 123123671.836B+1.6957.283%A*56.098%M*68.3B+N/A2071.8h2.8B*5B**
Deimos VA29 106105293.621A++0.0983.162%A++31.429%A**116.7A**1.1B**5310.9h2.3C*2.8B+
Icikill 1011011080.935U2.6051.717%A+51.485%S40.4A++N/A1822.5h2.5C-4.9B+
VX6-7 8785223.864A**0.3342.219%M*28.235%B**170S4S7250.5h10.3B+24.5B**
NS-15MP 8180204B++0.4738.48%A*26.25%C-114.3A1.4B++3880.7h10.1B+26.2B++
Nebula VM20 8080194.211A0.6836.996%M**28.75%A+133.3SN/A8820.6h13.3B**36B**
Nebula VM20 6464193.368B++0.1635.142%M*35.938%M++106.7SN/A6710.6h15.3B+43.5B**
Terminus VX-9 6663252.52B+1.0142.784%M**34.921%B**63B**3S3671h8A++18.7A+
Anti-Vehicle Grenade 6963163N/A59.4750.833%C+N/A315C30D-17410.2h5.8C++11.4C*
Blackheart 6362381.632B+1.9053.235%B+46.774%B**47.7AN/A2331.3h2.9B5.5B+
S1 7753173.118S0.4169.188%A1.887%C--88.3S40M**7920.6h4.7B**6.7B**

Consumables
  Name Deaths Consumed Time Equipped
Ancient Psykinetic Blade79682.2h
Nano-Armor Kit614,9330.8h
Spawn Beacon91,3240.8h
AE Nano-Armor Kit01660h
AE Medical Applicator13080h
Restoration Kit81830.8h
Spitfire Auto-Turret23990.3h
Motion Spotter41,4750.6h
Ammunition Package21920h
Saron Laser Cannon7623.4h
Medical Kit2,15119,608109.4h
Medical Applicator01580h
Nano-Repair Grenade0500h

Check the help document for the dictionary if you want to learn more about words used here.


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