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Harbinger Hater LeroyTwizzlers1[DA] LeroyTwizzlers1
VS BR 88

KDR: 3.68

Score: 8.5m

Last Seen: Apr 18th, 2019 4:39 PM
- OFFLINE - 22.7 hour(s)

Battle Rank 88 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 23
Level Progress (to 89): 66%
Level 100 Progress: 45% 363h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-H Maw Orion VS54 NS-15M2 Flare VE6 Pulsar LSW NS Decimator Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,949,450 MLG Score: 11950
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 16.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.729%47.356%178712102326,5865.58178-1.904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.673%3.207M++4.132S-2.209F--HEAD ++ (~28.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.681B+90.373C**14.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.435%84.227%01103431744330.713964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.548A+1.15B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.568B+20.392B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
83.404%35.294%0110348560910.139573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.554M**4.169S-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.793B++2.30.526B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 23
8.5m209.1%476 (28.6k)423 (25.4k)3.677328,4667,7413.7292388 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035311737.429%46.15%172702:366

95% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2018 5:43 AMMar 19th, 2019 4:09 AMApr 19th, 2019 1:32 AM (9h) (PST)Apr 18th, 2019 1:28 PM (21h) (PST)Apr 18th, 2019 12:39 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9032916121.4160.3850.6533.0320.03511950

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,19717,43136,766852339182225,368

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
335.2h/14d 402 13,137 6,429 61k 251 1,150 700 18.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M
Kills:19,148
Deaths:4,373
KDR:4.379
Accuracy:38.074% M
HSR:46.825% A*
VE-H Maw
M++
Kills:1,701
Deaths:467
KDR:3.642
Accuracy:36.975% A*
HSR:54.086% M++
Orion VS54
M**
Kills:1,226
Deaths:296
KDR:4.142
Accuracy:34.015% M
HSR:49.918% M**
NS-15M2
M+
Kills:1,212
Deaths:285
KDR:4.253
Accuracy:37.901% M
HSR:48.762% M+
Flare VE6
M++
Kills:1,174
Deaths:314
KDR:3.739
Accuracy:36.021% A**
HSR:46.252% M++
Pulsar LSW
M**
Kills:1,168
Deaths:304
KDR:3.842
Accuracy:35.217% A*
HSR:49.743% M**
Kills:25,629
Deaths (as Heavy Assault):6,039
Deaths (to Heavy Assaults):2,566
KDR:4.24391
Kill Difference:19,590
Playtime:318.677 hours
Usage:95%
Score:7.999m
Score/min:418
Accuracy (listed only):36.367%
HSR (listed only):49.264%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M**
Kills:269
Deaths:69
KDR:3.899
Accuracy:41.793% M**
HSR:29.368% A++
Pulsar C
M**
Kills:253
Deaths:58
KDR:4.362
Accuracy:45.076% M**
HSR:38.340% M
Deimos VA29
M++
Kills:85
Deaths:25
KDR:3.400
Accuracy:83.404% A*
HSR:35.294% M++
Kills:607
Deaths (as Light Assault):152
Deaths (to Light Assaults):1,357
KDR:3.99342
Kill Difference:455
Playtime:5.553 hours
Usage:2%
Score:0.171m
Score/min:513
Accuracy (listed only):56.758%
HSR (listed only):34.334%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:317
Deaths:63
KDR:5.032
Accuracy:45.435% B**
HSR:84.227% A+
NS-44 Commissioner
M*
Kills:220
Deaths:124
KDR:1.774
Accuracy:60.393% M+
HSR:45.909% M*
NS-45 Pilot
A*
Kills:87
Deaths:49
KDR:1.776
Accuracy:42.314% A++
HSR:44.828% A*
NS-44P Commissioner
A*
Kills:77
Deaths:45
KDR:1.711
Accuracy:56.328% A++
HSR:45.455% A*
NS-44 Commissioner AE
M
Kills:51
Deaths:25
KDR:2.040
Accuracy:57.143% A++
HSR:50.980% M
Kills:752
Deaths (as Infiltrator):306
Deaths (to Infiltrators):956
KDR:2.45752
Kill Difference:446
Playtime:7.076 hours
Usage:2%
Score:0.192m
Score/min:452
Accuracy (listed only):52.322%
HSR (listed only):54.280%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
S
Kills:161
Deaths:33
KDR:4.879
Accuracy:40.119% S
HSR:31.056% A++
Blueshift VM5
S
Kills:128
Deaths:33
KDR:3.879
Accuracy:40.238% S
HSR:32.031% A*
Kills:289
Deaths (as MAX Suit):33
Deaths (to MAX Suits):362
KDR:8.75758
Kill Difference:256
Playtime:2.458 hours
Usage:1%
Score:0.130m
Score/min:882
Accuracy (listed only):40.179%
HSR (listed only):31.544%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 19,43319,1484,3734.379B+0.7038.074%M46.825%A*99.9B**1.5A+283191.6h9.2B*24.2A
VE-H Maw 1,7221,7014673.642A++0.0436.975%A*54.086%M++138.3M+1.7A++34612.3h7.8B**21B*
Orion VS54 1,2421,2262964.142A++0.4634.015%M49.918%M**112.5M**1.5M32210.9h9.8B**28.9B**
NS-15M2 1,2271,2122854.253A++0.5837.901%M48.762%M+161.6S2M++3987.5h8.9B**23.4B**
Flare VE6 1,1881,1743143.739A**0.0636.021%A**46.252%M++167.7S2S3627h8B**22.1B**
Pulsar LSW 1,1771,1683043.842A*0.1635.217%A*49.743%M**166.9S1.3A*3797h8.8A25.1B**
NS Decimator 4673391142.974A**0.7073.623%A+1.475%D80.7M++30.5A++4354.2h3.7B++5B**
Ghost 320317635.032B++1.3545.435%B**84.227%A+88.1A*N/A2913.6h2B+4.3B++
Serpent VE92 274269693.899M0.2241.793%M**29.368%A++149.4S2.8S5461.8h10.5B++25B**
Pulsar C 257253584.362A**0.6845.076%M**38.34%M140.6S2.2S4691.8h9.4B++20.9B**
NS-44 Commissioner 2262201241.774B*1.9060.393%M+45.909%M*81.5A++2.2S2522.7h3.4B+5.6B**
NS Decimator-G 254170453.778A*0.1075.397%A+1.765%D89.5A*44.2A++3961.9h3.4B+4.4B++
Blueshift VM5 168161334.879A1.2040.119%S31.056%A++89.4M**3.9S3021.8h15.5C*38.6B**
Blueshift VM5 131128333.879B++0.2040.238%S32.031%A*71.1A**1.7M2841.8h20D-49.8B*
NS "Jackpot" Decimator 170119254.76A++1.0872.991%B**1.681%C+99.2A++42.5B*4811.2h2.7B**3.8B**
NS-45 Pilot 8987491.776B+1.9042.314%A++44.828%A*62.1B+1.4A+1451.4h5.9B++13.9B**
Deimos VA29 8685253.4A*0.2883.404%A*35.294%M++121.4M++1.4B++3660.7h2.3C**2.8B+
NS-44P Commissioner 8077451.711B1.9756.328%A++45.455%A*59.2C*2.3M**2281.3h2.9B+5.2B*
Blackheart 6362381.632B+2.0553.235%B+46.774%B*47.7B**N/A2331.3h2.9C*5.5B+
S1 7652173.059S0.6269.101%A1.923%C--86.7S40M**5770.6h4.7B**6.8B**
NS-44 Commissioner AE 5151252.04B++1.6457.143%A++50.98%M102A+N/A3000.5h2.7B*4.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11280.1h
Nano-Armor Kit12,9120.2h
Spawn Beacon46480.4h
Medical Kit8757,82954.8h
Saron Laser Cannon7622.6h

Check the help document for the dictionary if you want to learn more about words used here.


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