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Director General Sweetheart LeroyTwizzlers2[SBW] LeroyTwizzlers2
NC BR 97

KDR: 3.57

Score: 10.1m

Last Seen: Jan 22nd, 2020 10:29 PM
- ONLINE NOW

Battle Rank 97 - New Conglomerate on Emerald - Outfit Member of STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 16
Level Progress (to 98): 56%
Level 100 Progress: 54% 208h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor EM6 NC6A GODSAW NC6 Gauss SAW GD-22S NSX "Networked" Naginata NSX-P Tanto MGR-L1 Promise
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,571,895 MLG Score: 15645
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 16.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
43.017%42.47%182721121124,6154.55918-0.991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.979%4.263S3.291M*-0.805D-HEAD ++ (~20.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.722B++8.80.375C**11.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.207%82.31%01123140745530.892544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.357A1.007B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.519B+1.90.342C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 16
10.1m262%702 (42.1k)616 (37k)3.567830,6518,5913.6177497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232348842.561%40.707%173301:5511

86% Heavy Assault8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2018 5:12 AMMay 15th, 2018 10:34 PMJan 24th, 2020 5:43 PM (1d) (PST)Jan 22nd, 2020 6:30 PM (3d) (PST)Jan 22nd, 2020 6:29 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2074167911.8700.5240.7615.0090.04215645

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,40724,94347,4641123146301336,958

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
273.3h/11.4d 429 12,477 7,696 82.1k 221 1,014 695 19.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M++
Kills:11,469
Deaths:2,572
KDR:4.459
Accuracy:41.924% M++
HSR:43.334% A*
EM6
M**
Kills:2,091
Deaths:539
KDR:3.879
Accuracy:42.683% M**
HSR:42.085% M
NC6A GODSAW
M**
Kills:2,035
Deaths:477
KDR:4.266
Accuracy:52.929% M**
HSR:44.275% A*
NC6 Gauss SAW
M*
Kills:1,486
Deaths:382
KDR:3.890
Accuracy:38.613% M*
HSR:42.261% M++
GD-22S
M**
Kills:1,266
Deaths:385
KDR:3.288
Accuracy:42.891% M**
HSR:50.632% M**
NSX "Networked" Naginata
U
Kills:1,204
Deaths:286
KDR:4.210
Accuracy:37.000% U
HSR:38.206% U
MGR-L1 Promise
M*
Kills:1,179
Deaths:321
KDR:3.673
Accuracy:42.670% M*
HSR:49.873% M*
NSX-P Naginata
M*
Kills:1,179
Deaths:309
KDR:3.816
Accuracy:40.195% M*
HSR:40.797% A+
NS-15MP
S
Kills:60
Deaths:10
KDR:6
Accuracy:52.639% S
HSR:46.667% A++
Kills:21,969
Deaths (as Heavy Assault):5,281
Deaths (to Heavy Assaults):2,817
KDR:4.16001
Kill Difference:16,688
Playtime:236.276 hours
Usage:86%
Score:8.737m
Score/min:616
Accuracy (listed only):43.505%
HSR (listed only):44.237%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
M++
Kills:1,187
Deaths:313
KDR:3.792
Accuracy:42.393% M++
HSR:35.131% A
NSX-P Tengu
A**
Kills:1,177
Deaths:313
KDR:3.760
Accuracy:52.727% A**
HSR:34.240% A++
PS1-AV Suppressor
A*
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:40.750% A*
HSR:35.415% A+
AF-4A Bandit AE
M
Kills:552
Deaths:132
KDR:4.182
Accuracy:40.589% M
HSR:34.783% A
AC-X11
M**
Kills:417
Deaths:94
KDR:4.436
Accuracy:45.932% M**
HSR:30.695% A+
GD-7F
M*
Kills:352
Deaths:83
KDR:4.241
Accuracy:41.706% M*
HSR:29.546% A+
AF-4 Cyclone
A**
Kills:232
Deaths:59
KDR:3.932
Accuracy:38.506% A**
HSR:35.345% A*
AF-4AE Cyclone
M+
Kills:204
Deaths:50
KDR:4.080
Accuracy:42.614% M+
HSR:40.196% A++
MGR-S1 Gladius
M++
Kills:103
Deaths:23
KDR:4.478
Accuracy:44.170% M++
HSR:33.981% A++
Kills:5,393
Deaths (as Light Assault):1,373
Deaths (to Light Assaults):1,732
KDR:3.9279
Kill Difference:4,020
Playtime:20.604 hours
Usage:8%
Score:0.796m
Score/min:644
Accuracy (listed only):43.265%
HSR (listed only):34.370%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX-P Tengu
A**
Kills:1,177
Deaths:313
KDR:3.760
Accuracy:52.727% A**
HSR:34.240% A++
PS1-AV Suppressor
A*
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:40.750% A*
HSR:35.415% A+
AF-4 Cyclone
A**
Kills:232
Deaths:59
KDR:3.932
Accuracy:38.506% A**
HSR:35.345% A*
AF-4AE Cyclone
M+
Kills:204
Deaths:50
KDR:4.080
Accuracy:42.614% M+
HSR:40.196% A++
Reaper DMR
S
Kills:184
Deaths:62
KDR:2.968
Accuracy:47.899% S
HSR:36.413% A+
MGR-S1 Gladius
M++
Kills:103
Deaths:23
KDR:4.478
Accuracy:44.170% M++
HSR:33.981% A++
Kills:3,069
Deaths (as Combat Medic):813
Deaths (to Combat Medics):1,052
KDR:3.77491
Kill Difference:2,256
Playtime:3.844 hours
Usage:1%
Score:0.103m
Score/min:446
Accuracy (listed only):44.444%
HSR (listed only):35.932%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX-P Tengu
A**
Kills:1,177
Deaths:313
KDR:3.760
Accuracy:52.727% A**
HSR:34.240% A++
PS1-AV Suppressor
A*
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:40.750% A*
HSR:35.415% A+
SAS-R
A
Kills:407
Deaths:62
KDR:6.565
Accuracy:47.207% A
HSR:82.310% A
AF-4 Cyclone
A**
Kills:232
Deaths:59
KDR:3.932
Accuracy:38.506% A**
HSR:35.345% A*
NS-357G Underboss
A*
Kills:207
Deaths:153
KDR:1.353
Accuracy:51.149% B**
HSR:45.411% A*
AF-4AE Cyclone
M+
Kills:204
Deaths:50
KDR:4.080
Accuracy:42.614% M+
HSR:40.196% A++
NS-44P Commissioner
A**
Kills:152
Deaths:95
KDR:1.600
Accuracy:54.357% A+
HSR:50.658% A**
NS-44 Commissioner
M+
Kills:114
Deaths:84
KDR:1.357
Accuracy:58.318% M
HSR:42.983% M+
MGR-S1 Gladius
M++
Kills:103
Deaths:23
KDR:4.478
Accuracy:44.170% M++
HSR:33.981% A++
NS-44 Commissioner AE
M++
Kills:90
Deaths:64
KDR:1.406
Accuracy:55.876% A++
HSR:52.222% M++
NS-61 "Networked" Emissary
U
Kills:77
Deaths:35
KDR:2.200
Accuracy:43.661% U
HSR:36.364% U
NSX "Networked" Tomoe
U
Kills:70
Deaths:17
KDR:4.118
Accuracy:37.752% U
HSR:24.286% U
NS-45 Pilot
A*
Kills:66
Deaths:39
KDR:1.692
Accuracy:43.287% A++
HSR:45.455% A*
NS-44B Commissioner
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:56.838% N/A
HSR:42% N/A
Kills:4,118
Deaths (as Infiltrator):1,317
Deaths (to Infiltrators):1,099
KDR:3.1268
Kill Difference:2,801
Playtime:7.091 hours
Usage:3%
Score:0.259m
Score/min:609
Accuracy (listed only):47.658%
HSR (listed only):42.919%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:136
Deaths:30
KDR:4.533
Accuracy:36.378% C*
HSR:21.324% B**
AF-34 Mattock
M++
Kills:100
Deaths:30
KDR:3.333
Accuracy:42.053% B+
HSR:31% M++
NCM1 Scattercannon
M**
Kills:86
Deaths:19
KDR:4.526
Accuracy:63.594% A**
HSR:31.395% M**
NCM1 Scattercannon
M*
Kills:71
Deaths:20
KDR:3.550
Accuracy:69.550% M+
HSR:29.578% M*
Kills:393
Deaths (as MAX Suit):49.500
Deaths (to MAX Suits):361
KDR:7.93939
Kill Difference:343.500
Playtime:3.161 hours
Usage:1%
Score:0.188m
Score/min:991
Accuracy (listed only):52.894%
HSR (listed only):28.324%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,64811,4692,5724.459B*0.8941.924%M++43.334%A*139.2M++2.2M++44882.4h8.3B*19.7B**
EM6 2,1332,0915393.879A0.3142.683%M**42.085%M123M++2.5S32517h10B+23.5B**
NC6A GODSAW 2,0812,0354774.266B**0.7052.929%M**44.275%A*110A+2.5A++27718.5h12C+22.6B++
NC6 Gauss SAW 1,5121,4863823.89A++0.3238.613%M*42.261%M++142.9S2.5S46910.4h6.8B**17.5B**
GD-22S 1,2791,2663853.288B**0.2842.891%M**50.632%M**118.3M++1.2A+30910.7h9B*21B**
NSX "Networked" Naginata 1,2151,2042864.21N/A0.6437%UN/A194.2U1.8U9526.2h8.7T*23.4T*
NSX-P Tanto 1,2101,1873133.792M**0.2242.393%M++35.131%A172S3.3S4406.9h9.5B**22.5B**
MGR-L1 Promise 1,2011,1793213.673A++0.1142.67%M*49.873%M*159.3S3M++3927.4h10.5B**24.7B**
NSX-P Naginata 1,1981,1793093.816A**0.2540.195%M*40.797%A+218.3S3.5M++5965.4h8.9B*22.1B**
NSX-P Tengu 1,1941,1773133.76M0.1952.727%A**34.24%A++173.1S2.5A*4546.8h9.2B**17.4B**
PS1-AV Suppressor 1,1761,1693063.82A+0.2540.75%A*35.415%A+158M++N/A4217.4h10.2B**25.1B**
AF-4A Bandit AE 5545521324.182A++0.6140.589%M34.783%A178.1SN/A4273.1h8.7B*21.3B**
AC-X11 422417944.436M*0.8745.932%M**30.695%A+160.4S1.9M*6452.6h8B*17.5B**
SAS-R 410407626.565A+3.0047.207%A82.31%A123.3M**N/A4303.3h1.9B++4B*
NS "Jackpot" Decimator 526377914.143A++0.5871.788%B**2.122%B94.3A++37.3B++5284h3.4B+4.7B++
GD-7F 358352834.241M**0.6741.706%M*29.546%A+176S3S5972h9.8B**23.5B**
AF-4 Cyclone 236232593.932A++0.3638.506%A**35.345%A*128.9M**2.2S4521.8h8.7B*22.6B*
NS-357G Underboss 2102071531.353C**2.2151.149%B**45.411%A*138A+2A**4681.5h3B+5.9B+
AF-4AE Cyclone 206204504.08M+0.5142.614%M+40.196%A++170A*1.7A*5041.2h9.1C**21.3B*
Frag Grenade 2112041204N/A200.4347.358%C*N/A510C++17.5A17370.4h3.5B+7.3B+
Reaper DMR 185184622.968B+0.6047.899%S36.413%A+87.6A*N/A3042.1h7.6B**15.8A
Carver 1541542,1170.073C+3.4946.354%A++20.779%B++2.6CN/A658.8h1.2B+2.5B+
NS-44P Commissioner 153152951.6B1.9754.357%A+50.658%A**152A*1B**5271h2.6B+4.8B*
AF-34 Mattock 140136304.533B+0.9736.378%C*21.324%B**97.1M+2.9S3531.4h3.5A9.5B**
NS-44 Commissioner 115114841.357B2.2158.318%M42.983%M+103.6MN/A3721.1h2.9B**4.9B**
NS Decimator 154110254.4M**0.8372.406%A+N/A110S44M*7631h3B**4.1A
MGR-S1 Gladius 103103234.478A*0.9144.17%M++33.981%A++128.8M++N/A8740.8h7.3B*16.5B**
AF-34 Mattock 102100303.333C++0.2342.053%B+31%M++71.4A++1.4A+2971.4h5.5B++13B*
NS-44 Commissioner AE 9090641.406C*2.1655.876%A++52.222%M++150M+N/A3900.6h2.8B++5B*
NCM1 Scattercannon 8786194.526B++0.9663.594%A**31.395%M**107.5M**1.3A+4930.8h6.3C+10B**
NS-61 "Networked" Emissary 7877352.2N/A1.3743.661%UN/A110U1.4U5370.7h10.4T*23.8T*
NCM1 Scattercannon 7171203.55B*0.0269.55%M+29.578%M*88.8SN/A4340.8h8.5C+12.2B*
NSX "Networked" Tomoe 7070174.118N/A0.5537.752%UN/A140UN/A6430.5h8.8T*23.4T*
NS-45 Pilot 6666391.692B1.8843.287%A++45.455%A*132A*N/A4580.5h6.1B+14.1B**
Heartstring 6160501.2C++2.3751.139%B+20%D54.5A*N/A2541.1h3.4B6.6B+
NS-15MP 6260106A+2.4352.639%S46.667%A++150A*5S3300.4h12.1C23.1B*
NS-44B Commissioner 5050172.941A++0.6356.838%A++42%A++62.5C*N/A3110.8h2.7B**4.7B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit44,2610.3h
Spawn Beacon04040.2h
AE Medical Applicator03740h
Medical Kit9368,72744.2h
Medical Applicator11050h
Restoration Kit61670.5h
Motion Spotter22300.1h

Check the help document for the dictionary if you want to learn more about words used here.


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