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Maj. General Imperator LeroyTwizzlers2[SBW] LeroyTwizzlers2
NC BR 84

KDR: 3.48

Score: 7.4m

Last Seen: Oct 14th, 2019 2:34 PM
- OFFLINE - 17.6 hour(s)

Battle Rank 84 - New Conglomerate on Emerald - Outfit Member of STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 19
Level Progress (to 85): 12%
Level 100 Progress: 39% 303h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor EM6 NC6A GODSAW GD-22S NSX-P Tanto NC6 Gauss SAW MGR-L1 Promise NSX-P Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,926,379 MLG Score: 15129
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 17.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
43.192%42.884%185220119620,3764.63196-1.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.787%4.316S3.673M**-0.578DHEAD ++ (~21.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.712B++90.35C**11.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.33%84.706%0112158536610.23224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.21B**2.31B**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 19
7.4m221.3%631 (37.9k)551 (33.1k)3.4836424,1666,9373.5333784 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216268442.783%40.979%175301:5610

88% Heavy Assault8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2018 5:12 AMMay 15th, 2018 10:34 PMOct 15th, 2019 8:19 AM (18h) (PST)Oct 14th, 2019 10:36 AM (2d) (PST)Oct 14th, 2019 10:34 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1484057431.8040.5180.7394.0830.04115129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,90924,27144,6381083144245233,079

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
223.2h/9.3d 345 9,903 5,832 54.7k 179 804 544 15.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M++
Kills:8,402
Deaths:1,969
KDR:4.267
Accuracy:41.878% M++
HSR:43.930% A**
EM6
M**
Kills:2,035
Deaths:530
KDR:3.840
Accuracy:42.745% M**
HSR:42.604% M+
NC6A GODSAW
S
Kills:1,964
Deaths:463
KDR:4.242
Accuracy:52.965% S
HSR:44.196% A*
GD-22S
M**
Kills:1,266
Deaths:385
KDR:3.288
Accuracy:42.891% M**
HSR:50.632% M**
NC6 Gauss SAW
M*
Kills:1,180
Deaths:311
KDR:3.794
Accuracy:37.865% M*
HSR:44.068% M*
MGR-L1 Promise
M**
Kills:1,179
Deaths:321
KDR:3.673
Accuracy:42.670% M**
HSR:49.873% M*
NSX-P Naginata
M*
Kills:1,179
Deaths:309
KDR:3.816
Accuracy:40.195% M*
HSR:40.797% A+
NS-15MP
S
Kills:60
Deaths:10
KDR:6
Accuracy:52.639% S
HSR:46.667% A++
Kills:17,265
Deaths (as Heavy Assault):4,298
Deaths (to Heavy Assaults):2,281
KDR:4.01698
Kill Difference:12,967
Playtime:196.218 hours
Usage:88%
Score:6.460m
Score/min:549
Accuracy (listed only):44.231%
HSR (listed only):45.346%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
M*
Kills:1,187
Deaths:313
KDR:3.792
Accuracy:42.393% M*
HSR:35.131% A+
NSX-P Tengu
M+
Kills:1,177
Deaths:313
KDR:3.760
Accuracy:52.727% M+
HSR:34.240% A*
PS1-AV Suppressor
A*
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:40.750% A*
HSR:35.415% A+
AF-4A Bandit AE
M+
Kills:450
Deaths:110
KDR:4.091
Accuracy:41.195% M+
HSR:33.556% B**
AC-X11
S
Kills:326
Deaths:77
KDR:4.234
Accuracy:46.671% S
HSR:31.288% A++
GD-7F
M**
Kills:264
Deaths:69
KDR:3.826
Accuracy:43.010% M**
HSR:29.546% A++
AF-4AE Cyclone
M++
Kills:204
Deaths:50
KDR:4.080
Accuracy:42.614% M++
HSR:40.196% A*
MGR-S1 Gladius
M*
Kills:89
Deaths:19
KDR:4.684
Accuracy:44.783% M*
HSR:33.708% A++
AF-4 Cyclone
M*
Kills:79
Deaths:23
KDR:3.435
Accuracy:39.519% M
HSR:40.506% M*
Kills:4,945
Deaths (as Light Assault):1,280
Deaths (to Light Assaults):1,419
KDR:3.86328
Kill Difference:3,665
Playtime:18.712 hours
Usage:8%
Score:0.703m
Score/min:626
Accuracy (listed only):43.740%
HSR (listed only):34.843%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX-P Tengu
M+
Kills:1,177
Deaths:313
KDR:3.760
Accuracy:52.727% M+
HSR:34.240% A*
PS1-AV Suppressor
A*
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:40.750% A*
HSR:35.415% A+
AF-4AE Cyclone
M++
Kills:204
Deaths:50
KDR:4.080
Accuracy:42.614% M++
HSR:40.196% A*
Reaper DMR
S
Kills:140
Deaths:48
KDR:2.917
Accuracy:46.951% S
HSR:37.143% A++
MGR-S1 Gladius
M*
Kills:89
Deaths:19
KDR:4.684
Accuracy:44.783% M*
HSR:33.708% A++
AF-4 Cyclone
M*
Kills:79
Deaths:23
KDR:3.435
Accuracy:39.519% M
HSR:40.506% M*
Kills:2,858
Deaths (as Combat Medic):759
Deaths (to Combat Medics):838
KDR:3.76548
Kill Difference:2,099
Playtime:2.999 hours
Usage:1%
Score:0.067m
Score/min:373
Accuracy (listed only):44.557%
HSR (listed only):36.868%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX-P Tengu
M+
Kills:1,177
Deaths:313
KDR:3.760
Accuracy:52.727% M+
HSR:34.240% A*
PS1-AV Suppressor
A*
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:40.750% A*
HSR:35.415% A+
AF-4AE Cyclone
M++
Kills:204
Deaths:50
KDR:4.080
Accuracy:42.614% M++
HSR:40.196% A*
NS-357G Underboss
A++
Kills:145
Deaths:117
KDR:1.239
Accuracy:50.115% A
HSR:44.828% A++
NS-44 Commissioner
M+
Kills:114
Deaths:84
KDR:1.357
Accuracy:58.318% M
HSR:42.983% M+
MGR-S1 Gladius
M*
Kills:89
Deaths:19
KDR:4.684
Accuracy:44.783% M*
HSR:33.708% A++
SAS-R
A++
Kills:85
Deaths:11
KDR:7.727
Accuracy:45.330% B**
HSR:84.706% A++
AF-4 Cyclone
M*
Kills:79
Deaths:23
KDR:3.435
Accuracy:39.519% M
HSR:40.506% M*
NS-44 Commissioner AE
M**
Kills:68
Deaths:51
KDR:1.333
Accuracy:55.233% A++
HSR:55.882% M**
NS-45 Pilot
M
Kills:55
Deaths:36
KDR:1.528
Accuracy:47.749% M
HSR:45.455% A*
Kills:3,185
Deaths (as Infiltrator):1,010
Deaths (to Infiltrators):876
KDR:3.15347
Kill Difference:2,175
Playtime:1.961 hours
Usage:1%
Score:0.037m
Score/min:316
Accuracy (listed only):47.714%
HSR (listed only):45.792%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:136
Deaths:30
KDR:4.533
Accuracy:36.378% C*
HSR:21.324% B**
AF-34 Mattock
M++
Kills:100
Deaths:30
KDR:3.333
Accuracy:42.053% B+
HSR:31% M++
Kills:236
Deaths (as MAX Suit):30
Deaths (to MAX Suits):288
KDR:7.86667
Kill Difference:206
Playtime:2.168 hours
Usage:1%
Score:0.110m
Score/min:846
Accuracy (listed only):39.215%
HSR (listed only):26.162%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 8,5228,4021,9694.267B*0.7841.878%M++43.93%A**132.3M+1.9M++40963.5h8.3B*19.8B**
EM6 2,0772,0355303.84A0.3642.745%M**42.604%M+121.9M++2.5S31816.7h10.1B+23.6B**
NC6A GODSAW 2,0081,9644634.242B**0.7652.965%S44.196%A*108.5A+2.4M27218.1h12C+22.6B++
GD-22S 1,2791,2663853.288B**0.2042.891%M**50.632%M**118.3M++1.2A++30310.7h9B*21B**
NSX-P Tanto 1,2101,1873133.792M++0.3142.393%M*35.131%A+172S3.3S4386.9h9.5B**22.5B**
NC6 Gauss SAW 1,1991,1803113.794A**0.3137.865%M*44.068%M*132.6S2.1M**4358.9h6.8B**18B**
MGR-L1 Promise 1,2011,1793213.673A++0.1942.67%M**49.873%M*159.3S3M**3817.4h10.5B**24.7B**
NSX-P Naginata 1,1981,1793093.816A++0.3340.195%M*40.797%A+218.3S3.5M++5895.4h8.9B**22.1A
NSX-P Tengu 1,1941,1773133.76M0.2852.727%M+34.24%A*173.1S2.5A*4526.8h9.2B**17.4B**
PS1-AV Suppressor 1,1761,1693063.82A0.3440.75%A*35.415%A+158M**N/A4217.4h10.2B**25.1A
AF-4A Bandit AE 4524501104.091A*0.6141.195%M+33.556%B**180SN/A4272.5h8.9B++21.6B**
AC-X11 330326774.234M++0.7546.671%S31.288%A++148.2S1.8M**5972.2h8.3B++17.7B**
GD-7F 270264693.826M+0.3443.01%M**29.546%A++165S3.8S5451.6h9.9B**23.1B**
NS "Jackpot" Decimator 309219534.132A+0.6571.035%B*2.74%B*91.3A*37.5A+4282.4h3.4B+4.8B+
AF-4AE Cyclone 206204504.08A**0.6042.614%M++40.196%A*185.5M++1.8A**4991.1h9.1B21.3B*
Frag Grenade 1691631163N/A159.5247.875%BN/A407.5C15B**15910.4h3.7C*7.7B+
Carver 1471471,6680.088C+3.4049.544%A*21.769%B*3.1CN/A746.7h1.1B++2.2B+
NS-357G Underboss 1471451171.239C**2.2450.115%A44.828%A++131.8A++1.8M**4031.1h3B+6B+
Reaper DMR 141140482.917B+0.5746.951%S37.143%A++82.4A*N/A2501.7h7.3A15.6A+
AF-34 Mattock 140136304.533B+1.0536.378%C*21.324%B**97.1M++2.9S3491.4h3.5A+9.5B**
NS-44 Commissioner 115114841.357B+2.1358.318%M42.983%M+103.6MN/A3441.1h2.9B**4.9B**
NS Decimator 151107254.28S0.8072.406%A+N/A107S44M*6921h3.1B**4.2A
AF-34 Mattock 102100303.333C++0.1542.053%B+31%M++71.4A++1.4A++2951.4h5.5B++13B*
MGR-S1 Gladius 8989194.684A**1.2044.783%M*33.708%A++127.1M*N/A8200.7h7.4B*16.6B**
SAS-R 8685117.727A*4.2445.33%B**84.706%A++94.4A**1.1M**3880.9h2.3C+5.2B+
AF-4 Cyclone 8079233.435A+0.0539.519%M40.506%M*98.8M1.3A**4680.8h8.5B**21.6B**
NS-44 Commissioner AE 6868511.333C++2.1555.233%A++55.882%M**170M**N/A3690.4h2.8B++5.1B*
NS-15MP 6260106A++2.5252.639%S46.667%A++150A*5S3020.4h12.1C--23.1B*
NS-45 Pilot 5555361.528C*1.9647.749%M45.455%A*137.5A*N/A4620.4h6.4B+13.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03200.2h
Nano-Armor Kit12,3400.1h
AE Medical Applicator01520h
Medical Kit7516,97638.7h
Medical Applicator11050h
Restoration Kit61160.4h

Check the help document for the dictionary if you want to learn more about words used here.


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