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Executor Maj. General LeutnantME[BKA] LeutnantME
NC BR 180

KDR: 2.68

Score: 82.5m

Last Seen: May 22nd, 2019 4:10 PM
- OFFLINE - 13.6 hour(s)

Prestige 1, Battle Rank 100 (180 total) - New Conglomerate on Cobalt - Outfit Member of BKA Kampf Allianz[BKA] BKA Kampf Allianz
NC outfit on Cobalt

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper AF-41 Hacksaw AF-41 Hacksaw Bouncing Betty Tank Mine Spear Anti-Vehicle Phalanx Turret L100 Python HESH NS-10 Burster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $70,056 MLG Score: 56
Fun Score: N/A
Cheeseburgers Flipped: 13871TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.141%10.56%139911881,7140.2005852.476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.039%-1.592F-1.6F-0.891D--HEAD + (~3.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
237.5-2.343F--31.2-1.261D**206.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.363%1.218%6475119254,259568390849.54592597%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.406%-2.1F---0.879D---0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.3-0.75D-13-0.044C+54.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.033%2.666%32411931,463348312230.42004120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.012%-1.328D**-0.4C---0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.2-0.144C29.10.25C*103.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.604%7.353%32111966858500.116041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.067F---1.409D**-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51-2.913T8.5-0.766D-42.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BKA Kampf Allianz[BKA] BKA Kampf Allianz
NC outfit on Cobalt

Members: 7
82.5m313.6%194 (11.6k)186 (11.2k)2.67681103,29038,5873.61661180 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1197712811.938%3.227%3911:3011

65% Engineer8% Infiltrator24% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2013 4:37 PMOct 18th, 2014 9:36 PMMay 22nd, 2019 9:57 PM (1d) (PST)May 22nd, 2019 4:05 PM (1d) (PST)May 22nd, 2019 12:10 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5241313930.2330.0870.0080.8930.05256

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4397,87723,562145054311,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7378.8h/307.4d 36,264 3,333 46,282 395.4k 8,243 27,265 22,822 232m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:72
Deaths:188
KDR:0.383
Accuracy:7.470% T-
HSR:19.444% D
Kills:72
Deaths (as Heavy Assault):188
Deaths (to Heavy Assaults):6,718
KDR:0.38298
Kill Difference:116
Playtime:209.469 hours
Usage:3%
Score:1.196m
Score/min:95
Accuracy (listed only):7.470%
HSR (listed only):19.444%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
F-
Kills:490
Deaths:1,881
KDR:0.261
Accuracy:13.967% F-
HSR:7.959% F--
AF-19 Mercenary
D**
Kills:70
Deaths:907
KDR:0.077
Accuracy:7.297% T
HSR:12.857% D**
AF-57 Piston
F
Kills:68
Deaths:659
KDR:0.103
Accuracy:16.604% F--
HSR:7.353% F
Kills:628
Deaths (as Engineer):3,447
Deaths (to Engineers):13,998
KDR:0.18219
Kill Difference:2,819
Playtime:4,796.869 hours
Usage:65%
Score:53.490m
Score/min:186
Accuracy (listed only):12.623%
HSR (listed only):9.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
F-
Kills:490
Deaths:1,881
KDR:0.261
Accuracy:13.967% F-
HSR:7.959% F--
NS-7 PDW
D-
Kills:281
Deaths:1,970
KDR:0.143
Accuracy:8.604% T
HSR:12.456% D-
AF-4G Cyclone
D*
Kills:129
Deaths:676
KDR:0.191
Accuracy:9.301% T*
HSR:11.628% D*
Blitz GD-10
C
Kills:89
Deaths:390
KDR:0.228
Accuracy:22.543% C
HSR:12.360% D
AF-19 Mercenary
D**
Kills:70
Deaths:907
KDR:0.077
Accuracy:7.297% T
HSR:12.857% D**
AF-57 Piston
F
Kills:68
Deaths:659
KDR:0.103
Accuracy:16.604% F--
HSR:7.353% F
MGR-S1 Gladius
F*
Kills:58
Deaths:228
KDR:0.254
Accuracy:12.563% F*
HSR:3.448% F*
Kills:1,185
Deaths (as Light Assault):6,711
Deaths (to Light Assaults):5,401
KDR:0.17658
Kill Difference:5,526
Playtime:61.872 hours
Usage:1%
Score:0.346m
Score/min:93
Accuracy (listed only):12.983%
HSR (listed only):9.723%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D-
Kills:450
Deaths:1,396
KDR:0.322
Accuracy:22.494% D-
HSR:11.778% D-
NS-7 PDW
D-
Kills:281
Deaths:1,970
KDR:0.143
Accuracy:8.604% T
HSR:12.456% D-
AF-4G Cyclone
D*
Kills:129
Deaths:676
KDR:0.191
Accuracy:9.301% T*
HSR:11.628% D*
Ectoblaster
B**
Kills:96
Deaths:28
KDR:3.429
Accuracy:49.903% B**
HSR:9.375% C++
Blitz GD-10
C
Kills:89
Deaths:390
KDR:0.228
Accuracy:22.543% C
HSR:12.360% D
MGR-S1 Gladius
F*
Kills:58
Deaths:228
KDR:0.254
Accuracy:12.563% F*
HSR:3.448% F*
Kills:1,103
Deaths (as Infiltrator):4,688
Deaths (to Infiltrators):5,093
KDR:0.23528
Kill Difference:3,585
Playtime:562.004 hours
Usage:8%
Score:7.809m
Score/min:232
Accuracy (listed only):20.901%
HSR (listed only):10.174%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:9,751
Deaths:5,818
KDR:1.676
Accuracy:17.897% D**
HSR:10.091% D*
AF-41 Hacksaw
D*
Kills:9,751
Deaths:5,818
KDR:1.676
Accuracy:18.244% D*
HSR:10.799% D*
NS-10 Burster
D*
Kills:2,133
Deaths:2,111
KDR:1.010
Accuracy:17.823% F-
HSR:1.547% D*
NS-10 Burster
D*
Kills:1,953
Deaths:2,124
KDR:0.919
Accuracy:17.869% F-
HSR:1.126% D*
NCM3 Raven
C-
Kills:1,100
Deaths:1,884
KDR:0.584
Accuracy:20.568% F--
HSR:2.182% C-
NCM3 Raven
C-
Kills:1,021
Deaths:1,884
KDR:0.542
Accuracy:21.090% F--
HSR:2.057% C-
Kills:25,709
Deaths (as MAX Suit):9,819.500
Deaths (to MAX Suits):1,675
KDR:2.61816
Kill Difference:15,889.500
Playtime:1,737.132 hours
Usage:24%
Score:19.363m
Score/min:186
Accuracy (listed only):18.915%
HSR (listed only):4.634%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:59
V. Kills:33 174%
Deaths:34
KDR:1.735
Accuracy:30.573% D-
KPH:9.600 D**
VKPH:5.400 D**
Kills:59 (0 + 59)
Deaths:34
KDR:1.735
VKDR:0.971
Vehicle Kills:33
Kill Difference:25
Playtime:6.151 hours
Usage:0%
Score:0.077m
Score/min:209
Piloting Accuracy:N/A%
Gunner Accuracy:30.573%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:50,122
V. Kills:7,244 N/A
Deaths:8,873
KDR:5.649
Accuracy:20.052% F-
KPH:26.800 C+
VKPH:3.900 D-
L100 Python HESH
C
Kills:2,445
V. Kills:265 N/A
Deaths:220
KDR:11.114
Accuracy:29.737% F-
KPH:43 C
VKPH:4.700 D-
Skyguard
D--
Kills:1,230
V. Kills:1,232 100%
Deaths:879
KDR:1.399
Accuracy:17.704% F-
KPH:6.100 D*
VKPH:6.100 D--
L100 Python HEAT
D
Kills:235
V. Kills:93 250%
Deaths:54
KDR:4.352
Accuracy:31.518% F-
KPH:20.400 D
VKPH:8.100 D
Kills:54,032 (54,032 + 0)
Deaths:10,026
KDR:5.389
VKDR:0.881
Vehicle Kills:8,834
Kill Difference:44,006
Playtime:2,140.448 hours
Usage:29%
Score:10.805m
Score/min:84
Driving Accuracy:31.518%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
D-
Kills:1,143
V. Kills:781 146%
Deaths:379
KDR:3.016
Accuracy:30.101% F-
KPH:14.700 D**
VKPH:10.100 D-
Titan-150 AP
D*
Kills:227
V. Kills:227 100%
Deaths:142
KDR:1.599
Accuracy:32.107% F--
KPH:8.800 D**
VKPH:8.800 D*
M20 Basilisk
D
Kills:58
V. Kills:41 138%
Deaths:61
KDR:0.951
Accuracy:15.844% F-
KPH:5.300 D*
VKPH:3.800 D
Enforcer ML85
D*
Kills:55
V. Kills:47 115%
Deaths:42
KDR:1.310
Accuracy:17.590% F**
KPH:8.300 F
VKPH:7.100 D*
Kills:1,483 (227 + 1,256)
Deaths:624
KDR:2.377
VKDR:1.756
Vehicle Kills:1,096
Kill Difference:859
Playtime:120.721 hours
Usage:2%
Score:1.543m
Score/min:213
Driving Accuracy:32.107%
Gunner Accuracy:17.590%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
F
Kills:85
V. Kills:61 137%
Deaths:83
KDR:1.024
Accuracy:33.064% F-
KPH:14.100 F
VKPH:10.100 F
E540 Halberd-H
C-
Kills:52
V. Kills:44 116%
Deaths:55
KDR:0.945
Accuracy:52.320% C-
KPH:8.500 F
VKPH:7.200 F
Kills:137 (0 + 137)
Deaths:138
KDR:0.993
VKDR:0.761
Vehicle Kills:105
Kill Difference:1
Playtime:12.189 hours
Usage:0%
Score:0.127m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:52.320%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:140
V. Kills:103 135%
Deaths:101
KDR:1.386
Accuracy:24.044% F
KPH:5.600 D*
VKPH:4.100 D-
M20 Basilisk
D--
Kills:122
V. Kills:66 182%
Deaths:56
KDR:2.179
Accuracy:20.388% F-
KPH:7.100 D*
VKPH:3.800 D--
Kills:262 (0 + 262)
Deaths:157
KDR:1.669
VKDR:1.076
Vehicle Kills:169
Kill Difference:105
Playtime:42.164 hours
Usage:1%
Score:0.201m
Score/min:79
Driving Accuracy:N/A%
Gunner Accuracy:20.388%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 57,36650,1228,8735.649B+2.9720.052%F-1.241%C26.8C+3.9D-801869.9h9.5B++47.2C-
AF-41 Hacksaw 9,9689,7515,8181.676C1.0017.897%D**10.091%D*15.9D--N/A42613.4h6.3C**35D-
AF-41 Hacksaw 9,9719,7515,8181.676C1.0018.244%D*10.799%D*15.9D--N/A42613.4h6.4B+35D-
Bouncing Betty 3,3433,3387154.669C*1.9935.752%D-N/A97DN/A27334.4h2C5.5D
Tank Mine 5,0963,1644157.624M4.9524.426%DN/A130.2B+79.5B+100824.3h1.7B+6.9C
Spear Anti-Vehicle Phalanx Turret 3,7772,6476713.945C--1.2722.625%F-3.891%C+13.6D**5.8D**90195.2h7.9C**35D*
L100 Python HESH 2,7102,44522011.114C++8.4429.737%F-N/A43C4.7D-13956.8h3.2C*10.8D--
NS-10 Burster 4,1262,1332,1111.01C+1.6717.823%F-1.547%D*2.5D*2.4D-36844.8h193.7D1086.7F-
NS-10 Burster 3,7921,9532,1240.919C+1.7617.869%F-1.126%D*2.3D*2.2D--35846.6h212.9D*1191.2F--
Aspis Anti-Aircraft Phalanx Turret 3,0021,3584822.817C+0.1416.013%D**1.178%D4.7D*5.7D--93288h173.9C--1086.1D*
Skyguard 2,4621,2308791.399D1.2817.704%F-1.707%C6.1D*6.1D--97202.2h179.2D*1012.3F*
E540 Halberd 1,9241,1433793.016C--0.3430.101%F-2.45%C14.7D**10.1D-13077.5h6.9D-22.9F-
NCM3 Raven 1,9851,1001,8840.584C2.0920.568%F--2.182%C-4.6D*3.7D--48240h39.6D-192.8F**
NCM3 Raven 1,9001,0211,8840.542C--2.1321.09%F--2.057%C-4.3D**3.7D--46240.1h45.1F213.7T*
Spear Anti-Vehicle Phalanx Tower 9396103716.486C13.8132.845%F3.115%C7.3D*3.9D*5083.8h9.6C+29.1D-
Razor GD-23 5224901,8810.26D2.4213.967%F-7.959%F--1.5D*N/A7318.7h40.4T*289.5T*
NS-61 Emissary 4624501,3960.322D2.3522.494%D-11.778%D-1.5D*N/A5306.2h18.5C-82.3D
C-4 432337814.16A*1.48110.82%UN/A82.2C++23.2C11354.1h1.9D1.7A+
Xiphos Anti-Personnel Phalanx Tower 316303560.6C+57.9213.674%D**N/A81.9C--3.5D--2753.7h10.2B+74.9C++
NS-7 PDW 2892811,9700.143D--2.538.604%T12.456%D-1.3D*N/A6222.1h26.3F--305.8T*
L100 Python HEAT 328235544.352C+1.6831.518%F-N/A20.4D8.1D21811.5h9.5D**30.2T*
Titan-150 AP 4542271421.599D1.0832.107%F--3.965%B+8.8D**8.8D*48925.7h8.5F26.3T*
NS-R3 Swarm 3401814480.404C2.2754.609%F--N/A3.7D--3.2D--5349.4h33C60.4D--
Orbital Strike Uplink 2581761176N/A173.32633.333%UN/A440U205U28930.4h2.7T*0.4T*
M20 Basilisk 2431401011.386D1.2924.044%F2.857%D*5.6D*4.1D-7225h122.2D508.1F-
AF-4G Cyclone 1321296760.191D-2.499.301%T*11.628%D*1.1D*N/A4113.7h21.1T*227.3T*
M20 Basilisk 188122562.179C0.5020.388%F-4.098%D7.1D*3.8D--9117.2h88.8C**435.6D*
NS Annihilator 2411193870.307D2.3772.357%F--N/A4.3D*4.4D*15327.5h13C18D
MANA Anti-Vehicle Turret 3061172140.547T*2.1323.909%F-N/A1170B++1890A**265050.1h19.3T*80.9T*
G30 Walker 218114264.385C-1.7142.605%C**N/A21.1D19.3C++2795.4h292.6D-686.9C-
Fatestealer 100100119.091U6.4163.462%M74%S29.4C++N/A603.4h1.3M++2.1A++
Ectoblaster 9696283.429S0.7549.903%B**9.375%C++19.6DN/A624.9h10.8B++21.5B**
Blitz GD-10 95893900.228D-2.4522.543%C12.36%D0.7D**N/A7124.5h93.5T*414.6T*
M96 Mjolnir-H 14685831.024D-1.6533.064%F-N/A14.2F10.2D**1726h62.1D**187.8F**
Mag-Cutter 838315,4140.005D2.6734.783%B+9.639%B+0DN/A02075h2B+5.8B+
MANA Anti-Personnel Turret 80791080.731N/A1.953.992%UN/A790U10U3562200.1h40.3T*1008.3T*
NS-11P 75751000.75C1.9317.413%D*4%F--14.7DN/A865.1h11.4B**65.2C++
NS-15M2 74721880.383D2.297.47%T-19.444%D3.1D**N/A2122.9h29.8T*398.8T*
AF-19 Mercenary 75709070.077D--2.607.297%T12.857%D**0.8D*N/A2490.6h28F**383.5T*
AF-57 Piston 68686590.103D--2.5716.604%F--7.353%F1.1D**N/A660.8h8.5F*51T*
C150 Dalton 9259341.735D0.9430.573%D-N/A9.5D**5.3D**2096.2h7.3D*23.9F-
MGR-S1 Gladius 63582280.254D2.4212.563%F*3.448%F*0.9D*N/A966.2h33.7T*268.4T*
M20 Basilisk 9958610.951D1.7315.844%F-3.448%D-5.3D*3.8D7910.9h117.6D*742.1T
Enforcer ML85 10255421.31D1.3717.59%F**N/A8.3F7.1D*3376.6h16.8D--95.5T*
E540 Halberd-H 9652550.945D1.7352.32%C-N/A8.5F7.2F1756.1h13.4T-25.7T-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon182,0073.9h
Medical Applicator25872,57214.2h
Anti-Vehicle MANA Turret314322.5h
Nano-Armor Kit3,9746,364,583441.2h
Structure Shield Module16061.8h
Repair Module18922.6h
Turret AI Module49493.1h
Skywall Shield Emitter03842h
Sunderer Garage0660.4h
Bunker0921.1h
Reinforcements Module0940.3h
Blast Wall01951.4h
Cortium Silo11,3893.2h
Spitfire Auto-Turret954,7466.4h
AF-23 Grinder0640.1h
Motion Spotter119931.6h
Rampart Wall18035.5h
Hoplon Anti-Aircraft Phalanx Tower03681.5h
Xiphos Anti-Personnel Tower24731.8h
Deconstruction Tool116,3922.8h
Welding Device02,2030.3h
Spear Anti-Vehicle Tower75031.9h
M20 Basilisk-F0500h
Ammunition Package303,2995.7h
Anti-Infantry MANA Turret261493.4h
IPC Targeting Dart12720.5h
Orbital Strike Target Designator6223910.9h
Vehicle Gate01821.7h
Pain Spire0560.2h
Snowman Soldier31120.2h
MGR-M1 Bishop1700.3h
AP30 Shredder25480.2h
Shield Recharging Field0720.1h
Recon Detection Device7520.8h
Alarm Module03080.5h
Infantry Tower0560.5h
Elysium Spawn Tube13091h
Light Vehicle Terminal0750.6h
Pillbox0720.5h
A30 Walker02250h

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