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Deputy Director Maj. General LeutnantME[BKA] LeutnantME
NC BR 89

KDR: 2.66

Score: 76.7m

Last Seen: Feb 3rd, 2019 7:11 PM
- OFFLINE - 1029.1 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Cobalt
Level Progress (to 90): 7%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper AF-41 Hacksaw AF-41 Hacksaw Bouncing Betty Tank Mine Spear Anti-Vehicle Phalanx Turret L100 Python HESH NS-10 Burster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $60,048 MLG Score: 48
Fun Score: N/A
Cheeseburgers Flipped: 12230TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.94%10.297%133910161,5830.198722.458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.097%-1.589F-1.599F-0.902D--HEAD + (~3.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
249.7-2.339F--32.3-1.262D**217.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.349%1.224%6525102053,902559990429.62536596%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.374%-2.1F---0.892D---0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.7-0.751D-13.1-0.044C+54.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.854%2.808%31410211,389342311890.405666117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.964%-1.328D**-0.396C---0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.1-0.149C29.80.246C++106.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.614%7.463%31110246755300.121157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.064F---1.407D**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.7-2.913T8.6-0.768D-43.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
76.7m301.6%193 (11.6k)184 (11k)2.6568497,32036,6303.6137389 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1025659711.668%2.835%3311:2211

68% Engineer22% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2013 4:37 PMOct 18th, 2014 9:36 PMMar 4th, 2019 1:04 PM (14d) (PST)Feb 3rd, 2019 5:13 PM (43d) (PST)Feb 3rd, 2019 3:11 PM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361224140.2330.0880.0070.8630.05348

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1597,30524,854145052311,013

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6963.4h/290.1d 35,051 2,759 42,642 360.4k 7,661 25,488 22,172 223.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D--
Kills:69
Deaths:187
KDR:0.369
Accuracy:7.317% T
HSR:17.391% D--
Kills:69
Deaths (as Heavy Assault):187
Deaths (to Heavy Assaults):6,278
KDR:0.36898
Kill Difference:118
Playtime:187.505 hours
Usage:3%
Score:1.117m
Score/min:99
Accuracy (listed only):7.317%
HSR (listed only):17.391%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
F-
Kills:490
Deaths:1,881
KDR:0.261
Accuracy:13.967% F-
HSR:7.959% F--
AF-19 Mercenary
D**
Kills:70
Deaths:907
KDR:0.077
Accuracy:7.297% F**
HSR:12.857% D**
AF-57 Piston
F
Kills:67
Deaths:659
KDR:0.102
Accuracy:16.614% F--
HSR:7.463% F
Kills:627
Deaths (as Engineer):3,447
Deaths (to Engineers):13,712
KDR:0.1819
Kill Difference:2,820
Playtime:4,768.369 hours
Usage:68%
Score:53.233m
Score/min:186
Accuracy (listed only):12.626%
HSR (listed only):9.426%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
F-
Kills:490
Deaths:1,881
KDR:0.261
Accuracy:13.967% F-
HSR:7.959% F--
NS-7 PDW
D-
Kills:281
Deaths:1,968
KDR:0.143
Accuracy:8.600% T
HSR:12.456% D-
AF-4G Cyclone
D--
Kills:127
Deaths:674
KDR:0.188
Accuracy:9.241% T*
HSR:11.811% D--
Blitz GD-10
C
Kills:89
Deaths:390
KDR:0.228
Accuracy:22.543% C
HSR:12.360% D
AF-19 Mercenary
D**
Kills:70
Deaths:907
KDR:0.077
Accuracy:7.297% F**
HSR:12.857% D**
AF-57 Piston
F
Kills:67
Deaths:659
KDR:0.102
Accuracy:16.614% F--
HSR:7.463% F
MGR-S1 Gladius
F*
Kills:57
Deaths:220
KDR:0.259
Accuracy:12.696% F*
HSR:3.509% F*
Kills:1,181
Deaths (as Light Assault):6,699
Deaths (to Light Assaults):5,237
KDR:0.17629
Kill Difference:5,518
Playtime:60.424 hours
Usage:1%
Score:0.345m
Score/min:95
Accuracy (listed only):12.994%
HSR (listed only):9.773%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D-
Kills:325
Deaths:998
KDR:0.326
Accuracy:22.995% D-
HSR:11.385% D-
NS-7 PDW
D-
Kills:281
Deaths:1,968
KDR:0.143
Accuracy:8.600% T
HSR:12.456% D-
AF-4G Cyclone
D--
Kills:127
Deaths:674
KDR:0.188
Accuracy:9.241% T*
HSR:11.811% D--
Ectoblaster
B**
Kills:96
Deaths:28
KDR:3.429
Accuracy:49.903% B**
HSR:9.375% C++
Blitz GD-10
C
Kills:89
Deaths:390
KDR:0.228
Accuracy:22.543% C
HSR:12.360% D
MGR-S1 Gladius
F*
Kills:57
Deaths:220
KDR:0.259
Accuracy:12.696% F*
HSR:3.509% F*
Kills:975
Deaths (as Infiltrator):4,278
Deaths (to Infiltrators):4,856
KDR:0.22791
Kill Difference:3,303
Playtime:333.284 hours
Usage:5%
Score:4.236m
Score/min:212
Accuracy (listed only):20.996%
HSR (listed only):10.149%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:7,775
Deaths:4,693
KDR:1.657
Accuracy:16.560% D**
HSR:10.585% D*
AF-41 Hacksaw
D*
Kills:7,705
Deaths:4,693
KDR:1.642
Accuracy:16.348% D**
HSR:9.604% D*
NS-10 Burster
D*
Kills:1,907
Deaths:2,009
KDR:0.949
Accuracy:17.595% F-
HSR:1.521% D*
NS-10 Burster
D**
Kills:1,733
Deaths:2,022
KDR:0.857
Accuracy:17.651% F
HSR:1.154% D**
NCM3 Raven
C
Kills:1,087
Deaths:1,874
KDR:0.580
Accuracy:20.466% F--
HSR:2.208% C
NCM3 Raven
C-
Kills:1,011
Deaths:1,874
KDR:0.539
Accuracy:20.986% F--
HSR:2.077% C-
Kills:21,218
Deaths (as MAX Suit):8,582.500
Deaths (to MAX Suits):1,542
KDR:2.47224
Kill Difference:12,635.500
Playtime:1,531.708 hours
Usage:22%
Score:17.505m
Score/min:190
Accuracy (listed only):18.268%
HSR (listed only):4.525%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:53
V. Kills:30 171%
Deaths:33
KDR:1.606
Accuracy:31.668% D
KPH:9.100 D**
VKPH:5.100 D**
Kills:53 (0 + 53)
Deaths:33
KDR:1.606
VKDR:0.909
Vehicle Kills:30
Kill Difference:20
Playtime:5.855 hours
Usage:0%
Score:0.075m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:31.668%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:50,122
V. Kills:7,244 N/A
Deaths:8,873
KDR:5.649
Accuracy:20.052% F-
KPH:26.800 C+
VKPH:3.900 D--
L100 Python HESH
C
Kills:2,089
V. Kills:224 N/A
Deaths:172
KDR:12.145
Accuracy:29.273% F--
KPH:44.600 C
VKPH:4.800 D-
Skyguard
D--
Kills:1,230
V. Kills:1,232 100%
Deaths:879
KDR:1.399
Accuracy:17.704% F-
KPH:6.100 D*
VKPH:6.100 D--
L100 Python HEAT
D
Kills:235
V. Kills:93 250%
Deaths:54
KDR:4.352
Accuracy:31.518% F-
KPH:20.400 D
VKPH:8.100 D
Kills:53,676 (53,676 + 0)
Deaths:9,978
KDR:5.379
VKDR:0.881
Vehicle Kills:8,793
Kill Difference:43,698
Playtime:2,130.452 hours
Usage:31%
Score:10.727m
Score/min:84
Driving Accuracy:31.518%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
D-
Kills:1,077
V. Kills:759 142%
Deaths:371
KDR:2.903
Accuracy:29.991% F-
KPH:14.300 D**
VKPH:10.100 D-
Titan-150 AP
D*
Kills:226
V. Kills:226 100%
Deaths:140
KDR:1.614
Accuracy:32.070% F--
KPH:8.800 D**
VKPH:8.800 D*
M20 Basilisk
D
Kills:58
V. Kills:41 138%
Deaths:61
KDR:0.951
Accuracy:15.844% F-
KPH:5.300 D--
VKPH:3.800 D
Enforcer ML85
D**
Kills:55
V. Kills:47 115%
Deaths:42
KDR:1.310
Accuracy:17.590% F**
KPH:8.300 F
VKPH:7.100 D**
Kills:1,416 (226 + 1,190)
Deaths:614
KDR:2.306
VKDR:1.748
Vehicle Kills:1,073
Kill Difference:802
Playtime:118.244 hours
Usage:2%
Score:1.510m
Score/min:213
Driving Accuracy:32.070%
Gunner Accuracy:17.590%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D**
Kills:85
V. Kills:61 137%
Deaths:83
KDR:1.024
Accuracy:33.130% F-
KPH:14.100 F
VKPH:10.100 D**
Kills:85 (0 + 85)
Deaths:83
KDR:1.024
VKDR:0.735
Vehicle Kills:61
Kill Difference:2
Playtime:6.031 hours
Usage:0%
Score:0.061m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:33.130%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:136
V. Kills:101 133%
Deaths:101
KDR:1.347
Accuracy:23.563% F
KPH:5.500 D*
VKPH:4.100 D-
M20 Basilisk
D--
Kills:118
V. Kills:65 179%
Deaths:54
KDR:2.185
Accuracy:20.524% F-
KPH:7.100 D*
VKPH:3.900 D--
Kills:254 (0 + 254)
Deaths:155
KDR:1.639
VKDR:1.071
Vehicle Kills:166
Kill Difference:99
Playtime:41.215 hours
Usage:1%
Score:0.193m
Score/min:78
Driving Accuracy:N/A%
Gunner Accuracy:20.524%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 57,36650,1228,8735.649B+2.9920.052%F-1.241%C26.8C+3.9D--801869.8h9.5B++47.2C
AF-41 Hacksaw 7,9437,7754,6931.657C1.0016.56%D**10.585%D*16.6D-N/A43469.4h5.5B++33.1D
AF-41 Hacksaw 7,8727,7054,6931.642C1.0116.348%D**9.604%D*16.4D--N/A43469.4h5.5B+33.5D
Bouncing Betty 3,2683,2636994.668C**2.0135.867%D-N/A99.5C-N/A28032.8h1.9C++5.4C-
Tank Mine 5,0463,1274137.571M4.9124.364%DN/A129.8B+79.6B+101024.1h1.7B+6.9C
Spear Anti-Vehicle Phalanx Turret 3,7042,5926653.898C--1.2422.44%F-3.974%C+13.5D**5.8D**90192.1h7.9C**35.2D--
L100 Python HESH 2,3132,08917212.145C++9.4929.273%F--N/A44.5C4.8D-14446.9h3.2C*10.8D--
NS-10 Burster 3,7711,9072,0090.949C+1.7117.595%F-1.521%D*2.4D*2.4D-36787.7h201.6D1145.6F-
NS-10 Burster 3,4381,7332,0220.857C+1.8017.651%F1.154%D**2.2D*2.2D-35789.6h223.4D*1265.5F--
Aspis Anti-Aircraft Phalanx Turret 2,9991,3564822.813C+0.1615.986%D**1.18%D4.7D*5.7D--93287.3h173.7C-1086.3D--
Skyguard 2,4621,2308791.399D1.2617.704%F-1.707%C6.1D*6.1D--96202.2h179.2D*1012.3F*
NCM3 Raven 1,9631,0871,8740.58C2.0820.466%F--2.208%C4.6D*3.7D--48237.3h39.5D-193F*
E540 Halberd 1,8361,0773712.903C--0.2529.991%F-2.6%C14.3D**10.1D-13075.1h7.1D-23.6F--
NCM3 Raven 1,8811,0111,8740.539C--2.1220.986%F--2.077%C-4.3D*3.7D--47237.3h44.8F213.5T*
Spear Anti-Vehicle Phalanx Tower 8655643615.667C13.0132.194%F3.369%C+6.9D*3.7D*4781.9h9.8C+30.5D-
Razor GD-23 5224901,8810.26D2.4013.967%F-7.959%F--1.5D*N/A7318.7h40.4T*289.5T*
C-4 427332744.486A*1.83107.762%UN/A83C++23.8C11214h1.8C1.7A+
NS-61 Emissary 3363259980.326D2.3322.995%D-11.385%D-1.8D*N/A6182h19.1C--83D
Xiphos Anti-Personnel Phalanx Tower 302289557.8C++55.1413.821%D**N/A80.3C--3.6D--2693.6h10.7B77.7C++
NS-7 PDW 2892811,9680.143D--2.518.6%T12.456%D-1.3D*N/A6222h26.2F--305.2T*
L100 Python HEAT 328235544.352C+1.7031.518%F-N/A20.4D8.1D21611.5h9.5F30.2T*
Titan-150 AP 4522261401.614D1.0432.07%F--3.982%B++8.8D**8.8D*48025.6h8.5F--26.4T*
NS-R3 Swarm 3201684220.398C2.2654.223%F--N/A3.8D-3.4D-5444.7h32.6C60.2D-
M20 Basilisk 2371361011.347D1.3123.563%F2.941%D*5.5D*4.1D-6924.6h121.1D514.1F-
AF-4G Cyclone 1301276740.188D-2.479.241%T*11.811%D--1.1D*N/A4113.1h21.2T*229T*
NS Annihilator 2411193870.307D2.3572.339%F--N/A4.3D*4.5D**15027.4h13C17.9D
M20 Basilisk 183118542.185C0.4720.524%F-4.237%D7.1D*3.9D--9216.6h88.3B430.1D--
MANA Anti-Vehicle Turret 3061172130.549F2.1123.924%D*N/A1170D-1890C264230.1h19.3T*80.8T*
Ectoblaster 9696283.429S0.7749.903%B**9.375%C++19.6DN/A624.9h10.8B+21.5B**
Blitz GD-10 95893900.228D2.4322.543%C12.36%D0.7D*N/A7124.5h93.5T*414.6T*
M96 Mjolnir-H 14685831.024D-1.6333.13%F-N/A14.2F10.2D**1706h62.1D--187.4F*
G30 Walker 16784243.5D0.8442.256%C**1.19%D--17.5D17.3C+2614.8h332.8D*787.7D
Mag-Cutter 838315,1420.005C--2.6537.668%B++9.639%B+0DN/A01984.6h2B+5.4B+
MANA Anti-Personnel Turret 80791080.731N/A1.933.992%UN/A790U10U3339800.1h40.3T*1008.3T*
NS-11P 75751000.75C1.9117.413%D*4%F--14.7DN/A865.1h11.4B**65.2C++
AF-19 Mercenary 75709070.077D-2.587.297%F**12.857%D**0.8D*N/A2390.2h28F**383.5T*
NS-15M2 71691870.369D2.297.317%T17.391%D--3.1D**N/A2022.4h29.9T*408T*
AF-57 Piston 67676590.102D--2.5516.614%F--7.463%F1.1D**N/A660.6h8.6F*51.7T*
M20 Basilisk 9958610.951D1.7115.844%F-3.448%D-5.3D--3.8D7810.9h117.6D*742.1F**
MGR-S1 Gladius 62572200.259D2.4012.696%F*3.509%F*0.9D*N/A861.5h33.1T*260.5T*
Enforcer ML85 10255421.31D1.3517.59%F**N/A8.3F7.1D**3376.6h16.8D--95.5T*
C150 Dalton 8353331.606D1.0531.668%DN/A9D**5.1D**2125.9h7.8F24.5F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret314302.5h
Motion Spotter21430.4h
AF-23 Grinder0640.1h
MGR-M1 Bishop1700.3h
Snowman Soldier31120.2h
Spawn Beacon181,7933.5h
Nano-Armor Kit3,9546,331,289437.5h
Turret AI Module48812.9h
Structure Shield Module15801.8h
Repair Module18262.5h
Cortium Silo11,0892.7h
Skywall Shield Emitter03541.8h
Reinforcements Module0940.3h
Blast Wall01801.3h
Medical Applicator24168,49813.1h
Welding Device03400.1h
Deconstruction Tool116,3922.8h
Spear Anti-Vehicle Tower74581.8h
Spitfire Auto-Turret934,7156.4h
Sunderer Garage0650.3h
Bunker0921.1h
Rampart Wall17475.2h
Hoplon Anti-Aircraft Phalanx Tower03471.5h
Xiphos Anti-Personnel Tower14391.7h
M20 Basilisk-F0500h
Ammunition Package303,2205.5h
Anti-Infantry MANA Turret261493.4h
Alarm Module02850.4h
Light Vehicle Terminal0700.6h
Pillbox0710.5h
Elysium Spawn Tube12540.9h
Infantry Tower0550.5h
A30 Walker02250h
Orbital Strike Target Designator13642.5h
IPC Targeting Dart12720.5h
Vehicle Gate01661.5h
Shield Recharging Field0680.1h
AP30 Shredder25480.2h

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