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Executor Maj. General LeutnantME[BKA] LeutnantME
NC BR 183

KDR: 2.68

Score: 86.1m

Last Seen: Sep 20th, 2019 4:13 PM
- OFFLINE - 12.9 hour(s)

Prestige 1, Battle Rank 100 (183 total) - New Conglomerate on Cobalt - Outfit Member of BKA Kampf Allianz[BKA] BKA Kampf Allianz
NC outfit on Cobalt

Members: 6
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper AF-41 Hacksaw AF-41 Hacksaw Bouncing Betty Tank Mine L100 Python HESH Spear Anti-Vehicle Phalanx Turret NS-10 Burster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $71,307 MLG Score: 57
Fun Score: N/A
Cheeseburgers Flipped: 14906TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.227%10.905%144912051,7790.200182.478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.954%-1.562F-1.582F-0.813D-HEAD + (~4.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
237.6-2.193F--31.4-1.187D*206.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.419%1.203%6495120955,507581793469.5422594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.186%-2.098F---0.869D---0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.2-0.732D-12.9-0.035C+53.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.977%2.626%32412101,485354412540.4189118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.04%-1.324D**-0.446C---0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.9-0.133C30.10.258C*106.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.438%7.353%32112136860800.111842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.084F---1.437D**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.5-2.91T8.5-0.743D-43.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BKA Kampf Allianz[BKA] BKA Kampf Allianz
NC outfit on Cobalt

Members: 6
86.1m323.2%195 (11.7k)186 (11.2k)2.67854107,35640,0803.61267183 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214740812.164%3.288%4011:3011

63% Engineer9% Infiltrator24% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2013 4:37 PMOct 18th, 2014 9:36 PMSep 21st, 2019 4:01 AM (21h) (PST)Sep 20th, 2019 2:02 PM (1d) (PST)Sep 20th, 2019 12:13 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5171363810.2320.0870.0080.9150.05157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,0478,13222,915145055311,167

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7709h/321.2d 37,440 3,530 48,930 423.1k 8,712 28,482 23,531 239.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:72
Deaths:188
KDR:0.383
Accuracy:7.470% T-
HSR:19.444% D-
Kills:72
Deaths (as Heavy Assault):188
Deaths (to Heavy Assaults):7,022
KDR:0.38298
Kill Difference:116
Playtime:225.621 hours
Usage:3%
Score:1.283m
Score/min:95
Accuracy (listed only):7.470%
HSR (listed only):19.444%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
F-
Kills:501
Deaths:1,915
KDR:0.262
Accuracy:13.936% F-
HSR:7.784% F--
AF-19 Mercenary
D**
Kills:70
Deaths:914
KDR:0.077
Accuracy:7.249% T
HSR:12.857% D**
AF-57 Piston
F
Kills:68
Deaths:659
KDR:0.103
Accuracy:16.438% F--
HSR:7.353% F
Kills:639
Deaths (as Engineer):3,488
Deaths (to Engineers):14,281
KDR:0.1832
Kill Difference:2,849
Playtime:4,880.814 hours
Usage:63%
Score:54.386m
Score/min:186
Accuracy (listed only):12.541%
HSR (listed only):9.331%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
F-
Kills:501
Deaths:1,915
KDR:0.262
Accuracy:13.936% F-
HSR:7.784% F--
NS-7 PDW
C-
Kills:300
Deaths:1,988
KDR:0.151
Accuracy:8.884% T
HSR:15.333% C-
AF-4G Cyclone
D--
Kills:132
Deaths:682
KDR:0.194
Accuracy:9.275% T*
HSR:11.364% D--
Blitz GD-10
C
Kills:93
Deaths:437
KDR:0.213
Accuracy:22.293% C
HSR:11.828% D-
AF-19 Mercenary
D**
Kills:70
Deaths:914
KDR:0.077
Accuracy:7.249% T
HSR:12.857% D**
AF-57 Piston
F
Kills:68
Deaths:659
KDR:0.103
Accuracy:16.438% F--
HSR:7.353% F
MGR-S1 Gladius
F*
Kills:58
Deaths:229
KDR:0.253
Accuracy:12.645% F*
HSR:3.448% F*
Kills:1,222
Deaths (as Light Assault):6,824
Deaths (to Light Assaults):5,528
KDR:0.17907
Kill Difference:5,602
Playtime:62.501 hours
Usage:1%
Score:0.346m
Score/min:92
Accuracy (listed only):12.960%
HSR (listed only):9.995%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D-
Kills:478
Deaths:1,561
KDR:0.306
Accuracy:21.929% D--
HSR:11.506% D-
NS-7 PDW
C-
Kills:300
Deaths:1,988
KDR:0.151
Accuracy:8.884% T
HSR:15.333% C-
AF-4G Cyclone
D--
Kills:132
Deaths:682
KDR:0.194
Accuracy:9.275% T*
HSR:11.364% D--
Ectoblaster
B**
Kills:96
Deaths:28
KDR:3.429
Accuracy:49.903% B**
HSR:9.375% C*
Blitz GD-10
C
Kills:93
Deaths:437
KDR:0.213
Accuracy:22.293% C
HSR:11.828% D-
MGR-S1 Gladius
F*
Kills:58
Deaths:229
KDR:0.253
Accuracy:12.645% F*
HSR:3.448% F*
Kills:1,157
Deaths (as Infiltrator):4,925
Deaths (to Infiltrators):5,237
KDR:0.23492
Kill Difference:3,768
Playtime:657.688 hours
Usage:9%
Score:9.048m
Score/min:229
Accuracy (listed only):20.822%
HSR (listed only):10.476%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:10,633
Deaths:6,560
KDR:1.621
Accuracy:19.849% D*
HSR:10.110% D*
AF-41 Hacksaw
D*
Kills:10,581
Deaths:6,542
KDR:1.617
Accuracy:20.157% D*
HSR:10.746% D*
NS-10 Burster
D*
Kills:2,311
Deaths:2,196
KDR:1.052
Accuracy:18.078% F-
HSR:1.428% D*
NS-10 Burster
D*
Kills:2,113
Deaths:2,206
KDR:0.958
Accuracy:18.127% F
HSR:1.041% D*
NCM3 Raven
C-
Kills:1,112
Deaths:1,894
KDR:0.587
Accuracy:20.669% F--
HSR:2.158% C-
NCM3 Raven
C-
Kills:1,029
Deaths:1,894
KDR:0.543
Accuracy:21.177% F--
HSR:2.041% C-
Kills:27,779
Deaths (as MAX Suit):10,646
Deaths (to MAX Suits):1,744
KDR:2.60934
Kill Difference:17,133
Playtime:1,866.775 hours
Usage:24%
Score:20.715m
Score/min:185
Accuracy (listed only):19.676%
HSR (listed only):4.587%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D*
Kills:69
V. Kills:42 160%
Deaths:34
KDR:2.029
Accuracy:31.020% D
KPH:10.900 D*
VKPH:6.600 D*
Kills:69 (0 + 69)
Deaths:34
KDR:2.029
VKDR:1.235
Vehicle Kills:42
Kill Difference:35
Playtime:6.333 hours
Usage:0%
Score:0.080m
Score/min:209
Piloting Accuracy:N/A%
Gunner Accuracy:31.020%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:50,130
V. Kills:7,248 N/A
Deaths:8,874
KDR:5.649
Accuracy:20.050% F-
KPH:26.800 C+
VKPH:3.900 D-
L100 Python HESH
C--
Kills:2,816
V. Kills:326 N/A
Deaths:268
KDR:10.508
Accuracy:29.813% F--
KPH:39.800 C--
VKPH:4.600 D--
Skyguard
D--
Kills:1,231
V. Kills:1,233 100%
Deaths:880
KDR:1.399
Accuracy:17.718% F-
KPH:6.100 D*
VKPH:6.100 D--
L100 Python HEAT
C--
Kills:1,103
V. Kills:289 380%
Deaths:95
KDR:11.611
Accuracy:28.674% F--
KPH:23.500 C--
VKPH:6.200 D*
Kills:55,280 (55,280 + 0)
Deaths:10,117
KDR:5.464
VKDR:0.899
Vehicle Kills:9,096
Kill Difference:45,163
Playtime:2,190.448 hours
Usage:28%
Score:11.052m
Score/min:84
Driving Accuracy:28.674%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
D-
Kills:1,147
V. Kills:784 146%
Deaths:380
KDR:3.018
Accuracy:30.323% F-
KPH:14.700 D**
VKPH:10 D-
Titan-150 AP
D*
Kills:227
V. Kills:227 100%
Deaths:142
KDR:1.599
Accuracy:32.107% F--
KPH:8.800 F
VKPH:8.800 D*
M20 Basilisk
D
Kills:61
V. Kills:43 139%
Deaths:62
KDR:0.984
Accuracy:15.986% F-
KPH:5.500 D--
VKPH:3.900 D
Enforcer ML85
D**
Kills:55
V. Kills:47 115%
Deaths:42
KDR:1.310
Accuracy:17.510% F**
KPH:8.300 F
VKPH:7.100 D**
Kills:1,490 (227 + 1,263)
Deaths:626
KDR:2.380
VKDR:1.759
Vehicle Kills:1,101
Kill Difference:864
Playtime:121.486 hours
Usage:2%
Score:1.560m
Score/min:214
Driving Accuracy:32.107%
Gunner Accuracy:17.510%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D**
Kills:85
V. Kills:61 137%
Deaths:83
KDR:1.024
Accuracy:32.958% F-
KPH:14 F
VKPH:10 D**
E540 Halberd-H
C--
Kills:52
V. Kills:44 116%
Deaths:55
KDR:0.945
Accuracy:52.320% C--
KPH:8.500 F
VKPH:7.200 F
Kills:137 (0 + 137)
Deaths:138
KDR:0.993
VKDR:0.761
Vehicle Kills:105
Kill Difference:1
Playtime:12.244 hours
Usage:0%
Score:0.129m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:52.320%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:141
V. Kills:104 134%
Deaths:101
KDR:1.396
Accuracy:24.035% F
KPH:5.600 D*
VKPH:4.100 D--
M20 Basilisk
D*
Kills:136
V. Kills:75 179%
Deaths:57
KDR:2.386
Accuracy:20.267% F-
KPH:7.100 D*
VKPH:3.900 D*
Kills:277 (0 + 277)
Deaths:158
KDR:1.753
VKDR:1.133
Vehicle Kills:179
Kill Difference:119
Playtime:44.435 hours
Usage:1%
Score:0.208m
Score/min:78
Driving Accuracy:N/A%
Gunner Accuracy:20.267%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 57,37850,1308,8745.649B+2.9720.05%F-1.241%C26.8C+3.9D-801870.3h9.5B++47.2C--
AF-41 Hacksaw 10,86210,6336,5601.621C1.0619.849%D*10.11%D*15.4D--N/A41692.4h7.4C+37.4D--
AF-41 Hacksaw 10,82210,5816,5421.617C1.0620.157%D*10.746%D*15.3D--N/A41690.1h7.5C++37.4D-
Bouncing Betty 3,4543,4497464.623C**1.9435.526%D-N/A94.2DN/A26536.6h2C+5.6D
Tank Mine 5,3373,3304287.78M5.1024.092%DN/A131.6B+79.3B+100325.3h1.7B6.9C
L100 Python HESH 3,1422,81626810.507C+7.8329.813%F--N/A39.8C--4.6D--12870.8h3.3C++10.9D--
Spear Anti-Vehicle Phalanx Turret 3,8292,6846823.935C--1.2622.72%F-3.838%C+13.6D**5.8D**89197.8h7.9C*34.9D--
NS-10 Burster 4,4142,3112,1961.052C++1.6318.078%F-1.428%D*2.6D*2.4D-36892h190.2D1051.9F
NS-10 Burster 4,0462,1132,2060.958C++1.7218.127%F1.041%D*2.4D*2.2D-35893.7h209.2D--1154.2F-
Aspis Anti-Aircraft Phalanx Turret 3,0091,3624822.826C0.1516.023%D**1.175%D4.7D*5.7D--93288.3h173.6C--1083.7D*
Skyguard 2,4641,2318801.399D1.2817.718%F-1.706%C6.1D*6.1D--98202.4h179.3D*1011.9F**
E540 Halberd 1,9311,1473803.018D0.3430.323%F-2.441%C14.7D**10D-13078.1h7D-23F--
NCM3 Raven 2,0061,1121,8940.587C2.0920.669%F--2.158%C-4.6D*3.7D--48241.6h39.6D-191.8F**
L100 Python HEAT 1,3921,1039511.611B**8.9328.674%F--N/A23.5C--6.2D*11246.9h6.4C+22.4F--
NCM3 Raven 1,9121,0291,8940.543C--2.1421.177%F--2.041%C-4.3D**3.7D--47241.6h45.2F213.3T*
Spear Anti-Vehicle Phalanx Tower 9626273816.5C13.8232.938%F3.03%C7.4D*3.9D*5085.3h9.5C+28.8D-
Razor GD-23 5335011,9150.262D2.4213.936%F-7.784%F--1.5D*N/A7324.6h40.6T*291.4T*
NS-61 Emissary 4934781,5610.306D2.3721.929%D--11.506%D-1.3D*N/A4362.3h19.4C--88.6D-
C-4 446348824.244A*1.57111.986%UN/A79.1C+22.3C-10974.4h1.9D1.7A+
Xiphos Anti-Personnel Phalanx Tower 319306561.2C+58.5213.675%D**N/A82.7D3.5D--2763.7h10.2B+74.8C++
NS-7 PDW 3093001,9880.151D--2.538.884%T15.333%C-1.3D*N/A6226.8h26.5F--297.8T*
Titan-150 AP 4542271421.599D1.0832.107%F--3.965%B*8.8F8.8D*49525.7h8.5F--26.3T*
NS-R3 Swarm 3892115020.42C2.2655.347%F-N/A3.7D--3.1D--5157.8h32.7C-59.1D--
Orbital Strike Uplink 2971991199N/A196.32660%UN/A398U196U27300.5h3T*0.5T*
M20 Basilisk 2451411011.396D1.2824.035%F2.837%D*5.6D*4.1D--7225.2h122.5D-509.8F-
M20 Basilisk 211136572.386C0.2920.267%F-3.676%D-7.1D*3.9D*8619.2h91.2C*449.9D*
AF-4G Cyclone 1351326820.194D--2.489.275%T*11.364%D--1.1D*N/A4114.9h20.9T*225T*
G30 Walker 237126264.846C-2.1741.502%C++N/A21.4D18.8C+2725.9h276.3D665.8C
NS Annihilator 2411193870.307D2.3772.37%F--N/A4.3D**4.4D**15627.5h13C18D
MANA Anti-Vehicle Turret 3061172140.547D-2.1323.909%T*4.274%B++1170B*1890S266170.1h19.3C-80.9T*
Fatestealer 100100119.091U6.4163.462%M74%S29.4C++N/A603.4h1.3M+2.1A++
Ectoblaster 9696283.429S0.7549.903%B**9.375%C*19.6DN/A624.9h10.8B+21.5B*
Blitz GD-10 101934370.213D-2.4722.293%C11.828%D-0.7D*N/A7132.1h92.4T*414.4T*
M96 Mjolnir-H 14685831.024D--1.6532.958%F-N/A13.9F10D**1746.1h62.7D**190.1T
Mag-Cutter 838315,5390.005C--2.6734.356%B+9.639%B+0D--N/A02095.4h2B+5.9C*
MANA Anti-Personnel Turret 80791080.731N/A1.953.992%UN/A790U10U3673600.1h40.3T*1008.3T*
NS-11P 75751000.75C1.9317.413%D*4%F--14.7DN/A875.1h11.4B*65.2C++
NS-15M2 74721880.383D2.307.47%T-19.444%D-3.1D**N/A2222.9h29.8T*398.8T*
AF-19 Mercenary 75709140.077D-2.607.249%T12.857%D**0.8D*N/A2492.4h28.1T387.6T*
C150 Dalton 11169342.029D0.6531.02%DN/A11D*6.7D*2096.3h6.6D--21.3F
AF-57 Piston 68686590.103D--2.5816.438%F--7.353%F1.1D**N/A760.8h8.5F*51.5T*
M20 Basilisk 10461620.984D-1.6915.986%F-3.279%D-5.5D--3.9D7911.1h115.1D*720.2F**
MGR-S1 Gladius 63582290.253D2.4312.645%F*3.448%F*0.9D*N/A967.1h34.8T*275.4T*
Enforcer ML85 10255421.31D1.3717.51%F**N/A8.3F7.1D**3406.6h16.8D*95.9T*
E540 Halberd-H 9652550.945D1.7352.32%C--N/A8.4F7.1F1786.2h13.4F--25.7T

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4,0796,466,349451.3h
Spawn Beacon212,2574.3h
Anti-Vehicle MANA Turret314322.5h
Skywall Shield Emitter04022h
Structure Shield Module16081.8h
Repair Module19352.7h
Turret AI Module41,0003.2h
Cortium Silo11,4853.4h
Reinforcements Module0950.3h
Blast Wall02031.5h
Medical Applicator27480,35815.8h
Spitfire Auto-Turret1005,0376.9h
AF-23 Grinder0640.1h
Motion Spotter141,2611.9h
Hoplon Anti-Aircraft Phalanx Tower03791.6h
Xiphos Anti-Personnel Tower24991.9h
Sunderer Garage0660.4h
Bunker0941.2h
Rampart Wall18045.5h
Deconstruction Tool116,3922.8h
Welding Device03,4780.4h
Spear Anti-Vehicle Tower75342h
M20 Basilisk-F0500h
Ammunition Package323,4845.9h
Anti-Infantry MANA Turret261493.4h
Snowman Soldier31120.2h
MGR-M1 Bishop1700.3h
Orbital Strike Target Designator6827213.2h
IPC Targeting Dart12720.5h
Pain Spire0730.3h
Flail Targeting Dart6811.5h
Solid Wall1560.4h
AP30 Shredder25480.2h
Shield Recharging Field0820.1h
Recon Detection Device7520.8h
Alarm Module03250.5h
Pillbox0720.5h
Vehicle Gate01951.7h
Elysium Spawn Tube13261h
Light Vehicle Terminal0760.6h
A30 Walker02250h
Infantry Tower0560.5h

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