Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,050)players online:
WorstPremadeEver (56)  PEST_RYAN (19)  B4rrCH (3)  jeadori (1)  KaiserWodka (1)  SaitisGames (1) 81
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (39 days). The data shown below may not be accurate.

Arcanus LevelCapTimeFlux[PINK] LevelCapTimeFlux
VS BR 35

KDR: 0.91

Score: 20.8m

Last Seen: Jul 14th, 2019 8:44 PM
- OFFLINE - 929.4 hour(s)

Prestige 1, Battle Rank 35 - Vanu Sovereignty on Connery
Level Progress (to 36): 42%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS C-4 Terminus VX-9 VX6-7 NS Baron G5AE NS-11P H-V45 CME NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LevelCapTimeFlux



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $40,032 MLG Score: 32
Fun Score: N/A
Cheeseburgers Flipped: 287TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.963%21.197%40228118614,3841.0547-0.144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.6%-0.426C--0.052C+-0.526DHEAD ++ (~11.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.30.136C++12.20.146C++52.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.256%1.163%46212122585181620.49711158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.343%-1.17D*-0.394C---1.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
373.6-1.315D**98.1-0.851D--275.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.593%2.227%443121149415592790.316667176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.253%-0.135C-0.215C0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.487B+7.80.374C**12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.119%1.63%86412105529955020.554217110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.61%0.733B++-0.695D0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.608B+20.70.482B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.738%78.202%8621212367138440.265173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.116%-0.489D0.722B++-0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.252C*2.30.262C*5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.255%10.863%8631211672107570.625116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.871%-0.522D-0.745D--1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.036C+4.50.078C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.8m595.9%251 (15.1k)193 (11.6k)0.91085325,75828,2791.0520235 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121481913.632%15.226%20803:489

29% Combat Medic24% Engineer15% Heavy Assault11% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 10:26 PMFeb 3rd, 2013 3:15 AMAug 13th, 2019 9:20 AM (9d) (PST)Jul 14th, 2019 4:49 PM (39d) (PST)Jul 14th, 2019 4:44 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2701501200.2390.2630.0361.5670.02432

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,1739,0287,1451416294111,578

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1794.2h/74.8d 3,992 3,922 11,536 168.7k 2,119 4,278 2,547 29m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,077
Deaths:1,597
KDR:0.674
Accuracy:16.792% D-
HSR:18.013% D--
Pulsar LSW
C
Kills:250
Deaths:361
KDR:0.693
Accuracy:12.673% F-
HSR:21.600% C
NS-15M1
B
Kills:214
Deaths:259
KDR:0.826
Accuracy:14.103% F
HSR:25.234% B
Flare VE6
D
Kills:214
Deaths:243
KDR:0.881
Accuracy:15.731% D*
HSR:19.159% D
SVA-88
C--
Kills:111
Deaths:98
KDR:1.133
Accuracy:16.723% D*
HSR:21.622% C--
NSX Naginata
A
Kills:106
Deaths:49
KDR:2.163
Accuracy:20.231% C
HSR:37.736% A
Kills:1,972
Deaths (as Heavy Assault):2,607
Deaths (to Heavy Assaults):8,276
KDR:0.75643
Kill Difference:635
Playtime:264.923 hours
Usage:15%
Score:2.740m
Score/min:172
Accuracy (listed only):16.042%
HSR (listed only):23.894%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,234
Deaths:2,259
KDR:0.546
Accuracy:16.875% D**
HSR:16.532% D
NS Baron G5AE
C
Kills:1,172
Deaths:933
KDR:1.256
Accuracy:41.332% D
HSR:14.164% C
Pulsar C
C--
Kills:859
Deaths:1,307
KDR:0.657
Accuracy:19.535% D--
HSR:20.373% C--
Phobos VX86
D--
Kills:297
Deaths:608
KDR:0.488
Accuracy:36.853% F-
HSR:9.764% D--
Pandora VX25
D
Kills:295
Deaths:423
KDR:0.697
Accuracy:33.858% D
HSR:11.525% D-
Eidolon VE33
D--
Kills:147
Deaths:136
KDR:1.081
Accuracy:21.857% D--
HSR:15.646% D**
Thanatos VE70
C
Kills:80
Deaths:88
KDR:0.909
Accuracy:36.897% C
HSR:12.500% D
Solstice SF
D*
Kills:61
Deaths:120
KDR:0.508
Accuracy:17.202% D*
HSR:8.197% D**
Solstice VE3
A
Kills:59
Deaths:225
KDR:0.262
Accuracy:12.205% F-
HSR:27.119% A
Kills:4,204
Deaths (as Engineer):6,099
Deaths (to Engineers):6,525
KDR:0.68929
Kill Difference:1,895
Playtime:424.724 hours
Usage:24%
Score:5.248m
Score/min:206
Accuracy (listed only):26.291%
HSR (listed only):15.091%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,234
Deaths:2,259
KDR:0.546
Accuracy:16.875% D**
HSR:16.532% D
NS Baron G5AE
C
Kills:1,172
Deaths:933
KDR:1.256
Accuracy:41.332% D
HSR:14.164% C
Pulsar C
C--
Kills:859
Deaths:1,307
KDR:0.657
Accuracy:19.535% D--
HSR:20.373% C--
Sirius SX12
D
Kills:523
Deaths:976
KDR:0.536
Accuracy:17.542% D**
HSR:14.532% D
Phobos VX86
D--
Kills:297
Deaths:608
KDR:0.488
Accuracy:36.853% F-
HSR:9.764% D--
Pandora VX25
D
Kills:295
Deaths:423
KDR:0.697
Accuracy:33.858% D
HSR:11.525% D-
Eridani SX5-AE
C**
Kills:267
Deaths:200
KDR:1.335
Accuracy:22.520% D**
HSR:28.090% C**
Thanatos VE70
C
Kills:80
Deaths:88
KDR:0.909
Accuracy:36.897% C
HSR:12.500% D
Solstice SF
D*
Kills:61
Deaths:120
KDR:0.508
Accuracy:17.202% D*
HSR:8.197% D**
Solstice VE3
A
Kills:59
Deaths:225
KDR:0.262
Accuracy:12.205% F-
HSR:27.119% A
Kills:4,847
Deaths (as Light Assault):7,139
Deaths (to Light Assaults):4,744
KDR:0.67895
Kill Difference:2,292
Playtime:342.818 hours
Usage:19%
Score:2.810m
Score/min:137
Accuracy (listed only):25.482%
HSR (listed only):16.279%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
D*
Kills:527
Deaths:688
KDR:0.766
Accuracy:19.597% D*
HSR:12.903% D*
Sirius SX12
D
Kills:523
Deaths:976
KDR:0.536
Accuracy:17.542% D**
HSR:14.532% D
Parallax VX3
B*
Kills:290
Deaths:194
KDR:1.495
Accuracy:32.390% D--
HSR:83.793% B*
Artemis VX26
D
Kills:272
Deaths:423
KDR:0.643
Accuracy:18.794% F-
HSR:18.382% D
Eridani SX5-AE
C**
Kills:267
Deaths:200
KDR:1.335
Accuracy:22.520% D**
HSR:28.090% C**
Manticore SX40
D
Kills:145
Deaths:446
KDR:0.325
Accuracy:14.172% F--
HSR:16.552% D
NS-44 Commissioner
D
Kills:97
Deaths:301
KDR:0.322
Accuracy:13.910% F*
HSR:17.526% D
Ghost
D*
Kills:77
Deaths:47
KDR:1.638
Accuracy:29.234% D**
HSR:57.143% D*
NS-44L Blackhand
C
Kills:74
Deaths:99
KDR:0.747
Accuracy:32.727% D--
HSR:37.838% C
Phantom VA23
D*
Kills:60
Deaths:102
KDR:0.588
Accuracy:20.919% F--
HSR:18.333% D*
NS-44 Commissioner AE
D--
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.740% D--
HSR:12.281% D**
NS-357 Underboss
N/A
Kills:50
Deaths:69
KDR:0.725
Accuracy:31.448% N/A
HSR:24% N/A
Kills:2,439
Deaths (as Infiltrator):3,583
Deaths (to Infiltrators):3,801
KDR:0.68071
Kill Difference:1,144
Playtime:199.063 hours
Usage:11%
Score:1.422m
Score/min:119
Accuracy (listed only):23.916%
HSR (listed only):28.448%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C
Kills:1,270
Deaths:1,270
KDR:1
Accuracy:20.877% D--
HSR:24.488% C
NS Baron G5AE
C
Kills:1,172
Deaths:933
KDR:1.256
Accuracy:41.332% D
HSR:14.164% C
NS-11P
C
Kills:1,168
Deaths:1,698
KDR:0.688
Accuracy:17.145% D*
HSR:18.065% C
H-V45
C*
Kills:1,167
Deaths:1,223
KDR:0.954
Accuracy:20.111% D-
HSR:22.536% C*
CME
B*
Kills:1,160
Deaths:958
KDR:1.211
Accuracy:23.360% D
HSR:28.621% B*
NS-11A
C++
Kills:1,157
Deaths:885
KDR:1.307
Accuracy:24.067% C+
HSR:22.904% C++
Pulsar VS1
C++
Kills:1,155
Deaths:865
KDR:1.335
Accuracy:21.874% C
HSR:22.078% C++
Darkstar
C
Kills:590
Deaths:500
KDR:1.180
Accuracy:20.567% D**
HSR:22.034% C
Sirius SX12
D
Kills:523
Deaths:976
KDR:0.536
Accuracy:17.542% D**
HSR:14.532% D
Phobos VX86
D--
Kills:297
Deaths:608
KDR:0.488
Accuracy:36.853% F-
HSR:9.764% D--
Pandora VX25
D
Kills:295
Deaths:423
KDR:0.697
Accuracy:33.858% D
HSR:11.525% D-
Eridani SX5-AE
C**
Kills:267
Deaths:200
KDR:1.335
Accuracy:22.520% D**
HSR:28.090% C**
H-V45 AE
B++
Kills:257
Deaths:194
KDR:1.325
Accuracy:24.646% D
HSR:33.463% B++
NSX Yumi
C
Kills:167
Deaths:140
KDR:1.193
Accuracy:25.434% C
HSR:8.982% F
Thanatos VE70
C
Kills:80
Deaths:88
KDR:0.909
Accuracy:36.897% C
HSR:12.500% D
Kills:10,725
Deaths (as Combat Medic):10,961
Deaths (to Combat Medics):2,803
KDR:0.97847
Kill Difference:236
Playtime:520.899 hours
Usage:29%
Score:8.104m
Score/min:259
Accuracy (listed only):25.805%
HSR (listed only):19.583%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:287
Deaths:248
KDR:1.157
Accuracy:13.873% D*
HSR:19.512% C
Blueshift VM5
D
Kills:271
Deaths:248
KDR:1.093
Accuracy:14.349% D*
HSR:18.081% D
Kills:558
Deaths (as MAX Suit):248
Deaths (to MAX Suits):1,801
KDR:2.25
Kill Difference:310
Playtime:35.964 hours
Usage:2%
Score:0.449m
Score/min:208
Accuracy (listed only):14.111%
HSR (listed only):18.797%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:137
V. Kills:11 N/A
Deaths:68
KDR:2.015
Accuracy:29.759% D**
KPH:17.800 D-
VKPH:1.400 D-
Saron Laser Cannon
D--
Kills:121
V. Kills:128 94%
Deaths:417
KDR:0.290
Accuracy:25.960% D--
KPH:2.500 D--
VKPH:2.700 D--
Kills:258 (258 + 0)
Deaths:485
KDR:0.532
VKDR:0.287
Vehicle Kills:139
Kill Difference:227
Playtime:55.321 hours
Usage:3%
Score:0.167m
Score/min:50
Piloting Accuracy:25.960%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:78
V. Kills:3 N/A
Deaths:21
KDR:3.714
Accuracy:36.425% D
KPH:30.300 D
VKPH:1.200 D-
Kills:78 (0 + 78)
Deaths:21
KDR:3.714
VKDR:0.143
Vehicle Kills:3
Kill Difference:57
Playtime:2.573 hours
Usage:0%
Score:0.033m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:36.425%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:228
V. Kills:158 143%
Deaths:46
KDR:4.957
Accuracy:49.632% D-
KPH:18 D--
VKPH:12.400 D--
C75 Viper
C
Kills:188
V. Kills:39 470%
Deaths:29
KDR:6.483
Accuracy:33.978% D
KPH:22.300 C
VKPH:4.600 D
L100 Python HESH
D**
Kills:102
V. Kills:8 N/A
Deaths:27
KDR:3.778
Accuracy:35.068% D**
KPH:17.100 D**
VKPH:1.300 F-
L100 Python HEAT
C-
Kills:78
V. Kills:30 252%
Deaths:32
KDR:2.438
Accuracy:47.572% C-
KPH:15.300 D--
VKPH:5.900 D*
Kills:596 (596 + 0)
Deaths:134
KDR:4.448
VKDR:1.754
Vehicle Kills:235
Kill Difference:462
Playtime:32.206 hours
Usage:2%
Score:0.277m
Score/min:143
Driving Accuracy:47.572%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:266
V. Kills:198 134%
Deaths:77
KDR:3.455
Accuracy:45.928% C**
KPH:16.500 D-
VKPH:12.300 C
Proton II PPA
B+
Kills:94
V. Kills:5 N/A
Deaths:27
KDR:3.481
Accuracy:26.505% B+
KPH:19.900 D*
VKPH:1.100 D**
E540 Halberd
D*
Kills:81
V. Kills:57 140%
Deaths:22
KDR:3.682
Accuracy:41.711% D-
KPH:13 F
VKPH:9.100 D*
Kills:441 (0 + 441)
Deaths:126
KDR:3.500
VKDR:2.063
Vehicle Kills:260
Kill Difference:315
Playtime:27.059 hours
Usage:2%
Score:0.272m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:41.711%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:111
V. Kills:82 134%
Deaths:30
KDR:3.700
Accuracy:58.559% B
KPH:21 D--
VKPH:15.500 D-
Proton II PPA-H
D-
Kills:67
V. Kills:5 N/A
Deaths:18
KDR:3.722
Accuracy:26.552% D*
KPH:41.900 D--
VKPH:3.100 D-
Kills:178 (0 + 178)
Deaths:48
KDR:3.708
VKDR:1.813
Vehicle Kills:87
Kill Difference:130
Playtime:6.889 hours
Usage:0%
Score:0.086m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:26.552%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:55
V. Kills:9 N/A
Deaths:16
KDR:3.438
Accuracy:25.007% D*
KPH:13.900 D*
VKPH:2.300 D**
Kills:55 (0 + 55)
Deaths:16
KDR:3.438
VKDR:0.563
Vehicle Kills:9
Kill Difference:39
Playtime:3.952 hours
Usage:0%
Score:0.024m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:25.007%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:166
V. Kills:69 237%
Deaths:343
KDR:0.484
Accuracy:44.937% C
KPH:6.500 D--
VKPH:2.700 D-
Kills:166 (166 + 0)
Deaths:343
KDR:0.484
VKDR:0.201
Vehicle Kills:69
Kill Difference:177
Playtime:25.642 hours
Usage:1%
Score:0.067m
Score/min:44
Driving Accuracy:44.937%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,6801,2831,0841.184C+0.2720.641%D-N/A47.7D14.8D--37626.9h1.5C++7.2C
Terminus VX-9 1,2851,2701,2701C0.0920.877%D--24.488%C25.6DN/A7049.6h11.1B+53C+
VX6-7 1,2561,2342,2590.546C--0.3616.875%D**16.532%D8.7D-N/A29142.2h14.5C85.8D-
NS Baron G5AE 1,1831,1729331.256C+0.3541.332%D14.164%C29.2C--N/A7840.2h4.3C++10.4C+
NS-11P 1,1851,1681,6980.688C-0.2217.145%D*18.065%C13.7DN/A3785.2h15.8C-92.2D
H-V45 1,1781,1671,2230.954C+0.0420.111%D-22.536%C*20.3C--N/A5857.4h11.2B*55.8C*
CME 1,1691,1609581.211C+0.3023.36%D28.621%B*29.2CN/A7939.7h11.9B+51C*
NS-11A 1,1691,1578851.307C+0.4024.067%C+22.904%C++28.6C+N/A7540.4h10.7B**44.6B++
Pulsar VS1 1,1671,1558651.335B+0.4221.874%C22.078%C++26.7C++N/A8243.2h10.9B**49.9B+
Orion VS54 1,0881,0771,5970.674C-0.2416.792%D-18.013%D--14.9DN/A6172.4h13.4C+79.7C+
Frag Grenade 8648621862N/A861.0939.282%D-N/A307.9DN/A10072.8h4.5C--11.4D
Pulsar C 8758591,3070.657C0.2519.535%D--20.373%C--9.9D-N/A3687.1h12.6C+64.4C
Darkstar 5945905001.18C0.2720.567%D**22.034%C19.8D--N/A4429.8h11.7B+56.8C
Lasher X2 5635587540.74C0.1721.674%D3.405%C22.9C-N/A9424.4h21.1C+97.6C+
Beamer VS3 5365276880.766C++0.1419.597%D*12.903%D*16.5C-N/A5532h9.2C*47.1C+
Sirius SX12 5315239760.536C-0.3717.542%D**14.532%D11.3D-N/A4346.2h17.3C98.4D
Sticky Grenade 3723691369N/A368.0946.892%DN/A738C-6D28210.5h2.1C*4.6C++
Phobos VX86 2992976080.488D0.4236.853%F-9.764%D--11D*N/A3427.1h3.5D**9.4F
Pandora VX25 2992954230.697C-0.2133.858%D11.525%D-18.6DN/A6215.9h5.2C-15.5C
Parallax VX3 2932901941.495C0.5832.39%D--83.793%B*12.3D--N/A4223.6h2.4C+7.4C
S1 3712896790.426C--0.4846.5%D*2.768%C+10.4D--3D**8227.7h5.9B+12.8C+
Blueshift VM5 2892872481.157C--0.2513.873%D*19.512%C15.5D*N/A5618.5h13.8B++99.7C+
Artemis VX26 2742724230.643D0.2718.794%F-18.382%D10.7D*N/A4125.4h13.2C70D--
Blueshift VM5 2732712481.093C--0.1814.349%D*18.081%D14.9D*N/A5518.2h15.2B106.1C
Eridani SX5-AE 2672672001.335C0.4222.52%D**28.09%C**24.7DN/A7310.8h10.8C++48C
Saron HRB 464266773.455C2.5445.928%C**N/A16.5D-12.3C20616.1h23.1C+50.2C*
H-V45 AE 2592571941.325C0.4124.646%D33.463%B++28.6DN/A799h10.8B+44C++
Tank Mine 4092521701.482D0.5736.604%C*N/A48.5D*30.2D*6825.2h1.8C*4.8B*
Pulsar LSW 2542503610.693D0.2212.673%F-21.6%C14D--N/A7917.9h15.4D-121.8F-
Force-Blade 27123620,4570.012C0.9013.54%D**1.271%D-0.2C--N/A11092.4h4.8D**35.6F--
L100 Python AP 386228464.957C++4.0549.632%D-3.509%B+18D--12.4D--18312.7h5.9C*11.9C+
NS-15M1 2172142590.826C-0.0814.103%F25.234%B18.9DN/A8111.3h13C+92.4D-
Flare VE6 2182142430.881C--0.0315.731%D*19.159%D18.8DN/A9011.4h11.2C+71.3C-
Proximity Mine 2022021101.836D0.9341.968%C+N/A54.6D**N/A2253.7h2.2D-5.3C
C75 Viper 227188296.483B+5.5733.978%D1.064%C22.4C4.6D1448.4h11.1B+32.7C**
NSX Yumi 1701671401.193C+0.2825.434%C8.982%F27.4CN/A1286.1h7.5A+29.7B*
M40 Fury-F 2351663430.484D0.4344.937%C1.205%B6.5D--2.7D-4425.6h15.1C33.7C-
Heartstring 1541532990.512D0.4022.946%D*21.569%C-5.7D--N/A1627h4.2C++18.4C
Eidolon VE33 1521471361.081C+0.1721.857%D--15.646%D**15.3C-N/A619.6h6.9B*31.5C**
Manticore SX40 1471454460.325D0.5914.172%F--16.552%D4.9D*N/A1829.6h10.6D--74.6T-
Light PPA 148137682.015C1.1029.759%D**1.46%B17.8D-1.4D-767.7h16.3C+54.7C
Saron Laser Cannon 2491214170.29C0.6225.96%D--N/A2.5D--2.7D--4647.6h190.7C-734.7D-
Saron HRB-H 193111303.7C2.7958.559%BN/A20.9D--15.5D-2235.3h28.4C+48.5C+
SVA-88 112111981.133C0.2216.723%D*21.622%C--30.8C--N/A2073.6h12C+72C--
NSX Naginata 107106492.163B*1.2520.231%C37.736%A37.9C+N/A892.8h8.8B*43.3B+
L100 Python HESH 110102273.778D2.8735.068%D**N/A17D**1.3F-766h3C**8.7C
Lancer VS22 1931002060.485C0.4349.33%F3%B+6.5D6.1D11315.3h19.1B38.8C++
NS-44 Commissioner 98973010.322D0.5913.91%F*17.526%D3.9D*N/A2025.1h5.8D**41.9T*
Proton II PPA 9994273.481D2.5726.505%B+3.191%B**20D*1.1D**744.7h15.7D**59.4D
NSX Masamune 11094631.492B*0.5845.448%D**N/A24.7C4.2D-1043.8h7.1B*15.7B+
Damascus Edge 97865,0430.017C-0.8932.5%BN/A0.4CN/A1234.4h5.1T*15.8C-
E540 Halberd 13881223.682C-2.7741.711%D-3.704%B*13.1F9.2D*1386.2h7.8D**18.8D**
Thanatos VE70 8180880.909C+0.0036.897%C12.5%D20.5CN/A1423.9h5.4C14.5C+
L100 Python HEAT 10878322.438C--1.5347.572%C-1.282%D-15.3D--5.9D*1215.1h5.5B+11.6C**
L105 Zephyr 8178213.714D2.8036.425%DN/A30D1.2D-2142.6h6.9C+19.1C
Ghost 7777471.638C0.7329.234%D**57.143%D*15.4D--N/A775h2.1B+7.3C
NS-44L Blackhand 7474990.747C0.1632.727%D--37.838%C9.5D-N/A337.8h3.9B+11.9C+
Proton II PPA-H 7267183.722D2.8126.552%D*N/A41.9D--3.1D-1601.6h9.6B36.3C
M60-A Bulldog 7164262.462C--1.5530.111%DN/A16.8D--1.8D**1073.8h6.8C--22.6D
Solstice SF 64611200.508C--0.4017.202%D*8.197%D**9.7DN/A716.3h12C++70C
Phantom VA23 60601020.588D-0.3220.919%F--18.333%D*7.7D**N/A327.8h7.3F--34.8T
Solstice VE3 59592250.262D0.6512.205%F-27.119%A3D--N/A5719.6h22.4D--183.7D**
NS-44 Commissioner AE 5857381.5C*0.5933.74%D--12.281%D**24.8D-N/A702.3h2.9B++8.6C++
Spear Anti-Vehicle Phalanx Tower 6456156A**55.0925.251%F*N/A43.1C++6.2D*1621.3h4A16B+
M40 Fury 6455163.438C-2.5325.007%D*N/A13.8D*2.3D**1034h17.1C68.3D-
Lumine Edge 56533520.151C++0.768.306%F16.981%C++2.2CN/A823.6h1.5C+17.5D**
NS-357 Underboss 5350690.725C0.1931.448%D24%C**26.3C-1.6A**1331.9h3.8B+12C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit423373,35246.6h
Spawn Beacon301,2863.4h
Nanite Revive Grenade02,2420.6h
Anti-Vehicle MANA Turret32550.6h
AE Medical Applicator0730h
AE Nano-Armor Kit614,4181.8h
Restoration Kit1721,7855.7h
Nanite Healing Grenade01830.1h
Deconstruction Tool12,0620.3h
Rocklet Rifle0770.2h
Spitfire Auto-Turret115401h
Smoke Grenade0980h
Ammunition Package593,5382.4h
Shield Recharging Field441,9661.2h
Medical Kit2191,8594.3h
Anti-Infantry MANA Turret11890.8h
Medical Applicator1,470478,83153.7h
Recon Detection Device1063,74311.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.61s
Server spent 2.58s on queries, 1.98s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.