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Prefect LevelCapTimeFlux[PINK] LevelCapTimeFlux
VS BR 18

KDR: 0.91

Score: 20.3m

Last Seen: Feb 7th, 2019 5:58 AM
- OFFLINE - 1721 hour(s)

Prestige 1, Battle Rank 18 - Vanu Sovereignty on Connery
Level Progress (to 19): 83%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS C-4 Terminus VX-9 VX6-7 NS-11P H-V45 NS Baron G5AE CME NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $37,530 MLG Score: 30
Fun Score: N/A
Cheeseburgers Flipped: 287TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.892%21.304%40226100914,0541.04771-0.142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.227%-0.429C--0.091C+-0.264CHEAD ++ (~11.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.13C++12.30.14C++52.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.141%1.176%45210332555131600.496109158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.349%-1.186D*-0.391C---1.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
368.8-1.288D**96.4-0.819D-272.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.524%2.254%433103248815542780.314028175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.251%-0.135C-0.227C0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.485B+7.90.373C**12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.109%1.63%86410315529865020.559271110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.609%0.736B++-0.694D0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.605B+20.60.478B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.605%77.841%8621033352135440.25997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.062%-0.514D0.701B++-0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.234C++2.40.248C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.792%10.608%8631032641105860.60586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.586%-0.553D-0.782D--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.028C+4.50.08C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.3m588.4%249 (14.9k)191 (11.5k)0.90572325,20927,8331.0470318 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103579513.585%15.138%20603:509

29% Combat Medic24% Engineer15% Heavy Assault11% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 10:26 PMFeb 3rd, 2013 3:15 AMMar 8th, 2019 3:54 AM (43d) (PST)Feb 7th, 2019 2:02 AM (72d) (PST)Feb 7th, 2019 1:58 AM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2691501190.2370.2610.0361.5330.02430

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,1328,9777,1551416292111,456

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1774.2h/73.9d 3,933 3,816 11,347 163.2k 2,098 4,199 2,525 28.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,076
Deaths:1,596
KDR:0.674
Accuracy:16.790% D
HSR:18.030% D--
Lasher X2
C
Kills:558
Deaths:754
KDR:0.740
Accuracy:21.674% C--
HSR:3.405% C
Pulsar LSW
C
Kills:250
Deaths:361
KDR:0.693
Accuracy:12.673% F-
HSR:21.600% C
NS-15M1
B
Kills:214
Deaths:259
KDR:0.826
Accuracy:14.103% D**
HSR:25.234% B
Flare VE6
D-
Kills:210
Deaths:242
KDR:0.868
Accuracy:15.613% D*
HSR:18.571% D-
SVA-88
C--
Kills:111
Deaths:98
KDR:1.133
Accuracy:16.723% D*
HSR:21.622% C--
NSX Naginata
A
Kills:104
Deaths:45
KDR:2.311
Accuracy:20.911% C
HSR:37.500% A
Kills:2,523
Deaths (as Heavy Assault):3,355
Deaths (to Heavy Assaults):8,147
KDR:0.75201
Kill Difference:832
Playtime:263.397 hours
Usage:15%
Score:2.723m
Score/min:172
Accuracy (listed only):16.927%
HSR (listed only):20.852%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,230
Deaths:2,258
KDR:0.545
Accuracy:16.874% D**
HSR:16.423% D
NS Baron G5AE
C+
Kills:1,166
Deaths:933
KDR:1.250
Accuracy:41.310% C--
HSR:14.237% C+
Pulsar C
C-
Kills:854
Deaths:1,302
KDR:0.656
Accuracy:19.494% D-
HSR:20.375% C-
Pandora VX25
D
Kills:295
Deaths:423
KDR:0.697
Accuracy:33.858% D
HSR:11.525% D-
Phobos VX86
D*
Kills:280
Deaths:597
KDR:0.469
Accuracy:36.180% F-
HSR:9.286% D*
Eidolon VE33
D--
Kills:147
Deaths:135
KDR:1.089
Accuracy:21.874% D--
HSR:15.646% D**
Thanatos VE70
C-
Kills:66
Deaths:76
KDR:0.868
Accuracy:35.307% C-
HSR:12.121% D-
Solstice SF
D*
Kills:61
Deaths:120
KDR:0.508
Accuracy:17.202% D*
HSR:8.197% D**
Solstice VE3
A
Kills:59
Deaths:225
KDR:0.262
Accuracy:12.205% F-
HSR:27.119% A
Kills:4,158
Deaths (as Engineer):6,069
Deaths (to Engineers):6,474
KDR:0.68512
Kill Difference:1,911
Playtime:418.998 hours
Usage:24%
Score:5.116m
Score/min:203
Accuracy (listed only):26.034%
HSR (listed only):14.992%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,230
Deaths:2,258
KDR:0.545
Accuracy:16.874% D**
HSR:16.423% D
NS Baron G5AE
C+
Kills:1,166
Deaths:933
KDR:1.250
Accuracy:41.310% C--
HSR:14.237% C+
Pulsar C
C-
Kills:854
Deaths:1,302
KDR:0.656
Accuracy:19.494% D-
HSR:20.375% C-
Sirius SX12
D
Kills:523
Deaths:976
KDR:0.536
Accuracy:17.542% D*
HSR:14.532% D
Pandora VX25
D
Kills:295
Deaths:423
KDR:0.697
Accuracy:33.858% D
HSR:11.525% D-
Phobos VX86
D*
Kills:280
Deaths:597
KDR:0.469
Accuracy:36.180% F-
HSR:9.286% D*
Eridani SX5-AE
B
Kills:262
Deaths:192
KDR:1.365
Accuracy:22.447% D**
HSR:27.863% B
Thanatos VE70
C-
Kills:66
Deaths:76
KDR:0.868
Accuracy:35.307% C-
HSR:12.121% D-
Solstice SF
D*
Kills:61
Deaths:120
KDR:0.508
Accuracy:17.202% D*
HSR:8.197% D**
Solstice VE3
A
Kills:59
Deaths:225
KDR:0.262
Accuracy:12.205% F-
HSR:27.119% A
Kills:4,796
Deaths (as Light Assault):7,102
Deaths (to Light Assaults):4,677
KDR:0.6753
Kill Difference:2,306
Playtime:340.979 hours
Usage:19%
Score:2.782m
Score/min:136
Accuracy (listed only):25.242%
HSR (listed only):16.168%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:523
Deaths:976
KDR:0.536
Accuracy:17.542% D*
HSR:14.532% D
Beamer VS3
D*
Kills:515
Deaths:678
KDR:0.760
Accuracy:19.559% D*
HSR:13.204% D*
Parallax VX3
B++
Kills:275
Deaths:193
KDR:1.425
Accuracy:32.238% D--
HSR:83.636% B++
Artemis VX26
D
Kills:272
Deaths:423
KDR:0.643
Accuracy:18.794% F
HSR:18.382% D
Eridani SX5-AE
B
Kills:262
Deaths:192
KDR:1.365
Accuracy:22.447% D**
HSR:27.863% B
Manticore SX40
D
Kills:145
Deaths:446
KDR:0.325
Accuracy:14.172% F--
HSR:16.552% D
NS-44 Commissioner
D
Kills:94
Deaths:301
KDR:0.312
Accuracy:13.648% F**
HSR:17.021% D
Ghost
D*
Kills:77
Deaths:47
KDR:1.638
Accuracy:29.234% D**
HSR:57.143% D*
NS-44L Blackhand
C
Kills:74
Deaths:99
KDR:0.747
Accuracy:32.727% D--
HSR:37.838% C
Phantom VA23
D*
Kills:60
Deaths:102
KDR:0.588
Accuracy:20.919% F--
HSR:18.333% D*
Kills:2,297
Deaths (as Infiltrator):3,457
Deaths (to Infiltrators):3,734
KDR:0.66445
Kill Difference:1,160
Playtime:197.687 hours
Usage:11%
Score:1.394m
Score/min:118
Accuracy (listed only):22.128%
HSR (listed only):30.450%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C
Kills:1,270
Deaths:1,270
KDR:1
Accuracy:20.877% D--
HSR:24.488% C
NS-11P
C+
Kills:1,168
Deaths:1,698
KDR:0.688
Accuracy:17.145% D*
HSR:18.065% C+
H-V45
C++
Kills:1,167
Deaths:1,223
KDR:0.954
Accuracy:20.111% D
HSR:22.536% C++
NS Baron G5AE
C+
Kills:1,166
Deaths:933
KDR:1.250
Accuracy:41.310% C--
HSR:14.237% C+
CME
B*
Kills:1,160
Deaths:958
KDR:1.211
Accuracy:23.360% D
HSR:28.621% B*
NS-11A
C++
Kills:1,157
Deaths:885
KDR:1.307
Accuracy:24.067% C+
HSR:22.904% C++
Pulsar VS1
C*
Kills:1,155
Deaths:865
KDR:1.335
Accuracy:21.874% C
HSR:22.078% C*
Darkstar
C
Kills:578
Deaths:493
KDR:1.172
Accuracy:20.575% F
HSR:21.799% C
Sirius SX12
D
Kills:523
Deaths:976
KDR:0.536
Accuracy:17.542% D*
HSR:14.532% D
Pandora VX25
D
Kills:295
Deaths:423
KDR:0.697
Accuracy:33.858% D
HSR:11.525% D-
Phobos VX86
D*
Kills:280
Deaths:597
KDR:0.469
Accuracy:36.180% F-
HSR:9.286% D*
Eridani SX5-AE
B
Kills:262
Deaths:192
KDR:1.365
Accuracy:22.447% D**
HSR:27.863% B
H-V45 AE
B++
Kills:199
Deaths:147
KDR:1.354
Accuracy:24.164% D-
HSR:33.166% B++
Thanatos VE70
C-
Kills:66
Deaths:76
KDR:0.868
Accuracy:35.307% C-
HSR:12.121% D-
Kills:10,446
Deaths (as Combat Medic):10,736
Deaths (to Combat Medics):2,754
KDR:0.97299
Kill Difference:290
Playtime:511.407 hours
Usage:29%
Score:7.860m
Score/min:256
Accuracy (listed only):25.630%
HSR (listed only):20.230%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:287
Deaths:248
KDR:1.157
Accuracy:13.873% D*
HSR:19.512% C
Blueshift VM5
D
Kills:271
Deaths:248
KDR:1.093
Accuracy:14.349% D*
HSR:18.081% D
Kills:558
Deaths (as MAX Suit):248
Deaths (to MAX Suits):1,778
KDR:2.25
Kill Difference:310
Playtime:35.964 hours
Usage:2%
Score:0.449m
Score/min:208
Accuracy (listed only):14.111%
HSR (listed only):18.797%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:137
V. Kills:11 N/A
Deaths:68
KDR:2.015
Accuracy:29.656% D**
KPH:18 D-
VKPH:1.400 D-
Saron Laser Cannon
D--
Kills:118
V. Kills:126 93%
Deaths:410
KDR:0.288
Accuracy:25.841% D--
KPH:2.500 D--
VKPH:2.700 D--
Kills:255 (255 + 0)
Deaths:478
KDR:0.533
VKDR:0.287
Vehicle Kills:137
Kill Difference:223
Playtime:54.591 hours
Usage:3%
Score:0.164m
Score/min:50
Piloting Accuracy:25.841%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:78
V. Kills:3 N/A
Deaths:21
KDR:3.714
Accuracy:36.425% D
KPH:30.300 D
VKPH:1.200 D--
Kills:78 (0 + 78)
Deaths:21
KDR:3.714
VKDR:0.143
Vehicle Kills:3
Kill Difference:57
Playtime:2.573 hours
Usage:0%
Score:0.033m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:36.425%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:222
V. Kills:157 141%
Deaths:46
KDR:4.826
Accuracy:49.624% D
KPH:17.800 D--
VKPH:12.600 D-
C75 Viper
C
Kills:188
V. Kills:39 470%
Deaths:29
KDR:6.483
Accuracy:33.978% D
KPH:22.300 C
VKPH:4.600 D
L100 Python HESH
D**
Kills:102
V. Kills:8 N/A
Deaths:27
KDR:3.778
Accuracy:35.068% D**
KPH:17.100 D**
VKPH:1.300 F-
L100 Python HEAT
C-
Kills:78
V. Kills:30 252%
Deaths:32
KDR:2.438
Accuracy:47.572% C-
KPH:15.300 D--
VKPH:5.900 D*
Kills:590 (590 + 0)
Deaths:134
KDR:4.403
VKDR:1.746
Vehicle Kills:234
Kill Difference:456
Playtime:31.975 hours
Usage:2%
Score:0.275m
Score/min:143
Driving Accuracy:47.572%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:266
V. Kills:198 134%
Deaths:77
KDR:3.455
Accuracy:45.911% C**
KPH:16.500 D-
VKPH:12.300 C-
Proton II PPA
B+
Kills:94
V. Kills:5 N/A
Deaths:27
KDR:3.481
Accuracy:26.505% B+
KPH:19.900 D*
VKPH:1.100 D*
E540 Halberd
D*
Kills:81
V. Kills:57 140%
Deaths:22
KDR:3.682
Accuracy:41.711% D-
KPH:13 F
VKPH:9.100 D*
Kills:441 (0 + 441)
Deaths:126
KDR:3.500
VKDR:2.063
Vehicle Kills:260
Kill Difference:315
Playtime:27.052 hours
Usage:2%
Score:0.272m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:41.711%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:111
V. Kills:82 134%
Deaths:30
KDR:3.700
Accuracy:58.559% B
KPH:21 D--
VKPH:15.500 D-
Proton II PPA-H
D-
Kills:67
V. Kills:5 N/A
Deaths:18
KDR:3.722
Accuracy:26.552% D*
KPH:41.900 D--
VKPH:3.100 D-
Kills:178 (0 + 178)
Deaths:48
KDR:3.708
VKDR:1.813
Vehicle Kills:87
Kill Difference:130
Playtime:6.889 hours
Usage:0%
Score:0.086m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:26.552%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:55
V. Kills:9 N/A
Deaths:16
KDR:3.438
Accuracy:25.007% D*
KPH:13.900 D*
VKPH:2.300 D**
Kills:55 (0 + 55)
Deaths:16
KDR:3.438
VKDR:0.563
Vehicle Kills:9
Kill Difference:39
Playtime:3.952 hours
Usage:0%
Score:0.024m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:25.007%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:165
V. Kills:69 236%
Deaths:339
KDR:0.487
Accuracy:44.920% C
KPH:6.500 D--
VKPH:2.700 D-
Kills:165 (165 + 0)
Deaths:339
KDR:0.487
VKDR:0.204
Vehicle Kills:69
Kill Difference:174
Playtime:25.487 hours
Usage:1%
Score:0.067m
Score/min:44
Driving Accuracy:44.920%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,6751,2791,0771.188C+0.2820.643%D-N/A47.7D14.8D--37526.8h1.5C++7.1C
Terminus VX-9 1,2851,2701,2701C0.0920.877%D--24.488%C25.6C--N/A7049.6h11.1B+53C+
VX6-7 1,2521,2302,2580.545D0.3616.874%D**16.423%D8.7D-N/A29142h14.5C85.9D
NS-11P 1,1851,1681,6980.688C0.2217.145%D*18.065%C+13.7DN/A3785.2h15.8C92.2D
H-V45 1,1781,1671,2230.954C+0.0520.111%D22.536%C++20.3C--N/A5857.4h11.2B*55.8C*
NS Baron G5AE 1,1771,1669331.25C+0.3441.31%C--14.237%C+29.1C-N/A7740.1h4.3C++10.4C+
CME 1,1691,1609581.211C+0.3123.36%D28.621%B*29.2CN/A7939.7h11.9B+51C**
NS-11A 1,1691,1578851.307C++0.4024.067%C+22.904%C++28.6C+N/A7540.4h10.7B**44.6B++
Pulsar VS1 1,1671,1558651.335B+0.4321.874%C22.078%C*26.9C++N/A8243h10.9A49.9B++
Orion VS54 1,0871,0761,5960.674C-0.2316.79%D18.03%D--14.9DN/A6072.3h13.4C++79.7C+
Pulsar C 8708541,3020.656C0.2519.494%D-20.375%C-9.8DN/A3586.8h12.6C+64.4C+
Frag Grenade 8468441844N/A843.0939.25%DN/A312.6DN/A9842.7h4.5C--11.5C--
Darkstar 5825784931.172C0.2720.575%F21.799%C19.8D--N/A4429.2h11.5B++56.1C
Lasher X2 5635587540.74C0.1721.674%C--3.405%C22.9CN/A9324.4h21.1C+97.6C+
Sirius SX12 5315239760.536C-0.3717.542%D*14.532%D11.3D-N/A4346.2h17.3C98.4D
Beamer VS3 5245156780.76C+0.1519.559%D*13.204%D*16.3C-N/A5431.6h9.3C++47.3C+
Sticky Grenade 3713681368N/A367.0946.797%DN/A736C6D28120.5h2.1C**4.6C++
Pandora VX25 2992954230.697C-0.2133.858%D11.525%D-18.6DN/A6115.9h5.2C15.5C
S1 3712896790.426C-0.4846.5%D*2.768%C+10.4D*3D*8227.7h5.9B+12.8C+
Blueshift VM5 2892872481.157C--0.2513.873%D*19.512%C15.5D--N/A5618.5h13.8B++99.7C+
Phobos VX86 2822805970.469D0.4436.18%F-9.286%D*10.5D*N/A3326.7h3.5D**9.7F
Parallax VX3 2782751931.425C-0.5232.238%D--83.636%B++11.9D--N/A3923.2h2.5C7.6C-
Artemis VX26 2742724230.643D0.2618.794%F18.382%D10.7D--N/A4125.4h13.2C70D--
Blueshift VM5 2732712481.093C--0.1914.349%D*18.081%D14.9D*N/A5518.2h15.2B+106.1C
Saron HRB 464266773.455C2.5545.911%C**N/A16.5D-12.3C-20616.1h23C+50.2C**
Eridani SX5-AE 2622621921.365C0.4622.447%D**27.863%B25.7DN/A7510.2h10.8C*48.1C
Pulsar LSW 2542503610.693D0.2112.673%F-21.6%C14D--N/A7817.9h15.4D121.8F
Tank Mine 4052491701.465D0.5636.401%C*N/A47.9D*30D*6815.2h1.8C**4.8B*
Force-Blade 26122620,0170.011C0.8913.383%D**1.327%D-0.2DN/A11074.7h4.9F36.8F--
L100 Python AP 379222464.826C++3.9249.624%D3.604%B+17.8D--12.6D-18512.5h5.9B+12C++
NS-15M1 2172142590.826C-0.0814.103%D**25.234%B18.9DN/A8111.3h13C+92.4D
Flare VE6 2142102420.868C--0.0415.613%D*18.571%D-18.6D-N/A8811.3h11.2C+71.7C-
H-V45 AE 1991991471.354C0.4524.164%D-33.166%B++26.5DN/A617.5h10.3B++42.8C*
Proximity Mine 1921921081.778D0.8741.97%C+N/A53.3D**N/A2193.6h2.2D5.3C
C75 Viper 227188296.483B+5.5833.978%D1.064%C-22.4C4.6D1438.4h11.1B+32.7B+
M40 Fury-F 2341653390.487C--0.4244.92%C1.212%C**6.5D--2.7D-4425.5h15.1C33.7C-
Heartstring 1531522980.51D0.4022.907%D*21.711%C-5.7D--N/A1626.9h4.2C++18.5C
Eidolon VE33 1521471351.089C+0.1821.874%D--15.646%D**15.3C-N/A619.6h6.9B*31.4B
Manticore SX40 1471454460.325D0.5814.172%F--16.552%D4.9D*N/A1829.6h10.6D-74.6T
Light PPA 148137682.015C1.1129.656%D**1.46%C**18D-1.4D-777.6h16C+53.9C
Saron Laser Cannon 2441184100.288C-0.6225.841%D--N/A2.5D--2.7D--4647h189.7C-734.3D
SVA-88 112111981.133C0.2316.723%D*21.622%C--30.8C--N/A2073.6h12C++72C-
Saron HRB-H 193111303.7C2.7958.559%BN/A20.9D--15.5D-2235.3h28.4C48.5C+
NSX Naginata 105104452.311B**1.4120.911%C37.5%A38.5C+N/A872.7h8.7B*41.6B+
L100 Python HESH 110102273.778D2.8735.068%D**N/A17D**1.3F-766h3B+8.7C
Lancer VS22 187962060.466C0.4449.238%F3.125%B++6.4D-6.1D--11514.9h19.9B40.3C++
Proton II PPA 9994273.481D2.5826.505%B+3.191%B**20D*1.1D*744.7h15.7D**59.4C--
NS-44 Commissioner 95943010.312D0.5913.648%F**17.021%D3.8D*N/A1825h5.9D**43.1T*
NSX Masamune 10892591.559B**0.6545.531%D**N/A24.9C4.3D-1053.7h7B*15.4B+
Damascus Edge 97865,0430.017C-0.8932.5%C*N/A0.4CN/A1234.4h5.1T*15.8C-
E540 Halberd 13881223.682C-2.7841.711%D-3.704%B*13.1F9.2D*1386.2h7.8D**18.8D**
L105 Zephyr 8178213.714D2.8136.425%DN/A30D1.2D--2142.6h6.9C+19.1C
L100 Python HEAT 10878322.438C--1.5347.572%C-1.282%D-15.3D--5.9D*1205.1h5.5B+11.6C**
Ghost 7777471.638C0.7329.234%D**57.143%D*15.4D--N/A745h2.1B+7.3C
NS-44L Blackhand 7474990.747C0.1632.727%D--37.838%C9.5D-N/A337.8h3.9B+11.9C++
Proton II PPA-H 7267183.722D2.8226.552%D*N/A41.9D--3.1D-1601.6h9.6C**36.3C
Thanatos VE70 6666760.868C+0.0435.307%C-12.121%D-20CN/A1563.3h5C++14.1C+
M60-A Bulldog 7164262.462C--1.5630.111%DN/A16.8D-1.8D*1073.8h6.8C--22.6C--
Solstice SF 64611200.508C-0.4017.202%D*8.197%D**9.7DN/A716.3h12C++70C
Phantom VA23 60601020.588D-0.3220.919%F--18.333%D*7.7D**N/A327.8h7.3F-34.8F*
Solstice VE3 59592250.262D0.6412.205%F-27.119%A3D--N/A5519.5h22.4D-183.7F-
Spear Anti-Vehicle Phalanx Tower 6456156A**55.0925.251%F*N/A43.1C++6.2D*1621.3h4A16B+
M40 Fury 6455163.438C-2.5325.007%D*N/A13.8D*2.3D**1034h17.1C68.3D-
Lumine Edge 56533510.151C*0.758.306%F16.981%C*2.3CN/A823.5h1.5C+17.5D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32530.6h
Restoration Kit1721,7845.7h
Spawn Beacon301,2863.4h
Nano-Armor Kit423373,35246.6h
AE Medical Applicator0730h
AE Nano-Armor Kit110,3911.2h
Nanite Revive Grenade02,2240.6h
Nanite Healing Grenade01830.1h
Rocklet Rifle0770.2h
Deconstruction Tool12,0620.3h
Spitfire Auto-Turret115121h
Ammunition Package573,3802.3h
Shield Recharging Field441,9661.2h
Medical Kit2041,7664.1h
Anti-Infantry MANA Turret11890.8h
Medical Applicator1,452472,90853.2h
Recon Detection Device1053,67111.4h
Smoke Grenade0980h

Check the help document for the dictionary if you want to learn more about words used here.


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