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Centurion Cold Blooded Leviathan89[SKL] Leviathan89
VS BR 55

KDR: 1.48

Score: 16.2m

Last Seen: Apr 21st, 2019 8:55 PM
- OFFLINE - 65.3 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 738
Level Progress (to 56): 39%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Pulsar C Parallax VX3 Sirius SX12 Solstice Burst NS-11C Solstice VE3 NS-15M2 VX29 Polaris
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $686,799 MLG Score: 549
Fun Score: N/A
Cheeseburgers Flipped: 286TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.904%22.08%50620101516,3451.6233-0.141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.573%0.353C**0.208C++0.209C++HEAD ++ (~10.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.287C*12.20.145C++41.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.834%3.879%120510301,0578253521.28121299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.051%-1.371D**0.821B++0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.8-0.21C12.6-0.001C+34.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.368%6.283%72610293826402170.595944175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.965%-0.167C0.474B+0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.90.294C*28.80.272C*55.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.655%77.127%72210331,657112411.47289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.592%0.245C++0.655B+-0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.461B+20.386C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.696%17.472%722103326970510.38102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.449%0.687B+0.579B+0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.537B+30.374C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 738
16.2m340.2%375 (22.5k)315 (18.9k)1.4820127,26618,3981.6638255 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035117817.312%20.7%35802:4813

15% Combat Medic16% Engineer26% Heavy Assault10% Infiltrator29% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 10:16 PMJun 7th, 2018 2:55 AMApr 23rd, 2019 7:15 AM (1d) (PST)Apr 21st, 2019 5:15 PM (3d) (PST)Apr 21st, 2019 4:55 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5162252910.5290.3570.1101.9490.044549

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,94513,47417,47132217117318,901

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
858.6h/35.8d 3,345 5,644 9,594 100.4k 1,419 2,214 2,242 26.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C*
Kills:1,168
Deaths:852
KDR:1.371
Accuracy:21.228% C--
HSR:27.226% C*
VX29 Polaris
B*
Kills:1,164
Deaths:897
KDR:1.298
Accuracy:21.731% C
HSR:28.866% B*
Pulsar LSW
C
Kills:1,164
Deaths:707
KDR:1.646
Accuracy:21.546% C
HSR:21.478% C
Orion VS54
C**
Kills:1,155
Deaths:772
KDR:1.496
Accuracy:22.448% C**
HSR:23.290% C+
SVA-88
C++
Kills:1,153
Deaths:1,022
KDR:1.128
Accuracy:20.650% D
HSR:26.279% C++
Ursa
C+
Kills:206
Deaths:167
KDR:1.234
Accuracy:20.187% C
HSR:24.272% C+
Lasher X2
C
Kills:81
Deaths:53
KDR:1.528
Accuracy:23.318% C
HSR:1.235% D**
Kills:6,091
Deaths (as Heavy Assault):4,470
Deaths (to Heavy Assaults):5,385
KDR:1.36264
Kill Difference:1,621
Playtime:224.650 hours
Usage:26%
Score:3.717m
Score/min:276
Accuracy (listed only):21.587%
HSR (listed only):21.806%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,978
Deaths:1,491
KDR:1.327
Accuracy:23.842% C+
HSR:20.020% C--
Sirius SX12
B
Kills:1,274
Deaths:959
KDR:1.328
Accuracy:26.232% B
HSR:17.818% C+
Solstice Burst
C++
Kills:1,213
Deaths:811
KDR:1.496
Accuracy:23.489% D
HSR:24.237% C++
NS-11C
C+
Kills:1,200
Deaths:1,039
KDR:1.155
Accuracy:23.493% C+
HSR:12.917% D*
Solstice VE3
B
Kills:1,194
Deaths:894
KDR:1.336
Accuracy:24.785% B
HSR:20.352% C++
Solstice SF
B+
Kills:1,151
Deaths:1,032
KDR:1.115
Accuracy:24.756% C++
HSR:19.983% B+
NS-7 PDW
C++
Kills:511
Deaths:428
KDR:1.194
Accuracy:24.989% C++
HSR:17.613% C+
Deimos VA29
B+
Kills:191
Deaths:161
KDR:1.186
Accuracy:60.909% C+
HSR:18.848% B+
Thanatos VE70
C+
Kills:78
Deaths:78
KDR:1
Accuracy:39.840% C+
HSR:14.103% C
Kills:8,790
Deaths (as Light Assault):6,893
Deaths (to Light Assaults):3,396
KDR:1.27521
Kill Difference:1,897
Playtime:251.616 hours
Usage:29%
Score:4.746m
Score/min:314
Accuracy (listed only):30.259%
HSR (listed only):18.432%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,978
Deaths:1,491
KDR:1.327
Accuracy:23.842% C+
HSR:20.020% C--
Solstice Burst
C++
Kills:1,213
Deaths:811
KDR:1.496
Accuracy:23.489% D
HSR:24.237% C++
NS-11C
C+
Kills:1,200
Deaths:1,039
KDR:1.155
Accuracy:23.493% C+
HSR:12.917% D*
Solstice VE3
B
Kills:1,194
Deaths:894
KDR:1.336
Accuracy:24.785% B
HSR:20.352% C++
Solstice SF
B+
Kills:1,151
Deaths:1,032
KDR:1.115
Accuracy:24.756% C++
HSR:19.983% B+
Deimos VA29
B+
Kills:191
Deaths:161
KDR:1.186
Accuracy:60.909% C+
HSR:18.848% B+
Thanatos VE70
C+
Kills:78
Deaths:78
KDR:1
Accuracy:39.840% C+
HSR:14.103% C
Kills:7,005
Deaths (as Engineer):5,506
Deaths (to Engineers):3,406
KDR:1.27225
Kill Difference:1,499
Playtime:133.655 hours
Usage:16%
Score:2.532m
Score/min:316
Accuracy (listed only):31.588%
HSR (listed only):18.637%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:1,274
Deaths:959
KDR:1.328
Accuracy:26.232% B
HSR:17.818% C+
Pulsar VS1
B+
Kills:1,161
Deaths:1,112
KDR:1.044
Accuracy:21.898% C
HSR:23.342% B+
NS-7 PDW
C++
Kills:511
Deaths:428
KDR:1.194
Accuracy:24.989% C++
HSR:17.613% C+
Terminus VX-9
C*
Kills:362
Deaths:371
KDR:0.976
Accuracy:23.586% C-
HSR:27.901% C*
CME
C+
Kills:342
Deaths:295
KDR:1.159
Accuracy:25.099% C
HSR:21.637% C+
Corvus VA55
B+
Kills:257
Deaths:235
KDR:1.094
Accuracy:21.615% C--
HSR:26.070% B+
Deimos VA29
B+
Kills:191
Deaths:161
KDR:1.186
Accuracy:60.909% C+
HSR:18.848% B+
NS-11A
C++
Kills:179
Deaths:139
KDR:1.288
Accuracy:23.370% C+
HSR:22.905% C++
Equinox VE2 Burst
D
Kills:165
Deaths:117
KDR:1.410
Accuracy:19.690% D**
HSR:21.818% D
Thanatos VE70
C+
Kills:78
Deaths:78
KDR:1
Accuracy:39.840% C+
HSR:14.103% C
Kills:4,520
Deaths (as Combat Medic):3,895
Deaths (to Combat Medics):1,902
KDR:1.16046
Kill Difference:625
Playtime:131.290 hours
Usage:15%
Score:2.873m
Score/min:365
Accuracy (listed only):28.723%
HSR (listed only):21.205%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,577
Deaths:488
KDR:3.232
Accuracy:36.746% C
HSR:77.362% C+
Sirius SX12
B
Kills:1,274
Deaths:959
KDR:1.328
Accuracy:26.232% B
HSR:17.818% C+
NS-7 PDW
C++
Kills:511
Deaths:428
KDR:1.194
Accuracy:24.989% C++
HSR:17.613% C+
NS-44P Commissioner
D
Kills:383
Deaths:511
KDR:0.750
Accuracy:34.405% D
HSR:17.232% D--
Beamer VS3
C
Kills:116
Deaths:178
KDR:0.652
Accuracy:24.961% C
HSR:18.966% C-
Ghost
B+
Kills:80
Deaths:28
KDR:2.857
Accuracy:35.073% D
HSR:72.500% B+
Kills:3,941
Deaths (as Infiltrator):2,592
Deaths (to Infiltrators):2,879
KDR:1.52045
Kill Difference:1,349
Playtime:82.232 hours
Usage:10%
Score:1.286m
Score/min:261
Accuracy (listed only):30.401%
HSR (listed only):36.915%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:844
Deaths:356
KDR:2.371
Accuracy:15.974% D
HSR:18.839% C
Blueshift VM5
C--
Kills:794
Deaths:355
KDR:2.237
Accuracy:16.374% D
HSR:18.514% C--
Comet VM2
C++
Kills:115
Deaths:85
KDR:1.353
Accuracy:35.997% D
HSR:4.348% C++
Comet VM2
D
Kills:75
Deaths:73
KDR:1.027
Accuracy:36.492% D-
HSR:2.667% D
Kills:1,828
Deaths (as MAX Suit):434.500
Deaths (to MAX Suits):786
KDR:4.20713
Kill Difference:1,393.500
Playtime:35.781 hours
Usage:4%
Score:1.074m
Score/min:500
Accuracy (listed only):26.209%
HSR (listed only):11.092%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:379
V. Kills:63 N/A
Deaths:45
KDR:8.422
Accuracy:35.124% D**
KPH:33 D
VKPH:5.500 D
L100 Python AP
C
Kills:321
V. Kills:157 203%
Deaths:51
KDR:6.294
Accuracy:39.885% F-
KPH:26 C
VKPH:12.700 D-
C75 Viper
C**
Kills:183
V. Kills:45 398%
Deaths:17
KDR:10.765
Accuracy:30.799% D-
KPH:34 C**
VKPH:8.400 C++
L100 Python HEAT
B+
Kills:121
V. Kills:34 346%
Deaths:12
KDR:10.083
Accuracy:43.343% D-
KPH:36.300 B+
VKPH:10.200 C
Skyguard
C+
Kills:53
V. Kills:47 110%
Deaths:19
KDR:2.789
Accuracy:22.609% D*
KPH:10.200 D
VKPH:9.100 C+
Kills:1,057 (1,057 + 0)
Deaths:144
KDR:7.340
VKDR:2.403
Vehicle Kills:346
Kill Difference:913
Playtime:37.735 hours
Usage:4%
Score:0.506m
Score/min:224
Driving Accuracy:22.609%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:57
V. Kills:35 158%
Deaths:8
KDR:7.125
Accuracy:37.962% D
KPH:13.900 D--
VKPH:8.500 D-
E540 Halberd
C--
Kills:51
V. Kills:16 300%
Deaths:13
KDR:3.923
Accuracy:38.069% D*
KPH:25.800 C--
VKPH:8.100 D**
Kills:108 (0 + 108)
Deaths:21
KDR:5.143
VKDR:2.429
Vehicle Kills:51
Kill Difference:87
Playtime:6.084 hours
Usage:1%
Score:0.081m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:38.069%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:64
V. Kills:54 116%
Deaths:14
KDR:4.571
Accuracy:42.215% C-
KPH:27.400 D
VKPH:23.100 C
Saron HRB-H
C
Kills:63
V. Kills:34 180%
Deaths:10
KDR:6.300
Accuracy:51.645% C-
KPH:31.700 C
VKPH:17.100 D
Kills:127 (0 + 127)
Deaths:24
KDR:5.292
VKDR:3.667
Vehicle Kills:88
Kill Difference:103
Playtime:4.323 hours
Usage:1%
Score:0.087m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:51.645%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:87
V. Kills:16 N/A
Deaths:11
KDR:7.909
Accuracy:29.587% D
KPH:44.200 C+
VKPH:8.100 C
M20 Basilisk
C++
Kills:67
V. Kills:25 258%
Deaths:7
KDR:9.571
Accuracy:39.048% C+
KPH:21.800 C++
VKPH:8.100 C++
M12 Kobalt
C--
Kills:57
V. Kills: N/A
Deaths:4
KDR:14.250
Accuracy:15.731% C--
KPH:43.900 D
VKPH:0 D**
Kills:211 (0 + 211)
Deaths:22
KDR:9.591
VKDR:1.864
Vehicle Kills:41
Kill Difference:189
Playtime:6.339 hours
Usage:1%
Score:0.085m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:15.731%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,9911,9781,4911.327C++0.1623.842%C+20.02%C--30.5C++N/A9664.9h10.2B+42.7B+
Parallax VX3 1,5781,5774883.232C++1.7536.746%C77.362%C+38.3B++N/A12941.2h1.9B++5.3B
Sirius SX12 1,2841,2749591.328C**0.1526.232%B17.818%C+42.5B++N/A13230h11.9B*45.2B+
Solstice Burst 1,2411,2138111.496C++0.0123.489%D24.237%C++39.6C++N/A12430.6h12.7B54.2C++
NS-11C 1,2131,2001,0391.155C*0.3323.493%C+12.917%D*28.8C*N/A12341.7h12.2B+52.1B+
Solstice VE3 1,2151,1948941.336B*0.1524.785%B20.352%C++33.3B*N/A18535.9h13.2B+53.1B+
NS-15M2 1,1941,1688521.371C+0.1121.228%C--27.226%C*36.2CN/A13032.3h12.4C*58.4C++
VX29 Polaris 1,1821,1648971.298C+0.1821.731%C28.866%B*33.6CN/A9034.6h12.7C+58.6C++
Pulsar LSW 1,1831,1647071.646C*0.1621.546%C21.478%C43.3C++N/A10526.9h12.4C++57.5C++
Pulsar VS1 1,1841,1611,1121.044C++0.4421.898%C23.342%B+23.6C+N/A7849.1h13.8B+63.1C*
Orion VS54 1,1711,1557721.496C++0.0122.448%C**23.29%C+38.9BN/A18729.7h12B+53.4B+
SVA-88 1,1681,1531,0221.128C0.3520.65%D26.279%C++27.2DN/A9342.4h13.5C-65.2C
Solstice SF 1,1691,1511,0321.115C*0.3724.756%C++19.983%B+33.5B*N/A10334.4h12.4C++50C**
C-4 1,3989525521.725C*0.2424.806%C+N/A95.2B44.6B**87410h1.4C**5.5C**
Blueshift VM5 8548443562.371C++0.8915.974%D18.839%C38.5B+N/A15321.9h15.1B94.5C+
Blueshift VM5 8087943552.237C+0.7516.374%D18.514%C--36.8C**N/A14321.6h15.9C*97C+
Frag Grenade 7287231723N/A721.5245.728%C++N/A516.4C++3.6C--18341.4h3.3B+7.3B+
NS Decimator 8975854831.211C*0.2753.1%D-N/A31.5C+16.8C++25118.6h4.6C++8.6C+
NS-7 PDW 5235114281.194B+0.2924.989%C++17.613%C+34.5B+N/A8814.8h13.9B55.4C**
NS-44P Commissioner 3913835110.75C0.7334.405%D17.232%D--42.6CN/A1229h4C11.6C
L100 Python HESH 442379458.422C6.9435.124%D**2.111%B+33D5.5D16511.5h3.7C+10.5D
Terminus VX-9 3783623710.976C0.5123.586%C-27.901%C*24.3D1.1B**9514.9h14.7D62.4C
CME 3483422951.159C+0.3225.099%C21.637%C+28CN/A6912.2h13.2C**52.4C*
L100 Python AP 478321516.294B4.8139.885%F-7.165%A**25.9C12.7D-24912.4h5.8B+14.6C-
Tank Mine 4873151092.89C++1.4127.466%C-N/A131.3B+71.7C**12492.4h1.8C**6.6C+
Corvus VA55 2602572351.094C++0.3921.615%C--26.07%B+28.2C+N/A969.1h11.6B+53.5C++
Ursa 2082061671.234C+0.2520.187%C24.272%C+35.5C+N/A1225.8h11.4C++56.7C++
Deimos VA29 1921911611.186C+0.3060.909%C+18.848%B+38.2C+N/A1105h2.5C+4C*
C75 Viper 2281831710.765A+9.2830.799%D-1.093%C33.9C**8.3C++2885.4h10B++32.5B+
NS-11A 1821791391.288C++0.1923.37%C+22.905%C++26.7C+N/A936.7h12.5B+53.5B
Equinox VE2 Burst 1681651171.41C+0.0719.69%D**21.818%D26.6DN/A936.2h14.2C72.4D--
Proximity Mine 138137542.537C-1.0542.076%C+N/A91.3DN/A3771.5h2.2D5.2C
L100 Python HEAT 1551211210.083A8.6043.343%D-5.785%A*36.7B+10.3C2903.3h5.1B+11.7C**
Beamer VS3 1161161780.652C+0.8324.961%C18.966%C-31.4BN/A1503.7h9.8C++39.1C+
Comet VM2 184115851.353B+0.1335.997%D4.348%C++14.6B++8.7A*2007.9h20.3B56.3C++
M40 Fury 10387117.909C**6.4329.587%D1.149%D43.5C+8C2332h11.1B+37.5B
Lasher X2 8681531.528B**0.0523.318%C1.235%D**50.6B**3.1M**3661.6h19.9C++85.1C++
Ghost 8080282.857C++1.3735.073%D72.5%B+44.4C**N/A2621.8h2.1B+6C++
Thanatos VE70 7878781C++0.4839.84%C+14.103%C41.1B++N/A3241.9h4.5B+11.2B+
Comet VM2 12775731.027C+0.4636.492%D-2.667%D10.4C+7.2A1417.2h29.9C+81.9C
Anti-Vehicle Grenade 9872172N/A70.5245.262%DN/A240D86.7C+18150.3h6.8C15.1C
NS Annihilator 12570651.077A0.4180.61%C+N/A13.2B++10.4B+2085.3h9.4B*11.7B*
M20 Basilisk 926779.571M+8.0939.048%C+7.463%B++21.6C++8.1C++2213.1h82B+210B+
Aphelion VEX-4H 11864144.571C+3.0942.215%C-1.563%D--27.8D23.5C4042.3h58.8C++139.4C++
Saron HRB-H 9763106.3C**4.8251.645%C-6.349%S31.5C17D2502h26.4C+51.1C+
Saron HRB 925787.125B+5.6437.962%D3.509%A*13.9D--8.5D-2094.1h27.6D72.6D
M12 Kobalt 5757414.25C*12.7715.731%C--15.79%C-43.8DN/A2131.3h18.3C**116.2C++
Force-Blade 575411,1520.005D1.4822.824%D1.852%D0.1DN/A1424h2.2B+9.6C*
Skyguard 10053192.789C+1.3122.609%D*1.887%C+10.2D9C+1835.2h142.7C631D-
E540 Halberd 6751133.923C-2.4438.069%D*5.882%A*25.5C--8D**2482h5.4B+14.2C
Auraxium Force-Blade 58506,1770.008D1.4711.986%D**N/A0.2DN/A1246.9h2.1C++17.5D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21000.1h
Motion Spotter0820.1h
Spawn Beacon15180.3h
Nano-Armor Kit220208,18313h
Nanite Revive Grenade01,9540.5h
Medical Applicator580269,20020.8h
Spitfire Auto-Turret2850.1h
Ammunition Package121,3250.5h
Shield Recharging Field424,6801.5h
Medical Kit2212,2262.9h
Anti-Infantry MANA Turret0680.1h
Pelter Rocket Pod0570.1h
Nano-Repair Grenade0960h
Xiphos Anti-Personnel Phalanx Turret0560h
Recon Detection Device47971h

Check the help document for the dictionary if you want to learn more about words used here.


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