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Signifer Lewk[O0O0] Lewk
VS BR 59

KDR: 4.88

Score: 47.2m

Last Seen: Jun 11th, 2019 1:20 AM
- OFFLINE - 13.4 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 49
Level Progress (to 60): 98%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Betelgeuse 54-A Maelstrom Turbo Laser Ghost Parallax VX3 Supernova PC NS-15M1 NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,848,527 MLG Score: 2277
Fun Score: N/A
Cheeseburgers Flipped: 711TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.268%21.78%55026118436,4105.46697-0.589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.357%0.807B++0.117C+-0.398C--HEAD ++ (~9.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.434B10.60.253C*31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.069%2.347%32515120519,729765779925.7559253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.191%-0.135C0.694B+0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.50.464B+31.20.411B55.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.454%2.697%1501512058,529102316498.33724517%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.446%1.014B**0.119C+-0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.872B*2.50.798B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.649%4.647%237912011,6577005372.36714308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.664%-0.691D0.056C+0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.811B++6.50.838B++16.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.181%76.246%2376120410,7521213228.86397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.175%1.689A++0.598B+1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+1.90.39B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.01%12.891%2372120825657640.444444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.33%1.439A-0.456D0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.632B+2.80.412B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 49
47.2m200.5%377 (22.6k)386 (23.2k)4.877695,44019,5675.4755459 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210275025.373%19.838%50306:1524

43% Engineer20% Heavy Assault14% Infiltrator15% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 4:26 AMMay 11th, 2017 2:28 AMJun 19th, 2019 7:42 PM (17h) (PST)Jun 10th, 2019 9:55 PM (10d) (PST)Jun 10th, 2019 9:20 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8861587280.7800.1600.1551.7850.1102277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,1589,47343,68547109107723,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2038.6h/84.9d 11,700 18,933 13,891 218.4k 2,811 6,798 13,453 108.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:8,004
Deaths:1,499
KDR:5.340
Accuracy:24.739% C
HSR:26.487% C--
NS-15M1
B+
Kills:3,927
Deaths:608
KDR:6.459
Accuracy:25.577% B+
HSR:21.951% C+
Flare VE6
C+
Kills:2,877
Deaths:130
KDR:22.131
Accuracy:21.670% C+
HSR:16.232% D*
Orion VS54
C++
Kills:1,772
Deaths:262
KDR:6.763
Accuracy:21.299% C++
HSR:16.196% D*
SVA-88
B+
Kills:1,162
Deaths:186
KDR:6.247
Accuracy:25.418% B+
HSR:19.966% D
Pulsar LSW
C**
Kills:1,160
Deaths:212
KDR:5.472
Accuracy:24.508% C**
HSR:20% D
NS-15M AE
B++
Kills:589
Deaths:196
KDR:3.005
Accuracy:24.281% C
HSR:32.767% B++
Lasher X2
C+
Kills:85
Deaths:36
KDR:2.361
Accuracy:24.499% C+
HSR:0% F--
Kills:19,576
Deaths (as Heavy Assault):3,129
Deaths (to Heavy Assaults):4,717
KDR:6.25631
Kill Difference:16,447
Playtime:411.773 hours
Usage:20%
Score:11.155m
Score/min:451
Accuracy (listed only):23.999%
HSR (listed only):19.200%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:3,859
Deaths:1,254
KDR:3.077
Accuracy:26.296% B+
HSR:22.830% B++
Pulsar C
C*
Kills:3,847
Deaths:1,221
KDR:3.151
Accuracy:25.663% C*
HSR:16.428% D*
Solstice SF
B++
Kills:1,370
Deaths:268
KDR:5.112
Accuracy:27.909% B++
HSR:17.810% C++
Eclipse VE3A
C++
Kills:1,290
Deaths:397
KDR:3.249
Accuracy:27.207% C++
HSR:15.659% D-
Solstice VE3
B**
Kills:1,158
Deaths:210
KDR:5.514
Accuracy:28.319% B**
HSR:15.544% D
Serpent VE92
B+
Kills:1,158
Deaths:374
KDR:3.096
Accuracy:26.190% B+
HSR:20.898% C*
VE-LR Obelisk
B+
Kills:263
Deaths:116
KDR:2.267
Accuracy:28.027% D
HSR:37.262% B+
Eidolon VE33
B++
Kills:193
Deaths:48
KDR:4.021
Accuracy:31.818% B++
HSR:29.016% B+
Deimos VA29
B*
Kills:175
Deaths:50
KDR:3.500
Accuracy:70.588% B*
HSR:14.857% C
Thanatos VE70
B**
Kills:81
Deaths:17
KDR:4.765
Accuracy:49.855% B**
HSR:8.642% D**
NS Baron G5AE
C++
Kills:64
Deaths:18
KDR:3.556
Accuracy:38.522% D-
HSR:15.625% C++
Kills:13,458
Deaths (as Engineer):3,973
Deaths (to Engineers):5,204
KDR:3.38736
Kill Difference:9,485
Playtime:868.496 hours
Usage:43%
Score:18.541m
Score/min:356
Accuracy (listed only):34.581%
HSR (listed only):19.506%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:3,859
Deaths:1,254
KDR:3.077
Accuracy:26.296% B+
HSR:22.830% B++
Pulsar C
C*
Kills:3,847
Deaths:1,221
KDR:3.151
Accuracy:25.663% C*
HSR:16.428% D*
Solstice SF
B++
Kills:1,370
Deaths:268
KDR:5.112
Accuracy:27.909% B++
HSR:17.810% C++
Eclipse VE3A
C++
Kills:1,290
Deaths:397
KDR:3.249
Accuracy:27.207% C++
HSR:15.659% D-
Solstice VE3
B**
Kills:1,158
Deaths:210
KDR:5.514
Accuracy:28.319% B**
HSR:15.544% D
Serpent VE92
B+
Kills:1,158
Deaths:374
KDR:3.096
Accuracy:26.190% B+
HSR:20.898% C*
Sirius SX12
C**
Kills:510
Deaths:210
KDR:2.429
Accuracy:25.945% C**
HSR:14.706% C--
NS-7 PDW
B*
Kills:252
Deaths:84
KDR:3
Accuracy:28.870% B*
HSR:18.254% C++
Deimos VA29
B*
Kills:175
Deaths:50
KDR:3.500
Accuracy:70.588% B*
HSR:14.857% C
Thanatos VE70
B**
Kills:81
Deaths:17
KDR:4.765
Accuracy:49.855% B**
HSR:8.642% D**
NS Baron G5AE
C++
Kills:64
Deaths:18
KDR:3.556
Accuracy:38.522% D-
HSR:15.625% C++
Kills:13,764
Deaths (as Light Assault):4,103
Deaths (to Light Assaults):3,499
KDR:3.35462
Kill Difference:9,661
Playtime:299.116 hours
Usage:15%
Score:8.450m
Score/min:471
Accuracy (listed only):34.124%
HSR (listed only):16.478%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:4,649
Deaths:690
KDR:6.738
Accuracy:44.761% B*
HSR:72.037% B
Parallax VX3
A++
Kills:4,423
Deaths:424
KDR:10.432
Accuracy:51.310% A++
HSR:83.088% B++
XM98
B**
Kills:1,156
Deaths:39
KDR:29.641
Accuracy:44.968% B**
HSR:75% C+
NS-44 Commissioner
B
Kills:950
Deaths:527
KDR:1.803
Accuracy:36.391% C+
HSR:24.526% B
NS-30 Vandal
B**
Kills:746
Deaths:187
KDR:3.989
Accuracy:37.356% B++
HSR:34.719% B**
NS-61 Emissary
A+
Kills:557
Deaths:243
KDR:2.292
Accuracy:36.785% A
HSR:25.314% A+
Sirius SX12
C**
Kills:510
Deaths:210
KDR:2.429
Accuracy:25.945% C**
HSR:14.706% C--
Manticore SX40
C+
Kills:360
Deaths:238
KDR:1.513
Accuracy:29.292% C+
HSR:18.056% C--
Beamer VS3
B+
Kills:266
Deaths:14
KDR:19
Accuracy:26.681% C+
HSR:27.068% B+
VA39 Spectre
B+
Kills:261
Deaths:54
KDR:4.833
Accuracy:35.374% B+
HSR:44.061% B+
NS-7 PDW
B*
Kills:252
Deaths:84
KDR:3
Accuracy:28.870% B*
HSR:18.254% C++
V10
B+
Kills:199
Deaths:20
KDR:9.950
Accuracy:43.914% B+
HSR:78.392% C++
Phantom VA23
B**
Kills:107
Deaths:23
KDR:4.652
Accuracy:37.916% B+
HSR:39.252% B**
Phaseshift VX-S
C+
Kills:64
Deaths:21
KDR:3.048
Accuracy:34.749% C+
HSR:56.250% D*
Kills:14,500
Deaths (as Infiltrator):2,774
Deaths (to Infiltrators):3,019
KDR:5.22711
Kill Difference:11,726
Playtime:287.734 hours
Usage:14%
Score:5.018m
Score/min:291
Accuracy (listed only):36.736%
HSR (listed only):43.623%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:706
Deaths:221
KDR:3.195
Accuracy:21.600% C
HSR:15.439% D
Sirius SX12
C**
Kills:510
Deaths:210
KDR:2.429
Accuracy:25.945% C**
HSR:14.706% C--
NS-11A
A++
Kills:500
Deaths:270
KDR:1.852
Accuracy:27.321% B++
HSR:34.200% A++
NS-7 PDW
B*
Kills:252
Deaths:84
KDR:3
Accuracy:28.870% B*
HSR:18.254% C++
Deimos VA29
B*
Kills:175
Deaths:50
KDR:3.500
Accuracy:70.588% B*
HSR:14.857% C
Terminus VX-9
C**
Kills:118
Deaths:46
KDR:2.565
Accuracy:26.937% C**
HSR:22.881% C-
Thanatos VE70
B**
Kills:81
Deaths:17
KDR:4.765
Accuracy:49.855% B**
HSR:8.642% D**
H-V45
C++
Kills:79
Deaths:19
KDR:4.158
Accuracy:24.551% C++
HSR:7.595% F-
NS Baron G5AE
C++
Kills:64
Deaths:18
KDR:3.556
Accuracy:38.522% D-
HSR:15.625% C++
Kills:2,485
Deaths (as Combat Medic):935
Deaths (to Combat Medics):1,772
KDR:2.65775
Kill Difference:1,550
Playtime:74.681 hours
Usage:4%
Score:1.142m
Score/min:255
Accuracy (listed only):34.910%
HSR (listed only):16.911%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,915
Deaths:457
KDR:6.379
Accuracy:19.033% C+
HSR:20.686% C+
Blueshift VM5
C+
Kills:2,895
Deaths:457
KDR:6.335
Accuracy:18.409% C
HSR:21.105% C+
Quasar VM1
C*
Kills:837
Deaths:168
KDR:4.982
Accuracy:16.042% C+
HSR:19.833% C*
Nebula VM20
C*
Kills:821
Deaths:163
KDR:5.037
Accuracy:15.824% C--
HSR:21.681% C*
Comet VM2
C+
Kills:172
Deaths:47
KDR:3.660
Accuracy:42.826% C+
HSR:1.744% D*
Comet VM2
B++
Kills:138
Deaths:42
KDR:3.286
Accuracy:44.709% C+
HSR:5.797% B++
NS-10 Burster
B++
Kills:75
Deaths:35
KDR:2.143
Accuracy:34.002% B++
HSR:8% C*
NS-10 Burster
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:34.350% N/A
HSR:2% N/A
Kills:7,903
Deaths (as MAX Suit):702
Deaths (to MAX Suits):958
KDR:11.25783
Kill Difference:7,201
Playtime:89.038 hours
Usage:4%
Score:2.943m
Score/min:551
Accuracy (listed only):28.149%
HSR (listed only):12.606%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:10,968
V. Kills:2,871 382%
Deaths:295
KDR:37.180
Accuracy:62.606% A
KPH:142.900 A
VKPH:37.400 A++
Maelstrom Turbo Laser
B**
Kills:5,591
V. Kills:3,085 181%
Deaths:979
KDR:5.711
Accuracy:29.675% C
KPH:27.600 B**
VKPH:15.300 B++
Saron Laser Cannon
B*
Kills:1,754
V. Kills:1,550 113%
Deaths:312
KDR:5.622
Accuracy:36.411% B*
KPH:16.600 C**
VKPH:14.700 B*
Light PPA
A*
Kills:1,185
V. Kills:65 N/A
Deaths:113
KDR:10.487
Accuracy:44.655% B+
KPH:115 A*
VKPH:6.300 A
Hornet Missiles
A*
Kills:56
V. Kills:37 147%
Deaths:4
KDR:14
Accuracy:64.544% C**
KPH:142.600 A
VKPH:94.200 A*
Kills:19,554 (8,530 + 0)
Deaths:1,703
KDR:11.482
VKDR:4.467
Vehicle Kills:7,608
Kill Difference:17,851
Playtime:395.336 hours
Usage:19%
Score:7.177m
Score/min:303
Piloting Accuracy:44.655%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:231
V. Kills:181 127%
Deaths:153
KDR:1.510
Accuracy:40.704% C-
KPH:5 C--
VKPH:3.900 D
L105 Zephyr
B++
Kills:228
V. Kills:15 N/A
Deaths:15
KDR:15.200
Accuracy:39.243% C-
KPH:67.800 B++
VKPH:4.500 D
C150 Dalton
U
Kills:92
V. Kills:36 249%
Deaths:13
KDR:7.077
Accuracy:50.545% B**
KPH:331,200 U
VKPH:129,600 U
Kills:551 (231 + 320)
Deaths:181
KDR:3.044
VKDR:1.282
Vehicle Kills:232
Kill Difference:370
Playtime:49.892 hours
Usage:2%
Score:0.479m
Score/min:160
Piloting Accuracy:40.704%
Gunner Accuracy:50.545%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M
Kills:229
V. Kills:40 N/A
Deaths:14
KDR:16.357
Accuracy:44.703% D
KPH:65.500 M
VKPH:11.400 C+
C75 Viper
A*
Kills:220
V. Kills:33 N/A
Deaths:4
KDR:55
Accuracy:40.644% C++
KPH:72 A*
VKPH:10.800 B++
Skyguard
N/A
Kills:50
V. Kills:12 385%
Deaths:3
KDR:16.667
Accuracy:24.284% N/A
KPH:36.200 N/A
VKPH:8.700 N/A
Kills:499 (499 + 0)
Deaths:21
KDR:23.762
VKDR:4.048
Vehicle Kills:85
Kill Difference:478
Playtime:7.937 hours
Usage:0%
Score:0.274m
Score/min:576
Driving Accuracy:24.284%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:3,946
V. Kills:590 N/A
Deaths:123
KDR:32.081
Accuracy:50.436% C++
KPH:74 S
VKPH:11.100 B++
Supernova VPC
A
Kills:2,781
V. Kills:225 N/A
Deaths:112
KDR:24.830
Accuracy:58.978% B**
KPH:68.900 A
VKPH:5.600 C--
Supernova FPC
A++
Kills:1,353
V. Kills:721 187%
Deaths:83
KDR:16.301
Accuracy:49.431% C-
KPH:44.400 A++
VKPH:23.600 A++
Saron HRB
A*
Kills:321
V. Kills:158 202%
Deaths:21
KDR:15.286
Accuracy:34.489% D--
KPH:45.300 A*
VKPH:22.300 B*
Proton II PPA
B+
Kills:146
V. Kills:9 N/A
Deaths:7
KDR:20.857
Accuracy:21.628% C-
KPH:73.100 B+
VKPH:4.500 B
E540 Halberd
M++
Kills:141
V. Kills:93 150%
Deaths:5
KDR:28.200
Accuracy:53.519% B++
KPH:52.400 A++
VKPH:34.500 M++
Kills:8,688 (8,080 + 608)
Deaths:351
KDR:24.752
VKDR:5.117
Vehicle Kills:1,796
Kill Difference:8,337
Playtime:135.985 hours
Usage:7%
Score:3.349m
Score/min:410
Driving Accuracy:49.431%
Gunner Accuracy:53.519%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A+
Kills:354
V. Kills:14 N/A
Deaths:6
KDR:59
Accuracy:34.185% D-
KPH:159.600 A+
VKPH:6.300 D
E540 Halberd-H
B**
Kills:173
V. Kills:47 360%
Deaths:9
KDR:19.222
Accuracy:46.849% D*
KPH:63.800 B**
VKPH:17.300 C--
Proton II PPA-H
A
Kills:88
V. Kills:4 N/A
Deaths:6
KDR:14.667
Accuracy:32.576% D
KPH:143.700 A
VKPH:6.500 C++
Kills:615 (0 + 615)
Deaths:21
KDR:29.286
VKDR:3.095
Vehicle Kills:65
Kill Difference:594
Playtime:5.543 hours
Usage:0%
Score:0.163m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:32.576%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:121
V. Kills:24 N/A
Deaths:5
KDR:24.200
Accuracy:37.766% C++
KPH:125.300 M+
VKPH:24.800 A*
M12 Kobalt
A+
Kills:119
V. Kills:8 N/A
Deaths:5
KDR:23.800
Accuracy:16.636% C
KPH:99.800 B**
VKPH:6.700 A+
M40 Fury
M++
Kills:87
V. Kills:17 N/A
Deaths:1
KDR:87
Accuracy:36.561% C+
KPH:118.700 M++
VKPH:23.200 M+
M20 Basilisk
C**
Kills:65
V. Kills:28 224%
Deaths:10
KDR:6.500
Accuracy:26.003% D**
KPH:20.500 C+
VKPH:8.900 C**
Kills:392 (0 + 392)
Deaths:21
KDR:18.667
VKDR:3.667
Vehicle Kills:77
Kill Difference:371
Playtime:6.055 hours
Usage:0%
Score:0.246m
Score/min:677
Driving Accuracy:N/A%
Gunner Accuracy:26.003%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 13,83910,96829537.18S32.3062.606%A1.513%C**143A37.4A++64076.7h12.2B**19.4B**
Betelgeuse 54-A 8,0748,0041,4995.34B++0.4624.739%C26.487%C--82.3B+N/A38597.3h10.6C++42.9C+
Maelstrom Turbo Laser 8,6765,5919795.711A+0.8329.675%C4.275%B**27.7B**15.3B++194202.2h51B**171.9B*
Ghost 4,6664,6496906.738A1.8644.761%B*72.037%B82.9A++N/A28956.1h1.8B*4.1B*
Parallax VX3 4,4264,42342410.432A*5.5551.31%A++83.088%B++65A*N/A20468h1.8B*3.5B**
Supernova PC 4,5363,94612332.081S27.2050.436%C++2.965%B+74S11.1B++40353.3h2.2A++4.4A+
NS-15M1 3,9373,9276086.459M**1.5825.577%B+21.951%C+64.4B*N/A23861h9.4B**36.9B++
NS-11C 3,9133,8591,2543.077A*1.8026.296%B+22.83%B++39.9B++N/A13096.7h12.3B+46.7B+
Pulsar C 3,8843,8471,2213.151A+1.7325.663%C*16.428%D*33.5C*N/A106115h12.2C+47.4C**
Blueshift VM5 2,9392,9154576.379A++1.5019.033%C+20.686%C+60.4A++N/A22248.3h10.8A++56.8B++
Blueshift VM5 2,9152,8954576.335A++1.4618.409%C21.105%C+60.2A++N/A22048.1h10.5A++57.1B++
Flare VE6 2,8872,87713022.131U17.2521.67%C+16.232%D*44.7C++N/A18064.3h10.2C**47.2C*
Supernova VPC 3,0062,78111224.83A19.9558.978%B**2.409%B*68.8A5.6C--22240.4h2.3B**3.9B**
Orion VS54 1,7821,7722626.763M+1.8921.299%C++16.196%D*50.6B*N/A25735h10.7B++50C*
Saron Laser Cannon 3,3041,7543125.622A0.7436.411%B*2.623%C*16.6C**14.7B*227105.7h99.4B+272.9B++
Solstice SF 1,3911,3702685.112S0.2327.909%B++17.81%C++47.2A++N/A38229h10.9C*39.1B+
Supernova FPC 2,0741,3538316.301A+11.4249.431%C-2.439%C+44.4A++23.6A++50230.5h3.4A6.8B**
Eclipse VE3A 1,3121,2903973.249B*1.6327.207%C++15.659%D-55.8B+1B+26923.1h11.5C**42.2B
Light PPA 1,2501,18511310.487B++5.6144.655%B+N/A115A*6.3A64110.3h7.9B++17.8B++
SVA-88 1,1681,1621866.247A*1.3725.418%B+19.966%D77B**N/A37915.1h10.1B++39.7B+
Pulsar LSW 1,1651,1602125.472M*0.5924.508%C**20%D68.6B*N/A24716.9h9.8B*39.9B++
Solstice VE3 1,1701,1582105.514S0.6428.319%B**15.544%D40.1AN/A32328.9h12.2B++43B+
Serpent VE92 1,1671,1583743.096A++1.7826.19%B+20.898%C*60.3AN/A28619.2h10.9B++41.5B+
XM98 1,1571,1563929.641U24.7644.968%B**75%C+29C++N/A11639.9h2.2B+4.9B++
NS Decimator 1,4721,0462993.498M+1.3860.403%C+2.868%B+54.8A22.3B*58519.1h3.6B*5.9B*
NS-44 Commissioner 9559505271.803B*3.0736.391%C+24.526%B50.3B++N/A20118.9h3.2B++8.9B+
Quasar VM1 8408371684.982A*0.1016.042%C+19.833%C*37B**N/A12522.6h10.6A66.1B+
Nebula VM20 8268211635.037A0.1615.824%C--21.681%C*39.3BN/A10620.9h12.1B**76.2B+
Proximity Mine 8118103423.824S18.9527.137%F-N/A311.5M**N/A5102.6h0.7M*2.6A+
S1 1,2827981804.433S0.4458.718%C*2.381%C34.2B++20.8B**32923.3h5.1B*8.7B++
NS-30 Vandal 7567461873.989A0.8937.356%B++34.719%B**77.7A++1A+1709.6h5.2B+13.9B+
Pulsar VS1 7127062213.195A**1.6821.6%C15.439%D28.1C*N/A11225.1h14.6C++67.7C+
NS-15M AE 6005891963.005B+1.8724.281%C32.767%B++60.1C*1.1B**1689.8h11.5C++47.3C++
NS-61 Emissary 5705572432.292A*2.5936.785%A25.314%A+49.7A1.2A+11011.2h12B32.5B*
Sirius SX12 5165102102.429A2.4525.945%C**14.706%C--54.3AN/A2539.4h13.7B53B
NS-11A 5095002701.852B+3.0327.321%B++34.2%A++46.7B*N/A14110.7h13.3C**48.6B+
Sticky Grenade 4774721472N/A467.1251.852%C+N/A2360M+25A117130.2h1.1B**2.1B*
Frag Grenade 4634571457N/A452.1240.675%DN/A914A*12B+34510.5h2.5B**6B++
Manticore SX40 3653602381.513B+3.3629.292%C+18.056%C--37.5B+N/A1279.6h8.4C+28.8C++
M40 Fury-H 368354659S54.1234.185%D-1.977%B**160.9A+6.4D5122.2h4B**11.7B*
C-4 4413261172.786B**2.0925.158%C+N/A75.8C+26.7C+8904.3h1.1B*4.4B++
Saron HRB 4793212115.286A*10.4134.489%D--4.984%M*45.2A*22.3B*8857.1h8.9A*25.9A
Beamer VS3 2722661419U14.1226.681%C+27.068%B+15.2DN/A11917.5h11.4C42.8C+
VE-LR Obelisk 2672631162.267B2.6128.027%D37.262%B+59.8B**N/A2164.4h5.3B*18.7B+
MANA Anti-Vehicle Turret 437262833.157B**1.7247.14%D--5.725%A2620C1750C6283470.1h5B+10.5B+
VA39 Spectre 261261544.833A**0.0435.374%B+44.061%B+29B+N/A1259h4.8B++13.5B++
NS-7 PDW 252252843A**1.8828.87%B*18.254%C++53.6AN/A3424.7h11.5B*39.9B++
CAS30 Tank Buster 4122311531.51C*3.3740.704%C-1.732%B+5C--3.9D10246.5h56.4C++138.6C++
Force-Blade 2422306,5460.035B4.8436.425%B+N/A0.4CN/A1570.1h2.8C+7.8C*
L100 Python HEAT 2692291416.357M+11.4844.703%D3.493%B++65.4A**11.4C+4553.5h2.6A++5.8A
L105 Zephyr 2432281515.2B*10.3239.243%C-N/A67.1B++4.4D4483.4h4A10.2B*
C75 Viper 253220455U50.1240.644%C++2.273%B**71A*10.6B++6943.1h6.2A15.3B**
Tank Mine 326204346A++1.1246.104%B**N/A185.5A++110.9A++23071.1h1.7B+3.8A+
V10 199199209.95M+5.0743.914%B+78.392%C++68.6A++N/A3602.9h1.9B++4.4B++
Eidolon VE33 196193484.021A**0.8631.818%B++29.016%B+71.5M1.1B**4432.7h6.5B**20.5B*
Deimos VA29 176175503.5A*1.3870.588%B*14.857%C92.1A++N/A4711.9h2.2B+3.1B+
E540 Halberd-H 220173919.222B**14.3446.849%D*8.671%S64.1B**17.4C--4242.7h3.3A+7B**
Comet VM2 229172473.66M*1.2242.826%C+1.744%D*23.6A*7.8A++3507.3h13.9B*32.5B++
The Slasher 1931666,5150.025D4.8529.412%C1.807%D--0.5C-N/A2336.9h2.3C+8C+
Proton II PPA 155146720.857B+15.9821.628%C-2.055%C+73B+4.5B3702h7B*32.6B+
Spear Anti-Vehicle Phalanx Turret 210144720.571A*15.6940.538%C2.083%D--51.4B++23.6C*6262.8h6.6B+16.3B+
E540 Halberd 234141528.2A++23.3253.519%B++2.128%C52.2A++34.4M+11152.7h4.4B**8.2B**
Comet VM2 188138423.286M1.5944.709%C+5.797%B++20.6A+7.5A2566.7h17.8B*39.9B++
M40 Fury 145121524.2A**19.3237.766%C++N/A121M24A*15341h8.5B++22.5B*
M12 Kobalt 127119523.8B**18.9216.636%C21.008%B++99.2B*6.7A+3721.2h15.9B++95.8B
M60-A Bulldog 130119717A++12.1234.953%CN/A1190U110U9572400.1h4.1B**11.6B++
Terminus VX-9 122118462.565B++2.3126.937%C**22.881%C-53.6B++1.8M+3532.2h11.3B+42B+
Anti-Vehicle Grenade 1281141114N/A109.1256.912%B+N/A380C+46.7D40680.3h5.6C++9.8B+
Phantom VA23 108107234.652A++0.2337.916%B+39.252%B**56.3B++N/A2731.9h3.9B++10.4B+
Hunter QCX 9795491.939A++2.9428.702%D-37.895%B*25B**N/A723.8h3B+10.4C**
C150 Dalton 12892137.077C++2.2050.545%B**N/A920U360U10337000.1h4.5C+9B+
Nemesis VSH9 14092481.917A*2.9664.833%C**4.348%B**23.6C**12.3C++5753.9h5.9B**9.1B**
Proton II PPA-H 9288614.667C**9.7932.576%D3.409%A++146.7A6.7C++6940.6h8.1B++25B
M40 Fury 10487187U82.1236.561%C+3.448%A++124.3M*24.3M++19660.7h7.9B**21.7B*
Lasher X2 8585362.361A*2.5224.499%C+N/A50B*N/A5031.7h17.4B+71B
Thanatos VE70 8481174.765S0.1149.855%B**8.642%D**101.3M**3.8S15210.8h4.2B+8.5B++
H-V45 8179194.158A+0.7224.551%C++7.595%F-87.8M2.2S9710.9h9.5A+38.8B*
NS-10 Burster 12675352.143A++2.7334.002%B++8%C*7.7B++5.3B**1849.7h128C*376.4B+
Lancer VS22 14975601.25B+3.6361.523%C+N/A14.7C++14.5C*4255.1h20.5C**33.3C**
M20 Basilisk 9365106.5A++1.6226.003%D**N/A20.3C+8.8C**2303.2h53.1B*204.4B+
M60-A Bulldog 6865165A*60.1258.635%A3.077%B++92.9M4.3C+5430.7h4.5B*7.7B**
M60-A Bulldog 6664164A**59.1251.322%B+6.25%M*80A*2.5C--4610.8h3.6A7.1B**
NS Baron G5AE 6664183.556A*1.3238.522%D-15.625%C++71.1B**2.2M**5250.9h3.8B+9.9C+
Phaseshift VX-S 6564213.048C+1.8334.749%C+56.25%D*45.7B**N/A1891.4h2.8C*8.1C*
Rocklet Rifle 10962431.442A+3.4453.821%C++3.226%M**32.6B24.7C+2931.9h37C++68.8C*
Hornet Missiles 9356414A++9.1264.544%C**N/A140A92.5A*14480.4h9.2C**14.3B+
Skyguard 6250316.667S11.7924.284%D-8%S35.7M++8.6C6161.4h49.2A++202.6A
NS-10 Burster 7950351.429B+3.4534.35%B++2%D*6C++3.5C1568.4h171.7C--499.8C++

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E0610h
Spawn Beacon99281h
Anti-Vehicle MANA Turret224442h
Nano-Armor Kit458650,19698.5h
Nanite Revive Grenade02790.1h
Medical Applicator16270,8066.2h
Spitfire Auto-Turret41750.2h
Motion Spotter0640h
Restoration Kit12710.2h
Shield Recharging Field108340.3h
Recon Detection Device437,79811.5h
Ammunition Package87100.4h
Medical Kit8918,90225.1h
Anti-Infantry MANA Turret78611.4h
Snowman Soldier8860.1h
Pelter Rocket Pod0520h
Hyena Missile Launcher0800h
M20 Drake11800h

Check the help document for the dictionary if you want to learn more about words used here.


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