Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,420)players online:
Sephuku (48)  Dudisfludis (4)  GelosTheStrimmer (3)  TheBasementIntern (3)  L0rdNik0n (3)  Thel_ (3) 64
stats.dasanfall.com
Centurion Lewk[O0O0] Lewk
VS BR 54

KDR: 4.95

Score: 46.5m

Last Seen: Jan 11th, 2019 7:35 AM
- OFFLINE - 112.7 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 55): 30%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Betelgeuse 54-A Maelstrom Turbo Laser Ghost Parallax VX3 Supernova PC NS-15M1 Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Lewk



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,841,021 MLG Score: 2271
Fun Score: N/A
Cheeseburgers Flipped: 709TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.296%21.516%5442599735,5135.58381-0.636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.416%0.827B++0.133C++-0.411C--HEAD ++ (~8.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.437B10.70.254C*31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.076%2.355%33235101719,579743774526.3159253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.189%-0.138C0.699B+0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.40.464B+31.20.411B55.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.346%2.763%1485510178,287100315488.26221535%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.44%1.022B**0.086C+-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.873B*2.50.798B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.8%4.545%242910131,6506865362.40175307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.658%-0.66D-0.001C+0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.815B++6.50.838B++16

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.327%76.256%2426101610,6091139229.31431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.187%1.7A++0.62B+1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+1.90.387C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.819%12.295%2422102024455540.438849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.556%1.451A+-0.441C--0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.632B+2.90.411B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
46.5m199.6%376 (22.6k)386 (23.2k)4.9478593,83618,9655.5553454 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022265525.431%19.731%50206:2223

43% Engineer20% Heavy Assault14% Infiltrator14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 4:26 AMMay 11th, 2017 2:28 AMJan 13th, 2019 11:35 PM (2d) (PST)Jan 11th, 2019 5:08 AM (5d) (PST)Jan 11th, 2019 3:35 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8851577280.7780.1570.1541.7730.1102271

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,1179,41143,7064799106723,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2009.5h/83.7d 11,521 18,515 13,471 213.8k 2,761 6,680 13,257 106.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:7,894
Deaths:1,452
KDR:5.437
Accuracy:24.793% C
HSR:26.337% C--
NS-15M1
B+
Kills:3,923
Deaths:607
KDR:6.463
Accuracy:25.582% B+
HSR:21.948% C+
Flare VE6
C+
Kills:2,877
Deaths:130
KDR:22.131
Accuracy:21.670% C+
HSR:16.232% D*
Orion VS54
C++
Kills:1,772
Deaths:262
KDR:6.763
Accuracy:21.301% C++
HSR:16.196% D*
SVA-88
B+
Kills:1,162
Deaths:186
KDR:6.247
Accuracy:25.418% B+
HSR:19.966% D
Pulsar LSW
B
Kills:1,160
Deaths:212
KDR:5.472
Accuracy:24.508% B
HSR:20% C--
NS-15M AE
B++
Kills:520
Deaths:160
KDR:3.250
Accuracy:24.797% C+
HSR:32.308% B++
Lasher X2
C+
Kills:80
Deaths:33
KDR:2.424
Accuracy:25.634% C+
HSR:0% F-
Kills:19,388
Deaths (as Heavy Assault):3,042
Deaths (to Heavy Assaults):4,584
KDR:6.37344
Kill Difference:16,346
Playtime:403.806 hours
Usage:20%
Score:10.959m
Score/min:452
Accuracy (listed only):24.213%
HSR (listed only):19.123%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:3,847
Deaths:1,221
KDR:3.151
Accuracy:25.663% C**
HSR:16.428% D*
NS-11C
B++
Kills:3,505
Deaths:1,108
KDR:3.163
Accuracy:26.507% B+
HSR:22.568% B++
Solstice SF
B*
Kills:1,370
Deaths:268
KDR:5.112
Accuracy:27.909% B*
HSR:17.810% C++
Eclipse VE3A
C++
Kills:1,290
Deaths:397
KDR:3.249
Accuracy:27.228% C++
HSR:15.659% D
Solstice VE3
B**
Kills:1,158
Deaths:210
KDR:5.514
Accuracy:28.319% B**
HSR:15.544% D
Serpent VE92
B+
Kills:1,158
Deaths:374
KDR:3.096
Accuracy:26.190% B+
HSR:20.898% C*
Eidolon VE33
B*
Kills:189
Deaths:47
KDR:4.021
Accuracy:32.347% B*
HSR:29.101% B+
Deimos VA29
B*
Kills:163
Deaths:50
KDR:3.260
Accuracy:71.227% B*
HSR:14.110% C
Thanatos VE70
B**
Kills:81
Deaths:17
KDR:4.765
Accuracy:49.855% B**
HSR:8.642% D**
Kills:12,761
Deaths (as Engineer):3,692
Deaths (to Engineers):5,104
KDR:3.45639
Kill Difference:9,069
Playtime:863.481 hours
Usage:43%
Score:18.398m
Score/min:355
Accuracy (listed only):35.027%
HSR (listed only):17.862%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:3,847
Deaths:1,221
KDR:3.151
Accuracy:25.663% C**
HSR:16.428% D*
NS-11C
B++
Kills:3,505
Deaths:1,108
KDR:3.163
Accuracy:26.507% B+
HSR:22.568% B++
Solstice SF
B*
Kills:1,370
Deaths:268
KDR:5.112
Accuracy:27.909% B*
HSR:17.810% C++
Eclipse VE3A
C++
Kills:1,290
Deaths:397
KDR:3.249
Accuracy:27.228% C++
HSR:15.659% D
Solstice VE3
B**
Kills:1,158
Deaths:210
KDR:5.514
Accuracy:28.319% B**
HSR:15.544% D
Serpent VE92
B+
Kills:1,158
Deaths:374
KDR:3.096
Accuracy:26.190% B+
HSR:20.898% C*
Sirius SX12
C**
Kills:510
Deaths:210
KDR:2.429
Accuracy:25.945% C**
HSR:14.706% C--
NS-7 PDW
B*
Kills:248
Deaths:80
KDR:3.100
Accuracy:28.859% B*
HSR:18.548% C++
Deimos VA29
B*
Kills:163
Deaths:50
KDR:3.260
Accuracy:71.227% B*
HSR:14.110% C
Thanatos VE70
B**
Kills:81
Deaths:17
KDR:4.765
Accuracy:49.855% B**
HSR:8.642% D**
Kills:13,330
Deaths (as Light Assault):3,935
Deaths (to Light Assaults):3,381
KDR:3.38755
Kill Difference:9,395
Playtime:289.624 hours
Usage:14%
Score:8.210m
Score/min:472
Accuracy (listed only):33.770%
HSR (listed only):16.491%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:4,506
Deaths:657
KDR:6.858
Accuracy:45.057% B**
HSR:71.926% B
Parallax VX3
A++
Kills:4,423
Deaths:424
KDR:10.432
Accuracy:51.313% A++
HSR:83.088% B++
XM98
B**
Kills:1,156
Deaths:39
KDR:29.641
Accuracy:44.968% B**
HSR:75% C+
NS-44 Commissioner
B
Kills:942
Deaths:519
KDR:1.815
Accuracy:36.354% C++
HSR:24.416% B
NS-30 Vandal
B**
Kills:742
Deaths:186
KDR:3.989
Accuracy:37.357% B++
HSR:34.636% B**
NS-61 Emissary
A+
Kills:540
Deaths:223
KDR:2.422
Accuracy:37.080% A
HSR:25.370% A+
Sirius SX12
C**
Kills:510
Deaths:210
KDR:2.429
Accuracy:25.945% C**
HSR:14.706% C--
Manticore SX40
C+
Kills:360
Deaths:238
KDR:1.513
Accuracy:29.292% C+
HSR:18.056% C-
Beamer VS3
B++
Kills:266
Deaths:14
KDR:19
Accuracy:26.681% C+
HSR:27.068% B++
VA39 Spectre
B+
Kills:261
Deaths:54
KDR:4.833
Accuracy:35.374% B+
HSR:44.061% B+
NS-7 PDW
B*
Kills:248
Deaths:80
KDR:3.100
Accuracy:28.859% B*
HSR:18.548% C++
V10
B+
Kills:199
Deaths:20
KDR:9.950
Accuracy:43.914% B+
HSR:78.392% C++
Phantom VA23
B**
Kills:107
Deaths:23
KDR:4.652
Accuracy:37.916% B+
HSR:39.252% B**
Phaseshift VX-S
C+
Kills:64
Deaths:21
KDR:3.048
Accuracy:34.749% C+
HSR:56.250% D*
Kills:14,324
Deaths (as Infiltrator):2,708
Deaths (to Infiltrators):2,889
KDR:5.28951
Kill Difference:11,616
Playtime:284.861 hours
Usage:14%
Score:4.940m
Score/min:289
Accuracy (listed only):36.775%
HSR (listed only):43.626%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:706
Deaths:221
KDR:3.195
Accuracy:21.600% C
HSR:15.439% D
Sirius SX12
C**
Kills:510
Deaths:210
KDR:2.429
Accuracy:25.945% C**
HSR:14.706% C--
NS-11A
A++
Kills:440
Deaths:228
KDR:1.930
Accuracy:27.820% B++
HSR:33.409% A++
NS-7 PDW
B*
Kills:248
Deaths:80
KDR:3.100
Accuracy:28.859% B*
HSR:18.548% C++
Deimos VA29
B*
Kills:163
Deaths:50
KDR:3.260
Accuracy:71.227% B*
HSR:14.110% C
Terminus VX-9
C**
Kills:118
Deaths:46
KDR:2.565
Accuracy:26.937% C**
HSR:22.881% C-
Thanatos VE70
B**
Kills:81
Deaths:17
KDR:4.765
Accuracy:49.855% B**
HSR:8.642% D**
H-V45
C++
Kills:79
Deaths:19
KDR:4.158
Accuracy:24.551% C++
HSR:7.595% F-
Kills:2,345
Deaths (as Combat Medic):871
Deaths (to Combat Medics):1,715
KDR:2.69231
Kill Difference:1,474
Playtime:71.201 hours
Usage:4%
Score:1.051m
Score/min:246
Accuracy (listed only):34.599%
HSR (listed only):16.916%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,905
Deaths:453
KDR:6.413
Accuracy:19.074% C+
HSR:20.620% C+
Blueshift VM5
C+
Kills:2,887
Deaths:453
KDR:6.373
Accuracy:18.451% C+
HSR:21.060% C+
Quasar VM1
C**
Kills:837
Deaths:168
KDR:4.982
Accuracy:16.042% C++
HSR:19.833% C**
Nebula VM20
C*
Kills:821
Deaths:163
KDR:5.037
Accuracy:15.824% C--
HSR:21.681% C*
Comet VM2
C+
Kills:172
Deaths:47
KDR:3.660
Accuracy:42.826% C+
HSR:1.744% D*
Comet VM2
B++
Kills:138
Deaths:42
KDR:3.286
Accuracy:44.709% C+
HSR:5.797% B++
NS-10 Burster
B++
Kills:75
Deaths:35
KDR:2.143
Accuracy:34.002% B++
HSR:8% C++
NS-10 Burster
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:34.350% N/A
HSR:2% N/A
Kills:7,885
Deaths (as MAX Suit):698
Deaths (to MAX Suits):940
KDR:11.29656
Kill Difference:7,187
Playtime:88.833 hours
Usage:4%
Score:2.932m
Score/min:550
Accuracy (listed only):28.160%
HSR (listed only):12.592%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:10,917
V. Kills:2,861 381%
Deaths:294
KDR:37.133
Accuracy:62.622% A
KPH:142.400 A
VKPH:37.300 A+
Maelstrom Turbo Laser
A
Kills:5,591
V. Kills:3,085 181%
Deaths:979
KDR:5.711
Accuracy:29.675% C
KPH:27.600 A
VKPH:15.300 B++
Saron Laser Cannon
B*
Kills:1,662
V. Kills:1,507 110%
Deaths:295
KDR:5.634
Accuracy:36.492% B++
KPH:16 C**
VKPH:14.500 B*
Light PPA
A*
Kills:1,178
V. Kills:64 N/A
Deaths:112
KDR:10.518
Accuracy:44.669% B+
KPH:115.300 A*
VKPH:6.300 A
Hornet Missiles
A*
Kills:55
V. Kills:36 149%
Deaths:4
KDR:13.750
Accuracy:64.369% C*
KPH:140 A
VKPH:91.700 A*
Kills:19,403 (8,431 + 0)
Deaths:1,684
KDR:11.522
VKDR:4.485
Vehicle Kills:7,553
Kill Difference:17,719
Playtime:393.279 hours
Usage:20%
Score:7.129m
Score/min:302
Piloting Accuracy:44.669%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:231
V. Kills:181 127%
Deaths:153
KDR:1.510
Accuracy:40.704% C-
KPH:5 C--
VKPH:3.900 D
L105 Zephyr
B*
Kills:228
V. Kills:15 N/A
Deaths:15
KDR:15.200
Accuracy:39.243% C-
KPH:67.800 B*
VKPH:4.500 D
C150 Dalton
U
Kills:92
V. Kills:36 249%
Deaths:13
KDR:7.077
Accuracy:50.545% B**
KPH:331,200 U
VKPH:129,600 U
Kills:551 (231 + 320)
Deaths:181
KDR:3.044
VKDR:1.282
Vehicle Kills:232
Kill Difference:370
Playtime:49.892 hours
Usage:2%
Score:0.478m
Score/min:160
Piloting Accuracy:40.704%
Gunner Accuracy:50.545%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M
Kills:229
V. Kills:40 N/A
Deaths:14
KDR:16.357
Accuracy:44.703% D
KPH:65.500 M
VKPH:11.400 C+
C75 Viper
A*
Kills:220
V. Kills:33 N/A
Deaths:4
KDR:55
Accuracy:40.657% C++
KPH:72 A*
VKPH:10.800 B*
Skyguard
N/A
Kills:50
V. Kills:12 385%
Deaths:3
KDR:16.667
Accuracy:24.284% N/A
KPH:36.200 N/A
VKPH:8.700 N/A
Kills:499 (499 + 0)
Deaths:21
KDR:23.762
VKDR:4.048
Vehicle Kills:85
Kill Difference:478
Playtime:7.934 hours
Usage:0%
Score:0.272m
Score/min:571
Driving Accuracy:24.284%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:3,946
V. Kills:590 N/A
Deaths:123
KDR:32.081
Accuracy:50.436% C++
KPH:74 S
VKPH:11.100 B*
Supernova VPC
A
Kills:2,781
V. Kills:225 N/A
Deaths:112
KDR:24.830
Accuracy:58.978% B**
KPH:68.900 A
VKPH:5.600 C-
Supernova FPC
A++
Kills:1,111
V. Kills:620 179%
Deaths:72
KDR:15.431
Accuracy:48.593% D
KPH:40.700 A++
VKPH:22.700 A++
Saron HRB
A*
Kills:321
V. Kills:158 202%
Deaths:21
KDR:15.286
Accuracy:34.489% D--
KPH:45.300 A*
VKPH:22.300 B*
Proton II PPA
B+
Kills:146
V. Kills:9 N/A
Deaths:7
KDR:20.857
Accuracy:21.628% C
KPH:73.100 B+
VKPH:4.500 B+
E540 Halberd
M+
Kills:141
V. Kills:93 150%
Deaths:5
KDR:28.200
Accuracy:53.525% B++
KPH:52.500 A++
VKPH:34.600 M+
Kills:8,446 (7,838 + 608)
Deaths:340
KDR:24.841
VKDR:4.985
Vehicle Kills:1,695
Kill Difference:8,106
Playtime:132.760 hours
Usage:7%
Score:3.270m
Score/min:410
Driving Accuracy:48.593%
Gunner Accuracy:53.525%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A+
Kills:354
V. Kills:14 N/A
Deaths:6
KDR:59
Accuracy:34.185% D-
KPH:159.600 A+
VKPH:6.300 D
E540 Halberd-H
B**
Kills:173
V. Kills:47 360%
Deaths:9
KDR:19.222
Accuracy:46.849% D*
KPH:63.800 B**
VKPH:17.300 C--
Proton II PPA-H
B**
Kills:88
V. Kills:4 N/A
Deaths:6
KDR:14.667
Accuracy:32.576% C--
KPH:143.700 B**
VKPH:6.500 C++
Kills:615 (0 + 615)
Deaths:21
KDR:29.286
VKDR:3.095
Vehicle Kills:65
Kill Difference:594
Playtime:5.543 hours
Usage:0%
Score:0.162m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:32.576%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:121
V. Kills:24 N/A
Deaths:5
KDR:24.200
Accuracy:37.766% C++
KPH:125.300 M
VKPH:24.800 A*
M12 Kobalt
A++
Kills:112
V. Kills:8 N/A
Deaths:5
KDR:22.400
Accuracy:16.702% C
KPH:97.100 B*
VKPH:6.900 A++
M40 Fury
M+
Kills:87
V. Kills:17 N/A
Deaths:1
KDR:87
Accuracy:36.561% C+
KPH:118.700 M+
VKPH:23.200 M+
M20 Basilisk
B+
Kills:65
V. Kills:28 224%
Deaths:10
KDR:6.500
Accuracy:25.940% D**
KPH:21.300 C++
VKPH:9.200 B+
Kills:385 (0 + 385)
Deaths:21
KDR:18.333
VKDR:3.667
Vehicle Kills:77
Kill Difference:364
Playtime:5.903 hours
Usage:0%
Score:0.244m
Score/min:689
Driving Accuracy:N/A%
Gunner Accuracy:25.940%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 13,77810,91729437.133S32.1962.622%A1.521%C**142.3A37.3A+63876.7h12.2B**19.4B**
Betelgeuse 54-A 7,9637,8941,4525.437B*0.4924.793%C26.337%C--82.7B+N/A38895.5h10.6C++42.8C++
Maelstrom Turbo Laser 8,6765,5919795.711A0.7629.675%C4.275%B**27.7A15.3B++194202.2h51B**171.9B*
Ghost 4,5234,5066576.858A1.9145.057%B**71.926%B83.1A*N/A29054.2h1.8B*4.1B*
Parallax VX3 4,4264,42342410.432A*5.4851.313%A++83.088%B++65A*N/A20468h1.8B*3.5B**
Supernova PC 4,5363,94612332.081M**27.1350.436%C++2.965%B+74S11.1B*40353.3h2.2A++4.4A+
NS-15M1 3,9333,9236076.463M**1.5225.582%B+21.948%C+64.3B**N/A23861h9.4B**36.9B++
Pulsar C 3,8843,8471,2213.151A1.8025.663%C**16.428%D*33.5C**N/A106114.8h12.2C++47.4C**
NS-11C 3,5553,5051,1083.163A**1.7826.507%B+22.568%B++38.7B++N/A12790.6h12.3B+46.2B+
Blueshift VM5 2,9282,9054536.413A++1.4719.074%C+20.62%C+60.5A++N/A22248h10.8A++56.7B++
Blueshift VM5 2,9062,8874536.373A++1.4318.451%C+21.06%C+60.3A++N/A21947.9h10.5A++56.9B++
Flare VE6 2,8872,87713022.131U17.1821.67%C+16.232%D*44.7C*N/A17964.3h10.2B47.2C**
Supernova VPC 3,0062,78111224.83A19.8858.978%B**2.409%B*68.8A5.6C-22240.4h2.3B**3.9B**
Orion VS54 1,7821,7722626.763M*1.8221.301%C++16.196%D*50.8B**N/A25634.9h10.7B++50B+
Saron Laser Cannon 3,1691,6622955.634A0.6936.492%B++2.647%C**16C**14.5B*226103.8h102.1B+279.7B++
Solstice SF 1,3911,3702685.112S0.1627.909%B*17.81%C++47.2A++N/A38129h10.9C*39.1B+
Eclipse VE3A 1,3121,2903973.249B*1.7027.228%C++15.659%D55.8B++1B++26923.1h11.5C**42.1B
Light PPA 1,2421,17811210.518B++5.5744.669%B+N/A115.5A*6.3A64210.2h7.9B++17.8B+
SVA-88 1,1681,1621866.247A*1.3025.418%B+19.966%D77AN/A37815.1h10.1B++39.7B+
Pulsar LSW 1,1651,1602125.472M*0.5224.508%B20%C--68.6B**N/A24616.9h9.8B*39.9B++
Solstice VE3 1,1701,1582105.514S0.5728.319%B**15.544%D40.1AN/A32128.9h12.2B++43B+
Serpent VE92 1,1671,1583743.096A++1.8526.19%B+20.898%C*60.3A++N/A28519.2h10.9B++41.5B+
XM98 1,1571,1563929.641U24.6944.968%B**75%C+29C++N/A11639.9h2.2B+4.9B++
Supernova FPC 1,7311,1117215.431A++10.4848.593%D2.88%C*40.7A++22.7A++51727.3h3.5B**7.3B*
NS Decimator 1,4551,0342883.59M++1.3660.391%C+2.805%B55.6A+22.6B++59218.6h3.5B*5.8B*
NS-44 Commissioner 9479425191.815B*3.1336.354%C++24.416%B50.1B++N/A20118.8h3.2B++8.9B+
Quasar VM1 8408371684.982A**0.0316.042%C++19.833%C**37AN/A12522.6h10.6A66.1B+
Nebula VM20 8268211635.037A+0.0915.824%C--21.681%C*39.3B+N/A10620.9h12.1B**76.2B+
Proximity Mine 8098083423.765S18.8227.057%FN/A310.8M**N/A5082.6h0.7M**2.6A+
S1 1,2827981804.433S0.5158.718%C*2.381%C34.2B*20.8A32823.3h5.1B*8.7B*
NS-30 Vandal 7527421863.989A0.9637.357%B++34.636%B**78.1A++1.1A*1709.5h5.2B+13.9B+
Pulsar VS1 7127062213.195A*1.7521.6%C15.439%D28.1C*N/A11125.1h14.6C++67.7C++
NS-61 Emissary 5535402232.422A*2.5337.08%A25.37%A+50.5A1.2A11010.7h11.9B+32.1B*
NS-15M AE 5305201603.25B++1.7024.797%C+32.308%B++63.4B1.2A1758.2h11.2C**45.1C*
Sirius SX12 5165102102.429A2.5225.945%C**14.706%C--54.3AN/A2529.4h13.7B53B+
Sticky Grenade 4774721472N/A467.0551.913%C+N/A2360M++25A++117990.2h1.1A2B*
NS-11A 4484402281.93B+3.0227.82%B++33.409%A++47.8B*N/A1389.2h13.4C*48.1B+
Frag Grenade 4354301430N/A425.0540.182%DN/A860A++10C**34880.5h2.5B**6.1B++
Manticore SX40 3653602381.513B+3.4329.292%C+18.056%C-37.5B+N/A1279.6h8.4C+28.8C++
M40 Fury-H 368354659M**54.0534.185%D-1.977%B**160.9A+6.4D5122.2h4B**11.7B*
C-4 4383241142.842B**2.1125.213%C+N/A75.3C+26.5C+8864.3h1.1B*4.4B++
Saron HRB 4793212115.286A*10.3434.489%D--4.984%M++45.2A*22.3B*8857.1h8.9A*25.9A
Beamer VS3 2722661419U14.0526.681%C+27.068%B++15.2C--N/A11917.5h11.4C42.8C+
MANA Anti-Vehicle Turret 437262833.157B++1.7947.14%D**5.725%B*2620A++1750B+6283470.1h5B*10.5B**
VA39 Spectre 261261544.833A**0.1135.374%B+44.061%B+29B+N/A1249h4.8B++13.5B++
NS-7 PDW 248248803.1A**1.8528.859%B*18.548%C++53.9A+N/A3444.6h11.6B*40.1B++
CAS30 Tank Buster 4122311531.51C*3.4440.704%C-1.732%B+5C--3.9D10246.5h56.4C*138.6C++
Force-Blade 2422306,5250.035B4.9136.389%B+N/A0.4CN/A1569h2.8C+7.8B
L100 Python HEAT 2692291416.357M++11.4144.703%D3.493%B+65.4M11.4C+4503.5h2.6A++5.8A
L105 Zephyr 2432281515.2B*10.2539.243%C-N/A67.1B*4.4D4483.4h4A10.2B*
C75 Viper 253220455U50.0540.657%C++2.273%B**71A*10.6B++6943.1h6.2A15.2B**
Tank Mine 324202345.941A++0.9945.065%B*N/A183.6A++110.9A++23001.1h1.7B+3.8A+
V10 199199209.95M+5.0043.914%B+78.392%C++68.6A++N/A3582.9h1.9B++4.4B+
Eidolon VE33 192189474.021A**0.9332.347%B*29.101%B+72.7M1.2A+4552.6h6.5B**20.2B*
E540 Halberd-H 220173919.222B**14.2746.849%D*8.671%S64.1B**17.4C--4242.7h3.3A7B**
Comet VM2 229172473.66M*1.2942.826%C+1.744%D*23.6A*7.8A++3487.3h13.9B*32.5B++
The Slasher 1921655,9650.028C--4.9229.808%C1.818%D--0.5C-N/A2316.1h2.4C+7.9C++
Deimos VA29 164163503.26A++1.6971.227%B*14.11%C90.6A++N/A4681.8h2.2B+3B+
Proton II PPA 155146720.857B+15.9121.628%C2.055%C+73B+4.5B+3692h7B*32.6B+
E540 Halberd 234141528.2A++23.2553.525%B++2.128%C52.2A++34.4M10752.7h4.4B**8.1A
Spear Anti-Vehicle Phalanx Turret 203139719.857A*14.9139.825%C-2.158%D--49.6B++22.9C++6252.8h6.5B*16.4B+
Comet VM2 188138423.286M1.6644.709%C+5.797%B++20.6A+7.5A2566.7h17.8B*39.9B++
M40 Fury 145121524.2A*19.2537.766%C++N/A121A**24A*15341h8.5B*22.5B*
M60-A Bulldog 130119717A*12.0534.953%CN/A1190U110U9572400.1h4.1A11.6B++
Terminus VX-9 122118462.565B++2.3826.937%C**22.881%C-53.6B++1.8M++3512.2h11.3B+42B+
Anti-Vehicle Grenade 1281141114N/A109.0556.912%B++N/A380C+46.7D40680.3h5.6C++9.8B+
M12 Kobalt 120112522.4B**17.4516.702%C20.536%B+93.3B*6.7A+3611.2h16.4B+98.1B
Phantom VA23 108107234.652A+0.3037.916%B+39.252%B**56.3B++N/A2721.9h3.9B++10.4B+
Hunter QCX 9795491.939A++3.0133.412%D37.895%B*25.7B**N/A733.7h3B+8.9B
Nemesis VSH9 14092481.917A*3.0364.833%C**4.348%B**23.6B+12.3C**5683.9h5.9B**9.1B**
C150 Dalton 12892137.077C++2.1350.545%B**N/A920U360U10293200.1h4.5C+9B++
Proton II PPA-H 9288614.667C**9.7232.576%C--3.409%A++146.7A6.7C++6870.6h8.1B+25B
M40 Fury 10487187U82.0536.561%C+3.448%A++124.3M++24.3M++19660.7h7.9B**21.7B**
Thanatos VE70 8481174.765S0.1849.855%B**8.642%D**101.3S3.8S15150.8h4.2B+8.5B++
Lasher X2 8080332.424A*2.5225.634%C+N/A47.1B**N/A5061.7h16.7B++65.1B+
H-V45 8179194.158A++0.7924.551%C++7.595%F-87.8M+2.2S9660.9h9.5A+38.8B*
NS-10 Burster 12675352.143A*2.8034.002%B++8%C++7.7B*5.3B**1849.7h128C**376.4B+
Lancer VS22 14975601.25B++3.7061.523%C+N/A14.7C++14.5C*4255.1h20.5C**33.3C**
M20 Basilisk 9365106.5A++1.5525.94%D**N/A21C++9B2363.1h53B**204.1B+
M60-A Bulldog 6865165A*60.0559.35%A3.077%B+92.9M4.3C+5470.7h4.5B++7.6B**
Phaseshift VX-S 6564213.048C++1.9034.749%C+56.25%D*45.7B**N/A1841.4h2.8C*8.1C**
M60-A Bulldog 6664164A**59.0552.982%B*6.25%M++80A*2.5C-4610.8h3.6B**6.8B**
Hornet Missiles 9155413.75A++8.8064.369%C*N/A137.5A90A*14170.4h9C**14B+
Rocklet Rifle 9253371.432A+3.5255.19%C*3.774%S33.1B+24.4C+2921.6h36.1C*65.4C**
NS-10 Burster 7950351.429B+3.5234.35%B++2%D*6C*3.5C1568.4h171.7C-499.8C*
Skyguard 6250316.667S11.7224.284%D-8%S35.7M*8.6C6061.4h49.2A++202.6A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0640h
Restoration Kit12710.2h
Nano-Armor Kit456639,48497.7h
Snowman Soldier8860.1h
Anti-Vehicle MANA Turret224442h
Spawn Beacon98961h
CAS 14-E0610h
Nanite Revive Grenade02570.1h
Medical Applicator14265,6445.8h
Spitfire Auto-Turret41490.1h
Ammunition Package86710.4h
Medical Kit8418,47524.5h
Anti-Infantry MANA Turret78611.4h
Pelter Rocket Pod0520h
Shield Recharging Field46980.2h
Recon Detection Device417,55711.2h
Hyena Missile Launcher0800h
M20 Drake11800h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.20s
Server spent 0.83s on queries, 0.63s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.