Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (19,055)players online:
PierreKira (19)  HEKOMIn (13)  Mustang6294 (3)  VTGone (2)  OnlyDT (2)  ねこびっち (2) 41
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (38 days). The data shown below may not be accurate.

Castellan Lewk[0O] Lewk
VS BR 64

KDR: 4.81

Score: 47.9m

Last Seen: Jul 19th, 2019 2:02 AM
- OFFLINE - 915.5 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Connery
Level Progress (to 65): 18%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Betelgeuse 54-A Maelstrom Turbo Laser Ghost Parallax VX3 NS-11C Supernova PC NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Lewk



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,847,276 MLG Score: 2276
Fun Score: N/A
Cheeseburgers Flipped: 711TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.208%21.86%55126118836,9635.3624-0.548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.361%0.791B++0.152C++-0.353C-HEAD ++ (~9.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.433B10.70.254C*31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.063%2.336%31885120919,824785785025.2535253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.192%-0.135C0.69B+0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.90.462B+31.30.409B55.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.493%2.667%1491612088,663104616798.27412516%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.145%1.021B**0.068C+-0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.872B*2.50.796B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.106%4.619%230912051,6677125402.33801308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.719%-0.748D-0.042C+0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.806B++6.50.836B++16.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.025%76.145%2306120810,9371256238.7078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.166%1.661A++0.588B+0.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+1.90.39B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.102%12.268%2302121226958740.457483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.999%1.458A+-0.468D0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.636B+2.80.416B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.9m202%378 (22.7k)387 (23.2k)4.8147896,57020,0575.4034564 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214281725.341%19.92%50506:1024

42% Engineer20% Heavy Assault14% Infiltrator15% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 4:26 AMMay 11th, 2017 2:28 AMAug 16th, 2019 7:56 AM (10d) (PST)Jul 18th, 2019 10:27 PM (38d) (PST)Jul 18th, 2019 10:02 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8841597250.7800.1620.1551.7970.1102276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,0689,51143,55747109108723,192

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2063.9h/86d 11,807 19,237 14,901 222.5k 2,864 6,892 13,578 109.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:8,185
Deaths:1,579
KDR:5.184
Accuracy:24.542% C-
HSR:26.573% D
NS-15M1
B+
Kills:3,927
Deaths:608
KDR:6.459
Accuracy:25.577% B+
HSR:21.951% C+
Flare VE6
C+
Kills:2,877
Deaths:130
KDR:22.131
Accuracy:21.670% C+
HSR:16.232% D*
Orion VS54
C++
Kills:1,772
Deaths:262
KDR:6.763
Accuracy:21.299% C++
HSR:16.196% D*
SVA-88
B+
Kills:1,162
Deaths:186
KDR:6.247
Accuracy:25.418% B+
HSR:19.966% D
Pulsar LSW
C**
Kills:1,160
Deaths:212
KDR:5.472
Accuracy:24.508% C**
HSR:20% D
NS-15M AE
B+
Kills:589
Deaths:197
KDR:2.990
Accuracy:24.274% C
HSR:32.767% B+
Kills:19,672
Deaths (as Heavy Assault):3,174
Deaths (to Heavy Assaults):4,835
KDR:6.19786
Kill Difference:16,498
Playtime:416.708 hours
Usage:20%
Score:11.233m
Score/min:449
Accuracy (listed only):23.898%
HSR (listed only):21.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:4,109
Deaths:1,350
KDR:3.044
Accuracy:26.153% B+
HSR:22.901% B++
Pulsar C
C*
Kills:3,847
Deaths:1,221
KDR:3.151
Accuracy:25.663% C*
HSR:16.428% D*
Solstice SF
B++
Kills:1,370
Deaths:268
KDR:5.112
Accuracy:27.909% B++
HSR:17.810% C++
Eclipse VE3A
C++
Kills:1,290
Deaths:397
KDR:3.249
Accuracy:27.207% C++
HSR:15.659% D-
Serpent VE92
B+
Kills:1,174
Deaths:387
KDR:3.034
Accuracy:26.132% B+
HSR:21.039% C*
Solstice VE3
B**
Kills:1,158
Deaths:210
KDR:5.514
Accuracy:28.319% B**
HSR:15.544% D
VE-LR Obelisk
B+
Kills:293
Deaths:130
KDR:2.254
Accuracy:27.977% D
HSR:36.860% B+
Eidolon VE33
B++
Kills:193
Deaths:48
KDR:4.021
Accuracy:31.818% B++
HSR:29.016% B+
Deimos VA29
B++
Kills:188
Deaths:57
KDR:3.298
Accuracy:69.652% B++
HSR:13.830% C--
Thanatos VE70
B**
Kills:81
Deaths:17
KDR:4.765
Accuracy:49.855% B**
HSR:8.642% F
NS Baron G5AE
C+
Kills:64
Deaths:18
KDR:3.556
Accuracy:38.522% D-
HSR:15.625% C+
Kills:13,767
Deaths (as Engineer):4,103
Deaths (to Engineers):5,305
KDR:3.35535
Kill Difference:9,664
Playtime:872.033 hours
Usage:42%
Score:18.661m
Score/min:357
Accuracy (listed only):34.473%
HSR (listed only):19.396%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:4,109
Deaths:1,350
KDR:3.044
Accuracy:26.153% B+
HSR:22.901% B++
Pulsar C
C*
Kills:3,847
Deaths:1,221
KDR:3.151
Accuracy:25.663% C*
HSR:16.428% D*
Solstice SF
B++
Kills:1,370
Deaths:268
KDR:5.112
Accuracy:27.909% B++
HSR:17.810% C++
Eclipse VE3A
C++
Kills:1,290
Deaths:397
KDR:3.249
Accuracy:27.207% C++
HSR:15.659% D-
Serpent VE92
B+
Kills:1,174
Deaths:387
KDR:3.034
Accuracy:26.132% B+
HSR:21.039% C*
Solstice VE3
B**
Kills:1,158
Deaths:210
KDR:5.514
Accuracy:28.319% B**
HSR:15.544% D
Sirius SX12
C**
Kills:510
Deaths:210
KDR:2.429
Accuracy:25.941% C**
HSR:14.706% D
NS-7 PDW
B*
Kills:252
Deaths:84
KDR:3
Accuracy:28.870% B*
HSR:18.254% C++
Deimos VA29
B++
Kills:188
Deaths:57
KDR:3.298
Accuracy:69.652% B++
HSR:13.830% C--
Thanatos VE70
B**
Kills:81
Deaths:17
KDR:4.765
Accuracy:49.855% B**
HSR:8.642% F
NS Baron G5AE
C+
Kills:64
Deaths:18
KDR:3.556
Accuracy:38.522% D-
HSR:15.625% C+
Kills:14,043
Deaths (as Light Assault):4,219
Deaths (to Light Assaults):3,588
KDR:3.32851
Kill Difference:9,824
Playtime:307.952 hours
Usage:15%
Score:8.662m
Score/min:469
Accuracy (listed only):34.020%
HSR (listed only):16.403%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:4,834
Deaths:738
KDR:6.550
Accuracy:44.468% B*
HSR:71.969% B
Parallax VX3
A++
Kills:4,423
Deaths:424
KDR:10.432
Accuracy:51.310% A++
HSR:83.088% B++
XM98
B**
Kills:1,156
Deaths:39
KDR:29.641
Accuracy:44.968% B**
HSR:75% C+
NS-44 Commissioner
B
Kills:970
Deaths:543
KDR:1.786
Accuracy:36.429% C+
HSR:24.536% B
NS-30 Vandal
B**
Kills:747
Deaths:187
KDR:3.995
Accuracy:37.366% B++
HSR:34.806% B**
NS-61 Emissary
A+
Kills:558
Deaths:245
KDR:2.278
Accuracy:36.734% A
HSR:25.269% A+
Sirius SX12
C**
Kills:510
Deaths:210
KDR:2.429
Accuracy:25.941% C**
HSR:14.706% D
Manticore SX40
C+
Kills:360
Deaths:238
KDR:1.513
Accuracy:29.292% C+
HSR:18.056% C--
Beamer VS3
B+
Kills:266
Deaths:14
KDR:19
Accuracy:26.681% C+
HSR:27.068% B+
VA39 Spectre
B+
Kills:261
Deaths:54
KDR:4.833
Accuracy:35.374% B+
HSR:44.061% B+
NS-7 PDW
B*
Kills:252
Deaths:84
KDR:3
Accuracy:28.870% B*
HSR:18.254% C++
V10
B+
Kills:199
Deaths:20
KDR:9.950
Accuracy:43.914% B+
HSR:78.392% C++
Phantom VA23
B**
Kills:107
Deaths:23
KDR:4.652
Accuracy:37.916% B+
HSR:39.252% B**
Phaseshift VX-S
C+
Kills:64
Deaths:21
KDR:3.048
Accuracy:34.749% C+
HSR:56.250% D*
Kills:14,707
Deaths (as Infiltrator):2,840
Deaths (to Infiltrators):3,095
KDR:5.17852
Kill Difference:11,867
Playtime:292.976 hours
Usage:14%
Score:5.172m
Score/min:294
Accuracy (listed only):36.715%
HSR (listed only):43.622%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:706
Deaths:221
KDR:3.195
Accuracy:21.600% C
HSR:15.439% D
NS-11A
A+
Kills:554
Deaths:308
KDR:1.799
Accuracy:26.879% B+
HSR:33.394% A+
Sirius SX12
C**
Kills:510
Deaths:210
KDR:2.429
Accuracy:25.941% C**
HSR:14.706% D
NS-7 PDW
B*
Kills:252
Deaths:84
KDR:3
Accuracy:28.870% B*
HSR:18.254% C++
Deimos VA29
B++
Kills:188
Deaths:57
KDR:3.298
Accuracy:69.652% B++
HSR:13.830% C--
Terminus VX-9
C*
Kills:118
Deaths:46
KDR:2.565
Accuracy:26.937% C*
HSR:22.881% C-
Thanatos VE70
B**
Kills:81
Deaths:17
KDR:4.765
Accuracy:49.855% B**
HSR:8.642% F
H-V45
C++
Kills:79
Deaths:19
KDR:4.158
Accuracy:24.551% C++
HSR:7.595% F-
NS Baron G5AE
C+
Kills:64
Deaths:18
KDR:3.556
Accuracy:38.522% D-
HSR:15.625% C+
Kills:2,552
Deaths (as Combat Medic):980
Deaths (to Combat Medics):1,809
KDR:2.60408
Kill Difference:1,572
Playtime:77.310 hours
Usage:4%
Score:1.193m
Score/min:257
Accuracy (listed only):34.756%
HSR (listed only):16.707%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,915
Deaths:457
KDR:6.379
Accuracy:19.033% C+
HSR:20.686% C+
Blueshift VM5
C+
Kills:2,895
Deaths:457
KDR:6.335
Accuracy:18.409% C
HSR:21.105% C+
Quasar VM1
C*
Kills:837
Deaths:168
KDR:4.982
Accuracy:16.042% C+
HSR:19.833% C*
Nebula VM20
C*
Kills:821
Deaths:163
KDR:5.037
Accuracy:15.824% C--
HSR:21.681% C*
Comet VM2
C+
Kills:173
Deaths:48
KDR:3.604
Accuracy:42.837% C+
HSR:1.734% D*
Comet VM2
B++
Kills:141
Deaths:43
KDR:3.279
Accuracy:44.754% C+
HSR:5.674% B++
NS-10 Burster
B++
Kills:75
Deaths:35
KDR:2.143
Accuracy:34.002% B++
HSR:8% C++
NS-10 Burster
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:34.350% N/A
HSR:2% N/A
Kills:7,907
Deaths (as MAX Suit):703
Deaths (to MAX Suits):969
KDR:11.24751
Kill Difference:7,204
Playtime:89.092 hours
Usage:4%
Score:2.943m
Score/min:551
Accuracy (listed only):28.156%
HSR (listed only):12.589%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:10,979
V. Kills:2,873 382%
Deaths:296
KDR:37.091
Accuracy:62.603% A
KPH:143 A
VKPH:37.400 A++
Maelstrom Turbo Laser
B*
Kills:5,591
V. Kills:3,085 181%
Deaths:979
KDR:5.711
Accuracy:29.675% C
KPH:27.600 B*
VKPH:15.300 B+
Saron Laser Cannon
B*
Kills:1,836
V. Kills:1,596 115%
Deaths:339
KDR:5.416
Accuracy:36.371% B*
KPH:17 B
VKPH:14.800 B*
Light PPA
A*
Kills:1,187
V. Kills:65 N/A
Deaths:114
KDR:10.412
Accuracy:44.639% B+
KPH:114.400 A*
VKPH:6.300 A
Hornet Missiles
B**
Kills:59
V. Kills:39 148%
Deaths:5
KDR:11.800
Accuracy:63.023% C++
KPH:111.700 B++
VKPH:73.900 B**
Kills:19,652 (8,614 + 0)
Deaths:1,733
KDR:11.340
VKDR:4.419
Vehicle Kills:7,658
Kill Difference:17,919
Playtime:397.801 hours
Usage:19%
Score:7.209m
Score/min:302
Piloting Accuracy:44.639%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C--
Kills:231
V. Kills:181 127%
Deaths:153
KDR:1.510
Accuracy:40.704% C--
KPH:5 C--
VKPH:3.900 D
L105 Zephyr
B*
Kills:228
V. Kills:15 N/A
Deaths:15
KDR:15.200
Accuracy:39.243% C
KPH:67.800 B*
VKPH:4.500 D
C150 Dalton
U
Kills:92
V. Kills:36 249%
Deaths:13
KDR:7.077
Accuracy:50.545% A
KPH:331,200 U
VKPH:129,600 U
Kills:551 (231 + 320)
Deaths:181
KDR:3.044
VKDR:1.282
Vehicle Kills:232
Kill Difference:370
Playtime:49.953 hours
Usage:2%
Score:0.480m
Score/min:160
Piloting Accuracy:40.704%
Gunner Accuracy:50.545%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A**
Kills:229
V. Kills:40 N/A
Deaths:14
KDR:16.357
Accuracy:44.703% D
KPH:65.500 A**
VKPH:11.400 C+
C75 Viper
A*
Kills:220
V. Kills:33 N/A
Deaths:4
KDR:55
Accuracy:40.644% C++
KPH:72 A*
VKPH:10.800 B+
L100 Python AP
A++
Kills:92
V. Kills:44 204%
Deaths:4
KDR:23
Accuracy:51.901% D
KPH:54.500 A++
VKPH:26 A
Skyguard
N/A
Kills:50
V. Kills:12 385%
Deaths:3
KDR:16.667
Accuracy:24.284% N/A
KPH:36.200 N/A
VKPH:8.700 N/A
Kills:591 (591 + 0)
Deaths:25
KDR:23.640
VKDR:5.160
Vehicle Kills:129
Kill Difference:566
Playtime:9.626 hours
Usage:0%
Score:0.355m
Score/min:614
Driving Accuracy:24.284%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:3,960
V. Kills:593 N/A
Deaths:124
KDR:31.936
Accuracy:50.437% C++
KPH:74.100 S
VKPH:11.100 B++
Supernova VPC
A
Kills:2,781
V. Kills:225 N/A
Deaths:112
KDR:24.830
Accuracy:58.978% B*
KPH:68.900 A
VKPH:5.600 D
Supernova FPC
A++
Kills:1,381
V. Kills:732 188%
Deaths:85
KDR:16.247
Accuracy:49.622% C--
KPH:44.500 A++
VKPH:23.600 A+
Saron HRB
A*
Kills:321
V. Kills:158 202%
Deaths:21
KDR:15.286
Accuracy:34.489% D--
KPH:45.300 A*
VKPH:22.300 B*
Proton II PPA
B+
Kills:146
V. Kills:9 N/A
Deaths:7
KDR:20.857
Accuracy:21.628% C
KPH:73.100 B+
VKPH:4.500 B+
E540 Halberd
M+
Kills:141
V. Kills:93 150%
Deaths:5
KDR:28.200
Accuracy:53.559% B*
KPH:52.400 A++
VKPH:34.500 M+
Kills:8,730 (8,122 + 608)
Deaths:354
KDR:24.661
VKDR:5.113
Vehicle Kills:1,810
Kill Difference:8,376
Playtime:136.639 hours
Usage:7%
Score:3.361m
Score/min:410
Driving Accuracy:49.622%
Gunner Accuracy:53.559%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A+
Kills:354
V. Kills:14 N/A
Deaths:6
KDR:59
Accuracy:34.185% D-
KPH:159.600 A+
VKPH:6.300 D
E540 Halberd-H
B**
Kills:175
V. Kills:48 357%
Deaths:9
KDR:19.444
Accuracy:46.991% D*
KPH:64.300 B**
VKPH:17.600 C-
Proton II PPA-H
A
Kills:88
V. Kills:4 N/A
Deaths:6
KDR:14.667
Accuracy:32.576% D
KPH:143.700 A
VKPH:6.500 C++
Kills:617 (0 + 617)
Deaths:21
KDR:29.381
VKDR:3.143
Vehicle Kills:66
Kill Difference:596
Playtime:5.551 hours
Usage:0%
Score:0.163m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:32.576%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:127
V. Kills:9 N/A
Deaths:5
KDR:25.400
Accuracy:16.225% C
KPH:96.500 B*
VKPH:6.800 A+
M40 Fury
M
Kills:121
V. Kills:24 N/A
Deaths:5
KDR:24.200
Accuracy:37.766% C++
KPH:125.300 M
VKPH:24.800 A*
M40 Fury
M+
Kills:87
V. Kills:17 N/A
Deaths:1
KDR:87
Accuracy:36.561% C+
KPH:118.700 M+
VKPH:23.200 M+
M20 Basilisk
C**
Kills:65
V. Kills:28 224%
Deaths:10
KDR:6.500
Accuracy:25.986% D**
KPH:20.500 C+
VKPH:8.800 C**
Kills:400 (0 + 400)
Deaths:21
KDR:19.048
VKDR:3.714
Vehicle Kills:78
Kill Difference:379
Playtime:6.181 hours
Usage:0%
Score:0.247m
Score/min:667
Driving Accuracy:N/A%
Gunner Accuracy:25.986%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:12 385%
Deaths:26
KDR:1.923
Accuracy:38.649% N/A
KPH:38.300 N/A
VKPH:9.200 N/A
Kills:50 (50 + 0)
Deaths:26
KDR:1.923
VKDR:0.462
Vehicle Kills:12
Kill Difference:24
Playtime:1.306 hours
Usage:0%
Score:0.028m
Score/min:359
Driving Accuracy:38.649%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 13,85210,97929637.091S32.2862.603%A1.512%B143A37.4A++64076.8h12.2B**19.4B**
Betelgeuse 54-A 8,2588,1851,5795.184B++0.3724.542%C-26.573%D81B+N/A374101.1h10.6C++43.3C+
Maelstrom Turbo Laser 8,6765,5919795.711A++0.9029.675%C4.275%B**27.7B*15.3B+195202.2h51B*171.9B*
Ghost 4,8524,8347386.55A+1.7444.468%B*71.969%B82.6A++N/A28358.5h1.8B*4.1B*
Parallax VX3 4,4264,42342410.432A++5.6251.31%A++83.088%B++65A*N/A20468h1.8B*3.5B**
NS-11C 4,1654,1091,3503.044A*1.7726.153%B+22.901%B++40.3B++N/A128102h12.3B+46.9B+
Supernova PC 4,5533,96012431.935S27.1250.437%C++2.955%B+74.2S11.1B++40453.4h2.2A++4.4A+
NS-15M1 3,9373,9276086.459M**1.6425.577%B+21.951%C+64.4B*N/A23861h9.4B**36.9B++
Pulsar C 3,8843,8471,2213.151B**1.6625.663%C*16.428%D*33.5C*N/A107115h12.2C++47.4C*
Blueshift VM5 2,9392,9154576.379A++1.5619.033%C+20.686%C+60.4A++N/A22248.3h10.8A+56.8B++
Blueshift VM5 2,9152,8954576.335A++1.5218.409%C21.105%C+60.2A++N/A22048.1h10.5A++57.1B++
Flare VE6 2,8872,87713022.131U17.3221.67%C+16.232%D*44.7C++N/A18064.3h10.2C**47.2C*
Supernova VPC 3,0062,78111224.83B**20.0258.978%B*2.409%B*68.8A5.6D22240.4h2.3B**3.9B**
Saron Laser Cannon 3,4321,8363395.416B**0.6036.371%B*2.505%C*17B14.8B*227107.9h97.9B+269.2B++
Orion VS54 1,7821,7722626.763M*1.9521.299%C++16.196%D*50.6B++N/A25835h10.7B++50C*
Supernova FPC 2,1131,3818516.247A+11.4349.622%C--2.39%C++44.5A++23.6A+49731h3.4A6.8B**
Solstice SF 1,3911,3702685.112S0.3027.909%B++17.81%C++47.2A++N/A38229h10.9C*39.1B+
Eclipse VE3A 1,3121,2903973.249B++1.5727.207%C++15.659%D-55.6B+N/A26923.2h11.5B42.2B
Light PPA 1,2521,18711410.412B**5.6044.639%B+N/A114.1A*6.3A63710.4h7.9B++17.8B+
Serpent VE92 1,1831,1743873.034A++1.7826.132%B+21.039%C*60.2AN/A28519.5h10.8B++41.5B+
SVA-88 1,1681,1621866.247A*1.4325.418%B+19.966%D77B**N/A37915.1h10.1B++39.7B+
Pulsar LSW 1,1651,1602125.472M*0.6624.508%C**20%D68.6B*N/A24716.9h9.8B*39.9B+
Solstice VE3 1,1701,1582105.514S0.7028.319%B**15.544%D40.1AN/A32428.9h12.2B++43B+
XM98 1,1571,1563929.641U24.8344.968%B**75%C+29C++N/A11639.9h2.2B+4.9B++
NS Decimator 1,4991,0663203.331M+1.4860.253%C+2.908%B+54.1B**22B++57119.7h3.6B*6B++
NS-44 Commissioner 9759705431.786B*3.0336.429%C+24.536%B49.7B+N/A19719.5h3.3B++8.9B+
Quasar VM1 8408371684.982A*0.1716.042%C+19.833%C*37B**N/A12522.6h10.6A66.1B+
Nebula VM20 8268211635.037A0.2215.824%C--21.681%C*39.3B+N/A10620.9h12.1A76.2B+
Proximity Mine 8138123423.882S19.0727.386%FN/A312.3SN/A5062.6h0.7M**2.6A+
S1 1,2827981804.433S0.3858.718%C*2.381%C34.2B++20.8B**32923.3h5.1B*8.7B++
NS-30 Vandal 7577471873.995A+0.8237.366%B++34.806%B**77.8A++1A1709.6h5.2B+13.9B+
Pulsar VS1 7127062213.195A**1.6221.6%C15.439%D28.1C*N/A11225.1h14.6C++67.7C++
NS-15M AE 6005891972.99B1.8224.274%C32.767%B+60.1C++1.1B*1699.8h11.5C++47.3C++
NS-61 Emissary 5715582452.278A*2.5436.734%A25.269%A+49.8A1.2B**11011.2h11.9B+32.5B++
NS-11A 5655543081.799B3.0226.879%B+33.394%A+45B++N/A13312.3h13.4C*49.8B+
Sirius SX12 5165102102.429A2.3925.941%C**14.706%D54.3AN/A2539.4h13.7B53B
Sticky Grenade 4774721472N/A467.1951.841%C+N/A2360M+25A116440.2h1.1B**2.1B*
Frag Grenade 4774711471N/A466.1941.152%DN/A942A++12B33810.5h2.5B**6B++
Manticore SX40 3653602381.513B+3.3029.292%C+18.056%C--37.5BN/A1279.6h8.4C+28.8C++
M40 Fury-H 368354659M**54.1934.185%D-1.977%B*160.9A+6.4D5132.2h4B**11.7B**
C-4 4443281192.756B**2.0625.156%C+N/A74.5C+26.4C+8824.4h1.1B*4.4B++
Saron HRB 4793212115.286A*10.4734.489%D--4.984%M*45.2A*22.3B*8857.1h8.9A*25.9A+
VE-LR Obelisk 2992931302.254B2.5627.977%D36.86%B+59.8B**1.2B++2084.9h5.4B++19.3B
Beamer VS3 2722661419U14.1926.681%C+27.068%B+15.2DN/A11917.5h11.4C42.8C+
MANA Anti-Vehicle Turret 437262833.157B+1.6647.14%D5.725%B**2620M1750B**6283470.1h5A+10.5B*
VA39 Spectre 261261544.833A**0.0235.374%B+44.061%B+29B+N/A1269h4.8B++13.5B++
NS-7 PDW 252252843A**1.8128.87%B*18.254%C++53.6AN/A3424.7h11.5B*39.9B++
CAS30 Tank Buster 4122311531.51C**3.3040.704%C--1.732%B+5C--3.9D10246.6h56.4C++138.6C++
Force-Blade 2422306,5460.035B+4.7836.425%B+N/A0.4CN/A1570.4h2.8C+7.8B
L100 Python HEAT 2692291416.357M+11.5444.703%D3.493%B++65.4A**11.4C+4573.5h2.6A++5.8A
L105 Zephyr 2432281515.2B*10.3939.243%CN/A67.1B*4.4D4483.4h4A10.2B*
C75 Viper 253220455U50.1940.644%C++2.273%B*71A*10.6B+6983.1h6.2A15.3B**
Tank Mine 327205346.029A++1.2146.494%B**N/A186.4A++110.9A++23181.1h1.7B3.8A
V10 199199209.95M+5.1443.914%B+78.392%C++68.6A++N/A3602.9h1.9B++4.4B++
Eidolon VE33 196193484.021A**0.7931.818%B++29.016%B+71.5M1.1B**4442.7h6.5B**20.5B*
Deimos VA29 189188573.298A++1.5269.652%B++13.83%C--85.5A+N/A4072.2h2.2B+3.2B+
E540 Halberd-H 223175919.444B*14.6346.991%D*8.571%S64.8B**17.8C-4252.7h3.3A6.9B**
Comet VM2 231173483.604M*1.2142.837%C+1.734%D*23.4A*7.8A++3477.4h14B*32.6B++
The Slasher 1971706,9760.024C--4.7928.767%C2.941%D-0.5C-N/A2356.1h2.3C+8.2C+
Proton II PPA 155146720.857B+16.0421.628%C2.055%C+73B+4.5B+3702h7B*32.6B+
Spear Anti-Vehicle Phalanx Turret 210144720.571A*15.7640.538%C-2.083%D--51.4B*23.6C*6282.8h6.6B++16.3B+
E540 Halberd 234141528.2A++23.3953.559%B*2.128%C+52.2A++34.4M+11192.7h4.4B**8.2B**
Comet VM2 192141433.279M1.5444.754%C+5.674%B++20.7A+7.5A2556.8h17.6B*39.4B++
M12 Kobalt 136127525.4A20.5916.225%C19.685%B97.7B*6.9A+3511.3h16.3B++100.3C**
M40 Fury 145121524.2M19.3937.766%C++N/A121M24A*15341h8.5B*22.5B*
M60-A Bulldog 130119717A*12.1934.953%CN/A1190U110U9572400.1h4.1A11.6B++
Terminus VX-9 122118462.565B+2.2526.937%C*22.881%C-53.6B+1.8M3572.2h11.3B+42B+
Anti-Vehicle Grenade 1281141114N/A109.1956.912%B++N/A380C+46.7D40680.3h5.6C++9.8B+
Phantom VA23 108107234.652A++0.1637.916%B+39.252%B**56.3B++N/A2761.9h3.9B++10.4B+
Hunter QCX 9795531.792A++3.0223.569%D*37.895%B*23.8B**N/A684h3B+12.7C*
C150 Dalton 12892137.077C++2.2650.545%AN/A920U360U10378400.1h4.5C+9B+
L100 Python AP 13692423S18.1951.901%D1.087%D-54.1A++25.9A7811.7h3.9B**7.4B*
Nemesis VSH9 14092481.917A*2.9064.643%C**4.348%B**23.6C**12.3C+5693.9h5.9B**9.1B**
Proton II PPA-H 9288614.667C**9.8532.576%D3.409%A++146.7A6.7C++6960.6h8.1B++25B+
M40 Fury 10487187U82.1936.561%C+3.448%A*124.3M++24.3M++19660.7h7.9B**21.7B**
Lasher X2 8585362.361A*2.4524.499%C+N/A50B**N/A5051.7h17.4B+71B
Thanatos VE70 8481174.765S0.0549.855%B**8.642%F101.3M**3.8S15300.8h4.2B+8.5B++
H-V45 8179194.158A+0.6624.551%C++7.595%F-87.8M2.2S9740.9h9.5A+38.8B*
NS-10 Burster 12675352.143A++2.6734.002%B++8%C++7.7B*5.3B**1849.7h128C*376.4B+
Lancer VS22 14975601.25B+3.5661.523%C+N/A14.7C+14.5C++4255.1h20.5C**33.3C**
Rocklet Rifle 12169541.278B**3.5453.56%C++2.899%M*26.5C+20C2392.6h39.5C+73.7C++
M60-A Bulldog 6865165A**60.1958.635%A3.077%B++92.9A**4.3C+5410.7h4.5B*7.7B**
M20 Basilisk 9365106.5A++1.6925.986%D**N/A20.3C+8.8C**2303.2h53.1B*204.5B+
Phaseshift VX-S 6564213.048C++1.7734.749%C+56.25%D*45.7B**N/A1891.4h2.8C*8.1C*
M60-A Bulldog 6664164M59.1950.433%B+6.25%M*80A*2.5C--4590.8h3.6A+7.2B**
NS Baron G5AE 6664183.556A*1.2638.522%D-15.625%C+71.1B**2.2M**5270.9h3.8B+9.9C+
Hornet Missiles 9859511.8A+6.9963.023%C++N/A118B*78A11240.5h10C*15.8B
Skyguard 6250316.667S11.8524.284%D-8%S35.7M++8.6C6181.4h49.2A++202.6A
NS-10 Burster 7950351.429B+3.3934.35%B++2%D*6C++3.5C1568.4h171.7C--499.8C++
M40 Fury-F 6250261.923C*2.8938.649%D--N/A38.5B*9.2B+3581.3h8.6B+22.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon99441h
CAS 14-E0610h
Anti-Vehicle MANA Turret224442h
Nano-Armor Kit469655,18799h
Nanite Revive Grenade03180.1h
Medical Applicator17675,5906.6h
Spitfire Auto-Turret42100.2h
Motion Spotter0640h
Restoration Kit12710.2h
Shield Recharging Field131,0010.3h
Recon Detection Device458,19212h
Ammunition Package97520.4h
Medical Kit9349,25825.5h
Anti-Infantry MANA Turret78611.4h
Snowman Soldier8860.1h
Pelter Rocket Pod0520h
Hyena Missile Launcher0800h
M20 Drake11800h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 2.48s on queries, 1.85s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.