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Harbinger LexiZen[BWAE] LexiZen
VS BR 93

KDR: 2.72

Score: 32.1m

Last Seen: Jun 14th, 2020 7:02 PM
- OFFLINE - 542.7 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Emerald
Level Progress (to 94): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Plasma Grenade Quasar VM1 VA39 Spectre Sticky Grenade Blueshift VM5 Blueshift VM5 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $796,887 MLG Score: 637
Fun Score: N/A
Cheeseburgers Flipped: 2026TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.128%19.018%42130131911,9361.993650.727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.062%0.169C++-0.314C-0.123C+HEAD ++ (~7.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.257C*12.20.146C++42.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.894%3.359%263513449234902211.88367416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.392%-0.111C+0.555B+-0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++3.70.707B++5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.57%7.417%170713427554443701.69663204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.55%-0.707D-0.699B+0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.482B+17.80.558B+44.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.379%51.439%170313461,841735252.50136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.441%0.514B+-1.004D*-0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.061C+4-0.268C6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.49%17.355%1701134812146500.260215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.058C+0.494B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.189C++4.50.07C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.1m664.6%523 (31.4k)421 (25.3k)2.7206535,22712,9483.0598593 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349100719.719%14.492%28605:5312

14% Combat Medic29% Engineer20% Heavy Assault13% Infiltrator20% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2013 12:41 PMFeb 16th, 2020 2:20 AMJun 15th, 2020 8:47 AM (106d) (PST)Jun 14th, 2020 3:03 PM (107d) (PST)Jun 14th, 2020 3:02 PM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4902102800.4620.1700.0673.2870.032637

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,39212,62216,77028104197225,231

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1270.4h/52.9d 4,392 5,105 9,283 250.6k 2,370 6,090 2,477 37.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D-
Kills:1,221
Deaths:791
KDR:1.544
Accuracy:20.850% D--
HSR:20.721% D-
Orion VS54
D
Kills:1,159
Deaths:667
KDR:1.738
Accuracy:21.100% D
HSR:19.068% D*
SVA-88
D-
Kills:1,156
Deaths:528
KDR:2.189
Accuracy:21.374% D-
HSR:19.896% D--
VE-H Maw
D*
Kills:1,014
Deaths:560
KDR:1.811
Accuracy:22.738% D*
HSR:17.357% D**
Flare VE6
C--
Kills:982
Deaths:557
KDR:1.763
Accuracy:22.211% D
HSR:24.033% C--
VX29 Polaris
C-
Kills:257
Deaths:176
KDR:1.460
Accuracy:23.967% C-
HSR:15.175% D*
Ursa
D-
Kills:257
Deaths:184
KDR:1.397
Accuracy:21.341% D-
HSR:16.732% D*
NS-15M1
C+
Kills:51
Deaths:42
KDR:1.214
Accuracy:18.018% D**
HSR:25.490% C+
Kills:6,097
Deaths (as Heavy Assault):3,505
Deaths (to Heavy Assaults):3,604
KDR:1.73951
Kill Difference:2,592
Playtime:258.182 hours
Usage:20%
Score:5.744m
Score/min:371
Accuracy (listed only):21.450%
HSR (listed only):19.809%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D**
Kills:414
Deaths:626
KDR:0.661
Accuracy:20.227% D**
HSR:11.836% F
Sirius SX12
C
Kills:329
Deaths:259
KDR:1.270
Accuracy:25.332% C
HSR:13.070% D-
Solstice VE3
D
Kills:328
Deaths:298
KDR:1.101
Accuracy:20.481% D--
HSR:16.463% D
Solstice SF
C+
Kills:288
Deaths:235
KDR:1.226
Accuracy:25.385% C+
HSR:9.375% D--
Pulsar C
D**
Kills:240
Deaths:135
KDR:1.778
Accuracy:20.076% D**
HSR:14.583% F
Zenith VX-5
D--
Kills:225
Deaths:287
KDR:0.784
Accuracy:23.131% D--
HSR:11.111% F-
NS-7 PDW
C
Kills:163
Deaths:154
KDR:1.058
Accuracy:22.439% D--
HSR:18.405% C
Serpent VE92
D**
Kills:163
Deaths:209
KDR:0.780
Accuracy:18.167% F
HSR:12.883% D**
Eridani SX5
D-
Kills:162
Deaths:102
KDR:1.588
Accuracy:23.704% D*
HSR:16.049% D-
NS-11C
D-
Kills:160
Deaths:178
KDR:0.899
Accuracy:20.811% D*
HSR:16.250% D-
Nova
C++
Kills:121
Deaths:124
KDR:0.976
Accuracy:42.490% C-
HSR:17.355% C++
Eridani SX5G
D--
Kills:104
Deaths:96
KDR:1.083
Accuracy:24.969% D**
HSR:17.308% D--
Kills:2,697
Deaths (as Light Assault):2,703
Deaths (to Light Assaults):2,227
KDR:0.99778
Kill Difference:6
Playtime:34.529 hours
Usage:3%
Score:0.443m
Score/min:214
Accuracy (listed only):23.934%
HSR (listed only):14.557%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:858
Deaths:607
KDR:1.414
Accuracy:23.705% D
HSR:14.918% D*
Corvus VA55
D*
Kills:671
Deaths:442
KDR:1.518
Accuracy:21.330% D*
HSR:15.499% D*
Sirius SX12
C
Kills:329
Deaths:259
KDR:1.270
Accuracy:25.332% C
HSR:13.070% D-
Pulsar VS1
D
Kills:275
Deaths:257
KDR:1.070
Accuracy:22.609% D
HSR:14.909% D--
CME
D
Kills:219
Deaths:173
KDR:1.266
Accuracy:25.759% D
HSR:15.069% D*
NS-11P
D*
Kills:173
Deaths:100
KDR:1.730
Accuracy:20.423% D*
HSR:15.029% D*
Equinox VE2
D-
Kills:163
Deaths:131
KDR:1.244
Accuracy:24.260% D-
HSR:9.816% D**
NS-7 PDW
C
Kills:163
Deaths:154
KDR:1.058
Accuracy:22.439% D--
HSR:18.405% C
Eridani SX5
D-
Kills:162
Deaths:102
KDR:1.588
Accuracy:23.704% D*
HSR:16.049% D-
Nova
C++
Kills:121
Deaths:124
KDR:0.976
Accuracy:42.490% C-
HSR:17.355% C++
Eridani SX5G
D--
Kills:104
Deaths:96
KDR:1.083
Accuracy:24.969% D**
HSR:17.308% D--
Terminus VX-9
D**
Kills:77
Deaths:55
KDR:1.400
Accuracy:20.757% D**
HSR:9.091% F--
Kills:3,315
Deaths (as Combat Medic):2,500
Deaths (to Combat Medics):1,414
KDR:1.326
Kill Difference:815
Playtime:184.029 hours
Usage:14%
Score:4.745m
Score/min:430
Accuracy (listed only):24.815%
HSR (listed only):14.710%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D**
Kills:414
Deaths:626
KDR:0.661
Accuracy:20.227% D**
HSR:11.836% F
Solstice VE3
D
Kills:328
Deaths:298
KDR:1.101
Accuracy:20.481% D--
HSR:16.463% D
Solstice SF
C+
Kills:288
Deaths:235
KDR:1.226
Accuracy:25.385% C+
HSR:9.375% D--
Pulsar C
D**
Kills:240
Deaths:135
KDR:1.778
Accuracy:20.076% D**
HSR:14.583% F
Zenith VX-5
D--
Kills:225
Deaths:287
KDR:0.784
Accuracy:23.131% D--
HSR:11.111% F-
Eidolon VE33
D
Kills:174
Deaths:114
KDR:1.526
Accuracy:23.820% D*
HSR:21.839% D
Serpent VE92
D**
Kills:163
Deaths:209
KDR:0.780
Accuracy:18.167% F
HSR:12.883% D**
NS-11C
D-
Kills:160
Deaths:178
KDR:0.899
Accuracy:20.811% D*
HSR:16.250% D-
Nova
C++
Kills:121
Deaths:124
KDR:0.976
Accuracy:42.490% C-
HSR:17.355% C++
Kills:2,113
Deaths (as Engineer):2,206
Deaths (to Engineers):2,352
KDR:0.95784
Kill Difference:93
Playtime:368.988 hours
Usage:29%
Score:9.859m
Score/min:445
Accuracy (listed only):23.843%
HSR (listed only):14.633%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B+
Kills:1,345
Deaths:245
KDR:5.490
Accuracy:38.591% B+
HSR:42.602% B
Phantom VA23
B
Kills:680
Deaths:151
KDR:4.503
Accuracy:33.512% D
HSR:35.735% B
Sirius SX12
C
Kills:329
Deaths:259
KDR:1.270
Accuracy:25.332% C
HSR:13.070% D-
Ghost
C
Kills:252
Deaths:49
KDR:5.143
Accuracy:34.977% D*
HSR:69.841% C
Parallax VX3
C**
Kills:244
Deaths:49
KDR:4.980
Accuracy:40.673% C+
HSR:81.148% C**
Nyx VX31
D--
Kills:185
Deaths:87
KDR:2.126
Accuracy:28.723% D**
HSR:22.703% D--
NS-7 PDW
C
Kills:163
Deaths:154
KDR:1.058
Accuracy:22.439% D--
HSR:18.405% C
Eridani SX5
D-
Kills:162
Deaths:102
KDR:1.588
Accuracy:23.704% D*
HSR:16.049% D-
NSX Tomoe
C
Kills:110
Deaths:43
KDR:2.558
Accuracy:26.020% D--
HSR:38.182% C
Eridani SX5G
D--
Kills:104
Deaths:96
KDR:1.083
Accuracy:24.969% D**
HSR:17.308% D--
NS-30 Vandal
C*
Kills:65
Deaths:27
KDR:2.407
Accuracy:28.944% D*
HSR:30.769% C*
NS-357 Underboss
C--
Kills:64
Deaths:62
KDR:1.032
Accuracy:36.672% C--
HSR:12.500% D**
Kills:3,703
Deaths (as Infiltrator):1,324
Deaths (to Infiltrators):1,774
KDR:2.79683
Kill Difference:2,379
Playtime:168.643 hours
Usage:13%
Score:2.593m
Score/min:256
Accuracy (listed only):30.379%
HSR (listed only):33.193%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,712
Deaths:373
KDR:4.590
Accuracy:23.570% B+
HSR:15.829% D-
Quasar VM1
A
Kills:1,389
Deaths:356
KDR:3.902
Accuracy:25.647% A
HSR:17.135% D
Blueshift VM5
C+
Kills:1,246
Deaths:354
KDR:3.520
Accuracy:22.434% C+
HSR:14.928% D**
Blueshift VM5
C+
Kills:1,225
Deaths:354
KDR:3.460
Accuracy:21.499% C+
HSR:15.265% D**
Quasar VM1
B**
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:25.299% B**
HSR:16.137% D*
Cosmos VM3
B+
Kills:1,162
Deaths:283
KDR:4.106
Accuracy:22.594% B+
HSR:15.749% D-
Nebula VM20
C**
Kills:1,117
Deaths:260
KDR:4.296
Accuracy:22.635% C**
HSR:17.189% D--
Comet VM2
C
Kills:613
Deaths:290
KDR:2.114
Accuracy:32.622% F
HSR:3.589% C
Comet VM2
C
Kills:531
Deaths:268
KDR:1.981
Accuracy:34.506% F
HSR:3.955% C
NS-10 Burster
B
Kills:411
Deaths:147
KDR:2.796
Accuracy:35.203% B
HSR:2.920% D-
NS-10 Burster
B*
Kills:356
Deaths:147
KDR:2.422
Accuracy:35.567% C**
HSR:8.146% B*
Nebula VM20
C*
Kills:313
Deaths:112
KDR:2.795
Accuracy:23.155% C*
HSR:14.058% D**
Vortex VM21
D--
Kills:95
Deaths:90
KDR:1.056
Accuracy:26.184% F--
HSR:1.053% D--
Vortex VM21
C++
Kills:77
Deaths:91
KDR:0.846
Accuracy:25.750% F--
HSR:3.896% C++
Kills:11,412
Deaths (as MAX Suit):1,701
Deaths (to MAX Suits):1,116
KDR:6.70899
Kill Difference:9,711
Playtime:253.685 hours
Usage:20%
Score:8.670m
Score/min:570
Accuracy (listed only):26.905%
HSR (listed only):10.703%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:148
V. Kills:26 N/A
Deaths:11
KDR:13.455
Accuracy:38.509% F
KPH:36.700 D--
VKPH:6.400 D
C75 Viper
C
Kills:127
V. Kills:20 N/A
Deaths:9
KDR:14.111
Accuracy:31.515% D*
KPH:36.400 C
VKPH:5.700 C--
L100 Python HEAT
C-
Kills:62
V. Kills:22 270%
Deaths:8
KDR:7.750
Accuracy:48.611% D
KPH:32.200 C-
VKPH:11.400 C-
Kills:337 (337 + 0)
Deaths:28
KDR:12.036
VKDR:2.429
Vehicle Kills:68
Kill Difference:309
Playtime:9.446 hours
Usage:1%
Score:0.204m
Score/min:359
Driving Accuracy:48.611%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:364
V. Kills:86 418%
Deaths:47
KDR:7.745
Accuracy:46.251% D
KPH:24.100 C
VKPH:5.700 D
Supernova VPC
D*
Kills:222
V. Kills:34 N/A
Deaths:20
KDR:11.100
Accuracy:43.033% D*
KPH:27.100 D*
VKPH:4.100 D*
Saron HRB
C-
Kills:186
V. Kills:103 179%
Deaths:18
KDR:10.333
Accuracy:41.112% D
KPH:22.900 C--
VKPH:12.700 C-
Proton II PPA
D
Kills:154
V. Kills:6 N/A
Deaths:13
KDR:11.846
Accuracy:20.558% D--
KPH:41.700 D
VKPH:1.600 D*
E540 Halberd
D
Kills:86
V. Kills:31 269%
Deaths:4
KDR:21.500
Accuracy:43.451% D--
KPH:29.900 D
VKPH:10.800 D*
Kills:1,012 (586 + 426)
Deaths:102
KDR:9.922
VKDR:2.549
Vehicle Kills:260
Kill Difference:910
Playtime:38.001 hours
Usage:3%
Score:0.663m
Score/min:291
Driving Accuracy:43.033%
Gunner Accuracy:43.451%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:87
V. Kills:8 N/A
Deaths:6
KDR:14.500
Accuracy:25.331% F-
KPH:39.500 D*
VKPH:3.600 D--
Kills:87 (0 + 87)
Deaths:6
KDR:14.500
VKDR:1.333
Vehicle Kills:8
Kill Difference:81
Playtime:2.204 hours
Usage:0%
Score:0.032m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:25.331%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:119
V. Kills:8 N/A
Deaths:10
KDR:11.900
Accuracy:21.821% C*
KPH:37.200 D--
VKPH:2.500 D
M12 Kobalt
C
Kills:72
V. Kills:1 N/A
Deaths:1
KDR:72
Accuracy:16.288% D
KPH:68.300 C
VKPH:0.900 D*
M20 Basilisk
D
Kills:51
V. Kills:25 196%
Deaths:12
KDR:4.250
Accuracy:38.381% C--
KPH:11.300 D--
VKPH:5.500 D
Kills:242 (0 + 242)
Deaths:23
KDR:10.522
VKDR:1.478
Vehicle Kills:34
Kill Difference:219
Playtime:8.785 hours
Usage:1%
Score:0.113m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:38.381%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 1,7161,7123734.59A++1.8723.57%B+15.829%D-34.3CN/A16949.9h10.4B*44.2C++
Plasma Grenade 1,7291,67211672N/A1,669.2861.558%A+N/A1114.7A*38A47891.5h2.1A+3.4A
Quasar VM1 1,3901,3893563.902B**1.1825.647%A17.135%D30.7C+N/A19045.2h11.3B++44.3C*
VA39 Spectre 1,3681,3452455.49A2.7738.591%B+42.602%B39.3C*N/A14734.2h4.6B+12B+
Sticky Grenade 1,3031,29811298N/A1,295.2862.95%B**N/A1622.5B**6.3D-93740.8h1.3B**2.1B*
Blueshift VM5 1,2521,2463543.52C*0.8022.434%C+14.928%D**26.6D-N/A13946.9h12.8B*57.2B+
Blueshift VM5 1,2321,2253543.46C*0.7421.499%C+15.265%D**26.1D-N/A13846.9h12.5B*58.2B+
Pulsar LSW 1,2481,2217911.544C1.1820.85%D--20.721%D-20.9D--N/A8758.3h15.6F-75.1D
Quasar VM1 1,1681,1652774.206B++1.4925.299%B**16.137%D*31.7DN/A18536.7h11.5B+45.4B++
Cosmos VM3 1,1701,1622834.106B++1.3922.594%B+15.749%D-32.5C-N/A15635.7h9.6A42.6B*
Orion VS54 1,1671,1596671.738C+0.9821.1%D19.068%D*23.8D-N/A18448.6h11.1C++52.5C+
SVA-88 1,1651,1565282.189C+0.5321.374%D-19.896%D--28.5D-N/A20240.6h12C-56.2D
Nebula VM20 1,1231,1172604.296B++1.5822.635%C**17.189%D--39.8CN/A24428.1h12.4B*54.9B++
VE-H Maw 1,0271,0145601.811C0.9122.738%D*17.357%D**19.1D*N/A6153.2h10.1C+44.6C--
Proximity Mine 9949948112.272A*9.5545.828%C++N/A211.5AN/A11014.7h1.7B3.8B
Flare VE6 9989825571.763C+0.9622.211%D24.033%C--17.8D*N/A7855.1h13.6F-61.1D--
H-V45 8648586071.414C+1.3123.705%D14.918%D*16.7D--N/A8951.3h12.5C+52.6C
Phantom VA23 6956801514.503C+1.7833.512%D35.735%B34.3DN/A9919.8h4.9D14.5D
Corvus VA55 6736714421.518C+1.2021.33%D*15.499%D*19.6D-N/A11234.3h11.8C55.5D
Comet VM2 7436132902.114B**0.6132.622%F3.589%C15.2C+3.2D-14340.4h9.6B**29.3B
Comet VM2 6625312681.981B++0.7434.506%F3.955%C14C+3.5D--13837.8h11.4B**33.1B++
Tank Mine 6614483512.8S10.0821.545%D*N/A248.9A*118.3A++36771.8h1.2B**5.6C+
VX6-7 4194146260.661D2.0620.227%D**11.836%F7.4D--N/A4755.8h12.9C63.8D
NS-10 Burster 6994111472.796A+0.0835.203%B2.92%D-9.3B++6.5A+20844.1h86.6A+246B++
Supernova PC 450364477.745C+5.0246.251%D3.846%A+24.1C5.7D23615.1h3.3B**7.2B++
NS-10 Burster 5813561472.422B++0.3035.567%C**8.146%B*8.1B5.1B17744.1h101.1B**284.2B**
Nemesis VSH9 4903423061.118C++1.6059.482%D-2.047%C25.1C++10.9C+39313.6h5.5B*9.3B++
Sirius SX12 3313292591.27C+1.4525.332%C13.07%D-8.8D--N/A6037.6h13.6C+53.8C+
Solstice VE3 3283282981.101C+1.6220.481%D--16.463%D13.3DN/A14024.6h13.6C++66.3C+
Nebula VM20 3143131122.795C+0.0723.155%C*14.058%D**39.1CN/A2608h15.3C+66.1C**
Solstice SF 2932882351.226C+1.4925.385%C+9.375%D--13DN/A8322.2h11.2C+44.2C++
Pulsar VS1 2782752571.07C1.6522.609%D14.909%D--17.3D-N/A13715.9h13.9C61.5C
VX29 Polaris 2592571761.46C1.2623.967%C-15.175%D*19.5D--N/A9313.2h13.3D55.5C
Ursa 2612571841.397C1.3221.341%D-16.732%D*18.9D--N/A11513.6h13.5D*63.5D-
Ghost 253252495.143B+2.4234.977%D*69.841%C21.9D*N/A13211.5h2.7D**7.6D*
Parallax VX3 245244494.98C++2.2640.673%C+81.148%C**20D-N/A10412.2h2.3C-5.6C
Pulsar C 2442401351.778C+0.9420.076%D**14.583%F14.9D-N/A12716.1h12.5D62.1D--
Zenith VX-5 2272252870.784D1.9423.131%D--11.111%F-10.9D--N/A10020.7h13.4C--58.1D
Supernova VPC 2562222011.1C-8.3843.033%D*1.802%B+27.1D*4.1D*2188.2h2.8C**6.6C
CME 2242191731.266C1.4525.759%D15.069%D*16D*N/A8313.7h16D*62.1D-
Lasher X2 2282191591.377C+1.3420.417%D*3.653%C+22.3D-N/A1639.8h35.8T*175.5F*
Saron HRB 2891861810.333B+7.6141.112%DN/A23C--12.7C-4618.1h16.8B++41B
Nyx VX31 188185872.126C0.5928.723%D**22.703%D--21.8D--N/A888.5h7.2F25F-
C-4 2231841021.804C+0.9234.124%B++N/A80C-17D-14822.3h1.4C4.1C**
MANA Anti-Personnel Turret 183183573.211N/A0.4920.792%UN/A1830UN/A8594300.1h18.6T*89.5T*
Eidolon VE33 1771741141.526C+1.1923.82%D*21.839%D10.9D-N/A7915.9h10.1D-42.2D--
NS-11P 1731731001.73C+0.9920.423%D*15.029%D*20.6D-N/A1118.4h11.8C++57.7C--
Equinox VE2 1651631311.244C1.4824.26%D-9.816%D**14.6D--N/A7711.2h13.1D54.1D
NS-7 PDW 1641631541.058C1.6622.439%D--18.405%C12.4D--N/A8513.1h12.7C++56.4C+
Serpent VE92 1631632090.78D1.9418.167%F12.883%D**8.5D--N/A7719.2h12.2C+67.1D
Eridani SX5 1621621021.588C+1.1323.704%D*16.049%D-17.1D--N/A1129.5h14.9D**63D*
NS-11C 1611601780.899C1.8220.811%D*16.25%D-12.7D-N/A8212.6h14.8D71.2D
NS Decimator 1851581371.153C1.5751.279%D**2.532%B+32.9D5.6D*4534.8h3.2B+6.2C*
Proton II PPA 1601541311.846C9.1320.558%D--1.948%C++41.6D1.6D*2663.7h8.4B+40.9C+
L100 Python HESH 1741481113.455C10.7338.509%F3.378%A*37D--6.5D2664h2.9C**7.6D
NS Decimator-B 1651301051.238D1.4854.228%F2.308%C+38.2D--10.3D--5623.4h3.7C+6.8D-
Spear Anti-Vehicle Phalanx Turret 201129816.125B++13.4043.745%D1.55%D*32.3D18D4894h8.3C+19C+
C75 Viper 147127914.111B**11.3931.515%D*2.362%A++36.3C5.7C--4313.5h7B**22.1C*
Nova 1211211240.976C-1.7442.49%C-17.355%C++15.3D--N/A807.9h4.5C10.6C
M12 Kobalt 1271191011.9C--9.1821.821%C*16.807%C--37.2D--2.5D1943.2h23.1D-105.9C+
NSX Tomoe 111110432.558C+0.1626.02%D--38.182%C32.4DN/A833.4h15.5D-59.7D-
Eridani SX5G 104104961.083D1.6424.969%D**17.308%D--15.3D*N/A856.8h11.4D--45.8D*
Vortex VM21 16095901.056C1.6626.184%F--1.053%D--5.5D--3.8D*11017.3h60.5D*231.1F-
Anti-Vehicle Grenade 11494194N/A91.2851.309%C+N/A313.3C--66.7C-45040.3h5.2C++10.2C++
Proton II PPA-H 9587614.5C+11.7825.331%F-4.598%M*39.5D*3.6D--2402.2h7.9B+31.2C
E540 Halberd 11786421.5B18.7843.451%D--2.326%C**29.7D10.7D*3382.9h4.9B11.2C+
Vortex VM21 12777910.846C1.8725.75%F--3.896%C++4.4D*2.9D*7917.4h77.1F299.4T
Terminus VX-9 7777551.4C+1.3220.757%D**9.091%F--17.5D--N/A1404.4h13.3D-64.1D*
M12 Kobalt 7372172A++69.2816.288%D30.556%A*65.5C-N/A3131.1h13.3B*81.9C**
NS-30 Vandal 6565272.407C+0.3128.944%D*30.769%C*28.3D-N/A1472.3h6.2D-21.3D--
NS-357 Underboss 6464621.032C+1.6936.672%C--12.5%D**45.7CN/A3381.4h3.7C*10.1C+
L100 Python HEAT 846287.75C+5.0348.611%D8.065%S32.6C-11.6C-4231.9h3.4A7C**
Force-Blade 675910,5220.006D2.7115.671%D*3.39%C0.1DN/A1849h2B+12.8C
M20 Basilisk 7651124.25C+1.5338.381%C--7.843%B++11.3D--5.6D2064.5h82C*213.6C++
NS-15M1 5251421.214C-1.5118.018%D**25.49%C+13.4D*N/A1183.8h17F--94.4F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit150353,69816.7h
Anti-Vehicle MANA Turret121130.8h
Spawn Beacon0850.1h
AE Nano-Armor Kit01550h
AE Medical Applicator0560h
Nanite Revive Grenade04920.1h
Restoration Kit152380.3h
Motion Spotter51,4410.8h
Spitfire Auto-Turret101,1861.1h
Recon Detection Device36000.8h
Shield Recharging Field108850.4h
Medical Applicator355162,16712.6h
Medical Kit602,4401.6h
Ammunition Package352,6991h
Anti-Infantry MANA Turret158561.8h

Check the help document for the dictionary if you want to learn more about words used here.


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