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Lt. Commander LexiussTR[MOSI] LexiussTR
TR BR 49

KDR: 3.84

Score: 2.3m

Last Seen: Jul 19th, 2019 8:36 AM
- OFFLINE - 40.3 hour(s)

Battle Rank 49 - Terran Republic on Briggs - Outfit Leader of The Lone Mosquito[MOSI] The Lone Mosquito
TR outfit on Briggs

Members: 1
Level Progress (to 50): 41%
Level 100 Progress: 12% 825h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler M202 Wyrm Hellfire Rocket Pods M18 Rotary NSX-P Naginata FA1 Barrage Coyote Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LexiussTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $638,010 MLG Score: 510
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.779%0.836%3472412102,1538168026.2561316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.617%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.50C+62.90C+103.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.766%26.087%0112131152853.96552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80C+4.80C+9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Lone Mosquito[MOSI] The Lone Mosquito
TR outfit on Briggs

Members: 1
2.3m295.9%335 (20.1k)318 (19.1k)3.841833,6929614.6576549 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR121443638.096%3.927%15007:281

85% Engineer12% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2019 7:44 AMJul 16th, 2019 6:23 AMJul 19th, 2019 4:30 AM (2d) (PST)Jul 19th, 2019 5:06 AM (2d) (PST)Jul 19th, 2019 4:36 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,177501,1270.5150.1340.0202.0530.179510

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,6263,03067,59631811231119,097

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
119.6h/5d 784 145 1,510 14.7k 169 184 1,284 8.4m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A*
Kills:115
Deaths:121
KDR:0.950
Accuracy:34.766% D
HSR:26.087% A*
Kills:115
Deaths (as Engineer):121
Deaths (to Engineers):205
KDR:0.95041
Kill Difference:6
Playtime:101.833 hours
Usage:85%
Score:1.980m
Score/min:324
Accuracy (listed only):34.766%
HSR (listed only):26.087%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C++
Kills:172
Deaths:215
KDR:0.800
Accuracy:23.631% C++
HSR:25% C--
Kills:172
Deaths (as Heavy Assault):215
Deaths (to Heavy Assaults):271
KDR:0.8
Kill Difference:43
Playtime:14.130 hours
Usage:12%
Score:0.242m
Score/min:286
Accuracy (listed only):23.631%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
A*
Kills:115
Deaths:121
KDR:0.950
Accuracy:34.766% D
HSR:26.087% A*
NSX-P Tengu
C**
Kills:73
Deaths:128
KDR:0.570
Accuracy:26.632% D**
HSR:23.288% C**
Kills:188
Deaths (as Light Assault):249
Deaths (to Light Assaults):158
KDR:0.75502
Kill Difference:61
Playtime:2.387 hours
Usage:2%
Score:0.046m
Score/min:324
Accuracy (listed only):30.699%
HSR (listed only):24.687%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX-P Tengu
C**
Kills:73
Deaths:128
KDR:0.570
Accuracy:26.632% D**
HSR:23.288% C**
Kills:73
Deaths (as Infiltrator):128
Deaths (to Infiltrators):110
KDR:0.57031
Kill Difference:55
Playtime:1.093 hours
Usage:1%
Score:0.014m
Score/min:221
Accuracy (listed only):26.632%
HSR (listed only):23.288%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C**
Kills:864
V. Kills:68 N/A
Deaths:57
KDR:15.158
Accuracy:32.445% B+
KPH:51.200 C**
VKPH:4 C**
M18 Needler
B**
Kills:815
V. Kills:461 176%
Deaths:146
KDR:5.582
Accuracy:38.489% B**
KPH:20.700 B*
VKPH:11.700 B+
M202 Wyrm
C+
Kills:599
V. Kills:426 140%
Deaths:33
KDR:18.152
Accuracy:64.615% A
KPH:57.800 D
VKPH:41.100 C+
Hellfire Rocket Pods
C*
Kills:299
V. Kills:55 N/A
Deaths:17
KDR:17.588
Accuracy:49.848% C*
KPH:61.600 C
VKPH:11.300 C
M18 Rotary
A
Kills:175
V. Kills:96 180%
Deaths:23
KDR:7.609
Accuracy:39.190% A
KPH:24.800 B*
VKPH:13.600 B+
Coyote Missiles
C*
Kills:89
V. Kills:38 228%
Deaths:24
KDR:3.708
Accuracy:55.119% C*
KPH:20.700 D
VKPH:8.800 D-
Kills:2,841 (1,854 + 0)
Deaths:300
KDR:9.470
VKDR:3.813
Vehicle Kills:1,144
Kill Difference:2,541
Playtime:82.730 hours
Usage:69%
Score:0.743m
Score/min:150
Piloting Accuracy:39.190%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 9328645715.158B**11.3232.445%B+N/A51.1C**4C**11716.9h27.7C+85.3C++
M18 Needler 1,2768151465.582A1.7438.489%B**1.104%D20.7B*11.7B+13039.3h109.8B+285.2B++
M202 Wyrm 1,0255993318.152A14.3164.615%AN/A57.6D41C+27710.4h78.1D*120.9D
Hellfire Rocket Pods 3542991717.588A13.7549.848%C*N/A61C11.2C2204.9h24.2C+48.5C++
M18 Rotary 271175237.609M3.7739.19%A1.143%D24.6B*13.5B+1327.1h84.5B++215.5B*
NSX-P Naginata 1811722150.8C-3.0423.631%C++25%C--30.2C--1.6B++1005.7h16.3D-69.1C+
FA1 Barrage 1201151210.95C+2.8934.766%D26.087%A*42.6B*1.9S1082.7h4.8C**13.8C+
Coyote Missiles 12789243.708C*0.1355.119%C*N/A20.7D8.8D-1024.3h39.2C**71.1B
NSX-P Tengu 79731280.57C3.2726.632%D**23.288%C**6D*N/A1812.1h17.5D65.7D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0790.1h
Hoplon Anti-Aircraft Phalanx Tower0780h
Welding Device05380.1h
Ammunition Package4620h
Nano-Armor Kit1339,7833h
Medical Kit3600.1h
Nano-Repair Grenade0950h

Check the help document for the dictionary if you want to learn more about words used here.


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