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Major LexiussTR[MOSI] LexiussTR
TR BR 65

KDR: 2.85

Score: 4.7m

Last Seen: Nov 10th, 2019 1:47 PM
- OFFLINE - 84.7 hour(s)

Battle Rank 65 - Terran Republic on Connery - Outfit Leader of The Lone Mosquito[MOSI] The Lone Mosquito
TR outfit on Connery

Members: 1
Level Progress (to 66): 73%
Level 100 Progress: 25% 813h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M202 Wyrm Hellfire Rocket Pods Hornet Missiles M18 Rotary FA1 Barrage M18 Locust
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $521,667 MLG Score: 417
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.255%23.551%524312162760.2108482.639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.257%0C+0C+0C+HEAD ++ (~12.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.30C+15.60C+54.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.663%0.802%1930412153,741241132415.4587282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.089%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.30C+650C+117.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.913%21.091%021217550120174.58333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.18%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40C+40C+8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Lone Mosquito[MOSI] The Lone Mosquito
TR outfit on Connery

Members: 1
4.7m286.1%290 (17.4k)269 (16.1k)2.849477,8562,7573.4929365 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121973833.753%4.557%15406:222

85% Engineer10% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2019 7:44 AMJul 16th, 2019 6:23 AMNov 13th, 2019 10:44 AM (10h) (PST)Nov 10th, 2019 10:43 AM (3d) (PST)Nov 10th, 2019 9:47 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,041729690.4480.1570.0201.7300.156417

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,4484,31958,1292791104916,157

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
292h/12.2d 1,774 358 2,961 30.3k 371 387 2,739 18.2m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B*
Kills:487
Deaths:638
KDR:0.763
Accuracy:32.593% D-
HSR:20.123% B*
NSX-P Tanto
C+
Kills:82
Deaths:187
KDR:0.439
Accuracy:22.703% D
HSR:25.610% C+
TAS-16 Blackjack
A**
Kills:63
Deaths:169
KDR:0.373
Accuracy:26.428% F**
HSR:28.571% A**
Kills:632
Deaths (as Engineer):994
Deaths (to Engineers):619
KDR:0.63581
Kill Difference:362
Playtime:246.858 hours
Usage:85%
Score:3.934m
Score/min:266
Accuracy (listed only):27.241%
HSR (listed only):24.768%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C++
Kills:178
Deaths:222
KDR:0.802
Accuracy:23.700% C++
HSR:26.405% C
T9 CARV
B+
Kills:141
Deaths:136
KDR:1.037
Accuracy:22.362% B+
HSR:24.823% C**
MSW-R
N/A
Kills:50
Deaths:94
KDR:0.532
Accuracy:17.613% N/A
HSR:18% N/A
Kills:369
Deaths (as Heavy Assault):452
Deaths (to Heavy Assaults):823
KDR:0.81637
Kill Difference:83
Playtime:29.294 hours
Usage:10%
Score:0.537m
Score/min:306
Accuracy (listed only):21.225%
HSR (listed only):23.076%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B*
Kills:487
Deaths:638
KDR:0.763
Accuracy:32.593% D-
HSR:20.123% B*
NSX-P Tanto
C+
Kills:82
Deaths:187
KDR:0.439
Accuracy:22.703% D
HSR:25.610% C+
NSX-P Tengu
B+
Kills:82
Deaths:139
KDR:0.590
Accuracy:26.943% D**
HSR:24.390% B+
TAS-16 Blackjack
A**
Kills:63
Deaths:169
KDR:0.373
Accuracy:26.428% F**
HSR:28.571% A**
PDW-16 Hailstorm
C++
Kills:53
Deaths:120
KDR:0.442
Accuracy:21.694% C-
HSR:16.981% C++
Kills:767
Deaths (as Light Assault):1,253
Deaths (to Light Assaults):410
KDR:0.61213
Kill Difference:486
Playtime:6.582 hours
Usage:2%
Score:0.107m
Score/min:270
Accuracy (listed only):26.072%
HSR (listed only):23.135%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX-P Tengu
B+
Kills:82
Deaths:139
KDR:0.590
Accuracy:26.943% D**
HSR:24.390% B+
PDW-16 Hailstorm
C++
Kills:53
Deaths:120
KDR:0.442
Accuracy:21.694% C-
HSR:16.981% C++
Kills:135
Deaths (as Infiltrator):259
Deaths (to Infiltrators):306
KDR:0.52124
Kill Difference:124
Playtime:2.419 hours
Usage:1%
Score:0.030m
Score/min:208
Accuracy (listed only):24.318%
HSR (listed only):20.686%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B*
Kills:487
Deaths:638
KDR:0.763
Accuracy:32.593% D-
HSR:20.123% B*
NSX-P Tengu
B+
Kills:82
Deaths:139
KDR:0.590
Accuracy:26.943% D**
HSR:24.390% B+
TAS-16 Blackjack
A**
Kills:63
Deaths:169
KDR:0.373
Accuracy:26.428% F**
HSR:28.571% A**
PDW-16 Hailstorm
C++
Kills:53
Deaths:120
KDR:0.442
Accuracy:21.694% C-
HSR:16.981% C++
Kills:685
Deaths (as Combat Medic):1,066
Deaths (to Combat Medics):249
KDR:0.64259
Kill Difference:381
Playtime:5.005 hours
Usage:2%
Score:0.088m
Score/min:293
Accuracy (listed only):26.914%
HSR (listed only):22.516%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B++
Kills:1,467
V. Kills:808 181%
Deaths:153
KDR:9.588
Accuracy:35.469% B+
KPH:19.500 B++
VKPH:10.700 C*
M14 Banshee
B+
Kills:1,127
V. Kills:96 N/A
Deaths:57
KDR:19.772
Accuracy:31.118% C**
KPH:51.800 C**
VKPH:4.400 B+
M202 Wyrm
C
Kills:655
V. Kills:460 142%
Deaths:35
KDR:18.714
Accuracy:64.451% A
KPH:55.100 D
VKPH:38.700 C
Hellfire Rocket Pods
C
Kills:602
V. Kills:117 N/A
Deaths:17
KDR:35.412
Accuracy:50.052% C*
KPH:52.500 C-
VKPH:10.200 C
Hornet Missiles
C
Kills:556
V. Kills:371 149%
Deaths:3
KDR:185.333
Accuracy:67.946% B**
KPH:40.200 C-
VKPH:26.800 C
M18 Rotary
B*
Kills:545
V. Kills:298 182%
Deaths:42
KDR:12.976
Accuracy:36.587% B*
KPH:22.500 B++
VKPH:12.300 B
M18 Locust
C++
Kills:410
V. Kills:219 186%
Deaths:2
KDR:205
Accuracy:31.298% C+
KPH:20.700 C++
VKPH:11 C
Coyote Missiles
C+
Kills:196
V. Kills:85 228%
Deaths:29
KDR:6.759
Accuracy:53.711% C+
KPH:28.500 C-
VKPH:12.400 D
Kills:5,558 (3,549 + 0)
Deaths:338
KDR:16.444
VKDR:7.260
Vehicle Kills:2,454
Kill Difference:5,220
Playtime:185.097 hours
Usage:63%
Score:1.721m
Score/min:155
Piloting Accuracy:31.298%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 2,2751,4671539.588A**6.7435.469%B+1.022%D19.5B++10.7C*12975.3h100.9B+284.5B++
M14 Banshee 1,2231,1275719.772A16.9231.118%C**N/A51.7C**4.4B+12721.8h29.1C+93.4C++
M202 Wyrm 1,1156553518.714A15.8664.451%AN/A55D38.7C27011.9h78.2D*121.4D
Hellfire Rocket Pods 7196021735.412M**32.5650.052%C*N/A52.3C-10.2C18311.5h25.4C+50.8C++
Hornet Missiles 9275563185.333U182.4867.946%B**N/A40.3C-26.9C24613.8h10.4C++15.3B+
M18 Rotary 8435454212.976S10.1336.587%B*N/A22.5B++12.3B14224.2h86.6B++236.7B*
FA1 Barrage 5024876380.763C+2.0932.593%D-20.123%B*22.2CN/A7121.9h4.1B++12.5C*
M18 Locust 6294102205U202.1531.298%C+N/A20.7C++11.1C15019.8h99.6C*318.3B+
Coyote Missiles 281196296.759A3.9153.711%C+N/A28.4C-12.3D1586.9h32.9B++61.3B+
NSX-P Naginata 1871782220.802C-2.0523.7%C++26.405%C30.2C--1.5B+995.9h16.5D-69.5C+
T9 CARV 1451411361.037C+1.8122.362%B+24.823%C**40.3B+1.1A+1773.5h11.4B*51.2B+
NSX-P Tanto 84821870.439D2.4122.703%D25.61%C+13.4DN/A526.1h16.6C+73.3C+
NSX-P Tengu 88821390.59C2.2626.943%D**24.39%B+6.5D*N/A2012.6h16.9D62.8D-
ML-7 10265740.878C**1.9764.355%B*3.077%C++32.5B*18.5B*3622h7.1C+11.1B
TAS-16 Blackjack 65631690.373D2.4826.428%F**28.571%A**12.6D--N/A415h3.2D-12F*
Tank Mine 8763441.432D1.4225.127%DN/A105C+40D7140.6h1.6B+6.3C+
Claymore 535377.571C*4.7229.858%C+N/A176.7B++N/A4980.3h1.2C++4C*
PDW-16 Hailstorm 54531200.442D2.4121.694%C-16.981%C++16.1DN/A403.3h25.3F-116.7D--
MSW-R 5150940.532C--2.3217.613%D--18%D-23.8DN/A792.1h17.6F99.7D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0830.1h
Spitfire Auto-Turret113360.3h
Hoplon Anti-Aircraft Phalanx Tower0780h
Welding Device05380.1h
Ammunition Package52270.1h
Medical Applicator73,4570.2h
Nano-Armor Kit17491,7088.5h
Medical Kit41020.1h
Anti-Infantry MANA Turret1540.1h
MG-H1 Watchman01220.2h
Nano-Repair Grenade03280.1h

Check the help document for the dictionary if you want to learn more about words used here.


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