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Maj. General Predator Leynad[DRAQ] Leynad
TR BR 84

KDR: 2.01

Score: 44.1m

Last Seen: Jul 16th, 2019 7:05 PM
- OFFLINE - 20 hour(s)

Prestige 1, Battle Rank 84 - Terran Republic on Cobalt - Outfit Member of Dracarys[DRAQ] Dracarys
TR outfit on Cobalt

Members: 43
Level Progress (to 85): 27%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 T9A "Butcher" L-24R Spur P2-120 AP M12 Kobalt-H P525 Marauder-H NS-30 Vandal M14 Banshee
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,346,076 MLG Score: 1076
Fun Score: N/A
Cheeseburgers Flipped: 531TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.913%25.39%70931118340,2921.620430.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.243%1.316A0.69B+-0.993D--HEAD ++ (~11.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.516B+10.10.295C*26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.183%1.343%302612084,394158915632.76526281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.415%-0.652D-0.227C0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.10.181C++41.20.223C++90.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.33%3.383%254412104,434270822041.63677201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.499%0.325C*0.53B+-1.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.599B+6.90.452B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.24%6.493%5071212028,656234222283.69441388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.464%0.281C*0.506B+0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.582B+19.60.508B+30.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.274%67.878%5075120913,7102341285.85647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.019%0.343C**0.049C+0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.295C*2.60.183C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.849%17.76%507312113,0631537201.99284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.501%0.109C+0.616B+0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.427B3.20.334C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dracarys[DRAQ] Dracarys
TR outfit on Cobalt

Members: 43
44.1m194.8%319 (19.1k)272 (16.3k)2.0118198,78049,1002.2437184 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214666719.923%22.166%44203:1839

45% Engineer17% Heavy Assault27% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2015 4:59 PMJun 20th, 2017 8:10 PMJul 17th, 2019 4:42 AM (2d) (PST)Jul 16th, 2019 4:14 PM (2d) (PST)Jul 16th, 2019 3:05 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6481594890.6090.3030.1351.3030.0601076

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,9059,56429,3413718878416,312

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2704.4h/112.7d 11,386 21,896 28,426 211.4k 2,776 6,606 9,725 105.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:9,003
Deaths:4,543
KDR:1.982
Accuracy:29.247% B**
HSR:27.247% C+
MSW-R
B**
Kills:1,185
Deaths:619
KDR:1.914
Accuracy:27.729% B**
HSR:22.025% C
TMG-50
A*
Kills:1,182
Deaths:579
KDR:2.041
Accuracy:32.307% A*
HSR:27.496% B+
T9 CARV-S
A+
Kills:1,179
Deaths:605
KDR:1.949
Accuracy:29.569% A+
HSR:30.534% B*
MG-H1 Watchman
B**
Kills:1,170
Deaths:626
KDR:1.869
Accuracy:29.156% B**
HSR:29.915% B+
T16 Rhino
B**
Kills:1,170
Deaths:683
KDR:1.713
Accuracy:26.862% B**
HSR:28.120% B*
T9 CARV
B+
Kills:1,169
Deaths:1,084
KDR:1.078
Accuracy:21.757% B+
HSR:21.814% C+
NS-15M2
B++
Kills:1,164
Deaths:509
KDR:2.287
Accuracy:27.344% B++
HSR:29.381% B+
T32 Bull
C+
Kills:1,159
Deaths:783
KDR:1.480
Accuracy:23.881% C+
HSR:22.951% C+
Kills:18,381
Deaths (as Heavy Assault):10,031
Deaths (to Heavy Assaults):12,958
KDR:1.83242
Kill Difference:8,350
Playtime:446.367 hours
Usage:17%
Score:7.922m
Score/min:296
Accuracy (listed only):27.539%
HSR (listed only):26.609%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,537
Deaths:1,315
KDR:1.169
Accuracy:26.977% B++
HSR:23.032% B+
HC1 Cougar
A+
Kills:1,303
Deaths:782
KDR:1.666
Accuracy:31.576% A+
HSR:26.938% B*
NS-11C
A++
Kills:1,256
Deaths:687
KDR:1.828
Accuracy:30.868% A
HSR:28.424% A++
TRAC-Shot
B**
Kills:1,249
Deaths:788
KDR:1.585
Accuracy:30.156% B**
HSR:22.498% B*
TRAC-5
B+
Kills:1,189
Deaths:1,378
KDR:0.863
Accuracy:23.632% B+
HSR:19.260% C+
FA1 Barrage
C++
Kills:1,182
Deaths:1,246
KDR:0.949
Accuracy:33.520% D
HSR:15.905% C++
LC2 Lynx
A++
Kills:1,181
Deaths:641
KDR:1.842
Accuracy:31.684% A++
HSR:26.164% B*
TRS-12 Uppercut
B**
Kills:1,157
Deaths:979
KDR:1.182
Accuracy:55.986% C+
HSR:21.608% B**
AS16 NightHawk
A++
Kills:724
Deaths:388
KDR:1.866
Accuracy:56.092% A++
HSR:14.641% C+
AMR-66
A++
Kills:219
Deaths:125
KDR:1.752
Accuracy:37.206% A++
HSR:27.397% B
Kills:10,997
Deaths (as Engineer):8,329
Deaths (to Engineers):10,307
KDR:1.32033
Kill Difference:2,668
Playtime:1,207.287 hours
Usage:45%
Score:20.188m
Score/min:279
Accuracy (listed only):35.770%
HSR (listed only):22.587%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,537
Deaths:1,315
KDR:1.169
Accuracy:26.977% B++
HSR:23.032% B+
HC1 Cougar
A+
Kills:1,303
Deaths:782
KDR:1.666
Accuracy:31.576% A+
HSR:26.938% B*
NS-11C
A++
Kills:1,256
Deaths:687
KDR:1.828
Accuracy:30.868% A
HSR:28.424% A++
TRAC-Shot
B**
Kills:1,249
Deaths:788
KDR:1.585
Accuracy:30.156% B**
HSR:22.498% B*
PDW-16 Hailstorm
B+
Kills:1,241
Deaths:1,441
KDR:0.861
Accuracy:22.502% C
HSR:19.420% B+
NS-7 PDW
B++
Kills:1,217
Deaths:1,045
KDR:1.165
Accuracy:24.669% C+
HSR:21.857% B++
TRAC-5
B+
Kills:1,189
Deaths:1,378
KDR:0.863
Accuracy:23.632% B+
HSR:19.260% C+
FA1 Barrage
C++
Kills:1,182
Deaths:1,246
KDR:0.949
Accuracy:33.520% D
HSR:15.905% C++
LC2 Lynx
A++
Kills:1,181
Deaths:641
KDR:1.842
Accuracy:31.684% A++
HSR:26.164% B*
SMG-46 Armistice
B+
Kills:1,159
Deaths:760
KDR:1.525
Accuracy:28.444% B+
HSR:18.896% B+
TRS-12 Uppercut
B**
Kills:1,157
Deaths:979
KDR:1.182
Accuracy:55.986% C+
HSR:21.608% B**
AS16 NightHawk
A++
Kills:724
Deaths:388
KDR:1.866
Accuracy:56.092% A++
HSR:14.641% C+
MG-S1 Jackal
B*
Kills:672
Deaths:421
KDR:1.596
Accuracy:31.147% B*
HSR:24.702% B++
MKV Suppressed
A*
Kills:198
Deaths:129
KDR:1.535
Accuracy:31.984% A
HSR:33.838% A*
Kills:15,265
Deaths (as Light Assault):12,000
Deaths (to Light Assaults):8,431
KDR:1.27208
Kill Difference:3,265
Playtime:182.439 hours
Usage:7%
Score:3.214m
Score/min:294
Accuracy (listed only):32.803%
HSR (listed only):22.656%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:10,061
Deaths:3,066
KDR:3.281
Accuracy:40.773% B
HSR:69.983% C++
NS-30 Vandal
C+
Kills:2,052
Deaths:1,490
KDR:1.377
Accuracy:33.173% C+
HSR:25.439% C+
NS-44 Commissioner
B+
Kills:1,362
Deaths:1,583
KDR:0.860
Accuracy:39.961% B+
HSR:24.449% B
PDW-16 Hailstorm
B+
Kills:1,241
Deaths:1,441
KDR:0.861
Accuracy:22.502% C
HSR:19.420% B+
NS-7 PDW
B++
Kills:1,217
Deaths:1,045
KDR:1.165
Accuracy:24.669% C+
HSR:21.857% B++
RAMS .50M
C++
Kills:1,211
Deaths:239
KDR:5.067
Accuracy:39.554% C++
HSR:78.117% C+
KSR-35
B+
Kills:1,159
Deaths:318
KDR:3.645
Accuracy:38.319% B+
HSR:27.783% C+
SMG-46 Armistice
B+
Kills:1,159
Deaths:760
KDR:1.525
Accuracy:28.444% B+
HSR:18.896% B+
SOAS-20
C++
Kills:1,159
Deaths:1,049
KDR:1.105
Accuracy:26.136% C
HSR:21.570% C++
TRAP-M1
B+
Kills:1,158
Deaths:445
KDR:2.602
Accuracy:31.110% B
HSR:29.447% B+
M77-B
C+
Kills:1,156
Deaths:509
KDR:2.271
Accuracy:35.157% C
HSR:75.692% C+
HSR-1
C++
Kills:1,154
Deaths:640
KDR:1.803
Accuracy:32.216% C-
HSR:29.549% C++
MG-S1 Jackal
B*
Kills:672
Deaths:421
KDR:1.596
Accuracy:31.147% B*
HSR:24.702% B++
TX1 Repeater
A
Kills:576
Deaths:691
KDR:0.834
Accuracy:28.475% B++
HSR:29.688% A
MKV Suppressed
A*
Kills:198
Deaths:129
KDR:1.535
Accuracy:31.984% A
HSR:33.838% A*
NS-AM7 Archer
B+
Kills:192
Deaths:476
KDR:0.403
Accuracy:55.846% C
HSR:20.833% B+
Bighorn .50M
B+
Kills:124
Deaths:23
KDR:5.391
Accuracy:39.576% D
HSR:83.065% B+
Kills:25,851
Deaths (as Infiltrator):14,325
Deaths (to Infiltrators):7,892
KDR:1.80461
Kill Difference:11,526
Playtime:726.935 hours
Usage:27%
Score:9.987m
Score/min:229
Accuracy (listed only):34.061%
HSR (listed only):37.313%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B+
Kills:1,241
Deaths:1,441
KDR:0.861
Accuracy:22.502% C
HSR:19.420% B+
NS-7 PDW
B++
Kills:1,217
Deaths:1,045
KDR:1.165
Accuracy:24.669% C+
HSR:21.857% B++
FA1 Barrage
C++
Kills:1,182
Deaths:1,246
KDR:0.949
Accuracy:33.520% D
HSR:15.905% C++
T1 Cycler
C++
Kills:1,178
Deaths:1,218
KDR:0.967
Accuracy:22.532% C++
HSR:22.241% C++
SMG-46 Armistice
B+
Kills:1,159
Deaths:760
KDR:1.525
Accuracy:28.444% B+
HSR:18.896% B+
TRS-12 Uppercut
B**
Kills:1,157
Deaths:979
KDR:1.182
Accuracy:55.986% C+
HSR:21.608% B**
AS16 NightHawk
A++
Kills:724
Deaths:388
KDR:1.866
Accuracy:56.092% A++
HSR:14.641% C+
MG-S1 Jackal
B*
Kills:672
Deaths:421
KDR:1.596
Accuracy:31.147% B*
HSR:24.702% B++
TORQ-9
B++
Kills:487
Deaths:381
KDR:1.278
Accuracy:28.094% B++
HSR:24.435% C++
MKV Suppressed
A*
Kills:198
Deaths:129
KDR:1.535
Accuracy:31.984% A
HSR:33.838% A*
SABR-13
B++
Kills:171
Deaths:112
KDR:1.527
Accuracy:29.601% B++
HSR:16.959% D*
Kills:9,386
Deaths (as Combat Medic):8,120
Deaths (to Combat Medics):4,557
KDR:1.15591
Kill Difference:1,266
Playtime:78.463 hours
Usage:3%
Score:1.627m
Score/min:346
Accuracy (listed only):33.143%
HSR (listed only):21.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:814
Deaths:373
KDR:2.182
Accuracy:17.778% C*
HSR:23.219% B+
M6 Onslaught
C*
Kills:496
Deaths:265
KDR:1.872
Accuracy:17.001% C+
HSR:20.766% C*
M3 Pounder HEG
A
Kills:368
Deaths:133
KDR:2.767
Accuracy:49.240% A
HSR:3.804% B+
MRC3 Mercy
B**
Kills:361
Deaths:160
KDR:2.256
Accuracy:17.572% C*
HSR:26.316% B**
M3 Pounder HEG
B**
Kills:316
Deaths:110
KDR:2.873
Accuracy:50.684% B**
HSR:1.899% D-
MR1 Fracture
B++
Kills:115
Deaths:97
KDR:1.186
Accuracy:43.456% B++
HSR:0.870% D**
M1 Heavy Cycler
A++
Kills:108
Deaths:74
KDR:1.459
Accuracy:21.717% A++
HSR:18.519% C++
MR1 Fracture
B++
Kills:90
Deaths:99
KDR:0.909
Accuracy:43.202% B++
HSR:0% F-
Kills:2,668
Deaths (as MAX Suit):655.500
Deaths (to MAX Suits):2,179
KDR:4.07018
Kill Difference:2,012.500
Playtime:66.489 hours
Usage:2%
Score:1.176m
Score/min:295
Accuracy (listed only):32.581%
HSR (listed only):11.924%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C**
Kills:1,607
V. Kills:76 N/A
Deaths:380
KDR:4.229
Accuracy:28.644% C+
KPH:51.300 C**
VKPH:2.400 C--
Hellfire Rocket Pods
B**
Kills:1,265
V. Kills:101 N/A
Deaths:337
KDR:3.754
Accuracy:56.466% B**
KPH:65.100 C
VKPH:5.200 D-
Hornet Missiles
C**
Kills:785
V. Kills:458 171%
Deaths:378
KDR:2.077
Accuracy:62.430% C**
KPH:28 D
VKPH:16.300 D
M18 Rotary
C++
Kills:563
V. Kills:442 127%
Deaths:429
KDR:1.312
Accuracy:28.370% C--
KPH:14 C+
VKPH:11 C++
M18 Needler
D
Kills:239
V. Kills:235 101%
Deaths:683
KDR:0.350
Accuracy:20.600% F-
KPH:4.900 D
VKPH:4.800 D
Coyote Missiles
B+
Kills:86
V. Kills:69 123%
Deaths:29
KDR:2.966
Accuracy:58.502% B++
KPH:41.100 C+
VKPH:33 B+
Kills:4,545 (2,409 + 0)
Deaths:2,236
KDR:2.033
VKDR:0.618
Vehicle Kills:1,381
Kill Difference:2,309
Playtime:170.096 hours
Usage:6%
Score:1.508m
Score/min:148
Piloting Accuracy:20.600%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:5,645
V. Kills:151 N/A
Deaths:645
KDR:8.752
Accuracy:44.067% B+
KPH:50.800 B*
VKPH:1.400 C
C150 Dalton
A*
Kills:1,101
V. Kills:780 141%
Deaths:97
KDR:11.351
Accuracy:46.520% B+
KPH:68.500 A*
VKPH:48.500 A++
L105 Zephyr
A*
Kills:631
V. Kills:271 232%
Deaths:69
KDR:9.145
Accuracy:49.736% B*
KPH:44.800 C
VKPH:19.200 A*
CAS30 Tank Buster
B**
Kills:594
V. Kills:642 92%
Deaths:396
KDR:1.500
Accuracy:62.511% A++
KPH:11.600 B++
VKPH:12.500 B**
L-30R Vektor
B++
Kills:126
V. Kills:54 229%
Deaths:51
KDR:2.471
Accuracy:39.398% C+
KPH:17.500 B++
VKPH:7.500 C+
Dual-75 Duster
B+
Kills:73
V. Kills:5 N/A
Deaths:7
KDR:10.429
Accuracy:41.844% B+
KPH:72.700 C++
VKPH:5 C+
Kills:8,170 (6,365 + 1,805)
Deaths:1,265
KDR:6.458
VKDR:1.504
Vehicle Kills:1,903
Kill Difference:6,905
Playtime:200.677 hours
Usage:7%
Score:2.275m
Score/min:189
Piloting Accuracy:39.398%
Gunner Accuracy:41.844%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,052
V. Kills:122 N/A
Deaths:120
KDR:8.767
Accuracy:45.728% C
KPH:51 C+
VKPH:5.900 D
C75 Viper
C**
Kills:348
V. Kills:62 N/A
Deaths:111
KDR:3.135
Accuracy:39.657% C++
KPH:34.400 C**
VKPH:6.100 C-
Kills:1,400 (1,400 + 0)
Deaths:231
KDR:6.061
VKDR:0.797
Vehicle Kills:184
Kill Difference:1,169
Playtime:30.767 hours
Usage:1%
Score:0.313m
Score/min:170
Driving Accuracy:39.657%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:2,139
V. Kills:1,574 136%
Deaths:590
KDR:3.625
Accuracy:44.496% C+
KPH:27.800 C+
VKPH:20.500 B+
P2-120 HEAT
B++
Kills:895
V. Kills:339 263%
Deaths:213
KDR:4.202
Accuracy:46.204% B+
KPH:33 B++
VKPH:12.500 B+
P2-120 HESH
M++
Kills:175
V. Kills:55 313%
Deaths:8
KDR:21.875
Accuracy:56.493% A++
KPH:82.400 A+
VKPH:25.900 M++
E540 Halberd
B
Kills:159
V. Kills:77 204%
Deaths:33
KDR:4.818
Accuracy:44.073% B
KPH:24.500 C+
VKPH:11.900 C+
MR11 Gatekeeper
C-
Kills:108
V. Kills:87 123%
Deaths:23
KDR:4.696
Accuracy:37.065% C
KPH:15.900 C--
VKPH:12.800 C-
G30 Vulcan
B+
Kills:69
V. Kills:40 168%
Deaths:26
KDR:2.654
Accuracy:33.562% B+
KPH:22.400 C++
VKPH:13 C+
Kills:3,545 (3,209 + 336)
Deaths:893
KDR:3.970
VKDR:2.432
Vehicle Kills:2,172
Kill Difference:2,652
Playtime:122.396 hours
Usage:5%
Score:2.001m
Score/min:273
Driving Accuracy:56.493%
Gunner Accuracy:33.562%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:2,129
V. Kills:44 N/A
Deaths:46
KDR:46.283
Accuracy:24.860% B+
KPH:214.100 A++
VKPH:4.400 C
P525 Marauder-H
B**
Kills:2,099
V. Kills:76 N/A
Deaths:147
KDR:14.279
Accuracy:35.172% C+
KPH:155.900 B**
VKPH:5.600 C
G20 Vulcan-H
B+
Kills:929
V. Kills:597 155%
Deaths:303
KDR:3.066
Accuracy:52.160% B+
KPH:50.100 C**
VKPH:32.200 B+
M40 Fury-H
B**
Kills:763
V. Kills:50 N/A
Deaths:42
KDR:18.167
Accuracy:36.896% D
KPH:135.900 B**
VKPH:8.900 D
E540 Halberd-H
A*
Kills:424
V. Kills:111 379%
Deaths:12
KDR:35.333
Accuracy:60.455% B+
KPH:85.100 A*
VKPH:22.300 C+
Kills:6,344 (0 + 6,344)
Deaths:550
KDR:11.535
VKDR:1.596
Vehicle Kills:878
Kill Difference:5,794
Playtime:52.561 hours
Usage:2%
Score:1.334m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:60.455%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:200
V. Kills:9 N/A
Deaths:10
KDR:20
Accuracy:18.376% C*
KPH:78 B+
VKPH:3.500 C++
M12 Kobalt
B++
Kills:78
V. Kills:3 N/A
Deaths:4
KDR:19.500
Accuracy:20.713% B++
KPH:86.300 B+
VKPH:3.300 C+
M20 Basilisk
C+
Kills:74
V. Kills:36 200%
Deaths:39
KDR:1.897
Accuracy:40.156% C++
KPH:15.800 C-
VKPH:7.700 C+
Kills:352 (0 + 352)
Deaths:53
KDR:6.642
VKDR:0.906
Vehicle Kills:48
Kill Difference:299
Playtime:8.160 hours
Usage:0%
Score:0.132m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:40.156%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:1,221
V. Kills:7 N/A
Deaths:540
KDR:2.261
Accuracy:43.650% C*
KPH:58.800 B
VKPH:0.300 D*
M40 Fury-F
M++
Kills:423
V. Kills:213 198%
Deaths:230
KDR:1.839
Accuracy:72.388% A*
KPH:36.800 B*
VKPH:18.600 M++
Kills:1,644 (1,644 + 0)
Deaths:770
KDR:2.135
VKDR:0.286
Vehicle Kills:220
Kill Difference:874
Playtime:32.241 hours
Usage:1%
Score:0.336m
Score/min:173
Driving Accuracy:72.388%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:329
V. Kills:12 N/A
Deaths:25
KDR:13.160
Accuracy:34.656% C+
KPH:81.500 B
VKPH:3 D--
Kills:329 (0 + 329)
Deaths:25
KDR:13.160
VKDR:0.480
Vehicle Kills:12
Kill Difference:304
Playtime:4.039 hours
Usage:0%
Score:0.043m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:34.656%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 10,08210,0613,0663.281C++1.2740.773%B69.983%C++44.3C**N/A115227h2.1B+5.1B+
T9A "Butcher" 9,0809,0034,5431.982C++0.0329.247%B**27.247%C+68.3B+N/A172131.8h10.3B+35.4B++
L-24R Spur 5,7965,6456458.752C++6.7444.067%B+1.594%C-50.8B*1.4C130111.1h14.7C++33.3B
P2-120 AP 3,7132,1395903.625C1.6144.496%C+4.067%B+27.9C+20.5B+26876.8h7.7C+17.3C+
M12 Kobalt-H 2,1732,1294646.283A44.2724.86%B+19.258%B+215.1A++4.4C6109.9h13.9B55.9B+
P525 Marauder-H 2,1752,09914714.279C++12.2735.172%C+1.048%C++155.5B**5.6C36413.5h5.4B++15.3B++
NS-30 Vandal 2,0702,0521,4901.377C+0.6333.173%C+25.439%C+31.4CN/A8265.3h5.8C+17.4C*
M14 Banshee 1,6831,6073804.229C+2.2228.644%C+1.182%C++51.3C**2.4C--15631.3h19.2B+67.1B+
LC3 Jaguar 1,5611,5371,3151.169C+0.8426.977%B++23.032%B+17.6C--N/A5087.3h11.5B+42.5B+
NS-44 Commissioner 1,3701,3621,5830.86C+1.1539.961%B+24.449%B44.8B+N/A12230.4h3.3B++8.2B++
HC1 Cougar 1,3121,3037821.666B+0.3531.576%A+26.938%B*51.3B**N/A13925.4h9.1B**28.9B*
Hellfire Rocket Pods 1,3661,2653373.754C1.7456.466%B**1.502%B*65.2C5.2D-24119.4h15.8B+27.9B+
NS-11C 1,2631,2566871.828B**0.1830.868%A28.424%A++63.1A++N/A16619.9h10.2B**33B*
TRAC-Shot 1,2621,2497881.585C*0.4330.156%B**22.498%B*67.5A+N/A18418.5h9.9B++32.8B*
PDW-16 Hailstorm 1,2531,2411,4410.861C+1.1522.502%C19.42%B+26.6C+N/A7846.6h13.5B+59.8C**
S12 Renegade 1,2281,2215402.261C+0.2543.65%C*2.129%D58.7BN/A13620.8h2.2B**4.9B**
NS-7 PDW 1,2281,2171,0451.165C**0.8524.669%C+21.857%B++38.9B+N/A9431.3h11B**44.5B+
RAMS .50M 1,2111,2112395.067B+3.0639.554%C++78.117%C+35.6B+N/A9034h2B+5B+
TRAC-5 1,2001,1891,3780.863C++1.1523.632%B+19.26%C+11.3C--N/A51105.4h14.5C*61.2B+
MSW-R 1,1941,1856191.914C++0.1027.729%B**22.025%C61.1B*N/A20819.4h10.5B++37.8B++
TMG-50 1,1981,1825792.041B*0.0332.307%A*27.496%B+68.3A+N/A19617.3h9.5B++29.5B*
FA1 Barrage 1,1921,1821,2460.949C+1.0633.52%D15.905%C++29.8C++N/A7639.6h3.8B*11.5B
LC2 Lynx 1,1871,1816411.842B++0.1731.684%A++26.164%B*65.2A++N/A19718.1h11B**34.8B**
T9 CARV-S 1,1991,1796051.949B+0.0629.569%A+30.534%B*75.1A1.3A++18915.7h11.2B+37.8B++
T1 Cycler 1,1911,1781,2180.967C+1.0422.532%C++22.241%C++29C**N/A10040.6h13.2B+58.4B+
MG-H1 Watchman 1,1801,1706261.869C**0.1429.156%B**29.915%B+71.8B**N/A21916.3h12.6B++43.1B++
T16 Rhino 1,1741,1706831.713B+0.3026.862%B**28.12%B*54.4B**N/A13421.5h10.4B*38.8B*
Ripper 1,1701,1696341.844U0.1742.539%A+16.51%C+72.6SN/A18516.1h1.1B*2.6C+
T9 CARV 1,1811,1691,0841.078C+0.9321.757%B+21.814%C+30.9C++N/A12837.8h11.6B++53.3B+
NS-15M2 1,1691,1645092.287B+0.2827.344%B++29.381%B+65.4B*N/A16217.8h9.9B*36.3B++
T32 Bull 1,1691,1597831.48C++0.5323.881%C+22.951%C+35.6C+N/A9232.6h11.3B+47.1B
KSR-35 1,1631,1593183.645B++1.6338.319%B+27.783%C+66.6AN/A14717.4h3.7B*9.8B++
SMG-46 Armistice 1,1631,1597601.525B+0.4928.444%B+18.896%B+54.2AN/A15121.4h10.9B**38.2B++
SOAS-20 1,1691,1591,0491.105C0.9126.136%C21.57%C++33.3C+N/A9234.8h12.5C+47.7C+
TRAP-M1 1,1631,1584452.602B*0.5931.11%B29.447%B+60.6B**N/A13419.1h7.8B+25B+
TRS-12 Uppercut 1,1621,1579791.182C+0.8355.986%C+21.608%B**55.9B++N/A14220.7h2.4B+4.3C**
M77-B 1,1581,1565092.271C*0.2635.157%C75.692%C+21.2CN/A6154.6h2.5C+7.2C+
HSR-1 1,1581,1546401.803C+0.2132.216%C-29.549%C++39.7C+N/A8629.1h5B+15.6C*
C150 Dalton 1,8811,1019711.351B++9.3446.52%B+N/A68.4A*48.4A++61316.1h4B8.5B++
L100 Python HESH 1,1741,0521208.767C+6.7645.728%C2.186%B+51.1C+5.9D15820.6h2.7B++6B+
C-4 1,2671,0125331.899B0.1130.948%B**N/A121.9B*30.7C++8718.3h1.1B*3.6B*
G20 Vulcan-H 1,5269293033.066C+1.0552.16%B+4.413%B**49.9C**32.1B+41618.6h96.8C*185.6B+
P2-120 HEAT 1,2348952134.202C+2.1946.204%B+4.022%B+33B++12.5B+23027.1h8.1C+17.6C*
ML-7 1,2858881,0410.853C*1.1664.052%B*2.027%C-26C*11.6C+21634.2h6.5C*10.1B+
MRC3 Mercy 8228143732.182C++0.1717.778%C*23.219%B+31.8C*N/A9725.6h18.9C**106.2B
Hornet Missiles 1,2437853782.077C-0.0762.43%C**1.656%C*27.9D16.3D19728.1h11.4C+18.2C++
M40 Fury-H 8137634218.167B+16.1636.896%DN/A136.3B**8.9D3265.6h6.8B++18.4B+
AS16 NightHawk 7297243881.866B+0.1556.092%A++14.641%C+83.2A*N/A2008.7h3.6B*6.3B**
T7 Mini-Chaingun 7087054241.663B++0.3524.108%A14.468%B67.1A++N/A21610.5h10.6B**43.8B*
MG-S1 Jackal 6766724211.596B+0.4231.147%B*24.702%B++50.9B++N/A15413.2h8.4B+27.1B*
L105 Zephyr 902631699.145C+7.1349.736%B*N/A44.8C19.2A*26714.1h7.3C14.7C*
CAS30 Tank Buster 1,2365943961.5C+0.5162.511%A++1.515%C*11.6B++12.5B**17451.2h58.4C++93.4B+
TX1 Repeater 5785766910.834C++1.1828.475%B++29.688%A55.4AN/A18810.4h9.4B**32.9B*
M18 Rotary 1,0055634291.312C+0.7028.37%C--N/A14C+11C++13040.3h93.2B+328.4B+
Frag Grenade 5445381538N/A535.9953.125%B**N/A672.5B*7.5C+25350.8h2.9B*5.5B*
M6 Onslaught 5064962651.872C+0.1417.001%C+20.766%C*26.7CN/A6918.6h21.4D126.1C+
TORQ-9 4984873811.278C+0.7328.094%B++24.435%C++50.2B*1.1A2529.7h12.8B++45.4B++
Tank Mine 7854871952.497C+0.4939.013%B+N/A71.6D43.8D6776.8h2C+5.1B++
E540 Halberd-H 5354241235.333M**33.3260.455%B+N/A84.8A*22.2C+3465h5.3B+8.7B+
M40 Fury-F 6364232301.839C**0.1772.388%A*N/A36.8B*18.5M++24111.5h7.9B+10.9B*
M3 Pounder HEG 4033681332.767B*0.7649.24%A3.804%B+35.7A*3.4C++16210.3h14.3B+29B++
MRC3 Mercy 3643611602.256C++0.2417.572%C*26.316%B**34.4B+N/A13910.5h19.5C+111.2C**
C75 Viper 4103481113.135C+1.1239.657%C++1.149%C34.5C**6.1C-19410.1h10.8B+27.3B+
M12 Kobalt 3553461819.222C17.2121.681%C+15.318%D96.1C+2.5C-2383.6h15.9B73.4B
CAS 14-E 3413292513.16C+11.1534.656%C+1.216%D82.3B+3D--1794h26.7B+77.1B+
M3 Pounder HEG 3483161102.873B*0.8650.684%B**1.899%D-34.7A++3.5C1479.1h16.1B+31.7B++
Spear Anti-Vehicle Phalanx Turret 444290329.063B7.0542.651%C+3.103%C--43.9B23.3C*3566.6h7.5B17.5B+
NS Decimator 3962722011.353B0.6662.486%C*N/A43.9B+20B+4226.2h4.2B+6.7B+
MANA Anti-Personnel Turret 2622581252.064N/A0.0520.133%UN/A2580U40U7221100.1h17.7T*87.8T*
M18 Needler 4742396830.35C-1.6620.6%F-2.092%C+4.9D4.8D8248.9h158.5C++769.3D
AMR-66 2222191251.752B*0.2637.206%A++27.397%B64.4MN/A2783.4h6.5B**17.5B**
M12 Kobalt 2092001020B+17.9918.376%C*25.5%A+76.9B+3.5C++3412.6h16.9B+92.1B+
MKV Suppressed 1991981291.535B+0.4831.984%A33.838%A*48.3B++N/A1574.1h9.9B**31.1B++
NS-AM7 Archer 2671924760.403C1.6155.846%C20.833%B+3.2D-1.2D--2460.4h20.1C++35.9C++
Claymore 176176266.769C++4.7637.761%B+N/A160BN/A5961.1h1.1B**3B++
P2-120 HESH 230175821.875B++19.8656.493%A++N/A83.3A+26.2M++6142.1h4.8C++8.5B*
SABR-13 1731711121.527C+0.4829.601%B++16.959%D*36.4C++N/A1244.7h11.4C**38.4B+
E540 Halberd 236159334.818C2.8144.073%B1.887%D24.5C+11.8C3566.5h6.2C+14.1C*
L-30R Vektor 180126512.471B0.4639.398%C+2.381%C*17.5B++7.5C+1017.2h41.5B++105.2B++
Bighorn .50M 124124235.391C*3.3839.576%D83.065%B+45.9C+N/A1412.7h1.8C*4.6C+
MR1 Fracture 192115971.186B+0.8343.456%B++N/A10.8B+7.3B**9510.6h55.5C+127.8C**
M1 Heavy Cycler 108108741.459C++0.5521.717%A++18.519%C++25.1B+N/A1734.3h17.5C**80.6B++
MR11 Gatekeeper 195108234.696C++2.6837.065%C2.778%B++15.9C--12.8C-3086.8h54.9C+148C+
Chainblade 999839,0200.003D2.018.938%F7.143%C+0.1DN/A01660.8h3.5C--38.7F--
Rocklet Rifle 16792781.179B*0.8350.199%CN/A41.8B**34.1B*7452.2h21.9A43.7B**
MR1 Fracture 15390990.909C**1.1043.202%B++N/A8.2C+5.7B+8011h72.1D166.9C+
Coyote Missiles 15586292.966C+0.9558.502%B++N/A41C+32.9B+3782.1h40.2C*68.8B+
M12 Kobalt 8178419.5C*17.4920.713%B++28.205%A*86.7B+3.3C+4330.9h17.8C++86B+
NS Annihilator 14077870.885B++1.1378.067%DN/A11.8C**9.7B+1596.5h8.2A10.5B**
M20 Basilisk 11074391.897C-0.1140.156%C++1.351%F-15.7C-7.7C+1994.7h129.8D-323.2C
Dual-75 Duster 7873710.429C+8.4241.844%B+N/A73C++5C+2081h5.7C++13.5B+
G30 Vulcan 10969262.654C0.6433.562%B+2.899%C22.3C++12.9C+2803.1h103.4C+308B+
M60-A Bulldog 7762272.296C--0.2831.516%DN/A18.2D-4.4C-3833.4h9F-28.4D**
Aspis Anti-Aircraft Phalanx Turret 13661193.211C+1.2024.425%CN/A11.7C++14.4B++2385.2h141.1B577.7C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon105390.4h
Medical Applicator562173,16715.6h
Nanite Revive Grenade07480.2h
Anti-Vehicle MANA Turret63330.7h
Nano-Armor Kit8761,880,905135.6h
Motion Spotter395,8963.5h
Welding Device04700h
Recon Detection Device473,6545.7h
Shield Recharging Field187700.3h
Ammunition Package281,2921.3h
Medical Kit3307,0485.3h
Anti-Infantry MANA Turret182970.8h

Check the help document for the dictionary if you want to learn more about words used here.


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