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Commissar Predator Leynad[DRAQ] Leynad
TR BR 77

KDR: 1.96

Score: 41.4m

Last Seen: Feb 26th, 2019 8:04 PM
- OFFLINE - 633.9 hour(s)

Prestige 1, Battle Rank 77 - Terran Republic on Cobalt - Outfit Member of Dracarys[DRAQ] Dracarys
TR outfit on Cobalt

Members: 33
Level Progress (to 78): 50%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 T9A "Butcher" L-24R Spur P2-120 AP P525 Marauder-H NS-30 Vandal M12 Kobalt-H M14 Banshee
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,281,024 MLG Score: 1024
Fun Score: N/A
Cheeseburgers Flipped: 522TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.91%25.299%70631100239,5361.626460.333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.277%1.335A0.709B++-1.034D*HEAD ++ (~11.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.518B+10.10.296C*26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.123%1.358%314610274,345150715362.8813283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.398%-0.662D-0.226C0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.80.182C++410.225C++90.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.296%3.4%262410294,412260521931.69302201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.497%0.331C**0.504B+-1.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.599B+6.90.453B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.305%6.502%4901210218,090226919443.56388416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.449%0.292C*0.539B+0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.568B+20.10.49B+31.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.814%67.087%4905102812,2142263215.39488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.054%0.268C*-0.003C+0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.264C*2.70.159C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.725%17.805%490310303,0161500202.00933

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.536%0.108C+0.652B+0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.426B3.20.334C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dracarys[DRAQ] Dracarys
TR outfit on Cobalt

Members: 33
41.4m195.7%313 (18.8k)263 (15.8k)1.9597293,50047,7112.1895477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1033617019.993%21.889%43803:1738

43% Engineer17% Heavy Assault27% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2015 4:59 PMJun 20th, 2017 8:10 PMMar 22nd, 2019 2:35 PM (2d) (PST)Feb 26th, 2019 4:42 PM (26d) (PST)Feb 26th, 2019 4:04 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6361604760.5950.3040.1301.2810.0591024

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1309,60728,5233618877415,801

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2617.5h/109.1d 10,965 20,466 26,788 201.1k 2,655 6,334 9,251 99.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:8,431
Deaths:4,210
KDR:2.003
Accuracy:29.389% B**
HSR:27.138% C+
MSW-R
B**
Kills:1,185
Deaths:619
KDR:1.914
Accuracy:27.729% B**
HSR:22.025% C
TMG-50
A*
Kills:1,180
Deaths:577
KDR:2.045
Accuracy:32.305% A*
HSR:27.458% B+
T9 CARV-S
A+
Kills:1,179
Deaths:605
KDR:1.949
Accuracy:29.569% A+
HSR:30.534% B*
T16 Rhino
B**
Kills:1,170
Deaths:683
KDR:1.713
Accuracy:26.862% B**
HSR:28.120% B**
MG-H1 Watchman
B**
Kills:1,170
Deaths:626
KDR:1.869
Accuracy:29.156% B**
HSR:29.915% B+
T9 CARV
B+
Kills:1,169
Deaths:1,084
KDR:1.078
Accuracy:21.757% B+
HSR:21.814% C+
NS-15M2
B++
Kills:1,164
Deaths:509
KDR:2.287
Accuracy:27.344% B++
HSR:29.381% B+
T32 Bull
C+
Kills:1,159
Deaths:783
KDR:1.480
Accuracy:23.881% C+
HSR:22.951% C+
T7 Mini-Chaingun
A+
Kills:694
Deaths:418
KDR:1.660
Accuracy:24.032% A+
HSR:14.409% B
Kills:18,501
Deaths (as Heavy Assault):10,114
Deaths (to Heavy Assaults):12,675
KDR:1.82925
Kill Difference:8,387
Playtime:435.811 hours
Usage:17%
Score:7.636m
Score/min:292
Accuracy (listed only):27.202%
HSR (listed only):25.374%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,536
Deaths:1,311
KDR:1.172
Accuracy:26.944% B++
HSR:23.047% B+
HC1 Cougar
A+
Kills:1,276
Deaths:761
KDR:1.677
Accuracy:31.507% A+
HSR:26.724% B*
NS-11C
A++
Kills:1,256
Deaths:687
KDR:1.828
Accuracy:30.868% A
HSR:28.424% A++
TRAC-Shot
B**
Kills:1,245
Deaths:783
KDR:1.590
Accuracy:30.201% B**
HSR:22.329% B*
TRAC-5
B+
Kills:1,189
Deaths:1,378
KDR:0.863
Accuracy:23.632% B+
HSR:19.260% C++
FA1 Barrage
C++
Kills:1,182
Deaths:1,246
KDR:0.949
Accuracy:33.520% D
HSR:15.905% C++
LC2 Lynx
A++
Kills:1,181
Deaths:641
KDR:1.842
Accuracy:31.684% A++
HSR:26.164% B*
TRS-12 Uppercut
B**
Kills:1,157
Deaths:979
KDR:1.182
Accuracy:55.986% C+
HSR:21.608% B**
AS16 NightHawk
A++
Kills:677
Deaths:364
KDR:1.860
Accuracy:56.333% A++
HSR:14.623% C++
AMR-66
A++
Kills:219
Deaths:125
KDR:1.752
Accuracy:37.206% A++
HSR:27.397% B+
Kills:10,918
Deaths (as Engineer):8,275
Deaths (to Engineers):9,967
KDR:1.3194
Kill Difference:2,643
Playtime:1,129.103 hours
Usage:43%
Score:18.438m
Score/min:272
Accuracy (listed only):35.788%
HSR (listed only):22.548%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,536
Deaths:1,311
KDR:1.172
Accuracy:26.944% B++
HSR:23.047% B+
HC1 Cougar
A+
Kills:1,276
Deaths:761
KDR:1.677
Accuracy:31.507% A+
HSR:26.724% B*
NS-11C
A++
Kills:1,256
Deaths:687
KDR:1.828
Accuracy:30.868% A
HSR:28.424% A++
TRAC-Shot
B**
Kills:1,245
Deaths:783
KDR:1.590
Accuracy:30.201% B**
HSR:22.329% B*
PDW-16 Hailstorm
B+
Kills:1,241
Deaths:1,441
KDR:0.861
Accuracy:22.502% C
HSR:19.420% B+
NS-7 PDW
B++
Kills:1,217
Deaths:1,045
KDR:1.165
Accuracy:24.669% C+
HSR:21.857% B++
TRAC-5
B+
Kills:1,189
Deaths:1,378
KDR:0.863
Accuracy:23.632% B+
HSR:19.260% C++
FA1 Barrage
C++
Kills:1,182
Deaths:1,246
KDR:0.949
Accuracy:33.520% D
HSR:15.905% C++
LC2 Lynx
A++
Kills:1,181
Deaths:641
KDR:1.842
Accuracy:31.684% A++
HSR:26.164% B*
SMG-46 Armistice
B+
Kills:1,159
Deaths:760
KDR:1.525
Accuracy:28.444% B+
HSR:18.896% B+
TRS-12 Uppercut
B**
Kills:1,157
Deaths:979
KDR:1.182
Accuracy:55.986% C+
HSR:21.608% B**
AS16 NightHawk
A++
Kills:677
Deaths:364
KDR:1.860
Accuracy:56.333% A++
HSR:14.623% C++
MG-S1 Jackal
B*
Kills:653
Deaths:412
KDR:1.585
Accuracy:31.100% B*
HSR:24.502% B++
MKV Suppressed
A**
Kills:198
Deaths:129
KDR:1.535
Accuracy:31.984% A
HSR:33.838% A**
Kills:15,167
Deaths (as Light Assault):11,937
Deaths (to Light Assaults):8,217
KDR:1.27059
Kill Difference:3,230
Playtime:181.643 hours
Usage:7%
Score:3.199m
Score/min:293
Accuracy (listed only):32.812%
HSR (listed only):22.614%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C**
Kills:8,588
Deaths:2,781
KDR:3.088
Accuracy:40.395% C**
HSR:69.236% C++
NS-30 Vandal
C+
Kills:2,052
Deaths:1,490
KDR:1.377
Accuracy:33.173% C+
HSR:25.439% C+
NS-44 Commissioner
B+
Kills:1,353
Deaths:1,555
KDR:0.870
Accuracy:39.968% B+
HSR:24.464% B
PDW-16 Hailstorm
B+
Kills:1,241
Deaths:1,441
KDR:0.861
Accuracy:22.502% C
HSR:19.420% B+
NS-7 PDW
B++
Kills:1,217
Deaths:1,045
KDR:1.165
Accuracy:24.669% C+
HSR:21.857% B++
RAMS .50M
C++
Kills:1,211
Deaths:239
KDR:5.067
Accuracy:39.554% C++
HSR:78.117% C+
SOAS-20
C++
Kills:1,159
Deaths:1,049
KDR:1.105
Accuracy:26.136% C
HSR:21.570% C++
SMG-46 Armistice
B+
Kills:1,159
Deaths:760
KDR:1.525
Accuracy:28.444% B+
HSR:18.896% B+
KSR-35
B+
Kills:1,159
Deaths:318
KDR:3.645
Accuracy:38.319% B+
HSR:27.783% C+
TRAP-M1
B+
Kills:1,158
Deaths:445
KDR:2.602
Accuracy:31.110% C**
HSR:29.447% B+
M77-B
C+
Kills:1,156
Deaths:509
KDR:2.271
Accuracy:35.157% C
HSR:75.692% C+
HSR-1
C++
Kills:1,154
Deaths:640
KDR:1.803
Accuracy:32.216% C-
HSR:29.549% C++
MG-S1 Jackal
B*
Kills:653
Deaths:412
KDR:1.585
Accuracy:31.100% B*
HSR:24.502% B++
TX1 Repeater
B**
Kills:463
Deaths:567
KDR:0.817
Accuracy:28.666% B++
HSR:28.294% B**
MKV Suppressed
A**
Kills:198
Deaths:129
KDR:1.535
Accuracy:31.984% A
HSR:33.838% A**
NS-AM7 Archer
B+
Kills:185
Deaths:449
KDR:0.412
Accuracy:56.387% C
HSR:21.622% B+
Bighorn .50M
B*
Kills:101
Deaths:19
KDR:5.316
Accuracy:40.449% C-
HSR:85.149% B*
Kills:24,207
Deaths (as Infiltrator):13,848
Deaths (to Infiltrators):7,653
KDR:1.74805
Kill Difference:10,359
Playtime:701.206 hours
Usage:27%
Score:9.305m
Score/min:221
Accuracy (listed only):34.131%
HSR (listed only):37.346%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B+
Kills:1,241
Deaths:1,441
KDR:0.861
Accuracy:22.502% C
HSR:19.420% B+
NS-7 PDW
B++
Kills:1,217
Deaths:1,045
KDR:1.165
Accuracy:24.669% C+
HSR:21.857% B++
FA1 Barrage
C++
Kills:1,182
Deaths:1,246
KDR:0.949
Accuracy:33.520% D
HSR:15.905% C++
T1 Cycler
C++
Kills:1,178
Deaths:1,218
KDR:0.967
Accuracy:22.532% C++
HSR:22.241% C++
SMG-46 Armistice
B+
Kills:1,159
Deaths:760
KDR:1.525
Accuracy:28.444% B+
HSR:18.896% B+
TRS-12 Uppercut
B**
Kills:1,157
Deaths:979
KDR:1.182
Accuracy:55.986% C+
HSR:21.608% B**
AS16 NightHawk
A++
Kills:677
Deaths:364
KDR:1.860
Accuracy:56.333% A++
HSR:14.623% C++
MG-S1 Jackal
B*
Kills:653
Deaths:412
KDR:1.585
Accuracy:31.100% B*
HSR:24.502% B++
TORQ-9
B*
Kills:485
Deaths:377
KDR:1.286
Accuracy:28.231% B*
HSR:24.330% C++
MKV Suppressed
A**
Kills:198
Deaths:129
KDR:1.535
Accuracy:31.984% A
HSR:33.838% A**
SABR-13
B++
Kills:171
Deaths:112
KDR:1.527
Accuracy:29.601% B++
HSR:16.959% D*
Kills:9,318
Deaths (as Combat Medic):8,083
Deaths (to Combat Medics):4,414
KDR:1.15279
Kill Difference:1,235
Playtime:78.316 hours
Usage:3%
Score:1.625m
Score/min:346
Accuracy (listed only):33.173%
HSR (listed only):21.289%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:794
Deaths:370
KDR:2.146
Accuracy:17.842% C*
HSR:23.678% B+
M6 Onslaught
C*
Kills:496
Deaths:265
KDR:1.872
Accuracy:17.001% C++
HSR:20.766% C*
MRC3 Mercy
B**
Kills:354
Deaths:157
KDR:2.255
Accuracy:17.706% C**
HSR:25.989% B**
M3 Pounder HEG
A
Kills:353
Deaths:125
KDR:2.824
Accuracy:49.188% A
HSR:3.966% B+
M3 Pounder HEG
B**
Kills:305
Deaths:102
KDR:2.990
Accuracy:50.585% B**
HSR:1.967% D
MR1 Fracture
B*
Kills:115
Deaths:97
KDR:1.186
Accuracy:43.456% B*
HSR:0.870% D*
M1 Heavy Cycler
A++
Kills:108
Deaths:74
KDR:1.459
Accuracy:21.717% A++
HSR:18.519% C++
MR1 Fracture
B++
Kills:90
Deaths:99
KDR:0.909
Accuracy:43.202% B++
HSR:0% F-
Kills:2,615
Deaths (as MAX Suit):644.500
Deaths (to MAX Suits):2,136
KDR:4.05741
Kill Difference:1,970.500
Playtime:65.413 hours
Usage:2%
Score:1.157m
Score/min:295
Accuracy (listed only):32.587%
HSR (listed only):11.969%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:1,607
V. Kills:76 N/A
Deaths:380
KDR:4.229
Accuracy:28.644% C
KPH:51.300 C*
VKPH:2.400 C--
Hellfire Rocket Pods
B**
Kills:1,265
V. Kills:101 N/A
Deaths:337
KDR:3.754
Accuracy:56.466% B**
KPH:65.100 C
VKPH:5.200 D--
Hornet Missiles
C*
Kills:785
V. Kills:458 171%
Deaths:378
KDR:2.077
Accuracy:62.453% C*
KPH:28 D
VKPH:16.300 D
M18 Rotary
C++
Kills:535
V. Kills:425 126%
Deaths:417
KDR:1.283
Accuracy:28.386% C--
KPH:13.800 C+
VKPH:11 C++
M18 Needler
D
Kills:239
V. Kills:235 101%
Deaths:683
KDR:0.350
Accuracy:20.600% F-
KPH:4.900 D
VKPH:4.800 D
Coyote Missiles
B+
Kills:86
V. Kills:69 123%
Deaths:28
KDR:3.071
Accuracy:58.299% B+
KPH:41.300 C+
VKPH:33.200 B+
Kills:4,517 (2,381 + 0)
Deaths:2,223
KDR:2.032
VKDR:0.614
Vehicle Kills:1,364
Kill Difference:2,294
Playtime:168.404 hours
Usage:6%
Score:1.481m
Score/min:147
Piloting Accuracy:20.600%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B++
Kills:3,924
V. Kills:108 N/A
Deaths:424
KDR:9.255
Accuracy:43.895% C*
KPH:53.300 B++
VKPH:1.500 C
C150 Dalton
A++
Kills:751
V. Kills:554 135%
Deaths:76
KDR:9.882
Accuracy:45.801% B+
KPH:60.700 A++
VKPH:44.800 A+
L105 Zephyr
A*
Kills:628
V. Kills:270 232%
Deaths:68
KDR:9.235
Accuracy:49.840% B*
KPH:45.100 C+
VKPH:19.400 A*
CAS30 Tank Buster
B**
Kills:579
V. Kills:633 91%
Deaths:388
KDR:1.492
Accuracy:62.381% A++
KPH:11.600 B++
VKPH:12.700 B**
L-30R Vektor
B*
Kills:120
V. Kills:54 218%
Deaths:48
KDR:2.500
Accuracy:40.132% C+
KPH:18.800 B*
VKPH:8.500 C+
Dual-75 Duster
C*
Kills:69
V. Kills:5 N/A
Deaths:7
KDR:9.857
Accuracy:40.652% C*
KPH:70.200 C+
VKPH:5.100 C+
Kills:6,071 (4,623 + 1,448)
Deaths:1,011
KDR:6.005
VKDR:1.606
Vehicle Kills:1,624
Kill Difference:5,060
Playtime:156.924 hours
Usage:6%
Score:1.823m
Score/min:194
Piloting Accuracy:40.132%
Gunner Accuracy:40.652%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,052
V. Kills:122 N/A
Deaths:120
KDR:8.767
Accuracy:45.728% C
KPH:51 C+
VKPH:5.900 D
C75 Viper
B
Kills:348
V. Kills:62 N/A
Deaths:111
KDR:3.135
Accuracy:39.657% C++
KPH:34.400 B
VKPH:6.100 C
Kills:1,400 (1,400 + 0)
Deaths:231
KDR:6.061
VKDR:0.797
Vehicle Kills:184
Kill Difference:1,169
Playtime:30.767 hours
Usage:1%
Score:0.310m
Score/min:168
Driving Accuracy:39.657%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:2,117
V. Kills:1,563 135%
Deaths:583
KDR:3.631
Accuracy:44.433% C+
KPH:27.800 C+
VKPH:20.500 B+
P2-120 HEAT
B++
Kills:895
V. Kills:339 263%
Deaths:213
KDR:4.202
Accuracy:46.204% B+
KPH:33 B++
VKPH:12.500 B+
P2-120 HESH
M++
Kills:175
V. Kills:55 313%
Deaths:8
KDR:21.875
Accuracy:56.493% A++
KPH:82.400 A+
VKPH:25.900 M++
E540 Halberd
B+
Kills:159
V. Kills:77 204%
Deaths:33
KDR:4.818
Accuracy:44.073% B+
KPH:24.500 C+
VKPH:11.900 C+
MR11 Gatekeeper
D
Kills:95
V. Kills:79 119%
Deaths:23
KDR:4.130
Accuracy:36.701% C
KPH:14.800 D-
VKPH:12.300 D
G30 Vulcan
B+
Kills:63
V. Kills:39 158%
Deaths:25
KDR:2.520
Accuracy:32.769% B+
KPH:21.500 C+
VKPH:13.300 C+
Kills:3,504 (3,187 + 317)
Deaths:885
KDR:3.959
VKDR:2.432
Vehicle Kills:2,152
Kill Difference:2,619
Playtime:121.325 hours
Usage:5%
Score:1.970m
Score/min:271
Driving Accuracy:56.493%
Gunner Accuracy:32.769%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:2,095
V. Kills:76 N/A
Deaths:147
KDR:14.252
Accuracy:35.147% C+
KPH:156.100 B**
VKPH:5.700 C
M12 Kobalt-H
A++
Kills:1,976
V. Kills:37 N/A
Deaths:44
KDR:44.909
Accuracy:25.042% B++
KPH:215.600 A++
VKPH:4 C
G20 Vulcan-H
B+
Kills:895
V. Kills:577 155%
Deaths:294
KDR:3.044
Accuracy:51.964% B+
KPH:49.600 B
VKPH:32 B+
M40 Fury-H
B**
Kills:763
V. Kills:50 N/A
Deaths:42
KDR:18.167
Accuracy:36.896% D
KPH:135.900 B**
VKPH:8.900 D
E540 Halberd-H
A*
Kills:417
V. Kills:108 383%
Deaths:12
KDR:34.750
Accuracy:60.419% B+
KPH:84.900 A*
VKPH:22 C+
Kills:6,146 (0 + 6,146)
Deaths:539
KDR:11.403
VKDR:1.573
Vehicle Kills:848
Kill Difference:5,607
Playtime:51.142 hours
Usage:2%
Score:1.277m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:60.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:192
V. Kills:8 N/A
Deaths:10
KDR:19.200
Accuracy:18.268% C*
KPH:79.400 B+
VKPH:3.300 C+
M12 Kobalt
B++
Kills:78
V. Kills:3 N/A
Deaths:4
KDR:19.500
Accuracy:20.734% B++
KPH:86.300 B+
VKPH:3.300 C+
M20 Basilisk
C+
Kills:73
V. Kills:35 203%
Deaths:39
KDR:1.872
Accuracy:40.103% C*
KPH:15.700 C-
VKPH:7.500 C+
Kills:343 (0 + 343)
Deaths:53
KDR:6.472
VKDR:0.868
Vehicle Kills:46
Kill Difference:290
Playtime:7.959 hours
Usage:0%
Score:0.127m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:40.103%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:1,221
V. Kills:7 N/A
Deaths:540
KDR:2.261
Accuracy:43.650% C++
KPH:58.900 B
VKPH:0.300 D*
M40 Fury-F
M+
Kills:423
V. Kills:213 198%
Deaths:230
KDR:1.839
Accuracy:72.388% A*
KPH:36.800 B++
VKPH:18.600 M+
Kills:1,644 (1,644 + 0)
Deaths:770
KDR:2.135
VKDR:0.286
Vehicle Kills:220
Kill Difference:874
Playtime:32.197 hours
Usage:1%
Score:0.335m
Score/min:174
Driving Accuracy:72.388%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:327
V. Kills:12 N/A
Deaths:24
KDR:13.625
Accuracy:34.733% C+
KPH:82 B
VKPH:3 D--
Kills:327 (0 + 327)
Deaths:24
KDR:13.625
VKDR:0.500
Vehicle Kills:12
Kill Difference:303
Playtime:3.988 hours
Usage:0%
Score:0.042m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:34.733%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 8,6028,5882,7813.088C++1.1340.395%C**69.236%C++41.6C*N/A104206.2h2.1B+5.2B+
T9A "Butcher" 8,4978,4314,2102.003C+0.0429.389%B**27.138%C+68.4B+N/A169123.2h10.3B+35.1B++
L-24R Spur 4,0323,9244249.255C++7.3043.895%C*1.58%C53.3B++1.5C13073.6h14.9B+33.9B+
P2-120 AP 3,6802,1175833.631C1.6744.433%C+4.11%B+27.7C+20.5B+26576.3h7.7C+17.4C+
P525 Marauder-H 2,1712,09514714.252C++12.2935.147%C+1.05%C++156.3B**5.7C36413.4h5.4B++15.3B+
NS-30 Vandal 2,0702,0521,4901.377C+0.5833.173%C+25.439%C+31.4CN/A8265.3h5.8C++17.4C*
M12 Kobalt-H 2,0131,9764444.909A42.9525.042%B++19.028%B+214.8A++4C6079.2h13.9B+55.5B++
M14 Banshee 1,6831,6073804.229C+2.2728.644%C1.182%C++51.3C*2.4C--15331.3h19.2B+67.1B
LC3 Jaguar 1,5601,5361,3111.172C+0.7926.944%B++23.047%B+17.7C--N/A4987h11.5B+42.5B+
NS-44 Commissioner 1,3611,3531,5550.87C+1.0939.968%B+24.464%B45.1B+N/A12230h3.3B++8.2B++
HC1 Cougar 1,2851,2767611.677B+0.2831.507%A+26.724%B*54.1AN/A14323.6h9.1B**28.7B*
Hellfire Rocket Pods 1,3661,2653373.754C1.7956.466%B**1.502%B++65.2C5.2D--23919.4h15.8B+27.9B+
NS-11C 1,2631,2566871.828B**0.1330.868%A28.424%A++63.1A++N/A16519.9h10.2B**33B*
TRAC-Shot 1,2581,2457831.59C*0.3730.201%B**22.329%B*68A+N/A18418.3h9.9B++32.7B*
PDW-16 Hailstorm 1,2531,2411,4410.861C+1.1022.502%C19.42%B+26.6C+N/A7746.6h13.5B+59.8C**
S12 Renegade 1,2281,2215402.261C+0.3043.65%C++2.129%D59BN/A13620.7h2.2B**4.9B*
NS-7 PDW 1,2281,2171,0451.165B+0.7924.669%C+21.857%B++38.9B++N/A9431.3h11B**44.5B+
RAMS .50M 1,2111,2112395.067B+3.1139.554%C++78.117%C+35.6B+N/A8934h2B+5B+
TRAC-5 1,2001,1891,3780.863C++1.1023.632%B+19.26%C++11.3C-N/A49104.8h14.5B61.2B+
MSW-R 1,1941,1856191.914C+0.0527.729%B**22.025%C61.1B*N/A20319.4h10.5B++37.8B++
FA1 Barrage 1,1921,1821,2460.949C++1.0133.52%D15.905%C++29.8C++N/A7539.6h3.8B*11.5B
LC2 Lynx 1,1871,1816411.842B+0.1231.684%A++26.164%B*65.2A++N/A19518.1h11B**34.8B**
TMG-50 1,1961,1805772.045B*0.0932.305%A*27.458%B+68.6A+N/A19417.2h9.5B*29.5B*
T9 CARV-S 1,1991,1796051.949C**0.0129.569%A+30.534%B*75.1A+1.3A*18815.7h11.2B+37.8B++
T1 Cycler 1,1911,1781,2180.967C+0.9922.532%C++22.241%C++29BN/A9740.6h13.2B+58.4B+
T16 Rhino 1,1741,1706831.713B+0.2526.862%B**28.12%B**54.4B**N/A13321.5h10.4B**38.8B*
MG-H1 Watchman 1,1801,1706261.869C**0.0929.156%B**29.915%B+71.8B**N/A21616.3h12.6B++43.1B++
T9 CARV 1,1811,1691,0841.078C+0.8821.757%B+21.814%C+30.9C*N/A12637.8h11.6B++53.3B+
NS-15M2 1,1691,1645092.287B+0.3327.344%B++29.381%B+65.4B*N/A16017.8h9.9B*36.3B++
SOAS-20 1,1691,1591,0491.105C0.8526.136%C21.57%C++33.3C+N/A9234.8h12.5C+47.7C+
SMG-46 Armistice 1,1631,1597601.525B+0.4328.444%B+18.896%B+54.2AN/A14921.4h10.9B**38.2B++
KSR-35 1,1631,1593183.645B++1.6938.319%B+27.783%C+66.6AN/A14717.4h3.7B*9.8B++
T32 Bull 1,1691,1597831.48C++0.4823.881%C+22.951%C+35.6C+N/A9132.6h11.3B+47.1B+
TRAP-M1 1,1631,1584452.602B*0.6431.11%C**29.447%B+60.6B**N/A13419.1h7.8B+25B+
TRS-12 Uppercut 1,1621,1579791.182C+0.7855.986%C+21.608%B**55.9B++N/A14120.7h2.4B+4.3C**
M77-B 1,1581,1565092.271C++0.3135.157%C75.692%C+21.2CN/A6054.6h2.5C++7.2C++
HSR-1 1,1581,1546401.803C+0.1632.216%C-29.549%C++39.7C+N/A8629.1h5B+15.6C*
Ripper 1,1101,1095891.883U0.0842.67%A+16.321%C+75.4SN/A18414.7h1.1B*2.6C+
L100 Python HESH 1,1741,0521208.767C+6.8145.728%C2.186%B+51.1C+5.9D15720.6h2.7B++6B+
C-4 1,2551,0025211.923B+0.0430.912%B**N/A122.2B**30.9C++8598.2h1.1B*3.6B*
P2-120 HEAT 1,2348952134.202C+2.2446.204%B+4.022%B+33B++12.5B+22827.1h8.1C+17.6C**
G20 Vulcan-H 1,4728952943.044C+1.0851.964%B+4.581%B**49.7B32.1B+40818h97.5C*187.5B+
ML-7 1,2858881,0410.853C**1.1164.052%B*2.027%C--26C*11.6C+21434.2h6.5C*10.1B+
MRC3 Mercy 8027943702.146C++0.1917.842%C*23.678%B+31.5C*N/A9625.2h18.9B105.7B+
Hornet Missiles 1,2437853782.077C--0.1262.453%C*1.656%C++27.9D16.3D19628.1h11.4C+18.2C++
M40 Fury-H 8137634218.167B+16.2136.896%DN/A136.3B**8.9D3265.6h6.8B++18.4B+
C150 Dalton 1,305751769.882B+7.9245.801%B+N/A60.6A++44.7A+60312.4h4.1B8.9B++
T7 Mini-Chaingun 6966944181.66B++0.3024.032%A+14.409%B66.7A++N/A21310.4h10.5B**43.7B*
AS16 NightHawk 6826773641.86B++0.1056.333%A++14.623%C++82.6A*N/A1968.2h3.6B*6.4B**
MG-S1 Jackal 6576534121.585B+0.3731.1%B*24.502%B++50.6B++N/A15112.9h8.5B+27.2B*
L105 Zephyr 898628689.235C+7.2849.84%B*N/A45.2C+19.4A*26713.9h7.2C14.4C**
CAS30 Tank Buster 1,2125793881.492C++0.4762.381%A++1.554%B+11.6B++12.7B**17549.7h58.2C++93.2B+
Frag Grenade 5435371537N/A535.0453.079%B**N/A671.3B*7.5C+24980.8h2.9B*5.5B*
M18 Rotary 9605354171.283C+0.6828.386%C--N/A13.9C+11C++13038.6h95.2B+335.4B+
M6 Onslaught 5064962651.872C+0.0917.001%C++20.766%C*26.7CN/A6818.6h21.4D126.1C+
TORQ-9 4964853771.286C+0.6728.231%B*24.33%C++50.5B*1.1A+2509.6h12.7B*45.2B*
Tank Mine 7824841952.482C+0.5238.634%B+N/A72.2D44.5D6706.7h2C+5.1B++
TX1 Repeater 4654635670.817C++1.1428.666%B++28.294%B**50.9B**N/A1769.1h9.5B*33B*
M40 Fury-F 6364232301.839C**0.1272.388%A*N/A36.8B++18.5M+24111.5h7.9B+10.9B**
E540 Halberd-H 5254171234.75M**32.7960.419%B+N/A85.1A*22C+3334.9h5.3B+8.7B++
MRC3 Mercy 3573541572.255C++0.3017.706%C**25.989%B**34.7B+N/A14210.2h18.8C**106.4B+
M3 Pounder HEG 3863531252.824B*0.8649.188%A3.966%B+35.7A*3.3C+1639.9h14.2B+28.9B++
C75 Viper 4103481113.135C+1.1839.657%C++1.149%C-34.5B6.1C19010.1h10.8B+27.3B++
M12 Kobalt 3553461819.222C17.2621.681%C+15.318%C--96.1C+2.5C-2383.6h15.9B73.4B+
CAS 14-E 3393272413.625C+11.6734.733%C+1.223%D81.8B3D--1764h26.8B+77.2B+
M3 Pounder HEG 3353051022.99B*1.0350.585%B**1.967%D35.1A++3.4C1488.7h15.9B+31.4B+
Spear Anti-Vehicle Phalanx Turret 424276328.625C**6.6742.875%C+3.261%C-43.1B23.1C*3516.4h7.7C*17.9B+
MANA Anti-Personnel Turret 2622581252.064N/A0.1020.133%UN/A2580U40U7169200.1h17.7T*87.8T*
NS Decimator 3562451781.376B+0.5862.915%C**N/A43.8B++19.8B+4135.6h4.2B+6.6B+
M18 Needler 4742396830.35C-1.6120.6%F-2.092%C+4.9D4.8D8048.9h158.5C++769.3D
AMR-66 2222191251.752B**0.2137.206%A++27.397%B+64.4M+N/A2743.4h6.5B**17.5B**
MKV Suppressed 1991981291.535B++0.4231.984%A33.838%A**48.3B*N/A1534.1h9.9B*31.1B++
M12 Kobalt 2001921019.2B+17.2418.268%C*25.521%A+80B+3.3C+3482.4h17.2B93.9B+
NS-AM7 Archer 2561854490.412C+1.5556.387%C21.622%B+3.4D1.3D-2554.5h19.8C*35C++
Claymore 176176266.769C+4.8137.905%B+N/A160BN/A5941.1h1.1B*3B++
P2-120 HESH 230175821.875B++19.9256.493%A++N/A83.3A+26.2M++6042.1h4.8C*8.5B*
SABR-13 1731711121.527C+0.4329.601%B++16.959%D*36.4C++N/A1224.7h11.4C**38.4B+
E540 Halberd 236159334.818C2.8644.073%B+1.887%D-24.5C+11.8C3506.5h6.2C+14.1C**
L-30R Vektor 174120482.5B+0.5440.132%C+2.5%B18.8B*8.4C+1096.4h41.2B++102.6B++
MR1 Fracture 192115971.186B++0.7743.456%B*N/A10.8B+7.3B**9410.6h55.5C+127.8B
M1 Heavy Cycler 108108741.459C++0.5021.717%A++18.519%C++25.1B+N/A1694.3h17.5B80.6B++
Bighorn .50M 101101195.316C++3.3640.449%C-85.149%B*45.9C+N/A1402.2h1.8C**4.4C++
Chainblade 999838,0720.003D1.969.026%F7.143%C+0.1DN/A01611.2h3.5C--38.3F-
MR11 Gatekeeper 17495234.13C+2.1736.701%C3.158%B**14.8D-12.3D3126.4h59.2C161.3C
Rocklet Rifle 16792781.179B*0.7850.176%CN/A41.8B**34.1B*7142.2h21.7A43.3B*
MR1 Fracture 15390990.909B1.0543.202%B++N/A8.2C++5.7B+8011h72.1D166.9C++
Coyote Missiles 15586283.071C+1.1158.299%B+N/A41C+32.9B+3772.1h39.4C**67.5B+
M12 Kobalt 8178419.5C*17.5420.734%B++28.205%A*86.7B+3.3C+4180.9h17.8C++85.9B+
NS Annihilator 13876870.874B++1.0977.652%DN/A11.9B+9.7B+1566.4h8.1A10.4B**
M20 Basilisk 10873391.872C--0.0940.103%C*1.37%F-15.9C7.6C+1954.6h130.3D324.9C
Dual-75 Duster 746979.857C7.9040.652%C*N/A69C+5C+2041h5.4C**13.3B
G30 Vulcan 10263252.52C0.5632.769%B+3.175%C21.7C+13.4C+2852.9h106.6C+325.3B
M60-A Bulldog 7762272.296C--0.3431.534%DN/A18.2D-4.4D3683.4h9F-28.4D*
Aspis Anti-Aircraft Phalanx Turret 12957193C+1.0424.315%C+N/A11.2C++14.1B++2345.1h148.6C*611.4C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter385,5093.3h
Nano-Armor Kit8441,735,408126.9h
Anti-Vehicle MANA Turret63310.6h
Spawn Beacon105230.4h
Nanite Revive Grenade07480.2h
Medical Applicator561172,65615.5h
Welding Device04700h
Ammunition Package281,2741.3h
Shield Recharging Field187700.3h
Medical Kit3196,7865.2h
Anti-Infantry MANA Turret182970.8h
Recon Detection Device473,6475.7h

Check the help document for the dictionary if you want to learn more about words used here.


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