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General Predator Leynad[BGTT] Leynad
TR BR 96

KDR: 2.07

Score: 48.6m

Last Seen: May 2nd, 2020 11:31 AM
- OFFLINE - 631.2 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Cobalt
Level Progress (to 97): 10%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 T9A "Butcher" L-24R Spur M12 Kobalt-H P2-120 AP P525 Marauder-H NS-30 Vandal C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,427,391 MLG Score: 1141
Fun Score: N/A
Cheeseburgers Flipped: 544TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.873%25.592%71332125142,9311.61930.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.122%1.291A0.66B+-0.912D--HEAD ++ (~11.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.512B+10.10.293C*26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.376%1.321%290612774,541171716362.64319277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.248%-0.639D-0.219C0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.30.184C++41.20.223C++90.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.424%3.333%244412794,501287022511.56775200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.261%0.327C**0.535B+-1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.598B+6.90.45B8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.22%6.072%5171212719,420249827453.76951343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.375%0.278C*0.462B+0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.587B+18.60.515B+28.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.54%68.712%5177127616,3642562516.38471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.216%0.38C**0.096C+0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.315C*2.50.201C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.48%17.512%517412793,2551657251.96321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.131%0.112C+0.546B+0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.426B3.20.331C**4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.6m198.2%324 (19.4k)277 (16.6k)2.06871108,87852,6312.3023396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283745719.897%22.656%45103:2041

46% Engineer16% Heavy Assault27% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2015 4:59 PMMar 15th, 2020 7:36 PMMay 27th, 2020 5:43 PM (20h) (PST)May 2nd, 2020 8:01 AM (26d) (PST)May 2nd, 2020 7:31 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6621585040.6210.3000.1411.3520.0611141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,7039,48230,2213718881416,625

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2920.9h/121.7d 12,296 24,667 31,533 236.9k 2,946 7,020 10,658 116m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B*
Kills:9,805
Deaths:4,995
KDR:1.963
Accuracy:28.973% B*
HSR:27.333% C+
NSX Naginata
B++
Kills:1,193
Deaths:734
KDR:1.625
Accuracy:26.918% B++
HSR:29.086% C+
MSW-R
B*
Kills:1,185
Deaths:619
KDR:1.914
Accuracy:27.729% B*
HSR:22.025% C
TMG-50
A++
Kills:1,182
Deaths:579
KDR:2.041
Accuracy:32.307% A++
HSR:27.496% B+
T9 CARV-S
A
Kills:1,179
Deaths:605
KDR:1.949
Accuracy:29.569% A
HSR:30.534% B++
MG-H1 Watchman
B**
Kills:1,170
Deaths:626
KDR:1.869
Accuracy:29.156% B**
HSR:29.915% B
T16 Rhino
B**
Kills:1,170
Deaths:683
KDR:1.713
Accuracy:26.862% B**
HSR:28.120% B*
T9 CARV
B+
Kills:1,169
Deaths:1,084
KDR:1.078
Accuracy:21.757% B+
HSR:21.814% C+
NS-15M2
B+
Kills:1,164
Deaths:509
KDR:2.287
Accuracy:27.344% B+
HSR:29.381% C*
T32 Bull
C+
Kills:1,159
Deaths:783
KDR:1.480
Accuracy:23.881% C+
HSR:22.951% C
Kills:20,376
Deaths (as Heavy Assault):11,217
Deaths (to Heavy Assaults):13,922
KDR:1.81653
Kill Difference:9,159
Playtime:479.255 hours
Usage:16%
Score:8.670m
Score/min:302
Accuracy (listed only):27.449%
HSR (listed only):26.865%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:1,541
Deaths:1,341
KDR:1.149
Accuracy:26.945% B+
HSR:23.037% B+
HC1 Cougar
A
Kills:1,322
Deaths:840
KDR:1.574
Accuracy:31.476% A
HSR:26.853% B++
TRAC-Shot
B**
Kills:1,292
Deaths:819
KDR:1.578
Accuracy:30.203% B**
HSR:22.136% B+
NS-11C
A+
Kills:1,256
Deaths:687
KDR:1.828
Accuracy:30.868% B**
HSR:28.424% A+
TRAC-5
B
Kills:1,189
Deaths:1,378
KDR:0.863
Accuracy:23.632% B
HSR:19.260% C+
FA1 Barrage
C++
Kills:1,182
Deaths:1,246
KDR:0.949
Accuracy:33.520% D-
HSR:15.905% C++
LC2 Lynx
A++
Kills:1,181
Deaths:641
KDR:1.842
Accuracy:31.684% A++
HSR:26.164% B++
TRS-12 Uppercut
B**
Kills:1,157
Deaths:979
KDR:1.182
Accuracy:55.986% C
HSR:21.608% B**
AS16 NightHawk
A
Kills:840
Deaths:485
KDR:1.732
Accuracy:55.727% A
HSR:14.286% C+
AMR-66
A+
Kills:392
Deaths:205
KDR:1.912
Accuracy:36.016% A+
HSR:32.653% B**
TAS-16 Blackjack
B+
Kills:76
Deaths:78
KDR:0.974
Accuracy:67.647% B+
HSR:15.790% C+
Kills:11,428
Deaths (as Engineer):8,699
Deaths (to Engineers):10,985
KDR:1.31371
Kill Difference:2,729
Playtime:1,332.644 hours
Usage:46%
Score:22.728m
Score/min:284
Accuracy (listed only):38.518%
HSR (listed only):22.374%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:1,541
Deaths:1,341
KDR:1.149
Accuracy:26.945% B+
HSR:23.037% B+
HC1 Cougar
A
Kills:1,322
Deaths:840
KDR:1.574
Accuracy:31.476% A
HSR:26.853% B++
TRAC-Shot
B**
Kills:1,292
Deaths:819
KDR:1.578
Accuracy:30.203% B**
HSR:22.136% B+
NS-11C
A+
Kills:1,256
Deaths:687
KDR:1.828
Accuracy:30.868% B**
HSR:28.424% A+
PDW-16 Hailstorm
B+
Kills:1,241
Deaths:1,441
KDR:0.861
Accuracy:22.502% C
HSR:19.420% B+
NS-7 PDW
B+
Kills:1,217
Deaths:1,045
KDR:1.165
Accuracy:24.669% C+
HSR:21.857% B+
TRAC-5
B
Kills:1,189
Deaths:1,378
KDR:0.863
Accuracy:23.632% B
HSR:19.260% C+
FA1 Barrage
C++
Kills:1,182
Deaths:1,246
KDR:0.949
Accuracy:33.520% D-
HSR:15.905% C++
LC2 Lynx
A++
Kills:1,181
Deaths:641
KDR:1.842
Accuracy:31.684% A++
HSR:26.164% B++
SMG-46 Armistice
B+
Kills:1,159
Deaths:760
KDR:1.525
Accuracy:28.444% B+
HSR:18.896% B+
TRS-12 Uppercut
B**
Kills:1,157
Deaths:979
KDR:1.182
Accuracy:55.986% C
HSR:21.608% B**
AS16 NightHawk
A
Kills:840
Deaths:485
KDR:1.732
Accuracy:55.727% A
HSR:14.286% C+
MG-S1 Jackal
B++
Kills:712
Deaths:452
KDR:1.575
Accuracy:31.305% B++
HSR:24.157% B+
MKV Suppressed
A*
Kills:198
Deaths:129
KDR:1.535
Accuracy:31.984% B**
HSR:33.838% A*
TAS-16 Blackjack
B+
Kills:76
Deaths:78
KDR:0.974
Accuracy:67.647% B+
HSR:15.790% C+
Kills:15,563
Deaths (as Light Assault):12,321
Deaths (to Light Assaults):8,977
KDR:1.26313
Kill Difference:3,242
Playtime:185.449 hours
Usage:6%
Score:3.279m
Score/min:295
Accuracy (listed only):35.106%
HSR (listed only):22.109%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:12,504
Deaths:3,766
KDR:3.320
Accuracy:40.786% C*
HSR:70.513% C*
NS-30 Vandal
C+
Kills:2,100
Deaths:1,505
KDR:1.395
Accuracy:33.161% C+
HSR:25.524% C
NS-44 Commissioner
C**
Kills:1,373
Deaths:1,605
KDR:0.855
Accuracy:39.803% C**
HSR:24.399% C++
PDW-16 Hailstorm
B+
Kills:1,241
Deaths:1,441
KDR:0.861
Accuracy:22.502% C
HSR:19.420% B+
NS-7 PDW
B+
Kills:1,217
Deaths:1,045
KDR:1.165
Accuracy:24.669% C+
HSR:21.857% B+
RAMS .50M
C+
Kills:1,211
Deaths:239
KDR:5.067
Accuracy:39.554% C+
HSR:78.117% C+
KSR-35
B+
Kills:1,159
Deaths:318
KDR:3.645
Accuracy:38.319% B+
HSR:27.783% C+
SMG-46 Armistice
B+
Kills:1,159
Deaths:760
KDR:1.525
Accuracy:28.444% B+
HSR:18.896% B+
SOAS-20
C+
Kills:1,159
Deaths:1,049
KDR:1.105
Accuracy:26.136% C--
HSR:21.570% C+
TRAP-M1
B+
Kills:1,158
Deaths:445
KDR:2.602
Accuracy:31.110% C*
HSR:29.447% B+
M77-B
C+
Kills:1,156
Deaths:509
KDR:2.271
Accuracy:35.157% C
HSR:75.692% C+
HSR-1
C++
Kills:1,154
Deaths:640
KDR:1.803
Accuracy:32.216% C--
HSR:29.549% C++
MG-S1 Jackal
B++
Kills:712
Deaths:452
KDR:1.575
Accuracy:31.305% B++
HSR:24.157% B+
TX1 Repeater
B**
Kills:705
Deaths:838
KDR:0.841
Accuracy:28.295% B+
HSR:28.369% B**
NS-AM7 Archer
C*
Kills:200
Deaths:688
KDR:0.291
Accuracy:54.936% C--
HSR:20.500% C*
MKV Suppressed
A*
Kills:198
Deaths:129
KDR:1.535
Accuracy:31.984% B**
HSR:33.838% A*
NSX Daimyo
C-
Kills:151
Deaths:45
KDR:3.356
Accuracy:39.585% C-
HSR:88.080% F-
Bighorn .50M
B+
Kills:129
Deaths:27
KDR:4.778
Accuracy:38.511% D
HSR:82.946% B+
99SV
B**
Kills:55
Deaths:74
KDR:0.743
Accuracy:22.899% F
HSR:45.455% B**
Kills:28,741
Deaths (as Infiltrator):15,575
Deaths (to Infiltrators):8,500
KDR:1.84533
Kill Difference:13,166
Playtime:775.503 hours
Usage:27%
Score:10.922m
Score/min:235
Accuracy (listed only):33.651%
HSR (listed only):40.322%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B+
Kills:1,241
Deaths:1,441
KDR:0.861
Accuracy:22.502% C
HSR:19.420% B+
NS-7 PDW
B+
Kills:1,217
Deaths:1,045
KDR:1.165
Accuracy:24.669% C+
HSR:21.857% B+
FA1 Barrage
C++
Kills:1,182
Deaths:1,246
KDR:0.949
Accuracy:33.520% D-
HSR:15.905% C++
T1 Cycler
C+
Kills:1,178
Deaths:1,218
KDR:0.967
Accuracy:22.532% C+
HSR:22.241% C+
SMG-46 Armistice
B+
Kills:1,159
Deaths:760
KDR:1.525
Accuracy:28.444% B+
HSR:18.896% B+
TRS-12 Uppercut
B**
Kills:1,157
Deaths:979
KDR:1.182
Accuracy:55.986% C
HSR:21.608% B**
AS16 NightHawk
A
Kills:840
Deaths:485
KDR:1.732
Accuracy:55.727% A
HSR:14.286% C+
MG-S1 Jackal
B++
Kills:712
Deaths:452
KDR:1.575
Accuracy:31.305% B++
HSR:24.157% B+
TORQ-9
B++
Kills:656
Deaths:535
KDR:1.226
Accuracy:27.869% B++
HSR:26.220% C*
MKV Suppressed
A*
Kills:198
Deaths:129
KDR:1.535
Accuracy:31.984% B**
HSR:33.838% A*
SABR-13
B+
Kills:171
Deaths:112
KDR:1.527
Accuracy:29.601% B+
HSR:16.959% D*
TAS-16 Blackjack
B+
Kills:76
Deaths:78
KDR:0.974
Accuracy:67.647% B+
HSR:15.790% C+
Kills:9,787
Deaths (as Combat Medic):8,480
Deaths (to Combat Medics):4,857
KDR:1.15413
Kill Difference:1,307
Playtime:82.794 hours
Usage:3%
Score:1.755m
Score/min:353
Accuracy (listed only):35.982%
HSR (listed only):20.931%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:814
Deaths:376
KDR:2.165
Accuracy:17.764% C++
HSR:23.219% B+
M6 Onslaught
C++
Kills:496
Deaths:265
KDR:1.872
Accuracy:17.001% C+
HSR:20.766% C++
M3 Pounder HEG
B**
Kills:396
Deaths:148
KDR:2.676
Accuracy:48.622% B**
HSR:3.535% C**
MRC3 Mercy
B**
Kills:362
Deaths:163
KDR:2.221
Accuracy:17.537% C+
HSR:26.243% B**
M3 Pounder HEG
B*
Kills:339
Deaths:125
KDR:2.712
Accuracy:49.819% B*
HSR:2.065% D
MR1 Fracture
B+
Kills:127
Deaths:98
KDR:1.296
Accuracy:42.807% B+
HSR:0.787% D**
M1 Heavy Cycler
A+
Kills:108
Deaths:74
KDR:1.459
Accuracy:21.717% A+
HSR:18.519% C++
MR1 Fracture
B+
Kills:95
Deaths:100
KDR:0.950
Accuracy:42.617% B+
HSR:0% F-
Kills:2,737
Deaths (as MAX Suit):674.500
Deaths (to MAX Suits):2,291
KDR:4.05782
Kill Difference:2,062.500
Playtime:68.168 hours
Usage:2%
Score:1.207m
Score/min:295
Accuracy (listed only):32.236%
HSR (listed only):11.892%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:1,608
V. Kills:76 N/A
Deaths:381
KDR:4.220
Accuracy:28.633% C+
KPH:51.300 C++
VKPH:2.400 C-
Hellfire Rocket Pods
B*
Kills:1,265
V. Kills:101 N/A
Deaths:337
KDR:3.754
Accuracy:56.466% B*
KPH:65.100 C
VKPH:5.200 D--
Hornet Missiles
C++
Kills:787
V. Kills:459 171%
Deaths:378
KDR:2.082
Accuracy:62.425% C++
KPH:28 D
VKPH:16.400 D-
M18 Rotary
C++
Kills:590
V. Kills:454 130%
Deaths:429
KDR:1.375
Accuracy:28.281% D
KPH:14.100 C+
VKPH:10.800 C++
M18 Needler
D
Kills:239
V. Kills:235 101%
Deaths:683
KDR:0.350
Accuracy:20.600% F-
KPH:4.900 D
VKPH:4.800 D
Coyote Missiles
C**
Kills:86
V. Kills:69 123%
Deaths:29
KDR:2.966
Accuracy:58.489% B++
KPH:39.300 C+
VKPH:31.500 C**
Kills:4,575 (2,437 + 0)
Deaths:2,237
KDR:2.045
VKDR:0.623
Vehicle Kills:1,394
Kill Difference:2,338
Playtime:171.875 hours
Usage:6%
Score:1.547m
Score/min:150
Piloting Accuracy:20.600%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B+
Kills:8,415
V. Kills:240 N/A
Deaths:697
KDR:12.073
Accuracy:42.825% B
KPH:48.200 B+
VKPH:1.400 D
C150 Dalton
A*
Kills:1,691
V. Kills:1,142 148%
Deaths:98
KDR:17.255
Accuracy:46.108% B
KPH:74.900 A*
VKPH:50.600 A*
CAS30 Tank Buster
B**
Kills:701
V. Kills:695 101%
Deaths:400
KDR:1.753
Accuracy:61.233% A+
KPH:12.500 B*
VKPH:12.400 B**
L105 Zephyr
A*
Kills:634
V. Kills:272 232%
Deaths:69
KDR:9.188
Accuracy:49.610% B*
KPH:44.400 C
VKPH:19 A*
AP30 Shredder
B+
Kills:169
V. Kills:127 132%
Deaths:18
KDR:9.389
Accuracy:38.416% B*
KPH:30.700 C+
VKPH:23.100 B+
L-30R Vektor
B++
Kills:138
V. Kills:61 223%
Deaths:51
KDR:2.706
Accuracy:38.623% C+
KPH:16.400 B++
VKPH:7.300 C+
Dual-75 Duster
B+
Kills:84
V. Kills:6 N/A
Deaths:7
KDR:12
Accuracy:42.077% B+
KPH:69.100 C+
VKPH:4.900 C+
Kills:11,832 (9,254 + 2,578)
Deaths:1,340
KDR:8.830
VKDR:1.898
Vehicle Kills:2,543
Kill Difference:10,492
Playtime:282.458 hours
Usage:10%
Score:3.183m
Score/min:188
Piloting Accuracy:38.623%
Gunner Accuracy:42.077%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,052
V. Kills:122 N/A
Deaths:120
KDR:8.767
Accuracy:45.728% C
KPH:51 C+
VKPH:5.900 D
C75 Viper
C*
Kills:385
V. Kills:78 487%
Deaths:111
KDR:3.468
Accuracy:40.641% C*
KPH:35.300 C*
VKPH:7.200 C
Skyguard
B++
Kills:53
V. Kills:54 96%
Deaths:36
KDR:1.472
Accuracy:25.944% D
KPH:11.500 C
VKPH:11.800 B++
Kills:1,490 (1,490 + 0)
Deaths:267
KDR:5.581
VKDR:0.951
Vehicle Kills:254
Kill Difference:1,223
Playtime:36.129 hours
Usage:1%
Score:0.390m
Score/min:180
Driving Accuracy:25.944%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:2,169
V. Kills:1,593 136%
Deaths:590
KDR:3.676
Accuracy:44.482% C+
KPH:28 C
VKPH:20.500 B+
P2-120 HEAT
B++
Kills:895
V. Kills:339 263%
Deaths:213
KDR:4.202
Accuracy:46.204% B+
KPH:33 B+
VKPH:12.500 B++
E540 Halberd
B++
Kills:203
V. Kills:97 207%
Deaths:33
KDR:6.152
Accuracy:46.319% B++
KPH:27.100 C+
VKPH:12.900 C+
P2-120 HESH
M**
Kills:175
V. Kills:55 313%
Deaths:8
KDR:21.875
Accuracy:56.493% A++
KPH:82.100 A
VKPH:25.800 M**
MR11 Gatekeeper
C-
Kills:108
V. Kills:87 123%
Deaths:23
KDR:4.696
Accuracy:37.065% C-
KPH:15.800 C--
VKPH:12.700 C-
G30 Vulcan
B+
Kills:73
V. Kills:42 170%
Deaths:26
KDR:2.808
Accuracy:34.096% B+
KPH:23.200 C++
VKPH:13.300 C+
Kills:3,623 (3,239 + 384)
Deaths:893
KDR:4.057
VKDR:2.478
Vehicle Kills:2,213
Kill Difference:2,730
Playtime:124.333 hours
Usage:4%
Score:2.067m
Score/min:277
Driving Accuracy:56.493%
Gunner Accuracy:34.096%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:2,170
V. Kills:46 N/A
Deaths:46
KDR:47.174
Accuracy:24.904% B++
KPH:212.700 A++
VKPH:4.500 C+
P525 Marauder-H
B**
Kills:2,102
V. Kills:76 N/A
Deaths:147
KDR:14.299
Accuracy:35.198% C+
KPH:155.800 B**
VKPH:5.600 C
G20 Vulcan-H
B+
Kills:941
V. Kills:604 156%
Deaths:305
KDR:3.085
Accuracy:52.094% B+
KPH:50.100 B
VKPH:32.100 B+
M40 Fury-H
B*
Kills:763
V. Kills:50 N/A
Deaths:42
KDR:18.167
Accuracy:36.896% D
KPH:135.900 B*
VKPH:8.900 D
E540 Halberd-H
A++
Kills:474
V. Kills:133 354%
Deaths:12
KDR:39.500
Accuracy:59.530% C*
KPH:82.900 A++
VKPH:23.300 C++
Kills:6,450 (0 + 6,450)
Deaths:552
KDR:11.685
VKDR:1.647
Vehicle Kills:909
Kill Difference:5,898
Playtime:53.817 hours
Usage:2%
Score:1.373m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:59.530%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:211
V. Kills:10 N/A
Deaths:10
KDR:21.100
Accuracy:18.801% C++
KPH:76.200 C**
VKPH:3.600 C++
M12 Kobalt
B++
Kills:83
V. Kills:4 N/A
Deaths:4
KDR:20.750
Accuracy:20.873% B++
KPH:87 B+
VKPH:4.200 B
M20 Basilisk
C+
Kills:75
V. Kills:37 197%
Deaths:39
KDR:1.923
Accuracy:40.134% C++
KPH:15.400 C--
VKPH:7.600 C+
Kills:369 (0 + 369)
Deaths:53
KDR:6.962
VKDR:0.962
Vehicle Kills:51
Kill Difference:316
Playtime:8.581 hours
Usage:0%
Score:0.138m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:40.134%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:1,221
V. Kills:7 N/A
Deaths:541
KDR:2.257
Accuracy:43.616% C++
KPH:58.600 C*
VKPH:0.300 D*
M40 Fury-F
M+
Kills:425
V. Kills:214 198%
Deaths:230
KDR:1.848
Accuracy:72.241% A*
KPH:36.600 B++
VKPH:18.400 M+
Kills:1,646 (1,646 + 0)
Deaths:771
KDR:2.135
VKDR:0.287
Vehicle Kills:221
Kill Difference:875
Playtime:32.452 hours
Usage:1%
Score:0.337m
Score/min:173
Driving Accuracy:72.241%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:329
V. Kills:12 N/A
Deaths:25
KDR:13.160
Accuracy:34.597% C++
KPH:78.900 C**
VKPH:2.900 D--
Kills:329 (0 + 329)
Deaths:25
KDR:13.160
VKDR:0.480
Vehicle Kills:12
Kill Difference:304
Playtime:4.170 hours
Usage:0%
Score:0.044m
Score/min:176
Piloting Accuracy:N/A%
Gunner Accuracy:34.597%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 12,54812,5043,7663.32C++1.2540.786%C*70.513%C*47.2C**N/A124264.8h2.1B5.1B+
T9A "Butcher" 9,8949,8054,9951.963C+0.1128.973%B*27.333%C+68.8C*N/A178142.5h10.4B+35.9B++
L-24R Spur 8,6558,41569712.073C+10.0042.825%B1.604%C48.3B+1.4D127174.4h14.5B+33.9B+
M12 Kobalt-H 2,2162,1704647.174B**45.1124.904%B++19.263%B+212.7A++4.5C+60410.2h14B+56.4B+
P2-120 AP 3,7622,1695903.676C-1.6144.482%C+4.011%B28C20.5B+27177.6h7.6C17.2C+
P525 Marauder-H 2,1782,10214714.299C+12.2335.198%C+1.047%C*155.7B**5.6C36613.5h5.4B+15.4B+
NS-30 Vandal 2,1192,1001,5051.395C0.6733.161%C+25.524%C31.9C--N/A8365.9h5.8C+17.3C+
C150 Dalton 2,8331,6919817.255A+15.1946.108%BN/A74.8A*50.5A*62922.6h3.6B+7.9B++
M14 Banshee 1,6841,6083814.22C+2.1528.633%C+1.182%C++51.4C++2.4C-15831.3h19.2B67.1C**
LC3 Jaguar 1,5651,5411,3411.149C+0.9226.945%B+23.037%B+17.5DN/A5088.3h11.5B42.6B+
NS-44 Commissioner 1,3811,3731,6050.855C+1.2139.803%C**24.399%C++44.4C++N/A12230.9h3.3B+8.3B+
HC1 Cougar 1,3311,3228401.574B+0.4931.476%A26.853%B++49.1B++N/A13526.9h9.2B**29.1B*
TRAC-Shot 1,3051,2928191.578C*0.4930.203%B**22.136%B+68AN/A18519h9.9B+32.8B++
Hellfire Rocket Pods 1,3661,2653373.754C-1.6956.466%B*1.502%B*65.2C5.2D--24619.4h15.8C**27.9B+
NS-11C 1,2631,2566871.828B+0.2430.868%B**28.424%A+63.1B**N/A16819.9h10.2B**33B++
PDW-16 Hailstorm 1,2531,2411,4410.861C+1.2122.502%C19.42%B+26.6C+N/A7846.6h13.5B+59.8C*
S12 Renegade 1,2281,2215412.257C+0.1943.616%C++2.129%D-58.7C*N/A13520.8h2.2B**5B*
NS-7 PDW 1,2281,2171,0451.165C++0.9024.669%C+21.857%B+38.9C**N/A9531.3h11B*44.5B+
RAMS .50M 1,2111,2112395.067B+3.0039.554%C+78.117%C+35.6BN/A9134h2B+5B+
NSX Naginata 1,2091,1937341.625C++0.4426.918%B++29.086%C+66.3B+N/A17518h11.1C**41.2B+
TRAC-5 1,2001,1891,3780.863C++1.2123.632%B19.26%C+11.2DN/A52106h14.5C*61.2B
MSW-R 1,1941,1856191.914C+0.1527.729%B*22.025%C61.1B++N/A21619.4h10.5B++37.8B++
FA1 Barrage 1,1921,1821,2460.949C+1.1233.52%D-15.905%C++29.8C+N/A7739.6h3.8B*11.5C**
TMG-50 1,1981,1825792.041B+0.0332.307%A++27.496%B+68.3AN/A19717.3h9.5B++29.5B*
LC2 Lynx 1,1871,1816411.842B+0.2331.684%A++26.164%B++65.2A+N/A19918.1h11B*34.8B**
T9 CARV-S 1,1991,1796051.949C*0.1229.569%A30.534%B++75.1B**1.3A++19015.7h11.2B+37.8B++
T1 Cycler 1,1911,1781,2180.967C+1.1022.532%C+22.241%C+29C+N/A10340.6h13.2C**58.4C**
MG-H1 Watchman 1,1801,1706261.869C++0.2029.156%B**29.915%B71.8B*N/A22216.3h12.6B++43.1B++
T16 Rhino 1,1741,1706831.713B0.3626.862%B**28.12%B*54.4B*N/A13621.5h10.4B**38.8B*
T9 CARV 1,1811,1691,0841.078C+0.9921.757%B+21.814%C+30.9C+N/A13337.8h11.6B++53.3B+
Ripper 1,1701,1697671.524U0.5442.539%A16.51%C+56.5SN/A14520.7h1.1B*2.6B++
NS-15M2 1,1691,1645092.287C*0.2227.344%B+29.381%C*65.4BN/A16517.8h9.9B*36.3B+
T32 Bull 1,1691,1597831.48C+0.5923.881%C+22.951%C35.6CN/A9332.6h11.3B+47.1B
KSR-35 1,1631,1593183.645B+1.5838.319%B+27.783%C+66.6B*N/A14717.4h3.7B*9.8B+
SMG-46 Armistice 1,1631,1597601.525B+0.5428.444%B+18.896%B+54.2B**N/A15221.4h10.9B**38.2B++
SOAS-20 1,1691,1591,0491.105C0.9626.136%C--21.57%C+33.3CN/A9234.8h12.5C+47.7C+
TRAP-M1 1,1631,1584452.602C**0.5331.11%C*29.447%B+60.6B**N/A13519.1h7.8B+25B+
TRS-12 Uppercut 1,1621,1579791.182C+0.8955.986%C21.608%B**55.9B+N/A14320.7h2.4C**4.3C*
M77-B 1,1581,1565092.271C+0.2035.157%C75.692%C+21.2C-N/A6154.6h2.5C+7.2C+
HSR-1 1,1581,1546401.803C+0.2732.216%C--29.549%C++39.7C+N/A8729.1h5B+15.6C++
L100 Python HESH 1,1741,0521208.767C6.7045.728%C2.186%B+51.1C+5.9D15920.6h2.7B++6B+
C-4 1,2961,0375491.889C*0.1830.955%B++N/A122B++30.5C++8868.5h1.1B++3.6B*
G20 Vulcan-H 1,5459413053.085C1.0252.094%B+4.357%B**50.1B32.1B+42118.8h96.8C*185.9B+
P2-120 HEAT 1,2348952134.202C2.1346.204%B+4.022%B++33B+12.5B++23427.1h8.1C17.6C++
ML-7 1,2858881,0410.853C*1.2264.052%B*2.027%C-26C*11.6C+22134.2h6.5C++10.1B+
AS16 NightHawk 8478404851.732C**0.3455.727%A14.286%C+84A+N/A21010h3.6B++6.4B**
MRC3 Mercy 8228143762.165C+0.1017.764%C++23.219%B+31.7C++N/A9725.7h18.9C*106.4C**
Hornet Missiles 1,2467873782.082D0.0162.425%C++1.652%C++28D16.3D-20028.1h11.4C+18.2C+
M40 Fury-H 8137634218.167B+16.1036.896%DN/A136.3B*8.9D3265.6h6.8B++18.4B+
T7 Mini-Chaingun 7427384551.622B++0.4523.981%A14.499%C**68.3A+N/A22110.8h10.6B**44.1B*
MG-S1 Jackal 7167124521.575C**0.4931.305%B++24.157%B+50.9B+N/A15514h8.5B27.1B++
TX1 Repeater 7077058380.841C++1.2328.295%B+28.369%B**60.3AN/A19911.7h9.2B**32.6B*
CAS30 Tank Buster 1,3967014001.753C++0.3261.233%A+1.427%C**12.5B*12.4B**17756.1h54.5C++89B+
TORQ-9 6736565351.226C+0.8427.869%B++26.22%C*50.1B+1.3A++24213.1h13.1B+47B+
L105 Zephyr 906634699.188C+7.1249.61%B*N/A44.3C19A*27014.3h7.3C--14.8C++
M18 Rotary 1,0445904291.375C+0.6928.281%DN/A14C+10.8C++13242h91.3B+322.8B+
Frag Grenade 5825721572N/A569.9353.465%B**N/A635.6B+11.1C++26070.9h2.9B++5.4B*
Tank Mine 8175111992.568C+0.5039.112%C**N/A74.1D44.3D6916.9h1.9C+4.9B+
M6 Onslaught 5064962651.872C+0.2017.001%C+20.766%C++26.7C--N/A6918.6h21.4D126.1C+
E540 Halberd-H 6074741239.5M37.4359.53%C*N/A83.2A++23.3C++3565.7h5.3B+8.9B+
M40 Fury-F 6394252301.848C++0.2272.241%A*N/A36.6B++18.4M+24011.6h7.9B+10.9B**
M3 Pounder HEG 4373961482.676B+0.6148.622%B**3.535%C**34.7A+3.6C++15811.4h14.4B29.6B+
AMR-66 4013922051.912B**0.1636.016%A+32.653%B**64.3A*1.5A++2286.1h6.4B**17.8B**
C75 Viper 4633851113.468C1.4040.641%C*1.039%C--35.3C*7.2C20610.9h10.7C**26.4B+
MRC3 Mercy 3653621632.221C+0.1517.537%C+26.243%B**34.2C++N/A13910.6h19.5C+111.5C++
M12 Kobalt 3553461819.222C-17.1521.681%C+15.318%D96.1C2.5D2403.6h15.9C**73.4C**
M3 Pounder HEG 3743391252.712B+0.6449.819%B*2.065%D33.2A3.4C14010.2h16.3C**32.6B+
NS Decimator 4913372661.267C++0.8062.622%C++N/A42.1C++19.3C*3948h4.6C+7.3C++
CAS 14-E 3413292513.16C11.0934.597%C++1.216%D78.3C**2.9D--1764.2h26.8B77.5B
Spear Anti-Vehicle Phalanx Turret 457299339.061C**6.9942.899%C+3.01%C--44C++23.2C++3626.8h7.4B+17.3B
MANA Anti-Personnel Turret 2622581252.064N/A0.0020.133%UN/A2580U40U7314300.1h17.7T*87.8T*
M18 Needler 4742396830.35C--1.7220.6%F-2.092%C+4.9D4.8D8448.9h158.5C+769.3D
M12 Kobalt 2212111021.1C*19.0318.801%C++25.119%A+75.4C*3.6C++3342.8h18C++95.9C*
E540 Halberd 300203336.152C+4.0846.319%B++1.478%D--27.1C+12.9C+3407.5h5.9C+12.6B+
NS-AM7 Archer 2792006880.291C-1.7854.936%C--20.5%C*2.8D-1.1D--2171.9h21.1C+38.4C
MKV Suppressed 1991981291.535B0.5331.984%B**33.838%A*48.3BN/A1614.1h9.9B**31.1B++
Claymore 176176266.769C+4.7037.761%B+N/A160C*N/A6041.1h1.1B*3B+
P2-120 HESH 230175821.875B19.8156.493%A++N/A83.3A26.2M**7052.1h4.8C+8.5B++
SABR-13 1731711121.527C++0.5429.601%B+16.959%D*36.4C+N/A1284.7h11.4C*38.4B+
AP30 Shredder 296169189.389C+7.3238.416%B*N/A30.7C+23.1B+3375.5h108.5C-282.3C++
NSX Daimyo 151151453.356C+1.2939.585%C-88.08%F-68.6C**N/A1892.2h2.8C7C
L-30R Vektor 199138512.706C+0.6438.623%C+2.174%C+16.4B++7.3C+1048.4h45.7B*118.4B*
Bighorn .50M 129129274.778C+2.7138.511%D82.946%B+43C-N/A1343h1.8C*4.8C
MR1 Fracture 207127981.296B++0.7742.807%B+N/A11.5B7.3B**9811h52C+121.4C*
MR11 Gatekeeper 195108234.696C+2.6337.065%C-2.778%B+15.9C--12.8C-3106.8h54.9C148C
M1 Heavy Cycler 108108741.459C++0.6121.717%A+18.519%C++24.5C++N/A1804.4h17.5C*80.6B++
M60-A Bulldog 123107273.963C1.8935.165%CN/A28.9C-4.3D3883.7h6.9D-19.6C
Chainblade 999842,3740.002D2.078.586%F-7.143%C*0.1D-N/A01766.7h3.5D40.4F*
MR1 Fracture 160951000.95C**1.1242.617%B+N/A8.3C+5.7B+8011.4h70.5D-165.5C+
Rocklet Rifle 17194801.175B*0.8949.639%CN/A42.7B**35B*7752.2h21.9A44.2B*
Coyote Missiles 15586292.966C0.9058.489%B++N/A39.1C+31.4C**3702.2h41.1C++70.3C**
Dual-75 Duster 9084712C+9.9342.077%B+N/A70C+5C+1951.2h5.6C++13.3B+
M12 Kobalt 8783420.75C++18.6820.873%B++26.506%A++83C**4C*4311h17.3C++83.1B+
NS Annihilator 14278880.886B+1.1878.175%DN/A12C**9.8B+1636.5h8.1A10.4B**
TAS-16 Blackjack 7976780.974C1.0967.647%B+15.79%C+58.5B+2.3A**3501.3h2.4C*3.6B
M20 Basilisk 11275391.923C--0.1540.134%C++1.333%F-15.3C--7.6C+1994.9h131.7D*328.2D
G30 Vulcan 11573262.808C0.7434.096%B+2.74%C-22.8C++13.1C+2863.2h102.9C301.8C**
Aspis Anti-Aircraft Phalanx Turret 14668232.957C0.8925.092%C1.471%C--12.8C*14.7B+2415.3h133.7B+533B
99SV 5555740.743D1.3322.899%F45.455%B**7.5D*N/A1107.3h4.9B+21.2C
Skyguard 10753361.472D0.6025.944%DN/A11.5C11.7B++2104.6h133.6C+514.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,2882,114,502149.9h
Spawn Beacon115550.4h
Anti-Vehicle MANA Turret73400.7h
Nanite Revive Grenade07480.2h
Medical Applicator585177,89915.9h
Motion Spotter436,4523.8h
Welding Device04700h
Recon Detection Device473,6745.7h
Shield Recharging Field187700.3h
Ammunition Package281,3121.3h
Medical Kit3627,7655.7h
Anti-Infantry MANA Turret182970.8h

Check the help document for the dictionary if you want to learn more about words used here.


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