Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 22 (18,830)players online:
Nefinub (52)  BigMongostyler (17)  NaughtyCrumbBum (5)  s0ulcake (4)  aVictimOfGaming (4)  TheEddieBlake (3) 85
stats.dasanfall.com
Commissar Predator Leynad[DRAQ] Leynad
TR BR 79

KDR: 1.98

Score: 42.6m

Last Seen: May 19th, 2019 5:09 PM
- OFFLINE - 7.9 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Cobalt - Outfit Member of Dracarys[DRAQ] Dracarys
TR outfit on Cobalt

Members: 44
Level Progress (to 80): 88%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 T9A "Butcher" L-24R Spur P2-120 AP P525 Marauder-H M12 Kobalt-H NS-30 Vandal M14 Banshee
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Leynad



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,317,303 MLG Score: 1053
Fun Score: N/A
Cheeseburgers Flipped: 527TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.917%25.36%70831116540,1541.627380.356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.263%1.326A0.703B++-1.019D*HEAD ++ (~11.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.518B+10.10.296C*26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.182%1.349%308611904,374154815502.82376282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.407%-0.657D-0.228C0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1320.182C++41.20.225C++90.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.354%3.386%259411924,430265122021.67044201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.5%0.333C**0.51B+-1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.6B+6.90.453B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.266%6.556%5011211848,405230520853.64642403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.501%0.279C*0.543B+0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.572B+19.90.497B+30.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.964%67.321%5015119112,7422309245.51602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.988%0.289C*0.013C+0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.273C*2.60.166C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.849%17.76%501311933,0631524202.00984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.501%0.113C+0.634B+0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.428B3.20.334C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dracarys[DRAQ] Dracarys
TR outfit on Cobalt

Members: 44
42.6m192.6%316 (19k)269 (16.1k)1.9835396,24148,5202.2145579 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1196640919.97%21.918%43803:1639

44% Engineer17% Heavy Assault27% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2015 4:59 PMJun 20th, 2017 8:10 PMMay 20th, 2019 3:01 PM (2d) (PST)May 19th, 2019 1:58 PM (3d) (PST)May 19th, 2019 1:09 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6481624860.6070.3060.1331.2840.0601053

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,8549,69529,1593618877416,128

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2642.8h/110.1d 11,209 21,094 27,425 203.7k 2,707 6,493 9,508 102.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:8,930
Deaths:4,487
KDR:1.990
Accuracy:29.298% B**
HSR:27.234% C+
MSW-R
B**
Kills:1,185
Deaths:619
KDR:1.914
Accuracy:27.729% B**
HSR:22.025% C
TMG-50
A*
Kills:1,182
Deaths:579
KDR:2.041
Accuracy:32.307% A*
HSR:27.496% B++
T9 CARV-S
A+
Kills:1,179
Deaths:605
KDR:1.949
Accuracy:29.569% A+
HSR:30.534% B*
T16 Rhino
A
Kills:1,170
Deaths:683
KDR:1.713
Accuracy:26.862% A
HSR:28.120% B**
MG-H1 Watchman
B**
Kills:1,170
Deaths:626
KDR:1.869
Accuracy:29.156% B**
HSR:29.915% B+
T9 CARV
B+
Kills:1,169
Deaths:1,084
KDR:1.078
Accuracy:21.757% B+
HSR:21.814% C+
NS-15M2
B++
Kills:1,164
Deaths:509
KDR:2.287
Accuracy:27.344% B++
HSR:29.381% B+
T32 Bull
C++
Kills:1,159
Deaths:783
KDR:1.480
Accuracy:23.881% C++
HSR:22.951% C+
T7 Mini-Chaingun
A+
Kills:705
Deaths:424
KDR:1.663
Accuracy:24.133% A+
HSR:14.468% B+
Kills:19,013
Deaths (as Heavy Assault):10,399
Deaths (to Heavy Assaults):12,839
KDR:1.82835
Kill Difference:8,614
Playtime:444.626 hours
Usage:17%
Score:7.867m
Score/min:295
Accuracy (listed only):27.203%
HSR (listed only):25.394%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,537
Deaths:1,313
KDR:1.171
Accuracy:26.960% B++
HSR:23.032% B+
HC1 Cougar
A+
Kills:1,298
Deaths:780
KDR:1.664
Accuracy:31.533% A+
HSR:26.965% B*
NS-11C
A++
Kills:1,256
Deaths:687
KDR:1.828
Accuracy:30.868% A+
HSR:28.424% A++
TRAC-Shot
B**
Kills:1,249
Deaths:788
KDR:1.585
Accuracy:30.156% B**
HSR:22.498% B*
TRAC-5
B+
Kills:1,189
Deaths:1,378
KDR:0.863
Accuracy:23.632% B+
HSR:19.260% C++
FA1 Barrage
C++
Kills:1,182
Deaths:1,246
KDR:0.949
Accuracy:33.520% D
HSR:15.905% C++
LC2 Lynx
A++
Kills:1,181
Deaths:641
KDR:1.842
Accuracy:31.684% A++
HSR:26.164% B*
TRS-12 Uppercut
B**
Kills:1,157
Deaths:979
KDR:1.182
Accuracy:55.986% C+
HSR:21.608% B**
AS16 NightHawk
A+
Kills:724
Deaths:388
KDR:1.866
Accuracy:56.092% A+
HSR:14.641% C++
AMR-66
A++
Kills:219
Deaths:125
KDR:1.752
Accuracy:37.206% A++
HSR:27.397% B+
Kills:10,992
Deaths (as Engineer):8,325
Deaths (to Engineers):10,122
KDR:1.32036
Kill Difference:2,667
Playtime:1,163.172 hours
Usage:44%
Score:19.187m
Score/min:275
Accuracy (listed only):35.764%
HSR (listed only):22.589%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,537
Deaths:1,313
KDR:1.171
Accuracy:26.960% B++
HSR:23.032% B+
HC1 Cougar
A+
Kills:1,298
Deaths:780
KDR:1.664
Accuracy:31.533% A+
HSR:26.965% B*
NS-11C
A++
Kills:1,256
Deaths:687
KDR:1.828
Accuracy:30.868% A+
HSR:28.424% A++
TRAC-Shot
B**
Kills:1,249
Deaths:788
KDR:1.585
Accuracy:30.156% B**
HSR:22.498% B*
PDW-16 Hailstorm
B+
Kills:1,241
Deaths:1,441
KDR:0.861
Accuracy:22.502% C
HSR:19.420% B+
NS-7 PDW
B++
Kills:1,217
Deaths:1,045
KDR:1.165
Accuracy:24.669% C+
HSR:21.857% B++
TRAC-5
B+
Kills:1,189
Deaths:1,378
KDR:0.863
Accuracy:23.632% B+
HSR:19.260% C++
FA1 Barrage
C++
Kills:1,182
Deaths:1,246
KDR:0.949
Accuracy:33.520% D
HSR:15.905% C++
LC2 Lynx
A++
Kills:1,181
Deaths:641
KDR:1.842
Accuracy:31.684% A++
HSR:26.164% B*
SMG-46 Armistice
B+
Kills:1,159
Deaths:760
KDR:1.525
Accuracy:28.444% B+
HSR:18.896% B+
TRS-12 Uppercut
B**
Kills:1,157
Deaths:979
KDR:1.182
Accuracy:55.986% C+
HSR:21.608% B**
AS16 NightHawk
A+
Kills:724
Deaths:388
KDR:1.866
Accuracy:56.092% A+
HSR:14.641% C++
MG-S1 Jackal
B*
Kills:672
Deaths:421
KDR:1.596
Accuracy:31.147% B*
HSR:24.702% B++
MKV Suppressed
A**
Kills:198
Deaths:129
KDR:1.535
Accuracy:31.984% A
HSR:33.838% A**
Kills:15,260
Deaths (as Light Assault):11,996
Deaths (to Light Assaults):8,359
KDR:1.27209
Kill Difference:3,264
Playtime:182.407 hours
Usage:7%
Score:3.214m
Score/min:294
Accuracy (listed only):32.798%
HSR (listed only):22.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C**
Kills:9,093
Deaths:2,884
KDR:3.153
Accuracy:40.489% C**
HSR:69.427% C++
NS-30 Vandal
C+
Kills:2,052
Deaths:1,490
KDR:1.377
Accuracy:33.173% C+
HSR:25.439% C+
NS-44 Commissioner
B+
Kills:1,360
Deaths:1,574
KDR:0.864
Accuracy:39.957% B+
HSR:24.412% B
PDW-16 Hailstorm
B+
Kills:1,241
Deaths:1,441
KDR:0.861
Accuracy:22.502% C
HSR:19.420% B+
NS-7 PDW
B++
Kills:1,217
Deaths:1,045
KDR:1.165
Accuracy:24.669% C+
HSR:21.857% B++
RAMS .50M
C++
Kills:1,211
Deaths:239
KDR:5.067
Accuracy:39.554% C++
HSR:78.117% C+
KSR-35
B+
Kills:1,159
Deaths:318
KDR:3.645
Accuracy:38.319% B+
HSR:27.783% C+
SOAS-20
C++
Kills:1,159
Deaths:1,049
KDR:1.105
Accuracy:26.136% C
HSR:21.570% C++
SMG-46 Armistice
B+
Kills:1,159
Deaths:760
KDR:1.525
Accuracy:28.444% B+
HSR:18.896% B+
TRAP-M1
B+
Kills:1,158
Deaths:445
KDR:2.602
Accuracy:31.110% B
HSR:29.447% B+
M77-B
C+
Kills:1,156
Deaths:509
KDR:2.271
Accuracy:35.157% C
HSR:75.692% C+
HSR-1
C*
Kills:1,154
Deaths:640
KDR:1.803
Accuracy:32.216% C
HSR:29.549% C*
MG-S1 Jackal
B*
Kills:672
Deaths:421
KDR:1.596
Accuracy:31.147% B*
HSR:24.702% B++
TX1 Repeater
B**
Kills:520
Deaths:618
KDR:0.841
Accuracy:28.785% B++
HSR:28.269% B**
MKV Suppressed
A**
Kills:198
Deaths:129
KDR:1.535
Accuracy:31.984% A
HSR:33.838% A**
NS-AM7 Archer
B+
Kills:190
Deaths:460
KDR:0.413
Accuracy:56.166% C
HSR:21.053% B+
Bighorn .50M
B+
Kills:124
Deaths:22
KDR:5.636
Accuracy:39.576% C--
HSR:83.065% B+
Kills:24,823
Deaths (as Infiltrator):14,044
Deaths (to Infiltrators):7,802
KDR:1.76752
Kill Difference:10,779
Playtime:711.863 hours
Usage:27%
Score:9.556m
Score/min:224
Accuracy (listed only):34.081%
HSR (listed only):37.208%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B+
Kills:1,241
Deaths:1,441
KDR:0.861
Accuracy:22.502% C
HSR:19.420% B+
NS-7 PDW
B++
Kills:1,217
Deaths:1,045
KDR:1.165
Accuracy:24.669% C+
HSR:21.857% B++
FA1 Barrage
C++
Kills:1,182
Deaths:1,246
KDR:0.949
Accuracy:33.520% D
HSR:15.905% C++
T1 Cycler
C++
Kills:1,178
Deaths:1,218
KDR:0.967
Accuracy:22.532% C++
HSR:22.241% C++
SMG-46 Armistice
B+
Kills:1,159
Deaths:760
KDR:1.525
Accuracy:28.444% B+
HSR:18.896% B+
TRS-12 Uppercut
B**
Kills:1,157
Deaths:979
KDR:1.182
Accuracy:55.986% C+
HSR:21.608% B**
AS16 NightHawk
A+
Kills:724
Deaths:388
KDR:1.866
Accuracy:56.092% A+
HSR:14.641% C++
MG-S1 Jackal
B*
Kills:672
Deaths:421
KDR:1.596
Accuracy:31.147% B*
HSR:24.702% B++
TORQ-9
B*
Kills:487
Deaths:381
KDR:1.278
Accuracy:28.094% B*
HSR:24.435% C++
MKV Suppressed
A**
Kills:198
Deaths:129
KDR:1.535
Accuracy:31.984% A
HSR:33.838% A**
SABR-13
B++
Kills:171
Deaths:112
KDR:1.527
Accuracy:29.601% B++
HSR:16.959% D*
Kills:9,386
Deaths (as Combat Medic):8,120
Deaths (to Combat Medics):4,513
KDR:1.15591
Kill Difference:1,266
Playtime:78.463 hours
Usage:3%
Score:1.627m
Score/min:346
Accuracy (listed only):33.143%
HSR (listed only):21.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:809
Deaths:371
KDR:2.181
Accuracy:17.825% C*
HSR:23.362% B+
M6 Onslaught
C**
Kills:496
Deaths:265
KDR:1.872
Accuracy:17.001% C+
HSR:20.766% C**
M3 Pounder HEG
A
Kills:368
Deaths:133
KDR:2.767
Accuracy:49.240% A
HSR:3.804% B+
MRC3 Mercy
A
Kills:360
Deaths:158
KDR:2.278
Accuracy:17.686% C**
HSR:26.389% A
M3 Pounder HEG
B**
Kills:316
Deaths:110
KDR:2.873
Accuracy:50.684% B**
HSR:1.899% D-
MR1 Fracture
B*
Kills:115
Deaths:97
KDR:1.186
Accuracy:43.456% B*
HSR:0.870% D*
M1 Heavy Cycler
A++
Kills:108
Deaths:74
KDR:1.459
Accuracy:21.717% A++
HSR:18.519% C*
MR1 Fracture
B++
Kills:90
Deaths:99
KDR:0.909
Accuracy:43.202% B++
HSR:0% F-
Kills:2,662
Deaths (as MAX Suit):653.500
Deaths (to MAX Suits):2,164
KDR:4.07345
Kill Difference:2,008.500
Playtime:66.008 hours
Usage:2%
Score:1.171m
Score/min:296
Accuracy (listed only):32.601%
HSR (listed only):11.951%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C**
Kills:1,607
V. Kills:76 N/A
Deaths:380
KDR:4.229
Accuracy:28.644% C+
KPH:51.300 C**
VKPH:2.400 C--
Hellfire Rocket Pods
B**
Kills:1,265
V. Kills:101 N/A
Deaths:337
KDR:3.754
Accuracy:56.466% B**
KPH:65.100 C+
VKPH:5.200 D--
Hornet Missiles
C**
Kills:785
V. Kills:458 171%
Deaths:378
KDR:2.077
Accuracy:62.430% C**
KPH:28 D
VKPH:16.300 D
M18 Rotary
C++
Kills:546
V. Kills:432 126%
Deaths:425
KDR:1.285
Accuracy:28.406% C--
KPH:13.800 C+
VKPH:10.900 C++
M18 Needler
D
Kills:239
V. Kills:235 101%
Deaths:683
KDR:0.350
Accuracy:20.600% F-
KPH:4.900 D
VKPH:4.800 D
Coyote Missiles
B+
Kills:86
V. Kills:69 123%
Deaths:29
KDR:2.966
Accuracy:58.461% B++
KPH:41.100 C+
VKPH:33 B+
Kills:4,528 (2,392 + 0)
Deaths:2,232
KDR:2.029
VKDR:0.614
Vehicle Kills:1,371
Kill Difference:2,296
Playtime:169.311 hours
Usage:6%
Score:1.493m
Score/min:147
Piloting Accuracy:20.600%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:4,652
V. Kills:124 N/A
Deaths:514
KDR:9.051
Accuracy:43.854% B
KPH:54.200 B**
VKPH:1.400 C-
C150 Dalton
A++
Kills:916
V. Kills:666 137%
Deaths:79
KDR:11.595
Accuracy:47.635% B+
KPH:68 A++
VKPH:49.500 A++
L105 Zephyr
A*
Kills:630
V. Kills:271 232%
Deaths:68
KDR:9.265
Accuracy:49.908% B*
KPH:44.900 C
VKPH:19.300 A*
CAS30 Tank Buster
B**
Kills:591
V. Kills:640 92%
Deaths:393
KDR:1.504
Accuracy:62.470% A++
KPH:11.800 B++
VKPH:12.700 B**
L-30R Vektor
B*
Kills:126
V. Kills:54 229%
Deaths:50
KDR:2.520
Accuracy:39.343% C+
KPH:17.800 B*
VKPH:7.600 C+
Dual-75 Duster
C*
Kills:69
V. Kills:5 N/A
Deaths:7
KDR:9.857
Accuracy:40.652% C*
KPH:70.200 C+
VKPH:5.100 C+
Kills:6,984 (5,369 + 1,615)
Deaths:1,111
KDR:6.286
VKDR:1.584
Vehicle Kills:1,760
Kill Difference:5,873
Playtime:171.669 hours
Usage:6%
Score:2.022m
Score/min:196
Piloting Accuracy:39.343%
Gunner Accuracy:40.652%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,052
V. Kills:122 N/A
Deaths:120
KDR:8.767
Accuracy:45.728% C
KPH:51 C+
VKPH:5.900 D
C75 Viper
B
Kills:348
V. Kills:62 N/A
Deaths:111
KDR:3.135
Accuracy:39.657% C++
KPH:34.400 B
VKPH:6.100 C
Kills:1,400 (1,400 + 0)
Deaths:231
KDR:6.061
VKDR:0.797
Vehicle Kills:184
Kill Difference:1,169
Playtime:30.767 hours
Usage:1%
Score:0.311m
Score/min:169
Driving Accuracy:39.657%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:2,135
V. Kills:1,572 136%
Deaths:585
KDR:3.650
Accuracy:44.541% C+
KPH:27.900 C+
VKPH:20.500 B+
P2-120 HEAT
B++
Kills:895
V. Kills:339 263%
Deaths:213
KDR:4.202
Accuracy:46.204% B+
KPH:33 B++
VKPH:12.500 B++
P2-120 HESH
M*
Kills:175
V. Kills:55 313%
Deaths:8
KDR:21.875
Accuracy:56.493% A++
KPH:82.400 A+
VKPH:25.900 M*
E540 Halberd
B+
Kills:159
V. Kills:77 204%
Deaths:33
KDR:4.818
Accuracy:44.073% B+
KPH:24.500 C+
VKPH:11.900 C+
MR11 Gatekeeper
D
Kills:108
V. Kills:87 123%
Deaths:23
KDR:4.696
Accuracy:37.065% C
KPH:15.900 D
VKPH:12.800 D
G30 Vulcan
B+
Kills:69
V. Kills:40 168%
Deaths:26
KDR:2.654
Accuracy:33.562% B+
KPH:22.400 C++
VKPH:13 C+
Kills:3,541 (3,205 + 336)
Deaths:888
KDR:3.988
VKDR:2.444
Vehicle Kills:2,170
Kill Difference:2,653
Playtime:122.124 hours
Usage:5%
Score:1.992m
Score/min:272
Driving Accuracy:56.493%
Gunner Accuracy:33.562%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:2,099
V. Kills:76 N/A
Deaths:147
KDR:14.279
Accuracy:35.172% C+
KPH:155.900 B**
VKPH:5.600 C
M12 Kobalt-H
A++
Kills:2,077
V. Kills:43 N/A
Deaths:46
KDR:45.152
Accuracy:24.929% B++
KPH:215.500 A++
VKPH:4.500 C+
G20 Vulcan-H
B+
Kills:917
V. Kills:588 156%
Deaths:300
KDR:3.057
Accuracy:52.076% B+
KPH:49.800 B
VKPH:31.900 B+
M40 Fury-H
B**
Kills:763
V. Kills:50 N/A
Deaths:42
KDR:18.167
Accuracy:36.896% D
KPH:135.900 B**
VKPH:8.900 D
E540 Halberd-H
A*
Kills:424
V. Kills:111 379%
Deaths:12
KDR:35.333
Accuracy:60.499% B
KPH:85.300 A*
VKPH:22.300 C+
Kills:6,280 (0 + 6,280)
Deaths:547
KDR:11.481
VKDR:1.587
Vehicle Kills:868
Kill Difference:5,733
Playtime:52.121 hours
Usage:2%
Score:1.310m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:60.499%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:200
V. Kills:9 N/A
Deaths:10
KDR:20
Accuracy:18.361% C*
KPH:78.500 B+
VKPH:3.500 C++
M12 Kobalt
B++
Kills:78
V. Kills:3 N/A
Deaths:4
KDR:19.500
Accuracy:20.713% B++
KPH:86.300 B+
VKPH:3.300 C+
M20 Basilisk
C+
Kills:73
V. Kills:35 203%
Deaths:39
KDR:1.872
Accuracy:40.092% C++
KPH:15.700 C-
VKPH:7.500 C+
Kills:351 (0 + 351)
Deaths:53
KDR:6.623
VKDR:0.887
Vehicle Kills:47
Kill Difference:298
Playtime:8.092 hours
Usage:0%
Score:0.130m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:40.092%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:1,221
V. Kills:7 N/A
Deaths:540
KDR:2.261
Accuracy:43.650% C++
KPH:58.900 C**
VKPH:0.300 D*
M40 Fury-F
M++
Kills:423
V. Kills:213 198%
Deaths:230
KDR:1.839
Accuracy:72.388% A*
KPH:36.800 B*
VKPH:18.600 M++
Kills:1,644 (1,644 + 0)
Deaths:770
KDR:2.135
VKDR:0.286
Vehicle Kills:220
Kill Difference:874
Playtime:32.212 hours
Usage:1%
Score:0.335m
Score/min:174
Driving Accuracy:72.388%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:328
V. Kills:12 N/A
Deaths:25
KDR:13.120
Accuracy:34.652% C+
KPH:81.800 B
VKPH:3 D--
Kills:328 (0 + 328)
Deaths:25
KDR:13.120
VKDR:0.480
Vehicle Kills:12
Kill Difference:303
Playtime:4.012 hours
Usage:0%
Score:0.043m
Score/min:178
Piloting Accuracy:N/A%
Gunner Accuracy:34.652%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 9,1109,0932,8843.153C++1.1740.489%C**69.427%C++42.5C**N/A106214h2.1B+5.2B+
T9A "Butcher" 9,0078,9304,4871.99C++0.0129.298%B**27.234%C+68.5B+N/A171130.3h10.3B+35.3B++
L-24R Spur 4,7764,6525149.051B+7.0743.854%B1.591%C54.2B**1.4C-13485.8h14.7C*33.6B+
P2-120 AP 3,7072,1355853.65C1.6744.541%C+4.075%B27.9C+20.5B+26776.5h7.7C+17.3C+
P525 Marauder-H 2,1752,09914714.279C+12.3035.172%C+1.048%C++155.5B**5.6C36413.5h5.4B++15.3B+
M12 Kobalt-H 2,1202,0774645.152A++43.1724.929%B++19.21%B+216.4A++4.5C+6049.6h13.9B+55.9B+
NS-30 Vandal 2,0702,0521,4901.377C+0.6133.173%C+25.439%C+31.4CN/A8265.3h5.8C+17.4C++
M14 Banshee 1,6831,6073804.229C+2.2528.644%C+1.182%C++51.3C**2.4C--15431.3h19.2B+67.1B+
LC3 Jaguar 1,5611,5371,3131.171C+0.8126.96%B++23.032%B+17.6C--N/A5087.2h11.5B+42.5B+
NS-44 Commissioner 1,3681,3601,5740.864C+1.1239.957%B+24.412%B44.9B+N/A12230.3h3.3B++8.2B++
HC1 Cougar 1,3071,2987801.664B+0.3231.533%A+26.965%B*52.3AN/A14124.8h9.1B**28.9B*
Hellfire Rocket Pods 1,3661,2653373.754C1.7756.466%B**1.502%B++65.2C+5.2D--24019.4h15.8B+27.9B+
NS-11C 1,2631,2566871.828B**0.1630.868%A+28.424%A++63.1A++N/A16519.9h10.2B**33B**
TRAC-Shot 1,2621,2497881.585C*0.4030.156%B**22.498%B*67.5A++N/A18318.5h9.9B++32.8B*
PDW-16 Hailstorm 1,2531,2411,4410.861C+1.1222.502%C19.42%B+26.6C+N/A7846.6h13.5B+59.8C**
S12 Renegade 1,2281,2215402.261C+0.2843.65%C++2.129%D59BN/A13620.7h2.2B**4.9B*
NS-7 PDW 1,2281,2171,0451.165C**0.8224.669%C+21.857%B++38.9B++N/A9431.3h11B**44.5B+
RAMS .50M 1,2111,2112395.067B+3.0839.554%C++78.117%C+35.6B+N/A9034h2B+5B+
TRAC-5 1,2001,1891,3780.863C++1.1223.632%B+19.26%C++11.3C--N/A50105h14.5C**61.2B+
MSW-R 1,1941,1856191.914C++0.0727.729%B**22.025%C61.1B**N/A20519.4h10.5B++37.8B++
TMG-50 1,1981,1825792.041B*0.0632.307%A*27.496%B++68.3A++N/A19517.3h9.5B++29.5B*
FA1 Barrage 1,1921,1821,2460.949C+1.0333.52%D15.905%C++29.8C*N/A7539.6h3.8B*11.5B
LC2 Lynx 1,1871,1816411.842B+0.1431.684%A++26.164%B*65.2A*N/A19618.1h11B**34.8B**
T9 CARV-S 1,1991,1796051.949B0.0329.569%A+30.534%B*75.1A1.3A*18915.7h11.2B+37.8B+
T1 Cycler 1,1911,1781,2180.967C+1.0222.532%C++22.241%C++29BN/A9840.6h13.2B+58.4B+
T16 Rhino 1,1741,1706831.713B+0.2726.862%A28.12%B**54.4B**N/A13421.5h10.4B**38.8B*
MG-H1 Watchman 1,1801,1706261.869C**0.1129.156%B**29.915%B+71.8B**N/A21816.3h12.6B++43.1B++
T9 CARV 1,1811,1691,0841.078C+0.9121.757%B+21.814%C+30.9C*N/A12737.8h11.6B++53.3B+
Ripper 1,1671,1666291.854U0.1342.635%A+16.552%C+73.3SN/A18615.9h1.1B++2.6C+
NS-15M2 1,1691,1645092.287B+0.3027.344%B++29.381%B+65.4B*N/A16117.8h9.9B*36.3B++
T32 Bull 1,1691,1597831.48C++0.5023.881%C++22.951%C+35.6C+N/A9132.6h11.3B+47.1B+
KSR-35 1,1631,1593183.645B++1.6638.319%B+27.783%C+66.6AN/A14717.4h3.7B*9.8B++
SOAS-20 1,1691,1591,0491.105C0.8826.136%C21.57%C++33.3C+N/A9234.8h12.5C+47.7C+
SMG-46 Armistice 1,1631,1597601.525B+0.4628.444%B+18.896%B+54.2AN/A15021.4h10.9B**38.2B++
TRAP-M1 1,1631,1584452.602B*0.6231.11%B29.447%B+60.6B**N/A13419.1h7.8B++25B+
TRS-12 Uppercut 1,1621,1579791.182C+0.8055.986%C+21.608%B**55.9B*N/A14120.7h2.4B+4.3C**
M77-B 1,1581,1565092.271C++0.2935.157%C75.692%C+21.2CN/A6054.6h2.5C++7.2C+
HSR-1 1,1581,1546401.803C+0.1832.216%C29.549%C*39.7C+N/A8629.1h5B+15.6C**
L100 Python HESH 1,1741,0521208.767C+6.7845.728%C2.186%B+51.1C+5.9D15720.6h2.7B++6B+
C-4 1,2601,0065321.891B0.0930.807%B**N/A121.2B**30.6C++8598.3h1.1B*3.6B**
G20 Vulcan-H 1,5059173003.057C+1.0752.076%B+4.471%B**49.8B32B+41118.4h97C*186.2B+
C150 Dalton 1,5829167911.595B++9.6147.635%B+N/A67.9A++49.3A++64513.5h4.1B8.6B++
P2-120 HEAT 1,2348952134.202C+2.2246.204%B+4.022%B+33B++12.5B++22927.1h8.1C+17.6C*
ML-7 1,2858881,0410.853C**1.1364.052%B*2.027%C--26C**11.6C+21534.2h6.5C*10.1B+
MRC3 Mercy 8178093712.181C++0.2017.825%C*23.362%B+31.9C**N/A9725.4h18.9C**106B+
Hornet Missiles 1,2437853782.077C-0.0962.43%C**1.656%C++27.9D16.3D19728.1h11.4C+18.2C++
M40 Fury-H 8137634218.167B++16.1836.896%DN/A136.3B**8.9D3265.6h6.8B++18.4B+
AS16 NightHawk 7297243881.866B+0.1256.092%A+14.641%C++83.2A*N/A1968.7h3.6B+6.3B*
T7 Mini-Chaingun 7087054241.663B++0.3224.133%A+14.468%B+67.1A++N/A21510.5h10.6B**43.7B*
MG-S1 Jackal 6766724211.596B+0.3931.147%B*24.702%B++50.9B++N/A15313.2h8.4B+27.1B*
L105 Zephyr 901630689.265C+7.2849.908%B*N/A45C19.4A*26814h7.3C-14.6C*
CAS30 Tank Buster 1,2315913931.504C++0.4862.47%A++1.523%C**11.7B++12.7B**17650.3h58.3C+93.2B+
M18 Rotary 9785464251.285C+0.7028.406%C--N/A13.8C+10.9C++13039.5h94.8B+333.6B+
Frag Grenade 5445381538N/A536.0253.125%B**N/A672.5B*7.5C+25080.8h2.9B*5.5B*
TX1 Repeater 5225206180.841C++1.1428.785%B++28.269%B**53.1AN/A1829.8h9.5B*32.9B*
M6 Onslaught 5064962651.872C+0.1117.001%C+20.766%C**26.7CN/A6918.6h21.4D126.1C+
TORQ-9 4984873811.278C+0.7128.094%B*24.435%C++50.2B*1.1A+2519.7h12.8B++45.4B*
Tank Mine 7834851952.487C+0.5038.88%B+N/A72.4D44.5D6766.7h2C+5.1B++
E540 Halberd-H 5354241235.333M**33.3560.499%BN/A84.8A*22.2C+3425h5.3B+8.7B++
M40 Fury-F 6364232301.839C**0.1472.388%A*N/A36.8B*18.5M++24111.5h7.9B+10.9B*
M3 Pounder HEG 4033681332.767B*0.7849.24%A3.804%B+35.7A*3.4C++16210.3h14.3B+29B+
MRC3 Mercy 3633601582.278C++0.2917.686%C**26.389%A35B+N/A14110.3h19.4C++109.7B
C75 Viper 4103481113.135C+1.1539.657%C++1.149%C-34.5B6.1C19210.1h10.8B+27.3B+
M12 Kobalt 3553461819.222C17.2421.681%C+15.318%D96.1C+2.5C-2383.6h15.9B73.4B
CAS 14-E 3403282513.12C+11.1434.652%C+1.22%D82B3D--1784h26.8B+77.3B+
M3 Pounder HEG 3483161102.873B*0.8950.684%B**1.899%D-34.7A++3.5C+1469.1h16.1B31.7B+
Spear Anti-Vehicle Phalanx Turret 433283328.844B6.8642.645%C+3.18%C--42.9C**22.7C++3516.6h7.6C*17.8B
NS Decimator 3962722011.353B+0.6362.444%C*N/A44.6B++20.3B+4236.1h4.1B+6.6B+
MANA Anti-Personnel Turret 2622581252.064N/A0.0820.133%UN/A2580U40U7175100.1h17.7T*87.8T*
M18 Needler 4742396830.35C-1.6320.6%F-2.092%C+4.9D4.8D8148.9h158.5C++769.3D
AMR-66 2222191251.752B**0.2337.206%A++27.397%B+64.4M+N/A2763.4h6.5B**17.5B**
M12 Kobalt 2092001020B+18.0218.361%C*25.5%A++80B+3.6C++3412.5h16.9B+91.8B+
MKV Suppressed 1991981291.535B+0.4531.984%A33.838%A**48.3B*N/A1554.1h9.9B**31.1B*
NS-AM7 Archer 2641904600.413C+1.5756.166%C21.053%B+3.3D-1.3D-2557h19.7C++35C++
Claymore 176176266.769C++4.7937.761%B+N/A160C**N/A5951.1h1.1B*3B++
P2-120 HESH 230175821.875B++19.8956.493%A++N/A83.3A+26.2M*6092.1h4.8C++8.5B*
SABR-13 1731711121.527C+0.4629.601%B++16.959%D*36.4C*N/A1224.7h11.4C**38.4B+
E540 Halberd 236159334.818C2.8344.073%B+1.887%D24.5C+11.8C3536.5h6.2C+14.1C*
L-30R Vektor 180126502.52B0.5439.343%C+2.381%C++17.7B*7.6C+1027.1h41.2B++104.6B++
Bighorn .50M 124124225.636C**3.6539.576%C--83.065%B+45.9C+N/A1422.7h1.8C**4.6C+
MR1 Fracture 192115971.186B+0.8043.456%B*N/A10.8B+7.3B**9510.6h55.5C+127.8C**
MR11 Gatekeeper 195108234.696C++2.7137.065%C2.778%B+15.9D12.8D3086.8h54.9C+148C+
M1 Heavy Cycler 108108741.459C++0.5221.717%A++18.519%C*25.1B+N/A1714.3h17.5C**80.6B++
Chainblade 999838,6600.003D1.988.968%F7.143%C++0.1DN/A01637.9h3.5C--38.6F--
Rocklet Rifle 16792781.179B++0.8050.199%CN/A41.8B**34.1B*7262.2h21.9A43.7B*
MR1 Fracture 15390990.909C**1.0743.202%B++N/A8.2C+5.7B+8011h72.1D166.9C+
Coyote Missiles 15586292.966C+0.9858.461%B++N/A41C+32.9B+3772.1h40.1C*68.6B
M12 Kobalt 8178419.5C**17.5220.713%B++28.205%A*86.7B+3.3C+4200.9h17.8C++86B+
NS Annihilator 14077870.885B++1.1078.067%DN/A11.8B9.7C**1586.5h8.2A10.5B**
M20 Basilisk 10873391.872C-0.1140.092%C++1.37%F-15.9C-7.6C+1964.6h130.3D-325.1C
Dual-75 Duster 746979.857C7.8740.652%C*N/A69C+5C+2041h5.4C**13.3B+
G30 Vulcan 10969262.654C0.6733.562%B+2.899%C22.3C++12.9C+2793.1h103.4C+308B+
M60-A Bulldog 7762272.296C--0.3131.534%DN/A18.2D-4.4C3803.4h9F-28.4D*
Aspis Anti-Aircraft Phalanx Turret 13460193.158C+1.1724.417%CN/A11.8C++14.5B++2355.1h142.7C**584.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon105330.4h
Anti-Vehicle MANA Turret63320.7h
Nano-Armor Kit8631,805,703131.5h
Nanite Revive Grenade07480.2h
Medical Applicator562173,16715.6h
Motion Spotter385,6633.4h
Welding Device04700h
Shield Recharging Field187700.3h
Recon Detection Device473,6545.7h
Ammunition Package281,2841.3h
Medical Kit3286,9605.3h
Anti-Infantry MANA Turret182970.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 2.88s on queries, 2.38s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.