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LiLaLowbob[] LiLaLowbob
VS BR 103

KDR: 2.15

Score: 20.4m

Last Seen: Jul 14th, 2019 2:17 AM
- OFFLINE - 135.7 hour(s)

Battle Rank 105 (103 total) - Vanu Sovereignty on Cobalt
Level Progress (to 106): 44%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS M12 Kobalt Serpent VE92 Corvus VA55 Pulsar C Solstice SF NS-15M2 Zenith VX-5 NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $766,863 MLG Score: 613
Fun Score: N/A
Cheeseburgers Flipped: 516TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.107%15.283%41426118823,5432.28196-0.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.159%1.117B**-0.849D--0.425BHEAD (~1.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.432B11.60.204C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.68%1.374%21231211655417971.56699668%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.79%0.148C++-0.165C0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
990.381C**38.30.27C*60.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.83%1.653%52112132427651220.315927197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.568B+-0.585D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.821B++3.20.741B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.909%8.29%94312113865871740.656463221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.639%0.777B++0.923B*-1.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.5-0.64D67.3-1.19D*97.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.446%58.276%94412101,299128881.00776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.282%0.364C**-0.572D-0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.259C*2.70.139C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.048%11.565%94312111,00368751.45997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.771%0.634B+-0.682D-1.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.52B+3.10.359C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.4m256.9%349 (20.9k)238 (14.3k)2.1476338,97318,1472.3967103 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214234021.993%14.61%32104:4419

19% Combat Medic18% Engineer18% Heavy Assault14% Infiltrator25% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2015 11:21 AMFeb 3rd, 2019 5:29 PMJul 14th, 2019 1:05 PM (71d) (PST)Jul 13th, 2019 10:51 PM (71d) (PST)Jul 13th, 2019 10:17 PM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4321402920.4530.2110.0661.2300.025613

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,9418,42817,5132713474214,256

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1432.8h/59.7d 4,520 5,694 13,242 105.7k 2,782 5,209 2,184 37.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,187
Deaths:538
KDR:2.206
Accuracy:27.056% B+
HSR:16.765% D*
Orion VS54
B+
Kills:1,162
Deaths:519
KDR:2.239
Accuracy:23.542% B+
HSR:20.396% D
Flare VE6
C**
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:24.211% C**
HSR:16.580% D*
SVA-88
B+
Kills:1,157
Deaths:542
KDR:2.135
Accuracy:25.612% B+
HSR:14.607% D**
VX29 Polaris
C*
Kills:1,155
Deaths:594
KDR:1.944
Accuracy:24.711% C*
HSR:12.381% D**
Betelgeuse 54-A
C++
Kills:513
Deaths:246
KDR:2.085
Accuracy:26.841% C++
HSR:19.493% D**
Kills:6,332
Deaths (as Heavy Assault):3,021
Deaths (to Heavy Assaults):5,115
KDR:2.09599
Kill Difference:3,311
Playtime:256.634 hours
Usage:18%
Score:3.583m
Score/min:233
Accuracy (listed only):25.329%
HSR (listed only):16.704%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:1,718
Deaths:1,000
KDR:1.718
Accuracy:26.284% B+
HSR:17.288% C--
Pulsar C
B+
Kills:1,290
Deaths:655
KDR:1.969
Accuracy:27.003% B+
HSR:18.837% D
Solstice SF
B**
Kills:1,196
Deaths:710
KDR:1.685
Accuracy:29.104% B**
HSR:14.047% C--
Zenith VX-5
B+
Kills:1,187
Deaths:608
KDR:1.952
Accuracy:28.211% B+
HSR:14.659% D*
NS-7 PDW
B+
Kills:1,187
Deaths:700
KDR:1.696
Accuracy:27.683% B+
HSR:12.637% D-
Solstice VE3
B**
Kills:1,162
Deaths:573
KDR:2.028
Accuracy:28.440% B**
HSR:12.306% D*
Sirius SX12
B+
Kills:1,159
Deaths:695
KDR:1.668
Accuracy:27.329% B+
HSR:13.029% D-
Eridani SX5
B+
Kills:1,152
Deaths:580
KDR:1.986
Accuracy:28.538% B+
HSR:13.194% D--
MKV Suppressed
B+
Kills:1,151
Deaths:608
KDR:1.893
Accuracy:28.293% B+
HSR:12.250% D*
NS Baron G5
A+
Kills:706
Deaths:414
KDR:1.705
Accuracy:58.508% A+
HSR:13.456% C
Thanatos VE70
B**
Kills:645
Deaths:321
KDR:2.009
Accuracy:49.430% B**
HSR:12.248% D-
Nova
B+
Kills:198
Deaths:113
KDR:1.752
Accuracy:49.656% B+
HSR:7.576% F
Pandora VX25
B++
Kills:160
Deaths:86
KDR:1.860
Accuracy:46.881% B++
HSR:13.750% C
Eclipse VE3A
C*
Kills:83
Deaths:67
KDR:1.239
Accuracy:27.740% C*
HSR:12.048% D**
Kills:12,994
Deaths (as Light Assault):7,130
Deaths (to Light Assaults):3,527
KDR:1.82244
Kill Difference:5,864
Playtime:356.624 hours
Usage:25%
Score:5.013m
Score/min:234
Accuracy (listed only):34.507%
HSR (listed only):13.380%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:1,718
Deaths:1,000
KDR:1.718
Accuracy:26.284% B+
HSR:17.288% C--
Pulsar C
B+
Kills:1,290
Deaths:655
KDR:1.969
Accuracy:27.003% B+
HSR:18.837% D
Solstice SF
B**
Kills:1,196
Deaths:710
KDR:1.685
Accuracy:29.104% B**
HSR:14.047% C--
Zenith VX-5
B+
Kills:1,187
Deaths:608
KDR:1.952
Accuracy:28.211% B+
HSR:14.659% D*
Solstice VE3
B**
Kills:1,162
Deaths:573
KDR:2.028
Accuracy:28.440% B**
HSR:12.306% D*
NS Baron G5
A+
Kills:706
Deaths:414
KDR:1.705
Accuracy:58.508% A+
HSR:13.456% C
Thanatos VE70
B**
Kills:645
Deaths:321
KDR:2.009
Accuracy:49.430% B**
HSR:12.248% D-
Nova
B+
Kills:198
Deaths:113
KDR:1.752
Accuracy:49.656% B+
HSR:7.576% F
Eidolon VE33
B++
Kills:161
Deaths:93
KDR:1.731
Accuracy:31.987% B++
HSR:12.422% F-
Pandora VX25
B++
Kills:160
Deaths:86
KDR:1.860
Accuracy:46.881% B++
HSR:13.750% C
Eclipse VE3A
C*
Kills:83
Deaths:67
KDR:1.239
Accuracy:27.740% C*
HSR:12.048% D**
Kills:8,506
Deaths (as Engineer):4,640
Deaths (to Engineers):3,158
KDR:1.83319
Kill Difference:3,866
Playtime:263.886 hours
Usage:18%
Score:3.778m
Score/min:239
Accuracy (listed only):36.658%
HSR (listed only):13.512%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B++
Kills:1,353
Deaths:714
KDR:1.895
Accuracy:27.772% B++
HSR:17.886% D
NS-7 PDW
B+
Kills:1,187
Deaths:700
KDR:1.696
Accuracy:27.683% B+
HSR:12.637% D-
Terminus VX-9
B++
Kills:1,170
Deaths:750
KDR:1.560
Accuracy:29.284% B++
HSR:16.239% D*
H-V45
B++
Kills:1,167
Deaths:710
KDR:1.644
Accuracy:27.673% B++
HSR:13.967% D--
Sirius SX12
B+
Kills:1,159
Deaths:695
KDR:1.668
Accuracy:27.329% B+
HSR:13.029% D-
NS-11A
B+
Kills:1,154
Deaths:590
KDR:1.956
Accuracy:27.287% B+
HSR:15.165% D-
Eridani SX5
B+
Kills:1,152
Deaths:580
KDR:1.986
Accuracy:28.538% B+
HSR:13.194% D--
MKV Suppressed
B+
Kills:1,151
Deaths:608
KDR:1.893
Accuracy:28.293% B+
HSR:12.250% D*
Pulsar VS1
B+
Kills:737
Deaths:518
KDR:1.423
Accuracy:26.626% B+
HSR:14.247% D--
NS Baron G5
A+
Kills:706
Deaths:414
KDR:1.705
Accuracy:58.508% A+
HSR:13.456% C
Thanatos VE70
B**
Kills:645
Deaths:321
KDR:2.009
Accuracy:49.430% B**
HSR:12.248% D-
Equinox VE2
C*
Kills:240
Deaths:184
KDR:1.304
Accuracy:26.837% C*
HSR:14.167% D-
Nova
B+
Kills:198
Deaths:113
KDR:1.752
Accuracy:49.656% B+
HSR:7.576% F
Pandora VX25
B++
Kills:160
Deaths:86
KDR:1.860
Accuracy:46.881% B++
HSR:13.750% C
Kills:12,179
Deaths (as Combat Medic):6,983
Deaths (to Combat Medics):2,057
KDR:1.74409
Kill Difference:5,196
Playtime:278.656 hours
Usage:19%
Score:4.559m
Score/min:273
Accuracy (listed only):34.414%
HSR (listed only):13.558%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,187
Deaths:700
KDR:1.696
Accuracy:27.683% B+
HSR:12.637% D-
Sirius SX12
B+
Kills:1,159
Deaths:695
KDR:1.668
Accuracy:27.329% B+
HSR:13.029% D-
Eridani SX5
B+
Kills:1,152
Deaths:580
KDR:1.986
Accuracy:28.538% B+
HSR:13.194% D--
MKV Suppressed
B+
Kills:1,151
Deaths:608
KDR:1.893
Accuracy:28.293% B+
HSR:12.250% D*
Artemis VX26
B+
Kills:961
Deaths:521
KDR:1.845
Accuracy:30.209% B+
HSR:15.817% D--
Parallax VX3
C+
Kills:705
Deaths:221
KDR:3.190
Accuracy:38.360% C+
HSR:64.114% F
Ghost
C++
Kills:258
Deaths:105
KDR:2.457
Accuracy:39.634% C++
HSR:56.202% D*
XM98
B
Kills:178
Deaths:55
KDR:3.236
Accuracy:39.565% B
HSR:64.045% D*
NS-30 Vandal
D
Kills:167
Deaths:111
KDR:1.505
Accuracy:29.475% D
HSR:14.970% D**
VA39 Spectre
B
Kills:158
Deaths:80
KDR:1.975
Accuracy:34.193% B
HSR:29.114% D-
NS-44 Commissioner
A
Kills:128
Deaths:131
KDR:0.977
Accuracy:46.395% A
HSR:11.719% D**
NS-61 Emissary
C+
Kills:64
Deaths:58
KDR:1.103
Accuracy:28.239% C+
HSR:7.813% D**
Beamer VS3
B**
Kills:60
Deaths:106
KDR:0.566
Accuracy:35.021% B**
HSR:8.333% F-
NS CandyCannon 3000
A+
Kills:58
Deaths:84
KDR:0.690
Accuracy:52.071% A+
HSR:29.310% C
Kills:7,386
Deaths (as Infiltrator):4,055
Deaths (to Infiltrators):3,145
KDR:1.82145
Kill Difference:3,331
Playtime:203.358 hours
Usage:14%
Score:2.430m
Score/min:199
Accuracy (listed only):34.643%
HSR (listed only):25.182%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:928
Deaths:138
KDR:6.725
Accuracy:23.660% B*
HSR:16.595% D-
Blueshift VM5
B*
Kills:691
Deaths:119
KDR:5.807
Accuracy:24.087% B*
HSR:15.630% D--
Quasar VM1
B**
Kills:372
Deaths:57
KDR:6.526
Accuracy:20.433% B**
HSR:16.129% D
Comet VM2
B**
Kills:111
Deaths:50
KDR:2.220
Accuracy:42.111% C+
HSR:6.306% B**
NS-10 Burster
B**
Kills:94
Deaths:34
KDR:2.765
Accuracy:35.520% B**
HSR:4.255% D
NS-10 Burster
B++
Kills:72
Deaths:23
KDR:3.130
Accuracy:34.750% B++
HSR:2.778% D-
Vortex VM21
C++
Kills:53
Deaths:26
KDR:2.038
Accuracy:40.343% C+
HSR:3.774% C++
Vortex VM21
C+
Kills:52
Deaths:26
KDR:2
Accuracy:39.612% C+
HSR:0% F
Kills:2,373
Deaths (as MAX Suit):236.500
Deaths (to MAX Suits):937
KDR:10.03383
Kill Difference:2,136.500
Playtime:64.601 hours
Usage:5%
Score:1.062m
Score/min:274
Accuracy (listed only):32.564%
HSR (listed only):8.183%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:464
V. Kills:6 N/A
Deaths:130
KDR:3.569
Accuracy:39.191% C
KPH:50.800 C++
VKPH:0.700 D*
Dual Photon Pods
C+
Kills:132
V. Kills:38 338%
Deaths:18
KDR:7.333
Accuracy:60.811% B**
KPH:63.500 C
VKPH:18.300 C+
Saron Laser Cannon
B++
Kills:59
V. Kills:51 113%
Deaths:202
KDR:0.292
Accuracy:35.765% B++
KPH:1.600 D*
VKPH:1.400 D*
Kills:655 (523 + 0)
Deaths:350
KDR:1.871
VKDR:0.271
Vehicle Kills:95
Kill Difference:305
Playtime:48.618 hours
Usage:3%
Score:0.593m
Score/min:203
Piloting Accuracy:35.765%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:242
V. Kills:34 N/A
Deaths:43
KDR:5.628
Accuracy:46.830% C
KPH:56.100 C*
VKPH:7.900 C+
Skyguard
C**
Kills:96
V. Kills:81 117%
Deaths:44
KDR:2.182
Accuracy:29.263% C+
KPH:12.800 C
VKPH:10.800 C**
Kills:338 (338 + 0)
Deaths:87
KDR:3.885
VKDR:1.322
Vehicle Kills:115
Kill Difference:251
Playtime:11.790 hours
Usage:1%
Score:0.123m
Score/min:174
Driving Accuracy:29.263%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:161
V. Kills:37 424%
Deaths:26
KDR:6.192
Accuracy:44.114% B+
KPH:20.100 C+
VKPH:4.600 D-
M20 Basilisk
B+
Kills:117
V. Kills:57 202%
Deaths:19
KDR:6.158
Accuracy:47.046% B*
KPH:24.300 C*
VKPH:11.900 B+
M12 Kobalt
B
Kills:108
V. Kills:8 N/A
Deaths:8
KDR:13.500
Accuracy:19.240% C*
KPH:55.200 C
VKPH:4.100 B
Kills:386 (0 + 386)
Deaths:53
KDR:7.283
VKDR:1.925
Vehicle Kills:102
Kill Difference:333
Playtime:14.756 hours
Usage:1%
Score:0.142m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:19.240%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
A
Kills:113
V. Kills:1 N/A
Deaths:65
KDR:1.738
Accuracy:23.872% C*
KPH:61.100 A
VKPH:0.500 D
Kills:113 (113 + 0)
Deaths:65
KDR:1.738
VKDR:0.015
Vehicle Kills:1
Kill Difference:48
Playtime:1.850 hours
Usage:0%
Score:0.013m
Score/min:118
Driving Accuracy:23.872%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 2,3262,2363760.432A++58.2820.35%C16.19%C79.3C--3.2D21528.2h18.7C+92C+
Serpent VE92 1,7261,7181,0001.718B+0.4326.284%B+17.288%C--19.9C-N/A5186.2h11.4B+43.6B+
Corvus VA55 1,3651,3537141.895B**0.2527.772%B++17.886%D27C+N/A6550.2h12.1C++43.5B+
Pulsar C 1,3011,2906551.969B+0.1827.003%B+18.837%D17.7C-N/A4772.8h10.1B+37.6B+
Solstice SF 1,2041,1967101.685B++0.4629.104%B**14.047%C--26.9B+N/A6744.4h11.6C++40B+
NS-15M2 1,1981,1875382.206B0.0627.056%B+16.765%D*35.6CN/A10233.3h10.9B+40.3B+
Zenith VX-5 1,2001,1876081.952B*0.2028.211%B+14.659%D*29.2C+N/A6940.6h10.8B*38.4B++
NS-7 PDW 1,1891,1877001.696B**0.4527.683%B+12.637%D-27.4C+N/A6843.4h12.2B++44.1B+
Terminus VX-9 1,1791,1707501.56C+0.5929.284%B++16.239%D*26.2C--N/A10444.6h13.9C-47.3C*
H-V45 1,1731,1677101.644C++0.5027.673%B++13.967%D--27.6C+N/A8442.3h12.6B45.4B+
Solstice VE3 1,1701,1625732.028A++0.1228.44%B**12.306%D*30.7B++N/A10137.9h11.1B*39.1B+
Orion VS54 1,1701,1625192.239B+0.0923.542%B+20.396%D32.7C+N/A12235.5h10.8B++45.8C*
Sirius SX12 1,1671,1596951.668B+0.4827.329%B+13.029%D-31.4C++N/A10536.9h13B+47.6B+
Flare VE6 1,1671,1585821.99B+0.1624.211%C**16.58%D*36.9C+N/A10531.4h10.8C++44.6C**
SVA-88 1,1651,1575422.135C*0.0125.612%B+14.607%D**33.6C-N/A9034.4h10.7B+41.7B+
VX29 Polaris 1,1681,1555941.944B+0.2024.711%C*12.381%D**32.4CN/A7935.6h12.6C+51.2C*
NS-11A 1,1621,1545901.956B+0.1927.287%B+15.165%D-26.3CN/A6943.8h12.1B++44.5B++
Eridani SX5 1,1571,1525801.986B*0.1628.538%B+13.194%D--31.8C+N/A8136.2h11.1B+39B+
MKV Suppressed 1,1561,1516081.893B**0.2528.293%B+12.25%D*33.2C++N/A7834.7h11.8B+41.8B+
C-4 1,2239704162.332B++0.1822.432%DN/A97B25.3C63710h1.2B+5.4C**
Artemis VX26 9639615211.845B+0.3030.209%B+15.817%D--29.5C+N/A8032.6h11B+36.5B+
Blueshift VM5 9389281386.725A++4.5823.66%B*16.595%D-25.8C--N/A6636h17C71.9B+
Frag Grenade 7597551755N/A752.8561.019%A*N/A838.9A+4.4C--29340.9h2.4A4A
Pulsar VS1 7407375181.423B+0.7226.626%B+14.247%D--19.9CN/A7337h14B52.6B+
NS Baron G5 7097064141.705B*0.4458.508%A+13.456%C34.8C++N/A8520.3h3.2A5.5C++
Parallax VX3 7067052213.19C++1.0438.36%C+64.114%F27.5C+N/A8025.6h2.2C++5.7C*
Blueshift VM5 6986911195.807A+3.6624.087%B*15.63%D--24.8DN/A6527.9h17.9C-74.5B
Thanatos VE70 6496453212.009A0.1449.43%B**12.248%D-34.7BN/A11418.6h3A6B**
MANA Anti-Vehicle Turret 8395381623.321B++1.1758.599%C*3.346%C-5380M++3010A*865430.1h7B+11.9B+
Betelgeuse 54-A 5175132462.085C+0.0626.841%C++19.493%D**25.3D*N/A10520.3h11C+40.8C*
Light PPA 4704641303.569C+1.4239.191%CN/A51C++N/A1339.1h8.2B+21B+
Quasar VM1 374372576.526M*4.3820.433%B**16.129%D23.5C+N/A7415.8h14.5C**71.1B+
Nemesis VSH9 5123182641.205B*0.9472.683%A2.516%C+18.3C+11.1C+18417.4h7.6B10.4B++
Ghost 2632581052.457C+0.3139.634%C++56.202%D*26.9C--N/A989.6h2.3C++5.7C*
The Slasher 2462451,0350.237M**1.9130.318%C37.551%M++3.4C++N/A772.5h2.2C++7.3C+
L100 Python HESH 276242435.628C-3.4846.83%C1.653%C++56.3C**7.9C+1824.3h3.2B6.9C**
Equinox VE2 2412401841.304C++0.8426.837%C*14.167%D-23.1CN/A6510.4h15.3D56.9C+
Hades VSH4 3852192101.043B**1.1081.524%A++1.37%C--20.5C+15.5C+18210.7h8.2C**10B*
Nova 1981981131.752C**0.4049.656%B+7.576%F30.5CN/A896.5h3.6B++7.3B++
XM98 178178553.236B++1.0939.565%B64.045%D*28.3C++N/A846.3h2.6C+6.5C**
Proximity Mine 1711711017.1S14.9543.956%C*N/A114C+N/A4011.5h1.9C++4.3B
NS-30 Vandal 1671671111.505C+0.6429.475%D14.97%D**26.5DN/A916.3h5.1B+17.3C*
Lasher X2 163162762.132A++0.0226.9%C++3.086%C-36.8C**N/A1404.4h19C*70.8B
M20 Basilisk 198161266.192A+4.0444.114%B+8.075%B**20.1C+4.6D-1218h83.8C**190B+
Eidolon VE33 163161931.731B++0.4231.987%B++12.422%F-23.7C+N/A846.8h7.1B++22.3B++
Pandora VX25 161160861.86B+0.2946.881%B++13.75%C43.2C++N/A1433.7h3.2B**6.8B*
VA39 Spectre 160158801.975B+0.1734.193%B29.114%D-21.9C+N/A797.2h6.2C+18.2C*
Tank Mine 208136235.913A++3.7732.254%C+N/A104.6C+55.4C8691.3h1.8C*5.4B+
Dual Photon Pods 170132187.333C++5.1960.811%B**2.273%A+62.9C18.1C+3382.1h28.6C--47.1C++
S1 165129991.303B**0.8470.815%A+2.326%C30.7B+8.6D3534.2h5.1B*7.2B**
NS-44 Commissioner 1291281310.977C+1.1746.395%A11.719%D**6.5D--N/A2919.8h3.8C*8.2B++
M20 Basilisk 174117196.158A++4.0147.046%B*5.128%C+24.4C*11.9B+2124.8h88.9B+188.9B*
M12 Kobalt-F 114113651.738C+0.4123.872%C*13.274%B++62.8AN/A1181.8h11B+45.9B+
Comet VM2 147111502.22A++0.0742.111%C+6.306%B**12.9C**4.2C+1298.6h19.2B+45.5B
M12 Kobalt 116108813.5C++11.3519.24%C*12.037%D*54C4C**1962h19.2C++99.9C**
Skyguard 17796442.182C0.0329.263%C+N/A12.8C10.8C**1707.5h147.6C--504.3C
NS-10 Burster 15194342.765M0.6235.52%B**4.255%D7.1B+4.3B+8413.2h142.9C+402.3B+
NS Annihilator 19584811.037B**1.1179.418%CN/A8.2C--10.9B*14210.2h13.6D17.2D
Eclipse VE3A 8483671.239C+0.9127.74%C*12.048%D**18DN/A804.6h17.7F63.8D
NS-10 Burster 12272233.13M0.9834.75%B++2.778%D-6.7B+4.6B+8710.8h153.9C+443B+
NS-61 Emissary 6564581.103B+1.0428.239%C+7.813%D**18.3CN/A863.5h10B+35.6B++
Beamer VS3 60601060.566C1.5835.021%B**8.333%F-3.8D*N/A1915.8h9.6C++27.3C*
Saron Laser Cannon 110592020.292C-1.8635.765%B++3.39%B*1.6D*1.4D*21337.4h296.4F828.6D*
NS CandyCannon 3000 5858840.69C++1.4652.071%A+29.31%C8.8C--N/A226.6h4.6C++8.7B++
Vortex VM21 7353262.038B+0.1140.343%C+3.774%C++8.3C3.1D--756.4h36.5C**90.4C**
Vortex VM21 6852262B*0.1539.612%C+N/A8.1C+2.5D*716.4h36.5B+92.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret78831h
Spawn Beacon32860.3h
Nano-Armor Kit87213,23918.1h
Motion Spotter185,1762.5h
Medical Applicator228288,65419.4h
Cortium Silo1780.2h
Rampart Wall1810.7h
Aphelion VEX0980h
Welding Device0930h
Deconstruction Tool11,2300.1h
Shield Recharging Field101,0810.4h
Ammunition Package161,8470.9h
Medical Kit0650.2h
Anti-Infantry MANA Turret1800.1h
Router0840.2h

Check the help document for the dictionary if you want to learn more about words used here.


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