Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 7 (19,088)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (840 days). The data shown below may not be accurate.

Director General LiWoFy[TBEN] LiWoFy
NC BR 102

KDR: 1.01

Score: 19.6m

Last Seen: May 30th, 2017 2:32 PM
- OFFLINE - 211.6 hour(s)

Battle Rank 103 (102 total) - New Conglomerate on Miller
Level Progress (to 104): 89%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS NCM3 Raven AF-8 RailJack Skyguard NCM3 Raven Titan-150 HESH Bouncing Betty Spear Anti-Vehicle Phalanx Turret Titan-150 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LiWoFy



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $86,319 MLG Score: 69
Fun Score: N/A
Cheeseburgers Flipped: 3829TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.732%34.215%367812061,2480.3198360.695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.484%-2.029F--2.036A*-3.326T*HEAD ++ (~28.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
238.8-2.207F--25.6-0.795D-213.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.871%3.034%132512093,461173123751.99942146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.981%-2.148F--0.305C*-0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
394-9.211T*74.3-4.941T*319.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
11.058%13.52%264121082112053660.680763224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.995%-2.324F--2.238A*0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
413.8-2.463F*45.8-0.147C368.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.328%76.965%26312111,298924231.40476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.331%-2.506F*0.642B+0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.8-1.299D**4.2-0.31C18.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.091%16.949%26112135931440.187302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.03F--0.456B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.9-5.977T*15.7-2.234F--76.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.6m419%116 (7k)106 (6.4k)1.0146814,51514,3051.76008102 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121468813.075%13.531%17712:590

42% Engineer11% Heavy Assault26% Infiltrator15% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2013 5:38 PMDec 2nd, 2016 7:43 PMMay 31st, 2017 4:18 AM (839d) (PST)May 30th, 2017 9:05 PM (840d) (PST)May 30th, 2017 10:32 AM (840d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
351802710.0780.0770.0110.4730.03569

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,0484,79716,2515512826,342

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3095.3h/129d 10,663 1,964 11,218 87.9k 2,002 9,773 6,456 65.1m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C+
Kills:244
Deaths:971
KDR:0.251
Accuracy:10.757% F*
HSR:20.492% C+
AC-X11
D--
Kills:154
Deaths:719
KDR:0.214
Accuracy:11.540% F*
HSR:16.234% D--
AF-19 Mercenary
C-
Kills:73
Deaths:416
KDR:0.175
Accuracy:8.630% F*
HSR:19.178% C-
Mauler S6
C**
Kills:59
Deaths:325
KDR:0.182
Accuracy:17.091% F--
HSR:16.949% C**
Kills:530
Deaths (as Engineer):2,431
Deaths (to Engineers):4,535
KDR:0.21802
Kill Difference:1,901
Playtime:1,288.806 hours
Usage:42%
Score:10.150m
Score/min:131
Accuracy (listed only):12.004%
HSR (listed only):18.213%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B+
Kills:117
Deaths:267
KDR:0.438
Accuracy:9.966% F--
HSR:25.641% B+
NC6 Gauss SAW
B*
Kills:88
Deaths:290
KDR:0.303
Accuracy:7.042% F--
HSR:28.409% B*
Kills:205
Deaths (as Heavy Assault):557
Deaths (to Heavy Assaults):2,817
KDR:0.36804
Kill Difference:352
Playtime:346.359 hours
Usage:11%
Score:1.941m
Score/min:93
Accuracy (listed only):8.504%
HSR (listed only):27.025%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B
Kills:1,030
Deaths:616
KDR:1.672
Accuracy:19.175% F*
HSR:77.864% B
NS-44L Blackhand
B**
Kills:438
Deaths:500
KDR:0.876
Accuracy:38.319% C
HSR:54.795% B**
EM4 Longshot
C++
Kills:191
Deaths:43
KDR:4.442
Accuracy:20.145% T
HSR:79.058% C++
NC14 Bolt Driver
F
Kills:77
Deaths:128
KDR:0.602
Accuracy:11.627% T*
HSR:59.740% F
NS-44 Commissioner
M*
Kills:73
Deaths:64
KDR:1.141
Accuracy:36.774% C++
HSR:46.575% M*
MKV Suppressed
D
Kills:61
Deaths:220
KDR:0.277
Accuracy:10.290% T
HSR:14.754% D
SAS-R
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:15.627% N/A
HSR:78% N/A
Kills:1,920
Deaths (as Infiltrator):1,598
Deaths (to Infiltrators):2,337
KDR:1.2015
Kill Difference:322
Playtime:795.260 hours
Usage:26%
Score:3.296m
Score/min:69
Accuracy (listed only):21.708%
HSR (listed only):58.684%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C+
Kills:244
Deaths:971
KDR:0.251
Accuracy:10.757% F*
HSR:20.492% C+
AC-X11
D--
Kills:154
Deaths:719
KDR:0.214
Accuracy:11.540% F*
HSR:16.234% D--
AF-19 Mercenary
C-
Kills:73
Deaths:416
KDR:0.175
Accuracy:8.630% F*
HSR:19.178% C-
MKV Suppressed
D
Kills:61
Deaths:220
KDR:0.277
Accuracy:10.290% T
HSR:14.754% D
Mauler S6
C**
Kills:59
Deaths:325
KDR:0.182
Accuracy:17.091% F--
HSR:16.949% C**
Kills:591
Deaths (as Light Assault):2,651
Deaths (to Light Assaults):2,241
KDR:0.22293
Kill Difference:2,060
Playtime:153.578 hours
Usage:5%
Score:0.579m
Score/min:63
Accuracy (listed only):11.661%
HSR (listed only):17.521%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
D
Kills:61
Deaths:220
KDR:0.277
Accuracy:10.290% T
HSR:14.754% D
Mauler S6
C**
Kills:59
Deaths:325
KDR:0.182
Accuracy:17.091% F--
HSR:16.949% C**
Kills:120
Deaths (as Combat Medic):545
Deaths (to Combat Medics):709
KDR:0.22018
Kill Difference:425
Playtime:30.054 hours
Usage:1%
Score:0.241m
Score/min:134
Accuracy (listed only):13.690%
HSR (listed only):15.852%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C**
Kills:1,095
Deaths:1,925
KDR:0.569
Accuracy:15.516% T
HSR:3.196% C**
NCM3 Raven
C-
Kills:890
Deaths:1,538
KDR:0.579
Accuracy:17.096% F**
HSR:2.022% C-
NCM2 Falcon
D*
Kills:196
Deaths:425
KDR:0.461
Accuracy:15.846% F*
HSR:2.041% D*
AF-41 Hacksaw
C+
Kills:152
Deaths:264
KDR:0.576
Accuracy:12.549% F-
HSR:14.474% C+
NS-10 Burster
B+
Kills:90
Deaths:311
KDR:0.289
Accuracy:14.418% F--
HSR:7.778% B+
NS-20 Gorgon
D--
Kills:78
Deaths:168
KDR:0.464
Accuracy:13.560% F
HSR:14.103% D--
NCM2 Falcon
C+
Kills:72
Deaths:94
KDR:0.766
Accuracy:19.239% F--
HSR:4.167% C+
AF-23 Grinder
C--
Kills:55
Deaths:109
KDR:0.505
Accuracy:18.484% F-
HSR:14.545% C--
Kills:2,628
Deaths (as MAX Suit):2,417
Deaths (to MAX Suits):703
KDR:1.0873
Kill Difference:211
Playtime:479.512 hours
Usage:15%
Score:3.423m
Score/min:119
Accuracy (listed only):15.838%
HSR (listed only):7.791%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D**
Kills:930
V. Kills:1,172 79%
Deaths:897
KDR:1.037
Accuracy:18.326% F-
KPH:3.900 F
VKPH:5 D**
L100 Python HEAT
D*
Kills:676
V. Kills:350 193%
Deaths:321
KDR:2.106
Accuracy:34.251% F-
KPH:10.600 D**
VKPH:5.500 D*
C75 Viper
N/A
Kills:50
V. Kills:32 152%
Deaths:81
KDR:0.617
Accuracy:16.551% N/A
KPH:4.700 N/A
VKPH:3 N/A
Kills:1,656 (1,656 + 0)
Deaths:1,299
KDR:1.275
VKDR:1.196
Vehicle Kills:1,554
Kill Difference:357
Playtime:310.491 hours
Usage:10%
Score:1.190m
Score/min:64
Driving Accuracy:16.551%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D*
Kills:854
V. Kills:227 375%
Deaths:340
KDR:2.512
Accuracy:28.357% F--
KPH:12.300 F
VKPH:3.300 D*
Titan-150 HEAT
D*
Kills:748
V. Kills:362 206%
Deaths:363
KDR:2.061
Accuracy:30.614% F-
KPH:9.100 D*
VKPH:4.400 D*
Titan-150 AP
F-
Kills:253
V. Kills:231 109%
Deaths:171
KDR:1.480
Accuracy:29.685% F*
KPH:6.400 F-
VKPH:5.800 F-
E540 Halberd
C
Kills:90
V. Kills:136 66%
Deaths:39
KDR:2.308
Accuracy:36.123% D*
KPH:8.900 F-
VKPH:13.400 C
Kills:1,945 (1,855 + 90)
Deaths:913
KDR:2.130
VKDR:1.047
Vehicle Kills:956
Kill Difference:1,032
Playtime:200.917 hours
Usage:6%
Score:0.819m
Score/min:68
Driving Accuracy:29.685%
Gunner Accuracy:36.123%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D*
Kills:568
V. Kills:46 N/A
Deaths:246
KDR:2.309
Accuracy:6.936% F--
KPH:10.900 D**
VKPH:0.900 D*
M20 Basilisk
D*
Kills:87
V. Kills:60 143%
Deaths:123
KDR:0.707
Accuracy:22.513% F
KPH:4.600 D**
VKPH:3.200 D*
M60-G Bulldog
D--
Kills:76
V. Kills:14 N/A
Deaths:79
KDR:0.962
Accuracy:19.372% F
KPH:7.600 D**
VKPH:1.400 D--
Kills:731 (0 + 731)
Deaths:448
KDR:1.632
VKDR:0.268
Vehicle Kills:120
Kill Difference:283
Playtime:81.189 hours
Usage:3%
Score:0.192m
Score/min:39
Driving Accuracy:N/A%
Gunner Accuracy:19.372%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NCM3 Raven 1,8941,0951,9250.569C0.4515.516%T3.196%C**3F2.2F25368.7h36.3C--233.8T*
AF-8 RailJack 1,0431,0306161.672C0.6619.175%F*77.864%B4.3D**N/A12238.6h4.1F--21.2T*
Skyguard 2,1029308971.037D0.0218.326%F-2.043%C+3.9F5D**64236.2h257.1T-1402.8T*
NCM3 Raven 1,5548901,5380.579C-0.4417.096%F**2.022%C-3.2F2.4F27281.8h38.6D--225.7T*
Titan-150 HESH 1,0818543402.512D1.5028.357%F--2.576%B++12.3F3.3D*5069.3h5.2F--18.5T*
Bouncing Betty 7937932253.524C+2.5134.132%D--N/A60.1D*N/A15813.2h2.1C-6.3D--
Spear Anti-Vehicle Phalanx Turret 1,4007771694.598C3.5822.477%F-5.405%B++12.9D**10.3D--11360.2h14.1D*62.5T*
Titan-150 HEAT 1,1107483632.061C-1.0530.614%F-5.08%A+9.1D*4.4D*5882h7.3D*23.9F**
L100 Python HEAT 1,0266763212.106C-1.0934.251%F-2.367%C+10.6D**5.5D*6063.6h8.8D*25.7F**
M12 Kobalt 6145682462.309D-1.296.936%F--17.43%C10.9D**N/A3552.3h31F447.4T*
Tank Mine 8044861682.893C++1.8826.062%DN/A54D--35.3D--4949h2.3D8.8D*
NS-44L Blackhand 4414385000.876C0.1438.319%C54.795%B**2.3D*N/A6194.6h6.2D-16.2D
Titan-150 AP 4842531711.48D0.4729.685%F*3.953%B++6.4F-5.8F-9239.5h9.2F*30.9T*
Razor GD-23 2592449710.251D0.7610.757%F*20.492%C+1.8D*N/A7137.7h34.7T*322.7T*
NCM2 Falcon 2811964250.461C--0.5515.846%F*2.041%D*3.2D*1.4D**2461.4h21.5F-135.7T*
EM4 Longshot 194191434.442B+3.4320.145%T79.058%C++6.3D**N/A1530.5h4.1T-20.3T*
NS Annihilator 4121792920.613C+0.4075.86%D**N/A3.3F4.2D**6555h17F22.4F-
AC-X11 1791547190.214D-0.8011.54%F*16.234%D--0.9D*N/A5168.2h36.9T*320T*
AF-41 Hacksaw 1561522640.576D0.4412.549%F-14.474%C+5.6FN/A1427.2h13.7F--109.4T*
NS-R3 Swarm 3251461890.772B+0.2458.761%D*N/A2.4D*2.9D--3561.9h46.4F-78.9F--
EM1 1311172670.438D0.589.966%F--25.641%B+2.1D**N/A1055.5h51.2T*513.6T*
Aspis Anti-Aircraft Phalanx Turret 240111641.734D0.7214.321%F1.802%C+3.9D*4.5D*8728.5h237.7F-1660.2F*
Frag Grenade 9291191N/A89.9926.8%F--N/A130D**1.4D*5460.7h6.9F--25.8T*
E540 Halberd 22690392.308D1.2936.123%D*7.778%M8.9F-13.5C18210.1h23.8T*65.9T*
NS-10 Burster 171903110.289D-0.7314.418%F--7.778%B+1F-N/A1993.6h349.9T*2426.7T*
NC6 Gauss SAW 96882900.303D0.717.042%F--28.409%B*2D*N/A1843.9h32.3T*459.1T*
M20 Basilisk 147871230.707D*0.3122.513%F3.448%D-4.6D**3.2D*5318.9h194.5F--864.1T*
NS-20 Gorgon 90781680.464D0.5513.56%F14.103%D--4.3D*N/A1418.2h71.4C-526.2F-
C-4 12877661.167C+0.1534.6%A+N/A28.5D*18.9D5622.7h2.2D*6.5C+
NC14 Bolt Driver 80771280.602D0.4111.627%T*59.74%F1.9D**N/A1540.3h5.8T*49.5T*
M60-G Bulldog 9076790.962D--0.0519.372%F2.632%C+7.6D**1.4D--3410h11.6D*59.9F*
AF-19 Mercenary 77734160.175D-0.848.63%F*19.178%C-1.1D*N/A1266h36.6T*424.5T*
NS-44 Commissioner 7373641.141C*0.1336.774%C++46.575%M*2.9D*N/A1125.5h7F*19.1D--
NCM2 Falcon 11272940.766C+0.2519.239%F--4.167%C+4.1D*2.3D--3517.7h24.9D*129.6T*
MANA Anti-Personnel Turret 66641150.557N/A0.466.69%UN/A640U20U1407000.1h66.7T*997.2T*
MKV Suppressed 65612200.277D--0.7410.29%T14.754%D1D**N/A460.5h50.7T*492.8T*
Mauler S6 63593250.182D0.8317.091%F--16.949%C**1.2D**N/A747.8h15.7T*91.9T*
AF-23 Grinder 57551090.505D0.5118.484%F-14.545%C--4.5F-N/A1412.3h15.3T*82.7T*
C75 Viper 8250810.617D0.4016.551%F--2%B++4.7D**3D--9510.7h26.2F--158.2T*
SAS-R 5350271.852C0.8415.627%T*78%B**4.8D**N/A2810.4h4.8T*30.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0700.1h
Nano-Armor Kit501778,93672.3h
Anti-Vehicle MANA Turret124171.7h
Turret AI Module1510.5h
Structure Shield Module0610.4h
Repair Module0520.4h
Nanite Revive Grenade01360h
Medical Kit111110.9h
Medical Applicator11943,3225.1h
Cortium Silo0500.6h
Motion Spotter192,0392.2h
Rampart Wall01273.3h
Deconstruction Tool010,6441.6h
Recon Detection Device8618,86239.9h
Shield Recharging Field94820.5h
M20 Mustang31720.2h
Ammunition Package111,7842h
Anti-Infantry MANA Turret252231.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 3.33s on queries, 2.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.