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Agent LiamFinkleBottomHugeArms[BAX] LiamFinkleBottomHugeArms
NC BR 53

KDR: 4.09

Score: 2.6m

Last Seen: Mar 25th, 2020 7:56 AM
- OFFLINE - 90.1 hour(s)

Battle Rank 53 - New Conglomerate on Emerald
Level Progress (to 54): 1%
Level 100 Progress: 14% 373h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NC1 Gauss Rifle NS-15M2 Blitz GD-10 MGR-L1 Promise LA1 Anchor GD-22S AF-19 Mercenary NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,054,534 MLG Score: 12034
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.981%29.307%10551012229,0666.044-1.956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.878%2.775M1.104B**1.045B**HEAD ++ (~11.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.629B+9.30.316C*16.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.618%86.441%0112315917200.343023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.268T*-4.321T*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.41B**2.21B**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.6m145.9%727 (43.6k)633 (38k)4.088429,8492,4094.2075553 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC123295135.856%27.912%100101:435

19% Combat Medic69% Heavy Assault9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2020 12:18 AMMar 15th, 2020 11:46 PMMar 25th, 2020 6:27 AM (4d) (PST)Mar 25th, 2020 6:04 AM (4d) (PST)Mar 25th, 2020 3:56 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5414221,1192.3930.5850.6683.5500.04012034

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
92,45125,29167,1601443540213237,953

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
68.6h/2.9d 287 2,749 2,422 14.6k 86 343 164 6.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:1,329
Deaths:238
KDR:5.584
Accuracy:35.756% A*
HSR:30.248% B
MGR-L1 Promise
A*
Kills:1,179
Deaths:231
KDR:5.104
Accuracy:35.554% A*
HSR:31.128% B++
LA1 Anchor
A*
Kills:1,171
Deaths:277
KDR:4.227
Accuracy:35.636% A*
HSR:27.583% C*
GD-22S
M
Kills:1,139
Deaths:216
KDR:5.273
Accuracy:37.519% M
HSR:32.134% B**
NC6 Gauss SAW
M
Kills:473
Deaths:95
KDR:4.979
Accuracy:35.643% M
HSR:27.696% B++
Kills:5,291
Deaths (as Heavy Assault):1,057
Deaths (to Heavy Assaults):892
KDR:5.00568
Kill Difference:4,234
Playtime:47.539 hours
Usage:69%
Score:1.971m
Score/min:691
Accuracy (listed only):36.022%
HSR (listed only):29.758%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A*
Kills:1,304
Deaths:279
KDR:4.674
Accuracy:35.669% A*
HSR:28.298% A++
AF-19 Mercenary
M
Kills:721
Deaths:157
KDR:4.592
Accuracy:36.655% M
HSR:26.491% B*
GD-7F
A*
Kills:305
Deaths:53
KDR:5.755
Accuracy:36.667% A*
HSR:27.869% A
Kills:2,330
Deaths (as Light Assault):489
Deaths (to Light Assaults):478
KDR:4.76483
Kill Difference:1,841
Playtime:6.082 hours
Usage:9%
Score:0.254m
Score/min:697
Accuracy (listed only):36.330%
HSR (listed only):27.552%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A**
Kills:1,336
Deaths:352
KDR:3.795
Accuracy:35.436% A**
HSR:29.117% B**
Blitz GD-10
A*
Kills:1,304
Deaths:279
KDR:4.674
Accuracy:35.669% A*
HSR:28.298% A++
Kills:2,640
Deaths (as Combat Medic):631
Deaths (to Combat Medics):271
KDR:4.18384
Kill Difference:2,009
Playtime:12.766 hours
Usage:19%
Score:0.354m
Score/min:462
Accuracy (listed only):35.552%
HSR (listed only):28.707%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A*
Kills:1,304
Deaths:279
KDR:4.674
Accuracy:35.669% A*
HSR:28.298% A++
NC08 Mag-Scatter
A
Kills:198
Deaths:151
KDR:1.311
Accuracy:67.103% A
HSR:14.141% C
NS-357 Underboss
A*
Kills:109
Deaths:71
KDR:1.535
Accuracy:54.136% A*
HSR:31.193% B**
NC14 Bolt Driver
A*
Kills:59
Deaths:9
KDR:6.556
Accuracy:49.618% A*
HSR:86.441% A
Kills:1,670
Deaths (as Infiltrator):510
Deaths (to Infiltrators):355
KDR:3.27451
Kill Difference:1,160
Playtime:0.933 hours
Usage:1%
Score:0.014m
Score/min:255
Accuracy (listed only):51.632%
HSR (listed only):40.018%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M
Kills:721
Deaths:157
KDR:4.592
Accuracy:36.655% M
HSR:26.491% B*
GD-7F
A*
Kills:305
Deaths:53
KDR:5.755
Accuracy:36.667% A*
HSR:27.869% A
Kills:1,026
Deaths (as Engineer):210
Deaths (to Engineers):234
KDR:4.88571
Kill Difference:816
Playtime:0.592 hours
Usage:1%
Score:0.010m
Score/min:285
Accuracy (listed only):36.661%
HSR (listed only):27.180%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC1 Gauss Rifle 1,3441,3363523.795A++0.2935.436%A**29.117%B**120.4SN/A26911.1h9.7B**27.3B**
NS-15M2 1,3391,3292385.584A+1.5035.756%A*30.248%B182.1M**1.4A4237.3h9.5B**26.6B*
Blitz GD-10 1,3121,3042794.674M**0.5935.669%A*28.298%A++163S1A++3828h10.9B**30.7B*
MGR-L1 Promise 1,1861,1792315.104M1.0235.554%A*31.128%B++206.8S1.2B7515.7h10B**28B*
LA1 Anchor 1,1821,1712774.227B+0.1435.636%A*27.583%C*148.2M*1.4A++3787.9h8.8B++24.7B*
GD-22S 1,1531,1392165.273A++1.1837.519%M32.134%B**219S2.7S5065.2h8.4B**22.4B**
AF-19 Mercenary 7237211574.592S0.5036.655%M26.491%B*189.7SN/A4803.8h8.5B**23.3B**
NC6 Gauss SAW 474473954.979M++0.8935.643%M27.696%B++181.9SN/A4762.6h7.6B++21.4B*
GD-7F 306305535.755M++1.6736.667%A*27.869%A217.9SN/A5341.4h8.5A+23.2B**
NC08 Mag-Scatter 2011981511.311C+2.7867.103%A14.141%C99A**1.5A**2382h3.6B+5.4B*
Frag Grenade 1831771177N/A172.9147.405%C++N/A442.5C15B*14020.4h3.5C++7.4C**
NS Decimator 193141285.036M**0.9562.827%C*1.418%D67.1A++24.8B*4212.1h3.8B+6B++
NS-357 Underboss 109109711.535B+2.5554.136%A*31.193%B**136.3MN/A3930.8h3.4B++6.3B**
Shrike 9567203.35S0.7462.058%B++2.985%C++44.7A++18.7B**3011.5h6B9.7B+
NC14 Bolt Driver 595996.556M2.4749.618%A*86.441%A73.8M++N/A2420.8h2.2B+4.4B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1961,8595h
Medical Applicator21,7990.3h
Restoration Kit161010.1h

Check the help document for the dictionary if you want to learn more about words used here.


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