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Warden LiamFinkleBottomHugeArms[BAX] LiamFinkleBottomHugeArms
NC BR 65

KDR: 4.24

Score: 4.2m

Last Seen: May 29th, 2020 10:19 PM
- OFFLINE - 146.5 hour(s)

Battle Rank 65 - New Conglomerate on Emerald
Level Progress (to 66): 93%
Level 100 Progress: 22% 297h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NC1 Gauss Rifle NS-15M2 Blitz GD-10 MGR-L1 Promise NC6 Gauss SAW GD-22S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,314,291 MLG Score: 13041
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.869%29.991%107612133512,5776.04954-1.807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.298%2.832M+1.338A-0.292CHEAD ++ (~12.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.666B+8.90.377C**15.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.485%75.126%02134539825511.56078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.084%1.738A++0.52B+-0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.601B+1.80.423B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.756%19.767%0113468617200.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.309A*0.965B*-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.636B+3.30.315C*1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.2m176%824 (49.4k)719 (43.1k)4.2425114,1533,3364.3648165 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1347137735.868%29.287%105001:447

17% Combat Medic66% Heavy Assault10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2020 12:18 AMMar 15th, 2020 11:46 PMMay 30th, 2020 1:25 AM (43d) (PST)May 29th, 2020 7:48 PM (43d) (PST)May 29th, 2020 6:19 PM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5694121,1572.4400.5750.7154.3790.04813041

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
94,14924,72769,4221463543263343,140

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
96.7h/4d 408 4,145 3,543 25.4k 133 477 281 9.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,387
Deaths:318
KDR:4.362
Accuracy:35.777% A++
HSR:27.758% C++
NC6A GODSAW
B*
Kills:1,338
Deaths:245
KDR:5.461
Accuracy:35.541% B*
HSR:29.746% C++
NS-15M2
A++
Kills:1,329
Deaths:238
KDR:5.584
Accuracy:35.756% A++
HSR:30.248% C**
MGR-L1 Promise
A++
Kills:1,179
Deaths:231
KDR:5.104
Accuracy:35.554% A++
HSR:31.128% B+
NC6 Gauss SAW
A*
Kills:1,177
Deaths:245
KDR:4.804
Accuracy:34.226% A*
HSR:29.227% B++
GD-22S
A**
Kills:1,139
Deaths:216
KDR:5.273
Accuracy:37.519% A**
HSR:32.134% B*
Kills:7,549
Deaths (as Heavy Assault):1,493
Deaths (to Heavy Assaults):1,180
KDR:5.05626
Kill Difference:6,056
Playtime:63.833 hours
Usage:66%
Score:2.953m
Score/min:771
Accuracy (listed only):35.729%
HSR (listed only):30.040%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A*
Kills:1,304
Deaths:279
KDR:4.674
Accuracy:35.669% A*
HSR:28.298% A++
AF-19 Mercenary
A**
Kills:1,117
Deaths:228
KDR:4.899
Accuracy:36.306% A**
HSR:28.738% B**
GD-7F
A*
Kills:452
Deaths:85
KDR:5.318
Accuracy:36.838% A*
HSR:28.761% A
Mauler S6
M+
Kills:86
Deaths:22
KDR:3.909
Accuracy:69.756% M+
HSR:19.767% B*
Kills:2,959
Deaths (as Light Assault):614
Deaths (to Light Assaults):690
KDR:4.81922
Kill Difference:2,345
Playtime:9.299 hours
Usage:10%
Score:0.477m
Score/min:856
Accuracy (listed only):44.642%
HSR (listed only):26.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:1,336
Deaths:352
KDR:3.795
Accuracy:35.436% A*
HSR:29.117% B**
Blitz GD-10
A*
Kills:1,304
Deaths:279
KDR:4.674
Accuracy:35.669% A*
HSR:28.298% A++
Gauss Rifle Burst
A+
Kills:523
Deaths:124
KDR:4.218
Accuracy:35.989% A+
HSR:37.667% B**
Mauler S6
M+
Kills:86
Deaths:22
KDR:3.909
Accuracy:69.756% M+
HSR:19.767% B*
Kills:3,249
Deaths (as Combat Medic):777
Deaths (to Combat Medics):380
KDR:4.18147
Kill Difference:2,472
Playtime:16.615 hours
Usage:17%
Score:0.502m
Score/min:504
Accuracy (listed only):44.212%
HSR (listed only):28.712%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A*
Kills:1,304
Deaths:279
KDR:4.674
Accuracy:35.669% A*
HSR:28.298% A++
SAS-R
B*
Kills:332
Deaths:35
KDR:9.486
Accuracy:45.914% B*
HSR:73.193% B
NS-357 Underboss
A++
Kills:296
Deaths:161
KDR:1.839
Accuracy:51.551% A++
HSR:35.135% A
NC08 Mag-Scatter
A+
Kills:234
Deaths:167
KDR:1.401
Accuracy:68.810% A+
HSR:16.667% C++
NC14 Bolt Driver
A++
Kills:66
Deaths:12
KDR:5.500
Accuracy:48.980% A++
HSR:84.849% B**
Kills:2,232
Deaths (as Infiltrator):654
Deaths (to Infiltrators):516
KDR:3.41284
Kill Difference:1,578
Playtime:4.130 hours
Usage:4%
Score:0.203m
Score/min:819
Accuracy (listed only):50.185%
HSR (listed only):47.628%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:1,117
Deaths:228
KDR:4.899
Accuracy:36.306% A**
HSR:28.738% B**
GD-7F
A*
Kills:452
Deaths:85
KDR:5.318
Accuracy:36.838% A*
HSR:28.761% A
Mauler S6
M+
Kills:86
Deaths:22
KDR:3.909
Accuracy:69.756% M+
HSR:19.767% B*
Kills:1,655
Deaths (as Engineer):335
Deaths (to Engineers):339
KDR:4.9403
Kill Difference:1,320
Playtime:1.460 hours
Usage:2%
Score:0.035m
Score/min:400
Accuracy (listed only):47.633%
HSR (listed only):25.755%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:141
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:68.853% A++
KPH:192.600 M*
VKPH:5.500 C+
Kills:141 (141 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:141
Playtime:0.733 hours
Usage:1%
Score:0.018m
Score/min:400
Piloting Accuracy:68.853%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,4001,3873184.362B++0.1235.777%A++27.758%C++154.1M+1.4B*4089h8.7B+24.3B*
NC6A GODSAW 1,3641,3382455.461B**1.2235.541%B*29.746%C++180.8M++3.5A*8137.4h7.5C*21.1B++
NC1 Gauss Rifle 1,3441,3363523.795A++0.4535.436%A*29.117%B**120.4SN/A27411.1h9.7B**27.3B**
NS-15M2 1,3391,3292385.584A++1.3435.756%A++30.248%C**182.1M**1.4B++4287.3h9.5B*26.6B*
Blitz GD-10 1,3121,3042794.674M**0.4335.669%A*28.298%A++163S1B**3848h10.9B*30.7B*
MGR-L1 Promise 1,1861,1792315.104A**0.8635.554%A++31.128%B+206.8S1.2C+7625.7h10B*28B*
NC6 Gauss SAW 1,1941,1772454.804M+0.5634.226%A*29.227%B++165.8S2.4A*4217.1h7.9B+23B*
GD-22S 1,1531,1392165.273A*1.0337.519%A**32.134%B*219S2.7M+5165.2h8.4B**22.4B**
AF-19 Mercenary 1,1211,1172284.899S0.6636.306%A**28.738%B**186.2SN/A5776h8.5B**23.4B**
Gauss Rifle Burst 5345231244.218B**0.0235.989%A+37.667%B**158.5M**3.3M**3923.3h9B*25.1B**
GD-7F 453452855.318M++1.0836.838%A*28.761%A205.5SN/A5122.2h8.9A24.1B**
SAS-R 333332359.486A*5.2445.914%B*73.193%B144.3M**N/A6472.3h1.8B++3.9B*
NS-357 Underboss 2972961611.839B++2.4051.551%A++35.135%A148MN/A5222h3.3B*6.3B**
Frag Grenade 2572491249N/A244.7646.817%C+N/A498C+16B+14930.5h3.5C++7.5C++
NC08 Mag-Scatter 2372341671.401C++2.8468.81%A+16.667%C++106.4A**1.4A++2582.2h3.7B+5.3B*
NS Decimator 330229435.326M**1.0864.93%B+1.747%C71.6A++31.6A+4143.2h3.6B+5.6B++
M30 Mustang AH 1451411141U136.7668.853%A++N/A201.4M**5.7C++3990.7h4.5B*6.5B*
Mauler S6 8686223.909A**0.3369.756%M+19.767%B*172SN/A5680.5h3.3A4.8A
Shrike 9567203.35S0.8962.058%B+2.985%C++44.7A+18.7B++3091.5h6C**9.7B+
NC14 Bolt Driver 6666125.5A+1.2648.98%A++84.849%B**73.3MN/A2700.9h2.2B+4.5B*
Mag-Cutter 50503,3490.015C4.2351.748%A++N/A0.5C+N/A292.9h1.5B**2.9B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit2572,5866.2h
Medical Applicator21,9600.4h
Restoration Kit291330.3h
Recon Detection Device01090.2h
Nano-Armor Kit124100.2h

Check the help document for the dictionary if you want to learn more about words used here.


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