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LibsArntGay[FOKT] LibsArntGay
NC BR 90

KDR: 3.22

Score: 14.6m

Last Seen: Mar 23rd, 2020 6:06 PM
- OFFLINE - 147.6 hour(s)

Battle Rank 120 (90 total) - New Conglomerate on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M20 Mustang A30 Walker CAS30 Tank Buster L-30R Vektor E540 Halberd MGR-S1 Gladius Hyena Missile Launcher
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $288,981 MLG Score: 231
Fun Score: N/A
Cheeseburgers Flipped: 59TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.431%25.286%694412287000.9247032.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.701%1.206B**0.633B+-1.287D**HEAD ++ (~11.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.612B+7.90.447B20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.135%0.61%420312292,95176615933.85248185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.739%-0.644D-0.887D--0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.10.093C+45.80.138C++101.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.05%0.539%1669412284,821314291015.3535166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.466%-0.477D-0.963D---0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.80.361C**23.80.407B52.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.842%75.676%1669112311856832.68116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.283C*0.558B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.432B2.10.349C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.6m997.9%431 (25.9k)407 (24.4k)3.223912,5993,9084.7502690 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC123238023.978%3.905%9409:102

93% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2018 8:41 PMJan 26th, 2019 5:09 PMMar 25th, 2020 8:23 AM (4d) (PST)Mar 23rd, 2020 2:44 PM (6d) (PST)Mar 23rd, 2020 2:06 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
856258310.3510.1090.0145.0200.152231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,3591,50349,8562171301924,429

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
598.9h/25d 5,965 492 5,087 180.4k 139 477 5,474 30.8m

EngineerCLASS DETAILS: Engineer
Razor GD-23
A++
Kills:53
Deaths:47
KDR:1.128
Accuracy:25.852% C*
HSR:30.189% A++
Kills:53
Deaths (as Engineer):47
Deaths (to Engineers):1,805
KDR:1.12766
Kill Difference:6
Playtime:555.193 hours
Usage:93%
Score:13.912m
Score/min:418
Accuracy (listed only):25.852%
HSR (listed only):30.189%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise AE
C
Kills:113
Deaths:120
KDR:0.942
Accuracy:23.572% D
HSR:25.664% C
Kills:113
Deaths (as Heavy Assault):120
Deaths (to Heavy Assaults):624
KDR:0.94167
Kill Difference:7
Playtime:7.646 hours
Usage:1%
Score:0.113m
Score/min:247
Accuracy (listed only):23.572%
HSR (listed only):25.664%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B++
Kills:376
Deaths:282
KDR:1.333
Accuracy:26.338% C
HSR:28.192% B++
EM4 Longshot
C
Kills:185
Deaths:64
KDR:2.891
Accuracy:36.842% C-
HSR:75.676% C
NS-44 Commissioner
B**
Kills:181
Deaths:268
KDR:0.675
Accuracy:21.817% F-
HSR:29.834% B**
NS-AM7 Archer
F-
Kills:90
Deaths:505
KDR:0.178
Accuracy:38.910% F**
HSR:1.111% F-
Kills:832
Deaths (as Infiltrator):1,119
Deaths (to Infiltrators):286
KDR:0.74352
Kill Difference:287
Playtime:19.345 hours
Usage:3%
Score:0.319m
Score/min:275
Accuracy (listed only):30.977%
HSR (listed only):33.703%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B++
Kills:376
Deaths:282
KDR:1.333
Accuracy:26.338% C
HSR:28.192% B++
Kills:376
Deaths (as Combat Medic):282
Deaths (to Combat Medics):156
KDR:1.33333
Kill Difference:94
Playtime:6.113 hours
Usage:1%
Score:0.124m
Score/min:338
Accuracy (listed only):26.338%
HSR (listed only):28.192%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C+
Kills:60
Deaths:39
KDR:1.538
Accuracy:29.998% C
HSR:5% C+
Kills:60
Deaths (as MAX Suit):19.500
Deaths (to MAX Suits):115
KDR:3.07692
Kill Difference:40.500
Playtime:7.364 hours
Usage:1%
Score:0.135m
Score/min:305
Accuracy (listed only):29.998%
HSR (listed only):5%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:1,406
V. Kills:769 183%
Deaths:323
KDR:4.353
Accuracy:25.600% D-
KPH:24.600 B**
VKPH:13.400 B+
Coyote Missiles
C
Kills:220
V. Kills:121 180%
Deaths:52
KDR:4.231
Accuracy:49.926% C--
KPH:36.100 C
VKPH:19.900 C
M30 Mustang AH
B++
Kills:108
V. Kills:18 N/A
Deaths:36
KDR:3
Accuracy:46.154% D*
KPH:44.300 C+
VKPH:7.400 B++
M202 Wyrm
D-
Kills:105
V. Kills:61 169%
Deaths:1
KDR:105
Accuracy:45.712% D--
KPH:46.200 D--
VKPH:26.900 D-
Tomcat A2AM Pods
A
Kills:70
V. Kills:39 175%
Deaths:10
KDR:7
Accuracy:85.323% A
KPH:41.700 C
VKPH:23.200 D
Kills:1,909 (1,514 + 0)
Deaths:422
KDR:4.524
VKDR:2.389
Vehicle Kills:1,008
Kill Difference:1,487
Playtime:69.709 hours
Usage:12%
Score:1.249m
Score/min:299
Piloting Accuracy:46.154%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:3,330
V. Kills:1,901 175%
Deaths:258
KDR:12.907
Accuracy:33.563% D
KPH:59.900 A+
VKPH:34.200 B*
CAS30 Tank Buster
A
Kills:874
V. Kills:447 195%
Deaths:464
KDR:1.884
Accuracy:57.722% A
KPH:10.600 B+
VKPH:5.400 C
L-30R Vektor
D
Kills:671
V. Kills:308 217%
Deaths:337
KDR:1.991
Accuracy:29.721% D--
KPH:6.300 D
VKPH:2.900 D
L105 Zephyr
A+
Kills:168
V. Kills:59 280%
Deaths:11
KDR:15.273
Accuracy:47.430% B+
KPH:48.500 C+
VKPH:17 A+
AP30 Shredder
B
Kills:124
V. Kills:77 159%
Deaths:14
KDR:8.857
Accuracy:33.635% B+
KPH:33.800 C++
VKPH:21 B
L-24R Spur
D-
Kills:101
V. Kills:6 N/A
Deaths:31
KDR:3.258
Accuracy:30.804% D**
KPH:16.100 D--
VKPH:1 D-
Kills:5,268 (1,646 + 3,622)
Deaths:1,115
KDR:4.725
VKDR:2.509
Vehicle Kills:2,798
Kill Difference:4,153
Playtime:258.412 hours
Usage:43%
Score:3.882m
Score/min:250
Piloting Accuracy:30.804%
Gunner Accuracy:33.635%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:395
V. Kills:167 235%
Deaths:28
KDR:14.107
Accuracy:44.867% C+
KPH:39.300 B*
VKPH:16.600 B+
Kills:395 (0 + 395)
Deaths:28
KDR:14.107
VKDR:5.964
Vehicle Kills:167
Kill Difference:367
Playtime:10.050 hours
Usage:2%
Score:0.153m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:44.867%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B
Kills:68
V. Kills:40 166%
Deaths:4
KDR:17
Accuracy:37.052% B
KPH:30.500 C
VKPH:17.900 C
Kills:68 (0 + 68)
Deaths:4
KDR:17
VKDR:10
Vehicle Kills:40
Kill Difference:64
Playtime:2.233 hours
Usage:0%
Score:0.050m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:37.052%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,2313,33025812.907B++9.6833.563%DN/A59.9A+34.2B*80855.6h2.7B*8B++
M20 Mustang 2,1751,4063234.353B*1.1325.6%D-N/A24.6B**13.4B+27657.2h47.3B**184.8B*
A30 Walker 1,4249306813.676M**10.4530.836%AN/A26.3B++14C*28335.4h97.7B+316.7B++
CAS30 Tank Buster 1,3218744641.884C**1.3457.722%AN/A10.6B+5.4C10382.2h39.7B++68.8B*
L-30R Vektor 9796713371.991C+1.2329.721%D--N/A6.3D2.9D63107.2h50.6B++170.2B+
E540 Halberd 5623952814.107B++10.8844.867%C+N/A39.1B*16.5B25310.1h4.5B*10B++
MGR-S1 Gladius 3863762821.333C+1.8926.338%C28.192%B++42.2C+1.1B*1818.9h8.4B+32B+
Hyena Missile Launcher 451294634.667A**1.4439.197%B++N/A45.9A++24.5A+4836.4h20.6A+52.6A
Coyote Missiles 341220524.231B1.0149.926%C--N/A36.1C19.8C3536.1h29.3B++58.7B+
EM4 Longshot 186185642.891C+0.3336.842%C-75.676%C37.8BN/A1404.9h2.1C++5.6C++
NS-44 Commissioner 1821812680.675C2.5521.817%F-29.834%B**17.2DN/A6710.5h3.8C++17.6D--
L105 Zephyr 2271681115.273B+12.0547.43%B+N/A48C+16.9A+3193.5h7.5D15.8C+
M20 Drake 246166473.532C+0.3129.745%B1.205%D17.5C-8.4D-2269.5h80.4C270.4C+
AP30 Shredder 201124148.857C*5.6333.635%B+N/A33.5C++20.8B7973.7h88C+261.6C++
MGR-L1 Promise AE 1211131200.942C--2.2823.572%D25.664%C34.2D2.4A++1403.3h14.5C61.3C
M30 Mustang AH 126108363C0.2246.154%D*N/A45C+7.5B++3812.4h6.9B+15C*
M202 Wyrm 1661051105U101.7845.712%D--N/A45.7D--26.5D-4842.3h41C**89.6C+
M60-A Bulldog 131103617.167A++13.9432.294%C-N/A30.3C8.2B+1953.4h5.9C18.4C+
L-24R Spur 107101313.258D0.0330.804%D**1.98%C++16D--1D-976.3h18.8B+60.9C*
NS-AM7 Archer 145905050.178D3.0538.91%F**1.111%F-1.2D*N/A1373.7h12.8B+33C++
Tomcat A2AM Pods 10970107B+3.7885.323%AN/A41.2C22.9D4951.7h9.8D11.5C
G40-F Ranger 10868417B++13.7837.052%BN/A30.9C18.2C3712.2h72.5C++195.8C**
NS-10 Burster 8760391.538B+1.6929.998%C5%C+9.2A+4.2C*976.5h98.6A+328.6B*
Carver AE 56561,4810.038C3.196.294%F--21.429%B*0.5DN/A1110h1.1B*17.9T*
Razor GD-23 5453471.128C++2.1025.852%C*30.189%A++21.2CN/A772.5h9.6C**37.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1800.1h
Aspis Anti-Aircraft Phalanx Turret0720h
Nano-Armor Kit685326,88234.9h
Medical Kit4990.1h
NS Patriot Flare Gun11540.2h
Spitfire Auto-Turret62070.2h
Icikill9329717.8h
Recon Detection Device0500.2h
Ammunition Package12130.1h
Medical Applicator229,7740.8h
Nano-Repair Grenade06650.2h
AF-4A Bandit AE0670.2h

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