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Raider LicioNC[TENC] LicioNC
NC BR 60

KDR: 4.64

Score: 12.5m

Last Seen: Dec 7th, 2018 12:51 AM
- OFFLINE - 195.2 hour(s)

Prestige 1, Battle Rank 60 - New Conglomerate on Emerald - Outfit Member of Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 68
Level Progress (to 61): 72%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH M30 Mustang AH C75 Viper AF-34 Mattock AF-34 Mattock Titan-150 AP Skyguard M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $162,630 MLG Score: 130
Fun Score: N/A
Cheeseburgers Flipped: 257TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.958%9.459%227210202220.5620254.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.688%0.572B+-1.727F-0.123C+BODY (~2.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.085C+16.4-0.15C52.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.436%0.411%3705210209745117019.098570%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.287%1.89A++-1.101D*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.889B*9.90.812B++8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.004%0.335%2472410182,38814271316.8169334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.934%0.112C+-1.478F1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.6-0.051C+17.1-0.361C-23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.088%4.636%12221020151104911.45192164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.282%-1.118D*0.076C+-0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230-0.951D--55.4-0.415C--174.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 68
12.5m1305%868 (52.1k)675 (40.5k)4.640936,5531,4125.8916460 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102249512.839%4.41%5713:090

78% Engineer6% Heavy Assault10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2018 7:50 PMOct 8th, 2018 1:26 AMDec 13th, 2018 4:53 PM (1d) (PST)Dec 6th, 2018 11:55 PM (8d) (PST)Dec 6th, 2018 8:51 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6651005650.3540.0760.0165.5240.069130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,8855,98633,8992151331440,488

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
308.4h/12.9d 1,766 289 2,819 102.2k 154 610 1,278 12.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:126
Deaths:167
KDR:0.754
Accuracy:26.026% B*
HSR:9.524% F-
Kills:126
Deaths (as Engineer):167
Deaths (to Engineers):423
KDR:0.75449
Kill Difference:41
Playtime:240.960 hours
Usage:78%
Score:11.445m
Score/min:792
Accuracy (listed only):26.026%
HSR (listed only):9.524%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):242
KDR:0
Kill Difference:UNR
Playtime:18.368 hours
Usage:6%
Score:0.116m
Score/min:105
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:126
Deaths:167
KDR:0.754
Accuracy:26.026% B*
HSR:9.524% F-
MGR-S1 Gladius
D--
Kills:96
Deaths:164
KDR:0.585
Accuracy:21.251% D--
HSR:9.375% F
Kills:222
Deaths (as Light Assault):331
Deaths (to Light Assaults):155
KDR:0.67069
Kill Difference:109
Playtime:6.360 hours
Usage:2%
Score:0.060m
Score/min:157
Accuracy (listed only):23.639%
HSR (listed only):9.449%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D--
Kills:96
Deaths:164
KDR:0.585
Accuracy:21.251% D--
HSR:9.375% F
Kills:96
Deaths (as Combat Medic):164
Deaths (to Combat Medics):89
KDR:0.58537
Kill Difference:68
Playtime:4.394 hours
Usage:1%
Score:0.266m
Score/min:1,010
Accuracy (listed only):21.251%
HSR (listed only):9.375%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D--
Kills:96
Deaths:164
KDR:0.585
Accuracy:21.251% D--
HSR:9.375% F
Kills:96
Deaths (as Infiltrator):164
Deaths (to Infiltrators):126
KDR:0.58537
Kill Difference:68
Playtime:7.031 hours
Usage:2%
Score:0.043m
Score/min:103
Accuracy (listed only):21.251%
HSR (listed only):9.375%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:625
Deaths:221
KDR:2.828
Accuracy:37.559% B+
HSR:12.320% D--
AF-34 Mattock
B+
Kills:455
Deaths:162
KDR:2.809
Accuracy:40.224% B+
HSR:14.506% D
NCM1 Scattercannon
B+
Kills:138
Deaths:59
KDR:2.339
Accuracy:43.328% B+
HSR:15.942% C++
NCM2 Falcon
B**
Kills:78
Deaths:25
KDR:3.120
Accuracy:49.754% B**
HSR:0% F--
NCM2 Falcon
B**
Kills:60
Deaths:25
KDR:2.400
Accuracy:52.669% B**
HSR:5% C++
Kills:1,356
Deaths (as MAX Suit):246
Deaths (to MAX Suits):71
KDR:5.5122
Kill Difference:1,110
Playtime:32.146 hours
Usage:10%
Score:0.556m
Score/min:288
Accuracy (listed only):44.707%
HSR (listed only):9.554%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:821
V. Kills:73 N/A
Deaths:207
KDR:3.966
Accuracy:55.671% C+
KPH:44 C+
VKPH:3.900 C
Breaker Rocket Pods
B++
Kills:153
V. Kills:24 N/A
Deaths:32
KDR:4.781
Accuracy:54.859% B++
KPH:46.700 D
VKPH:7.300 D-
Tomcat A2AM Pods
C**
Kills:125
V. Kills:68 181%
Deaths:27
KDR:4.630
Accuracy:81.374% C**
KPH:43.100 C
VKPH:23.400 D
Kills:1,099 (821 + 0)
Deaths:266
KDR:4.132
VKDR:0.620
Vehicle Kills:165
Kill Difference:833
Playtime:24.863 hours
Usage:8%
Score:0.319m
Score/min:214
Piloting Accuracy:55.671%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,047
V. Kills:183 N/A
Deaths:44
KDR:23.796
Accuracy:59.953% A
KPH:69.500 B++
VKPH:12.100 B**
C75 Viper
A++
Kills:716
V. Kills:272 262%
Deaths:80
KDR:8.950
Accuracy:48.266% B**
KPH:37.800 B+
VKPH:14.400 A++
Skyguard
A++
Kills:285
V. Kills:127 223%
Deaths:31
KDR:9.194
Accuracy:38.656% A++
KPH:21.400 B**
VKPH:9.500 C+
Kills:2,048 (2,048 + 0)
Deaths:155
KDR:13.213
VKDR:3.755
Vehicle Kills:582
Kill Difference:1,893
Playtime:47.335 hours
Usage:15%
Score:0.646m
Score/min:227
Driving Accuracy:38.656%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:340
V. Kills:131 258%
Deaths:33
KDR:10.303
Accuracy:65.082% A++
KPH:39.200 A++
VKPH:15.100 C++
Kills:340 (340 + 0)
Deaths:33
KDR:10.303
VKDR:3.970
Vehicle Kills:131
Kill Difference:307
Playtime:8.669 hours
Usage:3%
Score:0.186m
Score/min:358
Driving Accuracy:65.082%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:75
V. Kills:4 N/A
Deaths:1
KDR:75
Accuracy:16.962% C+
KPH:99.400 B**
VKPH:5.300 A*
Kills:75 (0 + 75)
Deaths:1
KDR:75
VKDR:4
Vehicle Kills:4
Kill Difference:74
Playtime:0.754 hours
Usage:0%
Score:0.017m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:16.962%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,2301,0474423.795B**19.1559.953%AN/A69.3B++12.1B**26915.1h2.9B+4.8B*
M30 Mustang AH 8948212073.966C+0.6755.671%C+N/A43.9C+3.9C18618.7h8.4C*15.1C*
C75 Viper 988716808.95B*4.3148.266%B**N/A37.9B+14.4A++18018.9h11B+22.9B*
AF-34 Mattock 6396252212.828C+1.8137.559%B+12.32%D--25.7D-N/A10224.3h7D18.6C+
AF-34 Mattock 4774551622.809C+1.8340.224%B+14.506%D26.5D1.3A++13117.2h8.6D*21.4C+
Titan-150 AP 4713403310.303B*5.6665.082%A++N/A39.1A++15.1C++3588.7h4.3C*6.6B*
Skyguard 412285319.194M++4.5538.656%A++N/A21.4B**9.5C+24913.3h99.4B+257B**
M12 Kobalt 2942791125.364C+20.7225.151%B++14.695%D121.3B6.5B*3642.3h20.7C82.5C*
Breaker Rocket Pods 177153324.781C0.1454.859%B++N/A46.4D7.3D-1933.3h18.1C+33C*
NCM1 Scattercannon 140138592.339C**2.3043.328%B+15.942%C++19.2CN/A447.2h6.2B++14.3B++
AF-19 Mercenary 1291261670.754C+3.8926.026%B*9.524%F-3.4D--N/A2436.8h17.8D68.4C+
Tomcat A2AM Pods 193125274.63C+0.0181.374%C**N/A43.1C23.4D4142.9h9.9D12.1D
MGR-S1 Gladius 98961640.585C-4.0621.251%D--9.375%F2.8D*N/A1134.9h14.6D*68.6D--
NCM2 Falcon 8578253.12A++1.5249.754%B**N/A20B*1.8D*563.9h9.1B+18.3B++
A30 Walker 12276612.667U8.0326.246%B++1.316%C-21.1C++12.8C++1493.6h92.1B*350.7B*
Tank Mine 10075135.769A++1.1349.783%AN/A31.3D**10.4F-2612.4h3.1F-6.1C*
M12 Kobalt 7975175S70.3616.962%C+8%F--93.8B**5A++3650.8h18.3C**107.6C**
NCM2 Falcon 6660252.4A++2.2452.669%B**5%C++15.4B+1.5D*443.9h12.5B+23.7B++

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart1660.2h
Nano-Repair Grenade03180.1h
Nano-Armor Kit66523,94642.6h
Medical Applicator155,7840.7h
Welding Device02,4400.5h
Spitfire Auto-Turret43090.3h
Recon Detection Device02210.4h
Ammunition Package35560.9h
NC4 Mag-Shot2520.3h
M20 Drake0640h
Shield Recharging Field01820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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