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Sentinel LicioNC[TENC] LicioNC
NC BR 74

KDR: 4.1

Score: 14.7m

Last Seen: Apr 29th, 2019 8:57 PM
- OFFLINE - 473.4 hour(s)

Prestige 1, Battle Rank 74 - New Conglomerate on Emerald - Outfit Member of Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 64
Level Progress (to 75): 9%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M30 Mustang AH L100 Python HESH C75 Viper AF-34 Mattock Titan-150 AP Skyguard AF-34 Mattock M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $198,909 MLG Score: 159
Fun Score: N/A
Cheeseburgers Flipped: 299TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.535%16.667%409411855880.83.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.163%0.667B+-0.625D-0.214CHEAD + (~4.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.225C++14.20.005C+43.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.373%0.622%2687311861,92910836917.6973521%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.435%0.63B+-0.898D--0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.807B++13.50.745B++17.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.713%0.449%1844411853,343251107313.2659311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.262%-0.118C+-1.377D**1.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.6-0.232C18.9-0.508D28.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.312%7.979%193311863761661742.26506215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.984%-1.1D*0.894B*2.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.1-0.085C+31.40.209C++97.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 64
14.7m926.9%691 (41.5k)541 (32.5k)4.0987810,4562,5515.2520674 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC118973115.19%4.265%6510:382

79% Engineer7% Heavy Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2018 7:50 PMOct 8th, 2018 1:26 AMMay 18th, 2019 11:12 AM (22h) (PST)Apr 29th, 2019 5:00 PM (20d) (PST)Apr 29th, 2019 4:57 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
742896530.3830.0940.0164.3170.082159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,5455,35839,1872361259532,453

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
454.4h/18.9d 2,942 446 3,976 117.7k 242 846 2,241 20.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:287
Deaths:365
KDR:0.786
Accuracy:27.342% B**
HSR:13.937% D*
MGR-M1 Bishop
B+
Kills:77
Deaths:43
KDR:1.791
Accuracy:27.146% D-
HSR:33.766% B+
Kills:364
Deaths (as Engineer):408
Deaths (to Engineers):748
KDR:0.89216
Kill Difference:44
Playtime:357.528 hours
Usage:79%
Score:13.404m
Score/min:625
Accuracy (listed only):27.244%
HSR (listed only):23.852%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:79
Deaths:114
KDR:0.693
Accuracy:18.311% C
HSR:25.317% B
NC05 Jackhammer
D
Kills:63
Deaths:54
KDR:1.167
Accuracy:38.264% D
HSR:4.762% F--
Kills:142
Deaths (as Heavy Assault):168
Deaths (to Heavy Assaults):462
KDR:0.84524
Kill Difference:26
Playtime:33.548 hours
Usage:7%
Score:0.273m
Score/min:136
Accuracy (listed only):28.287%
HSR (listed only):15.039%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:287
Deaths:365
KDR:0.786
Accuracy:27.342% B**
HSR:13.937% D*
MGR-S1 Gladius
D-
Kills:145
Deaths:197
KDR:0.736
Accuracy:22.294% D-
HSR:8.276% F-
Kills:432
Deaths (as Light Assault):562
Deaths (to Light Assaults):302
KDR:0.76868
Kill Difference:130
Playtime:9.934 hours
Usage:2%
Score:0.094m
Score/min:157
Accuracy (listed only):24.818%
HSR (listed only):11.107%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D-
Kills:145
Deaths:197
KDR:0.736
Accuracy:22.294% D-
HSR:8.276% F-
Kills:145
Deaths (as Combat Medic):197
Deaths (to Combat Medics):154
KDR:0.73604
Kill Difference:52
Playtime:6.671 hours
Usage:1%
Score:0.298m
Score/min:744
Accuracy (listed only):22.294%
HSR (listed only):8.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D-
Kills:145
Deaths:197
KDR:0.736
Accuracy:22.294% D-
HSR:8.276% F-
Kills:145
Deaths (as Infiltrator):197
Deaths (to Infiltrators):240
KDR:0.73604
Kill Difference:52
Playtime:9.749 hours
Usage:2%
Score:0.058m
Score/min:99
Accuracy (listed only):22.294%
HSR (listed only):8.276%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:685
Deaths:246
KDR:2.785
Accuracy:36.799% B
HSR:11.679% D*
AF-34 Mattock
B
Kills:519
Deaths:187
KDR:2.775
Accuracy:39.271% B
HSR:14.836% D
NCM1 Scattercannon
B+
Kills:138
Deaths:59
KDR:2.339
Accuracy:43.328% B+
HSR:15.942% C++
NCM2 Falcon
A
Kills:113
Deaths:33
KDR:3.424
Accuracy:51.224% A
HSR:2.655% D--
NCM2 Falcon
A
Kills:82
Deaths:33
KDR:2.485
Accuracy:53.722% A
HSR:4.878% C++
Kills:1,537
Deaths (as MAX Suit):279
Deaths (to MAX Suits):124
KDR:5.50896
Kill Difference:1,258
Playtime:37.405 hours
Usage:8%
Score:0.620m
Score/min:276
Accuracy (listed only):44.869%
HSR (listed only):9.998%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C*
Kills:1,567
V. Kills:115 N/A
Deaths:319
KDR:4.912
Accuracy:55.752% C+
KPH:53.600 C*
VKPH:3.900 C
Tomcat A2AM Pods
C*
Kills:254
V. Kills:128 197%
Deaths:42
KDR:6.048
Accuracy:79.675% C++
KPH:56.300 C*
VKPH:28.400 C-
Hornet Missiles
C-
Kills:212
V. Kills:142 148%
Deaths:57
KDR:3.719
Accuracy:62.809% B+
KPH:40.600 C--
VKPH:27.200 C-
Breaker Rocket Pods
B**
Kills:191
V. Kills:35 N/A
Deaths:39
KDR:4.897
Accuracy:56.796% B**
KPH:47.300 C-
VKPH:8.700 D
M20 Mustang
B+
Kills:171
V. Kills:91 186%
Deaths:103
KDR:1.660
Accuracy:34.000% B+
KPH:16.500 C**
VKPH:8.800 C+
Kills:2,395 (1,738 + 0)
Deaths:560
KDR:4.277
VKDR:0.913
Vehicle Kills:511
Kill Difference:1,835
Playtime:53.387 hours
Usage:12%
Score:0.762m
Score/min:238
Piloting Accuracy:34.000%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,288
V. Kills:228 N/A
Deaths:54
KDR:23.852
Accuracy:59.962% A
KPH:71 B*
VKPH:12.600 A
C75 Viper
A++
Kills:863
V. Kills:328 262%
Deaths:98
KDR:8.806
Accuracy:48.980% B**
KPH:39.300 B+
VKPH:14.900 A++
Skyguard
A+
Kills:530
V. Kills:251 210%
Deaths:58
KDR:9.138
Accuracy:36.544% B**
KPH:23.900 A+
VKPH:11.300 B+
Kills:2,681 (2,681 + 0)
Deaths:210
KDR:12.767
VKDR:3.843
Vehicle Kills:807
Kill Difference:2,471
Playtime:62.237 hours
Usage:14%
Score:0.838m
Score/min:225
Driving Accuracy:36.544%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:662
V. Kills:264 250%
Deaths:56
KDR:11.821
Accuracy:64.659% A++
KPH:41.900 A++
VKPH:16.700 B+
Kills:662 (662 + 0)
Deaths:56
KDR:11.821
VKDR:4.714
Vehicle Kills:264
Kill Difference:606
Playtime:15.815 hours
Usage:3%
Score:0.310m
Score/min:327
Driving Accuracy:64.659%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:166
V. Kills:18 N/A
Deaths:8
KDR:20.750
Accuracy:61.642% B**
KPH:210.800 A++
VKPH:22.900 M*
Kills:166 (0 + 166)
Deaths:8
KDR:20.750
VKDR:2.250
Vehicle Kills:18
Kill Difference:158
Playtime:0.788 hours
Usage:0%
Score:0.027m
Score/min:564
Driving Accuracy:N/A%
Gunner Accuracy:61.642%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:123
V. Kills:7 N/A
Deaths:2
KDR:61.500
Accuracy:16.421% C
KPH:90.300 B++
VKPH:5.100 A++
Kills:123 (0 + 123)
Deaths:2
KDR:61.500
VKDR:3.500
Vehicle Kills:7
Kill Difference:121
Playtime:1.363 hours
Usage:0%
Score:0.026m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:16.421%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,6821,5673194.912C+0.8155.752%C+N/A53.5C*3.9C21129.3h6.9B+12.4B+
L100 Python HESH 1,5161,2885423.852A19.7559.962%AN/A71.2B*12.6A26718.1h2.9B+4.9B*
C75 Viper 1,191863988.806B**4.7148.98%B**N/A39.2B+14.9A++19322h10.9B+22.3B*
AF-34 Mattock 7006852462.785C+1.3136.799%B11.679%D*25.8DN/A9926.5h7D19C+
Titan-150 AP 9266625611.821B*7.7264.659%A++N/A41.9A++16.7B+32715.8h4.1B+6.4B**
Skyguard 781530589.138M+5.0436.544%B**N/A24A+11.4B+22222.1h89.3B*244.3B**
AF-34 Mattock 5415191872.775C+1.3239.271%B14.836%D26.8D1.1B**12419.4h8.4D--21.5C+
M12 Kobalt 3253081225.667C+21.5723.538%B14.61%D118.5C**6.5B++3492.6h20.7C+87.9C++
AF-19 Mercenary 2972873650.786C+3.3127.342%B**13.937%D*4.5D--N/A2263.9h17.4D63.6C++
Tomcat A2AM Pods 382254426.048B+1.9579.675%C++N/A56.4C*28.4C-5094.5h8.5C+10.7C++
Hornet Missiles 354212573.719C+0.3862.809%B+N/A40.8C--27.3C-3625.2h10.1C**16.1B+
Breaker Rocket Pods 226191394.897C0.8056.796%B**N/A47.8C-8.8D2044h18.5C+32.5C*
M20 Mustang 2621711031.66C+2.4434%B+1.17%D16.4C**8.8C+14610.4h68.5B++201.6B*
C85 Canister-H 184166820.75B++16.6561.642%B**11.446%C++207.5A++22.5M++5630.8h8.6C13.9C++
MGR-S1 Gladius 1481451970.736C3.3622.294%D-8.276%F-3.9D*N/A1536.9h12.5C56.3C-
NCM1 Scattercannon 140138592.339B+1.7643.328%B+15.942%C++19.2CN/A457.2h6.2B++14.3B++
M12 Kobalt 130123261.5S57.4016.421%C8.13%F--87.9B++5A++3181.4h19.6C++119.6C++
NCM2 Falcon 124113333.424A*0.6751.224%A2.655%D--18.2B++1.8D*606.2h9.3B+18.1B++
Tank Mine 151110254.4B**0.3047.788%B**N/A42.3D*15.8F3302.6h2.9F6.2C++
A30 Walker 14187614.5U10.4025.253%B+1.149%C-21.2B+13.2C*1504.1h91.5B*362.3B*
NCM2 Falcon 9182332.485A*1.6153.722%A4.878%C++13.2C**1.5D**436.2h13.4B24.9B++
NC6 Gauss SAW 81791140.693C3.4118.311%C25.317%B6.3D--N/A3612.5h13.9D-75.8C
MGR-M1 Bishop 7977431.791C*2.3127.146%D-33.766%B+16.7DN/A854.6h5.8B+21.3C++
NC05 Jackhammer 6363541.167C+2.9338.264%D4.762%F--18.5D--N/A463.4h5C++13C+
NS Annihilator 8858321.813M++2.2981.621%C**N/A9.5C+4.9D*1006.1h9.7B++11.9B*
G30 Walker 7751225.5M**21.4046.662%B++N/A46.4B++23.6B+5451.1h210.5C++451.1B
NS Decimator 6951530.962C+3.1460.938%C++N/A36.4C*12.9C3191.4h3.8B++6.3B++
Orbital Strike Uplink 6650150N/A45.90470.588%UN/A500U160U39280.1h1.6T*0.3T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2820.1h
Nano-Armor Kit133655,93755.8h
Medical Applicator299,1141.1h
Spitfire Auto-Turret95400.5h
Welding Device02,6380.5h
Recon Detection Device02430.4h
Ammunition Package67811.1h
NC4 Mag-Shot2520.3h
Nano-Repair Grenade03560.1h
Flail Targeting Dart1720.2h
Shield Recharging Field13120.1h
M20 Drake0640h

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