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Paragon Licurici[] Licurici
VS BR 178

KDR: 1.15

Score: 80.3m

Last Seen: Jun 20th, 2019 7:03 AM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 100 (178 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Sirius SX12 Supernova VPC Saron HRB L100 Python HESH C-4 ARX Tank Mine Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $142,614 MLG Score: 114
Fun Score: N/A
Cheeseburgers Flipped: 1187TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.279%17.528%42631118323,6370.7735130.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.724%0.609B+-0.507D-1.337D**HEAD + (~5.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.247C++13.60.046C+42.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.193%0.761%116412103,021338018490.893523163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.245%-0.016C+-0.764D--0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.60.092C+54.5-0.029C+92.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.81%2.08%4478120616,6795324106183.13221157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.46%-0.017C+-0.309C0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.411B9.30.26C*13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.869%2.708%2181511997,717431740451.78758191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.35%-0.122C+-0.429C--0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.445B23.10.42B43.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.384%66.866%21831211836305130.273919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.034%0.511B+-0.014C+0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.123C+3.3-0.046C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.233%13.899%218412103,8421742772.20551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.627%0.224C++-0.146C-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.187C++4.70.025C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
80.3m421.8%285 (17.1k)258 (15.5k)1.1485378,65568,4831.50616178 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214324116.462%8.667%14304:3326

68% Engineer7% Heavy Assault7% Infiltrator10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 1:54 PMDec 27th, 2018 9:28 PMJun 20th, 2019 3:39 AM (59d) (PST)Jun 20th, 2019 4:35 AM (59d) (PST)Jun 20th, 2019 3:03 AM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5061223840.2530.2200.0221.4010.079114

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,3517,33023,0211513184515,494

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5183.2h/216d 24,491 6,817 43,763 435.7k 5,887 14,146 24,626 157.3m

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,198
Deaths:2,180
KDR:0.550
Accuracy:23.574% C+
HSR:15.526% C
Pandora VX25
B+
Kills:1,182
Deaths:1,032
KDR:1.145
Accuracy:43.952% B+
HSR:11.929% D-
NS-11C
C++
Kills:1,167
Deaths:1,949
KDR:0.599
Accuracy:24.681% C++
HSR:17.566% C
Serpent VE92
D
Kills:1,162
Deaths:1,902
KDR:0.611
Accuracy:20.776% D
HSR:14.372% D--
Nova
C+
Kills:1,161
Deaths:1,377
KDR:0.843
Accuracy:45.390% C+
HSR:12.834% C--
Thanatos VE70
C*
Kills:1,159
Deaths:1,459
KDR:0.794
Accuracy:41.823% C*
HSR:16.135% C+
NS-11CP
C--
Kills:1,157
Deaths:1,970
KDR:0.587
Accuracy:26.400% C--
HSR:16.768% D--
VX6-7
D
Kills:1,156
Deaths:1,997
KDR:0.579
Accuracy:21.599% D
HSR:17.388% D
Pulsar C
C+
Kills:1,153
Deaths:1,748
KDR:0.660
Accuracy:23.750% C+
HSR:16.392% D*
Eclipse VE3A
D
Kills:1,148
Deaths:2,241
KDR:0.512
Accuracy:23.570% D
HSR:15.418% D-
Solstice VE3
C*
Kills:1,125
Deaths:1,373
KDR:0.819
Accuracy:23.969% C*
HSR:14.578% D--
NS Baron G5
C**
Kills:354
Deaths:422
KDR:0.839
Accuracy:46.502% C**
HSR:13.559% C
Deimos VA29
C+
Kills:340
Deaths:600
KDR:0.567
Accuracy:53.813% D
HSR:16.765% C+
Eidolon VE33
C+
Kills:112
Deaths:257
KDR:0.436
Accuracy:27.332% C+
HSR:16.071% D*
The Little Helper
C*
Kills:71
Deaths:73
KDR:0.973
Accuracy:44.043% C-
HSR:16.901% C*
NSX-P Tanto
A+
Kills:51
Deaths:82
KDR:0.622
Accuracy:22.242% D
HSR:35.294% A+
Kills:13,696
Deaths (as Engineer):20,662
Deaths (to Engineers):18,656
KDR:0.66286
Kill Difference:6,966
Playtime:3,514.389 hours
Usage:68%
Score:58.072m
Score/min:275
Accuracy (listed only):32.089%
HSR (listed only):16.718%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C++
Kills:1,162
Deaths:1,397
KDR:0.832
Accuracy:23.171% C++
HSR:20.998% C--
NS-15MP
C-
Kills:1,160
Deaths:1,130
KDR:1.027
Accuracy:25.629% C-
HSR:15.517% F
SVA-88
C+
Kills:1,158
Deaths:1,253
KDR:0.924
Accuracy:23.387% C+
HSR:16.580% D*
Orion VS54
B+
Kills:1,145
Deaths:1,080
KDR:1.060
Accuracy:22.962% B+
HSR:21.921% C-
VX29 Polaris
C**
Kills:212
Deaths:267
KDR:0.794
Accuracy:25.133% C**
HSR:17.453% D
NS-15M AE
D
Kills:95
Deaths:129
KDR:0.736
Accuracy:21.973% D
HSR:14.737% D**
Kills:4,932
Deaths (as Heavy Assault):5,256
Deaths (to Heavy Assaults):17,069
KDR:0.93836
Kill Difference:324
Playtime:370.240 hours
Usage:7%
Score:4.773m
Score/min:215
Accuracy (listed only):23.709%
HSR (listed only):17.868%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,710
Deaths:2,556
KDR:0.669
Accuracy:21.327% D
HSR:14.152% D
Solstice SF
C+
Kills:1,198
Deaths:2,180
KDR:0.550
Accuracy:23.574% C+
HSR:15.526% C
VE-S Canis
C
Kills:1,189
Deaths:1,614
KDR:0.737
Accuracy:24.704% C
HSR:17.830% C
Pandora VX25
B+
Kills:1,182
Deaths:1,032
KDR:1.145
Accuracy:43.952% B+
HSR:11.929% D-
NS-11C
C++
Kills:1,167
Deaths:1,949
KDR:0.599
Accuracy:24.681% C++
HSR:17.566% C
Eridani SX5
C+
Kills:1,163
Deaths:1,230
KDR:0.946
Accuracy:26.238% C+
HSR:17.627% C
Serpent VE92
D
Kills:1,162
Deaths:1,902
KDR:0.611
Accuracy:20.776% D
HSR:14.372% D--
Nova
C+
Kills:1,161
Deaths:1,377
KDR:0.843
Accuracy:45.390% C+
HSR:12.834% C--
Thanatos VE70
C*
Kills:1,159
Deaths:1,459
KDR:0.794
Accuracy:41.823% C*
HSR:16.135% C+
NS-11CP
C--
Kills:1,157
Deaths:1,970
KDR:0.587
Accuracy:26.400% C--
HSR:16.768% D--
VX6-7
D
Kills:1,156
Deaths:1,997
KDR:0.579
Accuracy:21.599% D
HSR:17.388% D
Pulsar C
C+
Kills:1,153
Deaths:1,748
KDR:0.660
Accuracy:23.750% C+
HSR:16.392% D*
Eclipse VE3A
D
Kills:1,148
Deaths:2,241
KDR:0.512
Accuracy:23.570% D
HSR:15.418% D-
Solstice VE3
C*
Kills:1,125
Deaths:1,373
KDR:0.819
Accuracy:23.969% C*
HSR:14.578% D--
NS-7 PDW
B+
Kills:404
Deaths:502
KDR:0.805
Accuracy:26.843% B+
HSR:20.545% B+
NS Baron G5
C**
Kills:354
Deaths:422
KDR:0.839
Accuracy:46.502% C**
HSR:13.559% C
Deimos VA29
C+
Kills:340
Deaths:600
KDR:0.567
Accuracy:53.813% D
HSR:16.765% C+
The Little Helper
C*
Kills:71
Deaths:73
KDR:0.973
Accuracy:44.043% C-
HSR:16.901% C*
NSX-P Tanto
A+
Kills:51
Deaths:82
KDR:0.622
Accuracy:22.242% D
HSR:35.294% A+
Kills:18,050
Deaths (as Light Assault):26,307
Deaths (to Light Assaults):11,149
KDR:0.68613
Kill Difference:8,257
Playtime:521.589 hours
Usage:10%
Score:7.148m
Score/min:228
Accuracy (listed only):30.800%
HSR (listed only):16.925%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,710
Deaths:2,556
KDR:0.669
Accuracy:21.327% D
HSR:14.152% D
VE-S Canis
C
Kills:1,189
Deaths:1,614
KDR:0.737
Accuracy:24.704% C
HSR:17.830% C
Eridani SX5
C+
Kills:1,163
Deaths:1,230
KDR:0.946
Accuracy:26.238% C+
HSR:17.627% C
NS-357P Underboss
C+
Kills:1,153
Deaths:1,486
KDR:0.776
Accuracy:41.452% C+
HSR:16.479% D-
Spiker
C-
Kills:692
Deaths:1,321
KDR:0.524
Accuracy:24.155% D-
HSR:17.630% C-
Parallax VX3
C*
Kills:691
Deaths:431
KDR:1.603
Accuracy:40.610% C*
HSR:71.635% D
NS-30 Vandal
C-
Kills:571
Deaths:585
KDR:0.976
Accuracy:30.503% C-
HSR:21.541% D
NS-7 PDW
B+
Kills:404
Deaths:502
KDR:0.805
Accuracy:26.843% B+
HSR:20.545% B+
NS-44L Blackhand
C
Kills:194
Deaths:273
KDR:0.711
Accuracy:39.283% C
HSR:32.474% D
NS-44 Commissioner
C+
Kills:172
Deaths:442
KDR:0.389
Accuracy:36.532% C+
HSR:20.930% C+
NS-61 Emissary
C+
Kills:143
Deaths:287
KDR:0.498
Accuracy:26.773% C
HSR:16.084% C+
NS-AM7 Archer
C+
Kills:129
Deaths:943
KDR:0.137
Accuracy:55.836% C
HSR:17.054% C+
Beamer VS3
D*
Kills:103
Deaths:210
KDR:0.490
Accuracy:16.639% F
HSR:13.592% D*
XM98
C+
Kills:79
Deaths:65
KDR:1.215
Accuracy:36.428% C+
HSR:48.101% T
VA39 Spectre
C++
Kills:66
Deaths:47
KDR:1.404
Accuracy:32.475% C+
HSR:39.394% C++
Kills:8,459
Deaths (as Infiltrator):11,992
Deaths (to Infiltrators):9,682
KDR:0.70539
Kill Difference:3,533
Playtime:376.057 hours
Usage:7%
Score:3.907m
Score/min:173
Accuracy (listed only):31.986%
HSR (listed only):25.671%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,710
Deaths:2,556
KDR:0.669
Accuracy:21.327% D
HSR:14.152% D
VE-S Canis
C
Kills:1,189
Deaths:1,614
KDR:0.737
Accuracy:24.704% C
HSR:17.830% C
Pandora VX25
B+
Kills:1,182
Deaths:1,032
KDR:1.145
Accuracy:43.952% B+
HSR:11.929% D-
Eridani SX5
C+
Kills:1,163
Deaths:1,230
KDR:0.946
Accuracy:26.238% C+
HSR:17.627% C
Nova
C+
Kills:1,161
Deaths:1,377
KDR:0.843
Accuracy:45.390% C+
HSR:12.834% C--
Thanatos VE70
C*
Kills:1,159
Deaths:1,459
KDR:0.794
Accuracy:41.823% C*
HSR:16.135% C+
H-V45
C+
Kills:1,158
Deaths:1,701
KDR:0.681
Accuracy:23.977% C+
HSR:18.653% C
NS-11P
B*
Kills:1,150
Deaths:1,424
KDR:0.808
Accuracy:27.188% B*
HSR:17.739% C
Pulsar VS1
B++
Kills:455
Deaths:815
KDR:0.558
Accuracy:26.585% B+
HSR:25.714% B++
NS-7 PDW
B+
Kills:404
Deaths:502
KDR:0.805
Accuracy:26.843% B+
HSR:20.545% B+
NS Baron G5
C**
Kills:354
Deaths:422
KDR:0.839
Accuracy:46.502% C**
HSR:13.559% C
Deimos VA29
C+
Kills:340
Deaths:600
KDR:0.567
Accuracy:53.813% D
HSR:16.765% C+
Corvus VA55
C+
Kills:88
Deaths:115
KDR:0.765
Accuracy:24.413% C+
HSR:22.727% C+
The Little Helper
C*
Kills:71
Deaths:73
KDR:0.973
Accuracy:44.043% C-
HSR:16.901% C*
Kills:11,584
Deaths (as Combat Medic):14,920
Deaths (to Combat Medics):6,397
KDR:0.77641
Kill Difference:3,336
Playtime:233.788 hours
Usage:5%
Score:4.064m
Score/min:290
Accuracy (listed only):34.057%
HSR (listed only):17.365%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:836
Deaths:544
KDR:1.537
Accuracy:17.953% C
HSR:12.919% D**
Quasar VM1
C+
Kills:631
Deaths:411
KDR:1.535
Accuracy:15.377% C+
HSR:13.946% D--
Blueshift VM5
C
Kills:610
Deaths:417
KDR:1.463
Accuracy:18.242% C
HSR:12.623% F
Comet VM2
C
Kills:367
Deaths:609
KDR:0.603
Accuracy:39.751% C
HSR:2.725% D
Comet VM2
C
Kills:272
Deaths:572
KDR:0.476
Accuracy:41.167% C-
HSR:3.676% C
Cosmos VM3
C
Kills:266
Deaths:192
KDR:1.385
Accuracy:15.395% C
HSR:15.414% D-
Nebula VM20
C+
Kills:105
Deaths:85
KDR:1.235
Accuracy:18.212% C+
HSR:15.238% D*
Nebula VM20
C+
Kills:92
Deaths:61
KDR:1.508
Accuracy:18.669% C+
HSR:11.957% F
NS-10 Burster
B+
Kills:77
Deaths:136
KDR:0.566
Accuracy:33.082% B+
HSR:5.195% C-
NS-10 Burster
B+
Kills:58
Deaths:104
KDR:0.558
Accuracy:33.778% B+
HSR:5.172% C
Kills:3,314
Deaths (as MAX Suit):1,565.500
Deaths (to MAX Suits):2,903
KDR:2.1169
Kill Difference:1,748.500
Playtime:148.645 hours
Usage:3%
Score:2.346m
Score/min:263
Accuracy (listed only):25.162%
HSR (listed only):9.886%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,144
V. Kills:132 N/A
Deaths:734
KDR:1.559
Accuracy:40.182% C+
KPH:22 D
VKPH:2.500 C
Maelstrom Turbo Laser
C+
Kills:498
V. Kills:420 118%
Deaths:1,225
KDR:0.407
Accuracy:30.041% C+
KPH:4.100 D-
VKPH:3.400 D-
Hornet Missiles
C+
Kills:434
V. Kills:392 110%
Deaths:190
KDR:2.284
Accuracy:63.542% C*
KPH:38.800 C-
VKPH:35 C+
Dual Photon Pods
D
Kills:313
V. Kills:140 222%
Deaths:155
KDR:2.019
Accuracy:44.899% D-
KPH:23.200 D--
VKPH:10.400 D
Coyote Missiles
C
Kills:165
V. Kills:142 115%
Deaths:91
KDR:1.813
Accuracy:50.430% C-
KPH:20.600 D
VKPH:17.700 C
Saron Laser Cannon
D-
Kills:148
V. Kills:157 94%
Deaths:476
KDR:0.311
Accuracy:30.022% C
KPH:3.800 D-
VKPH:4 D-
Photon A2A Missile Pods
C+
Kills:111
V. Kills:99 111%
Deaths:38
KDR:2.921
Accuracy:76.695% C
KPH:44.200 C+
VKPH:39.400 C+
Kills:2,813 (1,790 + 0)
Deaths:2,909
KDR:0.967
VKDR:0.509
Vehicle Kills:1,482
Kill Difference:96
Playtime:248.265 hours
Usage:5%
Score:2.084m
Score/min:140
Piloting Accuracy:30.022%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:1,066
V. Kills:855 125%
Deaths:1,355
KDR:0.787
Accuracy:49.977% B+
KPH:5.700 C
VKPH:4.600 D
L105 Zephyr
U
Kills:952
V. Kills:304 312%
Deaths:146
KDR:6.521
Accuracy:41.405% C+
KPH:3,427,200 U
VKPH:1,094,400 U
AP30 Shredder
U
Kills:600
V. Kills:399 150%
Deaths:118
KDR:5.085
Accuracy:37.790% B+
KPH:2,160,000 U
VKPH:1,436,400 U
C150 Dalton
U
Kills:230
V. Kills:217 106%
Deaths:104
KDR:2.212
Accuracy:39.332% C++
KPH:828,000 U
VKPH:781,200 U
L-24R Spur
D
Kills:84
V. Kills:16 N/A
Deaths:66
KDR:1.273
Accuracy:27.066% F-
KPH:6.100 D*
VKPH:1.200 D
L-30R Vektor
D
Kills:83
V. Kills:46 177%
Deaths:224
KDR:0.371
Accuracy:26.232% D*
KPH:1.800 D--
VKPH:1 D
Kills:3,015 (1,233 + 1,782)
Deaths:2,013
KDR:1.498
VKDR:0.913
Vehicle Kills:1,837
Kill Difference:1,002
Playtime:246.389 hours
Usage:5%
Score:1.699m
Score/min:115
Piloting Accuracy:26.232%
Gunner Accuracy:39.332%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,287
V. Kills:261 491%
Deaths:236
KDR:5.453
Accuracy:55.236% B++
KPH:44.900 C
VKPH:9.100 C*
C75 Viper
A+
Kills:1,144
V. Kills:460 248%
Deaths:231
KDR:4.952
Accuracy:51.113% B**
KPH:37.100 B+
VKPH:14.900 A+
L100 Python AP
C+
Kills:1,137
V. Kills:857 133%
Deaths:420
KDR:2.707
Accuracy:59.722% B
KPH:23.700 D
VKPH:17.900 C+
L100 Python HEAT
B+
Kills:965
V. Kills:400 241%
Deaths:219
KDR:4.406
Accuracy:59.282% B++
KPH:35.400 B+
VKPH:14.700 B+
Skyguard
C+
Kills:384
V. Kills:356 108%
Deaths:251
KDR:1.530
Accuracy:31.169% C**
KPH:9.800 D
VKPH:9.100 C+
LB00 Python AP
D-
Kills:286
V. Kills:149 191%
Deaths:46
KDR:6.217
Accuracy:54.211% D
KPH:29.800 D*
VKPH:15.500 D-
Kills:5,203 (5,203 + 0)
Deaths:1,403
KDR:3.708
VKDR:1.770
Vehicle Kills:2,483
Kill Difference:3,800
Playtime:183.499 hours
Usage:4%
Score:2.250m
Score/min:204
Driving Accuracy:54.211%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:9,241
V. Kills:7,449 124%
Deaths:2,652
KDR:3.485
Accuracy:50.717% C
KPH:16.900 D
VKPH:13.600 C
Supernova VPC
C+
Kills:1,520
V. Kills:389 390%
Deaths:316
KDR:4.810
Accuracy:52.436% C*
KPH:31.200 D
VKPH:8 C+
Saron HRB
C+
Kills:1,418
V. Kills:1,112 127%
Deaths:349
KDR:4.063
Accuracy:41.536% C
KPH:18.500 D
VKPH:14.500 C+
Supernova PC
C+
Kills:1,001
V. Kills:446 224%
Deaths:213
KDR:4.700
Accuracy:51.140% C*
KPH:19 C
VKPH:8.500 C+
E540 Halberd
D
Kills:681
V. Kills:422 161%
Deaths:123
KDR:5.537
Accuracy:45.908% C
KPH:20.500 D--
VKPH:12.700 D
Proton II PPA
C
Kills:516
V. Kills:45 N/A
Deaths:77
KDR:6.701
Accuracy:18.943% D-
KPH:34.800 D
VKPH:3 C
Aphelion VEX-4
C
Kills:169
V. Kills:147 114%
Deaths:57
KDR:2.965
Accuracy:38.612% B+
KPH:16.700 D-
VKPH:14.600 C
Kills:14,546 (11,762 + 2,784)
Deaths:3,787
KDR:3.841
VKDR:2.643
Vehicle Kills:10,010
Kill Difference:10,759
Playtime:784.238 hours
Usage:15%
Score:10.253m
Score/min:218
Driving Accuracy:51.140%
Gunner Accuracy:38.612%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B++
Kills:928
V. Kills:1,012 92%
Deaths:335
KDR:2.770
Accuracy:53.281% B*
KPH:31.400 C--
VKPH:34.200 B++
Saron HRB-H
B**
Kills:871
V. Kills:797 109%
Deaths:272
KDR:3.202
Accuracy:62.006% B++
KPH:37.300 C+
VKPH:34.200 B**
Proton II PPA-H
C+
Kills:802
V. Kills:73 N/A
Deaths:98
KDR:8.184
Accuracy:37.854% C++
KPH:68.500 C-
VKPH:6.200 C+
M60-G Bulldog-H
B+
Kills:287
V. Kills:67 422%
Deaths:39
KDR:7.359
Accuracy:58.551% B*
KPH:65.800 C+
VKPH:15.400 B+
E540 Halberd-H
C+
Kills:217
V. Kills:161 134%
Deaths:60
KDR:3.617
Accuracy:61.687% B+
KPH:28.200 D-
VKPH:20.900 C+
M12 Kobalt-H
D-
Kills:78
V. Kills:3 N/A
Deaths:10
KDR:7.800
Accuracy:16.058% D**
KPH:66.200 D-
VKPH:2.500 D-
Kills:3,183 (0 + 3,183)
Deaths:814
KDR:3.910
VKDR:2.596
Vehicle Kills:2,113
Kill Difference:2,369
Playtime:77.818 hours
Usage:2%
Score:1.766m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:16.058%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:605
V. Kills:45 N/A
Deaths:55
KDR:11
Accuracy:17.366% C+
KPH:50.800 C
VKPH:3.800 C*
M40 Fury
B+
Kills:279
V. Kills:82 336%
Deaths:61
KDR:4.574
Accuracy:38.519% C**
KPH:40 C+
VKPH:11.700 B+
M12 Kobalt
C+
Kills:206
V. Kills:7 N/A
Deaths:20
KDR:10.300
Accuracy:16.984% C+
KPH:54.300 C-
VKPH:1.800 D
M40 Fury
A++
Kills:206
V. Kills:100 204%
Deaths:52
KDR:3.962
Accuracy:43.761% B*
KPH:48.900 C+
VKPH:23.700 A++
M20 Basilisk
D--
Kills:56
V. Kills:33 165%
Deaths:25
KDR:2.240
Accuracy:28.678% D*
KPH:7.200 D*
VKPH:4.200 D--
Kills:1,352 (0 + 1,352)
Deaths:213
KDR:6.347
VKDR:1.254
Vehicle Kills:267
Kill Difference:1,139
Playtime:34.681 hours
Usage:1%
Score:0.521m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:28.678%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:89
V. Kills:36 241%
Deaths:123
KDR:0.724
Accuracy:58.203% B++
KPH:10.800 D
VKPH:4.400 C-
S12 Renegade
D*
Kills:80
V. Kills:3 N/A
Deaths:81
KDR:0.988
Accuracy:36.923% D
KPH:14.400 D*
VKPH:0.500 D*
Kills:169 (169 + 0)
Deaths:204
KDR:0.828
VKDR:0.191
Vehicle Kills:39
Kill Difference:35
Playtime:13.762 hours
Usage:0%
Score:0.079m
Score/min:96
Driving Accuracy:36.923%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D
Kills:64
V. Kills:28 221%
Deaths:13
KDR:4.923
Accuracy:38.428% D-
KPH:25.100 D--
VKPH:11 D
CAS 14-E
D-
Kills:52
V. Kills:7 N/A
Deaths:20
KDR:2.600
Accuracy:29.911% D
KPH:26.300 D--
VKPH:3.500 D-
Kills:116 (0 + 116)
Deaths:33
KDR:3.515
VKDR:1.061
Vehicle Kills:35
Kill Difference:83
Playtime:4.531 hours
Usage:0%
Score:0.038m
Score/min:140
Piloting Accuracy:N/A%
Gunner Accuracy:29.911%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 16,6909,2412,6523.485C2.3450.717%C2.089%C+16.9D13.6C196548.1h5.3C++10.4C+
Sirius SX12 1,7211,7102,5560.669C0.4821.327%D14.152%D8.6D--N/A29199.2h16.9C79.2C
Supernova VPC 1,9091,5203164.81D3.6652.436%C*N/A31.2D8C+18548.7h3.8C-7.3C+
Saron HRB 2,5301,4183494.063C2.9141.536%CN/A18.5D14.5C+41176.6h22.5C++54.3C+
L100 Python HESH 1,5481,2872365.453C-4.3055.236%B++3.03%A45C9.1C*17728.6h3.5C+6.4B
C-4 ARX 1,8301,2577351.71C+0.5626.137%C+N/A123.2C++56.2A81310.2h1B++3.9B+
Tank Mine 2,1511,2075462.211C+1.0635.966%C*N/A135.6B+106.1A+16928.9h2.2C-6C*
Solstice SF 1,2331,1982,1800.55C-0.6023.574%C+15.526%C12.4C--N/A4597h13.9C+58.8C+
VE-S Canis 1,2261,1891,6140.737C0.4124.704%C17.83%C14.8DN/A4680.1h12.3C++49.7C++
Proximity Mine 1,1891,1883403.494C+2.3542.863%C++N/A174.7B**N/A5066.8h1.9C++4.4C**
Pandora VX25 1,2091,1821,0321.145C+0.0043.952%B+11.929%D-29.5CN/A8740.1h4.3C*9.8B+
C-4 1,9331,1819211.282C+0.1323.849%CN/A81.4C+51.9A++105214.5h1.4C*5.8C++
NS-11C 1,1981,1671,9490.599C-0.5524.681%C++17.566%C6.2D--N/A20189.2h16C+64.7C++
Eridani SX5 1,1871,1631,2300.946C+0.2026.238%C+17.627%C21.3DN/A6054.5h12.4C++47.2C++
Serpent VE92 1,1831,1621,9020.611C0.5420.776%D14.372%D--9.6D-N/A35120.6h14.7C70.7C
Flare VE6 1,1761,1621,3970.832C--0.3223.171%C++20.998%C--22.5DN/A7551.6h12.3C-53.3C++
Nova 1,1821,1611,3770.843C0.3145.39%C+12.834%C--17.4DN/A4666.8h5.4C11.9C+
NS-15MP 1,1861,1601,1301.027D0.1225.629%C-15.517%F29.1D--N/A6839.9h12.8D-49.9C
The Slasher 1,2101,16014,6440.079B+1.0735.508%C++12.155%C++1.8C+N/A4646.3h2.7C-7.6C+
Thanatos VE70 1,1831,1591,4590.794C+0.3541.823%C*16.135%C+21.2CN/A6154.6h4.9C++11.8C**
H-V45 1,1781,1581,7010.681C0.4723.977%C+18.653%C19.9C--N/A7358.2h15.5D64.8C+
SVA-88 1,1701,1581,2530.924C0.2223.387%C+16.58%D*24DN/A7548.3h13.6D58C+
NS-11CP 1,1801,1571,9700.587D-0.5626.4%C--16.768%D--11.6D--N/A3299.6h15.9D*60.1D
VX6-7 1,1681,1561,9970.579C-0.5721.599%D17.388%D11.3DN/A45102.3h14.1C+65.2C+
NS-357P Underboss 1,1611,1531,4860.776C-0.3741.452%C+16.479%D-24D--N/A5548h4.1C-9.9C+
Pulsar C 1,1791,1531,7480.66C0.4923.75%C+16.392%D*13.4DN/A5286h13.8C58C+
NS-11P 1,1781,1501,4240.808C0.3427.188%B*17.739%C21.8CN/A5652.8h14.7C+54B+
Eclipse VE3A 1,1851,1482,2410.512C0.6423.57%D15.418%D-8.3D*N/A26138h15.7D--66.7D-
Orion VS54 1,1691,1451,0801.06C+0.0922.962%B+21.921%C-25.8CN/A12644.3h12.7C*55.3C++
Light PPA 1,2761,1447341.559C-0.4140.182%C+1.049%C22D2.5C9951.9h17.4C+43.3C+
C75 Viper 1,6041,1442314.952C*3.8051.113%B**N/A37.1B+14.9A+24930.8h12.3B24.1B++
L100 Python AP 1,9941,1374202.707C1.5659.722%B4.573%B**23.7D17.9C+22748h6.5C+10.9C++
Solstice VE3 1,1381,1251,3730.819C++0.3323.969%C*14.578%D--6.8DN/A45165.7h17.2C+71.6C++
CAS30 Tank Buster 1,9211,0661,3550.787C0.3649.977%B+N/A5.7C4.6D53186.9h52.2C**104.4B+
Supernova PC 1,4471,0012134.7C+3.5551.14%C*3.297%B++19C8.5C+17652.7h5.1C*10B
L100 Python HEAT 1,3659652194.406C+3.2659.282%B++1.14%D-35.3B14.7B+22927.3h5B+8.4B*
L105 Zephyr 1,2569521466.521C5.3741.405%C+N/A9520U3040U35382400.1h8.9D--21.5D
Aphelion VEX-4H 1,9409283352.77C1.6253.281%B*1.616%D-31.5C--34.3B++40629.5h68.4C+128.4C*
Saron HRB-H 1,6688712723.202C2.0562.006%B++1.148%C37.4C+34.2B**46023.3h25.9C+41.8B
Blueshift VM5 8488365441.537C0.3917.953%C12.919%D**18.7D-N/A6144.7h18.2D101.2C+
Proton II PPA-H 875802988.184C7.0437.854%C++1.621%C+68.5C-6.2C+22211.7h10.3C++27.2C*
Spiker 7036921,3210.524C--0.6224.155%D-17.63%C-11D-N/A3362.8h11.3C46.7D
Parallax VX3 6946914311.603C0.4540.61%C*71.635%D19.7C--N/A6035h2.8D6.9C+
E540 Halberd 1,1036811235.537C4.3945.908%C1.762%C20.5D--12.7D28133.3h6.4C13.9C
Quasar VM1 6386314111.535C+0.3915.377%C+13.946%D--14.9DN/A6342.4h16.8C109.2C+
Blueshift VM5 6176104171.463C0.3118.242%C12.623%F20.7D-N/A6829.5h18.4D100.7C+
M12 Kobalt 6506055511C+9.8517.366%C+14.545%D50.8C3.8C*18911.9h21.9C126.4C+
AP30 Shredder 9996001185.085C+3.9437.79%B+N/A6000U3990U35497600.1h100.1C+264.8C*
NS-30 Vandal 5775715850.976C-0.1730.503%C-21.541%D22DN/A6325.9h6.5C-21.2C
Proton II PPA 561516776.701C-5.5518.943%D-1.55%C--34.9D3C13014.8h9.6C++50.5C+
Maelstrom Turbo Laser 9184981,2250.407C-0.7430.041%C+1.205%D-4.1D-3.4D-92121.9h152C--506C-
Sticky Grenade 4954911491N/A489.8538.227%FN/A613.8D5D-20820.8h2.6C6.7D
Pulsar VS1 4684558150.558C-0.5926.585%B+25.714%B++14DN/A7232.6h16C60.1C**
Hornet Missiles 8264341902.284C--1.1463.542%C*N/A38.8C-35C+52811.2h14.7C23.2C
NS-7 PDW 4224045020.805C+0.3426.843%B+20.545%B+9.6D-N/A4041.9h15.8C+58.7C**
Skyguard 7403842511.53D0.3831.169%C**N/A9.8D9.1C+14939.2h166.3D--533.5C-
Comet VM2 5913676090.603C0.5539.751%C2.725%D6.8D4.1C+7654.1h29C-73C
NS Baron G5 3633544220.839C0.3146.502%C**13.559%C16.3D-N/A5621.7h5C+10.7C+
Deimos VA29 3453406000.567D0.5853.813%D16.765%C+12D*N/A4528.4h3.3D*6.2D
MANA Anti-Vehicle Turret 6823374670.722D-0.4359.774%B+2.671%D3370M**3450M+3127880.1h12.6F21C
Rocklet Rifle 6283202801.143B*0.0157.454%B+N/A53.3A*51.3A*6976h23.4B**40.8B*
Dual Photon Pods 4533131552.019D0.8744.899%D-N/A23.2D--10.4D29213.5h43F-95.8F
M60-G Bulldog-H 354287397.359C+6.2158.551%B*N/A65.2C+15.2B+2624.4h6.6C11.2B+
LB00 Python AP 435286466.217C--5.0754.211%DN/A29.8D*15.5D-1839.6h4.8C-8.8D
M40 Fury 361279614.574C3.4338.519%C**1.434%C39.9C+11.7B+3147h18.3C-47.5C+
Comet VM2 4982725720.476D0.6741.167%C-3.676%C5.7D--4.7C+6848h38.2D92.9D
Cosmos VM3 2722661921.385C0.2415.395%C15.414%D-18D-N/A7514.8h17.9D*116.4C--
Nemesis VSH9 5922637660.343D0.8166.345%B+1.901%C7.8C-9.7C+19433.9h12.8F-19.3D*
C150 Dalton 4472301042.212C--1.0639.332%C++N/A2300U2170U32217500.1h5.7D14.6C-
Lasher X2 2302213430.644C-0.5021.314%D4.072%C++12.1D--N/A5318.2h16.7B++78.3C*
Auraxium Slasher 25522113,6700.016C1.1317.986%D--3.62%D0.3C-N/A1712.3h2.7D14.9C
NS Decimator 3512172740.792C0.3665.175%B+1.382%D31C19.1B3947h4.9C+7.5C*
E540 Halberd-H 378217603.617C-2.4761.687%B+N/A28.2D-20.9C+3577.7h7.5D12.2C
VX29 Polaris 2172122670.794D0.3525.133%C**17.453%D23.6DN/A989h13.6C54.2C++
Hunter QCX 2392105550.378C-0.7732.573%D34.286%B+5.4D-N/A2538.8h7.5C+23C+
M12 Kobalt 2132062010.3C9.1516.984%C+16.505%C54.2C-1.8D2833.8h21.7C127.8C+
M40 Fury 306206523.962C-2.8143.761%B*N/A49C+23.8A*4344.2h22.4D--51.2C
Frag Grenade 2012001200N/A198.8534.231%D**N/A333.3D1.7D-16900.6h3.8C++11.1C--
NS-44L Blackhand 1961942730.711C0.4439.283%C32.474%D35.3B+N/A1175.5h5.1C12.9C+
Spear Anti-Vehicle Phalanx Turret 340193414.707C3.5641.067%C3.627%C+23.5D-17.9C4038.2h10.7C26C
M12 Kobalt 1951881711.059D-9.9126.205%B*24.468%A81.7C-3D3882.3h22.4C--85.4C++
MAX Punch 2111871,5660.119C++1.0349.513%C**N/A1.4C+N/A3135.4h2.7C+5.5C++
NS-44 Commissioner 1751724420.389C--0.7636.532%C+20.93%C+8.5D--N/A4020.3h5.4D*14.7C
Aphelion VEX-4 316169572.965C1.8238.612%B+2.367%D16.7D-14.6C22810.1h65.8C+170.5C*
Coyote Missiles 307165911.813C0.6650.43%C-N/A20.6D17.8C2048h66.2D--131.2D-
Saron Laser Cannon 3051484760.311C0.8430.022%CN/A3.8D-4D-14139.3h186.9C-622.6C-
NS-61 Emissary 1441432870.498C0.6526.773%C16.084%C+10.4D-N/A3613.7h13.7C++51.1C*
NS-AM7 Archer 2351299430.137D-1.0155.836%C17.054%C+1.2D*1D*13111.2h30.6D54.7D
Eidolon VE33 1141122570.436C--0.7127.332%C+16.071%D*7.1D-N/A3915.7h12D43.7C
Photon A2A Missile Pods 210111382.921C1.7776.695%CN/A44.4C+39.6C+5622.5h8.2C**10.6C**
Nebula VM20 106105851.235C0.0918.212%C+15.238%D*22.3DN/A864.7h17.7C97.2C++
Hyena Missile Launcher 1581031400.736D0.4131.608%CN/A11C--5.9D1209.4h50.9D*161D-
Beamer VS3 1031032100.49C0.6616.639%F13.592%D*5.9D--N/A4217.5h6.8B*40.7C+
MANA Anti-Personnel Turret 109102631.619N/A0.4721.618%UN/A1020U70U4531800.1h61.4T*284.1T*
NS-15M AE 98951290.736C--0.4121.973%D14.737%D**19D--N/A725h18.2F--83D*
Nebula VM20 9492611.508C0.3618.669%C+11.957%F20.4D-N/A804.5h18.9D101.3C+
M40 Fury-F 125891230.724C-0.4258.203%B++N/A10.9D4.4C-1278.2h15.1C25.9C++
Corvus VA55 88881150.765C0.3824.413%C+22.727%C+16DN/A1025.5h11.6B47.4B
L-24R Spur 10084661.273D0.1227.066%F-2.381%B+6.1D*1.2D3513.7h48.1C-177.8D-
L-30R Vektor 129832240.371D0.7826.232%D*N/A1.8D--1D1845.7h85.1C++324.5C
S12 Renegade 8380810.988C-0.1636.923%D12.5%A*14.3D*N/A515.6h3.9C-10.6C
XM98 7979651.215C-0.0736.428%C+48.101%T8D*N/A539.9h4.6F**12.5F
M12 Kobalt-H 8178107.8D6.6516.058%D**15.385%C65D-2.5D-1791.2h15C++93.7C--
NS-10 Burster 149771360.566D0.5833.082%B+5.195%C-3.5D-3.3C+8822.1h224F-677.1D
The Little Helper 7271730.973C0.1844.043%C-16.901%C*20.9D-N/A483.4h5.2C11.7C
VA39 Spectre 6666471.404C+0.2632.475%C+39.394%C++7.6D--N/A788.7h7.3D22.3C+
Pelter Rocket Pod 9264134.923C-3.7738.428%D-N/A24.6D--10.8D1522.6h29.9D--77.7D
NS-10 Burster 104581040.558D0.5933.778%B+5.172%C3.7D-2.9D8115.6h242.4F--717.6D
M20 Basilisk 8956252.24C1.0928.678%D*10.714%A*7.2D*4.2D--1737.8h112.7C+393D-
Force-Blade 1115521,5720.003D1.1539.318%B++9.091%C**0DN/A01241.4h18.2T*46.4T-
Lumine Edge 53526730.077C+1.0720.5%D3.846%F-1.4C-N/A637.4h1.6C7.7C+
CAS 14-E 5952202.6D1.4529.911%D3.846%A*26D--3.5D-1252h34.9C+116.7C+
NSX-P Tanto 5151820.622C0.5322.242%D35.294%A+18.9CN/A992.7h14.8C++66.6C+
M40 Fury 795086.25C--5.1054.088%B++N/A31.3D*18.1C+2221.6h23.4C--43.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon142,1041.8h
Anti-Vehicle MANA Turret812,6004.3h
Nano-Armor Kit2,1563,245,018236.2h
Turret AI Module0620.7h
Cortium Silo0660.4h
Nanite Revive Grenade07310.2h
Nanite Healing Grenade0940h
Medical Applicator761191,02817h
Spitfire Auto-Turret289361.3h
Restoration Kit131400.1h
Motion Spotter313,7302h
Xiphos Anti-Personnel Tower0640.4h
Rampart Wall01472.1h
Deconstruction Tool07,4470.5h
Welding Device01,3650.1h
Shield Recharging Field491,3320.8h
Recon Detection Device156561.4h
Ammunition Package816,9513.2h
Medical Kit1332,3772.2h
Anti-Infantry MANA Turret293642h
Snowman Soldier61230.1h
NS-357 IA0530.2h
Nano-Repair Grenade01,7130.5h
WLT-Howler Mining Laser05050.2h

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