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Paragon Licurici[HARM] Licurici
VS BR 177

KDR: 1.14

Score: 79.1m

Last Seen: Dec 28th, 2018 1:20 AM
- OFFLINE - 1252.5 hour(s)

Prestige 1, Battle Rank 100 (177 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Sirius SX12 Supernova VPC Saron HRB L100 Python HESH Tank Mine C-4 ARX Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $141,363 MLG Score: 113
Fun Score: N/A
Cheeseburgers Flipped: 1186TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.297%17.481%4253099223,4710.7740590.369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.787%0.629B+-0.494D-1.406D**HEAD + (~5.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.251C*13.60.047C+42.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.148%0.766%108410182,742331517460.8269157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.431%-0.028C+-0.77D--0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1500.068C+55.7-0.052C+94.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.82%2.101%4498101416,5195254105333.14408157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.463%-0.007C+-0.33C-0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.412B9.30.26C*13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.823%2.694%2181510077,610425039951.79017190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.36%-0.124C+-0.425C--1.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.436B23.30.41B43.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.369%66.787%21831019834302330.275794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.029%0.502B+-0.023C+0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.118C+3.3-0.051C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.231%13.899%218410183,8421733772.21696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.622%0.234C++-0.126C-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.189C++4.70.024C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79.1m420.7%286 (17.2k)259 (15.5k)1.1427477,43367,7611.49546177 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022319516.404%8.717%14304:3026

67% Engineer7% Heavy Assault7% Infiltrator10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 1:54 PMDec 27th, 2018 9:28 PMDec 27th, 2018 11:06 PM (56d) (PST)Dec 27th, 2018 10:33 PM (56d) (PST)Dec 27th, 2018 9:20 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5061243820.2540.2220.0221.4000.079113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,3367,42122,9151513184515,531

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5090.4h/212.1d 23,901 6,750 43,177 427.6k 5,839 14,017 24,220 154.4m

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,198
Deaths:2,180
KDR:0.550
Accuracy:23.574% C+
HSR:15.526% C
Pandora VX25
B+
Kills:1,182
Deaths:1,032
KDR:1.145
Accuracy:43.952% B+
HSR:11.929% D
NS-11C
C++
Kills:1,167
Deaths:1,949
KDR:0.599
Accuracy:24.681% C++
HSR:17.566% C
Serpent VE92
D
Kills:1,162
Deaths:1,902
KDR:0.611
Accuracy:20.776% D
HSR:14.372% D--
Nova
C++
Kills:1,161
Deaths:1,377
KDR:0.843
Accuracy:45.390% C++
HSR:12.834% C-
Thanatos VE70
C*
Kills:1,159
Deaths:1,459
KDR:0.794
Accuracy:41.823% C*
HSR:16.135% C+
VX6-7
C--
Kills:1,156
Deaths:1,997
KDR:0.579
Accuracy:21.599% C--
HSR:17.388% D
NS-11CP
C--
Kills:1,156
Deaths:1,969
KDR:0.587
Accuracy:26.406% C--
HSR:16.782% D--
Pulsar C
C+
Kills:1,153
Deaths:1,748
KDR:0.660
Accuracy:23.750% C+
HSR:16.392% D*
Eclipse VE3A
D
Kills:1,143
Deaths:2,237
KDR:0.511
Accuracy:23.607% D
HSR:15.486% D-
Solstice VE3
C*
Kills:1,125
Deaths:1,373
KDR:0.819
Accuracy:23.969% C*
HSR:14.578% D-
NS Baron G5
C**
Kills:352
Deaths:411
KDR:0.856
Accuracy:46.539% C**
HSR:13.636% C+
Deimos VA29
C++
Kills:340
Deaths:599
KDR:0.568
Accuracy:53.791% D
HSR:16.765% C++
Eidolon VE33
C+
Kills:112
Deaths:257
KDR:0.436
Accuracy:27.332% C+
HSR:16.071% D*
Kills:13,566
Deaths (as Engineer):20,490
Deaths (to Engineers):18,404
KDR:0.66208
Kill Difference:6,924
Playtime:3,432.992 hours
Usage:67%
Score:56.961m
Score/min:277
Accuracy (listed only):31.942%
HSR (listed only):15.390%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C++
Kills:1,161
Deaths:1,396
KDR:0.832
Accuracy:23.163% C++
HSR:21.016% C-
NS-15MP
C
Kills:1,160
Deaths:1,130
KDR:1.027
Accuracy:25.629% C
HSR:15.517% D**
SVA-88
C+
Kills:1,158
Deaths:1,253
KDR:0.924
Accuracy:23.423% C+
HSR:16.580% D*
Orion VS54
B+
Kills:1,145
Deaths:1,080
KDR:1.060
Accuracy:22.962% B+
HSR:21.921% C
Lasher X2
C++
Kills:221
Deaths:343
KDR:0.644
Accuracy:21.314% D
HSR:4.072% C++
VX29 Polaris
B
Kills:211
Deaths:265
KDR:0.796
Accuracy:25.206% B
HSR:17.062% D
NS-15M AE
D
Kills:95
Deaths:129
KDR:0.736
Accuracy:21.973% D
HSR:14.737% D**
Kills:5,151
Deaths (as Heavy Assault):5,596
Deaths (to Heavy Assaults):16,901
KDR:0.92048
Kill Difference:445
Playtime:369.128 hours
Usage:7%
Score:4.764m
Score/min:215
Accuracy (listed only):23.381%
HSR (listed only):15.844%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,710
Deaths:2,556
KDR:0.669
Accuracy:21.327% D
HSR:14.152% D
Solstice SF
C+
Kills:1,198
Deaths:2,180
KDR:0.550
Accuracy:23.574% C+
HSR:15.526% C
VE-S Canis
C
Kills:1,189
Deaths:1,614
KDR:0.737
Accuracy:24.704% C
HSR:17.830% C
Pandora VX25
B+
Kills:1,182
Deaths:1,032
KDR:1.145
Accuracy:43.952% B+
HSR:11.929% D
NS-11C
C++
Kills:1,167
Deaths:1,949
KDR:0.599
Accuracy:24.681% C++
HSR:17.566% C
Eridani SX5
C+
Kills:1,163
Deaths:1,230
KDR:0.946
Accuracy:26.238% C+
HSR:17.627% C
Serpent VE92
D
Kills:1,162
Deaths:1,902
KDR:0.611
Accuracy:20.776% D
HSR:14.372% D--
Nova
C++
Kills:1,161
Deaths:1,377
KDR:0.843
Accuracy:45.390% C++
HSR:12.834% C-
Thanatos VE70
C*
Kills:1,159
Deaths:1,459
KDR:0.794
Accuracy:41.823% C*
HSR:16.135% C+
VX6-7
C--
Kills:1,156
Deaths:1,997
KDR:0.579
Accuracy:21.599% C--
HSR:17.388% D
NS-11CP
C--
Kills:1,156
Deaths:1,969
KDR:0.587
Accuracy:26.406% C--
HSR:16.782% D--
Pulsar C
C+
Kills:1,153
Deaths:1,748
KDR:0.660
Accuracy:23.750% C+
HSR:16.392% D*
Eclipse VE3A
D
Kills:1,143
Deaths:2,237
KDR:0.511
Accuracy:23.607% D
HSR:15.486% D-
Solstice VE3
C*
Kills:1,125
Deaths:1,373
KDR:0.819
Accuracy:23.969% C*
HSR:14.578% D-
NS Baron G5
C**
Kills:352
Deaths:411
KDR:0.856
Accuracy:46.539% C**
HSR:13.636% C+
Deimos VA29
C++
Kills:340
Deaths:599
KDR:0.568
Accuracy:53.791% D
HSR:16.765% C++
NS-7 PDW
B++
Kills:334
Deaths:382
KDR:0.874
Accuracy:28.335% B++
HSR:20.359% B+
Kills:17,850
Deaths (as Light Assault):26,015
Deaths (to Light Assaults):11,052
KDR:0.68614
Kill Difference:8,165
Playtime:513.106 hours
Usage:10%
Score:7.042m
Score/min:229
Accuracy (listed only):30.615%
HSR (listed only):15.844%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,710
Deaths:2,556
KDR:0.669
Accuracy:21.327% D
HSR:14.152% D
VE-S Canis
C
Kills:1,189
Deaths:1,614
KDR:0.737
Accuracy:24.704% C
HSR:17.830% C
Eridani SX5
C+
Kills:1,163
Deaths:1,230
KDR:0.946
Accuracy:26.238% C+
HSR:17.627% C
NS-357P Underboss
C+
Kills:1,153
Deaths:1,486
KDR:0.776
Accuracy:41.452% C+
HSR:16.479% D-
Parallax VX3
C*
Kills:689
Deaths:428
KDR:1.610
Accuracy:40.590% C*
HSR:71.553% D
Spiker
C
Kills:679
Deaths:1,307
KDR:0.520
Accuracy:24.342% D
HSR:17.820% C
NS-30 Vandal
C
Kills:556
Deaths:572
KDR:0.972
Accuracy:30.490% C
HSR:21.583% D
NS-7 PDW
B++
Kills:334
Deaths:382
KDR:0.874
Accuracy:28.335% B++
HSR:20.359% B+
NS-44L Blackhand
C
Kills:192
Deaths:266
KDR:0.722
Accuracy:39.643% C
HSR:32.292% D
NS-44 Commissioner
C+
Kills:172
Deaths:442
KDR:0.389
Accuracy:36.532% C+
HSR:20.930% C+
NS-61 Emissary
C+
Kills:143
Deaths:287
KDR:0.498
Accuracy:26.773% C
HSR:16.084% C+
NS-AM7 Archer
C+
Kills:126
Deaths:940
KDR:0.134
Accuracy:56.033% C
HSR:17.460% C+
Beamer VS3
D*
Kills:103
Deaths:210
KDR:0.490
Accuracy:16.639% F
HSR:13.592% D*
XM98
C+
Kills:79
Deaths:65
KDR:1.215
Accuracy:36.428% C+
HSR:48.101% T
VA39 Spectre
C++
Kills:66
Deaths:47
KDR:1.404
Accuracy:32.475% C+
HSR:39.394% C++
Kills:8,354
Deaths (as Infiltrator):11,832
Deaths (to Infiltrators):9,606
KDR:0.70605
Kill Difference:3,478
Playtime:373.879 hours
Usage:7%
Score:3.893m
Score/min:174
Accuracy (listed only):32.133%
HSR (listed only):25.684%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,710
Deaths:2,556
KDR:0.669
Accuracy:21.327% D
HSR:14.152% D
VE-S Canis
C
Kills:1,189
Deaths:1,614
KDR:0.737
Accuracy:24.704% C
HSR:17.830% C
Pandora VX25
B+
Kills:1,182
Deaths:1,032
KDR:1.145
Accuracy:43.952% B+
HSR:11.929% D
Eridani SX5
C+
Kills:1,163
Deaths:1,230
KDR:0.946
Accuracy:26.238% C+
HSR:17.627% C
Nova
C++
Kills:1,161
Deaths:1,377
KDR:0.843
Accuracy:45.390% C++
HSR:12.834% C-
Thanatos VE70
C*
Kills:1,159
Deaths:1,459
KDR:0.794
Accuracy:41.823% C*
HSR:16.135% C+
H-V45
C+
Kills:1,155
Deaths:1,698
KDR:0.680
Accuracy:23.923% C+
HSR:18.615% C
NS-11P
B*
Kills:1,150
Deaths:1,424
KDR:0.808
Accuracy:27.188% B*
HSR:17.739% C
Pulsar VS1
B++
Kills:455
Deaths:815
KDR:0.558
Accuracy:26.585% B+
HSR:25.714% B++
NS Baron G5
C**
Kills:352
Deaths:411
KDR:0.856
Accuracy:46.539% C**
HSR:13.636% C+
Deimos VA29
C++
Kills:340
Deaths:599
KDR:0.568
Accuracy:53.791% D
HSR:16.765% C++
NS-7 PDW
B++
Kills:334
Deaths:382
KDR:0.874
Accuracy:28.335% B++
HSR:20.359% B+
Corvus VA55
C++
Kills:87
Deaths:115
KDR:0.757
Accuracy:24.591% C++
HSR:22.989% C+
Kills:11,437
Deaths (as Combat Medic):14,712
Deaths (to Combat Medics):6,351
KDR:0.77739
Kill Difference:3,275
Playtime:233.510 hours
Usage:5%
Score:4.055m
Score/min:289
Accuracy (listed only):33.414%
HSR (listed only):17.409%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:836
Deaths:544
KDR:1.537
Accuracy:17.953% C
HSR:12.919% D**
Quasar VM1
C+
Kills:631
Deaths:411
KDR:1.535
Accuracy:15.377% C+
HSR:13.946% D--
Blueshift VM5
C
Kills:610
Deaths:417
KDR:1.463
Accuracy:18.242% C
HSR:12.623% F
Comet VM2
C
Kills:367
Deaths:609
KDR:0.603
Accuracy:39.751% C
HSR:2.725% D
Comet VM2
C
Kills:272
Deaths:572
KDR:0.476
Accuracy:41.167% C-
HSR:3.676% C
Cosmos VM3
C
Kills:266
Deaths:192
KDR:1.385
Accuracy:15.395% C
HSR:15.414% D-
Nebula VM20
C+
Kills:105
Deaths:85
KDR:1.235
Accuracy:18.212% C+
HSR:15.238% D--
Nebula VM20
C+
Kills:92
Deaths:61
KDR:1.508
Accuracy:18.669% C+
HSR:11.957% D**
NS-10 Burster
B+
Kills:77
Deaths:136
KDR:0.566
Accuracy:33.043% B+
HSR:5.195% C-
NS-10 Burster
B+
Kills:57
Deaths:104
KDR:0.548
Accuracy:33.737% B+
HSR:5.263% C
Kills:3,313
Deaths (as MAX Suit):1,565.500
Deaths (to MAX Suits):2,881
KDR:2.11626
Kill Difference:1,747.500
Playtime:148.575 hours
Usage:3%
Score:2.344m
Score/min:263
Accuracy (listed only):25.154%
HSR (listed only):9.896%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:995
V. Kills:115 N/A
Deaths:686
KDR:1.450
Accuracy:40.620% C+
KPH:21.100 D
VKPH:2.400 C-
Maelstrom Turbo Laser
C
Kills:460
V. Kills:396 116%
Deaths:1,199
KDR:0.384
Accuracy:29.933% C
KPH:3.900 D-
VKPH:3.400 D--
Hornet Missiles
C+
Kills:375
V. Kills:351 107%
Deaths:177
KDR:2.119
Accuracy:63.364% C++
KPH:38.500 C-
VKPH:36 C+
Dual Photon Pods
D
Kills:307
V. Kills:137 222%
Deaths:146
KDR:2.103
Accuracy:44.603% D-
KPH:23.700 D--
VKPH:10.600 D
Coyote Missiles
C
Kills:153
V. Kills:135 113%
Deaths:88
KDR:1.739
Accuracy:50.393% C-
KPH:20.100 D
VKPH:17.800 C
Saron Laser Cannon
D-
Kills:148
V. Kills:157 94%
Deaths:469
KDR:0.316
Accuracy:29.901% C
KPH:3.800 D-
VKPH:4 D-
Photon A2A Missile Pods
C+
Kills:101
V. Kills:95 105%
Deaths:38
KDR:2.658
Accuracy:76.748% D
KPH:40.200 C
VKPH:37.800 C+
Kills:2,539 (1,603 + 0)
Deaths:2,803
KDR:0.906
VKDR:0.494
Vehicle Kills:1,386
Kill Difference:264
Playtime:236.563 hours
Usage:5%
Score:1.991m
Score/min:140
Piloting Accuracy:29.901%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:980
V. Kills:801 122%
Deaths:1,281
KDR:0.765
Accuracy:51.062% B+
KPH:5.700 C
VKPH:4.700 D
L105 Zephyr
U
Kills:950
V. Kills:303 313%
Deaths:144
KDR:6.597
Accuracy:41.462% C+
KPH:3,420,000 U
VKPH:1,090,800 U
AP30 Shredder
U
Kills:596
V. Kills:396 150%
Deaths:114
KDR:5.228
Accuracy:37.792% B+
KPH:2,145,600 U
VKPH:1,425,600 U
C150 Dalton
U
Kills:209
V. Kills:207 100%
Deaths:99
KDR:2.111
Accuracy:39.762% C++
KPH:752,400 U
VKPH:745,200 U
L-30R Vektor
D-
Kills:82
V. Kills:45 178%
Deaths:214
KDR:0.383
Accuracy:26.629% D*
KPH:1.900 D--
VKPH:1 D-
Kills:2,817 (1,062 + 1,755)
Deaths:1,852
KDR:1.521
VKDR:0.946
Vehicle Kills:1,752
Kill Difference:965
Playtime:216.156 hours
Usage:4%
Score:1.600m
Score/min:123
Piloting Accuracy:26.629%
Gunner Accuracy:39.762%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,285
V. Kills:260 492%
Deaths:235
KDR:5.468
Accuracy:55.200% B++
KPH:44.900 C
VKPH:9.100 C**
C75 Viper
A++
Kills:1,144
V. Kills:460 248%
Deaths:231
KDR:4.952
Accuracy:51.113% A
KPH:37.100 B+
VKPH:14.900 A++
L100 Python AP
C+
Kills:1,137
V. Kills:857 133%
Deaths:420
KDR:2.707
Accuracy:59.722% B+
KPH:23.700 C-
VKPH:17.900 C+
L100 Python HEAT
B++
Kills:965
V. Kills:400 241%
Deaths:219
KDR:4.406
Accuracy:59.282% B*
KPH:35.400 B+
VKPH:14.700 B++
Skyguard
C+
Kills:379
V. Kills:353 107%
Deaths:251
KDR:1.510
Accuracy:31.141% C**
KPH:9.800 D
VKPH:9.100 C+
LB00 Python AP
D
Kills:223
V. Kills:118 187%
Deaths:40
KDR:5.575
Accuracy:54.990% C--
KPH:29.500 D*
VKPH:15.600 D
Kills:5,133 (5,133 + 0)
Deaths:1,396
KDR:3.677
VKDR:1.754
Vehicle Kills:2,448
Kill Difference:3,737
Playtime:181.049 hours
Usage:4%
Score:2.219m
Score/min:204
Driving Accuracy:54.990%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:9,093
V. Kills:7,369 123%
Deaths:2,630
KDR:3.457
Accuracy:50.708% C
KPH:16.700 D
VKPH:13.500 C
Supernova VPC
C++
Kills:1,515
V. Kills:388 389%
Deaths:316
KDR:4.794
Accuracy:52.384% C*
KPH:31.100 D
VKPH:8 C++
Saron HRB
C+
Kills:1,413
V. Kills:1,109 127%
Deaths:349
KDR:4.049
Accuracy:41.468% C
KPH:18.600 D
VKPH:14.600 C+
Supernova PC
C++
Kills:1,001
V. Kills:446 224%
Deaths:213
KDR:4.700
Accuracy:51.140% C*
KPH:19 C
VKPH:8.500 C++
E540 Halberd
D
Kills:624
V. Kills:396 157%
Deaths:120
KDR:5.200
Accuracy:45.859% C
KPH:20.500 D--
VKPH:13 D
Proton II PPA
C
Kills:512
V. Kills:45 N/A
Deaths:77
KDR:6.649
Accuracy:18.827% D-
KPH:34.700 D
VKPH:3 C
Aphelion VEX-4
C
Kills:169
V. Kills:147 114%
Deaths:57
KDR:2.965
Accuracy:38.612% B+
KPH:16.700 D-
VKPH:14.600 C
Kills:14,327 (11,609 + 2,718)
Deaths:3,762
KDR:3.808
VKDR:2.632
Vehicle Kills:9,900
Kill Difference:10,565
Playtime:777.186 hours
Usage:15%
Score:10.112m
Score/min:217
Driving Accuracy:51.140%
Gunner Accuracy:38.612%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:922
V. Kills:1,008 91%
Deaths:334
KDR:2.760
Accuracy:53.205% B*
KPH:31.400 C--
VKPH:34.400 B+
Saron HRB-H
B**
Kills:870
V. Kills:796 109%
Deaths:271
KDR:3.210
Accuracy:61.939% B++
KPH:37.400 C+
VKPH:34.200 B**
Proton II PPA-H
C+
Kills:798
V. Kills:72 N/A
Deaths:97
KDR:8.227
Accuracy:37.922% C++
KPH:68.300 C-
VKPH:6.200 C+
M60-G Bulldog-H
B+
Kills:287
V. Kills:67 422%
Deaths:39
KDR:7.359
Accuracy:58.551% B**
KPH:65.800 C
VKPH:15.400 B+
E540 Halberd-H
C+
Kills:217
V. Kills:161 134%
Deaths:60
KDR:3.617
Accuracy:61.684% B+
KPH:28.300 D
VKPH:21 C+
M12 Kobalt-H
D-
Kills:78
V. Kills:3 N/A
Deaths:10
KDR:7.800
Accuracy:16.058% D**
KPH:66.200 D-
VKPH:2.500 D-
Kills:3,172 (0 + 3,172)
Deaths:811
KDR:3.911
VKDR:2.598
Vehicle Kills:2,107
Kill Difference:2,361
Playtime:77.521 hours
Usage:2%
Score:1.760m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:16.058%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:596
V. Kills:45 N/A
Deaths:53
KDR:11.245
Accuracy:17.222% C
KPH:50.300 C
VKPH:3.800 C*
M40 Fury
B+
Kills:279
V. Kills:82 336%
Deaths:61
KDR:4.574
Accuracy:38.519% C*
KPH:40 C+
VKPH:11.700 B+
M40 Fury
A*
Kills:206
V. Kills:100 204%
Deaths:52
KDR:3.962
Accuracy:43.798% B++
KPH:49 C+
VKPH:23.800 A*
M12 Kobalt
C+
Kills:206
V. Kills:7 N/A
Deaths:20
KDR:10.300
Accuracy:16.984% C+
KPH:54.300 C-
VKPH:1.800 D
M20 Basilisk
D--
Kills:56
V. Kills:33 165%
Deaths:25
KDR:2.240
Accuracy:28.678% D*
KPH:7.200 D*
VKPH:4.200 D--
Kills:1,343 (0 + 1,343)
Deaths:211
KDR:6.365
VKDR:1.265
Vehicle Kills:267
Kill Difference:1,132
Playtime:34.625 hours
Usage:1%
Score:0.519m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:28.678%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:89
V. Kills:36 241%
Deaths:123
KDR:0.724
Accuracy:58.203% B*
KPH:10.800 D
VKPH:4.400 C-
S12 Renegade
D--
Kills:80
V. Kills:3 N/A
Deaths:81
KDR:0.988
Accuracy:36.899% D
KPH:14.800 D*
VKPH:0.600 D--
Kills:169 (169 + 0)
Deaths:204
KDR:0.828
VKDR:0.191
Vehicle Kills:39
Kill Difference:35
Playtime:13.629 hours
Usage:0%
Score:0.079m
Score/min:96
Driving Accuracy:36.899%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D-
Kills:64
V. Kills:28 221%
Deaths:13
KDR:4.923
Accuracy:38.428% D-
KPH:25.100 D--
VKPH:11 D-
CAS 14-E
D
Kills:52
V. Kills:7 N/A
Deaths:20
KDR:2.600
Accuracy:30.076% C--
KPH:27.200 D--
VKPH:3.700 D
Kills:116 (0 + 116)
Deaths:33
KDR:3.515
VKDR:1.061
Vehicle Kills:35
Kill Difference:83
Playtime:4.468 hours
Usage:0%
Score:0.038m
Score/min:141
Piloting Accuracy:N/A%
Gunner Accuracy:30.076%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 16,4629,0932,6303.457C2.3150.708%C2.123%C16.7D13.5C194544.4h5.3C*10.5C++
Sirius SX12 1,7211,7102,5560.669C0.4721.327%D14.152%D8.6D--N/A29199.2h16.9C79.2C+
Supernova VPC 1,9031,5153164.794D3.6552.384%C*N/A31.2D8C++18448.6h3.8C7.3C+
Saron HRB 2,5221,4133494.049C+2.9141.468%CN/A18.6D14.6C+41376.1h22.5C++54.2C++
L100 Python HESH 1,5451,2852355.468C-4.3355.2%B++3.035%A44.9C9.1C**17628.6h3.5C++6.4B+
Tank Mine 2,1511,2075462.211C+1.0735.856%C*N/A135.6B++106.1A+16898.9h2.2C6C**
C-4 ARX 1,7491,2027131.686C+0.5426.113%C+N/A121.4C*55.3A8079.9h1B++3.9B+
Solstice SF 1,2331,1982,1800.55C-0.5923.574%C+15.526%C12.4C--N/A4597h13.9C+58.8C+
VE-S Canis 1,2261,1891,6140.737C0.4124.704%C17.83%C14.8DN/A4680.1h12.3C++49.7C++
Proximity Mine 1,1891,1883403.494C+2.3542.852%C++N/A174.7B**N/A5066.8h1.9C++4.4C**
Pandora VX25 1,2091,1821,0321.145C+0.0043.952%B+11.929%D29.5CN/A8740.1h4.3C*9.8B+
C-4 1,9271,1779211.278C+0.1423.761%CN/A81.2C++51.7A+104514.5h1.4C**5.8C*
NS-11C 1,1981,1671,9490.599C0.5424.681%C++17.566%C6.2D-N/A20189.2h16C+64.7C++
Eridani SX5 1,1871,1631,2300.946C+0.2026.238%C+17.627%C21.3C--N/A6054.5h12.4C++47.2C*
Serpent VE92 1,1831,1621,9020.611C0.5320.776%D14.372%D--9.6D-N/A35120.6h14.7C70.7C+
Nova 1,1821,1611,3770.843C0.3045.39%C++12.834%C-17.4DN/A4666.8h5.4C-11.9C+
Flare VE6 1,1751,1611,3960.832C--0.3123.163%C++21.016%C-22.5DN/A7551.6h12.3C53.3C++
The Slasher 1,2101,16014,6440.079B+1.0635.508%C++12.155%C++1.8CN/A4646.3h2.7C7.6C++
NS-15MP 1,1861,1601,1301.027D0.1225.629%C15.517%D**29.1D--N/A6839.9h12.8D49.9C
Thanatos VE70 1,1831,1591,4590.794C+0.3541.823%C*16.135%C+21.2CN/A6154.6h4.9C++11.8C**
SVA-88 1,1701,1581,2530.924C-0.2223.423%C+16.58%D*24DN/A7548.3h13.6C--57.9C+
VX6-7 1,1681,1561,9970.579C-0.5621.599%C--17.388%D11.3D-N/A45102.3h14.1C+65.2C+
NS-11CP 1,1791,1561,9690.587D-0.5626.406%C--16.782%D--11.6D--N/A3299.5h15.9D-60.2D
H-V45 1,1751,1551,6980.68C0.4623.923%C+18.615%C19.9C-N/A7358.1h15.5D64.9C+
NS-357P Underboss 1,1611,1531,4860.776C-0.3741.452%C+16.479%D-24D--N/A5548h4.1C9.9C+
Pulsar C 1,1791,1531,7480.66C0.4823.75%C+16.392%D*13.4DN/A5286h13.8C58C+
NS-11P 1,1781,1501,4240.808C0.3327.188%B*17.739%C21.8CN/A5652.8h14.7C+54B+
Orion VS54 1,1691,1451,0801.06C+0.0822.962%B+21.921%C25.8CN/A12644.3h12.7C*55.3C++
C75 Viper 1,6041,1442314.952C*3.8151.113%AN/A37.1B+14.9A++24930.8h12.3B24.1B++
Eclipse VE3A 1,1801,1432,2370.511C-0.6323.607%D15.486%D-8.3D*N/A26137.8h15.7D--66.7D--
L100 Python AP 1,9941,1374202.707C1.5659.722%B+4.573%B**23.7C-17.9C+22648h6.5C++10.9C**
Solstice VE3 1,1381,1251,3730.819C++0.3223.969%C*14.578%D-6.8DN/A45165.4h17.2C+71.6C++
Supernova PC 1,4471,0012134.7C+3.5651.14%C*3.297%B++19C8.5C++17452.7h5.1C*10B
Light PPA 1,1109956861.45C-0.3140.62%C+1.005%C21.1D2.4C-9847.1h18C44.2C+
CAS30 Tank Buster 1,7819801,2810.765C0.3851.062%B+N/A5.7C4.7D54172.1h51.1C**100B+
L100 Python HEAT 1,3659652194.406C+3.2659.282%B*1.14%D--35.3B+14.7B++22927.3h5B++8.4B*
L105 Zephyr 1,2539501446.597C+5.4541.462%C+N/A9500U3030U34581800.1h8.9D*21.4D
Aphelion VEX-4H 1,9309223342.76C1.6253.205%B*1.627%D-31.5C-34.4B+40829.3h68.2C+128.3C*
Saron HRB-H 1,6668702713.21C2.0761.939%B++1.149%C37.3C+34.2B**46023.3h25.9C+41.7B
Blueshift VM5 8488365441.537C0.3917.953%C12.919%D**18.7D-N/A6144.7h18.2D101.2C+
Proton II PPA-H 870798978.227C7.0837.922%C++1.629%C+68.2C-6.2C+22111.7h10.3C++27.2C*
Parallax VX3 6926894281.61C0.4740.59%C*71.553%D19.7C--N/A5934.9h2.8D6.9C+
Spiker 6906791,3070.52C--0.6224.342%D17.82%C11DN/A3361.7h11.3C46.4D
Quasar VM1 6386314111.535C+0.3915.377%C+13.946%D--14.9DN/A6342.4h16.8C109.2C++
E540 Halberd 1,0206241205.2C4.0645.859%C1.763%C-20.5D--13D29230.5h6.4C14C
Blueshift VM5 6176104171.463C0.3218.242%C12.623%F20.7DN/A6829.5h18.4C--100.7C+
M12 Kobalt 6415965311.245C+10.1017.222%C14.262%D-50.1C3.8C*18811.9h21.9C127.2C+
AP30 Shredder 9925961145.228C+4.0937.792%B+N/A5960U3960U34674200.1h100.1C+264.8C**
NS-30 Vandal 5625565720.972C-0.1730.49%C21.583%D22.1DN/A6425.2h6.5C21.2C
Proton II PPA 557512776.649C-5.5118.827%D-1.563%C--34.6D3C13014.8h9.5C*50.6C+
Sticky Grenade 4954911491N/A489.8638.227%D**N/A613.8D5D20820.8h2.6C6.7C--
Maelstrom Turbo Laser 8564601,1990.384C-0.7629.933%C1.304%D-3.9D-3.4D--93117.6h156.4C--522.4C-
Pulsar VS1 4684558150.558C-0.5826.585%B+25.714%B++14DN/A7232.6h16C60.1C**
Skyguard 7323792511.51D0.3731.141%C**N/A9.8D9.1C+14838.8h166.5D-534.6C
Hornet Missiles 7263751772.119D0.9863.364%C++N/A38.7C-36.2C+5559.7h15.2C24C
Comet VM2 5913676090.603C0.5439.751%C2.725%D6.8D4.1C+7554.1h29C--73C
NS Baron G5 3613524110.856C0.2946.539%C**13.636%C+16.8DN/A5820.9h4.9C+10.5C+
Deimos VA29 3453405990.568D0.5753.791%D16.765%C++12.1D--N/A4528.2h3.3D*6.2D
MANA Anti-Vehicle Turret 6793354660.719D--0.4259.783%C2.687%C3350C++3440B+3119770.1h12.6C++21.1C++
NS-7 PDW 3483343820.874C+0.2728.335%B++20.359%B+13.9DN/A6224h15.1C++53.2B+
Rocklet Rifle 6143132771.13B*0.0157.391%B+N/A53.1A*51A*6915.9h23.4B**40.8B*
Dual Photon Pods 4443071462.103D0.9644.603%D-N/A23.6D--10.5D29713h42.4F-95D**
M60-G Bulldog-H 354287397.359C+6.2258.551%B**N/A65.2C15.2B+2624.4h6.6C11.2B
M40 Fury 361279614.574C3.4338.519%C*1.434%C39.9C+11.7B+3147h18.3C47.5C+
Comet VM2 4982725720.476D0.6741.167%C-3.676%C5.7D--4.7C+6848h38.2D92.9D
Cosmos VM3 2722661921.385C0.2415.395%C15.414%D-18D-N/A7414.8h17.9D*116.4C-
Nemesis VSH9 5922637640.344D0.8066.358%B+1.901%C7.8D9.7C+19333.8h12.8F-19.3D*
LB00 Python AP 341223405.575D4.4354.99%C--N/A29.7D*15.7D1957.5h5C-9.2D
Lasher X2 2302213430.644C0.5021.314%D4.072%C++12.2D-N/A5318.1h16.7B++78.3C*
E540 Halberd-H 378217603.617C2.4761.684%B+N/A28.2D20.9C+3567.7h7.5C-12.1C+
Auraxium Slasher 24621413,3700.016D1.1317.957%D--3.738%D0.3C--N/A1693.5h2.7D15.1C
NS Decimator 3452132680.795C0.3565.266%B+1.408%D30.9C+19.1B3906.9h5C+7.6C**
VX29 Polaris 2162112650.796D0.3525.206%B17.062%D23.4DN/A989h13.6C54.1C*
Hunter QCX 2392105540.379C-0.7632.572%D34.286%B+5.4DN/A2538.7h7.5C+22.9C+
C150 Dalton 416209992.111D0.9739.762%C++N/A2090U2070U29717900.1h6.1D-15.3C--
M40 Fury 306206523.962C-2.8243.798%B++N/A49C+23.8A*4344.2h22.4D-51.2C-
M12 Kobalt 2132062010.3C9.1616.984%C+16.505%C54.2C-1.8D2833.8h21.7C-127.8C+
Frag Grenade 2012001200N/A198.8634.231%D**N/A333.3D1.7D*16790.6h3.8C++11.1C-
Spear Anti-Vehicle Phalanx Turret 340193404.825C3.6841.051%C3.627%C23.5D17.9C3998.2h10.7C26C
NS-44L Blackhand 1941922660.722C0.4239.643%C32.292%D35.6B++N/A1185.4h5.1C12.8C+
MAX Punch 2111871,5660.119C++1.0249.609%C++N/A1.4C+N/A3135.4h2.7C+5.5C++
M12 Kobalt 1931861710.941D-9.8026.161%B++24.731%A++84.5C3.2D3902.2h22.2C84.9C++
NS-44 Commissioner 1751724420.389C--0.7536.532%C+20.93%C+8.5D--N/A4020.2h5.4D*14.7C
Aphelion VEX-4 316169572.965C1.8238.612%B+2.367%D16.7D-14.6C22810.1h65.8C+170.5C*
Coyote Missiles 288153881.739C0.6050.393%C-N/A20.1D17.8C2067.6h66.7D--132.3D-
Saron Laser Cannon 3051484690.316C-0.8329.901%CN/A3.8D-4D-14039h185C618.6C
NS-61 Emissary 1441432870.498C0.6426.773%C16.084%C+10.4DN/A3613.7h13.7C*51.1C*
NS-AM7 Archer 2291269400.134D-1.0156.033%C17.46%C+1.1D*N/A13109.6h31D55.3D
Eidolon VE33 1141122570.436C--0.7127.332%C+16.071%D*7.1D-N/A3915.7h12D43.7C
Nebula VM20 106105851.235C0.0918.212%C+15.238%D--22.3DN/A864.7h17.7C97.2C++
Beamer VS3 1031032100.49C0.6516.639%F13.592%D*5.9D--N/A4217.5h6.8B*40.7C+
MANA Anti-Personnel Turret 109102631.619N/A0.4821.618%UN/A1020U70U4531800.1h61.4T*284.1T*
Photon A2A Missile Pods 196101382.658C-1.5276.748%DN/A40.4C38C+5432.5h8.7C++11.3C+
Hyena Missile Launcher 151981310.748D0.3931.689%CN/A11C--6D1208.9h51.1D*161.1D-
NS-15M AE 98951290.736D0.4121.973%D14.737%D**19D--N/A725h18.2F-83D--
Nebula VM20 9492611.508C0.3718.669%C+11.957%D**20.4DN/A804.5h18.9C--101.3C+
M40 Fury-F 125891230.724C-0.4258.203%B*N/A10.9D4.4C-1268.2h15.1C25.9C++
Corvus VA55 87871150.757C0.3924.591%C++22.989%C+16.1DN/A1015.4h11.6B47.1B
L-30R Vektor 127822140.383D-0.7626.629%D*N/A1.9D--1D-1944.1h81.4C++305.6C--
S12 Renegade 8380810.988C-0.1536.899%D12.5%A*14.8D*N/A515.4h3.8C10.4C
XM98 7979651.215C-0.0736.428%C+48.101%T8DN/A539.9h4.6F**12.5D**
M12 Kobalt-H 8178107.8D6.6616.058%D**15.385%C+65D--2.5D-1781.2h15C++93.7C--
NS-10 Burster 149771360.566C--0.5833.043%B+5.195%C-3.5D-3.3C+8822h223.3F675.7D
VA39 Spectre 6666471.404C+0.2632.475%C+39.394%C++7.6D-N/A788.7h7.3C-22.3C+
Pelter Rocket Pod 9264134.923C--3.7838.428%D-N/A24.6D--10.8D-1522.6h29.9D77.7D
NS-10 Burster 102571040.548D0.5933.737%B+5.263%C3.7D-2.9D8115.6h245.7F--728.2D
M20 Basilisk 8956252.24C1.1028.678%D*10.714%A*7.2D*4.2D--1717.8h112.7C393D
Force-Blade 1115521,5720.003D1.1439.318%B*9.091%B0DN/A01241.2h18.2T*46.4T
Lumine Edge 53526470.08C+1.0620.655%D3.846%F-1.4C-N/A636h1.6C7.6C+
CAS 14-E 5952202.6D1.4630.076%C--3.846%A**27.4D--3.7D1261.9h34.2C+113.6C+
M40 Fury 795086.25C-5.1154.088%B++N/A31.3D--18.1C+2221.6h23.4C43.3C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter313,6962h
Restoration Kit131340.1h
Nano-Armor Kit2,1303,190,147231.7h
Anti-Vehicle MANA Turret792,5914.2h
Spawn Beacon132,0541.8h
Turret AI Module0550.7h
Cortium Silo0630.4h
Nanite Revive Grenade07310.2h
Nanite Healing Grenade0940h
Medical Applicator759190,78217h
Welding Device01,0240.1h
Deconstruction Tool07,4470.5h
Spitfire Auto-Turret289101.3h
Rampart Wall01402h
Xiphos Anti-Personnel Tower0610.4h
Ammunition Package816,8983.1h
Medical Kit1332,3772.2h
Anti-Infantry MANA Turret293642h
WLT-Howler Mining Laser05050.2h
NSX-P Tanto01150.1h
Nano-Repair Grenade01,5070.4h
NS-357 IA0530.2h
Snowman Soldier61230.1h
Recon Detection Device156561.4h
Shield Recharging Field491,3320.8h

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