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Lt. General LifeIsNotFairDealWithIt[OO] LifeIsNotFairDealWithIt
TR BR 91

KDR: 4.78

Score: 27.3m

Last Seen: Feb 16th, 2019 5:52 AM
- OFFLINE - 89.7 hour(s)

Prestige 1, Battle Rank 91 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 43
Level Progress (to 92): 61%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 HESH MSW-R P2-120 AP T9A "Butcher" LC2 Lynx MG-H1 Watchman LC3 Jaguar M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,104,982 MLG Score: 2482
Fun Score: N/A
Cheeseburgers Flipped: 708TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.378%22.561%6183299024,4323.564631.214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.028%1.219B**0.297C*-0.85D--HEAD ++ (~8.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.477B+10.70.251C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.267%1.147%793210201,482256935.766541577%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.619%0.21C++-0.414C--1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.796B++130.755B++20.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.645%1.919%3081710157,764429243318.0979319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.464%0.774B++-0.447C--1.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.651B+6.60.474B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.811%5.507%561810142,2884405495.2416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.7%-0.497D0.29C*0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.614B+14.10.642B+31.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.746%73.459%561310192,38580592.96273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.747%1.609A+0.413B2.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+2.10.353C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.187%10.756%5611102168858481.17808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.649B+-0.747D--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.472B+3.40.294C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 43
27.3m353.3%540 (32.4k)471 (28.3k)4.7791159,26112,4005.3984791 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022539125.432%16.262%41404:4027

28% Engineer39% Heavy Assault6% Infiltrator15% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2016 11:15 PMSep 16th, 2016 12:37 AMFeb 19th, 2019 3:11 PM (2h) (PST)Feb 16th, 2019 1:56 AM (4d) (PST)Feb 16th, 2019 1:52 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1802239571.0230.2140.1664.0080.1122482

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,80613,37557,431611310240728,277

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
965.8h/40.2d 7,680 9,637 17,555 232.3k 1,584 3,709 6,471 68.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:2,910
Deaths:903
KDR:3.223
Accuracy:26.549% B*
HSR:24.674% C++
T9A "Butcher"
B
Kills:2,282
Deaths:749
KDR:3.047
Accuracy:26.104% B
HSR:22.130% D
MG-H1 Watchman
B++
Kills:1,734
Deaths:600
KDR:2.890
Accuracy:26.852% B++
HSR:24.106% C
T9 CARV
B+
Kills:1,415
Deaths:369
KDR:3.835
Accuracy:21.966% B+
HSR:25.230% B
T9 CARV-S
B+
Kills:1,167
Deaths:317
KDR:3.681
Accuracy:23.889% B+
HSR:23.479% C+
T32 Bull
B+
Kills:1,165
Deaths:246
KDR:4.736
Accuracy:26.309% B+
HSR:26.609% B
NS-15M AE
B+
Kills:1,160
Deaths:278
KDR:4.173
Accuracy:28.847% B+
HSR:22.069% D
TMG-50
B+
Kills:1,159
Deaths:286
KDR:4.052
Accuracy:24.688% B+
HSR:24.245% C++
T7 Mini-Chaingun AE
B++
Kills:1,156
Deaths:360
KDR:3.211
Accuracy:23.390% B++
HSR:11.419% D
NS-15MP
C*
Kills:747
Deaths:173
KDR:4.318
Accuracy:29.049% C*
HSR:23.695% D
T16 Rhino
B*
Kills:309
Deaths:89
KDR:3.472
Accuracy:24.896% B*
HSR:20.388% C
T7 Mini-Chaingun
A
Kills:155
Deaths:66
KDR:2.348
Accuracy:23.929% A
HSR:18.065% A
NSX Naginata
A**
Kills:51
Deaths:5
KDR:10.200
Accuracy:35.290% A**
HSR:43.137% A*
Kills:15,410
Deaths (as Heavy Assault):4,441
Deaths (to Heavy Assaults):3,395
KDR:3.46994
Kill Difference:10,969
Playtime:372.915 hours
Usage:39%
Score:8.615m
Score/min:385
Accuracy (listed only):26.289%
HSR (listed only):23.788%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:1,828
Deaths:589
KDR:3.104
Accuracy:28.695% B**
HSR:25.328% B++
LC3 Jaguar
B**
Kills:1,488
Deaths:435
KDR:3.421
Accuracy:28.266% B**
HSR:21.169% C*
TRAC-5 S
A++
Kills:1,367
Deaths:472
KDR:2.896
Accuracy:31.795% A++
HSR:16.240% C+
NS Baron G5AE
C+
Kills:1,208
Deaths:389
KDR:3.105
Accuracy:46.706% C+
HSR:11.838% D
HC1 Cougar
A+
Kills:1,178
Deaths:358
KDR:3.291
Accuracy:31.817% A+
HSR:20.374% C
SMG-46G Armistice
B+
Kills:1,176
Deaths:360
KDR:3.267
Accuracy:30.036% B+
HSR:14.541% C
T5 AMC
A++
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:32.323% A++
HSR:19.537% C+
NS-11CP
C*
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:29.900% C*
HSR:16.984% D--
AS16 NightHawk
B**
Kills:688
Deaths:256
KDR:2.688
Accuracy:49.187% B**
HSR:10.756% D-
TRAC-5
A+
Kills:287
Deaths:95
KDR:3.021
Accuracy:28.955% A+
HSR:18.815% C+
MG-S1 Jackal
B+
Kills:276
Deaths:102
KDR:2.706
Accuracy:29.711% B+
HSR:18.841% C+
NSX Tengu
B*
Kills:151
Deaths:43
KDR:3.512
Accuracy:43.107% B*
HSR:18.543% C
PDW-16 Hailstorm
B*
Kills:90
Deaths:35
KDR:2.571
Accuracy:29.171% B*
HSR:18.889% B+
TRAC-5 Burst
B++
Kills:76
Deaths:11
KDR:6.909
Accuracy:28.881% B++
HSR:22.368% C+
Kills:12,134
Deaths (as Light Assault):3,875
Deaths (to Light Assaults):2,740
KDR:3.13135
Kill Difference:8,259
Playtime:147.477 hours
Usage:15%
Score:3.565m
Score/min:403
Accuracy (listed only):33.468%
HSR (listed only):18.159%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:1,828
Deaths:589
KDR:3.104
Accuracy:28.695% B**
HSR:25.328% B++
LC3 Jaguar
B**
Kills:1,488
Deaths:435
KDR:3.421
Accuracy:28.266% B**
HSR:21.169% C*
TRAC-5 S
A++
Kills:1,367
Deaths:472
KDR:2.896
Accuracy:31.795% A++
HSR:16.240% C+
NS Baron G5AE
C+
Kills:1,208
Deaths:389
KDR:3.105
Accuracy:46.706% C+
HSR:11.838% D
HC1 Cougar
A+
Kills:1,178
Deaths:358
KDR:3.291
Accuracy:31.817% A+
HSR:20.374% C
T5 AMC
A++
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:32.323% A++
HSR:19.537% C+
NS-11CP
C*
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:29.900% C*
HSR:16.984% D--
AS16 NightHawk
B**
Kills:688
Deaths:256
KDR:2.688
Accuracy:49.187% B**
HSR:10.756% D-
TRAC-5
A+
Kills:287
Deaths:95
KDR:3.021
Accuracy:28.955% A+
HSR:18.815% C+
MG-HBR1 Dragoon
C++
Kills:175
Deaths:37
KDR:4.730
Accuracy:33.726% C++
HSR:22.857% D
TRAC-5 Burst
B++
Kills:76
Deaths:11
KDR:6.909
Accuracy:28.881% B++
HSR:22.368% C+
Kills:10,616
Deaths (as Engineer):3,372
Deaths (to Engineers):1,850
KDR:3.14828
Kill Difference:7,244
Playtime:268.987 hours
Usage:28%
Score:9.610m
Score/min:595
Accuracy (listed only):33.659%
HSR (listed only):18.752%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C+
Kills:1,208
Deaths:389
KDR:3.105
Accuracy:46.706% C+
HSR:11.838% D
SMG-46G Armistice
B+
Kills:1,176
Deaths:360
KDR:3.267
Accuracy:30.036% B+
HSR:14.541% C
AS16 NightHawk
B**
Kills:688
Deaths:256
KDR:2.688
Accuracy:49.187% B**
HSR:10.756% D-
MG-S1 Jackal
B+
Kills:276
Deaths:102
KDR:2.706
Accuracy:29.711% B+
HSR:18.841% C+
Cycler TRV
B+
Kills:259
Deaths:124
KDR:2.089
Accuracy:26.038% B+
HSR:18.533% C
T1 Cycler
A
Kills:229
Deaths:90
KDR:2.544
Accuracy:28.058% A
HSR:20.087% C+
TAR
B+
Kills:194
Deaths:82
KDR:2.366
Accuracy:26.518% B+
HSR:21.650% C++
NSX Tengu
B*
Kills:151
Deaths:43
KDR:3.512
Accuracy:43.107% B*
HSR:18.543% C
PDW-16 Hailstorm
B*
Kills:90
Deaths:35
KDR:2.571
Accuracy:29.171% B*
HSR:18.889% B+
Kills:4,271
Deaths (as Combat Medic):1,481
Deaths (to Combat Medics):1,194
KDR:2.88386
Kill Difference:2,790
Playtime:28.702 hours
Usage:3%
Score:0.753m
Score/min:437
Accuracy (listed only):34.281%
HSR (listed only):17.075%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,193
Deaths:151
KDR:7.901
Accuracy:49.001% A+
HSR:69.321% C++
SMG-46G Armistice
B+
Kills:1,176
Deaths:360
KDR:3.267
Accuracy:30.036% B+
HSR:14.541% C
RAMS .50M
A*
Kills:1,085
Deaths:70
KDR:15.500
Accuracy:52.769% A*
HSR:82.765% B+
MG-S1 Jackal
B+
Kills:276
Deaths:102
KDR:2.706
Accuracy:29.711% B+
HSR:18.841% C+
NS-44L Blackhand
B**
Kills:178
Deaths:54
KDR:3.296
Accuracy:51.463% B**
HSR:49.438% B+
NSX Tengu
B*
Kills:151
Deaths:43
KDR:3.512
Accuracy:43.107% B*
HSR:18.543% C
T4 AMP
B*
Kills:131
Deaths:105
KDR:1.248
Accuracy:32.485% B*
HSR:16.794% C-
TRAP-M1
C**
Kills:107
Deaths:25
KDR:4.280
Accuracy:31.248% C**
HSR:25.234% C+
KSR-35
B*
Kills:105
Deaths:22
KDR:4.773
Accuracy:40.333% B*
HSR:30.476% C**
TX1-FB Repeater
B+
Kills:102
Deaths:104
KDR:0.981
Accuracy:31.720% B+
HSR:18.627% D
NS-44 Commissioner AE
C+
Kills:99
Deaths:91
KDR:1.088
Accuracy:41.332% C+
HSR:17.172% D-
PDW-16 Hailstorm
B*
Kills:90
Deaths:35
KDR:2.571
Accuracy:29.171% B*
HSR:18.889% B+
TS2 Inquisitor
C++
Kills:82
Deaths:48
KDR:1.708
Accuracy:28.912% C++
HSR:18.293% C+
NS-357 Underboss
B++
Kills:59
Deaths:48
KDR:1.229
Accuracy:41.772% B++
HSR:15.254% D
Kills:4,834
Deaths (as Infiltrator):1,258
Deaths (to Infiltrators):1,915
KDR:3.84261
Kill Difference:3,576
Playtime:57.974 hours
Usage:6%
Score:1.232m
Score/min:354
Accuracy (listed only):38.076%
HSR (listed only):29.585%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:1,478
Deaths:262
KDR:5.641
Accuracy:45.922% B*
HSR:2.436% C-
M6 Onslaught
B**
Kills:1,296
Deaths:202
KDR:6.416
Accuracy:21.555% B**
HSR:19.059% C+
M6 Onslaught
B*
Kills:1,283
Deaths:214
KDR:5.995
Accuracy:21.860% B*
HSR:20.811% C**
M3 Pounder HEG
B*
Kills:1,217
Deaths:262
KDR:4.645
Accuracy:48.011% B*
HSR:3.780% B+
MRC3 Mercy
B**
Kills:1,172
Deaths:220
KDR:5.327
Accuracy:22.599% B**
HSR:19.113% C
MRC3 Mercy
B**
Kills:812
Deaths:172
KDR:4.721
Accuracy:21.487% B**
HSR:17.118% D
NS-20 Gorgon
B+
Kills:583
Deaths:128
KDR:4.555
Accuracy:28.266% B+
HSR:21.269% B+
NS-20 Gorgon
B+
Kills:260
Deaths:64
KDR:4.063
Accuracy:28.921% B+
HSR:17.692% C
NS-10 Burster
B**
Kills:51
Deaths:11
KDR:4.636
Accuracy:35.542% B**
HSR:1.961% D*
MR1 Fracture
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:53.624% N/A
HSR:0% N/A
Kills:8,202
Deaths (as MAX Suit):771
Deaths (to MAX Suits):644
KDR:10.63813
Kill Difference:7,431
Playtime:88.619 hours
Usage:9%
Score:3.534m
Score/min:665
Accuracy (listed only):32.779%
HSR (listed only):12.324%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,014
V. Kills:48 N/A
Deaths:58
KDR:17.483
Accuracy:35.629% B**
KPH:91.800 A+
VKPH:4.300 B
Hellfire Rocket Pods
S
Kills:468
V. Kills:14 N/A
Deaths:6
KDR:78
Accuracy:62.836% A++
KPH:595.800 S
VKPH:17.800 B+
Coyote Missiles
A**
Kills:82
V. Kills:31 256%
Deaths:2
KDR:41
Accuracy:54.066% C+
KPH:177.300 B**
VKPH:67 A**
Kills:1,564 (1,014 + 0)
Deaths:66
KDR:23.697
VKDR:1.409
Vehicle Kills:93
Kill Difference:1,498
Playtime:12.293 hours
Usage:1%
Score:0.277m
Score/min:376
Piloting Accuracy:35.629%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:225
V. Kills:80 278%
Deaths:14
KDR:16.071
Accuracy:71.113% A++
KPH:79.500 S
VKPH:28.300 A++
L100 Python HESH
A*
Kills:161
V. Kills:13 N/A
Deaths:3
KDR:53.667
Accuracy:69.059% A*
KPH:111.300 A*
VKPH:9 C**
Skyguard
M+
Kills:160
V. Kills:78 203%
Deaths:14
KDR:11.429
Accuracy:33.350% B++
KPH:32.900 M+
VKPH:16 A++
C75 Viper
M++
Kills:117
V. Kills:27 418%
Deaths:6
KDR:19.500
Accuracy:58.905% A*
KPH:84.900 M++
VKPH:19.600 M+
L100 Python HEAT
M**
Kills:83
V. Kills:19 415%
Deaths:3
KDR:27.667
Accuracy:72.063% A*
KPH:85.800 M**
VKPH:19.600 A++
Kills:746 (746 + 0)
Deaths:40
KDR:18.650
VKDR:5.425
Vehicle Kills:217
Kill Difference:706
Playtime:11.486 hours
Usage:1%
Score:0.307m
Score/min:445
Driving Accuracy:72.063%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M*
Kills:3,233
V. Kills:478 N/A
Deaths:84
KDR:38.488
Accuracy:54.170% A+
KPH:128 M*
VKPH:18.900 A++
P2-120 AP
S
Kills:2,587
V. Kills:1,293 200%
Deaths:95
KDR:27.232
Accuracy:59.597% A+
KPH:82.200 S
VKPH:41.100 M**
P2-120 HEAT
S
Kills:1,359
V. Kills:443 306%
Deaths:60
KDR:22.650
Accuracy:61.176% A*
KPH:93.100 S
VKPH:30.400 S
MR11 Gatekeeper
A**
Kills:607
V. Kills:445 136%
Deaths:49
KDR:12.388
Accuracy:50.385% A+
KPH:39.700 A**
VKPH:29.100 A++
E540 Halberd
M**
Kills:404
V. Kills:170 236%
Deaths:6
KDR:67.333
Accuracy:50.079% B**
KPH:58.600 M**
VKPH:24.700 M
G30 Vulcan
M
Kills:96
V. Kills:50 188%
Deaths:7
KDR:13.714
Accuracy:39.098% B**
KPH:48.800 M
VKPH:25.400 A+
P525 Marauder
B**
Kills:89
V. Kills:5 N/A
Deaths:5
KDR:17.800
Accuracy:27.454% B**
KPH:96.900 B*
VKPH:5.400 B++
Kills:8,375 (7,179 + 1,196)
Deaths:306
KDR:27.369
VKDR:9.425
Vehicle Kills:2,884
Kill Difference:8,069
Playtime:96.424 hours
Usage:10%
Score:3.592m
Score/min:621
Driving Accuracy:61.176%
Gunner Accuracy:27.454%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:924
V. Kills:37 N/A
Deaths:31
KDR:29.806
Accuracy:44.731% A
KPH:196.100 A++
VKPH:7.900 C**
G20 Vulcan-H
A++
Kills:245
V. Kills:122 199%
Deaths:24
KDR:10.208
Accuracy:50.116% B+
KPH:79.300 A++
VKPH:39.500 A
E540 Halberd-H
A+
Kills:60
V. Kills:24 240%
Deaths:6
KDR:10
Accuracy:66.739% B**
KPH:74.800 A+
VKPH:29.900 B*
Kills:1,229 (0 + 1,229)
Deaths:61
KDR:20.148
VKDR:3
Vehicle Kills:183
Kill Difference:1,168
Playtime:8.604 hours
Usage:1%
Score:0.294m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:66.739%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:347
V. Kills:7 N/A
Deaths:15
KDR:23.133
Accuracy:16.341% C+
KPH:108.600 A
VKPH:2.200 C-
M20 Basilisk
S
Kills:171
V. Kills:41 407%
Deaths:7
KDR:24.429
Accuracy:47.692% B**
KPH:67.400 S
VKPH:16.200 A*
M40 Fury
A+
Kills:151
V. Kills:11 N/A
Deaths:4
KDR:37.750
Accuracy:39.100% B+
KPH:88.500 A+
VKPH:6.500 D
M12 Kobalt
B**
Kills:148
V. Kills:4 N/A
Deaths:8
KDR:18.500
Accuracy:16.349% C+
KPH:111.200 B**
VKPH:3 C+
M40 Fury
A++
Kills:142
V. Kills:12 N/A
Deaths:5
KDR:28.400
Accuracy:38.848% B+
KPH:85.300 A++
VKPH:7.200 C-
G30 Walker
A*
Kills:63
V. Kills:29 210%
Deaths:4
KDR:15.750
Accuracy:31.508% B
KPH:38.300 A*
VKPH:17.600 B*
Kills:1,022 (0 + 1,022)
Deaths:43
KDR:23.767
VKDR:2.419
Vehicle Kills:104
Kill Difference:979
Playtime:12.080 hours
Usage:1%
Score:0.339m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:31.508%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 3,7113,2338438.488A++33.7154.17%A+N/A127.8M*18.9A++52425.3h3.8B*7B**
MSW-R 2,9492,9109033.223B+1.5626.549%B*24.674%C++55.7B++N/A16752.2h10.6B++40.1B++
P2-120 AP 3,8802,5879527.232M++22.4559.597%A+2.59%C82.1S41M**82631.5h6B++10.1B**
T9A "Butcher" 2,3132,2827493.047B+1.7326.104%B22.13%D64.3C**N/A15335.5h11.5C+43.9C**
LC2 Lynx 1,8531,8285893.104A++1.6828.695%B**25.328%B++46.2B*N/A13039.6h11.5B*40.1B*
MG-H1 Watchman 1,7671,7346002.89B**1.8926.852%B++24.106%C56.7B+1.1B+17230.6h12.7B++47.3B+
LC3 Jaguar 1,5061,4884353.421A1.3628.266%B**21.169%C*50.4B**N/A14829.5h10.1B++35.6B*
M3 Pounder HEG 1,7131,4782625.641M0.8645.922%B*2.436%C-44.3M++7A*23133.4h11.5B*25.1B++
T9 CARV 1,4251,4153693.835A+0.9421.966%B+25.23%B51.1AN/A15927.7h10.4B**47.5B++
TRAC-5 S 1,3881,3674722.896M1.8831.795%A++16.24%C+46.5A++N/A12629.4h9.1B*28.7B*
P2-120 HEAT 1,8021,3596022.65M+17.8761.176%A*3.091%C+93.1S30.3S59214.6h5.5B*9.1A
M6 Onslaught 1,3251,2962026.416A*1.6421.555%B**19.059%C+74.9M+1.7M20317.3h15.6B*72.3B++
M6 Onslaught 1,2981,2832145.995A++1.2221.86%B*20.811%C**67.5A*N/A18619h17.3B+79.3B++
M3 Pounder HEG 1,4511,2172624.645A++0.1348.011%B*3.78%B+36.4A++7A++18133.4h14.6B+30.4B+
NS Baron G5AE 1,2131,2083893.105A+1.6746.706%C+11.838%D71.9B**N/A15816.8h3.2B**6.9C+
TSAR-42 1,1981,1931517.901B**3.1249.001%A+69.321%C++67.4AN/A19717.7h2B++4B*
HC1 Cougar 1,1991,1783583.291A*1.4931.817%A+20.374%C53.8A1A+18521.9h10.1B++31.6B*
SMG-46G Armistice 1,1851,1763603.267A++1.5130.036%B+14.541%C62.9B+N/A17018.7h10.9B*36.4B+
MRC3 Mercy 1,1891,1722205.327A+0.5522.599%B**19.113%C61.7A*N/A20819h16.3B*72.1B*
T5 AMC 1,1761,1673573.269A*1.5132.323%A++19.537%C+75.8M*N/A18715.4h11.1B**34.5B**
T9 CARV-S 1,1711,1673173.681A+1.1023.889%B+23.479%C+58.9B++N/A15019.8h10.2B*42.7B+
T32 Bull 1,1701,1652464.736M+0.0426.309%B+26.609%B78.2A+N/A20814.9h10.3B*39B+
NS-15M AE 1,1661,1602784.173B**0.6128.847%B+22.069%D86.6B**N/A26413.4h9.8B++33.9B+
TMG-50 1,1711,1592864.052M+0.7324.688%B+24.245%C++72.4A++N/A27016h8.8B*35.6B++
T7 Mini-Chaingun AE 1,1751,1563603.211A++1.5723.39%B++11.419%D81.4A+1.3B++17414.2h10.7B*45.6B++
NS-11CP 1,1731,1543733.094B**1.6929.9%C*16.984%D--36.2C-N/A9631.9h11.1C**37B
RAMS .50M 1,0871,0857015.5M*10.7252.769%A*82.765%B+70.5M+N/A19915.4h1.6B**3B**
M14 Banshee 1,0621,0145817.483B**12.7035.629%B**N/A92.2A+4.4B+24111h14.9B+41.8B++
P525 Marauder-H 9619243129.806A25.0344.731%AN/A196.6A++7.9C**4964.7h5.8B+13B*
MRC3 Mercy 8288121724.721A0.0621.487%B**17.118%D58.8A*1.2A18813.8h15.7B**72.9B*
NS-15MP 7587471734.318B**0.4629.049%C*23.695%D59.3CN/A15712.6h11.2C+38.5C++
C-4 9167341037.126S2.3532.928%AN/A244.7M**60.7A*16713h1.2B+3.6B*
AS16 NightHawk 6966882562.688A+2.0949.187%B**10.756%D-79.1A*N/A2738.7h3.4B*7B*
MR11 Gatekeeper 1,0526074912.388A*7.6150.385%A+1.318%D39.7A**29.1A++51015.3h45.5B+90.4B*
Tank Mine 8925895011.78S7.0047.46%B**N/A256.1M++131.7A**19592.3h1.9C++4A
NS-20 Gorgon 6125831284.555M*0.2228.266%B+21.269%B+43.5A**2.2B**15813.4h23.4B+82.9B++
M12 Kobalt 5575404135M**130.2221.338%C+21.111%B*225A*7.1C*5802.4h12.7B++59.6B++
NS Decimator 7835201583.291M1.4971.13%AN/A50.5B**25.5B**39510.3h4.1B+5.8B*
Frag Grenade 5115101510N/A505.2248.855%B+N/A510C++1D*18451h3.3B+6.8B+
Hellfire Rocket Pods 482468678S73.2262.836%A++1.709%B**585S17.5B+19380.8h8.8B++14B*
T2 Striker 9394671992.347S2.4356.976%B+N/A20.4B**20.6A++27422.9h40.2B70.5B+
Claymore 425425760.714S55.9343.302%B**N/A303.6M+N/A8091.4h1.1B*2.5B**
E540 Halberd 574404667.333S62.5550.079%B**2.228%D58.6M**24.6M4446.9h4.7B*9.4B**
M12 Kobalt 3543471523.133B++18.3516.341%C+18.732%C++108.4A2.2C-4093.2h13.3B**81.7B+
T16 Rhino 312309893.472A*1.3124.896%B*20.388%C52.4B*N/A1575.9h12.2B+49.2B+
TRAC-5 293287953.021M++1.7628.955%A+18.815%C+29.9B*N/A1699.6h11.1B*38.4B*
MG-S1 Jackal 2822761022.706A+2.0729.711%B+18.841%C+41.2BN/A1266.7h10.6C*35.7B+
NS-20 Gorgon 272260644.063A*0.7228.921%B+17.692%C41.9A**1.9B+1616.2h25.4B++87.8B*
Cycler TRV 2632591242.089B++2.6926.038%B+18.533%C32.8C++N/A1177.9h12.4B+47.8B+
G20 Vulcan-H 3672452410.208A++5.4350.116%B+N/A79A++39.4A6903.1h66.9B**133.5B**
MANA Anti-Personnel Turret 241240475.106N/A0.3321.957%UN/A2400U10U6767600.1h15.9T*72.5T*
T1 Cycler 232229902.544A2.2428.058%A20.087%C+43.2AN/A2715.3h12.7B++45.2B*
L100 Python AP 3052251416.071M11.2971.113%A++1.778%D80.4S28.6A++5482.8h4.7B**6.6A
ML-7 285204653.138S1.6472.2%A++2.941%C++44.3A++17.6B*5424.6h4.5B**6.2A
TAR 196194822.366B++2.4126.518%B+21.65%C++34C++N/A1855.7h13.1C++49.6B+
NS-44L Blackhand 180178543.296A*1.4851.463%B**49.438%B+77.4M++N/A2412.3h3.4B*6.5B*
ASP-30 Grounder 284177762.329M+2.4573.633%A+4.52%B*26B*15.7B+2326.8h6.5B++8.8B**
MG-HBR1 Dragoon 175175374.73M+0.0533.726%C++22.857%D58.3A+N/A1443h5.9B+17.5B+
M20 Basilisk 212171724.429S19.6547.692%B**4.678%C--68.4S16.4A*5192.5h54.6B**114.4A
L100 Python HESH 174161353.667M**48.8969.059%A*N/A115A**9.3B5451.4h2.7B++3.9B**
Skyguard 2381601411.429S6.6533.35%B++2.5%C**32.7M+15.9A++2914.9h85.4B*256B**
T7 Mini-Chaingun 159155662.348A+2.4323.929%A18.065%A67.4A++1.7A**2942.3h12.8B+53.3B++
M40 Fury 162151437.75M**32.9739.1%B+N/A88.8A+6.5D5591.7h7.5B**19.1B**
NSX Tengu 153151433.512A*1.2743.107%B*18.543%C55.9B++N/A1652.7h11.2B+26.1B+
M12 Kobalt 152148818.5C*13.7216.349%C+21.622%B+113.8B**3.1C+5371.3h14.6B++89.3B+
M40 Fury 154142528.4M23.6238.848%B+N/A83.5A++7.1C-4671.7h7.9B**20.3B**
T4 AMP 1321311051.248B3.5332.485%B*16.794%C-38.5C*N/A1073.4h11.4B*35.1B++
Spear Anti-Vehicle Phalanx Turret 169118619.667A*14.8971.414%M+3.39%C118S51M+9601h5.9B+8.3B**
C75 Viper 144117619.5M++14.7258.905%A*1.709%C*83.6M++19.3M6371.4h8.7B++14.8A
TRAP-M1 109107254.28A*0.5031.248%C**25.234%C+71.3A++1.3M1931.5h7.7B++24.8B+
KSR-35 106105224.773A0.0140.333%B*30.476%C**80.8A++N/A3121.3h4.2B+10.3B+
TX1-FB Repeater 1031021040.981C3.8031.72%B+18.627%D28.3DN/A963.6h11.6C+36.7B
NS-44 Commissioner AE 9999911.088C+3.6941.332%C+17.172%D-43CN/A1382.3h3B+7.3B+
Sticky Grenade 10097197N/A92.2254.306%C**N/A970C++30A++33180.1h2.3C+4.3C++
G30 Vulcan 14696713.714A*8.9339.098%B**N/A48A**25A+4312h111.1C284.1B+
PDW-16 Hailstorm 9290352.571A++2.2129.171%B*18.889%B+36B+N/A1672.5h12.4B++42.6B++
P525 Marauder 9489517.8C+13.0227.454%B**2.247%B+98.9B*5.6B*3060.9h7C25.4B+
L100 Python HEAT 10283327.667S22.8972.063%A*4.819%A+83M**19A++4901h3.3A+4.6A+
TS2 Inquisitor 8382481.708B+3.0728.912%C++18.293%C+29.3CN/A1092.8h9.8C**33.7B
Coyote Missiles 11382241U36.2254.066%C+N/A164B*62A*9330.5h23.1B**42.7B**
Rocklet Rifle 14782243.417S1.3658.317%B+N/A35.7B+28.3C**5812.3h39C+66.8C**
TRAC-5 Burst 7676116.909A*2.1328.881%B++22.368%C+95A*N/A3090.8h10.9B++37.6B++
NS AutoBlade 1027010,8400.006D4.778.024%D**1.429%D-0.1C--N/A0649.8h4.6F57T*
MANA Anti-Vehicle Turret 1276797.444S2.6666.667%A4.478%C*51.5B**46.2B**8191.3h9.9C++14.9B+
Aspis Anti-Aircraft Phalanx Turret 1026488A++3.2240.473%A*3.125%B+37.6S22.4A*3931.7h86.3A++213.3A
G30 Walker 9263415.75M**10.9731.508%B1.587%D*39.4A**18.1B*3441.6h113.3A+359.5B**
E540 Halberd-H 8460610C**5.2266.739%B**N/A75A++30B*5300.8h5.2B+7.7B*
NS-357 Underboss 6059481.229C**3.5541.772%B++15.254%D29.5CN/A1442h3.9B+9.4B+
NS Annihilator 9455163.438S1.3480.982%C++N/A14.9B**10.5B++2393.7h11.7C++14.4C++
NSX Naginata 5151510.2S5.4235.29%A**43.137%A*102A*N/A3350.5h9.1B*25.7B*
NS-10 Burster 9151114.636S0.1435.542%B**1.961%D*10.2A**8M*1505h130B+365.8B*
MR1 Fracture 815077.143U2.3653.624%A++N/A18.5A*11.5M++2412.7h67.2D125.3B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,8470.8h
Nano-Armor Kit05340h
Flail Targeting Dart1870.8h
M20 Basilisk-H01030h
Spawn Beacon31,3150.8h
Anti-Vehicle MANA Turret23300.3h
AE Nano-Armor Kit152453,12525h
Nanite Revive Grenade06730.2h
Welding Device03120h
Spitfire Auto-Turret03410.3h
Rampart Wall0540.4h
AE Medical Applicator6545,4653.3h
Hoplon Anti-Aircraft Phalanx Tower0790h
Ammunition Package93,6231.3h
Shield Recharging Field101,4820.5h
Medical Kit5544,7676.5h
Anti-Infantry MANA Turret94420.6h
Recon Detection Device43570.5h

Check the help document for the dictionary if you want to learn more about words used here.


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