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General LifeIsNotFairDealWithIt[OO] LifeIsNotFairDealWithIt
TR BR 94

KDR: 4.71

Score: 28.3m

Last Seen: May 11th, 2019 8:42 PM
- OFFLINE - 323 hour(s)

Prestige 1, Battle Rank 94 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 74
Level Progress (to 95): 38%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 HESH MSW-R P2-120 AP T9A "Butcher" LC2 Lynx MG-H1 Watchman LC3 Jaguar M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,062,448 MLG Score: 2448
Fun Score: N/A
Cheeseburgers Flipped: 729TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.466%22.529%61933116425,1323.495411.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.921%1.238B**0.272C*-0.765D-HEAD ++ (~8.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.476B+10.80.248C++28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.239%1.101%800211951,544264945.826421625%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.595%0.195C++-0.457D1.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.795B++130.755B++20.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.082%1.891%3007711907,881440247317.8708319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.532%0.696B+-0.451D1.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.637B+6.70.462B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.216%6.138%562811892,3954515595.31042428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.571%-0.553D0.433B0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.598B+14.50.636B+33.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.393%73.133%562311942,423824122.94053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.754%1.553A+0.393B2.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.537B+2.10.348C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.943%11.016%56211196817627141.30303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.619B+-0.71D--1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.462B+3.50.285C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 74
28.3m352.4%538 (32.3k)469 (28.1k)4.7121261,13512,9745.3246594 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1197555225.393%16.236%41204:3927

28% Engineer38% Heavy Assault6% Infiltrator15% Light Assault9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2016 11:15 PMSep 16th, 2016 12:37 AMMay 23rd, 2019 2:55 PM (1d) (PST)May 11th, 2019 6:27 PM (13d) (PST)May 11th, 2019 4:42 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1702239471.0150.2150.1653.9660.1112448

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,20613,35456,852611310238728,158

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1004h/41.8d 7,947 9,926 18,142 238.9k 1,687 3,824 6,659 70.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:2,918
Deaths:906
KDR:3.221
Accuracy:26.566% B*
HSR:24.640% C++
T9A "Butcher"
B
Kills:2,293
Deaths:752
KDR:3.049
Accuracy:26.094% B
HSR:22.111% D
MG-H1 Watchman
B++
Kills:1,776
Deaths:623
KDR:2.851
Accuracy:26.949% B++
HSR:24.155% C
T9 CARV
B+
Kills:1,415
Deaths:369
KDR:3.835
Accuracy:21.966% B+
HSR:25.230% B+
T9 CARV-S
B
Kills:1,167
Deaths:317
KDR:3.681
Accuracy:23.889% B
HSR:23.479% C+
T32 Bull
B+
Kills:1,165
Deaths:246
KDR:4.736
Accuracy:26.309% B+
HSR:26.609% B+
NS-15M AE
B++
Kills:1,160
Deaths:278
KDR:4.173
Accuracy:28.847% B++
HSR:22.069% D
TMG-50
B++
Kills:1,159
Deaths:286
KDR:4.052
Accuracy:24.688% B++
HSR:24.245% C++
T7 Mini-Chaingun AE
B++
Kills:1,156
Deaths:360
KDR:3.211
Accuracy:23.390% B++
HSR:11.419% D
NS-15MP
C*
Kills:749
Deaths:174
KDR:4.305
Accuracy:29.008% C*
HSR:23.632% D
T16 Rhino
B**
Kills:456
Deaths:126
KDR:3.619
Accuracy:25.658% B**
HSR:21.491% C+
T7 Mini-Chaingun
A+
Kills:170
Deaths:70
KDR:2.429
Accuracy:23.841% A+
HSR:16.471% B*
NSX Naginata
A**
Kills:51
Deaths:5
KDR:10.200
Accuracy:35.290% A**
HSR:43.137% A*
Kills:15,635
Deaths (as Heavy Assault):4,512
Deaths (to Heavy Assaults):3,560
KDR:3.4652
Kill Difference:11,123
Playtime:381.389 hours
Usage:38%
Score:8.805m
Score/min:385
Accuracy (listed only):26.346%
HSR (listed only):23.745%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:1,874
Deaths:612
KDR:3.062
Accuracy:28.745% B**
HSR:25.347% B++
LC3 Jaguar
B**
Kills:1,520
Deaths:449
KDR:3.385
Accuracy:28.256% B**
HSR:21.250% C*
TRAC-5 S
A++
Kills:1,378
Deaths:485
KDR:2.841
Accuracy:31.857% A++
HSR:16.401% C+
NS Baron G5AE
C+
Kills:1,211
Deaths:389
KDR:3.113
Accuracy:46.827% C+
HSR:11.808% D
HC1 Cougar
A+
Kills:1,178
Deaths:358
KDR:3.291
Accuracy:31.817% A+
HSR:20.374% C
SMG-46G Armistice
B+
Kills:1,176
Deaths:360
KDR:3.267
Accuracy:30.036% B+
HSR:14.541% C
T5 AMC
A++
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:32.323% A++
HSR:19.537% C+
NS-11CP
C*
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:29.900% C*
HSR:16.984% D--
AS16 NightHawk
B*
Kills:817
Deaths:293
KDR:2.788
Accuracy:48.943% B*
HSR:11.016% D-
MG-S1 Jackal
B++
Kills:352
Deaths:149
KDR:2.362
Accuracy:30.151% B++
HSR:17.898% C
TRAC-5
A+
Kills:287
Deaths:95
KDR:3.021
Accuracy:28.955% A+
HSR:18.815% C+
MG-C1 Kindred
A
Kills:180
Deaths:67
KDR:2.687
Accuracy:33.020% A
HSR:16.667% D--
NSX Tengu
B**
Kills:151
Deaths:43
KDR:3.512
Accuracy:43.107% B**
HSR:18.543% C
PDW-16 Hailstorm
B**
Kills:92
Deaths:36
KDR:2.556
Accuracy:29.105% B**
HSR:18.478% B+
TRAC-5 Burst
B++
Kills:76
Deaths:11
KDR:6.909
Accuracy:28.881% B++
HSR:22.368% C+
TRAC-Shot
A
Kills:56
Deaths:17
KDR:3.294
Accuracy:30.591% A
HSR:7.143% F--
Kills:12,669
Deaths (as Light Assault):4,094
Deaths (to Light Assaults):2,879
KDR:3.09453
Kill Difference:8,575
Playtime:153.123 hours
Usage:15%
Score:3.680m
Score/min:401
Accuracy (listed only):33.282%
HSR (listed only):17.323%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:1,874
Deaths:612
KDR:3.062
Accuracy:28.745% B**
HSR:25.347% B++
LC3 Jaguar
B**
Kills:1,520
Deaths:449
KDR:3.385
Accuracy:28.256% B**
HSR:21.250% C*
TRAC-5 S
A++
Kills:1,378
Deaths:485
KDR:2.841
Accuracy:31.857% A++
HSR:16.401% C+
NS Baron G5AE
C+
Kills:1,211
Deaths:389
KDR:3.113
Accuracy:46.827% C+
HSR:11.808% D
HC1 Cougar
A+
Kills:1,178
Deaths:358
KDR:3.291
Accuracy:31.817% A+
HSR:20.374% C
T5 AMC
A++
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:32.323% A++
HSR:19.537% C+
NS-11CP
C*
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:29.900% C*
HSR:16.984% D--
AS16 NightHawk
B*
Kills:817
Deaths:293
KDR:2.788
Accuracy:48.943% B*
HSR:11.016% D-
TRAC-5
A+
Kills:287
Deaths:95
KDR:3.021
Accuracy:28.955% A+
HSR:18.815% C+
MG-C1 Kindred
A
Kills:180
Deaths:67
KDR:2.687
Accuracy:33.020% A
HSR:16.667% D--
MG-HBR1 Dragoon
C++
Kills:175
Deaths:37
KDR:4.730
Accuracy:33.726% C++
HSR:22.857% D
TRAC-5 Burst
B++
Kills:76
Deaths:11
KDR:6.909
Accuracy:28.881% B++
HSR:22.368% C+
TRAC-Shot
A
Kills:56
Deaths:17
KDR:3.294
Accuracy:30.591% A
HSR:7.143% F--
Kills:11,073
Deaths (as Engineer):3,543
Deaths (to Engineers):1,918
KDR:3.12532
Kill Difference:7,530
Playtime:278.601 hours
Usage:28%
Score:9.909m
Score/min:593
Accuracy (listed only):33.372%
HSR (listed only):17.736%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C+
Kills:1,211
Deaths:389
KDR:3.113
Accuracy:46.827% C+
HSR:11.808% D
SMG-46G Armistice
B+
Kills:1,176
Deaths:360
KDR:3.267
Accuracy:30.036% B+
HSR:14.541% C
AS16 NightHawk
B*
Kills:817
Deaths:293
KDR:2.788
Accuracy:48.943% B*
HSR:11.016% D-
MG-S1 Jackal
B++
Kills:352
Deaths:149
KDR:2.362
Accuracy:30.151% B++
HSR:17.898% C
T1 Cycler
A++
Kills:336
Deaths:134
KDR:2.507
Accuracy:30.061% A++
HSR:21.429% C+
TAR
B**
Kills:312
Deaths:142
KDR:2.197
Accuracy:27.860% B**
HSR:21.795% C++
Cycler TRV
B++
Kills:264
Deaths:129
KDR:2.047
Accuracy:26.162% B++
HSR:18.561% C+
NSX Tengu
B**
Kills:151
Deaths:43
KDR:3.512
Accuracy:43.107% B**
HSR:18.543% C
PDW-16 Hailstorm
B**
Kills:92
Deaths:36
KDR:2.556
Accuracy:29.105% B**
HSR:18.478% B+
Kills:4,711
Deaths (as Combat Medic):1,675
Deaths (to Combat Medics):1,254
KDR:2.81254
Kill Difference:3,036
Playtime:35.513 hours
Usage:4%
Score:0.906m
Score/min:425
Accuracy (listed only):34.695%
HSR (listed only):17.119%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,196
Deaths:151
KDR:7.921
Accuracy:49.003% A+
HSR:69.231% C++
SMG-46G Armistice
B+
Kills:1,176
Deaths:360
KDR:3.267
Accuracy:30.036% B+
HSR:14.541% C
RAMS .50M
A*
Kills:1,109
Deaths:74
KDR:14.987
Accuracy:52.647% A*
HSR:82.597% B+
MG-S1 Jackal
B++
Kills:352
Deaths:149
KDR:2.362
Accuracy:30.151% B++
HSR:17.898% C
NS-44L Blackhand
B**
Kills:178
Deaths:54
KDR:3.296
Accuracy:51.463% B**
HSR:49.438% B+
NSX Tengu
B**
Kills:151
Deaths:43
KDR:3.512
Accuracy:43.107% B**
HSR:18.543% C
T4 AMP
B*
Kills:131
Deaths:105
KDR:1.248
Accuracy:32.485% B*
HSR:16.794% C-
KSR-35
B++
Kills:129
Deaths:29
KDR:4.448
Accuracy:39.706% B++
HSR:32.558% B+
TRAP-M1
B
Kills:118
Deaths:34
KDR:3.471
Accuracy:31.143% B
HSR:23.729% C+
TX1-FB Repeater
B+
Kills:109
Deaths:109
KDR:1
Accuracy:31.679% B+
HSR:19.266% C--
NS-44 Commissioner AE
C+
Kills:99
Deaths:91
KDR:1.088
Accuracy:41.332% C+
HSR:17.172% D-
TS2 Inquisitor
C++
Kills:95
Deaths:66
KDR:1.439
Accuracy:28.707% C++
HSR:16.842% C-
PDW-16 Hailstorm
B**
Kills:92
Deaths:36
KDR:2.556
Accuracy:29.105% B**
HSR:18.478% B+
NS-357 Underboss
B+
Kills:63
Deaths:55
KDR:1.145
Accuracy:41.362% B+
HSR:14.286% D-
Kills:4,998
Deaths (as Infiltrator):1,356
Deaths (to Infiltrators):1,990
KDR:3.68584
Kill Difference:3,642
Playtime:62.924 hours
Usage:6%
Score:1.365m
Score/min:361
Accuracy (listed only):37.995%
HSR (listed only):29.384%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:1,503
Deaths:269
KDR:5.587
Accuracy:45.840% B*
HSR:2.395% C-
M6 Onslaught
B**
Kills:1,296
Deaths:202
KDR:6.416
Accuracy:21.555% B**
HSR:19.059% C+
M6 Onslaught
B*
Kills:1,283
Deaths:214
KDR:5.995
Accuracy:21.860% B*
HSR:20.811% C*
M3 Pounder HEG
B*
Kills:1,232
Deaths:269
KDR:4.580
Accuracy:47.934% B*
HSR:3.734% B+
MRC3 Mercy
A
Kills:1,172
Deaths:220
KDR:5.327
Accuracy:22.599% A
HSR:19.113% C
MRC3 Mercy
B**
Kills:812
Deaths:172
KDR:4.721
Accuracy:21.487% B**
HSR:17.118% D
NS-20 Gorgon
B+
Kills:635
Deaths:134
KDR:4.739
Accuracy:28.758% B+
HSR:21.417% B+
NS-20 Gorgon
B+
Kills:302
Deaths:70
KDR:4.314
Accuracy:29.729% B+
HSR:17.550% C
NS-10 Burster
B**
Kills:52
Deaths:11
KDR:4.727
Accuracy:35.414% B**
HSR:1.923% D*
M1 Heavy Cycler
A++
Kills:51
Deaths:10
KDR:5.100
Accuracy:21.146% A++
HSR:21.569% B*
MR1 Fracture
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:54.006% N/A
HSR:0% N/A
Kills:8,388
Deaths (as MAX Suit):789.500
Deaths (to MAX Suits):676
KDR:10.62445
Kill Difference:7,598.500
Playtime:91.256 hours
Usage:9%
Score:3.606m
Score/min:659
Accuracy (listed only):31.848%
HSR (listed only):13.153%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,073
V. Kills:49 N/A
Deaths:65
KDR:16.508
Accuracy:35.729% B**
KPH:91.900 A++
VKPH:4.200 B+
Hellfire Rocket Pods
S
Kills:471
V. Kills:14 N/A
Deaths:6
KDR:78.500
Accuracy:62.868% A++
KPH:588.300 S
VKPH:17.500 B
Coyote Missiles
M**
Kills:87
V. Kills:33 256%
Deaths:2
KDR:43.500
Accuracy:54.344% C++
KPH:152.700 M**
VKPH:57.900 A*
Kills:1,631 (1,073 + 0)
Deaths:73
KDR:22.342
VKDR:1.315
Vehicle Kills:96
Kill Difference:1,558
Playtime:13.051 hours
Usage:1%
Score:0.288m
Score/min:368
Piloting Accuracy:35.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:242
V. Kills:86 278%
Deaths:14
KDR:17.286
Accuracy:71.179% A++
KPH:79.900 S
VKPH:28.400 A++
Skyguard
M
Kills:177
V. Kills:87 201%
Deaths:14
KDR:12.643
Accuracy:32.972% B+
KPH:32.100 M
VKPH:15.800 A++
L100 Python HESH
A**
Kills:163
V. Kills:14 N/A
Deaths:3
KDR:54.333
Accuracy:69.291% A**
KPH:111.400 A**
VKPH:9.600 B+
C75 Viper
M*
Kills:119
V. Kills:28 410%
Deaths:7
KDR:17
Accuracy:59.108% A*
KPH:83.400 M*
VKPH:19.600 M
L100 Python HEAT
M**
Kills:83
V. Kills:19 415%
Deaths:3
KDR:27.667
Accuracy:72.063% A*
KPH:85.800 M**
VKPH:19.600 A++
Kills:784 (784 + 0)
Deaths:41
KDR:19.122
VKDR:5.707
Vehicle Kills:234
Kill Difference:743
Playtime:12.394 hours
Usage:1%
Score:0.331m
Score/min:445
Driving Accuracy:72.063%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M*
Kills:3,265
V. Kills:478 N/A
Deaths:84
KDR:38.869
Accuracy:54.217% A+
KPH:128 M*
VKPH:18.700 A++
P2-120 AP
S
Kills:2,636
V. Kills:1,316 200%
Deaths:99
KDR:26.626
Accuracy:59.842% A+
KPH:82.300 S
VKPH:41.100 M**
P2-120 HEAT
S
Kills:1,359
V. Kills:443 306%
Deaths:60
KDR:22.650
Accuracy:61.176% A*
KPH:93.100 S
VKPH:30.400 S
MR11 Gatekeeper
A**
Kills:636
V. Kills:463 137%
Deaths:51
KDR:12.471
Accuracy:50.067% A
KPH:39.200 A**
VKPH:28.500 A*
E540 Halberd
M*
Kills:407
V. Kills:172 235%
Deaths:7
KDR:58.143
Accuracy:50.432% A
KPH:56.600 M*
VKPH:23.900 M
G30 Vulcan
M
Kills:96
V. Kills:50 188%
Deaths:7
KDR:13.714
Accuracy:39.094% B**
KPH:48.500 M
VKPH:25.300 A+
P525 Marauder
B**
Kills:89
V. Kills:5 N/A
Deaths:5
KDR:17.800
Accuracy:27.454% B**
KPH:96.900 B**
VKPH:5.400 B++
Kills:8,488 (7,260 + 1,228)
Deaths:313
KDR:27.118
VKDR:9.351
Vehicle Kills:2,927
Kill Difference:8,175
Playtime:98.471 hours
Usage:10%
Score:3.666m
Score/min:620
Driving Accuracy:61.176%
Gunner Accuracy:27.454%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:930
V. Kills:37 N/A
Deaths:31
KDR:30
Accuracy:44.386% A
KPH:194.100 A*
VKPH:7.700 B
G20 Vulcan-H
A++
Kills:246
V. Kills:123 198%
Deaths:27
KDR:9.111
Accuracy:49.984% B
KPH:76.600 A++
VKPH:38.300 B**
E540 Halberd-H
A+
Kills:60
V. Kills:24 240%
Deaths:6
KDR:10
Accuracy:66.739% B**
KPH:74.800 A+
VKPH:29.900 B*
Kills:1,236 (0 + 1,236)
Deaths:64
KDR:19.313
VKDR:2.875
Vehicle Kills:184
Kill Difference:1,172
Playtime:8.805 hours
Usage:1%
Score:0.297m
Score/min:562
Driving Accuracy:N/A%
Gunner Accuracy:66.739%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:383
V. Kills:8 N/A
Deaths:17
KDR:22.529
Accuracy:15.861% C
KPH:108.400 A
VKPH:2.300 C-
M12 Kobalt
A
Kills:206
V. Kills:5 N/A
Deaths:8
KDR:25.750
Accuracy:18.230% C++
KPH:115.800 A
VKPH:2.800 C
M20 Basilisk
M**
Kills:174
V. Kills:41 414%
Deaths:7
KDR:24.857
Accuracy:47.656% B**
KPH:65.600 M**
VKPH:15.500 A*
M40 Fury
A+
Kills:151
V. Kills:11 N/A
Deaths:4
KDR:37.750
Accuracy:39.100% B
KPH:88.500 A+
VKPH:6.500 D-
M40 Fury
A++
Kills:142
V. Kills:12 N/A
Deaths:5
KDR:28.400
Accuracy:38.848% B+
KPH:85.200 A++
VKPH:7.200 C-
G30 Walker
M++
Kills:64
V. Kills:29 213%
Deaths:5
KDR:12.800
Accuracy:32.551% B+
KPH:38 M++
VKPH:17.200 A
Kills:1,120 (0 + 1,120)
Deaths:46
KDR:24.348
VKDR:2.304
Vehicle Kills:106
Kill Difference:1,074
Playtime:13.021 hours
Usage:1%
Score:0.372m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:32.551%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 3,7433,2658438.869A++34.1654.217%A+N/A128M*18.7A++52225.5h3.8B*7B**
MSW-R 2,9582,9189063.221B+1.4926.566%B*24.64%C++55.8B++N/A16852.3h10.6B++40.1B++
P2-120 AP 3,9522,6369926.626M+21.9159.842%A+2.542%C82.4S41.1M**83432h6B+10.1B**
T9A "Butcher" 2,3242,2937523.049B++1.6626.094%B22.111%D64.2C**N/A15335.7h11.4C+43.9C**
LC2 Lynx 1,9011,8746123.062A++1.6528.745%B**25.347%B++45.5B**N/A12841.2h11.6B*40.3B*
MG-H1 Watchman 1,8091,7766232.851B**1.8626.949%B++24.155%C56.4B+1B+17031.5h12.8B++47.5B+
LC3 Jaguar 1,5381,5204493.385A1.3328.256%B**21.25%C*50.3B**N/A14930.2h10.1B*35.9B*
M3 Pounder HEG 1,7451,5032695.587M0.8745.84%B*2.395%C-43.8M++7.1A*22834.3h11.6B*25.2B++
T9 CARV 1,4251,4153693.835A+0.8821.966%B+25.23%B+51.1AN/A16127.7h10.4B**47.5B++
TRAC-5 S 1,3991,3784852.841A**1.8731.857%A++16.401%C+45.9A*N/A12430h9.1B++28.7B*
P2-120 HEAT 1,8021,3596022.65M+17.9461.176%A*3.091%C+93.1S30.3S59314.6h5.5B*9.1A
M6 Onslaught 1,3251,2962026.416A*1.7021.555%B**19.059%C+74.9M+1.7M20317.3h15.6B*72.3B*
M6 Onslaught 1,2981,2832145.995A++1.2821.86%B*20.811%C*67.5A*N/A18619h17.3B+79.3B++
M3 Pounder HEG 1,4731,2322694.58A++0.1347.934%B*3.734%B+35.9A*7A++17834.3h14.7B+30.8B+
NS Baron G5AE 1,2171,2113893.113A++1.6046.827%C+11.808%D72.1B**N/A15816.8h3.2B**6.9C++
TSAR-42 1,2021,1961517.921B**3.2149.003%A+69.231%C++67.6A+N/A19817.7h2B++4B*
HC1 Cougar 1,1991,1783583.291A*1.4231.817%A+20.374%C53.8A1A+18621.9h10.1B++31.6B*
SMG-46G Armistice 1,1851,1763603.267A++1.4530.036%B+14.541%C62.9B+N/A17018.7h10.9B*36.4B+
MRC3 Mercy 1,1891,1722205.327A+0.6122.599%A19.113%C61.7A**N/A20819h16.3B*72.1B*
T5 AMC 1,1761,1673573.269A**1.4432.323%A++19.537%C+75.8M**N/A18715.4h11.1B**34.5B**
T9 CARV-S 1,1711,1673173.681A++1.0323.889%B23.479%C+58.9B++N/A15019.8h10.2B++42.7B+
T32 Bull 1,1701,1652464.736M+0.0226.309%B+26.609%B+78.2A++N/A20914.9h10.3B*39B++
NS-15M AE 1,1661,1602784.173B**0.5428.847%B++22.069%D86.6B**N/A26413.4h9.8B++33.9B++
TMG-50 1,1711,1592864.052M0.6624.688%B++24.245%C++72.4A++N/A27016h8.8B**35.6B++
T7 Mini-Chaingun AE 1,1751,1563603.211A+1.5023.39%B++11.419%D81.4A1.3B+17414.2h10.7B++45.6B++
NS-11CP 1,1731,1543733.094B**1.6229.9%C*16.984%D--36.2C-N/A9631.9h11.1C**37B
RAMS .50M 1,1111,1097414.986M*10.2752.647%A*82.597%B+71.1M+N/A19815.6h1.6B**3B**
M14 Banshee 1,1221,0736516.508B**11.8035.729%B**N/A91.7A++4.2B+24011.7h14.8B+41.5B++
P525 Marauder-H 9679303130A25.2944.386%AN/A193.8A*7.7B4904.8h5.9B+13.2B++
AS16 NightHawk 8318172932.788A+1.9248.943%B*11.016%D-78.6A*1.3A*26610.4h3.5B+7.1B*
MRC3 Mercy 8288121724.721B**0.0121.487%B**17.118%D58.8A**1.2B**18913.8h15.7B**72.9B*
C-4 9357501037.282S2.5732.973%AN/A250S61.7A*16723h1.2B++3.6B**
NS-15MP 7607491744.305B*0.4129.008%C*23.632%D59.4CN/A15612.6h11.3C+38.8C++
MR11 Gatekeeper 1,0996365112.471A*7.7650.067%A1.258%D39.3A**28.6A*49916.2h45.3B+90.5B*
NS-20 Gorgon 6656351344.739M**0.0328.758%B+21.417%B+44.4M2.1B*15814.3h23.7B+82.5B*
Tank Mine 9376195012.38S7.6747.092%B**N/A257.9M*132.5A**19512.4h1.9C++4A
M12 Kobalt 5675505110M+105.2921.15%C+20.909%B++220A*6.8C++5672.5h12.7B++60B++
NS Decimator 8045331623.29M1.4271.369%AN/A49.8B**25.3A39110.7h4.2B+5.9B*
Frag Grenade 5115101510N/A505.2948.855%B+N/A510C++1D*18551h3.3B+6.8B+
T2 Striker 9674832042.368S2.3456.899%B+N/A20.6A+20.6A++27523.5h39.9B70.2B+
Hellfire Rocket Pods 485471678.5S73.7962.868%A++1.699%B**588.8S17.5B19240.8h8.8B++14B**
T16 Rhino 4624561263.619A**1.0925.658%B**21.491%C+54.3B**N/A1538.4h12.3B+47.8B+
Claymore 434434762S57.2942.766%B**N/A289.3A**N/A7901.5h1.1B*2.5B**
E540 Halberd 579407758.143S53.4350.432%A2.211%D56.5M*23.9M4407.2h4.9B++9.7B**
M12 Kobalt 3913831722.529B+17.8215.861%C19.582%C**109.4A2.3C-4103.5h13.3B**84.1B+
MG-S1 Jackal 3593521492.362B**2.3530.151%B++17.898%C37.4C*N/A1199.4h10.6C**35B+
T1 Cycler 3413361342.507A2.2130.061%A++21.429%C+43.6AN/A2237.7h13.1B+43.7B*
TAR 3183121422.197B+2.5227.86%B**21.795%C++38BN/A1628.2h13.4C+48.1B+
NS-20 Gorgon 319302704.314A**0.4029.729%B+17.55%C42.5A**2.4A1597.1h26.3B++88.6B++
TRAC-5 293287953.021M++1.6928.955%A+18.815%C+29.9B*N/A1739.6h11.1B*38.4B*
MANA Anti-Personnel Turret 288287565.125N/A0.4121.918%UN/A2870U10U7530600.1h15T*68.4T*
Cycler TRV 2682641292.047B++2.6726.162%B++18.561%C+33C++N/A1188h12.4B+47.3B+
G20 Vulcan-H 369246279.111A+4.4049.984%BN/A76.9A++38.4B**6743.2h67.9B**135.9B**
L100 Python AP 3282421417.286M+12.5771.179%A++1.653%D80.7S28.7A++5683h4.7B+6.6B**
ML-7 300213693.087S1.6372.263%A++2.817%C+44.4A*18.1B**5364.8h4.6B**6.3A
M12 Kobalt 211206825.75B+21.0418.23%C++20.874%B+114.4A2.8C6071.8h15.8B+86.4B+
MG-C1 Kindred 184180672.687B*2.0333.02%A16.667%D--62.1B++1.4B+1432.9h9.9B+30.1B++
NS-44L Blackhand 180178543.296A++1.4251.463%B**49.438%B+77.4M++N/A2412.3h3.4B*6.5B*
Skyguard 2641771412.643S7.9332.972%B+2.26%C++32.2M15.8A++2945.5h83.9B*254.5B**
ASP-30 Grounder 284177762.329M++2.3873.633%A+4.52%B*26B**15.7B*2336.8h6.5B++8.8B**
MG-HBR1 Dragoon 175175374.73M++0.0233.726%C++22.857%D56.5A+N/A1423.1h5.9B+17.5B+
M20 Basilisk 215174724.857S20.1447.656%B**4.598%C--64.4M**15.2A++5082.7h54.9B**115.1B**
T7 Mini-Chaingun 175170702.429A++2.2823.841%A+16.471%B*70.8A*2.1M++2962.4h12.5B++52.5B++
L100 Python HESH 177163354.333M**49.6269.291%A**N/A108.7A**9.3B5481.5h2.7B++3.9B**
M40 Fury 162151437.75M**33.0439.1%BN/A88.8A+6.5D-5621.7h7.5B**19.1B**
NSX Tengu 153151433.512A*1.2043.107%B**18.543%C55.9B++N/A1672.7h11.2B+26.1B+
M40 Fury 154142528.4M23.6938.848%B+N/A83.5A++7.1C-4671.7h7.9B**20.3B**
T4 AMP 1321311051.248B3.4632.485%B*16.794%C-38.5C**N/A1073.4h11.4B*35.1B*
KSR-35 130129294.448B**0.2639.706%B++32.558%B+75.9A++N/A2741.7h4.2B+10.5B+
C75 Viper 147119717A**12.2959.108%A*1.681%C*85M*20M+6231.4h9.2B++15.6A
Spear Anti-Vehicle Phalanx Turret 170119619.833A*15.1271.173%M+3.361%C-108.2S46.4A**9511.1h6B+8.5B**
TRAP-M1 122118343.471A+1.2431.143%B23.729%C+65.6A+2.2S1951.8h7.7B++24.8B+
TX1-FB Repeater 1101091091C3.7131.679%B+19.266%C--29.5DN/A1003.7h11.4C++36.1B
Sticky Grenade 10299199N/A94.2954.588%C**N/A990C++30A++33330.1h2.3C+4.3C++
NS-44 Commissioner AE 9999911.088C+3.6241.332%C+17.172%D-43C+N/A1382.3h3B+7.3B+
G30 Vulcan 14696713.714A*9.0039.094%B**N/A48A**25A+4312h111.7C285.7B+
TS2 Inquisitor 9695661.439C**3.2728.707%C++16.842%C-27.9CN/A1013.4h10.5C++36.7C*
PDW-16 Hailstorm 9492362.556A++2.1629.105%B**18.478%B+35.4B+N/A1642.6h12.6B+43.4B++
P525 Marauder 9489517.8C+13.0927.454%B**2.247%B+98.9B**5.6B++3060.9h7C25.4B+
Coyote Missiles 12087243.5U38.7954.344%C++N/A145M*55A*7940.6h23.1B**42.5B**
Rocklet Rifle 15184263.231S1.4858.509%B++N/A35B+27.9C**5952.4h39.6C+67.7C*
L100 Python HEAT 10283327.667S22.9572.063%A*4.819%A+83M*19A+4931h3.3B*4.6A
TRAC-5 Burst 7676116.909M2.2028.881%B++22.368%C+95A*N/A3120.8h10.9B+37.6B+
NS AutoBlade 1057211,3610.006D4.718.161%F1.389%D-0.1C--N/A0675.8h4.6F-56.5T*
MANA Anti-Vehicle Turret 1276797.444M**2.7366.667%A4.478%C*51.5B**46.2B**8191.3h9.9C++14.9B+
Aspis Anti-Aircraft Phalanx Turret 1056688.25A++3.5440.095%A*3.03%B+36.7S21.7A*3851.8h86.6A++216A
G30 Walker 9364512.8A**8.0932.551%B+1.563%D*37.6M++17.1A3461.7h118.3A363.5B**
NS-357 Underboss 6463551.145C++3.5741.362%B+14.286%D-30CN/A1402.1h4C**9.6B+
E540 Halberd-H 8460610C**5.2966.739%B**N/A75A+30B*5340.8h5.2B+7.7B*
TRAC-Shot 5856173.294A+1.4230.591%A7.143%F--70A++2.5S2310.8h12.9C-42.3B
NS Annihilator 9455163.438S1.2780.97%C++N/A14.9B**10.5B+2363.7h11.8C++14.6C++
NS-10 Burster 9252114.727S0.0135.414%B**1.923%D*10.2A**7.8M++1485.1h129.2B+364.8B*
M1 Heavy Cycler 5351105.1M+0.3921.146%A++21.569%B*63.8S2.5S3830.8h15.3B*72.2B*
NSX Naginata 5151510.2S5.4935.29%A**43.137%A*102A*N/A3420.5h9.1B*25.7B*
MR1 Fracture 815086.25S1.5454.006%A*N/A17.9A*11.1M++2382.8h69.8D129.3C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,3630.8h
Anti-Vehicle MANA Turret23300.3h
M20 Basilisk-H01030h
Nano-Armor Kit05340h
AE Nano-Armor Kit163469,74326h
AE Medical Applicator7653,5633.9h
Nanite Revive Grenade07610.2h
Spitfire Auto-Turret14350.4h
Motion Spotter22,0610.9h
Rampart Wall0540.4h
Hoplon Anti-Aircraft Phalanx Tower0790h
Welding Device03120h
Shield Recharging Field101,5040.5h
Ammunition Package93,7811.3h
Medical Kit5724,9286.7h
Anti-Infantry MANA Turret114790.7h
Flail Targeting Dart1870.8h
Recon Detection Device53990.6h

Check the help document for the dictionary if you want to learn more about words used here.


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