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Lt. General LifeIsNotFairDealWithIt[OO] LifeIsNotFairDealWithIt
TR BR 90

KDR: 4.82

Score: 27m

Last Seen: Nov 28th, 2018 2:25 AM
- OFFLINE - 401.6 hour(s)

Prestige 1, Battle Rank 90 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 67
Level Progress (to 91): 72%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 HESH MSW-R P2-120 AP T9A "Butcher" LC2 Lynx MG-H1 Watchman LC3 Jaguar M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,091,221 MLG Score: 2471
Fun Score: N/A
Cheeseburgers Flipped: 704TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.24%22.656%6173299023,6803.551821.264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.049%1.215B**0.318C*-0.878D--HEAD ++ (~9.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.477B+10.70.253C*28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.394%1.16%802210201,466252925.817461576%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.595%0.204C++-0.414C--1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.796B++12.90.756B++19.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.857%1.921%3130710157,705420241418.3017319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.488%0.781B++-0.462D1.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+6.50.479B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.824%5.342%574810142,2654265445.3169416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.675%-0.493D0.257C*0.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.615B+140.642B+31.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.666%73.177%574310192,34578692.98346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.742%1.593A+0.396B2.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.54B+2.10.348C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.614%10.847%5741102167356781.18486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.686B+-0.728D--1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.475B+3.40.291C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 67
27m355.9%542 (32.5k)473 (28.4k)4.815458,22312,0915.4424890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022531925.362%16.212%41104:4326

28% Engineer39% Heavy Assault6% Infiltrator15% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2016 11:15 PMSep 16th, 2016 12:37 AMDec 13th, 2018 1:16 PM (1d) (PST)Nov 27th, 2018 11:23 PM (17d) (PST)Nov 27th, 2018 10:25 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1802239571.0210.2120.1664.0350.1122471

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,81813,37357,445611310242728,399

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
950h/39.6d 7,582 9,439 17,288 230k 1,559 3,663 6,399 67.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:2,903
Deaths:900
KDR:3.226
Accuracy:26.516% B*
HSR:24.733% C++
T9A "Butcher"
B+
Kills:2,282
Deaths:749
KDR:3.047
Accuracy:26.104% B+
HSR:22.130% D
MG-H1 Watchman
B*
Kills:1,727
Deaths:598
KDR:2.888
Accuracy:26.843% B*
HSR:24.204% C
T9 CARV
B+
Kills:1,415
Deaths:369
KDR:3.835
Accuracy:21.966% B+
HSR:25.230% B+
T9 CARV-S
B+
Kills:1,167
Deaths:317
KDR:3.681
Accuracy:23.889% B+
HSR:23.479% C+
T32 Bull
B+
Kills:1,165
Deaths:246
KDR:4.736
Accuracy:26.309% B+
HSR:26.609% B+
NS-15M AE
B++
Kills:1,160
Deaths:278
KDR:4.173
Accuracy:28.847% B++
HSR:22.069% C--
TMG-50
B++
Kills:1,159
Deaths:286
KDR:4.052
Accuracy:24.688% B++
HSR:24.245% C++
T7 Mini-Chaingun AE
B++
Kills:1,156
Deaths:360
KDR:3.211
Accuracy:23.390% B++
HSR:11.419% D
NS-15MP
B+
Kills:744
Deaths:171
KDR:4.351
Accuracy:29.088% B+
HSR:23.656% D
T16 Rhino
B*
Kills:264
Deaths:74
KDR:3.568
Accuracy:24.744% B*
HSR:19.318% C-
T7 Mini-Chaingun
A+
Kills:149
Deaths:63
KDR:2.365
Accuracy:23.875% A+
HSR:17.450% B**
NSX Naginata
M
Kills:51
Deaths:5
KDR:10.200
Accuracy:35.290% M
HSR:43.137% A*
Kills:15,342
Deaths (as Heavy Assault):4,416
Deaths (to Heavy Assaults):3,314
KDR:3.47418
Kill Difference:10,926
Playtime:370.744 hours
Usage:39%
Score:8.570m
Score/min:385
Accuracy (listed only):26.273%
HSR (listed only):23.668%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:1,825
Deaths:588
KDR:3.104
Accuracy:28.693% A
HSR:25.315% B++
LC3 Jaguar
B**
Kills:1,487
Deaths:435
KDR:3.418
Accuracy:28.276% B**
HSR:21.184% C*
TRAC-5 S
A++
Kills:1,363
Deaths:469
KDR:2.906
Accuracy:31.778% A++
HSR:16.141% C+
NS Baron G5AE
C++
Kills:1,208
Deaths:389
KDR:3.105
Accuracy:46.706% C++
HSR:11.838% D
HC1 Cougar
A++
Kills:1,178
Deaths:358
KDR:3.291
Accuracy:31.817% A++
HSR:20.374% C
SMG-46G Armistice
B+
Kills:1,176
Deaths:360
KDR:3.267
Accuracy:30.036% B+
HSR:14.541% C
NS-11CP
C**
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:29.900% C**
HSR:16.984% D-
AS16 NightHawk
B**
Kills:673
Deaths:244
KDR:2.758
Accuracy:49.614% B**
HSR:10.847% D-
T5 AMC
A++
Kills:541
Deaths:173
KDR:3.127
Accuracy:31.540% A++
HSR:19.409% C+
TRAC-5
A+
Kills:287
Deaths:95
KDR:3.021
Accuracy:28.955% A+
HSR:18.815% C+
MG-S1 Jackal
B++
Kills:264
Deaths:95
KDR:2.779
Accuracy:29.840% B++
HSR:19.318% C+
NSX Tengu
B**
Kills:151
Deaths:43
KDR:3.512
Accuracy:43.107% B**
HSR:18.543% C
PDW-16 Hailstorm
B**
Kills:90
Deaths:35
KDR:2.571
Accuracy:29.171% B**
HSR:18.889% B+
TRAC-5 Burst
B++
Kills:76
Deaths:11
KDR:6.909
Accuracy:28.881% B++
HSR:22.368% C+
Kills:11,473
Deaths (as Light Assault):3,668
Deaths (to Light Assaults):2,665
KDR:3.12786
Kill Difference:7,805
Playtime:139.095 hours
Usage:15%
Score:3.387m
Score/min:406
Accuracy (listed only):33.451%
HSR (listed only):18.183%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:1,825
Deaths:588
KDR:3.104
Accuracy:28.693% A
HSR:25.315% B++
LC3 Jaguar
B**
Kills:1,487
Deaths:435
KDR:3.418
Accuracy:28.276% B**
HSR:21.184% C*
TRAC-5 S
A++
Kills:1,363
Deaths:469
KDR:2.906
Accuracy:31.778% A++
HSR:16.141% C+
NS Baron G5AE
C++
Kills:1,208
Deaths:389
KDR:3.105
Accuracy:46.706% C++
HSR:11.838% D
HC1 Cougar
A++
Kills:1,178
Deaths:358
KDR:3.291
Accuracy:31.817% A++
HSR:20.374% C
NS-11CP
C**
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:29.900% C**
HSR:16.984% D-
AS16 NightHawk
B**
Kills:673
Deaths:244
KDR:2.758
Accuracy:49.614% B**
HSR:10.847% D-
T5 AMC
A++
Kills:541
Deaths:173
KDR:3.127
Accuracy:31.540% A++
HSR:19.409% C+
TRAC-5
A+
Kills:287
Deaths:95
KDR:3.021
Accuracy:28.955% A+
HSR:18.815% C+
MG-HBR1 Dragoon
C++
Kills:175
Deaths:37
KDR:4.730
Accuracy:33.726% C++
HSR:22.857% D
TRAC-5 Burst
B++
Kills:76
Deaths:11
KDR:6.909
Accuracy:28.881% B++
HSR:22.368% C+
Kills:9,967
Deaths (as Engineer):3,172
Deaths (to Engineers):1,818
KDR:3.14218
Kill Difference:6,795
Playtime:266.756 hours
Usage:28%
Score:9.562m
Score/min:597
Accuracy (listed only):33.626%
HSR (listed only):18.739%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C++
Kills:1,208
Deaths:389
KDR:3.105
Accuracy:46.706% C++
HSR:11.838% D
SMG-46G Armistice
B+
Kills:1,176
Deaths:360
KDR:3.267
Accuracy:30.036% B+
HSR:14.541% C
AS16 NightHawk
B**
Kills:673
Deaths:244
KDR:2.758
Accuracy:49.614% B**
HSR:10.847% D-
MG-S1 Jackal
B++
Kills:264
Deaths:95
KDR:2.779
Accuracy:29.840% B++
HSR:19.318% C+
Cycler TRV
B++
Kills:259
Deaths:124
KDR:2.089
Accuracy:26.038% B++
HSR:18.533% C+
T1 Cycler
B**
Kills:212
Deaths:79
KDR:2.684
Accuracy:27.223% B**
HSR:20.283% C+
TAR
B++
Kills:169
Deaths:60
KDR:2.817
Accuracy:26.108% B++
HSR:22.485% C*
NSX Tengu
B**
Kills:151
Deaths:43
KDR:3.512
Accuracy:43.107% B**
HSR:18.543% C
PDW-16 Hailstorm
B**
Kills:90
Deaths:35
KDR:2.571
Accuracy:29.171% B**
HSR:18.889% B+
Kills:4,202
Deaths (as Combat Medic):1,429
Deaths (to Combat Medics):1,151
KDR:2.94052
Kill Difference:2,773
Playtime:26.988 hours
Usage:3%
Score:0.718m
Score/min:444
Accuracy (listed only):34.205%
HSR (listed only):17.253%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,190
Deaths:150
KDR:7.933
Accuracy:48.977% A+
HSR:69.412% C++
SMG-46G Armistice
B+
Kills:1,176
Deaths:360
KDR:3.267
Accuracy:30.036% B+
HSR:14.541% C
RAMS .50M
A*
Kills:1,048
Deaths:67
KDR:15.642
Accuracy:52.755% A*
HSR:82.347% B+
MG-S1 Jackal
B++
Kills:264
Deaths:95
KDR:2.779
Accuracy:29.840% B++
HSR:19.318% C+
NS-44L Blackhand
B**
Kills:178
Deaths:54
KDR:3.296
Accuracy:51.507% B**
HSR:49.438% B+
NSX Tengu
B**
Kills:151
Deaths:43
KDR:3.512
Accuracy:43.107% B**
HSR:18.543% C
T4 AMP
B*
Kills:131
Deaths:105
KDR:1.248
Accuracy:32.485% B*
HSR:16.794% C-
TRAP-M1
B
Kills:107
Deaths:25
KDR:4.280
Accuracy:31.248% B
HSR:25.234% C+
KSR-35
B*
Kills:105
Deaths:22
KDR:4.773
Accuracy:40.333% B*
HSR:30.476% C*
TX1-FB Repeater
B+
Kills:102
Deaths:104
KDR:0.981
Accuracy:31.720% B+
HSR:18.627% D
NS-44 Commissioner AE
C++
Kills:99
Deaths:91
KDR:1.088
Accuracy:41.332% C++
HSR:17.172% D-
PDW-16 Hailstorm
B**
Kills:90
Deaths:35
KDR:2.571
Accuracy:29.171% B**
HSR:18.889% B+
TS2 Inquisitor
C++
Kills:77
Deaths:48
KDR:1.604
Accuracy:28.954% C++
HSR:18.182% C+
NS-357 Underboss
B++
Kills:58
Deaths:47
KDR:1.234
Accuracy:42.048% B++
HSR:13.793% D-
Kills:4,776
Deaths (as Infiltrator):1,246
Deaths (to Infiltrators):1,875
KDR:3.83307
Kill Difference:3,530
Playtime:57.157 hours
Usage:6%
Score:1.220m
Score/min:356
Accuracy (listed only):38.108%
HSR (listed only):29.483%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:1,474
Deaths:262
KDR:5.626
Accuracy:45.889% B**
HSR:2.442% C-
M6 Onslaught
B**
Kills:1,296
Deaths:202
KDR:6.416
Accuracy:21.555% B**
HSR:19.059% C+
M6 Onslaught
B**
Kills:1,283
Deaths:214
KDR:5.995
Accuracy:21.860% B**
HSR:20.811% C**
M3 Pounder HEG
B*
Kills:1,211
Deaths:262
KDR:4.622
Accuracy:47.964% B*
HSR:3.799% B+
MRC3 Mercy
A
Kills:1,172
Deaths:220
KDR:5.327
Accuracy:22.599% A
HSR:19.113% C
MRC3 Mercy
B**
Kills:812
Deaths:172
KDR:4.721
Accuracy:21.487% B**
HSR:17.118% D
NS-20 Gorgon
B+
Kills:583
Deaths:128
KDR:4.555
Accuracy:28.266% B+
HSR:21.269% B+
NS-20 Gorgon
B+
Kills:260
Deaths:64
KDR:4.063
Accuracy:28.921% B+
HSR:17.692% C+
NS-10 Burster
B**
Kills:51
Deaths:11
KDR:4.636
Accuracy:35.400% B**
HSR:1.961% D*
Kills:8,142
Deaths (as MAX Suit):767.500
Deaths (to MAX Suits):629
KDR:10.60847
Kill Difference:7,374.500
Playtime:88.197 hours
Usage:9%
Score:3.521m
Score/min:665
Accuracy (listed only):30.438%
HSR (listed only):13.696%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:998
V. Kills:47 N/A
Deaths:58
KDR:17.207
Accuracy:35.698% B**
KPH:92 A++
VKPH:4.300 B+
Hellfire Rocket Pods
S
Kills:468
V. Kills:14 N/A
Deaths:6
KDR:78
Accuracy:62.836% A++
KPH:595.800 S
VKPH:17.800 B+
Coyote Missiles
M
Kills:82
V. Kills:31 256%
Deaths:2
KDR:41
Accuracy:53.972% C++
KPH:177.300 B**
VKPH:67 M
Kills:1,548 (998 + 0)
Deaths:66
KDR:23.455
VKDR:1.394
Vehicle Kills:92
Kill Difference:1,482
Playtime:12.090 hours
Usage:1%
Score:0.276m
Score/min:380
Piloting Accuracy:35.698%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:225
V. Kills:80 278%
Deaths:14
KDR:16.071
Accuracy:71.113% A++
KPH:79.500 S
VKPH:28.300 A++
L100 Python HESH
A**
Kills:161
V. Kills:13 N/A
Deaths:3
KDR:53.667
Accuracy:69.059% A**
KPH:111.300 A**
VKPH:9 C**
Skyguard
M+
Kills:147
V. Kills:74 196%
Deaths:13
KDR:11.308
Accuracy:33.208% B++
KPH:32.400 M+
VKPH:16.300 A++
C75 Viper
M++
Kills:117
V. Kills:27 418%
Deaths:6
KDR:19.500
Accuracy:58.905% A*
KPH:84.900 M++
VKPH:19.600 M+
L100 Python HEAT
M**
Kills:83
V. Kills:19 415%
Deaths:3
KDR:27.667
Accuracy:72.063% A*
KPH:85.800 M**
VKPH:19.600 A++
Kills:733 (733 + 0)
Deaths:39
KDR:18.795
VKDR:5.462
Vehicle Kills:213
Kill Difference:694
Playtime:11.167 hours
Usage:1%
Score:0.301m
Score/min:449
Driving Accuracy:72.063%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M**
Kills:3,205
V. Kills:470 N/A
Deaths:84
KDR:38.155
Accuracy:54.120% A+
KPH:128.500 M**
VKPH:18.800 A++
P2-120 AP
S
Kills:2,569
V. Kills:1,286 200%
Deaths:93
KDR:27.624
Accuracy:59.500% A+
KPH:82.400 S
VKPH:41.300 M**
P2-120 HEAT
S
Kills:1,359
V. Kills:443 306%
Deaths:60
KDR:22.650
Accuracy:61.176% A*
KPH:93.100 S
VKPH:30.400 S
MR11 Gatekeeper
M
Kills:602
V. Kills:443 136%
Deaths:48
KDR:12.542
Accuracy:50.417% A+
KPH:39.700 M
VKPH:29.200 A++
E540 Halberd
M**
Kills:400
V. Kills:166 240%
Deaths:6
KDR:66.667
Accuracy:50.121% A
KPH:59 M**
VKPH:24.500 M+
G30 Vulcan
M+
Kills:96
V. Kills:50 188%
Deaths:7
KDR:13.714
Accuracy:39.098% A
KPH:48.800 M+
VKPH:25.400 A++
P525 Marauder
B**
Kills:89
V. Kills:5 N/A
Deaths:5
KDR:17.800
Accuracy:27.454% B**
KPH:96.900 B**
VKPH:5.400 B++
Kills:8,320 (7,133 + 1,187)
Deaths:303
KDR:27.459
VKDR:9.449
Vehicle Kills:2,863
Kill Difference:8,017
Playtime:95.539 hours
Usage:10%
Score:3.571m
Score/min:623
Driving Accuracy:61.176%
Gunner Accuracy:27.454%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:924
V. Kills:37 N/A
Deaths:31
KDR:29.806
Accuracy:44.731% A
KPH:196.100 A*
VKPH:7.900 B+
G20 Vulcan-H
A++
Kills:245
V. Kills:122 199%
Deaths:24
KDR:10.208
Accuracy:50.153% B+
KPH:79.400 A++
VKPH:39.500 A
E540 Halberd-H
A++
Kills:60
V. Kills:24 240%
Deaths:5
KDR:12
Accuracy:66.519% B**
KPH:76.200 A++
VKPH:30.500 B*
Kills:1,229 (0 + 1,229)
Deaths:60
KDR:20.483
VKDR:3.050
Vehicle Kills:183
Kill Difference:1,169
Playtime:8.586 hours
Usage:1%
Score:0.293m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:66.519%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:332
V. Kills:7 N/A
Deaths:15
KDR:22.133
Accuracy:16.370% C+
KPH:105.700 A
VKPH:2.200 C
M20 Basilisk
S
Kills:169
V. Kills:41 402%
Deaths:7
KDR:24.143
Accuracy:47.334% B**
KPH:67.900 S
VKPH:16.500 A*
M40 Fury
A+
Kills:151
V. Kills:11 N/A
Deaths:4
KDR:37.750
Accuracy:39.100% B+
KPH:88.600 A+
VKPH:6.500 D
M12 Kobalt
A
Kills:148
V. Kills:4 N/A
Deaths:8
KDR:18.500
Accuracy:16.363% C+
KPH:112.100 A
VKPH:3 C+
M40 Fury
A++
Kills:142
V. Kills:12 N/A
Deaths:5
KDR:28.400
Accuracy:38.848% B+
KPH:85.300 A++
VKPH:7.200 C
G30 Walker
M*
Kills:61
V. Kills:28 210%
Deaths:4
KDR:15.250
Accuracy:31.433% B+
KPH:38 M*
VKPH:17.500 A+
Kills:1,003 (0 + 1,003)
Deaths:43
KDR:23.326
VKDR:2.395
Vehicle Kills:103
Kill Difference:960
Playtime:11.921 hours
Usage:1%
Score:0.335m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:31.433%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 3,6753,2058438.155A*33.3454.12%A+N/A128.7M**18.9A++52624.9h3.8B*7B**
MSW-R 2,9422,9039003.226B+1.5926.516%B*24.733%C++55.8B*N/A16752h10.6B++40.1B++
P2-120 AP 3,8552,5699327.624M*22.8159.5%A+2.569%C82.3S41.2M**82931.2h6B++10.1B**
T9A "Butcher" 2,3132,2827493.047B++1.7726.104%B+22.13%D64.3BN/A15335.5h11.5C+43.9B
LC2 Lynx 1,8501,8255883.104A++1.7128.693%A25.315%B++46.2B**N/A13039.5h11.5B**40.1B*
MG-H1 Watchman 1,7601,7275982.888B**1.9326.843%B*24.204%C56.8B++1.1B++17230.4h12.7B++47.3B++
LC3 Jaguar 1,5051,4874353.418A+1.4028.276%B**21.184%C*50.4B**N/A14829.5h10.1B*35.6B*
M3 Pounder HEG 1,7081,4742625.626M0.8145.889%B**2.442%C-44.3M++7A*23133.3h11.5B*25B*
T9 CARV 1,4251,4153693.835A*0.9821.966%B+25.23%B+51.1AN/A15827.7h10.4B**47.5B++
TRAC-5 S 1,3841,3634692.906A**1.9131.778%A++16.141%C+46.5A++N/A12629.3h9.1B*28.7B*
P2-120 HEAT 1,8021,3596022.65M17.8361.176%A*3.091%C+93.1S30.3S59214.6h5.5B*9.1A
M6 Onslaught 1,3251,2962026.416A**1.6021.555%B**19.059%C+74.9M+1.7M++20317.3h15.6B*72.3B++
M6 Onslaught 1,2981,2832145.995A*1.1821.86%B**20.811%C**67.5A*N/A18619h17.3B+79.3B++
M3 Pounder HEG 1,4431,2112624.622A++0.1947.964%B*3.799%B+36.4A*7A*18033.3h14.6B+30.5B+
NS Baron G5AE 1,2131,2083893.105A++1.7146.706%C++11.838%D71.9B**N/A15816.8h3.2B**6.9C++
TSAR-42 1,1951,1901507.933B**3.1248.977%A+69.412%C++67.6A+N/A19717.6h2B++4B*
HC1 Cougar 1,1991,1783583.291A*1.5231.817%A++20.374%C53.8A1A++18521.9h10.1B++31.6B*
SMG-46G Armistice 1,1851,1763603.267A++1.5530.036%B+14.541%C62.9B++N/A17018.7h10.9B*36.4B+
MRC3 Mercy 1,1891,1722205.327A+0.5122.599%A19.113%C61.7A**N/A20719h16.3B*72.1B*
T9 CARV-S 1,1711,1673173.681A+1.1323.889%B+23.479%C+58.9B*N/A14919.8h10.2B*42.7B+
T32 Bull 1,1701,1652464.736M+0.0826.309%B+26.609%B+78.2A++N/A20814.9h10.3B*39B++
NS-15M AE 1,1661,1602784.173B**0.6428.847%B++22.069%C--86.6B**N/A26413.4h9.8B*33.9B++
TMG-50 1,1711,1592864.052M+0.7624.688%B++24.245%C++72.4A++N/A27016h8.8B**35.6B++
T7 Mini-Chaingun AE 1,1751,1563603.211A++1.6023.39%B++11.419%D81.4A+1.3B*17414.2h10.7B*45.6B++
NS-11CP 1,1731,1543733.094B**1.7229.9%C**16.984%D-36.2C-N/A9631.9h11.1C**37B+
RAMS .50M 1,0501,0486715.642M**10.8352.755%A*82.347%B+70.8M+N/A20114.8h1.6B**3B**
M14 Banshee 1,0459985817.207A12.3935.698%B**N/A92.4A++4.4B+24310.8h14.8B++41.6B++
P525 Marauder-H 9619243129.806B**24.9944.731%AN/A196.6A*7.9B+4964.7h5.8B+13B*
MRC3 Mercy 8288121724.721A0.0921.487%B**17.118%D58.8A**1.2A18813.8h15.7B*72.9B*
NS-15MP 7557441714.351A0.4629.088%B+23.656%D59.5C+N/A15712.5h11.2C+38.5C*
C-4 8957171017.099S2.2832.908%A+N/A247.2M**61.4A*16742.9h1.2B+3.6B*
AS16 NightHawk 6816732442.758A+2.0649.614%B**10.847%D-81.1A*1A+2808.3h3.4B++6.9B*
MR11 Gatekeeper 1,0456024812.542A**7.7350.417%A+1.329%D39.6M29.1A++51215.2h45.4B+90.1B**
NS-20 Gorgon 6125831284.555M0.2628.266%B+21.269%B+43.5A**2.2B**15813.4h23.4B++82.9B*
Tank Mine 8695735011.46S6.6447.466%B**N/A249.1M++128.7A*19562.3h1.9C++4.1A
T5 AMC 5455411733.127A*1.6931.54%A++19.409%C+65.2M+N/A1938.3h11.3B**35.7B**
M12 Kobalt 5495324133S128.1821.339%C+21.429%B*221.7A*7.1C*5772.4h12.8B++59.9B++
NS Decimator 7735141573.274M+1.5470.911%AN/A50.4B**25.4B**39310.2h4.1B+5.7B*
Frag Grenade 5115101510N/A505.1848.855%B+N/A510C++1D*18411h3.3B+6.8B+
Hellfire Rocket Pods 482468678S73.1862.836%A++1.709%B**585S17.5B19370.8h8.8A+14B**
T2 Striker 9364651982.348S2.4756.948%B+N/A20.4B+20.7B**27522.8h40.2B70.5B+
Claymore 425425760.714S55.9043.507%B**N/A303.6M+N/A8171.4h1.1B*2.5B**
E540 Halberd 566400666.667S61.8550.121%A2.25%D58.8M**24.4M+4476.8h4.7B**9.3B**
M12 Kobalt 3393321522.133B+17.3216.37%C+18.374%C+107.1A2.3C4043.1h13.5B**82.2B+
TRAC-5 293287953.021M++1.7928.955%A+18.815%C+30.2B*N/A1709.5h11.1B*38.4B*
MG-S1 Jackal 270264952.779A+2.0429.84%B++19.318%C+41.3BN/A1266.4h10.7C*35.9B+
T16 Rhino 267264743.568A**1.2524.744%B*19.318%C-48.9B*N/A1555.4h12.3B+49.9B+
NS-20 Gorgon 272260644.063A*0.7528.921%B+17.692%C+41.9M1.9B+1616.2h25.4B++87.8B*
Cycler TRV 2632591242.089B++2.7326.038%B++18.533%C+32.8C*N/A1177.9h12.4B+47.8B+
G20 Vulcan-H 3672452410.208A++5.3950.153%B+N/A79A++39.4A6903.1h66.9B**133.4B**
MANA Anti-Personnel Turret 234233445.295N/A0.4821.62%UN/A2330U10U6628400.1h15.3T*70.7T*
L100 Python AP 3052251416.071M+11.2671.113%A++1.778%D80.4S28.6A++5462.8h4.7B**6.6A
T1 Cycler 215212792.684A+2.1327.223%B**20.283%C+43.3AN/A2854.9h12.1B*44.5B*
ML-7 285204653.138M**1.6872.271%A++2.941%C+44.3A++17.6B*5404.6h4.4B**6.2A
NS-44L Blackhand 180178543.296A++1.5251.507%B**49.438%B+77.4M++N/A2422.3h3.4B++6.5B*
ASP-30 Grounder 284177762.329M+2.4973.633%A+4.52%B*26B+15.7B+2326.8h6.5B++8.8B**
MG-HBR1 Dragoon 175175374.73A**0.0933.726%C++22.857%D58.3A++N/A1433h5.9B+17.5B+
TAR 171169602.817B*2.0026.108%B++22.485%C*35.2C*N/A2044.8h12.4B+47.5B+
M20 Basilisk 210169724.143S19.3347.334%B**4.142%D67.6S16.4A*5222.5h53.9B**114A
L100 Python HESH 174161353.667M**48.8569.059%A**N/A115M9.3B+5431.4h2.7B++3.9B**
NSX Tengu 153151433.512A*1.3043.107%B**18.543%C55.9B*N/A1652.7h11.2B+26.1B+
M40 Fury 162151437.75M**32.9339.1%B+N/A88.8A+6.5D5591.7h7.5B**19.1B**
T7 Mini-Chaingun 153149632.365A+2.4523.875%A+17.45%B**64.8A++1.7A2952.3h12.8B+53.5B++
M12 Kobalt 152148818.5C**13.6816.363%C+21.622%B+113.8A3.1C+5421.3h14.6B++89.2B+
Skyguard 2211471311.308S6.4933.208%B++2.721%B+32.7M+16.4A++2954.5h87.4B*263.1B**
M40 Fury 154142528.4M23.5838.848%B+N/A83.5A++7.1C-4671.7h7.9B**20.3B**
T4 AMP 1321311051.248B3.5732.485%B*16.794%C-38.5BN/A1073.4h11.4B*35.1B*
Spear Anti-Vehicle Phalanx Turret 169118619.667A*14.8571.414%M+3.39%C-118S51M+9601h5.9B++8.3A
C75 Viper 144117619.5M+14.6858.905%A*1.709%C*83.6M++19.3M+6311.4h8.7B++14.8A
TRAP-M1 109107254.28A*0.5431.248%B25.234%C+71.3A1.3M+1921.5h7.7B++24.8B+
KSR-35 106105224.773B**0.0440.333%B*30.476%C*80.8A+N/A3121.3h4.2B+10.3B+
TX1-FB Repeater 1031021040.981C3.8331.72%B+18.627%D28.3DN/A963.6h11.6C+36.7B+
NS-44 Commissioner AE 9999911.088C+3.7341.332%C++17.172%D-43C+N/A1382.3h3B+7.3B+
Sticky Grenade 10097197N/A92.1854.306%C*N/A970C+30A+33070.1h2.3C+4.3C++
G30 Vulcan 14696713.714A*8.9039.098%AN/A48M25A++4312h111.1C284.1B+
PDW-16 Hailstorm 9290352.571A++2.2429.171%B**18.889%B+36B+N/A1672.5h12.4B++42.6B++
P525 Marauder 9489517.8C+12.9827.454%B**2.247%C**98.9B**5.6B*3010.9h7C25.4B+
L100 Python HEAT 10283327.667S22.8572.063%A*4.819%A+83M**19A++4851h3.3A4.6A+
Coyote Missiles 11382241U36.1853.972%C++N/A164B**62A**9330.5h23B**42.5B**
TS2 Inquisitor 7877481.604B+3.2128.954%C++18.182%C+28.5CN/A1062.7h10C**34.4B
TRAC-5 Burst 7676116.909M+2.0928.881%B++22.368%C+95A*N/A3090.8h10.9B+37.6B++
NS AutoBlade 1016910,5390.007D4.818.025%F1.449%D0.1C--N/A0636.8h4.6F57.2T*
MANA Anti-Vehicle Turret 1276797.444M*2.6366.6%A4.478%C*51.5B**46.2B**8201.3h9.9C++14.8B+
Rocklet Rifle 11765203.25S1.5756.653%B+N/A32.5B+26C++5762h41.7C73.6C++
Aspis Anti-Aircraft Phalanx Turret 1026488A++3.1840.658%A**3.125%B+37.6S22.4A*3981.7h86A++211.4A
G30 Walker 8961415.25M+10.4331.433%B+1.639%D*38.1M*17.5A+3481.6h115A+365.8A
E540 Halberd-H 8460512B+7.1866.519%B**N/A75A+30B*5280.8h5B+7.5B*
NS-357 Underboss 5958471.234C**3.5842.048%B++13.793%D-30.5CN/A1441.9h4B9.4B+
NSX Naginata 5151510.2S5.3835.29%M43.137%A*102A**N/A3350.5h9.1B*25.7B*
NS-10 Burster 9151114.636S0.1835.4%B**1.961%D*10.4M8.2M*1524.9h125.4B++354.2B*
NS Annihilator 8650163.125S1.6980.904%C++N/A15.2B**10.9B*2553.3h11.1C*13.7C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,8360.8h
Nano-Armor Kit05340h
Flail Targeting Dart1870.8h
M20 Basilisk-H01030h
Spawn Beacon21,2420.7h
Anti-Vehicle MANA Turret23290.3h
AE Nano-Armor Kit150449,37224.7h
Nanite Revive Grenade06330.2h
Spitfire Auto-Turret03170.3h
Welding Device03120h
Rampart Wall0540.4h
AE Medical Applicator6242,8383.1h
Hoplon Anti-Aircraft Phalanx Tower0790h
Ammunition Package93,5831.3h
Shield Recharging Field101,4820.5h
Medical Kit5424,6366.4h
Anti-Infantry MANA Turret94320.6h
Recon Detection Device42880.5h

Check the help document for the dictionary if you want to learn more about words used here.


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