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Lt. General LifeIsNotFairDealWithIt[OO] LifeIsNotFairDealWithIt
TR BR 88

KDR: 4.83

Score: 26.2m

Last Seen: Oct 20th, 2018 11:05 PM
- OFFLINE - 39.3 hour(s)

Prestige 1, Battle Rank 88 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 66
Level Progress (to 89): 26%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 HESH MSW-R P2-120 AP T9A "Butcher" LC2 Lynx MG-H1 Watchman LC3 Jaguar M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,082,464 MLG Score: 2464
Fun Score: N/A
Cheeseburgers Flipped: 693TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.163%22.634%6153198222,9703.556281.269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.904%1.207B**0.33C**-0.793D-HEAD ++ (~9.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.477B+10.60.253C*28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.49%1.164%773210111,375246875.589431563%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.806%0.22C++-0.408C--1.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.799B++12.70.759B++19.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.58%1.943%3095710067,463410234918.2024318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.549%0.753B++-0.445C--1.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.65B+6.60.476B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.478%5.296%583810052,2284085305.46078420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.716%-0.538D0.264C*0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.628B+13.40.66B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.816%72.889%583310102,25076292.94889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.943%1.622A+0.382C**3.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+2.10.349C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.558%11%5831101260054271.10701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.689B+-0.706D--1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.472B+3.50.287C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 66
26.2m359%543 (32.6k)475 (28.5k)4.825556,55011,7195.4534588 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1013515525.337%16.136%40904:4326

28% Engineer39% Heavy Assault6% Infiltrator15% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2016 11:15 PMSep 16th, 2016 12:37 AMOct 21st, 2018 9:31 PM (2d) (PST)Oct 20th, 2018 8:40 PM (3d) (PST)Oct 20th, 2018 7:05 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1812249571.0240.2120.1654.0800.1132464

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,86913,42057,449611310245728,475

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
920.7h/38.4d 7,359 9,125 16,836 225.4k 1,514 3,580 6,236 65.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:2,887
Deaths:897
KDR:3.219
Accuracy:26.515% B*
HSR:24.836% C++
T9A "Butcher"
B+
Kills:2,282
Deaths:749
KDR:3.047
Accuracy:26.104% B+
HSR:22.130% D
MG-H1 Watchman
B*
Kills:1,546
Deaths:529
KDR:2.922
Accuracy:26.532% B*
HSR:23.803% C
T9 CARV
B++
Kills:1,415
Deaths:369
KDR:3.835
Accuracy:21.966% B++
HSR:25.230% B+
T9 CARV-S
B+
Kills:1,167
Deaths:317
KDR:3.681
Accuracy:23.889% B+
HSR:23.479% C+
T32 Bull
B+
Kills:1,165
Deaths:246
KDR:4.736
Accuracy:26.309% B+
HSR:26.609% B
NS-15M AE
B++
Kills:1,160
Deaths:278
KDR:4.173
Accuracy:28.847% B++
HSR:22.069% C--
TMG-50
B++
Kills:1,159
Deaths:286
KDR:4.052
Accuracy:24.688% B++
HSR:24.245% C++
T7 Mini-Chaingun AE
B*
Kills:1,156
Deaths:360
KDR:3.211
Accuracy:23.390% B*
HSR:11.419% D
NS-15MP
B+
Kills:604
Deaths:144
KDR:4.194
Accuracy:29.395% B+
HSR:23.179% D
T16 Rhino
B*
Kills:264
Deaths:74
KDR:3.568
Accuracy:24.744% B*
HSR:19.318% C-
T7 Mini-Chaingun
B**
Kills:69
Deaths:33
KDR:2.091
Accuracy:22.006% B**
HSR:13.044% C+
NSX Naginata
M
Kills:51
Deaths:5
KDR:10.200
Accuracy:35.290% M
HSR:43.137% A*
Kills:14,925
Deaths (as Heavy Assault):4,287
Deaths (to Heavy Assaults):3,205
KDR:3.48146
Kill Difference:10,638
Playtime:359.477 hours
Usage:39%
Score:8.311m
Score/min:385
Accuracy (listed only):26.129%
HSR (listed only):23.269%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:1,707
Deaths:545
KDR:3.132
Accuracy:28.641% A
HSR:25.015% B++
LC3 Jaguar
B**
Kills:1,463
Deaths:428
KDR:3.418
Accuracy:28.295% B**
HSR:20.984% C*
TRAC-5 S
A++
Kills:1,360
Deaths:467
KDR:2.912
Accuracy:31.800% A++
HSR:16.177% C+
NS Baron G5AE
C++
Kills:1,208
Deaths:389
KDR:3.105
Accuracy:46.706% C++
HSR:11.838% D
HC1 Cougar
A++
Kills:1,178
Deaths:358
KDR:3.291
Accuracy:31.817% A++
HSR:20.374% C
SMG-46G Armistice
B+
Kills:1,176
Deaths:360
KDR:3.267
Accuracy:30.036% B+
HSR:14.541% C
NS-11CP
B
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:29.900% B
HSR:16.984% D-
AS16 NightHawk
B**
Kills:600
Deaths:222
KDR:2.703
Accuracy:49.558% B**
HSR:11% D-
T5 AMC
A++
Kills:436
Deaths:133
KDR:3.278
Accuracy:31.039% A++
HSR:19.725% C+
TRAC-5
A+
Kills:287
Deaths:95
KDR:3.021
Accuracy:28.955% A+
HSR:18.815% C+
MG-S1 Jackal
B++
Kills:240
Deaths:84
KDR:2.857
Accuracy:29.900% B++
HSR:20.417% C++
NSX Tengu
B**
Kills:151
Deaths:43
KDR:3.512
Accuracy:43.107% B**
HSR:18.543% C
PDW-16 Hailstorm
B**
Kills:90
Deaths:35
KDR:2.571
Accuracy:29.171% B**
HSR:18.889% B+
TRAC-5 Burst
B++
Kills:76
Deaths:11
KDR:6.909
Accuracy:28.881% B++
HSR:22.368% C+
Kills:11,126
Deaths (as Light Assault):3,543
Deaths (to Light Assaults):2,591
KDR:3.14028
Kill Difference:7,583
Playtime:134.107 hours
Usage:15%
Score:3.269m
Score/min:406
Accuracy (listed only):33.415%
HSR (listed only):18.262%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:1,707
Deaths:545
KDR:3.132
Accuracy:28.641% A
HSR:25.015% B++
LC3 Jaguar
B**
Kills:1,463
Deaths:428
KDR:3.418
Accuracy:28.295% B**
HSR:20.984% C*
TRAC-5 S
A++
Kills:1,360
Deaths:467
KDR:2.912
Accuracy:31.800% A++
HSR:16.177% C+
NS Baron G5AE
C++
Kills:1,208
Deaths:389
KDR:3.105
Accuracy:46.706% C++
HSR:11.838% D
HC1 Cougar
A++
Kills:1,178
Deaths:358
KDR:3.291
Accuracy:31.817% A++
HSR:20.374% C
NS-11CP
B
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:29.900% B
HSR:16.984% D-
AS16 NightHawk
B**
Kills:600
Deaths:222
KDR:2.703
Accuracy:49.558% B**
HSR:11% D-
T5 AMC
A++
Kills:436
Deaths:133
KDR:3.278
Accuracy:31.039% A++
HSR:19.725% C+
TRAC-5
A+
Kills:287
Deaths:95
KDR:3.021
Accuracy:28.955% A+
HSR:18.815% C+
MG-HBR1 Dragoon
C++
Kills:170
Deaths:34
KDR:5
Accuracy:33.557% C++
HSR:22.941% D
TRAC-5 Burst
B++
Kills:76
Deaths:11
KDR:6.909
Accuracy:28.881% B++
HSR:22.368% C+
Kills:9,639
Deaths (as Engineer):3,055
Deaths (to Engineers):1,768
KDR:3.15516
Kill Difference:6,584
Playtime:258.930 hours
Usage:28%
Score:9.315m
Score/min:600
Accuracy (listed only):33.559%
HSR (listed only):18.747%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C++
Kills:1,208
Deaths:389
KDR:3.105
Accuracy:46.706% C++
HSR:11.838% D
SMG-46G Armistice
B+
Kills:1,176
Deaths:360
KDR:3.267
Accuracy:30.036% B+
HSR:14.541% C
AS16 NightHawk
B**
Kills:600
Deaths:222
KDR:2.703
Accuracy:49.558% B**
HSR:11% D-
Cycler TRV
B++
Kills:259
Deaths:124
KDR:2.089
Accuracy:26.038% B++
HSR:18.533% C+
MG-S1 Jackal
B++
Kills:240
Deaths:84
KDR:2.857
Accuracy:29.900% B++
HSR:20.417% C++
T1 Cycler
B**
Kills:206
Deaths:73
KDR:2.822
Accuracy:26.984% B**
HSR:19.903% C
TAR
B++
Kills:152
Deaths:56
KDR:2.714
Accuracy:26.532% B++
HSR:24.342% B+
NSX Tengu
B**
Kills:151
Deaths:43
KDR:3.512
Accuracy:43.107% B**
HSR:18.543% C
PDW-16 Hailstorm
B**
Kills:90
Deaths:35
KDR:2.571
Accuracy:29.171% B**
HSR:18.889% B+
Kills:4,082
Deaths (as Combat Medic):1,386
Deaths (to Combat Medics):1,114
KDR:2.94517
Kill Difference:2,696
Playtime:26.273 hours
Usage:3%
Score:0.700m
Score/min:444
Accuracy (listed only):34.226%
HSR (listed only):17.556%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
B+
Kills:1,176
Deaths:360
KDR:3.267
Accuracy:30.036% B+
HSR:14.541% C
TSAR-42
A++
Kills:1,158
Deaths:147
KDR:7.878
Accuracy:49.096% A++
HSR:69.430% C++
RAMS .50M
A*
Kills:988
Deaths:59
KDR:16.746
Accuracy:53.617% A*
HSR:81.984% B+
MG-S1 Jackal
B++
Kills:240
Deaths:84
KDR:2.857
Accuracy:29.900% B++
HSR:20.417% C++
NS-44L Blackhand
B**
Kills:178
Deaths:54
KDR:3.296
Accuracy:51.510% B**
HSR:49.438% B+
NSX Tengu
B**
Kills:151
Deaths:43
KDR:3.512
Accuracy:43.107% B**
HSR:18.543% C
T4 AMP
B*
Kills:131
Deaths:105
KDR:1.248
Accuracy:32.485% B*
HSR:16.794% C-
KSR-35
B*
Kills:105
Deaths:22
KDR:4.773
Accuracy:40.333% B*
HSR:30.476% C*
TRAP-M1
B
Kills:104
Deaths:24
KDR:4.333
Accuracy:31.146% B
HSR:25% C+
TX1-FB Repeater
B
Kills:102
Deaths:103
KDR:0.990
Accuracy:31.720% B
HSR:18.627% D
NS-44 Commissioner AE
C++
Kills:99
Deaths:91
KDR:1.088
Accuracy:41.332% C++
HSR:17.172% D-
PDW-16 Hailstorm
B**
Kills:90
Deaths:35
KDR:2.571
Accuracy:29.171% B**
HSR:18.889% B+
TS2 Inquisitor
C+
Kills:61
Deaths:34
KDR:1.794
Accuracy:28.217% C+
HSR:18.033% C+
Kills:4,583
Deaths (as Infiltrator):1,161
Deaths (to Infiltrators):1,819
KDR:3.94746
Kill Difference:3,422
Playtime:54.152 hours
Usage:6%
Score:1.156m
Score/min:356
Accuracy (listed only):37.821%
HSR (listed only):30.719%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:1,452
Deaths:260
KDR:5.585
Accuracy:45.745% B**
HSR:2.479% C-
M6 Onslaught
B**
Kills:1,240
Deaths:209
KDR:5.933
Accuracy:21.863% B**
HSR:20.645% C*
M6 Onslaught
B**
Kills:1,225
Deaths:193
KDR:6.347
Accuracy:21.625% B**
HSR:18.857% C+
M3 Pounder HEG
B*
Kills:1,208
Deaths:260
KDR:4.646
Accuracy:47.860% B*
HSR:3.808% B+
MRC3 Mercy
A
Kills:1,172
Deaths:220
KDR:5.327
Accuracy:22.599% A
HSR:19.113% C
MRC3 Mercy
A
Kills:812
Deaths:172
KDR:4.721
Accuracy:21.487% A
HSR:17.118% D
NS-20 Gorgon
B+
Kills:583
Deaths:128
KDR:4.555
Accuracy:28.266% B+
HSR:21.269% B+
NS-20 Gorgon
B+
Kills:260
Deaths:64
KDR:4.063
Accuracy:28.921% B+
HSR:17.692% C+
NS-10 Burster
A
Kills:51
Deaths:10
KDR:5.100
Accuracy:35.495% A
HSR:1.961% D*
Kills:8,003
Deaths (as MAX Suit):758
Deaths (to MAX Suits):614
KDR:10.55805
Kill Difference:7,245
Playtime:86.733 hours
Usage:9%
Score:3.464m
Score/min:666
Accuracy (listed only):30.429%
HSR (listed only):13.660%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:915
V. Kills:44 N/A
Deaths:55
KDR:16.636
Accuracy:35.489% B**
KPH:92.200 A++
VKPH:4.400 B+
Hellfire Rocket Pods
U
Kills:460
V. Kills:13 N/A
Deaths:6
KDR:76.667
Accuracy:63.225% A++
KPH:665.900 U
VKPH:18.800 B+
Coyote Missiles
A**
Kills:75
V. Kills:29 250%
Deaths:2
KDR:37.500
Accuracy:53.474% C++
KPH:164.100 B**
VKPH:63.500 A**
Kills:1,450 (915 + 0)
Deaths:63
KDR:23.016
VKDR:1.365
Vehicle Kills:86
Kill Difference:1,387
Playtime:11.069 hours
Usage:1%
Score:0.258m
Score/min:389
Piloting Accuracy:35.489%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:223
V. Kills:79 279%
Deaths:12
KDR:18.583
Accuracy:71.666% A++
KPH:82.200 S
VKPH:29.100 A*
Skyguard
M+
Kills:147
V. Kills:74 196%
Deaths:13
KDR:11.308
Accuracy:33.176% B++
KPH:32.600 M+
VKPH:16.400 A++
L100 Python HESH
M++
Kills:135
V. Kills:9 N/A
Deaths:2
KDR:67.500
Accuracy:70.103% A**
KPH:122.700 M++
VKPH:8.200 C++
C75 Viper
M*
Kills:117
V. Kills:27 418%
Deaths:6
KDR:19.500
Accuracy:58.905% A*
KPH:84.900 M*
VKPH:19.600 M++
L100 Python HEAT
M**
Kills:83
V. Kills:19 415%
Deaths:3
KDR:27.667
Accuracy:72.063% A*
KPH:85.800 M**
VKPH:19.600 A++
Kills:705 (705 + 0)
Deaths:36
KDR:19.583
VKDR:5.778
Vehicle Kills:208
Kill Difference:669
Playtime:10.675 hours
Usage:1%
Score:0.291m
Score/min:454
Driving Accuracy:72.063%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M**
Kills:3,076
V. Kills:447 N/A
Deaths:82
KDR:37.512
Accuracy:53.713% A+
KPH:129.700 M**
VKPH:18.800 A++
P2-120 AP
S
Kills:2,458
V. Kills:1,249 197%
Deaths:90
KDR:27.311
Accuracy:59.252% A+
KPH:81.900 S
VKPH:41.600 M**
P2-120 HEAT
S
Kills:1,359
V. Kills:443 306%
Deaths:60
KDR:22.650
Accuracy:61.176% A*
KPH:93.100 S
VKPH:30.400 S
MR11 Gatekeeper
M
Kills:602
V. Kills:443 136%
Deaths:48
KDR:12.542
Accuracy:50.408% A+
KPH:39.700 M
VKPH:29.200 A++
E540 Halberd
M**
Kills:400
V. Kills:166 240%
Deaths:6
KDR:66.667
Accuracy:49.823% A
KPH:59.500 M**
VKPH:24.700 M
P525 Marauder
B**
Kills:89
V. Kills:5 N/A
Deaths:5
KDR:17.800
Accuracy:27.454% B**
KPH:96.900 B**
VKPH:5.400 B++
G30 Vulcan
M
Kills:87
V. Kills:48 178%
Deaths:7
KDR:12.429
Accuracy:39.878% A
KPH:47.500 M
VKPH:26.200 A++
Kills:8,071 (6,893 + 1,178)
Deaths:298
KDR:27.084
VKDR:9.399
Vehicle Kills:2,801
Kill Difference:7,773
Playtime:92.944 hours
Usage:10%
Score:3.486m
Score/min:625
Driving Accuracy:61.176%
Gunner Accuracy:39.878%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:924
V. Kills:37 N/A
Deaths:31
KDR:29.806
Accuracy:44.817% A
KPH:196.800 A*
VKPH:7.900 B
G20 Vulcan-H
A++
Kills:239
V. Kills:118 201%
Deaths:23
KDR:10.391
Accuracy:50.180% B+
KPH:78.800 A++
VKPH:38.900 B**
Kills:1,163 (0 + 1,163)
Deaths:54
KDR:21.537
VKDR:2.870
Vehicle Kills:155
Kill Difference:1,109
Playtime:7.728 hours
Usage:1%
Score:0.264m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:50.180%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:327
V. Kills:7 N/A
Deaths:15
KDR:21.800
Accuracy:16.310% C+
KPH:109 A+
VKPH:2.300 C
M20 Basilisk
S
Kills:158
V. Kills:40 385%
Deaths:7
KDR:22.571
Accuracy:47.754% B**
KPH:67.100 S
VKPH:17 A**
M40 Fury
A
Kills:151
V. Kills:11 N/A
Deaths:4
KDR:37.750
Accuracy:39.100% B+
KPH:88.600 A
VKPH:6.500 D
M40 Fury
A++
Kills:142
V. Kills:12 N/A
Deaths:5
KDR:28.400
Accuracy:38.848% B+
KPH:85.300 A++
VKPH:7.200 C
M12 Kobalt
B**
Kills:134
V. Kills:4 N/A
Deaths:8
KDR:16.750
Accuracy:16.547% C+
KPH:109 B**
VKPH:3.300 C+
G30 Walker
M+
Kills:54
V. Kills:26 200%
Deaths:4
KDR:13.500
Accuracy:29.257% C+
KPH:36.400 M+
VKPH:17.500 A
Kills:966 (0 + 966)
Deaths:43
KDR:22.465
VKDR:2.326
Vehicle Kills:100
Kill Difference:923
Playtime:11.438 hours
Usage:1%
Score:0.324m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:29.257%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 3,5233,0768237.512A32.6953.713%A+N/A129.8M**18.9A++53823.7h3.8B*7B**
MSW-R 2,9252,8878973.219B+1.6126.515%B*24.836%C++55.8B*N/A16751.7h10.6B++40.1B++
P2-120 AP 3,7072,4589027.311M*22.4959.252%A+2.685%C81.9S41.6M**83130h6.1B++10.2B**
T9A "Butcher" 2,3132,2827493.047B+1.7826.104%B+22.13%D64.3BN/A15335.5h11.5C+43.9B+
LC2 Lynx 1,7271,7075453.132A++1.6928.641%A25.015%B++46.5B**N/A13136.7h11.5B**40.3B*
MG-H1 Watchman 1,5751,5465292.922B**1.9026.532%B*23.803%C56.4B++1.1B*17027.4h12.6B++47.5B++
LC3 Jaguar 1,4801,4634283.418A+1.4128.295%B**20.984%C*50.4B**N/A14829h10B*35.5B*
M3 Pounder HEG 1,6831,4522605.585M0.7645.745%B**2.479%C-43.9M++7A*22933.1h11.5B*25.1B++
T9 CARV 1,4251,4153693.835A*0.9921.966%B++25.23%B+51.5AN/A15827.5h10.4B**47.5B++
TRAC-5 S 1,3811,3604672.912A*1.9131.8%A++16.177%C+46.9A*N/A12629h9.1B*28.7B**
P2-120 HEAT 1,8021,3596022.65M17.8261.176%A*3.091%C+93.1S30.3S59114.6h5.5B*9.1A
M6 Onslaught 1,2551,2402095.933A*1.1121.863%B**20.645%C*67.8A*N/A18818.3h17.3B+78.9B++
M6 Onslaught 1,2481,2251936.347A**1.5221.625%B**18.857%C+74.7M1.4A**20316.4h15.5B*71.9B++
NS Baron G5AE 1,2131,2083893.105A++1.7246.706%C++11.838%D71.9B**N/A15816.8h3.2B**6.9C+
M3 Pounder HEG 1,4391,2082604.646A++0.1847.86%B*3.808%B+36.5A*7A++18133.1h14.4B++30.2B+
HC1 Cougar 1,1991,1783583.291A*1.5331.817%A++20.374%C53.8A+1A++18521.9h10.1B++31.6B++
SMG-46G Armistice 1,1851,1763603.267A1.5630.036%B+14.541%C62.9B++N/A17018.7h10.9B*36.4B+
MRC3 Mercy 1,1891,1722205.327A++0.5022.599%A19.113%C61.7A**N/A20719h16.3B*72.1B*
T9 CARV-S 1,1711,1673173.681A++1.1423.889%B+23.479%C+58.9B++N/A14919.8h10.2B*42.7B+
T32 Bull 1,1701,1652464.736M+0.0926.309%B+26.609%B78.2A++N/A20814.9h10.3B*39B++
NS-15M AE 1,1661,1602784.173B**0.6528.847%B++22.069%C--86.6B**N/A26313.4h9.8B*33.9B++
TMG-50 1,1711,1592864.052M+0.7724.688%B++24.245%C++72.4A++N/A27016h8.8B**35.6B++
TSAR-42 1,1631,1581477.878B**3.0549.096%A++69.43%C++67.7A+N/A19517.1h2B++4B*
T7 Mini-Chaingun AE 1,1751,1563603.211A++1.6123.39%B*11.419%D81.4A+1.3B**17314.2h10.7B++45.6B++
NS-11CP 1,1731,1543733.094B**1.7329.9%B16.984%D-36.2CN/A9631.9h11.1C**37B+
RAMS .50M 9909885916.746M**11.9253.617%A*81.984%B+71.1M+N/A19913.9h1.6B**2.9B**
P525 Marauder-H 9619243129.806A24.9844.817%AN/A196.6A*7.9B4984.7h5.8B+12.9B*
M14 Banshee 9599155516.636A11.8135.489%B**N/A92.4A++4.4B+2439.9h14.7B++41.5B++
MRC3 Mercy 8288121724.721A0.1021.487%A17.118%D58.8A**1.2A18813.8h15.7B**72.9B*
C-4 872699987.133S2.3132.912%A+N/A241M**59.7A*16692.9h1.2B+3.6C*
NS-15MP 6116041444.194B**0.6329.395%B+23.179%D61C+N/A1599.9h11.3C+38.3C*
MR11 Gatekeeper 1,0456024812.542A**7.7250.408%A+1.329%D39.6M29.1A++50915.2h45.4B+90B**
AS16 NightHawk 6076002222.703A+2.1249.558%B**11%D-80A*N/A2777.5h3.5B++7B*
NS-20 Gorgon 6125831284.555M0.2728.266%B+21.269%B+43.5M2.2B**15813.4h23.4B+82.9B*
Tank Mine 8665704811.875S7.0547.35%B**N/A259.1M*134.5A**19942.2h1.9C++4A
M12 Kobalt 5495324133S128.1721.319%C++21.429%B*221.7A*7.1B+5672.4h12.8B++59.9B+
Frag Grenade 5115101510N/A505.1748.855%B+N/A510C++1D*18321h3.3B+6.8B+
NS Decimator 7284851473.299M+1.5370.74%AN/A50.5B**25.3B**3879.6h4.1B+5.8B*
Hellfire Rocket Pods 473460676.667S71.8463.225%A++1.739%B**657.1U18.6B+21370.7h8.8A+13.9B**
T2 Striker 9144531962.311S2.5157.039%B+N/A20.2B++20.6B**27222.4h40.5C**71B+
T5 AMC 4394361333.278A**1.5531.039%A++19.725%C+64.1MN/A1836.8h11B**35.5B**
Claymore 419419669.833S65.0144.325%AN/A322.3M++N/A8371.3h1.1B*2.4B**
E540 Halberd 566400666.667S61.8449.823%A2.25%D59.7M**24.8M+4476.7h4.6B**9.2B**
M12 Kobalt 3343271521.8B+16.9716.31%C+18.349%C+109A+2.3C4143h13.3B**81.4B+
TRAC-5 293287953.021M+1.8028.955%A+18.815%C+30.2B*N/A1689.5h11.1B**38.4B**
T16 Rhino 267264743.568A**1.2624.744%B*19.318%C-49.8B*N/A1565.3h12.3B+49.9B+
NS-20 Gorgon 272260644.063A*0.7628.921%B+17.692%C+41.9M1.9B+1626.2h25.4B++87.8B*
Cycler TRV 2632591242.089B*2.7426.038%B++18.533%C+32.8C*N/A1167.9h12.4B+47.8B+
MG-S1 Jackal 246240842.857A+1.9729.9%B++20.417%C++42.9B+1.1A1325.6h10.6C*35.3B+
G20 Vulcan-H 3572392310.391A*5.5750.18%B+N/A79.7A++39.3B**6803h65.9B**131.4B**
L100 Python AP 3022231218.583M**13.7671.666%A++1.794%D82.6S29.3A*5472.7h4.7B**6.5A
MANA Anti-Personnel Turret 221220435.116N/A0.2921.491%UN/A2200U10U6172900.1h15.6T*72.4T*
T1 Cycler 208206732.822A++2.0026.984%B**19.903%C42.9AN/A2884.8h11.8B*43.9B**
ML-7 279200643.125S1.7072.925%A++3%C+45.5A++18B*5444.4h4.4B**6A
NS-44L Blackhand 180178543.296A*1.5351.51%B**49.438%B+77.4M++N/A2472.3h3.4B*6.5B*
ASP-30 Grounder 284177762.329M+2.5073.633%A+4.52%B*26B+15.7B+2316.8h6.5B++8.8B**
MG-HBR1 Dragoon 170170345A**0.1733.557%C++22.941%D60.7A++N/A1492.8h5.9B+17.5B+
M20 Basilisk 198158722.571S17.7547.754%B**4.43%D65.8S16.7A*5322.4h55B**115.2A
TAR 154152562.714B*2.1126.532%B++24.342%B+33.8C++N/A2074.5h12.7C**48B+
NSX Tengu 153151433.512A*1.3143.107%B**18.543%C55.9B*N/A1662.7h11.2B+26.1B+
M40 Fury 162151437.75M**32.9239.1%B+N/A88.8A+6.5D5591.7h7.5B**19.1B**
Skyguard 2211471311.308S6.4833.176%B++2.721%B+32.7M+16.4A++2944.5h87B*262.3B**
M40 Fury 154142528.4M23.5738.848%B+N/A83.5A++7.1C4671.7h7.9B**20.3B**
L100 Python HESH 144135267.5S62.6770.103%A**N/A122.7M++8.2C++6481.1h2.5B*3.6A
M12 Kobalt 138134816.75C++11.9216.547%C+22.388%B*111.7B**3.3C+5271.2h15.3B+92.6B+
T4 AMP 1321311051.248B3.5832.485%B*16.794%C-38.5C**N/A1053.4h11.4B*35.1B*
Spear Anti-Vehicle Phalanx Turret 167117619.5A*14.6770.89%M+3.419%C-117S50M9631h5.8B+8.2A
C75 Viper 144117619.5M+14.6758.905%A*1.709%C*83.6M++19.3M+6241.4h8.7B++14.8A
KSR-35 106105224.773A0.0540.333%B*30.476%C*80.8A++N/A3121.3h4.2B+10.3B+
TRAP-M1 106104244.333A**0.4931.146%B25%C+69.3A+1.3M1881.5h7.7B++24.8B+
TX1-FB Repeater 1031021030.99C3.8431.72%B18.627%D28.3DN/A963.6h11.6C+36.7C**
NS-44 Commissioner AE 9999911.088C+3.7441.332%C++17.172%D-43C+N/A1382.3h3B+7.3B+
Sticky Grenade 10097197N/A92.1754.087%C*N/A970C+30A++33040.1h2.3C+4.3C++
PDW-16 Hailstorm 9290352.571A++2.2529.171%B**18.889%B+36B+N/A1612.5h12.4B++42.6B++
P525 Marauder 9489517.8C+12.9727.454%B**2.247%B+98.9B**5.6B*2970.9h7C25.4B+
G30 Vulcan 13587712.429A++7.6039.878%AN/A48.3M26.7A++4301.8h111.7C280.1B+
L100 Python HEAT 10283327.667S22.8472.063%A*4.819%A83M**19A++4701h3.3A+4.6A+
TRAC-5 Burst 7676116.909M+2.0828.881%B++22.368%C+95A*N/A3090.8h10.9B+37.6B++
Coyote Missiles 10475237.5U32.6753.474%C++N/A150B*58A*8850.5h22.7B**42.4B**
T7 Mini-Chaingun 7369332.091A2.7322.006%B**13.044%C+62.7A++3.6M**3961.1h13.3B+60.3B++
NS AutoBlade 1006810,1940.007D4.827.977%F1.471%D-0.1DN/A0616.8h4.6F57.1T*
MANA Anti-Vehicle Turret 1276797.444M*2.6266.7%A4.478%C++51.5B**46.2B**8181.3h9.9C++14.8B+
Aspis Anti-Aircraft Phalanx Turret 1026488A++3.1740.97%A**3.125%B+40S23.8M4091.6h85.4A+208.4A
TS2 Inquisitor 6261341.794B+3.0328.217%C+18.033%C+24.4C-N/A1002.5h9.7B34.4B
Rocklet Rifle 10257173.353S1.4756.676%B+N/A30C*23.7C+5591.9h44.4C-78.3C+
G30 Walker 8054413.5M++8.6729.257%C+1.852%D--36M+17.3A3481.5h106.4A++363.8A
NSX Naginata 5151510.2S5.3735.29%M43.137%A*102A**N/A3370.5h9.1B*25.7B*
NS-10 Burster 9151105.1S0.2735.495%A1.961%D*10.9M+8.5M**1574.7h122.4B++344.7B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,7470.8h
M20 Basilisk-H01030h
Nano-Armor Kit05340h
Flail Targeting Dart1870.8h
Spawn Beacon21,1120.7h
Anti-Vehicle MANA Turret23250.3h
AE Nano-Armor Kit147435,40724h
Nanite Revive Grenade06010.2h
Welding Device03120h
Spitfire Auto-Turret02560.2h
Rampart Wall0540.4h
AE Medical Applicator5742,2803.1h
Hoplon Anti-Aircraft Phalanx Tower0790h
Anti-Infantry MANA Turret94170.6h
Ammunition Package83,4841.2h
Shield Recharging Field101,4820.5h
Medical Kit5304,5016.3h
Recon Detection Device42670.4h

Check the help document for the dictionary if you want to learn more about words used here.


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