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Immortal Jolly LifeJacketActivist[PSII] LifeJacketActivist
VS BR 66

KDR: 3.05

Score: 13.6m

Last Seen: Apr 27th, 2019 8:12 PM
- OFFLINE - 707.3 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Cobalt - Outfit Member of Planetside 2 Outfit[PSII] Planetside 2 Outfit
VS outfit on Cobalt

Members: 3
Level Progress (to 67): 8%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A Eridani SX5 PS1-AV Suppressor XM98 Phaseshift VX-S VA39 Spectre NSX Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,929,391 MLG Score: 3141
Fun Score: N/A
Cheeseburgers Flipped: 87TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.342%22.593%68624117314,2702.347040.699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.119%1.796A++0.275C*-0.905D--HEAD ++ (~7.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.597B+9.10.361C**21

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.03%4.013%97111962995271990.566288150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.787B++0.922B*-1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++4.80.615B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.286%1.252%307611911,0384765012.18067207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.976%0.38C**-0.789D--0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.772B++110.724B++16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.5%74.125%307911888,1397922910.2636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.177%1.427A0.458B+-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.53B+2.10.349C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.729%16.58%30711196965428112.25467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.514A**0.394B-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.757B++2.30.527B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Planetside 2 Outfit[PSII] Planetside 2 Outfit
VS outfit on Cobalt

Members: 3
13.6m346.1%403 (24.2k)354 (21.2k)3.0455734,28411,2573.2598466 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197302824.622%29.851%73503:2510

8% Combat Medic20% Engineer8% Heavy Assault51% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2017 2:49 PMJan 25th, 2018 3:59 PMMay 25th, 2019 9:05 AM (2d) (PST)Apr 27th, 2019 5:24 PM (29d) (PST)Apr 27th, 2019 4:12 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7091795300.8910.2930.2663.2620.0513141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,56010,71531,845531816196321,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
641h/26.7d 2,412 10,234 10,332 125.5k 1,046 1,596 1,966 27.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B++
Kills:1,165
Deaths:499
KDR:2.335
Accuracy:25.553% B++
HSR:17.425% D**
NSX-P Naginata
C*
Kills:534
Deaths:246
KDR:2.171
Accuracy:23.503% C*
HSR:25.843% C
Orion VS54
B*
Kills:355
Deaths:189
KDR:1.878
Accuracy:24.602% B*
HSR:19.718% D
Lasher X2
B+
Kills:168
Deaths:83
KDR:2.024
Accuracy:29.093% B+
HSR:2.381% D-
Kills:2,222
Deaths (as Heavy Assault):1,017
Deaths (to Heavy Assaults):2,851
KDR:2.18486
Kill Difference:1,205
Playtime:52.337 hours
Usage:8%
Score:1.013m
Score/min:323
Accuracy (listed only):25.688%
HSR (listed only):16.342%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,488
Deaths:198
KDR:7.515
Accuracy:46.267% B**
HSR:79.839% C**
Parsec VX3-A
B+
Kills:1,409
Deaths:187
KDR:7.535
Accuracy:44.505% B+
HSR:77.431% C
Eridani SX5
B+
Kills:1,209
Deaths:487
KDR:2.483
Accuracy:29.398% B+
HSR:19.851% C++
PS1-AV Suppressor
B+
Kills:1,173
Deaths:418
KDR:2.806
Accuracy:31.395% B+
HSR:18.755% D
XM98
A
Kills:1,167
Deaths:172
KDR:6.785
Accuracy:46.407% A
HSR:80.634% B++
Phaseshift VX-S
B**
Kills:1,167
Deaths:180
KDR:6.483
Accuracy:44.266% B**
HSR:79.263% B
VA39 Spectre
A*
Kills:1,165
Deaths:240
KDR:4.854
Accuracy:44.141% A*
HSR:37.597% C+
Sirius SX12
A++
Kills:1,164
Deaths:445
KDR:2.616
Accuracy:33.036% A++
HSR:13.488% D
Phantom VA23
A
Kills:1,161
Deaths:278
KDR:4.176
Accuracy:40.474% B*
HSR:40.827% A
NS-44 Commissioner
A++
Kills:1,121
Deaths:497
KDR:2.256
Accuracy:50.109% A++
HSR:15.254% D--
VE-S Canis
C+
Kills:1,001
Deaths:380
KDR:2.634
Accuracy:25.958% C+
HSR:19.780% C+
NS-61 Emissary
B**
Kills:808
Deaths:542
KDR:1.491
Accuracy:34.545% B**
HSR:12.871% D
Nyx VX31
A+
Kills:671
Deaths:126
KDR:5.325
Accuracy:43.020% A+
HSR:43.070% A+
Eridani SX5-AE
C**
Kills:603
Deaths:257
KDR:2.346
Accuracy:30.757% C**
HSR:21.559% C-
NSX Daimyo
C++
Kills:583
Deaths:130
KDR:4.485
Accuracy:40.963% C+
HSR:94.511% C++
Ghost
B*
Kills:550
Deaths:102
KDR:5.392
Accuracy:44.348% B*
HSR:76% B*
Artemis VX26
A
Kills:513
Deaths:218
KDR:2.353
Accuracy:33.395% A
HSR:18.908% C--
NSX Tengu
A
Kills:479
Deaths:197
KDR:2.431
Accuracy:45.994% A
HSR:18.580% C
Parallax VX3-AE
B
Kills:476
Deaths:94
KDR:5.064
Accuracy:44.179% B
HSR:78.992% C
NS-30 Vandal
M**
Kills:468
Deaths:119
KDR:3.933
Accuracy:38.071% B*
HSR:55.342% M**
NS-45 Pilot
B+
Kills:286
Deaths:172
KDR:1.663
Accuracy:35.092% B+
HSR:15.385% D*
Beamer VS3
B**
Kills:202
Deaths:151
KDR:1.338
Accuracy:34.276% B**
HSR:18.317% C--
V10
C++
Kills:134
Deaths:17
KDR:7.882
Accuracy:39.099% C+
HSR:78.358% C++
Spiker
B
Kills:110
Deaths:51
KDR:2.157
Accuracy:31.930% B
HSR:19.091% C
Kills:19,108
Deaths (as Infiltrator):5,658
Deaths (to Infiltrators):2,119
KDR:3.37717
Kill Difference:13,450
Playtime:326.506 hours
Usage:51%
Score:7.265m
Score/min:371
Accuracy (listed only):38.818%
HSR (listed only):43.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B+
Kills:1,209
Deaths:487
KDR:2.483
Accuracy:29.398% B+
HSR:19.851% C++
PS1-AV Suppressor
B+
Kills:1,173
Deaths:418
KDR:2.806
Accuracy:31.395% B+
HSR:18.755% D
Sirius SX12
A++
Kills:1,164
Deaths:445
KDR:2.616
Accuracy:33.036% A++
HSR:13.488% D
The Little Helper
B**
Kills:1,112
Deaths:503
KDR:2.211
Accuracy:57.960% B**
HSR:14.119% C
VE-S Canis
C+
Kills:1,001
Deaths:380
KDR:2.634
Accuracy:25.958% C+
HSR:19.780% C+
Phobos VX86
B**
Kills:965
Deaths:435
KDR:2.218
Accuracy:71.729% B**
HSR:16.580% C++
Solstice VE3
B**
Kills:691
Deaths:399
KDR:1.732
Accuracy:27.912% B**
HSR:17.221% C-
Eridani SX5-AE
C**
Kills:603
Deaths:257
KDR:2.346
Accuracy:30.757% C**
HSR:21.559% C-
NSX-P Tanto
B++
Kills:509
Deaths:151
KDR:3.371
Accuracy:29.181% B++
HSR:26.523% C++
NSX Tengu
A
Kills:479
Deaths:197
KDR:2.431
Accuracy:45.994% A
HSR:18.580% C
Pulsar C
C**
Kills:176
Deaths:57
KDR:3.088
Accuracy:25.636% C**
HSR:23.296% C++
Zenith VX-5
B+
Kills:130
Deaths:72
KDR:1.806
Accuracy:27.378% B+
HSR:20% C
Serpent VE92
B**
Kills:121
Deaths:49
KDR:2.469
Accuracy:28.137% B**
HSR:22.314% B+
Kills:9,333
Deaths (as Light Assault):3,850
Deaths (to Light Assaults):1,888
KDR:2.42416
Kill Difference:5,483
Playtime:67.635 hours
Usage:11%
Score:1.452m
Score/min:358
Accuracy (listed only):35.728%
HSR (listed only):19.390%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
The Little Helper
B**
Kills:1,112
Deaths:503
KDR:2.211
Accuracy:57.960% B**
HSR:14.119% C
Phobos VX86
B**
Kills:965
Deaths:435
KDR:2.218
Accuracy:71.729% B**
HSR:16.580% C++
Solstice VE3
B**
Kills:691
Deaths:399
KDR:1.732
Accuracy:27.912% B**
HSR:17.221% C-
NSX-P Tanto
B++
Kills:509
Deaths:151
KDR:3.371
Accuracy:29.181% B++
HSR:26.523% C++
Pulsar C
C**
Kills:176
Deaths:57
KDR:3.088
Accuracy:25.636% C**
HSR:23.296% C++
Eidolon VE33
B**
Kills:166
Deaths:43
KDR:3.860
Accuracy:33.370% B**
HSR:30.723% B++
Zenith VX-5
B+
Kills:130
Deaths:72
KDR:1.806
Accuracy:27.378% B+
HSR:20% C
Serpent VE92
B**
Kills:121
Deaths:49
KDR:2.469
Accuracy:28.137% B**
HSR:22.314% B+
Kills:3,870
Deaths (as Engineer):1,709
Deaths (to Engineers):1,828
KDR:2.26448
Kill Difference:2,161
Playtime:131.239 hours
Usage:20%
Score:2.594m
Score/min:329
Accuracy (listed only):37.663%
HSR (listed only):21.347%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,209
Deaths:487
KDR:2.483
Accuracy:29.398% B+
HSR:19.851% C++
PS1-AV Suppressor
B+
Kills:1,173
Deaths:418
KDR:2.806
Accuracy:31.395% B+
HSR:18.755% D
Sirius SX12
A++
Kills:1,164
Deaths:445
KDR:2.616
Accuracy:33.036% A++
HSR:13.488% D
The Little Helper
B**
Kills:1,112
Deaths:503
KDR:2.211
Accuracy:57.960% B**
HSR:14.119% C
VE-S Canis
C+
Kills:1,001
Deaths:380
KDR:2.634
Accuracy:25.958% C+
HSR:19.780% C+
Phobos VX86
B**
Kills:965
Deaths:435
KDR:2.218
Accuracy:71.729% B**
HSR:16.580% C++
Eridani SX5-AE
C**
Kills:603
Deaths:257
KDR:2.346
Accuracy:30.757% C**
HSR:21.559% C-
Equinox VE2
C**
Kills:595
Deaths:328
KDR:1.814
Accuracy:26.899% C**
HSR:13.614% D--
NSX Tengu
A
Kills:479
Deaths:197
KDR:2.431
Accuracy:45.994% A
HSR:18.580% C
H-V45 AE
C
Kills:338
Deaths:142
KDR:2.380
Accuracy:26.494% C
HSR:25.740% C
Pulsar VS1
B+
Kills:129
Deaths:81
KDR:1.593
Accuracy:25.873% B+
HSR:18.605% C
Kills:8,768
Deaths (as Combat Medic):3,673
Deaths (to Combat Medics):1,148
KDR:2.38715
Kill Difference:5,095
Playtime:49.563 hours
Usage:8%
Score:0.965m
Score/min:324
Accuracy (listed only):36.863%
HSR (listed only):18.243%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:317
Deaths:128
KDR:2.477
Accuracy:21.316% B
HSR:20.820% C+
Nebula VM20
C*
Kills:260
Deaths:86
KDR:3.023
Accuracy:18.970% C*
HSR:20% C+
Comet VM2
B++
Kills:66
Deaths:46
KDR:1.435
Accuracy:49.192% B++
HSR:4.545% C++
Kills:643
Deaths (as MAX Suit):130
Deaths (to MAX Suits):317
KDR:4.94615
Kill Difference:513
Playtime:10.871 hours
Usage:2%
Score:0.323m
Score/min:495
Accuracy (listed only):29.826%
HSR (listed only):15.122%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:89
V. Kills:62 141%
Deaths:11
KDR:8.091
Accuracy:34.311% C--
KPH:31.700 C+
VKPH:22.100 C+
L105 Zephyr
A++
Kills:52
V. Kills:10 N/A
Deaths:4
KDR:13
Accuracy:53.398% A
KPH:99.900 A++
VKPH:19.200 A+
Kills:141 (0 + 141)
Deaths:15
KDR:9.400
VKDR:4.800
Vehicle Kills:72
Kill Difference:126
Playtime:3.333 hours
Usage:1%
Score:0.072m
Score/min:358
Piloting Accuracy:N/A%
Gunner Accuracy:53.398%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:299
V. Kills:168 177%
Deaths:61
KDR:4.902
Accuracy:49.030% C--
KPH:31.600 B++
VKPH:17.800 B+
Saron HRB
B++
Kills:188
V. Kills:97 192%
Deaths:28
KDR:6.714
Accuracy:46.492% B
KPH:32.300 B++
VKPH:16.600 C++
Proton II PPA
M++
Kills:58
V. Kills:13 414%
Deaths:2
KDR:29
Accuracy:41.677% M+
KPH:43.200 C--
VKPH:9.700 M++
E540 Halberd
A++
Kills:51
V. Kills:16 300%
Deaths:7
KDR:7.286
Accuracy:48.679% C++
KPH:51.200 A++
VKPH:16.100 C+
Kills:596 (299 + 297)
Deaths:98
KDR:6.082
VKDR:3
Vehicle Kills:294
Kill Difference:498
Playtime:17.629 hours
Usage:3%
Score:0.307m
Score/min:290
Driving Accuracy:49.030%
Gunner Accuracy:48.679%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:749
V. Kills:320 233%
Deaths:111
KDR:6.748
Accuracy:37.022% D--
KPH:63.100 A
VKPH:26.900 C+
Proton II PPA-H
B++
Kills:575
V. Kills:35 N/A
Deaths:38
KDR:15.132
Accuracy:36.207% C+
KPH:119.100 B++
VKPH:7.300 C**
G40-F Ranger
B**
Kills:231
V. Kills:132 174%
Deaths:27
KDR:8.556
Accuracy:40.130% B**
KPH:50.500 B*
VKPH:28.800 B*
Saron HRB-H
A+
Kills:81
V. Kills:26 300%
Deaths:6
KDR:13.500
Accuracy:47.919% D-
KPH:62.200 A+
VKPH:20 C
E540 Halberd-H
N/A
Kills:50
V. Kills:18 263%
Deaths:3
KDR:16.667
Accuracy:55.644% N/A
KPH:42.800 N/A
VKPH:15.400 N/A
Kills:1,686 (0 + 1,686)
Deaths:185
KDR:9.114
VKDR:2.870
Vehicle Kills:531
Kill Difference:1,501
Playtime:23.754 hours
Usage:4%
Score:0.482m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:55.644%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:77
V. Kills:10 N/A
Deaths:5
KDR:15.400
Accuracy:36.461% C++
KPH:64.700 A*
VKPH:8.400 B+
Kills:77 (0 + 77)
Deaths:5
KDR:15.400
VKDR:2
Vehicle Kills:10
Kill Difference:72
Playtime:1.190 hours
Usage:0%
Score:0.020m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:36.461%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:290
V. Kills:4 N/A
Deaths:60
KDR:4.833
Accuracy:42.842% C++
KPH:76.700 B*
VKPH:1.100 D
M40 Fury-F
C++
Kills:205
V. Kills:63 320%
Deaths:103
KDR:1.990
Accuracy:52.624% B
KPH:22.500 C+
VKPH:6.900 C++
Kills:495 (495 + 0)
Deaths:163
KDR:3.037
VKDR:0.411
Vehicle Kills:67
Kill Difference:332
Playtime:12.886 hours
Usage:2%
Score:0.118m
Score/min:152
Driving Accuracy:52.624%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:226
V. Kills:13 N/A
Deaths:12
KDR:18.833
Accuracy:35.641% B
KPH:117.100 A
VKPH:6.700 C++
Kills:226 (0 + 226)
Deaths:12
KDR:18.833
VKDR:1.083
Vehicle Kills:13
Kill Difference:214
Playtime:1.931 hours
Usage:0%
Score:0.039m
Score/min:336
Piloting Accuracy:N/A%
Gunner Accuracy:35.641%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,4931,4881987.515A4.4746.267%B**79.839%C**68.9MN/A19121.6h1.8B*3.8B*
Parsec VX3-A 1,4131,4091877.535B*4.4944.505%B+77.431%C77AN/A24418.3h1.7B+3.8B++
Eridani SX5 1,2321,2094872.483A0.5629.398%B+19.851%C++60.8B**1.2A*13919.9h11.2B38.2B+
PS1-AV Suppressor 1,1881,1734182.806B++0.2431.395%B+18.755%D61.1B+N/A13519.2h13.3C+42.3C**
XM98 1,1731,1671726.785M3.7446.407%A80.634%B++64.1A**N/A15318.2h1.9B**4B**
Phaseshift VX-S 1,1741,1671806.483A3.4444.266%B**79.263%B85.2M**N/A25213.7h2B++4.4B*
VA39 Spectre 1,1701,1652404.854A*1.8144.141%A*37.597%C+67.7M++N/A16417.2h3.6A8.2A
NSX Naginata 1,1741,1654992.335B*0.7125.553%B++17.425%D**61.3B++N/A15619h10.2B+39.8B+
Sirius SX12 1,1671,1644452.616A+0.4333.036%A++13.488%D73.2A*N/A18015.9h11.1B*33.7B*
Phantom VA23 1,1631,1612784.176B+1.1340.474%B*40.827%A74.4A+N/A16315.6h3.5B**8.7B*
NS-44 Commissioner 1,1291,1214972.256A0.7950.109%A++15.254%D--70.1A+N/A21416h3.3B++6.5B*
The Little Helper 1,1221,1125032.211B++0.8357.96%B**14.119%C80.6A+N/A17913.8h4.1B+7.1B++
VE-S Canis 1,0161,0013802.634A0.4125.958%C+19.78%C+69.5B**1B++18714.4h9.4B*36B+
Phobos VX86 9769654352.218B++0.8371.729%B**16.58%C++79.8A+N/A20912.1h2.3B+3.2B+
NS-61 Emissary 8148085421.491B**1.5534.545%B**12.871%D52.8A+N/A14015.3h10.5B+30.3B*
Aphelion VEX-4H 1,0697491116.748C*3.7037.022%D--4.406%B++62.9A26.9C+33311.9h29.9B**80.8B*
Solstice VE3 6986913991.732A1.3127.912%B**17.221%C-29.5B++N/A10023.4h12B++43.1B+
Nyx VX31 6726711265.325A+2.2843.02%A+43.07%A+78A++N/A1718.6h4.3B**9.9B**
Proximity Mine 6476475511.764A**8.7238.164%C--N/A190.3AN/A4903.4h2.1D5.4C--
Eridani SX5-AE 6036032572.346B++0.7030.757%C**21.559%C-53.4C+N/A11411.3h11.5C+37.2C*
Equinox VE2 5985953281.814B+1.2326.899%C**13.614%D--39.9B+N/A9614.9h11.3B+42B+
Lumine Edge 5985923,2600.182B2.8626.231%C+13.176%C-3.8C+N/A9155.2h1.3C**4.8C**
NSX Daimyo 5855831304.485B+1.4440.963%C+94.511%C++71.1B++N/A2068.2h2.1B++5.1B+
Proton II PPA-H 6105753815.132B12.0936.207%C+N/A119.8B++7.3C**3334.8h8.4B+23.1B+
Ghost 5505501025.392B*2.3544.348%B*76%B*83.3A*N/A2236.6h1.7B**3.8B*
NSX-P Naginata 5435342462.171B+0.8723.503%C*25.843%C73.2B**1.2C*1647.3h11B+46.9B+
Artemis VX26 5175132182.353B*0.6933.395%A18.908%C--64.9A++N/A1597.9h10.5B++31.5B*
NSX-P Tanto 5165091513.371M0.3329.181%B++26.523%C++79.5A**1.1B+1786.4h11.4B*39.1B++
NSX Tengu 4814791972.431B**0.6145.994%A18.58%C63.9B*N/A1487.5h11B+24B++
Parallax VX3-AE 476476945.064B+2.0244.179%B78.992%C67B++N/A1507.1h1.7B+4B+
NS-30 Vandal 4724681193.933A0.8938.071%B*55.342%M**67.8AN/A2236.9h4.4B**11.5B*
C-4 5824531812.503B*0.5425.697%C++N/A174.2A*49.6A+10042.6h1.3B+5.1B+
Orion VS54 3593551891.878C**1.1724.602%B*19.718%D56.3B**N/A2466.3h11.1B+45.1C**
H-V45 AE 3413381422.38B+0.6726.494%C25.74%C57.3C*N/A1235.9h12.2C+46C+
Blueshift VM5 3213171282.477C+0.5721.316%B20.82%C+40.1B+N/A1297.9h15.4C**72.1B+
Supernova FPC 467299614.902C+1.8649.03%C--4.013%B*31.5B++17.7B+3229.5h4.8B+9.8C*
S12 Renegade 294290604.833B+1.7942.842%C++2.414%D-76.3B*1.1D2753.8h2.7B++6.4B+
NS-45 Pilot 2882861721.663C**1.3835.092%B+15.385%D*65B+N/A1744.4h7.7C+22B
Nebula VM20 261260863.023B+0.0218.97%C*20%C+54.2AN/A1704.8h13.2B*69.7B+
G40-F Ranger 363231278.556C5.5140.13%B**N/A50.2B*28.7B*3844.6h60B149.6B++
CAS 14-E 2392261218.833B+15.7935.641%BN/A118.9A6.8C*3361.9h22.3B++62.6B++
M40 Fury-F 2682051031.99C**1.0652.624%BN/A22.5C+6.9C++1019.1h12.2C+23.2C++
Beamer VS3 2052021511.338B++1.7134.276%B**18.317%C--53.2AN/A1743.8h7.8B+22.8C**
S1 2711941361.426A1.6260.739%B+5.67%A++40.4B**16B+2884.8h5.5B+9.1B+
Saron HRB 285188286.714B3.6746.492%B1.596%C+32.4B++16.7C++2625.8h22.2C+47.8C**
Pulsar C 178176573.088A0.0425.636%C**23.296%C++67.7A++N/A2112.6h9.2B*36B+
Frag Grenade 1761751175N/A171.9543.444%CN/A350D2D11350.5h4.5D10.3C
Lasher X2 169168832.024A++1.0229.093%B+2.381%D-67.2A++N/A2072.5h15.6B*53.7B++
Eidolon VE33 166166433.86A**0.8133.37%B**30.723%B++83M*N/A2592h5.5A16.5B**
Tank Mine 229161237A**3.9536.985%C**N/A178.9A++75.6B+14780.9h2.3D6.2C++
Rocklet Rifle 256144901.6A++1.4553.289%C+N/A41.1B**32B+4273.5h31.4B+58.9B+
V10 134134177.882A++4.8439.099%C+78.358%C++70.5A++N/A1731.9h1.6B**4.1B++
Zenith VX-5 133130721.806B+1.2427.378%B+20%C41.9B+1A1253.1h10.7B*39.2B+
Pulsar VS1 130129811.593B++1.4525.873%B+18.605%C37.9B*N/A1833.4h12.1B*46.6B++
Serpent VE92 123121492.469A0.5828.137%B**22.314%B+93.1M++1.5M++4011.3h10.1B*35.8B*
Spiker 111110512.157B**0.8931.93%B19.091%C61.1B**N/A2141.8h7.3B+22.9B++
Auraxium Force-Blade 104986,1640.016C-3.0314.328%D*17.347%A++0.3DN/A1281.7h3D*20.8D--
Spear Anti-Vehicle Phalanx Turret 12290146.429C+3.3851.476%B++2.222%D--90M++32B**4741h6.6B+12.8B*
C150 Dalton 15189118.091C**5.0534.311%C--1.124%C*31.8C+22.1C+3012.8h3.6B+10.3B+
Saron HRB-H 10781613.5A++10.4547.919%D-N/A62.3A+20C3021.3h15.5B**32.3B*
M60-G Bulldog 8777515.4M**12.3536.461%C++1.299%D--64.2A*8.3B+2751.2h6.2B+17B+
Comet VM2 8366461.435B++1.6149.192%B++4.545%C++16.9B**4.4C++1103.9h19.4B39.4B+
NS Decimator 8965312.097A0.9554.669%DN/A32.5C+12C-2482h5C+9.1C
Proton II PPA 7158229B*25.9541.677%M+3.448%A44.6C-10M*1121.3h23.1T*55.3C--
L105 Zephyr 6252413B+9.9553.398%AN/A104A*20A++6670.5h6.3C++11.9B+
E540 Halberd 675177.286C+4.2448.679%C++3.922%B*51A++16C+3891h5.1B+10.4B+
E540 Halberd-H 6850316.667B++13.6255.644%C2%C+41.7C+15D2701.2h5.6B10.1B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon59760.7h
Nano-Armor Kit113214,95612.9h
Anti-Vehicle MANA Turret21030.2h
Nanite Revive Grenade02830.1h
RD-GG Recon Device223,3744.3h
Restoration Kit52850.2h
Spitfire Auto-Turret43350.3h
Ammunition Package61,1830.4h
Medical Kit315600.8h
Anti-Infantry MANA Turret01070.1h
Medical Applicator14177,5345.5h
Nano-Repair Grenade0950h
Snowman Soldier54190.4h
Shield Recharging Field112,0330.6h
Recon Detection Device7810,88213.7h

Check the help document for the dictionary if you want to learn more about words used here.


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