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Castellan Jolly LifeJacketActivist[PSII] LifeJacketActivist
VS BR 64

KDR: 3.05

Score: 13.3m

Last Seen: Feb 15th, 2019 10:52 PM
- OFFLINE - 96.3 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Cobalt - Outfit Member of Planetside 2 Outfit[PSII] Planetside 2 Outfit
VS outfit on Cobalt

Members: 3
Level Progress (to 65): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A Eridani SX5 PS1-AV Suppressor Phaseshift VX-S XM98 NSX Naginata VA39 Spectre
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,916,881 MLG Score: 3131
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.399%22.541%6852499813,9392.369370.68

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.143%1.821A++0.287C*-0.94D--HEAD ++ (~7.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.601B+9.10.365C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.03%4.013%98110212995211990.572797150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.794B++0.896B*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++4.80.615B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.302%1.261%314610161,0314634922.22678209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.025%0.385C**-0.788D--0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.77B++110.721B++16.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.478%74.162%314910138,0897762910.4106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.173%1.414A0.461B+-0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+2.10.346C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.743%16.545%31411021961404112.37871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.523A**0.402B-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.757B++2.30.525B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Planetside 2 Outfit[PSII] Planetside 2 Outfit
VS outfit on Cobalt

Members: 3
13.3m351.4%404 (24.2k)354 (21.2k)3.0492933,28310,9153.2641364 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022296224.458%30.19%73803:2710

8% Combat Medic21% Engineer8% Heavy Assault52% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2017 2:49 PMJan 25th, 2018 3:59 PMFeb 18th, 2019 10:49 PM (18h) (PST)Feb 15th, 2019 7:38 PM (4d) (PST)Feb 15th, 2019 6:52 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7061775290.8840.2900.2673.2830.0503131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,35310,61831,735531716197321,264

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
627.7h/26.2d 2,345 10,048 10,129 123.6k 1,035 1,550 1,897 26.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B++
Kills:1,165
Deaths:499
KDR:2.335
Accuracy:25.553% B++
HSR:17.425% D**
NSX-P Naginata
C++
Kills:526
Deaths:235
KDR:2.238
Accuracy:23.478% C++
HSR:25.856% C--
Orion VS54
B++
Kills:355
Deaths:189
KDR:1.878
Accuracy:24.602% B++
HSR:19.718% D
Lasher X2
B+
Kills:168
Deaths:83
KDR:2.024
Accuracy:29.125% B+
HSR:2.381% D-
Kills:2,214
Deaths (as Heavy Assault):1,006
Deaths (to Heavy Assaults):2,753
KDR:2.2008
Kill Difference:1,208
Playtime:51.981 hours
Usage:8%
Score:1.009m
Score/min:324
Accuracy (listed only):25.690%
HSR (listed only):16.345%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,488
Deaths:198
KDR:7.515
Accuracy:46.267% B**
HSR:79.839% C**
Parsec VX3-A
B
Kills:1,386
Deaths:180
KDR:7.700
Accuracy:44.455% B
HSR:77.634% C+
Eridani SX5
B+
Kills:1,209
Deaths:487
KDR:2.483
Accuracy:29.398% B+
HSR:19.851% C+
PS1-AV Suppressor
B
Kills:1,173
Deaths:418
KDR:2.806
Accuracy:31.395% B
HSR:18.755% D
Phaseshift VX-S
B**
Kills:1,167
Deaths:180
KDR:6.483
Accuracy:44.266% B**
HSR:79.263% B
XM98
A
Kills:1,167
Deaths:172
KDR:6.785
Accuracy:46.407% A
HSR:80.634% B++
VA39 Spectre
A++
Kills:1,165
Deaths:240
KDR:4.854
Accuracy:44.141% A++
HSR:37.597% C+
Sirius SX12
A++
Kills:1,164
Deaths:445
KDR:2.616
Accuracy:33.036% A++
HSR:13.488% D
Phantom VA23
A
Kills:1,161
Deaths:278
KDR:4.176
Accuracy:40.474% B*
HSR:40.827% A
NS-44 Commissioner
A++
Kills:1,114
Deaths:497
KDR:2.241
Accuracy:50.117% A++
HSR:15.260% D--
VE-S Canis
C+
Kills:998
Deaths:378
KDR:2.640
Accuracy:26.039% C+
HSR:19.740% C+
NS-61 Emissary
B**
Kills:808
Deaths:542
KDR:1.491
Accuracy:34.563% B**
HSR:12.871% D
Nyx VX31
A+
Kills:671
Deaths:126
KDR:5.325
Accuracy:43.020% A+
HSR:43.070% A+
Eridani SX5-AE
C**
Kills:597
Deaths:248
KDR:2.407
Accuracy:31.103% C**
HSR:21.608% C-
NSX Daimyo
C++
Kills:583
Deaths:130
KDR:4.485
Accuracy:40.963% C+
HSR:94.511% C++
Ghost
B*
Kills:523
Deaths:100
KDR:5.230
Accuracy:44.072% B++
HSR:76.291% B*
Artemis VX26
A
Kills:513
Deaths:218
KDR:2.353
Accuracy:33.395% A
HSR:18.908% D
NSX Tengu
A
Kills:479
Deaths:197
KDR:2.431
Accuracy:45.994% A
HSR:18.580% C
Parallax VX3-AE
B+
Kills:476
Deaths:94
KDR:5.064
Accuracy:44.179% B+
HSR:78.992% C
NS-30 Vandal
M**
Kills:468
Deaths:119
KDR:3.933
Accuracy:38.071% B*
HSR:55.342% M**
NS-45 Pilot
B++
Kills:269
Deaths:165
KDR:1.630
Accuracy:36.316% B++
HSR:15.613% D*
Beamer VS3
B**
Kills:197
Deaths:145
KDR:1.359
Accuracy:34.749% B**
HSR:18.274% D
V10
C++
Kills:134
Deaths:17
KDR:7.882
Accuracy:39.099% C
HSR:78.358% C++
Spiker
B
Kills:110
Deaths:51
KDR:2.157
Accuracy:31.956% B
HSR:19.091% C
Kills:19,020
Deaths (as Infiltrator):5,625
Deaths (to Infiltrators):2,069
KDR:3.38133
Kill Difference:13,395
Playtime:325.364 hours
Usage:52%
Score:7.251m
Score/min:371
Accuracy (listed only):38.895%
HSR (listed only):43.100%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B+
Kills:1,209
Deaths:487
KDR:2.483
Accuracy:29.398% B+
HSR:19.851% C+
PS1-AV Suppressor
B
Kills:1,173
Deaths:418
KDR:2.806
Accuracy:31.395% B
HSR:18.755% D
Sirius SX12
A++
Kills:1,164
Deaths:445
KDR:2.616
Accuracy:33.036% A++
HSR:13.488% D
VE-S Canis
C+
Kills:998
Deaths:378
KDR:2.640
Accuracy:26.039% C+
HSR:19.740% C+
Phobos VX86
B**
Kills:961
Deaths:435
KDR:2.209
Accuracy:71.743% B**
HSR:16.545% C++
The Little Helper
B**
Kills:699
Deaths:327
KDR:2.138
Accuracy:58.466% B**
HSR:13.305% C-
Solstice VE3
B**
Kills:691
Deaths:399
KDR:1.732
Accuracy:27.912% B**
HSR:17.221% C-
Eridani SX5-AE
C**
Kills:597
Deaths:248
KDR:2.407
Accuracy:31.103% C**
HSR:21.608% C-
NSX Tengu
A
Kills:479
Deaths:197
KDR:2.431
Accuracy:45.994% A
HSR:18.580% C
NSX-P Tanto
B+
Kills:216
Deaths:71
KDR:3.042
Accuracy:28.543% B+
HSR:27.315% C**
Pulsar C
C*
Kills:176
Deaths:57
KDR:3.088
Accuracy:25.636% C*
HSR:23.296% C+
Zenith VX-5
B
Kills:130
Deaths:72
KDR:1.806
Accuracy:27.378% B
HSR:20% C
Serpent VE92
B*
Kills:121
Deaths:49
KDR:2.469
Accuracy:28.137% B*
HSR:22.314% B+
Kills:8,614
Deaths (as Light Assault):3,583
Deaths (to Light Assaults):1,824
KDR:2.40413
Kill Difference:5,031
Playtime:56.488 hours
Usage:9%
Score:1.217m
Score/min:359
Accuracy (listed only):35.752%
HSR (listed only):19.386%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B**
Kills:961
Deaths:435
KDR:2.209
Accuracy:71.743% B**
HSR:16.545% C++
The Little Helper
B**
Kills:699
Deaths:327
KDR:2.138
Accuracy:58.466% B**
HSR:13.305% C-
Solstice VE3
B**
Kills:691
Deaths:399
KDR:1.732
Accuracy:27.912% B**
HSR:17.221% C-
NSX-P Tanto
B+
Kills:216
Deaths:71
KDR:3.042
Accuracy:28.543% B+
HSR:27.315% C**
Pulsar C
C*
Kills:176
Deaths:57
KDR:3.088
Accuracy:25.636% C*
HSR:23.296% C+
Eidolon VE33
B**
Kills:166
Deaths:43
KDR:3.860
Accuracy:33.370% B**
HSR:30.723% B++
Zenith VX-5
B
Kills:130
Deaths:72
KDR:1.806
Accuracy:27.378% B
HSR:20% C
Serpent VE92
B*
Kills:121
Deaths:49
KDR:2.469
Accuracy:28.137% B*
HSR:22.314% B+
Kills:3,160
Deaths (as Engineer):1,453
Deaths (to Engineers):1,777
KDR:2.17481
Kill Difference:1,707
Playtime:130.599 hours
Usage:21%
Score:2.582m
Score/min:330
Accuracy (listed only):37.648%
HSR (listed only):21.340%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,209
Deaths:487
KDR:2.483
Accuracy:29.398% B+
HSR:19.851% C+
PS1-AV Suppressor
B
Kills:1,173
Deaths:418
KDR:2.806
Accuracy:31.395% B
HSR:18.755% D
Sirius SX12
A++
Kills:1,164
Deaths:445
KDR:2.616
Accuracy:33.036% A++
HSR:13.488% D
VE-S Canis
C+
Kills:998
Deaths:378
KDR:2.640
Accuracy:26.039% C+
HSR:19.740% C+
Phobos VX86
B**
Kills:961
Deaths:435
KDR:2.209
Accuracy:71.743% B**
HSR:16.545% C++
The Little Helper
B**
Kills:699
Deaths:327
KDR:2.138
Accuracy:58.466% B**
HSR:13.305% C-
Eridani SX5-AE
C**
Kills:597
Deaths:248
KDR:2.407
Accuracy:31.103% C**
HSR:21.608% C-
Equinox VE2
C*
Kills:595
Deaths:328
KDR:1.814
Accuracy:26.899% C*
HSR:13.614% D--
NSX Tengu
A
Kills:479
Deaths:197
KDR:2.431
Accuracy:45.994% A
HSR:18.580% C
H-V45 AE
C
Kills:338
Deaths:142
KDR:2.380
Accuracy:26.494% C
HSR:25.740% C
Pulsar VS1
B+
Kills:129
Deaths:81
KDR:1.593
Accuracy:25.873% B+
HSR:18.605% C
Kills:8,342
Deaths (as Combat Medic):3,486
Deaths (to Combat Medics):1,107
KDR:2.393
Kill Difference:4,856
Playtime:49.559 hours
Usage:8%
Score:0.965m
Score/min:325
Accuracy (listed only):36.949%
HSR (listed only):18.166%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:315
Deaths:127
KDR:2.480
Accuracy:21.284% B
HSR:20.952% C+
Nebula VM20
C*
Kills:258
Deaths:85
KDR:3.035
Accuracy:18.925% C*
HSR:19.767% C+
Comet VM2
B++
Kills:66
Deaths:46
KDR:1.435
Accuracy:49.192% B++
HSR:4.545% C++
Kills:639
Deaths (as MAX Suit):129
Deaths (to MAX Suits):307
KDR:4.95349
Kill Difference:510
Playtime:10.832 hours
Usage:2%
Score:0.322m
Score/min:495
Accuracy (listed only):29.801%
HSR (listed only):15.088%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:89
V. Kills:62 141%
Deaths:11
KDR:8.091
Accuracy:34.311% C
KPH:31.700 C+
VKPH:22.100 C
L105 Zephyr
A*
Kills:52
V. Kills:10 N/A
Deaths:4
KDR:13
Accuracy:53.398% A
KPH:99.900 A*
VKPH:19.200 A++
Kills:141 (0 + 141)
Deaths:15
KDR:9.400
VKDR:4.800
Vehicle Kills:72
Kill Difference:126
Playtime:3.333 hours
Usage:1%
Score:0.072m
Score/min:358
Piloting Accuracy:N/A%
Gunner Accuracy:53.398%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:299
V. Kills:168 177%
Deaths:61
KDR:4.902
Accuracy:49.030% D
KPH:31.600 B++
VKPH:17.800 B+
Saron HRB
B++
Kills:187
V. Kills:97 191%
Deaths:28
KDR:6.679
Accuracy:46.690% B
KPH:32.500 B++
VKPH:16.800 C++
Proton II PPA
M++
Kills:58
V. Kills:13 414%
Deaths:2
KDR:29
Accuracy:41.677% M+
KPH:43.200 C-
VKPH:9.700 M++
E540 Halberd
A++
Kills:51
V. Kills:16 300%
Deaths:7
KDR:7.286
Accuracy:48.679% C++
KPH:51.200 A++
VKPH:16.100 C+
Kills:595 (299 + 296)
Deaths:98
KDR:6.071
VKDR:3
Vehicle Kills:294
Kill Difference:497
Playtime:17.558 hours
Usage:3%
Score:0.306m
Score/min:290
Driving Accuracy:49.030%
Gunner Accuracy:48.679%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:731
V. Kills:312 234%
Deaths:111
KDR:6.586
Accuracy:37.050% D--
KPH:62.600 A
VKPH:26.700 C+
Proton II PPA-H
B+
Kills:571
V. Kills:35 N/A
Deaths:37
KDR:15.432
Accuracy:36.156% C+
KPH:118.500 B+
VKPH:7.300 C**
G40-F Ranger
B**
Kills:223
V. Kills:127 174%
Deaths:25
KDR:8.920
Accuracy:40.255% B**
KPH:51 B**
VKPH:29 B**
Saron HRB-H
A+
Kills:77
V. Kills:25 296%
Deaths:6
KDR:12.833
Accuracy:47.324% D--
KPH:61.800 A+
VKPH:20.100 C
Kills:1,602 (0 + 1,602)
Deaths:179
KDR:8.950
VKDR:2.788
Vehicle Kills:499
Kill Difference:1,423
Playtime:22.105 hours
Usage:4%
Score:0.454m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:47.324%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:75
V. Kills:9 N/A
Deaths:5
KDR:15
Accuracy:36.111% C++
KPH:63.600 A*
VKPH:7.600 B+
Kills:75 (0 + 75)
Deaths:5
KDR:15
VKDR:1.800
Vehicle Kills:9
Kill Difference:70
Playtime:1.179 hours
Usage:0%
Score:0.019m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:36.111%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:290
V. Kills:4 N/A
Deaths:60
KDR:4.833
Accuracy:42.911% C++
KPH:77.200 B*
VKPH:1.100 D
M40 Fury-F
C++
Kills:205
V. Kills:63 320%
Deaths:103
KDR:1.990
Accuracy:52.869% B
KPH:22.800 C+
VKPH:7 C++
Kills:495 (495 + 0)
Deaths:163
KDR:3.037
VKDR:0.411
Vehicle Kills:67
Kill Difference:332
Playtime:12.763 hours
Usage:2%
Score:0.118m
Score/min:154
Driving Accuracy:52.869%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:226
V. Kills:13 N/A
Deaths:12
KDR:18.833
Accuracy:35.641% B
KPH:117.100 B**
VKPH:6.700 C++
Kills:226 (0 + 226)
Deaths:12
KDR:18.833
VKDR:1.083
Vehicle Kills:13
Kill Difference:214
Playtime:1.931 hours
Usage:0%
Score:0.039m
Score/min:336
Piloting Accuracy:N/A%
Gunner Accuracy:35.641%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,4931,4881987.515A4.4746.267%B**79.839%C**68.9A**N/A19121.6h1.8B*3.8B*
Parsec VX3-A 1,3901,3861807.7B*4.6544.455%B77.634%C+78.8A+N/A25217.6h1.7B+3.8B++
Eridani SX5 1,2321,2094872.483A0.5729.398%B+19.851%C+60.8B**1.2A*13919.9h11.2B+38.2B+
PS1-AV Suppressor 1,1881,1734182.806B+0.2431.395%B18.755%D61.1B+N/A13519.2h13.3C+42.3C*
Phaseshift VX-S 1,1741,1671806.483A3.4344.266%B**79.263%B85.2A*N/A25213.7h2B++4.4B*
XM98 1,1731,1671726.785A**3.7446.407%A80.634%B++64.1A+N/A15318.2h1.9B**4B**
NSX Naginata 1,1741,1654992.335B**0.7125.553%B++17.425%D**61.3B++N/A15619h10.2B+39.8B+
VA39 Spectre 1,1701,1652404.854A*1.8044.141%A++37.597%C+67.7A**N/A16417.2h3.6A8.2B**
Sirius SX12 1,1671,1644452.616A+0.4333.036%A++13.488%D73.2A*N/A17915.9h11.1B**33.7B*
Phantom VA23 1,1631,1612784.176A1.1340.474%B*40.827%A74.4B*N/A16315.6h3.5B**8.7B*
NS-44 Commissioner 1,1221,1144972.241A0.8150.117%A++15.26%D--70.1A+N/A21415.9h3.3B++6.5B*
VE-S Canis 1,0139983782.64A0.4126.039%C+19.74%C+69.8B*1B++18614.3h9.3B++35.9B+
Phobos VX86 9729614352.209B*0.8471.743%B**16.545%C++79.4AN/A20912.1h2.3B3.2B+
NS-61 Emissary 8148085421.491B**1.5634.563%B**12.871%D52.8A+N/A14015.3h10.5B+30.3B*
Aphelion VEX-4H 1,0437311116.586C*3.5437.05%D--4.514%B*62.5A26.7C+33311.7h30B**80.8B*
The Little Helper 7046993272.138B++0.9158.466%B**13.305%C-80.3A+N/A1888.7h4.2B+7.2B+
Solstice VE3 6986913991.732A+1.3227.912%B**17.221%C-29.5B++N/A10023.4h12B++43.1B+
Nyx VX31 6726711265.325A2.2843.02%A+43.07%A+78A++N/A1718.6h4.3B++9.9B**
Proximity Mine 6456455511.727M8.6838.15%C-N/A189.7A+N/A4873.4h2.1C--5.4C
Eridani SX5-AE 5975972482.407B++0.6431.103%C**21.608%C-53.8C+N/A11511.1h11.4C+36.8C*
Equinox VE2 5985953281.814B++1.2426.899%C*13.614%D--39.9C*N/A9614.9h11.3B+42B+
Lumine Edge 5985923,2600.182C**2.8726.231%C+13.176%C-3.8C+N/A9155.2h1.3B4.8B
NSX Daimyo 5855831304.485B1.4440.963%C+94.511%C++71.1B++N/A2068.2h2.1B++5.1B+
Proton II PPA-H 6065713715.432B12.3836.156%C+N/A119B+7.3C**3314.8h8.4B+23.2B+
NSX-P Naginata 5355262352.238B+0.8123.478%C++25.856%C--75.1B**1.3B1677h10.9B+46.3B+
Ghost 5235231005.23B*2.1844.072%B++76.291%B*83A++N/A2246.3h1.7B**3.8B*
Artemis VX26 5175132182.353B*0.7033.395%A18.908%D64.9A+N/A1597.9h10.5B++31.5B*
NSX Tengu 4814791972.431B**0.6245.994%A18.58%C63.9B**N/A1477.5h11B+24B++
Parallax VX3-AE 476476945.064B2.0144.179%B+78.992%C67B++N/A1507.1h1.7B+4B+
NS-30 Vandal 4724681193.933A0.8838.071%B*55.342%M**67.8AN/A2226.9h4.4B**11.5B*
C-4 4593571492.396B++0.6524.898%C+N/A170A*48.6A10062.1h1.4C**5.5B
Orion VS54 3593551891.878B1.1724.602%B++19.718%D56.3B**N/A2446.3h11.1B+45.1C*
H-V45 AE 3413381422.38B+0.6726.494%C25.74%C57.3C*N/A1235.9h12.2C+46C+
Blueshift VM5 3193151272.48C++0.5721.284%B20.952%C+40.4B+N/A1297.8h15.4C**72.3B+
Supernova FPC 467299614.902C+1.8549.03%D4.013%B**31.5B++17.7B+3209.5h4.8B+9.8C**
S12 Renegade 294290604.833B+1.7842.911%C++2.414%D-76.3B++1.1D2773.8h2.7B++6.4B+
NS-45 Pilot 2712691651.63C**1.4236.316%B++15.613%D*64B+N/A1704.2h7.7C+21.2B+
Nebula VM20 258258853.035B+0.0118.925%C*19.767%C+53.8AN/A1714.8h13.2B*69.9B+
CAS 14-E 2392261218.833B+15.7835.641%BN/A118.9A6.8C++3361.9h22.3B++62.6B++
G40-F Ranger 350223258.92C+5.8740.255%B**N/A50.7B**28.9B**3894.4h59.6C**148.1B++
NSX-P Tanto 218216713.042A*0.0128.543%B+27.315%C**67.5A*N/A1683.2h11.3B*39.5B++
M40 Fury-F 2682051031.99C**1.0652.869%BN/A22.8C+7C++1029h12.2C++23.1C*
Beamer VS3 1991971451.359B*1.6934.749%B**18.274%D53.2AN/A1773.7h7.6B+22C**
S1 2711941361.426A1.6260.739%B+5.67%A+40.4B**16B+2864.8h5.5B++9.1B+
Saron HRB 284187286.679B3.6346.69%B1.604%C+32.2B++16.7C++2665.8h22.3C++47.7B
Pulsar C 178176573.088A0.0425.636%C*23.296%C+67.7A++N/A2072.6h9.2B*36B+
Lasher X2 169168832.024A++1.0329.125%B+2.381%D-67.2A+N/A2062.5h15.6B*53.6B++
Eidolon VE33 166166433.86A*0.8133.37%B**30.723%B++83M*N/A2592h5.5A16.5B**
Tank Mine 229161237A**3.9536.869%C**N/A178.9A+75.6B+14770.9h2.3D6.1C*
Frag Grenade 1581571157N/A153.9543.705%C+N/A314D2D11370.5h4.6D10.6C
V10 134134177.882A++4.8339.099%C78.358%C++70.5A++N/A1731.9h1.6B**4.1B++
Zenith VX-5 133130721.806B+1.2427.378%B20%C41.9B1A1253.1h10.7B*39.2B+
Pulsar VS1 130129811.593B++1.4625.873%B+18.605%C37.9B*N/A1803.4h12.1B*46.6B++
Rocklet Rifle 223124821.512A++1.5454.834%C*N/A41.3B**33B++4453h31.2B+56.9B+
Serpent VE92 123121492.469A0.5828.137%B*22.314%B+93.1M+1.5M++3961.3h10.1B*35.8B++
Spiker 111110512.157B**0.8931.956%B19.091%C61.1B*N/A2121.8h7.3B+22.9B++
Auraxium Force-Blade 100945,8180.016C-3.0314.835%D*18.085%A++0.3DN/A1270.2h3D*19.9D-
Spear Anti-Vehicle Phalanx Turret 12290146.429C+3.3851.434%B++2.222%D--90M++32B**4741h6.6B*12.8B*
C150 Dalton 15189118.091C**5.0434.311%C1.124%C*31.8C+22.1C3012.8h3.6B+10.3B+
Saron HRB-H 10277612.833A+9.7847.324%D--N/A64.2A+20.8C3061.2h15.2B**32B*
M60-G Bulldog 8475515M**11.9536.111%C++1.333%D--62.5A*7.5B2751.2h6.2B+17.3B+
Comet VM2 8366461.435B++1.6149.192%B++4.545%C++16.9B**4.4C++1093.9h19.4B+39.4B+
NS Decimator 8864302.133A0.9255.172%DN/A32C+12C-2392h5C+9.1C
Proton II PPA 7158229B**25.9541.677%M+3.448%A44.6C10M*1121.3h23.1T*55.3C
L105 Zephyr 6252413B+9.9553.398%AN/A104A*20A*6670.5h6.3C*11.9B++
E540 Halberd 675177.286C+4.2448.679%C++3.922%B*51A++16C+3851h5.1B+10.4B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit52850.2h
Nano-Armor Kit113213,76912.8h
Snowman Soldier54190.4h
Spawn Beacon49080.6h
Anti-Vehicle MANA Turret21020.2h
RD-GG Recon Device223,3344.3h
Nanite Revive Grenade02830.1h
Spitfire Auto-Turret43350.3h
Anti-Infantry MANA Turret01070.1h
Medical Kit315500.7h
Medical Applicator14177,5345.5h
Nano-Repair Grenade0940h
Shield Recharging Field112,0330.6h
Recon Detection Device7810,88213.7h
Ammunition Package61,1820.4h

Check the help document for the dictionary if you want to learn more about words used here.


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