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Signifer Jolly LifeJacketActivist[PSII] LifeJacketActivist
VS BR 56

KDR: 3.08

Score: 12.4m

Last Seen: Dec 14th, 2018 10:16 PM
- OFFLINE - 5.8 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Cobalt - Outfit Member of Planetside 2 Outfit[PSII] Planetside 2 Outfit
VS outfit on Cobalt

Members: 6
Level Progress (to 57): 94%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A Eridani SX5 Phaseshift VX-S XM98 VA39 Spectre NSX Naginata Sirius SX12
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,933,144 MLG Score: 3144
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.327%22.811%6922399912,6562.401060.679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.204%1.819A++0.342C**-0.992D--HEAD ++ (~7.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.614B+8.80.386C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.047%4.013%106110212994811990.620332150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.8B++0.879B*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++4.80.615B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.671%1.154%312510179534244632.24764205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.339%0.329C**-0.816D--0.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.766B++10.90.72B++16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.435%74.175%312910137,8147012711.1311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.174%1.408A0.461B+-0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.522B+2.10.34C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.767%16.545%31211021961369112.5973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.532A**0.413B-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.757B++2.30.525B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Planetside 2 Outfit[PSII] Planetside 2 Outfit
VS outfit on Cobalt

Members: 6
12.4m365.5%404 (24.2k)355 (21.3k)3.079830,3339,8493.2962756 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022275624.141%31.032%74903:339

8% Combat Medic21% Engineer8% Heavy Assault53% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2017 2:49 PMJan 25th, 2018 3:59 PMDec 15th, 2018 2:21 AM (13h) (PST)Dec 14th, 2018 7:38 PM (19h) (PST)Dec 14th, 2018 6:16 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6971725250.8690.2820.2703.3620.0503144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,82410,32231,502521716202321,296

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
581.4h/24.2d 2,132 9,413 9,377 117.3k 958 1,423 1,754 24.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B++
Kills:1,165
Deaths:499
KDR:2.335
Accuracy:25.553% B++
HSR:17.425% D**
Orion VS54
B*
Kills:355
Deaths:189
KDR:1.878
Accuracy:24.602% B*
HSR:19.718% D
NSX-P Naginata
C+
Kills:211
Deaths:88
KDR:2.398
Accuracy:23.064% C+
HSR:26.540% C
Lasher X2
B+
Kills:168
Deaths:83
KDR:2.024
Accuracy:29.125% B+
HSR:2.381% D-
Kills:1,899
Deaths (as Heavy Assault):859
Deaths (to Heavy Assaults):2,428
KDR:2.21071
Kill Difference:1,040
Playtime:45.976 hours
Usage:8%
Score:0.897m
Score/min:325
Accuracy (listed only):25.586%
HSR (listed only):16.516%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,488
Deaths:198
KDR:7.515
Accuracy:46.267% B**
HSR:79.839% C**
Parsec VX3-A
C**
Kills:1,237
Deaths:159
KDR:7.780
Accuracy:44.395% C**
HSR:77.769% C
Eridani SX5
B++
Kills:1,209
Deaths:487
KDR:2.483
Accuracy:29.398% B++
HSR:19.851% C++
Phaseshift VX-S
B**
Kills:1,167
Deaths:180
KDR:6.483
Accuracy:44.266% B**
HSR:79.263% B
XM98
A
Kills:1,167
Deaths:172
KDR:6.785
Accuracy:46.407% A
HSR:80.634% B++
VA39 Spectre
A++
Kills:1,165
Deaths:240
KDR:4.854
Accuracy:44.141% A++
HSR:37.597% C+
Sirius SX12
A++
Kills:1,164
Deaths:445
KDR:2.616
Accuracy:33.036% A++
HSR:13.488% D
Phantom VA23
A
Kills:1,161
Deaths:278
KDR:4.176
Accuracy:40.474% B*
HSR:40.827% A
NS-44 Commissioner
A++
Kills:1,056
Deaths:460
KDR:2.296
Accuracy:50.245% A++
HSR:15.152% D--
VE-S Canis
C+
Kills:958
Deaths:363
KDR:2.639
Accuracy:26.460% C+
HSR:20.146% C+
NS-61 Emissary
B**
Kills:801
Deaths:537
KDR:1.492
Accuracy:34.623% B**
HSR:12.984% D
Nyx VX31
A+
Kills:671
Deaths:126
KDR:5.325
Accuracy:43.020% A+
HSR:43.070% A+
Eridani SX5-AE
B+
Kills:597
Deaths:248
KDR:2.407
Accuracy:31.103% B+
HSR:21.608% C
NSX Daimyo
C*
Kills:583
Deaths:130
KDR:4.485
Accuracy:40.963% C+
HSR:94.511% C*
Artemis VX26
A
Kills:513
Deaths:218
KDR:2.353
Accuracy:33.395% A
HSR:18.908% C--
NSX Tengu
A+
Kills:479
Deaths:197
KDR:2.431
Accuracy:45.994% A+
HSR:18.580% C
Parallax VX3-AE
B+
Kills:476
Deaths:94
KDR:5.064
Accuracy:44.179% B+
HSR:78.992% C
NS-30 Vandal
M**
Kills:468
Deaths:119
KDR:3.933
Accuracy:38.071% B*
HSR:55.342% M**
Ghost
B**
Kills:397
Deaths:86
KDR:4.616
Accuracy:43.119% B++
HSR:78.086% B**
NS-45 Pilot
B*
Kills:269
Deaths:163
KDR:1.650
Accuracy:36.312% B*
HSR:15.613% D*
PS1-AV Suppressor
C+
Kills:211
Deaths:107
KDR:1.972
Accuracy:29.404% C+
HSR:18.010% D
Beamer VS3
B**
Kills:197
Deaths:145
KDR:1.359
Accuracy:34.749% B**
HSR:18.274% C--
V10
C++
Kills:134
Deaths:17
KDR:7.882
Accuracy:39.099% C
HSR:78.358% C++
Spiker
B+
Kills:110
Deaths:51
KDR:2.157
Accuracy:31.956% B+
HSR:19.091% C
Kills:17,678
Deaths (as Infiltrator):5,220
Deaths (to Infiltrators):1,900
KDR:3.38659
Kill Difference:12,458
Playtime:308.452 hours
Usage:53%
Score:6.864m
Score/min:371
Accuracy (listed only):38.795%
HSR (listed only):43.166%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:1,209
Deaths:487
KDR:2.483
Accuracy:29.398% B++
HSR:19.851% C++
Sirius SX12
A++
Kills:1,164
Deaths:445
KDR:2.616
Accuracy:33.036% A++
HSR:13.488% D
Phobos VX86
B**
Kills:961
Deaths:435
KDR:2.209
Accuracy:71.767% B**
HSR:16.545% C++
VE-S Canis
C+
Kills:958
Deaths:363
KDR:2.639
Accuracy:26.460% C+
HSR:20.146% C+
Solstice VE3
B**
Kills:691
Deaths:399
KDR:1.732
Accuracy:27.912% B**
HSR:17.221% C
Eridani SX5-AE
B+
Kills:597
Deaths:248
KDR:2.407
Accuracy:31.103% B+
HSR:21.608% C
NSX Tengu
A+
Kills:479
Deaths:197
KDR:2.431
Accuracy:45.994% A+
HSR:18.580% C
PS1-AV Suppressor
C+
Kills:211
Deaths:107
KDR:1.972
Accuracy:29.404% C+
HSR:18.010% D
Pulsar C
C**
Kills:176
Deaths:57
KDR:3.088
Accuracy:25.636% C**
HSR:23.296% C++
Zenith VX-5
B+
Kills:130
Deaths:72
KDR:1.806
Accuracy:27.378% B+
HSR:20% C
Serpent VE92
B**
Kills:121
Deaths:49
KDR:2.469
Accuracy:28.137% B**
HSR:22.314% B+
Kills:6,697
Deaths (as Light Assault):2,859
Deaths (to Light Assaults):1,646
KDR:2.34243
Kill Difference:3,838
Playtime:42.896 hours
Usage:7%
Score:0.920m
Score/min:357
Accuracy (listed only):34.202%
HSR (listed only):19.187%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B**
Kills:961
Deaths:435
KDR:2.209
Accuracy:71.767% B**
HSR:16.545% C++
Solstice VE3
B**
Kills:691
Deaths:399
KDR:1.732
Accuracy:27.912% B**
HSR:17.221% C
Pulsar C
C**
Kills:176
Deaths:57
KDR:3.088
Accuracy:25.636% C**
HSR:23.296% C++
Eidolon VE33
B**
Kills:166
Deaths:43
KDR:3.860
Accuracy:33.370% B**
HSR:30.723% B++
Zenith VX-5
B+
Kills:130
Deaths:72
KDR:1.806
Accuracy:27.378% B+
HSR:20% C
Serpent VE92
B**
Kills:121
Deaths:49
KDR:2.469
Accuracy:28.137% B**
HSR:22.314% B+
Kills:2,245
Deaths (as Engineer):1,055
Deaths (to Engineers):1,625
KDR:2.12796
Kill Difference:1,190
Playtime:122.125 hours
Usage:21%
Score:2.453m
Score/min:335
Accuracy (listed only):35.700%
HSR (listed only):21.683%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:1,209
Deaths:487
KDR:2.483
Accuracy:29.398% B++
HSR:19.851% C++
Sirius SX12
A++
Kills:1,164
Deaths:445
KDR:2.616
Accuracy:33.036% A++
HSR:13.488% D
Phobos VX86
B**
Kills:961
Deaths:435
KDR:2.209
Accuracy:71.767% B**
HSR:16.545% C++
VE-S Canis
C+
Kills:958
Deaths:363
KDR:2.639
Accuracy:26.460% C+
HSR:20.146% C+
Eridani SX5-AE
B+
Kills:597
Deaths:248
KDR:2.407
Accuracy:31.103% B+
HSR:21.608% C
Equinox VE2
C*
Kills:595
Deaths:328
KDR:1.814
Accuracy:26.899% C*
HSR:13.614% D--
NSX Tengu
A+
Kills:479
Deaths:197
KDR:2.431
Accuracy:45.994% A+
HSR:18.580% C
H-V45 AE
C
Kills:338
Deaths:142
KDR:2.380
Accuracy:26.494% C
HSR:25.740% C
PS1-AV Suppressor
C+
Kills:211
Deaths:107
KDR:1.972
Accuracy:29.404% C+
HSR:18.010% D
Pulsar VS1
B+
Kills:129
Deaths:81
KDR:1.593
Accuracy:25.873% B+
HSR:18.605% C
Kills:6,641
Deaths (as Combat Medic):2,833
Deaths (to Combat Medics):985
KDR:2.34416
Kill Difference:3,808
Playtime:49.151 hours
Usage:8%
Score:0.957m
Score/min:324
Accuracy (listed only):34.643%
HSR (listed only):18.619%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:300
Deaths:120
KDR:2.500
Accuracy:21.016% C**
HSR:20.667% C+
Nebula VM20
C++
Kills:229
Deaths:78
KDR:2.936
Accuracy:18.575% C++
HSR:18.341% C
Comet VM2
B*
Kills:65
Deaths:44
KDR:1.477
Accuracy:50.021% B*
HSR:4.615% C++
Kills:594
Deaths (as MAX Suit):121
Deaths (to MAX Suits):271
KDR:4.90909
Kill Difference:473
Playtime:10.145 hours
Usage:2%
Score:0.291m
Score/min:478
Accuracy (listed only):29.871%
HSR (listed only):14.541%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:87
V. Kills:61 140%
Deaths:11
KDR:7.909
Accuracy:34.426% C
KPH:31.100 C+
VKPH:21.800 C
L105 Zephyr
A*
Kills:52
V. Kills:10 N/A
Deaths:4
KDR:13
Accuracy:53.398% A
KPH:99.900 A*
VKPH:19.200 A
Kills:139 (0 + 139)
Deaths:15
KDR:9.267
VKDR:4.733
Vehicle Kills:71
Kill Difference:124
Playtime:3.319 hours
Usage:1%
Score:0.071m
Score/min:355
Piloting Accuracy:N/A%
Gunner Accuracy:53.398%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:299
V. Kills:168 177%
Deaths:61
KDR:4.902
Accuracy:49.047% C--
KPH:31.600 B*
VKPH:17.800 B++
Saron HRB
B**
Kills:174
V. Kills:92 187%
Deaths:26
KDR:6.692
Accuracy:45.876% C**
KPH:34.600 B**
VKPH:18.300 B
Proton II PPA
M++
Kills:58
V. Kills:13 414%
Deaths:2
KDR:29
Accuracy:41.677% M+
KPH:43.200 C-
VKPH:9.700 M++
Kills:531 (299 + 232)
Deaths:89
KDR:5.966
VKDR:3.067
Vehicle Kills:273
Kill Difference:442
Playtime:15.833 hours
Usage:3%
Score:0.275m
Score/min:289
Driving Accuracy:49.047%
Gunner Accuracy:41.677%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:721
V. Kills:308 233%
Deaths:109
KDR:6.615
Accuracy:36.995% D--
KPH:63.100 A
VKPH:26.900 C+
Proton II PPA-H
B+
Kills:563
V. Kills:35 N/A
Deaths:37
KDR:15.216
Accuracy:36.073% C+
KPH:117.300 B+
VKPH:7.300 C**
G40-F Ranger
A
Kills:201
V. Kills:113 176%
Deaths:23
KDR:8.739
Accuracy:40.528% A
KPH:51.100 B**
VKPH:28.700 B**
Saron HRB-H
A
Kills:70
V. Kills:24 280%
Deaths:6
KDR:11.667
Accuracy:47.560% D--
KPH:60.900 A
VKPH:20.900 C
Kills:1,555 (0 + 1,555)
Deaths:175
KDR:8.886
VKDR:2.743
Vehicle Kills:480
Kill Difference:1,380
Playtime:21.312 hours
Usage:4%
Score:0.440m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:47.560%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:71
V. Kills:9 N/A
Deaths:5
KDR:14.200
Accuracy:37.098% C*
KPH:63.500 A*
VKPH:8 B+
Kills:71 (0 + 71)
Deaths:5
KDR:14.200
VKDR:1.800
Vehicle Kills:9
Kill Difference:66
Playtime:1.118 hours
Usage:0%
Score:0.019m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:37.098%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:290
V. Kills:4 N/A
Deaths:60
KDR:4.833
Accuracy:42.911% C++
KPH:77.200 B++
VKPH:1.100 D
M40 Fury-F
C++
Kills:200
V. Kills:61 323%
Deaths:98
KDR:2.041
Accuracy:52.854% B
KPH:22.500 C+
VKPH:6.900 C++
Kills:490 (490 + 0)
Deaths:158
KDR:3.101
VKDR:0.411
Vehicle Kills:65
Kill Difference:332
Playtime:12.657 hours
Usage:2%
Score:0.116m
Score/min:153
Driving Accuracy:52.854%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:216
V. Kills:10 N/A
Deaths:11
KDR:19.636
Accuracy:36.306% B+
KPH:121.700 A
VKPH:5.600 C+
Kills:216 (0 + 216)
Deaths:11
KDR:19.636
VKDR:0.909
Vehicle Kills:10
Kill Difference:205
Playtime:1.775 hours
Usage:0%
Score:0.038m
Score/min:352
Piloting Accuracy:N/A%
Gunner Accuracy:36.306%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,4931,4881987.515A4.4446.267%B**79.839%C**68.9MN/A19021.6h1.8B*3.8B*
Parsec VX3-A 1,2391,2371597.78B++4.7044.395%C**77.769%C76.8A+N/A24716.1h1.7B+3.8B+
Eridani SX5 1,2321,2094872.483A0.6029.398%B++19.851%C++60.8B**1.2A**13919.9h11.2B38.2B+
Phaseshift VX-S 1,1741,1671806.483A3.4044.266%B**79.263%B85.2M*N/A25213.7h2B++4.4B*
XM98 1,1731,1671726.785A**3.7146.407%A80.634%B++64.1A**N/A15318.2h1.9B**4B**
VA39 Spectre 1,1701,1652404.854A*1.7744.141%A++37.597%C+68.9M*N/A16616.9h3.6A8.2A
NSX Naginata 1,1741,1654992.335B*0.7425.553%B++17.425%D**61.3B*N/A15619h10.2B+39.8B+
Sirius SX12 1,1671,1644452.616A+0.4633.036%A++13.488%D73.2A**N/A17815.9h11.1B*33.7B*
Phantom VA23 1,1631,1612784.176B+1.1040.474%B*40.827%A74.4A++N/A16315.6h3.5B**8.7B*
NS-44 Commissioner 1,0641,0564602.296A0.7850.245%A++15.152%D--68.1A+N/A21015.5h3.3B++6.6B*
Phobos VX86 9729614352.209B++0.8771.767%B**16.545%C++79.4A+N/A20912.1h2.3B3.2B+
VE-S Canis 9719583632.639A0.4426.46%C+20.146%C+68.4B**N/A18314h9.3B*35.2B+
NS-61 Emissary 8078015371.492B**1.5934.623%B**12.984%D52.7A+N/A13915.2h10.5B+30.3B*
Aphelion VEX-4H 1,0297211096.615C*3.5436.995%D--4.577%B*63.2A27C+33611.4h29.9B**80.8B*
Solstice VE3 6986913991.732A+1.3527.912%B**17.221%C30B++N/A9923h12B++43.1B+
Nyx VX31 6726711265.325A2.2543.02%A+43.07%A+78A++N/A1718.6h4.3B++9.9B**
Proximity Mine 6436435511.691A**8.6138.05%C--N/A189.1A+N/A4853.4h2.1C--5.4C-
Eridani SX5-AE 5975972482.407B++0.6731.103%B+21.608%C53.8C++N/A11411.1h11.4C+36.8C*
Equinox VE2 5985953281.814B+1.2726.899%C*13.614%D--39.9B+N/A9514.9h11.3B+42B+
Lumine Edge 5935873,1930.184B2.9026.191%C+13.118%C--3.8C+N/A9152.5h1.3C**4.8B
NSX Daimyo 5855831304.485B+1.4140.963%C+94.511%C*71.1B*N/A2058.2h2.1B++5.1B+
Proton II PPA-H 5985633715.216C**12.1436.073%C+N/A117.3B+7.3C**3294.8h8.4B+23.3B+
Artemis VX26 5175132182.353B*0.7333.395%A18.908%C--64.9A++N/A1597.9h10.5B++31.5B*
NSX Tengu 4814791972.431B**0.6545.994%A+18.58%C63.9AN/A1477.5h11B+24B++
Parallax VX3-AE 476476945.064B1.9844.179%B+78.992%C67B*N/A1507.1h1.7B+4B+
NS-30 Vandal 4724681193.933A0.8538.071%B*55.342%M**67.8A+N/A2226.9h4.4B**11.5B*
Ghost 397397864.616B++1.5443.119%B++78.086%B**73.5A++N/A2145.4h1.7B**4B*
Orion VS54 3593551891.878B1.2024.602%B*19.718%D56.3AN/A2336.3h11.1B+45.1C*
H-V45 AE 3413381422.38B+0.7026.494%C25.74%C57.3C**N/A1235.9h12.2C+46C++
Blueshift VM5 3033001202.5C++0.5821.016%C**20.667%C+39.5B+N/A1277.6h15B+71.2B+
Supernova FPC 467299614.902C+1.8249.047%C--4.013%B*31.5B*17.7B+3129.5h4.8B+9.8B
S12 Renegade 294290604.833C*1.7542.911%C++2.414%D-76.3B++1.1D2773.8h2.7B++6.4B+
C-4 3602831232.301B++0.7824.142%C+N/A157.2A++42.8B**9751.8h1.4C**5.7C*
NS-45 Pilot 2712691631.65B1.4336.312%B*15.613%D*65.6B+N/A1714.1h7.6C+21B+
Nebula VM20 229229782.936B+0.1418.575%C++18.341%C50.9B**N/A1554.5h13.3B*71.5B+
CAS 14-E 2262161119.636B+16.5636.306%B+N/A120A5.6C+3521.8h21.8B++60B++
PS1-AV Suppressor 2122111071.972C++1.1129.404%C+18.01%D45.9C+N/A984.6h14.8C-50.5C+
NSX-P Naginata 217211882.398B+0.6823.064%C+26.54%C78.1A2.2A+1612.7h10.3B++44.7B+
G40-F Ranger 314201238.739C+5.6640.528%AN/A51.5B**29B**3953.9h59.7B147.3B*
M40 Fury-F 261200982.041C**1.0452.854%BN/A22.5C+6.9C++1018.9h12.4C+23.4C*
Beamer VS3 1991971451.359B*1.7234.749%B**18.274%C--53.2A+N/A1753.7h7.6B+22C**
S1 2711941361.426A1.6560.739%B+5.67%A++40.4B**16B+2814.8h5.5B+9.1B+
Pulsar C 178176573.088A0.0125.636%C**23.296%C++67.7A++N/A2042.6h9.2B*36B+
Saron HRB 266174266.692B3.6145.876%C**1.724%C++34.8B**18.4B2935h20.7C**45.1B+
Lasher X2 169168832.024A++1.0629.125%B+2.381%D-67.2A*N/A2032.5h15.6B*53.6B++
Eidolon VE33 166166433.86A**0.7833.37%B**30.723%B++83M*N/A2532h5.5A16.5B**
Tank Mine 225159236.913A*3.8337.158%C**N/A176.7A+73.3B14450.9h2.2C6C**
Frag Grenade 1381371137N/A133.9244.175%C+N/A342.5D2.5D--11600.4h4.6D10.5C
V10 134134177.882A++4.8039.099%C78.358%C++70.5A++N/A1721.9h1.6B**4.1B++
Zenith VX-5 133130721.806B+1.2727.378%B+20%C41.9B+1A+1243.1h10.7B*39.2B+
Pulsar VS1 130129811.593B++1.4925.873%B+18.605%C37.9B*N/A1693.4h12.1B*46.6B++
Serpent VE92 123121492.469A0.6128.137%B**22.314%B+93.1M++1.5M++3841.3h10.1B*35.8B++
Spiker 111110512.157B**0.9231.956%B+19.091%C61.1B**N/A2121.8h7.3B+22.9B+
Rocklet Rifle 16793601.55A++1.5354.485%C++N/A44.3A35.2B*4902.1h30.8B+56.5B+
C150 Dalton 14887117.909B4.8334.426%C1.149%C*31.1C+21.8C2972.8h3.6B+10.5B+
Auraxium Force-Blade 93874,8500.018C-3.0615.335%D*17.241%A+0.4DN/A1233.9h3D*19.7D
Spear Anti-Vehicle Phalanx Turret 10982145.857C+2.7850.895%B++2.439%D-82M27B+4451h6.9B++13.6B*
M60-G Bulldog 8071514.2A**11.1237.098%C*1.408%D--64.5A*8.2B+2771.1h6.3B+17.1B+
Saron HRB-H 9470611.667A8.5947.56%D--N/A63.6A+21.8C3091.1h15.5B**32.5B++
Comet VM2 8165441.477B++1.6050.021%B*4.615%C++17.6B**4.3C+1103.7h18.5B+36.9B+
Proton II PPA 7158229B**25.9241.677%M+3.448%A44.6C-10M*1121.3h23.1T*55.3C-
L105 Zephyr 6252413B+9.9253.398%AN/A104A*20A6660.5h6.3C*11.9B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2990.2h
Restoration Kit52850.2h
Nano-Armor Kit104199,69512h
Snowman Soldier53570.4h
Spawn Beacon47820.5h
RD-GG Recon Device172,4263.1h
Nanite Revive Grenade02820.1h
Spitfire Auto-Turret11410.2h
Anti-Infantry MANA Turret01070.1h
Medical Kit253950.5h
Medical Applicator14177,1515.4h
Nano-Repair Grenade0880h
Shield Recharging Field112,0130.6h
Recon Detection Device7810,88213.7h
Ammunition Package69420.3h

Check the help document for the dictionary if you want to learn more about words used here.


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