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Major LightSaber1[RD00] LightSaber1
TR BR 65

KDR: 2.9

Score: 12.4m

Last Seen: Jan 14th, 2019 1:52 AM
- OFFLINE - 2321.3 hour(s)

Prestige 1, Battle Rank 65 - Terran Republic on Emerald
Level Progress (to 66): 10%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-44L Blackhand M77-B SR-7 RAMS .50M TSAR-42 Tank Mine Spear Anti-Vehicle Phalanx Tower 99SV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $547,938 MLG Score: 438
Fun Score: N/A
Cheeseburgers Flipped: 66TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.23%70.025%15571010253,1861.80511.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.618%0.221C++7.563S-4.911T*HEAD ++ (~58.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.639B+60.58B+21

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.204%1.724%3911034582351430.24576340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.417B-0.563D-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.6-0.826D-31.9-1.545F38.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.281%94.135%0510304,6382641917.5019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.882%2.443A**1.768A++1.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.698B+1.50.519B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.4m1006.7%132 (7.9k)131 (7.9k)2.9043210,9583,7733.4230165 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035105911.878%60.686%72125:004

45% Engineer15% Heavy Assault39% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2017 5:03 PMJan 17th, 2018 3:08 AMFeb 11th, 2019 9:06 PM (68d) (PST)Jan 13th, 2019 10:46 PM (97d) (PST)Jan 13th, 2019 9:52 PM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
161191420.1150.0400.0701.3080.015438

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,6671,1448,5237247817,845

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1584.4h/66d 1,957 6,650 6,396 124.3k 298 663 1,393 15.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
F
Kills:66
Deaths:226
KDR:0.292
Accuracy:11.380% F--
HSR:10.606% F
LC2 Lynx
D*
Kills:64
Deaths:132
KDR:0.485
Accuracy:14.378% F-
HSR:14.063% D*
Kills:130
Deaths (as Engineer):358
Deaths (to Engineers):804
KDR:0.36313
Kill Difference:228
Playtime:705.359 hours
Usage:45%
Score:8.059m
Score/min:190
Accuracy (listed only):12.879%
HSR (listed only):12.334%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M**
Kills:2,176
Deaths:503
KDR:4.326
Accuracy:65.141% M
HSR:90.763% M**
M77-B
M++
Kills:1,175
Deaths:77
KDR:15.260
Accuracy:57.174% M++
HSR:95.830% A**
SR-7
A**
Kills:1,167
Deaths:89
KDR:13.112
Accuracy:58.163% A**
HSR:96.487% A*
RAMS .50M
A*
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:46.469% B**
HSR:95.259% A*
TSAR-42
M
Kills:921
Deaths:81
KDR:11.370
Accuracy:53.726% A*
HSR:93.594% M
99SV
M**
Kills:215
Deaths:58
KDR:3.707
Accuracy:39.877% A
HSR:68.372% M**
NS-61 Emissary
B*
Kills:210
Deaths:147
KDR:1.429
Accuracy:33.963% B*
HSR:16.191% C+
NS-44B Commissioner
M*
Kills:178
Deaths:163
KDR:1.092
Accuracy:40.533% C++
HSR:53.933% M*
NS-45 Pilot
A
Kills:167
Deaths:52
KDR:3.212
Accuracy:39.617% A
HSR:26.946% C++
TX1 Repeater
C
Kills:80
Deaths:97
KDR:0.825
Accuracy:23.044% C
HSR:12.500% D*
T4 AMP
S
Kills:52
Deaths:45
KDR:1.156
Accuracy:27.090% C+
HSR:44.231% S
Kills:7,501
Deaths (as Infiltrator):1,501
Deaths (to Infiltrators):743
KDR:4.99734
Kill Difference:6,000
Playtime:610.793 hours
Usage:39%
Score:2.902m
Score/min:79
Accuracy (listed only):44.072%
HSR (listed only):63.100%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
F
Kills:132
Deaths:309
KDR:0.427
Accuracy:14.139% F
HSR:9.091% F-
TMG-50
A
Kills:61
Deaths:218
KDR:0.280
Accuracy:11.058% F-
HSR:32.787% A
Kills:193
Deaths (as Heavy Assault):527
Deaths (to Heavy Assaults):697
KDR:0.36622
Kill Difference:334
Playtime:233.530 hours
Usage:15%
Score:1.225m
Score/min:87
Accuracy (listed only):12.598%
HSR (listed only):20.939%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
F
Kills:66
Deaths:226
KDR:0.292
Accuracy:11.380% F--
HSR:10.606% F
LC2 Lynx
D*
Kills:64
Deaths:132
KDR:0.485
Accuracy:14.378% F-
HSR:14.063% D*
Kills:130
Deaths (as Light Assault):358
Deaths (to Light Assaults):690
KDR:0.36313
Kill Difference:228
Playtime:30.398 hours
Usage:2%
Score:0.124m
Score/min:68
Accuracy (listed only):12.879%
HSR (listed only):12.334%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):220
KDR:0
Kill Difference:UNR
Playtime:18.390 hours
Usage:1%
Score:0.085m
Score/min:77
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):69
KDR:0
Kill Difference:UNR
Playtime:8.244 hours
Usage:1%
Score:0.035m
Score/min:71
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:116
V. Kills:76 151%
Deaths:6
KDR:19.333
Accuracy:44.981% B+
KPH:38 C*
VKPH:24.900 C+
L105 Zephyr
B**
Kills:65
V. Kills:29 217%
Deaths:7
KDR:9.286
Accuracy:53.118% A
KPH:33.800 D
VKPH:15.100 B**
Kills:181 (0 + 181)
Deaths:13
KDR:13.923
VKDR:8.077
Vehicle Kills:105
Kill Difference:168
Playtime:4.979 hours
Usage:0%
Score:0.071m
Score/min:237
Piloting Accuracy:N/A%
Gunner Accuracy:53.118%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:79
V. Kills:53 146%
Deaths:31
KDR:2.548
Accuracy:55.491% C+
KPH:11.700 D**
VKPH:7.900 F
C75 Viper
C-
Kills:58
V. Kills:41 138%
Deaths:39
KDR:1.487
Accuracy:45.204% B++
KPH:8.500 D*
VKPH:6 C-
Kills:137 (137 + 0)
Deaths:70
KDR:1.957
VKDR:1.343
Vehicle Kills:94
Kill Difference:67
Playtime:13.584 hours
Usage:1%
Score:0.077m
Score/min:94
Driving Accuracy:45.204%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
D
Kills:94
V. Kills:55 168%
Deaths:43
KDR:2.186
Accuracy:29.296% C+
KPH:14 D
VKPH:8.200 D
Kills:94 (0 + 94)
Deaths:43
KDR:2.186
VKDR:1.279
Vehicle Kills:55
Kill Difference:51
Playtime:6.706 hours
Usage:0%
Score:0.046m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:29.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 2,1992,1765034.326M1.4265.141%M90.763%M**12.3DN/A32176.4h2.5A3.9B**
M77-B 1,1831,1757715.26S12.3657.174%M++95.83%A**26C+N/A5845.2h1.4A++2.4A+
SR-7 1,1711,1678913.112M+10.2158.163%A**96.487%A*27.2CN/A7942.9h1.3A+2.3A
RAMS .50M 1,1661,1601896.138B*3.2346.469%B**95.259%A*12.6D--N/A3191.9h1.6B**3.4B*
TSAR-42 9219218111.37M8.4753.726%A*93.594%M25C--N/A8136.8h1.5A+2.7A
Tank Mine 1,1537803260U257.1015.221%D**N/A251.6M++120.3A*14873.1h0.7A*4.6B**
Spear Anti-Vehicle Phalanx Tower 5253311719.471C+16.5738.382%D--N/A8.6D*5.1D-5838.4h17.9D**46.6F--
99SV 216215583.707A0.8039.877%A68.372%M**10.2D-N/A2721.1h3.6A9.1B**
NS-61 Emissary 2152101471.429B*1.4833.963%B*16.191%C+7.1D--N/A1529.7h11.5B+33.8B++
Hoplon Anti-Aircraft Phalanx Tower 2961951315D--12.1017.973%D*1.026%D2.5D*1.3D*1778.5h183.9F-1023F--
NS-44B Commissioner 1821781631.092C++1.8140.533%C++53.933%M*5.2D--N/A1634.5h4.1C10.1C++
NS-45 Pilot 174167523.212A++0.3139.617%A26.946%C++10.3D--N/A1916.2h7.7C+19.4B+
Claymore 137137149.786B+6.8818.057%D**N/A22.1F-N/A586.2h1.8T*10.1T*
MSW-R 1351323090.427D2.4814.139%F9.091%F-3.3D**N/A1239.7h22.2T-156.8F**
Xiphos Anti-Personnel Phalanx Tower 144125620.833D17.9312.342%FN/A8.4D--1.3D*3714.9h54.3C--439.9D**
C150 Dalton 192116619.333A++16.4344.981%B+N/A37.4C++24.5C+2573.1h4.1C**9.1B+
NS Annihilator 172106891.191A+1.7182.143%B+N/A7D4.3D*6715.2h10.4B+12.7B+
G30 Vulcan 14994432.186C0.7229.296%C+N/A14D8.2D1136.7h146.9D*501.4C--
TX1 Repeater 8180970.825C++2.0823.044%C12.5%D*4.1D*N/A1219.4h14C++60.5C++
L100 Python AP 13279312.548C-0.3655.491%C+N/A11.8D**7.9F916.7h12F21.7F-
LC3 Jaguar 71662260.292D2.6111.38%F--10.606%F0.7D*N/A297.9h26.2F*230.2T*
L105 Zephyr 946579.286C+6.3853.118%AN/A34.2D15.3A2041.9h11.4F--21.5D
LC2 Lynx 66641320.485C--2.4214.378%F-14.063%D*1D*N/A365.2h21.3D*148.3F-
G30 Walker 9163610.5B*7.6024.296%F-3.175%C*7.9D**3.5F738h255.7C1052.4D*
TMG-50 63612180.28D-2.6211.058%F-32.787%A1.9D**N/A1431.5h23.3T-210.7T-
C75 Viper 9958391.487C--1.4245.204%B++1.724%C**8.5D*6C-976.8h31.9F--70.6D**
T4 AMP 5352451.156B1.7527.09%C+44.231%S5.5D--N/A179.4h11.9B++43.9B+

Consumables
  Name Deaths Consumed Time Equipped
T5 AMC02401.1h
Motion Spotter11920.3h
Solid Wall0921.8h
Pain Spire01571.9h
MG-HBR1 Dragoon01591.9h
Spawn Beacon11700.1h
Nano-Armor Kit47426,71733.8h
Repair Module03452.1h
Turret AI Module06434.9h
Skywall Shield Emitter01992h
Structure Shield Module02151.7h
Cortium Silo02190.9h
Blast Wall11011.6h
Medical Applicator86,3580.5h
Spear Anti-Vehicle Tower64084.5h
Spitfire Auto-Turret24550.8h
Rampart Wall0532.1h
Welding Device330,7986.4h
Hoplon Anti-Aircraft Phalanx Tower03633.6h
Xiphos Anti-Personnel Tower23564.6h
M12 Kobalt0500h
Medical Kit102130.3h
Lumifiber Rampart Wall239210h
WLT-Howler Mining Laser6133,74427.1h
Vehicle Gate21814.3h
Recon Detection Device23330.9h
Ammunition Package21830.4h

Check the help document for the dictionary if you want to learn more about words used here.


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