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Captain LightSaber1[RD00] LightSaber1
TR BR 57

KDR: 2.13

Score: 11.2m

Last Seen: Dec 9th, 2018 1:50 AM
- OFFLINE - 14.8 hour(s)

Prestige 1, Battle Rank 57 - Terran Republic on Emerald - Outfit Member of TR Red Devils[RD00] TR Red Devils
TR outfit on Emerald

Members: 20
Level Progress (to 58): 95%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-44L Blackhand Tank Mine RAMS .50M Spear Anti-Vehicle Phalanx Tower NS-61 Emissary 99SV Hoplon Anti-Aircraft Phalanx Tower NS-44B Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $271,467 MLG Score: 217
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.881%70.648%16161010123,1481.949230.186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.679%0.359C**7.775S-5.033T*HEAD ++ (~59.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.654B+5.90.585B+19.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.204%1.724%4011021582271420.25438641%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.442B-0.591D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.6-0.814D-31.9-1.538F38.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.66%89.232%0410181,19821285.65094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.273%0.722B++1.295A-0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.408B2.10.268C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR Red Devils[RD00] TR Red Devils
TR outfit on Emerald

Members: 20
11.2m1307.1%130 (7.8k)127 (7.6k)2.134787,3973,4652.6888957 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102254311.598%45.613%52925:381

46% Engineer16% Heavy Assault34% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2017 5:03 PMJan 17th, 2018 3:08 AMDec 9th, 2018 5:54 AM (1d) (PST)Dec 8th, 2018 11:11 PM (1d) (PST)Dec 8th, 2018 9:50 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
150181320.0830.0390.0381.2910.015217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,0131,1057,9085227717,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1478.5h/61.6d 1,920 3,374 5,193 114.5k 253 596 1,361 13.3m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D*
Kills:64
Deaths:131
KDR:0.489
Accuracy:14.715% F
HSR:14.063% D*
LC3 Jaguar
F
Kills:64
Deaths:219
KDR:0.292
Accuracy:11.362% F--
HSR:10.938% F
Kills:128
Deaths (as Engineer):350
Deaths (to Engineers):762
KDR:0.36571
Kill Difference:222
Playtime:686.736 hours
Usage:46%
Score:7.925m
Score/min:192
Accuracy (listed only):13.039%
HSR (listed only):12.500%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M**
Kills:2,172
Deaths:501
KDR:4.335
Accuracy:65.107% M
HSR:90.792% M**
RAMS .50M
A++
Kills:672
Deaths:162
KDR:4.148
Accuracy:42.070% B+
HSR:93.155% A++
NS-61 Emissary
A
Kills:204
Deaths:142
KDR:1.437
Accuracy:36.039% A
HSR:16.177% C+
99SV
M**
Kills:204
Deaths:54
KDR:3.778
Accuracy:41.200% A++
HSR:69.118% M**
NS-44B Commissioner
M*
Kills:171
Deaths:159
KDR:1.075
Accuracy:41.481% C*
HSR:54.386% M*
NS-45 Pilot
A+
Kills:167
Deaths:51
KDR:3.275
Accuracy:40.921% A+
HSR:26.946% C++
SR-7
A*
Kills:162
Deaths:38
KDR:4.263
Accuracy:41.823% C*
HSR:95.062% A*
M77-B
A*
Kills:160
Deaths:28
KDR:5.714
Accuracy:40.888% B+
HSR:92.500% A*
TX1 Repeater
C**
Kills:76
Deaths:79
KDR:0.962
Accuracy:25.957% C**
HSR:13.158% D*
T4 AMP
S
Kills:52
Deaths:45
KDR:1.156
Accuracy:29.184% B
HSR:44.231% S
Kills:4,040
Deaths (as Infiltrator):1,259
Deaths (to Infiltrators):644
KDR:3.2089
Kill Difference:2,781
Playtime:497.949 hours
Usage:34%
Score:1.855m
Score/min:62
Accuracy (listed only):40.467%
HSR (listed only):59.552%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
F
Kills:118
Deaths:274
KDR:0.431
Accuracy:14.198% F
HSR:10.170% F-
TMG-50
A+
Kills:60
Deaths:217
KDR:0.276
Accuracy:11.190% F-
HSR:33.333% A+
Kills:178
Deaths (as Heavy Assault):491
Deaths (to Heavy Assaults):653
KDR:0.36253
Kill Difference:313
Playtime:231.851 hours
Usage:16%
Score:1.212m
Score/min:87
Accuracy (listed only):12.694%
HSR (listed only):21.751%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D*
Kills:64
Deaths:131
KDR:0.489
Accuracy:14.715% F
HSR:14.063% D*
LC3 Jaguar
F
Kills:64
Deaths:219
KDR:0.292
Accuracy:11.362% F--
HSR:10.938% F
Kills:128
Deaths (as Light Assault):350
Deaths (to Light Assaults):613
KDR:0.36571
Kill Difference:222
Playtime:28.145 hours
Usage:2%
Score:0.119m
Score/min:70
Accuracy (listed only):13.039%
HSR (listed only):12.500%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):200
KDR:0
Kill Difference:UNR
Playtime:15.992 hours
Usage:1%
Score:0.083m
Score/min:87
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):64
KDR:0
Kill Difference:UNR
Playtime:7.916 hours
Usage:1%
Score:0.034m
Score/min:72
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:116
V. Kills:76 151%
Deaths:6
KDR:19.333
Accuracy:44.981% B+
KPH:38 B
VKPH:24.900 C++
L105 Zephyr
A+
Kills:59
V. Kills:26 219%
Deaths:7
KDR:8.429
Accuracy:55.726% A+
KPH:34.600 D
VKPH:15.200 A+
Kills:175 (0 + 175)
Deaths:13
KDR:13.462
VKDR:7.846
Vehicle Kills:102
Kill Difference:162
Playtime:4.763 hours
Usage:0%
Score:0.069m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:55.726%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:76
V. Kills:52 143%
Deaths:30
KDR:2.533
Accuracy:55.458% C+
KPH:11.300 D**
VKPH:7.700 F
C75 Viper
C
Kills:58
V. Kills:41 138%
Deaths:39
KDR:1.487
Accuracy:45.204% B++
KPH:8.500 D*
VKPH:6 C
Kills:134 (134 + 0)
Deaths:69
KDR:1.942
VKDR:1.348
Vehicle Kills:93
Kill Difference:65
Playtime:13.573 hours
Usage:1%
Score:0.074m
Score/min:91
Driving Accuracy:45.204%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
C+
Kills:94
V. Kills:55 168%
Deaths:43
KDR:2.186
Accuracy:29.296% C+
KPH:14 D
VKPH:8.200 D-
Kills:94 (0 + 94)
Deaths:43
KDR:2.186
VKDR:1.279
Vehicle Kills:55
Kill Difference:51
Playtime:6.706 hours
Usage:0%
Score:0.046m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:29.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 2,1952,1725014.335M+2.2065.107%M90.792%M**12.3DN/A32176.1h2.5A3.9B**
Tank Mine 1,1347673255.667U253.5314.983%D**N/A247.4M++118.4A++14693.1h0.7A*4.6B**
RAMS .50M 6776721624.148B2.0142.07%B+93.155%A++9.1D*N/A2473.7h1.8B++4.3B++
Spear Anti-Vehicle Phalanx Tower 5123211620.063C+17.9338.322%D--N/A8.6D*5.1D--5537.4h17.8F-46.3F--
NS-61 Emissary 2092041421.437B*0.7036.039%A16.177%C+7D--N/A1429h11.6B+32.1B++
99SV 205204543.778A1.6441.2%A++69.118%M**10.3D-N/A2719.8h3.5A+8.5A
Hoplon Anti-Aircraft Phalanx Tower 2901911314.692D-12.5617.893%D*1.047%C--2.4D--1.3D--1778.1h185.4F-1036.3F-
NS-44B Commissioner 1751711591.075C+1.0641.481%C*54.386%M*5.1D--N/A1633.7h4.1C10C++
NS-45 Pilot 174167513.275A+1.1440.921%A+26.946%C++10.4D--N/A1816.1h7.7C+18.7B+
SR-7 164162384.263C**2.1341.823%C*95.062%A*8.5D*N/A1719.1h1.9B+4.6B+
M77-B 160160285.714A**3.5840.888%B+92.5%A*9.7D*N/A2216.5h1.7A4.1B**
Claymore 122122139.385B+7.2516.876%FN/A21F-N/A545.8h1.8T*10.4T*
Xiphos Anti-Personnel Phalanx Tower 140121620.167D18.0312.352%FN/A8.1D-1.3D*3614.9h56.1D454F-
MSW-R 1201182740.431C--1.7014.198%F10.17%F-3.2D**N/A1237.2h22.7T*160.2F**
C150 Dalton 192116619.333A++17.2044.981%B+N/A37.4B24.5C++2573.1h4.1B9.1B++
NS Annihilator 170105881.193A+0.9482.071%B+N/A7D4.3F6615.1h10.4B+12.7B+
G30 Vulcan 14994432.186C0.0529.296%C+N/A14D8.2D-1136.7h146.9D--501.4C--
L100 Python AP 12876302.533C0.4055.458%C+N/A11.3D**7.8F856.7h12.4F*22.4F--
TX1 Repeater 7776790.962C**1.1725.957%C**13.158%D*4.3D*N/A1117.8h13.3C*51.2C++
LC2 Lynx 66641310.489C--1.6514.715%F14.063%D*1D*N/A365h21.3D*144.9F
LC3 Jaguar 69642190.292D1.8411.362%F--10.938%F0.7D*N/A297.1h26.2T230.6T*
G30 Walker 9163610.5B*8.3724.307%F3.175%C+7.9D**3.5F748h255.7D1051.8F
TMG-50 62602170.276D-1.8611.19%F-33.333%A+1.9D**N/A1431h23.3T-208.4T*
L105 Zephyr 855978.429C+6.2955.726%A+N/A34.7D15.3A+2111.7h11.7F--21D
C75 Viper 9958391.487C--0.6545.204%B++1.724%C*8.5D*6C976.8h31.9F*70.6F
T4 AMP 5352451.156C*0.9829.184%B44.231%S5.6D--N/A179.3h11.9B++40.8B++

Consumables
  Name Deaths Consumed Time Equipped
T5 AMC02401.1h
Motion Spotter11840.2h
Pain Spire01571.9h
Solid Wall0891.7h
MG-HBR1 Dragoon01591.9h
Spawn Beacon11560.1h
Nano-Armor Kit45420,73133.4h
Turret AI Module06104.8h
Repair Module03452.1h
Skywall Shield Emitter01881.8h
Structure Shield Module02111.7h
Cortium Silo02190.9h
Blast Wall11011.6h
Medical Applicator85,6040.4h
Spear Anti-Vehicle Tower63874.3h
Spitfire Auto-Turret24260.7h
Welding Device330,4746.4h
Rampart Wall0532.1h
Xiphos Anti-Personnel Tower23364.4h
Hoplon Anti-Aircraft Phalanx Tower03423.5h
M12 Kobalt0500h
Medical Kit51740.2h
WLT-Howler Mining Laser6133,74427.1h
Lumifiber Rampart Wall23929.9h
Vehicle Gate21764.2h
Ammunition Package21670.3h
Recon Detection Device01880.6h

Check the help document for the dictionary if you want to learn more about words used here.


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