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Commissar LightSaber1[RD00] LightSaber1
TR BR 80

KDR: 3.23

Score: 14.4m

Last Seen: Jun 16th, 2019 7:42 PM
- OFFLINE - 80.6 hour(s)

Prestige 1, Battle Rank 80 - Terran Republic on Emerald - Outfit Member of TR Red Devils[RD00] TR Red Devils
TR outfit on Emerald

Members: 16
Level Progress (to 81): 3%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-44L Blackhand RAMS .50M M77-B SR-7 99SV TSAR-42 Tank Mine Spear Anti-Vehicle Phalanx Tower
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $656,775 MLG Score: 525
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.205%67.618%12991211983,3291.693291.532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.463%-0.281C7.287S-4.924T*HEAD ++ (~58.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.561B+6.70.549B+28.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.388%3.03%4111209662571610.25581441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.432B0.292C*-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.2-0.715D-30-1.4D**36.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.086%1.316%4311209762002760.3827%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.38C--0.774D--1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
484.8-3.068T-155.6-2.913T329.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.529%88.982%43512056,7803062722.0847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.439%2.471A**1.42A0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.661B+1.70.458B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR Red Devils[RD00] TR Red Devils
TR outfit on Emerald

Members: 16
14.4m1007.4%135 (8.1k)132 (7.9k)3.2250413,6004,2173.7469880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210134912.684%61.64%78225:386

44% Engineer14% Heavy Assault38% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2017 5:03 PMJan 17th, 2018 3:08 AMJun 18th, 2019 2:48 PM (1d) (PST)Jun 16th, 2019 3:42 PM (3d) (PST)Jun 16th, 2019 3:42 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
164201440.1250.0390.0771.3980.014525

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,8351,1868,6497258417,891

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1818.5h/75.8d 2,201 8,383 7,641 152.6k 335 802 1,542 17.9m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
F-
Kills:69
Deaths:230
KDR:0.300
Accuracy:11.343% F*
HSR:10.145% F-
LC2 Lynx
D*
Kills:64
Deaths:132
KDR:0.485
Accuracy:14.281% F-
HSR:14.063% D*
Kills:133
Deaths (as Engineer):362
Deaths (to Engineers):876
KDR:0.3674
Kill Difference:229
Playtime:795.448 hours
Usage:44%
Score:8.915m
Score/min:187
Accuracy (listed only):12.812%
HSR (listed only):12.104%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M**
Kills:2,176
Deaths:503
KDR:4.326
Accuracy:65.141% M
HSR:90.763% M**
RAMS .50M
A*
Kills:2,113
Deaths:226
KDR:9.350
Accuracy:51.906% A*
HSR:95.315% A*
M77-B
M++
Kills:1,175
Deaths:77
KDR:15.260
Accuracy:57.174% M++
HSR:95.830% A**
SR-7
A**
Kills:1,167
Deaths:89
KDR:13.112
Accuracy:58.163% A**
HSR:96.487% A*
99SV
A**
Kills:1,165
Deaths:118
KDR:9.873
Accuracy:46.004% A**
HSR:57.768% A**
TSAR-42
M
Kills:1,160
Deaths:91
KDR:12.747
Accuracy:54.617% A**
HSR:94.310% M
NS-61 Emissary
B*
Kills:210
Deaths:147
KDR:1.429
Accuracy:33.891% B*
HSR:16.191% C+
NS-44B Commissioner
M*
Kills:184
Deaths:173
KDR:1.064
Accuracy:39.958% C++
HSR:53.261% M*
NS-45 Pilot
A
Kills:167
Deaths:52
KDR:3.212
Accuracy:39.617% A
HSR:26.946% C++
TX1 Repeater
D
Kills:81
Deaths:101
KDR:0.802
Accuracy:21.292% D
HSR:12.346% D*
T4 AMP
M*
Kills:59
Deaths:52
KDR:1.135
Accuracy:22.449% D
HSR:38.983% M*
Kills:9,657
Deaths (as Infiltrator):1,629
Deaths (to Infiltrators):837
KDR:5.92818
Kill Difference:8,028
Playtime:693.930 hours
Usage:38%
Score:3.722m
Score/min:89
Accuracy (listed only):44.565%
HSR (listed only):61.654%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
F-
Kills:141
Deaths:327
KDR:0.431
Accuracy:13.511% F-
HSR:9.929% F-
TMG-50
A
Kills:66
Deaths:228
KDR:0.289
Accuracy:11.161% F-
HSR:31.818% A
MG-H1 Watchman
D**
Kills:59
Deaths:119
KDR:0.496
Accuracy:9.323% F*
HSR:15.254% D**
Kills:266
Deaths (as Heavy Assault):674
Deaths (to Heavy Assaults):780
KDR:0.39466
Kill Difference:408
Playtime:245.549 hours
Usage:14%
Score:1.311m
Score/min:89
Accuracy (listed only):11.332%
HSR (listed only):19.000%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
F-
Kills:69
Deaths:230
KDR:0.300
Accuracy:11.343% F*
HSR:10.145% F-
LC2 Lynx
D*
Kills:64
Deaths:132
KDR:0.485
Accuracy:14.281% F-
HSR:14.063% D*
Kills:133
Deaths (as Light Assault):362
Deaths (to Light Assaults):784
KDR:0.3674
Kill Difference:229
Playtime:40.538 hours
Usage:2%
Score:0.207m
Score/min:85
Accuracy (listed only):12.812%
HSR (listed only):12.104%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
F
Kills:53
Deaths:92
KDR:0.576
Accuracy:13.409% F--
HSR:11.321% F
Kills:53
Deaths (as Combat Medic):92
Deaths (to Combat Medics):250
KDR:0.57609
Kill Difference:39
Playtime:23.724 hours
Usage:1%
Score:0.132m
Score/min:93
Accuracy (listed only):13.409%
HSR (listed only):11.321%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):79
KDR:0
Kill Difference:UNR
Playtime:10.544 hours
Usage:1%
Score:0.065m
Score/min:102
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:116
V. Kills:76 151%
Deaths:6
KDR:19.333
Accuracy:44.769% C**
KPH:37.500 C*
VKPH:24.600 C++
AP30 Shredder
C++
Kills:76
V. Kills:55 136%
Deaths:18
KDR:4.222
Accuracy:32.086% C++
KPH:13.700 D--
VKPH:9.900 D--
L105 Zephyr
B**
Kills:67
V. Kills:30 216%
Deaths:7
KDR:9.571
Accuracy:51.074% B**
KPH:30.100 D-
VKPH:13.500 B**
Kills:259 (0 + 259)
Deaths:31
KDR:8.355
VKDR:5.194
Vehicle Kills:161
Kill Difference:228
Playtime:10.867 hours
Usage:1%
Score:0.118m
Score/min:181
Piloting Accuracy:N/A%
Gunner Accuracy:51.074%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:91
V. Kills:60 149%
Deaths:34
KDR:2.676
Accuracy:56.365% C++
KPH:11.900 D**
VKPH:7.800 F
C75 Viper
C
Kills:66
V. Kills:46 140%
Deaths:39
KDR:1.692
Accuracy:45.388% B++
KPH:9.300 D*
VKPH:6.500 C
Kills:157 (157 + 0)
Deaths:73
KDR:2.151
VKDR:1.452
Vehicle Kills:106
Kill Difference:84
Playtime:14.757 hours
Usage:1%
Score:0.091m
Score/min:103
Driving Accuracy:45.388%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
D
Kills:94
V. Kills:55 168%
Deaths:44
KDR:2.136
Accuracy:29.239% C+
KPH:13.800 D
VKPH:8.100 D
Kills:94 (0 + 94)
Deaths:44
KDR:2.136
VKDR:1.250
Vehicle Kills:55
Kill Difference:50
Playtime:6.823 hours
Usage:0%
Score:0.046m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:29.239%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D**
Kills:51
V. Kills:29 170%
Deaths:38
KDR:1.342
Accuracy:35.338% D**
KPH:14.500 D**
VKPH:8.200 F
Kills:51 (0 + 51)
Deaths:38
KDR:1.342
VKDR:0.763
Vehicle Kills:29
Kill Difference:13
Playtime:3.523 hours
Usage:0%
Score:0.027m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:35.338%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 2,1992,1765034.326M1.1065.141%M90.763%M**12.3DN/A32176.4h2.5A3.9A
RAMS .50M 2,1232,1132269.35A++6.1251.906%A*95.315%A*17.9DN/A50118.3h1.5A2.8B**
M77-B 1,1831,1757715.26S12.0357.174%M++95.83%A**26C+N/A5845.2h1.4A++2.4A+
SR-7 1,1711,1678913.112A*9.8958.163%A**96.487%A*27.2CN/A7942.9h1.3A+2.3A
99SV 1,1701,1651189.873S6.6546.004%A**57.768%A**21.9C+N/A6053.1h3.2A++7A+
TSAR-42 1,1601,1609112.747A++9.5254.617%A**94.31%M26.5C-N/A8943.8h1.4A++2.6A+
Tank Mine 1,2188253275U271.7715.063%D**N/A257.8M++122.8A*14863.2h0.7A*4.6B**
Spear Anti-Vehicle Phalanx Tower 5903721721.882C+18.6638.132%D--N/A9.1D*5.3D*6340.9h17F44.5F--
NS-61 Emissary 2152101471.429B*1.8033.891%B*16.191%C+7D--N/A1529.8h11.5B+33.9B++
Hoplon Anti-Aircraft Phalanx Tower 3122051315.769D-12.5418.185%D*N/A2.5D*1.3D*1880.5h183.3F-1008.2F-
NS-44B Commissioner 1881841731.064C++2.1639.958%C++53.261%M*5.2D--N/A1735.5h4.1C10.3C++
NS-45 Pilot 174167523.212A+0.0139.617%A26.946%C++10.3D--N/A1916.2h7.7C+19.4B+
Claymore 145145178.529B5.3017.461%FN/A20.7F-N/A557h1.9T*10.7T*
MSW-R 1441413270.431D2.7913.511%F-9.929%F-3.3D**N/A1243.2h21.9T-162.2T
Xiphos Anti-Personnel Phalanx Tower 155136622.667D19.4412.338%FN/A9.1D--1.3D*4015h50.3C408.1D**
NS Annihilator 201125971.289A++1.9482.349%B+N/A7.5D4.6D**7016.6h10B++12.2B++
C150 Dalton 192116619.333A++16.1144.769%C**N/A37.4C*24.5C++2563.1h4.1B9.1B+
G30 Vulcan 14994442.136C1.0929.239%C+N/A13.8D8.1D1126.8h148.5D*507.8D
L100 Python AP 15191342.676C0.5556.365%C++N/A11.8D**7.8F1007.7h11.8F-21F-
TX1 Repeater 82811010.802C++2.4221.292%D12.346%D*4.1D*N/A1120h14.3C+67.1C+
AP30 Shredder 13176184.222C+1.0032.086%C++1.316%D13.6D--9.8D--1395.6h155.6D*484.8D*
G30 Walker 10773710.429B**7.2025.162%F2.74%C+8.2D**3.8F798.9h257.2C--1022D**
LC3 Jaguar 74692300.3D2.9311.343%F*10.145%F-0.7D*N/A2100.5h25.8T227.3T*
L105 Zephyr 976779.571C+6.3551.074%B**N/A30.5D-13.6B**1842.2h11.7F*22.9D-
C75 Viper 11266391.692C-1.5345.388%B++3.03%A++9.3D*6.5C1077.1h30F--66.2D**
TMG-50 68662280.289D-2.9411.161%F-31.818%A2D**N/A1532.9h23T-206.2T*
LC2 Lynx 66641320.485C--2.7414.281%F-14.063%D*1D*N/A365.4h21.3D*149.3F-
T4 AMP 6059521.135C*2.0922.449%D38.983%M*5.7D*N/A1810.3h12.5B+55.6C*
MG-H1 Watchman 60591190.496D2.739.323%F*15.254%D**1.7D**N/A834.7h25.6F-274.5T*
TORQ-9 5653920.576C--2.6513.409%F--11.321%F2.6D**N/A1220.1h21.8F-162.7T*
G20 Vulcan-H 8051381.342D1.8835.338%D**N/A14.6D**8.3F1293.5h138D--390.5F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12100.2h
Nano-Armor Kit50443,29634.7h
T5 AMC02401.1h
Skywall Shield Emitter02622.4h
Turret AI Module07565.5h
Structure Shield Module02451.8h
Repair Module13532.2h
Medical Applicator218,9390.8h
Blast Wall11201.7h
Cortium Silo02531h
Spitfire Auto-Turret25400.9h
Motion Spotter11920.3h
Hoplon Anti-Aircraft Phalanx Tower04394.3h
Rampart Wall0532.1h
Xiphos Anti-Personnel Tower24235.2h
Welding Device336,0877.1h
Spear Anti-Vehicle Tower64805.1h
M12 Kobalt0500h
Ammunition Package32150.4h
Medical Kit153030.4h
Vehicle Gate22645.6h
Solid Wall11873.4h
Pain Spire01942.3h
MG-HBR1 Dragoon01591.9h
Recon Detection Device25211.2h
Lumifiber Rampart Wall241410.3h
Alarm Module0600.2h
WLT-Howler Mining Laser7135,96927.5h
Elysium Spawn Tube0630.2h

Check the help document for the dictionary if you want to learn more about words used here.


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