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Lt. Colonel LightingAYaNEU[1mXP] LightingAYaNEU
TR BR 66

KDR: 4.93

Score: 4.3m

Last Seen: Jan 12th, 2019 10:17 AM
- OFFLINE - 2372.4 hour(s)

Battle Rank 66 - Terran Republic on Miller
Level Progress (to 67): 65%
Level 100 Progress: 23% 356h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TAR-AE NS-15MB SMG-46AE Armistice MG-H1 Watchman NS-44P Commissioner TMG-50 RAMS-AE .50M
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,107,672 MLG Score: 17672
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 15.4%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.241%44.655%152912102312,5816.50181-1.571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.152%2.562A**3.671M**-0.936D--HEAD ++ (~27.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.686B+80.437B15.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.681%1.786%14111034564311.272732800%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.602D0.171C++-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.743B++13.10.752B++28.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.192%28.866%11711034978111.182934850%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.74D-6.144S-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.739B++8.80.779B++22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.529%83.575%117310321,79628016.39146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.866%1.879A++1.076B**-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.661B+1.60.5B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m152.9%683 (41k)595 (35.7k)4.9310916,1003,2655.0370666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035166632.828%45.565%149602:129

10% Combat Medic71% Heavy Assault15% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2018 10:29 AMJan 24th, 2018 10:48 AMFeb 10th, 2019 2:55 PM (69d) (PST)Jan 12th, 2019 6:45 AM (99d) (PST)Jan 12th, 2019 6:17 AM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3453999462.2390.4541.0203.4730.03317672

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,69623,94056,7561342761208235,713

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
119.9h/5d 346 7,336 4,150 25k 145 667 234 9.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:2,418
Deaths:362
KDR:6.680
Accuracy:32.896% A*
HSR:44.127% M
NS-15MB
A*
Kills:1,168
Deaths:150
KDR:7.787
Accuracy:36.150% A+
HSR:53.510% A*
MG-H1 Watchman
A++
Kills:1,167
Deaths:205
KDR:5.693
Accuracy:32.817% A++
HSR:38.560% A+
TMG-50
M++
Kills:1,165
Deaths:174
KDR:6.695
Accuracy:34.357% A**
HSR:45.150% M++
NS-15M AE
M
Kills:1,153
Deaths:120
KDR:9.608
Accuracy:33.173% A+
HSR:51.344% M
NS-15M1
M
Kills:1,149
Deaths:178
KDR:6.455
Accuracy:34.601% A*
HSR:42.472% M
Kills:8,220
Deaths (as Heavy Assault):1,189
Deaths (to Heavy Assaults):987
KDR:6.91337
Kill Difference:7,031
Playtime:84.708 hours
Usage:71%
Score:3.210m
Score/min:632
Accuracy (listed only):33.999%
HSR (listed only):45.861%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
M
Kills:1,168
Deaths:149
KDR:7.839
Accuracy:34.413% B**
HSR:44.435% M
TRAC-5
A*
Kills:169
Deaths:35
KDR:4.829
Accuracy:32.070% A*
HSR:31.361% A*
Kills:1,337
Deaths (as Light Assault):184
Deaths (to Light Assaults):523
KDR:7.2663
Kill Difference:1,153
Playtime:2.273 hours
Usage:2%
Score:0.048m
Score/min:349
Accuracy (listed only):33.241%
HSR (listed only):37.898%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A++
Kills:1,169
Deaths:171
KDR:6.836
Accuracy:33.229% A
HSR:41.916% A++
SMG-46AE Armistice
M
Kills:1,168
Deaths:149
KDR:7.839
Accuracy:34.413% B**
HSR:44.435% M
Kills:2,337
Deaths (as Combat Medic):320
Deaths (to Combat Medics):347
KDR:7.30313
Kill Difference:2,017
Playtime:11.481 hours
Usage:10%
Score:0.371m
Score/min:539
Accuracy (listed only):33.821%
HSR (listed only):43.176%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
M
Kills:1,168
Deaths:149
KDR:7.839
Accuracy:34.413% B**
HSR:44.435% M
NS-44P Commissioner
A++
Kills:1,166
Deaths:341
KDR:3.419
Accuracy:47.715% B++
HSR:42.624% A++
RAMS-AE .50M
B**
Kills:1,160
Deaths:88
KDR:13.182
Accuracy:48.444% B**
HSR:84.310% B+
TSAR-42
B**
Kills:519
Deaths:65
KDR:7.985
Accuracy:45.531% B**
HSR:78.420% B**
NS-357B Underboss
A*
Kills:474
Deaths:195
KDR:2.431
Accuracy:46.611% B**
HSR:45.570% A*
NS-44B Commissioner
A*
Kills:215
Deaths:85
KDR:2.529
Accuracy:48.072% B*
HSR:44.186% A*
NSX Daimyo
A+
Kills:117
Deaths:19
KDR:6.158
Accuracy:48.611% B**
HSR:99.145% A+
Kills:4,819
Deaths (as Infiltrator):942
Deaths (to Infiltrators):633
KDR:5.11571
Kill Difference:3,877
Playtime:17.706 hours
Usage:15%
Score:0.513m
Score/min:483
Accuracy (listed only):45.628%
HSR (listed only):62.670%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:169
Deaths:35
KDR:4.829
Accuracy:32.070% A*
HSR:31.361% A*
Kills:169
Deaths (as Engineer):35
Deaths (to Engineers):362
KDR:4.82857
Kill Difference:134
Playtime:4.866 hours
Usage:4%
Score:0.017m
Score/min:59
Accuracy (listed only):32.070%
HSR (listed only):31.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:240
Deaths:52
KDR:4.615
Accuracy:27.437% A*
HSR:22.083% C**
MRC3 Mercy
A*
Kills:225
Deaths:53
KDR:4.245
Accuracy:26.849% A*
HSR:31.556% A*
Kills:465
Deaths (as MAX Suit):52.500
Deaths (to MAX Suits):129
KDR:8.85714
Kill Difference:412.500
Playtime:2.439 hours
Usage:2%
Score:0.122m
Score/min:833
Accuracy (listed only):27.143%
HSR (listed only):26.819%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:56
V. Kills:1 N/A
Deaths:7
KDR:8
Accuracy:31.681% B
KPH:113 A*
VKPH:2 D
Kills:56 (56 + 0)
Deaths:7
KDR:8
VKDR:0.143
Vehicle Kills:1
Kill Difference:49
Playtime:0.496 hours
Usage:0%
Score:0.007m
Score/min:239
Piloting Accuracy:31.681%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:97
V. Kills: N/A
Deaths:1
KDR:97
Accuracy:28.192% A
KPH:457.700 S
VKPH:0 F
Kills:97 (0 + 97)
Deaths:1
KDR:97
VKDR:0
Vehicle Kills:0
Kill Difference:96
Playtime:0.212 hours
Usage:0%
Score:0.011m
Score/min:892
Driving Accuracy:N/A%
Gunner Accuracy:28.192%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,4332,4183626.68A++1.7532.896%A*44.127%M181.8S1.1A+56713.3h8.8A26.9B**
TAR-AE 1,1781,1691716.836M*1.9033.229%A41.916%A++171.9S1.3B++3686.8h9.4B**28.4B**
NS-15MB 1,1731,1681507.787S2.8636.15%A+53.51%A*201.4M**N/A4265.8h8.4B**23.2B++
SMG-46AE Armistice 1,1741,1681497.839S2.9134.413%B**44.435%M233.6S1.2A+5185h9.3B**27.1B*
MG-H1 Watchman 1,1741,1672055.693M0.7632.817%A++38.56%A+182.3S1.1B+4226.4h10.2B**31.1B**
NS-44P Commissioner 1,1701,1663413.419A+1.5147.715%B++42.624%A++194.3M*N/A4646h2.6B*5.5B++
TMG-50 1,1701,1651746.695S1.7634.357%A**45.15%M++187.9SN/A3966.2h8A23.2B*
RAMS-AE .50M 1,1601,1608813.182M8.2548.444%B**84.31%B+161.1SN/A3557.2h1.5A3.2B**
NS-15M AE 1,1581,1531209.608M**4.6833.173%A+51.344%M209.6SN/A4695.5h8.6B**25.9B*
NS-15M1 1,1561,1491786.455M**1.5234.601%A*42.472%M188.4S1.1A++4066.1h8.9A25.6B**
TSAR-42 520519657.985A+3.0545.531%B**78.42%B**144.2SN/A3493.6h1.7B**3.7B**
NS-357B Underboss 4744741952.431B**2.5046.611%B**45.57%A*163.4M++N/A3732.9h3.3B*7.1B*
NS Decimator-B 5634191083.88A++1.0569.131%B+2.387%C+74.8B+25.7C++3415.6h3.2C*4.6B
MRC3 Mercy 240240524.615B**0.3227.437%A*22.083%C**100SN/A2442.4h13.9A+50.6B**
Frag Grenade 2392381238N/A233.0753.795%AN/A595B+2.5D--17830.4h3B*5.6B*
MRC3 Mercy 225225534.245B**0.6926.849%A*31.556%A*97.8SN/A2452.3h14.5A54.1B**
NS-44B Commissioner 216215852.529M2.4048.072%B*44.186%A*165.4M++N/A3841.3h2.6B**5.4B*
NS-TMC-01 "His Regards" 1711712,4580.07A+4.8621.82%C9.942%B2.1B+N/A579.6h1.7B++7.6B+
TRAC-5 173169354.829S0.1032.07%A*31.361%A*130S3.1S4461.3h9.3A28.9B**
NSX Daimyo 117117196.158B*1.2348.611%B**99.145%A+146.3M*N/A3620.8h1.8B**3.7B**
M12 Kobalt-H 9797197S92.0728.192%A28.866%A**485SN/A8880.2h8.8A31.1B**
M14 Banshee 575678C*3.0731.681%B1.786%B**112A*2D2390.5h13.1B++41.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,0101h
Nano-Armor Kit02,7500.3h
Medical Kit6153,92118.5h
Medical Applicator95,8010.6h
Recon Detection Device65990.9h

Check the help document for the dictionary if you want to learn more about words used here.


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