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Lt. Colonel LightingAYaNEU[1mXP] LightingAYaNEU
TR BR 67

KDR: 4.92

Score: 4.4m

Last Seen: Jun 6th, 2019 6:13 AM
- OFFLINE - 303.2 hour(s)

Battle Rank 67 - Terran Republic on Miller - Outfit Leader of Mobile Experiences Packets EUTR[1mXP] Mobile Experiences Packets EUTR
TR outfit on Miller

Members: 8
Level Progress (to 68): 35%
Level 100 Progress: 23% 354h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M1 TAR-AE SMG-46AE Armistice NS-15MB MG-H1 Watchman NS-44P Commissioner TMG-50
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LightingAYaNEU



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,968,811 MLG Score: 17561
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 15.5%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.239%44.629%152813119713,0346.51049-1.589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.113%2.554A**3.637M**-0.9D--HEAD ++ (~27.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.685B+80.437B15.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.681%1.786%13811209564511.244442800%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.599D0.177C++-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.743B++13.10.752B++28.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.7%29.808%123112091048411.223535200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.693D6.314S-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.749B++8.60.784B++21.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.534%83.462%123312071,80829016.21306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.828%1.884A++1.066B**-0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.662B+1.60.501B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mobile Experiences Packets EUTR[1mXP] Mobile Experiences Packets EUTR
TR outfit on Miller

Members: 8
4.4m153.9%681 (40.9k)593 (35.6k)4.9216416,5813,3695.0258267 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210170132.854%45.462%149402:1210

9% Combat Medic71% Heavy Assault14% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2018 10:29 AMJan 24th, 2018 10:48 AMJun 17th, 2019 11:55 PM (16h) (PST)Jun 6th, 2019 2:14 AM (13d) (PST)Jun 6th, 2019 2:13 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3383979412.2300.4531.0143.4820.03317561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,28923,83156,4581342761209235,600

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
123.9h/5.2d 351 7,538 4,257 25.9k 149 688 243 9.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M+
Kills:2,683
Deaths:409
KDR:6.560
Accuracy:32.930% A*
HSR:43.906% M+
NS-15M1
M
Kills:1,181
Deaths:181
KDR:6.525
Accuracy:34.726% A*
HSR:42.676% M
NS-15MB
A**
Kills:1,168
Deaths:150
KDR:7.787
Accuracy:36.150% A++
HSR:53.510% A**
MG-H1 Watchman
A++
Kills:1,167
Deaths:205
KDR:5.693
Accuracy:32.817% A++
HSR:38.560% A++
TMG-50
M*
Kills:1,165
Deaths:174
KDR:6.695
Accuracy:34.357% A**
HSR:45.150% M*
NS-15M AE
M
Kills:1,153
Deaths:120
KDR:9.608
Accuracy:33.173% A+
HSR:51.344% M
T9A "Butcher"
A*
Kills:115
Deaths:16
KDR:7.188
Accuracy:33.538% A*
HSR:43.478% A*
Kills:8,632
Deaths (as Heavy Assault):1,255
Deaths (to Heavy Assaults):1,020
KDR:6.87809
Kill Difference:7,377
Playtime:88.201 hours
Usage:71%
Score:3.333m
Score/min:630
Accuracy (listed only):33.956%
HSR (listed only):45.518%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
M
Kills:1,168
Deaths:149
KDR:7.839
Accuracy:34.413% B**
HSR:44.435% M
TRAC-5
A*
Kills:171
Deaths:35
KDR:4.886
Accuracy:32.014% A*
HSR:31.579% A*
Kills:1,339
Deaths (as Light Assault):184
Deaths (to Light Assaults):549
KDR:7.27717
Kill Difference:1,155
Playtime:2.353 hours
Usage:2%
Score:0.048m
Score/min:339
Accuracy (listed only):33.213%
HSR (listed only):38.007%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A++
Kills:1,169
Deaths:171
KDR:6.836
Accuracy:33.229% A
HSR:41.916% A++
SMG-46AE Armistice
M
Kills:1,168
Deaths:149
KDR:7.839
Accuracy:34.413% B**
HSR:44.435% M
Kills:2,337
Deaths (as Combat Medic):320
Deaths (to Combat Medics):356
KDR:7.30313
Kill Difference:2,017
Playtime:11.614 hours
Usage:9%
Score:0.374m
Score/min:536
Accuracy (listed only):33.821%
HSR (listed only):43.176%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
M
Kills:1,168
Deaths:149
KDR:7.839
Accuracy:34.413% B**
HSR:44.435% M
NS-44P Commissioner
A++
Kills:1,166
Deaths:341
KDR:3.419
Accuracy:47.715% B*
HSR:42.624% A++
RAMS-AE .50M
B**
Kills:1,160
Deaths:88
KDR:13.182
Accuracy:48.444% B**
HSR:84.310% B+
TSAR-42
B**
Kills:531
Deaths:65
KDR:8.169
Accuracy:45.604% B**
HSR:78.154% B**
NS-357B Underboss
A*
Kills:502
Deaths:207
KDR:2.425
Accuracy:46.706% B**
HSR:45.418% A*
NS-44B Commissioner
M
Kills:226
Deaths:94
KDR:2.404
Accuracy:48.699% B**
HSR:46.018% M
NSX Daimyo
A+
Kills:117
Deaths:19
KDR:6.158
Accuracy:48.499% B**
HSR:99.145% A+
Kills:4,870
Deaths (as Infiltrator):963
Deaths (to Infiltrators):648
KDR:5.05711
Kill Difference:3,907
Playtime:17.954 hours
Usage:14%
Score:0.517m
Score/min:480
Accuracy (listed only):45.726%
HSR (listed only):62.872%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:171
Deaths:35
KDR:4.886
Accuracy:32.014% A*
HSR:31.579% A*
Kills:171
Deaths (as Engineer):35
Deaths (to Engineers):374
KDR:4.88571
Kill Difference:136
Playtime:4.924 hours
Usage:4%
Score:0.017m
Score/min:58
Accuracy (listed only):32.014%
HSR (listed only):31.579%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:242
Deaths:52
KDR:4.654
Accuracy:27.644% A*
HSR:21.901% C**
MRC3 Mercy
A*
Kills:227
Deaths:53
KDR:4.283
Accuracy:27.018% A*
HSR:31.718% A*
Kills:469
Deaths (as MAX Suit):52.500
Deaths (to MAX Suits):130
KDR:8.93333
Kill Difference:416.500
Playtime:2.456 hours
Usage:2%
Score:0.124m
Score/min:839
Accuracy (listed only):27.331%
HSR (listed only):26.809%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:56
V. Kills:1 N/A
Deaths:7
KDR:8
Accuracy:31.681% B+
KPH:113 A**
VKPH:2 D
Kills:56 (56 + 0)
Deaths:7
KDR:8
VKDR:0.143
Vehicle Kills:1
Kill Difference:49
Playtime:0.496 hours
Usage:0%
Score:0.007m
Score/min:239
Piloting Accuracy:31.681%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:104
V. Kills: N/A
Deaths:1
KDR:104
Accuracy:28.700% A+
KPH:478.800 S
VKPH:0 F
Kills:104 (0 + 104)
Deaths:1
KDR:104
VKDR:0
Vehicle Kills:0
Kill Difference:103
Playtime:0.218 hours
Usage:0%
Score:0.012m
Score/min:949
Driving Accuracy:N/A%
Gunner Accuracy:28.700%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,6992,6834096.56A*1.6432.93%A*43.906%M+178.9S1.1A++54615h8.8A26.7B**
NS-15M1 1,1881,1811816.525M**1.6034.726%A*42.676%M187.5S1.1A++4086.3h8.9A25.6B**
TAR-AE 1,1781,1691716.836M*1.9133.229%A41.916%A++171.9S1.3B*3686.8h9.4B**28.4B**
SMG-46AE Armistice 1,1741,1681497.839S2.9234.413%B**44.435%M233.6S1.2A5185h9.3B**27.1B*
NS-15MB 1,1731,1681507.787S2.8736.15%A++53.51%A**201.4M**N/A4265.8h8.4B**23.2B+
MG-H1 Watchman 1,1741,1672055.693M+0.7732.817%A++38.56%A++182.3S1.1B++4236.4h10.2A31.1B**
NS-44P Commissioner 1,1701,1663413.419A++1.5047.715%B*42.624%A++194.3M*N/A4646h2.6B**5.5B*
TMG-50 1,1701,1651746.695S1.7734.357%A**45.15%M*187.9SN/A3966.2h8A23.2B**
RAMS-AE .50M 1,1601,1608813.182M+8.2648.444%B**84.31%B+161.1SN/A3557.2h1.5A3.2B**
NS-15M AE 1,1581,1531209.608M**4.6933.173%A+51.344%M209.6SN/A4695.5h8.6B**25.9B*
TSAR-42 532531658.169B**3.2545.604%B**78.154%B**143.5SN/A3493.7h1.7B**3.7B**
NS-357B Underboss 5025022072.425A2.5046.706%B**45.418%A*161.9MN/A3683.1h3.3B*7B*
NS Decimator-B 5844331153.765A++1.1669.414%B++2.309%C+76B++26.5B3435.7h3.2B++4.6B++
Frag Grenade 2442431243N/A238.0853.875%AN/A607.5B+2.5D--17880.4h3B*5.6B*
MRC3 Mercy 242242524.654B**0.2727.644%A*21.901%C**100.8SN/A2452.4h14A+50.5B**
MRC3 Mercy 227227534.283B**0.6427.018%A*31.718%A*98.7SN/A2482.3h14.6A54B**
NS-44B Commissioner 227226942.404A*2.5248.699%B**46.018%M161.4M++N/A3821.4h2.7B**5.4B*
NS-TMC-01 "His Regards" 1761752,5580.068A+4.8522.053%C9.714%B2.1B+N/A582.2h1.7B++7.5B+
TRAC-5 175171354.886S0.0432.014%A*31.579%A*122.1S2.9S4461.4h9.2A28.8B**
NSX Daimyo 117117196.158B*1.2448.499%B**99.145%A+146.3M**N/A3580.8h1.8B**3.7B**
T9A "Butcher" 115115167.188M++2.2733.538%A*43.478%A*287.5SN/A9640.4h7.6A*22.7A+
M12 Kobalt-H 1041041104S99.0828.7%A+29.808%M520SN/A9450.2h8.6A30A
M14 Banshee 575678C**3.0831.681%B+1.786%B**112A**2D2390.5h13.1B++41.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,0301.1h
Nano-Armor Kit02,7500.3h
Medical Kit6304,04419.2h
Medical Applicator96,0810.6h
Recon Detection Device66050.9h

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