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Primus Ascendant Lightsword03[XXDE] Lightsword03
VS BR 47

KDR: 0.31

Score: 2m

Last Seen: Apr 16th, 2017 5:56 PM
- OFFLINE - 2352.9 hour(s)

Rank 47 (47) Primus of the Vanu Sovereignty on Miller
Level Progress (to 48): 19%
Level 100 Progress: 11% 1487h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS NS-11A Solstice VE3 NS-44 Commissioner Pulsar VS1 Equinox VE2 Burst Quasar VM1 NS-11C Thanatos VE70
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-237,690 MLG Score: -190
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.689%13.835%20389308240.325434-0.02

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.548%-1.198D*-0.993D--0.197C++HEAD ++ (~6.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.9-0.789D-19.8-0.402C--115.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.011%13.793%019375814820.389262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.759F--0.019C+-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.2-1.306D**6.1-0.261C24.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2m525.4%189 (11.3k)157 (9.4k)0.3055181,6005,2370.38819947 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS938339.814%13.375%13102:260

40% Combat Medic13% Engineer13% Heavy Assault17% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2016 12:01 PMSep 24th, 2016 4:56 PMMay 16th, 2017 11:14 AM (68d) (PST)Apr 16th, 2017 1:57 PM (98d) (PST)Apr 16th, 2017 1:56 PM (98d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
180218380.1250.4100.0170.7480.017-190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,81613,0572,24182514519,407

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
212.9h/8.9d 433 214 1,099 9.6k 311 555 217 2.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D**
Kills:52
Deaths:157
KDR:0.331
Accuracy:9.970% F-
HSR:13.462% D**
Kills:52
Deaths (as Heavy Assault):157
Deaths (to Heavy Assaults):1,329
KDR:0.33121
Kill Difference:105
Playtime:28.066 hours
Usage:13%
Score:0.191m
Score/min:114
Accuracy (listed only):9.970%
HSR (listed only):13.462%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D--
Kills:146
Deaths:573
KDR:0.255
Accuracy:13.021% F-
HSR:13.014% D--
NS-11C
C
Kills:65
Deaths:165
KDR:0.394
Accuracy:18.377% D--
HSR:16.923% C
Thanatos VE70
C
Kills:58
Deaths:172
KDR:0.337
Accuracy:20.011% F-
HSR:13.793% C
Kills:269
Deaths (as Engineer):910
Deaths (to Engineers):1,072
KDR:0.2956
Kill Difference:641
Playtime:26.640 hours
Usage:13%
Score:0.246m
Score/min:154
Accuracy (listed only):17.137%
HSR (listed only):14.577%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:125
Deaths:513
KDR:0.244
Accuracy:14.223% F--
HSR:20.800% C+
MKV Suppressed
D--
Kills:56
Deaths:161
KDR:0.348
Accuracy:17.800% D**
HSR:12.500% D--
Kills:181
Deaths (as Infiltrator):674
Deaths (to Infiltrators):1,006
KDR:0.26855
Kill Difference:493
Playtime:35.556 hours
Usage:17%
Score:0.236m
Score/min:111
Accuracy (listed only):16.012%
HSR (listed only):16.650%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D--
Kills:146
Deaths:573
KDR:0.255
Accuracy:13.021% F-
HSR:13.014% D--
NS-11C
C
Kills:65
Deaths:165
KDR:0.394
Accuracy:18.377% D--
HSR:16.923% C
Thanatos VE70
C
Kills:58
Deaths:172
KDR:0.337
Accuracy:20.011% F-
HSR:13.793% C
MKV Suppressed
D--
Kills:56
Deaths:161
KDR:0.348
Accuracy:17.800% D**
HSR:12.500% D--
Kills:325
Deaths (as Light Assault):1,071
Deaths (to Light Assaults):719
KDR:0.30345
Kill Difference:746
Playtime:31.064 hours
Usage:15%
Score:0.238m
Score/min:128
Accuracy (listed only):17.303%
HSR (listed only):14.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D*
Kills:220
Deaths:645
KDR:0.341
Accuracy:14.070% F-
HSR:11.364% D*
Pulsar VS1
D*
Kills:81
Deaths:339
KDR:0.239
Accuracy:16.400% D*
HSR:11.111% D*
Equinox VE2 Burst
D**
Kills:79
Deaths:214
KDR:0.369
Accuracy:19.026% D**
HSR:12.658% D**
Thanatos VE70
C
Kills:58
Deaths:172
KDR:0.337
Accuracy:20.011% F-
HSR:13.793% C
MKV Suppressed
D--
Kills:56
Deaths:161
KDR:0.348
Accuracy:17.800% D**
HSR:12.500% D--
Kills:494
Deaths (as Combat Medic):1,531
Deaths (to Combat Medics):495
KDR:0.32266
Kill Difference:1,037
Playtime:84.403 hours
Usage:40%
Score:1.043m
Score/min:206
Accuracy (listed only):17.462%
HSR (listed only):12.285%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D**
Kills:73
Deaths:136
KDR:0.537
Accuracy:9.184% D**
HSR:8.219% F--
Kills:73
Deaths (as MAX Suit):68
Deaths (to MAX Suits):228
KDR:1.07353
Kill Difference:5
Playtime:6.218 hours
Usage:3%
Score:0.048m
Score/min:128
Accuracy (listed only):9.184%
HSR (listed only):8.219%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 2252206450.341D0.0414.07%F-11.364%D*9.7D--N/A3122.6h22F*156.6T-
Solstice VE3 1481465730.255D0.0513.021%F-13.014%D--8DN/A2118.3h24.2D**185.6F-
NS-44 Commissioner 1271255130.244D0.0614.223%F--20.8%C+6D--N/A1720.7h6.7F--47.1T*
Pulsar VS1 84813390.239D0.0716.4%D*11.111%D*9D-N/A239h25.3T-154.5F*
Equinox VE2 Burst 80792140.369D0.0619.026%D**12.658%D**9.8D*N/A218.1h20.8F--109.4F-
Quasar VM1 74731360.537D0.239.184%D**8.219%F--12.6D-N/A325.8h14.1C**153.5C
NS-11C 67651650.394D0.0918.377%D--16.923%C14.4C--N/A384.5h16.2C88C
Thanatos VE70 60581720.337D0.0320.011%F-13.793%C13.5DN/A354.3h6.1D-30.2F--
MKV Suppressed 59561610.348D-0.0417.8%D**12.5%D--9.8D--N/A305.7h27.9F--157F-
Frag Grenade 5453153N/A52.6932.995%FN/A176.7D*3.3C3550.3h7.4T-22.3T-
Orion VS54 52521570.331D0.039.97%F-13.462%D**11.1D-N/A444.7h15.5D155.5D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit454662.1h
Motion Spotter61250.3h
Spawn Beacon62900.3h
Medical Applicator591119,12814.6h
Nanite Revive Grenade08290.2h
Deconstruction Tool02510h
Xiphos Anti-Personnel Phalanx Tower02050h
Anti-Infantry MANA Turret111460.4h
Beamer V7870.1h
G30 Walker01020h
G40-F Ranger1630h
M12 Kobalt02340.1h
Nano-Armor Kit7746,2763.8h
Ammunition Package52710.2h
Recon Detection Device82210.6h
Shield Recharging Field421,7491.1h

Check the help document for the dictionary if you want to learn more about words used here.


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