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Paragon Liia[MCXI] Liia
VS BR 190

KDR: 0.71

Score: 95m

Last Seen: Dec 11th, 2018 10:34 PM
- OFFLINE - 22.4 hour(s)

Prestige 1, Battle Rank 100 (190 total) - Vanu Sovereignty on Miller - Outfit Leader of Dclxvi[MCXI] Dclxvi
VS outfit on Miller

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Sticky Grenade Proximity Mine Supernova VPC C-4 ARX Supernova FPC Spitfire Auto-Turret VX29 Polaris Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-30,024 MLG Score: -24
Fun Score: N/A
Cheeseburgers Flipped: 555TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.815%18.491%2743299028,5220.567320.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.17%-1.218D*-0.328C--0.967D--HEAD ++ (~11.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.3-0.594D17.7-0.239C101.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.035%0.686%102310191,75019152890.913838603%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.72%-0.569D-0.849D---0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
266.7-0.66D85.4-0.617D181.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.276%2.065%97710157,360589219751.24915372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.677%-1.814F--0.368C-0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.9-0.033C+8.90.291C*31

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.078%5.865%26910131,73944287560.392728230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.127%-1.582F0.397B-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
255.6-1.17D*48.8-0.247C206.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.676%73.736%26310192,6507860160.33715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.187%-0.806D-0.432B-0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11-0.12C+3.3-0.031C+7.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dclxvi[MCXI] Dclxvi
VS outfit on Miller

Members: 2
95m988.9%366 (22k)245 (14.7k)0.70707974,186104,9190.840382190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022252512.351%10.956%13503:4233

51% Engineer24% Heavy Assault21% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 3rd, 2013 5:42 AMNov 14th, 2013 8:51 PMDec 12th, 2018 11:11 AM (1d) (PST)Dec 11th, 2018 8:05 PM (2d) (PST)Dec 11th, 2018 6:34 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2751331420.1910.2700.0212.1040.022-24

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,5177,9698,54811161126114,678

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6471.9h/269.7d 13,986 8,128 39,171 817.2k 9,445 16,790 8,442 106.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C--
Kills:1,418
Deaths:3,255
KDR:0.436
Accuracy:11.820% F--
HSR:19.253% C--
Flare VE6
D*
Kills:1,195
Deaths:2,226
KDR:0.537
Accuracy:9.691% F--
HSR:15.565% D*
NS-15MP
D*
Kills:1,165
Deaths:2,098
KDR:0.555
Accuracy:17.124% F-
HSR:18.283% D*
Orion VS54
C
Kills:1,161
Deaths:2,581
KDR:0.450
Accuracy:10.571% F-
HSR:21.964% C
NS-15M1
C
Kills:1,154
Deaths:1,961
KDR:0.588
Accuracy:10.464% F--
HSR:19.151% C
NS-15M AE
D--
Kills:1,153
Deaths:2,547
KDR:0.453
Accuracy:13.241% F--
HSR:17.780% D--
Lasher X2
C
Kills:1,152
Deaths:2,309
KDR:0.499
Accuracy:19.352% D-
HSR:3.299% C
Pulsar LSW
D--
Kills:1,151
Deaths:2,956
KDR:0.389
Accuracy:12.636% F-
HSR:16.334% D--
Lasher X2 AE
C
Kills:1,031
Deaths:1,469
KDR:0.702
Accuracy:24.936% D
HSR:3.007% C
NSX Naginata
D--
Kills:485
Deaths:892
KDR:0.544
Accuracy:16.773% D--
HSR:20% D--
NS-15MG
D*
Kills:207
Deaths:273
KDR:0.758
Accuracy:13.552% F-
HSR:18.841% D*
Lasher X2-P
B
Kills:52
Deaths:59
KDR:0.881
Accuracy:19.036% F--
HSR:3.846% B
Kills:11,324
Deaths (as Heavy Assault):22,626
Deaths (to Heavy Assaults):27,751
KDR:0.50049
Kill Difference:11,302
Playtime:1,582.346 hours
Usage:24%
Score:14.740m
Score/min:155
Accuracy (listed only):14.933%
HSR (listed only):14.777%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D-
Kills:1,171
Deaths:4,102
KDR:0.285
Accuracy:16.990% F--
HSR:17.079% D-
Serpent VE92
D
Kills:1,157
Deaths:4,072
KDR:0.284
Accuracy:13.936% F-
HSR:16.335% D
NS-11C
D
Kills:1,154
Deaths:3,759
KDR:0.307
Accuracy:13.171% F--
HSR:14.818% D
NS-11CB
D
Kills:1,148
Deaths:4,129
KDR:0.278
Accuracy:16.494% F
HSR:16.463% D
VX6-7
D
Kills:1,146
Deaths:4,744
KDR:0.242
Accuracy:13.463% F--
HSR:16.754% D
NS-11CG
D--
Kills:1,144
Deaths:3,854
KDR:0.297
Accuracy:19.032% D--
HSR:13.811% D*
NSX Tanto
D--
Kills:717
Deaths:2,167
KDR:0.331
Accuracy:14.306% F--
HSR:18.550% D--
NS Baron G5AE
D
Kills:188
Deaths:501
KDR:0.375
Accuracy:24.513% F-
HSR:11.702% D
Solstice VE3
D
Kills:160
Deaths:489
KDR:0.327
Accuracy:14.107% F
HSR:16.250% D
Solstice SF
D
Kills:54
Deaths:288
KDR:0.188
Accuracy:12.798% F--
HSR:12.963% D
Kills:8,039
Deaths (as Engineer):28,105
Deaths (to Engineers):21,557
KDR:0.28603
Kill Difference:20,066
Playtime:3,321.278 hours
Usage:51%
Score:62.744m
Score/min:315
Accuracy (listed only):15.881%
HSR (listed only):15.473%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,196
Deaths:3,528
KDR:0.339
Accuracy:16.982% D**
HSR:14.298% D
NS-11CP
D-
Kills:1,171
Deaths:4,102
KDR:0.285
Accuracy:16.990% F--
HSR:17.079% D-
Serpent VE92
D
Kills:1,157
Deaths:4,072
KDR:0.284
Accuracy:13.936% F-
HSR:16.335% D
Eridani SX5
D
Kills:1,154
Deaths:4,004
KDR:0.288
Accuracy:17.720% F
HSR:14.645% D
NS-11C
D
Kills:1,154
Deaths:3,759
KDR:0.307
Accuracy:13.171% F--
HSR:14.818% D
Eridani SX5-AE
D*
Kills:1,153
Deaths:3,150
KDR:0.366
Accuracy:19.387% F-
HSR:13.443% D*
Eridani SX5G
C
Kills:1,153
Deaths:4,437
KDR:0.260
Accuracy:15.425% F--
HSR:18.127% C
NS-11CB
D
Kills:1,148
Deaths:4,129
KDR:0.278
Accuracy:16.494% F
HSR:16.463% D
VX6-7
D
Kills:1,146
Deaths:4,744
KDR:0.242
Accuracy:13.463% F--
HSR:16.754% D
NS-11CG
D--
Kills:1,144
Deaths:3,854
KDR:0.297
Accuracy:19.032% D--
HSR:13.811% D*
MKV Suppressed
D*
Kills:859
Deaths:3,204
KDR:0.268
Accuracy:17.391% F
HSR:12.224% D*
NSX Tanto
D--
Kills:717
Deaths:2,167
KDR:0.331
Accuracy:14.306% F--
HSR:18.550% D--
NS-7 PDW
B+
Kills:255
Deaths:742
KDR:0.344
Accuracy:13.985% F-
HSR:20% B+
NS Baron G5AE
D
Kills:188
Deaths:501
KDR:0.375
Accuracy:24.513% F-
HSR:11.702% D
Solstice VE3
D
Kills:160
Deaths:489
KDR:0.327
Accuracy:14.107% F
HSR:16.250% D
Solstice SF
D
Kills:54
Deaths:288
KDR:0.188
Accuracy:12.798% F--
HSR:12.963% D
Kills:13,809
Deaths (as Light Assault):47,170
Deaths (to Light Assaults):15,187
KDR:0.29275
Kill Difference:33,361
Playtime:142.850 hours
Usage:2%
Score:1.211m
Score/min:141
Accuracy (listed only):16.231%
HSR (listed only):15.466%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C
Kills:1,348
Deaths:625
KDR:2.157
Accuracy:30.656% D*
HSR:75.297% C
NS-30B Vandal
C+
Kills:1,292
Deaths:955
KDR:1.353
Accuracy:22.064% F-
HSR:26.625% C+
Parallax VX3-AE
D--
Kills:1,233
Deaths:456
KDR:2.704
Accuracy:29.335% F
HSR:74.372% D--
NS-30 Vandal
C+
Kills:1,217
Deaths:850
KDR:1.432
Accuracy:21.245% F-
HSR:26.459% C+
Sirius SX12
D
Kills:1,196
Deaths:3,528
KDR:0.339
Accuracy:16.982% D**
HSR:14.298% D
NS-30G Vandal
C+
Kills:1,192
Deaths:777
KDR:1.534
Accuracy:20.429% F
HSR:28.020% C+
Eridani SX5
D
Kills:1,154
Deaths:4,004
KDR:0.288
Accuracy:17.720% F
HSR:14.645% D
Eridani SX5-AE
D*
Kills:1,153
Deaths:3,150
KDR:0.366
Accuracy:19.387% F-
HSR:13.443% D*
Eridani SX5G
C
Kills:1,153
Deaths:4,437
KDR:0.260
Accuracy:15.425% F--
HSR:18.127% C
MKV Suppressed
D*
Kills:859
Deaths:3,204
KDR:0.268
Accuracy:17.391% F
HSR:12.224% D*
Nyx VX31
C+
Kills:822
Deaths:550
KDR:1.495
Accuracy:21.072% F--
HSR:27.372% C+
NSX Tomoe
F
Kills:596
Deaths:968
KDR:0.616
Accuracy:17.810% F--
HSR:19.128% F
NS-357P Underboss
D
Kills:414
Deaths:800
KDR:0.518
Accuracy:31.143% D*
HSR:17.391% D
NS-7 PDW
B+
Kills:255
Deaths:742
KDR:0.344
Accuracy:13.985% F-
HSR:20% B+
Artemis VX26 AE
D--
Kills:218
Deaths:363
KDR:0.601
Accuracy:14.946% T-
HSR:21.560% D--
VA39 Spectre
D
Kills:69
Deaths:187
KDR:0.369
Accuracy:26.047% D--
HSR:31.884% D
NS CandyCannon 3000
D*
Kills:63
Deaths:290
KDR:0.217
Accuracy:12.733% F-
HSR:15.873% D*
NS-44G Commissioner
D
Kills:59
Deaths:137
KDR:0.431
Accuracy:21.284% F
HSR:18.644% D
NS-AM7 VS/AE Archer
C+
Kills:56
Deaths:211
KDR:0.265
Accuracy:42.852% F-
HSR:17.857% C+
Kills:14,349
Deaths (as Infiltrator):26,234
Deaths (to Infiltrators):18,419
KDR:0.54696
Kill Difference:11,885
Playtime:1,369.260 hours
Usage:21%
Score:15.315m
Score/min:186
Accuracy (listed only):21.711%
HSR (listed only):25.959%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:113
Deaths:156
KDR:0.724
Accuracy:7.550% F-
HSR:17.699% C+
Cosmos VM3
D--
Kills:89
Deaths:152
KDR:0.586
Accuracy:8.010% F-
HSR:14.607% D--
Nebula VM20
D
Kills:87
Deaths:115
KDR:0.757
Accuracy:9.127% F-
HSR:17.241% D
Comet VM2
C+
Kills:76
Deaths:308
KDR:0.247
Accuracy:25.985% F-
HSR:3.947% C+
Nebula VM20
D
Kills:75
Deaths:115
KDR:0.652
Accuracy:9.145% F-
HSR:17.333% D
Cosmos VM3
A+
Kills:74
Deaths:118
KDR:0.627
Accuracy:7.503% F-
HSR:25.676% A+
Comet VM2
C
Kills:56
Deaths:171
KDR:0.327
Accuracy:26.323% F-
HSR:3.571% C
NS-10 Burster
D*
Kills:51
Deaths:108
KDR:0.472
Accuracy:16.286% F-
HSR:1.961% D*
Kills:621
Deaths (as MAX Suit):621.500
Deaths (to MAX Suits):8,687
KDR:0.9992
Kill Difference:0.500
Playtime:69.477 hours
Usage:1%
Score:0.773m
Score/min:186
Accuracy (listed only):13.741%
HSR (listed only):12.754%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,192
V. Kills:41 N/A
Deaths:385
KDR:3.096
Accuracy:22.203% F--
KPH:32.700 C
VKPH:1.100 D--
Dual Photon Pods
C--
Kills:403
V. Kills:62 N/A
Deaths:108
KDR:3.731
Accuracy:35.608% F-
KPH:48.600 C--
VKPH:7.500 D-
Coyote Missiles
D
Kills:192
V. Kills:199 96%
Deaths:185
KDR:1.038
Accuracy:44.526% D*
KPH:13.100 D--
VKPH:13.600 D
Saron Laser Cannon
B+
Kills:155
V. Kills:186 83%
Deaths:1,257
KDR:0.123
Accuracy:34.495% B+
KPH:1.300 D*
VKPH:1.600 D*
Kills:1,942 (1,347 + 0)
Deaths:1,935
KDR:1.004
VKDR:0.252
Vehicle Kills:488
Kill Difference:7
Playtime:177.564 hours
Usage:3%
Score:1.207m
Score/min:113
Piloting Accuracy:34.495%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,245
V. Kills:173 N/A
Deaths:190
KDR:6.553
Accuracy:31.902% F-
KPH:36.100 D
VKPH:5 D
C75 Viper
D
Kills:1,236
V. Kills:220 N/A
Deaths:476
KDR:2.597
Accuracy:18.423% F--
KPH:19 D
VKPH:3.400 D--
Skyguard
D*
Kills:93
V. Kills:93 99%
Deaths:80
KDR:1.163
Accuracy:15.227% F--
KPH:4.800 D*
VKPH:4.800 D*
L100 Python AP
D*
Kills:91
V. Kills:67 134%
Deaths:48
KDR:1.896
Accuracy:35.831% F--
KPH:14.400 D*
VKPH:10.600 D*
Kills:2,665 (2,665 + 0)
Deaths:794
KDR:3.356
VKDR:0.696
Vehicle Kills:553
Kill Difference:1,871
Playtime:125.271 hours
Usage:2%
Score:0.933m
Score/min:124
Driving Accuracy:35.831%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C-
Kills:2,001
V. Kills:396 N/A
Deaths:509
KDR:3.931
Accuracy:34.045% F-
KPH:29 D
VKPH:5.700 C-
Supernova FPC
C
Kills:1,592
V. Kills:686 232%
Deaths:277
KDR:5.747
Accuracy:40.363% F
KPH:21.100 C
VKPH:9.100 D*
Supernova PC
C-
Kills:1,102
V. Kills:340 323%
Deaths:491
KDR:2.244
Accuracy:33.397% F
KPH:17.300 C-
VKPH:5.300 D-
Proton II PPA
C++
Kills:305
V. Kills:38 N/A
Deaths:29
KDR:10.517
Accuracy:13.615% F
KPH:31.900 D-
VKPH:4 C++
Saron HRB
D
Kills:145
V. Kills:169 85%
Deaths:71
KDR:2.042
Accuracy:30.445% D**
KPH:9.200 D**
VKPH:10.700 D
Aphelion VEX-4
D
Kills:123
V. Kills:155 79%
Deaths:115
KDR:1.070
Accuracy:24.853% D**
KPH:11.100 D*
VKPH:13.900 D
E540 Halberd
D*
Kills:88
V. Kills:59 147%
Deaths:24
KDR:3.667
Accuracy:25.266% T
KPH:13.500 F
VKPH:9.100 D*
Kills:5,356 (4,695 + 661)
Deaths:1,516
KDR:3.533
VKDR:1.216
Vehicle Kills:1,843
Kill Difference:3,840
Playtime:251.029 hours
Usage:4%
Score:2.229m
Score/min:148
Driving Accuracy:33.397%
Gunner Accuracy:25.266%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:388
V. Kills:131 294%
Deaths:265
KDR:1.464
Accuracy:26.713% D--
KPH:29.600 D
VKPH:10 C++
M12 Kobalt
C**
Kills:305
V. Kills:35 N/A
Deaths:35
KDR:8.714
Accuracy:8.649% F-
KPH:33.700 D--
VKPH:3.900 C**
M60-G Bulldog
C--
Kills:180
V. Kills:44 400%
Deaths:56
KDR:3.214
Accuracy:25.053% D--
KPH:17.100 D
VKPH:4.200 C--
M20 Basilisk
D*
Kills:130
V. Kills:77 167%
Deaths:120
KDR:1.083
Accuracy:23.472% F
KPH:6.300 D*
VKPH:3.700 D*
M20 Basilisk
D
Kills:105
V. Kills:78 133%
Deaths:116
KDR:0.905
Accuracy:24.942% D**
KPH:7.400 D*
VKPH:5.500 D
M12 Kobalt
D
Kills:93
V. Kills:7 N/A
Deaths:21
KDR:4.429
Accuracy:8.325% F-
KPH:23.300 D*
VKPH:1.800 D
Kills:1,201 (0 + 1,201)
Deaths:613
KDR:1.959
VKDR:0.607
Vehicle Kills:372
Kill Difference:588
Playtime:71.612 hours
Usage:1%
Score:0.555m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:8.325%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 9,5019,43719437N/A9,436.2954.086%C*N/A1258.3B++8.5C57527.5h1.7B++3.1B+
Proximity Mine 3,5403,5361,9321.83D1.1237.413%DN/A81.5D-N/A26343.4h1.5B**4B+
Supernova VPC 2,3972,0015093.931D3.2234.045%F-1.949%B+29D5.7C-11669.1h4.2D-12.3F
C-4 ARX 1,9621,5971,5881.006D0.3025.851%C+N/A57.2D--13.1D*36727.9h1.4C5.5C
Supernova FPC 2,2781,5922775.747C++5.0440.363%F2.136%C21.1C9.1D*16375.3h6.9D17D**
VX29 Polaris 1,4651,4183,2550.436D-0.2711.82%F--19.253%C--7.5D**N/A21188.6h20.1F--170.1F**
Parallax VX3 1,3571,3486252.157C1.4530.656%D*75.297%C10.8D--N/A34125.1h3.4F11F
Frag Grenade 1,3271,31811318N/A1,317.2951.795%B*N/A775.3B**5.3C-55731.7h2.6B**5.1B**
NS-30B Vandal 1,3181,2929551.353C0.6522.064%F-26.625%C+7D*N/A19184.8h8.2D**37.3F--
C-4 1,7761,2741,5800.806C-0.1028.47%B+N/A34.2D--13.5D--46537.2h1.4C*4.8B+
L100 Python HESH 1,4181,2451906.553C5.8531.902%F-1.526%C+36.1D5D15834.5h4.4C--13.9F
C75 Viper 1,4561,2364762.597C1.8918.423%F--N/A19D3.4D--9565h11.8B+64.1D*
Parallax VX3-AE 1,2391,2334562.704C-2.0029.335%F74.372%D--10.8D**N/A29114.4h2.7F9.2F-
NS-30 Vandal 1,2391,2178501.432C+0.7221.245%F-26.459%C+7.7D**N/A23158.7h8.2F38.8F--
Sirius SX12 1,2281,1963,5280.339D0.3716.982%D**14.298%D6.7D--N/A27179.8h22.8F134.3D**
Hades VSH4 1,5841,1963,0100.397C0.3157.825%D**2.759%C*10.5C-3.4D57113.8h7.8B+13.6C+
Flare VE6 1,2021,1952,2260.537D-0.179.691%F--15.565%D*9D*N/A29132.4h14.3D*147.2F*
NS-30G Vandal 1,2081,1927771.534C0.8320.429%F28.02%C+9.6D*N/A22123.9h9.2F-45.2F*
Light PPA 1,2331,1923853.096C+2.3922.203%F--N/A32.7C1.1D--21936.5h17.9C80.4D*
S1 1,3481,1811,6600.711C+0.0042.381%F4.064%B++17.9C--2.5D**9865.9h4.3B**10.3B+
NS-11CP 1,2091,1714,1020.285D*0.4216.99%F--17.079%D-6D*N/A23195.9h19.7F-115.8T
NS-15MP 1,1791,1652,0980.555D--0.1517.124%F-18.283%D*12.9D**N/A4990.5h16.8F--98F*
Orion VS54 1,1771,1612,5810.45D0.2610.571%F-21.964%C6.9D*N/A37168.1h19.4F183.9D*
Serpent VE92 1,1761,1574,0720.284D0.4213.936%F-16.335%D4.8D--N/A28241.5h20.1D**144.4F--
Eridani SX5 1,1841,1544,0040.288D-0.4217.72%F14.645%D6.1D*N/A24188.1h21.7F--122.4F--
NS-11C 1,1831,1543,7590.307D0.4013.171%F--14.818%D6.2D--N/A41185.6h19.5D-147.7F-
NS-15M1 1,1671,1541,9610.588D0.1210.464%F--19.151%C9.7D--N/A30118.6h18.1F173.3F**
Eridani SX5-AE 1,1771,1533,1500.366D--0.3419.387%F-13.443%D*8.5D*N/A28135.1h18.6F96.1F--
Eridani SX5G 1,1771,1534,4370.26D-0.4515.425%F--18.127%C5.1D*N/A15225.8h19.3F--125.4F*
NS-15M AE 1,1831,1532,5470.453D0.2513.241%F--17.78%D--10.2D*N/A33112.9h18.1F--136.3T
Lasher X2 1,1881,1522,3090.499D0.2119.352%D-3.299%C13.5D-N/A5685.4h29.5F-152.2D*
Pulsar LSW 1,1661,1512,9560.389D-0.3212.636%F-16.334%D--9.7D*N/A37118.3h16.8D*133.1F-
NS-11CB 1,1821,1484,1290.278D0.4316.494%F16.463%D6.2D-N/A19184.9h19.1D115.9D--
VX6-7 1,1721,1464,7440.242D0.4713.463%F--16.754%D5.5D--N/A38206.8h18.7D**138.9F--
NS-11CG 1,1881,1443,8540.297D-0.4119.032%D--13.811%D*6.8DN/A19169.4h20.7D108.7D-
Tank Mine 1,6561,1326191.829C1.1234.316%C++N/A71.2D33D--66415.9h1.9C++5.5B+
Supernova PC 1,4421,1024912.244C1.5433.397%F3.811%B**17.3C-5.3D-13563.7h5.5C+16.5D--
Anti-Vehicle Grenade 1,2701,07111071N/A1,070.2951.837%C++N/A563.7B*104.7C++32081.9h4.2B*8.1B++
Lasher X2 AE 1,0821,0311,4690.702C--0.0124.936%D3.007%C18.5D-N/A5555.8h32F*128.4D*
MKV Suppressed 8798593,2040.268D--0.4417.391%F12.224%D*6.7D*N/A40128.9h21.9D*125.8D**
Nyx VX31 8538225501.495C0.7921.072%F--27.372%C+8.4D*N/A3198h9.4F-44.4T-
Nemesis VSH9 1,1767912,3530.336D0.3753.006%D*3.666%B+9.4D4.6D9684.5h7.8C*14.8C
NSX Tanto 7427172,1670.331D-0.3814.306%F--18.55%D--4.1D*N/A13173.8h24.2F169.3F-
NSX Tomoe 6075969680.616C--0.0917.81%F--19.128%F8.3D*N/A2271.8h23.7F--133.2T-
NSX Naginata 4954858920.544D0.1616.773%D--20%D--13.1D*N/A4236.9h20.9F-124.8D**
NS-357P Underboss 4184148000.518D0.1931.143%D*17.391%D5.7D**N/A2573h5.9F*19F--
Dual Photon Pods 4654031083.731C3.0235.608%F-N/A48.6C--7.5D-2938.3h24.4C+68.4D
M40 Fury 5193882651.464D-0.7626.713%D--N/A29.6D10C++22313.1h27.8F-104.2F--
Spear Anti-Vehicle Phalanx Turret 547338913.714C--3.0132.803%D*4.438%C++19.7D--12.2D-19317.2h13.1D-39.8D**
The Slasher 35231138,3640.008D--0.7019.59%D--9.003%C0.2C--N/A11688.8h2.9D14.7C--
M12 Kobalt 340305358.714C8.018.649%F-18.033%C+33.5D--3.8C**1219.1h29.2F337.8F--
Proton II PPA 3433052910.517C9.8113.615%F1.311%D32.1D-4C++969.5h17.8F--130.7T*
MANA Anti-Personnel Turret 3162843330.853N/A0.157.819%UN/A2840U320U9846200.1h40.6T*519.2T*
Auraxium Slasher 30726531,4810.008C0.7023.67%C-10.566%C++0.1DN/A02102.8h2.9D12.1C+
NS-7 PDW 2572557420.344D0.3613.985%F-20%B+7.5D--N/A6534h20.9D*149.2F-
Artemis VX26 AE 2252183630.601D0.1114.946%T-21.56%D--6.8FN/A3132.2h21.3T*142.5T*
NS Decimator 2712125140.412D0.3049.609%D*2.358%C+12.8D*3.6D*13416.6h6D12.1D*
NS-15MG 2122072730.758D0.0513.552%F-18.841%D*10.4D*N/A3519.9h22.2T163.9F--
Spear Anti-Vehicle Phalanx Tower 3491951513C-12.2947.373%C3.077%C--22.4D17.7C--2368.7h18.3D**38.6F
Coyote Missiles 3911921851.038D0.3344.526%D*N/A13.1D--13.5D29814.7h81.3F-182.5F-
NS Baron G5AE 1921885010.375D-0.3324.513%F-11.702%D13.4D--N/A7014h6.3F25.7C-
M60-G Bulldog 224180563.214C2.5125.053%D--N/A17D4.2C--10410.6h17.1T-68.1T-
Solstice VE3 1631604890.327D0.3814.107%F16.25%D5.7D-N/A13227.9h23.1D--163.5D*
Saron Laser Cannon 3411551,2570.123C-0.5834.495%B+N/A1.3D*1.6D*45118.1h763.8T*2214.2T*
Saron HRB 314145712.042D1.3330.445%D**3.448%A++9.2D**10.8D23115.7h49.4T*162.1T*
Heartstring 2711391,0300.135D-0.5749.366%B+7.914%D**3.4D*3.2C+5340.7h49.9T*101.1T*
Lumine Edge 1381385680.243B+0.4628.176%C++22.464%B*2.9CN/A847.2h1.3C**4.4B+
M20 Basilisk 2071301201.083D-0.3823.472%F3.846%D6.3D*3.7D*9720.7h195.9F--834.4T*
Aphelion VEX-4 2781231151.07D-0.3624.853%D**8.13%A*11.1D*14C--17811.1h199.1T*801.2T*
Quasar VM1 1181131560.724C--0.027.55%F-17.699%C+9.7D*N/A10011.7h16.2C+214D--
M20 Basilisk 1831051160.905D--0.2024.942%D**7.619%B*7.4D*5.5D10614.2h195F--782T*
MANA Anti-Vehicle Turret 1861012190.461D-0.2533.649%F--1.98%D--1010C850C682310.1h14.4C+42.8F
M12 Kobalt 10093214.429D-3.728.325%F-19.355%C**23.3D*1.8D1524h28D**336.5F*
Skyguard 18693801.163D0.4615.227%F--3.226%B**4.8D*4.8D*8919.5h203.7F1338T*
L100 Python AP 15891481.896D1.1935.831%F--4.396%B++14.4D*10.6D*3476.3h9.6D--26.8F--
Cosmos VM3 91891520.586D0.128.01%F-14.607%D--10.9D**N/A978.2h21.7F--270.3T*
E540 Halberd 14788243.667C-2.9625.266%T3.409%B+13.5F9.1D*2596.5h10T39.5T*
Nebula VM20 88871150.757D0.059.127%F-17.241%D13.6D*N/A796.4h21.8D*238.5F--
NSX Masamune 125813760.215D-0.4947.668%D*N/A7.9D*4.3D-5910.3h25.9D**54.3F-
Comet VM2 139763080.247D0.4625.985%F-3.947%C+2.6F2.2D-7629.1h63.8T*245.6T*
Nebula VM20 77751150.652D0.069.145%F-17.333%D11.7D*N/A906.4h25.3F--276.6T
Cosmos VM3 76741180.627D0.087.503%F-25.676%A+13.5D*N/A985.5h16.4D218.8D--
VA39 Spectre 70691870.369D0.3426.047%D--31.884%D4.7D*N/A7514.7h11.1F--42.6F-
NS CandyCannon 3000 63632900.217D0.4912.733%F-15.873%D*3.4DN/A818.4h7.6D*59.6T*
NS-44G Commissioner 63591370.431D0.2821.284%F18.644%D8D--N/A347.4h7.6F**35.9F*
Hunter QCX 59581400.414C0.2932.218%D25.862%C+5.6DN/A2910.3h3.2B+9.8B
Comet VM2 116561710.327D-0.3826.323%F-3.571%C3D**3.2D--7918.7h78T*296.3T*
NS-AM7 VS/AE Archer 95562110.265C--0.4442.852%F-17.857%C+3C-2.1C2518.7h41.8F--97.4T*
Solstice SF 55542880.188D-0.5212.798%F--12.963%D4.4D--N/A7212.3h14C+109.5D**
Lasher X2-P 5852590.881D0.1719.036%F--3.846%B28.9D*3.3B**791.8h35.6T*187.2T*
NS-10 Burster 90511080.472D0.2416.286%F-1.961%D*2.9D*2.3D-5317.3h145.5C+893.5D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter221,0031.1h
Restoration Kit31020.2h
VE-H Maw AE01210.2h
Nano-Armor Kit2,1311,437,663142.1h
Snowman Soldier142380.8h
Soldier Soaker05800.1h
Anti-Vehicle MANA Turret227122.4h
Spawn Beacon148291.3h
Turret AI Module0710.4h
Repair Module31640.8h
Structure Shield Module0840.4h
Skywall Shield Emitter1670.4h
AE Medical Applicator11029,6495.1h
AE Nano-Armor Kit1,8001,496,721121.7h
Nanite Revive Grenade01680h
Medical Applicator3113,3911.1h
Deconstruction Tool11,3300.3h
Spear Anti-Vehicle Tower61331.1h
Spitfire Auto-Turret3218,80014h
Bunker0590.8h
Rampart Wall71541.6h
Xiphos Anti-Personnel Tower0640.3h
Hoplon Anti-Aircraft Phalanx Tower1810.4h
Ammunition Package57563,02531.8h
Medical Kit42260.3h
Anti-Infantry MANA Turret788914.4h
WLT-Howler Mining Laser05790.1h
IPC Targeting Dart51210.3h
Pelter Rocket Pod0700h
Shield Recharging Field0520h
Recon Detection Device18018,34447.3h
Smoke Grenade01460.2h

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