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Paragon Liia[MCXI] Liia
VS BR 196

KDR: 0.75

Score: 102.6m

Last Seen: Jun 22nd, 2019 10:01 PM
- OFFLINE - 15.4 hour(s)

Prestige 1, Battle Rank 100 (196 total) - Vanu Sovereignty on Miller - Outfit Leader of Dclxvi[MCXI] Dclxvi
VS outfit on Miller

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Sticky Grenade Supernova VPC Proximity Mine C-4 ARX Supernova FPC L100 Python HESH Spitfire Auto-Turret VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-16,263 MLG Score: -13
Fun Score: N/A
Cheeseburgers Flipped: 584TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.886%18.882%28135117530,1770.5900510.157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.197%-1.217D*-0.3C-0.965D--HEAD ++ (~11.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.8-0.556D17.2-0.21C98.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.175%0.664%104312071,80619472910.927105618%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.816%-0.547D-0.856D---0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263.9-0.636D84.9-0.602D179

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.296%1.758%132712039,668597223891.61862405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.678%-1.726F--0.528D0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.123C+7.80.372C**25.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.39%5.919%34912012,23044929310.496438239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.677%-1.56F0.379C**-0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236.6-0.993D--45.9-0.155C190.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.676%73.736%34312072,6508120180.326315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.187%-0.8D-0.432B-0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11-0.113C+3.3-0.026C+7.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dclxvi[MCXI] Dclxvi
VS outfit on Miller

Members: 2
102.6m1042.2%371 (22.3k)248 (14.9k)0.74730480,034107,0970.888102196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210294212.556%10.822%13603:5235

49% Engineer23% Heavy Assault25% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 3rd, 2013 5:42 AMNov 14th, 2013 8:51 PMJun 23rd, 2019 11:18 AM (21h) (PST)Jun 22nd, 2019 8:14 PM (1d) (PST)Jun 22nd, 2019 6:01 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2821281540.1940.2590.0212.2510.022-13

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,9097,6589,25112161135114,893

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6886.6h/286.9d 15,079 8,661 41,613 930.1k 9,871 17,887 9,209 116.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C--
Kills:1,418
Deaths:3,255
KDR:0.436
Accuracy:11.818% F--
HSR:19.253% C--
Flare VE6
D*
Kills:1,195
Deaths:2,226
KDR:0.537
Accuracy:9.690% F--
HSR:15.565% D*
NS-15MP
D*
Kills:1,165
Deaths:2,098
KDR:0.555
Accuracy:17.124% F--
HSR:18.283% D*
Orion VS54
C
Kills:1,161
Deaths:2,581
KDR:0.450
Accuracy:10.571% F-
HSR:21.964% C
NS-15M1
C-
Kills:1,154
Deaths:1,961
KDR:0.588
Accuracy:10.464% F--
HSR:19.151% C-
NS-15M AE
D--
Kills:1,153
Deaths:2,547
KDR:0.453
Accuracy:13.241% F--
HSR:17.780% D--
Pulsar LSW
D--
Kills:1,151
Deaths:2,956
KDR:0.389
Accuracy:12.636% F-
HSR:16.334% D--
NSX Naginata
D--
Kills:485
Deaths:892
KDR:0.544
Accuracy:16.751% D--
HSR:20% D--
NS-15MG
D*
Kills:234
Deaths:317
KDR:0.738
Accuracy:13.304% F--
HSR:17.949% D*
Kills:9,116
Deaths (as Heavy Assault):18,833
Deaths (to Heavy Assaults):28,201
KDR:0.48404
Kill Difference:9,717
Playtime:1,594.654 hours
Usage:23%
Score:15.138m
Score/min:158
Accuracy (listed only):12.844%
HSR (listed only):18.475%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D-
Kills:1,171
Deaths:4,102
KDR:0.285
Accuracy:16.988% F--
HSR:17.079% D-
Serpent VE92
D
Kills:1,157
Deaths:4,072
KDR:0.284
Accuracy:13.936% F-
HSR:16.335% D
NS-11C
D
Kills:1,154
Deaths:3,759
KDR:0.307
Accuracy:13.171% F--
HSR:14.818% D
NS-11CB
D
Kills:1,148
Deaths:4,129
KDR:0.278
Accuracy:16.494% D**
HSR:16.463% D
VX6-7
D
Kills:1,146
Deaths:4,744
KDR:0.242
Accuracy:13.463% F--
HSR:16.754% D
NS-11CG
D--
Kills:1,144
Deaths:3,854
KDR:0.297
Accuracy:19.032% D--
HSR:13.811% D*
NSX Tanto
D--
Kills:729
Deaths:2,214
KDR:0.329
Accuracy:14.067% F--
HSR:18.793% D--
NS Baron G5AE
D
Kills:188
Deaths:504
KDR:0.373
Accuracy:23.468% F--
HSR:11.702% D
Revenant
C-
Kills:186
Deaths:185
KDR:1.005
Accuracy:21.892% F--
HSR:25.269% C-
Solstice VE3
D
Kills:160
Deaths:489
KDR:0.327
Accuracy:14.107% F
HSR:16.250% D
Solstice SF
D
Kills:54
Deaths:292
KDR:0.185
Accuracy:12.366% F--
HSR:12.963% D
Kills:8,237
Deaths (as Engineer):28,344
Deaths (to Engineers):21,858
KDR:0.29061
Kill Difference:20,107
Playtime:3,341.933 hours
Usage:49%
Score:63.350m
Score/min:316
Accuracy (listed only):16.271%
HSR (listed only):16.385%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,196
Deaths:3,528
KDR:0.339
Accuracy:16.982% D**
HSR:14.298% D
NS-11CP
D-
Kills:1,171
Deaths:4,102
KDR:0.285
Accuracy:16.988% F--
HSR:17.079% D-
Serpent VE92
D
Kills:1,157
Deaths:4,072
KDR:0.284
Accuracy:13.936% F-
HSR:16.335% D
NS-11C
D
Kills:1,154
Deaths:3,759
KDR:0.307
Accuracy:13.171% F--
HSR:14.818% D
Eridani SX5
D
Kills:1,154
Deaths:4,004
KDR:0.288
Accuracy:17.720% F
HSR:14.645% D
Eridani SX5G
C
Kills:1,153
Deaths:4,437
KDR:0.260
Accuracy:15.425% F--
HSR:18.127% C
Eridani SX5-AE
D*
Kills:1,153
Deaths:3,150
KDR:0.366
Accuracy:19.387% F--
HSR:13.443% D*
NS-11CB
D
Kills:1,148
Deaths:4,129
KDR:0.278
Accuracy:16.494% D**
HSR:16.463% D
VX6-7
D
Kills:1,146
Deaths:4,744
KDR:0.242
Accuracy:13.463% F--
HSR:16.754% D
NS-11CG
D--
Kills:1,144
Deaths:3,854
KDR:0.297
Accuracy:19.032% D--
HSR:13.811% D*
MKV Suppressed
D*
Kills:892
Deaths:3,265
KDR:0.273
Accuracy:17.276% F
HSR:12.444% D*
NSX Tanto
D--
Kills:729
Deaths:2,214
KDR:0.329
Accuracy:14.067% F--
HSR:18.793% D--
NS-7 PDW
B+
Kills:255
Deaths:742
KDR:0.344
Accuracy:13.978% F-
HSR:20% B+
NS Baron G5AE
D
Kills:188
Deaths:504
KDR:0.373
Accuracy:23.468% F--
HSR:11.702% D
Solstice VE3
D
Kills:160
Deaths:489
KDR:0.327
Accuracy:14.107% F
HSR:16.250% D
Solstice SF
D
Kills:54
Deaths:292
KDR:0.185
Accuracy:12.366% F--
HSR:12.963% D
VE-S Canis
C+
Kills:51
Deaths:149
KDR:0.342
Accuracy:8.496% T
HSR:19.608% C+
Kills:13,905
Deaths (as Light Assault):47,434
Deaths (to Light Assaults):15,519
KDR:0.29314
Kill Difference:33,529
Playtime:144.776 hours
Usage:2%
Score:1.227m
Score/min:141
Accuracy (listed only):15.668%
HSR (listed only):15.737%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C
Kills:1,348
Deaths:625
KDR:2.157
Accuracy:30.656% D*
HSR:75.297% C
NS-30B Vandal
C+
Kills:1,292
Deaths:955
KDR:1.353
Accuracy:22.064% F-
HSR:26.625% C+
Parallax VX3-AE
D--
Kills:1,233
Deaths:456
KDR:2.704
Accuracy:29.336% F-
HSR:74.372% D--
NS-30 Vandal
C+
Kills:1,217
Deaths:850
KDR:1.432
Accuracy:21.245% F-
HSR:26.459% C+
Nyx VX31
C-
Kills:1,204
Deaths:802
KDR:1.501
Accuracy:21.522% F--
HSR:25.415% C-
Sirius SX12
D
Kills:1,196
Deaths:3,528
KDR:0.339
Accuracy:16.982% D**
HSR:14.298% D
NS-30G Vandal
C+
Kills:1,192
Deaths:777
KDR:1.534
Accuracy:20.425% F
HSR:28.020% C+
Eridani SX5
D
Kills:1,154
Deaths:4,004
KDR:0.288
Accuracy:17.720% F
HSR:14.645% D
Eridani SX5G
C
Kills:1,153
Deaths:4,437
KDR:0.260
Accuracy:15.425% F--
HSR:18.127% C
Eridani SX5-AE
D*
Kills:1,153
Deaths:3,150
KDR:0.366
Accuracy:19.387% F--
HSR:13.443% D*
Phantom VA23
C+
Kills:941
Deaths:693
KDR:1.358
Accuracy:21.562% F--
HSR:28.268% C+
MKV Suppressed
D*
Kills:892
Deaths:3,265
KDR:0.273
Accuracy:17.276% F
HSR:12.444% D*
NSX Tomoe
F
Kills:605
Deaths:980
KDR:0.617
Accuracy:17.770% F--
HSR:19.174% F
NS-357P Underboss
D
Kills:414
Deaths:800
KDR:0.518
Accuracy:31.135% D**
HSR:17.391% D
NS-7 PDW
B+
Kills:255
Deaths:742
KDR:0.344
Accuracy:13.978% F-
HSR:20% B+
Artemis VX26 AE
D
Kills:232
Deaths:387
KDR:0.599
Accuracy:14.722% T-
HSR:22.414% D
VA39 Spectre
D
Kills:69
Deaths:187
KDR:0.369
Accuracy:26.047% D--
HSR:31.884% D
NS CandyCannon 3000
D*
Kills:63
Deaths:290
KDR:0.217
Accuracy:12.733% F-
HSR:15.873% D*
NS-44G Commissioner
D
Kills:59
Deaths:137
KDR:0.431
Accuracy:21.284% F
HSR:18.644% D
NS-AM7 VS/AE Archer
C+
Kills:56
Deaths:214
KDR:0.262
Accuracy:43.237% F-
HSR:17.857% C+
VE-S Canis
C+
Kills:51
Deaths:149
KDR:0.342
Accuracy:8.496% T
HSR:19.608% C+
Kills:15,779
Deaths (as Infiltrator):27,428
Deaths (to Infiltrators):18,878
KDR:0.57529
Kill Difference:11,649
Playtime:1,750.792 hours
Usage:25%
Score:21.714m
Score/min:207
Accuracy (listed only):21.095%
HSR (listed only):25.726%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:113
Deaths:156
KDR:0.724
Accuracy:7.550% F-
HSR:17.699% C
Nebula VM20
C--
Kills:96
Deaths:127
KDR:0.756
Accuracy:8.902% F-
HSR:17.708% C--
Nebula VM20
C
Kills:91
Deaths:127
KDR:0.717
Accuracy:8.931% F-
HSR:18.681% C
Cosmos VM3
D--
Kills:89
Deaths:152
KDR:0.586
Accuracy:8.010% F-
HSR:14.607% D--
Comet VM2
C+
Kills:76
Deaths:308
KDR:0.247
Accuracy:25.982% F-
HSR:3.947% C+
Cosmos VM3
A+
Kills:74
Deaths:118
KDR:0.627
Accuracy:7.503% F-
HSR:25.676% A+
Comet VM2
C
Kills:56
Deaths:171
KDR:0.327
Accuracy:26.320% F-
HSR:3.571% C
NS-10 Burster
D*
Kills:55
Deaths:110
KDR:0.500
Accuracy:16.720% F-
HSR:1.818% D*
Kills:650
Deaths (as MAX Suit):634.500
Deaths (to MAX Suits):8,838
KDR:1.02443
Kill Difference:15.500
Playtime:73.172 hours
Usage:1%
Score:0.844m
Score/min:192
Accuracy (listed only):13.740%
HSR (listed only):12.964%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:1,202
V. Kills:43 N/A
Deaths:386
KDR:3.114
Accuracy:22.242% F--
KPH:32.800 C-
VKPH:1.200 D--
Dual Photon Pods
C-
Kills:449
V. Kills:62 N/A
Deaths:111
KDR:4.045
Accuracy:36.204% F-
KPH:53.300 C-
VKPH:7.400 D-
Coyote Missiles
D
Kills:192
V. Kills:199 96%
Deaths:185
KDR:1.038
Accuracy:44.512% D*
KPH:13 D--
VKPH:13.500 D
Saron Laser Cannon
B+
Kills:155
V. Kills:186 83%
Deaths:1,267
KDR:0.122
Accuracy:34.561% B+
KPH:1.300 D*
VKPH:1.500 D*
Kills:1,998 (1,357 + 0)
Deaths:1,949
KDR:1.025
VKDR:0.251
Vehicle Kills:490
Kill Difference:49
Playtime:180.896 hours
Usage:3%
Score:1.223m
Score/min:113
Piloting Accuracy:34.561%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,440
V. Kills:202 N/A
Deaths:205
KDR:7.024
Accuracy:31.453% F-
KPH:35.900 D
VKPH:5 D-
C75 Viper
D
Kills:1,236
V. Kills:220 N/A
Deaths:476
KDR:2.597
Accuracy:18.423% F--
KPH:19 D
VKPH:3.400 D--
Skyguard
D*
Kills:97
V. Kills:94 102%
Deaths:81
KDR:1.198
Accuracy:15.232% F--
KPH:4.900 D**
VKPH:4.800 D*
L100 Python AP
D*
Kills:91
V. Kills:67 134%
Deaths:48
KDR:1.896
Accuracy:35.831% F--
KPH:14.400 D*
VKPH:10.600 D*
Kills:2,864 (2,864 + 0)
Deaths:810
KDR:3.536
VKDR:0.720
Vehicle Kills:583
Kill Difference:2,054
Playtime:131.193 hours
Usage:2%
Score:1.012m
Score/min:129
Driving Accuracy:35.831%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:4,108
V. Kills:780 N/A
Deaths:611
KDR:6.723
Accuracy:34.401% F-
KPH:32.800 D
VKPH:6.200 C
Supernova FPC
C
Kills:1,594
V. Kills:686 232%
Deaths:277
KDR:5.755
Accuracy:40.310% F
KPH:21.100 C
VKPH:9.100 D*
Supernova PC
C--
Kills:1,102
V. Kills:340 323%
Deaths:491
KDR:2.244
Accuracy:33.397% F
KPH:17.300 C--
VKPH:5.300 D-
Proton II PPA
C++
Kills:306
V. Kills:38 N/A
Deaths:29
KDR:10.552
Accuracy:13.586% F
KPH:32 D-
VKPH:4 C++
Saron HRB
D
Kills:239
V. Kills:237 100%
Deaths:77
KDR:3.104
Accuracy:37.633% D
KPH:11 D**
VKPH:10.900 D
Aphelion VEX-4
C--
Kills:123
V. Kills:155 79%
Deaths:115
KDR:1.070
Accuracy:24.853% D**
KPH:11.100 D*
VKPH:13.900 C--
E540 Halberd
D*
Kills:88
V. Kills:59 147%
Deaths:24
KDR:3.667
Accuracy:25.266% T
KPH:13.500 F
VKPH:9 D*
Kills:7,560 (6,804 + 756)
Deaths:1,624
KDR:4.655
VKDR:1.413
Vehicle Kills:2,295
Kill Difference:5,936
Playtime:313.334 hours
Usage:5%
Score:2.829m
Score/min:150
Driving Accuracy:33.397%
Gunner Accuracy:25.266%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:531
V. Kills:86 N/A
Deaths:55
KDR:9.655
Accuracy:9.623% F
KPH:35.700 D--
VKPH:5.800 B**
M40 Fury
C++
Kills:388
V. Kills:131 294%
Deaths:265
KDR:1.464
Accuracy:26.713% D--
KPH:29.600 D
VKPH:10 C++
M60-G Bulldog
C
Kills:319
V. Kills:71 443%
Deaths:62
KDR:5.145
Accuracy:24.143% D*
KPH:20.700 C--
VKPH:4.600 C
M20 Basilisk
D--
Kills:137
V. Kills:80 169%
Deaths:120
KDR:1.142
Accuracy:23.586% F
KPH:6.500 D*
VKPH:3.800 D--
M20 Basilisk
D-
Kills:112
V. Kills:79 140%
Deaths:117
KDR:0.957
Accuracy:24.939% D**
KPH:7.700 D*
VKPH:5.400 D-
M12 Kobalt
D
Kills:110
V. Kills:8 N/A
Deaths:22
KDR:5
Accuracy:8.403% F-
KPH:25.400 D*
VKPH:1.800 D
Kills:1,597 (0 + 1,597)
Deaths:641
KDR:2.491
VKDR:0.710
Vehicle Kills:455
Kill Difference:956
Playtime:83.494 hours
Usage:1%
Score:0.654m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:8.403%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 9,8629,78119781N/A9,780.2554.12%C*N/A1254B+10.4C+56447.8h1.7B+3.1B+
Supernova VPC 4,8884,1086116.723C-5.9834.401%F-1.388%C+32.8D6.2C132125.2h4.3D--12.4F-
Proximity Mine 3,7753,7671,9911.892D1.1437%DN/A81.2D-N/A26246.4h1.5B**4.1B+
C-4 ARX 2,0281,6621,6451.01D0.2625.992%C+N/A56.9D*12.5D**36229.2h1.4C5.6C-
Supernova FPC 2,2801,5942775.755C+5.0140.31%F2.133%C+21.1C9.1D*16775.4h6.9D-17F
L100 Python HESH 1,6421,4402057.024C6.2831.453%F-1.319%C35.9D5D-16040.1h4.4D14F-
VX29 Polaris 1,4651,4183,2550.436D-0.3111.818%F--19.253%C--7.5D**N/A21188.6h20.1F--170.1T
Parallax VX3 1,3571,3486252.157C1.4130.656%D*75.297%C10.8D*N/A35125.1h3.4F11F
Frag Grenade 1,3431,33111331N/A1,330.2551.775%B*N/A782.9A7.1C+56331.7h2.6B**5.1B**
C-4 1,8021,2991,5800.822C0.0728.981%B+N/A34.9D--13.5D--47637.2h1.4C*4.7B+
NS-30B Vandal 1,3181,2929551.353C0.6122.064%F-26.625%C+7D*N/A19184.8h8.2D*37.3F-
C75 Viper 1,4561,2364762.597C1.8518.423%F--N/A19D3.4D--9665h11.8B+64.1D*
Tank Mine 1,8021,2356261.973C1.2334.521%C++N/A74D34D--67916.7h1.9C++5.5B+
Parallax VX3-AE 1,2391,2334562.704C-1.9629.336%F-74.372%D--10.8D**N/A29114.4h2.7F9.2F--
NS-30 Vandal 1,2391,2178501.432C+0.6821.245%F-26.459%C+7.7D**N/A23158.7h8.2F38.8F--
Nyx VX31 1,2541,2048021.501C0.7521.522%F--25.415%C-7.8D*N/A26155.1h9F42T
Light PPA 1,2451,2023863.114C+2.3722.242%F--N/A32.8C-1.2D--22036.6h17.8C80.1D*
Hades VSH4 1,5841,1963,0100.397C0.3557.802%D*2.759%C++10.5C3.4C57113.9h7.9B13.6C+
Sirius SX12 1,2281,1963,5280.339D0.4116.982%D**14.298%D6.7D--N/A27179.8h22.8F134.3F
Flare VE6 1,2021,1952,2260.537D-0.219.69%F--15.565%D*9D*N/A29132.4h14.3D*147.2F**
NS-30G Vandal 1,2081,1927771.534C0.7920.425%F28.02%C+9.6D*N/A22123.9h9.2F-45.2F--
S1 1,3481,1811,6600.711C+0.0442.378%F4.064%B*17.9C--2.5D**10065.9h4.3A10.3B+
NS-11CP 1,2091,1714,1020.285D*0.4616.988%F--17.079%D-6D*N/A23195.9h19.7F-115.8T-
NS-15MP 1,1791,1652,0980.555D-0.1917.124%F--18.283%D*12.9D**N/A4990.5h16.8F*98F**
Orion VS54 1,1771,1612,5810.45C--0.3010.571%F-21.964%C6.9D--N/A38168.1h19.4F183.9D*
Serpent VE92 1,1761,1574,0720.284D0.4613.936%F-16.335%D4.8D--N/A28241.5h20.1F144.4F--
NS-11C 1,1831,1543,7590.307D0.4413.171%F--14.818%D6.2D--N/A41185.6h19.5D--147.7F-
NS-15M1 1,1671,1541,9610.588D0.1610.464%F--19.151%C-9.7D--N/A30118.6h18.1F173.3T
Eridani SX5 1,1841,1544,0040.288D-0.4617.72%F14.645%D6.1D*N/A24188.1h21.7F--122.4F--
Eridani SX5G 1,1771,1534,4370.26D--0.4915.425%F--18.127%C5.1D*N/A15225.8h19.3F--125.4T-
Eridani SX5-AE 1,1771,1533,1500.366D*0.3819.387%F--13.443%D*8.5D*N/A28135.1h18.6F-96.1F*
NS-15M AE 1,1831,1532,5470.453D0.2913.241%F--17.78%D--10.2D*N/A33112.9h18.1F--136.3T
Lasher X2 1,1881,1522,3090.499D0.2519.352%D-3.299%C13.5D-N/A5785.4h29.5F-152.2D*
Pulsar LSW 1,1661,1512,9560.389D-0.3612.636%F-16.334%D--9.7D*N/A37118.3h16.8D*133.1F--
NS-11CB 1,1821,1484,1290.278D-0.4716.494%D**16.463%D6.2D-N/A19184.9h19.1D115.9D-
VX6-7 1,1721,1464,7440.242D0.5113.463%F--16.754%D5.5D--N/A38206.8h18.7D*138.9F--
NS-11CG 1,1881,1443,8540.297D-0.4519.032%D--13.811%D*6.8D-N/A19169.4h20.7D-108.7D--
Supernova PC 1,4421,1024912.244C-1.5033.397%F3.811%B**17.3C--5.3D-13763.7h5.5C+16.5D--
Anti-Vehicle Grenade 1,2761,07711077N/A1,076.2551.794%C++N/A538.5B++99.5C++32132h4.2B++8.1B++
Lasher X2 AE 1,1231,0701,5250.702C-0.0524.959%D2.991%C18.5D--N/A5557.9h32.2F*129.1D*
Phantom VA23 9579416931.358C0.6121.562%F--28.268%C+8.5D**N/A28111.1h7.4F--34.4T
MKV Suppressed 9128923,2650.273D--0.4717.276%F12.444%D*6.7D*N/A39134h21.9D**126.9D**
Nemesis VSH9 1,1958032,3820.337D0.4152.671%D**3.736%B+9.3C4.6C9586.1h7.8C*14.9C
NSX Tanto 7547292,2140.329D0.4214.067%F--18.793%D--4D--N/A13182.1h24.4D**173.3F-
NSX Tomoe 6166059800.617C--0.1317.77%F--19.174%F8.3D*N/A2273.3h23.6F--133T-
M12 Kobalt 617531559.655C8.919.623%F15.631%C--35.6D--5.8B**12514.9h27.8D**288.8F-
NSX Naginata 4954858920.544D0.2016.751%D--20%D--13.1D--N/A4336.9h20.9F-124.9D**
Dual Photon Pods 5114491114.045C3.3036.204%F-N/A53.5C-7.4D-3078.4h23.8C+65.7D
NS-357P Underboss 4184148000.518D0.2331.135%D**17.391%D5.7D**N/A2573h5.9F**19F*
M40 Fury 5193882651.464D-0.7226.713%D--N/A29.6D10C++22413.1h27.8F-104.2F--
Spear Anti-Vehicle Phalanx Turret 593370943.936C--3.1933.177%D*4.054%C+20.2D--12.2D-19218.3h12.8D38.7D*
M60-G Bulldog 390319625.145B4.4024.143%D*N/A20.7C--4.6C10815.4h15F*62.2F**
The Slasher 35231138,3640.008D--0.7419.59%D*9.003%C0.2C--N/A11688.8h2.9D14.7C+
Proton II PPA 3443062910.552C+9.8013.586%F1.307%D31.9D-4C++989.6h17.8F-130.8T*
MANA Anti-Personnel Turret 3162843330.853N/A0.117.819%UN/A2840U320U10063900.1h40.6T*519.2T*
Auraxium Slasher 31727533,0050.008C0.7422.723%D10.545%C*0.1DN/A02359.7h2.9D12.7C
NS-7 PDW 2572557420.344D0.4013.978%F-20%B+7.5D--N/A6634h20.9D*149.3F-
Saron HRB 476239773.104C2.3637.633%D2.092%B+11D**10.9D20621.8h64.5T*171.5T*
NS-15MG 2422343170.738D0.0113.304%F--17.949%D*9.9D*N/A3623.6h23T173.1F--
Artemis VX26 AE 2392323870.599D0.1514.722%T-22.414%D6.8FN/A3034.3h21.3T144.3T*
NS Decimator 2712125140.412D0.3449.609%D**2.358%C++12.8D**3.6D**13716.6h6D12.1D*
Spear Anti-Vehicle Phalanx Tower 3491951513C--12.2547.373%C3.077%C-22.4D17.7C--2378.7h18.3F38.6F
Coyote Missiles 3911921851.038D0.2944.512%D*N/A13.1D--13.5D29714.7h81.6F-183.3F-
NS Baron G5AE 1921885040.373D-0.3723.468%F--11.702%D13.1D--N/A6914.3h6.4F-27.1D
Revenant 1891861851.005C0.2621.892%F--25.269%C-3.1FN/A1260.2h12.6F*57.5T*
Solstice VE3 1631604890.327D0.4214.107%F16.25%D5.7D-N/A14027.9h23.1D*163.5D*
Saron Laser Cannon 3411551,2670.122C-0.6334.561%B+N/A1.3D*1.5D*44121.1h782.2T*2263.1T*
Heartstring 2711391,0300.135D-0.6149.366%B+7.914%D**3.4D*3.2C+5340.7h49.9T*101.1T*
Lumine Edge 1381385680.243B+0.5027.592%C+22.464%B**2.9CN/A947.3h1.3C**4.5B
M20 Basilisk 2171371201.142D-0.3923.586%F3.65%D-6.5D*3.8D--9821.2h191.9F-813.5T*
Lasher X2-P 1371251380.906C--0.1620.31%F-3.2%C+24D*2.3B+655.2h34.7T*170.9F**
Aphelion VEX-4 2781231151.07D--0.3224.853%D**8.13%A*11.1D*14C--18111.1h199.1T*801.2T*
Quasar VM1 1181131560.724D0.027.55%F-17.699%C9.7D*N/A10211.7h16.2C214D--
M20 Basilisk 1911121170.957D--0.2124.939%D**8.036%B**7.7D*5.4D-11114.5h188.5F-755.9T*
M12 Kobalt 118110225D4.258.403%F-16.364%C25.6D*1.9D1704.3h25.4D-302.7F-
MANA Anti-Vehicle Turret 1861012190.461D-0.2933.649%F1.98%C--1010C850C+689900.1h14.4C42.8F-
Fatestealer 1001001080.926S0.1831.98%C-17%D9.3DN/A2410.7h2.5C-7.9C
Skyguard 19197811.198D0.4515.232%F--3.093%B*4.9D**4.7D**8919.8h198.5F1303.4T*
Nebula VM20 97961270.756D0.018.902%F-17.708%C--12D*N/A708h22.2D**249.5F**
Nebula VM20 93911270.717D0.038.931%F-18.681%C11.4D**N/A808h23.5F-263.1T
L100 Python AP 15891481.896D1.1535.831%F--4.396%B**14.4D*10.6D*3816.3h9.6D*26.8F**
Cosmos VM3 91891520.586D0.168.01%F-14.607%D--10.9D**N/A1008.2h21.7F**270.3T*
E540 Halberd 14788243.667C-2.9225.266%T3.409%B+13.5F9.1D*2746.5h10T39.6T*
NSX Masamune 125813760.215D-0.5347.668%D*N/A7.9D*4.3D-6010.3h25.9D*54.3F
Comet VM2 139763080.247D-0.5025.982%F-3.947%C+2.6F2.2D--7729.1h63.8T*245.6T*
Cosmos VM3 76741180.627D0.127.503%F-25.676%A+13.5D*N/A995.5h16.4D218.8D*
VA39 Spectre 70691870.369D0.3826.047%D--31.884%D4.5D*N/A8515.2h11.1F--42.6F--
NS CandyCannon 3000 63632900.217D0.5312.733%F-15.873%D*3.4DN/A818.4h7.6F59.6T*
Hunter QCX 60591420.415C-0.3332.18%D25.424%C+5.7D-N/A3410.3h3.2B+9.8C**
NS-44G Commissioner 63591370.431D0.3221.284%F18.644%D8D-N/A347.4h7.6T*35.9T
Comet VM2 116561710.327D-0.4226.32%F-3.571%C3D**3.2D--7918.8h78T*296.3T*
NS-AM7 VS/AE Archer 95562140.262D0.4943.237%F-17.857%C+3C--2.1C2518.9h43F**99.5T*
NS-10 Burster 96551100.5D0.2516.72%F-1.818%D*3.1D*2.3D-5518h143.4C+857.7D**
Solstice SF 55542920.185D-0.5612.366%F--12.963%D4.2D--N/A7013h14.5C117.6F
VE-S Canis 53511490.342D0.418.496%T19.608%C+3.3D*N/A2915.4h26.5T*311.6T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon148611.4h
Anti-Vehicle MANA Turret227122.4h
VE-H Maw AE01210.2h
Nano-Armor Kit2,1311,437,663142.1h
Skywall Shield Emitter1680.4h
AE Nano-Armor Kit1,8211,550,853125.6h
Structure Shield Module0870.5h
Repair Module31680.8h
Turret AI Module0740.4h
AE Medical Applicator16645,6296.8h
Nanite Revive Grenade03240.1h
Medical Applicator3113,3911.1h
Spitfire Auto-Turret3279,08514.3h
Restoration Kit31040.2h
Motion Spotter221,0031.1h
Hoplon Anti-Aircraft Phalanx Tower1820.4h
Xiphos Anti-Personnel Tower0650.4h
Bunker0590.8h
Rampart Wall71561.6h
Spear Anti-Vehicle Tower61351.1h
Welding Device0830h
Deconstruction Tool11,3300.3h
Smoke Grenade01580.2h
Shield Recharging Field0520h
Recon Detection Device21322,35759.1h
Ammunition Package57664,05132h
Medical Kit42260.3h
Anti-Infantry MANA Turret788914.4h
Snowman Soldier173171.1h
Pelter Rocket Pod0700h
Soldier Soaker05800.1h
IPC Targeting Dart51210.3h
WLT-Howler Mining Laser05790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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