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Paragon Liia[MCXI] Liia
VS BR 194

KDR: 0.73

Score: 101m

Last Seen: Apr 1st, 2019 10:10 PM
- OFFLINE - 14.2 hour(s)

Prestige 1, Battle Rank 100 (194 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Sticky Grenade Proximity Mine Supernova VPC C-4 ARX Supernova FPC Spitfire Auto-Turret VX29 Polaris L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-21,267 MLG Score: -17
Fun Score: N/A
Cheeseburgers Flipped: 576TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.852%18.727%27835100029,6090.5816630.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.211%-1.211D*-0.308C-0.943D--HEAD ++ (~11.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.2-0.564D17.4-0.218C99.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.157%0.669%104310321,79519392890.925258619%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.828%-0.553D-0.857D---0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
264.7-0.644D85.1-0.608D179.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.827%1.834%117710288,726594021911.46902398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.668%-1.765F--0.488D0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.071C+8.20.348C**27.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.063%6.094%31910262,08444798670.465179240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.532%-1.586F0.425B-0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
241.2-1.034D*46-0.164C195.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.676%73.736%31310322,6508065180.32858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.187%-0.804D-0.433B-0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11-0.115C+3.3-0.028C+7.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101m1039.1%373 (22.4k)250 (15k)0.73177577,934106,5000.869606194 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035278312.459%10.882%13603:4835

49% Engineer24% Heavy Assault24% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 3rd, 2013 5:42 AMNov 14th, 2013 8:51 PMApr 1st, 2019 6:28 PM (17d) (PST)Apr 1st, 2019 6:38 PM (17d) (PST)Apr 1st, 2019 6:10 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2771301470.1930.2630.0212.2300.022-17

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,6487,7758,87312161134114,974

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6742.2h/280.9d 14,679 8,481 40,844 902.2k 9,763 17,467 8,896 112.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C--
Kills:1,418
Deaths:3,255
KDR:0.436
Accuracy:11.818% F-
HSR:19.253% C--
Flare VE6
D*
Kills:1,195
Deaths:2,226
KDR:0.537
Accuracy:9.690% F--
HSR:15.565% D*
NS-15MP
D*
Kills:1,165
Deaths:2,098
KDR:0.555
Accuracy:17.124% F-
HSR:18.283% D*
Orion VS54
C
Kills:1,161
Deaths:2,581
KDR:0.450
Accuracy:10.571% F-
HSR:21.964% C
NS-15M1
C-
Kills:1,154
Deaths:1,961
KDR:0.588
Accuracy:10.464% F--
HSR:19.151% C-
NS-15M AE
D--
Kills:1,153
Deaths:2,547
KDR:0.453
Accuracy:13.241% F--
HSR:17.780% D--
Lasher X2
C
Kills:1,152
Deaths:2,309
KDR:0.499
Accuracy:19.352% D-
HSR:3.299% C
Pulsar LSW
D--
Kills:1,151
Deaths:2,956
KDR:0.389
Accuracy:12.636% F-
HSR:16.334% D--
Lasher X2 AE
C
Kills:1,070
Deaths:1,525
KDR:0.702
Accuracy:24.960% D
HSR:2.991% C
NSX Naginata
D--
Kills:485
Deaths:892
KDR:0.544
Accuracy:16.751% D--
HSR:20% D--
NS-15MG
D*
Kills:224
Deaths:312
KDR:0.718
Accuracy:13.244% F-
HSR:18.304% D*
Lasher X2-P
C++
Kills:85
Deaths:106
KDR:0.802
Accuracy:18.486% F--
HSR:3.529% C++
Kills:11,413
Deaths (as Heavy Assault):22,768
Deaths (to Heavy Assaults):28,076
KDR:0.50127
Kill Difference:11,355
Playtime:1,592.238 hours
Usage:24%
Score:15.106m
Score/min:158
Accuracy (listed only):14.861%
HSR (listed only):14.704%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D-
Kills:1,171
Deaths:4,102
KDR:0.285
Accuracy:16.988% F--
HSR:17.079% D-
Serpent VE92
D
Kills:1,157
Deaths:4,072
KDR:0.284
Accuracy:13.936% F-
HSR:16.335% D
NS-11C
D
Kills:1,154
Deaths:3,759
KDR:0.307
Accuracy:13.171% F-
HSR:14.818% D
NS-11CB
D
Kills:1,148
Deaths:4,129
KDR:0.278
Accuracy:16.494% D**
HSR:16.463% D
VX6-7
D
Kills:1,146
Deaths:4,744
KDR:0.242
Accuracy:13.463% F-
HSR:16.754% D
NS-11CG
D--
Kills:1,144
Deaths:3,854
KDR:0.297
Accuracy:19.032% D--
HSR:13.811% D--
NSX Tanto
D--
Kills:722
Deaths:2,196
KDR:0.329
Accuracy:14.181% F--
HSR:18.560% D--
NS Baron G5AE
D
Kills:188
Deaths:502
KDR:0.375
Accuracy:23.746% F--
HSR:11.702% D
Solstice VE3
D
Kills:160
Deaths:489
KDR:0.327
Accuracy:14.107% F
HSR:16.250% D
Revenant
D-
Kills:113
Deaths:106
KDR:1.066
Accuracy:22.251% F-
HSR:23.009% D-
Solstice SF
D
Kills:54
Deaths:292
KDR:0.185
Accuracy:12.366% F--
HSR:12.963% D
Kills:8,157
Deaths (as Engineer):28,245
Deaths (to Engineers):21,768
KDR:0.28879
Kill Difference:20,088
Playtime:3,336.631 hours
Usage:49%
Score:63.275m
Score/min:316
Accuracy (listed only):16.340%
HSR (listed only):16.159%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,196
Deaths:3,528
KDR:0.339
Accuracy:16.982% D**
HSR:14.298% D
NS-11CP
D-
Kills:1,171
Deaths:4,102
KDR:0.285
Accuracy:16.988% F--
HSR:17.079% D-
Serpent VE92
D
Kills:1,157
Deaths:4,072
KDR:0.284
Accuracy:13.936% F-
HSR:16.335% D
NS-11C
D
Kills:1,154
Deaths:3,759
KDR:0.307
Accuracy:13.171% F-
HSR:14.818% D
Eridani SX5
D
Kills:1,154
Deaths:4,004
KDR:0.288
Accuracy:17.720% F
HSR:14.645% D
Eridani SX5G
C
Kills:1,153
Deaths:4,437
KDR:0.260
Accuracy:15.425% F--
HSR:18.127% C
Eridani SX5-AE
D**
Kills:1,153
Deaths:3,150
KDR:0.366
Accuracy:19.387% F-
HSR:13.443% D**
NS-11CB
D
Kills:1,148
Deaths:4,129
KDR:0.278
Accuracy:16.494% D**
HSR:16.463% D
VX6-7
D
Kills:1,146
Deaths:4,744
KDR:0.242
Accuracy:13.463% F-
HSR:16.754% D
NS-11CG
D--
Kills:1,144
Deaths:3,854
KDR:0.297
Accuracy:19.032% D--
HSR:13.811% D--
MKV Suppressed
D*
Kills:891
Deaths:3,264
KDR:0.273
Accuracy:17.249% F
HSR:12.458% D*
NSX Tanto
D--
Kills:722
Deaths:2,196
KDR:0.329
Accuracy:14.181% F--
HSR:18.560% D--
NS-7 PDW
B
Kills:255
Deaths:742
KDR:0.344
Accuracy:13.978% F-
HSR:20% B
NS Baron G5AE
D
Kills:188
Deaths:502
KDR:0.375
Accuracy:23.746% F--
HSR:11.702% D
Solstice VE3
D
Kills:160
Deaths:489
KDR:0.327
Accuracy:14.107% F
HSR:16.250% D
Solstice SF
D
Kills:54
Deaths:292
KDR:0.185
Accuracy:12.366% F--
HSR:12.963% D
VE-S Canis
C+
Kills:51
Deaths:148
KDR:0.345
Accuracy:8.363% T
HSR:19.608% C+
Kills:13,897
Deaths (as Light Assault):47,412
Deaths (to Light Assaults):15,411
KDR:0.29311
Kill Difference:33,515
Playtime:143.733 hours
Usage:2%
Score:1.220m
Score/min:141
Accuracy (listed only):15.682%
HSR (listed only):15.724%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C
Kills:1,348
Deaths:625
KDR:2.157
Accuracy:30.656% D*
HSR:75.297% C
NS-30B Vandal
C+
Kills:1,292
Deaths:955
KDR:1.353
Accuracy:22.064% F-
HSR:26.625% C+
Parallax VX3-AE
D--
Kills:1,233
Deaths:456
KDR:2.704
Accuracy:29.335% F-
HSR:74.372% D--
NS-30 Vandal
C+
Kills:1,217
Deaths:850
KDR:1.432
Accuracy:21.245% F-
HSR:26.459% C+
Nyx VX31
C-
Kills:1,204
Deaths:802
KDR:1.501
Accuracy:21.522% F-
HSR:25.415% C-
Sirius SX12
D
Kills:1,196
Deaths:3,528
KDR:0.339
Accuracy:16.982% D**
HSR:14.298% D
NS-30G Vandal
C+
Kills:1,192
Deaths:777
KDR:1.534
Accuracy:20.425% F-
HSR:28.020% C+
Eridani SX5
D
Kills:1,154
Deaths:4,004
KDR:0.288
Accuracy:17.720% F
HSR:14.645% D
Eridani SX5G
C
Kills:1,153
Deaths:4,437
KDR:0.260
Accuracy:15.425% F--
HSR:18.127% C
Eridani SX5-AE
D**
Kills:1,153
Deaths:3,150
KDR:0.366
Accuracy:19.387% F-
HSR:13.443% D**
MKV Suppressed
D*
Kills:891
Deaths:3,264
KDR:0.273
Accuracy:17.249% F
HSR:12.458% D*
NSX Tomoe
F
Kills:605
Deaths:980
KDR:0.617
Accuracy:17.770% F--
HSR:19.174% F
Phantom VA23
C+
Kills:464
Deaths:380
KDR:1.221
Accuracy:21.776% F-
HSR:29.741% C+
NS-357P Underboss
D-
Kills:414
Deaths:800
KDR:0.518
Accuracy:31.135% D**
HSR:17.391% D-
NS-7 PDW
B
Kills:255
Deaths:742
KDR:0.344
Accuracy:13.978% F-
HSR:20% B
Artemis VX26 AE
D
Kills:232
Deaths:387
KDR:0.599
Accuracy:14.722% T-
HSR:22.414% D
VA39 Spectre
D
Kills:69
Deaths:187
KDR:0.369
Accuracy:26.047% D--
HSR:31.884% D
NS CandyCannon 3000
D*
Kills:63
Deaths:290
KDR:0.217
Accuracy:12.733% F-
HSR:15.873% D*
NS-44G Commissioner
D
Kills:59
Deaths:137
KDR:0.431
Accuracy:21.284% F
HSR:18.644% D
NS-AM7 VS/AE Archer
C+
Kills:56
Deaths:214
KDR:0.262
Accuracy:43.312% F-
HSR:17.857% C+
VE-S Canis
C+
Kills:51
Deaths:148
KDR:0.345
Accuracy:8.363% T
HSR:19.608% C+
Kills:15,301
Deaths (as Infiltrator):27,113
Deaths (to Infiltrators):18,765
KDR:0.56434
Kill Difference:11,812
Playtime:1,617.118 hours
Usage:24%
Score:20.242m
Score/min:209
Accuracy (listed only):21.101%
HSR (listed only):25.797%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:113
Deaths:156
KDR:0.724
Accuracy:7.550% F
HSR:17.699% C+
Nebula VM20
D
Kills:93
Deaths:126
KDR:0.738
Accuracy:8.865% F-
HSR:17.204% D
Cosmos VM3
D*
Kills:89
Deaths:152
KDR:0.586
Accuracy:8.010% F-
HSR:14.607% D*
Nebula VM20
C-
Kills:88
Deaths:126
KDR:0.698
Accuracy:8.895% F-
HSR:18.182% C-
Comet VM2
C+
Kills:76
Deaths:308
KDR:0.247
Accuracy:25.985% F-
HSR:3.947% C+
Cosmos VM3
A
Kills:74
Deaths:118
KDR:0.627
Accuracy:7.503% F-
HSR:25.676% A
Comet VM2
C
Kills:56
Deaths:171
KDR:0.327
Accuracy:26.323% F-
HSR:3.571% C
NS-10 Burster
D*
Kills:55
Deaths:110
KDR:0.500
Accuracy:16.720% F-
HSR:1.818% D*
Kills:644
Deaths (as MAX Suit):633.500
Deaths (to MAX Suits):8,807
KDR:1.01657
Kill Difference:10.500
Playtime:72.106 hours
Usage:1%
Score:0.834m
Score/min:193
Accuracy (listed only):13.731%
HSR (listed only):12.838%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,192
V. Kills:41 N/A
Deaths:385
KDR:3.096
Accuracy:22.203% F--
KPH:32.700 C
VKPH:1.100 D--
Dual Photon Pods
C-
Kills:448
V. Kills:62 N/A
Deaths:111
KDR:4.036
Accuracy:36.220% F-
KPH:53.300 C-
VKPH:7.400 D-
Coyote Missiles
D
Kills:192
V. Kills:199 96%
Deaths:185
KDR:1.038
Accuracy:44.512% D*
KPH:13 D--
VKPH:13.500 D
Saron Laser Cannon
B+
Kills:155
V. Kills:186 83%
Deaths:1,267
KDR:0.122
Accuracy:34.544% B+
KPH:1.300 D--
VKPH:1.500 D*
Kills:1,987 (1,347 + 0)
Deaths:1,948
KDR:1.020
VKDR:0.251
Vehicle Kills:488
Kill Difference:39
Playtime:180.441 hours
Usage:3%
Score:1.219m
Score/min:113
Piloting Accuracy:34.544%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,399
V. Kills:192 N/A
Deaths:201
KDR:6.960
Accuracy:31.563% F-
KPH:36.200 D
VKPH:5 D-
C75 Viper
D
Kills:1,236
V. Kills:220 N/A
Deaths:476
KDR:2.597
Accuracy:18.423% F--
KPH:19 D
VKPH:3.400 D--
Skyguard
D*
Kills:97
V. Kills:94 102%
Deaths:81
KDR:1.198
Accuracy:15.240% F--
KPH:4.900 D**
VKPH:4.800 D*
L100 Python AP
D*
Kills:91
V. Kills:67 134%
Deaths:48
KDR:1.896
Accuracy:35.831% F--
KPH:14.400 D*
VKPH:10.600 D*
Kills:2,823 (2,823 + 0)
Deaths:806
KDR:3.502
VKDR:0.711
Vehicle Kills:573
Kill Difference:2,017
Playtime:129.639 hours
Usage:2%
Score:0.990m
Score/min:127
Driving Accuracy:35.831%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C--
Kills:3,207
V. Kills:592 N/A
Deaths:576
KDR:5.568
Accuracy:33.963% F-
KPH:31.900 D
VKPH:5.900 C--
Supernova FPC
C
Kills:1,594
V. Kills:686 232%
Deaths:277
KDR:5.755
Accuracy:40.370% F
KPH:21.100 C
VKPH:9.100 D*
Supernova PC
C-
Kills:1,102
V. Kills:340 323%
Deaths:491
KDR:2.244
Accuracy:33.397% F
KPH:17.300 C-
VKPH:5.300 D-
Proton II PPA
C++
Kills:306
V. Kills:38 N/A
Deaths:29
KDR:10.552
Accuracy:13.592% F
KPH:32 D-
VKPH:4 C++
Saron HRB
D
Kills:191
V. Kills:205 93%
Deaths:73
KDR:2.616
Accuracy:35.853% D-
KPH:10 D**
VKPH:10.700 D
Aphelion VEX-4
C-
Kills:123
V. Kills:155 79%
Deaths:115
KDR:1.070
Accuracy:24.853% D*
KPH:11.100 D*
VKPH:13.900 C-
E540 Halberd
D*
Kills:88
V. Kills:59 147%
Deaths:24
KDR:3.667
Accuracy:25.266% T
KPH:13.500 F
VKPH:9 D*
Kills:6,611 (5,903 + 708)
Deaths:1,585
KDR:4.171
VKDR:1.309
Vehicle Kills:2,075
Kill Difference:5,026
Playtime:285.974 hours
Usage:4%
Score:2.553m
Score/min:149
Driving Accuracy:33.397%
Gunner Accuracy:25.266%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:471
V. Kills:82 N/A
Deaths:42
KDR:11.214
Accuracy:9.025% F-
KPH:36.200 D-
VKPH:6.300 B+
M40 Fury
C++
Kills:388
V. Kills:131 294%
Deaths:265
KDR:1.464
Accuracy:26.713% D--
KPH:29.600 D
VKPH:10 C++
M60-G Bulldog
C
Kills:286
V. Kills:65 433%
Deaths:61
KDR:4.689
Accuracy:23.747% D*
KPH:20.400 C--
VKPH:4.600 C
M20 Basilisk
D--
Kills:137
V. Kills:80 169%
Deaths:120
KDR:1.142
Accuracy:23.571% F
KPH:6.500 D*
VKPH:3.800 D--
M12 Kobalt
D
Kills:109
V. Kills:8 N/A
Deaths:22
KDR:4.955
Accuracy:8.404% F-
KPH:25.200 D--
VKPH:1.900 D
M20 Basilisk
D-
Kills:108
V. Kills:78 137%
Deaths:117
KDR:0.923
Accuracy:24.900% D**
KPH:7.500 D*
VKPH:5.400 D-
Kills:1,499 (0 + 1,499)
Deaths:627
KDR:2.391
VKDR:0.708
Vehicle Kills:444
Kill Difference:872
Playtime:80.108 hours
Usage:1%
Score:0.622m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:24.900%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 9,7019,62919629N/A9,628.2754.128%C**N/A1250.5B++9.4C56697.7h1.7B++3.1B+
Proximity Mine 3,7153,7081,9661.886D1.1537.102%DN/A81.1D-N/A26145.7h1.5A4B+
Supernova VPC 3,7993,2075765.568C--4.8433.963%F-1.466%C+31.9D5.9C--125100.6h4.2D-12.3F
C-4 ARX 2,0161,6501,6401.006D0.2725.954%C+N/A57.5D--12.8D*36628.7h1.4C5.6C
Supernova FPC 2,2801,5942775.755C+5.0240.37%F2.133%C+21.1C9.1D*16675.4h6.9D17D**
VX29 Polaris 1,4651,4183,2550.436D-0.3011.818%F-19.253%C--7.5D*N/A21188.6h20.1F--170.1F*
L100 Python HESH 1,5911,3992016.96C6.2331.563%F-1.358%C+36.2D5D-16138.6h4.4D13.8F
Parallax VX3 1,3571,3486252.157C1.4330.656%D*75.297%C10.8D--N/A35125.1h3.4F11F
Frag Grenade 1,3281,31911319N/A1,318.2751.809%B*N/A775.9A5.3C56101.7h2.6B**5.1B**
C-4 1,7981,2951,5800.82C0.0928.783%B+N/A34.8D--13.5D--47337.2h1.3B+4.7B+
NS-30B Vandal 1,3181,2929551.353C0.6222.064%F-26.625%C+7D*N/A19184.8h8.2D**37.3F-
C75 Viper 1,4561,2364762.597C1.8718.423%F--N/A19D3.4D--9565h11.8B+64.1D*
Parallax VX3-AE 1,2391,2334562.704C-1.9729.335%F-74.372%D--10.8D**N/A29114.4h2.7F-9.2F--
NS-30 Vandal 1,2391,2178501.432C+0.7021.245%F-26.459%C+7.7D**N/A23158.7h8.2D**38.8F--
Tank Mine 1,7691,2116261.935C1.2034.325%C++N/A73D33.6D--66816.6h1.9C++5.5B+
Nyx VX31 1,2541,2048021.501C0.7721.522%F-25.415%C-7.8D*N/A26155.1h9F-42F**
Hades VSH4 1,5841,1963,0100.397C0.3357.825%D*2.759%C++10.5C3.4D-57113.8h7.8B+13.6C+
Sirius SX12 1,2281,1963,5280.339D0.3916.982%D**14.298%D6.7D--N/A27179.8h22.8D**134.3D*
Flare VE6 1,2021,1952,2260.537D-0.199.69%F--15.565%D*9D*N/A29132.4h14.3D--147.2F*
NS-30G Vandal 1,2081,1927771.534C+0.8020.425%F-28.02%C+9.6D*N/A22123.9h9.2F45.2F**
Light PPA 1,2331,1923853.096C+2.3622.203%F--N/A32.7C1.1D--22036.5h17.9C80.4D--
S1 1,3481,1811,6600.711C+0.0242.378%F4.064%B*17.9C--2.5D**9965.9h4.3B**10.3B+
NS-11CP 1,2091,1714,1020.285D*0.4516.988%F--17.079%D-6D*N/A23195.9h19.7F--115.8T-
NS-15MP 1,1791,1652,0980.555D-0.1817.124%F-18.283%D*12.9D**N/A4990.5h16.8F--98F*
Orion VS54 1,1771,1612,5810.45D0.2810.571%F-21.964%C6.9D--N/A37168.1h19.4D**183.9F--
Serpent VE92 1,1761,1574,0720.284D0.4513.936%F-16.335%D4.8D--N/A28241.5h20.1D**144.4F--
NS-11C 1,1831,1543,7590.307D0.4213.171%F-14.818%D6.2D-N/A41185.6h19.5D-147.7F-
NS-15M1 1,1671,1541,9610.588D0.1410.464%F--19.151%C-9.7D--N/A30118.6h18.1D**173.3F*
Eridani SX5 1,1841,1544,0040.288D0.4417.72%F14.645%D6.1D*N/A24188.1h21.7F--122.4F--
NS-15M AE 1,1831,1532,5470.453D0.2813.241%F--17.78%D--10.2D*N/A33112.9h18.1F-136.3F**
Eridani SX5G 1,1771,1534,4370.26D--0.4715.425%F--18.127%C5.1D*N/A15225.8h19.3F--125.4T
Eridani SX5-AE 1,1771,1533,1500.366D*0.3719.387%F-13.443%D**8.5D*N/A28135.1h18.6F96.1F--
Lasher X2 1,1881,1522,3090.499D0.2319.352%D-3.299%C13.5D-N/A5785.4h29.5F-152.2D--
Pulsar LSW 1,1661,1512,9560.389D-0.3412.636%F-16.334%D--9.7D*N/A37118.3h16.8D*133.1F-
NS-11CB 1,1821,1484,1290.278D-0.4516.494%D**16.463%D6.2D-N/A19184.9h19.1D115.9D-
VX6-7 1,1721,1464,7440.242D-0.4913.463%F-16.754%D5.5D--N/A38206.8h18.7D--138.9F--
NS-11CG 1,1881,1443,8540.297D-0.4319.032%D--13.811%D--6.8DN/A19169.4h20.7D108.7D
Supernova PC 1,4421,1024912.244C-1.5133.397%F3.811%B**17.3C-5.3D-13763.7h5.5C++16.5D--
Anti-Vehicle Grenade 1,2741,07511075N/A1,074.2751.773%C++N/A537.5B*99.5C+32092h4.2B*8.1B++
Lasher X2 AE 1,1231,0701,5250.702C-0.0324.96%D2.991%C18.5D--N/A5557.9h32.2F*129.1D*
MKV Suppressed 9118913,2640.273D--0.4617.249%F12.458%D*6.7D*N/A39133.7h21.9D*126.9D**
Nemesis VSH9 1,1958032,3780.338D0.3952.712%D**3.736%B*9.3C-4.6D-9586h7.8C**14.9C
NSX Tanto 7477222,1960.329D-0.4014.181%F--18.56%D--4D*N/A13178.4h24.2D*171F*
NSX Tomoe 6166059800.617C-0.1117.77%F--19.174%F8.3D*N/A2273.3h23.6F-133T-
NSX Naginata 4954858920.544D0.1916.751%D--20%D--13.1D--N/A4236.9h20.9F-124.9D**
M12 Kobalt 5534714211.214C+10.489.025%F-16.561%C36.2D-6.3B+12213h26.6D*294.9F-
Phantom VA23 4744643801.221C0.4921.776%F-29.741%C+7.8D*N/A2759.3h7.4F-33.9F--
Dual Photon Pods 5104481114.036C3.3036.22%F-N/A53.3C-7.4D-3068.4h23.7C+65.5D
NS-357P Underboss 4184148000.518D0.2131.135%D**17.391%D-5.7D**N/A2573h5.9F*19F--
M40 Fury 5193882651.464D0.7326.713%D--N/A29.6D10C++22413.1h27.8F104.2F--
Spear Anti-Vehicle Phalanx Turret 582363923.946C-3.2133.187%D*4.132%C++20.1D--12.1D-19218.1h12.9D-39D*
The Slasher 35231138,3640.008D-0.7219.59%D--9.003%C0.2C-N/A11688.8h2.9D14.7D
Proton II PPA 3443062910.552C+9.8213.592%F1.307%D31.9D-4C++979.6h17.8F-130.8T*
M60-G Bulldog 351286614.689C++3.9623.747%D*N/A20.4C--4.6C10614h14.7F--62F*
MANA Anti-Personnel Turret 3162843330.853N/A0.127.819%UN/A2840U320U9978000.1h40.6T*519.2T*
Auraxium Slasher 31527332,5930.008D0.7223.018%D10.623%C*0.1DN/A02285.7h2.9D-12.5C+
NS-7 PDW 2572557420.344D0.3913.978%F-20%B7.5D-N/A6634h20.9D--149.3F
Artemis VX26 AE 2392323870.599D0.1314.722%T-22.414%D6.8FN/A3034.3h21.3T144.3T*
NS-15MG 2322243120.718D-0.0113.244%F-18.304%D*9.8D*N/A3422.8h22.8F**172.5F--
NS Decimator 2712125140.412D0.3249.609%D**2.358%C++12.8D**3.6D**13616.6h6D12.1D*
Spear Anti-Vehicle Phalanx Tower 3491951513C--12.2747.373%C3.077%C22.4D17.7C--2378.7h18.3F38.6F
Coyote Missiles 3911921851.038D0.3144.512%D*N/A13.1D--13.5D29714.7h81.6F-183.3F-
Saron HRB 396191732.616C--1.8835.853%D-2.618%B**10D**10.7D21519.1h62.5T*174.3T*
NS Baron G5AE 1921885020.375D-0.3623.746%F--11.702%D13.2D--N/A7014.2h6.3F26.6F--
Solstice VE3 1631604890.327D0.4014.107%F16.25%D5.7D-N/A13727.9h23.1D--163.5D**
Saron Laser Cannon 3411551,2670.122C-0.6134.544%B+N/A1.3D--1.5D*44120.8h779.8T*2257.5T*
Heartstring 2711391,0300.135D--0.6049.366%B+7.914%D**3.4D--3.2C+5340.7h49.9T*101.1T*
Lumine Edge 1381385680.243B+0.4928.039%C++22.464%B**2.9CN/A947.3h1.3C**4.5B
M20 Basilisk 2171371201.142D0.4123.571%F3.65%D-6.5D*3.8D--9821.1h191.7F--813.1T*
Aphelion VEX-4 2781231151.07D--0.3424.853%D*8.13%A*11.1D*14C-18111.1h199.1T*801.2T*
Quasar VM1 1181131560.724C--0.017.55%F17.699%C+9.7D*N/A10211.7h16.2C+214D--
Revenant 1151131061.066D0.3322.251%F-23.009%D-3.7D**N/A1630.5h13.6T61.2T*
M12 Kobalt 117109224.955D4.228.404%F-16.514%C25.3D--1.9D1654.3h25.6D-304.5F-
M20 Basilisk 1861081170.923D--0.1924.9%D**8.333%B**7.4D*5.4D-10914.5h194.2F-780.1T*
MANA Anti-Vehicle Turret 1861012190.461D--0.2733.649%D**1.98%D*1010D850D687780.1h14.4F-42.8T
Fatestealer 1001001080.926A0.1931.98%C-17%D9.3D-N/A2410.7h2.5C--7.9C
Skyguard 19197811.198D0.4715.24%F--3.093%B**4.9D**4.8D*8919.7h198.5F1302.2T*
Nebula VM20 94931260.738D0.018.865%F-17.204%D11.8D*N/A697.9h22.7D**255.8F*
L100 Python AP 15891481.896C--1.1635.831%F--4.396%B*14.4D*10.6D*3696.3h9.6D*26.8T
Cosmos VM3 91891520.586D0.158.01%F-14.607%D*10.9D**N/A988.2h21.7F--270.3T*
E540 Halberd 14788243.667C-2.9425.266%T3.409%B+13.5F9.1D*2696.5h10T39.6T*
Nebula VM20 90881260.698D0.038.895%F-18.182%C-11.1D*N/A797.9h24F-270.2T
Lasher X2-P 93851060.802D0.0718.486%F--3.529%C++20.2D*1.9C++594.2h38.1T*206.1T*
NSX Masamune 125813760.215D-0.5247.668%D*N/A7.9D*4.3D-6010.3h25.9D**54.3F
Comet VM2 139763080.247D0.4825.985%F-3.947%C+2.6D**2.2D--7729.1h63.8T*245.6T*
Cosmos VM3 76741180.627D0.107.503%F-25.676%A13.5D--N/A985.5h16.4C--218.8F-
VA39 Spectre 70691870.369D0.3626.047%D--31.884%D4.7D*N/A8214.8h11.1F--42.6F-
NS CandyCannon 3000 63632900.217D0.5112.733%F-15.873%D*3.4C--N/A818.4h7.6F-59.6T*
NS-44G Commissioner 63591370.431D0.3021.284%F18.644%D8D--N/A347.4h7.6F**35.9T
Hunter QCX 59581400.414C0.3232.218%D25.862%C+5.6D-N/A3210.3h3.2B+9.8B
NS-AM7 VS/AE Archer 95562140.262D0.4743.312%F-17.857%C+3C-2.1C2518.9h43F--99.2T*
Comet VM2 116561710.327D-0.4026.323%F-3.571%C3D**3.2D-7918.7h78T*296.3T*
NS-10 Burster 96551100.5D0.2316.72%F-1.818%D*3.1D--2.3D-5418h143.4C+857.7D*
Solstice SF 55542920.185D-0.5512.366%F--12.963%D4.2D--N/A6913h14.5C+117.6D**
VE-S Canis 53511480.345D0.398.363%T19.608%C+3.4D*N/A2815.1h25.8F**309T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter221,0031.1h
Restoration Kit31040.2h
VE-H Maw AE01210.2h
Nano-Armor Kit2,1311,437,663142.1h
Soldier Soaker05800.1h
Spawn Beacon148531.4h
Anti-Vehicle MANA Turret227122.4h
Turret AI Module0720.4h
Repair Module31650.8h
Structure Shield Module0850.5h
Skywall Shield Emitter1670.4h
AE Medical Applicator16443,8086.6h
AE Nano-Armor Kit1,8171,533,459124.2h
Nanite Revive Grenade02910.1h
Medical Applicator3113,3911.1h
Deconstruction Tool11,3300.3h
Spear Anti-Vehicle Tower61341.1h
Spitfire Auto-Turret3258,99314.2h
Bunker0590.8h
Rampart Wall71561.6h
Xiphos Anti-Personnel Tower0640.3h
Hoplon Anti-Aircraft Phalanx Tower1810.4h
Ammunition Package57663,71431.9h
Medical Kit42260.3h
Anti-Infantry MANA Turret788914.4h
IPC Targeting Dart51210.3h
WLT-Howler Mining Laser05790.1h
Snowman Soldier173171.1h
Pelter Rocket Pod0700h
Recon Detection Device20521,04955h
Shield Recharging Field0520h
Smoke Grenade01580.2h

Check the help document for the dictionary if you want to learn more about words used here.


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