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Paragon Liia[MCXI] Liia
VS BR 199

KDR: 0.8

Score: 106.9m

Last Seen: May 26th, 2020 8:20 PM
- OFFLINE - 275.8 hour(s)

Prestige 1, Battle Rank 100 (199 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Sticky Grenade Supernova VPC Proximity Mine Plasma Grenade C-4 ARX L100 Python HESH Supernova FPC Spitfire Auto-Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $0 MLG Score: 0
Fun Score: N/A
Cheeseburgers Flipped: 587TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.939%19.287%28837131031,4210.6085920.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.131%-1.224D*-0.273C-0.883D--HEAD ++ (~11.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.5-0.532D16.9-0.188C96.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.124%0.663%104313441,80919632910.92108620%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.795%-0.541D-0.839D--0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
264.5-0.628D85-0.596D179.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.291%1.502%1747134012,252599728312.04302433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.654%-1.623F-0.647D0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.241C++7.10.432B22.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.727%6.467%36913382,505451610590.554572236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.631%-1.616F0.472B+-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233.3-0.939D--43.7-0.085C+189.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.91%73.173%36413432,8748290230.346641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.01%-0.912D--0.395B0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.127C3.2-0.014C+8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
106.9m1045.3%368 (22.1k)246 (14.8k)0.7970586,366108,3570.945043199 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1347355412.686%10.737%13604:0136

47% Engineer22% Heavy Assault28% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 3rd, 2013 5:42 AMNov 14th, 2013 8:51 PMMay 28th, 2020 6:48 PM (43d) (PST)May 26th, 2020 5:39 PM (45d) (PST)May 26th, 2020 4:20 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2911231680.1990.2490.0212.3140.0230

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,4547,37510,07912151139114,745

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7251h/302.1d 16,036 9,273 44,165 1006.8k 10,206 18,811 9,948 126.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:1,418
Deaths:3,255
KDR:0.436
Accuracy:11.818% F--
HSR:19.253% D
Flare VE6
D**
Kills:1,195
Deaths:2,226
KDR:0.537
Accuracy:9.690% F--
HSR:15.565% D**
NS-15MP
D**
Kills:1,165
Deaths:2,098
KDR:0.555
Accuracy:17.124% F--
HSR:18.283% D**
Orion VS54
D
Kills:1,161
Deaths:2,581
KDR:0.450
Accuracy:10.571% F--
HSR:21.964% D
NS-15M1
D
Kills:1,154
Deaths:1,961
KDR:0.588
Accuracy:10.464% F--
HSR:19.151% D
NS-15M AE
D*
Kills:1,153
Deaths:2,547
KDR:0.453
Accuracy:13.241% F*
HSR:17.780% D*
Pulsar LSW
D*
Kills:1,151
Deaths:2,956
KDR:0.389
Accuracy:12.636% F--
HSR:16.334% D*
NSX Naginata
D*
Kills:485
Deaths:892
KDR:0.544
Accuracy:16.751% D*
HSR:20% D*
NS-15MG
D**
Kills:262
Deaths:356
KDR:0.736
Accuracy:13.078% F--
HSR:17.557% D**
Kills:9,144
Deaths (as Heavy Assault):18,872
Deaths (to Heavy Assaults):28,419
KDR:0.48453
Kill Difference:9,728
Playtime:1,611.966 hours
Usage:22%
Score:15.287m
Score/min:158
Accuracy (listed only):12.819%
HSR (listed only):18.432%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D*
Kills:1,171
Deaths:4,102
KDR:0.285
Accuracy:16.988% F*
HSR:17.079% D*
Serpent VE92
D
Kills:1,157
Deaths:4,072
KDR:0.284
Accuracy:13.936% F--
HSR:16.335% D
NS-11C
D-
Kills:1,154
Deaths:3,759
KDR:0.307
Accuracy:13.171% F--
HSR:14.818% D-
NS-11CB
D-
Kills:1,148
Deaths:4,129
KDR:0.278
Accuracy:16.494% F
HSR:16.463% D-
VX6-7
D-
Kills:1,146
Deaths:4,744
KDR:0.242
Accuracy:13.463% F--
HSR:16.754% D-
NS-11CG
D*
Kills:1,144
Deaths:3,854
KDR:0.297
Accuracy:19.032% D*
HSR:13.811% D*
VE-LR Obelisk
C
Kills:803
Deaths:386
KDR:2.080
Accuracy:20.153% F-
HSR:31.133% C
NSX Tanto
D*
Kills:744
Deaths:2,221
KDR:0.335
Accuracy:14.204% F--
HSR:18.817% D*
Revenant
D
Kills:255
Deaths:332
KDR:0.768
Accuracy:20.579% F--
HSR:25.882% D
NS Baron G5AE
D
Kills:188
Deaths:504
KDR:0.373
Accuracy:22.693% F*
HSR:11.702% D
Solstice VE3
D
Kills:160
Deaths:489
KDR:0.327
Accuracy:14.107% F-
HSR:16.250% D
NSX-P Tanto
A++
Kills:75
Deaths:95
KDR:0.789
Accuracy:12.573% F*
HSR:38.667% A++
Solstice SF
D
Kills:54
Deaths:292
KDR:0.185
Accuracy:12.258% F--
HSR:12.963% D
Kills:9,199
Deaths (as Engineer):28,979
Deaths (to Engineers):22,004
KDR:0.31744
Kill Difference:19,780
Playtime:3,381.181 hours
Usage:47%
Score:64.115m
Score/min:316
Accuracy (listed only):16.127%
HSR (listed only):19.283%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,196
Deaths:3,528
KDR:0.339
Accuracy:16.982% F
HSR:14.298% D
NS-11CP
D*
Kills:1,171
Deaths:4,102
KDR:0.285
Accuracy:16.988% F*
HSR:17.079% D*
Serpent VE92
D
Kills:1,157
Deaths:4,072
KDR:0.284
Accuracy:13.936% F--
HSR:16.335% D
Eridani SX5G
D
Kills:1,155
Deaths:4,437
KDR:0.260
Accuracy:15.411% T
HSR:18.095% D
NS-11C
D-
Kills:1,154
Deaths:3,759
KDR:0.307
Accuracy:13.171% F--
HSR:14.818% D-
Eridani SX5
D-
Kills:1,154
Deaths:4,004
KDR:0.288
Accuracy:17.720% F-
HSR:14.645% D-
Eridani SX5-AE
F
Kills:1,153
Deaths:3,150
KDR:0.366
Accuracy:19.387% F*
HSR:13.443% F
NS-11CB
D-
Kills:1,148
Deaths:4,129
KDR:0.278
Accuracy:16.494% F
HSR:16.463% D-
VX6-7
D-
Kills:1,146
Deaths:4,744
KDR:0.242
Accuracy:13.463% F--
HSR:16.754% D-
NS-11CG
D*
Kills:1,144
Deaths:3,854
KDR:0.297
Accuracy:19.032% D*
HSR:13.811% D*
MKV Suppressed
D*
Kills:910
Deaths:3,285
KDR:0.277
Accuracy:17.307% F-
HSR:12.308% D*
NSX Tanto
D*
Kills:744
Deaths:2,221
KDR:0.335
Accuracy:14.204% F--
HSR:18.817% D*
NS-7 PDW
C*
Kills:255
Deaths:743
KDR:0.343
Accuracy:13.985% F--
HSR:20% C*
NS Baron G5AE
D
Kills:188
Deaths:504
KDR:0.373
Accuracy:22.693% F*
HSR:11.702% D
Solstice VE3
D
Kills:160
Deaths:489
KDR:0.327
Accuracy:14.107% F-
HSR:16.250% D
NSX-P Tanto
A++
Kills:75
Deaths:95
KDR:0.789
Accuracy:12.573% F*
HSR:38.667% A++
Solstice SF
D
Kills:54
Deaths:292
KDR:0.185
Accuracy:12.258% F--
HSR:12.963% D
VE-S Canis
C
Kills:51
Deaths:150
KDR:0.340
Accuracy:8.111% T-
HSR:19.608% C
Kills:14,015
Deaths (as Light Assault):47,558
Deaths (to Light Assaults):15,723
KDR:0.29469
Kill Difference:33,543
Playtime:146.286 hours
Usage:2%
Score:1.243m
Score/min:142
Accuracy (listed only):15.435%
HSR (listed only):17.003%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C
Kills:1,348
Deaths:625
KDR:2.157
Accuracy:30.656% D**
HSR:75.297% C
NS-30B Vandal
C
Kills:1,292
Deaths:955
KDR:1.353
Accuracy:22.064% F--
HSR:26.625% C
Parallax VX3-AE
D*
Kills:1,234
Deaths:457
KDR:2.700
Accuracy:29.329% F-
HSR:74.392% D*
NS-30 Vandal
C+
Kills:1,217
Deaths:850
KDR:1.432
Accuracy:21.245% F-
HSR:26.459% C+
Nyx VX31
D
Kills:1,204
Deaths:802
KDR:1.501
Accuracy:21.522% F--
HSR:25.415% D
Sirius SX12
D
Kills:1,196
Deaths:3,528
KDR:0.339
Accuracy:16.982% F
HSR:14.298% D
NS-30G Vandal
C+
Kills:1,192
Deaths:777
KDR:1.534
Accuracy:20.425% F--
HSR:28.020% C+
Phantom VA23
C
Kills:1,173
Deaths:824
KDR:1.424
Accuracy:21.891% F--
HSR:27.451% C
Eridani SX5G
D
Kills:1,155
Deaths:4,437
KDR:0.260
Accuracy:15.411% T
HSR:18.095% D
Eridani SX5
D-
Kills:1,154
Deaths:4,004
KDR:0.288
Accuracy:17.720% F-
HSR:14.645% D-
Eridani SX5-AE
F
Kills:1,153
Deaths:3,150
KDR:0.366
Accuracy:19.387% F*
HSR:13.443% F
MKV Suppressed
D*
Kills:910
Deaths:3,285
KDR:0.277
Accuracy:17.307% F-
HSR:12.308% D*
NSX Tomoe
F-
Kills:605
Deaths:980
KDR:0.617
Accuracy:17.769% F*
HSR:19.174% F-
NS-357P Underboss
D-
Kills:416
Deaths:804
KDR:0.517
Accuracy:30.887% F
HSR:17.308% D-
NS-7 PDW
C*
Kills:255
Deaths:743
KDR:0.343
Accuracy:13.985% F--
HSR:20% C*
Artemis VX26 AE
D*
Kills:232
Deaths:387
KDR:0.599
Accuracy:14.709% T*
HSR:22.414% D*
Ghost
C
Kills:223
Deaths:64
KDR:3.484
Accuracy:21.651% F**
HSR:66.368% C
VA39 Spectre
D
Kills:69
Deaths:187
KDR:0.369
Accuracy:25.932% D*
HSR:31.884% D
NS CandyCannon 3000
D*
Kills:63
Deaths:290
KDR:0.217
Accuracy:12.733% F--
HSR:15.873% D*
NS-44G Commissioner
D-
Kills:59
Deaths:137
KDR:0.431
Accuracy:21.284% F--
HSR:18.644% D-
NS-AM7 VS/AE Archer
C
Kills:56
Deaths:214
KDR:0.262
Accuracy:43.199% F-
HSR:17.857% C
VE-S Canis
C
Kills:51
Deaths:150
KDR:0.340
Accuracy:8.111% T-
HSR:19.608% C
Kills:16,257
Deaths (as Infiltrator):27,650
Deaths (to Infiltrators):19,156
KDR:0.58796
Kill Difference:11,393
Playtime:2,053.988 hours
Usage:28%
Score:25.127m
Score/min:204
Accuracy (listed only):21.100%
HSR (listed only):27.526%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:113
Deaths:156
KDR:0.724
Accuracy:7.550% F-
HSR:17.699% C
Nebula VM20
C--
Kills:97
Deaths:135
KDR:0.719
Accuracy:8.678% F--
HSR:18.557% C--
Nebula VM20
C+
Kills:97
Deaths:135
KDR:0.719
Accuracy:8.723% F--
HSR:20.619% C+
Cosmos VM3
D--
Kills:89
Deaths:152
KDR:0.586
Accuracy:8.010% F-
HSR:14.607% D--
Comet VM2
C+
Kills:76
Deaths:308
KDR:0.247
Accuracy:25.982% F-
HSR:3.947% C+
Cosmos VM3
A+
Kills:74
Deaths:118
KDR:0.627
Accuracy:7.503% F-
HSR:25.676% A+
Comet VM2
C
Kills:56
Deaths:171
KDR:0.327
Accuracy:26.320% F--
HSR:3.571% C
NS-10 Burster
D*
Kills:55
Deaths:110
KDR:0.500
Accuracy:16.720% F-
HSR:1.818% D*
Kills:657
Deaths (as MAX Suit):642.500
Deaths (to MAX Suits):8,892
KDR:1.02257
Kill Difference:14.500
Playtime:73.509 hours
Usage:1%
Score:0.848m
Score/min:192
Accuracy (listed only):13.686%
HSR (listed only):13.312%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:1,204
V. Kills:43 N/A
Deaths:386
KDR:3.119
Accuracy:22.273% F**
KPH:32.700 D
VKPH:1.200 D--
Dual Photon Pods
D
Kills:450
V. Kills:62 N/A
Deaths:111
KDR:4.054
Accuracy:36.190% F-
KPH:53.300 D
VKPH:7.300 D-
Coyote Missiles
D
Kills:192
V. Kills:199 96%
Deaths:185
KDR:1.038
Accuracy:44.504% D**
KPH:13 D--
VKPH:13.500 D
Saron Laser Cannon
B+
Kills:155
V. Kills:186 83%
Deaths:1,267
KDR:0.122
Accuracy:34.479% B+
KPH:1.300 D*
VKPH:1.500 D*
Kills:2,001 (1,359 + 0)
Deaths:1,949
KDR:1.027
VKDR:0.251
Vehicle Kills:490
Kill Difference:52
Playtime:181.403 hours
Usage:3%
Score:1.231m
Score/min:113
Piloting Accuracy:34.479%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,600
V. Kills:217 N/A
Deaths:205
KDR:7.805
Accuracy:31.437% F--
KPH:36 D
VKPH:4.900 D-
C75 Viper
D
Kills:1,236
V. Kills:220 N/A
Deaths:476
KDR:2.597
Accuracy:18.423% F--
KPH:19 D
VKPH:3.400 D--
Skyguard
D**
Kills:99
V. Kills:96 102%
Deaths:81
KDR:1.222
Accuracy:15.392% F--
KPH:5 D**
VKPH:4.800 D**
L100 Python AP
D**
Kills:91
V. Kills:67 134%
Deaths:48
KDR:1.896
Accuracy:35.831% F--
KPH:14.400 D**
VKPH:10.600 D**
Kills:3,026 (3,026 + 0)
Deaths:810
KDR:3.736
VKDR:0.741
Vehicle Kills:600
Kill Difference:2,216
Playtime:135.719 hours
Usage:2%
Score:1.077m
Score/min:132
Driving Accuracy:35.831%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:6,528
V. Kills:1,204 N/A
Deaths:616
KDR:10.597
Accuracy:34.389% F--
KPH:35.500 D
VKPH:6.500 C
Supernova FPC
D
Kills:1,596
V. Kills:687 232%
Deaths:277
KDR:5.762
Accuracy:40.278% F
KPH:21 D
VKPH:9.100 D**
Supernova PC
D
Kills:1,102
V. Kills:340 323%
Deaths:491
KDR:2.244
Accuracy:33.397% F-
KPH:17.300 D
VKPH:5.300 D-
Proton II PPA
C+
Kills:307
V. Kills:38 N/A
Deaths:29
KDR:10.586
Accuracy:13.603% F-
KPH:32 D--
VKPH:4 C+
Saron HRB
D
Kills:251
V. Kills:247 101%
Deaths:77
KDR:3.260
Accuracy:37.711% D-
KPH:11.300 D*
VKPH:11.100 D
Aphelion VEX-4
C-
Kills:123
V. Kills:155 79%
Deaths:115
KDR:1.070
Accuracy:24.853% D**
KPH:11.100 D**
VKPH:13.900 C-
G40-F Ranger
D
Kills:116
V. Kills:68 168%
Deaths:
KDR:
Accuracy:24.124% D*
KPH:30.900 D
VKPH:18.100 D
E540 Halberd
D*
Kills:88
V. Kills:59 147%
Deaths:24
KDR:3.667
Accuracy:25.266% T-
KPH:13.500 F
VKPH:9 D*
Kills:10,111 (9,226 + 885)
Deaths:1,629
KDR:6.207
VKDR:1.718
Vehicle Kills:2,798
Kill Difference:8,482
Playtime:376.837 hours
Usage:5%
Score:3.517m
Score/min:156
Driving Accuracy:33.397%
Gunner Accuracy:25.266%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:759
V. Kills:119 N/A
Deaths:58
KDR:13.086
Accuracy:10.176% F
KPH:37.100 D--
VKPH:5.800 B++
M40 Fury
C++
Kills:388
V. Kills:131 294%
Deaths:265
KDR:1.464
Accuracy:26.713% D*
KPH:29.600 D
VKPH:10 C++
M60-G Bulldog
C-
Kills:351
V. Kills:78 444%
Deaths:62
KDR:5.661
Accuracy:23.616% D**
KPH:21.300 D
VKPH:4.700 C-
M20 Basilisk
D--
Kills:137
V. Kills:80 169%
Deaths:120
KDR:1.142
Accuracy:23.573% F-
KPH:6.500 D*
VKPH:3.800 D--
M20 Basilisk
D
Kills:113
V. Kills:79 141%
Deaths:117
KDR:0.966
Accuracy:24.937% F
KPH:7.800 D*
VKPH:5.400 D
M12 Kobalt
D
Kills:111
V. Kills:8 N/A
Deaths:22
KDR:5.045
Accuracy:8.428% F-
KPH:25.200 D*
VKPH:1.800 D
G40-F Ranger
D-
Kills:59
V. Kills:35 164%
Deaths:9
KDR:6.556
Accuracy:23.775% D--
KPH:10.700 D-
VKPH:6.300 D--
Kills:1,918 (0 + 1,918)
Deaths:653
KDR:2.937
VKDR:0.812
Vehicle Kills:530
Kill Difference:1,265
Playtime:95.684 hours
Usage:1%
Score:0.752m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:23.775%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 10,0479,95919959N/A9,958.2053.77%C+N/A1229.5B10.9C55548.1h1.7B+3.2B+
Supernova VPC 7,7326,52861610.597C9.8034.389%F--1.088%C35.5D6.5C142184h4.2D**12.3F*
Proximity Mine 3,9913,9812,0111.98D1.1836.324%D-N/A82.3D--N/A26748.4h1.5B*4.1C**
Plasma Grenade 1,8801,84011840N/A1,839.2052.124%B+N/A876.2B**19B+52002.1h2.5B*4.8B*
C-4 ARX 2,0451,6791,6621.01D0.2126.057%CN/A56.5D*12.3D*35829.7h1.5D--5.6D
L100 Python HESH 1,8171,6002057.805C7.0131.437%F--1.188%C36D4.9D-16344.5h4.4C-13.9F-
Supernova FPC 2,2831,5962775.762C4.9640.278%F2.13%C+21.1D9.1D**17075.8h6.9D*17F--
VX29 Polaris 1,4651,4183,2550.436D-0.3611.818%F--19.253%D7.5D*N/A21188.6h20.1F*170.1T*
Parallax VX3 1,3571,3486252.157C1.3630.656%D**75.297%C10.8D*N/A35125.1h3.4F-11F-
C-4 1,8441,3361,5800.846C-0.0529.508%B+N/A35.9D--13.7D--48637.2h1.3C**4.5B+
NS-30B Vandal 1,3181,2929551.353C0.5622.064%F--26.625%C7D**N/A19184.8h8.2F-37.3T-
Tank Mine 1,8681,2886282.051C1.2535.17%C+N/A75.8D34.1D--68417h1.9C+5.4C**
C75 Viper 1,4561,2364762.597C-1.8018.423%F--N/A19D3.4D--9765h11.8C*64.1D**
Parallax VX3-AE 1,2401,2344572.7C--1.9029.329%F-74.392%D*10.8D**N/A29114.5h2.7F--9.2T
NS-30 Vandal 1,2391,2178501.432C0.6321.245%F-26.459%C+7.7D**N/A23158.7h8.2F-38.8F*
Nyx VX31 1,2541,2048021.501C0.7021.522%F--25.415%D7.8D*N/A26155.1h9F**42T*
Light PPA 1,2471,2043863.119C2.3222.273%F**N/A32.6D1.2D--21936.9h17.8D80.1F
Hades VSH4 1,5841,1963,0100.397D0.4057.801%D**2.759%C+10.5C3.4C57113.9h7.9C*13.6C+
Sirius SX12 1,2281,1963,5280.339D0.4616.982%F14.298%D6.7D--N/A28179.8h22.8F-134.3F
Flare VE6 1,2021,1952,2260.537D--0.269.69%F--15.565%D**9D*N/A30132.4h14.3D**147.2T*
NS-30G Vandal 1,2081,1927771.534C0.7420.425%F--28.02%C+9.6FN/A22123.9h9.2F*45.2T*
S1 1,3481,1811,6600.711C+0.0942.378%F-4.064%B++17.9D2.5D**10165.9h4.3B**10.3C*
Phantom VA23 1,1961,1738241.424C0.6321.891%F--27.451%C9.2D*N/A30127.6h7.2F**32.8T*
NS-11CP 1,2091,1714,1020.285D*0.5116.988%F*17.079%D*6D*N/A23195.9h19.7F115.8T-
NS-15MP 1,1791,1652,0980.555D0.2417.124%F--18.283%D**12.9D**N/A4990.5h16.8T-98T*
Orion VS54 1,1771,1612,5810.45D0.3510.571%F--21.964%D6.9D*N/A39168.1h19.4F-183.9D-
Serpent VE92 1,1761,1574,0720.284D0.5113.936%F--16.335%D4.8D--N/A28241.5h20.1F--144.4F**
Eridani SX5G 1,1791,1554,4370.26D*0.5415.411%T18.095%D5.1D*N/A15226.4h19.3T*125.4T*
NS-11C 1,1831,1543,7590.307D0.4913.171%F--14.818%D-6.2D--N/A41185.6h19.5D*147.7F--
Eridani SX5 1,1841,1544,0040.288D-0.5117.72%F-14.645%D-6.1D*N/A24188.1h21.7T-122.4T-
NS-15M1 1,1671,1541,9610.588D0.2110.464%F--19.151%D9.7D*N/A30118.6h18.1F-173.3T*
Eridani SX5-AE 1,1771,1533,1500.366D--0.4319.387%F*13.443%F8.5D*N/A28135.1h18.6T*96.1T*
NS-15M AE 1,1831,1532,5470.453D-0.3413.241%F*17.78%D*10.2D*N/A33112.9h18.1F--136.3T*
Lasher X2 1,1881,1522,3090.499D0.3019.352%D*3.299%C13.5D--N/A5885.4h29.5F--152.2F
Pulsar LSW 1,1661,1512,9560.389D--0.4112.636%F--16.334%D*9.7D*N/A37118.3h16.8F-133.1F--
NS-11CB 1,1821,1484,1290.278D--0.5216.494%F16.463%D-6.2D-N/A19184.9h19.1D*115.9F-
VX6-7 1,1721,1464,7440.242D0.5613.463%F--16.754%D-5.5D--N/A38206.8h18.7D**138.9T
NS-11CG 1,1881,1443,8540.297D0.5019.032%D*13.811%D*6.8D--N/A19169.4h20.7D**108.7D--
Supernova PC 1,4421,1024912.244D1.4533.397%F-3.811%A17.3D5.3D-13863.7h5.5C16.5D**
Lasher X2 AE 1,1391,0851,5440.703C-0.0924.889%D-2.949%C-18.5D*N/A5658.7h32.5F**130.6F
Anti-Vehicle Grenade 1,2851,08411084N/A1,083.2051.671%C+N/A542B+100.5C++32322h4.2B+8.1B+
MKV Suppressed 9309103,2850.277D--0.5217.307%F-12.308%D*6.7D*N/A39135.6h22F-127.3F
Nemesis VSH9 1,1988052,3820.338D0.4652.662%D**3.727%B+9.3C--4.6D9686.3h7.8C++14.9C--
VE-LR Obelisk 8338033862.08C++1.2820.153%F-31.133%C8.6D*N/A3193.8h7.8D38.5D**
M12 Kobalt 8787595813.086C12.2910.176%F14.888%D-37.2D--5.8B++12420.4h27.7F-272.4F*
NSX Tanto 7727442,2210.335D-0.4614.204%F--18.817%D*4D*N/A13183.8h24.6F**173.4T*
NSX Tomoe 6166059800.617D0.1817.769%F*19.174%F-8.3D*N/A2373.3h23.6F*133T*
VE-A Lacerta 5294951413.511A+2.7116.155%F--12.121%D*18.8D--1.3C+5526.3h22.6T*140.1T*
NSX Naginata 4954858920.544D-0.2516.751%D*20%D*13.1D*N/A4336.9h20.9F*124.9F-
Dual Photon Pods 5124501114.054D3.2636.19%F-N/A53.6D7.4D-3118.4h23.8C65.7D-
NS-357P Underboss 4204168040.517D0.2830.887%F17.308%D-5.6D**N/A2574h5.9T*19.2T-
M40 Fury 5193882651.464D0.6726.713%D*N/A29.6D10C++22413.1h27.8F--104.2T-
Spear Anti-Vehicle Phalanx Turret 607380944.043C--3.2533.134%D*3.947%C++20.3D--12.1D--19118.7h12.7D-38.3D*
M60-G Bulldog 429351625.661C+4.8623.616%D**N/A21.3D4.7C-10916.5h14.3T60.6T-
The Slasher 35231138,3640.008D-0.7919.59%D*9.003%C+0.2DN/A11688.8h2.9D-14.7C+
Proton II PPA 3453072910.586C9.7913.603%F-1.303%D32D--4C+989.6h17.8F--130.6T*
Auraxium Slasher 32628433,9000.008C0.7922.78%D10.211%C**0.1C--N/A02572h2.8C--12.5C+
MANA Anti-Personnel Turret 3162843330.853N/A0.067.819%UN/A2840U320U10336200.1h40.6T*519.2T*
NS-15MG 2732623560.736D--0.0613.078%F--17.557%D**9.3D**N/A3328.1h23.2T*177.2T*
NS-7 PDW 2572557430.343D0.4513.985%F--20%C*7.5D--N/A6734h20.9D**149.4F--
Revenant 2612553320.768D0.0320.579%F--25.882%D2.1FN/A7123.4h12.7T-61.6T*
Saron HRB 498251773.26C--2.4637.711%D-1.992%B+11.3D*11.1D20922.3h63.7T*169T*
Artemis VX26 AE 2392323870.599D-0.2014.709%T*22.414%D*6.8F-N/A3034.3h21.3T*144.5T*
Ghost 230223643.484C++2.6921.651%F**66.368%C13.9D*N/A12416.1h2.9D*13.5T
NS Decimator 2712125140.412D0.3949.609%D**2.358%C*12.8D**3.6D**14116.6h6D--12.1D**
Lasher X2-P 2101961931.016C-0.2220.145%F--4.082%B++25.8D*1.8C-787.6h36.6T*181.5T*
Spear Anti-Vehicle Phalanx Tower 3491951513D12.2047.373%C3.077%C22.4D17.7C--2378.7h18.3F-38.6F-
Coyote Missiles 3911921851.038D0.2444.504%D**N/A13.1D--13.5D29814.7h81.7F-183.7F--
NS Baron G5AE 1921885040.373D-0.4222.693%F*11.702%D13D*N/A6914.5h6.4F-28C-
Solstice VE3 1631604890.327D0.4714.107%F-16.25%D5.7D-N/A14727.9h23.1D**163.5D-
Saron Laser Cannon 3411551,2670.122C--0.6834.479%B+N/A1.3D*1.5D*45121.4h784.1T*2274.2T*
Heartstring 2711391,0310.135D-0.6649.083%B+7.914%D*3.4D3.2C+5340.8h49.9T*101.6T*
Lumine Edge 1381385680.243B0.5527.592%C+22.464%B**2.9CN/A947.3h1.3C**4.5C**
M20 Basilisk 2171371201.142D--0.3423.573%F-3.65%D-6.5D*3.8D--10021.2h191.9D*814.1T*
Aphelion VEX-4 2781231151.07D-0.2724.853%D**8.13%A*11.1D**14C-18111.1h199.1T*801.2T*
G40-F Ranger 1841161116S115.2024.124%D*N/A30.5D17.9D3303.8h80.7D-334.6D*
Quasar VM1 1181131560.724D0.077.55%F-17.699%C9.7D*N/A10811.7h16.2C214D--
M20 Basilisk 1921131170.966D--0.1724.937%F7.965%B**7.8D*5.4D11414.5h186.9F-749.4T*
M12 Kobalt 119111225.045D4.258.428%F-16.216%C-25.2D*1.8D1734.4h25.6D*303.9F-
MANA Anti-Vehicle Turret 1861012190.461D0.3433.649%F--1.98%C-1010D850C+691410.1h14.4F**42.8T*
Fatestealer 1001001080.926S0.1331.98%C-17%D9.3DN/A2410.7h2.5C--7.9C
Skyguard 19599811.222D0.4215.392%F--3.03%B**5D**4.8D**9320h198.5F-1289.6T*
Nebula VM20 98971350.719D0.088.678%F--18.557%C--12D**N/A708.1h22.4D--257.9T*
Nebula VM20 100971350.719D0.088.723%F--20.619%C+12D**N/A838.1h22.5F-258.1T*
L100 Python AP 15891481.896D1.1035.831%F--4.396%B**14.4D**10.6D**4016.3h9.6D*26.8F*
Cosmos VM3 91891520.586D-0.218.01%F-14.607%D--10.9D**N/A1028.2h21.7F**270.3T*
E540 Halberd 14788243.667C--2.8725.266%T-3.409%B++13.5F9.1D*2896.5h10T*39.6T*
NSX Masamune 125813760.215D--0.5847.668%D**N/A7.9D**4.3D-6110.3h25.9D**54.3F-
Comet VM2 139763080.247D-0.5525.982%F-3.947%C+2.6D**2.2D*7829.1h63.8T*245.6T*
NSX-P Tanto 7975950.789C0.0112.573%F*38.667%A++5.2D--N/A2714.3h25.4F-201.9T*
Cosmos VM3 76741180.627D--0.177.503%F-25.676%A+13.5D*N/A1015.5h16.4D218.8D-
VA39 Spectre 70691870.369C--0.4325.932%D*31.884%D4.4D*N/A8915.8h11.1F**42.8F--
Hunter QCX 67651510.43C-0.3728.901%D-26.154%C++4.7D-N/A2813.9h3.3B+11.3C**
NS CandyCannon 3000 63632900.217D0.5812.733%F--15.873%D*3.4D*N/A818.4h7.6F-59.6T*
G40-F Ranger 945996.556C++5.7623.775%D--N/A10.7D-6.4D--1295.5h132.9C+559.2C--
NS-44G Commissioner 63591370.431D0.3721.284%F--18.644%D-8D*N/A347.4h7.6T*35.9T*
NS "Heatwave" Decimator 6357860.663D-0.1354.212%D*1.754%C++11.6F1.2D*554.9h7T12.9F**
Comet VM2 116561710.327D--0.4726.32%F--3.571%C3D**3.2D--8018.8h78T*296.3T*
NS-AM7 VS/AE Archer 95562140.262C--0.5443.199%F-17.857%C2.9D2.1C2519h43.2T*100T*
NS-10 Burster 96551100.5D0.3016.72%F-1.818%D*3.1D*2.3D--5618h143.4C+857.7F
Solstice SF 55542920.185D-0.6112.258%F--12.963%D4.1D*N/A7213.1h14.5D118.6F--
VE-S Canis 53511500.34D0.468.111%T-19.608%C3.1D*N/A3016.6h26.6T*328.3T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,1311,437,663142.1h
Anti-Vehicle MANA Turret227122.4h
Spawn Beacon148651.4h
AE Medical Applicator17047,7627h
Hoplon Anti-Aircraft Phalanx Tower1820.4h
Xiphos Anti-Personnel Tower0650.4h
Bunker0590.8h
Rampart Wall71561.6h
Skywall Shield Emitter1680.4h
Structure Shield Module0870.5h
AE Nano-Armor Kit1,8531,622,922130.6h
Repair Module31680.8h
Turret AI Module0740.4h
Restoration Kit31040.2h
Nanite Revive Grenade03590.1h
Motion Spotter221,0031.1h
Medical Applicator3113,3911.1h
Spear Anti-Vehicle Tower61351.1h
Welding Device0830h
Deconstruction Tool11,3300.3h
Spitfire Auto-Turret3359,81315.4h
Ammunition Package58166,00032.6h
Recon Detection Device22925,47368.3h
Smoke Grenade01580.2h
Shield Recharging Field0520h
Medical Kit42260.3h
Anti-Infantry MANA Turret788914.4h
Soldier Soaker05800.1h
VE-H Maw AE03940.4h
WLT-Howler Mining Laser05790.1h
Pelter Rocket Pod0700h
Snowman Soldier173171.1h
Nano-Repair Grenade01470h
IPC Targeting Dart51210.3h

Check the help document for the dictionary if you want to learn more about words used here.


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