Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 4 | 31 (19,555)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (173 days). The data shown below may not be accurate.

Paragon Liia[MCXI] Liia
VS BR 196

KDR: 0.76

Score: 103.6m

Last Seen: Oct 15th, 2019 12:27 AM
- OFFLINE - 9.2 hour(s)

Prestige 1, Battle Rank 100 (196 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Sticky Grenade Supernova VPC Proximity Mine C-4 ARX Supernova FPC L100 Python HESH Spitfire Auto-Turret VX29 Polaris
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Liia



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-13,761 MLG Score: -11
Fun Score: N/A
Cheeseburgers Flipped: 585TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.897%19.016%28337123930,6210.5966910.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.135%-1.229D*-0.305C-0.89D--HEAD ++ (~11.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.2-0.553D17.2-0.202C98.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.161%0.664%104312731,80819522910.926229619%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.811%-0.54D-0.844D---0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263.7-0.625D84.8-0.594D178.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.487%1.702%1387126910,049597824851.68072404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.68%-1.702F--0.525D0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.146C++7.70.382C**25.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.18%6.242%35912672,32345019780.515993237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.643%-1.574F0.42B-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236.4-0.963D--45.3-0.125C191

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.663%73.736%35312732,6508172180.324278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.219%-0.798D-0.433B-0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11-0.107C+3.3-0.022C+7.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
103.6m1043.5%371 (22.3k)248 (14.9k)0.75565881,237107,5050.897958196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1276303012.605%10.831%13703:5336

48% Engineer23% Heavy Assault26% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 3rd, 2013 5:42 AMNov 14th, 2013 8:51 PMOct 19th, 2019 12:06 AM (169d) (PST)Oct 14th, 2019 8:28 PM (173d) (PST)Oct 14th, 2019 8:27 PM (173d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2841271570.1940.2570.0212.2610.022-11

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,0127,5989,41412151136114,869

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6970.4h/290.4d 15,298 8,799 42,336 945.7k 9,973 18,059 9,389 118.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:1,418
Deaths:3,255
KDR:0.436
Accuracy:11.818% F--
HSR:19.253% D
Flare VE6
D*
Kills:1,195
Deaths:2,226
KDR:0.537
Accuracy:9.690% F--
HSR:15.565% D*
NS-15MP
D**
Kills:1,165
Deaths:2,098
KDR:0.555
Accuracy:17.124% F--
HSR:18.283% D**
Orion VS54
C-
Kills:1,161
Deaths:2,581
KDR:0.450
Accuracy:10.571% F-
HSR:21.964% C-
NS-15M1
C--
Kills:1,154
Deaths:1,961
KDR:0.588
Accuracy:10.464% F--
HSR:19.151% C--
NS-15M AE
D*
Kills:1,153
Deaths:2,547
KDR:0.453
Accuracy:13.241% F*
HSR:17.780% D*
Pulsar LSW
D*
Kills:1,151
Deaths:2,956
KDR:0.389
Accuracy:12.636% F-
HSR:16.334% D*
NSX Naginata
D*
Kills:485
Deaths:892
KDR:0.544
Accuracy:16.751% D*
HSR:20% D*
NS-15MG
D**
Kills:246
Deaths:333
KDR:0.739
Accuracy:13.152% F*
HSR:17.886% D**
Kills:9,128
Deaths (as Heavy Assault):18,849
Deaths (to Heavy Assaults):28,280
KDR:0.48427
Kill Difference:9,721
Playtime:1,601.328 hours
Usage:23%
Score:15.192m
Score/min:158
Accuracy (listed only):12.827%
HSR (listed only):18.468%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D--
Kills:1,171
Deaths:4,102
KDR:0.285
Accuracy:16.988% F*
HSR:17.079% D--
Serpent VE92
D
Kills:1,157
Deaths:4,072
KDR:0.284
Accuracy:13.936% F--
HSR:16.335% D
NS-11C
D
Kills:1,154
Deaths:3,759
KDR:0.307
Accuracy:13.171% F--
HSR:14.818% D
NS-11CB
D
Kills:1,148
Deaths:4,129
KDR:0.278
Accuracy:16.494% F
HSR:16.463% D
VX6-7
D
Kills:1,146
Deaths:4,744
KDR:0.242
Accuracy:13.463% F--
HSR:16.754% D
NS-11CG
D*
Kills:1,144
Deaths:3,854
KDR:0.297
Accuracy:19.032% D*
HSR:13.811% D*
NSX Tanto
D--
Kills:736
Deaths:2,216
KDR:0.332
Accuracy:14.189% F--
HSR:18.886% D--
Revenant
D
Kills:216
Deaths:225
KDR:0.960
Accuracy:21.593% F--
HSR:24.537% D
NS Baron G5AE
D
Kills:188
Deaths:504
KDR:0.373
Accuracy:23.226% F*
HSR:11.702% D
Solstice VE3
D
Kills:160
Deaths:489
KDR:0.327
Accuracy:14.107% F
HSR:16.250% D
VE-LR Obelisk
C++
Kills:85
Deaths:80
KDR:1.063
Accuracy:18.168% F--
HSR:34.118% C++
NSX-P Tanto
A++
Kills:75
Deaths:95
KDR:0.789
Accuracy:12.573% F*
HSR:38.667% A++
Solstice SF
D
Kills:54
Deaths:292
KDR:0.185
Accuracy:12.366% F--
HSR:12.963% D
Kills:8,434
Deaths (as Engineer):28,561
Deaths (to Engineers):21,898
KDR:0.2953
Kill Difference:20,127
Playtime:3,347.150 hours
Usage:48%
Score:63.461m
Score/min:316
Accuracy (listed only):16.100%
HSR (listed only):19.414%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,196
Deaths:3,528
KDR:0.339
Accuracy:16.982% F
HSR:14.298% D
NS-11CP
D--
Kills:1,171
Deaths:4,102
KDR:0.285
Accuracy:16.988% F*
HSR:17.079% D--
Serpent VE92
D
Kills:1,157
Deaths:4,072
KDR:0.284
Accuracy:13.936% F--
HSR:16.335% D
NS-11C
D
Kills:1,154
Deaths:3,759
KDR:0.307
Accuracy:13.171% F--
HSR:14.818% D
Eridani SX5
D-
Kills:1,154
Deaths:4,004
KDR:0.288
Accuracy:17.720% F-
HSR:14.645% D-
Eridani SX5-AE
F
Kills:1,153
Deaths:3,150
KDR:0.366
Accuracy:19.387% F--
HSR:13.443% F
Eridani SX5G
D
Kills:1,153
Deaths:4,437
KDR:0.260
Accuracy:15.425% F**
HSR:18.127% D
NS-11CB
D
Kills:1,148
Deaths:4,129
KDR:0.278
Accuracy:16.494% F
HSR:16.463% D
VX6-7
D
Kills:1,146
Deaths:4,744
KDR:0.242
Accuracy:13.463% F--
HSR:16.754% D
NS-11CG
D*
Kills:1,144
Deaths:3,854
KDR:0.297
Accuracy:19.032% D*
HSR:13.811% D*
MKV Suppressed
D*
Kills:895
Deaths:3,271
KDR:0.274
Accuracy:17.278% F-
HSR:12.514% D*
NSX Tanto
D--
Kills:736
Deaths:2,216
KDR:0.332
Accuracy:14.189% F--
HSR:18.886% D--
NS-7 PDW
C**
Kills:255
Deaths:742
KDR:0.344
Accuracy:13.978% F--
HSR:20% C**
NS Baron G5AE
D
Kills:188
Deaths:504
KDR:0.373
Accuracy:23.226% F*
HSR:11.702% D
Solstice VE3
D
Kills:160
Deaths:489
KDR:0.327
Accuracy:14.107% F
HSR:16.250% D
NSX-P Tanto
A++
Kills:75
Deaths:95
KDR:0.789
Accuracy:12.573% F*
HSR:38.667% A++
Solstice SF
D
Kills:54
Deaths:292
KDR:0.185
Accuracy:12.366% F--
HSR:12.963% D
VE-S Canis
C
Kills:51
Deaths:150
KDR:0.340
Accuracy:8.182% T-
HSR:19.608% C
Kills:13,990
Deaths (as Light Assault):47,538
Deaths (to Light Assaults):15,616
KDR:0.29429
Kill Difference:33,548
Playtime:144.832 hours
Usage:2%
Score:1.227m
Score/min:141
Accuracy (listed only):15.472%
HSR (listed only):17.020%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C
Kills:1,348
Deaths:625
KDR:2.157
Accuracy:30.656% D**
HSR:75.297% C
NS-30B Vandal
C
Kills:1,292
Deaths:955
KDR:1.353
Accuracy:22.064% F-
HSR:26.625% C
Parallax VX3-AE
D*
Kills:1,233
Deaths:456
KDR:2.704
Accuracy:29.336% F-
HSR:74.372% D*
NS-30 Vandal
C+
Kills:1,217
Deaths:850
KDR:1.432
Accuracy:21.245% F-
HSR:26.459% C+
Nyx VX31
C-
Kills:1,204
Deaths:802
KDR:1.501
Accuracy:21.522% F--
HSR:25.415% C-
Sirius SX12
D
Kills:1,196
Deaths:3,528
KDR:0.339
Accuracy:16.982% F
HSR:14.298% D
NS-30G Vandal
C+
Kills:1,192
Deaths:777
KDR:1.534
Accuracy:20.425% F-
HSR:28.020% C+
Phantom VA23
C
Kills:1,173
Deaths:824
KDR:1.424
Accuracy:21.891% F--
HSR:27.451% C
Eridani SX5
D-
Kills:1,154
Deaths:4,004
KDR:0.288
Accuracy:17.720% F-
HSR:14.645% D-
Eridani SX5-AE
F
Kills:1,153
Deaths:3,150
KDR:0.366
Accuracy:19.387% F--
HSR:13.443% F
Eridani SX5G
D
Kills:1,153
Deaths:4,437
KDR:0.260
Accuracy:15.425% F**
HSR:18.127% D
MKV Suppressed
D*
Kills:895
Deaths:3,271
KDR:0.274
Accuracy:17.278% F-
HSR:12.514% D*
NSX Tomoe
F-
Kills:605
Deaths:980
KDR:0.617
Accuracy:17.770% F*
HSR:19.174% F-
NS-357P Underboss
D-
Kills:414
Deaths:800
KDR:0.518
Accuracy:31.135% D**
HSR:17.391% D-
NS-7 PDW
C**
Kills:255
Deaths:742
KDR:0.344
Accuracy:13.978% F--
HSR:20% C**
Artemis VX26 AE
D--
Kills:232
Deaths:387
KDR:0.599
Accuracy:14.709% T*
HSR:22.414% D--
VA39 Spectre
D
Kills:69
Deaths:187
KDR:0.369
Accuracy:25.932% D*
HSR:31.884% D
NS CandyCannon 3000
D*
Kills:63
Deaths:290
KDR:0.217
Accuracy:12.733% F--
HSR:15.873% D*
NS-44G Commissioner
D
Kills:59
Deaths:137
KDR:0.431
Accuracy:21.284% F-
HSR:18.644% D
NS-AM7 VS/AE Archer
C
Kills:56
Deaths:214
KDR:0.262
Accuracy:43.164% F-
HSR:17.857% C
VE-S Canis
C
Kills:51
Deaths:150
KDR:0.340
Accuracy:8.182% T-
HSR:19.608% C
Kills:16,014
Deaths (as Infiltrator):27,566
Deaths (to Infiltrators):18,952
KDR:0.58093
Kill Difference:11,552
Playtime:1,822.270 hours
Usage:26%
Score:22.628m
Score/min:207
Accuracy (listed only):21.086%
HSR (listed only):25.691%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:113
Deaths:156
KDR:0.724
Accuracy:7.550% F-
HSR:17.699% C
Nebula VM20
D
Kills:96
Deaths:128
KDR:0.750
Accuracy:8.895% F--
HSR:17.708% D
Nebula VM20
C-
Kills:92
Deaths:128
KDR:0.719
Accuracy:8.932% F-
HSR:18.478% C-
Cosmos VM3
D--
Kills:89
Deaths:152
KDR:0.586
Accuracy:8.010% F--
HSR:14.607% D--
Comet VM2
C+
Kills:76
Deaths:308
KDR:0.247
Accuracy:25.982% F-
HSR:3.947% C+
Cosmos VM3
A+
Kills:74
Deaths:118
KDR:0.627
Accuracy:7.503% F--
HSR:25.676% A+
Comet VM2
C
Kills:56
Deaths:171
KDR:0.327
Accuracy:26.320% F--
HSR:3.571% C
NS-10 Burster
D*
Kills:55
Deaths:110
KDR:0.500
Accuracy:16.720% F--
HSR:1.818% D*
Kills:651
Deaths (as MAX Suit):635.500
Deaths (to MAX Suits):8,858
KDR:1.02439
Kill Difference:15.500
Playtime:73.243 hours
Usage:1%
Score:0.844m
Score/min:192
Accuracy (listed only):13.739%
HSR (listed only):12.938%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:1,203
V. Kills:43 N/A
Deaths:386
KDR:3.117
Accuracy:22.243% F*
KPH:32.800 D
VKPH:1.200 D--
Dual Photon Pods
D
Kills:450
V. Kills:62 N/A
Deaths:111
KDR:4.054
Accuracy:36.190% F-
KPH:53.300 D
VKPH:7.300 D-
Coyote Missiles
D
Kills:192
V. Kills:199 96%
Deaths:185
KDR:1.038
Accuracy:44.512% D**
KPH:13 D--
VKPH:13.500 D
Saron Laser Cannon
B+
Kills:155
V. Kills:186 83%
Deaths:1,267
KDR:0.122
Accuracy:34.542% B+
KPH:1.300 D*
VKPH:1.500 D*
Kills:2,000 (1,358 + 0)
Deaths:1,949
KDR:1.026
VKDR:0.251
Vehicle Kills:490
Kill Difference:51
Playtime:180.969 hours
Usage:3%
Score:1.224m
Score/min:113
Piloting Accuracy:34.542%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,462
V. Kills:209 N/A
Deaths:205
KDR:7.132
Accuracy:31.434% F--
KPH:35.800 D
VKPH:5.100 D-
C75 Viper
D
Kills:1,236
V. Kills:220 N/A
Deaths:476
KDR:2.597
Accuracy:18.423% F--
KPH:19 D
VKPH:3.400 D*
Skyguard
D**
Kills:97
V. Kills:94 102%
Deaths:81
KDR:1.198
Accuracy:15.232% F--
KPH:4.900 D**
VKPH:4.800 F
L100 Python AP
D*
Kills:91
V. Kills:67 134%
Deaths:48
KDR:1.896
Accuracy:35.831% F--
KPH:14.400 D*
VKPH:10.600 D**
Kills:2,886 (2,886 + 0)
Deaths:810
KDR:3.563
VKDR:0.728
Vehicle Kills:590
Kill Difference:2,076
Playtime:131.901 hours
Usage:2%
Score:1.024m
Score/min:129
Driving Accuracy:35.831%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:4,467
V. Kills:869 N/A
Deaths:616
KDR:7.252
Accuracy:34.448% F--
KPH:32.500 D
VKPH:6.300 C
Supernova FPC
C--
Kills:1,594
V. Kills:686 232%
Deaths:277
KDR:5.755
Accuracy:40.310% F
KPH:21.100 C--
VKPH:9.100 D**
Supernova PC
D
Kills:1,102
V. Kills:340 323%
Deaths:491
KDR:2.244
Accuracy:33.397% F-
KPH:17.300 D
VKPH:5.300 D-
Proton II PPA
C+
Kills:306
V. Kills:38 N/A
Deaths:29
KDR:10.552
Accuracy:13.586% F-
KPH:32 D--
VKPH:4 C+
Saron HRB
D
Kills:247
V. Kills:244 101%
Deaths:77
KDR:3.208
Accuracy:37.620% D-
KPH:11.200 D*
VKPH:11 D
Aphelion VEX-4
C--
Kills:123
V. Kills:155 79%
Deaths:115
KDR:1.070
Accuracy:24.853% D**
KPH:11.100 D**
VKPH:13.900 C--
E540 Halberd
D**
Kills:88
V. Kills:59 147%
Deaths:24
KDR:3.667
Accuracy:25.266% T
KPH:13.500 F
VKPH:9 D**
Kills:7,927 (7,163 + 764)
Deaths:1,629
KDR:4.866
VKDR:1.468
Vehicle Kills:2,391
Kill Difference:6,298
Playtime:325.961 hours
Usage:5%
Score:2.944m
Score/min:151
Driving Accuracy:33.397%
Gunner Accuracy:25.266%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:614
V. Kills:98 N/A
Deaths:57
KDR:10.772
Accuracy:10.017% F
KPH:36.300 D--
VKPH:5.800 B*
M40 Fury
C++
Kills:388
V. Kills:131 294%
Deaths:265
KDR:1.464
Accuracy:26.713% D*
KPH:29.600 D
VKPH:10 C++
M60-G Bulldog
C
Kills:320
V. Kills:72 438%
Deaths:62
KDR:5.161
Accuracy:24.175% D*
KPH:20.700 D
VKPH:4.700 C
M20 Basilisk
D*
Kills:137
V. Kills:80 169%
Deaths:120
KDR:1.142
Accuracy:23.585% F-
KPH:6.500 D*
VKPH:3.800 D*
M20 Basilisk
D-
Kills:112
V. Kills:79 140%
Deaths:117
KDR:0.957
Accuracy:24.939% F
KPH:7.700 D*
VKPH:5.400 D-
M12 Kobalt
D
Kills:111
V. Kills:8 N/A
Deaths:22
KDR:5.045
Accuracy:8.429% F-
KPH:25.200 D*
VKPH:1.800 D
Kills:1,682 (0 + 1,682)
Deaths:643
KDR:2.616
VKDR:0.728
Vehicle Kills:468
Kill Difference:1,039
Playtime:85.603 hours
Usage:1%
Score:0.672m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:8.429%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 9,9399,85519855N/A9,854.2454.009%C++N/A1247.5B+10.6C56087.9h1.7B+3.1B+
Supernova VPC 5,3364,4676167.252C--6.5034.448%F--1.298%C+32.5D6.3C133137.5h4.3D**12.6F**
Proximity Mine 3,8363,8272,0001.914D1.1636.88%DN/A81.4D--N/A26347h1.5B*4.1C*
C-4 ARX 2,0311,6651,6531.007D0.2525.992%CN/A56.8D--12.5D*36129.3h1.4D5.6D
Supernova FPC 2,2801,5942775.755C5.0040.31%F2.133%C+21.1C--9.1D**16875.4h6.9D*17F--
L100 Python HESH 1,6711,4622057.132C-6.3831.434%F--1.3%C35.8D5.1D-16140.8h4.4D--13.9F--
VX29 Polaris 1,4651,4183,2550.436D-0.3211.818%F--19.253%D7.5D*N/A21188.6h20.1T170.1T*
Parallax VX3 1,3571,3486252.157C1.4030.656%D**75.297%C10.8D*N/A35125.1h3.4F-11F-
Plasma Grenade 1,3441,33211332N/A1,331.2451.758%B+N/A783.5B*7.1C56451.7h2.6B*5.1B++
C-4 1,8071,3031,5800.825C-0.0729.096%B+N/A35D--13.5D--47737.2h1.4C++4.7B+
NS-30B Vandal 1,3181,2929551.353D0.6022.064%F-26.625%C7D**N/A19184.8h8.2F--37.3F*
Tank Mine 1,8181,2466281.984C1.2334.514%C+N/A74.2D34D--67816.8h1.9C+5.5C**
C75 Viper 1,4561,2364762.597C-1.8418.423%F--N/A19D3.4D*9665h11.8C*64.1D*
Parallax VX3-AE 1,2391,2334562.704C--1.9529.336%F-74.372%D*10.8FN/A29114.5h2.7F--9.2F**
NS-30 Vandal 1,2391,2178501.432C0.6821.245%F-26.459%C+7.7D**N/A23158.7h8.2F-38.8F**
Nyx VX31 1,2541,2048021.501C0.7521.522%F--25.415%C-7.8D*N/A26155.1h9T42T*
Light PPA 1,2461,2033863.117C2.3622.243%F*N/A32.9D1.2D--22036.6h17.8C--80F
Sirius SX12 1,2281,1963,5280.339D0.4216.982%F14.298%D6.7D--N/A27179.8h22.8F-134.3F-
Hades VSH4 1,5841,1963,0100.397D0.3657.802%D**2.759%C++10.5C3.4C57113.9h7.9C++13.6C
Flare VE6 1,2021,1952,2260.537D--0.229.69%F--15.565%D*9D*N/A29132.4h14.3F147.2T*
NS-30G Vandal 1,2081,1927771.534C0.7820.425%F-28.02%C+9.6FN/A22123.9h9.2T45.2T*
S1 1,3481,1811,6600.711C+0.0442.378%F-4.064%B++17.9D2.5D**10065.9h4.3B**10.3C*
Phantom VA23 1,1961,1738241.424C0.6721.891%F--27.451%C9.2D**N/A30127.6h7.2F*32.8T*
NS-11CP 1,2091,1714,1020.285D*0.4716.988%F*17.079%D--6D*N/A23195.9h19.7T115.8T*
NS-15MP 1,1791,1652,0980.555D0.2017.124%F--18.283%D**12.9D**N/A4990.5h16.8F**98T*
Orion VS54 1,1771,1612,5810.45D0.3110.571%F-21.964%C-6.9D--N/A38168.1h19.4F-183.9D-
Serpent VE92 1,1761,1574,0720.284D0.4713.936%F--16.335%D4.8D--N/A28241.5h20.1F-144.4F**
NS-11C 1,1831,1543,7590.307D0.4513.171%F--14.818%D6.2D--N/A41185.6h19.5D*147.7F--
Eridani SX5 1,1841,1544,0040.288D-0.4717.72%F-14.645%D-6.1D*N/A24188.1h21.7T122.4T-
NS-15M1 1,1671,1541,9610.588D0.1710.464%F--19.151%C--9.7D*N/A30118.6h18.1F-173.3T*
Eridani SX5-AE 1,1771,1533,1500.366D--0.3919.387%F--13.443%F8.5D*N/A28135.1h18.6T-96.1T*
Eridani SX5G 1,1771,1534,4370.26D--0.5015.425%F**18.127%D5.1D*N/A15225.8h19.3T-125.4T*
NS-15M AE 1,1831,1532,5470.453D-0.3013.241%F*17.78%D*10.2D*N/A33112.9h18.1F--136.3T*
Lasher X2 1,1881,1522,3090.499D0.2619.352%D--3.299%C13.5D--N/A5785.4h29.5F--152.2F
Pulsar LSW 1,1661,1512,9560.389D--0.3712.636%F-16.334%D*9.7D*N/A37118.3h16.8F133.1F**
NS-11CB 1,1821,1484,1290.278D-0.4816.494%F16.463%D6.2D-N/A19184.9h19.1D--115.9F
VX6-7 1,1721,1464,7440.242D--0.5113.463%F--16.754%D5.5D--N/A38206.8h18.7F138.9T-
NS-11CG 1,1881,1443,8540.297D0.4619.032%D*13.811%D*6.8D--N/A19169.4h20.7D*108.7D**
Supernova PC 1,4421,1024912.244C--1.4933.397%F-3.811%A17.3D5.3D-13763.7h5.5C16.5D**
Anti-Vehicle Grenade 1,2771,07811078N/A1,077.2451.745%C+N/A539B+99.5C++32092h4.2B+8.1B+
Lasher X2 AE 1,1301,0761,5350.701C-0.0524.891%D2.974%C18.4D*N/A5558.4h32.4F**130.1D**
MKV Suppressed 9158953,2710.274D--0.4817.278%F-12.514%D*6.7D*N/A39134.4h22F127.3F
Nemesis VSH9 1,1958032,3820.337D0.4252.675%D**3.736%B+9.3D4.6D*9586.1h7.8C++14.9C
NSX Tanto 7617362,2160.332D--0.4214.189%F--18.886%D--4D*N/A13182.5h24.6F--173.7T*
M12 Kobalt 7126145710.772C10.0210.017%F15.635%D36.3D--5.8B*12516.9h28.3F-282.6F*
NSX Tomoe 6166059800.617D0.1417.77%F*19.174%F-8.3D*N/A2373.3h23.6F--133T*
NSX Naginata 4954858920.544D-0.2116.751%D*20%D*13.1D*N/A4336.9h20.9F-124.9F-
Dual Photon Pods 5124501114.054C3.3036.19%F-N/A53.6D7.4D-3088.4h23.8C65.7D-
NS-357P Underboss 4184148000.518D0.2431.135%D**17.391%D-5.7D**N/A2573h5.9T*19T
M40 Fury 5193882651.464D0.7126.713%D*N/A29.6D10C++22413.1h27.8D**104.2T
Spear Anti-Vehicle Phalanx Turret 601376944D3.2433.044%D*3.989%C+20.2D--12.1D--19018.6h12.8D--38.6D*
M60-G Bulldog 392320625.161C+4.4124.175%D*N/A20.6D4.6C10815.5h15T*62T*
The Slasher 35231138,3640.008D-0.7519.59%D*9.003%C+0.2DN/A11688.8h2.9D-14.7D
Proton II PPA 3443062910.552C9.8013.586%F-1.307%D31.9D--4C+989.6h17.8F--130.8T*
MANA Anti-Personnel Turret 3162843330.853N/A0.107.819%UN/A2840U320U10133500.1h40.6T*519.2T*
Auraxium Slasher 32027833,3280.008D0.7522.787%D10.432%C**0.1C--N/A02409.6h2.9C12.6C
NS-7 PDW 2572557420.344D0.4113.978%F--20%C**7.5D--N/A6634h20.9D**149.3F--
Saron HRB 491247773.208C-2.4537.62%D-2.024%B+11.2D*11D20622.1h63.9T*169.7T*
NS-15MG 2552463330.739D0.0213.152%F*17.886%D**9.6D**N/A3425.7h23T*174.6T*
Artemis VX26 AE 2392323870.599D0.1614.709%T*22.414%D--6.8FN/A3034.3h21.3T*144.5T*
Revenant 2212162250.96C--0.2021.593%F--24.537%D2.9FN/A1173.5h12.3T*57.1T*
NS Decimator 2712125140.412D0.3449.609%D**2.358%C++12.8D**3.6D**13916.6h6D-12.1D**
Spear Anti-Vehicle Phalanx Tower 3491951513D12.2447.373%C3.077%C22.4D17.7D2378.7h18.3F-38.6F
Coyote Missiles 3911921851.038D--0.2844.512%D**N/A13.1D--13.5D29714.7h81.6F-183.3F--
NS Baron G5AE 1921885040.373D--0.3823.226%F*11.702%D13.1D--N/A6914.4h6.4F--27.4F
Solstice VE3 1631604890.327D-0.4314.107%F16.25%D5.7D-N/A14227.9h23.1D**163.5D-
Saron Laser Cannon 3411551,2670.122C--0.6334.542%B+N/A1.3D*1.5D*44121.2h782.2T*2264.6T*
Heartstring 2711391,0300.135D-0.6249.366%B+7.914%D*3.4D*3.2C+5340.7h49.9T*101.1T*
Lumine Edge 1381385680.243B+0.5127.592%C+22.464%B**2.9CN/A947.3h1.3B4.5B+
M20 Basilisk 2171371201.142D--0.3923.585%F-3.65%D-6.5D*3.8D*9921.2h191.9F--813.6T*
Lasher X2-P 1441321530.863D0.1119.998%F*3.03%C+22F-2C+636h36.2T*181.1T*
Aphelion VEX-4 2781231151.07D0.3124.853%D**8.13%A++11.1D**14C--18111.1h199.1T*801.2T*
Quasar VM1 1181131560.724D0.037.55%F-17.699%C9.7D*N/A10511.7h16.2C214D--
M20 Basilisk 1911121170.957D*0.2024.939%F8.036%B**7.7D*5.4D-11214.5h188.5F-755.9T*
M12 Kobalt 119111225.045D4.298.429%F-16.216%C25.2D*1.8D1694.4h25.6D*303.9F-
MANA Anti-Vehicle Turret 1861012190.461C-0.2933.649%F--1.98%C+1010C-850B**690500.1h14.4T*42.8T*
Fatestealer 1001001080.926S0.1731.98%C--17%D9.3D-N/A2410.7h2.5D7.9C-
Skyguard 19197811.198D-0.4415.232%F--3.093%B**4.9D**4.7F9019.8h198.5F-1303.4T*
Nebula VM20 97961280.75D-0.018.895%F--17.708%D12D**N/A708h22.3D**250.7T-
Nebula VM20 94921280.719D0.048.932%F-18.478%C-11.5D**N/A818h23.4F-261.5T*
L100 Python AP 15891481.896D1.1435.831%F--4.396%B*14.4D*10.6D**3856.3h9.6F26.8F*
Cosmos VM3 91891520.586D-0.178.01%F--14.607%D--10.9D**N/A1008.2h21.7F*270.3T*
E540 Halberd 14788243.667C--2.9125.266%T3.409%B++13.5F9.1D**2766.5h10T*39.6T*
VE-LR Obelisk 8985801.063C--0.3118.168%F--34.118%C++6.1D*N/A3613.9h9.6D**52.8F*
NSX Masamune 125813760.215D--0.5447.668%D*N/A7.9D**4.3D--6010.3h25.9F54.3F-
Comet VM2 139763080.247D-0.5125.982%F-3.947%C+2.6D**2.2D--7729.1h63.8T*245.6T*
NSX-P Tanto 7975950.789C0.0312.573%F*38.667%A++5.2D--N/A2514.3h25.4F-201.9T*
Cosmos VM3 76741180.627D-0.137.503%F--25.676%A+13.5D*N/A995.5h16.4D218.8D-
VA39 Spectre 70691870.369D0.3925.932%D*31.884%D4.5D*N/A8615.3h11.1F**42.8F--
Hunter QCX 66641470.435C0.3231.825%D25%C+5.2D-N/A3012.4h3.3B10.4C**
NS CandyCannon 3000 63632900.217D0.5412.733%F--15.873%D*3.4D--N/A818.4h7.6F-59.6T*
NS-44G Commissioner 63591370.431D0.3221.284%F-18.644%D8D--N/A347.4h7.6T*35.9T*
Comet VM2 116561710.327D-0.4326.32%F--3.571%C3D**3.2D--7918.8h78T*296.3T*
NS-AM7 VS/AE Archer 95562140.262D0.4943.164%F-17.857%C2.9D2.1C2519h43.1T*99.8T*
NS-10 Burster 96551100.5D0.2616.72%F--1.818%D*3.1D*2.3D--5518h143.4C+857.7F
Solstice SF 55542920.185D-0.5712.366%F--12.963%D4.2D--N/A7113h14.5C117.6F-
VE-S Canis 53511500.34D0.428.182%T-19.608%C3.2D*N/A2916.1h26.6T*325.4T*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03240.1h
Nano-Armor Kit2,1311,437,663142.1h
Anti-Vehicle MANA Turret227122.4h
Spawn Beacon148631.4h
Medical Applicator3113,3911.1h
Xiphos Anti-Personnel Tower0650.4h
Hoplon Anti-Aircraft Phalanx Tower1820.4h
Bunker0590.8h
Rampart Wall71561.6h
Welding Device0830h
Deconstruction Tool11,3300.3h
Spear Anti-Vehicle Tower61351.1h
AE Nano-Armor Kit1,8211,559,187126.1h
Structure Shield Module0870.5h
Repair Module31680.8h
Turret AI Module0740.4h
Skywall Shield Emitter1680.4h
AE Medical Applicator16745,7356.8h
Restoration Kit31040.2h
Motion Spotter221,0031.1h
Spitfire Auto-Turret3299,17114.4h
Recon Detection Device22023,02260.8h
Shield Recharging Field0520h
Ammunition Package57864,31832.1h
Smoke Grenade01580.2h
Medical Kit42260.3h
Anti-Infantry MANA Turret788914.4h
Soldier Soaker05800.1h
Nano-Repair Grenade0760h
Snowman Soldier173171.1h
VE-H Maw AE03940.4h
WLT-Howler Mining Laser05790.1h
IPC Targeting Dart51210.3h
Pelter Rocket Pod0700h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.53s
Server spent 3.10s on queries, 2.57s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.