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Paragon LiliTheKid[UNKE] LiliTheKid
VS BR 193

KDR: 3.07

Score: 99m

Last Seen: Feb 23rd, 2019 7:49 AM
- OFFLINE - 2057.2 hour(s)

Prestige 1, Battle Rank 100 (193 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Eridani SX5G Supernova VPC L100 Python HESH Proximity Mine Lasher X2 Item #6004400 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $829,413 MLG Score: 663
Fun Score: N/A
Cheeseburgers Flipped: 4096TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.964%19.926%53726116324,5361.827911.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.495%1.14B**-0.127C-0.455DHEAD ++ (~6.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.474B+10.60.258C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.533%0.546%349411852,7479509442.88854291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.606%-0.301C-0.968D---0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.401B33.40.37C**63.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.061%1.872%8138118110,365129637857.99152274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.472%-1.155D*-0.463D0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.059C+10.60.157C++25.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.371%4.822%6271311765,99391512216.54258490%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.059%-0.817D-0.104C+0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.445B18.10.544B+48

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.559%76.701%627711825,9531001105.94112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.99%0.682B+0.626B+0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.454B+2.10.329C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.274%16.126%62731186924108250.853974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.792%0.817B++0.309C*0.918

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.537B+3.10.355C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
99m539.2%504 (30.2k)463 (27.8k)3.074885,58127,8333.66472193 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1189294819.07%15.879%30307:4246

41% Engineer13% Heavy Assault24% Infiltrator14% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2014 1:11 PMSep 8th, 2018 3:58 PMMar 17th, 2019 8:25 PM (63d) (PST)Feb 23rd, 2019 3:51 AM (86d) (PST)Feb 23rd, 2019 3:49 AM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5771224550.4000.1300.0642.4790.059663

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6417,29227,3492484149427,785

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3563.1h/148.5d 16,419 13,589 33,343 529.9k 4,951 11,848 12,697 123.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B
Kills:1,319
Deaths:743
KDR:1.775
Accuracy:26.085% C++
HSR:4.473% B
VE-H Maw
B
Kills:1,168
Deaths:933
KDR:1.252
Accuracy:27.203% B
HSR:23.545% C
Orion VS54
B
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:22.630% B
HSR:26.827% B
Flare VE6
C*
Kills:1,162
Deaths:618
KDR:1.880
Accuracy:23.493% C*
HSR:24.871% C++
SVA-88
B+
Kills:1,161
Deaths:502
KDR:2.313
Accuracy:25.333% B+
HSR:21.361% C--
Ursa
C+
Kills:1,161
Deaths:654
KDR:1.775
Accuracy:21.790% C+
HSR:18.346% D-
Betelgeuse 54-A
C+
Kills:1,159
Deaths:616
KDR:1.881
Accuracy:25.367% C+
HSR:19.758% D**
NS-15M AE
B++
Kills:1,157
Deaths:580
KDR:1.995
Accuracy:29.018% B++
HSR:25.238% C+
NS-15M1
B++
Kills:1,156
Deaths:475
KDR:2.434
Accuracy:25.752% B++
HSR:20.675% C+
VX29 Polaris
A*
Kills:237
Deaths:222
KDR:1.068
Accuracy:35.004% A*
HSR:21.519% C+
Kills:10,843
Deaths (as Heavy Assault):6,018
Deaths (to Heavy Assaults):7,565
KDR:1.80176
Kill Difference:4,825
Playtime:456.700 hours
Usage:13%
Score:11.770m
Score/min:430
Accuracy (listed only):26.167%
HSR (listed only):20.661%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:1,161
Deaths:1,153
KDR:1.007
Accuracy:25.594% B
HSR:15.246% C
Pulsar C
B
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:26.039% B
HSR:20.431% C-
VX6-7
C++
Kills:1,159
Deaths:1,001
KDR:1.158
Accuracy:24.938% C++
HSR:17.084% D
Zenith VX-5
C++
Kills:1,156
Deaths:774
KDR:1.494
Accuracy:26.126% C++
HSR:21.021% C+
NS-11C
B*
Kills:1,154
Deaths:705
KDR:1.637
Accuracy:27.812% B*
HSR:16.984% C
NS Baron G5
B**
Kills:502
Deaths:380
KDR:1.321
Accuracy:54.363% B**
HSR:17.729% B++
Deimos VA29
B**
Kills:426
Deaths:313
KDR:1.361
Accuracy:71.621% B**
HSR:17.840% C*
Nova
C**
Kills:315
Deaths:189
KDR:1.667
Accuracy:40.616% C
HSR:15.873% C**
Eclipse VE3A
C++
Kills:256
Deaths:239
KDR:1.071
Accuracy:27.620% C++
HSR:19.141% C+
Pandora VX25
A
Kills:183
Deaths:121
KDR:1.512
Accuracy:53.366% A
HSR:12.568% D
Solstice VE3
C+
Kills:161
Deaths:202
KDR:0.797
Accuracy:22.574% C+
HSR:16.149% D
NS Baron G5AE
B*
Kills:151
Deaths:85
KDR:1.776
Accuracy:55.992% B*
HSR:12.583% C--
VE-LR Obelisk
B+
Kills:98
Deaths:42
KDR:2.333
Accuracy:34.853% B+
HSR:22.449% D--
Kills:7,882
Deaths (as Engineer):5,708
Deaths (to Engineers):5,540
KDR:1.38087
Kill Difference:2,174
Playtime:1,473.297 hours
Usage:41%
Score:45.472m
Score/min:514
Accuracy (listed only):37.809%
HSR (listed only):17.315%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
B+
Kills:1,748
Deaths:864
KDR:2.023
Accuracy:30.176% B+
HSR:16.705% C--
Solstice SF
B
Kills:1,161
Deaths:1,153
KDR:1.007
Accuracy:25.594% B
HSR:15.246% C
NS-7 PDW
B+
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:27.072% B+
HSR:20.862% B+
MKV Suppressed
B++
Kills:1,160
Deaths:535
KDR:2.168
Accuracy:29.245% B++
HSR:19.483% C+
Pulsar C
B
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:26.039% B
HSR:20.431% C-
VX6-7
C++
Kills:1,159
Deaths:1,001
KDR:1.158
Accuracy:24.938% C++
HSR:17.084% D
Eridani SX5
B**
Kills:1,159
Deaths:587
KDR:1.974
Accuracy:31.675% B**
HSR:11.475% D*
Zenith VX-5
C++
Kills:1,156
Deaths:774
KDR:1.494
Accuracy:26.126% C++
HSR:21.021% C+
Sirius SX12
A
Kills:1,155
Deaths:644
KDR:1.793
Accuracy:30.999% A
HSR:18.182% C++
NS-11C
B*
Kills:1,154
Deaths:705
KDR:1.637
Accuracy:27.812% B*
HSR:16.984% C
Skorpios
B**
Kills:968
Deaths:578
KDR:1.675
Accuracy:31.235% B**
HSR:20.145% C+
NS Baron G5
B**
Kills:502
Deaths:380
KDR:1.321
Accuracy:54.363% B**
HSR:17.729% B++
Deimos VA29
B**
Kills:426
Deaths:313
KDR:1.361
Accuracy:71.621% B**
HSR:17.840% C*
Nova
C**
Kills:315
Deaths:189
KDR:1.667
Accuracy:40.616% C
HSR:15.873% C**
Eclipse VE3A
C++
Kills:256
Deaths:239
KDR:1.071
Accuracy:27.620% C++
HSR:19.141% C+
VE-S Canis
B+
Kills:213
Deaths:173
KDR:1.231
Accuracy:29.869% B+
HSR:19.718% C+
Pandora VX25
A
Kills:183
Deaths:121
KDR:1.512
Accuracy:53.366% A
HSR:12.568% D
Solstice VE3
C+
Kills:161
Deaths:202
KDR:0.797
Accuracy:22.574% C+
HSR:16.149% D
NS Baron G5AE
B*
Kills:151
Deaths:85
KDR:1.776
Accuracy:55.992% B*
HSR:12.583% C--
Kills:15,347
Deaths (as Light Assault):9,862
Deaths (to Light Assaults):4,615
KDR:1.55618
Kill Difference:5,485
Playtime:158.140 hours
Usage:4%
Score:2.811m
Score/min:296
Accuracy (listed only):35.102%
HSR (listed only):17.327%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B+
Kills:1,748
Deaths:864
KDR:2.023
Accuracy:30.176% B+
HSR:16.705% C--
H-V45
B+
Kills:1,161
Deaths:902
KDR:1.287
Accuracy:25.775% B+
HSR:19.552% C+
NS-7 PDW
B+
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:27.072% B+
HSR:20.862% B+
MKV Suppressed
B++
Kills:1,160
Deaths:535
KDR:2.168
Accuracy:29.245% B++
HSR:19.483% C+
Eridani SX5
B**
Kills:1,159
Deaths:587
KDR:1.974
Accuracy:31.675% B**
HSR:11.475% D*
Sirius SX12
A
Kills:1,155
Deaths:644
KDR:1.793
Accuracy:30.999% A
HSR:18.182% C++
Skorpios
B**
Kills:968
Deaths:578
KDR:1.675
Accuracy:31.235% B**
HSR:20.145% C+
NS Baron G5
B**
Kills:502
Deaths:380
KDR:1.321
Accuracy:54.363% B**
HSR:17.729% B++
Deimos VA29
B**
Kills:426
Deaths:313
KDR:1.361
Accuracy:71.621% B**
HSR:17.840% C*
Nova
C**
Kills:315
Deaths:189
KDR:1.667
Accuracy:40.616% C
HSR:15.873% C**
VE-S Canis
B+
Kills:213
Deaths:173
KDR:1.231
Accuracy:29.869% B+
HSR:19.718% C+
Pandora VX25
A
Kills:183
Deaths:121
KDR:1.512
Accuracy:53.366% A
HSR:12.568% D
NS Baron G5AE
B*
Kills:151
Deaths:85
KDR:1.776
Accuracy:55.992% B*
HSR:12.583% C--
Terminus VX-9
B**
Kills:65
Deaths:66
KDR:0.985
Accuracy:29.655% B*
HSR:33.846% B**
Kills:10,366
Deaths (as Combat Medic):6,252
Deaths (to Combat Medics):3,060
KDR:1.65803
Kill Difference:4,114
Playtime:128.279 hours
Usage:4%
Score:4.221m
Score/min:548
Accuracy (listed only):38.690%
HSR (listed only):18.326%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B+
Kills:1,748
Deaths:864
KDR:2.023
Accuracy:30.176% B+
HSR:16.705% C--
V10
C*
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:38.926% C
HSR:78.966% C*
NS-7 PDW
B+
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:27.072% B+
HSR:20.862% B+
MKV Suppressed
B++
Kills:1,160
Deaths:535
KDR:2.168
Accuracy:29.245% B++
HSR:19.483% C+
Phaseshift VX-S
B**
Kills:1,160
Deaths:128
KDR:9.063
Accuracy:43.652% B**
HSR:86.897% B*
XM98
C*
Kills:1,159
Deaths:103
KDR:11.252
Accuracy:38.749% C*
HSR:73.167% C+
Eridani SX5
B**
Kills:1,159
Deaths:587
KDR:1.974
Accuracy:31.675% B**
HSR:11.475% D*
Ghost
C
Kills:1,159
Deaths:308
KDR:3.763
Accuracy:36.984% C
HSR:65.488% C
Parallax VX3
B++
Kills:1,157
Deaths:156
KDR:7.417
Accuracy:43.480% B++
HSR:81.850% B+
Sirius SX12
A
Kills:1,155
Deaths:644
KDR:1.793
Accuracy:30.999% A
HSR:18.182% C++
NS-44 Commissioner
A
Kills:1,079
Deaths:991
KDR:1.089
Accuracy:45.983% A
HSR:16.775% D
Skorpios
B**
Kills:968
Deaths:578
KDR:1.675
Accuracy:31.235% B**
HSR:20.145% C+
VE-S Canis
B+
Kills:213
Deaths:173
KDR:1.231
Accuracy:29.869% B+
HSR:19.718% C+
Ectoblaster
B*
Kills:167
Deaths:210
KDR:0.795
Accuracy:47.277% B*
HSR:11.377% B++
Soldier Soaker
B**
Kills:94
Deaths:53
KDR:1.774
Accuracy:44.375% B**
HSR:3.191% F-
VA39 Spectre
C+
Kills:82
Deaths:40
KDR:2.050
Accuracy:32.235% C+
HSR:37.805% C+
Parsec VX3-A
C
Kills:76
Deaths:9
KDR:8.444
Accuracy:41.013% C
HSR:75% D
Kills:14,856
Deaths (as Infiltrator):6,318
Deaths (to Infiltrators):3,475
KDR:2.35138
Kill Difference:8,538
Playtime:856.194 hours
Usage:24%
Score:18.294m
Score/min:356
Accuracy (listed only):36.644%
HSR (listed only):38.652%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,276
Deaths:304
KDR:4.197
Accuracy:20.388% C++
HSR:23.668% B+
Blueshift VM5
B+
Kills:1,249
Deaths:290
KDR:4.307
Accuracy:19.739% C++
HSR:23.139% B+
Nebula VM20
B**
Kills:1,228
Deaths:314
KDR:3.911
Accuracy:23.572% B**
HSR:17.752% C--
NS-20 Gorgon
B+
Kills:1,204
Deaths:437
KDR:2.755
Accuracy:24.483% C
HSR:22.591% B+
Cosmos VM3
A+
Kills:1,197
Deaths:323
KDR:3.706
Accuracy:23.022% A+
HSR:23.559% B**
NS-20 Gorgon
B+
Kills:1,175
Deaths:437
KDR:2.689
Accuracy:23.925% C
HSR:23.234% B+
Nebula VM20
B**
Kills:1,162
Deaths:312
KDR:3.724
Accuracy:23.565% B**
HSR:18.675% C
Quasar VM1
B**
Kills:1,159
Deaths:291
KDR:3.983
Accuracy:22.186% B**
HSR:22.088% B
Quasar VM1
A
Kills:1,157
Deaths:315
KDR:3.673
Accuracy:21.598% A
HSR:21.435% B+
Cosmos VM3
A
Kills:1,156
Deaths:323
KDR:3.579
Accuracy:23.180% A
HSR:20.848% B+
Comet VM2
C++
Kills:1,105
Deaths:618
KDR:1.788
Accuracy:43.648% C++
HSR:3.710% C
Comet VM2
C+
Kills:1,074
Deaths:584
KDR:1.839
Accuracy:44.112% C+
HSR:3.538% C
NS-10 Burster
C*
Kills:1,036
Deaths:390
KDR:2.656
Accuracy:23.915% D-
HSR:8.012% C*
NS-10 Burster
B+
Kills:972
Deaths:384
KDR:2.531
Accuracy:23.905% D--
HSR:7.613% B+
Vortex VM21
B
Kills:159
Deaths:76
KDR:2.092
Accuracy:44.165% B
HSR:1.887% D-
Vortex VM21
B+
Kills:121
Deaths:76
KDR:1.592
Accuracy:45.100% B+
HSR:1.653% D--
Kills:16,430
Deaths (as MAX Suit):2,737
Deaths (to MAX Suits):2,605
KDR:6.00292
Kill Difference:13,693
Playtime:512.918 hours
Usage:14%
Score:16.434m
Score/min:534
Accuracy (listed only):28.156%
HSR (listed only):15.213%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,181
V. Kills:93 N/A
Deaths:209
KDR:5.651
Accuracy:36.115% D
KPH:46.800 C++
VKPH:3.700 C++
Dual Photon Pods
B+
Kills:863
V. Kills:275 313%
Deaths:107
KDR:8.065
Accuracy:54.860% B
KPH:78.900 C++
VKPH:25.100 B+
Saron Laser Cannon
C++
Kills:552
V. Kills:338 163%
Deaths:345
KDR:1.600
Accuracy:29.480% C-
KPH:14.400 C++
VKPH:8.800 C+
Maelstrom Turbo Laser
C
Kills:115
V. Kills:97 117%
Deaths:148
KDR:0.777
Accuracy:28.956% C
KPH:5.200 D
VKPH:4.400 D-
Coyote Missiles
D-
Kills:82
V. Kills:58 139%
Deaths:45
KDR:1.822
Accuracy:62.478% A
KPH:15.800 D-
VKPH:11.200 D-
Antares LC
D--
Kills:63
V. Kills:62 100%
Deaths:64
KDR:0.984
Accuracy:30.161% C
KPH:5.500 D--
VKPH:5.400 D--
Kills:2,856 (1,911 + 0)
Deaths:918
KDR:3.111
VKDR:1.005
Vehicle Kills:923
Kill Difference:1,938
Playtime:113.189 hours
Usage:3%
Score:1.889m
Score/min:278
Piloting Accuracy:30.161%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:340
V. Kills:24 N/A
Deaths:31
KDR:10.968
Accuracy:45.244% C**
KPH:64.100 B+
VKPH:4.500 D
CAS30 Tank Buster
D--
Kills:151
V. Kills:137 109%
Deaths:414
KDR:0.365
Accuracy:33.759% D*
KPH:2.500 D--
VKPH:2.200 D--
AP30 Shredder
U
Kills:133
V. Kills:50 261%
Deaths:27
KDR:4.926
Accuracy:32.336% C
KPH:478,800 U
VKPH:180,000 U
C150 Dalton
C
Kills:130
V. Kills:107 120%
Deaths:30
KDR:4.333
Accuracy:56.946% A++
KPH:24.800 C-
VKPH:20.400 C
Kills:754 (151 + 603)
Deaths:502
KDR:1.502
VKDR:0.633
Vehicle Kills:318
Kill Difference:252
Playtime:71.955 hours
Usage:2%
Score:0.795m
Score/min:184
Piloting Accuracy:33.759%
Gunner Accuracy:56.946%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,665
V. Kills:83 N/A
Deaths:39
KDR:42.692
Accuracy:48.040% C+
KPH:62.500 B+
VKPH:3.100 D**
C75 Viper
B+
Kills:1,163
V. Kills:115 N/A
Deaths:81
KDR:14.358
Accuracy:28.669% D*
KPH:39.700 B+
VKPH:3.900 D-
L100 Python HEAT
B++
Kills:1,090
V. Kills:270 402%
Deaths:40
KDR:27.250
Accuracy:42.731% D-
KPH:39.200 B++
VKPH:9.700 C
L100 Python AP
B+
Kills:998
V. Kills:605 165%
Deaths:87
KDR:11.471
Accuracy:56.815% C++
KPH:34.700 B+
VKPH:21 B+
Skyguard
C
Kills:426
V. Kills:369 115%
Deaths:48
KDR:8.875
Accuracy:23.663% D--
KPH:9.900 D
VKPH:8.600 C
Kills:5,342 (5,342 + 0)
Deaths:295
KDR:18.108
VKDR:4.888
Vehicle Kills:1,442
Kill Difference:5,047
Playtime:155.631 hours
Usage:4%
Score:2.964m
Score/min:317
Driving Accuracy:23.663%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:2,169
V. Kills:2,034 107%
Deaths:461
KDR:4.705
Accuracy:48.960% D
KPH:16.400 D
VKPH:15.400 C++
Supernova VPC
B
Kills:1,689
V. Kills:97 N/A
Deaths:77
KDR:21.935
Accuracy:46.369% C--
KPH:49.500 B
VKPH:2.800 D*
Proton II PPA
B+
Kills:1,258
V. Kills:74 N/A
Deaths:79
KDR:15.924
Accuracy:22.577% C
KPH:72.600 B+
VKPH:4.300 C**
Supernova PC
A+
Kills:1,165
V. Kills:212 N/A
Deaths:75
KDR:15.533
Accuracy:43.039% D
KPH:38.700 A+
VKPH:7 C
Saron HRB
C*
Kills:429
V. Kills:302 142%
Deaths:95
KDR:4.516
Accuracy:49.126% B++
KPH:24.600 C+
VKPH:17.300 C*
E540 Halberd
A
Kills:157
V. Kills:105 148%
Deaths:24
KDR:6.542
Accuracy:48.592% C++
KPH:36.200 B+
VKPH:24.200 A
Kills:6,867 (5,023 + 1,844)
Deaths:811
KDR:8.467
VKDR:3.482
Vehicle Kills:2,824
Kill Difference:6,056
Playtime:235.232 hours
Usage:7%
Score:6.962m
Score/min:493
Driving Accuracy:43.039%
Gunner Accuracy:48.592%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,132
V. Kills:45 N/A
Deaths:32
KDR:35.375
Accuracy:28.895% D--
KPH:136.100 B**
VKPH:5.400 C
E540 Halberd-H
D
Kills:68
V. Kills:46 145%
Deaths:23
KDR:2.957
Accuracy:49.382% D--
KPH:23.500 D--
VKPH:15.900 D
Aphelion VEX-4H
A
Kills:52
V. Kills:26 193%
Deaths:11
KDR:4.727
Accuracy:50.609% B+
KPH:63.700 A
VKPH:31.900 B+
Kills:1,252 (0 + 1,252)
Deaths:66
KDR:18.970
VKDR:1.773
Vehicle Kills:117
Kill Difference:1,186
Playtime:12.024 hours
Usage:0%
Score:0.493m
Score/min:683
Driving Accuracy:N/A%
Gunner Accuracy:50.609%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:668
V. Kills:20 N/A
Deaths:20
KDR:33.400
Accuracy:21.661% B+
KPH:64 C+
VKPH:1.900 D
M40 Fury
B++
Kills:515
V. Kills:57 N/A
Deaths:30
KDR:17.167
Accuracy:34.205% C
KPH:70.900 B++
VKPH:7.800 D
M40 Fury
B
Kills:445
V. Kills:61 N/A
Deaths:28
KDR:15.893
Accuracy:29.690% D
KPH:53.300 B
VKPH:7.300 C
M12 Kobalt
C++
Kills:301
V. Kills:7 N/A
Deaths:11
KDR:27.364
Accuracy:18.652% C++
KPH:61.300 C
VKPH:1.400 D-
M60-G Bulldog
B+
Kills:231
V. Kills:21 N/A
Deaths:22
KDR:10.500
Accuracy:31.466% C
KPH:39 B+
VKPH:3.500 D
G30 Walker
C+
Kills:228
V. Kills:141 161%
Deaths:14
KDR:16.286
Accuracy:26.395% C--
KPH:15 C+
VKPH:9.300 C+
M20 Basilisk
C+
Kills:152
V. Kills:42 353%
Deaths:15
KDR:10.133
Accuracy:34.684% C--
KPH:18.200 C+
VKPH:5 D
M60-G Bulldog
C-
Kills:137
V. Kills:17 N/A
Deaths:17
KDR:8.059
Accuracy:24.783% D*
KPH:29.700 C-
VKPH:3.700 D
Kills:2,677 (0 + 2,677)
Deaths:157
KDR:17.051
VKDR:2.331
Vehicle Kills:366
Kill Difference:2,520
Playtime:65.059 hours
Usage:2%
Score:1.481m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:24.783%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D*
Kills:53
V. Kills:32 161%
Deaths:41
KDR:1.293
Accuracy:56.151% D--
KPH:12.100 D*
VKPH:7.300 D*
Kills:53 (53 + 0)
Deaths:41
KDR:1.293
VKDR:0.780
Vehicle Kills:32
Kill Difference:12
Playtime:4.390 hours
Usage:0%
Score:0.019m
Score/min:71
Driving Accuracy:56.151%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,2032,1694614.705C+1.6348.96%D3.043%C**16.4D15.4C++484131.9h7D-14.3D-
Eridani SX5G 1,7601,7488642.023B+1.0530.176%B+16.705%C--19.5DN/A10289.5h9.9B+32.7B+
Supernova VPC 1,7861,6897721.935B**18.8646.369%C--1.421%C+49.5B2.8D*31134.1h2.5B*5.3B+
L100 Python HESH 1,7481,6653942.692A**39.6248.04%C+1.021%D62.6B+3.1D**33326.6h2.3B**4.8B*
Proximity Mine 1,4191,41912911A*7.9346.773%B+N/A144.8B+N/A8199.8h2.1D4.4C*
Lasher X2 1,3281,3197431.775A1.3026.085%C++4.473%B32.6C++N/A21140.5h19.8C++76C**
Blueshift VM5 1,2801,2763044.197B*1.1220.388%C++23.668%B+24.7C--N/A9951.6h12.8B**62.8B++
Sticky Grenade 1,2771,27311273N/A1,269.9361.12%B**N/A1591.3A5D94670.8h1.4B*2.3B*
Proton II PPA 1,3321,2587915.924C++12.8522.577%C1.828%C72.7B+4.3C**49017.3h7.5B++33.4B+
Blueshift VM5 1,2541,2492904.307B*1.2319.739%C++23.139%B+25C--N/A10149.9h12.4B**62.8B+
Nebula VM20 1,2291,2283143.911B**0.8423.572%B**17.752%C--35.7C++N/A23734.4h12.9B**54.7B*
NS-20 Gorgon 1,2251,2044372.755A+0.3224.483%C22.591%B+30AN/A8840.1h15.7B**64.3B**
Cosmos VM3 1,1991,1973233.706B**0.6323.022%A+23.559%B**30.4C++N/A14739.4h11.4B*49.7B*
Light PPA 1,2741,1812095.651C++2.5836.115%DN/A46.9C++3.7C++18425.2h13.5C++37.4C++
NS-20 Gorgon 1,2031,1754372.689A0.3923.925%C23.234%B+29.3B**N/A8340.1h15.8B**66.2B**
VE-H Maw 1,1891,1689331.252C1.8227.203%B23.545%C15.8D--N/A4673.7h11.3C+41.4C*
Supernova PC 1,3771,1657515.533A++12.4643.039%D1.803%C-38.7A+7C42030.1h3.3B**7.7B*
Orion VS54 1,1681,1636751.723C*1.3522.63%B26.827%B23CN/A17450.5h10.4B*46.2C*
C75 Viper 1,2781,1638114.358A*11.2828.669%D*N/A39.7B+3.9D-27629.3h6.1A21.1B*
Flare VE6 1,1631,1626181.88B+1.1923.493%C*24.871%C++27C-N/A17643.1h9B++38.5B+
Nebula VM20 1,1641,1623123.724B*0.6523.565%B**18.675%C34.3C++N/A24333.9h13.6B++57.7B*
SVA-88 1,1631,1615022.313C**0.7625.333%B+21.361%C--32.6C-N/A24335.6h10.3B++40.6B+
Ursa 1,1651,1616541.775B+1.3021.79%C+18.346%D-36.9C+N/A29131.5h10.1B+46.5C**
Solstice SF 1,1731,1611,1531.007C++2.0725.594%B15.246%C8.4DN/A55138.7h12.3C++48.1C**
H-V45 1,1661,1619021.287C+1.7925.775%B+19.552%C+16.3DN/A7871.2h12B+46.4B+
V10 1,1601,1601249.355A**6.2838.926%C78.966%C*32.2C+N/A10436h2B+5B+
NS-7 PDW 1,1661,1608151.423B+1.6527.072%B+20.862%B+13.5DN/A7385.8h11.6B*42.9B+
MKV Suppressed 1,1621,1605352.168A0.9129.245%B++19.483%C+20.8C--N/A11655.8h10.2B**34.9B++
Phaseshift VX-S 1,1631,1601289.063A*5.9943.652%B**86.897%B*32C*N/A9536.2h1.9B++4.3B*
Pulsar C 1,1691,1605042.302B*0.7726.039%B20.431%C-12.8DN/A8990.4h11.3C**43.2B+
XM98 1,1601,15910311.252S8.1838.749%C*73.167%C+28.5C*N/A15640.7h2.5C++6.5C**
VX6-7 1,1651,1591,0011.158C+1.9224.938%C++17.084%D10.7D-N/A60108h13.6C+54.5C++
Quasar VM1 1,1601,1592913.983B**0.9122.186%B**22.088%B33.4C++N/A19434.7h10.9B**48.9B*
MANA Anti-Personnel Turret 1,1641,1592694.309N/A1.2317.585%UN/A11590U50U40163000.1h17.3T*98.3T*
Eridani SX5 1,1641,1595871.974B++1.1031.675%B**11.475%D*28CN/A18441.4h9.9B++31.3B++
Betelgeuse 54-A 1,1641,1596161.881C1.1925.367%C+19.758%D**32.6D--N/A20735.6h10.5C*41.4C++
Ghost 1,1631,1593083.763B+0.6936.984%C65.488%C30.7CN/A14137.7h2.2C**6C++
Quasar VM1 1,1591,1573153.673A+0.6021.598%A21.435%B+31.2B++N/A20337.1h11.1B**51.3B+
Parallax VX3 1,1591,1571567.417A4.3443.48%B++81.85%B+30C++N/A12438.6h1.8B*4.1B++
NS-15M AE 1,1661,1575801.995C+1.0829.018%B++25.238%C+34.2DN/A9833.8h11.2C**38.5B+
Zenith VX-5 1,1621,1567741.494C**1.5826.126%C++21.021%C+21C--N/A8155.1h11.7B+44.9B+
NS-15M1 1,1571,1564752.434B++0.6425.752%B++20.675%C+33.6C+N/A19734.4h10.2B*39.6B++
Cosmos VM3 1,1601,1563233.579A0.5023.18%A20.848%B+29.4C++N/A13939.3h11.8B*51B+
Sirius SX12 1,1601,1556441.793B+1.2830.999%A18.182%C++20.8CN/A15855.6h11.3B*36.4B++
NS-11C 1,1631,1547051.637B++1.4427.812%B*16.984%C27.5C++N/A10041.9h11.7B++42B++
Proton II PPA-H 1,1771,1323235.375A*32.3028.895%D--1.678%C+136.4B**5.4C7468.3h7.2B*24.8B
Comet VM2 1,7741,1056181.788B**1.2943.648%C++3.71%C11.6C++7A18295.1h27.6C-63.3C+
L100 Python HEAT 1,3601,0904027.25S24.1842.731%D-3.028%C**39.2B++9.7C34427.8h4.7B++11B
NS-44 Commissioner 1,0841,0799911.089C++1.9945.983%A16.775%D13.9DN/A7077.6h3.2B++6.9B*
Comet VM2 1,6811,0745841.839B**1.2444.112%C+3.538%C11.8C+6.7B*17991.1h28.1C+63.8C++
NS-10 Burster 1,8541,0363902.656M0.4223.915%D-8.012%C*5.5C+4.3B+145189.3h137.3C++574.3C
Tank Mine 1,5501,0028112.37S9.3024.709%DN/A161.6A88.4B*28406.2h1.3B**5.2B++
L100 Python AP 1,6039988711.471A+8.4056.815%C++1.904%C--34.7B+21B+31928.8h5.6B+9.8B+
NS-10 Burster 1,7049723842.531A++0.5423.905%D--7.613%B+5.1C3.9C+133188.8h143.8C++601.4C
Skorpios 9789685781.675C++1.4031.235%B**20.145%C+16.7D*N/A8757.9h10B+32.1B*
C-4 1,2979644592.1B+0.9727.156%BN/A91.8B31.7C*152910.5h1.3B+4.8B+
Anti-Vehicle Grenade 9288721872N/A868.9368.152%A++N/A1090M*70C86440.8h2.6A+3.9A
Dual Photon Pods 1,1388631078.065C**4.9954.86%BN/A79.2C++25.2B+60410.9h23.9C+43.6C*
Frag Grenade 7957811781N/A777.9362.458%A*N/A867.8A++15.6B**45920.9h2.6B**4.2B**
M12 Kobalt 6886682033.4A++30.3321.661%B+19.761%B+64.2C+1.9D25210.4h18.6C*86B+
Saron Laser Cannon 8905523451.6C+1.4729.48%C-N/A14.5C++8.8C+30138.2h86.5B++293.4B+
S1 7755204291.212B*1.8664.615%B*1.346%D-29.9B+14.7C**66017.4h6.1B9.5B+
M40 Fury 5725153017.167A14.0934.205%CN/A70.5B++7.8D6307.3h9.1B++26.6B++
NS Baron G5 5025023801.321C**1.7554.363%B**17.729%B++33.9C++N/A12114.8h4.3B7.9C++
M40 Fury 5064452815.893A++12.8229.69%D2.247%B+53C**7.3C5778.4h10.3B++34.7B+
Saron HRB 731429954.516C+1.4449.126%B++1.399%C24.7C+17.4C*82617.4h20.2B41.2B+
Skyguard 795426488.875M5.8023.663%D--1.408%C--9.9D8.6C31843.1h152C--642.2D-
Deimos VA29 4264263131.361C++1.7171.621%B**17.84%C*32.5CN/A12613.1h2B++2.8B+
L105 Zephyr 3643403110.968C**7.8945.244%C**N/A64.2B+4.5D5305.3h4.7B**10.3B*
Nova 3183151891.667C**1.4140.616%C15.873%C**26CN/A12412.1h3.4B++8.4B+
M12 Kobalt 3083011127.364B+24.2918.652%C++18.937%C++61.4C1.4D-2094.9h17B91.1B
Nemesis VSH9 4422581092.367M++0.7167.677%B++N/A19.7C++14C*52013.1h6.8B++10B*
Eclipse VE3A 2582562391.071C+2.0027.62%C++19.141%C+8.8D*N/A3029.2h13.4C48.3C+
VX29 Polaris 2442372221.068C2.0135.004%A*21.519%C+7.5D**N/A6931.6h19.2F-55C++
MAX Punch 2522362,7370.086C+2.9958.728%B*N/A0.5C-N/A2505.7h1.8C++3.1C*
M60-G Bulldog 2522312210.5A*7.4331.466%C2.165%C--39.2B++3.6D4265.9h5.5B*17.4B+
G30 Walker 3692281416.286S13.2126.395%C--3.07%C-15C+9.3C+35215.2h171.6B*650.3B+
VE-S Canis 2142131731.231C++1.8429.869%B+19.718%C+19.5DN/A6110.9h9.8B++32.7B+
Pandora VX25 1851831211.512B+1.5653.366%A12.568%D30CN/A2196.1h5.3C-10B+
Orbital Strike Uplink 2371731173U169.93753.846%UN/A576.7U213.3U18970.3h1.7T*0.2T*
Ectoblaster 1731672100.795C++2.2847.277%B*11.377%B++17.6DN/A1879.5h36.2D**76.6D
G40-F Ranger 262166533.2A+30.1332.587%C+N/A53.5B+31B+5903.1h56.7B*173.8B++
Solstice VE3 1631612020.797C+2.2822.574%C+16.149%D6.1D-N/A15826.5h12.6B+55.9C**
Vortex VM21 294159762.092B*0.9844.165%B1.887%D-6.8C--5.8C+10323.4h34.6B78.4B
E540 Halberd 262157246.542C+3.4748.592%C++N/A36.5B+24.4A13974.3h5.7C++11.8C**
M20 Basilisk 1941521510.133M**7.0634.684%C--12.5%M18.3C+5.1D2598.3h76.6B+220.9B+
CAS30 Tank Buster 2881514140.365D2.7133.759%D*1.325%C+2.5D--2.2D--7861.4h49B+145.1C+
NS Baron G5AE 151151851.776B+1.3055.992%B*12.583%C--33.6CN/A1084.5h3.9B+6.9C++
M60-G Bulldog 154137178.059B++4.9824.783%D*2.92%C+29.8C-3.7D3474.6h5.2B++21C++
AP30 Shredder 183133274.926C+1.8532.336%CN/A1330U500U15480400.1h51B**157.6B**
C150 Dalton 237130304.333C1.2656.946%A++N/A24.5C--20.2C5795.3h9.2F--16.2D
The Slasher 1461308,5860.015D-3.0630.516%CN/A0.2C-N/A1764.9h2.3C+7.5C++
Vortex VM21 229121761.592B+1.4845.1%B+1.653%D--5.2D4.6C9623.4h46.8C*103.7B
Maelstrom Turbo Laser 2121151480.777C2.3028.956%CN/A5.2D4.4D-22622.1h152.2C--525.7C--
Spear Anti-Vehicle Phalanx Turret 2111131110.273B+7.2038.177%D1.77%D*18.5D*16.1C--6626.1h14.5D**38.1D*
VE-LR Obelisk 9898422.333B0.7434.853%B+22.449%D--31.6C+N/A1763.1h6.8C++19.5B
Soldier Soaker 9594531.774B+1.3044.375%B**3.191%F-32.4C--N/A812.9h5.3B+11.9B**
Coyote Missiles 14082451.822C1.2562.478%AN/A15.8D-11.2D-2935.2h39.5C**63.3B+
VA39 Spectre 8282402.05B1.0232.235%C+37.805%C+20.5C+N/A2634h6.6C+20.4C+
Parsec VX3-A 767698.444B**5.3741.013%C75%D29.2D--N/A862.6h2.1D5.2C-
Spear Anti-Vehicle Phalanx Tower 12473324.333C**21.2652.627%C*N/A45.6C++31.9C**3761.6h8.8B16.7B+
Aspis Anti-Aircraft Phalanx Turret 15569611.5M*8.4319.831%D-N/A8.4C-10.5C+5418.2h123.5B*622.7C*
E540 Halberd-H 11468232.957C--0.1249.382%D--N/A23.4D--15.9D5262.9h8.2D-16.6D*
NS Annihilator 153661100.6C+2.4777.602%D-N/A4.8D*6.3D33513.8h17.8F-23F-
Terminus VX-9 6665660.985C2.0929.655%B*33.846%B**14.8D--N/A1344.4h14.6D49.1C*
Antares LC 12563640.984C2.0930.161%C1.587%C5.5D--5.4D--19311.5h176.5C-585.1C
V30-F Starfall 8553411.293C+1.7856.151%D--N/A12D*7.3D*714.4h12.7B++22.5B+
Aphelion VEX-4H 7852114.727C+1.6550.609%B+5.769%A++65A+32.5B+5970.8h36B*71.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon222,8664.4h
Anti-Vehicle MANA Turret94584.3h
Nano-Armor Kit6111,577,543102.9h
Skywall Shield Emitter01240.4h
Turret AI Module03161h
Structure Shield Module01460.5h
Repair Module12720.7h
Cortium Silo02350.9h
Nanite Revive Grenade07460.2h
Medical Applicator388359,51329.5h
Blast Wall01590.9h
Spitfire Auto-Turret101,4191.9h
Motion Spotter9324,39027.7h
Xiphos Anti-Personnel Tower01210.5h
Hoplon Anti-Aircraft Phalanx Tower01370.6h
Spear Anti-Vehicle Tower21460.7h
Deconstruction Tool05900.1h
Welding Device210,0160.7h
Shield Recharging Field192,3401.3h
Recon Detection Device579,03519.3h
Ammunition Package236,8762.9h
Anti-Infantry MANA Turret401,7205.6h
Nano-Repair Grenade0520h
Flail Targeting Dart632,67125.5h
The Flail01531h
Pain Spire0850.3h
Snowman Soldier2940.1h
Router22470.7h
Pillbox0880.6h
Elysium Spawn Tube11190.6h
Orbital Strike Target Designator17913.6h
Vehicle Gate01141.4h
WLT-Howler Mining Laser09,2941.4h
Lumifiber Rampart Wall12802.4h

Check the help document for the dictionary if you want to learn more about words used here.


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