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Paragon LiliTheKid[UNKE] LiliTheKid
VS BR 192

KDR: 3.06

Score: 97.9m

Last Seen: Nov 6th, 2018 9:36 AM
- OFFLINE - 159.3 hour(s)

Prestige 1, Battle Rank 100 (192 total) - Vanu Sovereignty on Miller - Outfit Leader of Veteranenspelunke[UNKE] Veteranenspelunke
VS outfit on Miller

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Eridani SX5G Supernova VPC L100 Python HESH Proximity Mine Lasher X2 Blueshift VM5 Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $844,425 MLG Score: 675
Fun Score: N/A
Cheeseburgers Flipped: 4069TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.92%19.827%5342598924,2801.831351.233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.553%1.158B**-0.114C+-0.518DHEAD ++ (~6.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.475B+10.60.258C*28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.565%0.547%349410102,7429499412.88632291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.605%-0.297C-0.981D---0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.398B33.40.366C**63.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.044%1.879%8178100610,326128437728.0358274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.468%-1.151D*-0.5D0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.057C+10.60.155C++25.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.362%4.803%6341310015,97690312156.61794491%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.063%-0.814D-0.128C++0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.437B18.10.536B+48

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.562%76.697%634710075,952991106.00605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2%0.676B+0.628B+0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.451B+2.10.326C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.019%16.009%63431011912106350.857949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.815%0.808B++0.314C*0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.54B+3.10.361C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Veteranenspelunke[UNKE] Veteranenspelunke
VS outfit on Miller

Members: 1
97.9m531.7%509 (30.5k)467 (28k)3.0643384,36427,5313.65021192 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1014285419.214%15.995%30707:3845

41% Engineer13% Heavy Assault24% Infiltrator15% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2014 1:11 PMSep 8th, 2018 3:58 PMNov 11th, 2018 2:20 AM (2d) (PST)Nov 6th, 2018 6:27 AM (7d) (PST)Nov 6th, 2018 5:36 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5831234600.4020.1310.0642.4550.059675

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9637,36527,5982484147428,011

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3494.1h/145.6d 16,130 13,494 32,656 514.7k 4,923 11,753 12,434 122.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C**
Kills:1,316
Deaths:737
KDR:1.786
Accuracy:26.032% C++
HSR:4.483% C**
VE-H Maw
B
Kills:1,168
Deaths:933
KDR:1.252
Accuracy:27.203% B
HSR:23.545% C
Orion VS54
B+
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:22.630% B+
HSR:26.827% B
Flare VE6
C**
Kills:1,162
Deaths:618
KDR:1.880
Accuracy:23.493% C**
HSR:24.871% C++
Ursa
C+
Kills:1,161
Deaths:654
KDR:1.775
Accuracy:21.790% C+
HSR:18.346% D-
SVA-88
B+
Kills:1,161
Deaths:502
KDR:2.313
Accuracy:25.333% B+
HSR:21.361% C--
Betelgeuse 54-A
C+
Kills:1,159
Deaths:616
KDR:1.881
Accuracy:25.367% C+
HSR:19.758% D**
NS-15M AE
B*
Kills:1,157
Deaths:580
KDR:1.995
Accuracy:29.018% B*
HSR:25.238% C+
NS-15M1
B++
Kills:1,156
Deaths:475
KDR:2.434
Accuracy:25.752% B++
HSR:20.675% C+
VX29 Polaris
A**
Kills:182
Deaths:171
KDR:1.064
Accuracy:36.709% A**
HSR:21.429% C+
Kills:10,785
Deaths (as Heavy Assault):5,961
Deaths (to Heavy Assaults):7,492
KDR:1.80926
Kill Difference:4,824
Playtime:451.363 hours
Usage:13%
Score:11.693m
Score/min:432
Accuracy (listed only):26.333%
HSR (listed only):20.653%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:1,161
Deaths:1,153
KDR:1.007
Accuracy:25.594% B
HSR:15.246% C
Pulsar C
B+
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:26.039% B+
HSR:20.431% C
VX6-7
C++
Kills:1,159
Deaths:1,001
KDR:1.158
Accuracy:24.938% C++
HSR:17.084% D
Zenith VX-5
C*
Kills:1,156
Deaths:774
KDR:1.494
Accuracy:26.126% C*
HSR:21.021% C+
NS-11C
B*
Kills:1,154
Deaths:705
KDR:1.637
Accuracy:27.812% B*
HSR:16.984% C
NS Baron G5
B**
Kills:467
Deaths:353
KDR:1.323
Accuracy:54.496% B**
HSR:17.345% B+
Deimos VA29
B**
Kills:426
Deaths:313
KDR:1.361
Accuracy:71.621% B**
HSR:17.840% C*
Nova
C*
Kills:315
Deaths:189
KDR:1.667
Accuracy:40.616% C
HSR:15.873% C*
Eclipse VE3A
C*
Kills:256
Deaths:239
KDR:1.071
Accuracy:27.620% C*
HSR:19.141% C+
Pandora VX25
A
Kills:171
Deaths:117
KDR:1.462
Accuracy:52.671% A
HSR:11.696% D-
Solstice VE3
C+
Kills:161
Deaths:202
KDR:0.797
Accuracy:22.574% C+
HSR:16.149% D
NS Baron G5AE
B**
Kills:151
Deaths:85
KDR:1.776
Accuracy:55.992% B**
HSR:12.583% C--
VE-LR Obelisk
B
Kills:88
Deaths:40
KDR:2.200
Accuracy:34.309% B
HSR:21.591% D*
Kills:7,825
Deaths (as Engineer):5,675
Deaths (to Engineers):5,499
KDR:1.37885
Kill Difference:2,150
Playtime:1,446.487 hours
Usage:41%
Score:44.928m
Score/min:518
Accuracy (listed only):37.724%
HSR (listed only):17.153%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
B+
Kills:1,748
Deaths:864
KDR:2.023
Accuracy:30.176% B+
HSR:16.705% C--
Solstice SF
B
Kills:1,161
Deaths:1,153
KDR:1.007
Accuracy:25.594% B
HSR:15.246% C
MKV Suppressed
B++
Kills:1,160
Deaths:535
KDR:2.168
Accuracy:29.245% B++
HSR:19.483% C++
Pulsar C
B+
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:26.039% B+
HSR:20.431% C
NS-7 PDW
B+
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:27.072% B+
HSR:20.862% B+
VX6-7
C++
Kills:1,159
Deaths:1,001
KDR:1.158
Accuracy:24.938% C++
HSR:17.084% D
Eridani SX5
B**
Kills:1,159
Deaths:587
KDR:1.974
Accuracy:31.675% B**
HSR:11.475% D*
Zenith VX-5
C*
Kills:1,156
Deaths:774
KDR:1.494
Accuracy:26.126% C*
HSR:21.021% C+
Sirius SX12
A
Kills:1,155
Deaths:644
KDR:1.793
Accuracy:30.999% A
HSR:18.182% C++
NS-11C
B*
Kills:1,154
Deaths:705
KDR:1.637
Accuracy:27.812% B*
HSR:16.984% C
Skorpios
B*
Kills:886
Deaths:535
KDR:1.656
Accuracy:31.090% B*
HSR:19.752% C+
NS Baron G5
B**
Kills:467
Deaths:353
KDR:1.323
Accuracy:54.496% B**
HSR:17.345% B+
Deimos VA29
B**
Kills:426
Deaths:313
KDR:1.361
Accuracy:71.621% B**
HSR:17.840% C*
Nova
C*
Kills:315
Deaths:189
KDR:1.667
Accuracy:40.616% C
HSR:15.873% C*
Eclipse VE3A
C*
Kills:256
Deaths:239
KDR:1.071
Accuracy:27.620% C*
HSR:19.141% C+
VE-S Canis
B+
Kills:213
Deaths:173
KDR:1.231
Accuracy:29.869% B+
HSR:19.718% C+
Pandora VX25
A
Kills:171
Deaths:117
KDR:1.462
Accuracy:52.671% A
HSR:11.696% D-
Solstice VE3
C+
Kills:161
Deaths:202
KDR:0.797
Accuracy:22.574% C+
HSR:16.149% D
NS Baron G5AE
B**
Kills:151
Deaths:85
KDR:1.776
Accuracy:55.992% B**
HSR:12.583% C--
Kills:15,218
Deaths (as Light Assault):9,788
Deaths (to Light Assaults):4,561
KDR:1.55476
Kill Difference:5,430
Playtime:158.074 hours
Usage:5%
Score:2.811m
Score/min:296
Accuracy (listed only):35.064%
HSR (listed only):17.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B+
Kills:1,748
Deaths:864
KDR:2.023
Accuracy:30.176% B+
HSR:16.705% C--
H-V45
B+
Kills:1,161
Deaths:902
KDR:1.287
Accuracy:25.775% B+
HSR:19.552% C+
MKV Suppressed
B++
Kills:1,160
Deaths:535
KDR:2.168
Accuracy:29.245% B++
HSR:19.483% C++
NS-7 PDW
B+
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:27.072% B+
HSR:20.862% B+
Eridani SX5
B**
Kills:1,159
Deaths:587
KDR:1.974
Accuracy:31.675% B**
HSR:11.475% D*
Sirius SX12
A
Kills:1,155
Deaths:644
KDR:1.793
Accuracy:30.999% A
HSR:18.182% C++
Skorpios
B*
Kills:886
Deaths:535
KDR:1.656
Accuracy:31.090% B*
HSR:19.752% C+
NS Baron G5
B**
Kills:467
Deaths:353
KDR:1.323
Accuracy:54.496% B**
HSR:17.345% B+
Deimos VA29
B**
Kills:426
Deaths:313
KDR:1.361
Accuracy:71.621% B**
HSR:17.840% C*
Nova
C*
Kills:315
Deaths:189
KDR:1.667
Accuracy:40.616% C
HSR:15.873% C*
VE-S Canis
B+
Kills:213
Deaths:173
KDR:1.231
Accuracy:29.869% B+
HSR:19.718% C+
Pandora VX25
A
Kills:171
Deaths:117
KDR:1.462
Accuracy:52.671% A
HSR:11.696% D-
NS Baron G5AE
B**
Kills:151
Deaths:85
KDR:1.776
Accuracy:55.992% B**
HSR:12.583% C--
Kills:10,172
Deaths (as Combat Medic):6,112
Deaths (to Combat Medics):3,009
KDR:1.66427
Kill Difference:4,060
Playtime:122.300 hours
Usage:4%
Score:4.110m
Score/min:560
Accuracy (listed only):39.331%
HSR (listed only):17.005%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B+
Kills:1,748
Deaths:864
KDR:2.023
Accuracy:30.176% B+
HSR:16.705% C--
MKV Suppressed
B++
Kills:1,160
Deaths:535
KDR:2.168
Accuracy:29.245% B++
HSR:19.483% C++
Phaseshift VX-S
B**
Kills:1,160
Deaths:128
KDR:9.063
Accuracy:43.652% B**
HSR:86.897% B*
NS-7 PDW
B+
Kills:1,160
Deaths:815
KDR:1.423
Accuracy:27.072% B+
HSR:20.862% B+
V10
C*
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:38.926% C
HSR:78.966% C*
Eridani SX5
B**
Kills:1,159
Deaths:587
KDR:1.974
Accuracy:31.675% B**
HSR:11.475% D*
XM98
C*
Kills:1,159
Deaths:103
KDR:11.252
Accuracy:38.749% C*
HSR:73.167% C+
Ghost
C
Kills:1,159
Deaths:308
KDR:3.763
Accuracy:36.984% C
HSR:65.488% C
Parallax VX3
B++
Kills:1,157
Deaths:156
KDR:7.417
Accuracy:43.480% B++
HSR:81.850% B+
Sirius SX12
A
Kills:1,155
Deaths:644
KDR:1.793
Accuracy:30.999% A
HSR:18.182% C++
NS-44 Commissioner
A
Kills:1,035
Deaths:967
KDR:1.070
Accuracy:45.614% A
HSR:15.749% D-
Skorpios
B*
Kills:886
Deaths:535
KDR:1.656
Accuracy:31.090% B*
HSR:19.752% C+
VE-S Canis
B+
Kills:213
Deaths:173
KDR:1.231
Accuracy:29.869% B+
HSR:19.718% C+
Ectoblaster
B*
Kills:167
Deaths:210
KDR:0.795
Accuracy:47.277% B*
HSR:11.377% B+
Soldier Soaker
B**
Kills:94
Deaths:53
KDR:1.774
Accuracy:44.375% B**
HSR:3.191% F-
VA39 Spectre
C+
Kills:82
Deaths:40
KDR:2.050
Accuracy:32.235% C+
HSR:37.805% C+
Parsec VX3-A
C
Kills:75
Deaths:9
KDR:8.333
Accuracy:41.270% C
HSR:74.667% D
Kills:14,729
Deaths (as Infiltrator):6,251
Deaths (to Infiltrators):3,433
KDR:2.35626
Kill Difference:8,478
Playtime:828.825 hours
Usage:24%
Score:17.959m
Score/min:361
Accuracy (listed only):36.629%
HSR (listed only):38.549%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,273
Deaths:303
KDR:4.201
Accuracy:20.326% C*
HSR:23.566% B+
Blueshift VM5
B+
Kills:1,241
Deaths:289
KDR:4.294
Accuracy:19.686% C++
HSR:23.127% B+
Nebula VM20
B**
Kills:1,228
Deaths:314
KDR:3.911
Accuracy:23.572% B**
HSR:17.752% C--
NS-20 Gorgon
B+
Kills:1,204
Deaths:437
KDR:2.755
Accuracy:24.483% C
HSR:22.591% B+
Cosmos VM3
A+
Kills:1,197
Deaths:323
KDR:3.706
Accuracy:23.022% A+
HSR:23.559% B*
NS-20 Gorgon
B+
Kills:1,175
Deaths:437
KDR:2.689
Accuracy:23.925% C
HSR:23.234% B+
Nebula VM20
A
Kills:1,162
Deaths:312
KDR:3.724
Accuracy:23.565% A
HSR:18.675% C
Quasar VM1
B**
Kills:1,159
Deaths:291
KDR:3.983
Accuracy:22.186% B**
HSR:22.088% C*
Quasar VM1
A
Kills:1,157
Deaths:315
KDR:3.673
Accuracy:21.598% A
HSR:21.435% B+
Cosmos VM3
A+
Kills:1,156
Deaths:323
KDR:3.579
Accuracy:23.180% A+
HSR:20.848% B+
Comet VM2
C++
Kills:1,101
Deaths:617
KDR:1.784
Accuracy:43.626% C++
HSR:3.724% C
Comet VM2
C+
Kills:1,074
Deaths:583
KDR:1.842
Accuracy:44.085% C+
HSR:3.538% C
NS-10 Burster
C*
Kills:1,007
Deaths:385
KDR:2.616
Accuracy:23.874% D
HSR:8.143% C*
NS-10 Burster
B+
Kills:949
Deaths:379
KDR:2.504
Accuracy:23.854% D-
HSR:7.798% B+
Vortex VM21
B+
Kills:158
Deaths:76
KDR:2.079
Accuracy:44.146% B+
HSR:1.899% D
Vortex VM21
B+
Kills:121
Deaths:76
KDR:1.592
Accuracy:45.076% B+
HSR:1.653% D--
Kills:16,362
Deaths (as MAX Suit):2,730
Deaths (to MAX Suits):2,596
KDR:5.99341
Kill Difference:13,632
Playtime:509.631 hours
Usage:15%
Score:16.372m
Score/min:535
Accuracy (listed only):28.138%
HSR (listed only):15.227%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,181
V. Kills:93 N/A
Deaths:208
KDR:5.678
Accuracy:36.122% D
KPH:46.900 C++
VKPH:3.700 C++
Dual Photon Pods
B+
Kills:860
V. Kills:273 314%
Deaths:107
KDR:8.037
Accuracy:54.877% B
KPH:78.600 C++
VKPH:25 B+
Saron Laser Cannon
C*
Kills:550
V. Kills:337 163%
Deaths:343
KDR:1.604
Accuracy:29.516% C
KPH:14.500 C*
VKPH:8.900 C+
Maelstrom Turbo Laser
C
Kills:115
V. Kills:97 117%
Deaths:148
KDR:0.777
Accuracy:28.956% C
KPH:5.200 D-
VKPH:4.400 D-
Coyote Missiles
D-
Kills:82
V. Kills:58 139%
Deaths:45
KDR:1.822
Accuracy:62.391% A
KPH:15.800 D-
VKPH:11.200 D-
Antares LC
D-
Kills:63
V. Kills:62 100%
Deaths:64
KDR:0.984
Accuracy:30.161% C
KPH:5.500 D--
VKPH:5.400 D-
Kills:2,851 (1,909 + 0)
Deaths:915
KDR:3.116
VKDR:1.005
Vehicle Kills:920
Kill Difference:1,936
Playtime:112.853 hours
Usage:3%
Score:1.881m
Score/min:278
Piloting Accuracy:30.161%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:340
V. Kills:24 N/A
Deaths:31
KDR:10.968
Accuracy:45.244% C**
KPH:64.100 B++
VKPH:4.500 C--
CAS30 Tank Buster
D-
Kills:151
V. Kills:137 109%
Deaths:414
KDR:0.365
Accuracy:33.759% D*
KPH:2.500 D-
VKPH:2.200 D--
AP30 Shredder
U
Kills:133
V. Kills:50 261%
Deaths:27
KDR:4.926
Accuracy:32.336% C
KPH:478,800 U
VKPH:180,000 U
C150 Dalton
C
Kills:130
V. Kills:107 120%
Deaths:30
KDR:4.333
Accuracy:56.946% A++
KPH:24.800 C
VKPH:20.400 C
Kills:754 (151 + 603)
Deaths:502
KDR:1.502
VKDR:0.633
Vehicle Kills:318
Kill Difference:252
Playtime:71.955 hours
Usage:2%
Score:0.793m
Score/min:184
Piloting Accuracy:33.759%
Gunner Accuracy:56.946%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,665
V. Kills:83 N/A
Deaths:39
KDR:42.692
Accuracy:48.040% C+
KPH:62.500 B+
VKPH:3.100 D*
C75 Viper
B+
Kills:1,163
V. Kills:115 N/A
Deaths:81
KDR:14.358
Accuracy:28.669% D*
KPH:39.700 B+
VKPH:3.900 D--
L100 Python HEAT
B++
Kills:1,090
V. Kills:270 402%
Deaths:40
KDR:27.250
Accuracy:42.731% D-
KPH:39.200 B++
VKPH:9.700 C
L100 Python AP
B+
Kills:998
V. Kills:605 165%
Deaths:87
KDR:11.471
Accuracy:56.815% C+
KPH:34.700 B+
VKPH:21 B+
Skyguard
C
Kills:426
V. Kills:369 115%
Deaths:48
KDR:8.875
Accuracy:23.663% D-
KPH:9.900 D
VKPH:8.600 C
Kills:5,342 (5,342 + 0)
Deaths:295
KDR:18.108
VKDR:4.888
Vehicle Kills:1,442
Kill Difference:5,047
Playtime:155.631 hours
Usage:4%
Score:2.959m
Score/min:317
Driving Accuracy:23.663%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:2,146
V. Kills:2,021 106%
Deaths:458
KDR:4.686
Accuracy:48.914% D
KPH:16.300 D
VKPH:15.400 C++
Supernova VPC
B+
Kills:1,673
V. Kills:97 N/A
Deaths:77
KDR:21.727
Accuracy:46.282% C-
KPH:49.400 B+
VKPH:2.900 D*
Proton II PPA
B+
Kills:1,255
V. Kills:74 N/A
Deaths:79
KDR:15.886
Accuracy:22.524% C
KPH:72.500 B+
VKPH:4.300 B
Supernova PC
A++
Kills:1,165
V. Kills:212 N/A
Deaths:75
KDR:15.533
Accuracy:43.039% D
KPH:38.700 A++
VKPH:7 C
Saron HRB
C++
Kills:429
V. Kills:302 142%
Deaths:95
KDR:4.516
Accuracy:49.126% B+
KPH:24.600 C+
VKPH:17.300 C++
E540 Halberd
B**
Kills:157
V. Kills:105 148%
Deaths:24
KDR:6.542
Accuracy:48.592% C++
KPH:36.200 B+
VKPH:24.200 B**
Kills:6,825 (4,984 + 1,841)
Deaths:808
KDR:8.447
VKDR:3.479
Vehicle Kills:2,811
Kill Difference:6,017
Playtime:234.517 hours
Usage:7%
Score:6.948m
Score/min:494
Driving Accuracy:43.039%
Gunner Accuracy:48.592%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,130
V. Kills:44 N/A
Deaths:32
KDR:35.313
Accuracy:28.865% D-
KPH:135.900 B**
VKPH:5.300 C
E540 Halberd-H
D
Kills:65
V. Kills:44 144%
Deaths:22
KDR:2.955
Accuracy:49.243% D--
KPH:22.500 D--
VKPH:15.300 D
Kills:1,195 (0 + 1,195)
Deaths:54
KDR:22.130
VKDR:1.630
Vehicle Kills:88
Kill Difference:1,141
Playtime:11.198 hours
Usage:0%
Score:0.461m
Score/min:687
Driving Accuracy:N/A%
Gunner Accuracy:49.243%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:661
V. Kills:20 N/A
Deaths:20
KDR:33.050
Accuracy:21.724% B++
KPH:64.700 C+
VKPH:2 C--
M40 Fury
B++
Kills:515
V. Kills:57 N/A
Deaths:30
KDR:17.167
Accuracy:34.205% C
KPH:70.900 B++
VKPH:7.800 D
M40 Fury
B
Kills:445
V. Kills:61 N/A
Deaths:28
KDR:15.893
Accuracy:29.690% D
KPH:53.300 B
VKPH:7.300 C-
M12 Kobalt
C*
Kills:298
V. Kills:6 N/A
Deaths:11
KDR:27.091
Accuracy:18.564% C*
KPH:60.700 C
VKPH:1.200 D-
M60-G Bulldog
B++
Kills:231
V. Kills:21 N/A
Deaths:22
KDR:10.500
Accuracy:31.466% C
KPH:39 B++
VKPH:3.500 D
G30 Walker
C+
Kills:228
V. Kills:141 161%
Deaths:14
KDR:16.286
Accuracy:26.395% C-
KPH:15 C+
VKPH:9.300 C+
M20 Basilisk
C+
Kills:150
V. Kills:41 357%
Deaths:15
KDR:10
Accuracy:34.570% C-
KPH:18 C+
VKPH:4.900 D
M60-G Bulldog
C-
Kills:137
V. Kills:17 N/A
Deaths:17
KDR:8.059
Accuracy:24.783% D*
KPH:29.700 C-
VKPH:3.700 D
Kills:2,665 (0 + 2,665)
Deaths:157
KDR:16.975
VKDR:2.318
Vehicle Kills:364
Kill Difference:2,508
Playtime:64.816 hours
Usage:2%
Score:1.478m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:24.783%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D--
Kills:53
V. Kills:32 161%
Deaths:41
KDR:1.293
Accuracy:56.395% D--
KPH:13.400 D**
VKPH:8.100 D**
Kills:53 (53 + 0)
Deaths:41
KDR:1.293
VKDR:0.780
Vehicle Kills:32
Kill Difference:12
Playtime:3.947 hours
Usage:0%
Score:0.018m
Score/min:75
Driving Accuracy:56.395%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,1672,1464584.686C+1.6248.914%D3.075%B16.3D15.4C++484131.5h7D14.4D
Eridani SX5G 1,7601,7488642.023B1.0430.176%B+16.705%C--19.5DN/A10289.5h9.9B+32.7B+
Supernova VPC 1,7701,6737721.727B**18.6646.282%C-1.435%C+49.4B+2.9D*31233.9h2.5B*5.3B+
L100 Python HESH 1,7481,6653942.692M+39.6348.04%C+1.021%D62.6B+3.1D*33326.6h2.3B++4.8B*
Proximity Mine 1,4181,41812910.992A**7.9346.729%B+N/A144.7B+N/A8219.8h2.1C--4.4C**
Lasher X2 1,3251,3167371.786A1.2826.032%C++4.483%C**32.5C*N/A21140.5h19.8C++76.1C**
Blueshift VM5 1,2771,2733034.201B*1.1420.326%C*23.566%B+24.8C--N/A9951.4h12.7B**62.7B++
Sticky Grenade 1,2771,27311273N/A1,269.9461.12%B**N/A1591.3A5D94670.8h1.4B*2.3B*
Proton II PPA 1,3291,2557915.886C++12.8222.524%C1.833%C72.5B+4.3B49017.3h7.5B++33.4B+
Blueshift VM5 1,2461,2412894.294B*1.2319.686%C++23.127%B+24.9C-N/A10049.8h12.4B**63B+
Nebula VM20 1,2291,2283143.911B**0.8523.572%B**17.752%C--35.7C*N/A23734.4h12.9B**54.7B*
NS-20 Gorgon 1,2251,2044372.755A++0.3124.483%C22.591%B+30AN/A8840.1h15.7B**64.3B**
Cosmos VM3 1,1991,1973233.706B**0.6423.022%A+23.559%B*30.4C++N/A14739.4h11.4B++49.7B*
Light PPA 1,2741,1812085.678C++2.6136.122%DN/A46.9C++3.7C++18425.2h13.5C++37.4C++
NS-20 Gorgon 1,2031,1754372.689A+0.3823.925%C23.234%B+29.3B**N/A8340.1h15.8B**66.2B**
VE-H Maw 1,1891,1689331.252C1.8127.203%B23.545%C15.8D--N/A4673.7h11.3C+41.4C**
Supernova PC 1,3771,1657515.533A+12.4743.039%D1.803%C-38.7A++7C41930.1h3.3B**7.7B*
Orion VS54 1,1681,1636751.723C**1.3422.63%B+26.827%B23CN/A17450.5h10.4B*46.2C*
C75 Viper 1,2781,1638114.358A*11.2928.669%D*N/A39.7B+3.9D--27529.3h6.1A21.1B*
Nebula VM20 1,1641,1623123.724B*0.6623.565%A18.675%C34.3C++N/A24333.9h13.6B*57.7B*
Flare VE6 1,1631,1626181.88B+1.1823.493%C**24.871%C++27C-N/A17643.1h9B++38.5B+
Ursa 1,1651,1616541.775B+1.2921.79%C+18.346%D-36.9C+N/A29131.5h10.1B+46.5B
SVA-88 1,1631,1615022.313C**0.7525.333%B+21.361%C--32.6C-N/A24335.6h10.3B++40.6B+
Solstice SF 1,1731,1611,1531.007C++2.0625.594%B15.246%C8.4D-N/A55138.7h12.3C++48.1B
H-V45 1,1661,1619021.287C+1.7825.775%B+19.552%C+16.3DN/A7871.2h12B+46.4B+
MKV Suppressed 1,1621,1605352.168A0.9029.245%B++19.483%C++20.8C-N/A11655.8h10.2B**34.9B++
Pulsar C 1,1691,1605042.302B*0.7626.039%B+20.431%C12.8DN/A8990.4h11.3C**43.2B+
Phaseshift VX-S 1,1631,1601289.063A*6.0043.652%B**86.897%B*32C*N/A9536.2h1.9B++4.3B*
NS-7 PDW 1,1661,1608151.423B+1.6427.072%B+20.862%B+13.5DN/A7385.8h11.6B*42.9B++
V10 1,1601,1601249.355A**6.2938.926%C78.966%C*32.2C+N/A10436h2B+5B+
Betelgeuse 54-A 1,1641,1596161.881C1.1825.367%C+19.758%D**32.6D-N/A20735.6h10.5C*41.4C*
MANA Anti-Personnel Turret 1,1641,1592694.309N/A1.2417.585%UN/A11590U50U40160400.1h17.3T*98.3T*
VX6-7 1,1651,1591,0011.158C+1.9124.938%C++17.084%D10.7D-N/A60108h13.6C+54.5C*
Quasar VM1 1,1601,1592913.983B*0.9222.186%B**22.088%C*33.4C++N/A19434.7h10.9B**48.9B*
Eridani SX5 1,1641,1595871.974B*1.0931.675%B**11.475%D*28C+N/A18441.4h9.9B++31.3B++
XM98 1,1601,15910311.252S8.1938.749%C*73.167%C+28.5C*N/A15640.7h2.5C++6.5C**
Ghost 1,1631,1593083.763B0.7036.984%C65.488%C30.7CN/A14137.7h2.2C**6C*
Quasar VM1 1,1591,1573153.673A+0.6121.598%A21.435%B+31.2B++N/A20337.1h11.1B**51.3B+
NS-15M AE 1,1661,1575801.995C+1.0729.018%B*25.238%C+34.2C--N/A9833.8h11.2C**38.5B+
Parallax VX3 1,1591,1571567.417B**4.3543.48%B++81.85%B+30C++N/A12438.6h1.8B*4.1B++
Zenith VX-5 1,1621,1567741.494C**1.5726.126%C*21.021%C+21C-N/A8155.1h11.7B+44.9B+
Cosmos VM3 1,1601,1563233.579B**0.5123.18%A+20.848%B+29.4C++N/A13939.3h11.8B*51B+
NS-15M1 1,1571,1564752.434B*0.6325.752%B++20.675%C+33.6C+N/A19734.4h10.2B*39.6B++
Sirius SX12 1,1601,1556441.793B++1.2730.999%A18.182%C++20.8CN/A15855.6h11.3B*36.4B*
NS-11C 1,1631,1547051.637B*1.4327.812%B*16.984%C27.5C++N/A10041.9h11.7B++42B++
Proton II PPA-H 1,1741,1303235.313A++32.2528.865%D-1.681%C+136.1B**5.3C7458.3h7.2B*24.8B
Comet VM2 1,7681,1016171.784B**1.2843.626%C++3.724%C11.6C++7A18295h27.7C63.5C+
L100 Python HEAT 1,3601,0904027.25S24.1942.731%D-3.028%C**39.2B++9.7C34427.8h4.7B++11B+
Comet VM2 1,6811,0745831.842B**1.2244.085%C+3.538%C11.8C+6.7B*17991h28.1C++63.7C++
NS-44 Commissioner 1,0401,0359671.07C++1.9945.614%A15.749%D-14.2DN/A7273h3.2B++7B*
NS-10 Burster 1,8101,0073852.616M0.4523.874%D8.143%C*5.4C+4.3B+146186.3h138.5C++580.1C+
L100 Python AP 1,6039988711.471A++8.4156.815%C+1.904%D34.7B+21B+31828.8h5.6B+9.8B+
Tank Mine 1,5329918112.235S9.1724.528%DN/A159.8A87.3B*28416.2h1.3B**5.2B++
NS-10 Burster 1,6659493792.504A*0.5623.854%D-7.798%B+5.1C+3.9C+134185.8h144.3C*604.7C+
C-4 1,2809494572.077B+0.9927.108%BN/A90.4C**31.5C*152710.5h1.3B+4.8C++
Skorpios 8968865351.656C++1.4131.09%B*19.752%C+15.9D*N/A8555.8h10.1B+32.4B*
Anti-Vehicle Grenade 9278711871N/A867.9468.154%A++N/A1088.8M*70C86400.8h2.6A+3.9A
Dual Photon Pods 1,1338601078.037C**4.9754.877%BN/A78.9C++25B+60210.9h24C+43.8C*
Frag Grenade 7897751775N/A771.9462.423%A*N/A861.1A+15.6A45950.9h2.6B**4.2B**
M12 Kobalt 6816612033.05A*29.9921.724%B++19.819%B64.8C+2C--25610.2h18.7C++86.3B+
Saron Laser Cannon 8875503431.603C+1.4629.516%CN/A14.5C*8.9C+30137.9h86.7B++293.6B++
S1 7755204281.215B*1.8564.621%B*1.346%D-29.9B+14.7B65917.4h6.1B9.5B+
M40 Fury 5725153017.167A14.1034.205%CN/A70.5B++7.8D6307.3h9.1B+26.6B++
NS Baron G5 4674673531.323B1.7454.496%B**17.345%B+34.3C++N/A12513.6h4.3B+7.8C+
M40 Fury 5064452815.893A++12.8329.69%D2.247%B+53B7.3C-5778.4h10.3B+34.7B+
Saron HRB 731429954.516C+1.4549.126%B+1.399%C+24.7C+17.4C*82617.4h20.2B+41.2B++
Skyguard 795426488.875M++5.8123.663%D-1.408%C--9.9D8.6C31743.1h152C-642.2D
Deimos VA29 4264263131.361C++1.7071.621%B**17.84%C*32.5CN/A12613.1h2B++2.8B+
L105 Zephyr 3643403110.968C**7.9045.244%C**N/A64.2B++4.5C--5305.3h4.7B**10.3B*
Nova 3183151891.667C++1.4040.616%C15.873%C*26C-N/A12412.1h3.4B++8.4B+
M12 Kobalt 3042981127.091B+24.0318.564%C*18.792%C++60.8C1.2D-2074.9h17C**91.8B
Eclipse VE3A 2582562391.071C+1.9927.62%C*19.141%C+8.8D*N/A3029.2h13.4C48.3C++
Nemesis VSH9 4302501062.358M+0.7166.998%B+N/A20.2B14.5B+54212.4h6.5B++9.7B**
MAX Punch 2522362,7300.086C+2.9858.808%B++N/A0.5DN/A2502.5h1.8C++3.1C**
M60-G Bulldog 2522312210.5A++7.4431.466%C2.165%C--39.2B++3.6D4265.9h5.5B*17.4B+
G30 Walker 3692281416.286S13.2226.395%C-3.07%C--15C+9.3C+35215.2h171.6B*650.3B+
VE-S Canis 2142131731.231C+1.8329.869%B+19.718%C+19.5DN/A6110.9h9.8B+32.7B+
VX29 Polaris 1881821711.064C2.0036.709%A**21.429%C+8.1D*N/A8422.6h19.7F--53.6C*
Pandora VX25 1731711171.462B+1.6052.671%A11.696%D-29.5CN/A2285.8h5.3C-10.1B+
Ectoblaster 1731672100.795C+2.2747.277%B*11.377%B+17.6DN/A1879.5h36.2F--76.6D
Orbital Strike Uplink 2241631163U159.94747.368%UN/A543.3U203.3U18430.3h1.7T*0.2T*
Solstice VE3 1631612020.797C++2.2722.574%C+16.149%D6.1D-N/A15726.5h12.6B+55.9C**
Vortex VM21 293158762.079B++0.9944.146%B+1.899%D6.8C-5.8C+10423.3h34.7B78.7B
E540 Halberd 262157246.542C+3.4848.592%C++N/A36.5B+24.4B**13934.3h5.7C*11.8C**
NS Baron G5AE 151151851.776B+1.2955.992%B**12.583%C--33.6CN/A1084.5h3.9B+6.9C++
CAS30 Tank Buster 2881514140.365D2.7033.759%D*1.325%C+2.5D-2.2D--7861.4h49B+145.1C++
M20 Basilisk 1911501510M**6.9434.57%C-12.667%M18.1C+4.9D2578.3h77.1B+223.1B+
M60-G Bulldog 154137178.059B*4.9924.783%D*2.92%C+29.8C-3.7D3474.6h5.2B*21C++
AP30 Shredder 183133274.926C+1.8632.336%CN/A1330U500U15473200.1h51B**157.6B**
C150 Dalton 237130304.333C+1.2756.946%A++N/A24.5C-20.2C5775.3h9.2F--16.2D
The Slasher 1431278,3090.015D3.0530.761%CN/A0.2C-N/A1723.8h2.3C++7.4C++
Vortex VM21 229121761.592B+1.4745.076%B+1.653%D--5.2D4.6C9723.3h46.6C*103.4B
G40-F Ranger 187119523.8B**20.7434.934%C**N/A70B**40B**8731.7h52.4B*150B*
Maelstrom Turbo Laser 2121151480.777C2.2928.956%CN/A5.2D-4.4D-22622.1h152.2C-525.7C-
Spear Anti-Vehicle Phalanx Turret 210112912.444B*9.3838.001%D1.786%D*18.7D*16.3C-6696h14.5D*38.1D*
Soldier Soaker 9594531.774B+1.2944.375%B**3.191%F-32.4C--N/A812.9h5.3B+11.9B*
VE-LR Obelisk 8888402.2C**0.8634.309%B21.591%D*30.3C+N/A1702.9h7.1C+20.6C**
VA39 Spectre 8282402.05B+1.0132.235%C+37.805%C+21C+N/A2633.9h6.6C+20.4C++
Coyote Missiles 14082451.822C1.2462.391%AN/A15.8D-11.2D-2925.2h39.4C**63.1B+
Parsec VX3-A 757598.333B+5.2741.27%C74.667%D30D--N/A892.5h2.1D5C
Aspis Anti-Aircraft Phalanx Turret 15569611.5M*8.4419.871%D-N/A8.5C-10.6C+5428.1h123.5B*621.5C*
NS Annihilator 153661100.6C+2.4677.602%DN/A4.8D*6.3D33313.8h17.8F-23F-
E540 Halberd-H 10965222.955C-0.1149.243%D--N/A22.4D--15.2D5172.9h8.5D17.3D*
Antares LC 12563640.984C2.0830.161%C1.587%C5.5D--5.4D-19111.5h176.5C585.1C
Spear Anti-Vehicle Phalanx Tower 10160320C+16.9452.194%C++N/A42.9C++29.3C**3851.4h9.3C**17.9B+
V30-F Starfall 8553411.293C+1.7756.395%D--N/A13.6D**8.2D**753.9h12.4B++22B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9224,06027.5h
Nano-Armor Kit6091,518,14399.9h
Flail Targeting Dart361,48914.7h
Pain Spire0730.3h
The Flail01030.7h
Anti-Vehicle MANA Turret94584.3h
Spawn Beacon222,8664.4h
Repair Module12110.6h
Turret AI Module02460.8h
Skywall Shield Emitter0980.3h
Structure Shield Module01200.4h
Cortium Silo01780.7h
Nanite Revive Grenade06950.2h
Medical Applicator374346,36228.6h
Blast Wall01210.7h
Welding Device28,2640.5h
Deconstruction Tool05900.1h
Spear Anti-Vehicle Tower21250.6h
Spitfire Auto-Turret101,3851.8h
Hoplon Anti-Aircraft Phalanx Tower01110.5h
Xiphos Anti-Personnel Tower01010.4h
Ammunition Package236,7432.8h
Shield Recharging Field152,1981.2h
Anti-Infantry MANA Turret401,7205.6h
Pillbox0690.5h
Elysium Spawn Tube01060.5h
Orbital Strike Target Designator17893.5h
Vehicle Gate0861.1h
WLT-Howler Mining Laser09,2941.4h
Lumifiber Rampart Wall12201.9h
Router12470.7h
Recon Detection Device579,03519.3h

Check the help document for the dictionary if you want to learn more about words used here.


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