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Primus A.S.P. Operative Liliu[Ov9K] Liliu
VS BR 46

KDR: 1.37

Score: 53.3m

Last Seen: Feb 3rd, 2019 10:31 AM
- OFFLINE - 441.9 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Miller - Outfit Leader of OVER 9000[Ov9K] OVER 9000
VS outfit on Miller

Members: 0
Level Progress (to 47): 8%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Sirius SX12 M40 Fury-F Proton II PPA-H S12 Renegade Supernova FPC Solstice SF MANA Anti-Vehicle Turret Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $207,666 MLG Score: 166
Fun Score: N/A
Cheeseburgers Flipped: 872TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.758%17.999%3922399916,6841.085280.288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.868%0.133C++-0.414C---1.465FHEAD ++ (~7.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.194C++13.10.082C+47.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.362%1.775%181102116910602380.15928471%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.532D0.158C++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.90.634B+19.10.64B+39.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.761%2.645%190510173,554306419161.15992185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.34%0.572B+0.019C+-0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.747B++4.60.636B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.602%2.713%2591010125,087196511252.5888452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.075%-0.701D--0.42C--0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.656B+11.60.705B++29.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.782%81.683%259310191,747286630.609348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.526%0.564B+0.953B*0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.486B+20.381C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.033%13.72%2591102132886130.380952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.197D*-0.162C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.355C-4.80.004C+13.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
OVER 9000[Ov9K] OVER 9000
VS outfit on Miller

Members: 0
53.3m463.6%421 (25.3k)382 (22.9k)1.3728250,56536,8331.6376946 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022165312.75%11.83%15103:4715

8% Combat Medic55% Engineer10% Heavy Assault21% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 10:13 PMSep 28th, 2013 9:13 PMFeb 19th, 2019 4:25 PM (2d) (PST)Feb 3rd, 2019 8:23 AM (18d) (PST)Feb 3rd, 2019 6:31 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4901823080.3620.2640.0431.9370.055166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,42910,93418,49522163116322,922

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2324.9h/96.9d 9,756 5,982 17,922 270.3k 2,992 6,188 7,730 68.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,209
Deaths:1,041
KDR:1.161
Accuracy:20.125% C+
HSR:23.408% C+
NS-15M1
C+
Kills:1,190
Deaths:1,123
KDR:1.060
Accuracy:21.109% C
HSR:22.101% C+
NS-15M2
C+
Kills:1,157
Deaths:981
KDR:1.179
Accuracy:23.104% C+
HSR:22.126% C-
Lasher X2
C
Kills:849
Deaths:979
KDR:0.867
Accuracy:22.835% C
HSR:3.298% C
SVA-88
C
Kills:799
Deaths:824
KDR:0.970
Accuracy:21.264% C
HSR:23.404% C
NSX Naginata
C**
Kills:342
Deaths:354
KDR:0.966
Accuracy:19.455% C--
HSR:29.825% C**
Flare VE6
C+
Kills:288
Deaths:303
KDR:0.950
Accuracy:18.051% D
HSR:23.264% C+
Kills:5,834
Deaths (as Heavy Assault):5,605
Deaths (to Heavy Assaults):9,412
KDR:1.04086
Kill Difference:229
Playtime:228.715 hours
Usage:10%
Score:5.258m
Score/min:383
Accuracy (listed only):20.849%
HSR (listed only):21.061%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:2,090
Deaths:2,245
KDR:0.931
Accuracy:23.296% C+
HSR:6.651% F
Serpent VE92
D
Kills:975
Deaths:1,408
KDR:0.692
Accuracy:18.052% D*
HSR:16.513% D
Pulsar C
C
Kills:383
Deaths:444
KDR:0.863
Accuracy:16.833% D**
HSR:20.888% C
Nova
C
Kills:328
Deaths:403
KDR:0.814
Accuracy:27.033% D**
HSR:13.720% C
Solstice VE3
C+
Kills:312
Deaths:43
KDR:7.256
Accuracy:11.565% F-
HSR:19.231% C+
Kills:4,088
Deaths (as Engineer):4,543
Deaths (to Engineers):9,856
KDR:0.89985
Kill Difference:455
Playtime:1,271.328 hours
Usage:55%
Score:30.116m
Score/min:395
Accuracy (listed only):19.356%
HSR (listed only):15.400%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:4,088
Deaths:3,595
KDR:1.137
Accuracy:23.933% C+
HSR:15.020% C-
Parallax VX3
B+
Kills:1,487
Deaths:492
KDR:3.022
Accuracy:40.518% C*
HSR:81.439% B+
NS-7 PDW
C++
Kills:1,368
Deaths:1,256
KDR:1.089
Accuracy:24.864% C++
HSR:12.646% D-
Eridani SX5
C+
Kills:1,223
Deaths:1,205
KDR:1.015
Accuracy:25.595% C+
HSR:12.837% D--
MKV Suppressed
B
Kills:568
Deaths:625
KDR:0.909
Accuracy:27.496% B
HSR:17.078% C
Phaseshift VX-S
B**
Kills:209
Deaths:81
KDR:2.580
Accuracy:34.255% C
HSR:88.995% B**
Beamer VS3
C--
Kills:183
Deaths:263
KDR:0.696
Accuracy:24.187% C--
HSR:17.486% D
NS-61 Emissary
C+
Kills:108
Deaths:108
KDR:1
Accuracy:24.707% C--
HSR:16.667% C+
NS-44 Commissioner
C*
Kills:101
Deaths:245
KDR:0.412
Accuracy:31.017% D
HSR:23.762% C*
NSX Tomoe
C+
Kills:91
Deaths:88
KDR:1.034
Accuracy:28.788% C+
HSR:23.077% D*
Spiker
B++
Kills:82
Deaths:159
KDR:0.516
Accuracy:19.306% D**
HSR:25.610% B++
Nyx VX31
C
Kills:66
Deaths:56
KDR:1.179
Accuracy:26.559% D*
HSR:25.758% C
NS-AM7 Archer
D
Kills:58
Deaths:104
KDR:0.558
Accuracy:53.111% D
HSR:6.897% D*
XM98
D--
Kills:51
Deaths:55
KDR:0.927
Accuracy:30.519% D--
HSR:58.824% F
VE-S Canis
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:17.610% N/A
HSR:20% N/A
Kills:9,733
Deaths (as Infiltrator):8,408
Deaths (to Infiltrators):6,408
KDR:1.15759
Kill Difference:1,325
Playtime:479.581 hours
Usage:21%
Score:10.262m
Score/min:357
Accuracy (listed only):28.831%
HSR (listed only):29.740%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:4,088
Deaths:3,595
KDR:1.137
Accuracy:23.933% C+
HSR:15.020% C-
NS-7 PDW
C++
Kills:1,368
Deaths:1,256
KDR:1.089
Accuracy:24.864% C++
HSR:12.646% D-
Eridani SX5
C+
Kills:1,223
Deaths:1,205
KDR:1.015
Accuracy:25.595% C+
HSR:12.837% D--
NS-11A
D
Kills:905
Deaths:936
KDR:0.967
Accuracy:21.367% D
HSR:14.696% D-
Corvus VA55
C
Kills:660
Deaths:748
KDR:0.882
Accuracy:20.802% D
HSR:20.758% C
MKV Suppressed
B
Kills:568
Deaths:625
KDR:0.909
Accuracy:27.496% B
HSR:17.078% C
Terminus VX-9
D--
Kills:528
Deaths:644
KDR:0.820
Accuracy:20.791% D--
HSR:18.182% D--
Nova
C
Kills:328
Deaths:403
KDR:0.814
Accuracy:27.033% D**
HSR:13.720% C
VE-S Canis
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:17.610% N/A
HSR:20% N/A
Kills:9,718
Deaths (as Combat Medic):9,488
Deaths (to Combat Medics):3,305
KDR:1.02424
Kill Difference:230
Playtime:185.317 hours
Usage:8%
Score:3.353m
Score/min:302
Accuracy (listed only):23.277%
HSR (listed only):16.104%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:4,088
Deaths:3,595
KDR:1.137
Accuracy:23.933% C+
HSR:15.020% C-
Solstice SF
C+
Kills:2,090
Deaths:2,245
KDR:0.931
Accuracy:23.296% C+
HSR:6.651% F
NS-7 PDW
C++
Kills:1,368
Deaths:1,256
KDR:1.089
Accuracy:24.864% C++
HSR:12.646% D-
Eridani SX5
C+
Kills:1,223
Deaths:1,205
KDR:1.015
Accuracy:25.595% C+
HSR:12.837% D--
Serpent VE92
D
Kills:975
Deaths:1,408
KDR:0.692
Accuracy:18.052% D*
HSR:16.513% D
MKV Suppressed
B
Kills:568
Deaths:625
KDR:0.909
Accuracy:27.496% B
HSR:17.078% C
Pulsar C
C
Kills:383
Deaths:444
KDR:0.863
Accuracy:16.833% D**
HSR:20.888% C
Nova
C
Kills:328
Deaths:403
KDR:0.814
Accuracy:27.033% D**
HSR:13.720% C
Solstice VE3
C+
Kills:312
Deaths:43
KDR:7.256
Accuracy:11.565% F-
HSR:19.231% C+
VE-S Canis
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:17.610% N/A
HSR:20% N/A
Kills:11,385
Deaths (as Light Assault):11,300
Deaths (to Light Assaults):5,222
KDR:1.00752
Kill Difference:85
Playtime:41.602 hours
Usage:2%
Score:0.673m
Score/min:270
Accuracy (listed only):21.628%
HSR (listed only):15.458%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:1,381
Deaths:660
KDR:2.092
Accuracy:15.880% C-
HSR:16.437% D
Nebula VM20
C-
Kills:1,033
Deaths:496
KDR:2.083
Accuracy:16.548% C-
HSR:16.360% D
Quasar VM1
C++
Kills:383
Deaths:237
KDR:1.616
Accuracy:14.496% C
HSR:18.799% C++
Blueshift VM5
C+
Kills:376
Deaths:144
KDR:2.611
Accuracy:17.140% C-
HSR:19.947% C+
Blueshift VM5
C
Kills:369
Deaths:143
KDR:2.580
Accuracy:17.777% C
HSR:16.802% D-
Comet VM2
C+
Kills:220
Deaths:215
KDR:1.023
Accuracy:33.990% D--
HSR:4.091% C+
Comet VM2
B+
Kills:144
Deaths:211
KDR:0.682
Accuracy:34.632% D*
HSR:5.556% B+
Cosmos VM3
B
Kills:127
Deaths:74
KDR:1.716
Accuracy:13.641% D
HSR:21.260% B
NS-10 Burster
C
Kills:94
Deaths:112
KDR:0.839
Accuracy:27.487% C
HSR:4.255% C--
NS-10 Burster
C+
Kills:77
Deaths:116
KDR:0.664
Accuracy:27.081% C
HSR:6.494% C+
Vortex VM21
B+
Kills:72
Deaths:91
KDR:0.791
Accuracy:44.885% B+
HSR:1.389% D--
Kills:4,276
Deaths (as MAX Suit):1,249.500
Deaths (to MAX Suits):2,210
KDR:3.42217
Kill Difference:3,026.500
Playtime:109.244 hours
Usage:5%
Score:3.629m
Score/min:554
Accuracy (listed only):23.960%
HSR (listed only):11.944%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:169
V. Kills:12 N/A
Deaths:197
KDR:0.858
Accuracy:32.362% D*
KPH:15.900 D--
VKPH:1.100 D--
Kills:169 (169 + 0)
Deaths:197
KDR:0.858
VKDR:0.061
Vehicle Kills:12
Kill Difference:28
Playtime:10.654 hours
Usage:0%
Score:0.093m
Score/min:145
Piloting Accuracy:32.362%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:151
V. Kills:199 76%
Deaths:453
KDR:0.333
Accuracy:36.154% D--
KPH:2.100 D--
VKPH:2.700 D--
Kills:151 (151 + 0)
Deaths:453
KDR:0.333
VKDR:0.439
Vehicle Kills:199
Kill Difference:302
Playtime:73.302 hours
Usage:3%
Score:0.282m
Score/min:64
Piloting Accuracy:36.154%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:733
V. Kills:55 N/A
Deaths:58
KDR:12.638
Accuracy:42.131% D
KPH:63.300 B+
VKPH:4.700 D--
L100 Python HEAT
C**
Kills:442
V. Kills:46 N/A
Deaths:57
KDR:7.754
Accuracy:38.312% D**
KPH:33.500 C**
VKPH:3.500 F
L100 Python AP
D-
Kills:51
V. Kills:41 121%
Deaths:33
KDR:1.545
Accuracy:49.197% D-
KPH:16.100 D--
VKPH:13 D-
Kills:1,226 (1,226 + 0)
Deaths:148
KDR:8.284
VKDR:0.959
Vehicle Kills:142
Kill Difference:1,078
Playtime:27.960 hours
Usage:1%
Score:0.548m
Score/min:327
Driving Accuracy:49.197%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,238
V. Kills:1,701 131%
Deaths:665
KDR:3.365
Accuracy:48.843% D
KPH:22.100 C+
VKPH:16.800 B+
Saron HRB
C++
Kills:922
V. Kills:641 144%
Deaths:252
KDR:3.659
Accuracy:44.521% C++
KPH:24 C+
VKPH:16.700 C++
Proton II PPA
C
Kills:605
V. Kills:46 N/A
Deaths:65
KDR:9.308
Accuracy:25.965% C**
KPH:41.800 C--
VKPH:3.200 C
Aphelion VEX-4
B+
Kills:150
V. Kills:136 109%
Deaths:60
KDR:2.500
Accuracy:30.931% C--
KPH:23.100 C
VKPH:20.900 B+
E540 Halberd
D--
Kills:111
V. Kills:62 176%
Deaths:14
KDR:7.929
Accuracy:42.959% D
KPH:19 D*
VKPH:10.600 D--
Supernova VPC
C
Kills:90
V. Kills:8 N/A
Deaths:7
KDR:12.857
Accuracy:42.747% D-
KPH:37 C
VKPH:3.300 D*
Kills:4,116 (2,328 + 1,788)
Deaths:1,063
KDR:3.872
VKDR:2.440
Vehicle Kills:2,594
Kill Difference:3,053
Playtime:168.699 hours
Usage:7%
Score:5.121m
Score/min:506
Driving Accuracy:42.747%
Gunner Accuracy:42.959%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:2,781
V. Kills:129 N/A
Deaths:83
KDR:33.506
Accuracy:30.078% D-
KPH:126.100 B*
VKPH:5.800 C+
M12 Kobalt-H
D*
Kills:168
V. Kills:5 N/A
Deaths:20
KDR:8.400
Accuracy:14.504% F-
KPH:49.900 D*
VKPH:1.500 D*
E540 Halberd-H
D
Kills:106
V. Kills:36 286%
Deaths:15
KDR:7.067
Accuracy:44.252% F
KPH:28.800 D
VKPH:9.800 D**
Saron HRB-H
C
Kills:82
V. Kills:48 167%
Deaths:20
KDR:4.100
Accuracy:47.952% D-
KPH:32 C
VKPH:18.700 D
Aphelion VEX-4H
B++
Kills:52
V. Kills:58 88%
Deaths:36
KDR:1.444
Accuracy:44.602% C+
KPH:31.500 C-
VKPH:35.100 B++
Kills:3,189 (0 + 3,189)
Deaths:174
KDR:18.328
VKDR:1.586
Vehicle Kills:276
Kill Difference:3,015
Playtime:33.315 hours
Usage:1%
Score:0.970m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:44.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:143
V. Kills:17 N/A
Deaths:12
KDR:11.917
Accuracy:15.098% D
KPH:47.300 C--
VKPH:5.600 B*
M12 Kobalt
C--
Kills:108
V. Kills:5 N/A
Deaths:10
KDR:10.800
Accuracy:11.277% D*
KPH:45.600 D
VKPH:2.100 C--
M60-G Bulldog
D-
Kills:61
V. Kills:9 N/A
Deaths:19
KDR:3.211
Accuracy:21.696% D**
KPH:14.300 D-
VKPH:2.100 D--
Kills:312 (0 + 312)
Deaths:41
KDR:7.610
VKDR:0.756
Vehicle Kills:31
Kill Difference:271
Playtime:9.666 hours
Usage:0%
Score:0.136m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:21.696%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:3,030
V. Kills:569 N/A
Deaths:1,903
KDR:1.592
Accuracy:51.106% C*
KPH:59.300 A*
VKPH:11.100 B**
S12 Renegade
B*
Kills:2,636
V. Kills:89 N/A
Deaths:915
KDR:2.881
Accuracy:45.607% B+
KPH:78.200 B*
VKPH:2.600 B+
M12 Kobalt-F
B+
Kills:1,200
V. Kills:30 N/A
Deaths:580
KDR:2.069
Accuracy:19.732% C
KPH:41.200 B+
VKPH:1 C
Kills:6,866 (6,866 + 0)
Deaths:3,398
KDR:2.021
VKDR:0.202
Vehicle Kills:688
Kill Difference:3,468
Playtime:113.936 hours
Usage:5%
Score:2.258m
Score/min:330
Driving Accuracy:19.732%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 4,1034,0883,5951.137C++0.2423.933%C+15.02%C-28.7C++N/A128142.2h12.8B+53.3B+
M40 Fury-F 3,5993,0301,9031.592C+0.2251.106%C*N/A59.3A*11.1B**39551.1h7.6B+14.9B++
Proton II PPA-H 2,9102,7818333.506A++32.1330.078%D-1.079%D125.8B*5.8C+53422.1h7B*23.4B+
S12 Renegade 2,7252,6369152.881C+1.5145.607%B+2.921%D78.2B*2.6B+36233.7h3.4C++7.4B
Supernova FPC 3,9392,2386653.365C1.9948.843%D2.592%C++22.1C+16.8B+486101.1h5.5C++11.2C+
Solstice SF 2,1252,0902,2450.931C+0.4423.296%C+6.651%F16.4CN/A68127.6h7.7B++33.1B++
MANA Anti-Vehicle Turret 3,4201,9138612.222C+0.8550.986%D-3.45%C**19130S15070S4962480.1h5.9B++11.7B++
Parallax VX3 1,4881,4874923.022C+1.6540.518%C*81.439%B+35.2B+N/A18642.2h1.9B++4.6B+
Nebula VM20 1,3921,3816602.092C+0.7215.88%C-16.437%D30.9C+N/A15444.7h14.6B+91.9C*
NS-7 PDW 1,3751,3681,2561.089C**0.2824.864%C++12.646%D-25.3C+N/A10854.1h13.4B+53.7B+
Eridani SX5 1,2321,2231,2051.015C+0.3625.595%C+12.837%D--21.9C-N/A11555.8h12C*46.8C*
Orion VS54 1,2221,2091,0411.161C+0.2120.125%C+23.408%C+40.8B+N/A32229.6h12B+59.4C++
M12 Kobalt-F 1,2301,2005802.069C*0.7019.732%C6%D41.2B+1C18029.1h12.3B+62.2B
NS-15M1 1,1981,1901,1231.06C0.3121.109%C22.101%C+37.3C+N/A20431.9h13C+61.6C++
NS-15M2 1,1651,1579811.179C+0.1923.104%C+22.126%C-46.3C++N/A17125h12.2C**52.9C*
Nebula VM20 1,0481,0334962.083C+0.7116.548%C-16.36%D32.4C+N/A18431.9h15.8C**95.8C++
Serpent VE92 9939751,4080.692C0.6818.052%D*16.513%D10.9DN/A5289.2h15C83.3C--
Saron HRB 1,5639222523.659C2.2944.521%C++2.061%B+24C+16.7C++66038.4h22.3C++50.2C*
NS-11A 9129059360.967C+0.4121.367%D14.696%D-22.1C-N/A9541h14.1C+66.2C+
Lasher X2 8718499790.867C+0.5122.835%C3.298%C30.4C+N/A16327.9h23.9D104.5C
SVA-88 8117998240.97C0.4021.264%C23.404%C34.7CN/A14223h14.3D67.1C
L100 Python HESH 7887335812.638C++11.2742.131%D2.729%B**63.2B+4.7D--31111.6h2.5B*5.9B+
Corvus VA55 6606607480.882C+0.4920.802%D20.758%C21.2CN/A10731.2h13.2C+63.2C
C-4 1,0236482452.645B*1.2730.977%B**N/A102.9B+59.5A*21166.3h1.1B*3.4B**
Proton II PPA 651605659.308C7.9425.965%C**1.322%D41.7C--3.2C23614.5h13.1D-50.5C+
MKV Suppressed 5745686250.909C+0.4627.496%B17.078%C18.3DN/A5931.1h13.7C*49.9B
Proximity Mine 5345331304.1C++2.7358.372%A++N/A111CN/A5064.8h1.7B++2.8A
Terminus VX-9 5345286440.82C-0.5520.791%D--18.182%D--24.9DN/A12121.2h14C-67.4D
L100 Python HEAT 488442577.754B*6.3838.312%D**2.489%C+33.5C**3.5F25813.2h3.3A8.5B*
Nemesis VSH9 5353966370.622C+0.7560.454%C4.798%B**22.2B7.8C32517.8h5.3A8.7B**
Quasar VM1 3883832371.616C++0.2414.496%C18.799%C++21.2C+N/A11418.1h13.3B+91.6C*
Pulsar C 3853834440.863C+0.5116.833%D**20.888%C10.2DN/A8337.4h15.1D89.6D-
Blueshift VM5 3803761442.611C++1.2417.14%C-19.947%C+41.3B+N/A2159.1h15.4C*89.8C++
Blueshift VM5 3703691432.58C++1.2117.777%C16.802%D-40.5B+N/A2109.1h15.9C*89.4C++
NSX Naginata 3443423540.966C0.4119.455%C--29.825%C**30CN/A8311.4h13.3C+68.1C+
Nova 3313284030.814C0.5627.033%D**13.72%C18.4DN/A7517.8h4.8C+17.9D--
Solstice VE3 313312437.256S5.8811.565%F-19.231%C+11.8C-N/A16426.5h15.7C++135.9D
Flare VE6 2892883030.95C0.4218.051%D23.264%C+32.7CN/A2238.8h13.2D73C-
Tank Mine 4652561701.506D0.1345.744%B*N/A32.4D**26.5D*7107.9h2.4D5.3B++
Frag Grenade 2372351235N/A233.6338.9%D-N/A587.5B+5C--39310.4h3.3B+8.4C*
MANA Anti-Personnel Turret 2262251171.923N/A0.5514.85%UN/A2250U10U10703000.1h26.4T*177.8T*
Comet VM2 3032202151.023C*0.3533.99%D--4.091%C+10.2C+3.9C+18321.5h22.7C++66.7C+
Phaseshift VX-S 211209812.58C+1.2134.255%C88.995%B**16.5DN/A5712.7h2.3B+6.6B+
Beamer VS3 1871832630.696C+0.6824.187%C--17.486%D14.5DN/A10812.6h10C+41.2C+
Light PPA 1811691970.858D0.5132.362%D*1.775%B++15.8D--1.1D--14510.7h19.1C58.9C--
M12 Kobalt-H 173168208.4C--7.0314.504%F-19.048%B+49.4D*1.5D*2553.4h15.2C++105.1D-
Spear Anti-Vehicle Phalanx Turret 263155246.458C+5.0936.43%D3.871%C+23.5D16.4C-5366.6h10.7C29.3C--
CAS30 Tank Buster 3501514530.333D1.0436.154%D--N/A2.1D--2.7D--6473.3h61.2C+169.3C
Aphelion VEX-4 286150602.5C-1.1330.931%C--4.667%B23.1C20.9B+3826.5h65.6C+212C
Comet VM2 2341442110.682C0.6934.632%D*5.556%B+6.9D-4.3C13721h35.3C--102D-
M12 Kobalt 1601431211.917C+10.5415.098%D14.685%D47.7C-5.7B**3423h22.2C147.3C
Cosmos VM3 127127741.716C+0.3413.641%D21.26%B20.2DN/A1266.3h15.4C-113.1C
E540 Halberd 173111147.929C+6.5642.959%D3.604%B++19.1D*10.7D--4455.8h6.5C-15.1D
M12 Kobalt 1131081010.8C+9.4311.277%D*17.593%C+45D2.1C--3182.4h18.9C+167.8D
NS-61 Emissary 1111081081B0.3724.707%C--16.667%C+19.3CN/A575.6h13.5C*54.5C++
E540 Halberd-H 142106157.067C+5.6944.252%F2.83%B+28.6D9.7D**2593.7h3.8B**8.7B++
NS-44 Commissioner 1051012450.412C--0.9631.017%D23.762%C*6.5D--N/A5515.5h6.1F-19.7D*
NS-10 Burster 153941120.839C0.5327.487%C4.255%C--5.9C++3.7C+15215.8h134.4B+489.1C*
NSX Tomoe 9391881.034C0.3428.788%C+23.077%D*28.4C-N/A703.2h16.7C--57.9C+
Supernova VPC 9890712.857C*11.4842.747%D-4.444%M++37.5C3.3D*9992.4h3.1C**7.2C+
Hunter QCX 90881300.677C+0.7017.275%F46.591%A7.2DN/A4812.2h3.6B20.9C+
Spiker 82821590.516C--0.8619.306%D**25.61%B++10.4DN/A627.9h10.8C55.8D*
Saron HRB-H 13082204.1C+2.7347.952%D-1.22%C31.5C18.5D6892.6h21.4B+44.7C*
NS Annihilator 148781580.494C0.8878.238%DN/A10.7C++9.6B+3637.3h9.4B*12.1B++
NS-10 Burster 133771160.664C0.7127.081%C6.494%C+4.8C3.5C+13516.1h165.7C--612C
Lumine Edge 76766,9070.011C1.3617.23%D-9.211%D--0.2DN/A1350.7h1.4C++8.2C+
Force-Blade 917218,8570.004D1.3737.62%B++2.778%D0.1DN/A1841h3.8D-10.2C++
Vortex VM21 14672910.791C0.5844.885%B+1.389%D--8.2C+8.4B*1938.8h41.4C++92.2C**
Spear Anti-Vehicle Phalanx Tower 9167167M*65.6347.754%CN/A55.8B+20C2041.2h7.3B++15.3B+
Nyx VX31 6666561.179C0.1926.559%D*25.758%C13.2D--N/A965h7.5D-28.2D*
M60-G Bulldog 7061193.211C1.8421.696%D**1.639%D-14.2D-2.1D--1124.3h7.5C++34.6D
NS-AM7 Archer 82581040.558C*0.8153.111%D6.897%D*5.9C2.4C+589.8h19.7C*37.1C++
Aphelion VEX-4H 11052361.444C0.0744.602%C+5.769%A+30.6C--34.1B+4931.7h84.9D190.4D
M12 Kobalt 5651412.75D11.3820.355%C15.686%C51D--5C+1691h21.8C107.2C
L100 Python AP 9251331.545D0.1749.197%D-1.961%C--15.9D--12.8D-6733.2h8.4D17.1D
XM98 5151550.927D0.4530.519%D--58.824%F9.8DN/A1505.2h4F-13.2F
VE-S Canis 5050760.658C--0.7117.61%D**20%C+12.2D-N/A394.1h14.5C82.3D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter211,6891.6h
Restoration Kit1132,0653.5h
Nano-Armor Kit2,0801,972,395178.2h
Spawn Beacon319054.2h
Anti-Vehicle MANA Turret611,0476.7h
Cortium Silo11250.3h
Nanite Revive Grenade05920.2h
Medical Applicator900223,54434.1h
Deconstruction Tool19880.2h
Spitfire Auto-Turret52120.5h
Xiphos Anti-Personnel Phalanx Tower0940h
Ammunition Package602,59912.5h
Medical Kit4540.2h
Anti-Infantry MANA Turret215652.5h
WLT-Howler Mining Laser01,3550.1h
Nano-Repair Grenade01700h
Hardlight Barrier193270.7h
Shield Recharging Field217900.6h
Recon Detection Device341,3513.2h

Check the help document for the dictionary if you want to learn more about words used here.


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