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Commando Cold Blooded LineArk92[SkyA] LineArk92
NC BR 35

KDR: 1.87

Score: 16.8m

Last Seen: Dec 11th, 2018 12:30 PM
- OFFLINE - 16 hour(s)

Prestige 1, Battle Rank 35 - New Conglomerate on Connery - Outfit Member of Sky Army Group[SkyA] Sky Army Group
NC outfit on Connery

Members: 55
Level Progress (to 36): 1%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP C75 Viper L100 Python HESH L100 Python AP GD-22S Enforcer ML85 NC05 Jackhammer GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $351,531 MLG Score: 281
Fun Score: N/A
Cheeseburgers Flipped: 413TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.558%19.489%4201110113,0890.9548690.914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.326%0.103C+-0.173C0.39C**HEAD ++ (~8.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.194C++130.088C+47.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.257%1.493%3311021674071460.16421646%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.186A*-0.109C+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.726B++25.60.515B+18.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.984%1.367%961710155,70674843837.62834130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.089%-0.475D-0.817D-1.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.094C+12.6-0.006C+22.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.057%1.979%406410181,26359918892.1085167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.666%1.758A++-0.604D1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.698B+19.60.499B+16

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.122%8.589%4062102032622321.46188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.604%0.396B-1.181D*-0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.377C**3.80.218C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sky Army Group[SkyA] Sky Army Group
NC outfit on Connery

Members: 55
16.8m411.9%387 (23.2k)356 (21.4k)1.8690615,3458,2102.8160835 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102274620.24%6.745%13705:452

63% Engineer15% Heavy Assault7% Infiltrator6% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 11th, 2014 3:35 PMJun 7th, 2015 2:17 PMDec 13th, 2018 3:26 PM (1d) (PST)Dec 11th, 2018 8:30 AM (4d) (PST)Dec 11th, 2018 8:30 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0831019820.3250.1740.0222.0760.179281

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,9906,05158,939191011251121,378

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
787.8h/32.8d 7,775 1,035 6,107 98.1k 688 1,541 8,480 51.2m

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:528
Deaths:625
KDR:0.845
Accuracy:24.107% C+
HSR:16.477% D
Mauler S6
B+
Kills:224
Deaths:235
KDR:0.953
Accuracy:44.157% B+
HSR:8.036% D**
Gauss Compact S
B++
Kills:161
Deaths:303
KDR:0.531
Accuracy:21.393% C
HSR:22.360% B++
Razor GD-23
C
Kills:142
Deaths:196
KDR:0.724
Accuracy:22.871% C
HSR:18.310% C
NS-11C
C+
Kills:132
Deaths:167
KDR:0.790
Accuracy:20.757% D
HSR:18.182% C+
AF-19 Mercenary
B*
Kills:117
Deaths:174
KDR:0.672
Accuracy:26.552% B*
HSR:16.239% D-
GD-66 Claw
C
Kills:102
Deaths:102
KDR:1
Accuracy:54.352% C
HSR:9.804% D-
NS Baron G5AE
D--
Kills:52
Deaths:79
KDR:0.658
Accuracy:36.052% D--
HSR:9.615% D--
Kills:1,458
Deaths (as Engineer):1,881
Deaths (to Engineers):2,551
KDR:0.77512
Kill Difference:423
Playtime:497.650 hours
Usage:63%
Score:10.759m
Score/min:360
Accuracy (listed only):31.280%
HSR (listed only):14.878%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:822
Deaths:669
KDR:1.229
Accuracy:21.538% C
HSR:24.088% C+
NC05 Jackhammer
C+
Kills:540
Deaths:448
KDR:1.205
Accuracy:42.879% C+
HSR:8.148% F
EM1
C*
Kills:462
Deaths:390
KDR:1.185
Accuracy:21.037% C+
HSR:23.160% C*
NS-15M1
D
Kills:395
Deaths:371
KDR:1.065
Accuracy:19.290% D
HSR:14.937% D--
NC6 Gauss SAW
C
Kills:85
Deaths:86
KDR:0.988
Accuracy:18.467% C
HSR:21.177% C
MGR-L1 Promise AE
D-
Kills:83
Deaths:66
KDR:1.258
Accuracy:21.621% D*
HSR:21.687% D-
Kills:2,387
Deaths (as Heavy Assault):2,030
Deaths (to Heavy Assaults):2,123
KDR:1.17586
Kill Difference:357
Playtime:114.567 hours
Usage:15%
Score:2.264m
Score/min:329
Accuracy (listed only):24.139%
HSR (listed only):18.866%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:528
Deaths:625
KDR:0.845
Accuracy:24.107% C+
HSR:16.477% D
Mauler S6
B+
Kills:224
Deaths:235
KDR:0.953
Accuracy:44.157% B+
HSR:8.036% D**
Gauss Compact S
B++
Kills:161
Deaths:303
KDR:0.531
Accuracy:21.393% C
HSR:22.360% B++
Razor GD-23
C
Kills:142
Deaths:196
KDR:0.724
Accuracy:22.871% C
HSR:18.310% C
NS-11C
C+
Kills:132
Deaths:167
KDR:0.790
Accuracy:20.757% D
HSR:18.182% C+
AF-19 Mercenary
B*
Kills:117
Deaths:174
KDR:0.672
Accuracy:26.552% B*
HSR:16.239% D-
GD-66 Claw
C
Kills:102
Deaths:102
KDR:1
Accuracy:54.352% C
HSR:9.804% D-
AF-4G Cyclone
D-
Kills:75
Deaths:128
KDR:0.586
Accuracy:22.524% D-
HSR:12% D--
NS Baron G5AE
D--
Kills:52
Deaths:79
KDR:0.658
Accuracy:36.052% D--
HSR:9.615% D--
Kills:1,533
Deaths (as Light Assault):2,009
Deaths (to Light Assaults):1,250
KDR:0.76307
Kill Difference:476
Playtime:49.022 hours
Usage:6%
Score:0.912m
Score/min:310
Accuracy (listed only):30.307%
HSR (listed only):14.558%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
D-
Kills:75
Deaths:128
KDR:0.586
Accuracy:22.524% D-
HSR:12% D--
NS-44 Commissioner
D*
Kills:74
Deaths:147
KDR:0.503
Accuracy:25.153% D*
HSR:13.514% D*
Kills:149
Deaths (as Infiltrator):275
Deaths (to Infiltrators):989
KDR:0.54182
Kill Difference:126
Playtime:52.729 hours
Usage:7%
Score:0.789m
Score/min:249
Accuracy (listed only):23.838%
HSR (listed only):12.757%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C--
Kills:257
Deaths:278
KDR:0.924
Accuracy:18.562% D-
HSR:17.510% C--
Mauler S6
B+
Kills:224
Deaths:235
KDR:0.953
Accuracy:44.157% B+
HSR:8.036% D**
GD-66 Claw
C
Kills:102
Deaths:102
KDR:1
Accuracy:54.352% C
HSR:9.804% D-
AF-4G Cyclone
D-
Kills:75
Deaths:128
KDR:0.586
Accuracy:22.524% D-
HSR:12% D--
NS Baron G5AE
D--
Kills:52
Deaths:79
KDR:0.658
Accuracy:36.052% D--
HSR:9.615% D--
Kills:710
Deaths (as Combat Medic):822
Deaths (to Combat Medics):537
KDR:0.86375
Kill Difference:112
Playtime:18.661 hours
Usage:2%
Score:0.414m
Score/min:369
Accuracy (listed only):35.129%
HSR (listed only):11.393%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:308
Deaths:147
KDR:2.095
Accuracy:36.038% B+
HSR:10.390% D*
NCM3 Raven
B
Kills:299
Deaths:245
KDR:1.220
Accuracy:42.650% B
HSR:0.669% D**
AF-41 Hacksaw
B+
Kills:287
Deaths:122
KDR:2.352
Accuracy:38.932% B+
HSR:16.376% C**
NCM3 Raven
B+
Kills:273
Deaths:257
KDR:1.062
Accuracy:43.479% B+
HSR:2.198% C-
NS-10 Burster
B+
Kills:73
Deaths:70
KDR:1.043
Accuracy:32.752% B+
HSR:2.740% D-
NS-10 Burster
A*
Kills:60
Deaths:70
KDR:0.857
Accuracy:33.091% B+
HSR:11.667% A*
Kills:1,300
Deaths (as MAX Suit):455.500
Deaths (to MAX Suits):402
KDR:2.85401
Kill Difference:844.500
Playtime:51.781 hours
Usage:7%
Score:1.704m
Score/min:548
Accuracy (listed only):37.824%
HSR (listed only):7.340%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:67
V. Kills:38 172%
Deaths:11
KDR:6.091
Accuracy:58.257% B**
KPH:54.900 C-
VKPH:31.100 A+
Kills:67 (0 + 0)
Deaths:11
KDR:6.091
VKDR:3.455
Vehicle Kills:38
Kill Difference:56
Playtime:1.221 hours
Usage:0%
Score:0.047m
Score/min:637
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C*
Kills:87
V. Kills:111 78%
Deaths:56
KDR:1.554
Accuracy:25.602% D
KPH:16.300 D-
VKPH:20.800 C*
L105 Zephyr
D-
Kills:85
V. Kills:13 N/A
Deaths:33
KDR:2.576
Accuracy:32.703% D*
KPH:21.500 D--
VKPH:3.300 D-
C150 Dalton
D-
Kills:58
V. Kills:62 92%
Deaths:47
KDR:1.234
Accuracy:21.128% F
KPH:12 D*
VKPH:12.900 D-
Kills:230 (0 + 230)
Deaths:136
KDR:1.691
VKDR:1.368
Vehicle Kills:186
Kill Difference:94
Playtime:14.118 hours
Usage:2%
Score:0.256m
Score/min:302
Piloting Accuracy:N/A%
Gunner Accuracy:21.128%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:1,237
V. Kills:238 N/A
Deaths:165
KDR:7.497
Accuracy:34.591% C
KPH:42.400 B++
VKPH:8.200 C*
L100 Python HESH
A*
Kills:976
V. Kills:284 342%
Deaths:53
KDR:18.415
Accuracy:51.691% B+
KPH:54.500 C++
VKPH:15.900 A*
L100 Python AP
B++
Kills:848
V. Kills:610 139%
Deaths:123
KDR:6.894
Accuracy:54.265% C+
KPH:30.300 C++
VKPH:21.800 B++
L100 Python HEAT
B+
Kills:341
V. Kills:147 230%
Deaths:68
KDR:5.015
Accuracy:48.458% C
KPH:30.400 C+
VKPH:13.100 B+
Skyguard
B+
Kills:307
V. Kills:243 126%
Deaths:102
KDR:3.010
Accuracy:30.214% C*
KPH:13.900 C+
VKPH:11 B+
Kills:3,709 (3,709 + 0)
Deaths:511
KDR:7.258
VKDR:2.978
Vehicle Kills:1,522
Kill Difference:3,198
Playtime:108.335 hours
Usage:14%
Score:1.714m
Score/min:264
Driving Accuracy:30.214%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:1,859
V. Kills:1,821 102%
Deaths:529
KDR:3.514
Accuracy:49.542% C+
KPH:15.700 D-
VKPH:15.400 C*
Enforcer ML85
A*
Kills:624
V. Kills:1,145 54%
Deaths:215
KDR:2.902
Accuracy:58.684% A*
KPH:16.400 D
VKPH:30.100 A*
E540 Halberd
C+
Kills:516
V. Kills:357 144%
Deaths:125
KDR:4.128
Accuracy:44.406% C+
KPH:21.600 D
VKPH:15 C+
Titan-150 HEAT
U
Kills:138
V. Kills:1,033 13%
Deaths:33
KDR:4.182
Accuracy:66.389% A*
KPH:14.300 D
VKPH:107.100 U
Kills:3,137 (1,997 + 1,140)
Deaths:902
KDR:3.478
VKDR:4.829
Vehicle Kills:4,356
Kill Difference:2,235
Playtime:189.880 hours
Usage:24%
Score:3.423m
Score/min:300
Driving Accuracy:66.389%
Gunner Accuracy:44.406%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
C+
Kills:65
V. Kills:65 98%
Deaths:26
KDR:2.500
Accuracy:57.001% C+
KPH:28.400 C
VKPH:28.400 C+
Kills:65 (0 + 65)
Deaths:26
KDR:2.500
VKDR:2.500
Vehicle Kills:65
Kill Difference:39
Playtime:2.289 hours
Usage:0%
Score:0.073m
Score/min:531
Driving Accuracy:N/A%
Gunner Accuracy:57.001%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,6801,8595293.514C1.6449.542%C+1.399%D-15.7D-15.4C*272118.4h6.5C--13.2D
C75 Viper 1,4751,2371657.497B+5.6334.591%C1.293%C+42.5B++8.2C*27629.1h9.6B++27.6B+
L100 Python HESH 1,2609765318.415B++16.5551.691%B+1.537%C+54.5C++15.9A*24517.9h3.9D7.6C+
L100 Python AP 1,4588481236.894B+5.0254.265%C+1.179%D--30.3C++21.8B++22528h5.6B10.4B+
GD-22S 8298226691.229C+0.6421.538%C24.088%C+38.4C++N/A14321.4h10B+46.6C**
Enforcer ML85 1,7696242152.902C-1.0358.684%A*1.122%D16.4D30.1A*36138h32.2T*55F-
NC05 Jackhammer 5445404481.205C+0.6642.879%C+8.148%F50.5B+N/A20210.7h4.2B++9.7B
GD-7F 5345286250.845C1.0224.107%C+16.477%D12.6DN/A4941.8h16.4D68C+
E540 Halberd 8735161254.128C2.2644.406%C+2.907%C+21.7D15C+26223.8h6.7D15C
EM1 4714623901.185C+0.6821.037%C+23.16%C*35C+N/A14913.2h11.9C*56.6B
NS-15M1 4003953711.065C0.8019.29%D14.937%D--28.6CN/A11113.8h14C72.6C+
L100 Python HEAT 488341685.015C++3.1548.458%C1.76%D30.4C+13.1B+34711.2h5.2B10.7C**
AF-41 Hacksaw 3083081472.095C+0.2336.038%B+10.39%D*33.8C*N/A2049.1h6.9C+19.1B+
Skyguard 5503071023.01C++1.1430.214%C*N/A13.9C+11B+27022.1h116.8C*386.7B
NCM3 Raven 5662992451.22B+0.6542.65%BN/A11.4C**10.2A+17126.2h24.8B+58.2B+
AF-41 Hacksaw 2882871222.352C+0.4838.932%B+16.376%C**36.3BN/A2287.9h7.2C+18.5B+
NCM3 Raven 5092732571.062C**0.8143.479%B+2.198%C-10.2C*8.8A14626.7h27.9C**64.1B+
NC1 Gauss Rifle 2582572780.924C+0.9518.562%D-17.51%C--26.8C*N/A1209.6h11.9B+64.2C+
Mauler S6 2262242350.953C+0.9244.157%B+8.036%D**30.7C++N/A1527.3h4.3B+9.7B+
Tank Mine 349212277.852M5.9825.44%DN/A124.7B+80.6B+15841.7h2.1C8.3D--
Spear Anti-Vehicle Phalanx Turret 640187296.448C+4.5852.012%B*3.209%C--22.8D-55.2M++3638.2h21.1F*40.7D**
MANA Anti-Vehicle Turret 302175802.188A+0.3249.747%A++N/A1750C1270B+3853150.1h9C18.1C*
Gauss Compact S 1731613030.531C1.3421.393%C22.36%B++5.6D--N/A3028.9h15.3D--71.3C--
C-4 2391491461.021C0.8523.237%CN/A53.2D32.1C*9712.8h1.9D8.1C-
Razor GD-23 1431421960.724C1.1522.871%C18.31%C9.2D-N/A4215.4h16.1D70.3C
Hawk GD-68 2261401740.805C**1.0663.146%C++1.429%D14.7C+9.1C+2619.5h7.7C**12.2B
Titan-150 HEAT 1,171138334.182C+2.3166.389%A*2.174%C--14.4D107.6U5109.6h12.1T*18.3D**
Shrike 1991331970.675C+1.1953.558%C3.759%B+20.5C10.2C3576.5h6.5C++12C++
NS-11C 1331321670.79C+1.0820.757%D18.182%C+14.5DN/A569.1h17C81.9C
AF-19 Mercenary 1191171740.672C+1.2026.552%B*16.239%D-15.6C+N/A1117.5h16.6C--62.5C++
GD-66 Claw 1021021021C+0.8754.352%C9.804%D-35.2C+N/A1132.9h2.8C5.1C+
AP30 Shredder 19887561.554D0.3225.602%DN/A16.4D20.9C*3735.3h102.5C400.3D
NC6 Gauss SAW 8585860.988C+0.8818.467%C21.177%C29.3C+N/A3232.9h10.7C+57.7C++
L105 Zephyr 9885332.576D0.7132.703%D*N/A21.3D--3.3D-1384h8.1D-24.9D*
MGR-L1 Promise AE 8383661.258C0.6121.621%D*21.687%D-34.6DN/A932.4h14.1C65.3D
Frag Grenade 7776176N/A74.1337.301%D*N/A253.3D--3.3D13160.3h4.6D12.4D
AF-4G Cyclone 77751280.586D1.2822.524%D-12%D--9.6D--N/A527.8h19.5T*86.4F-
NS-44 Commissioner 75741470.503C1.3725.153%D*13.514%D*5.4D--N/A3913.8h5D-19.9D--
NS-10 Burster 14773701.043C*0.8332.752%B+2.74%D-5.2C+5.2B**16814.1h145.9C*445.6B+
NS Annihilator 14272900.8B+1.0780.176%C+N/A9.5C+9.2C*1717.6h10.1B+12.6B+
Breaker Rocket Pods 10567116.091C+4.2258.257%B**1.493%B++55.8C-31.7A+6361.2h25.6D--44C
Enforcer ML65-H 13065262.5C--0.6357.001%C+3.077%B**28.3C28.3C+5312.3h14.2B24.8B+
NS-10 Burster 11060700.857C+1.0133.091%B+11.667%A*4.3C-3.5C+10914.1h177.4C536C*
C150 Dalton 12058471.234D0.6421.128%F1.724%B**12.1D*12.9D-3584.8h4.8C+22.9F-
NS Baron G5AE 5352790.658D1.2136.052%D--9.615%D--15.3D--N/A1233.4h4.8C13.4C+
Aspis Anti-Aircraft Phalanx Turret 1095095.556B**3.6922.206%C--N/A8.5C--10C2265.9h169.3C-762.6C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret108811.2h
Motion Spotter2920.3h
Nano-Armor Kit137239,87125.3h
AE Nano-Armor Kit130180,28418.2h
Nanite Revive Grenade01750h
Medical Kit203590.4h
Medical Applicator4826,5722h
Ammunition Package141,1020.8h
Smoke Grenade01270h
Shield Recharging Field143230.2h

Check the help document for the dictionary if you want to learn more about words used here.


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