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Deputy Imperator LineArk92[] LineArk92
NC BR 45

KDR: 1.94

Score: 17.5m

Last Seen: Feb 4th, 2019 4:51 AM
- OFFLINE - 138.6 hour(s)

Prestige 1, Battle Rank 45 - New Conglomerate on Connery
Level Progress (to 46): 55%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH L100 Python AP C75 Viper GD-22S Enforcer ML85 NC05 Jackhammer GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $356,535 MLG Score: 285
Fun Score: N/A
Cheeseburgers Flipped: 414TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.594%19.637%4241110113,2490.9365810.999

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.287%0.102C+-0.16C0.419BHEAD ++ (~8.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.197C++130.092C+47.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.291%1.493%3211021674211510.15876844%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.194A*-0.103C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.726B++25.80.514B+18.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.602%1.24%1078710156,61578647578.41603139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.919%-0.418C---0.885D--1.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.149C++120.039C+20.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.021%1.967%394410181,27162019112.046766%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.793%1.752A++-0.609D1.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.7B++19.50.505B+16

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.562%9.091%3942102034123521.45106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.786%0.428B-1.082D*-0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.38C**3.80.215C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.5m402.7%377 (22.6k)348 (20.9k)1.9352816,7468,6532.8802745 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102282220.557%6.575%13505:494

63% Engineer15% Heavy Assault7% Infiltrator6% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 11th, 2014 3:35 PMJun 7th, 2015 2:17 PMFeb 3rd, 2019 11:33 PM (12d) (PST)Feb 4th, 2019 1:18 AM (12d) (PST)Feb 4th, 2019 12:51 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,075999760.3330.1720.0222.0560.178285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,4975,91258,585201011231120,894

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
838.8h/34.9d 8,177 1,101 6,446 103.5k 741 1,643 8,948 54.1m

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:557
Deaths:643
KDR:0.866
Accuracy:24.192% C+
HSR:16.697% D
Mauler S6
B+
Kills:224
Deaths:235
KDR:0.953
Accuracy:44.157% B+
HSR:8.036% D**
Gauss Compact S
B++
Kills:161
Deaths:303
KDR:0.531
Accuracy:21.393% C
HSR:22.360% B++
NS-11C
C+
Kills:145
Deaths:185
KDR:0.784
Accuracy:21.154% C--
HSR:18.621% C+
Razor GD-23
C
Kills:142
Deaths:196
KDR:0.724
Accuracy:22.871% C
HSR:18.310% C
AF-19 Mercenary
B*
Kills:117
Deaths:174
KDR:0.672
Accuracy:26.552% B*
HSR:16.239% D-
GD-66 Claw
C
Kills:117
Deaths:122
KDR:0.959
Accuracy:54.864% C
HSR:11.111% D
NS Baron G5AE
D--
Kills:52
Deaths:79
KDR:0.658
Accuracy:35.593% D--
HSR:9.615% D--
Kills:1,515
Deaths (as Engineer):1,937
Deaths (to Engineers):2,662
KDR:0.78214
Kill Difference:422
Playtime:526.272 hours
Usage:63%
Score:11.201m
Score/min:355
Accuracy (listed only):31.347%
HSR (listed only):15.124%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:850
Deaths:710
KDR:1.197
Accuracy:21.663% C
HSR:23.765% C+
NC05 Jackhammer
C+
Kills:563
Deaths:469
KDR:1.200
Accuracy:43.126% C+
HSR:8.348% F
EM1
C*
Kills:462
Deaths:390
KDR:1.185
Accuracy:21.037% C+
HSR:23.160% C*
NS-15M1
D
Kills:395
Deaths:371
KDR:1.065
Accuracy:19.290% D
HSR:14.937% D--
NC6 Gauss SAW
C**
Kills:163
Deaths:160
KDR:1.019
Accuracy:18.912% C+
HSR:25.153% C**
MGR-L1 Promise AE
D--
Kills:149
Deaths:117
KDR:1.274
Accuracy:22.408% D--
HSR:18.121% D*
Kills:2,582
Deaths (as Heavy Assault):2,217
Deaths (to Heavy Assaults):2,245
KDR:1.16464
Kill Difference:365
Playtime:125.722 hours
Usage:15%
Score:2.407m
Score/min:319
Accuracy (listed only):24.406%
HSR (listed only):18.914%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:557
Deaths:643
KDR:0.866
Accuracy:24.192% C+
HSR:16.697% D
Mauler S6
B+
Kills:224
Deaths:235
KDR:0.953
Accuracy:44.157% B+
HSR:8.036% D**
Gauss Compact S
B++
Kills:161
Deaths:303
KDR:0.531
Accuracy:21.393% C
HSR:22.360% B++
NS-11C
C+
Kills:145
Deaths:185
KDR:0.784
Accuracy:21.154% C--
HSR:18.621% C+
Razor GD-23
C
Kills:142
Deaths:196
KDR:0.724
Accuracy:22.871% C
HSR:18.310% C
AF-19 Mercenary
B*
Kills:117
Deaths:174
KDR:0.672
Accuracy:26.552% B*
HSR:16.239% D-
GD-66 Claw
C
Kills:117
Deaths:122
KDR:0.959
Accuracy:54.864% C
HSR:11.111% D
AF-4G Cyclone
D-
Kills:75
Deaths:128
KDR:0.586
Accuracy:22.524% D-
HSR:12% D--
NS Baron G5AE
D--
Kills:52
Deaths:79
KDR:0.658
Accuracy:35.593% D--
HSR:9.615% D--
Kills:1,590
Deaths (as Light Assault):2,065
Deaths (to Light Assaults):1,320
KDR:0.76998
Kill Difference:475
Playtime:52.549 hours
Usage:6%
Score:0.946m
Score/min:300
Accuracy (listed only):30.367%
HSR (listed only):14.777%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
D-
Kills:75
Deaths:128
KDR:0.586
Accuracy:22.524% D-
HSR:12% D--
NS-44 Commissioner
D*
Kills:74
Deaths:147
KDR:0.503
Accuracy:25.153% D*
HSR:13.514% D*
Kills:149
Deaths (as Infiltrator):275
Deaths (to Infiltrators):1,042
KDR:0.54182
Kill Difference:126
Playtime:59.660 hours
Usage:7%
Score:0.846m
Score/min:236
Accuracy (listed only):23.838%
HSR (listed only):12.757%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D
Kills:269
Deaths:295
KDR:0.912
Accuracy:18.658% D-
HSR:16.729% D
Mauler S6
B+
Kills:224
Deaths:235
KDR:0.953
Accuracy:44.157% B+
HSR:8.036% D**
GD-66 Claw
C
Kills:117
Deaths:122
KDR:0.959
Accuracy:54.864% C
HSR:11.111% D
AF-4G Cyclone
D-
Kills:75
Deaths:128
KDR:0.586
Accuracy:22.524% D-
HSR:12% D--
NS Baron G5AE
D--
Kills:52
Deaths:79
KDR:0.658
Accuracy:35.593% D--
HSR:9.615% D--
Kills:737
Deaths (as Combat Medic):859
Deaths (to Combat Medics):574
KDR:0.85797
Kill Difference:122
Playtime:19.237 hours
Usage:2%
Score:0.421m
Score/min:365
Accuracy (listed only):35.159%
HSR (listed only):11.498%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:308
Deaths:148
KDR:2.081
Accuracy:36.024% B+
HSR:10.390% D*
NCM3 Raven
B+
Kills:299
Deaths:245
KDR:1.220
Accuracy:42.650% B+
HSR:0.669% D**
AF-41 Hacksaw
B+
Kills:287
Deaths:123
KDR:2.333
Accuracy:38.914% B+
HSR:16.376% B
NCM3 Raven
B+
Kills:273
Deaths:257
KDR:1.062
Accuracy:43.479% B+
HSR:2.198% C-
NS-10 Burster
B+
Kills:73
Deaths:70
KDR:1.043
Accuracy:32.688% B+
HSR:2.740% D-
NS-10 Burster
A*
Kills:60
Deaths:70
KDR:0.857
Accuracy:33.045% B+
HSR:11.667% A*
Kills:1,300
Deaths (as MAX Suit):456.500
Deaths (to MAX Suits):410
KDR:2.84775
Kill Difference:843.500
Playtime:51.881 hours
Usage:6%
Score:1.704m
Score/min:548
Accuracy (listed only):37.800%
HSR (listed only):7.340%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:67
V. Kills:38 172%
Deaths:11
KDR:6.091
Accuracy:58.291% B**
KPH:54.900 C
VKPH:31.100 A
Kills:67 (0 + 0)
Deaths:11
KDR:6.091
VKDR:3.455
Vehicle Kills:38
Kill Difference:56
Playtime:1.221 hours
Usage:0%
Score:0.047m
Score/min:644
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C**
Kills:87
V. Kills:111 78%
Deaths:56
KDR:1.554
Accuracy:25.602% D
KPH:16.300 D
VKPH:20.800 C**
L105 Zephyr
D-
Kills:85
V. Kills:13 N/A
Deaths:33
KDR:2.576
Accuracy:32.703% D*
KPH:21.500 D-
VKPH:3.300 D-
C150 Dalton
D-
Kills:58
V. Kills:62 92%
Deaths:48
KDR:1.208
Accuracy:20.554% F
KPH:11.800 D*
VKPH:12.600 D-
Kills:230 (0 + 230)
Deaths:137
KDR:1.679
VKDR:1.358
Vehicle Kills:186
Kill Difference:93
Playtime:14.211 hours
Usage:2%
Score:0.258m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:20.554%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,324
V. Kills:386 342%
Deaths:82
KDR:16.146
Accuracy:50.917% C**
KPH:51.800 C+
VKPH:15.100 A++
L100 Python AP
B++
Kills:1,308
V. Kills:836 156%
Deaths:161
KDR:8.124
Accuracy:53.484% C+
KPH:35.100 B+
VKPH:22.400 B++
C75 Viper
B++
Kills:1,245
V. Kills:243 N/A
Deaths:165
KDR:7.545
Accuracy:34.746% C
KPH:42.400 B++
VKPH:8.300 C*
Skyguard
C*
Kills:380
V. Kills:276 137%
Deaths:108
KDR:3.519
Accuracy:31.077% C**
KPH:14 C+
VKPH:10.200 C*
L100 Python HEAT
B+
Kills:341
V. Kills:147 230%
Deaths:68
KDR:5.015
Accuracy:48.458% C
KPH:30.400 C+
VKPH:13.100 B+
Kills:4,598 (4,598 + 0)
Deaths:584
KDR:7.873
VKDR:3.233
Vehicle Kills:1,888
Kill Difference:4,014
Playtime:130.527 hours
Usage:16%
Score:1.960m
Score/min:250
Driving Accuracy:48.458%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:1,879
V. Kills:1,829 103%
Deaths:534
KDR:3.519
Accuracy:49.468% C+
KPH:15.800 D-
VKPH:15.400 C*
Enforcer ML85
A*
Kills:625
V. Kills:1,146 54%
Deaths:215
KDR:2.907
Accuracy:58.702% A*
KPH:16.400 D
VKPH:30.200 A*
E540 Halberd
C+
Kills:523
V. Kills:359 145%
Deaths:126
KDR:4.151
Accuracy:44.477% C+
KPH:21.800 D
VKPH:15 C+
Titan-150 HEAT
U
Kills:138
V. Kills:1,033 13%
Deaths:33
KDR:4.182
Accuracy:66.389% A*
KPH:14.300 D
VKPH:107.100 U
Kills:3,165 (2,017 + 1,148)
Deaths:908
KDR:3.486
VKDR:4.809
Vehicle Kills:4,367
Kill Difference:2,257
Playtime:190.812 hours
Usage:23%
Score:3.443m
Score/min:301
Driving Accuracy:66.389%
Gunner Accuracy:44.477%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
C+
Kills:65
V. Kills:65 98%
Deaths:26
KDR:2.500
Accuracy:56.931% C+
KPH:28.400 C
VKPH:28.400 C+
Kills:65 (0 + 65)
Deaths:26
KDR:2.500
VKDR:2.500
Vehicle Kills:65
Kill Difference:39
Playtime:2.293 hours
Usage:0%
Score:0.073m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:56.931%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,7081,8795343.519C1.5849.468%C+1.384%D-15.8D-15.4C*271119.1h6.5D-13.1D
L100 Python HESH 1,7101,3248216.146B+14.2150.917%C**1.208%C51.7C+15.1A++21825.6h3.9C--7.6C+
L100 Python AP 2,1441,3081618.124B*6.1953.484%C+N/A35.1B+22.4B++23037.3h4.9B+9.2B+
C75 Viper 1,4881,2451657.545B++5.6134.746%C1.285%C+42.5B++8.3C*27729.3h9.6B++27.6B+
GD-22S 8588507101.197C+0.7421.663%C23.765%C+38.3C++N/A14122.2h10.1B+46.8C**
Enforcer ML85 1,7716252152.907C-0.9758.702%A*1.12%D16.4D30.2A*36338h32.2T*54.9F-
NC05 Jackhammer 5675634691.2C+0.7443.126%C+8.348%F49.8BN/A19511.3h4.2B++9.7B
GD-7F 5645576430.866C+1.0724.192%C+16.697%D12.2DN/A4745.6h16.2D66.9C+
E540 Halberd 8825231264.151C2.2244.477%C+2.868%C+21.8D15C+26324h6.6D14.9C
EM1 4714623901.185C+0.7521.037%C+23.16%C*35C+N/A14913.2h11.9C*56.6B
NS-15M1 4003953711.065C0.8719.29%D14.937%D--28.6CN/A11113.8h14C72.6C+
Skyguard 6563801083.519B+1.5831.077%C**N/A14C+10.2C*23927.1h106.5B+342.7B+
L100 Python HEAT 488341685.015C+3.0848.458%C1.76%D30.4C+13.1B+34711.2h5.2B10.7B
AF-41 Hacksaw 3083081482.081C+0.1536.024%B+10.39%D*33.8C++N/A2049.1h6.9C+19.1B+
NCM3 Raven 5662992451.22B+0.7242.65%B+N/A11.4B10.2A+17126.2h24.8B+58.2B+
AF-41 Hacksaw 2882871232.333C+0.4038.914%B+16.376%B35.9C**N/A2288h7.2C+18.5B+
NCM3 Raven 5092732571.062B0.8743.479%B+2.198%C-10.2C**8.8A14626.7h27.9C**64.1B+
NC1 Gauss Rifle 2702692950.912C+1.0218.658%D-16.729%D27.2C*N/A1199.9h11.9B+63.6C+
Tank Mine 375229317.387A**5.4526.493%C--N/A127.2B+81.1B++15651.8h2.1C8D-
Mauler S6 2262242350.953C++0.9844.157%B+8.036%D**30.7C*N/A1527.3h4.3B+9.7B+
Spear Anti-Vehicle Phalanx Turret 662198296.828C+4.8952.615%B**3.03%D23.9D-55.9M*3618.3h20.5F**39D*
MANA Anti-Vehicle Turret 314182822.22C++0.2850.322%CN/A1820D1320D553840.1h9S17.9B+
NC6 Gauss SAW 1641631601.019C+0.9218.912%C+25.153%C**29.6C+N/A2065.5h10.2C*54C*
Gauss Compact S 1731613030.531C1.4021.393%C22.36%B++5.6D--N/A3029h15.3D--71.3C--
C-4 2541591511.053C0.8823.786%CN/A56.8C--33.9B9922.8h1.8C-7.8C-
MGR-L1 Promise AE 1501491171.274C0.6622.408%D--18.121%D*33.9DN/A864.4h14.7C65.4D
Shrike 2211472050.717C++1.2252.274%C-3.401%B+21.3C10.7C3536.9h6.3C*12.1C++
NS-11C 1461451850.784C+1.1521.154%C--18.621%C+12.3DN/A4711.8h17.5C-82.7C
Razor GD-23 1431421960.724C1.2122.871%C18.31%C9.2DN/A4315.4h16.1D70.3C
Hawk GD-68 2301421790.793C*1.1462.26%C+1.408%D-14.5C+9C+2599.8h7.8C*12.5C**
Titan-150 HEAT 1,171138334.182C+2.2566.389%A*2.174%C--14.4D107.6U5149.6h12.1T*18.3D**
AF-19 Mercenary 1191171740.672C+1.2626.552%B*16.239%D-15.6C+N/A1167.5h16.6C--62.5C*
GD-66 Claw 1171171220.959C0.9854.864%C11.111%D35.5C+N/A1083.3h2.9C5.4C+
AP30 Shredder 19887561.554D0.3825.602%DN/A16.4D20.9C**3735.3h102.5C400.3D
L105 Zephyr 9885332.576D0.6432.703%D*N/A21.3D-3.3D-1394h8.1D24.9D--
NS Annihilator 16183940.883B++1.0580.383%C+N/A9.9C+9.3C**1708.4h10.1B++12.6B+
Frag Grenade 8079179N/A77.0637.764%D--N/A263.3D--3.3D-12890.3h4.7D12.6D
AF-4G Cyclone 77751280.586D1.3522.524%D-12%D--9.6D--N/A527.8h19.5T*86.4F--
NS-44 Commissioner 75741470.503C-1.4325.153%D*13.514%D*5.4D--N/A3913.8h5D-19.9D*
NS-10 Burster 14773701.043C**0.8932.688%B+2.74%D-5.1C+5.2B**16714.2h146.5C**448.3B+
Breaker Rocket Pods 10567116.091C+4.1658.291%B**1.493%B++55.8C31.7A6431.2h25.8D*44.2C
Enforcer ML65-H 13065262.5C--0.5656.931%C+3.077%B**28.3C28.3C+5302.3h14.2B24.9B+
NS-10 Burster 11060700.857C+1.0833.045%B+11.667%A*4.2C-3.5C+10914.2h178.2C539.3C*
C150 Dalton 12058481.208D0.7320.554%F1.724%A11.8D*12.7D-3574.9h4.9C+23.7F-
NS Baron G5AE 5352790.658D1.2835.593%D--9.615%D--15.3D--N/A1233.4h4.8C13.6C+
Aspis Anti-Aircraft Phalanx Turret 1135295.778B**3.8422.399%C-N/A8.7C-10.2C+2266h166.8C744.5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret119071.2h
Motion Spotter3930.3h
Spawn Beacon1660.1h
Nano-Armor Kit137239,87125.3h
AE Nano-Armor Kit138190,47419.1h
Nanite Revive Grenade01870.1h
Medical Kit234070.4h
Medical Applicator5127,1062.1h
Ammunition Package141,1330.8h
Nano-Repair Grenade0890h
Smoke Grenade01270h
Shield Recharging Field143410.2h

Check the help document for the dictionary if you want to learn more about words used here.


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