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Commissar Ling[NUC] Ling
TR BR 77

KDR: 5.59

Score: 73.8m

Last Seen: Mar 11th, 2020 12:17 AM
- OFFLINE - 73.4 hour(s)

Prestige 1, Battle Rank 77 - Terran Republic on Emerald
Level Progress (to 78): 19%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton L105 Zephyr P525 Marauder-H E540 Halberd-H M60-A Bulldog TAR M40 Fury-H Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $198,909 MLG Score: 159
Fun Score: N/A
Cheeseburgers Flipped: 312TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.619%11.767%231912232,9151.705683.886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.372%-0.312C-1.399D**0.364C**HEAD (~1.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.149C++12.40.132C++50.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.327%0.351%162123056933819310.16829361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.155%-1.051D*-1.134D*-1.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
418.3-1.577F114.3-1.148D*304

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.47%0.913%22112312191351690.162102313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.249C-1.035D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++3.30.733B++5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.973%2.025%506617121585,29020014502642.6024189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.466%-0.207C-0.603D0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.814B++7.60.811B++14.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.669%64.935%5066112317710200.747573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.195C-0.135C-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.092C+30.049C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.518%9.091%5066112315513100.419847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.979B*-1.108D*-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23-0.749D-12.3-1.533F10.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.8m241.9%369 (22.1k)356 (21.4k)5.591895,65917,1076.8697677 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232275819.934%2.369%4712:039

90% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:23 PMJun 24th, 2013 12:24 AMMar 13th, 2020 9:00 PM (17d) (PST)Mar 10th, 2020 9:17 PM (20d) (PST)Mar 10th, 2020 8:17 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,071191,0520.4620.0830.0111.6750.231159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,2701,11163,15928511011421,372

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3451.9h/143.8d 21,862 2,266 15,039 346.9k 1,962 3,405 47,779 221.8m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D*
Kills:496
Deaths:490
KDR:1.012
Accuracy:17.782% D*
HSR:13.508% D**
LC3 Jaguar
F-
Kills:194
Deaths:223
KDR:0.870
Accuracy:14.381% F-
HSR:9.794% F-
T5 AMC
D**
Kills:69
Deaths:33
KDR:2.091
Accuracy:16.565% D**
HSR:10.145% F-
AS16 NightHawk
B**
Kills:55
Deaths:44
KDR:1.250
Accuracy:53.518% B**
HSR:9.091% D**
Kills:814
Deaths (as Engineer):790
Deaths (to Engineers):9,062
KDR:1.03038
Kill Difference:24
Playtime:3,116.489 hours
Usage:90%
Score:70.170m
Score/min:375
Accuracy (listed only):25.561%
HSR (listed only):10.634%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C**
Kills:134
Deaths:104
KDR:1.288
Accuracy:21.213% C**
HSR:16.418% D--
T32 Bull
D-
Kills:62
Deaths:27
KDR:2.296
Accuracy:19.820% D-
HSR:11.290% F
Kills:196
Deaths (as Heavy Assault):131
Deaths (to Heavy Assaults):2,736
KDR:1.49618
Kill Difference:65
Playtime:23.475 hours
Usage:1%
Score:0.199m
Score/min:141
Accuracy (listed only):20.517%
HSR (listed only):13.854%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D*
Kills:496
Deaths:490
KDR:1.012
Accuracy:17.782% D*
HSR:13.508% D**
LC3 Jaguar
F-
Kills:194
Deaths:223
KDR:0.870
Accuracy:14.381% F-
HSR:9.794% F-
T5 AMC
D**
Kills:69
Deaths:33
KDR:2.091
Accuracy:16.565% D**
HSR:10.145% F-
AS16 NightHawk
B**
Kills:55
Deaths:44
KDR:1.250
Accuracy:53.518% B**
HSR:9.091% D**
Kills:814
Deaths (as Light Assault):790
Deaths (to Light Assaults):1,774
KDR:1.03038
Kill Difference:24
Playtime:39.741 hours
Usage:1%
Score:0.297m
Score/min:124
Accuracy (listed only):25.561%
HSR (listed only):10.634%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D
Kills:1,203
Deaths:937
KDR:1.284
Accuracy:20.606% D
HSR:11.305% D**
Cycler TRV
C
Kills:597
Deaths:308
KDR:1.938
Accuracy:22.432% C
HSR:12.898% D--
NS-11A
D
Kills:72
Deaths:8
KDR:9
Accuracy:21.960% D
HSR:2.778% F*
AS16 NightHawk
B**
Kills:55
Deaths:44
KDR:1.250
Accuracy:53.518% B**
HSR:9.091% D**
Kills:1,927
Deaths (as Combat Medic):1,297
Deaths (to Combat Medics):750
KDR:1.48574
Kill Difference:630
Playtime:172.107 hours
Usage:5%
Score:2.103m
Score/min:204
Accuracy (listed only):29.629%
HSR (listed only):9.018%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
D**
Kills:78
Deaths:84
KDR:0.929
Accuracy:16.472% D**
HSR:7.692% F-
RAMS .50M
D-
Kills:77
Deaths:15
KDR:5.133
Accuracy:33.669% D-
HSR:64.935% F-
Kills:155
Deaths (as Infiltrator):99
Deaths (to Infiltrators):871
KDR:1.56566
Kill Difference:56
Playtime:35.582 hours
Usage:1%
Score:0.491m
Score/min:230
Accuracy (listed only):25.070%
HSR (listed only):36.314%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D-
Kills:235
Deaths:117
KDR:2.009
Accuracy:13.271% D-
HSR:13.617% D**
MRC3 Mercy
D-
Kills:216
Deaths:110
KDR:1.964
Accuracy:13.499% D-
HSR:16.204% D--
M2 Mutilator
C++
Kills:64
Deaths:47
KDR:1.362
Accuracy:15.929% C++
HSR:9.375% F--
NS-10 Burster
D
Kills:58
Deaths:55
KDR:1.055
Accuracy:19.439% D**
HSR:3.448% D
Kills:573
Deaths (as MAX Suit):164.500
Deaths (to MAX Suits):968
KDR:3.48328
Kill Difference:408.500
Playtime:39.103 hours
Usage:1%
Score:0.512m
Score/min:218
Accuracy (listed only):15.535%
HSR (listed only):10.661%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
D
Kills:389
V. Kills:407 95%
Deaths:144
KDR:2.701
Accuracy:27.267% D
KPH:5.100 D
VKPH:5.300 D
Hellfire Rocket Pods
D
Kills:218
V. Kills:100 216%
Deaths:5
KDR:43.600
Accuracy:40.162% D--
KPH:20 D--
VKPH:9.200 D
Tomcat A2AM Pods
D-
Kills:204
V. Kills:192 106%
Deaths:6
KDR:34
Accuracy:68.853% D**
KPH:18.900 D-
VKPH:17.800 D-
Kills:811 (389 + 0)
Deaths:155
KDR:5.232
VKDR:4.510
Vehicle Kills:699
Kill Difference:656
Playtime:98.393 hours
Usage:3%
Score:1.050m
Score/min:178
Piloting Accuracy:27.267%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:44,573
V. Kills:32,731 136%
Deaths:6,824
KDR:6.532
Accuracy:38.505% C
KPH:40.300 C**
VKPH:29.600 B+
L105 Zephyr
A*
Kills:7,177
V. Kills:1,830 392%
Deaths:123
KDR:58.350
Accuracy:45.929% C**
KPH:74 B*
VKPH:18.900 A*
L105 Zephyr PX
B*
Kills:584
V. Kills:98 N/A
Deaths:78
KDR:7.487
Accuracy:40.997% D--
KPH:80.100 C+
VKPH:13.400 B*
AP30 Shredder
C++
Kills:435
V. Kills:342 127%
Deaths:116
KDR:3.750
Accuracy:24.350% D-
KPH:24.400 C
VKPH:19.200 C++
CAS30 Tank Buster
D*
Kills:180
V. Kills:200 90%
Deaths:290
KDR:0.621
Accuracy:27.704% F-
KPH:1.500 D*
VKPH:1.700 D*
Dual-75 Duster
B++
Kills:75
V. Kills:3 N/A
Deaths:9
KDR:8.333
Accuracy:39.744% C++
KPH:91.600 B++
VKPH:3.700 C-
Kills:53,024 (180 + 52,844)
Deaths:7,440
KDR:7.127
VKDR:4.732
Vehicle Kills:35,204
Kill Difference:45,584
Playtime:1,350.346 hours
Usage:39%
Score:38.254m
Score/min:472
Piloting Accuracy:27.704%
Gunner Accuracy:39.744%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C**
Kills:379
V. Kills:194 194%
Deaths:70
KDR:5.414
Accuracy:40.269% C+
KPH:29.400 C*
VKPH:15.100 C**
P2-120 HEAT
B**
Kills:219
V. Kills:49 438%
Deaths:13
KDR:16.846
Accuracy:38.470% C
KPH:38.200 B**
VKPH:8.500 C
P525 Marauder
D
Kills:60
V. Kills:3 N/A
Deaths:3
KDR:20
Accuracy:14.445% D*
KPH:48.400 D
VKPH:2.400 D
G30 Vulcan
C+
Kills:53
V. Kills:48 108%
Deaths:21
KDR:2.524
Accuracy:26.815% C
KPH:14.100 D-
VKPH:12.800 C+
P2-120 HESH
C
Kills:51
V. Kills:4 N/A
Deaths:6
KDR:8.500
Accuracy:40.244% C
KPH:41.500 C-
VKPH:3.300 D*
Kills:762 (270 + 492)
Deaths:113
KDR:6.743
VKDR:2.637
Vehicle Kills:298
Kill Difference:649
Playtime:24.850 hours
Usage:1%
Score:0.616m
Score/min:413
Driving Accuracy:40.244%
Gunner Accuracy:26.815%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:4,669
V. Kills:159 N/A
Deaths:233
KDR:20.039
Accuracy:26.596% D*
KPH:104 C+
VKPH:3.500 D-
E540 Halberd-H
C+
Kills:2,005
V. Kills:1,350 148%
Deaths:400
KDR:5.013
Accuracy:57.410% C+
KPH:31.900 D
VKPH:21.400 C+
M40 Fury-H
C**
Kills:1,187
V. Kills:69 N/A
Deaths:68
KDR:17.456
Accuracy:24.398% F-
KPH:102.800 C**
VKPH:6 D-
G20 Vulcan-H
C+
Kills:462
V. Kills:367 126%
Deaths:87
KDR:5.310
Accuracy:42.302% D
KPH:31.300 D
VKPH:24.900 C+
G40-F Ranger
D--
Kills:114
V. Kills:129 88%
Deaths:45
KDR:2.533
Accuracy:36.758% B+
KPH:9.600 F
VKPH:10.900 D--
MR11 Gatekeeper-H
C+
Kills:74
V. Kills:93 79%
Deaths:17
KDR:4.353
Accuracy:54.797% C++
KPH:22.600 D
VKPH:28.400 C+
G30 Walker
C++
Kills:62
V. Kills:54 113%
Deaths:20
KDR:3.100
Accuracy:31.536% D
KPH:17.700 D
VKPH:15.400 C++
Kills:8,573 (0 + 8,573)
Deaths:870
KDR:9.854
VKDR:2.553
Vehicle Kills:2,221
Kill Difference:7,703
Playtime:152.805 hours
Usage:4%
Score:3.272m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:31.536%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:324
V. Kills:14 N/A
Deaths:12
KDR:27
Accuracy:17.019% C
KPH:98.500 B*
VKPH:4.300 B+
M40 Fury
B
Kills:256
V. Kills:36 N/A
Deaths:22
KDR:11.636
Accuracy:28.995% D-
KPH:56.900 B
VKPH:8 C
M12 Kobalt
B**
Kills:165
V. Kills:11 N/A
Deaths:11
KDR:15
Accuracy:18.043% C+
KPH:98.200 B+
VKPH:6.500 B**
M60-G Bulldog
M++
Kills:90
V. Kills:28 310%
Deaths:
KDR:
Accuracy:57.800% A*
KPH:56.700 A
VKPH:17.600 M++
Kills:835 (0 + 835)
Deaths:45
KDR:18.556
VKDR:1.978
Vehicle Kills:89
Kill Difference:790
Playtime:11.052 hours
Usage:0%
Score:0.229m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:57.800%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 77,30444,5736,8246.532C+0.9438.505%CN/A40.3C**29.6B+4871106.3h3.4B+8.8B+
L105 Zephyr 9,0077,17712358.35M*52.7645.929%C**N/A74.1B*18.9A*46096.9h5.6B12.2B+
P525 Marauder-H 4,8284,66923320.039C*14.4526.596%D*N/A104C+3.5D-35244.9h5.4B+20.5C+
E540 Halberd-H 3,3552,0054005.013C--0.5857.41%C+1.297%C31.9D21.5C+34962.9h7.3C--12.7C
M60-A Bulldog 1,7571,57714011.264B+5.6749.47%A+1.268%C68A+7.8B+58223.2h4.7B*9.5B**
TAR 1,2061,2039371.284C+4.3120.606%D11.305%D**16D-N/A5675h12.5C*60.6C+
M40 Fury-H 1,2561,1876817.456C**11.8624.398%F-1.011%C102.3C**5.9D--56211.6h4.4A18.1B+
Cycler TRV 5975973081.938B+3.6522.432%C12.898%D--15.3D-N/A6339.1h11.8B+52.8C**
L105 Zephyr PX 682584787.487D1.9040.997%D--N/A80C+13.4B*5707.3h4.5B11C
LC2 Lynx 4994964901.012C+4.5817.782%D*13.508%D**1.1D*N/A6466.6h13.9C*78.4C
G20 Vulcan-H 829462875.31C**0.2842.302%D2.381%C31.2D24.8C+40514.8h104.3C+246.5C
AP30 Shredder 7774351163.75C1.8424.35%D-N/A24.4C19.2C++42317.8h75.7C**310.7C+
C-4 6204152501.66C++3.9323.888%CN/A48.8D24.1C6708.5h1.1B++4.7B+
M18 Rotary 7963891442.701C**2.8927.267%DN/A5.1D5.3D13976.7h143.6C+526.8C+
E540 Halberd 573379705.414C0.1840.269%C+5.013%B++29.4C*15C**31012.9h5.4B13.4C**
M12 Kobalt 3383241227B+21.4117.019%C12.963%D*98.2B*4.2B3383.3h15.1B++88.5B+
M40 Fury 2922562211.636B+6.0428.995%D-1.172%D56.9B8C3034.5h10.7B+37C*
MRC3 Mercy 2352351172.009C+3.5813.271%D-13.617%D**18.4DN/A7812.8h21.1C-159C--
Tank Mine 391233593.949B+1.6446.711%B*N/A86.3C-58.5C15992.7h2.4D-5.2B+
A30 Walker 4622321661.398C4.1918.647%D-N/A9.2D9.2C28225.1h138.1C++740.5C+
P2-120 HEAT 2682191316.846A++11.2538.47%CN/A38.4B**8.6C6645.7h3.3A+8.7A
Hellfire Rocket Pods 318218543.6M+38.0140.162%D--N/A20D--9.2D52710.9h32.6C81.2D
MRC3 Mercy 2182161101.964C+3.6313.499%D-16.204%D--17.9D-N/A6812.1h21.5C158.9C--
Tomcat A2AM Pods 396204634S28.4168.853%D**N/A18.9D-17.8D-10510.8h7B++10.2B
LC3 Jaguar 1951942230.87C4.7214.381%F-9.794%F-0.8D*N/A5233.3h12.4C++86.5D--
CAS30 Tank Buster 3801802900.621C--4.9727.704%F-N/A1.5D*1.7D*353121.2h50.9C*183.6C--
M20 Drake 271166612.721D2.8725.095%D--N/A15C-9.5D34511.1h71.4B284.6C+
M12 Kobalt 1761651115C+9.4118.043%C+13.333%D*97.1B+6.5B**4461.7h16.6C*91.9C**
T9 CARV 1341341041.288C+4.3021.213%C**16.418%D--16.8DN/A1448h10.1B**47.7B++
G40-F Ranger 243114452.533D-3.0636.758%B+N/A9.6F10.8D--18211.9h204.4T*556.2F**
M60-G Bulldog 11890190U84.4157.8%A*N/A56.3A17.5M++3681.6h7.1C++12.3B*
Hyena Missile Launcher 13482402.05C+3.5435.326%B1.22%C*15.8C10C2335.2h26B*73.6B*
TX1 Repeater 7878840.929C*4.6616.472%D**7.692%F-26C+N/A1523h9.4B**57C++
RAMS .50M 7777155.133B+0.4633.669%D-64.935%F-11.3D*N/A686.8h3D**9D*
Dual-75 Duster 787598.333C2.7439.744%C++1.333%B+93.8B*3.8C-2510.8h4.1B**10.4B*
MR11 Gatekeeper-H 16774174.353C+1.2454.797%C++4.054%M22.4D28.2C+3423.3h66.6C121.6C+
NS-11A 727289S3.4121.96%D2.778%F*24C-N/A1133h11.8B+53.6C*
T5 AMC 6969332.091A3.5016.565%D**10.145%F-2D*N/A1234.8h11.5B*69.2C+
M2 Mutilator 6464471.362C4.2315.929%C++9.375%F--23.7CN/A952.7h16.8C*105.3C**
T32 Bull 6262272.296B+3.3019.82%D-11.29%F27DN/A1282.3h11.7C*59.2C+
G30 Walker 11662203.1D2.4931.536%DN/A17.7D15.4C++2903.5h187.5C+594.5C+
P525 Marauder 6360320C++14.4114.445%D*1.667%C+50C--2.5D2501.2h6.9C+47.8D
NS-10 Burster 10358551.055C+4.5419.439%D**3.448%D3.6D-2.8D10016.3h133.1B+684.9C--
T7 Mini-Chaingun 5757461.239C*4.3510.709%D**7.018%D**16.3D-N/A1153.5h12.4B+116C+
AS16 NightHawk 5555441.25C+4.3453.518%B**9.091%D**4.6D*N/A3512h12.3T*23F
G30 Vulcan 10153212.524C3.0726.815%C5.66%B**13.9D-12.6C+3393.8h107.7C401.5C
P2-120 HESH 555168.5C2.9140.244%CN/A42.5C3.3D*7071.2h4.5C*11.3C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7631,017,017123.4h
Spawn Beacon11340.3h
Nanite Revive Grenade03050.1h
Medical Applicator11139,4053.9h
NS Deep Freeze35530.8h
NS Patriot Flare Gun0920.1h
Ammunition Package11680.2h
Recon Detection Device12700.5h

Check the help document for the dictionary if you want to learn more about words used here.


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