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Director General LingNC-W[SBW] LingNC-W
NC BR 99

KDR: 5.08

Score: 15.7m

Last Seen: Apr 21st, 2019 12:10 AM
- OFFLINE - 10.5 hour(s)

Battle Rank 99 - New Conglomerate on Emerald - Outfit Member of STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 15
Level Progress (to 100): 85%
Level 100 Progress: 83% 117h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M12 Kobalt-H C85 Canister-H E540 Halberd-H M60-A Bulldog M96 Mjolnir-H Enforcer ML65-H G40-F Ranger
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $130,104 MLG Score: 104
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.872%10.714%25611034560.5384624.538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.541B+-1.535F1.357ABODY (~1.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.312C*12.30.14C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.966%1.823%337410102513,9344911002728.3788139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.174%-0.197C-0.645D0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.842B*6.40.838B++12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 15
15.7m348.2%458 (27.5k)437 (26.2k)5.0767116,2153,1946.4639999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC103565117.075%1.739%3011:141

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2013 12:11 PMApr 22nd, 2016 1:06 AMApr 21st, 2019 2:11 AM (4h) (PST)Apr 20th, 2019 9:14 PM (8h) (PST)Apr 20th, 2019 8:10 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,22341,2190.4530.0890.0082.5850.290104

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,39025573,13527501551726,237

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
597.2h/24.9d 4,431 282 3,716 92.6k 207 515 10,384 43.8m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,886
KDR:0
Kill Difference:UNR
Playtime:576.315 hours
Usage:97%
Score:15.429m
Score/min:446
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C+
Kills:56
Deaths:37
KDR:1.514
Accuracy:23.872% C+
HSR:10.714% D*
Kills:56
Deaths (as Combat Medic):37
Deaths (to Combat Medics):74
KDR:1.51351
Kill Difference:19
Playtime:10.443 hours
Usage:2%
Score:0.169m
Score/min:270
Accuracy (listed only):23.872%
HSR (listed only):10.714%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:11,199
V. Kills:8,756 128%
Deaths:1,960
KDR:5.714
Accuracy:35.245% C
KPH:37.300 C**
VKPH:29.200 B+
AP30 Shredder
B++
Kills:201
V. Kills:117 170%
Deaths:32
KDR:6.281
Accuracy:35.275% B++
KPH:35.300 B+
VKPH:20.500 C*
L105 Zephyr
B**
Kills:182
V. Kills:14 N/A
Deaths:20
KDR:9.100
Accuracy:47.449% B++
KPH:78.800 B**
VKPH:6.100 C
Kills:11,582 (0 + 11,582)
Deaths:2,012
KDR:5.756
VKDR:4.417
Vehicle Kills:8,887
Kill Difference:9,570
Playtime:308.251 hours
Usage:52%
Score:7.795m
Score/min:421
Piloting Accuracy:N/A%
Gunner Accuracy:47.449%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A*
Kills:78
V. Kills:83 93%
Deaths:14
KDR:5.571
Accuracy:51.695% A
KPH:29.200 B++
VKPH:31.100 A*
E540 Halberd
A
Kills:72
V. Kills:46 153%
Deaths:18
KDR:4
Accuracy:51.833% B**
KPH:33.800 B+
VKPH:21.600 A
Kills:150 (0 + 150)
Deaths:32
KDR:4.688
VKDR:4.031
Vehicle Kills:129
Kill Difference:118
Playtime:4.803 hours
Usage:1%
Score:0.107m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:51.833%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:705
V. Kills:39 N/A
Deaths:71
KDR:9.930
Accuracy:22.273% C++
KPH:112.700 C+
VKPH:6.200 B+
C85 Canister-H
B+
Kills:546
V. Kills:46 N/A
Deaths:49
KDR:11.143
Accuracy:49.211% C+
KPH:120 C**
VKPH:10.100 B+
E540 Halberd-H
B+
Kills:510
V. Kills:287 177%
Deaths:78
KDR:6.538
Accuracy:55.620% C+
KPH:44.900 C*
VKPH:25.200 B+
M96 Mjolnir-H
A
Kills:306
V. Kills:149 204%
Deaths:70
KDR:4.371
Accuracy:51.540% C*
KPH:77.200 A
VKPH:37.600 B+
Enforcer ML65-H
C
Kills:300
V. Kills:299 100%
Deaths:80
KDR:3.750
Accuracy:54.987% C
KPH:26.200 C--
VKPH:26.100 C
G40-F Ranger
C++
Kills:232
V. Kills:132 174%
Deaths:36
KDR:6.444
Accuracy:34.540% C++
KPH:34.400 C+
VKPH:19.600 C+
G30 Walker
B**
Kills:64
V. Kills:30 206%
Deaths:10
KDR:6.400
Accuracy:39.395% B++
KPH:45.300 B**
VKPH:21.300 B**
Kills:2,663 (0 + 2,663)
Deaths:394
KDR:6.759
VKDR:2.492
Vehicle Kills:982
Kill Difference:2,269
Playtime:45.744 hours
Usage:8%
Score:0.998m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:39.395%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:62
V. Kills:21 282%
Deaths:10
KDR:6.200
Accuracy:38.426% C++
KPH:44.600 A*
VKPH:15.100 A*
Kills:62 (0 + 62)
Deaths:10
KDR:6.200
VKDR:2.100
Vehicle Kills:21
Kill Difference:52
Playtime:1.391 hours
Usage:0%
Score:0.028m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:38.426%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 19,95511,1991,9605.714C+0.6435.245%CN/A37.3C**29.2B+424300.2h3B*8.5B*
M12 Kobalt-H 744705719.93D4.8522.273%C++15.461%C111.9C+6.2B+2996.3h17.2C+77C++
C85 Canister-H 5925464911.143C+6.0749.211%C+11.905%C*121.3C**10.2B+3534.5h6.1B12.3B+
E540 Halberd-H 797510786.538C+1.4655.62%C+N/A44.7C++25.2B+34811.4h5.6B10.1B+
M60-A Bulldog 481435567.768B+2.6950.271%A++1.149%C-55.1B*5.8C+6287.9h4.9B++9.8B**
M96 Mjolnir-H 455306704.371C++0.7151.54%C*N/A76.5A37.3B+5584h27B*52.3B*
Enforcer ML65-H 599300803.75C+1.3354.987%C1%D26.1C--26C39211.5h16.2C++29.5C++
G40-F Ranger 364232366.444C1.3734.54%C++2.155%A34.6C+19.7C+3096.7h60.9B+176.4B+
AP30 Shredder 318201326.281C++1.2035.275%B++1.493%C--35.3B+20.5C*2965.7h73.8C**209.3B+
L105 Zephyr 196182209.1C+4.0247.449%B++1.099%B79.1B**6.1C3852.3h4.1A8.6B**
Hyena Missile Launcher 193119671.776B+3.3030.457%C-N/A17.8C+11C+2636.7h28.2B**92.6B+
Enforcer ML85 16178145.571C++0.4951.695%AN/A28.9B++30.7A*4132.7h10.9B++21.2B**
E540 Halberd 11872184C1.0851.833%B**1.389%D-34.3B+21.9A+3172.1h5.5C**10.6B++
G30 Walker 9464106.4B*1.3239.395%B++N/A45.7B**21.4B**2921.4h111.1B*282B*
M20 Basilisk 8362106.2A++1.1238.426%C++4.839%C44.3A*15A*3411.4h58.3B**151.8B**
GR-22 5656371.514C*3.5623.872%C+10.714%D*11D--N/A345.1h12.3B+51.5B
A30 Walker 10450331.515B+3.5617.189%D--N/A9.6C--10.4C+3415.2h144.2C++838.8C

Consumables
  Name Deaths Consumed Time Equipped
E0580.2h
Nano-Armor Kit254388,45661.6h
Medical Applicator51,7800.7h
Mag-Cutter223222101.4h

Check the help document for the dictionary if you want to learn more about words used here.


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