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Signifer LingVS-M[z0eY] LingVS-M
VS BR 57

KDR: 5.5

Score: 40.9m

Last Seen: Jan 21st, 2019 4:21 AM
- OFFLINE - 17.8 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Emerald - Outfit Officer of NERF VS CAUSE NC AND TR ARE BAD[z0eY] NERF VS CAUSE NC AND TR ARE BAD
VS outfit on Emerald

Members: 3
Level Progress (to 58): 85%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M12 Kobalt-H E540 Halberd-H M60-A Bulldog Proton II PPA-H G40-F Ranger Hyena Missile Launcher L105 Zephyr
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $103,833 MLG Score: 83
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.932%15.919%397310194461.245814.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.535%0.763B++-0.736D-0.245C++HEAD (~3.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.216C++14.6-0.026C+43.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.27%1.172%359912101043,34313183156332.8854137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.615%-0.398C---0.882D--0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.863B*5.50.869B*12

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NERF VS CAUSE NC AND TR ARE BAD[z0eY] NERF VS CAUSE NC AND TR ARE BAD
VS outfit on Emerald

Members: 3
40.9m254.1%507 (30.4k)471 (28.3k)5.4960146,8708,5287.0023557 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022220714.867%1.301%1910:124

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2013 3:41 AMMar 12th, 2016 2:19 AMJan 21st, 2019 6:17 AM (1d) (PST)Jan 21st, 2019 1:45 AM (2d) (PST)Jan 21st, 2019 12:21 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,37451,3690.5390.0980.0072.3120.37183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,44832282,12632601392228,256

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1448.7h/60.4d 12,846 610 11,488 201k 314 1,075 32,223 119.4m

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:163
Deaths:284
KDR:0.574
Accuracy:23.088% C
HSR:13.497% D*
Kills:163
Deaths (as Engineer):284
Deaths (to Engineers):4,810
KDR:0.57394
Kill Difference:121
Playtime:1,405.013 hours
Usage:97%
Score:40.373m
Score/min:479
Accuracy (listed only):23.088%
HSR (listed only):13.497%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:131
Deaths:78
KDR:1.679
Accuracy:24.077% C++
HSR:19.084% D-
Kills:131
Deaths (as Heavy Assault):78
Deaths (to Heavy Assaults):1,082
KDR:1.67949
Kill Difference:53
Playtime:9.069 hours
Usage:1%
Score:0.121m
Score/min:223
Accuracy (listed only):24.077%
HSR (listed only):19.084%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:152
Deaths:122
KDR:1.246
Accuracy:28.829% B**
HSR:15.790% D
Kills:152
Deaths (as Combat Medic):122
Deaths (to Combat Medics):231
KDR:1.2459
Kill Difference:30
Playtime:19.756 hours
Usage:1%
Score:0.363m
Score/min:306
Accuracy (listed only):28.829%
HSR (listed only):15.790%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:34,916
V. Kills:29,097 120%
Deaths:5,511
KDR:6.336
Accuracy:37.450% C+
KPH:125,697,600 U
VKPH:104,749,200 U
L105 Zephyr
U
Kills:412
V. Kills:46 N/A
Deaths:44
KDR:9.364
Accuracy:53.925% A
KPH:1,483,200 U
VKPH:165,600 U
AP30 Shredder
U
Kills:296
V. Kills:226 130%
Deaths:56
KDR:5.286
Accuracy:26.864% D*
KPH:1,065,600 U
VKPH:813,600 U
Dual-75 Duster
B+
Kills:190
V. Kills:10 N/A
Deaths:25
KDR:7.600
Accuracy:42.426% B+
KPH:82.400 B+
VKPH:4.300 C
Kills:35,814 (0 + 35,814)
Deaths:5,636
KDR:6.355
VKDR:5.213
Vehicle Kills:29,379
Kill Difference:30,178
Playtime:2.306 hours
Usage:0%
Score:21.545m
Score/min:155,694
Piloting Accuracy:N/A%
Gunner Accuracy:42.426%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:202
V. Kills:107 187%
Deaths:30
KDR:6.733
Accuracy:48.270% C++
KPH:42.600 B**
VKPH:22.500 B*
Saron HRB
B+
Kills:170
V. Kills:78 215%
Deaths:31
KDR:5.484
Accuracy:38.797% D
KPH:30.800 B+
VKPH:14.100 C
Kills:372 (0 + 372)
Deaths:61
KDR:6.098
VKDR:3.033
Vehicle Kills:185
Kill Difference:311
Playtime:10.271 hours
Usage:1%
Score:0.267m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:38.797%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:2,353
V. Kills:113 N/A
Deaths:214
KDR:10.995
Accuracy:22.662% C+
KPH:114.100 C+
VKPH:5.500 C++
E540 Halberd-H
B+
Kills:1,865
V. Kills:927 201%
Deaths:359
KDR:5.195
Accuracy:61.313% B+
KPH:52.500 B+
VKPH:26.100 B+
Proton II PPA-H
B+
Kills:597
V. Kills:15 N/A
Deaths:81
KDR:7.370
Accuracy:37.394% C++
KPH:110 B+
VKPH:2.800 D--
G40-F Ranger
C++
Kills:500
V. Kills:284 175%
Deaths:91
KDR:5.495
Accuracy:34.013% C++
KPH:35.600 C+
VKPH:20.200 C+
Saron HRB-H
B++
Kills:337
V. Kills:244 138%
Deaths:118
KDR:2.856
Accuracy:52.531% C
KPH:43.100 B
VKPH:31.200 B++
Aphelion VEX-4H
B++
Kills:85
V. Kills:76 110%
Deaths:22
KDR:3.864
Accuracy:52.766% B*
KPH:40.700 C+
VKPH:36.400 B++
Kills:5,737 (0 + 5,737)
Deaths:885
KDR:6.482
VKDR:1.875
Vehicle Kills:1,659
Kill Difference:4,852
Playtime:85.528 hours
Usage:6%
Score:1.796m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:52.766%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 64,01334,9165,5116.336C++0.8437.45%C+N/A349160U290970U2116542000.1h2.7B**7.1B**
M12 Kobalt-H 2,4662,35321410.995C5.5022.662%C+13.26%D114.2C+5.5C++31520.6h16.3C+72.1C++
E540 Halberd-H 2,7921,8653595.195C0.3061.313%B+N/A52.5B+26.1B+35435.5h5.3B+8.7B++
M60-A Bulldog 1,6521,51313211.462B**5.9751.185%A+N/A15130U1390U106072500.1h4.5B**8.8B**
Proton II PPA-H 612597817.37C1.8737.394%C++1.173%D110.6B+2.8D--3645.4h7.8B++20.9B+
G40-F Ranger 784500915.495C--0.0034.013%C++N/A35.7C+20.3C+28514h59.2B174B+
Hyena Missile Launcher 7324292331.841C*3.6631.291%CN/A14.6C10.3C+24029.4h31.6B+100.9B
L105 Zephyr 458412449.364C++3.8753.925%AN/A4120U460U11088200.1h4.4B**8.1B**
Saron HRB-H 5813371182.856C2.6452.531%CN/A43.2B31.3B++4697.8h23.4C**44.6C*
AP30 Shredder 522296565.286C+0.2126.864%D*1.351%D2960U2260U23057100.1h61.8B*229.9B+
E540 Halberd 309202306.733C+1.2448.27%C++2.475%C+43B**22.8B**4104.7h4.6B**9.4B*
Dual-75 Duster 200190257.6C2.1042.426%B+N/A82.6B+4.3C2782.3h5.1B+12B+
A30 Walker 358182971.876C*3.6219.887%D1.099%D1820U1760U31458600.1h127B+638.8C*
Saron HRB 248170315.484C++0.0138.797%D2.353%B++30.9B+14.2C+4545.5h15.8B**40.7B++
VX6-7 1671632840.574C--4.9223.088%C13.497%D*0.7D*N/A3222.5h18.3D*79.2D
H-V45 1531521221.246C+4.2528.829%B**15.79%D14.5DN/A5210.5h14C+48.5B+
SVA-88 132131781.679C+3.8224.077%C++19.084%D-23.4DN/A855.6h10.7B+44.3B+
C-4 153103502.06B+3.4429.805%B*N/A79.2C+38.5B++15781.3h1B**3.5B*
Tank Mine 13686108.6M++3.10105.417%SN/A215A**125A*49670.4h2.9D**2.8A++
Aphelion VEX-4H 16185223.864C+1.6352.766%B*N/A40.5C+36.2B++5712.1h54.7C**103.6B+
M60-A Bulldog 9385517C++11.5066.157%A*2.353%C+121.4M**11.4A*6630.7h4.1B*6.2A
M20 Drake 14685312.742B*2.7525.294%DN/A850U610U28383000.1h76.6C++302.9C+
M60-A Bulldog 9181240.5A35.0064.336%A++2.469%C++81A**10A++4361h5.7C*8.8B*

Consumables
  Name Deaths Consumed Time Equipped
Ectoblaster05120.4h
Soldier Soaker0590h
Nano-Repair Grenade0940h
Medical Applicator83,0871h
Spawn Beacon21080.1h
Nano-Armor Kit6431,089,393154.6h
NS-TMC-01 "His Regards"27471136.6h
NS-61 Emissary0780h
NS CandyCannon 3011350.1h
Ammunition Package31670.1h
Recon Detection Device01120.3h

Check the help document for the dictionary if you want to learn more about words used here.


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