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Signifer LingVS-M[z0eY] LingVS-M
VS BR 60

KDR: 5.54

Score: 41.5m

Last Seen: Mar 18th, 2019 2:47 AM
- OFFLINE - 6.4 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Emerald - Outfit Officer of NERF VS CAUSE NC AND TR ARE BAD[z0eY] NERF VS CAUSE NC AND TR ARE BAD
VS outfit on Emerald

Members: 5
Level Progress (to 61): 58%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M12 Kobalt-H E540 Halberd-H M60-A Bulldog Proton II PPA-H G40-F Ranger Hyena Missile Launcher L105 Zephyr
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $125,100 MLG Score: 100
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.909%16.079%401310224541.201064.336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.534%0.759B++-0.75D-0.25C++HEAD + (~3.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.22C++14.5-0.02C+43.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.739%1.413%355312101344,58113493173933.023140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.61%-0.475D-0.789D-0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.849B*5.70.86B*12.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NERF VS CAUSE NC AND TR ARE BAD[z0eY] NERF VS CAUSE NC AND TR ARE BAD
VS outfit on Emerald

Members: 5
41.5m253.1%507 (30.4k)470 (28.2k)5.5370148,1728,7007.0302360 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1025232915.028%1.528%2310:064

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2013 3:41 AMMar 12th, 2016 2:19 AMMar 19th, 2019 4:06 AM (1d) (PST)Mar 17th, 2019 11:28 PM (2d) (PST)Mar 17th, 2019 10:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,37351,3680.5460.0990.0082.3130.368100

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,40032682,07433611392228,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1469.4h/61.2d 12,991 736 11,680 204k 321 1,106 32,414 121.1m

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:171
Deaths:289
KDR:0.592
Accuracy:23.093% C
HSR:14.035% D*
Kills:171
Deaths (as Engineer):289
Deaths (to Engineers):4,882
KDR:0.5917
Kill Difference:118
Playtime:1,424.992 hours
Usage:97%
Score:40.885m
Score/min:478
Accuracy (listed only):23.093%
HSR (listed only):14.035%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:131
Deaths:78
KDR:1.679
Accuracy:24.077% C++
HSR:19.084% D-
Kills:131
Deaths (as Heavy Assault):78
Deaths (to Heavy Assaults):1,107
KDR:1.67949
Kill Difference:53
Playtime:9.077 hours
Usage:1%
Score:0.121m
Score/min:223
Accuracy (listed only):24.077%
HSR (listed only):19.084%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:152
Deaths:122
KDR:1.246
Accuracy:28.829% B**
HSR:15.790% D
Kills:152
Deaths (as Combat Medic):122
Deaths (to Combat Medics):238
KDR:1.2459
Kill Difference:30
Playtime:20.263 hours
Usage:1%
Score:0.367m
Score/min:302
Accuracy (listed only):28.829%
HSR (listed only):15.790%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:35,054
V. Kills:29,164 120%
Deaths:5,523
KDR:6.347
Accuracy:37.461% C+
KPH:126,194,400 U
VKPH:104,990,400 U
L105 Zephyr
U
Kills:412
V. Kills:46 N/A
Deaths:44
KDR:9.364
Accuracy:53.925% A
KPH:1,483,200 U
VKPH:165,600 U
AP30 Shredder
U
Kills:296
V. Kills:226 130%
Deaths:56
KDR:5.286
Accuracy:26.864% D--
KPH:1,065,600 U
VKPH:813,600 U
Dual-75 Duster
B+
Kills:190
V. Kills:10 N/A
Deaths:25
KDR:7.600
Accuracy:42.426% B+
KPH:82.400 B+
VKPH:4.300 C
Kills:35,952 (0 + 35,952)
Deaths:5,648
KDR:6.365
VKDR:5.214
Vehicle Kills:29,446
Kill Difference:30,304
Playtime:2.306 hours
Usage:0%
Score:21.599m
Score/min:156,080
Piloting Accuracy:N/A%
Gunner Accuracy:42.426%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:202
V. Kills:107 187%
Deaths:30
KDR:6.733
Accuracy:48.270% C+
KPH:42.600 B**
VKPH:22.500 B*
Saron HRB
B+
Kills:170
V. Kills:78 215%
Deaths:31
KDR:5.484
Accuracy:38.797% D
KPH:30.800 B+
VKPH:14.100 C+
Kills:372 (0 + 372)
Deaths:61
KDR:6.098
VKDR:3.033
Vehicle Kills:185
Kill Difference:311
Playtime:10.271 hours
Usage:1%
Score:0.268m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:38.797%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:3,232
V. Kills:150 N/A
Deaths:283
KDR:11.421
Accuracy:22.588% C+
KPH:118.100 C+
VKPH:5.500 C++
E540 Halberd-H
B+
Kills:2,030
V. Kills:973 208%
Deaths:384
KDR:5.286
Accuracy:61.199% B+
KPH:53.500 B+
VKPH:25.700 B+
Proton II PPA-H
B+
Kills:602
V. Kills:15 N/A
Deaths:81
KDR:7.432
Accuracy:37.438% C+
KPH:110.300 B+
VKPH:2.700 D--
G40-F Ranger
C*
Kills:551
V. Kills:310 177%
Deaths:104
KDR:5.298
Accuracy:34.093% C*
KPH:35.700 C+
VKPH:20.100 C+
Saron HRB-H
B++
Kills:337
V. Kills:244 138%
Deaths:118
KDR:2.856
Accuracy:52.531% C
KPH:43.100 B
VKPH:31.200 B++
Aphelion VEX-4H
B*
Kills:85
V. Kills:76 110%
Deaths:22
KDR:3.864
Accuracy:52.766% B*
KPH:40.700 C+
VKPH:36.400 B*
Kills:6,837 (0 + 6,837)
Deaths:992
KDR:6.892
VKDR:1.782
Vehicle Kills:1,768
Kill Difference:5,845
Playtime:96.075 hours
Usage:7%
Score:2.024m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:52.766%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 64,21835,0545,5236.347C+0.8137.461%C+N/A350540U291640U2121848000.1h2.7B**7.1B**
M12 Kobalt-H 3,3823,23228311.42C5.8822.588%C+13.428%D118C+5.5C++32827.4h15.8C+70.1C++
E540 Halberd-H 3,0032,0303845.286C0.2561.199%B+N/A53.6B+25.7B+35337.9h5.2B+8.4B++
M60-A Bulldog 1,6521,51313211.462B**5.9251.177%A+N/A15130U1390U106200000.1h4.5B**8.8B**
Proton II PPA-H 617602817.432C1.8937.438%C+1.163%D109.5B+2.7D--3695.5h7.8B++20.8B+
G40-F Ranger 8615511045.298D0.2434.093%C*N/A35.8C+20.1C+29015.4h59.3B173.8B+
Hyena Missile Launcher 7324292331.841C*3.7031.29%CN/A14.6C10.3C24029.4h31.6B+100.9B
L105 Zephyr 458412449.364C++3.8353.925%AN/A4120U460U11088200.1h4.4A8.1B**
Saron HRB-H 5813371182.856C2.6852.531%CN/A43.2B31.3B++4697.8h23.4C**44.6C*
AP30 Shredder 522296565.286C+0.2526.864%D--1.351%D2960U2260U23094700.1h61.8B*229.9B+
E540 Halberd 309202306.733C+1.2048.27%C+2.475%C+43B**22.8B**4104.7h4.6B**9.4B*
Dual-75 Duster 200190257.6C2.0642.426%B+N/A82.6B+4.3C2782.3h5.1B+12B+
A30 Walker 358182971.876B+3.6619.875%D1.099%D1820U1760U31461100.1h127B+639.2C*
VX6-7 1751712890.592C-4.9523.093%C14.035%D*0.8D*N/A3224.1h17.9D-77.6C-
Saron HRB 248170315.484C++0.0538.797%D2.353%B++30.9B+14.2C+4585.5h15.8B**40.7B++
C-4 243164612.689B*2.8524.11%CN/A86.3C*41.6B*13061.9h0.9B**3.8B*
H-V45 1531521221.246C+4.2928.829%B**15.79%D14.5DN/A5210.5h14C+48.5B+
SVA-88 132131781.679C+3.8624.077%C++19.084%D-23.4DN/A865.6h10.7B+44.3B+
Tank Mine 14390109M*3.46112.083%SN/A225A**132.5A**51240.4h3F2.7A*
Aphelion VEX-4H 16185223.864C+1.6752.766%B*N/A40.5C+36.2B++5802.1h54.7C**103.6B+
M20 Drake 14685312.742C+2.8025.294%DN/A850U610U28383000.1h76.6C+302.9C+
M60-A Bulldog 9385517C++11.4666.157%A*2.353%C+121.4M**11.4A*6630.7h4.1B*6.2A
M60-A Bulldog 9181240.5A34.9664.336%A++2.469%C*81A*10A+4361h5.7C*8.8B*

Consumables
  Name Deaths Consumed Time Equipped
Soldier Soaker0590h
Ectoblaster05120.4h
Nano-Repair Grenade0950h
Medical Applicator83,3251.2h
Spawn Beacon21180.1h
Nano-Armor Kit6821,111,951159.6h
NS-61 Emissary0780h
NS-TMC-01 "His Regards"27471136.6h
NS CandyCannon 3011350.1h
Ammunition Package31690.2h
Recon Detection Device01120.3h

Check the help document for the dictionary if you want to learn more about words used here.


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