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Archon LingVS-M[z0eY] LingVS-M
VS BR 80

KDR: 5.91

Score: 45.9m

Last Seen: Nov 13th, 2019 6:11 AM
- OFFLINE - 14.7 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Emerald - Outfit Officer of NERF VS CAUSE NC AND TR ARE BAD[z0eY] NERF VS CAUSE NC AND TR ARE BAD
VS outfit on Emerald

Members: 3
Level Progress (to 81): 83%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M12 Kobalt-H E540 Halberd-H M60-A Bulldog G40-F Ranger Proton II PPA-H C-4 Hyena Missile Launcher
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $303,993 MLG Score: 243
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.001%16.427%411312164871.033974.872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.465%0.737B++-0.688D0.296C*HEAD + (~3.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.219C++14.5-0.016C+43.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.313%3.366%349614120555,11315623372535.2836163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.894%-0.73D--0.275C0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.796B++70.827B++17.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NERF VS CAUSE NC AND TR ARE BAD[z0eY] NERF VS CAUSE NC AND TR ARE BAD
VS outfit on Emerald

Members: 3
45.9m242.6%506 (30.4k)467 (28k)5.9061659,35110,0497.3363580 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219341015.82%3.313%5209:484

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2013 3:41 AMMar 12th, 2016 2:19 AMNov 17th, 2019 1:27 PM (22h) (PST)Nov 13th, 2019 2:37 AM (5d) (PST)Nov 13th, 2019 2:11 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,38161,3750.6040.1020.0202.3200.353243

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,83734882,48936611392128,000

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1638.2h/68.3d 14,372 1,966 13,622 228.1k 387 1,364 34,664 135.7m

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:204
Deaths:323
KDR:0.632
Accuracy:23.484% C+
HSR:15.196% D--
Kills:204
Deaths (as Engineer):323
Deaths (to Engineers):5,421
KDR:0.63158
Kill Difference:119
Playtime:1,594.573 hours
Usage:97%
Score:45.248m
Score/min:473
Accuracy (listed only):23.484%
HSR (listed only):15.196%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:131
Deaths:78
KDR:1.679
Accuracy:24.077% C++
HSR:19.084% D-
Kills:131
Deaths (as Heavy Assault):78
Deaths (to Heavy Assaults):1,335
KDR:1.67949
Kill Difference:53
Playtime:9.135 hours
Usage:1%
Score:0.121m
Score/min:222
Accuracy (listed only):24.077%
HSR (listed only):19.084%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:152
Deaths:122
KDR:1.246
Accuracy:28.829% B*
HSR:15.790% D-
Kills:152
Deaths (as Combat Medic):122
Deaths (to Combat Medics):284
KDR:1.2459
Kill Difference:30
Playtime:21.645 hours
Usage:1%
Score:0.405m
Score/min:312
Accuracy (listed only):28.829%
HSR (listed only):15.790%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:37,382
V. Kills:30,408 123%
Deaths:5,626
KDR:6.645
Accuracy:37.473% C+
KPH:134,575,200 U
VKPH:109,468,800 U
L105 Zephyr
U
Kills:414
V. Kills:46 N/A
Deaths:45
KDR:9.200
Accuracy:54.098% A+
KPH:1,490,400 U
VKPH:165,600 U
AP30 Shredder
U
Kills:303
V. Kills:229 132%
Deaths:57
KDR:5.316
Accuracy:27.309% D--
KPH:1,090,800 U
VKPH:824,400 U
Dual-75 Duster
B+
Kills:214
V. Kills:11 N/A
Deaths:26
KDR:8.231
Accuracy:43.830% B+
KPH:84.800 B+
VKPH:4.400 C
Kills:38,313 (0 + 38,313)
Deaths:5,754
KDR:6.658
VKDR:5.334
Vehicle Kills:30,694
Kill Difference:32,559
Playtime:2.525 hours
Usage:0%
Score:22.473m
Score/min:148,317
Piloting Accuracy:N/A%
Gunner Accuracy:43.830%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:214
V. Kills:113 188%
Deaths:33
KDR:6.485
Accuracy:48.766% C*
KPH:41.800 B**
VKPH:22.100 B**
Saron HRB
B+
Kills:170
V. Kills:78 215%
Deaths:31
KDR:5.484
Accuracy:38.797% D
KPH:30.800 B+
VKPH:14.100 C+
Kills:384 (0 + 384)
Deaths:64
KDR:6
VKDR:2.984
Vehicle Kills:191
Kill Difference:320
Playtime:10.639 hours
Usage:1%
Score:0.278m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:38.797%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:10,163
V. Kills:434 N/A
Deaths:731
KDR:13.903
Accuracy:22.127% C+
KPH:130.200 C+
VKPH:5.600 C++
E540 Halberd-H
B++
Kills:2,834
V. Kills:1,278 222%
Deaths:472
KDR:6.004
Accuracy:61.457% B+
KPH:59.600 B++
VKPH:26.900 B++
G40-F Ranger
C*
Kills:786
V. Kills:426 184%
Deaths:127
KDR:6.189
Accuracy:35.673% C*
KPH:39 C*
VKPH:21.100 C+
Proton II PPA-H
B+
Kills:605
V. Kills:15 N/A
Deaths:83
KDR:7.289
Accuracy:37.550% C+
KPH:110.400 B+
VKPH:2.700 D--
Saron HRB-H
B++
Kills:373
V. Kills:258 144%
Deaths:119
KDR:3.134
Accuracy:52.196% C
KPH:44.800 B+
VKPH:31 B++
Aphelion VEX-4H
B*
Kills:97
V. Kills:82 117%
Deaths:22
KDR:4.409
Accuracy:53.341% B*
KPH:41.900 C++
VKPH:35.400 B*
G30 Walker
D
Kills:60
V. Kills:33 176%
Deaths:17
KDR:3.529
Accuracy:35.277% C+
KPH:23.700 D
VKPH:13.100 D
Kills:14,918 (0 + 14,918)
Deaths:1,571
KDR:9.496
VKDR:1.608
Vehicle Kills:2,526
Kill Difference:13,347
Playtime:164.438 hours
Usage:10%
Score:3.449m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:35.277%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:82
V. Kills:1 N/A
Deaths:13
KDR:6.308
Accuracy:16.382% C
KPH:103.700 B**
VKPH:1.300 D--
Kills:82 (0 + 82)
Deaths:13
KDR:6.308
VKDR:0.077
Vehicle Kills:1
Kill Difference:69
Playtime:0.791 hours
Usage:0%
Score:0.018m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:16.382%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 67,79037,3825,6266.645C+0.7437.473%C+N/A373820U304080U2208244000.1h2.7B*7.1B*
M12 Kobalt-H 10,59710,16373113.903C8.0022.127%C+16.019%C+130.1C+5.6C++34078.1h14.4C**65.3C*
E540 Halberd-H 4,1122,8344726.004C0.1061.457%B+N/A59.7B++26.9B++35647.5h4.7B*7.7B*
M60-A Bulldog 1,6821,54013811.159B*5.2550.834%AN/A15400U1420U112907600.1h4.5B*8.9B**
G40-F Ranger 1,2127861276.189D0.2835.673%C*N/A38.9C*21.1C+30520.2h58B+162.7B+
Proton II PPA-H 620605837.289C1.3837.55%C+1.157%C--110B+2.7D--3725.5h7.8B*20.9B++
C-4 8055371812.967B**2.9420.175%D--N/A79C+39.4B++7506.8h0.8A3.8B++
Hyena Missile Launcher 7654512371.903C++4.0031.218%CN/A15.1C10.5C+25129.8h30.9B+98.9B+
L105 Zephyr 460414459.2C++3.2954.098%A+N/A4140U460U11241400.1h4.4A8.1B**
Saron HRB-H 6313731193.134C2.7752.196%CN/A44.9B+31.1B++4678.3h22.4B+42.9C**
AP30 Shredder 532303575.316C+0.5927.309%D--1.32%D3030U2290U23645500.1h62.8B*229.8B+
E540 Halberd 327214336.485C0.5848.766%C*2.336%C+42B**22.2B**4035.1h4.5B**9.3B*
Dual-75 Duster 225214268.231C2.3243.83%B+N/A85.6B+4.4C2722.5h5.1B++11.7B++
VX6-7 2082043230.632C-5.2723.484%C+15.196%D--0.9D*N/A4230.1h17.4D74C
A30 Walker 366187981.908C+4.0019.711%D-1.07%D1870U1790U33418800.1h126.4C**641.5C+
Saron HRB 248170315.484C++0.4238.797%D2.353%B*30.9B+14.2C+4645.5h15.8B**40.7B++
Tank Mine 2491521015.2S9.29187.5%UN/A380S242.5S66490.4h3F-1.6A**
H-V45 1531521221.246C+4.6628.829%B*15.79%D-14.2DN/A5310.7h14C+48.5B+
SVA-88 132131781.679C+4.2324.077%C++19.084%D-23.4DN/A915.6h10.7B+44.3B+
Aphelion VEX-4H 17997224.409C+1.5053.341%B*N/A42.2C++35.7B*5832.3h56.2C**105.4B+
M20 Drake 15188332.667D-3.2425.049%D*N/A880U630U30420700.1h76.2C304.4D
M60-A Bulldog 9385517C++11.0966.157%A*2.353%C+121.4M**11.4A*6630.7h4.1B**6.2A
M12 Kobalt 8382136.308D0.4016.382%C15.854%C--102.5B**1.3D--3750.8h14.4B**87.8B+
M60-A Bulldog 9181240.5A34.5964.336%A++2.469%C*81A*10A++4361h5.7B8.8B*
G30 Walker 9360173.529D2.3835.277%C+1.667%D*24D13.2C--2202.5h153.5C*435.1C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31820.1h
Nano-Armor Kit1,1831,283,721199.2h
NS-61 Emissary0780h
NS-TMC-01 "His Regards"27471136.6h
Medical Applicator83,4881.3h
NS CandyCannon 3011380.1h
Ammunition Package32010.2h
Nano-Repair Grenade01250h
Ectoblaster05120.4h
Soldier Soaker0590h
Recon Detection Device01250.3h

Check the help document for the dictionary if you want to learn more about words used here.


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