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General Linnya[CSTY] Linnya
TR BR 96

KDR: 7.32

Score: 18.5m

Last Seen: Oct 15th, 2019 8:10 PM
- OFFLINE - 20.5 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Miller - Outfit Leader of Chaos Theory TR[CSTY] Chaos Theory TR
TR outfit on Miller

Members: 4
Level Progress (to 97): 1%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P525 Marauder-H G20 Vulcan-H M40 Fury-H M12 Kobalt M12 Kobalt-H M12 Kobalt Halberd SE C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,109,637 MLG Score: 887
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.407%26.536%621512111,8881.147726.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.812%0.599B+0.691B+0.865B*HEAD ++ (~14.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.177C++14.5-0.041C+47.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.49%6.732%100239120728,149398565270.7261498%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.112%-0.414C--0.854B*1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.621B+21.60.64B+31.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chaos Theory TR[CSTY] Chaos Theory TR
TR outfit on Miller

Members: 4
18.5m418.9%530 (31.8k)462 (27.7k)7.3172633,9964,6468.7182596 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216369621.2%7.26%15408:377

7% Combat Medic89% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 4th, 2017 5:07 AMMay 4th, 2019 1:12 PMOct 16th, 2019 2:00 AM (10h) (PST)Oct 15th, 2019 5:09 PM (19h) (PST)Oct 15th, 2019 4:10 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,174451,1290.8490.1160.0624.2760.171887

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,4432,67067,77351742571027,747

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
667.1h/27.8d 6,509 2,468 10,397 171.2k 604 1,577 6,856 47m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:248
Deaths:285
KDR:0.870
Accuracy:20.727% C**
HSR:30.242% B**
Kills:248
Deaths (as Heavy Assault):285
Deaths (to Heavy Assaults):1,054
KDR:0.87018
Kill Difference:37
Playtime:20.121 hours
Usage:3%
Score:0.191m
Score/min:158
Accuracy (listed only):20.727%
HSR (listed only):30.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:469
Deaths:482
KDR:0.973
Accuracy:25.185% B++
HSR:27.079% A+
Kills:469
Deaths (as Engineer):482
Deaths (to Engineers):1,409
KDR:0.97303
Kill Difference:13
Playtime:596.659 hours
Usage:89%
Score:17.516m
Score/min:489
Accuracy (listed only):25.185%
HSR (listed only):27.079%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
B
Kills:633
Deaths:864
KDR:0.733
Accuracy:23.087% D**
HSR:25.277% B
TAR-AE
C++
Kills:475
Deaths:475
KDR:1
Accuracy:23.893% D
HSR:27.579% C++
T1 Cycler
C*
Kills:63
Deaths:100
KDR:0.630
Accuracy:23.373% C*
HSR:12.698% D*
Kills:1,171
Deaths (as Combat Medic):1,439
Deaths (to Combat Medics):279
KDR:0.81376
Kill Difference:268
Playtime:48.327 hours
Usage:7%
Score:0.803m
Score/min:277
Accuracy (listed only):23.451%
HSR (listed only):21.851%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Halberd SE
B**
Kills:1,225
V. Kills:503 243%
Deaths:3
KDR:408.333
Accuracy:51.281% B
KPH:47 B
VKPH:19.300 B**
E540 Halberd
B**
Kills:342
V. Kills:103 329%
Deaths:5
KDR:68.400
Accuracy:48.320% B*
KPH:39.600 B**
VKPH:11.900 C+
MR11 Gatekeeper
B+
Kills:54
V. Kills:16 318%
Deaths:5
KDR:10.800
Accuracy:42.793% B+
KPH:21.700 C+
VKPH:6.400 D*
Kills:1,621 (0 + 1,621)
Deaths:13
KDR:124.692
VKDR:47.846
Vehicle Kills:622
Kill Difference:1,608
Playtime:37.201 hours
Usage:6%
Score:0.477m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:42.793%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:7,989
V. Kills:509 N/A
Deaths:196
KDR:40.760
Accuracy:49.378% A++
KPH:115.200 C**
VKPH:7.300 C++
G20 Vulcan-H
A*
Kills:5,351
V. Kills:2,419 221%
Deaths:70
KDR:76.443
Accuracy:59.325% A+
KPH:86.900 A*
VKPH:39.300 B**
M40 Fury-H
B*
Kills:4,809
V. Kills:1,802 267%
Deaths:236
KDR:20.377
Accuracy:59.818% A++
KPH:75.900 C
VKPH:28.500 B*
M12 Kobalt-H
B+
Kills:3,163
V. Kills:83 N/A
Deaths:64
KDR:49.422
Accuracy:24.539% B+
KPH:116.800 C+
VKPH:3.100 D
G40-F Ranger
B*
Kills:558
V. Kills:309 180%
Deaths:27
KDR:20.667
Accuracy:39.496% B*
KPH:27.400 C-
VKPH:15.200 C--
Halberd-H SE
B++
Kills:377
V. Kills:125 299%
Deaths:6
KDR:62.833
Accuracy:66.667% B++
KPH:75.200 C++
VKPH:24.900 C+
Kills:22,247 (0 + 22,247)
Deaths:599
KDR:37.140
VKDR:8.760
Vehicle Kills:5,247
Kill Difference:21,648
Playtime:246.684 hours
Usage:37%
Score:5.581m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:66.667%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:3,443
V. Kills:141 N/A
Deaths:48
KDR:71.729
Accuracy:19.684% B+
KPH:73.600 B
VKPH:3 C+
M12 Kobalt
C++
Kills:2,420
V. Kills:142 N/A
Deaths:26
KDR:93.077
Accuracy:19.017% B
KPH:70.200 C+
VKPH:4.100 C++
M20 Basilisk
A+
Kills:74
V. Kills:19 370%
Deaths:5
KDR:14.800
Accuracy:50% A
KPH:36.800 A+
VKPH:9.500 B+
Kills:5,937 (0 + 5,937)
Deaths:79
KDR:75.152
VKDR:3.823
Vehicle Kills:302
Kill Difference:5,858
Playtime:83.240 hours
Usage:12%
Score:2.279m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:50%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
D
Kills:64
V. Kills:30 206%
Deaths:
KDR:
Accuracy:49.726% D
KPH:37.400 D--
VKPH:17.500 D
Kills:64 (0 + 64)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:30
Kill Difference:64
Playtime:1.711 hours
Usage:0%
Score:0.026m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:49.726%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 8,4987,98919640.76A*33.4449.378%A++N/A115.1C**7.3C++34269.4h7.4C+15B++
G20 Vulcan-H 7,7705,3517076.443U69.1359.325%A+1.813%D86.9A*39.3B**49761.6h57.2A+96.4A+
M40 Fury-H 6,6114,80923620.377B++13.0659.818%A++N/A76C28.5B*35063.3h13.7D22.9C++
M12 Kobalt 3,5843,4434871.729M**64.4119.684%B+20.941%B+73.6B3C+43646.8h16.1B+81.6B+
M12 Kobalt-H 3,2463,1636449.422A+42.1024.539%B+17.452%C++116.7C+3.1D36727.1h11.5B++46.7B*
M12 Kobalt 2,5622,4202693.077M**85.7619.017%B20.372%B70.1C+4.1C++49334.5h17.3C++91.2B
Halberd SE 1,7281,2253408.333U401.0251.281%BN/A46.9B19.3B**23126.1h4.2B8.3B+
C-4 1,1357982962.696B*4.6225.945%C+N/A77.5C+32.7C**117210.3h1B**3.9B++
SMG-46AE Armistice 6416338640.733D-6.5823.087%D**25.277%B8.4D*N/A2575.3h14C+60.5D
G40-F Ranger 8675582720.667A**13.3539.496%B*N/A27.5C15.2C--23320.3h65.3B+165.4B++
TAR-AE 4884754751D6.3223.893%D27.579%C++20.5D-N/A6223.2h13.7D57.2C--
TRAC-5 4754694820.973C*6.3425.185%B++27.079%A+10.4DN/A5245.1h15.2C++60.6B+
Halberd-H SE 502377662.833A*55.5266.667%B++N/A75.4C*25C+3585h3.7B*5.6B*
E540 Halberd 445342568.4S61.0848.32%B*1.754%D-39.8A12C+1718.6h3.8A+7.8A
T9 CARV 2552482850.87C+6.4520.727%C**30.242%B**18.9C--N/A9613.1h16C77.3C++
M12 Kobalt 196184292A*84.6824.019%B+20.109%B+70.8D4.6C+2762.6h15B+62.6B+
Tank Mine 1481221122U114.683947.37%UN/A1220U260S502170.1h6.1T*0.2M*
Hunter QCX 1901161031.126B++6.1950.536%B+N/A19.3B+12.3A++1956h7.3C+14.5C*
M20 Basilisk 9374514.8S7.4850%A4.054%D37A+9.5B+3192h74.2B+148.4B**
VLG Missile Launcher 9464164M56.6849.726%DN/A37.6D--17.6D2541.7h7.1C--14.3C--
T1 Cycler 65631000.63C6.6923.373%C*12.698%D*16.2DN/A1463.9h14.7C+62.7C**
MR11 Gatekeeper 7054510.8A+3.4842.793%B+N/A21.6C+6.4D*1862.5h42B++98.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21820.9h
Nano-Armor Kit1,0311,329,06273.5h
LC3 Jaguar01580.1h
Spitfire Auto-Turret15700.6h
Medical Applicator176129,8967.4h
Medical Kit221740.2h
Ammunition Package52,6310.9h
Nano-Repair Grenade06240.2h

Check the help document for the dictionary if you want to learn more about words used here.


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