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Major Linnya[CSTY] Linnya
TR BR 64

KDR: 9.03

Score: 12.4m

Last Seen: Aug 23rd, 2019 7:42 PM
- OFFLINE - 17.5 hour(s)

Prestige 1, Battle Rank 64 - Terran Republic on Miller - Outfit Leader of Chaos Theory TR[CSTY] Chaos Theory TR
TR outfit on Miller

Members: 2
Level Progress (to 65): 61%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P525 Marauder-H M40 Fury-H M12 Kobalt M12 Kobalt-H M12 Kobalt G20 Vulcan-H TRAC-5 G40-F Ranger
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,180,944 MLG Score: 944
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.576%24.975%589412109931.099677.935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.854%0.599B+0.691B+0.865B*HEAD ++ (~13.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.90.177C++15.3-0.041C+49.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.755%7.931%111129120521,296213310999.9812685%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.825%-0.414C--0.854B*1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.621B+14.40.64B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chaos Theory TR[CSTY] Chaos Theory TR
TR outfit on Miller

Members: 2
12.4m430.2%547 (32.8k)479 (28.7k)9.0349723,7712,63110.337964 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214303718.573%8.296%15409:485

93% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 4th, 2017 5:07 AMMay 4th, 2019 1:12 PMAug 23rd, 2019 7:39 PM (13h) (PST)Aug 23rd, 2019 6:31 PM (14h) (PST)Aug 23rd, 2019 3:42 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,100371,0630.9170.1020.0764.5190.133944

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,0262,21863,8085565271828,736

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
432h/18d 3,428 1,972 6,772 117.1k 453 1,058 3,450 28.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:194
Deaths:227
KDR:0.855
Accuracy:21.172% B
HSR:29.381% B**
Kills:194
Deaths (as Heavy Assault):227
Deaths (to Heavy Assaults):585
KDR:0.85463
Kill Difference:33
Playtime:15.673 hours
Usage:4%
Score:0.153m
Score/min:162
Accuracy (listed only):21.172%
HSR (listed only):29.381%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:469
Deaths:482
KDR:0.973
Accuracy:25.185% B++
HSR:27.079% A+
Kills:469
Deaths (as Engineer):482
Deaths (to Engineers):766
KDR:0.97303
Kill Difference:13
Playtime:402.629 hours
Usage:93%
Score:12.130m
Score/min:502
Accuracy (listed only):25.185%
HSR (listed only):27.079%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
C
Kills:270
Deaths:364
KDR:0.742
Accuracy:22.920% D**
HSR:20.741% C
T1 Cycler
B+
Kills:60
Deaths:92
KDR:0.652
Accuracy:24.023% B+
HSR:13.333% D*
Kills:330
Deaths (as Combat Medic):456
Deaths (to Combat Medics):154
KDR:0.72368
Kill Difference:126
Playtime:11.182 hours
Usage:3%
Score:0.130m
Score/min:194
Accuracy (listed only):23.472%
HSR (listed only):17.037%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A
Kills:341
V. Kills:103 328%
Deaths:5
KDR:68.200
Accuracy:48.421% B*
KPH:39.900 A
VKPH:12 C+
MR11 Gatekeeper
B+
Kills:54
V. Kills:16 318%
Deaths:5
KDR:10.800
Accuracy:43.661% B+
KPH:22.800 C++
VKPH:6.800 D*
Kills:395 (0 + 395)
Deaths:10
KDR:39.500
VKDR:11.900
Vehicle Kills:119
Kill Difference:385
Playtime:10.920 hours
Usage:3%
Score:0.110m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:43.661%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:7,098
V. Kills:463 N/A
Deaths:196
KDR:36.214
Accuracy:49.669% A++
KPH:115.500 C**
VKPH:7.500 C*
M40 Fury-H
B**
Kills:4,292
V. Kills:1,588 270%
Deaths:236
KDR:18.186
Accuracy:59.655% A++
KPH:77.200 C
VKPH:28.600 B**
M12 Kobalt-H
B+
Kills:2,789
V. Kills:73 N/A
Deaths:64
KDR:43.578
Accuracy:24.601% B+
KPH:116.300 C+
VKPH:3 D
G20 Vulcan-H
A++
Kills:745
V. Kills:322 231%
Deaths:70
KDR:10.643
Accuracy:54.019% B*
KPH:78.400 A++
VKPH:33.900 B++
G40-F Ranger
B++
Kills:350
V. Kills:191 182%
Deaths:27
KDR:12.963
Accuracy:38.665% B++
KPH:28 C
VKPH:15.300 C--
Halberd-H SE
B
Kills:107
V. Kills:44 238%
Deaths:6
KDR:17.833
Accuracy:67.559% B*
KPH:68.300 C+
VKPH:28.100 B
Kills:15,381 (0 + 15,381)
Deaths:599
KDR:25.678
VKDR:4.476
Vehicle Kills:2,681
Kill Difference:14,782
Playtime:164.570 hours
Usage:38%
Score:3.455m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:67.559%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:3,302
V. Kills:135 N/A
Deaths:48
KDR:68.792
Accuracy:19.627% B+
KPH:73.900 B
VKPH:3 C+
M12 Kobalt
C++
Kills:2,308
V. Kills:132 N/A
Deaths:26
KDR:88.769
Accuracy:18.905% B
KPH:70.400 C+
VKPH:4 C++
M20 Basilisk
A+
Kills:71
V. Kills:19 355%
Deaths:5
KDR:14.200
Accuracy:50.730% A
KPH:38.400 A+
VKPH:10.300 B++
Kills:5,681 (0 + 5,681)
Deaths:79
KDR:71.911
VKDR:3.620
Vehicle Kills:286
Kill Difference:5,602
Playtime:79.346 hours
Usage:18%
Score:2.215m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:50.730%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 7,5617,09819636.214A*27.1849.669%A++N/A115.4C**7.5C*34161.5h7.4C+14.8B++
M40 Fury-H 5,8804,29223618.186B+9.1559.655%A++N/A77.2C28.6B**35355.6h13.2D22.1C*
M12 Kobalt 3,4373,3024868.792M**59.7619.627%B+20.987%B+73.9B3C+44444.7h16.1B+81.9B+
M12 Kobalt-H 2,8622,7896443.578A34.5424.601%B+17.139%C+116.2C+3D35824h11.3B++46B*
M12 Kobalt 2,4402,3082688.769M**79.7318.905%B20.494%B+70.4C+4C++50332.8h17.4C++92.1B
G20 Vulcan-H 1,0677457010.643A++1.6154.019%B*2.416%C78.4A++33.9B++5119.5h56.5A+104.6A+
TRAC-5 4754694820.973C*8.0625.185%B++27.079%A+10.4DN/A4945h15.2C++60.6B+
G40-F Ranger 5413502712.963B**3.9338.665%B++N/A28C15.3C--22812.5h67.2B173.8B+
C-4 4953471372.533B*6.5027.653%BN/A99.1B+42.3B**15213.5h1.3B+4.6B+
E540 Halberd 444341568.2S59.1748.421%B*1.76%D-39.7B**12C+1658.6h3.8A+7.8A
SMG-46AE Armistice 2752703640.742D-8.2922.92%D**20.741%C7.8D*N/A2734.6h14.9C-64.9D
T9 CARV 1981942270.855C+8.1821.172%B29.381%B**19.2C-N/A10110.1h16.3C-76.8C++
Halberd-H SE 151107617.833C+8.8067.559%B*N/A66.9C+27.5C**4601.6h3.8B*5.6B*
Tank Mine 1251031103U93.970%F--N/A1030U220S7291800.1h5.4T*0M*
M20 Basilisk 9071514.2S5.1750.73%A4.225%D39.4A++10.6B++3151.8h74.4B+146.6B**
Hunter QCX 11170511.373B**7.6648.725%BN/A17.5B+10.3A1974h7.6C+15.7C++
T1 Cycler 6160920.652C8.3824.023%B+13.333%D*17.6C-N/A1513.4h14.5C++60.2B
M12 Kobalt 6157228.5C+19.4730.771%A++17.544%C+63.3D-4.4C+4850.9h21.8C--71B+
MR11 Gatekeeper 7054510.8A+1.7743.661%B+N/A22.5C++6.7D*1812.4h40.7B++93.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21080.8h
Nano-Armor Kit388726,07942.4h
LC3 Jaguar01580.1h
Spitfire Auto-Turret13800.4h
Medical Applicator5634,2442.3h
Medical Kit11940.1h
Ammunition Package32,0620.6h
Nano-Repair Grenade03700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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