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Arcanus Lionpaw[CABO] Lionpaw
VS BR 35

KDR: 2.17

Score: 30.7m

Last Seen: Jan 18th, 2019 7:46 PM
- OFFLINE - 1412.4 hour(s)

Prestige 1, Battle Rank 35 - Vanu Sovereignty on Miller
Level Progress (to 36): 54%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M12 Kobalt Betelgeuse 54-A Ghost V10 M12 Kobalt VE-S Canis Eridani SX5 SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,075,409 MLG Score: 1659
Fun Score: N/A
Cheeseburgers Flipped: 172TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.877%20.764%6003599024,8031.915880.251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.589%1.523A+0.011C+-1.261D**HEAD ++ (~6.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.574B+9.20.356C**22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.944%1.192%27321023923544791.696691154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.102%0.897B*-0.379C-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.831B++12.50.764B++14.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.409%2.169%172610191,38314427050.95842196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.503%1.024B**-0.286C0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.747B++50.599B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.236%10.718%9071610098,658111014407.79298601%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.759%-0.271C1.606A+0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.607B+15.50.608B+31.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.051%69.589%907710186,2051274254.86667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.675%1.205B**0.161C++0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.5B+2.10.332C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.938%15.057%9074102196373261.31557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.32%0.459B+0.105C+0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.538B+2.90.41B3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.7m356%592 (35.5k)475 (28.5k)2.1664853,27624,5912.3592835 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1025418223.469%21.015%49302:3721

34% Engineer17% Heavy Assault36% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 11th, 2014 6:44 PMJun 20th, 2017 4:22 PMFeb 16th, 2019 1:34 PM (30d) (PST)Jan 18th, 2019 3:51 PM (59d) (PST)Jan 18th, 2019 3:46 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7452235220.8250.3810.1733.1560.0611659

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,71213,35831,354502310189428,501

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1076.1h/44.8d 4,741 11,196 14,540 203.7k 1,084 3,236 3,958 48.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:1,735
Deaths:479
KDR:3.622
Accuracy:31.121% B**
HSR:29.856% C+
SVA-88
B+
Kills:1,248
Deaths:613
KDR:2.036
Accuracy:25.653% B+
HSR:23.958% C+
NS-15M2
A
Kills:1,226
Deaths:458
KDR:2.677
Accuracy:30.331% A
HSR:23.328% C
Orion VS54
B*
Kills:1,213
Deaths:718
KDR:1.689
Accuracy:25.066% B*
HSR:18.054% D--
Flare VE6
B**
Kills:1,193
Deaths:438
KDR:2.724
Accuracy:29.081% B**
HSR:26.991% B
Pulsar LSW
A+
Kills:1,164
Deaths:478
KDR:2.435
Accuracy:30.400% A+
HSR:25.859% C**
VX29 Polaris
C+
Kills:160
Deaths:133
KDR:1.203
Accuracy:22.692% C+
HSR:13.750% D*
Kills:7,939
Deaths (as Heavy Assault):3,317
Deaths (to Heavy Assaults):6,569
KDR:2.39343
Kill Difference:4,622
Playtime:188.142 hours
Usage:17%
Score:5.636m
Score/min:499
Accuracy (listed only):27.763%
HSR (listed only):23.114%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:1,157
Deaths:1,014
KDR:1.141
Accuracy:27.795% B++
HSR:16.076% C--
VX6-7
C+
Kills:670
Deaths:623
KDR:1.075
Accuracy:22.685% C
HSR:19.552% C+
Pulsar C
B*
Kills:523
Deaths:356
KDR:1.469
Accuracy:28.552% B*
HSR:19.503% D
Serpent VE92
C
Kills:420
Deaths:476
KDR:0.882
Accuracy:21.719% C
HSR:13.333% D*
Solstice Burst
C+
Kills:417
Deaths:479
KDR:0.871
Accuracy:26.080% C+
HSR:16.067% D*
Phobos VX86
B*
Kills:262
Deaths:108
KDR:2.426
Accuracy:68.438% B*
HSR:17.557% C*
Thanatos VE70
C-
Kills:259
Deaths:204
KDR:1.270
Accuracy:35.542% C-
HSR:11.583% D-
Nova
B**
Kills:250
Deaths:181
KDR:1.381
Accuracy:57.810% B**
HSR:14.800% C+
Deimos VA29
C+
Kills:192
Deaths:254
KDR:0.756
Accuracy:43.640% D**
HSR:16.667% C+
Solstice VE3
C
Kills:172
Deaths:234
KDR:0.735
Accuracy:20.746% C
HSR:13.372% D--
NS Baron G5B
B
Kills:169
Deaths:146
KDR:1.158
Accuracy:36.924% D-
HSR:16.568% B
Kills:4,491
Deaths (as Engineer):4,075
Deaths (to Engineers):5,145
KDR:1.10209
Kill Difference:416
Playtime:362.129 hours
Usage:34%
Score:11.335m
Score/min:522
Accuracy (listed only):35.448%
HSR (listed only):15.916%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M
Kills:1,373
Deaths:318
KDR:4.318
Accuracy:43.796% M
HSR:35.980% A++
Eridani SX5
A+
Kills:1,283
Deaths:551
KDR:2.328
Accuracy:33.997% A+
HSR:14.731% D
Sirius SX12
C++
Kills:1,181
Deaths:1,044
KDR:1.131
Accuracy:24.640% C++
HSR:14.310% D
MKV Suppressed
B++
Kills:1,160
Deaths:802
KDR:1.446
Accuracy:29.208% B++
HSR:11.466% D*
NS-7B PDW
B*
Kills:1,158
Deaths:645
KDR:1.795
Accuracy:30.238% B*
HSR:14.421% D
NS-11C
B++
Kills:1,157
Deaths:1,014
KDR:1.141
Accuracy:27.795% B++
HSR:16.076% C--
Eridani SX5-AE
A++
Kills:776
Deaths:247
KDR:3.142
Accuracy:37.501% A++
HSR:25.516% C+
VX6-7
C+
Kills:670
Deaths:623
KDR:1.075
Accuracy:22.685% C
HSR:19.552% C+
Pulsar C
B*
Kills:523
Deaths:356
KDR:1.469
Accuracy:28.552% B*
HSR:19.503% D
Serpent VE92
C
Kills:420
Deaths:476
KDR:0.882
Accuracy:21.719% C
HSR:13.333% D*
Solstice Burst
C+
Kills:417
Deaths:479
KDR:0.871
Accuracy:26.080% C+
HSR:16.067% D*
Phobos VX86
B*
Kills:262
Deaths:108
KDR:2.426
Accuracy:68.438% B*
HSR:17.557% C*
Thanatos VE70
C-
Kills:259
Deaths:204
KDR:1.270
Accuracy:35.542% C-
HSR:11.583% D-
Nova
B**
Kills:250
Deaths:181
KDR:1.381
Accuracy:57.810% B**
HSR:14.800% C+
Deimos VA29
C+
Kills:192
Deaths:254
KDR:0.756
Accuracy:43.640% D**
HSR:16.667% C+
Solstice VE3
C
Kills:172
Deaths:234
KDR:0.735
Accuracy:20.746% C
HSR:13.372% D--
NS Baron G5B
B
Kills:169
Deaths:146
KDR:1.158
Accuracy:36.924% D-
HSR:16.568% B
Skorpios
B+
Kills:155
Deaths:86
KDR:1.802
Accuracy:29.320% B+
HSR:16.774% D
Kills:11,577
Deaths (as Light Assault):7,768
Deaths (to Light Assaults):4,226
KDR:1.49035
Kill Difference:3,809
Playtime:93.863 hours
Usage:9%
Score:2.433m
Score/min:432
Accuracy (listed only):34.368%
HSR (listed only):17.126%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,586
Deaths:631
KDR:2.513
Accuracy:43.197% B+
HSR:54.288% D**
V10
B+
Kills:1,538
Deaths:333
KDR:4.619
Accuracy:43.951% B+
HSR:74.642% C
VE-S Canis
M
Kills:1,373
Deaths:318
KDR:4.318
Accuracy:43.796% M
HSR:35.980% A++
Eridani SX5
A+
Kills:1,283
Deaths:551
KDR:2.328
Accuracy:33.997% A+
HSR:14.731% D
NS-44 Commissioner
C--
Kills:1,220
Deaths:1,046
KDR:1.166
Accuracy:28.566% D-
HSR:18.361% C--
Sirius SX12
C++
Kills:1,181
Deaths:1,044
KDR:1.131
Accuracy:24.640% C++
HSR:14.310% D
MKV Suppressed
B++
Kills:1,160
Deaths:802
KDR:1.446
Accuracy:29.208% B++
HSR:11.466% D*
Phantom VA23
B*
Kills:1,160
Deaths:415
KDR:2.795
Accuracy:41.268% B*
HSR:20.862% D--
NS-7B PDW
B*
Kills:1,158
Deaths:645
KDR:1.795
Accuracy:30.238% B*
HSR:14.421% D
XM98
B++
Kills:1,157
Deaths:352
KDR:3.287
Accuracy:42.114% B++
HSR:70.441% C-
Parallax VX3
B+
Kills:1,153
Deaths:296
KDR:3.895
Accuracy:42.393% B+
HSR:79.532% C*
NS-44P Commissioner
B+
Kills:1,038
Deaths:560
KDR:1.854
Accuracy:46.310% B+
HSR:21.869% C-
Eridani SX5-AE
A++
Kills:776
Deaths:247
KDR:3.142
Accuracy:37.501% A++
HSR:25.516% C+
Nyx VX31
B++
Kills:718
Deaths:396
KDR:1.813
Accuracy:38.767% B++
HSR:16.295% D**
NS-357 Underboss
C--
Kills:674
Deaths:519
KDR:1.299
Accuracy:32.369% C--
HSR:14.985% D-
Parsec VX3-A
B*
Kills:467
Deaths:68
KDR:6.868
Accuracy:47.194% B*
HSR:72.591% D--
Artemis VX26
B
Kills:229
Deaths:153
KDR:1.497
Accuracy:28.909% B
HSR:19.214% C--
Spiker
D
Kills:225
Deaths:270
KDR:0.833
Accuracy:25.184% D
HSR:12% D*
Phaseshift VX-S
C++
Kills:213
Deaths:49
KDR:4.347
Accuracy:36.350% C+
HSR:75.117% C++
NSX Tomoe
A++
Kills:200
Deaths:51
KDR:3.922
Accuracy:37.691% A++
HSR:38% C++
NS-30 Vandal
B+
Kills:174
Deaths:139
KDR:1.252
Accuracy:36.344% B+
HSR:14.943% D**
Skorpios
B+
Kills:155
Deaths:86
KDR:1.802
Accuracy:29.320% B+
HSR:16.774% D
Cerberus
D
Kills:108
Deaths:102
KDR:1.059
Accuracy:26.208% D
HSR:14.815% D-
NS-44 Commissioner AE
B**
Kills:102
Deaths:52
KDR:1.962
Accuracy:51.515% B**
HSR:21.569% C--
Parallax VX3-AE
A++
Kills:91
Deaths:11
KDR:8.273
Accuracy:53.818% A++
HSR:85.714% B++
NS-61 Emissary
B*
Kills:61
Deaths:59
KDR:1.034
Accuracy:29.320% C*
HSR:21.312% B*
Kills:19,200
Deaths (as Infiltrator):9,195
Deaths (to Infiltrators):3,943
KDR:2.08809
Kill Difference:10,005
Playtime:382.116 hours
Usage:36%
Score:10.021m
Score/min:437
Accuracy (listed only):36.930%
HSR (listed only):33.836%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M
Kills:1,373
Deaths:318
KDR:4.318
Accuracy:43.796% M
HSR:35.980% A++
Eridani SX5
A+
Kills:1,283
Deaths:551
KDR:2.328
Accuracy:33.997% A+
HSR:14.731% D
Sirius SX12
C++
Kills:1,181
Deaths:1,044
KDR:1.131
Accuracy:24.640% C++
HSR:14.310% D
MKV Suppressed
B++
Kills:1,160
Deaths:802
KDR:1.446
Accuracy:29.208% B++
HSR:11.466% D*
NS-7B PDW
B*
Kills:1,158
Deaths:645
KDR:1.795
Accuracy:30.238% B*
HSR:14.421% D
Eridani SX5-AE
A++
Kills:776
Deaths:247
KDR:3.142
Accuracy:37.501% A++
HSR:25.516% C+
CME
C
Kills:265
Deaths:324
KDR:0.818
Accuracy:21.815% D-
HSR:20% C
Phobos VX86
B*
Kills:262
Deaths:108
KDR:2.426
Accuracy:68.438% B*
HSR:17.557% C*
Thanatos VE70
C-
Kills:259
Deaths:204
KDR:1.270
Accuracy:35.542% C-
HSR:11.583% D-
Nova
B**
Kills:250
Deaths:181
KDR:1.381
Accuracy:57.810% B**
HSR:14.800% C+
Deimos VA29
C+
Kills:192
Deaths:254
KDR:0.756
Accuracy:43.640% D**
HSR:16.667% C+
NS Baron G5B
B
Kills:169
Deaths:146
KDR:1.158
Accuracy:36.924% D-
HSR:16.568% B
Skorpios
B+
Kills:155
Deaths:86
KDR:1.802
Accuracy:29.320% B+
HSR:16.774% D
H-V45
A
Kills:154
Deaths:97
KDR:1.588
Accuracy:30.857% A
HSR:18.831% C
Terminus VX-9
B++
Kills:91
Deaths:46
KDR:1.978
Accuracy:29.038% B++
HSR:27.473% C*
Equinox VE2
N/A
Kills:50
Deaths:55
KDR:0.909
Accuracy:24.910% N/A
HSR:12% N/A
Kills:8,778
Deaths (as Combat Medic):5,108
Deaths (to Combat Medics):2,564
KDR:1.71848
Kill Difference:3,670
Playtime:23.853 hours
Usage:2%
Score:0.486m
Score/min:340
Accuracy (listed only):36.105%
HSR (listed only):18.042%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:344
Deaths:185
KDR:1.859
Accuracy:23.417% A++
HSR:18.314% C
Quasar VM1
B**
Kills:324
Deaths:214
KDR:1.514
Accuracy:20.354% B**
HSR:22.222% B*
Blueshift VM5
A
Kills:242
Deaths:68
KDR:3.559
Accuracy:25.311% A
HSR:25.207% B*
Blueshift VM5
A
Kills:216
Deaths:68
KDR:3.176
Accuracy:25.729% A
HSR:20.833% C+
Comet VM2
C+
Kills:124
Deaths:140
KDR:0.886
Accuracy:41.900% C+
HSR:3.226% C--
Comet VM2
C++
Kills:78
Deaths:94
KDR:0.830
Accuracy:46.530% C++
HSR:2.564% D-
Kills:1,328
Deaths (as MAX Suit):384.500
Deaths (to MAX Suits):1,274
KDR:3.45384
Kill Difference:943.500
Playtime:21.566 hours
Usage:2%
Score:0.758m
Score/min:586
Accuracy (listed only):30.540%
HSR (listed only):15.394%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:475
V. Kills:18 N/A
Deaths:107
KDR:4.439
Accuracy:38.701% C
KPH:51.800 C*
VKPH:2 D
Dual Photon Pods
B**
Kills:448
V. Kills:33 N/A
Deaths:44
KDR:10.182
Accuracy:55.961% B+
KPH:133.700 B**
VKPH:9.900 D
Kills:923 (475 + 0)
Deaths:151
KDR:6.113
VKDR:0.338
Vehicle Kills:51
Kill Difference:772
Playtime:12.526 hours
Usage:1%
Score:0.282m
Score/min:375
Piloting Accuracy:38.701%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
A++
Kills:196
V. Kills:63 306%
Deaths:28
KDR:7
Accuracy:59.155% B*
KPH:65.600 C
VKPH:21.100 A++
L105 Zephyr
B+
Kills:61
V. Kills:10 N/A
Deaths:9
KDR:6.778
Accuracy:46.515% B+
KPH:50.100 C++
VKPH:8.200 C+
Kills:257 (0 + 257)
Deaths:37
KDR:6.946
VKDR:1.973
Vehicle Kills:73
Kill Difference:220
Playtime:4.205 hours
Usage:0%
Score:0.158m
Score/min:625
Piloting Accuracy:N/A%
Gunner Accuracy:46.515%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:220
V. Kills:18 N/A
Deaths:13
KDR:16.923
Accuracy:42.070% C**
KPH:121.200 S
VKPH:9.900 B+
L100 Python AP
B+
Kills:152
V. Kills:115 131%
Deaths:61
KDR:2.492
Accuracy:58.641% C*
KPH:27.400 C+
VKPH:20.700 B+
L100 Python HEAT
C+
Kills:134
V. Kills:41 319%
Deaths:38
KDR:3.526
Accuracy:36.195% F
KPH:26.100 C+
VKPH:8 D
L100 Python HESH
B+
Kills:65
V. Kills:7 N/A
Deaths:3
KDR:21.667
Accuracy:50.109% C++
KPH:60.200 B+
VKPH:6.500 C-
Kills:571 (571 + 0)
Deaths:115
KDR:4.965
VKDR:1.574
Vehicle Kills:181
Kill Difference:456
Playtime:13.581 hours
Usage:1%
Score:0.377m
Score/min:462
Driving Accuracy:50.109%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:793
V. Kills:384 206%
Deaths:107
KDR:7.411
Accuracy:53.531% B++
KPH:38 B+
VKPH:18.400 C*
Supernova FPC
B**
Kills:639
V. Kills:436 146%
Deaths:180
KDR:3.550
Accuracy:58.847% B++
KPH:29.400 B+
VKPH:20.100 B**
Saron HRB
C**
Kills:196
V. Kills:133 146%
Deaths:36
KDR:5.444
Accuracy:45.763% C**
KPH:26.300 C*
VKPH:17.900 C**
Supernova VPC
A+
Kills:173
V. Kills:22 N/A
Deaths:9
KDR:19.222
Accuracy:50.909% C+
KPH:72.300 A+
VKPH:9.200 B+
Supernova PC
A++
Kills:82
V. Kills:52 155%
Deaths:35
KDR:2.343
Accuracy:54.410% B+
KPH:23.400 C++
VKPH:14.800 A++
Proton II PPA
C**
Kills:77
V. Kills:1 N/A
Deaths:8
KDR:9.625
Accuracy:25.463% C**
KPH:41 C--
VKPH:0.500 F
Kills:1,960 (894 + 1,066)
Deaths:375
KDR:5.227
VKDR:2.741
Vehicle Kills:1,028
Kill Difference:1,585
Playtime:57.803 hours
Usage:5%
Score:2.050m
Score/min:591
Driving Accuracy:54.410%
Gunner Accuracy:25.463%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:1,164
V. Kills:9 N/A
Deaths:72
KDR:16.167
Accuracy:27.706% B**
KPH:214.400 A
VKPH:1.700 D*
Proton II PPA-H
A++
Kills:467
V. Kills:26 N/A
Deaths:36
KDR:12.972
Accuracy:44.189% B*
KPH:162.200 A++
VKPH:9 B*
M40 Fury-H
B**
Kills:347
V. Kills:39 N/A
Deaths:30
KDR:11.567
Accuracy:47.104% B+
KPH:137.500 B**
VKPH:15.500 C+
E540 Halberd-H
B+
Kills:199
V. Kills:87 226%
Deaths:43
KDR:4.628
Accuracy:62.306% B+
KPH:50.100 C**
VKPH:21.900 C+
Saron HRB-H
C+
Kills:94
V. Kills:74 125%
Deaths:29
KDR:3.241
Accuracy:58.556% B
KPH:30.500 C
VKPH:24 C+
Aphelion VEX-4H
C**
Kills:83
V. Kills:60 136%
Deaths:20
KDR:4.150
Accuracy:47.855% C**
KPH:42.800 C++
VKPH:30.900 C**
Kills:2,354 (0 + 2,354)
Deaths:230
KDR:10.235
VKDR:1.283
Vehicle Kills:295
Kill Difference:2,124
Playtime:19.834 hours
Usage:2%
Score:0.623m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:47.855%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,917
V. Kills:46 N/A
Deaths:62
KDR:30.919
Accuracy:25.264% A
KPH:110 A
VKPH:2.600 C
M12 Kobalt
A+
Kills:1,522
V. Kills:47 N/A
Deaths:44
KDR:34.591
Accuracy:24.399% A
KPH:128.100 A+
VKPH:4 C++
M40 Fury
B*
Kills:762
V. Kills:138 N/A
Deaths:81
KDR:9.407
Accuracy:41.950% B+
KPH:65.500 B*
VKPH:11.900 B+
M40 Fury
B**
Kills:440
V. Kills:95 458%
Deaths:38
KDR:11.579
Accuracy:43.850% B*
KPH:79.500 B**
VKPH:17.200 B**
M20 Basilisk
B**
Kills:272
V. Kills:95 283%
Deaths:45
KDR:6.044
Accuracy:48.089% B**
KPH:32.400 B**
VKPH:11.300 B*
M60-G Bulldog
M+
Kills:162
V. Kills:31 N/A
Deaths:26
KDR:6.231
Accuracy:48.863% A+
KPH:72.400 M+
VKPH:13.900 A*
M20 Basilisk
B**
Kills:147
V. Kills:35 408%
Deaths:18
KDR:8.167
Accuracy:48.259% B**
KPH:31.700 B*
VKPH:7.600 C
M60-G Bulldog
S
Kills:102
V. Kills:11 N/A
Deaths:13
KDR:7.846
Accuracy:50.718% A
KPH:118.200 S
VKPH:12.700 B*
Kills:5,324 (0 + 5,324)
Deaths:327
KDR:16.281
VKDR:1.523
Vehicle Kills:498
Kill Difference:4,997
Playtime:62.607 hours
Usage:6%
Score:1.876m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:50.718%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:352
V. Kills:3 N/A
Deaths:162
KDR:2.173
Accuracy:44.192% C*
KPH:64.600 B+
VKPH:0.600 D--
M40 Fury-F
A*
Kills:224
V. Kills:21 N/A
Deaths:95
KDR:2.358
Accuracy:54.991% B+
KPH:58.600 A*
VKPH:5.500 C+
M12 Kobalt-F
B+
Kills:55
V. Kills:6 N/A
Deaths:92
KDR:0.598
Accuracy:23.109% C++
KPH:16.300 D
VKPH:1.800 B+
Kills:631 (631 + 0)
Deaths:349
KDR:1.808
VKDR:0.086
Vehicle Kills:30
Kill Difference:282
Playtime:12.636 hours
Usage:1%
Score:0.126m
Score/min:166
Driving Accuracy:23.109%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,9631,9176230.919A++28.7525.264%A18.571%C++110.2A2.6C40017.4h16B++63.5B++
Betelgeuse 54-A 1,7421,7354793.622C**1.4631.121%B**29.856%C+93.3B*N/A28018.6h9.8B+31.6B*
Ghost 1,5921,5866312.513C+0.3543.197%B+54.288%D**58.1B*N/A26327.3h2.3C++5.3B+
V10 1,5471,5383334.619B++2.4543.951%B+74.642%C62AN/A20424.8h2.1B4.8B+
M12 Kobalt 1,5691,5224434.591B++32.4224.399%A18.2%C+127.9A+3.9C++47311.9h14.2B*58.1B*
VE-S Canis 1,3751,3733184.318M+2.1543.796%M35.98%A++149.2M*N/A3209.2h7.2A16.6B**
Eridani SX5 1,2851,2835512.328B**0.1633.997%A+14.731%D89.1A*N/A38514.4h9.7B*28.6B++
SVA-88 1,2501,2486132.036C*0.1325.653%B+23.958%C+62.1B++N/A22520.1h10.1B++39.5B+
NS-15M2 1,2331,2264582.677B+0.5130.331%A23.328%C82.8A+N/A20114.8h9.8B*32.3B*
NS-44 Commissioner 1,2381,2201,0461.166C*1.0028.566%D-18.361%C--52.8B*N/A22323.1h3.2B++11.3C++
Orion VS54 1,2261,2137181.689C*0.4825.066%B*18.054%D--48.3B++N/A32325.1h10.8B++43.1C**
Flare VE6 1,1971,1934382.724A+0.5629.081%B**26.991%B82.3A++N/A22514.5h8.3B**28.5B++
Sirius SX12 1,1921,1811,0441.131C++1.0424.64%C++14.31%D36.7B+N/A15332.2h13.3B+53.8B
M12 Kobalt-H 1,1731,1647216.167C+14.0027.706%B**17.869%C**215.6A+1.7D*6115.4h10.6B**38.3B**
Pulsar LSW 1,1671,1644782.435B*0.2730.4%A+25.859%C**75.6AN/A28615.4h10B*33B*
MKV Suppressed 1,1641,1608021.446B+0.7229.208%B++11.466%D*49.2B*N/A22423.6h12.5B+42.8B+
Phantom VA23 1,1721,1604152.795B++0.6341.268%B*20.862%D--75.8A+N/A23515.3h4B+9.8B+
NS-7B PDW 1,1671,1586451.795B+0.3730.238%B*14.421%D57.3B*N/A19620.2h11.9B++39.5B+
NS-11C 1,1731,1571,0141.141C*1.0327.795%B++16.076%C--30C*N/A12938.6h12.8B+46B+
XM98 1,1631,1573523.287B+1.1242.114%B++70.441%C-51.7A+N/A15622.4h2.3B+5.3B+
Parallax VX3 1,1561,1532963.895B1.7342.393%B+79.532%C*44.5B**N/A14325.9h1.9B++4.6B+
NS-44P Commissioner 1,0391,0385601.854B+0.3146.31%B+21.869%C-91.9B**N/A21611.3h3B+6.4B++
E540 Halberd 1,1777931077.411C+5.2453.531%B++2.648%C++38.1B+18.5C**52720.8h5B++9.3B*
Eridani SX5-AE 7787762473.142A0.9837.501%A++25.516%C+110.9A+N/A2647h8.6B++23B*
M40 Fury 900762819.407B+7.2441.95%B+1.312%C--65.7B*11.9B+61011.6h12.3B+29.3B++
Nyx VX31 7247183961.813C+0.3538.767%B++16.295%D**58.9B++N/A27512.2h4.9B+12.6B++
NS-357 Underboss 6786745191.299B0.8732.369%C--14.985%D-62.4B*N/A19010.8h3.7B+11.4C*
VX6-7 6796706231.075C+1.0922.685%C19.552%C+19.8C-N/A7733.8h12.1C**53.5C*
Force-Blade 67064814,2770.045B++2.1233.595%C**3.241%C--1.4B*N/A6472.6h2.2B+6.7B+
Supernova FPC 1,0756391803.55C1.3858.847%B++1.878%C29.4B+20.1B**74821.7h5.1B8.6B+
Sticky Grenade 6166091609N/A606.8348.15%C-N/A1015C*11.7C+44070.6h1.6B++3.4B+
C-4 8425954171.427C+0.7426.01%C++N/A96B+39.8B++12046.2h1.4C**5.2B+
Pulsar C 5245233561.469C**0.7028.552%B*19.503%D58.8AN/A2538.9h9.4B++33B+
Frag Grenade 5014991499N/A496.8340.053%DN/A356.4D1.4D*18101.4h3.9C+9.8C+
NS Decimator 7094883551.375B+0.7960.568%C+2.459%C*47.8B*21.7B++34510.2h4.4C**7.3B
Light PPA 4934751074.439C++2.2738.701%C1.053%C51.6C*2D2409.2h11.9B30.7C**
Proximity Mine 4734721313.603C+1.4452.82%AN/A131.1C*N/A5273.6h1.8B3.4B**
Proton II PPA-H 4934673612.972C++10.8144.189%B*1.499%C161A+9B*5442.9h7.4B*16.7B*
Parsec VX3-A 467467686.868B+4.7047.194%B*72.591%D--91.6A*N/A2485.1h1.8C**3.8B+
Tank Mine 8314641842.522C+0.3630.767%C+N/A125.4B+99.2A21463.7h2.1C6.9C
Dual Photon Pods 4814484410.182B+8.0255.961%B+1.339%C++135.8B**10D7453.3h13.2B**23.5B*
M40 Fury 5354403811.579B+9.4143.85%B*2.045%C++80B**17.3B**9425.5h12.6C*28.6B+
Serpent VE92 4244204760.882C+1.2821.719%C13.333%D*30C++N/A15514h13.6C++62.8C+
Solstice Burst 4194174790.871C1.3026.08%C+16.067%D*33.6C+N/A9612.4h12.4B+47.6B
Hunter QCX 4194155740.723C++1.4443.977%C+22.169%C17.5C**N/A7623.7h3B+6.8B+
Lumine Edge 4154099540.429A+1.7451.217%A*13.447%C12.9B*N/A4831.6h1.3B2.5B++
S12 Renegade 3553521622.173C+0.0144.192%C*2.557%D-65.2B+N/A1905.4h2.3B**5.3B*
M40 Fury-H 3863473011.567C+9.4047.104%B+1.729%B++138.8B**15.6C+5632.5h7.1B15.1B+
Cosmos VM3 3463441851.859C+0.3123.417%A++18.314%C45.9A+N/A2027.5h11.1B**47.4B**
Quasar VM1 3283242141.514C+0.6520.354%B**22.222%B*34.5B**N/A1639.4h12.4B*60.7B+
S1 4483234390.736C++1.4360.54%B+1.548%D31.4B+12.1C+46210.3h5.3B++8.8B++
M20 Basilisk 367272456.044A3.8848.089%B**5.147%C32.4B**11.3B*3338.4h79.4B+165.2B*
CME 2652653240.818C-1.3521.815%D-20%C24.5C-N/A10010.8h15C68.9C-
Phobos VX86 2652621082.426B**0.2668.438%B*17.557%C*100.8A*1.2B*2452.6h1.7A2.4B*
Thanatos VE70 2592592041.27B+0.9035.542%C-11.583%D-61.7A++N/A3254.2h3.4B**9.6B+
Nova 2532501811.381C+0.7957.81%B**14.8%C+75.8A+N/A3063.3h3.9B+6.7B++
Blueshift VM5 247242683.559B+1.3925.311%A25.207%B*67.2A*1.4A++2533.6h11.5A45.6B**
Artemis VX26 2312291531.497C++0.6728.909%B19.214%C--40.2BN/A1935.7h11.5B39.8B+
Spiker 2282252700.833C+1.3325.184%D12%D*26.5CN/A1178.5h9C++35.7C+
M40 Fury-F 245224952.358B+0.1954.991%B+N/A58.9A*5.5C+2243.8h6.6B++11.9B*
C75 Viper 2382201316.923M+14.7642.07%C**1.364%C+122.2S10B+7441.8h5.8A+13.7A
Blueshift VM5 218216683.176B+1.0125.729%A20.833%C+60A++N/A2163.6h13.3B*51.8B*
Phaseshift VX-S 214213494.347B+2.1836.35%C+75.117%C++50.7AN/A1344.2h2.3B+6.2B+
NSX Tomoe 200200513.922A+1.7637.691%A++38%C++80A++N/A3972.5h10.1B**26.9B**
E540 Halberd-H 286199434.628C2.4662.306%B+N/A49.8C**21.8C+4234h5.6B9.1B+
Saron HRB 329196365.444C++3.2845.763%C**1.02%D26.5C*18C**4677.4h23C+50.3C*
L105 Zephyr PX 259196287C4.8359.155%B*N/A65.3C21A++7733h6D10.1C+
Deimos VA29 1921922540.756C-1.4143.64%D**16.667%C+31CN/A1386.2h2.4C++5.6C
Auraxium Force-Blade 1951923,2880.058B+2.1146.385%AN/A1.5C*N/A5124.7h2.2C+4.7B+
NS-30 Vandal 1771741391.252C0.9136.344%B+14.943%D**42.4C*N/A2104.1h5.9C+16.2B
Supernova VPC 195173919.222B*17.0650.909%C+1.734%C*72.1A+9.2B+3732.4h2.4B**4.8B++
Solstice VE3 1731722340.735C+1.4320.746%C13.372%D--29.2B++N/A3725.9h15.2C*73.4C++
NS Baron G5B 1701691461.158C+1.0136.924%D-16.568%B40.2C+N/A1624.2h3.9B+10.7C++
M60-G Bulldog 193162266.231B+4.0648.863%A+1.852%D73.6M+14.1A*5492.2h5.8B++11.9B**
VX29 Polaris 1601601331.203C+0.9622.692%C+13.75%D*39C+N/A2764.1h11.4B+50.2C**
Skorpios 155155861.802C*0.3629.32%B+16.774%D62B*N/A1472.5h9.3B**31.8B*
H-V45 154154971.588C++0.5830.857%A18.831%C39.5B+N/A2013.9h12.6B40.9B++
L100 Python AP 267152612.492C0.3358.641%C*5.263%A+27.6C+20.9B+5715.5h7.7C13.2C+
M20 Basilisk 182147188.167M+6.0048.259%B**6.122%C*32B*7.6C3944.6h84B+174B*
L100 Python HEAT 175134383.526C+1.3636.195%FN/A26.3C+8D2465.1h4.7B*12.9C+
Comet VM2 1801241400.886C+1.2841.9%C+3.226%C--15.9B*7.2A+1817.8h16.4B++39.2B+
NS Campion 1191133,0240.037C2.1348.665%B**2.655%D--1CN/A2117h2.1C**4.3B++
Cerberus 1101081021.059C++1.1126.208%D14.815%D-20.8C--N/A1075.2h5.8C**22.2C+
Anti-Vehicle Grenade 1551031103N/A100.8346.685%C--N/A257.5C--130B+29450.4h6.6C14.2C
NS-44 Commissioner AE 103102521.962B++0.2051.515%B**21.569%C--78.5B++N/A2321.3h3.2B6.1B++
M60-G Bulldog 113102137.846B*5.6850.718%AN/A113.3M**12.2B*5820.9h4.5B**8.9B*
Saron HRB-H 16894293.241C1.0758.556%B1.064%C--30.3C23.9C+4423.1h28.2C+48.2C++
Terminus VX-9 9191461.978B0.1929.038%B++27.473%C*45.5BN/A2372h10.7B++37B++
Parallax VX3-AE 9191118.273A6.1153.818%A++85.714%B++130M*N/A3080.7h1.6B++3B**
Aphelion VEX-4H 14383204.15C+1.9847.855%C**6.024%A++43.7C*31.6B5311.9h53.8C**112.3B+
Supernova PC 13482352.343C-0.1854.41%B+N/A23.4C++14.9A*6073.5h5.8C+10.6C**
Comet VM2 12178940.83C+1.3446.53%C++2.564%D-15.3B++8.4A++1905.1h21.7B+46.7B+
Proton II PPA 787789.625C7.4625.463%C**3.896%A++40.5C--N/A2261.9h10.4C+40.7C**
Spear Anti-Vehicle Phalanx Turret 11265135C2.8367.268%A*4.615%C**81.3M58.8M**14600.8h8B+11.9B**
L100 Python HESH 7265321.667B*19.5050.109%C++4.615%M+59.1B6.4C--4611.1h3.5C++7.1C*
NS-61 Emissary 6161591.034B1.1329.32%C*21.312%B*76.3MN/A3150.8h10.8B+36.9B++
L105 Zephyr 716196.778C+4.6146.515%B+N/A50.8C++8.3C+2601.2h5.4B++11.5B++
M12 Kobalt-F 6155920.598D1.5723.109%C++9.091%C+16.2D1.8B+603.4h15C++64.9C**
MANA Anti-Vehicle Turret 7353451.178C-0.9951.753%D1.887%D530D200D--2498750.1h5.8A++11.3A+
Equinox VE2 5050550.909C1.2624.91%C+12%D*26.3CN/A1531.9h12.4C*49.8C++

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun31420.3h
Motion Spotter122,7861.4h
Spawn Beacon311,7433.3h
Nano-Armor Kit376360,55337.7h
Anti-Vehicle MANA Turret72970.4h
AE Medical Applicator04040h
AE Nano-Armor Kit85123,62010.3h
Medical Applicator4417,0941.8h
Welding Device05530.1h
Spitfire Auto-Turret36810.5h
Ammunition Package361,9103.7h
Medical Kit1,5199,59033h
Anti-Infantry MANA Turret132120.4h
Nano-Repair Grenade04380.1h
Recon Detection Device17510,00812.9h

Check the help document for the dictionary if you want to learn more about words used here.


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