Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,952)players online:
WOLF1617 (6)  LadySabotage (3)  VobileGaming (2)  elzortheblargh (2)  MoarBassPLZ (2)  Boildown (1) 16
stats.dasanfall.com
LionsAndTigersAndBears[TRXF] LionsAndTigersAndBears
TR BR 99

KDR: 3.57

Score: 18.3m

Last Seen: Jul 14th, 2019 3:50 PM
- OFFLINE - 109.8 hour(s)

Battle Rank 101 (99 total) - Terran Republic on Cobalt - Outfit Member of Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 709
Level Progress (to 102): 15%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Claymore C75 Viper L100 Python HEAT LC3 Jaguar T32 Bull 99SV MSW-R T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LionsAndTigersAndBears



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $218,925 MLG Score: 175
Fun Score: N/A
Cheeseburgers Flipped: 465TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.037%15.871%28623119111,0333.068980.505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.659%-0.606D-0.76D-0.154C++HEAD ++ (~6.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.2-0.185C15.9-0.115C+72.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.98%1.168%910412104,281361156911.826273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.227%-1.844F--0.895D--0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86-1.225D*18.9-0.508D67.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.176%44.114%0312112,115315246.69304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.298%-1.626F-1.492F0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.6-1.186D*5.2-0.643D16.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.136%12.356%02121269630832.25243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.864%-0.117C+-0.45D-0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.023C+5.4-0.114C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 709
18.3m291.7%136 (8.2k)131 (7.9k)3.5744626,2587,3464.5409899 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121490012.941%11.452%14819:148

14% Engineer33% Heavy Assault30% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2013 5:43 PMJan 25th, 2019 8:34 PMJul 16th, 2019 7:28 PM (2d) (PST)Jul 14th, 2019 1:32 PM (4d) (PST)Jul 14th, 2019 11:50 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
329432860.1880.0520.0210.6360.030175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,7472,56417,18311313827,865

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2333h/97.2d 7,100 3,007 9,438 89k 2,122 8,104 4,235 46.1m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D
Kills:1,612
Deaths:726
KDR:2.220
Accuracy:19.880% D
HSR:16.129% D
SMG-46 Armistice
D
Kills:687
Deaths:277
KDR:2.480
Accuracy:22.438% D
HSR:10.189% D--
HC1 Cougar
D*
Kills:527
Deaths:164
KDR:3.213
Accuracy:18.178% D*
HSR:15.750% D*
LC2 Lynx
C
Kills:499
Deaths:247
KDR:2.020
Accuracy:17.834% D*
HSR:20.040% C
TS4 Haymaker
C++
Kills:459
Deaths:196
KDR:2.342
Accuracy:43.205% C++
HSR:11.765% C-
NS-7 PDW
D
Kills:332
Deaths:183
KDR:1.814
Accuracy:21.282% D
HSR:10.843% D*
NS Baron G5
C
Kills:272
Deaths:142
KDR:1.915
Accuracy:40.136% C
HSR:9.559% D--
T5 AMC
D--
Kills:264
Deaths:100
KDR:2.640
Accuracy:17.900% D*
HSR:14.773% D--
TRAC-5
C
Kills:239
Deaths:107
KDR:2.234
Accuracy:20.338% C
HSR:15.481% D
AS16 NightHawk
C
Kills:237
Deaths:156
KDR:1.519
Accuracy:35.106% C-
HSR:13.502% C
PDW-16 Hailstorm
D
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D
HSR:10.798% D-
Kills:5,341
Deaths (as Light Assault):2,431
Deaths (to Light Assaults):1,405
KDR:2.19704
Kill Difference:2,910
Playtime:434.382 hours
Usage:19%
Score:2.824m
Score/min:108
Accuracy (listed only):25.176%
HSR (listed only):13.530%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D--
Kills:1,310
Deaths:555
KDR:2.360
Accuracy:17.808% D*
HSR:16.107% D--
MSW-R
D-
Kills:1,205
Deaths:534
KDR:2.257
Accuracy:18.154% D-
HSR:17.344% D-
T9 CARV
D-
Kills:1,198
Deaths:611
KDR:1.961
Accuracy:15.278% D-
HSR:17.446% D-
T9 CARV-S
D
Kills:539
Deaths:153
KDR:3.523
Accuracy:15.505% D*
HSR:19.295% D
NS-15M1
C-
Kills:511
Deaths:144
KDR:3.549
Accuracy:16.188% D*
HSR:19.374% C-
T16 Rhino
D
Kills:256
Deaths:52
KDR:4.923
Accuracy:13.915% D*
HSR:17.969% D
TMG-50
D-
Kills:106
Deaths:42
KDR:2.524
Accuracy:14.965% D*
HSR:17.925% D-
MG-H1 Watchman
D*
Kills:63
Deaths:29
KDR:2.172
Accuracy:11.846% F-
HSR:15.873% D*
Kills:5,188
Deaths (as Heavy Assault):2,120
Deaths (to Heavy Assaults):1,743
KDR:2.44717
Kill Difference:3,068
Playtime:758.551 hours
Usage:33%
Score:5.949m
Score/min:131
Accuracy (listed only):15.457%
HSR (listed only):17.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
D
Kills:1,243
Deaths:97
KDR:12.814
Accuracy:22.465% D**
HSR:30.491% D
TSAR-42
D
Kills:755
Deaths:49
KDR:15.408
Accuracy:31.406% D--
HSR:62.649% D
SMG-46 Armistice
D
Kills:687
Deaths:277
KDR:2.480
Accuracy:22.438% D
HSR:10.189% D--
NS-61 Emissary
C--
Kills:514
Deaths:290
KDR:1.772
Accuracy:24.970% C--
HSR:9.533% D*
NS-7 PDW
D
Kills:332
Deaths:183
KDR:1.814
Accuracy:21.282% D
HSR:10.843% D*
SOAS-20
C-
Kills:254
Deaths:60
KDR:4.233
Accuracy:20.154% F
HSR:18.110% C-
PDW-16 Hailstorm
D
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D
HSR:10.798% D-
TX1 Repeater
D-
Kills:199
Deaths:161
KDR:1.236
Accuracy:17.968% D*
HSR:15.075% D-
M77-B
D-
Kills:117
Deaths:7
KDR:16.714
Accuracy:28.778% D*
HSR:69.231% D-
NS-44 Commissioner
D*
Kills:79
Deaths:77
KDR:1.026
Accuracy:26.017% D*
HSR:8.861% F-
Kills:4,393
Deaths (as Infiltrator):1,334
Deaths (to Infiltrators):1,060
KDR:3.2931
Kill Difference:3,059
Playtime:689.374 hours
Usage:30%
Score:5.135m
Score/min:124
Accuracy (listed only):23.612%
HSR (listed only):24.578%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:1,612
Deaths:726
KDR:2.220
Accuracy:19.880% D
HSR:16.129% D
HC1 Cougar
D*
Kills:527
Deaths:164
KDR:3.213
Accuracy:18.178% D*
HSR:15.750% D*
LC2 Lynx
C
Kills:499
Deaths:247
KDR:2.020
Accuracy:17.834% D*
HSR:20.040% C
TS4 Haymaker
C++
Kills:459
Deaths:196
KDR:2.342
Accuracy:43.205% C++
HSR:11.765% C-
NS Baron G5
C
Kills:272
Deaths:142
KDR:1.915
Accuracy:40.136% C
HSR:9.559% D--
T5 AMC
D--
Kills:264
Deaths:100
KDR:2.640
Accuracy:17.900% D*
HSR:14.773% D--
TRAC-5
C
Kills:239
Deaths:107
KDR:2.234
Accuracy:20.338% C
HSR:15.481% D
AS16 NightHawk
C
Kills:237
Deaths:156
KDR:1.519
Accuracy:35.106% C-
HSR:13.502% C
Kills:4,109
Deaths (as Engineer):1,838
Deaths (to Engineers):1,480
KDR:2.23558
Kill Difference:2,271
Playtime:316.304 hours
Usage:14%
Score:3.163m
Score/min:167
Accuracy (listed only):26.572%
HSR (listed only):14.625%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:687
Deaths:277
KDR:2.480
Accuracy:22.438% D
HSR:10.189% D--
TS4 Haymaker
C++
Kills:459
Deaths:196
KDR:2.342
Accuracy:43.205% C++
HSR:11.765% C-
NS-7 PDW
D
Kills:332
Deaths:183
KDR:1.814
Accuracy:21.282% D
HSR:10.843% D*
NS Baron G5
C
Kills:272
Deaths:142
KDR:1.915
Accuracy:40.136% C
HSR:9.559% D--
AS16 NightHawk
C
Kills:237
Deaths:156
KDR:1.519
Accuracy:35.106% C-
HSR:13.502% C
PDW-16 Hailstorm
D
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D
HSR:10.798% D-
Cycler TRV
D--
Kills:172
Deaths:94
KDR:1.830
Accuracy:18.214% D--
HSR:13.372% D--
T1 Cycler
D
Kills:146
Deaths:81
KDR:1.802
Accuracy:17.922% D-
HSR:16.438% D
NS-11A
D-
Kills:108
Deaths:32
KDR:3.375
Accuracy:16.655% F
HSR:15.741% D-
Kills:2,626
Deaths (as Combat Medic):1,294
Deaths (to Combat Medics):694
KDR:2.02937
Kill Difference:1,332
Playtime:66.707 hours
Usage:3%
Score:0.734m
Score/min:183
Accuracy (listed only):26.178%
HSR (listed only):12.468%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:184
Deaths:54
KDR:3.407
Accuracy:13.316% D
HSR:14.130% D*
M3 Pounder HEG
F--
Kills:183
Deaths:64
KDR:2.859
Accuracy:18.837% F--
HSR:0% F--
M3 Pounder HEG
F
Kills:167
Deaths:88
KDR:1.898
Accuracy:18.832% F--
HSR:0.599% F
MRC3 Mercy
C
Kills:106
Deaths:45
KDR:2.356
Accuracy:12.431% D--
HSR:18.868% C
M1 Heavy Cycler
D-
Kills:72
Deaths:51
KDR:1.412
Accuracy:10.044% D--
HSR:13.889% D-
M2 Mutilator
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:16.755% N/A
HSR:16% N/A
Kills:762
Deaths (as MAX Suit):166
Deaths (to MAX Suits):522
KDR:4.59036
Kill Difference:596
Playtime:58.274 hours
Usage:2%
Score:0.543m
Score/min:155
Accuracy (listed only):15.036%
HSR (listed only):10.581%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:1,889
V. Kills:357 N/A
Deaths:88
KDR:21.466
Accuracy:23.310% F
KPH:19.500 D
VKPH:3.700 D--
L100 Python HEAT
D-
Kills:1,663
V. Kills:567 293%
Deaths:81
KDR:20.531
Accuracy:31.312% F--
KPH:19.600 D-
VKPH:6.700 D--
Skyguard
D--
Kills:391
V. Kills:349 112%
Deaths:22
KDR:17.773
Accuracy:19.787% D**
KPH:5.700 D*
VKPH:5.100 D--
L100 Python AP
F
Kills:338
V. Kills:268 126%
Deaths:42
KDR:8.048
Accuracy:38.693% F-
KPH:10.600 F
VKPH:8.400 F
Kills:4,281 (4,281 + 0)
Deaths:233
KDR:18.373
VKDR:6.614
Vehicle Kills:1,541
Kill Difference:4,048
Playtime:282.011 hours
Usage:12%
Score:1.276m
Score/min:75
Driving Accuracy:38.693%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D**
Kills:51
V. Kills:25 196%
Deaths:4
KDR:12.750
Accuracy:32.413% D**
KPH:12.800 D**
VKPH:6.300 F-
Kills:51 (51 + 0)
Deaths:4
KDR:12.750
VKDR:6.250
Vehicle Kills:25
Kill Difference:47
Playtime:3.988 hours
Usage:0%
Score:0.108m
Score/min:453
Driving Accuracy:32.413%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:16 294%
Deaths:8
KDR:6.250
Accuracy:18.210% N/A
KPH:10 N/A
VKPH:3.200 N/A
Kills:50 (0 + 50)
Deaths:8
KDR:6.250
VKDR:2
Vehicle Kills:16
Kill Difference:42
Playtime:4.985 hours
Usage:0%
Score:0.027m
Score/min:90
Driving Accuracy:N/A%
Gunner Accuracy:18.210%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 1,8921,8923063.067S59.4923.249%D--N/A91.8D-N/A24720.6h1.2C++5.1D
C75 Viper 2,2461,8898821.466M*17.8923.31%F1.006%D19.5D3.7D--7196.9h9.3B++39.7C+
L100 Python HEAT 2,2301,6638120.531M16.9631.312%F--1.203%D-19.6D-6.7D--7584.7h6.6C+21.2F
LC3 Jaguar 1,6271,6127262.22B+1.3519.88%D16.129%D10D-N/A28161.1h14.8C74.7C-
T32 Bull 1,3291,3105552.36B*1.2117.808%D*16.107%D--12.6D--N/A34104.2h16.1D--90.7D-
99SV 1,2611,2439712.814S9.2422.465%D**30.491%D15.4DN/A4280.6h6.6C--29.4D*
MSW-R 1,2191,2055342.257C*1.3218.154%D-17.344%D-12.8D--N/A3793.9h15.2D-83.7D
T9 CARV 1,2171,1986111.961B+1.6115.278%D-17.446%D-11.8D-N/A39101.1h15C+98.5C
TSAR-42 7617554915.408A*11.8331.406%D--62.649%D13.5D--N/A4155.9h3.2D**10.2D*
SMG-46 Armistice 6936872772.48A1.0922.438%D10.189%D--11.1D-N/A3161.9h15.9C+70.7C+
Sticky Grenade 6686561656N/A652.4338.519%FN/A596.4D10.9C14191.1h2.5C6.6D
Tank Mine 8515443416S12.4315.774%D*N/A60.4D--34.1D--4949h1.9C++12.3T-
T9 CARV-S 5495391533.523A++0.0515.505%D*19.295%D14.5D--N/A4137.3h15.2D98.2D-
HC1 Cougar 5315271643.213A*0.3618.178%D*15.75%D*8.1D-N/A2565.1h16.5D--91D--
NS-61 Emissary 5205142901.772A1.8024.97%C--9.533%D*3.7D*N/A9139.5h15.8C+63.3C+
NS-15M1 5175111443.549A+0.0316.188%D*19.374%C-10.8D--N/A3047.4h17.8F109.9D*
C-4 7875092561.988B+1.5921.588%DN/A18.1D**9.9D*17628.1h1.6C+7.2C
LC2 Lynx 5074992472.02B*1.5517.834%D*20.04%C8.1D-N/A2461.7h16.8C93.9D
TS4 Haymaker 4624591962.342A1.2343.205%C++11.765%C-17.5DN/A5126.2h5.5D12.7C+
ML-7 6194542002.27A**1.3037.362%F--3.304%C**16.2D5.9D-12228.1h6.8C++18.3D--
Skyguard 7403912217.773S14.2019.787%D**1.279%D5.7D*5.1D--7068.7h126.9C+641.4D-
T2 Striker 7833591392.583S0.9933.856%F-N/A5.3D6.3D8667.3h62.6D--185F-
L100 Python AP 606338428.048B+4.4738.693%F-1.775%C-10.6F8.4F10231.8h8.3D21.4F-
Spear Anti-Vehicle Phalanx Turret 642337937.444S33.8718.178%F*2.671%D9.4F-8.5D*11735.7h16.6F-91.1T*
NS-7 PDW 3323321831.814B**1.7621.282%D10.843%D*7.4D--N/A2544.7h15.4C+72.4C+
T7 Mini-Chaingun 3112951671.766B*1.8113.693%D8.475%D*14.6D--N/A5220.2h37.1T*270.6F-
NS Baron G5 2762721421.915B**1.6640.136%C9.559%D--10.8D*N/A2925.3h6.3D*15.7C+
T5 AMC 2672641002.64A++0.9317.9%D*14.773%D--7.6D-N/A2734.9h16.2C90.5C--
T16 Rhino 265256524.923M**1.3513.915%D*17.969%D9.2D*N/A2927.8h20F143.6F
SOAS-20 255254604.233A*0.6620.154%F18.11%C-10.8D*N/A2923.5h16.2D*80.4F
TRAC-5 2412391072.234A++1.3420.338%C15.481%D7.3DN/A4632.8h16.6C+81.9C+
AS16 NightHawk 2372371561.519C**2.0635.106%C-13.502%C11.2D--N/A3321.2h5.3C15C
PDW-16 Hailstorm 2172131331.602B++1.9720.641%D10.798%D-10.7D-N/A3520h15.5C++75C+
ASP-30 Grounder 385211812.605M*0.9744.115%F*2.844%C+7.6D6.3C-9727.6h10.3D-23.3F--
TX1 Repeater 2011991611.236B+2.3417.968%D*15.075%D-7D--N/A2728.6h14.2C+78.9C-
MRC3 Mercy 190184543.407B+0.1713.316%D14.13%D*13D*N/A4114.2h20.1C+151C
M3 Pounder HEG 246183642.859B*0.7218.837%F--N/A6.5D**2.2D--4128.1h27.7D*147.1T
Cycler TRV 175172941.83B+1.7418.214%D--13.372%D--12.5D-N/A4013.8h18.7F102.9D*
M3 Pounder HEG 229167881.898C**1.6818.832%F--N/A5.7D*2.1D4329.3h32.5F--172.6T*
M9 SKEP Launcher 319164672.448M**1.1355.463%F3.049%B+7.4D7C7522.2h14.2F-25.6F*
Aspis Anti-Aircraft Phalanx Turret 371163918.111S14.5417.757%D*N/A5.1D*6.5D--11631.9h172.2C-969.5D-
T1 Cycler 148146811.802B++1.7717.922%D-16.438%D9.9D-N/A5614.7h18.5D*103.2D--
M77-B 117117716.714U13.1428.778%D*69.231%D-12.3D--N/A569.5h3.6F12.4F
Frag Grenade 1201161116N/A112.4333.261%FN/A232D--8C+9400.5h5.3D*15.8D**
NS-11A 108108323.375A+0.2016.655%F15.741%D-11.4D--N/A389.5h18.3D**109.8F
TMG-50 109106422.524A1.0514.965%D*17.925%D-9.8D--N/A4510.8h20.7F--138.6F-
MRC3 Mercy 108106452.356C++1.2212.431%D--18.868%C10.6D*N/A3810h24.5D--197.3D-
NS-44 Commissioner 8179771.026C++2.5526.017%D*8.861%F-5.4D--N/A2214.6h4.9D19D--
MANA Anti-Vehicle Turret 16373154.867A*1.2935.606%F-4.11%C++8.3D**10.2D--1628.8h19.5D**54.9T*
M1 Heavy Cycler 7672511.412C++2.1610.044%D--13.889%D-5.5D**N/A2613.2h24.6D*245D--
MG-H1 Watchman 6363292.172B+1.4011.846%F-15.873%D*7.9D*N/A228h25.3F-213.7F*
Anti-Vehicle Grenade 6452152N/A48.4334.094%F-N/A130D*30D-7760.4h9.5F-27.8F*
P2-120 AP 7651412.75B*9.1832.413%D**N/A12.8D**6.3F-4524h4.4B**13.5B+
M2 Mutilator 5150301.667C+1.9116.755%B+16%D11.1D*N/A434.5h30.3T*180.8C--
Rocklet Rifle 8550560.893C**2.6823.668%T*N/A6.9F4.9F767.2h48D202.6T*
M20 Basilisk 665086.25B**2.6818.21%F--6%C+10D--3.2D*905h80.2B+440.5D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31660.3h
Medical Applicator75177,15613.5h
Nanite Revive Grenade07140.2h
Anti-Vehicle MANA Turret34370.9h
NSX-P Tengu01000.1h
Rampart Wall0740.3h
Cortium Silo0630.2h
Restoration Kit105520.7h
Motion Spotter16,8594.1h
Welding Device04490h
Shield Recharging Field25920.3h
Smoke Grenade03460.1h
Nano-Armor Kit154894,69456.9h
Medical Kit982,4916.8h
Ammunition Package192,2141.1h
Anti-Infantry MANA Turret1590.2h
NSX-P Naginata0780h
A30 Walker0640h
Recon Detection Device2521,50343.6h
M20 Drake0700h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 3.02s on queries, 2.48s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.