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LionsAndTigersAndBears[3EPG] LionsAndTigersAndBears
TR BR 100

KDR: 3.57

Score: 18.7m

Last Seen: Sep 1st, 2019 1:56 PM
- OFFLINE - 440.9 hour(s)

Battle Rank 101 (100 total) - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1325
Level Progress (to 102): 62%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Claymore C75 Viper L100 Python HEAT LC3 Jaguar T32 Bull 99SV MSW-R T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $218,925 MLG Score: 175
Fun Score: N/A
Cheeseburgers Flipped: 473TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.992%15.949%28723119111,2113.054770.51

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.66%-0.606D-0.76D-0.154C++HEAD ++ (~6.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.7-0.185C16-0.115C+72.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.016%1.146%911412104,364368160411.8266272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.25%-1.844F--0.895D--0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.2-1.225D*19-0.508D67.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.702%5.172%131121358298460.19398123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
396.61B**74.21B**322.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.132%43.867%13312112,136320246.65421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.307%-1.626F-1.492F0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-1.186D*5.3-0.643D16.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.127%12.286%132121270031832.19436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.854%-0.117C+-0.45D-0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.023C+5.4-0.114C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1325
18.7m294.3%136 (8.2k)131 (7.9k)3.5650126,7347,4994.5314100 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121493012.964%11.461%14918:528

13% Engineer32% Heavy Assault30% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2013 5:43 PMAug 27th, 2019 5:33 PMSep 18th, 2019 12:30 AM (2d) (PST)Sep 1st, 2019 11:50 AM (18d) (PST)Sep 1st, 2019 9:56 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
329432860.1870.0530.0210.6400.030175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,7642,56417,20011313827,877

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2378.6h/99.1d 7,247 3,064 9,717 91.3k 2,159 8,264 4,305 47m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D
Kills:1,624
Deaths:732
KDR:2.219
Accuracy:19.846% D-
HSR:16.133% D
SMG-46 Armistice
D
Kills:692
Deaths:278
KDR:2.489
Accuracy:22.409% D
HSR:10.260% D--
HC1 Cougar
D--
Kills:577
Deaths:171
KDR:3.374
Accuracy:17.944% D*
HSR:16.465% D--
LC2 Lynx
C
Kills:504
Deaths:254
KDR:1.984
Accuracy:17.761% D*
HSR:19.841% C
TS4 Haymaker
C++
Kills:459
Deaths:196
KDR:2.342
Accuracy:43.205% C++
HSR:11.765% C-
NS-7 PDW
D
Kills:333
Deaths:184
KDR:1.810
Accuracy:21.259% D
HSR:10.811% D*
NS Baron G5
C
Kills:283
Deaths:158
KDR:1.791
Accuracy:40.342% C
HSR:9.187% D*
T5 AMC
D--
Kills:264
Deaths:100
KDR:2.640
Accuracy:17.888% D*
HSR:14.773% D--
AS16 NightHawk
C
Kills:241
Deaths:158
KDR:1.525
Accuracy:35.134% C-
HSR:13.278% C
TRAC-5
C
Kills:239
Deaths:107
KDR:2.234
Accuracy:20.338% C
HSR:15.481% D
PDW-16 Hailstorm
D
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D
HSR:10.798% D-
Kills:5,429
Deaths (as Light Assault):2,471
Deaths (to Light Assaults):1,439
KDR:2.19709
Kill Difference:2,958
Playtime:440.573 hours
Usage:19%
Score:2.868m
Score/min:108
Accuracy (listed only):25.161%
HSR (listed only):13.527%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D--
Kills:1,310
Deaths:555
KDR:2.360
Accuracy:17.808% D*
HSR:16.107% D--
MSW-R
D-
Kills:1,256
Deaths:552
KDR:2.275
Accuracy:18.022% D-
HSR:17.516% D-
T9 CARV
D-
Kills:1,198
Deaths:611
KDR:1.961
Accuracy:15.278% D-
HSR:17.446% D-
T9 CARV-S
D
Kills:549
Deaths:154
KDR:3.565
Accuracy:15.426% D*
HSR:19.490% D
NS-15M1
C-
Kills:511
Deaths:146
KDR:3.500
Accuracy:16.182% D*
HSR:19.374% C-
T16 Rhino
D
Kills:265
Deaths:58
KDR:4.569
Accuracy:13.805% D**
HSR:18.113% D
TMG-50
D
Kills:114
Deaths:42
KDR:2.714
Accuracy:15.178% D*
HSR:18.421% D
MG-H1 Watchman
D*
Kills:63
Deaths:32
KDR:1.969
Accuracy:11.792% F-
HSR:15.873% D*
Kills:5,266
Deaths (as Heavy Assault):2,150
Deaths (to Heavy Assaults):1,786
KDR:2.4493
Kill Difference:3,116
Playtime:772.893 hours
Usage:32%
Score:6.058m
Score/min:131
Accuracy (listed only):15.436%
HSR (listed only):17.792%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
D
Kills:1,264
Deaths:101
KDR:12.515
Accuracy:22.440% D**
HSR:30.301% D
TSAR-42
D
Kills:755
Deaths:49
KDR:15.408
Accuracy:31.418% D--
HSR:62.649% D
SMG-46 Armistice
D
Kills:692
Deaths:278
KDR:2.489
Accuracy:22.409% D
HSR:10.260% D--
NS-61 Emissary
C--
Kills:526
Deaths:299
KDR:1.759
Accuracy:25.026% C--
HSR:9.506% D*
NS-7 PDW
D
Kills:333
Deaths:184
KDR:1.810
Accuracy:21.259% D
HSR:10.811% D*
SOAS-20
C-
Kills:254
Deaths:60
KDR:4.233
Accuracy:20.154% F
HSR:18.110% C-
PDW-16 Hailstorm
D
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D
HSR:10.798% D-
TX1 Repeater
D-
Kills:211
Deaths:164
KDR:1.287
Accuracy:18.072% D*
HSR:15.640% D-
M77-B
D-
Kills:117
Deaths:7
KDR:16.714
Accuracy:28.778% D*
HSR:69.231% D-
NS-44 Commissioner
D*
Kills:79
Deaths:77
KDR:1.026
Accuracy:25.948% D*
HSR:8.861% F-
Kills:4,444
Deaths (as Infiltrator):1,352
Deaths (to Infiltrators):1,081
KDR:3.28698
Kill Difference:3,092
Playtime:706.028 hours
Usage:30%
Score:5.271m
Score/min:124
Accuracy (listed only):23.614%
HSR (listed only):24.617%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:1,624
Deaths:732
KDR:2.219
Accuracy:19.846% D-
HSR:16.133% D
HC1 Cougar
D--
Kills:577
Deaths:171
KDR:3.374
Accuracy:17.944% D*
HSR:16.465% D--
LC2 Lynx
C
Kills:504
Deaths:254
KDR:1.984
Accuracy:17.761% D*
HSR:19.841% C
TS4 Haymaker
C++
Kills:459
Deaths:196
KDR:2.342
Accuracy:43.205% C++
HSR:11.765% C-
NS Baron G5
C
Kills:283
Deaths:158
KDR:1.791
Accuracy:40.342% C
HSR:9.187% D*
T5 AMC
D--
Kills:264
Deaths:100
KDR:2.640
Accuracy:17.888% D*
HSR:14.773% D--
AS16 NightHawk
C
Kills:241
Deaths:158
KDR:1.525
Accuracy:35.134% C-
HSR:13.278% C
TRAC-5
C
Kills:239
Deaths:107
KDR:2.234
Accuracy:20.338% C
HSR:15.481% D
Kills:4,191
Deaths (as Engineer):1,876
Deaths (to Engineers):1,493
KDR:2.23401
Kill Difference:2,315
Playtime:318.894 hours
Usage:13%
Score:3.194m
Score/min:167
Accuracy (listed only):26.557%
HSR (listed only):14.615%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:692
Deaths:278
KDR:2.489
Accuracy:22.409% D
HSR:10.260% D--
TS4 Haymaker
C++
Kills:459
Deaths:196
KDR:2.342
Accuracy:43.205% C++
HSR:11.765% C-
NS-7 PDW
D
Kills:333
Deaths:184
KDR:1.810
Accuracy:21.259% D
HSR:10.811% D*
NS Baron G5
C
Kills:283
Deaths:158
KDR:1.791
Accuracy:40.342% C
HSR:9.187% D*
AS16 NightHawk
C
Kills:241
Deaths:158
KDR:1.525
Accuracy:35.134% C-
HSR:13.278% C
PDW-16 Hailstorm
D
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D
HSR:10.798% D-
Cycler TRV
D--
Kills:175
Deaths:97
KDR:1.804
Accuracy:18.257% D--
HSR:13.143% D--
T1 Cycler
D
Kills:146
Deaths:81
KDR:1.802
Accuracy:17.922% D-
HSR:16.438% D
NS-11A
D-
Kills:108
Deaths:32
KDR:3.375
Accuracy:16.655% F
HSR:15.741% D-
Kills:2,650
Deaths (as Combat Medic):1,317
Deaths (to Combat Medics):702
KDR:2.01215
Kill Difference:1,333
Playtime:71.371 hours
Usage:3%
Score:0.797m
Score/min:186
Accuracy (listed only):26.203%
HSR (listed only):12.380%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:187
Deaths:56
KDR:3.339
Accuracy:13.414% D
HSR:14.439% D*
M3 Pounder HEG
F--
Kills:184
Deaths:64
KDR:2.875
Accuracy:19.004% F--
HSR:0% F--
M3 Pounder HEG
F
Kills:168
Deaths:88
KDR:1.909
Accuracy:19.249% F--
HSR:0.595% F
MRC3 Mercy
C+
Kills:112
Deaths:47
KDR:2.383
Accuracy:12.532% D--
HSR:19.643% C+
M1 Heavy Cycler
D-
Kills:72
Deaths:51
KDR:1.412
Accuracy:10.044% D--
HSR:13.889% D-
M2 Mutilator
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:16.833% N/A
HSR:16% N/A
Kills:773
Deaths (as MAX Suit):168
Deaths (to MAX Suits):536
KDR:4.60119
Kill Difference:605
Playtime:59.227 hours
Usage:2%
Score:0.548m
Score/min:154
Accuracy (listed only):15.179%
HSR (listed only):10.761%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:1,889
V. Kills:357 N/A
Deaths:88
KDR:21.466
Accuracy:23.310% F
KPH:19.500 D
VKPH:3.700 D--
L100 Python HEAT
D
Kills:1,732
V. Kills:594 291%
Deaths:81
KDR:21.383
Accuracy:31.561% F--
KPH:19.900 D
VKPH:6.800 D--
Skyguard
D--
Kills:404
V. Kills:356 113%
Deaths:22
KDR:18.364
Accuracy:19.814% D**
KPH:5.700 D*
VKPH:5.100 D--
L100 Python AP
F
Kills:339
V. Kills:269 126%
Deaths:42
KDR:8.071
Accuracy:38.750% F-
KPH:10.600 F
VKPH:8.400 F
Kills:4,364 (4,364 + 0)
Deaths:233
KDR:18.730
VKDR:6.764
Vehicle Kills:1,576
Kill Difference:4,131
Playtime:286.264 hours
Usage:12%
Score:1.305m
Score/min:76
Driving Accuracy:38.750%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D**
Kills:51
V. Kills:25 196%
Deaths:4
KDR:12.750
Accuracy:32.413% D**
KPH:11.900 D**
VKPH:5.800 F-
Kills:51 (51 + 0)
Deaths:4
KDR:12.750
VKDR:6.250
Vehicle Kills:25
Kill Difference:47
Playtime:4.293 hours
Usage:0%
Score:0.111m
Score/min:430
Driving Accuracy:32.413%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:58
V. Kills:17 322%
Deaths:8
KDR:7.250
Accuracy:18.702% F--
KPH:11.200 D-
VKPH:3.300 D*
Kills:58 (0 + 58)
Deaths:8
KDR:7.250
VKDR:2.125
Vehicle Kills:17
Kill Difference:50
Playtime:5.167 hours
Usage:0%
Score:0.028m
Score/min:92
Driving Accuracy:N/A%
Gunner Accuracy:18.702%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 1,8981,8983063.267S59.7022.902%D--N/A90.8D-N/A24420.9h1.2C++5.2D
C75 Viper 2,2461,8898821.466M*17.9023.31%F1.006%D19.5D3.7D--7196.9h9.3B++39.7C+
L100 Python HEAT 2,3261,7328121.383M+17.8231.561%F--1.155%D-19.9D6.8D--7787.1h6.6C+21D**
LC3 Jaguar 1,6401,6247322.219B+1.3519.846%D-16.133%D10D-N/A28162.3h14.8C74.8C-
T32 Bull 1,3291,3105552.36B*1.2117.808%D*16.107%D--12.6D--N/A34104.2h16.1D--90.7D-
99SV 1,2821,26410112.515S8.9522.44%D**30.301%D15.4DN/A4282h6.6C--29.5D*
MSW-R 1,2711,2565522.275C*1.2918.022%D-17.516%D-12.7D--N/A3798.6h15.3D--85.1D
T9 CARV 1,2171,1986111.961B+1.6015.278%D-17.446%D-11.8D-N/A39101.3h15C+98.5C
TSAR-42 7617554915.408A*11.8431.418%D--62.649%D13.4D--N/A4156.2h3.2D**10.3D*
SMG-46 Armistice 6986922782.489A1.0822.409%D10.26%D--11.1D-N/A3162.6h15.8C+70.7C+
Sticky Grenade 6836711671N/A667.4338.243%FN/A559.2D-10C14041.2h2.5C6.6D
HC1 Cougar 5825771713.374A*0.1917.944%D*16.465%D--8.5D-N/A2667.7h16.8D*93.4D*
Tank Mine 8685573416.382S12.8215.878%D*N/A60.5D--33.8D--4959.2h1.9C+12.2T-
T9 CARV-S 5595491543.565A++0.0015.426%D*19.49%D14.3D--N/A4038.3h15.3D99.1D-
NS-61 Emissary 5325262991.759A1.8125.026%C--9.506%D*3.6D*N/A9144.4h15.9C+63.6C+
C-4 7995172572.012B+1.5521.582%DN/A18.3D**10D*17628.3h1.6C+7.2C
NS-15M1 5175111463.5A+0.0716.182%D*19.374%C-10.8D--N/A2947.5h17.8F110D*
LC2 Lynx 5125042541.984B*1.5817.761%D*19.841%C8D-N/A2462.8h16.8C94.4D
TS4 Haymaker 4624591962.342A1.2243.205%C++11.765%C-17.5DN/A5126.2h5.5D12.7C+
ML-7 6234572022.262A**1.3037.35%F--3.282%C**16.1D5.9D-12228.3h6.9C++18.4D--
Skyguard 7604042218.364S14.8019.814%D**1.238%D5.7D*5.1D--7070.3h126.3C+637.6D-
T2 Striker 7983691392.655S0.9133.836%F-N/A5.4D6.3D8668.3h62D--183.2F-
Spear Anti-Vehicle Phalanx Turret 650342938S34.4318.221%F*2.924%D9.5F-8.6D*11735.9h16.4F-90.2T*
L100 Python AP 608339428.071B+4.5138.75%F-1.77%C-10.6F8.4F10232h8.4D21.6F-
NS-7 PDW 3333331841.81B**1.7621.259%D10.811%D*7.4D--N/A2544.8h15.4C+72.4C+
T7 Mini-Chaingun 3343151801.75B*1.8213.885%D8.254%D*14.4D--N/A5121.8h36.7T*264.1F-
NS Baron G5 2872831581.791B*1.7740.342%C9.187%D*10.6D*N/A3026.6h6.3D*15.7C+
T16 Rhino 274265584.569M*1.0013.805%D**18.113%D9D*N/A2829.3h20.2F146.2F
T5 AMC 2672641002.64A++0.9317.888%D*14.773%D--7.5D-N/A2735.1h16.2C90.5C--
SOAS-20 255254604.233A*0.6720.154%F18.11%C-10.8D*N/A2923.5h16.2D*80.4F
AS16 NightHawk 2412411581.525C**2.0435.134%C-13.278%C11.3D--N/A3421.4h5.2C14.9C
TRAC-5 2412391072.234A++1.3320.338%C15.481%D7.3DN/A4732.8h16.6C+81.9C+
PDW-16 Hailstorm 2172131331.602B++1.9620.641%D10.798%D-10.7D-N/A3520h15.5C++75C+
ASP-30 Grounder 387212812.617M*0.9544.145%F*2.83%C+7.6D6.3C-9727.8h10.4D--23.5F--
TX1 Repeater 2132111641.287B++2.2818.072%D*15.64%D-7.2D--N/A2729.4h13.9C++76.9C
MRC3 Mercy 193187563.339B+0.2313.414%D14.439%D*12.9D*N/A4114.5h20.3C+151.5C
M3 Pounder HEG 248184642.875B*0.6919.004%F--N/A6.4D**2.2D--4028.7h28.9D**152.1T-
Cycler TRV 178175971.804B+1.7618.257%D--13.143%D--12.6D-N/A4113.9h18.6F101.6D*
M3 Pounder HEG 231168881.909C**1.6619.249%F--N/A5.6D*2.1D4329.9h34.3F*177.9T*
M9 SKEP Launcher 319164672.448M**1.1255.447%F3.049%B+7.4D7C7522.2h14.2F-25.6F*
Aspis Anti-Aircraft Phalanx Turret 373164918.222S14.6617.797%D*N/A5.1D*6.5D--11632h172C-966.2D-
T1 Cycler 148146811.802B++1.7617.922%D-16.438%D9.9D-N/A5714.7h18.5D*103.2D--
Frag Grenade 1221181118N/A114.4333.137%FN/A236D--8C+9320.5h5.2D--15.8D**
M77-B 117117716.714U13.1528.778%D*69.231%D-12.3D--N/A569.5h3.6F12.4F
TMG-50 117114422.714A+0.8515.178%D*18.421%D9.8D--N/A4411.6h21.8F**143.3F-
MRC3 Mercy 114112472.383C++1.1812.532%D--19.643%C+11D*N/A3910.2h24D-191.7D
NS-11A 108108323.375A+0.1916.655%F15.741%D-11.4D--N/A399.5h18.3D**109.8F
NS-44 Commissioner 8179771.026C++2.5425.948%D*8.861%F-5.4D--N/A2214.6h4.9D19D--
MANA Anti-Vehicle Turret 16373154.867A*1.3035.622%F-4.11%C++8.3D**10.2D--1638.8h19.5D**54.9T*
M1 Heavy Cycler 7672511.412C++2.1510.044%D--13.889%D-5.5D**N/A2713.2h24.6D*245D--
MG-H1 Watchman 6363321.969B1.6011.792%F-15.873%D*7.9D*N/A248h25.4F-215.4F*
M20 Basilisk 755887.25A+3.6818.702%F--5.172%C11.2D-3.3D*925.2h74.2B+396.6D--
Anti-Vehicle Grenade 7056156N/A52.4333.866%F-N/A140D*35D7820.4h9.1D**26.8F--
Rocklet Rifle 8953560.946B+2.6223.253%T*N/A7.3F4.9F777.3h45.9D197.6T*
P2-120 AP 7651412.75B*9.1832.413%D**N/A11.9D**5.8F-4304.3h4.4B**13.5B+
M2 Mutilator 5150301.667C+1.9016.833%B+16%D10.9D*N/A434.6h31.1T*184.8D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32200.4h
Medical Applicator80189,43414.3h
Anti-Vehicle MANA Turret34411h
Nanite Revive Grenade07560.2h
Smoke Grenade04750.2h
NSX-P Tengu01000.1h
Bunker0530.3h
Rampart Wall0770.3h
Cortium Silo0680.2h
Restoration Kit106250.8h
Motion Spotter16,9354.1h
Welding Device04490h
Shield Recharging Field26160.3h
Nano-Armor Kit157900,11657.3h
Medical Kit982,5166.9h
Ammunition Package192,2721.1h
Anti-Infantry MANA Turret1590.2h
NSX-P Naginata0780h
A30 Walker0640h
Recon Detection Device2722,20744.8h
M20 Drake0700h

Check the help document for the dictionary if you want to learn more about words used here.


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