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LionsAndTigersAndBears[] LionsAndTigersAndBears
TR BR 100

KDR: 3.58

Score: 19m

Last Seen: May 24th, 2020 3:47 PM
- OFFLINE - 106.9 hour(s)

Battle Rank 102 (100 total) - Terran Republic on Cobalt
Level Progress (to 103): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Claymore C75 Viper L100 Python HEAT LC3 Jaguar T32 Bull 99SV MSW-R T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $221,427 MLG Score: 177
Fun Score: N/A
Cheeseburgers Flipped: 481TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.04%15.972%28824125911,4643.085870.493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.642%-0.624D-0.766D-0.164C++HEAD ++ (~6.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.7-0.196C16-0.119C+72.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.012%1.127%918412794,435372162711.922272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.232%-1.846F--0.893D--0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.9-1.24D*18.9-0.519D67

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.702%5.172%131128258301460.192053123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.619F0.161C++-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
396.6-2.293F--74.2-0.841D--322.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.18%43.911%13312802,168323266.69136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.291%-1.632F-1.49F0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-1.191D*5.3-0.645D16.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.148%12.216%132128170432132.18634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.804%-0.129C-0.496D-0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.023C+5.4-0.11C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19m299.7%136 (8.2k)131 (7.9k)3.5784727,1577,5894.54632100 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR128394713.044%11.489%15019:148

13% Engineer32% Heavy Assault30% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2013 5:43 PMMay 1st, 2020 4:52 PMMay 26th, 2020 7:37 AM (3d) (PST)May 24th, 2020 1:29 PM (4d) (PST)May 24th, 2020 11:47 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
329432860.1870.0520.0220.6520.030177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,7682,56317,20511313927,875

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2416h/100.7d 7,345 3,120 9,889 94.5k 2,184 8,399 4,357 47.8m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D
Kills:1,625
Deaths:733
KDR:2.217
Accuracy:19.836% D-
HSR:16.123% D
SMG-46 Armistice
D
Kills:714
Deaths:287
KDR:2.488
Accuracy:22.462% D
HSR:10.504% D--
HC1 Cougar
D--
Kills:584
Deaths:175
KDR:3.337
Accuracy:17.905% D**
HSR:16.438% D--
LC2 Lynx
C
Kills:532
Deaths:261
KDR:2.038
Accuracy:17.789% D*
HSR:19.361% C
TS4 Haymaker
C+
Kills:459
Deaths:196
KDR:2.342
Accuracy:43.205% C+
HSR:11.765% C-
NS-7 PDW
D-
Kills:333
Deaths:184
KDR:1.810
Accuracy:21.259% D-
HSR:10.811% D*
NS Baron G5
C--
Kills:289
Deaths:161
KDR:1.795
Accuracy:40.556% C--
HSR:9.689% D--
T5 AMC
D--
Kills:270
Deaths:100
KDR:2.700
Accuracy:17.894% D*
HSR:14.815% D--
AS16 NightHawk
C
Kills:245
Deaths:161
KDR:1.522
Accuracy:35.275% D
HSR:13.061% C
TRAC-5
C
Kills:239
Deaths:107
KDR:2.234
Accuracy:20.338% C
HSR:15.481% D
PDW-16 Hailstorm
D
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D
HSR:10.798% D-
Kills:5,503
Deaths (as Light Assault):2,498
Deaths (to Light Assaults):1,460
KDR:2.20296
Kill Difference:3,005
Playtime:445.813 hours
Usage:18%
Score:2.890m
Score/min:108
Accuracy (listed only):25.196%
HSR (listed only):13.531%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D--
Kills:1,326
Deaths:561
KDR:2.364
Accuracy:17.928% D*
HSR:16.214% D--
MSW-R
D-
Kills:1,289
Deaths:562
KDR:2.294
Accuracy:18.061% D--
HSR:17.455% D-
T9 CARV
D-
Kills:1,198
Deaths:611
KDR:1.961
Accuracy:15.278% D-
HSR:17.446% D-
T9 CARV-S
D
Kills:549
Deaths:154
KDR:3.565
Accuracy:15.424% D*
HSR:19.490% D
NS-15M1
C--
Kills:526
Deaths:151
KDR:3.483
Accuracy:16.293% D**
HSR:19.582% C--
T16 Rhino
D
Kills:271
Deaths:58
KDR:4.672
Accuracy:13.903% D**
HSR:18.450% D
TMG-50
D
Kills:114
Deaths:43
KDR:2.651
Accuracy:14.953% D*
HSR:18.421% D
MG-H1 Watchman
D**
Kills:66
Deaths:34
KDR:1.941
Accuracy:11.874% F-
HSR:15.152% D**
Kills:5,339
Deaths (as Heavy Assault):2,174
Deaths (to Heavy Assaults):1,807
KDR:2.45584
Kill Difference:3,165
Playtime:783.652 hours
Usage:32%
Score:6.132m
Score/min:130
Accuracy (listed only):15.464%
HSR (listed only):17.776%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
D
Kills:1,295
Deaths:103
KDR:12.573
Accuracy:22.520% F
HSR:30.656% D
TSAR-42
D
Kills:756
Deaths:49
KDR:15.429
Accuracy:31.447% D*
HSR:62.698% D
SMG-46 Armistice
D
Kills:714
Deaths:287
KDR:2.488
Accuracy:22.462% D
HSR:10.504% D--
NS-61 Emissary
D
Kills:540
Deaths:306
KDR:1.765
Accuracy:24.981% D
HSR:9.259% D**
NS-7 PDW
D-
Kills:333
Deaths:184
KDR:1.810
Accuracy:21.259% D-
HSR:10.811% D*
SOAS-20
C-
Kills:254
Deaths:60
KDR:4.233
Accuracy:20.171% F
HSR:18.110% C-
TX1 Repeater
D-
Kills:225
Deaths:167
KDR:1.347
Accuracy:18.183% D*
HSR:16% D-
PDW-16 Hailstorm
D
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D
HSR:10.798% D-
M77-B
D-
Kills:117
Deaths:7
KDR:16.714
Accuracy:28.778% D**
HSR:69.231% D-
NS-44 Commissioner
D*
Kills:79
Deaths:77
KDR:1.026
Accuracy:26.012% D*
HSR:8.861% F-
Kills:4,526
Deaths (as Infiltrator):1,373
Deaths (to Infiltrators):1,091
KDR:3.29643
Kill Difference:3,153
Playtime:719.271 hours
Usage:30%
Score:5.365m
Score/min:124
Accuracy (listed only):23.645%
HSR (listed only):24.693%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:1,625
Deaths:733
KDR:2.217
Accuracy:19.836% D-
HSR:16.123% D
HC1 Cougar
D--
Kills:584
Deaths:175
KDR:3.337
Accuracy:17.905% D**
HSR:16.438% D--
LC2 Lynx
C
Kills:532
Deaths:261
KDR:2.038
Accuracy:17.789% D*
HSR:19.361% C
TS4 Haymaker
C+
Kills:459
Deaths:196
KDR:2.342
Accuracy:43.205% C+
HSR:11.765% C-
NS Baron G5
C--
Kills:289
Deaths:161
KDR:1.795
Accuracy:40.556% C--
HSR:9.689% D--
T5 AMC
D--
Kills:270
Deaths:100
KDR:2.700
Accuracy:17.894% D*
HSR:14.815% D--
AS16 NightHawk
C
Kills:245
Deaths:161
KDR:1.522
Accuracy:35.275% D
HSR:13.061% C
TRAC-5
C
Kills:239
Deaths:107
KDR:2.234
Accuracy:20.338% C
HSR:15.481% D
Kills:4,243
Deaths (as Engineer):1,894
Deaths (to Engineers):1,504
KDR:2.24023
Kill Difference:2,349
Playtime:321.403 hours
Usage:13%
Score:3.212m
Score/min:167
Accuracy (listed only):26.600%
HSR (listed only):14.592%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:714
Deaths:287
KDR:2.488
Accuracy:22.462% D
HSR:10.504% D--
TS4 Haymaker
C+
Kills:459
Deaths:196
KDR:2.342
Accuracy:43.205% C+
HSR:11.765% C-
NS-7 PDW
D-
Kills:333
Deaths:184
KDR:1.810
Accuracy:21.259% D-
HSR:10.811% D*
NS Baron G5
C--
Kills:289
Deaths:161
KDR:1.795
Accuracy:40.556% C--
HSR:9.689% D--
AS16 NightHawk
C
Kills:245
Deaths:161
KDR:1.522
Accuracy:35.275% D
HSR:13.061% C
PDW-16 Hailstorm
D
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D
HSR:10.798% D-
Cycler TRV
D-
Kills:182
Deaths:98
KDR:1.857
Accuracy:18.329% D--
HSR:14.286% D-
T1 Cycler
D-
Kills:146
Deaths:81
KDR:1.802
Accuracy:17.922% D--
HSR:16.438% D-
NS-11A
D-
Kills:108
Deaths:32
KDR:3.375
Accuracy:16.655% F
HSR:15.741% D-
T1B Cycler
D*
Kills:81
Deaths:36
KDR:2.250
Accuracy:20.942% D*
HSR:16.049% D**
Kills:2,770
Deaths (as Combat Medic):1,369
Deaths (to Combat Medics):709
KDR:2.02337
Kill Difference:1,401
Playtime:75.651 hours
Usage:3%
Score:0.869m
Score/min:191
Accuracy (listed only):25.725%
HSR (listed only):12.914%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
F--
Kills:188
Deaths:64
KDR:2.938
Accuracy:19.233% F--
HSR:0% F--
MRC3 Mercy
D-
Kills:187
Deaths:56
KDR:3.339
Accuracy:13.414% D-
HSR:14.439% D*
M3 Pounder HEG
F-
Kills:171
Deaths:88
KDR:1.943
Accuracy:19.468% F--
HSR:0.585% F-
MRC3 Mercy
C
Kills:112
Deaths:47
KDR:2.383
Accuracy:12.532% D--
HSR:19.643% C
M1 Heavy Cycler
D-
Kills:72
Deaths:51
KDR:1.412
Accuracy:10.044% D--
HSR:13.889% D-
M2 Mutilator
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:16.833% N/A
HSR:16% N/A
Kills:780
Deaths (as MAX Suit):168
Deaths (to MAX Suits):537
KDR:4.64286
Kill Difference:612
Playtime:60.224 hours
Usage:2%
Score:0.558m
Score/min:154
Accuracy (listed only):15.254%
HSR (listed only):10.759%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:1,889
V. Kills:357 N/A
Deaths:88
KDR:21.466
Accuracy:23.310% F
KPH:19.500 D
VKPH:3.700 D--
L100 Python HEAT
D-
Kills:1,792
V. Kills:612 292%
Deaths:81
KDR:22.124
Accuracy:31.311% F--
KPH:19.900 D-
VKPH:6.800 D--
Skyguard
D*
Kills:415
V. Kills:361 115%
Deaths:22
KDR:18.864
Accuracy:19.829% F
KPH:5.800 D*
VKPH:5.100 D*
L100 Python AP
F
Kills:339
V. Kills:269 126%
Deaths:42
KDR:8.071
Accuracy:38.750% F-
KPH:10.600 F
VKPH:8.400 F
Kills:4,435 (4,435 + 0)
Deaths:233
KDR:19.034
VKDR:6.863
Vehicle Kills:1,599
Kill Difference:4,202
Playtime:290.184 hours
Usage:12%
Score:1.324m
Score/min:76
Driving Accuracy:38.750%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D**
Kills:51
V. Kills:25 196%
Deaths:4
KDR:12.750
Accuracy:32.413% D**
KPH:11.100 D**
VKPH:5.400 F-
Kills:51 (51 + 0)
Deaths:4
KDR:12.750
VKDR:6.250
Vehicle Kills:25
Kill Difference:47
Playtime:4.613 hours
Usage:0%
Score:0.111m
Score/min:402
Driving Accuracy:32.413%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:58
V. Kills:17 322%
Deaths:8
KDR:7.250
Accuracy:18.702% F--
KPH:11.200 D-
VKPH:3.300 D*
Kills:58 (0 + 58)
Deaths:8
KDR:7.250
VKDR:2.125
Vehicle Kills:17
Kill Difference:50
Playtime:5.172 hours
Usage:0%
Score:0.029m
Score/min:92
Driving Accuracy:N/A%
Gunner Accuracy:18.702%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 1,9111,9113063.7S60.1222.661%D*N/A90.1D--N/A24221.2h1.2C++5.3D-
C75 Viper 2,2461,8898821.466M+17.8923.31%F1.006%D19.5D3.7D--7196.9h9.3B+39.7C+
L100 Python HEAT 2,4041,7928122.123M18.5431.311%F--1.116%D--19.9D-6.8D--7790h6.6C-21F-
LC3 Jaguar 1,6411,6257332.217B+1.3619.836%D-16.123%D10D-N/A28162.5h14.9C74.9C--
T32 Bull 1,3451,3265612.364B+1.2117.928%D*16.214%D--12.6D*N/A34105.2h16.2D*90.4D*
99SV 1,3151,29510312.573S8.9922.52%F30.656%D15.5DN/A4283.4h6.6D29.3D*
MSW-R 1,3041,2895622.294C++1.2818.061%D--17.455%D-12.6D--N/A37101.9h15.5D*85.6D-
T9 CARV 1,2171,1986111.961B1.6215.278%D-17.446%D-11.8D-N/A39101.3h15C98.5C
TSAR-42 7627564915.429M**11.8531.447%D*62.698%D13.4D*N/A4156.3h3.2F10.3D**
SMG-46 Armistice 7207142872.488A+1.0922.462%D10.504%D--11.2D--N/A3163.9h16C71.3C
Sticky Grenade 6906781678N/A674.4237.93%F-N/A565D-10C13751.2h2.6C-6.8D-
HC1 Cougar 5895841753.337A*0.2417.905%D**16.438%D--8.5D-N/A2668.8h16.9D**94.2D**
Tank Mine 8935753516.429S12.8515.978%D**N/A61.8D--34.2D--4939.3h1.9C+12T*
T9 CARV-S 5595491543.565B**0.0115.424%D*19.49%D14.3D--N/A4038.4h15.3D-99.1D--
NS-61 Emissary 5465403061.765A1.8124.981%D9.259%D**3.6D*N/A9149h15.8C+63.3C
LC2 Lynx 5405322612.038B++1.5417.789%D*19.361%C8.1D--N/A2465.3h16.5C92.6D
NS-15M1 5325261513.483B**0.1016.293%D**19.582%C--10.8D*N/A3048.5h17.9F-109.8F
C-4 8085252582.035C**1.5421.616%DN/A18.4D**9.9D*17528.6h1.6C7.2C-
ML-7 6264592022.272A**1.3137.348%F--3.268%C*16.2D5.9D-12228.3h6.8C+18.3D*
TS4 Haymaker 4624591962.342B**1.2443.205%C+11.765%C-17.5DN/A5126.2h5.5D12.7C+
Skyguard 7764152218.864S15.2919.829%F1.205%D5.8D*5.1D*7071.4h124.6C++628.5D-
T2 Striker 8173801392.734S0.8433.87%F-N/A5.5D--6.3D*8769.5h61.8D*182.3F--
Spear Anti-Vehicle Phalanx Turret 660350938.889S35.3118.245%F**2.857%D9.7F-8.6D**11736.2h16.2F*88.9T*
L100 Python AP 608339428.071C**4.4938.75%F-1.77%C--10.6F8.4F10232h8.4D*21.6F*
NS-7 PDW 3333331841.81B++1.7721.259%D-10.811%D*7.4D--N/A2544.8h15.4C+72.4C
T7 Mini-Chaingun 3363171851.714B*1.8613.971%D8.833%D*14.2D--N/A5022.4h37.1T*265.5F--
NS Baron G5 2932891611.795B*1.7840.556%C--9.689%D--10.7D*N/A3027h6.3F15.6C+
T16 Rhino 280271584.672M1.0913.903%D**18.45%D9.1D*N/A2829.9h20.3F-145.9F-
T5 AMC 2732701002.7A*0.8817.894%D*14.815%D--7.6D--N/A2635.7h16.2C90.6D
SOAS-20 255254604.233A0.6520.171%F18.11%C-10.8D*N/A2923.5h16.2D*80.5F-
AS16 NightHawk 2452451611.522C++2.0635.275%D13.061%C11.3D--N/A3421.6h5.3C14.9C
TRAC-5 2412391072.234A*1.3420.338%C15.481%D7.3DN/A4732.9h16.6C81.9C+
TX1 Repeater 2272251671.347B++2.2318.183%D*16%D-7.5D--N/A2830h13.6C+74.9C--
PDW-16 Hailstorm 2172131331.602B+1.9820.641%D10.798%D-10.7D-N/A3520h15.5C+75C+
ASP-30 Grounder 387212812.617A**0.9644.145%F*2.83%C+7.6D--6.3C--9727.8h10.4D--23.5F--
M3 Pounder HEG 253188642.938B++0.6419.233%F--N/A6.5D**2.2D--4129h28.9F150.5T-
MRC3 Mercy 193187563.339B0.2413.414%D-14.439%D*12.9D*N/A4114.5h20.3C151.5C-
Cycler TRV 185182981.857B+1.7218.329%D--14.286%D-12.7D-N/A4114.3h18.3F-99.6D**
M3 Pounder HEG 235171881.943C*1.6419.468%F--N/A5.7D*2.1D-4330.2h34.4F**176.7T*
Aspis Anti-Aircraft Phalanx Turret 375165918.333S14.7517.749%D**N/A5.1D*6.5D--11632.1h171.4C965.5D--
M9 SKEP Launcher 319164672.448M**1.1355.447%F3.049%B+7.4D7C7522.2h14.2F-25.6F**
T1 Cycler 148146811.802B+1.7817.922%D--16.438%D-9.9D--N/A5714.7h18.5D*103.2D*
Frag Grenade 1221181118N/A114.4233.137%FN/A236D*8C9490.5h5.2D**15.8F-
M77-B 117117716.714S13.1428.778%D**69.231%D-12.3D--N/A579.5h3.6F12.4F-
TMG-50 117114432.651B**0.9314.953%D*18.421%D9.7D--N/A4311.7h22F**147.1F--
MRC3 Mercy 114112472.383C++1.2012.532%D--19.643%C11D*N/A3910.2h24D--191.7D--
NS-11A 108108323.375A0.2016.655%F15.741%D-11.3D-N/A399.6h18.3F109.8F-
T1B Cycler 8281362.25C++1.3320.942%D*16.049%D**15.3D*N/A525.3h16.1D*76.8D*
NS-44 Commissioner 8179771.026C+2.5526.012%D*8.861%F-5.4D*N/A2214.6h5D--19.1D*
MANA Anti-Vehicle Turret 16373154.867A*1.2935.622%F-4.11%C++8.3D**10.2D--1638.8h19.5F54.9T*
M1 Heavy Cycler 7672511.412C+2.1710.044%D--13.889%D-5.5D**N/A2713.2h24.6D**245D*
MG-H1 Watchman 6666341.941C++1.6411.874%F-15.152%D**7.9D*N/A248.4h26F--218.7T
M20 Basilisk 755887.25A3.6718.702%F--5.172%C11.2D-3.3D*925.2h74.2B++396.6D*
Anti-Vehicle Grenade 7056156N/A52.4233.662%F-N/A140D*35D-7730.4h9.1F-27.2F**
Rocklet Rifle 9355560.982B+2.6023.81%T*N/A7.3F5.1F-797.5h46D193.3T*
P2-120 AP 7651412.75B++9.1732.413%D**N/A11.1D**5.4F-4024.6h4.4A13.5B+
M2 Mutilator 5150301.667C+1.9116.833%B16%D10.9D*N/A434.6h31.1T*184.8D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret34411h
Spawn Beacon32200.4h
NSX-P Tengu01000.1h
Rampart Wall0770.3h
Bunker0530.3h
Nanite Revive Grenade08260.2h
Medical Applicator82200,93015.2h
Cortium Silo0700.2h
Restoration Kit106900.9h
Motion Spotter17,0344.2h
Welding Device04490h
Smoke Grenade05030.2h
Shield Recharging Field26400.3h
Recon Detection Device2722,70846.1h
Nano-Armor Kit158901,99957.5h
Medical Kit992,5827.1h
Ammunition Package192,3101.1h
Anti-Infantry MANA Turret1630.2h
NSX-P Naginata0780h
M20 Drake0700h
A30 Walker0640h

Check the help document for the dictionary if you want to learn more about words used here.


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