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Field Marshal LionsAndTigersAndBears[Flu] LionsAndTigersAndBears
TR BR 97

KDR: 3.56

Score: 17.5m

Last Seen: Dec 14th, 2018 7:36 PM
- OFFLINE - 2.2 hour(s)

Battle Rank 100 (97 total) - Terran Republic on Cobalt - Outfit Officer of Trump Republik[Flu] Trump Republik
TR outfit on Cobalt

Members: 231
Level Progress (to 101): 6%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C75 Viper Claymore LC3 Jaguar L100 Python HEAT T32 Bull T9 CARV 99SV MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $212,670 MLG Score: 170
Fun Score: N/A
Cheeseburgers Flipped: 447TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.933%15.677%2812399910,3533.021890.537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.654%-0.608D-0.763D-0.147C++HEAD ++ (~6.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.4-0.18C15.9-0.11C+72.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.921%1.146%897410184,103350146711.6895279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.1%-1.849F--0.956D--0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.2-1.21D*18.7-0.494D66.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.129%44.473%0310191,954292206.69178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.372%-1.64F-1.49F0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.7-1.21D*5.2-0.654D16.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.094%12.278%02102067629632.28378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.02%-0.107C+-0.442C---0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.031C+5.5-0.125C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trump Republik[Flu] Trump Republik
TR outfit on Cobalt

Members: 231
17.5m284.9%137 (8.2k)133 (8k)3.5589324,8526,9834.5228497 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102282012.753%11.247%14318:526

14% Engineer32% Heavy Assault29% Infiltrator19% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2013 5:43 PMJul 5th, 2016 6:25 PMDec 14th, 2018 8:33 PM (20h) (PST)Dec 14th, 2018 6:08 PM (22h) (PST)Dec 14th, 2018 3:36 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
333432900.1890.0530.0210.6250.031170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,9672,59217,37511313827,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2196.1h/91.5d 6,731 2,795 8,867 82.4k 2,000 7,530 4,055 43.8m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D
Kills:1,588
Deaths:714
KDR:2.224
Accuracy:19.875% D
HSR:15.995% D
SMG-46 Armistice
D
Kills:652
Deaths:266
KDR:2.451
Accuracy:22.187% D
HSR:10.276% D--
HC1 Cougar
D*
Kills:515
Deaths:160
KDR:3.219
Accuracy:18.234% D*
HSR:15.922% D*
TS4 Haymaker
C++
Kills:449
Deaths:189
KDR:2.376
Accuracy:43.335% C++
HSR:11.804% C-
LC2 Lynx
C+
Kills:428
Deaths:220
KDR:1.945
Accuracy:17.485% D*
HSR:20.561% C+
NS-7 PDW
D
Kills:331
Deaths:182
KDR:1.819
Accuracy:21.290% D
HSR:10.876% D*
T5 AMC
D--
Kills:264
Deaths:100
KDR:2.640
Accuracy:17.803% D*
HSR:14.773% D--
NS Baron G5
C
Kills:243
Deaths:121
KDR:2.008
Accuracy:39.990% C
HSR:9.054% D*
TRAC-5
C+
Kills:235
Deaths:102
KDR:2.304
Accuracy:20.661% C+
HSR:15.745% D
AS16 NightHawk
C
Kills:227
Deaths:156
KDR:1.455
Accuracy:34.794% C-
HSR:13.216% C
PDW-16 Hailstorm
D
Kills:211
Deaths:133
KDR:1.586
Accuracy:20.532% D
HSR:10.901% D-
Kills:5,143
Deaths (as Light Assault):2,343
Deaths (to Light Assaults):1,331
KDR:2.19505
Kill Difference:2,800
Playtime:415.741 hours
Usage:19%
Score:2.736m
Score/min:110
Accuracy (listed only):25.108%
HSR (listed only):13.557%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D--
Kills:1,301
Deaths:554
KDR:2.348
Accuracy:17.811% D--
HSR:16.065% D--
T9 CARV
D
Kills:1,198
Deaths:611
KDR:1.961
Accuracy:15.278% D
HSR:17.446% D-
MSW-R
D-
Kills:857
Deaths:383
KDR:2.238
Accuracy:17.448% D-
HSR:16.103% D--
T9 CARV-S
D-
Kills:511
Deaths:151
KDR:3.384
Accuracy:15.620% D*
HSR:18.591% D-
NS-15M1
C
Kills:509
Deaths:143
KDR:3.559
Accuracy:16.204% D*
HSR:19.450% C
T7 Mini-Chaingun
D
Kills:289
Deaths:163
KDR:1.773
Accuracy:13.678% D
HSR:8.651% D*
T16 Rhino
D
Kills:212
Deaths:47
KDR:4.511
Accuracy:13.570% D**
HSR:17.925% D
TMG-50
D--
Kills:105
Deaths:42
KDR:2.500
Accuracy:14.735% D*
HSR:17.143% D--
MG-H1 Watchman
D*
Kills:62
Deaths:28
KDR:2.214
Accuracy:11.995% F-
HSR:16.129% D*
Kills:5,044
Deaths (as Heavy Assault):2,122
Deaths (to Heavy Assaults):1,666
KDR:2.377
Kill Difference:2,922
Playtime:713.193 hours
Usage:32%
Score:5.653m
Score/min:132
Accuracy (listed only):15.149%
HSR (listed only):16.389%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
D
Kills:1,082
Deaths:91
KDR:11.890
Accuracy:22.224% D**
HSR:29.113% D
TSAR-42
C--
Kills:755
Deaths:49
KDR:15.408
Accuracy:31.451% D--
HSR:62.649% C--
SMG-46 Armistice
D
Kills:652
Deaths:266
KDR:2.451
Accuracy:22.187% D
HSR:10.276% D--
NS-61 Emissary
C--
Kills:449
Deaths:264
KDR:1.701
Accuracy:24.649% C--
HSR:8.463% D**
NS-7 PDW
D
Kills:331
Deaths:182
KDR:1.819
Accuracy:21.290% D
HSR:10.876% D*
SOAS-20
C
Kills:250
Deaths:59
KDR:4.237
Accuracy:20.199% D**
HSR:18.400% C
PDW-16 Hailstorm
D
Kills:211
Deaths:133
KDR:1.586
Accuracy:20.532% D
HSR:10.901% D-
TX1 Repeater
D-
Kills:178
Deaths:149
KDR:1.195
Accuracy:17.477% D*
HSR:15.169% D-
M77-B
D
Kills:117
Deaths:7
KDR:16.714
Accuracy:28.748% D*
HSR:69.231% D
NS-44 Commissioner
D*
Kills:79
Deaths:77
KDR:1.026
Accuracy:26.017% D*
HSR:8.861% F-
Kills:4,104
Deaths (as Infiltrator):1,277
Deaths (to Infiltrators):987
KDR:3.21378
Kill Difference:2,827
Playtime:630.793 hours
Usage:29%
Score:4.753m
Score/min:126
Accuracy (listed only):23.477%
HSR (listed only):24.394%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:1,588
Deaths:714
KDR:2.224
Accuracy:19.875% D
HSR:15.995% D
HC1 Cougar
D*
Kills:515
Deaths:160
KDR:3.219
Accuracy:18.234% D*
HSR:15.922% D*
TS4 Haymaker
C++
Kills:449
Deaths:189
KDR:2.376
Accuracy:43.335% C++
HSR:11.804% C-
LC2 Lynx
C+
Kills:428
Deaths:220
KDR:1.945
Accuracy:17.485% D*
HSR:20.561% C+
T5 AMC
D--
Kills:264
Deaths:100
KDR:2.640
Accuracy:17.803% D*
HSR:14.773% D--
NS Baron G5
C
Kills:243
Deaths:121
KDR:2.008
Accuracy:39.990% C
HSR:9.054% D*
TRAC-5
C+
Kills:235
Deaths:102
KDR:2.304
Accuracy:20.661% C+
HSR:15.745% D
AS16 NightHawk
C
Kills:227
Deaths:156
KDR:1.455
Accuracy:34.794% C-
HSR:13.216% C
Kills:3,949
Deaths (as Engineer):1,762
Deaths (to Engineers):1,447
KDR:2.2412
Kill Difference:2,187
Playtime:308.845 hours
Usage:14%
Score:3.099m
Score/min:167
Accuracy (listed only):26.522%
HSR (listed only):14.634%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:652
Deaths:266
KDR:2.451
Accuracy:22.187% D
HSR:10.276% D--
TS4 Haymaker
C++
Kills:449
Deaths:189
KDR:2.376
Accuracy:43.335% C++
HSR:11.804% C-
NS-7 PDW
D
Kills:331
Deaths:182
KDR:1.819
Accuracy:21.290% D
HSR:10.876% D*
NS Baron G5
C
Kills:243
Deaths:121
KDR:2.008
Accuracy:39.990% C
HSR:9.054% D*
AS16 NightHawk
C
Kills:227
Deaths:156
KDR:1.455
Accuracy:34.794% C-
HSR:13.216% C
PDW-16 Hailstorm
D
Kills:211
Deaths:133
KDR:1.586
Accuracy:20.532% D
HSR:10.901% D-
Cycler TRV
D-
Kills:167
Deaths:89
KDR:1.876
Accuracy:18.238% D-
HSR:13.773% D-
T1 Cycler
D
Kills:143
Deaths:77
KDR:1.857
Accuracy:18.188% D
HSR:16.084% D-
NS-11A
D
Kills:108
Deaths:31
KDR:3.484
Accuracy:16.850% D**
HSR:15.741% D
Kills:2,531
Deaths (as Combat Medic):1,244
Deaths (to Combat Medics):674
KDR:2.03457
Kill Difference:1,287
Playtime:62.689 hours
Usage:3%
Score:0.698m
Score/min:186
Accuracy (listed only):26.156%
HSR (listed only):12.414%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
F--
Kills:183
Deaths:62
KDR:2.952
Accuracy:18.954% F--
HSR:0% F--
M3 Pounder HEG
F
Kills:165
Deaths:86
KDR:1.919
Accuracy:18.879% F--
HSR:0.606% F
MRC3 Mercy
D
Kills:156
Deaths:48
KDR:3.250
Accuracy:12.708% D
HSR:14.744% D*
MRC3 Mercy
D
Kills:88
Deaths:39
KDR:2.256
Accuracy:11.410% D--
HSR:17.046% D
M1 Heavy Cycler
D-
Kills:72
Deaths:51
KDR:1.412
Accuracy:10.044% D--
HSR:13.889% D-
M2 Mutilator
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:16.755% N/A
HSR:16% N/A
Kills:714
Deaths (as MAX Suit):158
Deaths (to MAX Suits):504
KDR:4.51899
Kill Difference:556
Playtime:56 hours
Usage:3%
Score:0.519m
Score/min:154
Accuracy (listed only):14.792%
HSR (listed only):10.381%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:1,889
V. Kills:357 N/A
Deaths:88
KDR:21.466
Accuracy:23.310% F
KPH:19.500 D
VKPH:3.700 D--
L100 Python HEAT
D
Kills:1,556
V. Kills:525 296%
Deaths:77
KDR:20.208
Accuracy:31.097% F-
KPH:19.600 D
VKPH:6.600 D--
Skyguard
D--
Kills:342
V. Kills:320 107%
Deaths:21
KDR:16.286
Accuracy:19.726% D**
KPH:5.400 D*
VKPH:5 D--
L100 Python AP
F
Kills:316
V. Kills:258 122%
Deaths:42
KDR:7.524
Accuracy:38.084% F-
KPH:10.200 F
VKPH:8.300 F
Kills:4,103 (4,103 + 0)
Deaths:228
KDR:17.996
VKDR:6.404
Vehicle Kills:1,460
Kill Difference:3,875
Playtime:270.572 hours
Usage:12%
Score:1.218m
Score/min:75
Driving Accuracy:38.084%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 2,2461,8898821.466M*17.9123.31%F1.006%D19.5D3.7D--7096.9h9.3B++39.7C+
Claymore 1,8651,8652769.074S65.5224.009%D--N/A93.7DN/A25219.9h1.2C++5D
LC3 Jaguar 1,6031,5887142.224B++1.3319.875%D15.995%D10D-N/A28158.1h14.9C74.8C
L100 Python HEAT 2,0811,5567720.208M++16.6531.097%F-1.221%D--19.6D6.6D--7579.3h6.5C+21F
T32 Bull 1,3191,3015542.348B*1.2117.811%D--16.065%D--12.6D*N/A34103.2h16.1D--90.2D-
T9 CARV 1,2171,1986111.961B++1.6015.278%D17.446%D-11.9D-N/A39100.8h15C+98.5C
99SV 1,0961,0829111.89S8.3322.224%D**29.113%D15.3C--N/A4170.6h6.8D30.7D*
MSW-R 8688573832.238C*1.3217.448%D-16.103%D--12.9D--N/A3866.3h14.8D84.7D
TSAR-42 7617554915.408A**11.8531.451%D--62.649%C--13.6D--N/A4155.7h3.2D*10.2D*
SMG-46 Armistice 6586522662.451A+1.1122.187%D10.276%D--10.9D-N/A3159.7h15.9C+71.6C+
Sticky Grenade 6126021602N/A598.4437.56%F-N/A602D-10C14441h2.5C6.6D
Tank Mine 8155183315.697S12.1415.65%D*N/A60.2D-34.5D--5028.6h1.9C++12.2T
HC1 Cougar 5195151603.219A*0.3418.234%D*15.922%D*8.2D--N/A2562.8h16.3D--89.5D-
T9 CARV-S 5195111513.384A0.1715.62%D*18.591%D-14.4D--N/A4135.6h15D96.3D-
NS-15M1 5155091433.559A++0.0016.204%D*19.45%C10.9D--N/A3046.8h17.7D**109.4D*
C-4 7594902531.937B+1.6221.507%DN/A18.2D**10D*17926.9h1.6C+7.3C
ML-7 6134501962.296M1.2637.314%F--3.333%C**16.3D5.9D-12227.6h6.8C++18.1D--
TS4 Haymaker 4524491892.376B**1.1843.335%C++11.804%C-17.8DN/A5325.2h5.5D12.7C+
NS-61 Emissary 4544492641.701A1.8624.649%C--8.463%D**3.8D*N/A10119.3h15.9C+64.7C+
LC2 Lynx 4364282201.945B*1.6117.485%D*20.561%C+7.7D--N/A2355.3h17C97.4D
Skyguard 6623422116.286S12.7319.726%D**1.17%D-5.4D*5D--7163.5h135.5C+686.7D-
T2 Striker 7483401392.446S1.1133.739%F-N/A5.3D6.4D8764h61.6D-182.6F-
Spear Anti-Vehicle Phalanx Turret 635332936.889S33.3318.145%F*2.711%D9.4F8.6D*11835.4h16.6D**91.7T*
NS-7 PDW 3313311821.819B**1.7421.29%D10.876%D*7.4D--N/A2544.6h15.4C+72.2C+
L100 Python AP 574316427.524B*3.9738.084%F-1.582%D10.2F8.3F9831h8.4D21.9F--
T7 Mini-Chaingun 3032891631.773B*1.7913.678%D8.651%D*15.1D-N/A5319.1h34.6T*252.9F-
T5 AMC 2672641002.64A++0.9217.803%D*14.773%D--7.6D--N/A2734.8h16C89.9C--
SOAS-20 251250594.237A*0.6820.199%D**18.4%C10.7D*N/A2923.4h16.3D--80.6F
NS Baron G5 2472431212.008A1.5539.99%C9.054%D*10.7D--N/A2922.8h6.4D*15.9C+
TRAC-5 2372351022.304A*1.2520.661%C+15.745%D7.5DN/A4631.4h16.1C+78.1C++
AS16 NightHawk 2272271561.455C**2.1034.794%C-13.216%C10.8D--N/A3221h5.4C15.4C
T16 Rhino 219212474.511M**0.9513.57%D**17.925%D8.7D*N/A2924.3h20.3F-149.8F
PDW-16 Hailstorm 2152111331.586B+1.9720.532%D10.901%D-10.6D-N/A3520h15.4C++75.2C+
ASP-30 Grounder 369201792.544M++1.0143.848%F*2.985%C+7.5D6.3C-9726.8h10.2D-23.4F--
M3 Pounder HEG 246183622.952B*0.6118.954%F--N/A6.8D**2.3D-4227.1h26.8D*141.5F--
TX1 Repeater 1801781491.195B+2.3617.477%D*15.169%D-6.5D--N/A2527.4h14.1C++80.6C
Cycler TRV 170167891.876B+1.6818.238%D-13.773%D-12.7D-N/A4013.2h18.9F-103.6D*
M3 Pounder HEG 226165861.919C**1.6418.879%F--N/A5.8D*2.2D4428.3h31.8F--168.4T*
M9 SKEP Launcher 319164672.448M*1.1155.609%F3.049%B+7.4C--7C7522.1h14.2F25.5F*
Aspis Anti-Aircraft Phalanx Turret 371163918.111S14.5517.742%D*N/A5.1D*6.5D--11631.9h171.6C967.3D-
MRC3 Mercy 160156483.25B+0.3112.708%D14.744%D*11.9D*N/A4013.1h20.2C+159.1C
T1 Cycler 145143771.857B*1.7018.188%D16.084%D-10.4D-N/A5813.7h18.1D--99.7D
M77-B 117117716.714U13.1628.748%D*69.231%D12.3D--N/A569.5h3.6F12.4F
NS-11A 108108313.484A++0.0716.85%D**15.741%D11.6D--N/A389.3h17.6D*104.2D**
TMG-50 108105422.5A1.0614.735%D*17.143%D--10.1D--N/A4610.4h20.3F--137.6F-
Frag Grenade 9896196N/A92.4431.939%FN/A240D--5D8570.4h5.5D**17.2F-
MRC3 Mercy 8988392.256C++1.3011.41%D--17.046%D9.9D*N/A388.9h23.2D203.1D-
NS-44 Commissioner 8179771.026C++2.5326.017%D*8.861%F-5.4D--N/A2214.6h4.9D19D--
MANA Anti-Vehicle Turret 16373154.867A++1.3135.616%F-4.11%C++8.4D*10.3D--1628.7h19.5D**54.6T-
M1 Heavy Cycler 7672511.412C++2.1510.044%D--13.889%D-5.5D**N/A2613.1h24.6D*245D-
MG-H1 Watchman 6262282.214B+1.3411.995%F-16.129%D*8.3D*N/A207.5h25.4F-211.9T
Anti-Vehicle Grenade 6351151N/A47.4433.506%F-N/A127.5D*30D-7610.4h8.9D**26.6F--
M2 Mutilator 5150301.667C+1.8916.755%B+16%D11.1D*N/A444.5h30.3T-180.8C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret34310.9h
Motion Spotter16,2853.7h
Restoration Kit95090.6h
NSX-P Naginata0780h
Cortium Silo0600.2h
Nanite Revive Grenade06590.2h
Medical Applicator73165,15212.6h
Welding Device04490h
Rampart Wall0740.3h
Ammunition Package192,0291h
Nano-Armor Kit150882,23356h
Medical Kit872,3016h
Anti-Infantry MANA Turret1520.1h
M20 Drake0670h
Shield Recharging Field25780.3h
Smoke Grenade02970.1h
Recon Detection Device2219,99040.2h
A30 Walker0640h

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