Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (18,751)players online:
MikeyAtwitch (25)  VTGone (7)  rokka (3)  Socrack07 (2) 37
stats.dasanfall.com
Field Marshal LionsAndTigersAndBears[TRXF] LionsAndTigersAndBears
TR BR 98

KDR: 3.57

Score: 18.1m

Last Seen: Apr 23rd, 2019 4:29 PM
- OFFLINE - 43.2 hour(s)

Battle Rank 100 (98 total) - Terran Republic on Cobalt - Outfit Member of Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 423
Level Progress (to 101): 85%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C75 Viper Claymore L100 Python HEAT LC3 Jaguar T32 Bull 99SV T9 CARV MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LionsAndTigersAndBears



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $218,925 MLG Score: 175
Fun Score: N/A
Cheeseburgers Flipped: 462TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.039%15.778%28523101210,8443.055510.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.643%-0.596D-0.759D-0.161C++HEAD ++ (~6.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.1-0.177C15.9-0.111C+72.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.086%1.156%907410314,238361155011.7396273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.245%-1.833F--0.927D--0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.5-1.2D*18.9-0.498D66.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.202%44.163%0310322,090315246.63492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.299%-1.63F-1.503F0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.5-1.188D*5.2-0.643D16.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.154%12.392%02103369430432.27541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.855%-0.108C+-0.422C---0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.024C+5.4-0.118C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 423
18.1m290.4%136 (8.2k)131 (7.9k)3.5706825,9167,2584.5362498 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR103588012.925%11.398%14718:527

14% Engineer33% Heavy Assault29% Infiltrator19% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2013 5:43 PMJan 25th, 2019 8:34 PMApr 23rd, 2019 5:27 PM (2d) (PST)Apr 23rd, 2019 12:40 PM (2d) (PST)Apr 23rd, 2019 12:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
331432880.1880.0530.0210.6350.030175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,8542,57917,27511313827,886

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2296.3h/95.7d 7,008 2,954 9,295 87.4k 2,083 7,991 4,195 45.6m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D
Kills:1,611
Deaths:726
KDR:2.219
Accuracy:19.881% D
HSR:16.077% D
SMG-46 Armistice
D
Kills:685
Deaths:275
KDR:2.491
Accuracy:22.446% D
HSR:10.219% D--
HC1 Cougar
D*
Kills:523
Deaths:162
KDR:3.228
Accuracy:18.218% D*
HSR:15.679% D*
TS4 Haymaker
C++
Kills:459
Deaths:196
KDR:2.342
Accuracy:43.205% C++
HSR:11.765% C
LC2 Lynx
C
Kills:453
Deaths:230
KDR:1.970
Accuracy:17.600% D*
HSR:20.309% C
NS-7 PDW
D
Kills:331
Deaths:183
KDR:1.809
Accuracy:21.302% D
HSR:10.876% D*
T5 AMC
D--
Kills:264
Deaths:100
KDR:2.640
Accuracy:17.921% D*
HSR:14.773% D--
NS Baron G5
C
Kills:263
Deaths:135
KDR:1.948
Accuracy:40.267% C
HSR:9.506% D--
TRAC-5
C
Kills:239
Deaths:107
KDR:2.234
Accuracy:20.338% C
HSR:15.481% D
AS16 NightHawk
C+
Kills:235
Deaths:156
KDR:1.506
Accuracy:35.131% C--
HSR:13.617% C+
PDW-16 Hailstorm
D
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D
HSR:10.798% D-
Kills:5,276
Deaths (as Light Assault):2,403
Deaths (to Light Assaults):1,380
KDR:2.19559
Kill Difference:2,873
Playtime:429.052 hours
Usage:19%
Score:2.797m
Score/min:109
Accuracy (listed only):25.177%
HSR (listed only):13.554%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D--
Kills:1,303
Deaths:554
KDR:2.352
Accuracy:17.839% D--
HSR:16.117% D--
T9 CARV
D
Kills:1,198
Deaths:611
KDR:1.961
Accuracy:15.278% D
HSR:17.446% D-
MSW-R
D-
Kills:1,143
Deaths:509
KDR:2.246
Accuracy:17.962% D-
HSR:17.060% D--
T9 CARV-S
D
Kills:530
Deaths:152
KDR:3.487
Accuracy:15.625% D*
HSR:18.868% D
NS-15M1
C
Kills:511
Deaths:143
KDR:3.573
Accuracy:16.218% D*
HSR:19.374% C
T7 Mini-Chaingun
D
Kills:293
Deaths:167
KDR:1.754
Accuracy:13.686% D
HSR:8.532% D*
T16 Rhino
D
Kills:229
Deaths:50
KDR:4.580
Accuracy:14.042% D*
HSR:18.341% D
TMG-50
D--
Kills:105
Deaths:42
KDR:2.500
Accuracy:14.981% D*
HSR:17.143% D--
MG-H1 Watchman
D*
Kills:62
Deaths:28
KDR:2.214
Accuracy:11.953% F-
HSR:16.129% D*
Kills:5,374
Deaths (as Heavy Assault):2,256
Deaths (to Heavy Assaults):1,720
KDR:2.38209
Kill Difference:3,118
Playtime:747.310 hours
Usage:33%
Score:5.874m
Score/min:131
Accuracy (listed only):15.287%
HSR (listed only):16.557%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
D
Kills:1,218
Deaths:96
KDR:12.688
Accuracy:22.461% D**
HSR:30.296% D
TSAR-42
D
Kills:755
Deaths:49
KDR:15.408
Accuracy:31.406% D--
HSR:62.649% D
SMG-46 Armistice
D
Kills:685
Deaths:275
KDR:2.491
Accuracy:22.446% D
HSR:10.219% D--
NS-61 Emissary
C--
Kills:493
Deaths:284
KDR:1.736
Accuracy:24.873% C--
HSR:8.925% D*
NS-7 PDW
D
Kills:331
Deaths:183
KDR:1.809
Accuracy:21.302% D
HSR:10.876% D*
SOAS-20
C-
Kills:254
Deaths:60
KDR:4.233
Accuracy:20.154% F
HSR:18.110% C-
PDW-16 Hailstorm
D
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D
HSR:10.798% D-
TX1 Repeater
D--
Kills:194
Deaths:159
KDR:1.220
Accuracy:18.101% D*
HSR:14.949% D--
M77-B
D-
Kills:117
Deaths:7
KDR:16.714
Accuracy:28.778% D*
HSR:69.231% D-
NS-44 Commissioner
D*
Kills:79
Deaths:77
KDR:1.026
Accuracy:26.017% D*
HSR:8.861% F-
Kills:4,339
Deaths (as Infiltrator):1,323
Deaths (to Infiltrators):1,048
KDR:3.27967
Kill Difference:3,016
Playtime:673.319 hours
Usage:29%
Score:5.037m
Score/min:125
Accuracy (listed only):23.618%
HSR (listed only):24.491%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:1,611
Deaths:726
KDR:2.219
Accuracy:19.881% D
HSR:16.077% D
HC1 Cougar
D*
Kills:523
Deaths:162
KDR:3.228
Accuracy:18.218% D*
HSR:15.679% D*
TS4 Haymaker
C++
Kills:459
Deaths:196
KDR:2.342
Accuracy:43.205% C++
HSR:11.765% C
LC2 Lynx
C
Kills:453
Deaths:230
KDR:1.970
Accuracy:17.600% D*
HSR:20.309% C
T5 AMC
D--
Kills:264
Deaths:100
KDR:2.640
Accuracy:17.921% D*
HSR:14.773% D--
NS Baron G5
C
Kills:263
Deaths:135
KDR:1.948
Accuracy:40.267% C
HSR:9.506% D--
TRAC-5
C
Kills:239
Deaths:107
KDR:2.234
Accuracy:20.338% C
HSR:15.481% D
AS16 NightHawk
C+
Kills:235
Deaths:156
KDR:1.506
Accuracy:35.131% C--
HSR:13.617% C+
Kills:4,047
Deaths (as Engineer):1,812
Deaths (to Engineers):1,476
KDR:2.23344
Kill Difference:2,235
Playtime:313.948 hours
Usage:14%
Score:3.139m
Score/min:167
Accuracy (listed only):26.570%
HSR (listed only):14.651%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:685
Deaths:275
KDR:2.491
Accuracy:22.446% D
HSR:10.219% D--
TS4 Haymaker
C++
Kills:459
Deaths:196
KDR:2.342
Accuracy:43.205% C++
HSR:11.765% C
NS-7 PDW
D
Kills:331
Deaths:183
KDR:1.809
Accuracy:21.302% D
HSR:10.876% D*
NS Baron G5
C
Kills:263
Deaths:135
KDR:1.948
Accuracy:40.267% C
HSR:9.506% D--
AS16 NightHawk
C+
Kills:235
Deaths:156
KDR:1.506
Accuracy:35.131% C--
HSR:13.617% C+
PDW-16 Hailstorm
D
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D
HSR:10.798% D-
Cycler TRV
D--
Kills:170
Deaths:91
KDR:1.868
Accuracy:18.163% D--
HSR:13.529% D--
T1 Cycler
D
Kills:146
Deaths:81
KDR:1.802
Accuracy:17.955% D-
HSR:16.438% D
NS-11A
D-
Kills:108
Deaths:32
KDR:3.375
Accuracy:16.734% D**
HSR:15.741% D-
Kills:2,610
Deaths (as Combat Medic):1,282
Deaths (to Combat Medics):691
KDR:2.03588
Kill Difference:1,328
Playtime:65.668 hours
Usage:3%
Score:0.725m
Score/min:184
Accuracy (listed only):26.205%
HSR (listed only):12.499%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:184
Deaths:52
KDR:3.538
Accuracy:13.323% D
HSR:14.130% D*
M3 Pounder HEG
F--
Kills:183
Deaths:64
KDR:2.859
Accuracy:19.015% F--
HSR:0% F--
M3 Pounder HEG
F
Kills:165
Deaths:88
KDR:1.875
Accuracy:18.999% F--
HSR:0.606% F
MRC3 Mercy
C-
Kills:104
Deaths:43
KDR:2.419
Accuracy:12.464% D-
HSR:18.269% C-
M1 Heavy Cycler
D-
Kills:72
Deaths:51
KDR:1.412
Accuracy:10.044% D--
HSR:13.889% D-
M2 Mutilator
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:16.755% N/A
HSR:16% N/A
Kills:758
Deaths (as MAX Suit):164
Deaths (to MAX Suits):519
KDR:4.62195
Kill Difference:594
Playtime:57.799 hours
Usage:3%
Score:0.537m
Score/min:155
Accuracy (listed only):15.100%
HSR (listed only):10.482%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:1,889
V. Kills:357 N/A
Deaths:88
KDR:21.466
Accuracy:23.310% F
KPH:19.500 C--
VKPH:3.700 D-
L100 Python HEAT
D
Kills:1,643
V. Kills:562 292%
Deaths:81
KDR:20.284
Accuracy:31.626% F-
KPH:19.700 D
VKPH:6.700 D--
Skyguard
D--
Kills:370
V. Kills:336 110%
Deaths:22
KDR:16.818
Accuracy:19.879% D**
KPH:5.500 D*
VKPH:5 D--
L100 Python AP
F
Kills:336
V. Kills:267 125%
Deaths:42
KDR:8
Accuracy:38.760% F-
KPH:10.600 F
VKPH:8.400 F
Kills:4,238 (4,238 + 0)
Deaths:233
KDR:18.189
VKDR:6.532
Vehicle Kills:1,522
Kill Difference:4,005
Playtime:279.007 hours
Usage:12%
Score:1.263m
Score/min:75
Driving Accuracy:38.760%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D*
Kills:51
V. Kills:25 196%
Deaths:4
KDR:12.750
Accuracy:32.413% D**
KPH:13.300 D*
VKPH:6.500 F
Kills:51 (51 + 0)
Deaths:4
KDR:12.750
VKDR:6.250
Vehicle Kills:25
Kill Difference:47
Playtime:3.832 hours
Usage:0%
Score:0.108m
Score/min:468
Driving Accuracy:32.413%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:16 294%
Deaths:8
KDR:6.250
Accuracy:18.312% N/A
KPH:10.100 N/A
VKPH:3.200 N/A
Kills:50 (0 + 50)
Deaths:8
KDR:6.250
VKDR:2
Vehicle Kills:16
Kill Difference:42
Playtime:4.958 hours
Usage:0%
Score:0.027m
Score/min:91
Driving Accuracy:N/A%
Gunner Accuracy:18.312%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 2,2461,8898821.466M*17.9023.31%F1.006%D19.5C--3.7D-7196.9h9.3B++39.7C+
Claymore 1,8821,8822769.704S66.1323.468%D--N/A92.7DN/A24820.3h1.2C++5.1C--
L100 Python HEAT 2,2051,6438120.284M++16.7131.626%F-1.156%D-19.7D6.7D--7683.4h6.6C+21D**
LC3 Jaguar 1,6261,6117262.219B+1.3519.881%D16.077%D10D-N/A28160.9h14.8C74.6C
T32 Bull 1,3211,3035542.352B*1.2217.839%D--16.117%D--12.6D--N/A34103.5h16.1D--90.4D-
99SV 1,2361,2189612.688S9.1222.461%D**30.296%D15.4C--N/A4279h6.6C-29.4D--
T9 CARV 1,2171,1986111.961B+1.6115.278%D17.446%D-11.9D-N/A39101h15C+98.5C+
MSW-R 1,1551,1435092.246C*1.3217.962%D-17.06%D--12.8D--N/A3689.4h15.1D-84.2D
TSAR-42 7617554915.408M**11.8431.406%D--62.649%D13.5D--N/A4155.9h3.2D**10.2D*
SMG-46 Armistice 6916852752.491A1.0822.446%D10.219%D--11.2D-N/A3161.4h15.8C+70.5C+
Sticky Grenade 6506381638N/A634.4338.331%FN/A580D10.9C14281.1h2.5C+6.6D
Tank Mine 8455403415.882S12.3115.742%D*N/A60.7D-34.3D--4968.9h1.9C++12.2T
T9 CARV-S 5405301523.487A0.0815.625%D*18.868%D14.3D--N/A4037h15.1D96.7D
HC1 Cougar 5275231623.228A*0.3418.218%D*15.679%D*8.1D-N/A2564.4h16.4D-90D-
NS-15M1 5175111433.573A++0.0016.218%D*19.374%C10.8D--N/A3047.3h17.8D**109.5D--
C-4 7765022541.976B+1.5921.588%DN/A18.2D**9.9D*17727.6h1.6C+7.3C
NS-61 Emissary 4984932841.736A1.8324.873%C--8.925%D*3.7D*N/A9134.5h15.8C+63.7C+
TS4 Haymaker 4624591962.342B**1.2343.205%C++11.765%C17.5DN/A5126.2h5.5D12.7C+
ML-7 6174532002.265M1.3137.367%F--3.311%B16.2D5.9D--12228h6.8C++18.3D--
LC2 Lynx 4614532301.97B*1.6017.6%D*20.309%C7.8D-N/A2358.3h16.9C96D
Skyguard 7063702216.818S13.2519.879%D**1.351%D5.5D*5D--7067h131.9C+663.5D-
T2 Striker 7773561392.561S1.0133.701%F-N/A5.4D--6.3D--8666.3h61.5D-182.4F-
Spear Anti-Vehicle Phalanx Turret 642337937.444S33.8718.206%F*2.671%D9.5F8.6D*11835.6h16.5D--90.8T*
L100 Python AP 603336428B*4.4338.76%F-1.786%C--10.6F8.4F10131.7h8.3C--21.5F-
NS-7 PDW 3313311831.809A1.7621.302%D10.876%D*7.4D-N/A2544.6h15.4C+72.4C+
T7 Mini-Chaingun 3082931671.754B*1.8213.686%D8.532%D*14.7D-N/A5220h36.4T*266.3F-
T5 AMC 2672641002.64A++0.9317.921%D*14.773%D--7.6D--N/A2734.9h16.2C90.4C--
NS Baron G5 2672631351.948B**1.6240.267%C9.506%D--10.8D--N/A2924.3h6.3D*15.7C+
SOAS-20 255254604.233A*0.6620.154%F18.11%C-10.8D*N/A2923.5h16.2D--80.4F
TRAC-5 2412391072.234A*1.3420.338%C15.481%D7.3DN/A4632.8h16.6C+81.9C+
AS16 NightHawk 2352351561.506C**2.0635.131%C--13.617%C+11.1D--N/A3221.1h5.3C15.1C
T16 Rhino 236229504.58M*1.0114.042%D*18.341%D9.1D*N/A2925.2h20.6F-146.8F
PDW-16 Hailstorm 2172131331.602B++1.9720.641%D10.798%D-10.7D-N/A3520h15.5C++75C+
ASP-30 Grounder 383210812.593M**0.9844.202%F*2.857%C+7.7D-6.3D9727.4h10.2D-23.1F--
TX1 Repeater 1961941591.22B++2.3518.101%D*14.949%D--6.9D--N/A2628.3h14.2C++78.5C-
MRC3 Mercy 190184523.538B++0.0313.323%D14.13%D*13D--N/A4114.1h20C+150.4C+
M3 Pounder HEG 246183642.859B++0.7119.015%F--N/A6.6D**2.3D-4127.8h27.7D*145.5F*
Cycler TRV 173170911.868B+1.7018.163%D--13.529%D--12.4D-N/A4013.7h18.8F103.6D*
M3 Pounder HEG 226165881.875C**1.7018.999%F--N/A5.7D*2.1D4328.9h32.9F--173T*
M9 SKEP Launcher 319164672.448M**1.1255.463%F3.049%B+7.4D-7C--7522.2h14.2F25.6F*
Aspis Anti-Aircraft Phalanx Turret 371163918.111S14.5417.747%D*N/A5.1D*6.5D-11631.9h172C969.2D-
T1 Cycler 148146811.802B++1.7717.955%D-16.438%D10.1D-N/A5614.5h18.4D--102.5D-
M77-B 117117716.714U13.1428.778%D*69.231%D-12.3D-N/A569.5h3.6D**12.4F
Frag Grenade 1131091109N/A105.4332.805%FN/A218D--8C+8900.5h5.3D--16.2D**
NS-11A 108108323.375A++0.2016.734%D**15.741%D-11.4D--N/A389.5h18.3D*109.3F
TMG-50 108105422.5A1.0714.981%D*17.143%D--9.8D--N/A4510.7h20.7F*138.5F
MRC3 Mercy 106104432.419C*1.1512.464%D-18.269%C-10.5D*N/A389.9h24.9D--200D
NS-44 Commissioner 8179771.026C++2.5426.017%D*8.861%F-5.4D--N/A2214.6h4.9D19D--
MANA Anti-Vehicle Turret 16373154.867A**1.3035.606%F-4.11%C++8.3D*10.2D-1618.8h19.5D*54.9T-
M1 Heavy Cycler 7672511.412C++2.1610.044%D--13.889%D-5.5D**N/A2613.2h24.6D*245D-
MG-H1 Watchman 6262282.214B+1.3611.953%F-16.129%D*7.8D*N/A217.9h25.5F-213.1F**
Anti-Vehicle Grenade 6351151N/A47.4333.853%F-N/A127.5D*30D-7480.4h9.4F27.7F--
P2-120 AP 7651412.75B*9.1832.413%D**N/A13.4D*6.6F4683.8h4.4A13.5B+
M2 Mutilator 5150301.667C+1.9016.755%B+16%D11.1D*N/A434.5h30.3T180.8C-
M20 Basilisk 665086.25A+2.6818.312%F--6%C+10D-3.2D*915h80.2B+438D*

Consumables
  Name Deaths Consumed Time Equipped
NSX-P Naginata0780h
Motion Spotter16,6974h
Restoration Kit95210.6h
Anti-Vehicle MANA Turret34360.9h
Spawn Beacon1860.2h
Cortium Silo0610.2h
Nanite Revive Grenade07030.2h
Medical Applicator74171,70513.1h
Welding Device04490h
Rampart Wall0740.3h
Ammunition Package192,1531.1h
Nano-Armor Kit153891,30356.7h
Medical Kit962,4796.8h
Anti-Infantry MANA Turret1590.2h
M20 Drake0700h
Shield Recharging Field25920.3h
Smoke Grenade03460.1h
Recon Detection Device2521,21042.7h
A30 Walker0640h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 2.64s on queries, 2.16s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.