Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,488)players online:
PierreKira (19)  dim_giant (12)  nicigee (9)  milsimprodigy (3)  davinator791 (3)  TwitchRickserdPlays (1) 47
stats.dasanfall.com
Field Marshal LionsAndTigersAndBears[TRXF] LionsAndTigersAndBears
TR BR 97

KDR: 3.57

Score: 17.7m

Last Seen: Feb 16th, 2019 6:45 PM
- OFFLINE - 53.4 hour(s)

Battle Rank 100 (97 total) - Terran Republic on Cobalt - Outfit Member of Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 725
Level Progress (to 101): 30%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C75 Viper Claymore LC3 Jaguar L100 Python HEAT T32 Bull T9 CARV 99SV MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LionsAndTigersAndBears



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $213,921 MLG Score: 171
Fun Score: N/A
Cheeseburgers Flipped: 450TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.979%15.698%2822399910,4923.038520.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.658%-0.604D-0.768D-0.153C++HEAD ++ (~6.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.2-0.179C15.9-0.11C+72.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.997%1.18%909410184,154352148711.8011279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.144%-1.845F--0.935D--0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.3-1.206D*18.8-0.494D66.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.179%44.484%0310191,985298206.6388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.344%-1.629F-1.479F0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.6-1.198D*5.2-0.651D16.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.119%12.408%02102067729732.27946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.032%-0.108C+-0.422C---0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.031C+5.5-0.125C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 725
17.7m286.6%137 (8.2k)132 (7.9k)3.5678225,1217,0414.5362997 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102283212.809%11.293%14518:526

14% Engineer32% Heavy Assault29% Infiltrator19% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2013 5:43 PMJan 25th, 2019 8:34 PMFeb 16th, 2019 10:11 PM (2d) (PST)Feb 16th, 2019 4:42 PM (2d) (PST)Feb 16th, 2019 2:45 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
332432890.1880.0530.0210.6270.031171

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,8982,57617,32211313827,939

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2225.6h/92.7d 6,819 2,837 8,983 83.7k 2,024 7,642 4,089 44.3m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D
Kills:1,589
Deaths:714
KDR:2.225
Accuracy:19.863% D
HSR:15.985% D
SMG-46 Armistice
D
Kills:677
Deaths:270
KDR:2.507
Accuracy:22.371% D
HSR:10.340% D--
HC1 Cougar
D*
Kills:515
Deaths:161
KDR:3.199
Accuracy:18.228% D*
HSR:15.922% D*
TS4 Haymaker
C++
Kills:450
Deaths:189
KDR:2.381
Accuracy:43.369% C++
HSR:12% C
LC2 Lynx
C+
Kills:449
Deaths:230
KDR:1.952
Accuracy:17.656% D*
HSR:20.267% C+
NS-7 PDW
D
Kills:331
Deaths:182
KDR:1.819
Accuracy:21.290% D
HSR:10.876% D*
T5 AMC
D--
Kills:264
Deaths:100
KDR:2.640
Accuracy:17.803% D*
HSR:14.773% D--
NS Baron G5
C
Kills:243
Deaths:123
KDR:1.976
Accuracy:39.995% C
HSR:9.054% D*
TRAC-5
C+
Kills:235
Deaths:102
KDR:2.304
Accuracy:20.661% C+
HSR:15.745% D
AS16 NightHawk
C
Kills:227
Deaths:156
KDR:1.455
Accuracy:34.794% C-
HSR:13.216% C
PDW-16 Hailstorm
D
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D
HSR:10.798% D-
Kills:5,193
Deaths (as Light Assault):2,360
Deaths (to Light Assaults):1,337
KDR:2.20042
Kill Difference:2,833
Playtime:418.601 hours
Usage:19%
Score:2.754m
Score/min:110
Accuracy (listed only):25.152%
HSR (listed only):13.543%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D--
Kills:1,301
Deaths:554
KDR:2.348
Accuracy:17.811% D*
HSR:16.065% D--
T9 CARV
D
Kills:1,198
Deaths:611
KDR:1.961
Accuracy:15.278% D
HSR:17.446% D-
MSW-R
D-
Kills:917
Deaths:405
KDR:2.264
Accuracy:17.655% D-
HSR:16.685% D--
T9 CARV-S
D-
Kills:513
Deaths:151
KDR:3.397
Accuracy:15.594% D*
HSR:18.714% D-
NS-15M1
C
Kills:511
Deaths:143
KDR:3.573
Accuracy:16.221% D*
HSR:19.374% C
T7 Mini-Chaingun
D
Kills:291
Deaths:163
KDR:1.785
Accuracy:13.629% D
HSR:8.591% D*
T16 Rhino
D
Kills:212
Deaths:47
KDR:4.511
Accuracy:13.540% D**
HSR:17.925% D
TMG-50
D--
Kills:105
Deaths:42
KDR:2.500
Accuracy:14.981% D*
HSR:17.143% D--
MG-H1 Watchman
D*
Kills:62
Deaths:28
KDR:2.214
Accuracy:11.953% F-
HSR:16.129% D*
Kills:5,110
Deaths (as Heavy Assault):2,144
Deaths (to Heavy Assaults):1,676
KDR:2.3834
Kill Difference:2,966
Playtime:723.169 hours
Usage:32%
Score:5.709m
Score/min:132
Accuracy (listed only):15.185%
HSR (listed only):16.452%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
D
Kills:1,113
Deaths:92
KDR:12.098
Accuracy:22.319% D**
HSR:29.560% D
TSAR-42
D
Kills:755
Deaths:49
KDR:15.408
Accuracy:31.451% D--
HSR:62.649% D
SMG-46 Armistice
D
Kills:677
Deaths:270
KDR:2.507
Accuracy:22.371% D
HSR:10.340% D--
NS-61 Emissary
C--
Kills:466
Deaths:271
KDR:1.720
Accuracy:24.746% C--
HSR:8.369% D**
NS-7 PDW
D
Kills:331
Deaths:182
KDR:1.819
Accuracy:21.290% D
HSR:10.876% D*
SOAS-20
C
Kills:253
Deaths:59
KDR:4.288
Accuracy:20.124% F
HSR:18.182% C
PDW-16 Hailstorm
D
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D
HSR:10.798% D-
TX1 Repeater
D--
Kills:182
Deaths:152
KDR:1.197
Accuracy:17.660% D*
HSR:14.835% D--
M77-B
D
Kills:117
Deaths:7
KDR:16.714
Accuracy:28.729% D*
HSR:69.231% D
NS-44 Commissioner
D*
Kills:79
Deaths:77
KDR:1.026
Accuracy:26.017% D*
HSR:8.861% F-
Kills:4,186
Deaths (as Infiltrator):1,292
Deaths (to Infiltrators):1,004
KDR:3.23994
Kill Difference:2,894
Playtime:644.673 hours
Usage:29%
Score:4.866m
Score/min:126
Accuracy (listed only):23.535%
HSR (listed only):24.370%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:1,589
Deaths:714
KDR:2.225
Accuracy:19.863% D
HSR:15.985% D
HC1 Cougar
D*
Kills:515
Deaths:161
KDR:3.199
Accuracy:18.228% D*
HSR:15.922% D*
TS4 Haymaker
C++
Kills:450
Deaths:189
KDR:2.381
Accuracy:43.369% C++
HSR:12% C
LC2 Lynx
C+
Kills:449
Deaths:230
KDR:1.952
Accuracy:17.656% D*
HSR:20.267% C+
T5 AMC
D--
Kills:264
Deaths:100
KDR:2.640
Accuracy:17.803% D*
HSR:14.773% D--
NS Baron G5
C
Kills:243
Deaths:123
KDR:1.976
Accuracy:39.995% C
HSR:9.054% D*
TRAC-5
C+
Kills:235
Deaths:102
KDR:2.304
Accuracy:20.661% C+
HSR:15.745% D
AS16 NightHawk
C
Kills:227
Deaths:156
KDR:1.455
Accuracy:34.794% C-
HSR:13.216% C
Kills:3,972
Deaths (as Engineer):1,775
Deaths (to Engineers):1,459
KDR:2.23775
Kill Difference:2,197
Playtime:310.120 hours
Usage:14%
Score:3.111m
Score/min:167
Accuracy (listed only):26.546%
HSR (listed only):14.620%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:677
Deaths:270
KDR:2.507
Accuracy:22.371% D
HSR:10.340% D--
TS4 Haymaker
C++
Kills:450
Deaths:189
KDR:2.381
Accuracy:43.369% C++
HSR:12% C
NS-7 PDW
D
Kills:331
Deaths:182
KDR:1.819
Accuracy:21.290% D
HSR:10.876% D*
NS Baron G5
C
Kills:243
Deaths:123
KDR:1.976
Accuracy:39.995% C
HSR:9.054% D*
AS16 NightHawk
C
Kills:227
Deaths:156
KDR:1.455
Accuracy:34.794% C-
HSR:13.216% C
PDW-16 Hailstorm
D
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D
HSR:10.798% D-
Cycler TRV
D-
Kills:167
Deaths:89
KDR:1.876
Accuracy:18.238% D--
HSR:13.773% D-
T1 Cycler
D
Kills:145
Deaths:79
KDR:1.835
Accuracy:18.134% D-
HSR:16.552% D
NS-11A
D
Kills:108
Deaths:31
KDR:3.484
Accuracy:16.832% D**
HSR:15.741% D
Kills:2,561
Deaths (as Combat Medic):1,252
Deaths (to Combat Medics):677
KDR:2.04553
Kill Difference:1,309
Playtime:63.763 hours
Usage:3%
Score:0.708m
Score/min:185
Accuracy (listed only):26.185%
HSR (listed only):12.483%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
F-
Kills:183
Deaths:63
KDR:2.905
Accuracy:18.871% F--
HSR:0% F-
M3 Pounder HEG
F
Kills:165
Deaths:87
KDR:1.897
Accuracy:18.823% F--
HSR:0.606% F
MRC3 Mercy
D-
Kills:156
Deaths:48
KDR:3.250
Accuracy:12.707% D-
HSR:14.744% D--
MRC3 Mercy
D
Kills:88
Deaths:39
KDR:2.256
Accuracy:11.409% D*
HSR:17.046% D
M1 Heavy Cycler
D
Kills:72
Deaths:51
KDR:1.412
Accuracy:10.044% D-
HSR:13.889% D
M2 Mutilator
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:16.755% N/A
HSR:16% N/A
Kills:714
Deaths (as MAX Suit):159
Deaths (to MAX Suits):505
KDR:4.49057
Kill Difference:555
Playtime:56.308 hours
Usage:3%
Score:0.520m
Score/min:154
Accuracy (listed only):14.768%
HSR (listed only):10.381%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:1,889
V. Kills:357 N/A
Deaths:88
KDR:21.466
Accuracy:23.310% F
KPH:19.500 C--
VKPH:3.700 D--
L100 Python HEAT
D
Kills:1,582
V. Kills:533 296%
Deaths:78
KDR:20.282
Accuracy:31.040% F-
KPH:19.600 D
VKPH:6.600 D--
Skyguard
D--
Kills:354
V. Kills:327 108%
Deaths:22
KDR:16.091
Accuracy:19.838% D**
KPH:5.500 D*
VKPH:5.100 D--
L100 Python AP
D**
Kills:329
V. Kills:263 125%
Deaths:42
KDR:7.833
Accuracy:38.405% F-
KPH:10.500 D**
VKPH:8.400 F
Kills:4,154 (4,154 + 0)
Deaths:230
KDR:18.061
VKDR:6.435
Vehicle Kills:1,480
Kill Difference:3,924
Playtime:273.579 hours
Usage:12%
Score:1.237m
Score/min:75
Driving Accuracy:38.405%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 2,2461,8898821.466M**17.9023.31%F1.006%D19.5C--3.7D--7096.9h9.3B++39.7C+
Claymore 1,8721,8722769.333S65.7723.859%D-N/A93.6DN/A25120h1.2C++5C--
LC3 Jaguar 1,6041,5897142.225B+1.3419.863%D15.985%D10D-N/A28158.6h14.9C74.9C
L100 Python HEAT 2,1151,5827820.282M++16.7131.04%F-1.201%D--19.6D6.6D--7580.6h6.5C+21F
T32 Bull 1,3191,3015542.348B*1.2217.811%D*16.065%D--12.6D*N/A34103.2h16.1D--90.2D-
T9 CARV 1,2171,1986111.961B+1.6115.278%D17.446%D-11.9D-N/A39100.9h15C+98.5C+
99SV 1,1271,1139212.098S8.5322.319%D**29.56%D15.2DN/A4173h6.8D30.3D*
MSW-R 9289174052.264C*1.3017.655%D-16.685%D--12.7D--N/A3772.3h15D-84.7D
TSAR-42 7617554915.408A**11.8431.451%D--62.649%D13.5D--N/A4155.8h3.2D**10.2D*
SMG-46 Armistice 6836772702.507A+1.0622.371%D10.34%D--11.2D-N/A3160.4h15.8C+70.4C+
Sticky Grenade 6216101610N/A606.4337.681%FN/A610D11C+14401h2.5C+6.6D
Tank Mine 8185203415.294S11.7315.63%D*N/A59.8D-34.3D--4978.7h1.9C++12.3T
HC1 Cougar 5195151613.199A*0.3718.228%D*15.922%D*8.2D-N/A2562.9h16.3D-89.6D-
T9 CARV-S 5215131513.397A0.1715.594%D*18.714%D-14.2D--N/A4136.1h15.1D96.8D-
NS-15M1 5175111433.573A++0.0116.221%D*19.374%C10.8D--N/A3047.3h17.8D**109.5D*
C-4 7694972531.964B+1.6021.52%DN/A18.3D**10D*18027.1h1.6C+7.2C
NS-61 Emissary 4714662711.72A1.8524.746%C--8.369%D**3.7D*N/A10124.9h15.8C+64C+
ML-7 6134501972.284M1.2837.302%F--3.333%B16.2D5.9D-12227.8h6.8C++18.2D--
TS4 Haymaker 4534501892.381B**1.1943.369%C++12%C17.6DN/A5225.5h5.5D12.7C+
LC2 Lynx 4574492301.952B++1.6217.656%D*20.267%C+7.9D-N/A2356.7h16.8C95.2C--
Skyguard 6813542216.091S12.5219.838%D**1.412%D5.5D*5.1D--7164.7h133.8C+674.6D-
T2 Striker 7603461392.489S1.0833.817%F-N/A5.3D-6.4D--8765.1h62.2D-183.8F
Spear Anti-Vehicle Phalanx Turret 636333937S33.4318.149%F*2.703%D9.4F8.5D*11835.5h16.6D*91.6T*
NS-7 PDW 3313311821.819B**1.7521.29%D10.876%D*7.4D--N/A2544.6h15.4C+72.2C+
L100 Python AP 592329427.833B*4.2738.405%F-1.824%D10.5D**8.4F10131.4h8.3D21.7F--
T7 Mini-Chaingun 3062911631.785B*1.7813.629%D8.591%D*15.2D-N/A5419.2h34.4T-252.3F-
T5 AMC 2672641002.64A++0.9317.803%D*14.773%D--7.6D-N/A2734.8h16C+89.9C--
SOAS-20 254253594.288A*0.7220.124%F18.182%C10.8D*N/A2923.4h16.2D--80.6F-
NS Baron G5 2472431231.976B**1.5939.995%C9.054%D*10.6D--N/A2823h6.4D*15.9C+
TRAC-5 2372351022.304A*1.2620.661%C+15.745%D7.5DN/A4731.4h16.1C+78.1C++
AS16 NightHawk 2272271561.455B2.1134.794%C-13.216%C10.8D--N/A3221h5.4C15.4C
PDW-16 Hailstorm 2172131331.602B++1.9720.641%D10.798%D-10.7D-N/A3520h15.5C++75C+
T16 Rhino 219212474.511M*0.9413.54%D**17.925%D8.7D*N/A2924.4h20.3F-150.1F-
ASP-30 Grounder 371202792.557M*1.0143.873%F*2.97%C+7.5D-6.3C--9726.9h10.2D-23.3F--
M3 Pounder HEG 246183632.905B*0.6618.871%F--N/A6.7D**2.3D-4227.4h26.9D*142.6F*
TX1 Repeater 1841821521.197B+2.3717.66%D*14.835%D--6.6D--N/A2627.6h14.1C++80.1C
Cycler TRV 170167891.876B+1.6918.238%D--13.773%D-12.7D-N/A4013.2h18.9F103.6D*
M3 Pounder HEG 226165871.897C**1.6718.823%F--N/A5.8D*2.1D4328.5h31.9F--169.7T*
M9 SKEP Launcher 319164672.448M**1.1255.609%F3.049%B+7.4D7D7522.1h14.2F25.5F*
Aspis Anti-Aircraft Phalanx Turret 371163918.111S14.5417.742%D*N/A5.1D*6.5D--11631.9h171.6C967.3D
MRC3 Mercy 160156483.25B+0.3212.707%D-14.744%D--11.9D*N/A4013.1h20.2C+159.1C
T1 Cycler 147145791.835B++1.7318.134%D-16.552%D10.3D-N/A5614.1h18.2D-100.4D-
M77-B 117117716.714S13.1528.729%D*69.231%D12.3D-N/A569.5h3.6F12.4D**
NS-11A 108108313.484A+0.0816.832%D**15.741%D11.6D-N/A389.3h17.6D--104.4D**
TMG-50 108105422.5A1.0714.981%D*17.143%D--9.9D--N/A4510.6h20.7F--138.5F
Frag Grenade 10199199N/A95.4332.113%FN/A247.5D--5C--8660.4h5.4D*16.8F
MRC3 Mercy 8988392.256C++1.3111.409%D*17.046%D9.9D*N/A388.9h23.2D203.1D-
NS-44 Commissioner 8179771.026C++2.5426.017%D*8.861%F-5.4D--N/A2214.6h4.9D19D--
MANA Anti-Vehicle Turret 16373154.867A*1.3035.616%F-4.11%C+8.4D*10.3D--1628.7h19.5D**54.6T-
M1 Heavy Cycler 7672511.412C++2.1610.044%D-13.889%D5.5D**N/A2613.1h24.6D*245D-
MG-H1 Watchman 6262282.214B+1.3511.953%F-16.129%D*7.9D*N/A197.8h25.5F-213.1F*
Anti-Vehicle Grenade 6351151N/A47.4333.746%F-N/A127.5D*30D-7550.4h9.1D**26.9F--
M2 Mutilator 5150301.667C+1.9016.755%B+16%D11.1D*N/A444.5h30.3T-180.8C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret34310.9h
Motion Spotter16,4603.8h
Restoration Kit95090.6h
NSX-P Naginata0780h
Spawn Beacon1640.1h
Cortium Silo0610.2h
Nanite Revive Grenade06810.2h
Medical Applicator73166,51112.7h
Welding Device04490h
Rampart Wall0740.3h
Ammunition Package192,0631h
Nano-Armor Kit150884,17356.1h
Medical Kit892,3436.3h
Anti-Infantry MANA Turret1530.1h
M20 Drake0700h
Shield Recharging Field25840.3h
Smoke Grenade03020.1h
Recon Detection Device2320,37240.8h
A30 Walker0640h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.32s
Server spent 2.58s on queries, 2.26s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.