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LionsAndTigersAndBears[] LionsAndTigersAndBears
TR BR 101

KDR: 3.57

Score: 19.1m

Last Seen: Jun 22nd, 2020 4:04 PM
- OFFLINE - 893.8 hour(s)

Battle Rank 102 (101 total) - Terran Republic on Cobalt
Level Progress (to 103): 56%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Claymore C75 Viper L100 Python HEAT LC3 Jaguar T32 Bull 99SV MSW-R T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $221,427 MLG Score: 177
Fun Score: N/A
Cheeseburgers Flipped: 482TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.053%15.954%28824132511,5273.077150.492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.636%-0.62D-0.775D-0.179C++HEAD ++ (~6.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.6-0.197C16-0.122C+72.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.014%1.125%918413454,445372163011.9169273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.231%-1.844F--0.889D--0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.7-1.229D*18.9-0.513D66.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.691%5.172%131134858301460.192053123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.62F0.157C++-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
397-2.301F--74.2-0.844D--322.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.181%43.851%13313462,171327276.63914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.29%-1.626F-1.492F0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-1.191D*5.3-0.649D16.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.133%12.216%132134770432232.17957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.812%-0.136C-0.507D-0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.03C+5.4-0.116C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.1m301.4%136 (8.2k)131 (7.9k)3.568727,2477,6354.53281101 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134994913.061%11.48%15019:148

13% Engineer32% Heavy Assault30% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2013 5:43 PMMay 1st, 2020 4:52 PMJun 22nd, 2020 1:23 PM (157d) (PST)Jun 22nd, 2020 1:46 PM (157d) (PST)Jun 22nd, 2020 12:04 PM (157d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
329432860.1870.0520.0220.6550.030177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,7512,56817,18311313927,868

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2424.4h/101d 7,361 3,128 9,920 95.3k 2,191 8,443 4,364 47.9m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D--
Kills:1,625
Deaths:733
KDR:2.217
Accuracy:19.835% D**
HSR:16.123% D--
SMG-46 Armistice
D*
Kills:721
Deaths:296
KDR:2.436
Accuracy:22.398% D*
HSR:10.541% D*
HC1 Cougar
D*
Kills:584
Deaths:175
KDR:3.337
Accuracy:17.912% F-
HSR:16.438% D*
LC2 Lynx
D
Kills:563
Deaths:275
KDR:2.047
Accuracy:18.025% F
HSR:19.005% D
TS4 Haymaker
C
Kills:459
Deaths:196
KDR:2.342
Accuracy:43.205% C
HSR:11.765% C--
NS-7 PDW
D*
Kills:333
Deaths:184
KDR:1.810
Accuracy:21.259% D*
HSR:10.811% D*
NS Baron G5
D
Kills:289
Deaths:161
KDR:1.795
Accuracy:40.556% D
HSR:9.689% D*
T5 AMC
D*
Kills:270
Deaths:101
KDR:2.673
Accuracy:17.920% F
HSR:14.815% D*
AS16 NightHawk
C-
Kills:245
Deaths:162
KDR:1.512
Accuracy:35.251% D-
HSR:13.061% C-
TRAC-5
D
Kills:239
Deaths:107
KDR:2.234
Accuracy:20.338% D
HSR:15.481% D-
PDW-16 Hailstorm
D--
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D*
HSR:10.798% D--
Kills:5,541
Deaths (as Light Assault):2,523
Deaths (to Light Assaults):1,472
KDR:2.1962
Kill Difference:3,018
Playtime:447.865 hours
Usage:18%
Score:2.904m
Score/min:108
Accuracy (listed only):25.213%
HSR (listed only):13.502%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D**
Kills:1,327
Deaths:561
KDR:2.365
Accuracy:17.927% F
HSR:16.202% D**
MSW-R
D**
Kills:1,292
Deaths:563
KDR:2.295
Accuracy:18.057% F
HSR:17.492% D**
T9 CARV
D*
Kills:1,198
Deaths:611
KDR:1.961
Accuracy:15.278% D**
HSR:17.446% D*
T9 CARV-S
D--
Kills:550
Deaths:154
KDR:3.571
Accuracy:15.403% F-
HSR:19.636% D--
NS-15M1
D-
Kills:527
Deaths:151
KDR:3.490
Accuracy:16.289% F-
HSR:19.545% D-
T16 Rhino
D-
Kills:271
Deaths:58
KDR:4.672
Accuracy:13.878% F-
HSR:18.450% D-
TMG-50
D*
Kills:114
Deaths:44
KDR:2.591
Accuracy:14.928% F
HSR:18.421% D*
MG-H1 Watchman
F-
Kills:66
Deaths:35
KDR:1.886
Accuracy:11.906% F**
HSR:15.152% F-
Kills:5,345
Deaths (as Heavy Assault):2,177
Deaths (to Heavy Assaults):1,819
KDR:2.45521
Kill Difference:3,168
Playtime:785.698 hours
Usage:32%
Score:6.144m
Score/min:130
Accuracy (listed only):15.458%
HSR (listed only):17.793%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
D
Kills:1,298
Deaths:103
KDR:12.602
Accuracy:22.525% F-
HSR:30.586% D
TSAR-42
D--
Kills:756
Deaths:49
KDR:15.429
Accuracy:31.447% F
HSR:62.698% D--
SMG-46 Armistice
D*
Kills:721
Deaths:296
KDR:2.436
Accuracy:22.398% D*
HSR:10.541% D*
NS-61 Emissary
D
Kills:542
Deaths:307
KDR:1.765
Accuracy:24.976% D
HSR:9.225% D**
NS-7 PDW
D*
Kills:333
Deaths:184
KDR:1.810
Accuracy:21.259% D*
HSR:10.811% D*
SOAS-20
D
Kills:254
Deaths:60
KDR:4.233
Accuracy:20.169% F-
HSR:18.110% D
TX1 Repeater
D--
Kills:230
Deaths:172
KDR:1.337
Accuracy:18.158% D**
HSR:15.652% D--
PDW-16 Hailstorm
D--
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D*
HSR:10.798% D--
M77-B
D*
Kills:117
Deaths:7
KDR:16.714
Accuracy:28.778% F
HSR:69.231% D*
NS-44 Commissioner
F
Kills:79
Deaths:77
KDR:1.026
Accuracy:26.012% F
HSR:8.861% F-
Kills:4,543
Deaths (as Infiltrator):1,388
Deaths (to Infiltrators):1,099
KDR:3.27305
Kill Difference:3,155
Playtime:721.833 hours
Usage:30%
Score:5.377m
Score/min:124
Accuracy (listed only):23.636%
HSR (listed only):24.651%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D--
Kills:1,625
Deaths:733
KDR:2.217
Accuracy:19.835% D**
HSR:16.123% D--
HC1 Cougar
D*
Kills:584
Deaths:175
KDR:3.337
Accuracy:17.912% F-
HSR:16.438% D*
LC2 Lynx
D
Kills:563
Deaths:275
KDR:2.047
Accuracy:18.025% F
HSR:19.005% D
TS4 Haymaker
C
Kills:459
Deaths:196
KDR:2.342
Accuracy:43.205% C
HSR:11.765% C--
NS Baron G5
D
Kills:289
Deaths:161
KDR:1.795
Accuracy:40.556% D
HSR:9.689% D*
T5 AMC
D*
Kills:270
Deaths:101
KDR:2.673
Accuracy:17.920% F
HSR:14.815% D*
AS16 NightHawk
C-
Kills:245
Deaths:162
KDR:1.512
Accuracy:35.251% D-
HSR:13.061% C-
TRAC-5
D
Kills:239
Deaths:107
KDR:2.234
Accuracy:20.338% D
HSR:15.481% D-
Kills:4,274
Deaths (as Engineer):1,910
Deaths (to Engineers):1,506
KDR:2.2377
Kill Difference:2,364
Playtime:321.830 hours
Usage:13%
Score:3.213m
Score/min:166
Accuracy (listed only):26.630%
HSR (listed only):14.547%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D*
Kills:721
Deaths:296
KDR:2.436
Accuracy:22.398% D*
HSR:10.541% D*
TS4 Haymaker
C
Kills:459
Deaths:196
KDR:2.342
Accuracy:43.205% C
HSR:11.765% C--
NS-7 PDW
D*
Kills:333
Deaths:184
KDR:1.810
Accuracy:21.259% D*
HSR:10.811% D*
NS Baron G5
D
Kills:289
Deaths:161
KDR:1.795
Accuracy:40.556% D
HSR:9.689% D*
AS16 NightHawk
C-
Kills:245
Deaths:162
KDR:1.512
Accuracy:35.251% D-
HSR:13.061% C-
PDW-16 Hailstorm
D--
Kills:213
Deaths:133
KDR:1.602
Accuracy:20.641% D*
HSR:10.798% D--
Cycler TRV
D*
Kills:189
Deaths:102
KDR:1.853
Accuracy:18.662% F
HSR:14.286% D*
T1 Cycler
D*
Kills:146
Deaths:81
KDR:1.802
Accuracy:17.922% D**
HSR:16.438% D*
NS-11A
D*
Kills:108
Deaths:32
KDR:3.375
Accuracy:16.648% F--
HSR:15.741% D*
T1B Cycler
F-
Kills:86
Deaths:37
KDR:2.324
Accuracy:20.667% F-
HSR:15.116% F-
Kills:2,789
Deaths (as Combat Medic):1,384
Deaths (to Combat Medics):716
KDR:2.01517
Kill Difference:1,405
Playtime:76.449 hours
Usage:3%
Score:0.875m
Score/min:191
Accuracy (listed only):25.721%
HSR (listed only):12.825%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
F--
Kills:188
Deaths:64
KDR:2.938
Accuracy:19.234% F**
HSR:0% F--
MRC3 Mercy
D*
Kills:187
Deaths:56
KDR:3.339
Accuracy:13.414% D*
HSR:14.439% D**
M3 Pounder HEG
F-
Kills:171
Deaths:88
KDR:1.943
Accuracy:19.462% F**
HSR:0.585% F-
MRC3 Mercy
D
Kills:112
Deaths:47
KDR:2.383
Accuracy:12.532% D**
HSR:19.643% D
M1 Heavy Cycler
D--
Kills:72
Deaths:51
KDR:1.412
Accuracy:10.044% D*
HSR:13.889% D--
M2 Mutilator
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:16.833% N/A
HSR:16% N/A
Kills:780
Deaths (as MAX Suit):168
Deaths (to MAX Suits):537
KDR:4.64286
Kill Difference:612
Playtime:60.336 hours
Usage:2%
Score:0.559m
Score/min:155
Accuracy (listed only):15.253%
HSR (listed only):10.759%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:1,889
V. Kills:357 N/A
Deaths:88
KDR:21.466
Accuracy:23.310% F-
KPH:19.500 D--
VKPH:3.700 D*
L100 Python HEAT
D*
Kills:1,802
V. Kills:615 293%
Deaths:81
KDR:22.247
Accuracy:31.291% F--
KPH:20 D*
VKPH:6.800 D*
Skyguard
D*
Kills:415
V. Kills:361 115%
Deaths:22
KDR:18.864
Accuracy:19.829% F
KPH:5.800 D*
VKPH:5.100 D*
L100 Python AP
F-
Kills:339
V. Kills:269 126%
Deaths:42
KDR:8.071
Accuracy:38.750% F--
KPH:10.600 F-
VKPH:8.400 F-
Kills:4,445 (4,445 + 0)
Deaths:233
KDR:19.077
VKDR:6.876
Vehicle Kills:1,602
Kill Difference:4,212
Playtime:290.498 hours
Usage:12%
Score:1.327m
Score/min:76
Driving Accuracy:38.750%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
F
Kills:51
V. Kills:25 196%
Deaths:4
KDR:12.750
Accuracy:32.413% F-
KPH:10.900 F
VKPH:5.300 F--
Kills:51 (51 + 0)
Deaths:4
KDR:12.750
VKDR:6.250
Vehicle Kills:25
Kill Difference:47
Playtime:4.681 hours
Usage:0%
Score:0.111m
Score/min:396
Driving Accuracy:32.413%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:58
V. Kills:17 322%
Deaths:8
KDR:7.250
Accuracy:18.691% F**
KPH:11.200 D--
VKPH:3.300 D**
Kills:58 (0 + 58)
Deaths:8
KDR:7.250
VKDR:2.125
Vehicle Kills:17
Kill Difference:50
Playtime:5.174 hours
Usage:0%
Score:0.029m
Score/min:92
Driving Accuracy:N/A%
Gunner Accuracy:18.691%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 1,9151,9153063.833S60.2622.61%D*N/A89.9D--N/A24221.3h1.2C+5.3D-
C75 Viper 2,2461,8898821.466A++17.9023.31%F-1.006%C19.5D--3.7D*7196.9h9.3C++39.7C-
L100 Python HEAT 2,4171,8028122.247A*18.6831.291%F--1.11%D20D*6.8D*7890.2h6.6D21F--
LC3 Jaguar 1,6411,6257332.217C**1.3519.835%D**16.123%D--10D--N/A28162.5h14.9C74.9D-
T32 Bull 1,3461,3275612.365B1.2017.927%F16.202%D**12.6D*N/A34105.3h16.2F--90.4F-
99SV 1,3191,29810312.602S9.0322.525%F-30.586%D15.5D-N/A4283.6h6.6D--29.3F
MSW-R 1,3071,2925632.295C+1.2718.057%F17.492%D**12.6D*N/A37102.2h15.5F-85.7F
T9 CARV 1,2171,1986111.961C++1.6115.278%D**17.446%D*11.8D--N/A39101.3h15D-98.5D
TSAR-42 7627564915.429M++11.8631.447%F62.698%D--13.4D*N/A4156.3h3.2F*10.3F--
SMG-46 Armistice 7277212962.436B**1.1322.398%D*10.541%D*11.2D*N/A3164.6h16D-71.5D-
Sticky Grenade 6906781678N/A674.4337.944%F-N/A565D--10C--13751.2h2.6C-6.8D
HC1 Cougar 5895841753.337A0.2317.912%F-16.438%D*8.5D--N/A2668.9h16.9F-94.3F-
Tank Mine 8965773516.486S12.9216.028%D**N/A61.4D--33.9D*4919.4h1.9C+12.1T*
LC2 Lynx 5715632752.047B1.5218.025%F19.005%D8.5D--N/A2566.5h16.3D-90.7D*
T9 CARV-S 5605501543.571B+0.0015.403%F-19.636%D--14.3D*N/A4038.5h15.3D*99.2F-
NS-61 Emissary 5485423071.765B*1.8024.976%D9.225%D**3.6D*N/A9150.7h15.8C+63.3C
NS-15M1 5335271513.49B+0.0816.289%F-19.545%D-10.8D*N/A3048.6h17.9F**109.8F**
C-4 8085252582.035C++1.5321.631%D-N/A18.4D**9.9D*17528.6h1.6D-7.2D
TS4 Haymaker 4624591962.342B**1.2343.205%C11.765%C--17.5D--N/A5126.2h5.5D**12.7D
ML-7 6264592022.272A1.3037.348%F**3.268%B+16.2D-5.9D-12228.3h6.8C+18.3D**
Skyguard 7764152218.864S15.3019.829%F1.205%D5.8D*5.1D*7071.4h124.6C+628.5D*
T2 Striker 8193811392.741M++0.8333.846%F-N/A5.5D6.3C-8669.8h61.9F-183T*
Spear Anti-Vehicle Phalanx Turret 660350938.889M++35.3218.245%T2.857%C--9.7F-8.6D**11736.2h16.2F*88.9T*
L100 Python AP 608339428.071C+4.5038.75%F--1.77%C10.6F-8.4F-10232h8.4D--21.6F*
NS-7 PDW 3333331841.81C*1.7621.259%D*10.811%D*7.4D*N/A2544.8h15.4D72.4D
T7 Mini-Chaingun 3363171851.714B1.8513.989%D--8.833%D*14.2D*N/A5022.4h37.2T*265.8T*
NS Baron G5 2932891611.795B*1.7740.556%D9.689%D*10.7D*N/A3027h6.3F-15.6C
T16 Rhino 280271584.672A++1.1013.878%F-18.45%D-9.1D*N/A2829.9h20.3F**146.3T
T5 AMC 2732701012.673A++0.9017.92%F14.815%D*7.5D--N/A2635.8h16.3D*91D**
SOAS-20 255254604.233A++0.6620.169%F-18.11%D10.8D**N/A2923.6h16.2D80.5F*
AS16 NightHawk 2452451621.512C+2.0635.251%D-13.061%C-11.3D*N/A3421.7h5.3D-15D-
TRAC-5 2412391072.234A1.3320.338%D15.481%D-7.3DN/A4732.9h16.6C--81.9C-
TX1 Repeater 2322301721.337B+2.2318.158%D**15.652%D--7.6D*N/A2930.1h13.4C73.9D
PDW-16 Hailstorm 2172131331.602C++1.9720.641%D*10.798%D--10.7D--N/A3520h15.5C--75D
ASP-30 Grounder 387212812.617A+0.9544.145%F**2.83%C+7.6D6.3C9727.8h10.4D*23.5F--
Cycler TRV 1921891021.853C++1.7218.662%F14.286%D*12.9D*N/A4214.6h18.3F--98.3F--
M3 Pounder HEG 253188642.938C**0.6319.234%F**N/A6.5F2.2D*4129h29F-150.6T*
MRC3 Mercy 193187563.339C++0.2313.414%D*14.439%D**12.9D**N/A4114.5h20.3D151.5D-
M3 Pounder HEG 235171881.943C+1.6319.462%F**N/A5.7D**2.1D--4330.2h34.4F**176.8T*
Aspis Anti-Aircraft Phalanx Turret 375165918.333M**14.7617.749%FN/A5.1D*6.5D*11632.1h171.4D965.5F
M9 SKEP Launcher 319164672.448A++1.1255.447%F-3.049%B+7.4C--7C7522.2h14.2F-25.6T*
T1 Cycler 148146811.802C++1.7717.922%D**16.438%D*9.9D*N/A5714.8h18.5F-103.2F
Frag Grenade 1221181118N/A114.4333.137%F-N/A236D*8D9520.5h5.2F--15.8F**
M77-B 117117716.714S13.1528.778%F69.231%D*12.3D*N/A579.5h3.6F--12.4F*
TMG-50 117114442.591B+0.9814.928%F18.421%D*9.7D*N/A4311.8h22.1F*148.3T*
MRC3 Mercy 114112472.383C+1.1912.532%D**19.643%D11D**N/A3910.2h24F191.7F
NS-11A 108108323.375B**0.1916.648%F--15.741%D*11.3D*N/A399.6h18.3F--109.8T
T1B Cycler 8786372.324C+1.2420.667%F-15.116%F-15.4D**N/A525.6h16.3F--78.8F*
NS-44 Commissioner 8179771.026C+2.5426.012%F8.861%F-5.4D*N/A2214.6h5D**19.1F
MANA Anti-Vehicle Turret 16373154.867B**1.3035.622%F-4.11%C++8.3D**10.2D*1638.8h19.5D-54.9F*
M1 Heavy Cycler 7672511.412C2.1610.044%D*13.889%D--5.5D**N/A2713.2h24.6F245F
MG-H1 Watchman 6666351.886C+1.6811.906%F**15.152%F-7.8D**N/A258.5h26.2T*219.9T*
M20 Basilisk 755887.25B+3.6818.691%F**5.172%C11.2D--3.3D**925.2h74.2B+397D**
Anti-Vehicle Grenade 7056156N/A52.4333.595%F--N/A140D*35D7700.4h9.2F-27.3T
Rocklet Rifle 9355560.982C+2.5923.833%T*N/A7.3F-5.1F-787.5h46.4D--194.8T*
P2-120 AP 7651412.75C*9.1832.413%F-N/A10.9F5.3F--3964.7h4.4B*13.5C+
M2 Mutilator 5150301.667C1.9016.833%C+16%D10.9D**N/A434.6h31.1T*184.8D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret34411h
Spawn Beacon32200.4h
NSX-P Tengu01000.1h
Bunker0530.3h
Rampart Wall0770.3h
Nanite Revive Grenade08390.2h
Medical Applicator83201,36615.2h
Cortium Silo0700.2h
Motion Spotter17,0814.2h
Restoration Kit117250.9h
Welding Device04490h
Recon Detection Device2722,73946.3h
Shield Recharging Field26400.3h
Smoke Grenade05250.2h
Nano-Armor Kit158902,23957.5h
Medical Kit992,5847.1h
Ammunition Package192,3171.1h
Anti-Infantry MANA Turret1630.2h
NSX-P Naginata0780h
M20 Drake0700h
A30 Walker0640h

Check the help document for the dictionary if you want to learn more about words used here.


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