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Archon Dreadnaught Lissker[] Lissker
VS BR 81

KDR: 1.9

Score: 42m

Last Seen: Oct 7th, 2018 5:05 PM
- OFFLINE - 2111 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Emerald
Level Progress (to 82): 22%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS SVA-88 Betelgeuse 54-A Proximity Mine C-4 Serpent VE92 Lasher X2 Blueshift VM5 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $654,273 MLG Score: 523
Fun Score: N/A
Cheeseburgers Flipped: 1702TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.634%18.489%3813898430,6671.92511-0.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.937%-0.086C+-0.339C--0.054C+HEAD ++ (~8.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.109C+13.80.037C+52.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.611%0.519%631102157814362940.402227196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.362C**-1.345D**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.162C++14.4-0.152C17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.921%4.696%1781210102,47014039291.75926266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.402%-0.672D0.082C+-0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.20.129C++29.80.243C++73.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.452%60.349%178410183,0341787441.69687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.934%-0.688D-0.445C---0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.351C-4.1-0.278C9.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42m390.5%331 (19.9k)269 (16.1k)1.8954660,05031,6812.2052381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022222120.686%16.065%33204:5625

11% Engineer31% Heavy Assault26% Infiltrator20% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 8:29 PMJul 1st, 2017 7:45 PMOct 7th, 2018 4:19 PM (137d) (PST)Oct 7th, 2018 3:51 PM (137d) (PST)Oct 7th, 2018 1:05 PM (137d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4561393170.3840.2030.0621.6400.036523

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,3758,31119,0642312498216,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2606.2h/108.6d 9,814 9,647 22,578 256.5k 4,612 10,702 5,618 71.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:2,297
Deaths:1,482
KDR:1.550
Accuracy:17.478% D*
HSR:19.155% D-
Betelgeuse 54-A
D*
Kills:2,097
Deaths:1,298
KDR:1.616
Accuracy:18.756% F
HSR:19.933% D*
Lasher X2
C+
Kills:1,586
Deaths:1,163
KDR:1.364
Accuracy:24.077% C+
HSR:2.711% D
Orion VS54
D
Kills:1,345
Deaths:799
KDR:1.683
Accuracy:17.747% D
HSR:17.770% D--
Pulsar LSW
D
Kills:1,307
Deaths:944
KDR:1.385
Accuracy:19.084% D
HSR:15.608% D*
Ursa
D
Kills:1,168
Deaths:810
KDR:1.442
Accuracy:18.084% D
HSR:16.438% D--
NS-15M1
C
Kills:1,162
Deaths:702
KDR:1.655
Accuracy:19.770% C--
HSR:20.912% C
SVA-GG
D--
Kills:1,152
Deaths:632
KDR:1.823
Accuracy:20.239% D--
HSR:21.354% D--
NS-15M2
D
Kills:1,150
Deaths:736
KDR:1.563
Accuracy:20.325% D
HSR:17.044% D--
NSX Naginata
C+
Kills:876
Deaths:601
KDR:1.458
Accuracy:19.014% D
HSR:26.712% C+
VE-H Maw
D
Kills:593
Deaths:436
KDR:1.360
Accuracy:20.599% D-
HSR:20.573% D
VX29 Polaris
C*
Kills:298
Deaths:235
KDR:1.268
Accuracy:20.963% C-
HSR:24.497% C*
Flare VE6
B+
Kills:92
Deaths:63
KDR:1.460
Accuracy:18.003% D
HSR:28.261% B+
Kills:15,123
Deaths (as Heavy Assault):9,901
Deaths (to Heavy Assaults):8,989
KDR:1.52742
Kill Difference:5,222
Playtime:820.199 hours
Usage:31%
Score:13.103m
Score/min:266
Accuracy (listed only):19.549%
HSR (listed only):19.305%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:1,649
Deaths:1,279
KDR:1.289
Accuracy:20.730% D
HSR:14.069% D--
Skorpios
C--
Kills:1,159
Deaths:794
KDR:1.460
Accuracy:25.289% C--
HSR:17.256% C--
Pulsar C
D
Kills:1,158
Deaths:686
KDR:1.688
Accuracy:20.211% D
HSR:19.689% D
Sirius SX12
C+
Kills:1,156
Deaths:816
KDR:1.417
Accuracy:18.783% D--
HSR:17.647% C+
Solstice SF
B
Kills:1,156
Deaths:949
KDR:1.218
Accuracy:19.298% D-
HSR:19.031% B
Zenith VX-5
C-
Kills:1,154
Deaths:902
KDR:1.279
Accuracy:20.594% D--
HSR:18.718% C-
Eridani SX5
C+
Kills:1,152
Deaths:770
KDR:1.496
Accuracy:25.733% C+
HSR:15.799% C--
MKV-B Suppressed
C
Kills:1,152
Deaths:821
KDR:1.403
Accuracy:24.191% C
HSR:14.583% D
Solstice VE3
C--
Kills:1,143
Deaths:337
KDR:3.392
Accuracy:19.305% D
HSR:16.623% C--
NS-7 PDW
C-
Kills:1,141
Deaths:939
KDR:1.215
Accuracy:20.466% D
HSR:15.075% C-
NSX Tengu
C
Kills:734
Deaths:634
KDR:1.158
Accuracy:33.805% C
HSR:17.030% D
VE-S Canis
C+
Kills:492
Deaths:330
KDR:1.491
Accuracy:27.077% C+
HSR:18.902% C+
NSX Tanto
D
Kills:435
Deaths:355
KDR:1.225
Accuracy:22.626% D
HSR:21.149% D
Eclipse VE3A
D**
Kills:326
Deaths:271
KDR:1.203
Accuracy:20.271% F
HSR:12.270% D**
Kills:14,007
Deaths (as Light Assault):9,883
Deaths (to Light Assaults):5,224
KDR:1.41728
Kill Difference:4,124
Playtime:533.238 hours
Usage:20%
Score:9.311m
Score/min:291
Accuracy (listed only):22.741%
HSR (listed only):16.989%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:1,649
Deaths:1,279
KDR:1.289
Accuracy:20.730% D
HSR:14.069% D--
Pulsar C
D
Kills:1,158
Deaths:686
KDR:1.688
Accuracy:20.211% D
HSR:19.689% D
Solstice SF
B
Kills:1,156
Deaths:949
KDR:1.218
Accuracy:19.298% D-
HSR:19.031% B
Zenith VX-5
C-
Kills:1,154
Deaths:902
KDR:1.279
Accuracy:20.594% D--
HSR:18.718% C-
Solstice VE3
C--
Kills:1,143
Deaths:337
KDR:3.392
Accuracy:19.305% D
HSR:16.623% C--
NSX Tanto
D
Kills:435
Deaths:355
KDR:1.225
Accuracy:22.626% D
HSR:21.149% D
Eidolon VE33
B*
Kills:334
Deaths:149
KDR:2.242
Accuracy:24.424% C--
HSR:32.335% B*
Eclipse VE3A
D**
Kills:326
Deaths:271
KDR:1.203
Accuracy:20.271% F
HSR:12.270% D**
VE-LR Obelisk
C
Kills:86
Deaths:27
KDR:3.185
Accuracy:28.360% D
HSR:29.070% C
Kills:7,441
Deaths (as Engineer):4,955
Deaths (to Engineers):6,275
KDR:1.50172
Kill Difference:2,486
Playtime:279.952 hours
Usage:11%
Score:4.427m
Score/min:264
Accuracy (listed only):21.758%
HSR (listed only):20.328%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D-
Kills:1,434
Deaths:160
KDR:8.963
Accuracy:31.696% D--
HSR:70.502% D-
Artemis VX26
C
Kills:1,163
Deaths:702
KDR:1.657
Accuracy:25.580% C
HSR:19.261% C--
Skorpios
C--
Kills:1,159
Deaths:794
KDR:1.460
Accuracy:25.289% C--
HSR:17.256% C--
Sirius SX12
C+
Kills:1,156
Deaths:816
KDR:1.417
Accuracy:18.783% D--
HSR:17.647% C+
Eridani SX5
C+
Kills:1,152
Deaths:770
KDR:1.496
Accuracy:25.733% C+
HSR:15.799% C--
MKV-B Suppressed
C
Kills:1,152
Deaths:821
KDR:1.403
Accuracy:24.191% C
HSR:14.583% D
NS-7 PDW
C-
Kills:1,141
Deaths:939
KDR:1.215
Accuracy:20.466% D
HSR:15.075% C-
Phaseshift VX-S
D-
Kills:1,022
Deaths:181
KDR:5.646
Accuracy:29.264% D-
HSR:44.325% F-
NS-30 Vandal
D
Kills:807
Deaths:416
KDR:1.940
Accuracy:28.704% D
HSR:21.437% D
NSX Tengu
C
Kills:734
Deaths:634
KDR:1.158
Accuracy:33.805% C
HSR:17.030% D
VE-S Canis
C+
Kills:492
Deaths:330
KDR:1.491
Accuracy:27.077% C+
HSR:18.902% C+
Ghost
C+
Kills:382
Deaths:75
KDR:5.093
Accuracy:33.576% D-
HSR:68.586% C+
NS-61 Emissary
C++
Kills:343
Deaths:449
KDR:0.764
Accuracy:28.488% C++
HSR:10.496% D--
Beamer VS3
C++
Kills:309
Deaths:416
KDR:0.743
Accuracy:28.001% C++
HSR:18.770% C--
NSX Tomoe
C-
Kills:199
Deaths:118
KDR:1.686
Accuracy:26.353% D
HSR:32.161% C-
VA39 Spectre
A
Kills:196
Deaths:62
KDR:3.161
Accuracy:30.295% C
HSR:53.571% A
NS-44P Commissioner
D
Kills:154
Deaths:171
KDR:0.901
Accuracy:34.507% D
HSR:16.883% D--
Kills:12,995
Deaths (as Infiltrator):7,854
Deaths (to Infiltrators):4,747
KDR:1.65457
Kill Difference:5,141
Playtime:688.804 hours
Usage:26%
Score:8.909m
Score/min:216
Accuracy (listed only):27.753%
HSR (listed only):27.781%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Skorpios
C--
Kills:1,159
Deaths:794
KDR:1.460
Accuracy:25.289% C--
HSR:17.256% C--
Sirius SX12
C+
Kills:1,156
Deaths:816
KDR:1.417
Accuracy:18.783% D--
HSR:17.647% C+
Eridani SX5
C+
Kills:1,152
Deaths:770
KDR:1.496
Accuracy:25.733% C+
HSR:15.799% C--
MKV-B Suppressed
C
Kills:1,152
Deaths:821
KDR:1.403
Accuracy:24.191% C
HSR:14.583% D
NS-7 PDW
C-
Kills:1,141
Deaths:939
KDR:1.215
Accuracy:20.466% D
HSR:15.075% C-
NSX Tengu
C
Kills:734
Deaths:634
KDR:1.158
Accuracy:33.805% C
HSR:17.030% D
H-V45
C+
Kills:592
Deaths:459
KDR:1.290
Accuracy:20.613% D
HSR:20.101% C+
VE-S Canis
C+
Kills:492
Deaths:330
KDR:1.491
Accuracy:27.077% C+
HSR:18.902% C+
CME
C--
Kills:357
Deaths:248
KDR:1.440
Accuracy:23.800% C--
HSR:14.846% D--
Pulsar VS1
C**
Kills:236
Deaths:171
KDR:1.380
Accuracy:22.903% C+
HSR:22.881% C**
Terminus VX-9
D
Kills:181
Deaths:104
KDR:1.740
Accuracy:22.889% D
HSR:19.337% D-
NS-11P
C+
Kills:174
Deaths:158
KDR:1.101
Accuracy:21.838% C
HSR:18.391% C+
Corvus VA55
C+
Kills:78
Deaths:74
KDR:1.054
Accuracy:23.995% C+
HSR:16.667% D-
Kills:8,604
Deaths (as Combat Medic):6,318
Deaths (to Combat Medics):3,470
KDR:1.36182
Kill Difference:2,286
Playtime:62.247 hours
Usage:2%
Score:1.093m
Score/min:293
Accuracy (listed only):23.952%
HSR (listed only):17.578%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:1,578
Deaths:731
KDR:2.159
Accuracy:17.070% D
HSR:22.940% B
Blueshift VM5
B+
Kills:1,545
Deaths:728
KDR:2.122
Accuracy:16.753% C--
HSR:23.366% B+
Nebula VM20
B**
Kills:1,219
Deaths:464
KDR:2.627
Accuracy:18.226% C+
HSR:25.759% B**
Nebula VM20
B+
Kills:1,172
Deaths:465
KDR:2.520
Accuracy:18.015% C+
HSR:22.696% B+
Comet VM2
D
Kills:286
Deaths:144
KDR:1.986
Accuracy:36.210% D
HSR:1.399% D**
Cosmos VM3
B+
Kills:276
Deaths:139
KDR:1.986
Accuracy:16.779% C++
HSR:22.464% B+
NS-10 Burster
C++
Kills:274
Deaths:64
KDR:4.281
Accuracy:29.804% C++
HSR:5.109% C--
NS-10 Burster
C+
Kills:245
Deaths:64
KDR:3.828
Accuracy:29.759% C+
HSR:3.265% D-
Comet VM2
B++
Kills:244
Deaths:140
KDR:1.743
Accuracy:36.502% D-
HSR:5.738% B++
Cosmos VM3
B+
Kills:181
Deaths:87
KDR:2.080
Accuracy:18.397% B+
HSR:20.995% C**
Quasar VM1
A
Kills:108
Deaths:54
KDR:2
Accuracy:13.773% C
HSR:25% A
Kills:7,128
Deaths (as MAX Suit):1,540
Deaths (to MAX Suits):2,102
KDR:4.62857
Kill Difference:5,588
Playtime:213.119 hours
Usage:8%
Score:5.159m
Score/min:403
Accuracy (listed only):22.844%
HSR (listed only):16.248%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:61
V. Kills:3 N/A
Deaths:45
KDR:1.356
Accuracy:30.473% D**
KPH:17.800 D-
VKPH:0.900 D*
Kills:61 (61 + 0)
Deaths:45
KDR:1.356
VKDR:0.067
Vehicle Kills:3
Kill Difference:16
Playtime:3.427 hours
Usage:0%
Score:0.030m
Score/min:145
Piloting Accuracy:30.473%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:145
V. Kills:56 254%
Deaths:13
KDR:11.154
Accuracy:48.985% B**
KPH:36.200 C++
VKPH:14 D
Kills:145 (0 + 145)
Deaths:13
KDR:11.154
VKDR:4.308
Vehicle Kills:56
Kill Difference:132
Playtime:4.007 hours
Usage:0%
Score:0.070m
Score/min:291
Piloting Accuracy:N/A%
Gunner Accuracy:48.985%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:578
V. Kills:138 416%
Deaths:255
KDR:2.267
Accuracy:44.611% B+
KPH:42.400 B++
VKPH:10.100 B+
Kills:578 (578 + 0)
Deaths:255
KDR:2.267
VKDR:0.541
Vehicle Kills:138
Kill Difference:323
Playtime:13.634 hours
Usage:1%
Score:0.231m
Score/min:282
Driving Accuracy:44.611%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:459
V. Kills:226 202%
Deaths:95
KDR:4.832
Accuracy:38.993% C--
KPH:24 C+
VKPH:11.800 C--
E540 Halberd
B+
Kills:215
V. Kills:103 207%
Deaths:22
KDR:9.773
Accuracy:42.845% D
KPH:37.500 B+
VKPH:18 C*
Supernova PC
D-
Kills:214
V. Kills:77 274%
Deaths:63
KDR:3.397
Accuracy:32.040% F-
KPH:13.100 D-
VKPH:4.700 D--
Proton II PPA
D
Kills:128
V. Kills:9 N/A
Deaths:15
KDR:8.533
Accuracy:21.320% C-
KPH:35 D
VKPH:2.500 D
Aphelion VEX-4
C**
Kills:57
V. Kills:42 133%
Deaths:8
KDR:7.125
Accuracy:27.862% D--
KPH:26.500 C++
VKPH:19.500 C**
Kills:1,073 (214 + 859)
Deaths:203
KDR:5.286
VKDR:2.251
Vehicle Kills:457
Kill Difference:870
Playtime:47.035 hours
Usage:2%
Score:0.630m
Score/min:223
Driving Accuracy:32.040%
Gunner Accuracy:27.862%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:216
V. Kills:10 N/A
Deaths:41
KDR:5.268
Accuracy:31.710% D
KPH:74.100 C
VKPH:3.400 D-
Saron HRB-H
D
Kills:106
V. Kills:70 149%
Deaths:46
KDR:2.304
Accuracy:45.391% D*
KPH:25.200 D
VKPH:16.600 D
Aphelion VEX-4H
C+
Kills:77
V. Kills:61 124%
Deaths:38
KDR:2.026
Accuracy:42.331% C
KPH:34.500 C
VKPH:27.300 C+
Kills:399 (0 + 399)
Deaths:125
KDR:3.192
VKDR:1.128
Vehicle Kills:141
Kill Difference:274
Playtime:9.365 hours
Usage:0%
Score:0.179m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:42.331%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:312
V. Kills:110 281%
Deaths:88
KDR:3.545
Accuracy:36.356% C
KPH:19.300 C+
VKPH:6.800 C
M40 Fury
D
Kills:297
V. Kills:56 N/A
Deaths:50
KDR:5.940
Accuracy:22.043% F
KPH:27.800 D
VKPH:5.200 D-
M12 Kobalt
C--
Kills:220
V. Kills:16 N/A
Deaths:16
KDR:13.750
Accuracy:17.488% C+
KPH:30 D--
VKPH:2.200 C--
M20 Basilisk
C+
Kills:204
V. Kills:67 300%
Deaths:45
KDR:4.533
Accuracy:32.170% D
KPH:21.100 C+
VKPH:6.900 C--
M12 Kobalt
C+
Kills:166
V. Kills:16 N/A
Deaths:20
KDR:8.300
Accuracy:17.645% C+
KPH:31.100 D-
VKPH:3 C+
M60-G Bulldog
C
Kills:113
V. Kills:35 314%
Deaths:51
KDR:2.216
Accuracy:26.995% D-
KPH:16.400 D
VKPH:5.100 C
M40 Fury
D-
Kills:73
V. Kills:18 384%
Deaths:24
KDR:3.042
Accuracy:20.209% F-
KPH:24.800 D--
VKPH:6.100 D-
M60-G Bulldog
C
Kills:67
V. Kills:16 394%
Deaths:14
KDR:4.786
Accuracy:35.425% C+
KPH:25.400 D
VKPH:6.100 C
Kills:1,452 (0 + 1,452)
Deaths:308
KDR:4.714
VKDR:1.084
Vehicle Kills:334
Kill Difference:1,144
Playtime:61.706 hours
Usage:2%
Score:0.609m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:35.425%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 2,3182,2971,4821.55C+0.3517.478%D*19.155%D-24.6DN/A8493.5h14.3D81.7D
Betelgeuse 54-A 2,1152,0971,2981.616C0.2818.756%F19.933%D*26.9D--N/A12078.1h13.5D**72.2F-
Proximity Mine 2,0992,0972767.598A5.7033.634%D--N/A197.8A++N/A63810.6h1.8B5.3C
C-4 2,3721,7249081.899B0.0019.794%D--N/A90.3C**33.9B95819.1h1.6C+8C-
Serpent VE92 1,6761,6491,2791.289C*0.6120.73%D14.069%D--16.9C--N/A7197.8h14.8C71.5C
Lasher X2 1,6141,5861,1631.364B++0.5324.077%C+2.711%D26.5C+N/A13359.9h20C++83.1C++
Blueshift VM5 1,5981,5787312.159C+0.2617.07%D22.94%B26.1C-N/A13160.4h14.5B+84.8C*
Blueshift VM5 1,5691,5457282.122C+0.2316.753%C--23.366%B+25.7C-N/A12560.1h14.3B+85.4C++
Parallax VX3 1,4521,4341608.963A++7.0731.696%D--70.502%D-22.1CN/A9065h2.7D8.5D
Orion VS54 1,3501,3457991.683C*0.2117.747%D17.77%D--25.1CN/A15053.6h13.7C+77.3C+
Pulsar LSW 1,3151,3079441.385C+0.5119.084%D15.608%D*24.6DN/A7453.1h14C73.4C
Nebula VM20 1,2401,2194642.627B0.7318.226%C+25.759%B**32.9C+N/A11437.1h14.4B++78.8B+
Frag Grenade 1,1911,17411174N/A1,172.1043.756%C+N/A451.5C+6.5C+18592.6h3.6C**8.2C*
Nebula VM20 1,1981,1724652.52C*0.6218.015%C+22.696%B+31.5C+N/A11137.2h14.5B+80.6B+
Ursa 1,1791,1688101.442C**0.4518.084%D16.438%D--26C-N/A7644.9h12.5C68.9C
Artemis VX26 1,1931,1637021.657C**0.2425.58%C19.261%C--17.3DN/A4867.2h15.2D-59.4C--
NS-15M1 1,1641,1627021.655C*0.2419.77%C--20.912%C29.9CN/A9738.8h12.2C**61.6C++
Skorpios 1,1731,1597941.46C+0.4425.289%C--17.256%C--20.5D--N/A6356.5h12.5C--49.6C-
Pulsar C 1,1641,1586861.688B0.2120.211%D19.689%D23.3C+N/A13649.7h10.9B+53.9C++
Sirius SX12 1,1691,1568161.417B+0.4818.783%D--17.647%C+19.3C-N/A9559.8h16.7C88.8C-
Solstice SF 1,1711,1569491.218C**0.6819.298%D-19.031%B17.3C+N/A10166.9h15.9C82.5D
Zenith VX-5 1,1741,1549021.279C++0.6220.594%D--18.718%C-19.3DN/A10359.8h14.9C72.3C-
Eridani SX5 1,1721,1527701.496B0.4025.733%C+15.799%C--19.2DN/A5860.1h12.9C+50.1C++
MKV-B Suppressed 1,1711,1528211.403C**0.4924.191%C14.583%D27.4C+N/A6242h14.4C++59.4C*
SVA-GG 1,1741,1526321.823C+0.0720.239%D--21.354%D--24.2D--N/A7447.7h12.6C62.2C
NS-15M2 1,1681,1507361.563C+0.3320.325%D17.044%D--23.8DN/A10448.4h14.3C70.4C
Solstice VE3 1,1551,1433373.392M**1.5019.305%D16.623%C--19.3C++N/A13659.1h13.5B+70.2C++
NS-7 PDW 1,1741,1419391.215B+0.6820.466%D15.075%C-16.5C--N/A6569h16.7C81.8C
Phaseshift VX-S 1,0391,0221815.646B**3.7529.264%D-44.325%F-17C--N/A3960.1h6F20.5D**
S1 1,3771,0118401.204B*0.6954.894%C2.572%C+31.3B+11.3C+28332.3h5.4B++9.8B+
NSX Naginata 8988766011.458C++0.4419.014%D26.712%C+18.1D-N/A4648.4h12.9C+67.8C+
NS-30 Vandal 8308074161.94C++0.0428.704%D21.437%D17.9D-N/A5445h8D**28D--
Tank Mine 1,1517857810.064M**8.1733.687%C+N/A230.9M107.6A+21163.4h1.9C++5.8B
NSX Tengu 7547346341.158C+0.7433.805%C17.03%D16DN/A4646h15.1C+44.7C+
Anti-Vehicle Grenade 6305941594N/A592.1060.175%B**N/A540B*32.7D-29091.1h3.8B**6.3B**
VE-H Maw 6005934361.36C+0.5420.599%D-20.573%D14.1D*N/A6242.1h13.7D-66.3D
H-V45 6115924591.29C+0.6120.613%D20.101%C+12DN/A4849.5h16.1D-78.2D
C75 Viper 7165782552.267C0.3744.611%B+N/A42.5B++10.1B+28213.6h14.4C+32.4B
NS Decimator 8485735331.075C++0.8254.501%D2.443%C++26.7C-12.8C26321.5h6.2D11.4D--
VE-S Canis 5044923301.491C**0.4027.077%C+18.902%C+19.2DN/A7625.6h13.9C51.4C+
Saron HRB 685459954.832C+2.9438.993%C--2.179%B+24C+11.8C--21819.1h21.4C*54.8C+
Spear Anti-Vehicle Phalanx Turret 6754384210.429B+8.5339.952%C-4.11%C+31.1C16.8C-29714.1h8.7C*21.7C++
NSX Tanto 4484353551.225C++0.6722.626%D21.149%D13.4DN/A3432.4h14.5C+64.2C+
Ghost 388382755.093B++3.2033.576%D-68.586%C+24.3DN/A10815.7h2.9D-8.6D
CME 3663572481.44C++0.4623.8%C--14.846%D--16.7DN/A6121.4h16D67.4C
NS-61 Emissary 3503434490.764C+1.1328.488%C++10.496%D--33.6B+N/A10610.2h13.7C*48.3C**
Eidolon VE33 3373341492.242B**0.3524.424%C--32.335%B*20.1C+N/A11216.6h9.2C++37.8C++
Eclipse VE3A 3333262711.203C+0.6920.271%F12.27%D**15D-N/A6421.7h17.7F87.1F-
M20 Basilisk 422312883.545C**1.6536.356%C7.051%B+19.3C+6.8C13716.2h83.2B+228.8B+
Beamer VS3 3103094160.743C+1.1528.001%C++18.77%C--41.2B++N/A2677.5h8.2B+29.4C++
VX29 Polaris 3082982351.268C+0.6320.963%C-24.497%C*12.6D*N/A5723.6h16.1D--76.6C
M40 Fury 353297505.94C+4.0422.043%F1.01%D-27.8D5.2D-20610.7h13.5C*61.1D
Comet VM2 4962861441.986A0.0936.21%D1.399%D**7.9D5.8B*12836.3h39.9D**110.2D*
Cosmos VM3 2882761391.986C++0.0916.779%C++22.464%B+28.8C+1.3A*1109.6h12.2B+72.4B+
NS-10 Burster 464274644.281S2.3929.804%C++5.109%C--4.7C3.3C+7957.7h163.8C-549.6C+
Nemesis VSH9 4532642151.228B**0.6764.362%C**1.515%D11.8C8.5C17022.3h9.8D15.2C
NS-10 Burster 427245643.828M**1.9329.759%C+3.265%D-4.2D3.2C-7457.7h184.3D619.2C
Comet VM2 4072441401.743B*0.1536.502%D-5.738%B++6.8D-4.6C+9035.7h46.8D**128.3D**
Pulsar VS1 2392361711.38B+0.5222.903%C+22.881%C**13.4DN/A10417.6h16.5C72.2C+
M12 Kobalt 2362201613.75C+11.8517.488%C+12.727%D*30.1D--2.2C--1617.3h32.6F--186.6D-
Proton II PPA-H 226216415.268C--3.3731.71%DN/A74.5C3.4D-3692.9h10.3C++32.4C+
E540 Halberd 318215229.773C++7.8842.845%DN/A37.7B+18.1C*2855.7h4.8B*11.2B+
Supernova PC 291214633.397C1.5032.04%F-N/A13D-4.7D--21516.4h4.2B++13C
M20 Basilisk 271204454.533B**2.6432.17%D5.882%C++21C+6.9C--1739.7h73.2B*227.5B+
NSX Tomoe 2031991181.686C++0.2126.353%D32.161%C-16.9D-N/A4711.8h20.3D**76.9D--
VA39 Spectre 199196623.161B**1.2730.295%C53.571%A15.4CN/A8412.7h6.2C++20.4C++
Cosmos VM3 185181872.08C*0.1818.397%B+20.995%C**28.7C++N/A1126.3h12B*65C**
Terminus VX-9 1901811041.74B0.1622.889%D19.337%D-20.3D1B**1068.9h14.3D62.5C
NS-11P 1811741581.101C+0.7921.838%C18.391%C+8.6D--N/A3420.3h16.4D75C+
M12 Kobalt 182166208.3C6.4017.645%C+15.06%D31.3D-3C+1395.3h28.6D**162.1C-
NS-44P Commissioner 1561541710.901C0.9934.507%D16.883%D--32.1C--N/A1244.8h3.8C+11.1C+
MANA Anti-Personnel Turret 155151692.188N/A0.2918.396%UN/A1510U40U5183600.1h29.2T*158.8T*
C150 Dalton 2011451311.154B++9.2648.985%B**N/A36.3C++14D2914h3.7B+7.5B*
MANA Anti-Vehicle Turret 211139682.044C0.1543.488%D**5.036%A+1390C--720D5295030.1h8.8B+20.2C++
Proton II PPA 137128158.533C6.6421.32%C-N/A34.6D2.4D1823.7h10.8C+50.8C+
The Slasher 13411512,0730.01D-1.8924.271%D6.087%D0.1C--N/A01030.4h2.2C++9.2C+
M60-G Bulldog 148113512.216D0.3226.995%D-5.31%A+16.4D5.1C1606.9h8.1C+29.8C
Aspis Anti-Aircraft Phalanx Turret 207108166.75A4.8526.612%C*3.704%B**8.4C-7.7D15712.8h124.5B++467.9B+
Quasar VM1 109108542B0.1013.773%C25%A30B++N/A2693.6h12.4B*89.8C*
Saron HRB-H 176106462.304C--0.4145.391%D*N/A25.2D16.7D2744.2h25.7C++56.6C
NS Annihilator 18495990.96B*0.9478.753%C-N/A10.4C++9.8B+2359.1h12.1C+15.4C+
Flare VE6 9592631.46C++0.4418.003%D28.261%B+20DN/A2304.6h13.6D-75.8C--
NSX Masamune 12587930.935C++0.9655.786%C1.149%D26.4C11.5C+1733.3h16.4C29.4C
VE-LR Obelisk 8986273.185B*1.2928.36%D29.07%C18.7DN/A544.6h7.4C+26C+
Corvus VA55 8278741.054C+0.8423.995%C+16.667%D-10.8D-N/A887.2h15.9D*66.4C
Aphelion VEX-4H 13877382.026C0.1342.331%C2.597%C35C27.7C+3362.2h67.2C+158.7C+
M40 Fury 9173243.042D1.1520.209%F-1.37%C-25.2D--6.2D-1722.9h14.1C+69.5D*
Rocklet Rifle 13672850.847C**1.0552.676%C+N/A48A++42.7A+7391.5h27.8B*52.7B+
Sticky Grenade 6968168N/A66.100.145%T*N/A340D*5D27590.2h0A*10.2F
M60-G Bulldog 8367144.786C+2.8935.425%C+5.97%A++25.8D6.2C1962.6h7.6C+21.4C++
Light PPA 6461451.356C-0.5430.473%D**N/A17.9D-N/A1453.4h31.4D**103F
Aphelion VEX-4 995787.125B++5.2327.862%D--1.754%D--27.1C++20B2382.1h52B186.6C++
Lancer VS22 126571230.463C1.4354.999%D-1.754%C+7.3D8.8D2867.8h57.4D--104.4D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit11340.1h
Motion Spotter1640.1h
Nano-Armor Kit203337,10024.2h
Spawn Beacon04780.3h
Anti-Vehicle MANA Turret23010.4h
Nanite Revive Grenade05760.2h
Welding Device0570h
Spitfire Auto-Turret58280.8h
Xiphos Anti-Personnel Phalanx Tower01220h
G40-F Ranger0750h
Ammunition Package212,8951.3h
Medical Kit351,6751.1h
Anti-Infantry MANA Turret73660.5h
Medical Applicator9572,0725.7h
Hardlight Barrier11100.1h
Recon Detection Device21164,44387.1h
Shield Recharging Field79450.3h

Check the help document for the dictionary if you want to learn more about words used here.


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