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Archon LittleMissSnickerdoodle[TWC2] LittleMissSnickerdoodle
VS BR 76

KDR: 1.16

Score: 13.7m

Last Seen: Dec 6th, 2019 5:05 AM
- OFFLINE - 3366.1 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Connery
Level Progress (to 77): 95%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VE-C Horizon NS-11C C-4 Dual Photon Pods Sirius SX12 Pandora VX25 NSX-P Tanto VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $446,607 MLG Score: 357
Fun Score: N/A
Cheeseburgers Flipped: 178TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.73%20.92%6011512687,0460.7841090.373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.13%1.449A-0.027C+-0.882D--HEAD ++ (~6.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.446B11.80.173C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.152%0.642%383412791,8684986903.751270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.974%-0.855D---0.858D---0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.7-0.076C+50.90.043C+123.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.014%2.299%243128017410482140.1660381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.361%0.443B-0.537D0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
305.3-1.537F125.2-2.109F--180.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.235%59.494%24112827991930.0858696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.109C+-0.485D-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.082C+3.7-0.153C7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.971%14.846%2421281943685241.37464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.181%0.264C*0.006C+-1.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.267C*4.30.11C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.7m561.7%342 (20.5k)312 (18.7k)1.156820,92318,0871.3524176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283106626.636%13.067%34802:263

29% Engineer25% Infiltrator37% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2017 10:06 PMJun 20th, 2017 3:04 AMDec 6th, 2019 9:42 AM (183d) (PST)Dec 6th, 2019 1:48 AM (183d) (PST)Dec 6th, 2019 1:05 AM (183d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6442114330.4770.4120.0623.1420.083357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,61812,63925,97929254189518,727

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
731.4h/30.5d 3,538 2,734 8,167 137.9k 838 1,388 3,623 28.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C++
Kills:167
Deaths:226
KDR:0.739
Accuracy:26.266% C++
HSR:22.156% D
Orion VS54
N/A
Kills:50
Deaths:112
KDR:0.446
Accuracy:18.994% N/A
HSR:16% N/A
VE-H Maw AE
N/A
Kills:50
Deaths:47
KDR:1.064
Accuracy:26.263% N/A
HSR:20% N/A
Kills:267
Deaths (as Heavy Assault):385
Deaths (to Heavy Assaults):4,560
KDR:0.69351
Kill Difference:118
Playtime:27.515 hours
Usage:4%
Score:0.365m
Score/min:221
Accuracy (listed only):23.841%
HSR (listed only):19.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B+
Kills:3,822
Deaths:3,060
KDR:1.249
Accuracy:38.843% B+
HSR:20.199% D
NS-11C
B+
Kills:1,305
Deaths:1,639
KDR:0.796
Accuracy:27.104% B+
HSR:21.073% C*
Pandora VX25
C*
Kills:878
Deaths:698
KDR:1.258
Accuracy:45.020% C*
HSR:14.237% C
NSX-P Tanto
B+
Kills:827
Deaths:909
KDR:0.910
Accuracy:29.428% B+
HSR:22.975% C--
Solstice VE3
B
Kills:621
Deaths:695
KDR:0.894
Accuracy:25.791% B
HSR:22.544% B
NS Baron G5
C+
Kills:109
Deaths:127
KDR:0.858
Accuracy:35.664% D--
HSR:14.679% C+
Nova
A+
Kills:65
Deaths:78
KDR:0.833
Accuracy:44.508% C
HSR:23.077% A+
Kills:7,627
Deaths (as Engineer):7,206
Deaths (to Engineers):4,234
KDR:1.05842
Kill Difference:421
Playtime:214.195 hours
Usage:29%
Score:3.229m
Score/min:251
Accuracy (listed only):35.194%
HSR (listed only):19.826%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B+
Kills:3,822
Deaths:3,060
KDR:1.249
Accuracy:38.843% B+
HSR:20.199% D
NS-11C
B+
Kills:1,305
Deaths:1,639
KDR:0.796
Accuracy:27.104% B+
HSR:21.073% C*
Sirius SX12
B+
Kills:922
Deaths:1,043
KDR:0.884
Accuracy:28.480% B+
HSR:18.872% C+
Pandora VX25
C*
Kills:878
Deaths:698
KDR:1.258
Accuracy:45.020% C*
HSR:14.237% C
NSX-P Tanto
B+
Kills:827
Deaths:909
KDR:0.910
Accuracy:29.428% B+
HSR:22.975% C--
VE-S Canis
B+
Kills:784
Deaths:763
KDR:1.028
Accuracy:31.373% B+
HSR:15.816% D
Eridani SX5
B++
Kills:691
Deaths:613
KDR:1.127
Accuracy:30.749% B++
HSR:24.892% B+
Solstice VE3
B
Kills:621
Deaths:695
KDR:0.894
Accuracy:25.791% B
HSR:22.544% B
NSX Tengu
B+
Kills:396
Deaths:403
KDR:0.983
Accuracy:41.728% B+
HSR:22.222% C+
MKV Suppressed
B+
Kills:178
Deaths:199
KDR:0.894
Accuracy:28.910% B+
HSR:21.348% C++
NS-7 PDW
C+
Kills:157
Deaths:218
KDR:0.720
Accuracy:24.655% C+
HSR:15.287% C--
NS Baron G5
C+
Kills:109
Deaths:127
KDR:0.858
Accuracy:35.664% D--
HSR:14.679% C+
Nova
A+
Kills:65
Deaths:78
KDR:0.833
Accuracy:44.508% C
HSR:23.077% A+
Kills:10,755
Deaths (as Light Assault):10,445
Deaths (to Light Assaults):2,788
KDR:1.02968
Kill Difference:310
Playtime:273.799 hours
Usage:37%
Score:6.506m
Score/min:396
Accuracy (listed only):33.250%
HSR (listed only):19.786%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:922
Deaths:1,043
KDR:0.884
Accuracy:28.480% B+
HSR:18.872% C+
VE-S Canis
B+
Kills:784
Deaths:763
KDR:1.028
Accuracy:31.373% B+
HSR:15.816% D
Eridani SX5
B++
Kills:691
Deaths:613
KDR:1.127
Accuracy:30.749% B++
HSR:24.892% B+
NS-357 Underboss
B*
Kills:522
Deaths:650
KDR:0.803
Accuracy:45.774% B*
HSR:21.456% C
NSX Tengu
B+
Kills:396
Deaths:403
KDR:0.983
Accuracy:41.728% B+
HSR:22.222% C+
NS-45 Pilot
B
Kills:317
Deaths:464
KDR:0.683
Accuracy:34.273% B
HSR:24.606% C--
NS-30 Vandal
C+
Kills:203
Deaths:181
KDR:1.122
Accuracy:33.325% C+
HSR:19.212% D--
MKV Suppressed
B+
Kills:178
Deaths:199
KDR:0.894
Accuracy:28.910% B+
HSR:21.348% C++
NS-61 Emissary
B*
Kills:161
Deaths:199
KDR:0.809
Accuracy:33.639% B*
HSR:21.739% B+
NS-7 PDW
C+
Kills:157
Deaths:218
KDR:0.720
Accuracy:24.655% C+
HSR:15.287% C--
NS-44 Commissioner
B
Kills:136
Deaths:186
KDR:0.731
Accuracy:40.551% B
HSR:19.853% C-
Ghost
D--
Kills:79
Deaths:59
KDR:1.339
Accuracy:34.235% D--
HSR:59.494% D--
Kills:4,546
Deaths (as Infiltrator):4,978
Deaths (to Infiltrators):2,700
KDR:0.91322
Kill Difference:432
Playtime:179.307 hours
Usage:25%
Score:2.922m
Score/min:272
Accuracy (listed only):33.974%
HSR (listed only):23.733%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:922
Deaths:1,043
KDR:0.884
Accuracy:28.480% B+
HSR:18.872% C+
Pandora VX25
C*
Kills:878
Deaths:698
KDR:1.258
Accuracy:45.020% C*
HSR:14.237% C
VE-S Canis
B+
Kills:784
Deaths:763
KDR:1.028
Accuracy:31.373% B+
HSR:15.816% D
Eridani SX5
B++
Kills:691
Deaths:613
KDR:1.127
Accuracy:30.749% B++
HSR:24.892% B+
NSX Tengu
B+
Kills:396
Deaths:403
KDR:0.983
Accuracy:41.728% B+
HSR:22.222% C+
MKV Suppressed
B+
Kills:178
Deaths:199
KDR:0.894
Accuracy:28.910% B+
HSR:21.348% C++
NS-7 PDW
C+
Kills:157
Deaths:218
KDR:0.720
Accuracy:24.655% C+
HSR:15.287% C--
NS Baron G5
C+
Kills:109
Deaths:127
KDR:0.858
Accuracy:35.664% D--
HSR:14.679% C+
Nova
A+
Kills:65
Deaths:78
KDR:0.833
Accuracy:44.508% C
HSR:23.077% A+
NS-11A
D-
Kills:55
Deaths:79
KDR:0.696
Accuracy:21.082% D-
HSR:16.364% D-
Kills:4,235
Deaths (as Combat Medic):4,221
Deaths (to Combat Medics):1,512
KDR:1.00332
Kill Difference:14
Playtime:11.727 hours
Usage:2%
Score:0.212m
Score/min:302
Accuracy (listed only):33.217%
HSR (listed only):18.679%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:251
Deaths:192
KDR:1.307
Accuracy:14.809% C
HSR:18.725% C+
Comet VM2
B++
Kills:179
Deaths:219
KDR:0.817
Accuracy:50.952% B++
HSR:2.793% D
Blueshift VM5
C+
Kills:115
Deaths:62
KDR:1.855
Accuracy:20.740% C+
HSR:13.913% D**
Comet VM2
B*
Kills:67
Deaths:106
KDR:0.632
Accuracy:53.961% B*
HSR:0% F-
Kills:612
Deaths (as MAX Suit):289.500
Deaths (to MAX Suits):448
KDR:2.11399
Kill Difference:322.500
Playtime:22.253 hours
Usage:3%
Score:0.464m
Score/min:348
Accuracy (listed only):35.115%
HSR (listed only):8.858%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,080
V. Kills:240 448%
Deaths:294
KDR:3.673
Accuracy:50.213% C-
KPH:50.700 D
VKPH:11.300 D
Saron Laser Cannon
D
Kills:396
V. Kills:259 152%
Deaths:586
KDR:0.676
Accuracy:24.736% D*
KPH:9.100 D
VKPH:6 D
Maelstrom Turbo Laser
C+
Kills:286
V. Kills:178 160%
Deaths:211
KDR:1.355
Accuracy:25.185% D*
KPH:18.300 C+
VKPH:11.400 C+
Hornet Missiles
D
Kills:110
V. Kills:71 153%
Deaths:28
KDR:3.929
Accuracy:58.847% C--
KPH:39.800 D
VKPH:25.700 D
Light PPA
C-
Kills:106
V. Kills:8 N/A
Deaths:37
KDR:2.865
Accuracy:35.372% D--
KPH:37.100 C--
VKPH:2.800 C-
M202 Wyrm
D-
Kills:67
V. Kills:36 181%
Deaths:12
KDR:5.583
Accuracy:48.012% D
KPH:53.200 D-
VKPH:28.600 D-
Antares LC
C+
Kills:64
V. Kills:36 173%
Deaths:47
KDR:1.362
Accuracy:19.864% F--
KPH:22 C+
VKPH:12.400 C
Kills:2,109 (852 + 0)
Deaths:1,215
KDR:1.736
VKDR:0.681
Vehicle Kills:828
Kill Difference:894
Playtime:90.215 hours
Usage:12%
Score:0.770m
Score/min:142
Piloting Accuracy:19.864%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:669
V. Kills:318 210%
Deaths:145
KDR:4.614
Accuracy:48.777% B*
KPH:37.200 C++
VKPH:17.700 A++
Kills:669 (669 + 0)
Deaths:145
KDR:4.614
VKDR:2.193
Vehicle Kills:318
Kill Difference:524
Playtime:17.965 hours
Usage:2%
Score:0.247m
Score/min:229
Driving Accuracy:48.777%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:162
V. Kills:88 182%
Deaths:40
KDR:4.050
Accuracy:67.470% A++
KPH:35.700 B++
VKPH:19.400 A*
Saron HRB
C**
Kills:56
V. Kills:23 233%
Deaths:11
KDR:5.091
Accuracy:44.430% C+
KPH:30.600 C**
VKPH:12.600 C
Kills:218 (162 + 56)
Deaths:51
KDR:4.275
VKDR:2.176
Vehicle Kills:111
Kill Difference:167
Playtime:6.372 hours
Usage:1%
Score:0.121m
Score/min:317
Driving Accuracy:67.470%
Gunner Accuracy:44.430%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:119
V. Kills:64 183%
Deaths:48
KDR:2.479
Accuracy:55.151% B**
KPH:48.400 C*
VKPH:26 C+
Kills:119 (0 + 119)
Deaths:48
KDR:2.479
VKDR:1.333
Vehicle Kills:64
Kill Difference:71
Playtime:2.460 hours
Usage:0%
Score:0.057m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:55.151%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G30 Walker
A++
Kills:62
V. Kills:23 258%
Deaths:10
KDR:6.200
Accuracy:34.460% B
KPH:34 A++
VKPH:12.600 B*
M20 Basilisk
B**
Kills:58
V. Kills:15 363%
Deaths:14
KDR:4.143
Accuracy:46.249% B+
KPH:37.500 B**
VKPH:9.700 B+
M20 Basilisk
A*
Kills:54
V. Kills:20 257%
Deaths:10
KDR:5.400
Accuracy:55.866% A++
KPH:50 A*
VKPH:18.500 A+
Kills:174 (0 + 174)
Deaths:34
KDR:5.118
VKDR:1.706
Vehicle Kills:58
Kill Difference:140
Playtime:4.453 hours
Usage:1%
Score:0.078m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:55.866%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-C Horizon 3,9863,8223,0601.249C+0.0938.843%B+20.199%D57.4C+2.5B**18466.6h14.5C++37.4C**
NS-11C 1,3291,3051,6390.796C0.3627.104%B+21.073%C*18.1C--N/A4772h15.4C56.8C++
C-4 1,8101,2226171.981C**0.8228.19%C**N/A172.1A+82.8M**12087.1h1.4C++5.1C**
Dual Photon Pods 1,3201,0802943.673D2.5250.213%C-N/A50.7D11.3D19421.3h24.3C48.5C
Sirius SX12 9339221,0430.884C0.2728.48%B+18.872%C+30.3C+N/A9530.4h13.2C**46.3B+
Pandora VX25 8988786981.258C+0.1045.02%C*14.237%C59.3B1.4B**22114.8h4.2C++9.3B
NSX-P Tanto 8528279090.91C+0.2529.428%B+22.975%C--35.3C+1.1C**8923.4h13.2C*44.8B+
VE-S Canis 7987847631.028C0.1331.373%B+15.816%D37.2CN/A12521.1h10.6C**33.9B
Eridani SX5 7006916131.127C+0.0330.749%B++24.892%B+39.7C+N/A11217.4h10B+32.6B+
C75 Viper 9876691454.614C+3.4648.777%B*N/A37.2C++17.7A++22918h15.2C-31.1C++
Rocklet Rifle 1,1436311,1810.534C-0.6262.266%B**N/A38.2B+31B+48316.5h39.9C64C*
Solstice VE3 6346216950.894C+0.2625.791%B22.544%B28.9C*N/A11221.5h13.2B+51.1C++
NS-357 Underboss 5285226500.803C0.3545.774%B*21.456%C22.5DN/A6323.2h4C++8.8B+
NSX Tengu 4053964030.983C0.1741.728%B+22.222%C+38.8C+N/A10210.2h12C*28.7B
Saron Laser Cannon 6553965860.676C0.4824.736%D*N/A9.1D6D7943.5h113.5C*458.7C+
NS-45 Pilot 3203174640.683C-0.4734.273%B24.606%C--16.1D--N/A4819.7h8.1D23.5C+
Maelstrom Turbo Laser 4642862111.355C0.2025.185%D*N/A18.2C+11.3C+17315.7h75.6B+300.3C*
Quasar VM1 2612511921.307C0.1514.809%C18.725%C+26.4C+1.1B**789.5h17.2D116.1C+
Proximity Mine 246246504.92C*3.7634.438%D--N/A164B+N/A4161.5h2.2D--6.5D**
NS-30 Vandal 2062031811.122C0.0333.325%C+19.212%D--30.8DN/A906.6h6.4D19.1C
Comet VM2 2401792190.817C0.3450.952%B++2.793%D14C++4.8C++9412.8h25.6C50.2C++
MKV Suppressed 1791781990.894C0.2628.91%B+21.348%C++34.2C+N/A945.2h12.9C**44.6C**
NS-15M2 1671672260.739C-0.4226.266%C++22.156%D22.9D-N/A907.3h15.8D*60.1C
Supernova PC 250162404.05C2.8967.47%A++N/A36B*19.6A*2964.5h5.9C--8.7B+
NS-61 Emissary 1621611990.809C+0.3533.639%B*21.739%B+20.6C-N/A607.8h10.9B+32.5B+
NS-7 PDW 1581572180.72C0.4424.655%C+15.287%C--20.9C-N/A667.5h16.3C65.9C+
NS-44 Commissioner 1361361860.731C0.4340.551%B19.853%C-24.7C--N/A855.5h3.9C+9.6C**
Aphelion VEX-4H 183119482.479C1.3255.151%B**3.361%C++47.6C*25.6C+3842.5h69.7C126.4C+
Blueshift VM5 125115621.855C0.7020.74%C+13.913%D**37.1C+3.2S973.1h16.6C-79.9C+
Hornet Missiles 181110283.929C2.7758.847%C--N/A39.3D25.4D4182.8h12.2C20.7C
NS Baron G5 1101091270.858C-0.3035.664%D--14.679%C+29.5C-N/A813.7h4.7C+13.1C+
Light PPA 114106372.865C1.7135.372%D--N/A36.6D2.8C-1692.9h21.8D*61.6D--
MANA Anti-Vehicle Turret 1671011060.953D0.2068.324%B*N/A1010D660D648070.1h10.6F15.5D--
Plasma Grenade 10098198N/A96.8445.96%C+N/A245D*5D10640.4h6.3F**13.8F
Ghost 8179591.339C--0.1834.235%D--59.494%D--19.3D--N/A804.1h3.7F**10.8F-
Comet VM2 107671060.632D0.5253.961%B*N/A9.2D5.5C*1047.3h50.8F-94.2D-
M202 Wyrm 10367125.583D-4.4348.012%D1.493%D51.5D-27.7D-3771.3h59.5D123.9D-
Nova 6965780.833C-0.3244.508%C23.077%A+40.6C+2.5M+941.6h6D--13.4D
Antares LC 10064471.362C-0.2119.864%F--N/A22.1C+12.4C1452.9h57.2B++288.1C**
G30 Walker 8562106.2C++5.0434.46%B3.226%C34.4A*12.8B**3011.8h176.3B+511.6B+
M20 Basilisk 7358144.143C*2.9946.249%B+1.724%F38.7A10B+2541.5h91.1C+197B+
Saron HRB 7956115.091C+3.9344.43%C+N/A31.1B12.8C3681.8h23.6C53.1C+
NS-11A 5755790.696C0.4621.082%D-16.364%D-26.2C1B+862.1h15C--71.2D
M20 Basilisk 7454105.4B++4.2455.866%A++1.852%D**49.1A*18.2A+3281.1h103.2C+184.7B++
Tank Mine 7151192.684C+1.5354.589%AN/A170B**66.7C++16700.3h2.2C--4.1B**
Orion VS54 50501120.446D0.7118.994%D16%D*17.9DN/A2392.8h14.2C-74.8C+
VE-H Maw AE 5250471.064D0.0926.263%D20%D*35.7D-1.4C1131.4h9.9C+37.6C+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0850.1h
Nano-Armor Kit279247,18718.7h
Anti-Vehicle MANA Turret175411.1h
Spawn Beacon108110.7h
Medical Applicator13229,2352.9h
Motion Spotter484,4132.9h
G30 Walker02930h
M20 Basilisk0510h
Deconstruction Tool03900.1h
Spitfire Auto-Turret71400.2h
G40-F Ranger0680h
M12 Kobalt01710h
Shield Recharging Field93340.1h
Ammunition Package82640.1h
Medical Kit334960.8h
Anti-Infantry MANA Turret81110.2h
Recon Detection Device281,8623h
Smoke Grenade06670.2h

Check the help document for the dictionary if you want to learn more about words used here.


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