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Immortal LittleMissSnickerdoodle[TWC2] LittleMissSnickerdoodle
VS BR 69

KDR: 1.16

Score: 13m

Last Seen: Oct 14th, 2019 4:57 AM
- OFFLINE - 78.2 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 678
Level Progress (to 70): 43%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VE-C Horizon NS-11C C-4 Dual Photon Pods Sirius SX12 Pandora VX25 NSX-P Tanto VE-S Canis
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $436,599 MLG Score: 349
Fun Score: N/A
Cheeseburgers Flipped: 174TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.716%21.018%6041512016,9560.8153790.342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.102%1.41A0.054C+-0.728D-HEAD ++ (~6.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.432B11.80.158C++29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.242%0.649%404412121,8484676793.94872272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.96%-0.721D--0.808D-0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.90.051C+50.90.118C+123.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.67%1.807%233121316610052020.1650182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.713%0.993B*-0.641D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
299.6-0.717D-121.8-1.414D**177.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.235%59.494%23112157985930.0918605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.009C+-0.426C---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.054C+3.7-0.145C7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.185%14.856%2321214902656241.37291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.267%0.233C++0.681B+-1.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.11C+4.3-0.071C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 678
13m550.8%334 (20k)306 (18.4k)1.1574319,93117,2201.3559269 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216100226.422%13.005%34402:283

30% Engineer25% Infiltrator36% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2017 10:06 PMJun 20th, 2017 3:04 AMOct 17th, 2019 12:16 AM (6h) (PST)Oct 14th, 2019 1:50 AM (3d) (PST)Oct 14th, 2019 12:57 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6362094270.4700.4060.0613.0380.082349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,16012,52825,63228244182518,334

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
707.2h/29.5d 3,418 2,592 7,847 128.9k 789 1,351 3,471 27m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:167
Deaths:226
KDR:0.739
Accuracy:26.266% B+
HSR:22.156% C-
Orion VS54
N/A
Kills:50
Deaths:111
KDR:0.450
Accuracy:19.012% N/A
HSR:16% N/A
Kills:217
Deaths (as Heavy Assault):337
Deaths (to Heavy Assaults):4,378
KDR:0.64392
Kill Difference:120
Playtime:27.166 hours
Usage:4%
Score:0.358m
Score/min:220
Accuracy (listed only):22.639%
HSR (listed only):19.078%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B++
Kills:3,276
Deaths:2,545
KDR:1.287
Accuracy:38.959% B++
HSR:20.086% C--
NS-11C
B+
Kills:1,305
Deaths:1,639
KDR:0.796
Accuracy:27.104% B+
HSR:21.073% C**
Pandora VX25
B+
Kills:837
Deaths:654
KDR:1.280
Accuracy:45.262% B+
HSR:14.217% C
NSX-P Tanto
B++
Kills:819
Deaths:875
KDR:0.936
Accuracy:29.507% B++
HSR:23.199% C
Solstice VE3
B+
Kills:621
Deaths:693
KDR:0.896
Accuracy:25.794% B+
HSR:22.544% B+
NS Baron G5
C+
Kills:109
Deaths:127
KDR:0.858
Accuracy:35.664% D
HSR:14.679% C+
Nova
A++
Kills:65
Deaths:78
KDR:0.833
Accuracy:44.508% C+
HSR:23.077% A++
Kills:7,032
Deaths (as Engineer):6,611
Deaths (to Engineers):4,066
KDR:1.06368
Kill Difference:421
Playtime:212.104 hours
Usage:30%
Score:3.148m
Score/min:247
Accuracy (listed only):35.257%
HSR (listed only):19.839%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B++
Kills:3,276
Deaths:2,545
KDR:1.287
Accuracy:38.959% B++
HSR:20.086% C--
NS-11C
B+
Kills:1,305
Deaths:1,639
KDR:0.796
Accuracy:27.104% B+
HSR:21.073% C**
Sirius SX12
B*
Kills:917
Deaths:1,033
KDR:0.888
Accuracy:28.446% B*
HSR:18.866% C++
Pandora VX25
B+
Kills:837
Deaths:654
KDR:1.280
Accuracy:45.262% B+
HSR:14.217% C
NSX-P Tanto
B++
Kills:819
Deaths:875
KDR:0.936
Accuracy:29.507% B++
HSR:23.199% C
VE-S Canis
B++
Kills:751
Deaths:734
KDR:1.023
Accuracy:31.360% B++
HSR:15.846% C--
Eridani SX5
B*
Kills:677
Deaths:601
KDR:1.126
Accuracy:30.820% B*
HSR:25.111% B++
Solstice VE3
B+
Kills:621
Deaths:693
KDR:0.896
Accuracy:25.794% B+
HSR:22.544% B+
NSX Tengu
B++
Kills:394
Deaths:399
KDR:0.987
Accuracy:41.670% B++
HSR:22.081% C*
MKV Suppressed
B+
Kills:176
Deaths:193
KDR:0.912
Accuracy:28.886% B+
HSR:21.591% B
NS-7 PDW
C+
Kills:156
Deaths:218
KDR:0.716
Accuracy:24.660% C+
HSR:15.385% C-
NS Baron G5
C+
Kills:109
Deaths:127
KDR:0.858
Accuracy:35.664% D
HSR:14.679% C+
Nova
A++
Kills:65
Deaths:78
KDR:0.833
Accuracy:44.508% C+
HSR:23.077% A++
Kills:10,103
Deaths (as Light Assault):9,789
Deaths (to Light Assaults):2,635
KDR:1.03208
Kill Difference:314
Playtime:256.430 hours
Usage:36%
Score:5.968m
Score/min:388
Accuracy (listed only):33.280%
HSR (listed only):19.827%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:917
Deaths:1,033
KDR:0.888
Accuracy:28.446% B*
HSR:18.866% C++
VE-S Canis
B++
Kills:751
Deaths:734
KDR:1.023
Accuracy:31.360% B++
HSR:15.846% C--
Eridani SX5
B*
Kills:677
Deaths:601
KDR:1.126
Accuracy:30.820% B*
HSR:25.111% B++
NS-357 Underboss
B**
Kills:503
Deaths:626
KDR:0.804
Accuracy:45.408% B**
HSR:22.068% C+
NSX Tengu
B++
Kills:394
Deaths:399
KDR:0.987
Accuracy:41.670% B++
HSR:22.081% C*
NS-45 Pilot
B+
Kills:312
Deaths:461
KDR:0.677
Accuracy:34.341% B+
HSR:24.680% C+
NS-30 Vandal
C++
Kills:203
Deaths:181
KDR:1.122
Accuracy:33.325% C++
HSR:19.212% D--
MKV Suppressed
B+
Kills:176
Deaths:193
KDR:0.912
Accuracy:28.886% B+
HSR:21.591% B
NS-61 Emissary
B*
Kills:158
Deaths:196
KDR:0.806
Accuracy:33.808% B*
HSR:20.886% B++
NS-7 PDW
C+
Kills:156
Deaths:218
KDR:0.716
Accuracy:24.660% C+
HSR:15.385% C-
NS-44 Commissioner
B+
Kills:136
Deaths:186
KDR:0.731
Accuracy:40.551% B+
HSR:19.853% C
Ghost
D
Kills:79
Deaths:59
KDR:1.339
Accuracy:34.235% D
HSR:59.494% D-
Kills:4,462
Deaths (as Infiltrator):4,887
Deaths (to Infiltrators):2,544
KDR:0.91303
Kill Difference:425
Playtime:175.679 hours
Usage:25%
Score:2.836m
Score/min:269
Accuracy (listed only):33.959%
HSR (listed only):23.756%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:917
Deaths:1,033
KDR:0.888
Accuracy:28.446% B*
HSR:18.866% C++
Pandora VX25
B+
Kills:837
Deaths:654
KDR:1.280
Accuracy:45.262% B+
HSR:14.217% C
VE-S Canis
B++
Kills:751
Deaths:734
KDR:1.023
Accuracy:31.360% B++
HSR:15.846% C--
Eridani SX5
B*
Kills:677
Deaths:601
KDR:1.126
Accuracy:30.820% B*
HSR:25.111% B++
NSX Tengu
B++
Kills:394
Deaths:399
KDR:0.987
Accuracy:41.670% B++
HSR:22.081% C*
MKV Suppressed
B+
Kills:176
Deaths:193
KDR:0.912
Accuracy:28.886% B+
HSR:21.591% B
NS-7 PDW
C+
Kills:156
Deaths:218
KDR:0.716
Accuracy:24.660% C+
HSR:15.385% C-
NS Baron G5
C+
Kills:109
Deaths:127
KDR:0.858
Accuracy:35.664% D
HSR:14.679% C+
Nova
A++
Kills:65
Deaths:78
KDR:0.833
Accuracy:44.508% C+
HSR:23.077% A++
NS-11A
D
Kills:55
Deaths:79
KDR:0.696
Accuracy:21.082% D
HSR:16.364% D-
Kills:4,137
Deaths (as Combat Medic):4,116
Deaths (to Combat Medics):1,405
KDR:1.0051
Kill Difference:21
Playtime:11.521 hours
Usage:2%
Score:0.211m
Score/min:306
Accuracy (listed only):33.236%
HSR (listed only):18.722%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:251
Deaths:192
KDR:1.307
Accuracy:14.809% C
HSR:18.725% C+
Comet VM2
B*
Kills:176
Deaths:218
KDR:0.807
Accuracy:50.988% B*
HSR:2.841% D
Blueshift VM5
C**
Kills:115
Deaths:62
KDR:1.855
Accuracy:20.740% C**
HSR:13.913% D**
Comet VM2
B**
Kills:66
Deaths:105
KDR:0.629
Accuracy:54.002% B**
HSR:0% F-
Kills:608
Deaths (as MAX Suit):288.500
Deaths (to MAX Suits):427
KDR:2.10745
Kill Difference:319.500
Playtime:21.746 hours
Usage:3%
Score:0.444m
Score/min:340
Accuracy (listed only):35.135%
HSR (listed only):8.870%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,080
V. Kills:240 448%
Deaths:294
KDR:3.673
Accuracy:50.213% C+
KPH:50.700 C--
VKPH:11.300 D
Saron Laser Cannon
C
Kills:396
V. Kills:259 152%
Deaths:586
KDR:0.676
Accuracy:24.736% D*
KPH:9.100 C
VKPH:6 C--
Maelstrom Turbo Laser
C++
Kills:266
V. Kills:167 158%
Deaths:211
KDR:1.261
Accuracy:25.298% D--
KPH:17.900 C++
VKPH:11.300 C+
Light PPA
C
Kills:106
V. Kills:8 N/A
Deaths:37
KDR:2.865
Accuracy:35.372% D
KPH:37.100 C
VKPH:2.800 C
Hornet Missiles
C-
Kills:102
V. Kills:66 152%
Deaths:28
KDR:3.643
Accuracy:58.136% C-
KPH:40.500 C-
VKPH:26.200 C--
Antares LC
C*
Kills:64
V. Kills:36 173%
Deaths:47
KDR:1.362
Accuracy:19.864% F-
KPH:22 C*
VKPH:12.400 C+
M202 Wyrm
D-
Kills:58
V. Kills:31 181%
Deaths:12
KDR:4.833
Accuracy:48.317% D-
KPH:46.500 D--
VKPH:24.900 D-
Kills:2,072 (832 + 0)
Deaths:1,215
KDR:1.705
VKDR:0.664
Vehicle Kills:807
Kill Difference:857
Playtime:89.132 hours
Usage:13%
Score:0.744m
Score/min:139
Piloting Accuracy:19.864%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:641
V. Kills:302 212%
Deaths:145
KDR:4.421
Accuracy:48.464% B*
KPH:36.200 B+
VKPH:17.100 A++
Kills:641 (641 + 0)
Deaths:145
KDR:4.421
VKDR:2.083
Vehicle Kills:302
Kill Difference:496
Playtime:17.711 hours
Usage:3%
Score:0.238m
Score/min:224
Driving Accuracy:48.464%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M+
Kills:156
V. Kills:85 181%
Deaths:40
KDR:3.900
Accuracy:67.611% A*
KPH:35 B**
VKPH:19.100 M+
Saron HRB
B+
Kills:53
V. Kills:22 230%
Deaths:11
KDR:4.818
Accuracy:44.486% C++
KPH:28.900 B+
VKPH:12 C-
Kills:209 (156 + 53)
Deaths:51
KDR:4.098
VKDR:2.098
Vehicle Kills:107
Kill Difference:158
Playtime:6.289 hours
Usage:1%
Score:0.115m
Score/min:304
Driving Accuracy:67.611%
Gunner Accuracy:44.486%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:119
V. Kills:64 183%
Deaths:48
KDR:2.479
Accuracy:55.151% B**
KPH:48.400 B+
VKPH:26 C+
Kills:119 (0 + 119)
Deaths:48
KDR:2.479
VKDR:1.333
Vehicle Kills:64
Kill Difference:71
Playtime:2.460 hours
Usage:0%
Score:0.056m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:55.151%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:58
V. Kills:15 363%
Deaths:14
KDR:4.143
Accuracy:46.273% B*
KPH:37.600 A+
VKPH:9.700 B+
M20 Basilisk
A**
Kills:54
V. Kills:20 257%
Deaths:10
KDR:5.400
Accuracy:55.860% A++
KPH:50.100 A**
VKPH:18.500 A++
G30 Walker
A+
Kills:54
V. Kills:21 245%
Deaths:10
KDR:5.400
Accuracy:33.101% C**
KPH:32.100 A+
VKPH:12.500 B++
Kills:166 (0 + 166)
Deaths:34
KDR:4.882
VKDR:1.647
Vehicle Kills:56
Kill Difference:132
Playtime:4.302 hours
Usage:1%
Score:0.073m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:33.101%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-C Horizon 3,4213,2762,5451.287C+0.1338.959%B++20.086%C--59.2B+2.6A++18555.3h14.4B37B+
NS-11C 1,3291,3051,6390.796C+0.3627.104%B+21.073%C**18.1CN/A4772h15.4C+56.8C**
C-4 1,7111,1535871.964B+0.8128.203%B+N/A169.6A++82.1M**11806.8h1.4C*5.1B
Dual Photon Pods 1,3201,0802943.673C2.5250.213%C+N/A50.7C--11.3D19421.3h24.3C+48.5C+
Sirius SX12 9289171,0330.888C+0.2728.446%B*18.866%C++30.4C++N/A9430.2h13.2B+46.4B+
Pandora VX25 8578376541.28C++0.1245.262%B+14.217%C59.8B++1.4A21814h4.2C**9.2B+
NSX-P Tanto 8448198750.936C+0.2229.507%B++23.199%C35.8B+1.1B*8922.9h13.1B+44.6B+
VE-S Canis 7657517341.023C+0.1331.36%B++15.846%C--36.1C+N/A11820.8h10.8B+34.6B+
Eridani SX5 6866776011.126C+0.0330.82%B*25.111%B++39.8C*N/A11017h10B++32.4B+
C75 Viper 9436411454.421C++3.2648.464%B*N/A36.2B+17.1A++22417.7h15.3C+31.6B
Solstice VE3 6346216930.896C*0.2625.794%B+22.544%B+28.9B+N/A11021.5h13.2B+51.1B
Rocklet Rifle 1,0825961,1100.537C0.6262.476%B**N/A38.5B*31.4B+47915.5h40C+64.1C**
NS-357 Underboss 5085036260.804C+0.3545.408%B**22.068%C+22.4DN/A6122.5h4C**8.9B+
Saron Laser Cannon 6553965860.676C0.4824.736%D*N/A9.1C6C--7943.5h113.5B458.7C++
NSX Tengu 4033943990.987C+0.1741.67%B++22.081%C*38.6C++N/A10210.2h12B+28.7B+
NS-45 Pilot 3153124610.677C0.4834.341%B+24.68%C+16D-N/A4819.5h8.1C23.5C*
Maelstrom Turbo Laser 4332662111.261C+0.1025.298%D--N/A18C++11.3C+16914.8h77B+304.3C**
Quasar VM1 2612511921.307C+0.1514.809%C18.725%C+26.4C*1.1A789.5h17.2C116.1C+
Proximity Mine 236236494.816C**3.6634.729%D-N/A157.3B++N/A4081.5h2.3D--6.6D*
NS-30 Vandal 2062031811.122C0.0433.325%C++19.212%D--30.8CN/A906.6h6.4C19.1C+
MKV Suppressed 1771761930.912C+0.2528.886%B+21.591%B35.2C++N/A955h12.8B+44.3B+
Comet VM2 2361762180.807C+0.3550.988%B*2.841%D13.8B+4.7B9112.8h25.8C+50.6C**
NS-15M2 1671672260.739C-0.4226.266%B+22.156%C-22.9DN/A907.3h15.8D60.1C+
NS-61 Emissary 1591581960.806C+0.3533.808%B*20.886%B++20.5CN/A577.7h10.8B+32B*
Supernova PC 241156403.9C+2.7467.611%A*N/A34.7B**18.9M+2874.5h6C8.8B++
NS-7 PDW 1571562180.716C0.4424.66%C+15.385%C-20.8CN/A657.5h16.3C+66C++
NS-44 Commissioner 1361361860.731C+0.4340.551%B+19.853%C24.7CN/A855.5h3.9C++9.6B
Aphelion VEX-4H 183119482.479C1.3255.151%B**3.361%C++47.6B25.6C+3802.5h69.7C126.4C*
Blueshift VM5 125115621.855C+0.7020.74%C**13.913%D**37.1C*3.2S973.1h16.6C+79.9C**
NS Baron G5 1101091270.858C0.3035.664%D14.679%C+29.5C+N/A803.7h4.7C++13.1C+
Light PPA 114106372.865C+1.7135.372%DN/A36.6C2.8C1692.9h21.8C--61.6C--
Hornet Missiles 168102283.643C2.4958.136%C-N/A40.8C26.4C--4182.5h12.3C+21.1C+
Frag Grenade 10098198N/A96.8446.316%C++N/A245D--5C-10490.4h6.3F-13.6D--
MANA Anti-Vehicle Turret 157951000.95D0.2168.516%B+1.053%D--950C+620C+150130.1h10.8C+15.7C*
Ghost 8179591.339C0.1834.235%D59.494%D-19.3DN/A804.1h3.7F-10.8D**
Comet VM2 105661050.629C-0.5354.002%B**N/A9.2C5.4C**1027.2h51F94.5D
Nova 6965780.833C0.3244.508%C+23.077%A++40.6C*2.5S941.6h6D13.4C
Antares LC 10064471.362C+0.2019.864%F-N/A22.1C*12.4C+1452.9h57.2B*288.1B+
M20 Basilisk 7358144.143B++2.9946.273%B*1.724%F38.7A+10B++2481.5h91.1C**196.8B+
M202 Wyrm 8958124.833C3.6848.317%D-1.724%D48.3D-25.8D-2981.2h63.6D*131.6D**
NS-11A 5755790.696C-0.4621.082%D16.364%D-26.2C1B*852.1h15C71.2C
M20 Basilisk 7454105.4A4.2455.86%A++1.852%D**49.1A*18.2A++3291.1h102.7C++183.9B*
G30 Walker 7554105.4C*4.2433.101%C**1.852%D--31.8A+12.4B+2851.7h174B+525.6B+
Saron HRB 7553114.818C+3.6644.486%C++N/A29.4B+12.2C3451.8h24.9C55.9C+
Tank Mine 7151192.684C++1.5354.902%A+N/A170A66.7C*16490.3h2.2C-4A
Orion VS54 50501110.45D0.7119.012%C16%D*17.9DN/A2362.8h14.1C+74.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon107700.6h
M20 Wyvern0850.1h
Anti-Vehicle MANA Turret175241h
Smoke Grenade01230h
Nano-Armor Kit267241,05118.4h
Medical Applicator13229,1182.8h
Spitfire Auto-Turret71400.2h
Motion Spotter444,2682.8h
M20 Basilisk0510h
G30 Walker02930h
Deconstruction Tool03900.1h
G40-F Ranger0680h
M12 Kobalt01710h
Ammunition Package82560.1h
Shield Recharging Field93340.1h
Medical Kit334960.8h
Anti-Infantry MANA Turret81110.2h
Recon Detection Device281,8623h

Check the help document for the dictionary if you want to learn more about words used here.


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