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Immortal LivHUN[FESE] LivHUN
VS BR 116

KDR: 1.06

Score: 27.2m

Last Seen: Nov 27th, 2018 4:15 PM
- OFFLINE - 6319.2 hour(s)

Battle Rank 106 (116 total) - Vanu Sovereignty on Cobalt
Level Progress (to 107): 98%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Sirius SX12 Supernova FPC E540 Halberd Blueshift VM5 Solstice VE3 Pulsar C XM98 Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $122,598 MLG Score: 98
Fun Score: N/A
Cheeseburgers Flipped: 668TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.075%12.43%26216119814,2880.954060.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.563%-0.015C+-1.284D**-1.941F-HEAD (~1.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.111C+140.022C+52.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.433%1.679%1262121283410262830.812865294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.33%0.748B++0.083C+-1.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.725B++19.70.627B+24.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.381%2.317%236412103,453247817601.39346196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.884%0.718B++-0.157C0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.719B++5.30.58B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.899%2.032%206712072,756158319951.7399138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.049%-0.212C-0.596D0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.471B+21.40.463B+41.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.691%73.298%206312111,528145721.04873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.473%0.406B0.404B1.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.27C*2.70.145C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.056%10.2%20611213451104920.429933

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.873B*-0.876D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.66B+2.30.52B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.2m298%240 (14.4k)215 (12.9k)1.0577933,88332,0321.3366116 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121462715.286%10.675%16303:5712

10% Combat Medic45% Engineer6% Heavy Assault12% Infiltrator23% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2013 12:17 PMOct 27th, 2018 7:22 AMDec 26th, 2018 5:34 AM (234d) (PST)Nov 27th, 2018 1:03 PM (263d) (PST)Nov 27th, 2018 12:15 PM (263d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4261742520.2680.2530.0290.9620.05598

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,54410,44415,1001615258312,906

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2108.7h/87.9d 8,931 3,617 12,185 121.7k 4,118 5,975 6,945 53.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:18.816% C-
HSR:13.448% F
Pulsar LSW
D*
Kills:192
Deaths:225
KDR:0.853
Accuracy:17.169% D*
HSR:9.375% F-
Kills:1,352
Deaths (as Heavy Assault):1,454
Deaths (to Heavy Assaults):8,284
KDR:0.92985
Kill Difference:102
Playtime:117.065 hours
Usage:6%
Score:1.257m
Score/min:179
Accuracy (listed only):17.992%
HSR (listed only):11.412%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:1,178
Deaths:1,027
KDR:1.147
Accuracy:20.055% D
HSR:15.790% D
Pulsar C
C--
Kills:1,164
Deaths:1,054
KDR:1.104
Accuracy:21.897% C--
HSR:14.433% D**
VX6-7
D--
Kills:1,152
Deaths:1,305
KDR:0.883
Accuracy:19.437% D--
HSR:14.410% D*
Serpent VE92
D-
Kills:995
Deaths:1,602
KDR:0.621
Accuracy:19.934% D-
HSR:14.975% D-
Phobos VX86
D
Kills:451
Deaths:520
KDR:0.867
Accuracy:52.056% D
HSR:10.200% D--
Kills:4,940
Deaths (as Engineer):5,508
Deaths (to Engineers):8,550
KDR:0.89688
Kill Difference:568
Playtime:950.547 hours
Usage:45%
Score:14.469m
Score/min:254
Accuracy (listed only):26.676%
HSR (listed only):13.961%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:2,932
Deaths:3,776
KDR:0.776
Accuracy:21.292% D
HSR:8.902% D**
Solstice VE3
D
Kills:1,178
Deaths:1,027
KDR:1.147
Accuracy:20.055% D
HSR:15.790% D
Pulsar C
C--
Kills:1,164
Deaths:1,054
KDR:1.104
Accuracy:21.897% C--
HSR:14.433% D**
Eridani SX5
D*
Kills:1,162
Deaths:1,296
KDR:0.897
Accuracy:19.846% D*
HSR:10.671% D*
NS-7 PDW
C
Kills:1,160
Deaths:1,464
KDR:0.792
Accuracy:23.490% C
HSR:12.155% D--
VX6-7
D--
Kills:1,152
Deaths:1,305
KDR:0.883
Accuracy:19.437% D--
HSR:14.410% D*
MKV Suppressed
D--
Kills:1,145
Deaths:1,636
KDR:0.700
Accuracy:20.848% D--
HSR:12.489% D*
Serpent VE92
D-
Kills:995
Deaths:1,602
KDR:0.621
Accuracy:19.934% D-
HSR:14.975% D-
Skorpios
D*
Kills:581
Deaths:1,143
KDR:0.508
Accuracy:22.539% D*
HSR:12.220% D*
Phobos VX86
D
Kills:451
Deaths:520
KDR:0.867
Accuracy:52.056% D
HSR:10.200% D--
Kills:11,920
Deaths (as Light Assault):14,823
Deaths (to Light Assaults):5,022
KDR:0.80416
Kill Difference:2,903
Playtime:483.129 hours
Usage:23%
Score:4.938m
Score/min:170
Accuracy (listed only):24.139%
HSR (listed only):12.624%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:2,932
Deaths:3,776
KDR:0.776
Accuracy:21.292% D
HSR:8.902% D**
XM98
B++
Kills:1,164
Deaths:639
KDR:1.822
Accuracy:42.209% B++
HSR:74.914% C+
Eridani SX5
D*
Kills:1,162
Deaths:1,296
KDR:0.897
Accuracy:19.846% D*
HSR:10.671% D*
NS-7 PDW
C
Kills:1,160
Deaths:1,464
KDR:0.792
Accuracy:23.490% C
HSR:12.155% D--
MKV Suppressed
D--
Kills:1,145
Deaths:1,636
KDR:0.700
Accuracy:20.848% D--
HSR:12.489% D*
NS-44 Commissioner
C+
Kills:695
Deaths:1,210
KDR:0.574
Accuracy:35.563% C+
HSR:13.957% D*
Skorpios
D*
Kills:581
Deaths:1,143
KDR:0.508
Accuracy:22.539% D*
HSR:12.220% D*
Parallax VX3
C++
Kills:299
Deaths:183
KDR:1.634
Accuracy:33.924% D
HSR:78.595% C++
Beamer VS3
A+
Kills:105
Deaths:161
KDR:0.652
Accuracy:36.483% A+
HSR:22.857% C+
VA39 Spectre
D*
Kills:65
Deaths:5
KDR:13
Accuracy:24.333% D*
HSR:20% F
NS-AM7 Archer
D--
Kills:65
Deaths:569
KDR:0.114
Accuracy:51.547% D--
HSR:7.692% D--
Kills:9,373
Deaths (as Infiltrator):12,082
Deaths (to Infiltrators):4,451
KDR:0.77578
Kill Difference:2,709
Playtime:252.140 hours
Usage:12%
Score:2.385m
Score/min:158
Accuracy (listed only):30.189%
HSR (listed only):24.950%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:2,932
Deaths:3,776
KDR:0.776
Accuracy:21.292% D
HSR:8.902% D**
Eridani SX5
D*
Kills:1,162
Deaths:1,296
KDR:0.897
Accuracy:19.846% D*
HSR:10.671% D*
NS-7 PDW
C
Kills:1,160
Deaths:1,464
KDR:0.792
Accuracy:23.490% C
HSR:12.155% D--
MKV Suppressed
D--
Kills:1,145
Deaths:1,636
KDR:0.700
Accuracy:20.848% D--
HSR:12.489% D*
Skorpios
D*
Kills:581
Deaths:1,143
KDR:0.508
Accuracy:22.539% D*
HSR:12.220% D*
Phobos VX86
D
Kills:451
Deaths:520
KDR:0.867
Accuracy:52.056% D
HSR:10.200% D--
NS-11P
C-
Kills:355
Deaths:677
KDR:0.524
Accuracy:21.017% C-
HSR:11.831% D*
Pulsar VS1
D-
Kills:247
Deaths:279
KDR:0.885
Accuracy:18.951% D-
HSR:10.122% D**
Kills:8,033
Deaths (as Combat Medic):10,791
Deaths (to Combat Medics):3,310
KDR:0.74442
Kill Difference:2,758
Playtime:216.647 hours
Usage:10%
Score:2.930m
Score/min:225
Accuracy (listed only):25.005%
HSR (listed only):11.074%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,185
Deaths:667
KDR:1.777
Accuracy:18.822% C+
HSR:16.793% D-
Quasar VM1
C**
Kills:1,160
Deaths:615
KDR:1.886
Accuracy:17.303% C**
HSR:15.603% D
Blueshift VM5
C
Kills:265
Deaths:200
KDR:1.325
Accuracy:18.321% C
HSR:13.585% D**
Comet VM2
C-
Kills:143
Deaths:227
KDR:0.630
Accuracy:39.072% C-
HSR:2.098% D--
NS-10 Burster
B+
Kills:58
Deaths:92
KDR:0.630
Accuracy:31.802% B+
HSR:6.897% C+
Kills:2,811
Deaths (as MAX Suit):900.500
Deaths (to MAX Suits):1,948
KDR:3.1216
Kill Difference:1,910.500
Playtime:83.602 hours
Usage:4%
Score:1.236m
Score/min:246
Accuracy (listed only):25.064%
HSR (listed only):10.995%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:703
V. Kills:157 445%
Deaths:186
KDR:3.780
Accuracy:45.185% D
KPH:49.600 C--
VKPH:11.100 D
Light PPA
C-
Kills:131
V. Kills:17 N/A
Deaths:88
KDR:1.489
Accuracy:38.594% C
KPH:18.500 D-
VKPH:2.400 C-
Kills:834 (131 + 0)
Deaths:274
KDR:3.044
VKDR:0.635
Vehicle Kills:174
Kill Difference:560
Playtime:21.226 hours
Usage:1%
Score:0.246m
Score/min:193
Piloting Accuracy:38.594%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:274
V. Kills:92 295%
Deaths:114
KDR:2.404
Accuracy:39.276% C+
KPH:18.100 D
VKPH:6.100 C-
Kills:274 (274 + 0)
Deaths:114
KDR:2.404
VKDR:0.807
Vehicle Kills:92
Kill Difference:160
Playtime:15.155 hours
Usage:1%
Score:0.108m
Score/min:119
Driving Accuracy:39.276%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,371
V. Kills:1,087 126%
Deaths:558
KDR:2.457
Accuracy:54.432% C++
KPH:19.400 D
VKPH:15.400 C+
E540 Halberd
C+
Kills:1,279
V. Kills:1,023 125%
Deaths:483
KDR:2.648
Accuracy:51.752% B+
KPH:20.700 D--
VKPH:16.500 C+
Supernova PC
C++
Kills:1,150
V. Kills:349 329%
Deaths:243
KDR:4.733
Accuracy:45.573% C
KPH:24.500 C++
VKPH:7.400 C
Saron HRB
C+
Kills:851
V. Kills:631 135%
Deaths:358
KDR:2.377
Accuracy:39.712% C-
KPH:19.100 D
VKPH:14.200 C+
Supernova VPC
B++
Kills:658
V. Kills:191 343%
Deaths:176
KDR:3.739
Accuracy:55.745% B+
KPH:36.300 C
VKPH:10.500 B++
Aphelion VEX-4
C+
Kills:577
V. Kills:653 88%
Deaths:347
KDR:1.663
Accuracy:40.615% B*
KPH:14.900 D--
VKPH:16.900 C+
Proton II PPA
C
Kills:111
V. Kills:8 N/A
Deaths:13
KDR:8.538
Accuracy:21.910% C
KPH:45.700 C
VKPH:3.300 C
Kills:5,997 (3,179 + 2,818)
Deaths:2,178
KDR:2.753
VKDR:1.810
Vehicle Kills:3,942
Kill Difference:3,819
Playtime:283.238 hours
Usage:13%
Score:4.362m
Score/min:257
Driving Accuracy:55.745%
Gunner Accuracy:21.910%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D-
Kills:92
V. Kills:69 131%
Deaths:55
KDR:1.673
Accuracy:49.259% B+
KPH:24.200 D-
VKPH:18.200 D-
Saron HRB-H
D
Kills:51
V. Kills:43 116%
Deaths:26
KDR:1.962
Accuracy:56.848% C++
KPH:20.900 D--
VKPH:17.600 D
Kills:143 (0 + 143)
Deaths:81
KDR:1.765
VKDR:1.383
Vehicle Kills:112
Kill Difference:62
Playtime:6.247 hours
Usage:0%
Score:0.090m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:56.848%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:268
V. Kills:54 487%
Deaths:37
KDR:7.243
Accuracy:36.166% C+
KPH:28 D
VKPH:5.600 D
M20 Basilisk
D
Kills:111
V. Kills:49 222%
Deaths:49
KDR:2.265
Accuracy:32.220% D
KPH:11.500 D
VKPH:5.100 D
M20 Basilisk
D
Kills:80
V. Kills:33 235%
Deaths:28
KDR:2.857
Accuracy:29.768% D--
KPH:13.600 D
VKPH:5.600 D
G30 Walker
D
Kills:56
V. Kills:41 133%
Deaths:17
KDR:3.294
Accuracy:24.374% D
KPH:7.700 D--
VKPH:5.700 D
Kills:515 (0 + 515)
Deaths:131
KDR:3.931
VKDR:1.351
Vehicle Kills:177
Kill Difference:384
Playtime:32.390 hours
Usage:2%
Score:0.228m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:24.374%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:110
V. Kills:37 289%
Deaths:260
KDR:0.423
Accuracy:51.569% C*
KPH:11.900 D
VKPH:4 C--
Kills:110 (110 + 0)
Deaths:260
KDR:0.423
VKDR:0.142
Vehicle Kills:37
Kill Difference:150
Playtime:9.228 hours
Usage:0%
Score:0.037m
Score/min:66
Driving Accuracy:51.569%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 2,9452,9323,7760.776C+0.2821.292%D8.902%D**13.5DN/A35217.9h16.6C78.1C+
Supernova FPC 2,4581,3715582.457C--1.4054.432%C++2.918%B+19.4D15.4C+42770.7h5.4C+10C++
E540 Halberd 2,3021,2794832.648C--1.5951.752%B+2.189%C+20.7D--16.5C+22861.9h7.5D*14.4C
Blueshift VM5 1,1961,1856671.777C0.7218.822%C+16.793%D-23.3DN/A7050.9h19D-100.7C+
Solstice VE3 1,1811,1781,0271.147B+0.0920.055%D15.79%D15.7CN/A6174.8h12.9B+64.2C++
Pulsar C 1,1681,1641,0541.104C+0.0521.897%C--14.433%D**20.5CN/A5056.9h10.6B+48.6C*
XM98 1,1651,1646391.822C+0.7642.209%B++74.914%C+22.4CN/A6952h2.6C+6.2B
Eridani SX5 1,1631,1621,2960.897C0.1619.846%D*10.671%D*17.4DN/A4966.9h13.2C+66.4C-
Orion VS54 1,1631,1601,2290.944C0.1118.816%C-13.448%F21.8C-N/A7653.1h11.6B+61.9C++
Quasar VM1 1,1621,1606151.886C**0.8317.303%C**15.603%D22.8C+N/A7750.8h16.3C+93.9C*
NS-7 PDW 1,1651,1601,4640.792C+0.2723.49%C12.155%D--11.8DN/A3697.9h15.3C+65C++
VX6-7 1,1591,1521,3050.883C0.1719.437%D--14.41%D*14.3DN/A4880.6h12.8C++65.7C
Supernova PC 1,4991,1502434.733C+3.6845.573%C2.783%B+24.5C++7.4C14846.9h3.7B**8.1B++
MKV Suppressed 1,1661,1451,6360.7C-0.3620.848%D--12.489%D*12.6D-N/A4091.2h16.5C79.2C
Serpent VE92 1,0149951,6020.621C0.4419.934%D-14.975%D-16.2DN/A5261.6h15.1C76C
C-4 1,3648708830.985C0.0725.737%C+N/A57.6C--32.7C**54515.1h1.5C++5.9C++
Saron HRB 1,4828513582.377D1.3239.712%C-N/A19.1D14.2C+22344.5h22.4C++56.5C+
Proximity Mine 8088082593.12C2.0650.032%B*N/A113.8C+N/A3177.1h2C3.9B+
Tank Mine 1,3787692772.776C++1.7221.809%D-N/A120.2C**95.2B**13436.4h1.4B*6.5C+
Dual Photon Pods 8607031863.78C2.7245.185%D1.707%B++49.5C--11.1D24114.2h21.1C**46.7C++
NS-44 Commissioner 7016951,2100.574C0.4835.563%C+13.957%D*12.7D-N/A4054.7h4.2C+11.9C++
Supernova VPC 8496581763.739D2.6855.745%B+N/A36.4C10.6B++21518.1h3.9D7C+
Frag Grenade 6126031603N/A601.9445.063%C+N/A548.2C**8.2C+15601.1h3.3B+7.4B+
Skorpios 5975811,1430.508D0.5522.539%D*12.22%D*14.6D*N/A3839.8h15.1F66.9F-
Aphelion VEX-4 1,2305773471.663D0.6140.615%B*3.12%C14.9D--16.9C+18938.7h101.6D**250.2D
Force-Blade 55755024,4310.023C+1.0327.277%C1.818%D0.4CN/A21273.1h2.3B8.4B
Phobos VX86 4524515200.867C0.1952.056%D10.2%D--14.9D--N/A4530.2h2.3B4.5C++
NS-11P 3643556770.524D0.5321.017%C-11.831%D*11.5D-N/A3431h20F95.4D-
S1 5263497890.442C-0.6263.382%B++2.865%C++17.8C--9D18819.6h7.4C+11.7C++
Parallax VX3 3002991831.634C0.5833.924%D78.595%C++20.3C--N/A6114.7h2.2C*6.6C+
C75 Viper 3662741142.404C1.3539.276%C+1.095%C18D6.1C-11915.2h14.3C+36.3C++
M40 Fury 322268377.243C*6.1936.166%C+1.119%D27.9D5.6D1329.6h14.3C++39.4C**
Blueshift VM5 2672652001.325C-0.2718.321%C13.585%D**23.7DN/A7611.2h18.2C--99.3C+
The Slasher 2842631,5820.166A*0.8932.671%C+9.125%C3.5C++N/A1074.4h2.6C8C+
Pulsar VS1 2492472790.885C+0.1718.951%D-10.122%D**17.9CN/A6913.8h11.5B**60.7C**
Sticky Grenade 1921921192N/A190.9455.256%BN/A960C+N/A23180.2h2.2C++4.1C*
Pulsar LSW 1941922250.853C--0.2017.169%D*9.375%F-18.1D-N/A7210.6h11.8C**68.7C
Spear Anti-Vehicle Phalanx Turret 268178424.238C-3.1837.904%D3.933%C+31.8C16.1C--2715.6h7.5B+19.8C*
Hunter QCX 1621614270.377C-0.6834.707%C--3.727%D**7.3DN/A2222h3.5B+10B
Comet VM2 1931432270.63C0.4339.072%C-2.098%D--7.8D2.7D8018.4h16.5B++42.2B+
Light PPA 148131881.489C-0.4338.594%C1.527%B+18.5D-2.4C-987.1h12.5C*32.3C*
NS Annihilator 2751294970.26D-0.8080.127%C+N/A6D--6.8D9821.5h15.6D*19.5D*
Proton II PPA 119111138.538C7.4821.91%C2.703%B++46.3C3.3C1452.4h7.2B*32.7B+
M20 Basilisk 160111492.265C1.2132.22%D6.306%C**11.4D5.1D999.7h79.1B+245.5C**
M40 Fury-F 1471102600.423D0.6351.569%C*N/A12D4C--669.2h11.8C++22.9C*
Beamer VS3 1121051610.652C+0.4136.483%A+22.857%C+12.7DN/A708.3h22.7T-62.2C-
Aphelion VEX-4H 16192551.673C0.6249.259%B+2.174%D24.2D-18.2D-2233.8h63.2C+128.3C*
M20 Basilisk 11380282.857C+1.8029.768%D--5%C13.6D5.6D1535.9h59.5B**199.8B++
MANA Anti-Personnel Turret 7777581.328N/A0.2724.831%UN/A770UN/A2067200.1h48.7T*196.3T*
VA39 Spectre 6565513S11.9424.333%D*20%F10D-N/A656.5h7C-28.8D-
NS-AM7 Archer 122655690.114D-0.9451.547%D--7.692%D--1D*N/A966.3h24.6C47.7C-
NS-10 Burster 9258920.63C--0.4331.802%B+6.897%C+5C2.9C-7611.6h134.6C++423.1B
G30 Walker 9756173.294C+2.2424.374%D8.929%A*7.7D--5.6D947.3h218.3C+895.7C
Saron HRB-H 9451261.962D0.9056.848%C++N/A21.3D--17.9D2682.4h28.6C50.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon165010.9h
Anti-Vehicle MANA Turret103420.6h
Nano-Armor Kit1,1661,033,30285.8h
Nanite Revive Grenade04230.1h
Medical Applicator1,297343,30855.4h
Spitfire Auto-Turret142390.3h
Motion Spotter191,7311.5h
Deconstruction Tool01520h
Shield Recharging Field231,1870.6h
Ammunition Package362,1251.3h
Medical Kit292480.8h
Anti-Infantry MANA Turret413872h
Snowman Soldier2590.1h
Recon Detection Device119562.1h

Check the help document for the dictionary if you want to learn more about words used here.


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