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Record Smasher LividThoughts[DPSO] LividThoughts
VS BR 140

KDR: 1.38

Score: 43.9m

Last Seen: Apr 2nd, 2018 9:37 PM
- OFFLINE - 12205.4 hour(s)

Battle Rank 120 (140 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Parallax VX3 C-4 NS-7 PDW Orion VS54 Serpent VE92 Flare VE6 H-V45 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $404,073 MLG Score: 323
Fun Score: N/A
Cheeseburgers Flipped: 1074TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.547%18.785%38648116636,4121.40435-0.027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.787%-0.118C+-0.316C0.06C+HEAD ++ (~8.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.178C++12.60.118C+48.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.491%2.239%291512093,260127215482.56088210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.217%-0.512D0.6B+-0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1610.003C+52.30.013C+108.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.661%4.089%104612082,421225110091.07552240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.653%-1.294D**0.985B*0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.8-1.069D*22.1-0.764D-57.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.267%2.985%244121033514543060.230241109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.82%-0.548D-0.361C--1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.60.116C+320.199C++73.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.456%70.286%24512092,9382335111.25824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.444%0.221C++0.208C++1.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.249C++2.70.149C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.961%11.962%24412104,6482394301.94071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.911%0.035C+-0.528D-0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.271C*40.17C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.9m285.2%240 (14.4k)223 (13.4k)1.3771769,59150,5321.59885140 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214167120.308%15.814%32103:5329

15% Combat Medic17% Engineer19% Heavy Assault16% Infiltrator28% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 9:13 AMMar 23rd, 2013 2:15 AMMay 2nd, 2018 9:14 AM (479d) (PST)Apr 2nd, 2018 6:17 PM (508d) (PST)Apr 2nd, 2018 5:37 PM (509d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4081732350.3540.2570.0561.1050.034323

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,50410,39314,1112115366213,381

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3279.1h/136.6d 11,202 11,005 18,867 217.5k 7,452 9,187 6,653 80.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,312
Deaths:899
KDR:1.459
Accuracy:19.460% C
HSR:20.427% D
Flare VE6
D--
Kills:1,272
Deaths:797
KDR:1.596
Accuracy:16.898% D--
HSR:16.981% D--
SVA-88
C--
Kills:1,185
Deaths:809
KDR:1.465
Accuracy:20.848% C--
HSR:20.422% D
VX29 Polaris
C
Kills:1,158
Deaths:865
KDR:1.339
Accuracy:19.442% D
HSR:20.725% C
NS-15M1
D
Kills:1,156
Deaths:918
KDR:1.259
Accuracy:16.453% D*
HSR:18.166% D
Pulsar LSW
D
Kills:1,101
Deaths:814
KDR:1.353
Accuracy:19.897% D
HSR:20.164% D
Betelgeuse 54-A
D**
Kills:792
Deaths:620
KDR:1.277
Accuracy:19.786% D**
HSR:19.192% D**
NS-15M2
C+
Kills:520
Deaths:385
KDR:1.351
Accuracy:17.685% D*
HSR:25.577% C+
NSX Naginata
C-
Kills:427
Deaths:342
KDR:1.249
Accuracy:16.965% D--
HSR:24.824% C-
Ursa
C-
Kills:276
Deaths:222
KDR:1.243
Accuracy:17.041% D--
HSR:21.015% C-
NS-15M AE
D-
Kills:175
Deaths:116
KDR:1.509
Accuracy:20.051% D--
HSR:19.429% D-
Kills:9,374
Deaths (as Heavy Assault):6,787
Deaths (to Heavy Assaults):15,187
KDR:1.38117
Kill Difference:2,587
Playtime:619.499 hours
Usage:19%
Score:8.017m
Score/min:216
Accuracy (listed only):18.593%
HSR (listed only):20.629%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:1,299
Deaths:1,056
KDR:1.230
Accuracy:20.809% D
HSR:15.935% D
Solstice SF
C+
Kills:1,240
Deaths:1,050
KDR:1.181
Accuracy:23.314% C+
HSR:15.645% C
NS-11C
D-
Kills:1,229
Deaths:1,021
KDR:1.204
Accuracy:19.785% D-
HSR:14.565% D-
Pulsar C
C+
Kills:1,208
Deaths:992
KDR:1.218
Accuracy:21.209% D
HSR:23.262% C+
Pandora VX25
C+
Kills:1,165
Deaths:973
KDR:1.197
Accuracy:39.773% C+
HSR:14.421% C
Phobos VX86
C+
Kills:1,164
Deaths:987
KDR:1.179
Accuracy:59.257% C+
HSR:9.450% D*
Thanatos VE70
C+
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:39.441% C+
HSR:10.345% D*
Nova
C
Kills:1,159
Deaths:939
KDR:1.234
Accuracy:39.636% C-
HSR:13.632% C
NS Baron G5
C
Kills:1,158
Deaths:1,102
KDR:1.051
Accuracy:38.617% C--
HSR:13.299% C
Solstice VE3
C-
Kills:1,153
Deaths:933
KDR:1.236
Accuracy:19.724% D
HSR:17.520% C-
Zenith VX-5
C--
Kills:1,030
Deaths:920
KDR:1.120
Accuracy:22.919% C--
HSR:16.796% D-
NS-11CB
C
Kills:936
Deaths:778
KDR:1.203
Accuracy:21.861% D
HSR:19.765% C
Eclipse VE3A
D--
Kills:665
Deaths:630
KDR:1.056
Accuracy:20.300% D**
HSR:14.737% D--
VX6-7
C
Kills:490
Deaths:512
KDR:0.957
Accuracy:23.100% C
HSR:19.388% C
Eidolon VE33
C-
Kills:452
Deaths:387
KDR:1.168
Accuracy:22.351% D-
HSR:22.566% C-
NSX Tanto
C
Kills:237
Deaths:237
KDR:1
Accuracy:22.660% D
HSR:22.785% C
Solstice Burst
D
Kills:52
Deaths:38
KDR:1.368
Accuracy:21.378% D--
HSR:19.231% D
Kills:15,797
Deaths (as Engineer):13,570
Deaths (to Engineers):10,511
KDR:1.16411
Kill Difference:2,227
Playtime:570.724 hours
Usage:17%
Score:7.804m
Score/min:228
Accuracy (listed only):28.008%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,392
Deaths:1,165
KDR:1.195
Accuracy:21.506% D
HSR:18.175% C++
Serpent VE92
D
Kills:1,299
Deaths:1,056
KDR:1.230
Accuracy:20.809% D
HSR:15.935% D
Solstice SF
C+
Kills:1,240
Deaths:1,050
KDR:1.181
Accuracy:23.314% C+
HSR:15.645% C
NS-11C
D-
Kills:1,229
Deaths:1,021
KDR:1.204
Accuracy:19.785% D-
HSR:14.565% D-
Pulsar C
C+
Kills:1,208
Deaths:992
KDR:1.218
Accuracy:21.209% D
HSR:23.262% C+
Sirius SX12
D
Kills:1,204
Deaths:1,173
KDR:1.026
Accuracy:21.338% D
HSR:13.123% D-
Eridani SX5
C--
Kills:1,202
Deaths:1,104
KDR:1.089
Accuracy:22.807% D
HSR:16.389% C--
Pandora VX25
C+
Kills:1,165
Deaths:973
KDR:1.197
Accuracy:39.773% C+
HSR:14.421% C
Phobos VX86
C+
Kills:1,164
Deaths:987
KDR:1.179
Accuracy:59.257% C+
HSR:9.450% D*
Thanatos VE70
C+
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:39.441% C+
HSR:10.345% D*
Nova
C
Kills:1,159
Deaths:939
KDR:1.234
Accuracy:39.636% C-
HSR:13.632% C
NS Baron G5
C
Kills:1,158
Deaths:1,102
KDR:1.051
Accuracy:38.617% C--
HSR:13.299% C
NS-7G PDW
B+
Kills:1,155
Deaths:1,010
KDR:1.144
Accuracy:21.825% C
HSR:21.126% B+
Solstice VE3
C-
Kills:1,153
Deaths:933
KDR:1.236
Accuracy:19.724% D
HSR:17.520% C-
Zenith VX-5
C--
Kills:1,030
Deaths:920
KDR:1.120
Accuracy:22.919% C--
HSR:16.796% D-
NS-11CB
C
Kills:936
Deaths:778
KDR:1.203
Accuracy:21.861% D
HSR:19.765% C
Eclipse VE3A
D--
Kills:665
Deaths:630
KDR:1.056
Accuracy:20.300% D**
HSR:14.737% D--
MKV Suppressed
C++
Kills:528
Deaths:469
KDR:1.126
Accuracy:21.537% D-
HSR:20.076% C++
VX6-7
C
Kills:490
Deaths:512
KDR:0.957
Accuracy:23.100% C
HSR:19.388% C
Skorpios
C
Kills:293
Deaths:237
KDR:1.236
Accuracy:20.262% F-
HSR:19.454% C
NSX Tanto
C
Kills:237
Deaths:237
KDR:1
Accuracy:22.660% D
HSR:22.785% C
Solstice Burst
D
Kills:52
Deaths:38
KDR:1.368
Accuracy:21.378% D--
HSR:19.231% D
Kills:21,119
Deaths (as Light Assault):18,341
Deaths (to Light Assaults):8,989
KDR:1.15146
Kill Difference:2,778
Playtime:917.778 hours
Usage:28%
Score:12.405m
Score/min:225
Accuracy (listed only):26.503%
HSR (listed only):16.778%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,392
Deaths:1,165
KDR:1.195
Accuracy:21.506% D
HSR:18.175% C++
H-V45
C--
Kills:1,249
Deaths:1,057
KDR:1.182
Accuracy:21.600% C--
HSR:17.694% C--
Sirius SX12
D
Kills:1,204
Deaths:1,173
KDR:1.026
Accuracy:21.338% D
HSR:13.123% D-
Eridani SX5
C--
Kills:1,202
Deaths:1,104
KDR:1.089
Accuracy:22.807% D
HSR:16.389% C--
Pandora VX25
C+
Kills:1,165
Deaths:973
KDR:1.197
Accuracy:39.773% C+
HSR:14.421% C
Phobos VX86
C+
Kills:1,164
Deaths:987
KDR:1.179
Accuracy:59.257% C+
HSR:9.450% D*
Thanatos VE70
C+
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:39.441% C+
HSR:10.345% D*
Nova
C
Kills:1,159
Deaths:939
KDR:1.234
Accuracy:39.636% C-
HSR:13.632% C
NS Baron G5
C
Kills:1,158
Deaths:1,102
KDR:1.051
Accuracy:38.617% C--
HSR:13.299% C
Corvus VA55
C
Kills:1,155
Deaths:1,027
KDR:1.125
Accuracy:20.249% D-
HSR:20.433% C
NS-7G PDW
B+
Kills:1,155
Deaths:1,010
KDR:1.144
Accuracy:21.825% C
HSR:21.126% B+
CME
D
Kills:1,153
Deaths:1,067
KDR:1.081
Accuracy:21.570% D-
HSR:17.346% D
Pulsar VS1
C
Kills:1,152
Deaths:989
KDR:1.165
Accuracy:22.186% C
HSR:14.583% D-
NS-11A
D-
Kills:1,150
Deaths:1,087
KDR:1.058
Accuracy:18.934% D*
HSR:16.087% D-
NS-11P
C+
Kills:564
Deaths:453
KDR:1.245
Accuracy:23.056% C+
HSR:19.326% C+
MKV Suppressed
C++
Kills:528
Deaths:469
KDR:1.126
Accuracy:21.537% D-
HSR:20.076% C++
Skorpios
C
Kills:293
Deaths:237
KDR:1.236
Accuracy:20.262% F-
HSR:19.454% C
Terminus VX-9
D--
Kills:277
Deaths:240
KDR:1.154
Accuracy:20.924% D--
HSR:15.524% D**
Equinox VE2
C
Kills:242
Deaths:237
KDR:1.021
Accuracy:18.959% D*
HSR:18.182% C
Darkstar
D*
Kills:87
Deaths:102
KDR:0.853
Accuracy:22.008% D*
HSR:16.092% D*
Kills:18,609
Deaths (as Combat Medic):16,433
Deaths (to Combat Medics):5,254
KDR:1.13242
Kill Difference:2,176
Playtime:497.589 hours
Usage:15%
Score:7.004m
Score/min:235
Accuracy (listed only):26.774%
HSR (listed only):16.238%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,556
Deaths:509
KDR:3.057
Accuracy:42.226% B+
HSR:81.234% B+
NS-7 PDW
C++
Kills:1,392
Deaths:1,165
KDR:1.195
Accuracy:21.506% D
HSR:18.175% C++
Sirius SX12
D
Kills:1,204
Deaths:1,173
KDR:1.026
Accuracy:21.338% D
HSR:13.123% D-
Eridani SX5
C--
Kills:1,202
Deaths:1,104
KDR:1.089
Accuracy:22.807% D
HSR:16.389% C--
NS-7G PDW
B+
Kills:1,155
Deaths:1,010
KDR:1.144
Accuracy:21.825% C
HSR:21.126% B+
NS-44 Commissioner
C--
Kills:1,154
Deaths:1,468
KDR:0.786
Accuracy:25.209% D*
HSR:18.631% C--
NS-357 Underboss
D-
Kills:982
Deaths:1,387
KDR:0.708
Accuracy:23.999% D**
HSR:14.868% D-
Artemis VX26
C
Kills:781
Deaths:750
KDR:1.041
Accuracy:24.450% D
HSR:20.231% C
NS-30 Vandal
C*
Kills:730
Deaths:412
KDR:1.772
Accuracy:26.903% D--
HSR:28.219% C*
Ghost
D
Kills:676
Deaths:369
KDR:1.832
Accuracy:34.838% D
HSR:57.101% D*
Phantom VA23
D-
Kills:533
Deaths:350
KDR:1.523
Accuracy:26.212% D*
HSR:21.764% D-
MKV Suppressed
C++
Kills:528
Deaths:469
KDR:1.126
Accuracy:21.537% D-
HSR:20.076% C++
XM98
C+
Kills:486
Deaths:179
KDR:2.715
Accuracy:37.553% C+
HSR:68.107% D
NS-61 Emissary
C++
Kills:479
Deaths:591
KDR:0.810
Accuracy:16.214% F-
HSR:17.119% C++
Skorpios
C
Kills:293
Deaths:237
KDR:1.236
Accuracy:20.262% F-
HSR:19.454% C
Cerberus
D
Kills:266
Deaths:354
KDR:0.751
Accuracy:20.183% F
HSR:17.293% D
NS-44L Blackhand
C++
Kills:226
Deaths:153
KDR:1.477
Accuracy:35.261% D
HSR:42.920% C++
NS-AM7 Archer
C+
Kills:219
Deaths:472
KDR:0.464
Accuracy:53.420% D
HSR:16.438% C+
NSX Tomoe
D*
Kills:210
Deaths:178
KDR:1.180
Accuracy:22.672% D**
HSR:24.762% D*
VA39 Spectre
D
Kills:169
Deaths:80
KDR:2.113
Accuracy:27.768% D
HSR:28.994% D-
Spiker
D
Kills:139
Deaths:182
KDR:0.764
Accuracy:20.254% D**
HSR:16.547% D
NS-44 Commissioner AE
D*
Kills:120
Deaths:136
KDR:0.882
Accuracy:32.434% D*
HSR:15.833% D*
Beamer VS3
C
Kills:106
Deaths:82
KDR:1.293
Accuracy:15.924% F-
HSR:20.755% C
Phaseshift VX-S
C
Kills:51
Deaths:25
KDR:2.040
Accuracy:25.584% D**
HSR:68.628% C
Kills:14,657
Deaths (as Infiltrator):12,835
Deaths (to Infiltrators):6,486
KDR:1.14196
Kill Difference:1,822
Playtime:533.626 hours
Usage:16%
Score:5.999m
Score/min:187
Accuracy (listed only):26.682%
HSR (listed only):28.658%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:1,215
Deaths:445
KDR:2.730
Accuracy:14.173% D*
HSR:18.354% C--
Blueshift VM5
D-
Kills:1,211
Deaths:451
KDR:2.685
Accuracy:14.443% D*
HSR:16.515% D-
Quasar VM1
C
Kills:576
Deaths:239
KDR:2.410
Accuracy:14.204% C
HSR:17.361% C
Quasar VM1
C
Kills:531
Deaths:219
KDR:2.425
Accuracy:15.225% D
HSR:19.397% C
Comet VM2
C+
Kills:171
Deaths:143
KDR:1.196
Accuracy:41.868% C+
HSR:4.094% C+
Comet VM2
B+
Kills:145
Deaths:120
KDR:1.208
Accuracy:42.580% C
HSR:5.517% B+
Nebula VM20
C--
Kills:138
Deaths:60
KDR:2.300
Accuracy:14.781% D
HSR:18.116% C--
Cosmos VM3
C*
Kills:134
Deaths:54
KDR:2.481
Accuracy:14.442% D
HSR:20.149% C*
NS-10 Burster
C+
Kills:130
Deaths:106
KDR:1.226
Accuracy:28.754% C+
HSR:3.846% D
Cosmos VM3
D
Kills:129
Deaths:53
KDR:2.434
Accuracy:14.085% D
HSR:15.504% D-
NS-10 Burster
C+
Kills:123
Deaths:103
KDR:1.194
Accuracy:28.817% C+
HSR:4.065% D
Nebula VM20
D
Kills:121
Deaths:60
KDR:2.017
Accuracy:15.357% D
HSR:16.529% D
NS-20 Gorgon
B*
Kills:53
Deaths:44
KDR:1.205
Accuracy:18.347% D*
HSR:24.528% B*
NS-20 Gorgon
D
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.338% D*
HSR:15.686% D
Kills:4,728
Deaths (as MAX Suit):1,070.500
Deaths (to MAX Suits):3,386
KDR:4.41663
Kill Difference:3,657.500
Playtime:134.559 hours
Usage:4%
Score:2.650m
Score/min:328
Accuracy (listed only):21.101%
HSR (listed only):14.262%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:1,142
V. Kills:94 N/A
Deaths:318
KDR:3.591
Accuracy:39.537% C+
KPH:27.800 D
VKPH:2.300 C--
Dual Photon Pods
C+
Kills:847
V. Kills:192 439%
Deaths:99
KDR:8.556
Accuracy:50.230% C+
KPH:45.800 D
VKPH:10.400 D
Saron Laser Cannon
D
Kills:718
V. Kills:596 120%
Deaths:659
KDR:1.090
Accuracy:31.178% C+
KPH:5.900 D
VKPH:4.900 D
Maelstrom Turbo Laser
D
Kills:422
V. Kills:380 111%
Deaths:509
KDR:0.829
Accuracy:28.975% C
KPH:5.700 D
VKPH:5.200 D
Hornet Missiles
C
Kills:395
V. Kills:129 304%
Deaths:63
KDR:6.270
Accuracy:53.971% D--
KPH:45.600 C
VKPH:14.900 D-
Coyote Missiles
D
Kills:261
V. Kills:234 111%
Deaths:113
KDR:2.310
Accuracy:44.416% D*
KPH:12.300 D-
VKPH:11.100 D
Photon A2A Missile Pods
D
Kills:175
V. Kills:186 94%
Deaths:42
KDR:4.167
Accuracy:70.097% D*
KPH:21 D-
VKPH:22.300 D
Kills:3,960 (2,282 + 0)
Deaths:1,803
KDR:2.196
VKDR:1.004
Vehicle Kills:1,811
Kill Difference:2,157
Playtime:293.256 hours
Usage:9%
Score:2.261m
Score/min:128
Piloting Accuracy:28.975%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:131
V. Kills:91 142%
Deaths:159
KDR:0.824
Accuracy:34.802% D--
KPH:5.400 C-
VKPH:3.800 D
L105 Zephyr
U
Kills:71
V. Kills:5 N/A
Deaths:16
KDR:4.438
Accuracy:34.961% D-
KPH:255,600 U
VKPH:18,000 U
Kills:202 (131 + 71)
Deaths:175
KDR:1.154
VKDR:0.549
Vehicle Kills:96
Kill Difference:27
Playtime:24.156 hours
Usage:1%
Score:0.117m
Score/min:81
Piloting Accuracy:34.802%
Gunner Accuracy:34.961%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:484
V. Kills:148 325%
Deaths:94
KDR:5.149
Accuracy:45.879% D
KPH:20.100 D
VKPH:6.200 D*
C75 Viper
C
Kills:453
V. Kills:90 N/A
Deaths:68
KDR:6.662
Accuracy:30.114% D--
KPH:22.300 C
VKPH:4.400 D-
L100 Python AP
D
Kills:419
V. Kills:233 179%
Deaths:133
KDR:3.150
Accuracy:43.878% D**
KPH:21.400 D
VKPH:11.900 D--
Skyguard
D--
Kills:296
V. Kills:241 122%
Deaths:115
KDR:2.574
Accuracy:25.685% D
KPH:8.100 D--
VKPH:6.600 D--
Kills:1,652 (1,652 + 0)
Deaths:410
KDR:4.029
VKDR:1.737
Vehicle Kills:712
Kill Difference:1,242
Playtime:100.489 hours
Usage:3%
Score:0.875m
Score/min:145
Driving Accuracy:25.685%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:386
V. Kills:114 336%
Deaths:102
KDR:3.784
Accuracy:48.745% C+
KPH:21.100 C+
VKPH:6.200 D
Supernova FPC
D
Kills:383
V. Kills:183 208%
Deaths:111
KDR:3.450
Accuracy:42.454% D*
KPH:19.100 D
VKPH:9.100 D*
Saron HRB
C
Kills:81
V. Kills:42 188%
Deaths:24
KDR:3.375
Accuracy:31.682% D**
KPH:21.700 C
VKPH:11.200 C--
Kills:850 (769 + 81)
Deaths:237
KDR:3.586
VKDR:1.430
Vehicle Kills:339
Kill Difference:613
Playtime:42.030 hours
Usage:1%
Score:0.511m
Score/min:203
Driving Accuracy:42.454%
Gunner Accuracy:31.682%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B
Kills:110
V. Kills:22 478%
Deaths:38
KDR:2.895
Accuracy:37.869% B
KPH:29.800 C++
VKPH:6 C+
M40 Fury
C
Kills:84
V. Kills:9 N/A
Deaths:15
KDR:5.600
Accuracy:32.645% C
KPH:33.500 C-
VKPH:3.600 D*
M20 Basilisk
C-
Kills:78
V. Kills:34 223%
Deaths:35
KDR:2.229
Accuracy:29.213% D--
KPH:14.300 D
VKPH:6.200 C-
M40 Fury
A
Kills:66
V. Kills:5 N/A
Deaths:8
KDR:8.250
Accuracy:32.991% C-
KPH:87.600 A
VKPH:6.600 D
Kills:338 (0 + 338)
Deaths:96
KDR:3.521
VKDR:0.729
Vehicle Kills:70
Kill Difference:242
Playtime:12.430 hours
Usage:0%
Score:0.158m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:32.991%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,5601,5565093.057C+1.6842.226%B+81.234%B+26.9C+N/A8857.9h2.2C*5.3B
C-4 2,0511,4828921.661C*0.2823.644%CN/A85.7C++32.9C**71717.3h1.6C+6.7C+
NS-7 PDW 1,3941,3921,1651.195B0.1821.506%D18.175%C++22.2CN/A6662.7h13.5B+62.8C++
Orion VS54 1,3201,3128991.459C++0.0819.46%C20.427%D30C+N/A17943.7h12.7C*65.4C+
Serpent VE92 1,3051,2991,0561.23C++0.1520.809%D15.935%D20.6CN/A7363h12.1B58.3C++
Flare VE6 1,2811,2727971.596C*0.2216.898%D--16.981%D--22.4DN/A9256.7h10.8C++64.2C
H-V45 1,2671,2491,0571.182C+0.2021.6%C--17.694%C--23.5CN/A7253.1h13.5C+62.6C+
Solstice SF 1,2511,2401,0501.181C*0.2023.314%C+15.645%C25.9BN/A9747.9h12.7C+54.3C++
NS-11C 1,2371,2291,0211.204C**0.1719.785%D-14.565%D-21.2CN/A7057.9h12.7B+64.1C++
Blueshift VM5 1,2221,2154452.73C*1.3514.173%D*18.354%C--24.3DN/A8950h14.5B+102.1C
Blueshift VM5 1,2191,2114512.685C++1.3114.443%D*16.515%D-24.2DN/A9150h14.8B+102.7C
Pulsar C 1,2211,2089921.218C+0.1621.209%D23.262%C+24.1C+N/A10350.2h12.6C+59.5C+
Sirius SX12 1,2201,2041,1731.026C+0.3521.338%D13.123%D-21.3CN/A8956.4h15.3C+71.6C+
Eridani SX5 1,2131,2021,1041.089C+0.2922.807%D16.389%C--20.3DN/A6559.2h13.2C+58C+
SVA-88 1,1911,1858091.465C+0.0920.848%C--20.422%D36.3CN/A13932.6h12.5C+59.8C+
Pandora VX25 1,1731,1659731.197C+0.1839.773%C+14.421%C31.1CN/A9037.4h4.7C+11.8C++
Phobos VX86 1,1721,1649871.179C+0.2059.257%C+9.45%D*32.4C-N/A9935.9h2.7C4.6C+
Thanatos VE70 1,1621,1601,0151.143C**0.2339.441%C+10.345%D*25.8C+N/A10144.9h4.6C**11.7C**
Proximity Mine 1,1631,1602744.234C++2.8650.791%B**N/A124.7C++N/A3869.3h1.7B+3.3B**
Nova 1,1711,1599391.234C+0.1439.636%C-13.632%C34.1C+N/A11134h4.1B10.4C*
VX29 Polaris 1,1691,1588651.339C+0.0419.442%D20.725%C29.6C--N/A8439.1h13.9C71.4C
NS Baron G5 1,1701,1581,1021.051C+0.3338.617%C--13.299%C26.2CN/A8144.2h5C+12.9C+
NS-15M1 1,1681,1569181.259C+0.1216.453%D*18.166%D24.5DN/A8347.2h13.7C83.2D
Corvus VA55 1,1791,1551,0271.125C++0.2520.249%D-20.433%C21.3CN/A6154.1h12.9C+63.7C
NS-7G PDW 1,1621,1551,0101.144C*0.2321.825%C21.126%B+24.7C+N/A7946.8h14.3C**65.5C*
NS-44 Commissioner 1,1651,1541,4680.786C+0.5925.209%D*18.631%C--17.3DN/A5366.6h4.7D18.6D--
CME 1,1681,1531,0671.081C0.3021.57%D-17.346%D22.7DN/A5750.9h14.8C68.5C-
Solstice VE3 1,1631,1539331.236B++0.1419.724%D17.52%C-16.5C+N/A8869.8h14.6C**74.2C+
Pulsar VS1 1,1611,1529891.165C*0.2122.186%C14.583%D-20.9CN/A6955.2h14.5C*65.1C++
NS-11A 1,1581,1501,0871.058C+0.3218.934%D*16.087%D-21.5C--N/A7253.4h14.5C+76.6C--
Light PPA 1,2361,1423183.591C+2.2139.537%C+1.401%C*27.8D2.3C--10841.1h12.5C*31.7C*
Pulsar LSW 1,1131,1018141.353C+0.0219.897%D20.164%D31.8CN/A12134.6h13C+65.5C+
Zenith VX-5 1,0401,0309201.12C+0.2622.919%C--16.796%D-23.4C-N/A6244.1h13.1C++57.3C+
NS-357 Underboss 9989821,3870.708C0.6723.999%D**14.868%D-15.5D-N/A4563.4h5.3D--22D**
Sticky Grenade 9729661966N/A964.6251.569%C+N/A1073.3C**6.7D34920.9h1.8B+3.6B+
NS-11CB 9589367781.203C++0.1721.861%D19.765%C23.1CN/A7040.5h14.4C*65.8C++
Frag Grenade 9239181918N/A916.6248.482%B+N/A573.8B3.1D18841.6h3.3B+6.8B+
Dual Photon Pods 1,039847998.556B7.1850.23%C+2.243%A+45.8D10.4D28618.5h21.1C**41.9C**
Betelgeuse 54-A 8037926201.277C-0.1019.786%D**19.192%D**31.3D--N/A11225.3h12.7D--64.2D**
Artemis VX26 7867817501.041C0.3424.45%D20.231%C21.9DN/A6235.6h12.5C+51.1C+
NS-30 Vandal 7317304121.772C++0.3926.903%D--28.219%C*26.8C--N/A8027.2h6.4C24D
Saron Laser Cannon 1,3147186591.09C+0.2931.178%C+3.343%B*5.9D4.9D81122.1h121.5C**389.8C**
Ghost 6806763691.832C0.4534.838%D57.101%D*19.6D-N/A5834.5h2.7D7.9C--
Eclipse VE3A 6776656301.056C+0.3220.3%D**14.737%D--23.9DN/A6127.8h12.8C+62.9D
Lasher X2 6796615891.122C*0.2620.843%D3.026%C--24.6CN/A10026.9h23.2D111.5C-
Quasar VM1 5775762392.41B+1.0314.204%C17.361%C25.8C*N/A12122.3h12.4B*87.5C**
NS Decimator 7765746440.891C+0.4952.692%D--3.136%B*25.5D9D-20722.5h5C+9.4C
NS-11P 5715644531.245C++0.1323.056%C+19.326%C+28.5C+N/A9319.8h14.5C+62.9C++
Phantom VA23 5395333501.523C+0.1526.212%D*21.764%D-27.9C--N/A8219.1h4.6C++17.5C-
Quasar VM1 5365312192.425C++1.0515.225%D19.397%C28.7CN/A9118.5h12.4B+81.5C++
MKV Suppressed 5315284691.126C++0.2521.537%D-20.076%C++20.1DN/A6126.3h14.3C++66.2C+
NS-15M2 5255203851.351C+0.0317.685%D*25.577%C+24.9DN/A8020.9h14.2C80.1D
VX6-7 4954905120.957C+0.4223.1%C19.388%C20.2C-N/A8524.2h13.2C+57.3C++
XM98 4874861792.715B+1.3437.553%C+68.107%D18.3C--N/A8226.5h2.7C+7.3C+
L100 Python HEAT 632484945.149C++3.7745.879%D1.86%C-20.1D6.1D*10724.1h4.1B**8.8B++
NS-61 Emissary 4954795910.81C+0.5716.214%F-17.119%C++14.6DN/A4132.7h19.3C--119.1F-
C75 Viper 543453686.662B+5.2830.114%D--3.311%A*22.3C4.4D-15920.3h9.9B++32.8C**
Eidolon VE33 4574523871.168C++0.2122.351%D-22.566%C-15.4C-N/A5829.3h10.9C48.7C--
NSX Naginata 4374273421.249C+0.1316.965%D--24.824%C-28.9C--N/A9314.8h12.8C+75.3C
Maelstrom Turbo Laser 8024225090.829C0.5528.975%C2.37%C+5.7D5.2D11273.5h108.1C++373.1C++
L100 Python AP 6524191333.15C1.7743.878%D**5.251%A+21.4D11.9D--18919.6h5.7C**13C
Hornet Missiles 524395636.27B4.8953.971%D--1.013%D45.4C14.8D-3328.7h7B+12.9B+
Supernova PC 5003861023.784C+2.4148.745%C+3.886%A21.1C+6.2D16718.3h3.9B*7.9B*
Supernova FPC 5663831113.45C2.0742.454%D*8.094%M**19.2D9.2D*20120h4B*9.3B
Nemesis VSH9 5743824830.791C*0.5958.38%D2.88%C++17C+8.5C+18222.5h7.4B+12.6C**
Skyguard 5372961152.574C+1.2025.685%D2.365%B8.1D--6.6D--13936.5h140.6C547.4C-
Skorpios 2982932371.236C+0.1420.262%F-19.454%C25DN/A6311.7h11.6C+57.5D*
Terminus VX-9 2812772401.154C+0.2220.924%D--15.524%D**25DN/A12011.1h13.4C63.9C--
Ursa 2792762221.243C+0.1317.041%D--21.015%C-26.8C-N/A12510.3h14.9D--87.4D-
Cerberus 2752663540.751C0.6320.183%F17.293%D14.7DN/A5318.1h9F44.8F--
Coyote Missiles 4952611132.31C+0.9344.416%D*N/A12.4D-11.1D18021.1h51.1C115.1D
Equinox VE2 2462422371.021C+0.3618.959%D*18.182%C18.1DN/A6813.4h13.5C+71.1D
NSX Tanto 2382372371C+0.3822.66%D22.785%C23.5CN/A5410.1h13.2C*58.3C+
Hunter QCX 2662303790.607C+0.7728.301%D-13.044%D-9.1C-1.4C3525.3h9.9C35.1C-
NS-44L Blackhand 2332261531.477C*0.1035.261%D42.92%C++18.1CN/A6812.5h5.8D16.4D
NS-AM7 Archer 3132194720.464C+0.9153.42%D16.438%C+4.7C--2C-3646.2h22.5C+42.1C
NSX Tomoe 2142101781.18C0.2022.672%D**24.762%D*23.6DN/A688.9h14.9C+65.7C--
Spear Anti-Vehicle Phalanx Turret 2852001315.385A14.0142.618%C5%B+44.4B+18.9C4914.5h7.7B+18B+
Force-Blade 22319923,2770.009C-1.3720.087%D-N/A0.2C--N/A11206.8h2.3B11.6C+
NS-15M AE 1801751161.509C+0.1320.051%D--19.429%D-33DN/A1645.3h13.4C--66.8D
Photon A2A Missile Pods 361175424.167C+2.7970.097%D*N/A21.1D-22.4D3848.3h7B*10B+
Comet VM2 2301711431.196B+0.1841.868%C+4.094%C+10.4C+3.6C12916.4h21.3C*50.8C*
VA39 Spectre 171169802.113B+0.7427.768%D28.994%D-18.2CN/A889.3h6.5C+23.5C
Tank Mine 239160542.963C*1.5970.12%MN/A123.1B60.8C+18221.3h3.3F--4.7B*
NSX Masamune 1771521720.884C++0.4950.408%D-1.316%D29.2C+4.8D1085.2h10.2B+20.1C**
MANA Anti-Vehicle Turret 271151781.936C+0.5643.28%D--2.649%C--1510B*1200B+6903750.1h9.1C+21C--
M40 Fury 192148159.867C8.4956.148%B*N/A34.4D--10.2D1494.3h16.9C+30.2C*
Comet VM2 2001451201.208C**0.1742.58%C5.517%B+9.8C3.7D9214.8h25C**58.7C*
Spiker 1421391820.764C0.6120.254%D**16.547%D14.9DN/A499.3h13.2D65.1F
Xiphos Anti-Personnel Phalanx Tower 140139269.5C++68.1225.999%CN/A695A++5D20300.2h4.3B+16.4B+
Nebula VM20 138138602.3C++0.9214.781%D18.116%C--27.6CN/A1235h15.1B+102.5C+
Cosmos VM3 136134542.481B+1.1014.442%D20.149%C*31.9C++N/A1614.2h12.5B+86.9C++
CAS30 Tank Buster 2221311590.824C0.5534.802%D--3.053%A*5.4C-3.8D6724.2h41.6B+119.6C**
NS-10 Burster 2371301061.226B+0.1528.754%C+3.846%D5.2C4.3B+11724.9h154.9C538.6C+
Cosmos VM3 131129532.434B1.0614.085%D15.504%D-32.3C++N/A2064h12.7B+89.9C+
NS-10 Burster 2291231031.194C++0.1828.817%C+4.065%D5.4C+4.7B+11222.7h153.9C+534.1C+
Nebula VM20 123121602.017C+0.6415.357%D16.529%D24.2DN/A1255h18.1C117.6C
NS-44 Commissioner AE 1221201360.882C0.5032.434%D*15.833%D*27.9DN/A834.3h4.3D-13.3D*
Hades VSH4 1751151360.846B+0.5365.727%C4.348%A20.9C+10.9C+2565.5h7.5B+11.4B+
M60-G Bulldog 132110382.895C-1.5237.869%B2.727%C+29.7C++5.9C+1803.7h7.6C++20B+
Beamer VS3 107106821.293B++0.0815.924%F-20.755%C9.8D-N/A8310.8h10.5C+66.2C--
S1 15796771.247B**0.1362.91%B++N/A13D-8.2D3677.4h7.4C+11.7C++
Darkstar 89871020.853D0.5222.008%D*16.092%D*24.9D-N/A993.5h14.7D66.7D-
M40 Fury 9384155.6C+4.2232.645%CN/A33.6C-3.6D*2232.5h13.2C**40.4C*
Saron HRB 12381243.375C2.0031.682%D**3.704%A*21.9C11.4C--3853.7h19B+59.8C
Anti-Vehicle Grenade 9480180N/A78.6251.043%C+N/A266.7C--46.7D22400.3h5.8C+11.4C++
M20 Basilisk 11278352.229C0.8529.213%D--3.846%D14.2D6.2C-1845.5h99.9C+342.1C-
L105 Zephyr 7671164.438C-3.0634.961%D-N/A710U50S2044800.1h5B*14.4B
M40 Fury 716688.25C*6.8732.991%C-1.515%C82.5B**6.3D-5330.8h8.3B*25.1B++
NS Annihilator 12756820.683C*0.6977.498%D-N/A5.7D--7.2C-1599.9h15.9D*20.6D**
NS-20 Gorgon 5553441.205C+0.1718.347%D*24.528%B*10.2D-N/A345.2h54C+294.4D
Solstice Burst 5252381.368C+0.0121.378%D--19.231%D12.7D-N/A584.1h19D**88.8D*
NS-20 Gorgon 5451441.159C+0.2218.338%D*15.686%D9.6D-N/A345.3h57.6C+314.1D
Phaseshift VX-S 5151252.04C0.6625.584%D**68.628%C12.1D--N/A424.2h3.9C--15.1D-
MANA Anti-Personnel Turret 5150291.724N/A0.3510.265%UN/A500U10U3124900.1h20.4T*199.1T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171,3682.2h
Anti-Vehicle MANA Turret344452.1h
Nano-Armor Kit474324,50429.6h
Skywall Shield Emitter1680.5h
AE Nano-Armor Kit8188,5456.6h
Structure Shield Module0910.4h
Repair Module01540.6h
Turret AI Module11240.7h
Lasher X2 AE0500h
AE Medical Applicator316124,3328.4h
Cortium Silo0530.3h
Nanite Revive Grenade06770.2h
Nanite Healing Grenade03950.1h
Medical Applicator317105,82411.1h
Aphelion VEX03610h
Damascus Edge61842.4h
Spitfire Auto-Turret401,3332.3h
Restoration Kit1742,8515.8h
Motion Spotter385,0473.7h
Hoplon Anti-Aircraft Phalanx Tower0720.4h
Xiphos Anti-Personnel Tower2740.5h
Rampart Wall01361.4h
Spear Anti-Vehicle Tower0690.5h
Deconstruction Tool04,4320.4h
Shield Recharging Field228740.6h
Recon Detection Device553,5237.8h
Ammunition Package813,9032.8h
Anti-Infantry MANA Turret152021.5h

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