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Praetor LizardUSE[BWAE] LizardUSE
VS BR 86

KDR: 3.31

Score: 6.7m

Last Seen: Oct 20th, 2019 2:58 AM
- OFFLINE - 10.1 hour(s)

Battle Rank 86 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 51
Level Progress (to 87): 22%
Level 100 Progress: 35% 205h
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS Serpent VE92 Zenith VX-5 NS-11CP Solstice VE3 NS-11P Pulsar VS1 VE-C Horizon NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,318,146 MLG Score: 10646
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.818%35.095%122218119814,8544.23553-0.924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.448%3.083M++1.122B**1.348AHEAD ++ (~17.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.672B+8.40.366C**15.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.74%97.273%02121444024401.79592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.447%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31B**1.61B**1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 51
6.7m288.8%991 (59.5k)812 (48.7k)3.3112318,2255,5043.3740986 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216167130.593%33.888%103701:3012

36% Combat Medic15% Heavy Assault44% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2019 6:43 AMAug 26th, 2019 12:52 AMOct 19th, 2019 10:53 PM (2d) (PST)Oct 19th, 2019 11:12 PM (2d) (PST)Oct 19th, 2019 10:58 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2474847632.2100.6670.7496.5220.04810646

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,83029,03845,7921334045391348,722

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
137.5h/5.7d 346 6,176 4,731 53.8k 196 550 399 10.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
A+
Kills:1,182
Deaths:302
KDR:3.914
Accuracy:33.511% A+
HSR:40.186% A+
VE-H Maw
A++
Kills:217
Deaths:65
KDR:3.338
Accuracy:29.680% B++
HSR:43.318% A++
Orion VS54
M*
Kills:213
Deaths:52
KDR:4.096
Accuracy:33.547% A**
HSR:47.887% M*
Kills:1,612
Deaths (as Heavy Assault):419
Deaths (to Heavy Assaults):1,837
KDR:3.84726
Kill Difference:1,193
Playtime:20.769 hours
Usage:15%
Score:0.948m
Score/min:761
Accuracy (listed only):32.246%
HSR (listed only):43.797%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A*
Kills:1,207
Deaths:272
KDR:4.438
Accuracy:34.562% A*
HSR:27.589% A
Zenith VX-5
A*
Kills:1,203
Deaths:219
KDR:5.493
Accuracy:35.358% A*
HSR:29.094% A
NS-11CP
A+
Kills:1,189
Deaths:269
KDR:4.420
Accuracy:35.958% A+
HSR:28.175% B++
Solstice VE3
A*
Kills:1,187
Deaths:225
KDR:5.276
Accuracy:34.400% A*
HSR:25.948% B**
VE-C Horizon
A+
Kills:1,182
Deaths:231
KDR:5.117
Accuracy:44.194% A+
HSR:29.611% B*
Pulsar C
A**
Kills:1,177
Deaths:213
KDR:5.526
Accuracy:37.115% A**
HSR:33.390% A++
Eridani SX5-AE
A+
Kills:1,173
Deaths:268
KDR:4.377
Accuracy:33.754% B*
HSR:38.875% A+
Eclipse VE3A
A++
Kills:406
Deaths:71
KDR:5.718
Accuracy:32.679% A
HSR:29.064% A++
VX6-7
A*
Kills:252
Deaths:51
KDR:4.941
Accuracy:35.473% A*
HSR:28.571% A
VE-S Canis
B**
Kills:63
Deaths:27
KDR:2.333
Accuracy:33.253% B**
HSR:25.397% B+
Kills:9,039
Deaths (as Light Assault):1,846
Deaths (to Light Assaults):1,228
KDR:4.89653
Kill Difference:7,193
Playtime:60.258 hours
Usage:44%
Score:3.382m
Score/min:935
Accuracy (listed only):35.675%
HSR (listed only):29.571%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
M**
Kills:1,184
Deaths:312
KDR:3.795
Accuracy:33.988% A*
HSR:42.821% M**
Pulsar VS1
M
Kills:1,184
Deaths:367
KDR:3.226
Accuracy:33.570% A*
HSR:39.443% M
Equinox VE2 Burst
A
Kills:1,175
Deaths:436
KDR:2.695
Accuracy:34.013% A
HSR:39.745% A
Eridani SX5-AE
A+
Kills:1,173
Deaths:268
KDR:4.377
Accuracy:33.754% B*
HSR:38.875% A+
H-V45
A*
Kills:538
Deaths:161
KDR:3.342
Accuracy:35.900% A*
HSR:31.970% A+
Equinox VE2
A*
Kills:67
Deaths:31
KDR:2.161
Accuracy:33.388% A+
HSR:35.821% A*
VE-S Canis
B**
Kills:63
Deaths:27
KDR:2.333
Accuracy:33.253% B**
HSR:25.397% B+
Kills:5,384
Deaths (as Combat Medic):1,602
Deaths (to Combat Medics):679
KDR:3.3608
Kill Difference:3,782
Playtime:48.938 hours
Usage:36%
Score:2.079m
Score/min:708
Accuracy (listed only):33.981%
HSR (listed only):36.296%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
A+
Kills:1,173
Deaths:268
KDR:4.377
Accuracy:33.754% B*
HSR:38.875% A+
NS-44 Commissioner AE
A++
Kills:1,163
Deaths:469
KDR:2.480
Accuracy:52.244% A
HSR:41.531% A++
NSX Daimyo
A++
Kills:387
Deaths:73
KDR:5.301
Accuracy:52.241% A++
HSR:98.450% A
Manticore SX40
M*
Kills:141
Deaths:45
KDR:3.133
Accuracy:43.017% A*
HSR:46.099% M*
VE-S Canis
B**
Kills:63
Deaths:27
KDR:2.333
Accuracy:33.253% B**
HSR:25.397% B+
Ghost
A++
Kills:53
Deaths:8
KDR:6.625
Accuracy:48.148% A+
HSR:88.679% A++
Kills:2,980
Deaths (as Infiltrator):890
Deaths (to Infiltrators):660
KDR:3.34831
Kill Difference:2,090
Playtime:6.734 hours
Usage:5%
Score:0.271m
Score/min:670
Accuracy (listed only):43.776%
HSR (listed only):56.505%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,2261,2072724.438M++1.1334.562%A*27.589%A208.1S3.3S9945.8h8.9B**25.8B**
Zenith VX-5 1,2111,2032195.493S2.1835.358%A*29.094%A214.8S1.4A++9955.6h9A25.5B**
NS-11CP 1,2131,1892694.42A**1.1135.958%A+28.175%B++194.9M*3.9S8686.1h9.3B**25.9B*
Solstice VE3 1,2011,1872255.276S1.9634.4%A*25.948%B**182.6S2.2S4396.5h9.1A26.6B++
NS-11P 1,2061,1843123.795A**0.4833.988%A*42.821%M**155.8S2.9S4627.6h8.8A++25.8A
Pulsar VS1 1,2071,1843673.226A**0.0933.57%A*39.443%M148S2.9S4088h9.6A+28.5A
VE-C Horizon 1,2041,1822315.117A**1.8144.194%A+29.611%B*197S3.7M*4986h10B**22.6B**
NS-15M AE 1,2031,1823023.914B++0.6033.511%A+40.186%A+184.7M**3.3S5506.4h8.9B**26.6B*
Pulsar C 1,1931,1772135.526M++2.2137.115%A**33.39%A++202.9S2.8S6815.8h7.9B**21.2B**
Equinox VE2 Burst 1,1901,1754362.695B++0.6234.013%A39.745%A141.6M*1.8A++3938.3h9.3A27.4B**
Eridani SX5-AE 1,1871,1732684.377A**1.0733.754%B*38.875%A+198.8M**2.4M**7565.9h8.6B++25.3B++
NS-44 Commissioner AE 1,1651,1634692.48B**0.8352.244%A41.531%A++237.3SN/A8034.9h2.7B*5.1B**
C-4 6776191683.685A++0.3732.198%B**N/A325.8S30.5C++13431.9h1B**3.1B**
NSX Amaterasu 6155905,5120.107B**3.2045.082%A15.763%C+4.4C+N/A15133.4h2C++4.5B+
H-V45 5535381613.342B**0.0335.9%A*31.97%A+153.7S4.3S4493.5h9.6A+26.7A
Eclipse VE3A 410406715.718M**2.4132.679%A29.064%A++213.7S2.1A*6951.9h9B**27.5B**
NSX Daimyo 387387735.301B++1.9952.241%A++98.45%A154.8M**N/A4862.5h1.6A3A
VX6-7 254252514.941M+1.6335.473%A*28.571%A193.8S1.5A*5581.3h9.1B**25.8B**
VE-H Maw 219217653.338A+0.0329.68%B++43.318%A++155M*1.4B**5461.4h6.9A23.2B*
Orion VS54 221213524.096A*0.7833.547%A**47.887%M*193.6S7.3U11021.1h8.6A25.6B+
Manticore SX40 144141453.133A*0.1843.017%A*46.099%M*282U6S8170.5h5.4B**12.6A
NS Decimator-B 149109482.271B+1.0471.132%B*4.587%A++72.7B+26.7B4121.5h3.5B+4.9B+
Equinox VE2 6767312.161B**1.1533.388%A+35.821%A*95.7A++N/A2980.7h9.2B**27.4B**
Rocklet Rifle 9763232.739M**0.5760.833%B*1.587%B**70M*37.8B**6760.9h21.6A35.5B**
VE-S Canis 6363272.333B**0.9833.253%B**25.397%B+126MN/A8450.5h8.7B*26.2B++
Ghost 535386.625A3.3148.148%A+88.679%A++176.7SN/A8210.3h1.5A3.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02300.1h
Spawn Beacon71371.6h
Medical Applicator0760h
AE Medical Applicator24363,79810.5h
Motion Spotter92790.4h
Nano-Armor Kit01,3470.1h
Medical Kit4873,07411.5h

Check the help document for the dictionary if you want to learn more about words used here.


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