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Warden Warrior Lizers[VS] Lizers
NC BR 61

KDR: 2.16

Score: 36.5m

Last Seen: May 17th, 2020 6:51 PM
- OFFLINE - 144.9 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Cobalt
Level Progress (to 62): 10%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor GR-22 GD-22S AF-4 Cyclone NS-11A NS-44 Commissioner Titan-150 AP NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,279,773 MLG Score: 1023
Fun Score: N/A
Cheeseburgers Flipped: 141TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.048%26.707%74943130647,6582.4585-0.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.548%1.315A0.842B*-1.178D*HEAD ++ (~12.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.544B+9.50.335C**24.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.835%1.734%2421347173759750.227632228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.625%-0.783D-0.157C++0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
242.4-0.493D72.3-0.359C-170.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.016%2.799%671713425,753129125174.45623228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.953%0.191C++0.193C++1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.607B+6.50.479B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.594%4.474%207813411,4539736991.49179208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.355%0.312C*-0.012C+0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.564B+20.80.484B+31.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.223%84.384%207413452,363220271.07263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.452%0.943B*1.115B**1.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.549B+1.80.421B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.489%15.41%20721347902147030.613605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.988%1.13B**0.115C+3.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.706B++2.10.559B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.5m244.6%348 (20.9k)293 (17.6k)2.1632973,70134,0692.4193561 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349519117.373%23.5%40803:4028

24% Combat Medic35% Engineer23% Heavy Assault9% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2014 12:51 PMApr 30th, 2020 4:43 PMMay 29th, 2020 8:53 PM (71d) (PST)May 17th, 2020 3:48 PM (83d) (PST)May 17th, 2020 2:51 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5661753910.5910.2730.1391.5660.0491023

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,98110,47623,5053516894317,563

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2078.3h/86.6d 8,724 17,320 27,444 195.3k 2,972 6,731 6,130 70.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:7,034
Deaths:1,417
KDR:4.964
Accuracy:32.824% B*
HSR:35.812% B++
GD-22S
C+
Kills:4,000
Deaths:1,891
KDR:2.115
Accuracy:26.990% C+
HSR:27.450% C+
NS-15M2
C+
Kills:1,536
Deaths:585
KDR:2.626
Accuracy:27.658% C+
HSR:25.781% D
NSX "Networked" Naginata
B*
Kills:1,199
Deaths:335
KDR:3.579
Accuracy:32.872% B*
HSR:37.281% C*
EM1
B++
Kills:1,174
Deaths:339
KDR:3.463
Accuracy:29.662% B++
HSR:30.068% B+
NC6 Gauss SAW
D
Kills:1,171
Deaths:1,705
KDR:0.687
Accuracy:18.142% D--
HSR:22.886% D
NSX Naginata
B*
Kills:1,169
Deaths:267
KDR:4.378
Accuracy:30.644% B*
HSR:36.955% B+
NSX-P Naginata
B+
Kills:1,147
Deaths:266
KDR:4.312
Accuracy:29.196% B+
HSR:35.920% B
NC6A GODSAW
C*
Kills:720
Deaths:142
KDR:5.070
Accuracy:32.820% C*
HSR:32.083% C++
MGR-L1 Promise
B**
Kills:584
Deaths:122
KDR:4.787
Accuracy:33.066% B**
HSR:33.562% B+
Kills:19,734
Deaths (as Heavy Assault):7,069
Deaths (to Heavy Assaults):9,676
KDR:2.79163
Kill Difference:12,665
Playtime:479.048 hours
Usage:23%
Score:9.341m
Score/min:325
Accuracy (listed only):29.387%
HSR (listed only):31.780%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:1,979
Deaths:494
KDR:4.006
Accuracy:30.711% B+
HSR:22.486% C+
NS-7 PDW
D*
Kills:1,429
Deaths:1,955
KDR:0.731
Accuracy:21.716% D*
HSR:9.797% D*
GD-7F
B+
Kills:1,350
Deaths:362
KDR:3.729
Accuracy:29.847% B+
HSR:26.074% B+
AF-4A Bandit
B
Kills:1,342
Deaths:344
KDR:3.901
Accuracy:29.673% B
HSR:22.131% C--
AC-X11
B+
Kills:1,323
Deaths:326
KDR:4.058
Accuracy:31.241% B+
HSR:22.600% C
NS-11C
B**
Kills:1,228
Deaths:286
KDR:4.294
Accuracy:31.301% B*
HSR:29.560% B**
NSX-P Tanto
B*
Kills:1,206
Deaths:474
KDR:2.544
Accuracy:30.772% C**
HSR:36.153% B*
NSX Tanto
A
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:32.299% B+
HSR:38.196% A
AF-19 Mercenary
D-
Kills:1,186
Deaths:2,025
KDR:0.586
Accuracy:20.229% D--
HSR:17.791% D-
MKV Suppressed
B++
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:31.368% B++
HSR:22.700% C++
Blitz GD-10
C
Kills:1,162
Deaths:784
KDR:1.482
Accuracy:25.454% C
HSR:13.683% D
LA39 Bruiser
B+
Kills:808
Deaths:265
KDR:3.049
Accuracy:72.384% B+
HSR:16.337% C*
NSX Tengu
B**
Kills:477
Deaths:117
KDR:4.077
Accuracy:43.033% B+
HSR:31.656% B**
NSX "Networked" Tengu
B+
Kills:204
Deaths:60
KDR:3.400
Accuracy:45.696% B+
HSR:29.902% B+
The Little Helper
A*
Kills:159
Deaths:78
KDR:2.038
Accuracy:40.909% D-
HSR:27.044% A*
Razor GD-23
B++
Kills:117
Deaths:46
KDR:2.543
Accuracy:28.390% C++
HSR:27.350% B++
MGR-S1 Gladius
C++
Kills:108
Deaths:45
KDR:2.400
Accuracy:30.777% C++
HSR:26.852% C++
Mauler S6
D**
Kills:94
Deaths:137
KDR:0.686
Accuracy:29.993% D**
HSR:7.447% D**
Tempest
C
Kills:88
Deaths:30
KDR:2.933
Accuracy:26.998% C
HSR:17.046% D-
19A Fortuna
A++
Kills:62
Deaths:19
KDR:3.263
Accuracy:28.809% C++
HSR:32.258% A++
Kills:16,671
Deaths (as Light Assault):8,512
Deaths (to Light Assaults):6,625
KDR:1.95853
Kill Difference:8,159
Playtime:154.183 hours
Usage:7%
Score:2.304m
Score/min:249
Accuracy (listed only):33.080%
HSR (listed only):23.853%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:1,979
Deaths:494
KDR:4.006
Accuracy:30.711% B+
HSR:22.486% C+
NS-44 Commissioner
C+
Kills:1,763
Deaths:1,490
KDR:1.183
Accuracy:40.203% C+
HSR:24.390% C+
NS-7 PDW
D*
Kills:1,429
Deaths:1,955
KDR:0.731
Accuracy:21.716% D*
HSR:9.797% D*
NS-357 Underboss
B++
Kills:1,214
Deaths:702
KDR:1.729
Accuracy:46.274% B++
HSR:31.466% B+
MKV Suppressed
B++
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:31.368% B++
HSR:22.700% C++
Blitz GD-10
C
Kills:1,162
Deaths:784
KDR:1.482
Accuracy:25.454% C
HSR:13.683% D
EM4 Longshot
B*
Kills:729
Deaths:55
KDR:13.255
Accuracy:40.073% C
HSR:86.145% B*
SAS-R
B**
Kills:644
Deaths:114
KDR:5.649
Accuracy:45.442% B+
HSR:82.143% B**
NC14 Bolt Driver
C
Kills:565
Deaths:205
KDR:2.756
Accuracy:34.917% D
HSR:75.398% C
NSX Tengu
B**
Kills:477
Deaths:117
KDR:4.077
Accuracy:43.033% B+
HSR:31.656% B**
NSX Daimyo
B**
Kills:425
Deaths:83
KDR:5.120
Accuracy:50.953% B**
HSR:96.706% B++
NS-61 Emissary
C-
Kills:348
Deaths:288
KDR:1.208
Accuracy:26.399% C--
HSR:16.092% C-
NSX "Networked" Daimyo
B*
Kills:335
Deaths:61
KDR:5.492
Accuracy:50.093% B*
HSR:97.612% B++
NSX Tomoe
B**
Kills:331
Deaths:67
KDR:4.940
Accuracy:35.651% B**
HSR:46.224% B
NS-61 "Networked" Emissary
A++
Kills:244
Deaths:124
KDR:1.968
Accuracy:37.316% B++
HSR:43.033% A++
NSX "Networked" Tomoe
B+
Kills:240
Deaths:32
KDR:7.500
Accuracy:34.435% B+
HSR:49.167% C*
NC4 Mag-Shot
D-
Kills:209
Deaths:330
KDR:0.633
Accuracy:22.735% D-
HSR:14.354% D-
NSX "Networked" Tengu
B+
Kills:204
Deaths:60
KDR:3.400
Accuracy:45.696% B+
HSR:29.902% B+
NS-AM7 Archer
B+
Kills:189
Deaths:331
KDR:0.571
Accuracy:60.149% C*
HSR:25.926% B+
Impetus
B
Kills:180
Deaths:117
KDR:1.538
Accuracy:38.867% B
HSR:26.111% C--
NS-30 Vandal
B+
Kills:168
Deaths:29
KDR:5.793
Accuracy:40.420% B+
HSR:25.595% C
AF-18 Stalker
A+
Kills:161
Deaths:42
KDR:3.833
Accuracy:29.572% C+
HSR:36.646% A+
AF-6 Shadow
C++
Kills:161
Deaths:37
KDR:4.351
Accuracy:36.639% C+
HSR:30.435% C++
Soldier Soaker
B++
Kills:118
Deaths:65
KDR:1.815
Accuracy:43.604% B++
HSR:13.559% C+
LA3 Desperado
A**
Kills:113
Deaths:69
KDR:1.638
Accuracy:36.982% B**
HSR:39.823% A**
MGR-S1 Gladius
C++
Kills:108
Deaths:45
KDR:2.400
Accuracy:30.777% C++
HSR:26.852% C++
NS-45 Pilot
B*
Kills:106
Deaths:43
KDR:2.465
Accuracy:37.469% B+
HSR:38.679% B*
Tempest
C
Kills:88
Deaths:30
KDR:2.933
Accuracy:26.998% C
HSR:17.046% D-
Kills:14,853
Deaths (as Infiltrator):7,999
Deaths (to Infiltrators):5,825
KDR:1.85686
Kill Difference:6,854
Playtime:193.783 hours
Usage:9%
Score:3.368m
Score/min:290
Accuracy (listed only):37.284%
HSR (listed only):38.344%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C*
Kills:4,263
Deaths:2,079
KDR:2.051
Accuracy:27.551% C+
HSR:25.780% C*
AF-4 Cyclone
B+
Kills:1,979
Deaths:494
KDR:4.006
Accuracy:30.711% B+
HSR:22.486% C+
NS-11A
C+
Kills:1,823
Deaths:1,144
KDR:1.594
Accuracy:27.369% C+
HSR:22.929% C
NS-7 PDW
D*
Kills:1,429
Deaths:1,955
KDR:0.731
Accuracy:21.716% D*
HSR:9.797% D*
Reaper DMR
C++
Kills:1,264
Deaths:567
KDR:2.229
Accuracy:29.313% C++
HSR:22.627% D
Carnage AR
C
Kills:1,194
Deaths:781
KDR:1.529
Accuracy:26.632% C
HSR:14.573% D*
NC1 Gauss Rifle
C-
Kills:1,172
Deaths:1,348
KDR:0.869
Accuracy:24.026% C-
HSR:14.676% D*
MKV Suppressed
B++
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:31.368% B++
HSR:22.700% C++
Blitz GD-10
C
Kills:1,162
Deaths:784
KDR:1.482
Accuracy:25.454% C
HSR:13.683% D
LA39 Bruiser
B+
Kills:808
Deaths:265
KDR:3.049
Accuracy:72.384% B+
HSR:16.337% C*
NSX Tengu
B**
Kills:477
Deaths:117
KDR:4.077
Accuracy:43.033% B+
HSR:31.656% B**
Gauss Rifle Burst
C
Kills:374
Deaths:173
KDR:2.162
Accuracy:29.010% C
HSR:22.460% D-
Gauss Prime
B++
Kills:231
Deaths:72
KDR:3.208
Accuracy:31.463% B++
HSR:30.303% B+
NSX "Networked" Yumi
B++
Kills:222
Deaths:56
KDR:3.964
Accuracy:33.670% B++
HSR:40.541% B++
NSX "Networked" Tengu
B+
Kills:204
Deaths:60
KDR:3.400
Accuracy:45.696% B+
HSR:29.902% B+
The Little Helper
A*
Kills:159
Deaths:78
KDR:2.038
Accuracy:40.909% D-
HSR:27.044% A*
MGR-S1 Gladius
C++
Kills:108
Deaths:45
KDR:2.400
Accuracy:30.777% C++
HSR:26.852% C++
Mauler S6
D**
Kills:94
Deaths:137
KDR:0.686
Accuracy:29.993% D**
HSR:7.447% D**
Tempest
C
Kills:88
Deaths:30
KDR:2.933
Accuracy:26.998% C
HSR:17.046% D-
NS-11P
A++
Kills:77
Deaths:21
KDR:3.667
Accuracy:33.161% B**
HSR:42.857% A++
Kills:18,291
Deaths (as Combat Medic):10,436
Deaths (to Combat Medics):3,770
KDR:1.75268
Kill Difference:7,855
Playtime:506.466 hours
Usage:24%
Score:8.308m
Score/min:273
Accuracy (listed only):33.062%
HSR (listed only):23.085%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,350
Deaths:362
KDR:3.729
Accuracy:29.847% B+
HSR:26.074% B+
AF-4A Bandit
B
Kills:1,342
Deaths:344
KDR:3.901
Accuracy:29.673% B
HSR:22.131% C--
AC-X11
B+
Kills:1,323
Deaths:326
KDR:4.058
Accuracy:31.241% B+
HSR:22.600% C
NS-11C
B**
Kills:1,228
Deaths:286
KDR:4.294
Accuracy:31.301% B*
HSR:29.560% B**
NSX-P Tanto
B*
Kills:1,206
Deaths:474
KDR:2.544
Accuracy:30.772% C**
HSR:36.153% B*
NSX Tanto
A
Kills:1,186
Deaths:435
KDR:2.726
Accuracy:32.299% B+
HSR:38.196% A
AF-19 Mercenary
D-
Kills:1,186
Deaths:2,025
KDR:0.586
Accuracy:20.229% D--
HSR:17.791% D-
LA39 Bruiser
B+
Kills:808
Deaths:265
KDR:3.049
Accuracy:72.384% B+
HSR:16.337% C*
The Little Helper
A*
Kills:159
Deaths:78
KDR:2.038
Accuracy:40.909% D-
HSR:27.044% A*
Razor GD-23
B++
Kills:117
Deaths:46
KDR:2.543
Accuracy:28.390% C++
HSR:27.350% B++
Mauler S6
D**
Kills:94
Deaths:137
KDR:0.686
Accuracy:29.993% D**
HSR:7.447% D**
19A Fortuna
A++
Kills:62
Deaths:19
KDR:3.263
Accuracy:28.809% C++
HSR:32.258% A++
Kills:10,061
Deaths (as Engineer):4,797
Deaths (to Engineers):5,365
KDR:2.09735
Kill Difference:5,264
Playtime:728.252 hours
Usage:35%
Score:12.945m
Score/min:296
Accuracy (listed only):33.821%
HSR (listed only):25.245%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B
Kills:232
Deaths:129
KDR:1.798
Accuracy:42.463% B
HSR:10.776% D*
AF-23 Grinder
C+
Kills:201
Deaths:149
KDR:1.349
Accuracy:42.637% C+
HSR:17.413% C+
NCM2 Falcon
A
Kills:63
Deaths:61
KDR:1.033
Accuracy:35.938% D-
HSR:7.937% A
NCM2 Falcon
C
Kills:54
Deaths:22
KDR:2.455
Accuracy:43.026% C
HSR:3.704% C
Kills:550
Deaths (as MAX Suit):180.500
Deaths (to MAX Suits):1,335
KDR:3.04709
Kill Difference:369.500
Playtime:17.669 hours
Usage:1%
Score:0.234m
Score/min:220
Accuracy (listed only):41.016%
HSR (listed only):9.957%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C
Kills:87
V. Kills:62 138%
Deaths:184
KDR:0.473
Accuracy:28.601% C
KPH:2.700 D*
VKPH:1.900 D**
Breaker Rocket Pods
C
Kills:86
V. Kills:13 N/A
Deaths:17
KDR:5.059
Accuracy:50.167% C
KPH:45.800 D--
VKPH:6.900 D--
Kills:173 (87 + 0)
Deaths:201
KDR:0.861
VKDR:0.373
Vehicle Kills:75
Kill Difference:28
Playtime:34.695 hours
Usage:2%
Score:0.416m
Score/min:200
Piloting Accuracy:28.601%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,050
V. Kills:153 N/A
Deaths:98
KDR:10.714
Accuracy:50.355% C+
KPH:44.600 D
VKPH:6.500 D
L100 Python AP
B+
Kills:1,018
V. Kills:460 221%
Deaths:60
KDR:16.967
Accuracy:60.115% B+
KPH:42 C+
VKPH:19 C
LB00 Python AP
B*
Kills:559
V. Kills:206 270%
Deaths:4
KDR:139.750
Accuracy:57.726% C*
KPH:71.900 B*
VKPH:26.500 B+
C75 Viper
D-
Kills:170
V. Kills:43 386%
Deaths:62
KDR:2.742
Accuracy:39.115% C
KPH:20.200 D-
VKPH:5.100 D-
Skyguard
D-
Kills:78
V. Kills:82 94%
Deaths:24
KDR:3.250
Accuracy:30.586% C+
KPH:7.300 D*
VKPH:7.600 D-
Kills:2,875 (2,875 + 0)
Deaths:248
KDR:11.593
VKDR:3.806
Vehicle Kills:944
Kill Difference:2,627
Playtime:74.681 hours
Usage:4%
Score:0.810m
Score/min:181
Driving Accuracy:30.586%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:1,608
V. Kills:1,198 134%
Deaths:195
KDR:8.246
Accuracy:55.817% B+
KPH:24.500 D
VKPH:18.300 C++
Titan-150 HESH
C+
Kills:972
V. Kills:214 452%
Deaths:33
KDR:29.455
Accuracy:60.778% B**
KPH:45.500 C
VKPH:10 C+
Titan-150 HEAT
B
Kills:857
V. Kills:367 233%
Deaths:60
KDR:14.283
Accuracy:60.498% A
KPH:31.400 C*
VKPH:13.400 B
E540 Halberd
C*
Kills:293
V. Kills:172 169%
Deaths:39
KDR:7.513
Accuracy:51.952% B+
KPH:32.100 C
VKPH:18.800 C*
Enforcer ML85
B++
Kills:182
V. Kills:167 108%
Deaths:39
KDR:4.667
Accuracy:56.218% A+
KPH:25.900 C+
VKPH:23.800 B++
Kills:3,912 (3,437 + 475)
Deaths:366
KDR:10.689
VKDR:5.787
Vehicle Kills:2,118
Kill Difference:3,546
Playtime:130.337 hours
Usage:6%
Score:1.980m
Score/min:253
Driving Accuracy:60.498%
Gunner Accuracy:56.218%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:233
V. Kills:97 238%
Deaths:6
KDR:38.833
Accuracy:63.352% B++
KPH:87.200 A
VKPH:36.300 A+
Kills:233 (0 + 233)
Deaths:6
KDR:38.833
VKDR:16.167
Vehicle Kills:97
Kill Difference:227
Playtime:2.672 hours
Usage:0%
Score:0.076m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:63.352%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:305
V. Kills:59 N/A
Deaths:28
KDR:10.893
Accuracy:38.652% C++
KPH:42.900 C--
VKPH:8.300 C
M20 Basilisk
C++
Kills:146
V. Kills:60 239%
Deaths:41
KDR:3.561
Accuracy:40.224% C+
KPH:21.500 C
VKPH:8.800 C++
M12 Kobalt
B++
Kills:117
V. Kills:4 N/A
Deaths:4
KDR:29.250
Accuracy:23.800% B++
KPH:69.300 C
VKPH:2.400 C
M20 Basilisk
C+
Kills:108
V. Kills:31 338%
Deaths:25
KDR:4.320
Accuracy:38.092% C
KPH:24.700 C+
VKPH:7.100 D
M40 Fury
D
Kills:69
V. Kills:15 431%
Deaths:11
KDR:6.273
Accuracy:36.278% C
KPH:38.300 D-
VKPH:8.300 D
Kills:745 (0 + 745)
Deaths:109
KDR:6.835
VKDR:1.550
Vehicle Kills:169
Kill Difference:636
Playtime:21.776 hours
Usage:1%
Score:0.256m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:36.278%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,1297,0341,4174.964B++2.8032.824%B*35.812%B++112.9B**1.5B*31662.3h7.7B**23.4B*
GR-22 4,3144,2632,0792.051C++0.1127.551%C+25.78%C*39.6CN/A95107.6h10.8B+39.2B
GD-22S 4,0504,0001,8912.115C+0.0526.99%C+27.45%C+51.3CN/A14177.9h9.2B34C**
AF-4 Cyclone 1,9891,9794944.006A+1.8430.711%B+22.486%C+60.9C++N/A15132.5h8.7B+28.3B+
NS-11A 1,8611,8231,1441.594C+0.5727.369%C+22.929%C28.7DN/A7663.6h11.9C*43.3C*
NS-44 Commissioner 1,7771,7631,4901.183C+0.9840.203%C+24.39%C+29.7DN/A8559.4h3.3C*8.3C*
Titan-150 AP 2,8061,6081958.246C+6.0855.817%B+3.047%B++24.5D18.3C++26365.5h4.7C--8.4C+
NS-15M2 1,5441,5365852.626C+0.4627.658%C+25.781%D46.1DN/A12033.3h10.1B+36.4C**
NS-7 PDW 1,4461,4291,9550.731C-1.4321.716%D*9.797%D*15.2D-N/A4594.3h17D*78.3D--
GD-7F 1,3711,3503623.729B**1.5729.847%B+26.074%B+59.2C++N/A16122.8h9.9B+33B+
AF-4A Bandit 1,3521,3423443.901B**1.7429.673%B22.131%C--64.2C++N/A16020.9h8.4B*28.5B+
AC-X11 1,3351,3233264.058A1.8931.241%B+22.6%C66.2B+N/A16420h7.4B*23.7B++
Reaper DMR 1,2741,2645672.229C**0.0729.313%C++22.627%D45CN/A12628.1h8B+27.4B+
NS-11C 1,2341,2282864.294A++2.1331.301%B*29.56%B**58.8BN/A15020.9h9.9B*31.5B*
NS-357 Underboss 1,2201,2147021.729B0.4346.274%B++31.466%B+55.2C+N/A15122h3.5B+7.5B+
NSX-P Tanto 1,2261,2064742.544B*0.3830.772%C**36.153%B*66.3B1.1C+19518.2h10.7C**34.9B+
NSX "Networked" Naginata 1,2391,1993353.579B**1.4232.872%B*37.281%C*114.2B+3.8A31610.5h8.4B++25.5B*
Carnage AR 1,2181,1947811.529C+0.6326.632%C14.573%D*26.4DN/A6745.2h12C++45C++
NSX Tanto 1,2111,1864352.726B**0.5632.299%B+38.196%A68.6B1.4B*19017.3h10.2B+31.5B+
AF-19 Mercenary 1,2031,1862,0250.586D1.5820.229%D--17.791%D-12.4DN/A5795.5h13.4C66C
NS Decimator 1,6761,1825262.247B+0.0860.869%C+2.284%C**46.4C+19.4C+26925.5h3.7C*6.2C*
EM1 1,1891,1743393.463B*1.3029.662%B++30.068%B+69.9C**N/A17516.8h9.7B++32.7B+
NC1 Gauss Rifle 1,1961,1721,3480.869C-1.2924.026%C-14.676%D*17D-N/A6068.9h12.6D52.3C
NC6 Gauss SAW 1,1971,1711,7050.687D1.4818.142%D--22.886%D20.4D-N/A8757.4h10C55.1C--
NSX Naginata 1,1781,1692674.378A*2.2130.644%B*36.955%B+114.6B**N/A35610.2h8.7B++28.4B++
MKV Suppressed 1,1671,1632305.057M++2.8931.368%B++22.7%C++66.5B+N/A30417.5h10.3B+32.7B++
Blitz GD-10 1,1761,1627841.482C+0.6825.454%C13.683%D20.2DN/A5957.5h13.7C+53.9C+
NC05 Jackhammer 1,1681,1585062.289B*0.1353.29%B++14.076%C-47.7C-N/A14424.3h4.3C++8B+
NSX-P Naginata 1,1651,1472664.312A+2.1529.196%B+35.92%B91C**1.4C+20312.6h9.1B+31.1B+
Sticky Grenade 1,0751,05611056N/A1,053.8459.308%B+N/A1056C+19C*27361h1.9C**3.2B+
L100 Python HESH 1,2031,0509810.714C-8.5550.355%C+3.333%A**44.7D6.5D15123.5h2.9C++5.8C*
Frag Grenade 1,0681,04811048N/A1,045.8446.13%C--N/A476.4D9.1C-15552.2h3.4C+7.5C+
L100 Python AP 1,4781,0186016.967B+14.8060.115%B+1.768%C42.1C+19C20724.2h5.1C+8.5C*
Titan-150 HESH 1,1869723329.455B+27.2960.778%B**3.292%A++45.4C10C+15921.4h2.8C**4.6B++
Titan-150 HEAT 1,2248576014.283B++12.1260.498%A2.8%C++31.4C*13.4B19827.3h4.1C**6.7B++
LA39 Bruiser 8108082653.049A++0.8972.384%B+16.337%C*53.2C+N/A13415.2h1.9B++2.6B++
Spear Anti-Vehicle Phalanx Turret 1,0697924816.5B*14.3440.584%D5.303%B*47.1C+16.5D24916.8h5.5B++13.5B+
EM4 Longshot 7307295513.255A*11.0940.073%C86.145%B*39.8C+N/A9118.3h1.7B++4.1B+
NC6A GODSAW 7307201425.07B++2.9132.82%C*32.083%C++97.3B+1.4C+3407.4h8.5C++26C**
SAS-R 6456441145.649B+3.4945.442%B+82.143%B**74B+N/A2358.7h1.6B**3.5B*
MGR-L1 Promise 5905841224.787A*2.6233.066%B**33.562%B+121.7B**1.3C+3854.8h9.4B++28.6B+
NC14 Bolt Driver 5705652052.756C+0.5934.917%D75.398%C19.8DN/A6828.6h2.2C*6.4C+
C-4 6905622971.892C+0.2726.7%C+N/A73D16.6D-5117.7h1.4C5.4C+
LB00 Python AP 7655594139.75M**137.5957.726%C*N/A71.7B*26.4B+2827.8h3.4C*5.9B+
NSX Tengu 4844771174.077A**1.9143.033%B+31.656%B**103.7B**1.5B+3284.6h9.5B+22.1B+
Hawk GD-68 7454592461.866B**0.3065.292%C++3.704%B+17.6C11C+16126.1h6.9C**10.6B
NSX Daimyo 425425835.12C**2.9650.953%B**96.706%B++70.8C+N/A2076h2.1B+4.1B++
Gauss Rifle Burst 3773741732.162C+0.0029.01%C22.46%D-44.5DN/A1078.4h10C++34.3C++
NS-61 Emissary 3533482881.208C++0.9626.399%C--16.092%C-21.1DN/A6116.5h11.2C*42.4C*
MANA Anti-Vehicle Turret 4663461232.813U0.6550.89%UN/A3460U1200U6730350.1h5.2T*10.2T*
NSX "Networked" Daimyo 335335615.492B+3.3350.093%B*97.612%B++104.7BN/A2733.2h1.6B**3.2B**
NSX Tomoe 334331674.94B++2.7835.651%B**46.224%B82.8B++N/A3254h10.6B++29.8B++
M40 Fury 3643052810.893C**8.7338.652%C++1.639%C++43C--8.3C1897.1h11.7C++30.4C**
The Slasher 3202948,4010.035C2.1323.81%D-8.844%C+0.7C-N/A2405.4h1.8B+7.5C++
E540 Halberd 465293397.513C5.3551.952%B+2.389%C+32.2C18.9C**4709.1h5.8D11.1C++
Bouncing Betty 282282704.029C+1.8751.766%B+N/A104.4DN/A3602.7h2.1D4.1C++
NS-03 Thumper 2612571921.339C++0.8238.284%C*3.113%A29.5DN/A1028.7h8.8D23C+
NS-61 "Networked" Emissary 2452441241.968B+0.2037.316%B++43.033%A++116.2B*N/A3202.1h8.9B+23.9B*
Tank Mine 356242574.246B+2.0863.826%A+N/A115.2C+54.3C-11042.1h3.2F-4.9B
NSX "Networked" Tomoe 241240327.5S5.3434.435%B+49.167%C*133.3AN/A3151.8h8.6A25.1B**
E540 Halberd-H 330233638.833A36.6763.352%B++1.288%C86.3A35.9A+4762.7h4.8C++7.6C*
AF-23 Grinder 2332321291.798C0.3742.463%B10.776%D*30.1DN/A917.7h5.6B+13.1B++
Gauss Prime 235231723.208B*1.0431.463%B++30.303%B+60.8C**1.1C*1653.8h8.8B**27.9B*
NSX "Networked" Yumi 230222563.964A*1.8033.67%B++40.541%B++100.9A3.6B++2282.2h8B+23.7B*
NC4 Mag-Shot 2092093300.633C1.5322.735%D-14.354%D-17.4DN/A8212h7.6C+33.3C
NSX "Networked" Tengu 207204603.4A++1.2445.696%B+29.902%B+113.3B++1.7C++2631.8h9.7B+21.2B+
Icikill 2402044,8780.042C2.1223.987%DN/A0.8CN/A2241.4h1.9C**7.7C++
AF-23 Grinder 2042011491.349C--0.8142.637%C+17.413%C+21.4D*N/A709.4h7.2C+16.8C++
NS-AM7 Archer 2601893310.571C+1.5960.149%C*25.926%B+5D1.9C-3237.6h16.7C+27.7C++
Enforcer ML85 349182394.667C2.5056.218%A+1.648%C26C+23.9B++3807h12.7C22.6B+
Impetus 1831801171.538C-0.6338.867%B26.111%C--27.3D-N/A896.6h4.3C+11.1C**
C75 Viper 213170622.742D-0.5839.115%C1.176%C+20.2D-5.1D-1418.4h14.9D-38D
NS-30 Vandal 168168295.793B++3.6340.42%B+25.595%C62.2C++N/A2422.7h4.6B+11.3B+
AF-18 Stalker 162161423.833A1.6729.572%C+36.646%A+61.9B+N/A1952.6h9.5B*32.2B+
AF-6 Shadow 162161374.351B**2.1936.639%C+30.435%C++64.4C+N/A2252.5h4.4B++11.9B+
The Little Helper 159159782.038B+0.1340.909%D-27.044%A*51.3CN/A1703.1h3.5B**8.4C**
M20 Basilisk 206146413.561C1.4040.224%C+6.849%C**21.5C8.8C++1736.8h77.8C++193.4C*
Shrike 1651262080.606C--1.5652.314%D3.968%B**22.1D6.8D-2735.7h5.9C++11.3C+
Soldier Soaker 118118651.815C*0.3543.604%B++13.559%C+62.1C+N/A2181.9h5.9C++13.4B+
M12 Kobalt 121117429.25C**27.0923.8%B++22.222%B++68.8C2.4C2491.7h15.8B+66.4B+
Razor GD-23 117117462.543B++0.3828.39%C++27.35%B++33.4CN/A2193.5h8.4B*29.6B+
Rocklet Rifle 194114422.714M*0.5553.43%C++1.754%A+34.5C*24.2C3533.3h39.8D74.4C
LA3 Desperado 113113691.638B+0.5336.982%B**39.823%A**94.2AN/A3271.2h6.4B**17.3B*
Mag-Cutter 11811114,5100.008C--2.1610.376%D**3.604%C0.2DN/A1688.3h2.2C*21.1D
M20 Basilisk 139108254.32C+2.1638.092%C8.333%B*24.5C+7D1914.4h69.3B+182B+
MGR-S1 Gladius 110108452.4C++0.2430.777%C++26.852%C++45C-N/A3472.4h9C+29.1C++
NS-45 Pilot 108106432.465B+0.3037.469%B+38.679%B*81.5C+1.5B+2451.3h5.7B+15.3B+
Mauler S6 95941370.686C-1.4829.993%D**7.447%D**16.5D-N/A1295.7h4.4C++14.8D
MANA Anti-Personnel Turret 9492711.296N/A0.8712.787%UN/A920U20U2558900.1h23.8T*186.3T*
Tempest 8888302.933B*0.7726.998%C17.046%D-67.7C++N/A1991.3h8.3B++30.9C**
M20 Mustang 149871840.473D-1.6928.601%C2.299%B++2.7D*1.9D**19632.8h130D-454.5D--
Breaker Rocket Pods 9986175.059D2.9050.167%C1.163%B+45.3D--6.8D--2701.9h14C+27.9C+
Skyguard 16078243.25C-1.0930.586%C+1.282%D7.3D*7.7D-14510.7h164.5F537.8D--
NS-11P 7877213.667A+1.5033.161%B**42.857%A++96.3A1.3C++3440.8h8.3A+25.1B**
M40 Fury 8469116.273C4.1136.278%C2.899%A++38.3D-8.3D2751.8h11.2C*30.8C*
NCM2 Falcon 9063611.033C1.1335.938%D-7.937%A11.9D5.1C+1045.3h9.6C++26.8C+
19A Fortuna 6262193.263A1.1028.809%C++32.258%A++51.7C+N/A2171.2h8.7B+30.1B+
NCM2 Falcon 6554222.455A0.2943.026%C3.704%C20B+4.1C1012.7h8.1B**18.9B*
Anti-Vehicle Grenade 6351151N/A48.8440.844%D*N/A170D*40D11510.3h7.2D--17.7D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit565949,41857.2h
Spawn Beacon96260.7h
Anti-Vehicle MANA Turret101,1911.4h
Nanite Revive Grenade02,5390.7h
Nanite Healing Grenade01360h
Medical Kit2,20513,05554.2h
Medical Applicator1,111606,88139.7h
Motion Spotter167,4413.3h
Deconstruction Tool03860h
Spitfire Auto-Turret124460.6h
NC Triumph Flare Gun01110.6h
Recon Detection Device62110.5h
Shield Recharging Field563,8561.6h
Ammunition Package1419,1485h
Anti-Infantry MANA Turret203250.7h
AP30 Shredder0500h
Snowman Soldier5630.1h
Hardlight Barrier221,2161.4h
Nano-Repair Grenade01770h

Check the help document for the dictionary if you want to learn more about words used here.


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