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Jolly Lizers[MrrY] Lizers
NC BR 120

KDR: 1.91

Score: 29.5m

Last Seen: Jan 4th, 2019 5:22 PM
- OFFLINE - 27 hour(s)

Battle Rank 117 (120 total) - New Conglomerate on Cobalt
Level Progress (to 118): 40%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS GR-22 GD-22S LA1 Anchor AF-4 Cyclone NS-11A NS-44 Commissioner NS-15M2 Titan-150 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $749,349 MLG Score: 599
Fun Score: N/A
Cheeseburgers Flipped: 141TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.954%23.403%63139117235,3542.20825-0.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.668%1.135B**0.396B-1.301D**HEAD ++ (~9.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.508B+9.90.308C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.263%1.987%2521209151665630.226727236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.171%-0.643D0.362C**0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233.5-0.448C--73-0.378C-160.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.933%2.866%720712045,583116524484.78817228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.969%0.193C++0.186C++1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.601B+6.60.472B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.004%4.051%205812031,3338886481.49944205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.306%0.261C*-0.093C+0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.549B+20.90.473B+32.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.085%82.517%205412071,756181360.96856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.151%0.614B+1.004B**0.982

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.518B+1.90.414B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.504%15.41%20521209902113430.794714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15%1.164B**0.161C++3.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.708B++2.10.559B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.5m244.3%320 (19.2k)269 (16.1k)1.9066953,75928,1952.18067120 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1211351115.461%19.794%30603:5322

26% Combat Medic37% Engineer18% Heavy Assault10% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2014 12:51 PMDec 22nd, 2018 11:26 AMJan 27th, 2019 8:50 AM (150d) (PST)Jan 4th, 2019 1:37 PM (173d) (PST)Jan 4th, 2019 1:22 PM (173d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5101583520.4900.2570.0971.3110.047599

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,5779,48121,0962915679316,122

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1830.4h/76.3d 7,725 10,641 21,268 144k 2,631 5,619 5,180 56m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:2,805
Deaths:1,621
KDR:1.730
Accuracy:25.452% B+
HSR:24.314% C++
LA1 Anchor
A
Kills:2,145
Deaths:411
KDR:5.219
Accuracy:31.974% A
HSR:31.702% B*
NS-15M2
B++
Kills:1,471
Deaths:570
KDR:2.581
Accuracy:27.642% B++
HSR:25.561% C+
EM1
A+
Kills:1,174
Deaths:339
KDR:3.463
Accuracy:29.662% A+
HSR:30.068% A
NC6 Gauss SAW
C+
Kills:1,164
Deaths:1,703
KDR:0.684
Accuracy:18.119% C
HSR:22.852% C+
NC6A GODSAW
B++
Kills:302
Deaths:58
KDR:5.207
Accuracy:32.810% B++
HSR:32.450% B++
NSX Naginata
B**
Kills:258
Deaths:60
KDR:4.300
Accuracy:27.795% B**
HSR:36.434% B**
NSX-P Naginata
A++
Kills:193
Deaths:44
KDR:4.386
Accuracy:26.580% B*
HSR:41.969% A++
Kills:9,512
Deaths (as Heavy Assault):4,806
Deaths (to Heavy Assaults):7,733
KDR:1.97919
Kill Difference:4,706
Playtime:334.909 hours
Usage:18%
Score:5.211m
Score/min:259
Accuracy (listed only):27.504%
HSR (listed only):30.669%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:1,961
Deaths:487
KDR:4.027
Accuracy:30.688% B**
HSR:22.234% B+
NS-7 PDW
D
Kills:1,429
Deaths:1,955
KDR:0.731
Accuracy:21.716% D
HSR:9.797% D*
AF-4A Bandit
B**
Kills:1,342
Deaths:344
KDR:3.901
Accuracy:29.674% B**
HSR:22.131% C+
GD-7F
B**
Kills:1,298
Deaths:343
KDR:3.784
Accuracy:29.843% B**
HSR:25.655% B**
AC-X11
A
Kills:1,274
Deaths:318
KDR:4.006
Accuracy:31.213% A
HSR:22.920% C*
NS-11C
A++
Kills:1,206
Deaths:276
KDR:4.370
Accuracy:31.353% A+
HSR:29.602% A++
AF-19 Mercenary
C
Kills:1,186
Deaths:2,025
KDR:0.586
Accuracy:20.229% C
HSR:17.791% D
MKV Suppressed
B**
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:31.368% B**
HSR:22.700% B+
Blitz GD-10
C*
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:25.456% C*
HSR:13.707% C--
LA39 Bruiser
B**
Kills:808
Deaths:265
KDR:3.049
Accuracy:72.419% B**
HSR:16.337% B
NSX Tanto
A++
Kills:448
Deaths:147
KDR:3.048
Accuracy:33.428% A
HSR:37.723% A++
NSX-P Tanto
A*
Kills:192
Deaths:98
KDR:1.959
Accuracy:29.097% B++
HSR:39.063% A*
NSX Tengu
B**
Kills:160
Deaths:42
KDR:3.810
Accuracy:40.896% B+
HSR:27.500% B**
Razor GD-23
A
Kills:117
Deaths:46
KDR:2.543
Accuracy:28.390% B*
HSR:27.350% A
Mauler S6
D*
Kills:94
Deaths:137
KDR:0.686
Accuracy:29.993% D*
HSR:7.447% F
The Little Helper
A*
Kills:89
Deaths:43
KDR:2.070
Accuracy:45.191% C
HSR:26.966% A*
Tempest
C+
Kills:88
Deaths:30
KDR:2.933
Accuracy:26.998% C+
HSR:17.046% D
MGR-S1 Gladius
B**
Kills:82
Deaths:35
KDR:2.343
Accuracy:31.177% B*
HSR:29.268% B**
19A Fortuna
A*
Kills:62
Deaths:19
KDR:3.263
Accuracy:29.046% B+
HSR:32.258% A*
Kills:14,159
Deaths (as Light Assault):7,624
Deaths (to Light Assaults):5,650
KDR:1.85716
Kill Difference:6,535
Playtime:151.861 hours
Usage:8%
Score:2.269m
Score/min:249
Accuracy (listed only):32.535%
HSR (listed only):23.552%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:1,961
Deaths:487
KDR:4.027
Accuracy:30.688% B**
HSR:22.234% B+
NS-44 Commissioner
B+
Kills:1,631
Deaths:1,436
KDR:1.136
Accuracy:39.939% B+
HSR:23.789% C*
NS-7 PDW
D
Kills:1,429
Deaths:1,955
KDR:0.731
Accuracy:21.716% D
HSR:9.797% D*
MKV Suppressed
B**
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:31.368% B**
HSR:22.700% B+
Blitz GD-10
C*
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:25.456% C*
HSR:13.707% C--
NS-357 Underboss
B**
Kills:769
Deaths:420
KDR:1.831
Accuracy:46.187% B**
HSR:28.609% B*
EM4 Longshot
B**
Kills:729
Deaths:55
KDR:13.255
Accuracy:40.073% C++
HSR:86.145% B**
NC14 Bolt Driver
C++
Kills:565
Deaths:205
KDR:2.756
Accuracy:34.917% C+
HSR:75.398% C++
NS-61 Emissary
C+
Kills:348
Deaths:288
KDR:1.208
Accuracy:26.375% C
HSR:16.092% C+
SAS-R
A
Kills:325
Deaths:45
KDR:7.222
Accuracy:44.025% B*
HSR:80.923% A
NSX Tomoe
A
Kills:240
Deaths:43
KDR:5.581
Accuracy:35.438% A
HSR:45% B++
NC4 Mag-Shot
D
Kills:209
Deaths:330
KDR:0.633
Accuracy:22.735% D
HSR:14.354% D
NS-AM7 Archer
B**
Kills:184
Deaths:323
KDR:0.570
Accuracy:60.069% C++
HSR:26.087% B**
NS-30 Vandal
A
Kills:168
Deaths:29
KDR:5.793
Accuracy:40.462% A
HSR:25.595% C+
AF-18 Stalker
A**
Kills:161
Deaths:42
KDR:3.833
Accuracy:29.572% B+
HSR:36.646% A**
AF-6 Shadow
B+
Kills:161
Deaths:37
KDR:4.351
Accuracy:36.639% B+
HSR:30.435% B+
NSX Tengu
B**
Kills:160
Deaths:42
KDR:3.810
Accuracy:40.896% B+
HSR:27.500% B**
Impetus
B++
Kills:160
Deaths:112
KDR:1.429
Accuracy:38.536% B++
HSR:23.125% D
NSX Daimyo
A
Kills:137
Deaths:23
KDR:5.957
Accuracy:49.834% A
HSR:96.350% B++
Tempest
C+
Kills:88
Deaths:30
KDR:2.933
Accuracy:26.998% C+
HSR:17.046% D
MGR-S1 Gladius
B**
Kills:82
Deaths:35
KDR:2.343
Accuracy:31.177% B*
HSR:29.268% B**
Soldier Soaker
A
Kills:51
Deaths:38
KDR:1.342
Accuracy:46.829% A
HSR:11.765% D
Kills:11,881
Deaths (as Infiltrator):6,989
Deaths (to Infiltrators):4,866
KDR:1.69996
Kill Difference:4,892
Playtime:175.667 hours
Usage:10%
Score:2.902m
Score/min:275
Accuracy (listed only):36.360%
HSR (listed only):34.662%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
B**
Kills:1,342
Deaths:344
KDR:3.901
Accuracy:29.674% B**
HSR:22.131% C+
GD-7F
B**
Kills:1,298
Deaths:343
KDR:3.784
Accuracy:29.843% B**
HSR:25.655% B**
AC-X11
A
Kills:1,274
Deaths:318
KDR:4.006
Accuracy:31.213% A
HSR:22.920% C*
NS-11C
A++
Kills:1,206
Deaths:276
KDR:4.370
Accuracy:31.353% A+
HSR:29.602% A++
AF-19 Mercenary
C
Kills:1,186
Deaths:2,025
KDR:0.586
Accuracy:20.229% C
HSR:17.791% D
LA39 Bruiser
B**
Kills:808
Deaths:265
KDR:3.049
Accuracy:72.419% B**
HSR:16.337% B
NSX Tanto
A++
Kills:448
Deaths:147
KDR:3.048
Accuracy:33.428% A
HSR:37.723% A++
NSX-P Tanto
A*
Kills:192
Deaths:98
KDR:1.959
Accuracy:29.097% B++
HSR:39.063% A*
Razor GD-23
A
Kills:117
Deaths:46
KDR:2.543
Accuracy:28.390% B*
HSR:27.350% A
Mauler S6
D*
Kills:94
Deaths:137
KDR:0.686
Accuracy:29.993% D*
HSR:7.447% F
The Little Helper
A*
Kills:89
Deaths:43
KDR:2.070
Accuracy:45.191% C
HSR:26.966% A*
19A Fortuna
A*
Kills:62
Deaths:19
KDR:3.263
Accuracy:29.046% B+
HSR:32.258% A*
Kills:8,116
Deaths (as Engineer):4,061
Deaths (to Engineers):4,689
KDR:1.99852
Kill Difference:4,055
Playtime:669.107 hours
Usage:37%
Score:11.199m
Score/min:279
Accuracy (listed only):34.156%
HSR (listed only):25.437%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B+
Kills:2,975
Deaths:1,663
KDR:1.789
Accuracy:26.328% B+
HSR:22.521% B+
AF-4 Cyclone
B**
Kills:1,961
Deaths:487
KDR:4.027
Accuracy:30.688% B**
HSR:22.234% B+
NS-11A
B++
Kills:1,823
Deaths:1,144
KDR:1.594
Accuracy:27.369% B++
HSR:22.929% C++
NS-7 PDW
D
Kills:1,429
Deaths:1,955
KDR:0.731
Accuracy:21.716% D
HSR:9.797% D*
Reaper DMR
B++
Kills:1,257
Deaths:564
KDR:2.229
Accuracy:29.296% B++
HSR:22.673% C
Carnage AR
B+
Kills:1,190
Deaths:780
KDR:1.526
Accuracy:26.623% B+
HSR:14.538% D-
NC1 Gauss Rifle
C**
Kills:1,172
Deaths:1,348
KDR:0.869
Accuracy:24.026% C**
HSR:14.676% D--
MKV Suppressed
B**
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:31.368% B**
HSR:22.700% B+
Blitz GD-10
C*
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:25.456% C*
HSR:13.707% C--
LA39 Bruiser
B**
Kills:808
Deaths:265
KDR:3.049
Accuracy:72.419% B**
HSR:16.337% B
Gauss Rifle Burst
C*
Kills:374
Deaths:173
KDR:2.162
Accuracy:29.010% C*
HSR:22.460% D
Gauss Prime
B**
Kills:205
Deaths:59
KDR:3.475
Accuracy:30.954% B**
HSR:29.756% B*
NSX Tengu
B**
Kills:160
Deaths:42
KDR:3.810
Accuracy:40.896% B+
HSR:27.500% B**
Mauler S6
D*
Kills:94
Deaths:137
KDR:0.686
Accuracy:29.993% D*
HSR:7.447% F
The Little Helper
A*
Kills:89
Deaths:43
KDR:2.070
Accuracy:45.191% C
HSR:26.966% A*
Tempest
C+
Kills:88
Deaths:30
KDR:2.933
Accuracy:26.998% C+
HSR:17.046% D
MGR-S1 Gladius
B**
Kills:82
Deaths:35
KDR:2.343
Accuracy:31.177% B*
HSR:29.268% B**
Kills:16,030
Deaths (as Combat Medic):9,739
Deaths (to Combat Medics):3,056
KDR:1.64596
Kill Difference:6,291
Playtime:483.989 hours
Usage:26%
Score:7.696m
Score/min:265
Accuracy (listed only):32.324%
HSR (listed only):20.150%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:232
Deaths:129
KDR:1.798
Accuracy:42.463% B*
HSR:10.776% D*
AF-23 Grinder
B+
Kills:201
Deaths:149
KDR:1.349
Accuracy:42.637% B+
HSR:17.413% C*
NCM2 Falcon
A
Kills:63
Deaths:61
KDR:1.033
Accuracy:35.938% C-
HSR:7.937% A
NCM2 Falcon
C++
Kills:54
Deaths:22
KDR:2.455
Accuracy:43.026% C++
HSR:3.704% C-
Kills:550
Deaths (as MAX Suit):180.500
Deaths (to MAX Suits):1,160
KDR:3.04709
Kill Difference:369.500
Playtime:17.608 hours
Usage:1%
Score:0.234m
Score/min:221
Accuracy (listed only):41.016%
HSR (listed only):9.957%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:86
V. Kills:13 N/A
Deaths:17
KDR:5.059
Accuracy:50.167% C++
KPH:45.800 C--
VKPH:6.900 D
M20 Mustang
C+
Kills:65
V. Kills:50 127%
Deaths:184
KDR:0.353
Accuracy:29.884% C+
KPH:2.300 D--
VKPH:1.800 D*
Kills:151 (65 + 0)
Deaths:201
KDR:0.751
VKDR:0.313
Vehicle Kills:63
Kill Difference:50
Playtime:29.977 hours
Usage:2%
Score:0.339m
Score/min:189
Piloting Accuracy:29.884%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,050
V. Kills:153 N/A
Deaths:98
KDR:10.714
Accuracy:50.355% C*
KPH:44.600 C
VKPH:6.500 C-
L100 Python AP
B*
Kills:1,018
V. Kills:460 221%
Deaths:60
KDR:16.967
Accuracy:60.115% B+
KPH:42 B*
VKPH:19 C++
C75 Viper
C++
Kills:170
V. Kills:43 386%
Deaths:62
KDR:2.742
Accuracy:39.115% C++
KPH:20.200 C--
VKPH:5.100 D
Skyguard
D
Kills:78
V. Kills:82 94%
Deaths:24
KDR:3.250
Accuracy:30.586% C*
KPH:7.300 D--
VKPH:7.600 D
Kills:2,316 (2,316 + 0)
Deaths:244
KDR:9.492
VKDR:3.025
Vehicle Kills:738
Kill Difference:2,072
Playtime:66.904 hours
Usage:4%
Score:0.663m
Score/min:165
Driving Accuracy:30.586%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:1,438
V. Kills:1,129 127%
Deaths:195
KDR:7.374
Accuracy:56.280% B++
KPH:23.300 C+
VKPH:18.300 B++
Titan-150 HESH
B+
Kills:972
V. Kills:214 452%
Deaths:33
KDR:29.455
Accuracy:60.778% A+
KPH:45.500 B
VKPH:10 B+
Titan-150 HEAT
B**
Kills:857
V. Kills:367 233%
Deaths:60
KDR:14.283
Accuracy:60.498% A+
KPH:31.400 B**
VKPH:13.400 B**
E540 Halberd
B++
Kills:286
V. Kills:169 168%
Deaths:39
KDR:7.333
Accuracy:51.722% B**
KPH:31.500 C*
VKPH:18.600 B++
Enforcer ML85
B**
Kills:181
V. Kills:166 108%
Deaths:39
KDR:4.641
Accuracy:56.209% A++
KPH:25.800 C**
VKPH:23.700 B**
Kills:3,734 (3,267 + 467)
Deaths:366
KDR:10.202
VKDR:5.587
Vehicle Kills:2,045
Kill Difference:3,368
Playtime:126.530 hours
Usage:7%
Score:1.911m
Score/min:252
Driving Accuracy:60.498%
Gunner Accuracy:56.209%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:166
V. Kills:59 277%
Deaths:6
KDR:27.667
Accuracy:61.825% B++
KPH:78.600 A++
VKPH:27.900 B*
Kills:166 (0 + 166)
Deaths:6
KDR:27.667
VKDR:9.833
Vehicle Kills:59
Kill Difference:160
Playtime:2.111 hours
Usage:0%
Score:0.059m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:61.825%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:305
V. Kills:59 N/A
Deaths:28
KDR:10.893
Accuracy:38.652% B
KPH:42.900 C+
VKPH:8.300 C+
M20 Basilisk
B+
Kills:131
V. Kills:57 226%
Deaths:41
KDR:3.195
Accuracy:39.642% C*
KPH:20.200 C+
VKPH:8.800 B+
M20 Basilisk
C*
Kills:99
V. Kills:26 367%
Deaths:24
KDR:4.125
Accuracy:36.326% C+
KPH:23.700 C*
VKPH:6.200 D
M12 Kobalt
C++
Kills:96
V. Kills:4 N/A
Deaths:4
KDR:24
Accuracy:23.284% B**
KPH:64.100 C+
VKPH:2.700 C++
M40 Fury
C
Kills:69
V. Kills:15 431%
Deaths:11
KDR:6.273
Accuracy:36.278% C+
KPH:38.300 D
VKPH:8.300 C
Kills:700 (0 + 700)
Deaths:108
KDR:6.481
VKDR:1.491
Vehicle Kills:161
Kill Difference:592
Playtime:21.063 hours
Usage:1%
Score:0.244m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:36.278%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GR-22 3,0102,9751,6631.789B+0.1226.328%B+22.521%B+31.6C+N/A7594.1h11.4B*43.1B++
GD-22S 2,8432,8051,6211.73C*0.1825.452%B+24.314%C++41.6C*N/A11067.4h9.5B++37.4B+
LA1 Anchor 2,1652,1454115.219B**3.3131.974%A31.702%B*90.1A+N/A24923.8h7.7B**24.2B*
AF-4 Cyclone 1,9711,9614874.027A*2.1230.688%B**22.234%B+60.7B**N/A14632.3h8.7B*28.3B++
NS-11A 1,8611,8231,1441.594C*0.3127.369%B++22.929%C++28.7C+N/A7463.6h11.9B++43.3B++
NS-44 Commissioner 1,6441,6311,4361.136C*0.7739.939%B+23.789%C*28.2CN/A7957.8h3.4B+8.5B+
NS-15M2 1,4781,4715702.581B+0.6727.642%B++25.561%C+45.3C++N/A11532.5h10B*36.4B++
Titan-150 AP 2,5671,4381957.374C**5.4756.28%B++3.338%C**23.3C+18.3B++26361.8h4.9C+8.7B+
NS-7 PDW 1,4461,4291,9550.731C1.1821.716%D9.797%D*15.2DN/A4494.3h17C78.3C
AF-4A Bandit 1,3521,3423443.901A*1.9929.674%B**22.131%C+64.2B**N/A15820.9h8.4B**28.5B*
GD-7F 1,3191,2983433.784A**1.8829.843%B**25.655%B**58.5AN/A15122.2h9.9B**33.1B*
AC-X11 1,2861,2743184.006M+2.1031.213%A22.92%C*65A++N/A15419.6h7.4B*23.8B*
Reaper DMR 1,2671,2575642.229C**0.3229.296%B++22.673%C44.9B+N/A12328h8B**27.4B*
NS-11C 1,2121,2062764.37M**2.4631.353%A+29.602%A++58.5A+N/A14620.6h9.8B**31.4B**
Carnage AR 1,2141,1907801.526C*0.3826.623%B+14.538%D-26.3CN/A6445.2h12B+45.1B+
AF-19 Mercenary 1,2031,1862,0250.586C1.3220.229%C17.791%D12.4C-N/A5395.5h13.4C++66C++
EM1 1,1891,1743393.463A*1.5629.662%A+30.068%A69.9A+N/A17216.8h9.7B+32.7B*
NC1 Gauss Rifle 1,1961,1721,3480.869C+1.0424.026%C**14.676%D--17C-N/A5668.9h12.6C*52.3B
NC6 Gauss SAW 1,1891,1641,7030.683C1.2218.119%C22.852%C+20.3C-N/A7657.3h10C*55.3C++
MKV Suppressed 1,1671,1632305.057S3.1531.368%B**22.7%B+66.5A+N/A30217.5h10.3B**32.7B++
Blitz GD-10 1,1741,1607841.48B+0.4325.456%C*13.707%C--20.2CN/A5857.4h13.7B+54B+
NC05 Jackhammer 1,1681,1585062.289B**0.3853.29%B**14.076%C+47.7C**N/A14024.3h4.3B+8B+
L100 Python HESH 1,2031,0509810.714C+8.8150.355%C*3.333%A++44.7C6.5C-14823.5h2.9B+5.8B+
L100 Python AP 1,4781,0186016.967A**15.0660.115%B+1.768%D42.1B*19C++20324.2h5.1B+8.5B++
Titan-150 HESH 1,1869723329.455A++27.5560.778%A+3.292%B**45.4B10B+15921.4h2.8B++4.6B**
Titan-150 HEAT 1,2248576014.283A++12.3860.498%A+2.8%C+31.4B**13.4B**19627.3h4.1B++6.7B**
LA39 Bruiser 8108082653.049A++1.1472.419%B**16.337%B53.9B+N/A12915h1.9B**2.6B*
Spear Anti-Vehicle Phalanx Turret 1,0617874816.396A+14.4940.388%C5.337%B++46.8B+16.3C-24616.8h5.4B*13.5B++
NS-357 Underboss 7727694201.831B*0.0846.187%B**28.609%B*46.3C*N/A12116.6h3.4B*7.5B*
EM4 Longshot 7307295513.255M++11.3540.073%C++86.145%B**39.8B+N/A9018.3h1.7B*4.1B++
NS Decimator 9987034131.702B*0.2058.711%C1.849%C38C*15.9C+23518.5h4.4C**7.4C**
Frag Grenade 6896791679N/A677.0944.072%C+N/A424.4C6.3C13421.6h3.7C*8.4C*
Sticky Grenade 6806711671N/A669.0958.754%B++N/A958.6C+12.9C++25060.7h2.1C*3.5B+
NC14 Bolt Driver 5705652052.756B+0.8534.917%C+75.398%C++19.8CN/A6528.5h2.2B++6.4B+
NSX Tanto 4564481473.048A++1.1433.428%A37.723%A++63.1B**1.1A2017.1h10.5B++31.5B+
C-4 4903822391.598C++0.3125.251%C+N/A65.9C18.6D5425.8h1.6C+6.5C+
Gauss Rifle Burst 3773741732.162C++0.2629.01%C*22.46%D44.5C+N/A1048.4h10B+34.3B+
NS-61 Emissary 3533482881.208B+0.7026.375%C16.092%C+21.1CN/A6016.5h11.2B+42.4B+
MANA Anti-Vehicle Turret 4663461232.813U0.9150.876%D-N/A3460S1200B++6645050.1h5.2S10.2B**
SAS-R 325325457.222A++5.3244.025%B*80.923%A65B**N/A2155h1.5A+3.5B**
M40 Fury 3643052810.893B*8.9938.652%B1.639%C+43C+8.3C+1887.1h11.7B30.4B+
Hawk GD-68 5093031881.612A+0.2964.232%C*3.3%B16.6C++11.3C*15918.3h6.5B*10.2B*
NC6A GODSAW 306302585.207A+3.3032.81%B++32.45%B++77.4B+1C**3103.9h9.6C+29.3B
E540 Halberd 455286397.333C+5.4351.722%B**2.448%C31.4C*18.6B++4619.1h5.8C+11.3B+
Bouncing Betty 281281704.014C+2.1150.388%B++N/A104.1C-N/A3442.7h2.1C--4.1B+
NSX Naginata 260258604.3M2.3927.795%B**36.434%B**86A+N/A3533h8.9B*31.9B*
NSX Tomoe 242240435.581A*3.6735.438%A45%B++82.8A++N/A3482.9h10.6B**29.9B**
AF-23 Grinder 2332321291.798C+0.1142.463%B*10.776%D*30.1C+N/A907.7h5.6B+13.1B*
Tank Mine 343231574.053B*2.1559.38%A++N/A115.5C*56C10962h3.1F-5.2B++
NC4 Mag-Shot 2092093300.633C+1.2722.735%D14.354%D17.4CN/A7512h7.6B+33.3C+
Gauss Prime 207205593.475A+1.5730.954%B**29.756%B*60.3B++N/A1613.4h8.6A27.7B**
AF-23 Grinder 2042011491.349C0.5642.637%B+17.413%C*21.4DN/A699.4h7.2C+16.8B
Icikill 2301954,4860.043C+1.8624.234%C--N/A0.9C+N/A2225.8h1.9B+7.7C*
NSX-P Naginata 198193444.386A*2.4826.58%B*41.969%A++80.4A2.1A+1662.4h9.7B**36.4B*
NSX-P Tanto 195192981.959B**0.0529.097%B++39.063%A*53.3AN/A1373.6h10.3B**35.6B*
NS-AM7 Archer 2541843230.57C*1.3460.069%C++26.087%B**4.9C--1.9C--3137.4h16.9B28.2B+
Enforcer ML85 347181394.641C+2.7356.209%A++1.657%C25.9C**23.7B**3747h12.7C++22.6B*
C75 Viper 213170622.742C0.8439.115%C++1.176%C20.2C--5.1D1338.4h14.9C38C+
NS-30 Vandal 168168295.793A*3.8940.462%A25.595%C+62.2B**N/A2322.7h4.6B*11.3B*
E540 Halberd-H 225166627.667M25.7661.825%B++1.807%C+79A++28.1B*4642.1h4.9B++7.9B*
AF-18 Stalker 162161423.833A*1.9329.572%B+36.646%A**61.9A+N/A1842.6h9.5B**32.2B*
AF-6 Shadow 162161374.351A+2.4436.639%B+30.435%B+64.4B*N/A2192.5h4.4B**11.9B++
NSX Tengu 160160423.81A**1.9040.896%B+27.5%B**76.2AN/A3452.1h10.3B++25.3B++
Impetus 1631601121.429C+0.4838.536%B++23.125%D25DN/A816.4h4.5C**11.6B+
NSX Daimyo 137137235.957B*4.0549.834%A96.35%B++59.6BN/A2202.3h2.2B+4.4B*
M20 Basilisk 188131413.195C++1.2939.642%C*4.58%C--20.2C+8.8B+1686.5h81.9B+206.7B+
Shrike 1651262080.606C+1.3052.314%C--3.968%B*22.1C+6.8D-2605.7h5.9B+11.3C*
Razor GD-23 117117462.543A++0.6428.39%B*27.35%A33.4B+N/A1983.5h8.4A29.6B*
The Slasher 1231154,1280.028C--1.8815.448%D**12.174%C++0.5C-N/A1245.6h2B+12.7C+
Rocklet Rifle 194114422.714M**0.8153.457%C++1.754%A35.6B++25C++3223.2h39.4C+73.7C++
Mag-Cutter 11811114,4900.008C-1.9010.38%D**3.604%C-0.2DN/A1687.3h2.2B+21.1C
M20 Basilisk 12599244.125B++2.2236.326%C+9.091%B**23.6C*6.2D1914.2h66.1B*182.1B*
M12 Kobalt 10096424B**22.0923.284%B**19.792%C**64C+2.7C++2271.5h15.7B++67.2B++
Mauler S6 95941370.686C+1.2229.993%D*7.447%F16.5DN/A1165.7h4.4B+14.8C+
MANA Anti-Personnel Turret 9492711.296N/A0.6112.787%UN/A920U20U2259800.1h23.8T*186.3T*
The Little Helper 8989432.07B+0.1645.191%C26.966%A*52.4BN/A1161.7h3.3A7.4B++
Tempest 8888302.933A1.0326.998%C+17.046%D67.7B*N/A1871.3h8.3B**30.9B++
Breaker Rocket Pods 9986175.059C3.1550.167%C++1.163%C++45.3C--6.8D2441.9h14B+27.9B+
MGR-S1 Gladius 8382352.343B++0.4431.177%B*29.268%B**41C++N/A2862h9.4B+30.2B+
Skyguard 16078243.25C*1.3430.586%C*1.282%D7.3D--7.7D14210.7h164.5D-537.8C-
M40 Fury 8469116.273C+4.3736.278%C+2.899%B**38.3D8.3C2741.8h11.2B30.8B+
M20 Mustang 115651840.353C--1.5529.884%C+3.077%B++2.3D--1.8D*18528.1h151.1C505.6C
NCM2 Falcon 9063611.033C+0.8735.938%C-7.937%A11.9C+5.1C*1005.3h9.6B+26.8C*
19A Fortuna 6262193.263A++1.3629.046%B+32.258%A*51.7B++N/A1931.2h8.6B++29.6B++
NCM2 Falcon 6554222.455A++0.5543.026%C++3.704%C-20A4.1C1002.7h8.1B**18.9B*
Soldier Soaker 5151381.342C*0.5646.829%A11.765%D51C++N/A2511h5.6B+12.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon65530.6h
Anti-Vehicle MANA Turret101,1861.4h
Nano-Armor Kit536909,64154.5h
Nanite Revive Grenade02,3930.7h
Nanite Healing Grenade01360h
Medical Kit1,3938,24031.6h
Medical Applicator1,092590,89338.4h
Spitfire Auto-Turret124460.6h
Motion Spotter136,5022.9h
NC Triumph Flare Gun01110.6h
Deconstruction Tool03860h
Recon Detection Device62110.5h
Shield Recharging Field563,8561.6h
Ammunition Package1277,2614.4h
Anti-Infantry MANA Turret203250.7h
Nano-Repair Grenade01190h
Snowman Soldier5630.1h
Hardlight Barrier167691h
AP30 Shredder0500h

Check the help document for the dictionary if you want to learn more about words used here.


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