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Legate Legionary LlGHTMARE[BOIS] LlGHTMARE
VS BR 74

KDR: 1.91

Score: 63m

Last Seen: Apr 25th, 2020 12:53 PM
- OFFLINE - 45.3 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Cobalt
Level Progress (to 75): 93%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pandora VX25 Sirius SX12 Supernova VPC Supernova FPC L100 Python HEAT Dual Photon Pods C-4 ARX Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $465,372 MLG Score: 372
Fun Score: N/A
Cheeseburgers Flipped: 1617TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.232%12.753%33528131625,6491.049080.858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.714%0.965B*-1.256D**-1.297D**MIXED (~0.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.343C**12.80.106C+35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.283%1.431%431413409,504256951063.69806186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.77%-0.418C---0.126C-0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
234.2-0.442C--78-0.465D156.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.607%0.96%6158133617,7094092100514.32771176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.861%-0.042C+-0.997D--1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.229C++120.035C+17.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.819%2.414%1111213323,024340721630.887584140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.617%-0.037C+-0.509D1.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.50.331C**28.80.284C*51.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.536%43.151%11121342146139500.104659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.17%-0.064C+-1.536F1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.432C--4.9-0.54D9.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.858%10.706%1116133819,260190944910.0838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.311%0.338C**-0.8D-0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.36C**3.80.207C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63m205.7%365 (21.9k)320 (19.2k)1.90741109,28357,2942.405174 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1344359222.723%6.235%14203:2634

49% Engineer8% Heavy Assault7% Infiltrator27% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:01 PMApr 24th, 2020 7:06 PMMay 7th, 2020 3:02 PM (58d) (PST)Apr 25th, 2020 9:43 AM (70d) (PST)Apr 25th, 2020 8:53 AM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1331819520.5560.2910.0351.4510.150372

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,95510,86657,0893317287919,224

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3277h/136.5d 28,515 6,814 29,755 285.3k 3,032 10,266 29,433 222.7m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C*
Kills:12,126
Deaths:7,990
KDR:1.518
Accuracy:44.581% C*
HSR:10.737% D*
Solstice VE3
C+
Kills:2,446
Deaths:1,787
KDR:1.369
Accuracy:22.804% C+
HSR:10.711% F
Thanatos VE70
C++
Kills:2,446
Deaths:2,147
KDR:1.139
Accuracy:42.613% C++
HSR:10.957% D--
NS Baron G5
B
Kills:1,787
Deaths:1,220
KDR:1.465
Accuracy:49.211% B
HSR:9.289% D*
Solstice SF
B
Kills:1,692
Deaths:1,633
KDR:1.036
Accuracy:26.915% B
HSR:11.052% D-
NS-11C
B+
Kills:1,406
Deaths:1,303
KDR:1.079
Accuracy:27.675% B+
HSR:16.572% D
Serpent VE92
B+
Kills:1,365
Deaths:934
KDR:1.461
Accuracy:27.549% B+
HSR:13.187% D*
Chaos
D-
Kills:1,293
Deaths:756
KDR:1.710
Accuracy:50.222% D-
HSR:9.899% D*
Deimos VA29
C**
Kills:1,231
Deaths:823
KDR:1.496
Accuracy:66.513% C**
HSR:11.535% D--
Eclipse VE3A
C*
Kills:1,195
Deaths:1,035
KDR:1.155
Accuracy:28.465% C*
HSR:12.971% D**
Zenith VX-5
B
Kills:1,194
Deaths:900
KDR:1.327
Accuracy:28.587% B
HSR:14.740% D*
Nova
C*
Kills:1,167
Deaths:686
KDR:1.701
Accuracy:49.229% C*
HSR:10.626% D--
Phobos VX86
B+
Kills:997
Deaths:687
KDR:1.451
Accuracy:66.464% B+
HSR:9.829% D--
VX6-7
B**
Kills:300
Deaths:211
KDR:1.422
Accuracy:31.642% B**
HSR:11.667% F
NSX Tanto
C++
Kills:114
Deaths:162
KDR:0.704
Accuracy:28.306% C++
HSR:11.404% F--
Kills:30,759
Deaths (as Engineer):22,274
Deaths (to Engineers):16,552
KDR:1.38094
Kill Difference:8,485
Playtime:1,602.586 hours
Usage:49%
Score:29.536m
Score/min:307
Accuracy (listed only):39.385%
HSR (listed only):11.678%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:2,854
Deaths:973
KDR:2.933
Accuracy:20.940% C
HSR:15.242% D**
NS-15M2
C--
Kills:1,178
Deaths:890
KDR:1.324
Accuracy:22.769% C--
HSR:17.827% D*
Flare VE6
C
Kills:425
Deaths:320
KDR:1.328
Accuracy:22.699% C
HSR:15.294% D**
Pulsar LSW
D
Kills:183
Deaths:153
KDR:1.196
Accuracy:21.117% D
HSR:14.208% D**
VX29 Polaris
C--
Kills:172
Deaths:133
KDR:1.293
Accuracy:22.295% C--
HSR:16.861% D--
Ursa
D*
Kills:58
Deaths:57
KDR:1.018
Accuracy:17.501% D*
HSR:12.069% F
Kills:4,870
Deaths (as Heavy Assault):2,526
Deaths (to Heavy Assaults):14,077
KDR:1.92795
Kill Difference:2,344
Playtime:263.877 hours
Usage:8%
Score:3.760m
Score/min:237
Accuracy (listed only):21.220%
HSR (listed only):15.250%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C*
Kills:12,126
Deaths:7,990
KDR:1.518
Accuracy:44.581% C*
HSR:10.737% D*
Sirius SX12
B*
Kills:5,038
Deaths:3,314
KDR:1.520
Accuracy:29.441% B*
HSR:8.932% D**
Solstice VE3
C+
Kills:2,446
Deaths:1,787
KDR:1.369
Accuracy:22.804% C+
HSR:10.711% F
Thanatos VE70
C++
Kills:2,446
Deaths:2,147
KDR:1.139
Accuracy:42.613% C++
HSR:10.957% D--
NS Baron G5
B
Kills:1,787
Deaths:1,220
KDR:1.465
Accuracy:49.211% B
HSR:9.289% D*
Solstice SF
B
Kills:1,692
Deaths:1,633
KDR:1.036
Accuracy:26.915% B
HSR:11.052% D-
NS-11C
B+
Kills:1,406
Deaths:1,303
KDR:1.079
Accuracy:27.675% B+
HSR:16.572% D
Serpent VE92
B+
Kills:1,365
Deaths:934
KDR:1.461
Accuracy:27.549% B+
HSR:13.187% D*
Eridani SX5
C++
Kills:1,332
Deaths:1,114
KDR:1.196
Accuracy:28.166% C++
HSR:14.189% D-
Chaos
D-
Kills:1,293
Deaths:756
KDR:1.710
Accuracy:50.222% D-
HSR:9.899% D*
Deimos VA29
C**
Kills:1,231
Deaths:823
KDR:1.496
Accuracy:66.513% C**
HSR:11.535% D--
Eclipse VE3A
C*
Kills:1,195
Deaths:1,035
KDR:1.155
Accuracy:28.465% C*
HSR:12.971% D**
Zenith VX-5
B
Kills:1,194
Deaths:900
KDR:1.327
Accuracy:28.587% B
HSR:14.740% D*
NS-7 PDW
B+
Kills:1,173
Deaths:1,058
KDR:1.109
Accuracy:28.491% B+
HSR:11.083% D*
Nova
C*
Kills:1,167
Deaths:686
KDR:1.701
Accuracy:49.229% C*
HSR:10.626% D--
MKV Suppressed
C+
Kills:1,160
Deaths:938
KDR:1.237
Accuracy:26.627% C+
HSR:13.448% D--
Phobos VX86
B+
Kills:997
Deaths:687
KDR:1.451
Accuracy:66.464% B+
HSR:9.829% D--
Skorpios
D
Kills:939
Deaths:901
KDR:1.042
Accuracy:26.225% D
HSR:13.845% D*
VX6-7
B**
Kills:300
Deaths:211
KDR:1.422
Accuracy:31.642% B**
HSR:11.667% F
NSX Tanto
C++
Kills:114
Deaths:162
KDR:0.704
Accuracy:28.306% C++
HSR:11.404% F--
Kills:40,401
Deaths (as Light Assault):29,599
Deaths (to Light Assaults):9,826
KDR:1.36494
Kill Difference:10,802
Playtime:876.779 hours
Usage:27%
Score:20.642m
Score/min:392
Accuracy (listed only):36.486%
HSR (listed only):11.834%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C*
Kills:12,126
Deaths:7,990
KDR:1.518
Accuracy:44.581% C*
HSR:10.737% D*
Sirius SX12
B*
Kills:5,038
Deaths:3,314
KDR:1.520
Accuracy:29.441% B*
HSR:8.932% D**
Thanatos VE70
C++
Kills:2,446
Deaths:2,147
KDR:1.139
Accuracy:42.613% C++
HSR:10.957% D--
NS Baron G5
B
Kills:1,787
Deaths:1,220
KDR:1.465
Accuracy:49.211% B
HSR:9.289% D*
Eridani SX5
C++
Kills:1,332
Deaths:1,114
KDR:1.196
Accuracy:28.166% C++
HSR:14.189% D-
Chaos
D-
Kills:1,293
Deaths:756
KDR:1.710
Accuracy:50.222% D-
HSR:9.899% D*
Deimos VA29
C**
Kills:1,231
Deaths:823
KDR:1.496
Accuracy:66.513% C**
HSR:11.535% D--
NS-7 PDW
B+
Kills:1,173
Deaths:1,058
KDR:1.109
Accuracy:28.491% B+
HSR:11.083% D*
Nova
C*
Kills:1,167
Deaths:686
KDR:1.701
Accuracy:49.229% C*
HSR:10.626% D--
MKV Suppressed
C+
Kills:1,160
Deaths:938
KDR:1.237
Accuracy:26.627% C+
HSR:13.448% D--
Phobos VX86
B+
Kills:997
Deaths:687
KDR:1.451
Accuracy:66.464% B+
HSR:9.829% D--
Skorpios
D
Kills:939
Deaths:901
KDR:1.042
Accuracy:26.225% D
HSR:13.845% D*
Pulsar VS1
C
Kills:399
Deaths:339
KDR:1.177
Accuracy:22.832% C
HSR:8.772% F-
H-V45
D
Kills:250
Deaths:301
KDR:0.831
Accuracy:21.484% D
HSR:14.800% D--
Corvus VA55
C
Kills:73
Deaths:74
KDR:0.986
Accuracy:24.225% C
HSR:9.589% F-
Kills:31,411
Deaths (as Combat Medic):22,348
Deaths (to Combat Medics):6,028
KDR:1.40554
Kill Difference:9,063
Playtime:75.064 hours
Usage:2%
Score:1.597m
Score/min:355
Accuracy (listed only):38.421%
HSR (listed only):11.169%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:5,038
Deaths:3,314
KDR:1.520
Accuracy:29.441% B*
HSR:8.932% D**
Eridani SX5
C++
Kills:1,332
Deaths:1,114
KDR:1.196
Accuracy:28.166% C++
HSR:14.189% D-
NS-7 PDW
B+
Kills:1,173
Deaths:1,058
KDR:1.109
Accuracy:28.491% B+
HSR:11.083% D*
MKV Suppressed
C+
Kills:1,160
Deaths:938
KDR:1.237
Accuracy:26.627% C+
HSR:13.448% D--
Skorpios
D
Kills:939
Deaths:901
KDR:1.042
Accuracy:26.225% D
HSR:13.845% D*
Artemis VX26
B**
Kills:743
Deaths:428
KDR:1.736
Accuracy:33.494% B**
HSR:11.171% F
Nyx VX31
C++
Kills:595
Deaths:1
KDR:595
Accuracy:35.640% C++
HSR:16.471% D**
Beamer VS3
C**
Kills:498
Deaths:360
KDR:1.383
Accuracy:29.814% C**
HSR:14.458% D*
NS-357 Underboss
C+
Kills:332
Deaths:335
KDR:0.991
Accuracy:36.482% C+
HSR:10.542% D**
XM98
C+
Kills:93
Deaths:23
KDR:4.043
Accuracy:38.763% C+
HSR:55.914% F--
NS-61 Emissary
D
Kills:89
Deaths:169
KDR:0.527
Accuracy:24.291% D
HSR:6.742% F-
NS-30 Vandal
D
Kills:82
Deaths:101
KDR:0.812
Accuracy:29.584% D
HSR:9.756% F-
NS-AM7 Archer
C+
Kills:56
Deaths:239
KDR:0.234
Accuracy:57.730% C+
HSR:16.071% C
VA39 Spectre
C--
Kills:53
Deaths:13
KDR:4.077
Accuracy:29.796% C--
HSR:20.755% F
Kills:12,183
Deaths (as Infiltrator):8,994
Deaths (to Infiltrators):6,004
KDR:1.35457
Kill Difference:3,189
Playtime:242.861 hours
Usage:7%
Score:3.141m
Score/min:216
Accuracy (listed only):32.467%
HSR (listed only):15.955%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C*
Kills:1,694
Deaths:1,101
KDR:1.539
Accuracy:46.473% C*
HSR:3.247% C--
Comet VM2
C+
Kills:1,492
Deaths:992
KDR:1.504
Accuracy:46.846% C+
HSR:2.614% D
Blueshift VM5
C
Kills:1,070
Deaths:373
KDR:2.869
Accuracy:19.463% C
HSR:16.449% D--
Cosmos VM3
C+
Kills:899
Deaths:309
KDR:2.909
Accuracy:17.894% C+
HSR:15.128% D-
Quasar VM1
C+
Kills:496
Deaths:123
KDR:4.033
Accuracy:16.572% C+
HSR:11.895% D**
NS-10 Burster
B+
Kills:276
Deaths:173
KDR:1.595
Accuracy:28.251% C
HSR:8.333% B+
NS-10 Burster
B*
Kills:267
Deaths:181
KDR:1.475
Accuracy:28.469% C--
HSR:8.614% B*
Blueshift VM5
C+
Kills:91
Deaths:39
KDR:2.333
Accuracy:21.073% C+
HSR:13.187% F
Kills:6,285
Deaths (as MAX Suit):1,645.500
Deaths (to MAX Suits):3,295
KDR:3.81951
Kill Difference:4,639.500
Playtime:202.447 hours
Usage:6%
Score:4.319m
Score/min:356
Accuracy (listed only):28.130%
HSR (listed only):9.933%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:3,070
V. Kills:1,259 244%
Deaths:725
KDR:4.234
Accuracy:51.450% C
KPH:60.600 C--
VKPH:24.900 B
Light PPA
A
Kills:2,664
V. Kills:333 N/A
Deaths:634
KDR:4.202
Accuracy:34.880% D--
KPH:55.300 C+
VKPH:6.900 A
V26 Maelstrom Turbo Laser
C+
Kills:2,207
V. Kills:1,920 115%
Deaths:2,045
KDR:1.079
Accuracy:30.703% C+
KPH:14.100 C
VKPH:12.200 C+
Hornet Missiles
B
Kills:2,154
V. Kills:1,461 147%
Deaths:423
KDR:5.092
Accuracy:67.638% B+
KPH:77.100 C++
VKPH:52.300 B
Saron Laser Cannon
C+
Kills:1,563
V. Kills:1,481 105%
Deaths:2,118
KDR:0.738
Accuracy:32.453% C++
KPH:11.400 C
VKPH:10.800 C+
Coyote Missiles
C+
Kills:828
V. Kills:694 119%
Deaths:447
KDR:1.852
Accuracy:49.279% D
KPH:28.900 C--
VKPH:24.200 C+
Antares LC
C++
Kills:115
V. Kills:80 142%
Deaths:50
KDR:2.300
Accuracy:32.586% C++
KPH:25.100 C++
VKPH:17.400 C++
Photon A2A Missile Pods
C+
Kills:89
V. Kills:105 84%
Deaths:32
KDR:2.781
Accuracy:82.658% B*
KPH:40.300 C
VKPH:47.500 C+
Kills:12,690 (6,549 + 0)
Deaths:6,474
KDR:1.960
VKDR:1.133
Vehicle Kills:7,333
Kill Difference:6,216
Playtime:455.860 hours
Usage:14%
Score:5.949m
Score/min:217
Piloting Accuracy:32.586%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:3,300
V. Kills:1,627 203%
Deaths:682
KDR:4.839
Accuracy:62.479% B**
KPH:43.300 B+
VKPH:21.400 A++
L100 Python HESH
B**
Kills:1,828
V. Kills:409 446%
Deaths:306
KDR:5.974
Accuracy:57.105% B*
KPH:58.500 C++
VKPH:13.100 B**
L100 Python AP
A
Kills:1,559
V. Kills:1,669 93%
Deaths:642
KDR:2.428
Accuracy:61.408% B+
KPH:26.200 D
VKPH:28.100 A
C75 Viper
C++
Kills:1,034
V. Kills:238 433%
Deaths:246
KDR:4.203
Accuracy:39.150% C+
KPH:38.200 C++
VKPH:8.800 C+
Skyguard
B**
Kills:664
V. Kills:628 106%
Deaths:355
KDR:1.870
Accuracy:31.846% C**
KPH:15 C+
VKPH:14.200 B**
Kills:8,385 (8,385 + 0)
Deaths:2,231
KDR:3.758
VKDR:2.049
Vehicle Kills:4,571
Kill Difference:6,154
Playtime:238.294 hours
Usage:7%
Score:3.650m
Score/min:255
Driving Accuracy:31.846%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:4,182
V. Kills:986 424%
Deaths:371
KDR:11.272
Accuracy:57.686% B++
KPH:50.800 C++
VKPH:12 B++
Supernova FPC
B++
Kills:3,902
V. Kills:3,951 99%
Deaths:958
KDR:4.073
Accuracy:63.982% A
KPH:19.800 D
VKPH:20 B++
Supernova PC
B+
Kills:1,240
V. Kills:543 228%
Deaths:191
KDR:6.492
Accuracy:55.375% B+
KPH:26.400 C++
VKPH:11.600 B+
Saron HRB
B++
Kills:1,099
V. Kills:872 126%
Deaths:203
KDR:5.414
Accuracy:44.845% C+
KPH:30 C**
VKPH:23.800 B++
E540 Halberd
A*
Kills:520
V. Kills:421 123%
Deaths:67
KDR:7.761
Accuracy:54.719% B*
KPH:37.700 C**
VKPH:30.500 A*
Proton II PPA
C+
Kills:242
V. Kills:21 N/A
Deaths:32
KDR:7.563
Accuracy:23.186% C
KPH:45.900 C--
VKPH:4 C+
G40-F Ranger
C
Kills:153
V. Kills:107 142%
Deaths:22
KDR:6.955
Accuracy:31.450% C+
KPH:33.200 D
VKPH:23.200 C
Aphelion VEX-4
C+
Kills:110
V. Kills:72 151%
Deaths:29
KDR:3.793
Accuracy:31.491% D
KPH:28.100 C+
VKPH:18.400 C+
M20 Basilisk
B+
Kills:98
V. Kills:38 251%
Deaths:28
KDR:3.500
Accuracy:23.963% D--
KPH:20.400 C**
VKPH:7.900 B+
G30 Walker
C+
Kills:53
V. Kills:59 88%
Deaths:29
KDR:1.828
Accuracy:22.197% D**
KPH:11.400 D*
VKPH:12.700 C+
Kills:11,599 (9,324 + 2,275)
Deaths:1,930
KDR:6.010
VKDR:3.663
Vehicle Kills:7,070
Kill Difference:9,669
Playtime:400.165 hours
Usage:12%
Score:6.529m
Score/min:272
Driving Accuracy:55.375%
Gunner Accuracy:22.197%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M
Kills:219
V. Kills:338 65%
Deaths:39
KDR:5.615
Accuracy:66.783% A
KPH:33.800 C
VKPH:52.200 M
Proton II PPA-H
C*
Kills:89
V. Kills:9 N/A
Deaths:9
KDR:9.889
Accuracy:30.922% D-
KPH:72.300 C--
VKPH:7.300 C*
Kills:308 (0 + 308)
Deaths:48
KDR:6.417
VKDR:7.229
Vehicle Kills:347
Kill Difference:260
Playtime:7.704 hours
Usage:0%
Score:0.319m
Score/min:689
Driving Accuracy:N/A%
Gunner Accuracy:30.922%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:226
V. Kills:96 233%
Deaths:43
KDR:5.256
Accuracy:32.990% D
KPH:18.900 C
VKPH:8 C+
M40 Fury
C
Kills:183
V. Kills:27 N/A
Deaths:26
KDR:7.038
Accuracy:27.935% D*
KPH:43.700 C
VKPH:6.400 D
M40 Fury
C--
Kills:134
V. Kills:17 N/A
Deaths:7
KDR:19.143
Accuracy:26.519% D*
KPH:42.900 C--
VKPH:5.400 D--
M20 Basilisk
C-
Kills:85
V. Kills:43 193%
Deaths:30
KDR:2.833
Accuracy:30.323% D*
KPH:14.600 D
VKPH:7.400 C-
M60-G Bulldog
C--
Kills:77
V. Kills:13 N/A
Deaths:13
KDR:5.923
Accuracy:22.802% D**
KPH:24.200 C--
VKPH:4.100 D
M12 Kobalt
C+
Kills:52
V. Kills:5 N/A
Deaths:4
KDR:13
Accuracy:12.066% D*
KPH:34.300 D--
VKPH:3.300 C+
Kills:757 (0 + 757)
Deaths:123
KDR:6.154
VKDR:1.634
Vehicle Kills:201
Kill Difference:634
Playtime:29.819 hours
Usage:1%
Score:0.412m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:12.066%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:132
V. Kills:41 314%
Deaths:199
KDR:0.663
Accuracy:54.360% B+
KPH:13.700 D
VKPH:4.200 C--
Kills:132 (132 + 0)
Deaths:199
KDR:0.663
VKDR:0.206
Vehicle Kills:41
Kill Difference:67
Playtime:9.654 hours
Usage:0%
Score:0.058m
Score/min:100
Driving Accuracy:54.360%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 12,48512,1267,9901.518C++0.3944.581%C*10.737%D*53C++1.6A144228.9h4.1C*9.2B
Sirius SX12 5,0485,0383,3141.52C*0.3929.441%B*8.932%D**50.8B+N/A12599.2h11.9B+40.4B+
Supernova VPC 5,1684,18237111.272C9.3657.686%B++N/A50.9C++12B++20182.2h3.7D6.4C+
Supernova FPC 7,8533,9029584.073C2.1763.982%A1.358%D19.8D20B++268197.3h6.8D*10.6C
L100 Python HEAT 4,9273,3006824.839C2.9362.479%B**N/A43.3B+21.4A++24176.2h6.4C10.3C*
Dual Photon Pods 4,3293,0707254.234C--2.3351.45%C1.042%C60.6C--24.8C**39050.7h29.4D-57.2D
C-4 ARX 4,2953,0081,1092.712C**0.8028.762%B+N/A194.1B**83M118815.5h1.3C4.6C+
Orion VS54 2,8742,8549732.933B+1.0320.94%C15.242%D**44.5C++N/A15264.2h11.6C**55.5C+
Light PPA 2,9972,6646344.202C+2.2934.88%D--N/A55.3C+6.9A18948.2h15.9C45.6C-
Solstice VE3 2,4692,4461,7871.369B++0.5422.804%C+10.711%F18.8CN/A66130.3h13.5B59.2C++
Thanatos VE70 2,4562,4462,1471.139C++0.7742.613%C++10.957%D--38.3C++N/A14063.8h4.4C**10.2B
V26 Maelstrom Turbo Laser 4,1272,2072,0451.079C0.8330.703%C+1.994%C14.1C12.2C+142157h141.8D461.8C--
Proximity Mine 2,1622,1585503.924C+2.0249.767%B++N/A269.8A**N/A6068h1A*2.1A++
Hornet Missiles 3,6152,1544235.092C+3.1867.638%B+1.253%C76.9C+52.2B62928h11.6C+17.2C++
Plasma Grenade 1,9441,92911929N/A1,927.0943.482%C--N/A714.4B+5.6C--16802.7h2.6B*6.1B+
L100 Python HESH 2,2371,8283065.974C--4.0757.105%B*1.204%C58.6C++13.1B**24631.2h4.2C7.4C+
NS Baron G5 1,8181,7871,2201.465B+0.4449.211%B9.289%D*58B++1B++16130.8h3.5B**7.2C++
Comet VM2 2,6501,6941,1011.539B+0.3746.473%C*3.247%C--13.2C+7.5A+112128.2h20.7C++44.5C*
Solstice SF 1,7101,6921,6331.036C+0.8726.915%B11.052%D-20.9C+N/A5981.1h10.9C**40.5B+
Saron Laser Cannon 3,0441,5632,1180.738C1.1732.453%C++2.431%C*11.4C10.8C+143136.6h188.9D582.1D
L100 Python AP 3,2281,5596422.428C--0.5261.408%B+N/A26.2D28.1A31559.5h9.2D*14.9D
Comet VM2 2,3711,4929921.504B0.4046.846%C+2.614%D12.9C+7.6A112115.6h21.6B46.1B
NS-11C 1,4541,4061,3031.079C+0.8327.675%B+16.572%D28.1C+1B++7350h15.6C56.4C++
Serpent VE92 1,4201,3659341.461C++0.4527.549%B+13.187%D*35.5C+1.4A12038.5h13C+47.2C**
Eridani SX5 1,3671,3321,1141.196C+0.7128.166%C++14.189%D-38.2C+1B**9834.9h12.7C45.3C+
Chaos 1,3281,2937561.71C++0.2050.222%D-9.899%D*59.9C++1.6B**20621.6h3.6B++7.1C**
Supernova PC 1,7831,2401916.492C+4.5855.375%B+1.29%D26.4C++11.6B+20946.9h5.2C+9.3C**
Deimos VA29 1,2431,2318231.496C++0.4166.513%C**11.535%D--53.1C+N/A16023.2h2.2C*3.3B
Eclipse VE3A 1,2251,1951,0351.155C+0.7528.465%C*12.971%D**25.3DN/A7547.3h13.7D48.3C+
Zenith VX-5 1,2171,1949001.327C+0.5828.587%B14.74%D*31.7CN/A9137.7h13C+45.4C*
NS-15M2 1,2031,1788901.324C+0.5822.769%C--17.827%D*44.3CN/A12626.6h14.2D62.3C
NS-7 PDW 1,1821,1731,0581.109C++0.8028.491%B+11.083%D*31.1C+N/A9737.7h13.4B47.1B+
Nova 1,1801,1676861.701C++0.2149.229%C*10.626%D--59.8B+N/A17319.5h3.4B++6.9B++
MKV Suppressed 1,1891,1609381.237C+0.6726.627%C+13.448%D--33.9C+N/A8834.2h14.1C+52.9C++
Saron HRB 1,9711,0992035.414C+3.5144.845%C+1.001%D30C**23.8B++43436.6h22.5C+50.1C+
Blueshift VM5 1,0871,0703732.869C++0.9619.463%C16.449%D--39.5C++N/A12227.1h14.7C*75.4C++
C-4 1,3681,0356191.672C++0.2428.187%C**N/A132.7B*42.7B*15887.8h1.3C**4.6B+
C75 Viper 1,2721,0342464.203C+2.3039.15%C+1.161%C38.2C++8.8C+23127.1h12.4C++31.6C++
Spear Anti-Vehicle Phalanx Turret 1,8551,03210110.218C**8.3148.785%C*2.035%D--34.1C-27.2C**37430.3h13.5D*27.7C--
Phobos VX86 1,0179976871.451C+0.4666.464%B+9.829%D--44.5CN/A10622.4h2.3C*3.5B
Skorpios 9589399011.042C0.8726.225%D13.845%D*22.5D-N/A5641.8h15.4F-58.8D**
Cosmos VM3 9118993092.909B+1.0017.894%C+15.128%D-40.5C**N/A12722.2h12.9B+72C++
Coyote Missiles 1,5228284471.852C--0.0649.279%DN/A28.9C--24.2C+28228.7h62.2D--126.2D--
Tank Mine 1,4337593432.213C0.3156.47%A+N/A138B+122.5A*20005.5h2.6D*4.5B*
Artemis VX26 7537434281.736C+0.1733.494%B**11.171%F33CN/A11222.5h11.3C++33.8B+
Skyguard 1,2926643551.87D0.0431.846%C**N/A15C+14.1B**22144.4h163.9D*514.7D
Lasher X2 6586346380.994C+0.9121.901%D3.155%C-30.9C1.2C++8620.5h23D104.8D
Nyx VX31 5965951595U593.0935.64%C++16.471%D**34.4CN/A18017.3h5.3C++14.9C*
S1 8485723791.509B**0.4059.891%C*2.622%C+21.4C-10.3C--27826.7h6.9C+11.5C+
Nemesis VSH9 8685306840.775C+1.1368.038%B+2.264%C19.1C+12.2C+24327.7h9.5D13.9C
E540 Halberd 941520677.761C5.8554.719%B*2.5%C++37.7C**30.5A*63313.8h7.1D*13C
Rocklet Rifle 9685005040.992C**0.9262.953%B**N/A39.7B++37.1B**43412.6h39.5C+62.7C**
Beamer VS3 5124983601.383B+0.5229.814%C**14.458%D*39.8C**1.1B+15512.5h9.4C+31.5C**
Quasar VM1 4984961234.033A2.1316.572%C+11.895%D**34.2B+N/A12214.5h11.2B**67.6C**
Flare VE6 4364253201.328C0.5822.699%C15.294%D**37.9C1B+14911.2h11.7C--51.6C+
Pulsar VS1 4013993391.177C+0.7322.832%C8.772%F-27.5C+N/A11014.5h12.6B+55.1C**
NS-357 Underboss 3443323350.991C+0.9236.482%C+10.542%D**49.6C+1.8A*1516.7h4.8D13.2C
VX6-7 3073002111.422C+0.4931.642%B**11.667%F37.5C+N/A1318h14.5C-45.9C*
Force-Blade 31428430,7220.009C-1.9035.623%B1.056%D-0.2C--N/A11272.7h2.4C*6.9B
MAX Punch 2862761,6710.165B1.7458.927%B++N/A1.5C+N/A4187.3h1.8C++3.1B
NS-10 Burster 4682761731.595B+0.3128.251%C8.333%B+8.7B*6A12031.8h108.9B++385.5B
NS-10 Burster 4302671811.475C++0.4328.469%C--8.614%B*8.3B++5.1B+10632.1h110B*386.5B+
Aspis Anti-Aircraft Phalanx Turret 578267387.026A5.1226.412%C+1.498%C-14.4B+16.8B**30318.5h147.2C++557.3C++
H-V45 2552503010.831C1.0821.484%D14.8%D--18.9DN/A8413.2h13.9C64.6C-
MANA Anti-Vehicle Turret 5992493150.79D1.1260.636%C++1.205%D--2490B3500S7090380.1h15.5T-25.5T-
Proton II PPA 263242327.563C-5.6623.186%C1.653%C45.7C--4C+1475.3h16.1F-69.5D**
M20 Basilisk 322226435.256B++3.3532.99%D2.212%D**18.8C8C+20712h88.7C++268.9C+
Saron HRB-H 557219395.615C+3.7166.783%AN/A33.7C52A**7616.5h62.2T*93.1F--
Pulsar LSW 1881831531.196C0.7121.117%D14.208%D**35.9C--1B1655.1h13.2C--62.3C
M40 Fury 210183267.038C+5.1327.935%D*1.639%C+43.6C6.4D3164.2h11.7B41.7C+
NS Annihilator 3771742590.672C++1.2477.926%DN/A8.1D9.4C**17121.6h17.8F-22.9F--
VX29 Polaris 1741721331.293C0.6122.295%C--16.861%D--59.3C++N/A2672.9h12.8C57.3C+
G40-F Ranger 260153226.955C--5.0531.45%C+N/A33.3D23.3C3174.6h108.7F--345.7D*
M40 Fury 151134719.143A17.2426.519%D*1.493%C43.2C--5.5D--3023.1h9.8B+37.1C+
M40 Fury-F 1731321990.663D1.2454.36%B+N/A13.6D4.2C--1009.7h25F--46F-
Antares LC 195115502.3C+0.3932.586%C++2.609%B++25C++17.4C++3084.6h99.5C++305.2C*
NSX Tanto 1211141620.704D1.2028.306%C++11.404%F--15.2D-N/A427.5h25.5T90.1D*
Aphelion VEX-4 182110293.793C1.8931.491%D3.636%C+28.2C+18.5C+2873.9h70.9D225.1D
M60-A Bulldog 113102156.8C4.8946.781%C+4.902%A*26.8C--2.9C-1413.8h7D14.9C
M20 Basilisk 13698283.5C++1.5923.963%D--5.102%C++20.4C**7.9B+1514.8h59.6B++248.9C*
XM98 9393234.043B*2.1438.763%C+55.914%F--18.6DN/A1275h4.6T*11.8F-
Blueshift VM5 9391392.333C+0.4321.073%C+13.187%F36.4C+N/A1262.5h15.9C+75.6C++
Proton II PPA-H 988999.889C7.9830.922%D-3.371%A++74.2C--7.5C*3111.2h10.3C+33.4C
Photon A2A Missile Pods 19489322.781C--0.8782.658%B*N/A40.5C47.7C+6242.2h10.8D*13D-
NS-61 Emissary 90891690.527C-1.3824.291%D6.742%F-22.3CN/A904h17.6C-72.5C--
M20 Basilisk 12885302.833C0.9330.323%D*8.235%B**14.7D7.4C-2425.8h108.5C+357.9D
NS-30 Vandal 84821010.812C--1.1029.584%D9.756%F-23.4D-N/A933.5h6.4D21.7D
Lancer VS22 220801640.488C1.4265.475%B+2.5%B*7.7D13.5C+31910.4h38.5D58.8D
M60-G Bulldog 9077135.923C+4.0222.802%D**3.896%B*24.1C--4.1D1493.2h6.1B+26.9C-
Corvus VA55 7373740.986C0.9224.225%C9.589%F-16.6D-N/A994.4h13.2C--54.3C+
Ursa 5858571.018C--0.8917.501%D*12.069%F27.6DN/A1562.1h12.2C--69.6D
Auraxium Force-Blade 59567,5600.007D1.9021.472%DN/A0.3DN/A1198.9h2.5D11.6C+
NS-AM7 Archer 103562390.234D1.6757.73%C+16.071%C1.7D--1.4D2333.5h41.9F-72.5F-
G30 Walker 11253291.828D*0.0822.197%D**N/A11.3D*12.6C+1964.7h321.8F**1449.5T-
M60-A Bulldog 6453134.077C--2.1745.054%C1.887%C25.2D5.2C*2742.1h8.7D**19.3D-
VA39 Spectre 5353134.077B*2.1729.796%C--20.755%F17.7C--N/A1673h5.5C*18.5C++
M12 Kobalt 5752413C11.0912.066%D*30.769%M34.7D--3.3C+1591.5h26.1D**216.4D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4442,422,885207.8h
Anti-Vehicle MANA Turret661,1914.6h
Nanite Revive Grenade08060.2h
Medical Applicator506173,73716.1h
Spawn Beacon91,1150.7h
Xiphos Anti-Personnel Phalanx Tower01490h
Deconstruction Tool0530h
Spitfire Auto-Turret452,4972h
Ammunition Package495,3413.4h
Shield Recharging Field251,5190.5h
Recon Detection Device436,7198.8h
Medical Kit91050.3h
Anti-Infantry MANA Turret34490.6h
Snowman Soldier7640.1h
Nano-Repair Grenade02610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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