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Legionary LlGHTMARE[] LlGHTMARE
VS BR 155

KDR: 1.86

Score: 56.8m

Last Seen: Apr 5th, 2018 2:25 PM
- OFFLINE - 1172.8 hour(s)

Battle Rank 120 (155 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pandora VX25 Sirius SX12 Supernova FPC Supernova VPC Dual Photon Pods Orion VS54 Thanatos VE70 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $441,603 MLG Score: 353
Fun Score: N/A
Cheeseburgers Flipped: 1610TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.105%12.685%33127118925,2271.156620.698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.316%0.964B*-1.246D*-0.321CMIXED (~0.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.353C**12.60.119C+35.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.024%1.591%377412127,793238944213.26067176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.841%-0.456D0.002C+-0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
248.1-0.538D81.9-0.546D166.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.966%1.092%5538120814,829375287883.95124169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.761%-0.099C+-0.946D--1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.198C++12.40.012C+18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.493%2.45%1151212042,898312720500.926471141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.634%-0.065C+-0.493D1.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.10.321C*28.80.279C*52.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.536%43.151%11521214146128400.113619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.17%-0.068C+-1.555F1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.439C--4.9-0.545D9.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.44%10.634%1156121014,40716362778.80086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.303%0.407B-0.79D-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.375C**3.80.213C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.8m206.4%357 (21.4k)314 (18.8k)1.8550196,50552,0242.35468155 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216310622.059%6.416%14203:2832

49% Engineer9% Heavy Assault8% Infiltrator25% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:01 PMFeb 21st, 2016 12:41 AMApr 5th, 2018 10:45 AM (561d) (PST)Apr 5th, 2018 11:23 AM (561d) (PST)Apr 5th, 2018 10:25 AM (561d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1121849280.5340.2880.0341.4000.145353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,74211,06255,6803217284918,832

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3013.9h/125.6d 25,995 6,192 26,324 253.1k 2,895 9,504 26,153 201.2m

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:7,279
Deaths:4,944
KDR:1.472
Accuracy:44.796% B+
HSR:10.620% D*
Thanatos VE70
B
Kills:2,446
Deaths:2,147
KDR:1.139
Accuracy:42.613% B
HSR:10.957% D*
Solstice VE3
C+
Kills:2,446
Deaths:1,787
KDR:1.369
Accuracy:22.804% C+
HSR:10.711% F
NS Baron G5
B+
Kills:1,787
Deaths:1,220
KDR:1.465
Accuracy:49.211% B+
HSR:9.289% D*
Solstice SF
B+
Kills:1,692
Deaths:1,632
KDR:1.037
Accuracy:26.938% B+
HSR:11.052% D--
Serpent VE92
B++
Kills:1,356
Deaths:929
KDR:1.460
Accuracy:27.497% B++
HSR:13.127% D*
NS-11C
B++
Kills:1,346
Deaths:1,193
KDR:1.128
Accuracy:27.481% B++
HSR:16.642% C--
Chaos
C-
Kills:1,293
Deaths:756
KDR:1.710
Accuracy:50.222% C-
HSR:9.899% D*
Deimos VA29
B+
Kills:1,230
Deaths:817
KDR:1.506
Accuracy:66.504% B+
HSR:11.545% D-
Zenith VX-5
B++
Kills:1,194
Deaths:900
KDR:1.327
Accuracy:28.587% B++
HSR:14.740% D*
Eclipse VE3A
B
Kills:1,168
Deaths:974
KDR:1.199
Accuracy:28.328% B
HSR:12.928% D*
Nova
B
Kills:1,167
Deaths:686
KDR:1.701
Accuracy:49.229% B
HSR:10.626% D--
Phobos VX86
B++
Kills:992
Deaths:683
KDR:1.452
Accuracy:66.550% B++
HSR:9.778% D--
VX6-7
A
Kills:294
Deaths:204
KDR:1.441
Accuracy:31.645% A
HSR:11.225% F
NSX Tanto
C**
Kills:104
Deaths:137
KDR:0.759
Accuracy:27.718% C**
HSR:11.539% F-
Kills:25,794
Deaths (as Engineer):19,009
Deaths (to Engineers):15,229
KDR:1.35694
Kill Difference:6,785
Playtime:1,483.906 hours
Usage:49%
Score:26.869m
Score/min:302
Accuracy (listed only):39.341%
HSR (listed only):11.645%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,854
Deaths:973
KDR:2.933
Accuracy:20.940% C+
HSR:15.242% D**
NS-15M2
C
Kills:1,169
Deaths:881
KDR:1.327
Accuracy:22.762% C
HSR:17.879% D--
Flare VE6
C+
Kills:417
Deaths:314
KDR:1.328
Accuracy:22.686% C+
HSR:15.108% D**
Pulsar LSW
C
Kills:183
Deaths:153
KDR:1.196
Accuracy:21.117% C
HSR:14.208% D**
VX29 Polaris
C+
Kills:172
Deaths:133
KDR:1.293
Accuracy:22.295% C+
HSR:16.861% D-
Ursa
D-
Kills:58
Deaths:57
KDR:1.018
Accuracy:17.501% D-
HSR:12.069% F
Kills:4,853
Deaths (as Heavy Assault):2,511
Deaths (to Heavy Assaults):12,882
KDR:1.9327
Kill Difference:2,342
Playtime:258.422 hours
Usage:9%
Score:3.663m
Score/min:236
Accuracy (listed only):21.217%
HSR (listed only):15.228%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:7,279
Deaths:4,944
KDR:1.472
Accuracy:44.796% B+
HSR:10.620% D*
Sirius SX12
B**
Kills:5,011
Deaths:3,293
KDR:1.522
Accuracy:29.475% B**
HSR:8.880% D**
Thanatos VE70
B
Kills:2,446
Deaths:2,147
KDR:1.139
Accuracy:42.613% B
HSR:10.957% D*
Solstice VE3
C+
Kills:2,446
Deaths:1,787
KDR:1.369
Accuracy:22.804% C+
HSR:10.711% F
NS Baron G5
B+
Kills:1,787
Deaths:1,220
KDR:1.465
Accuracy:49.211% B+
HSR:9.289% D*
Solstice SF
B+
Kills:1,692
Deaths:1,632
KDR:1.037
Accuracy:26.938% B+
HSR:11.052% D--
Serpent VE92
B++
Kills:1,356
Deaths:929
KDR:1.460
Accuracy:27.497% B++
HSR:13.127% D*
NS-11C
B++
Kills:1,346
Deaths:1,193
KDR:1.128
Accuracy:27.481% B++
HSR:16.642% C--
Chaos
C-
Kills:1,293
Deaths:756
KDR:1.710
Accuracy:50.222% C-
HSR:9.899% D*
Deimos VA29
B+
Kills:1,230
Deaths:817
KDR:1.506
Accuracy:66.504% B+
HSR:11.545% D-
Zenith VX-5
B++
Kills:1,194
Deaths:900
KDR:1.327
Accuracy:28.587% B++
HSR:14.740% D*
Eridani SX5
B+
Kills:1,193
Deaths:969
KDR:1.231
Accuracy:28.764% B+
HSR:13.747% D-
Eclipse VE3A
B
Kills:1,168
Deaths:974
KDR:1.199
Accuracy:28.328% B
HSR:12.928% D*
Nova
B
Kills:1,167
Deaths:686
KDR:1.701
Accuracy:49.229% B
HSR:10.626% D--
NS-7 PDW
B++
Kills:1,161
Deaths:1,045
KDR:1.111
Accuracy:28.772% B++
HSR:11.111% D*
MKV Suppressed
C*
Kills:1,160
Deaths:938
KDR:1.237
Accuracy:26.627% C*
HSR:13.448% D--
Phobos VX86
B++
Kills:992
Deaths:683
KDR:1.452
Accuracy:66.550% B++
HSR:9.778% D--
Skorpios
C
Kills:939
Deaths:901
KDR:1.042
Accuracy:26.225% C
HSR:13.845% D--
VX6-7
A
Kills:294
Deaths:204
KDR:1.441
Accuracy:31.645% A
HSR:11.225% F
NSX Tanto
C**
Kills:104
Deaths:137
KDR:0.759
Accuracy:27.718% C**
HSR:11.539% F-
Kills:35,258
Deaths (as Light Assault):26,155
Deaths (to Light Assaults):8,986
KDR:1.34804
Kill Difference:9,103
Playtime:742.931 hours
Usage:25%
Score:17.222m
Score/min:386
Accuracy (listed only):36.499%
HSR (listed only):11.785%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:7,279
Deaths:4,944
KDR:1.472
Accuracy:44.796% B+
HSR:10.620% D*
Sirius SX12
B**
Kills:5,011
Deaths:3,293
KDR:1.522
Accuracy:29.475% B**
HSR:8.880% D**
Thanatos VE70
B
Kills:2,446
Deaths:2,147
KDR:1.139
Accuracy:42.613% B
HSR:10.957% D*
NS Baron G5
B+
Kills:1,787
Deaths:1,220
KDR:1.465
Accuracy:49.211% B+
HSR:9.289% D*
Chaos
C-
Kills:1,293
Deaths:756
KDR:1.710
Accuracy:50.222% C-
HSR:9.899% D*
Deimos VA29
B+
Kills:1,230
Deaths:817
KDR:1.506
Accuracy:66.504% B+
HSR:11.545% D-
Eridani SX5
B+
Kills:1,193
Deaths:969
KDR:1.231
Accuracy:28.764% B+
HSR:13.747% D-
Nova
B
Kills:1,167
Deaths:686
KDR:1.701
Accuracy:49.229% B
HSR:10.626% D--
NS-7 PDW
B++
Kills:1,161
Deaths:1,045
KDR:1.111
Accuracy:28.772% B++
HSR:11.111% D*
MKV Suppressed
C*
Kills:1,160
Deaths:938
KDR:1.237
Accuracy:26.627% C*
HSR:13.448% D--
Phobos VX86
B++
Kills:992
Deaths:683
KDR:1.452
Accuracy:66.550% B++
HSR:9.778% D--
Skorpios
C
Kills:939
Deaths:901
KDR:1.042
Accuracy:26.225% C
HSR:13.845% D--
Pulsar VS1
C+
Kills:399
Deaths:339
KDR:1.177
Accuracy:22.832% C+
HSR:8.772% F
H-V45
C--
Kills:241
Deaths:291
KDR:0.828
Accuracy:21.560% C--
HSR:14.108% D--
Corvus VA55
C+
Kills:73
Deaths:74
KDR:0.986
Accuracy:24.225% C+
HSR:9.589% F-
Kills:26,371
Deaths (as Combat Medic):19,103
Deaths (to Combat Medics):5,372
KDR:1.38046
Kill Difference:7,268
Playtime:74.451 hours
Usage:2%
Score:1.579m
Score/min:354
Accuracy (listed only):38.507%
HSR (listed only):11.081%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:5,011
Deaths:3,293
KDR:1.522
Accuracy:29.475% B**
HSR:8.880% D**
Eridani SX5
B+
Kills:1,193
Deaths:969
KDR:1.231
Accuracy:28.764% B+
HSR:13.747% D-
NS-7 PDW
B++
Kills:1,161
Deaths:1,045
KDR:1.111
Accuracy:28.772% B++
HSR:11.111% D*
MKV Suppressed
C*
Kills:1,160
Deaths:938
KDR:1.237
Accuracy:26.627% C*
HSR:13.448% D--
Skorpios
C
Kills:939
Deaths:901
KDR:1.042
Accuracy:26.225% C
HSR:13.845% D--
Artemis VX26
A
Kills:737
Deaths:417
KDR:1.767
Accuracy:33.335% A
HSR:11.262% F
Nyx VX31
C**
Kills:595
Deaths:1
KDR:595
Accuracy:35.640% C**
HSR:16.471% D**
Beamer VS3
B+
Kills:454
Deaths:275
KDR:1.651
Accuracy:30.208% B+
HSR:14.317% D--
NS-357 Underboss
C+
Kills:332
Deaths:335
KDR:0.991
Accuracy:36.482% C+
HSR:10.542% D**
XM98
C*
Kills:93
Deaths:23
KDR:4.043
Accuracy:38.763% C*
HSR:55.914% F--
NS-61 Emissary
D
Kills:89
Deaths:169
KDR:0.527
Accuracy:24.346% D
HSR:6.742% F
NS-30 Vandal
D
Kills:82
Deaths:101
KDR:0.812
Accuracy:29.584% D
HSR:9.756% F-
VA39 Spectre
C
Kills:53
Deaths:13
KDR:4.077
Accuracy:29.796% C
HSR:20.755% D**
Kills:11,899
Deaths (as Infiltrator):8,480
Deaths (to Infiltrators):5,556
KDR:1.40318
Kill Difference:3,419
Playtime:240.949 hours
Usage:8%
Score:3.118m
Score/min:216
Accuracy (listed only):30.617%
HSR (listed only):15.907%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:1,689
Deaths:1,097
KDR:1.540
Accuracy:46.403% B+
HSR:3.256% C-
Comet VM2
C*
Kills:1,486
Deaths:988
KDR:1.504
Accuracy:46.784% C*
HSR:2.624% D
Blueshift VM5
C+
Kills:1,068
Deaths:369
KDR:2.894
Accuracy:19.470% C+
HSR:16.479% D-
Cosmos VM3
C++
Kills:896
Deaths:305
KDR:2.938
Accuracy:17.887% C++
HSR:15.067% D-
Quasar VM1
C++
Kills:496
Deaths:123
KDR:4.033
Accuracy:16.572% C++
HSR:11.895% D**
NS-10 Burster
C*
Kills:276
Deaths:173
KDR:1.595
Accuracy:28.251% C+
HSR:8.333% C*
NS-10 Burster
B*
Kills:267
Deaths:181
KDR:1.475
Accuracy:28.469% C
HSR:8.614% B*
Blueshift VM5
C**
Kills:91
Deaths:39
KDR:2.333
Accuracy:21.073% C**
HSR:13.187% D**
Kills:6,269
Deaths (as MAX Suit):1,637.500
Deaths (to MAX Suits):3,081
KDR:3.8284
Kill Difference:4,631.500
Playtime:201.583 hours
Usage:7%
Score:4.304m
Score/min:356
Accuracy (listed only):28.114%
HSR (listed only):9.932%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:2,995
V. Kills:1,227 244%
Deaths:719
KDR:4.166
Accuracy:51.374% C+
KPH:59.500 C
VKPH:24.400 B+
Light PPA
A++
Kills:2,009
V. Kills:261 N/A
Deaths:541
KDR:3.713
Accuracy:35.172% D
KPH:55.200 C**
VKPH:7.200 A++
Hornet Missiles
B+
Kills:1,834
V. Kills:1,257 146%
Deaths:394
KDR:4.655
Accuracy:67.799% B++
KPH:72.200 C++
VKPH:49.500 B+
Maelstrom Turbo Laser
C++
Kills:1,685
V. Kills:1,623 104%
Deaths:1,822
KDR:0.925
Accuracy:30.094% C+
KPH:12 C
VKPH:11.600 C++
Saron Laser Cannon
C++
Kills:1,104
V. Kills:1,204 92%
Deaths:1,898
KDR:0.582
Accuracy:32.132% C++
KPH:9.100 C
VKPH:9.900 C++
Coyote Missiles
C*
Kills:744
V. Kills:646 115%
Deaths:423
KDR:1.759
Accuracy:48.571% D
KPH:28 C-
VKPH:24.300 C*
Photon A2A Missile Pods
C*
Kills:81
V. Kills:100 80%
Deaths:26
KDR:3.115
Accuracy:82.353% B+
KPH:39.200 C
VKPH:48.400 C*
Kills:10,452 (4,798 + 0)
Deaths:5,823
KDR:1.795
VKDR:1.085
Vehicle Kills:6,318
Kill Difference:4,629
Playtime:402.342 hours
Usage:13%
Score:5.168m
Score/min:214
Piloting Accuracy:32.132%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,782
V. Kills:400 444%
Deaths:300
KDR:5.940
Accuracy:57.193% B**
KPH:58.200 B
VKPH:13.100 A
L100 Python HEAT
B**
Kills:1,697
V. Kills:870 195%
Deaths:382
KDR:4.442
Accuracy:60.381% B*
KPH:34.600 B
VKPH:17.800 B**
L100 Python AP
A++
Kills:1,539
V. Kills:1,657 93%
Deaths:638
KDR:2.412
Accuracy:61.500% B+
KPH:26 C-
VKPH:28 A++
C75 Viper
B+
Kills:1,028
V. Kills:235 436%
Deaths:245
KDR:4.196
Accuracy:39.168% C+
KPH:38.100 B+
VKPH:8.700 C++
Skyguard
B**
Kills:512
V. Kills:539 95%
Deaths:322
KDR:1.590
Accuracy:31.519% B
KPH:12.800 C
VKPH:13.500 B**
Kills:6,558 (6,558 + 0)
Deaths:1,887
KDR:3.475
VKDR:1.961
Vehicle Kills:3,701
Kill Difference:4,671
Playtime:205.644 hours
Usage:7%
Score:3.047m
Score/min:247
Driving Accuracy:31.519%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:3,807
V. Kills:3,899 98%
Deaths:947
KDR:4.020
Accuracy:63.938% A
KPH:19.500 D
VKPH:20 B*
Supernova VPC
B++
Kills:3,481
V. Kills:764 455%
Deaths:304
KDR:11.451
Accuracy:56.537% B++
KPH:49.900 B
VKPH:10.900 B++
Saron HRB
B**
Kills:1,037
V. Kills:839 123%
Deaths:198
KDR:5.237
Accuracy:44.242% C+
KPH:29.200 B+
VKPH:23.700 B**
Supernova PC
B+
Kills:983
V. Kills:424 231%
Deaths:170
KDR:5.782
Accuracy:52.723% B
KPH:23.800 C++
VKPH:10.200 B+
E540 Halberd
M
Kills:499
V. Kills:413 121%
Deaths:66
KDR:7.561
Accuracy:54.717% B**
KPH:38.100 B++
VKPH:31.600 M
Proton II PPA
C*
Kills:241
V. Kills:21 N/A
Deaths:32
KDR:7.531
Accuracy:23.008% C+
KPH:46.100 C
VKPH:4 C*
M20 Basilisk
C**
Kills:96
V. Kills:37 253%
Deaths:26
KDR:3.692
Accuracy:23.865% D-
KPH:20.200 C**
VKPH:7.800 C++
Aphelion VEX-4
C++
Kills:89
V. Kills:62 141%
Deaths:28
KDR:3.179
Accuracy:32.743% C
KPH:25.900 C+
VKPH:18 C++
G40-F Ranger
D
Kills:72
V. Kills:56 126%
Deaths:17
KDR:4.235
Accuracy:31.100% C+
KPH:20.600 D-
VKPH:16 D
G30 Walker
C++
Kills:53
V. Kills:59 88%
Deaths:29
KDR:1.828
Accuracy:22.197% D-
KPH:11.400 D--
VKPH:12.700 C++
Kills:10,358 (8,271 + 2,087)
Deaths:1,817
KDR:5.701
VKDR:3.618
Vehicle Kills:6,574
Kill Difference:8,541
Playtime:376.286 hours
Usage:12%
Score:6.069m
Score/min:269
Driving Accuracy:52.723%
Gunner Accuracy:22.197%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M+
Kills:211
V. Kills:333 63%
Deaths:38
KDR:5.553
Accuracy:66.751% A
KPH:33.700 C
VKPH:53.200 M+
Proton II PPA-H
B+
Kills:82
V. Kills:9 N/A
Deaths:8
KDR:10.250
Accuracy:30.797% D
KPH:71 C
VKPH:7.800 B+
Kills:293 (0 + 293)
Deaths:46
KDR:6.370
VKDR:7.435
Vehicle Kills:342
Kill Difference:247
Playtime:7.414 hours
Usage:0%
Score:0.310m
Score/min:697
Driving Accuracy:N/A%
Gunner Accuracy:30.797%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:216
V. Kills:94 227%
Deaths:42
KDR:5.143
Accuracy:32.668% D
KPH:18.600 C+
VKPH:8.100 C++
M40 Fury
C+
Kills:182
V. Kills:27 N/A
Deaths:26
KDR:7
Accuracy:28.205% D-
KPH:43.900 C+
VKPH:6.500 D
M40 Fury
C
Kills:134
V. Kills:17 N/A
Deaths:7
KDR:19.143
Accuracy:26.676% D*
KPH:43.200 C
VKPH:5.500 D-
M60-G Bulldog
C
Kills:77
V. Kills:13 N/A
Deaths:13
KDR:5.923
Accuracy:22.782% D*
KPH:24.300 C
VKPH:4.100 C--
M20 Basilisk
C-
Kills:72
V. Kills:41 171%
Deaths:28
KDR:2.571
Accuracy:29.772% D--
KPH:12.700 D
VKPH:7.200 C-
M12 Kobalt
C++
Kills:51
V. Kills:5 N/A
Deaths:4
KDR:12.750
Accuracy:11.520% D*
KPH:36 D
VKPH:3.500 C++
Kills:732 (0 + 732)
Deaths:120
KDR:6.100
VKDR:1.642
Vehicle Kills:197
Kill Difference:612
Playtime:29.109 hours
Usage:1%
Score:0.399m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:11.520%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:130
V. Kills:39 325%
Deaths:195
KDR:0.667
Accuracy:54.081% B+
KPH:13.700 C--
VKPH:4.100 C--
Kills:130 (130 + 0)
Deaths:195
KDR:0.667
VKDR:0.200
Vehicle Kills:39
Kill Difference:65
Playtime:9.483 hours
Usage:0%
Score:0.055m
Score/min:97
Driving Accuracy:54.081%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 7,4667,2794,9441.472B0.3844.796%B+10.62%D*51.3B+1.3A139141.8h4.2C**9.5B+
Sirius SX12 5,0195,0113,2931.522B+0.3329.475%B**8.88%D**50.7B**N/A12498.8h11.8B++40.2B++
Supernova FPC 7,7063,8079474.02C2.1663.938%A1.392%D19.5D20B*264195h6.8D10.7C+
Supernova VPC 4,2453,48130411.451C+9.6056.537%B++N/A49.9B10.9B++19569.8h3.5C+6.3C**
Dual Photon Pods 4,2222,9957194.166C2.3151.374%C+1.068%C59.4C24.3B+38350.4h29.4D57.2C
Orion VS54 2,8742,8549732.933B**1.0820.94%C+15.242%D**44.5B+N/A15064.2h11.6B+55.5C++
Thanatos VE70 2,4562,4462,1471.139B0.7242.613%B10.957%D*38.3B+N/A14063.8h4.4B+10.2B+
Solstice VE3 2,4692,4461,7871.369B**0.4922.804%C+10.711%F18.9C+N/A66129.3h13.5B+59.2C*
C-4 ARX 3,4552,3918562.793B+0.9428.808%B+N/A186.8A83.1M+118412.8h1.4C-4.9C+
Proximity Mine 2,1582,1545463.945C+2.0949.653%B*N/A269.3M++N/A6078h1M2.1A++
Light PPA 2,2702,0095413.713C+1.8635.172%DN/A55.2C**7.2A++20536.4h15.1C+43C+
Frag Grenade 1,8521,83911839N/A1,837.1443.326%CN/A735.6B**5.2C-17332.5h2.6B**5.9B++
Hornet Missiles 3,0911,8343944.655C+2.8067.799%B++1.472%C+72.2C++49.5B+61125.4h11.9C+17.6C*
NS Baron G5 1,8181,7871,2201.465B+0.3949.211%B+9.289%D*58B**1B**16030.8h3.5B**7.2C+
L100 Python HESH 2,1821,7823005.94C-4.0857.193%B**1.235%C58.2B13.1A24030.6h4.2C-7.4C++
L100 Python HEAT 2,5671,6973824.442C+2.5960.381%B*N/A34.6B17.8B**21549h6.6C+10.9B
Solstice SF 1,7101,6921,6321.037C++0.8226.938%B+11.052%D--20.9C+N/A5981h10.9C*40.5B+
Comet VM2 2,6431,6891,0971.54B*0.3246.403%B+3.256%C-13.2B+7.5A++112127.8h20.6B44.4B+
Maelstrom Turbo Laser 3,3081,6851,8220.925C0.9330.094%C+2.433%C+12C11.6C++135140.2h160.7D534.1C--
L100 Python AP 3,1961,5396382.412C--0.5661.5%B+N/A26C-28A++31059.1h9.2D*15D
Comet VM2 2,3621,4869881.504B+0.3546.784%C*2.624%D12.9C**7.6A+112115.2h21.5B+46.1B+
Serpent VE92 1,4071,3569291.46B0.4027.497%B++13.127%D*35.6C**1.3A*11938.1h12.9C*47.1B+
NS-11C 1,3901,3461,1931.128C*0.7327.481%B++16.642%C--31.6C*1A8242.6h14.8C++53.7B
Chaos 1,3281,2937561.71C*0.1550.222%C-9.899%D*59.9B+1.6A**20621.6h3.6B*7.1B+
Deimos VA29 1,2421,2308171.506C*0.3566.504%B+11.545%D-54.7BN/A16522.5h2.2B+3.3B+
Zenith VX-5 1,2171,1949001.327C*0.5328.587%B++14.74%D*32C+N/A9137.3h13C++45.4B+
Eridani SX5 1,2221,1939691.231C++0.6228.764%B+13.747%D-37.3C++N/A9532h12.5C++43.5C**
NS-15M2 1,1941,1698811.327C+0.5322.762%C17.879%D--44.3C+N/A12526.4h14.2C62.4C+
Eclipse VE3A 1,1971,1689741.199C+0.6628.328%B12.928%D*28.2CN/A8341.4h13.2C46.6C++
Nova 1,1801,1676861.701C**0.1549.229%B10.626%D--59.8B**N/A17319.5h3.4B++6.9B++
NS-7 PDW 1,1701,1611,0451.111C**0.7428.772%B++11.111%D*31.1C*N/A9737.3h13.3B+46.2B+
MKV Suppressed 1,1891,1609381.237C*0.6226.627%C*13.448%D--33.9C++N/A8834.2h14.1C*52.9C**
Saron Laser Cannon 2,3081,1041,8980.582C1.2732.132%C++3.08%B++9.1C9.9C++133121.3h225.9D-702.9D
Blueshift VM5 1,0841,0683692.894C**1.0419.47%C+16.479%D-39.6B+N/A12327h14.6B+75.2B
Saron HRB 1,8761,0371985.237C+3.3844.242%C+1.061%C--29.2B+23.6B**42935.5h22.5C++50.8C**
C75 Viper 1,2631,0282454.196C++2.3439.168%C+1.167%C38.1B+8.7C++22627h12.4B31.7B
Spear Anti-Vehicle Phalanx Turret 1,8371,02210110.119B+8.2648.405%B2.055%D--34.3C+27.3B+37529.8h13.3D--27.4C
C-4 1,3511,0216191.649C*0.2127.552%C**N/A130.9B**42.3B**15237.8h1.3B+4.6B+
Phobos VX86 1,0129926831.452C++0.4066.55%B++9.778%D--44.7C+N/A10522.2h2.3B3.5B+
Supernova PC 1,4079831705.782C++3.9352.723%B1.628%C-23.7C++10.2B+20041.4h4.9B9.3B+
Skorpios 9589399011.042C0.8126.225%C13.845%D--22.5D-N/A5641.8h15.4F-58.8D*
Cosmos VM3 9088963052.938B++1.0817.887%C++15.067%D-40.5B++N/A12722.1h12.9B+71.9C*
Coyote Missiles 1,3907444231.759C0.1048.571%DN/A28C-24.3C*28326.6h63.9D--131.5D-
Artemis VX26 7477374171.767B0.0933.335%A11.262%F33.7C+N/A11421.9h11.2B+33.6B++
Tank Mine 1,3386933362.063C0.2151.824%AN/A130.8B+121.7A*19705.3h2.4D-4.7B*
Nyx VX31 5965951595U593.1435.64%C**16.471%D**34.4C+N/A18017.3h5.3B14.9B+
S1 8425683771.507A+0.3559.808%C**2.641%C+21.4C10.3C27126.6h6.9C+11.5C*
Lasher X2 5435295470.967C++0.8920.918%D3.403%C29.6C+N/A8517.9h21.8C104C
Nemesis VSH9 8565236700.781C*1.0768.438%B*2.294%C+19.4C*12.3C**24427h9.4C-13.7C+
Skyguard 1,0515123221.59D0.2731.519%BN/A12.8C13.5B**21339.9h184.4D**585.1D
E540 Halberd 912499667.561C+5.7154.717%B**2.605%C*38.1B++31.5M64213.1h7.1D-13C+
Quasar VM1 4984961234.033A++2.1816.572%C++11.895%D**34.2B*N/A12214.5h11.2B**67.6B+
Beamer VS3 4684542751.651A0.2030.208%B+14.317%D--40.2B++1.2B*14511.3h9.4C++31.2C++
Flare VE6 4274173141.328C+0.5322.686%C+15.108%D**37.9C+N/A14811h11.7C+51.4C++
Pulsar VS1 4013993391.177C**0.6822.832%C+8.772%F27.5C*N/A10714.5h12.6B++55.1B+
NS-357 Underboss 3443323350.991C+0.8636.482%C+10.542%D**50.3C**1.8M+1516.6h4.8C-13.2C+
VX6-7 3012942041.441C*0.4131.645%A11.225%F37.2C++N/A1287.9h14.5C45.7B+
Force-Blade 31428430,3000.009C-1.8533.969%B1.056%D-0.2DN/A11241h2.3C**6.6B+
NS-10 Burster 4682761731.595B**0.2628.251%C+8.333%C*8.7B**6A++11931.8h108.9B+385.5B+
MAX Punch 2832731,6600.164B1.6958.851%B*N/A1.5C+N/A4186.5h1.8C++3.1C*
NS-10 Burster 4302671811.475B+0.3828.469%C8.614%B*8.3B**5.1B*10632.1h110B*386.5B+
Aspis Anti-Aircraft Phalanx Turret 562257376.946A+5.0925.918%C++1.556%C14.4B++17.1A30517.8h143.6B554.3B
Rocklet Rifle 5172572690.955B+0.9065.857%A+N/A42.1B**42.6A+4756.1h41C+62.3B
MANA Anti-Vehicle Turret 5992493150.79D-1.0760.636%C+1.205%D-2490B**3500S7080120.1h15.5C-25.5C-
H-V45 2462412910.828C1.0321.56%C--14.108%D--18.8C--N/A8112.8h14.1C+65.3C+
Proton II PPA 262241327.531C5.6823.008%C+1.66%C46.3C4C*1465.2h16D**69.4D-
M20 Basilisk 310216425.143B**3.2932.668%D2.315%D**18.6C+8.1C++20611.6h88.4B270.5C++
Saron HRB-H 544211385.553C++3.7066.751%AN/A33.5C52.9M+7716.3h62.8T*94.1F--
Pulsar LSW 1881831531.196C+0.6621.117%C14.208%D**35.9C1B*1615.1h13.2C+62.3C+
M40 Fury 209182267C*5.1428.205%D-1.648%C+44.4C++6.6D3164.1h11.6B+41.3C*
VX29 Polaris 1741721331.293C+0.5622.295%C+16.861%D-59.3B+N/A2612.9h12.8C+57.3C++
NS Annihilator 3551612430.663C++1.1977.399%D--N/A7.9D9.6B+16720.3h17.5F-22.6F-
M40 Fury 151134719.143A++17.2926.676%D*1.493%C43.2C5.5D-3043.1h9.8B++36.6C**
M40 Fury-F 1691301950.667C-1.1954.081%B+N/A13.7C--4.1C--979.5h24.8F45.8D*
NSX Tanto 1111041370.759C1.1027.718%C**11.539%F-17.3D1.2A+456h22.8D*82.1C
M60-A Bulldog 113102156.8C4.9446.781%C++4.902%A*26.8C2.9C1413.8h7C14.9C++
M20 Basilisk 13396263.692C**1.8423.865%D-5.208%C+20C*7.7C++1504.8h59.8B*250.6B+
XM98 9393234.043B**2.1938.763%C*55.914%F--18.6CN/A1255h4.6F**11.8D*
Blueshift VM5 9391392.333C+0.4821.073%C**13.187%D**36.4C*N/A1242.5h15.9C**75.6B+
Aphelion VEX-4 15189283.179C1.3232.743%C3.371%C26.2C+18.2C++2713.4h78.1D238.6C--
NS-61 Emissary 90891690.527C1.3324.346%D6.742%F22.8C+N/A893.9h17.6C72.2C-
NS-30 Vandal 84821010.812C--1.0429.584%D9.756%F-23.4DN/A913.5h6.4C21.7C
Proton II PPA-H 9182810.25C+8.3930.797%D3.659%A*68.3C-7.5C**2961.2h10.3C*33.3C+
Photon A2A Missile Pods 18181263.115C1.2682.353%B+N/A38.6C-47.6C*6342.1h10.4D12.6D
Lancer VS22 220801640.488C1.3765.64%B+2.5%B+7.8C--13.6C+31410.3h38.4C-58.5C
M60-G Bulldog 9077135.923B+4.0722.782%D*3.896%B++24.1C4.1C--1483.2h6.1B++26.8C+
Corvus VA55 7373740.986C+0.8724.225%C+9.589%F-16.6DN/A974.4h13.2C54.3C++
M20 Basilisk 11372282.571C+0.7229.772%D--6.944%B+12.6D7.2C-2325.7h121C406.3D
G40-F Ranger 12872174.235D2.3831.1%C+N/A20.6D-16D2323.5h162.4T*522.1F--
Ursa 5858571.018C0.8417.501%D-12.069%F27.6CN/A1512.1h12.2C+69.6C
G30 Walker 11253291.828D-0.0322.197%D-N/A11.3D--12.6C++1964.7h321.8D**1449.5D*
VA39 Spectre 5353134.077A*2.2229.796%C20.755%D**17.7CN/A1553h5.5B18.5C*
M60-A Bulldog 6453134.077C--2.2245.054%C+1.887%C25.2C5.2C**2742.1h8.7D*19.3D
M12 Kobalt 5651412.75C+10.8911.52%D*31.373%M++36.4D3.6C++1591.4h23.4C--203.1D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon79230.6h
Anti-Vehicle MANA Turret661,1914.6h
Nano-Armor Kit1,3672,290,988194.3h
Nanite Revive Grenade07860.2h
Medical Applicator495171,67515.9h
Spitfire Auto-Turret321,7811.5h
Xiphos Anti-Personnel Phalanx Tower01490h
Deconstruction Tool0530h
Shield Recharging Field221,4450.5h
Recon Detection Device436,6568.8h
Ammunition Package474,7553.2h
Medical Kit91050.3h
Anti-Infantry MANA Turret34490.6h
Snowman Soldier7640.1h
Nano-Repair Grenade01300h

Check the help document for the dictionary if you want to learn more about words used here.


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