Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (19,744)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Harbinger Llariia[73CS] Llariia
VS BR 88

KDR: 3.68

Score: 8m

Last Seen: May 24th, 2020 3:13 AM
- OFFLINE - 36 hour(s)

Battle Rank 88 - Vanu Sovereignty on Emerald
Level Progress (to 89): 45%
Level 100 Progress: 43% 376h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A NS-15M1 Pulsar LSW VE-H Maw Flare VE6 NS-15MP Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Llariia



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,918,132 MLG Score: 3132
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.998%33.137%109322126112,8864.2514-0.573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.494%2.093A*1.608A+-0.879D--HEAD ++ (~16.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.613B+8.90.356C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.492%1.475%39721281339106913.19811368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.254%-0.054C+0.304C*1.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.70.439B32.20.371C**58.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.313%70.637%0412791,46133084.42727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.493%1.05B**-0.689D-1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.306C*2.20.094C+2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.177%14.873%03128051126141.95785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.168%1.821A++0.057C+0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.657B+2.60.409B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8m368.8%480 (28.8k)304 (18.2k)3.6784719,5295,3093.893288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283195527.817%29.592%82304:597

7% Combat Medic20% Engineer43% Heavy Assault14% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2015 5:16 PMDec 12th, 2016 10:23 PMMay 23rd, 2020 11:09 PM (5d) (PST)May 23rd, 2020 11:24 PM (5d) (PST)May 23rd, 2020 11:13 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5881394490.7400.2010.2192.8820.0413132

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,2648,35426,910441213173218,264

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
439.8h/18.3d 1,140 5,779 5,678 76k 308 1,381 1,085 15.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,397
Deaths:363
KDR:3.848
Accuracy:28.692% A
HSR:30.279% B+
Betelgeuse 54-A
B**
Kills:1,185
Deaths:283
KDR:4.187
Accuracy:31.922% B**
HSR:38.312% B++
NS-15M1
A++
Kills:1,182
Deaths:252
KDR:4.690
Accuracy:31.875% A+
HSR:37.479% A++
Pulsar LSW
A+
Kills:1,182
Deaths:246
KDR:4.805
Accuracy:33.507% A+
HSR:36.887% A
VE-H Maw
B**
Kills:1,180
Deaths:233
KDR:5.064
Accuracy:32.792% B**
HSR:33.644% B+
Flare VE6
A+
Kills:1,175
Deaths:226
KDR:5.199
Accuracy:32.714% A+
HSR:36.681% A
NS-15MP
A
Kills:1,169
Deaths:236
KDR:4.953
Accuracy:34.294% A
HSR:39.008% B*
NSX-P Naginata
A+
Kills:66
Deaths:9
KDR:7.333
Accuracy:31.922% A+
HSR:28.788% C+
Kills:8,536
Deaths (as Heavy Assault):1,848
Deaths (to Heavy Assaults):1,656
KDR:4.61905
Kill Difference:6,688
Playtime:189.677 hours
Usage:43%
Score:3.712m
Score/min:326
Accuracy (listed only):32.215%
HSR (listed only):35.135%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:846
Deaths:231
KDR:3.662
Accuracy:35.028% A++
HSR:29.314% B*
Eridani SX5
A++
Kills:517
Deaths:136
KDR:3.801
Accuracy:36.792% A++
HSR:29.014% B**
Solstice VE3
B**
Kills:439
Deaths:213
KDR:2.061
Accuracy:29.870% B**
HSR:17.084% D
VE-C Horizon
A
Kills:438
Deaths:107
KDR:4.093
Accuracy:44.135% A
HSR:35.845% A
Eridani SX5-AE
A++
Kills:308
Deaths:74
KDR:4.162
Accuracy:38.283% A++
HSR:31.494% B+
Deimos VA29
A++
Kills:233
Deaths:62
KDR:3.758
Accuracy:83.877% A++
HSR:16.738% C+
Thanatos VE70
A+
Kills:172
Deaths:74
KDR:2.324
Accuracy:56.326% A+
HSR:11.047% D--
Serpent VE92
A++
Kills:165
Deaths:37
KDR:4.459
Accuracy:34.458% A++
HSR:28.485% A
Phobos VX86
A
Kills:106
Deaths:23
KDR:4.609
Accuracy:76.978% A
HSR:16.981% C+
NSX-P Tanto
A**
Kills:73
Deaths:17
KDR:4.294
Accuracy:34.535% A+
HSR:43.836% A**
NSX-P Tengu
A*
Kills:61
Deaths:19
KDR:3.211
Accuracy:49.414% A*
HSR:36.066% A*
Kills:3,358
Deaths (as Light Assault):993
Deaths (to Light Assaults):988
KDR:3.38167
Kill Difference:2,365
Playtime:62.236 hours
Usage:14%
Score:1.060m
Score/min:284
Accuracy (listed only):47.245%
HSR (listed only):26.900%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A++
Kills:517
Deaths:136
KDR:3.801
Accuracy:36.792% A++
HSR:29.014% B**
Eridani SX5-AE
A++
Kills:308
Deaths:74
KDR:4.162
Accuracy:38.283% A++
HSR:31.494% B+
H-V45 AE
A
Kills:306
Deaths:97
KDR:3.155
Accuracy:35.461% A
HSR:35.621% B*
NS-11P
A*
Kills:252
Deaths:64
KDR:3.938
Accuracy:34.308% A++
HSR:39.683% A*
Deimos VA29
A++
Kills:233
Deaths:62
KDR:3.758
Accuracy:83.877% A++
HSR:16.738% C+
Thanatos VE70
A+
Kills:172
Deaths:74
KDR:2.324
Accuracy:56.326% A+
HSR:11.047% D--
Terminus VX-9
A++
Kills:170
Deaths:36
KDR:4.722
Accuracy:35.336% A++
HSR:40% A+
H-V45
A
Kills:168
Deaths:64
KDR:2.625
Accuracy:31.866% A
HSR:32.738% A
Pulsar VS1
A+
Kills:111
Deaths:63
KDR:1.762
Accuracy:31.474% A+
HSR:25.225% B+
Phobos VX86
A
Kills:106
Deaths:23
KDR:4.609
Accuracy:76.978% A
HSR:16.981% C+
NSX-P Tengu
A*
Kills:61
Deaths:19
KDR:3.211
Accuracy:49.414% A*
HSR:36.066% A*
Kills:2,404
Deaths (as Combat Medic):712
Deaths (to Combat Medics):616
KDR:3.3764
Kill Difference:1,692
Playtime:29.817 hours
Usage:7%
Score:0.819m
Score/min:458
Accuracy (listed only):46.374%
HSR (listed only):28.600%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:846
Deaths:231
KDR:3.662
Accuracy:35.028% A++
HSR:29.314% B*
Solstice VE3
B**
Kills:439
Deaths:213
KDR:2.061
Accuracy:29.870% B**
HSR:17.084% D
VE-C Horizon
A
Kills:438
Deaths:107
KDR:4.093
Accuracy:44.135% A
HSR:35.845% A
Deimos VA29
A++
Kills:233
Deaths:62
KDR:3.758
Accuracy:83.877% A++
HSR:16.738% C+
Thanatos VE70
A+
Kills:172
Deaths:74
KDR:2.324
Accuracy:56.326% A+
HSR:11.047% D--
Serpent VE92
A++
Kills:165
Deaths:37
KDR:4.459
Accuracy:34.458% A++
HSR:28.485% A
VE-LR Obelisk
A**
Kills:140
Deaths:54
KDR:2.593
Accuracy:50.180% A**
HSR:30.714% C
Phobos VX86
A
Kills:106
Deaths:23
KDR:4.609
Accuracy:76.978% A
HSR:16.981% C+
NSX-P Tanto
A**
Kills:73
Deaths:17
KDR:4.294
Accuracy:34.535% A+
HSR:43.836% A**
Kills:2,612
Deaths (as Engineer):818
Deaths (to Engineers):810
KDR:3.19315
Kill Difference:1,794
Playtime:86.937 hours
Usage:20%
Score:1.346m
Score/min:258
Accuracy (listed only):49.487%
HSR (listed only):25.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:533
Deaths:72
KDR:7.403
Accuracy:50.084% A+
HSR:79.737% B**
Eridani SX5
A++
Kills:517
Deaths:136
KDR:3.801
Accuracy:36.792% A++
HSR:29.014% B**
NS-44 Commissioner
A+
Kills:467
Deaths:338
KDR:1.382
Accuracy:49.737% A+
HSR:17.987% D
NS-357 Underboss
A++
Kills:371
Deaths:178
KDR:2.084
Accuracy:53.122% A++
HSR:17.790% D
Parallax VX3-AE
A
Kills:352
Deaths:53
KDR:6.642
Accuracy:51.072% A
HSR:85.227% B+
Phaseshift VX-S
B++
Kills:314
Deaths:37
KDR:8.486
Accuracy:42.586% B++
HSR:73.885% C+
Eridani SX5-AE
A++
Kills:308
Deaths:74
KDR:4.162
Accuracy:38.283% A++
HSR:31.494% B+
VA39 Spectre
A+
Kills:262
Deaths:65
KDR:4.031
Accuracy:41.434% A+
HSR:28.626% D-
NS-30 Vandal
A*
Kills:83
Deaths:15
KDR:5.533
Accuracy:47.922% A*
HSR:33.735% B++
NSX-P Tengu
A*
Kills:61
Deaths:19
KDR:3.211
Accuracy:49.414% A*
HSR:36.066% A*
Kills:3,268
Deaths (as Infiltrator):987
Deaths (to Infiltrators):755
KDR:3.31104
Kill Difference:2,281
Playtime:61.314 hours
Usage:14%
Score:0.950m
Score/min:258
Accuracy (listed only):46.045%
HSR (listed only):43.356%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M+
Kills:128
Deaths:27
KDR:4.741
Accuracy:32.161% M+
HSR:21.875% B++
Quasar VM1
A**
Kills:115
Deaths:38
KDR:3.026
Accuracy:28.182% A**
HSR:16.522% C--
Cosmos VM3
A**
Kills:66
Deaths:19
KDR:3.474
Accuracy:31.303% A**
HSR:27.273% A++
Kills:309
Deaths (as MAX Suit):42
Deaths (to MAX Suits):137
KDR:7.35714
Kill Difference:267
Playtime:5.664 hours
Usage:1%
Score:0.146m
Score/min:429
Accuracy (listed only):30.549%
HSR (listed only):21.890%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:210
V. Kills:23 N/A
Deaths:17
KDR:12.353
Accuracy:65.535% A+
KPH:119.700 B+
VKPH:13.100 C-
Saron Laser Cannon
C++
Kills:129
V. Kills:62 205%
Deaths:69
KDR:1.870
Accuracy:30.875% C+
KPH:16.400 C++
VKPH:7.900 C
Kills:339 (129 + 0)
Deaths:86
KDR:3.942
VKDR:0.988
Vehicle Kills:85
Kill Difference:253
Playtime:9.599 hours
Usage:2%
Score:0.165m
Score/min:287
Piloting Accuracy:30.875%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:82
V. Kills:17 456%
Deaths:6
KDR:13.667
Accuracy:41.871% C*
KPH:37.800 C++
VKPH:7.800 C+
Kills:82 (82 + 0)
Deaths:6
KDR:13.667
VKDR:2.833
Vehicle Kills:17
Kill Difference:76
Playtime:2.172 hours
Usage:0%
Score:0.029m
Score/min:223
Driving Accuracy:41.871%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:134
V. Kills:61 216%
Deaths:12
KDR:11.167
Accuracy:61.032% A
KPH:37 B*
VKPH:16.800 A++
Supernova FPC
B+
Kills:110
V. Kills:51 212%
Deaths:
KDR:
Accuracy:57.718% B+
KPH:29.500 C++
VKPH:13.700 C--
Kills:244 (244 + 0)
Deaths:12
KDR:20.333
VKDR:9.333
Vehicle Kills:112
Kill Difference:232
Playtime:7.359 hours
Usage:2%
Score:0.091m
Score/min:205
Driving Accuracy:57.718%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:369
V. Kills:19 N/A
Deaths:
KDR:
Accuracy:31.804% A++
KPH:128.500 C+
VKPH:6.600 B+
E540 Halberd-H
A+
Kills:144
V. Kills:65 218%
Deaths:1
KDR:144
Accuracy:65.821% B**
KPH:78.400 A
VKPH:35.400 A+
Proton II PPA-H
A
Kills:94
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:44.294% B++
KPH:132.800 B+
VKPH:11.300 A
Kills:607 (0 + 607)
Deaths:1
KDR:607
VKDR:92
Vehicle Kills:92
Kill Difference:606
Playtime:5.416 hours
Usage:1%
Score:0.122m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:44.294%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,4251,3973633.848B*0.1728.692%A30.279%B+44.8C*N/A13431.2h10.3B++35.8C*
Betelgeuse 54-A 1,2111,1852834.187C**0.5131.922%B**38.312%B++81.2C++1.8B++24714.6h9B*28.3B*
NS-15M1 1,2061,1822524.69A++1.0131.875%A+37.479%A++56.3C**1.1A16021h9.9B*31.1B*
Pulsar LSW 1,2051,1822464.805A**1.1333.507%A+36.887%A73.4B+1.4B**26716.1h9.3B**27.8B++
VE-H Maw 1,2001,1802335.064A*1.3932.792%B**33.644%B+75.2B1.3B+18915.7h8B*24.3B++
Flare VE6 1,1901,1752265.199M+1.5232.714%A+36.681%A66.4B+N/A16517.7h8.3B*25.4B*
NS-15MP 1,1881,1692364.953B**1.2734.294%A39.008%B*73.5C+1.2B+21415.9h9B*26.2B*
Pulsar C 8668462313.662B**0.0235.028%A++29.314%B*40.7C++1B*12520.8h9B*25.8B*
Ghost 534533727.403A3.7250.084%A+79.737%B**62B+N/A1988.6h1.7B*3.4B*
Eridani SX5 5195171363.801A++0.1236.792%A++29.014%B**56.2B+N/A1389.2h8.8B**24B*
NS-44 Commissioner 4704673381.382C**2.3049.737%A+17.987%D30.5CN/A9615.3h3.4B+6.9B++
Solstice VE3 4494392132.061A++1.6229.87%B**17.084%D17.2CN/A5725.5h12.8B+43C*
VE-C Horizon 4484381074.093A+0.4144.135%A35.845%A63.5C++1.4C**2076.9h10B**22.6B*
NS-357 Underboss 3753711782.084B*1.5953.122%A++17.79%D70B+N/A2215.3h3.5B+6.6B*
M12 Kobalt-H 3883691369U365.3231.804%A++18.157%C++127.2C+6.6B+4032.9h16.2C+50.9B++
Parallax VX3-AE 352352536.642B+2.9651.072%A85.227%B+64BN/A1765.5h1.6B*3B**
NS Decimator 457334843.976A**0.3063.296%C*N/A44.5C**16.4C+2717.5h3.2B*5.1B*
Phaseshift VX-S 317314378.486M++4.8142.586%B++73.885%C+53.2B**N/A1565.9h2.1B++5B+
Eridani SX5-AE 313308744.162A+0.4838.283%A++31.494%B+79C**1.3B**2263.9h9.2B++24B*
H-V45 AE 318306973.155B++0.5235.461%A35.621%B*47.1C1.8A+1946.5h9.6B*27B**
VA39 Spectre 266262654.031B*0.3541.434%A+28.626%D-30.8C**N/A808.5h4.3B*10.3B*
NS-11P 258252643.938A*0.2634.308%A++39.683%A*64.6B**1.5B**2783.9h10.3B**30B**
Force-Blade 2612354,2460.055B*3.6236.835%B+3.404%C--0.9C++N/A3273.2h2.2B6.1B+
Deimos VA29 235233623.758A++0.0883.877%A++16.738%C+122.6A*1.1B*5631.9h1.9B*2.2B*
C-4 295233812.877B*0.8021.789%DN/A89.6C+23.8C5102.6h1.2B+5.3C*
Plasma Grenade 2152131213N/A209.3249.724%BN/A532.5C+5C--18760.4h3.4C++6.8C**
Dual Photon Pods 2332101712.353B++8.6765.535%A+N/A116.7B+12.8C--3481.8h12.8B**19.5B**
Lasher X2 192182563.25A*0.4340.106%A++1.099%F75.8A+4.2A*1862.4h14.6B**36.4B*
Thanatos VE70 174172742.324A1.3556.326%A+11.047%D--37.4C++N/A1154.6h4.1B+7.2B*
Terminus VX-9 172170364.722A1.0435.336%A++40%A+77.3B**N/A3882.2h9.6B**27.2B**
H-V45 170168642.625B+1.0531.866%A32.738%A44.2C**N/A1913.8h10.6B*33.3B*
Serpent VE92 165165374.459A*0.7834.458%A++28.485%A55B+N/A2083h9.6B*27.8B*
E540 Halberd-H 2091441144S140.3265.821%B**N/A80A+36.1A++3541.8h3.8B**5.8A
VE-LR Obelisk 142140542.593C**1.0950.18%A**30.714%C37.8C+N/A1533.7h6C**11.9B*
Supernova PC 1951341211.167B+7.4961.032%AN/A37.2B*16.9A++2203.6h5.7C9.4C**
Saron Laser Cannon 191129691.87C+1.8130.875%C+2.326%C++16.5C++7.9C2737.8h63.8B*206.5B*
Cosmos VM3 133128274.741A+1.0632.161%M+21.875%B++64A++2.5M*2312h16.7D--52B++
Quasar VM1 116115383.026B++0.6528.182%A**16.522%C--32.9B+N/A1333.5h19.7D*69.9C**
Pulsar VS1 111111631.762B+1.9231.474%A+25.225%B+23.6CN/A1274.7h14.4C+45.7B++
Supernova FPC 1611101110U106.3257.718%B+N/A29.7C++13.8C-1913.7h3.1A5.4A
Nemesis VSH9 182106711.493B**2.1968.159%B++2.83%C++17.7C+12.7C++1866h8.9C13.1C+
Phobos VX86 106106234.609A**0.9376.978%A16.981%C+62.4C**N/A2311.7h2B++2.6B++
Proton II PPA-H 10294194S90.3244.294%B++1.064%D134.3B+11.4A+3110.7h8B+18.1B++
NS-30 Vandal 8383155.533A+1.8547.922%A*33.735%B++92.2A++N/A3220.9h4.2B**8.7B**
C75 Viper 9982613.667A9.9941.871%C*N/A37.3C++7.7C+2222.2h11.2C**26.9B
NSX-P Tanto 7473174.294M*0.6234.535%A+43.836%A**42.9B+N/A2651.7h10.4B*30B**
NS-TMC-01 "His Regards" 73669330.071A3.6142.268%AN/A0.8C+N/A277.7h1.9B+4.4B++
NSX-P Naginata 666697.333S3.6531.922%A+28.788%C+73.3B++N/A3950.9h7A+21.8B**
Cosmos VM3 6666193.474B**0.2031.303%A**27.273%A++55B**N/A1981.2h15.7C50.2C*
S1 9064272.37A**1.3157.861%C+3.125%C*33.7B+13.7C+3601.9h5.6B+9.6B
NSX-P Tengu 6161193.211A*0.4749.414%A*36.066%A*76.3B**N/A4850.8h9.7B*19.6B*
Tank Mine 8860154B+0.3256.466%A+N/A85.7C--40D-5480.7h2.2C--3.9A
Spear Anti-Vehicle Phalanx Turret 7051225.5A*21.8249.511%B5.882%B**56.7B++21.1C+3870.9h7.9C*16B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit15497,11812.4h
Spawn Beacon26181h
Medical Applicator4527,1012.4h
Motion Spotter26910.3h
NS Patriot Flare Gun0770.1h
Shield Recharging Field1820h
Recon Detection Device33190.5h
Medical Kit5033,27710.3h
Ammunition Package02530.1h
Anti-Infantry MANA Turret0560.1h
Nano-Repair Grenade0700h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.60s
Server spent 2.85s on queries, 2.24s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.