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Ascendant Llyd[HARM] Llyd
VS BR 42

KDR: 1.73

Score: 30m

Last Seen: Feb 16th, 2019 8:38 PM
- OFFLINE - 1645 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Cobalt
Level Progress (to 43): 22%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Pandora VX25 Blueshift VM5 H-V45 Blueshift VM5 Supernova PC Pulsar C Zenith VX-5 VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $421,587 MLG Score: 337
Fun Score: N/A
Cheeseburgers Flipped: 1312TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.064%19.61%45223108411,7441.328360.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.699%0.383C**-0.171C-0.606DHEAD ++ (~8.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.256C*12.80.103C+42.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.186%3.241%299511021,88273111652.57104161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.718%-0.444C--1.51A+-0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.9-0.01C+54.1-0.02C+108.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.497%2.853%432411032,6299278672.83603303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.342%0.251C*0.162C++-0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++3.40.726B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.752%3.11%3261010972,99092412293.23593243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.217%-0.688D-0.323C0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.53B+16.10.594B+39.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.163%82.302%326411031,48679291.87626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.877%1.073B**0.993B*-0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+2.10.337C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.208%11.436%326211054,311626736.8756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.718%0.314C*-0.619D-1.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.333C**40.18C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30m418.6%253 (15.2k)251 (15.1k)1.73333,92719,5772.0548642 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS110752018.871%15.586%29406:067

10% Combat Medic42% Engineer13% Infiltrator25% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 2:10 AMOct 2nd, 2017 9:05 PMMar 18th, 2019 1:13 AM (39d) (PST)Feb 16th, 2019 8:43 PM (68d) (PST)Feb 16th, 2019 4:38 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3911362550.2840.1640.0441.3780.045337

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,4498,16615,2831710383315,060

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1990.9h/83d 6,301 5,288 8,216 164.6k 3,541 5,906 5,391 46.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D
Kills:178
Deaths:60
KDR:2.967
Accuracy:19.511% D
HSR:14.607% D*
Orion VS54
C
Kills:139
Deaths:194
KDR:0.716
Accuracy:18.848% C
HSR:22.302% C
SVA-88
D
Kills:90
Deaths:83
KDR:1.084
Accuracy:16.452% D**
HSR:21.111% D
Lasher X2
A*
Kills:66
Deaths:97
KDR:0.680
Accuracy:14.267% D**
HSR:7.576% A*
Kills:473
Deaths (as Heavy Assault):434
Deaths (to Heavy Assaults):5,267
KDR:1.08986
Kill Difference:39
Playtime:40.268 hours
Usage:2%
Score:0.444m
Score/min:184
Accuracy (listed only):17.270%
HSR (listed only):16.399%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:3,966
Deaths:2,271
KDR:1.746
Accuracy:45.360% B+
HSR:11.094% D--
Pulsar C
B+
Kills:1,543
Deaths:917
KDR:1.683
Accuracy:26.827% B+
HSR:23.072% C+
Zenith VX-5
C++
Kills:1,158
Deaths:1,178
KDR:0.983
Accuracy:21.213% D-
HSR:21.848% C++
VX6-7
D
Kills:1,145
Deaths:515
KDR:2.223
Accuracy:20.117% D-
HSR:17.555% D
Solstice VE3
C+
Kills:708
Deaths:797
KDR:0.888
Accuracy:22.478% C+
HSR:18.927% C+
Serpent VE92
C
Kills:415
Deaths:488
KDR:0.850
Accuracy:19.911% D
HSR:18.554% C
Thanatos VE70
B+
Kills:345
Deaths:293
KDR:1.177
Accuracy:43.329% B+
HSR:15.362% C+
Eidolon VE33
B+
Kills:106
Deaths:113
KDR:0.938
Accuracy:31.147% B+
HSR:22.642% C
NSX Tanto
D*
Kills:60
Deaths:126
KDR:0.476
Accuracy:18.192% D**
HSR:16.667% D*
Kills:9,446
Deaths (as Engineer):6,698
Deaths (to Engineers):4,575
KDR:1.41027
Kill Difference:2,748
Playtime:845.667 hours
Usage:42%
Score:12.167m
Score/min:240
Accuracy (listed only):27.619%
HSR (listed only):18.413%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:3,966
Deaths:2,271
KDR:1.746
Accuracy:45.360% B+
HSR:11.094% D--
Pulsar C
B+
Kills:1,543
Deaths:917
KDR:1.683
Accuracy:26.827% B+
HSR:23.072% C+
Zenith VX-5
C++
Kills:1,158
Deaths:1,178
KDR:0.983
Accuracy:21.213% D-
HSR:21.848% C++
VX6-7
D
Kills:1,145
Deaths:515
KDR:2.223
Accuracy:20.117% D-
HSR:17.555% D
MKV Suppressed
B+
Kills:952
Deaths:957
KDR:0.995
Accuracy:26.371% C++
HSR:21.744% B+
Sirius SX12
C++
Kills:817
Deaths:740
KDR:1.104
Accuracy:24.869% C++
HSR:14.566% D
Solstice VE3
C+
Kills:708
Deaths:797
KDR:0.888
Accuracy:22.478% C+
HSR:18.927% C+
Serpent VE92
C
Kills:415
Deaths:488
KDR:0.850
Accuracy:19.911% D
HSR:18.554% C
Thanatos VE70
B+
Kills:345
Deaths:293
KDR:1.177
Accuracy:43.329% B+
HSR:15.362% C+
NS-7 PDW
C+
Kills:325
Deaths:328
KDR:0.991
Accuracy:22.042% C--
HSR:17.846% C+
NSX Tanto
D*
Kills:60
Deaths:126
KDR:0.476
Accuracy:18.192% D**
HSR:16.667% D*
Kills:11,434
Deaths (as Light Assault):8,610
Deaths (to Light Assaults):3,174
KDR:1.32799
Kill Difference:2,824
Playtime:488.025 hours
Usage:25%
Score:7.353m
Score/min:251
Accuracy (listed only):26.428%
HSR (listed only):17.930%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B+
Kills:952
Deaths:957
KDR:0.995
Accuracy:26.371% C++
HSR:21.744% B+
V10
B**
Kills:827
Deaths:251
KDR:3.295
Accuracy:43.588% B+
HSR:85.490% B**
Sirius SX12
C++
Kills:817
Deaths:740
KDR:1.104
Accuracy:24.869% C++
HSR:14.566% D
NS-44 Commissioner
C++
Kills:387
Deaths:390
KDR:0.992
Accuracy:33.208% C
HSR:22.481% C++
NS-7 PDW
C+
Kills:325
Deaths:328
KDR:0.991
Accuracy:22.042% C--
HSR:17.846% C+
Cerberus
C--
Kills:298
Deaths:305
KDR:0.977
Accuracy:28.134% D
HSR:18.456% C--
NS-61 Emissary
B**
Kills:287
Deaths:249
KDR:1.153
Accuracy:32.193% B+
HSR:22.648% B**
Parallax VX3
C++
Kills:285
Deaths:88
KDR:3.239
Accuracy:39.706% C++
HSR:78.246% C++
Phaseshift VX-S
B+
Kills:206
Deaths:52
KDR:3.962
Accuracy:40.347% B+
HSR:83.010% B+
Ghost
B+
Kills:168
Deaths:64
KDR:2.625
Accuracy:42.079% B+
HSR:72.619% B+
Artemis VX26
C++
Kills:163
Deaths:159
KDR:1.025
Accuracy:20.944% D*
HSR:23.313% C++
Manticore SX40
C+
Kills:107
Deaths:46
KDR:2.326
Accuracy:28.728% C+
HSR:17.757% C--
Spiker
A
Kills:92
Deaths:111
KDR:0.829
Accuracy:33.227% B+
HSR:29.348% A
NS-45 Pilot
C++
Kills:76
Deaths:52
KDR:1.462
Accuracy:31.942% C++
HSR:26.316% C++
Soldier Soaker
B++
Kills:57
Deaths:44
KDR:1.295
Accuracy:40.562% B++
HSR:3.509% F-
Kills:5,047
Deaths (as Infiltrator):3,836
Deaths (to Infiltrators):2,654
KDR:1.31569
Kill Difference:1,211
Playtime:256.923 hours
Usage:13%
Score:2.582m
Score/min:167
Accuracy (listed only):32.529%
HSR (listed only):35.823%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:3,966
Deaths:2,271
KDR:1.746
Accuracy:45.360% B+
HSR:11.094% D--
H-V45
C+
Kills:2,137
Deaths:1,759
KDR:1.215
Accuracy:24.204% C+
HSR:16.986% D
MKV Suppressed
B+
Kills:952
Deaths:957
KDR:0.995
Accuracy:26.371% C++
HSR:21.744% B+
Sirius SX12
C++
Kills:817
Deaths:740
KDR:1.104
Accuracy:24.869% C++
HSR:14.566% D
NS-11P
C++
Kills:423
Deaths:394
KDR:1.074
Accuracy:20.366% C--
HSR:19.858% C++
Thanatos VE70
B+
Kills:345
Deaths:293
KDR:1.177
Accuracy:43.329% B+
HSR:15.362% C+
NS-7 PDW
C+
Kills:325
Deaths:328
KDR:0.991
Accuracy:22.042% C--
HSR:17.846% C+
Corvus VA55
C+
Kills:138
Deaths:127
KDR:1.087
Accuracy:18.292% D*
HSR:21.739% C+
Kills:9,103
Deaths (as Combat Medic):6,869
Deaths (to Combat Medics):2,070
KDR:1.32523
Kill Difference:2,234
Playtime:190.519 hours
Usage:10%
Score:3.697m
Score/min:323
Accuracy (listed only):28.104%
HSR (listed only):17.399%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,189
Deaths:778
KDR:2.814
Accuracy:17.679% C-
HSR:21.151% C+
Blueshift VM5
C
Kills:1,982
Deaths:686
KDR:2.889
Accuracy:17.361% C
HSR:19.425% C
Nebula VM20
C
Kills:202
Deaths:98
KDR:2.061
Accuracy:16.180% C
HSR:13.861% D**
NS-10 Burster
B
Kills:191
Deaths:166
KDR:1.151
Accuracy:27.882% C+
HSR:8.901% B
NS-10 Burster
C*
Kills:166
Deaths:167
KDR:0.994
Accuracy:27.676% C
HSR:6.627% C*
Comet VM2
C**
Kills:145
Deaths:153
KDR:0.948
Accuracy:36.927% D
HSR:4.828% C**
Comet VM2
C*
Kills:129
Deaths:152
KDR:0.849
Accuracy:37.452% D-
HSR:4.651% C*
Quasar VM1
A
Kills:91
Deaths:66
KDR:1.379
Accuracy:16.591% C*
HSR:25.275% A
Quasar VM1
C
Kills:74
Deaths:59
KDR:1.254
Accuracy:16.240% C
HSR:14.865% D*
Kills:5,169
Deaths (as MAX Suit):1,162.500
Deaths (to MAX Suits):1,182
KDR:4.44645
Kill Difference:4,006.500
Playtime:164.368 hours
Usage:8%
Score:3.741m
Score/min:379
Accuracy (listed only):23.776%
HSR (listed only):13.287%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:651
V. Kills:207 313%
Deaths:96
KDR:6.781
Accuracy:52.632% C++
KPH:39.300 D
VKPH:12.500 C-
Maelstrom Turbo Laser
C+
Kills:557
V. Kills:407 137%
Deaths:638
KDR:0.873
Accuracy:30.289% C+
KPH:7.100 D
VKPH:5.200 D
Light PPA
C+
Kills:311
V. Kills:50 N/A
Deaths:227
KDR:1.370
Accuracy:35.352% D
KPH:19.700 D-
VKPH:3.200 C+
Saron Laser Cannon
C
Kills:82
V. Kills:75 108%
Deaths:122
KDR:0.672
Accuracy:28.993% C--
KPH:7.900 C--
VKPH:7.200 C
Kills:1,601 (950 + 0)
Deaths:1,083
KDR:1.478
VKDR:0.682
Vehicle Kills:739
Kill Difference:518
Playtime:121.373 hours
Usage:6%
Score:1.028m
Score/min:141
Piloting Accuracy:28.993%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:281
V. Kills:421 67%
Deaths:458
KDR:0.614
Accuracy:36.923% D-
KPH:3.900 D
VKPH:5.800 C
C150 Dalton
U
Kills:143
V. Kills:116 122%
Deaths:48
KDR:2.979
Accuracy:49.234% B**
KPH:514,800 U
VKPH:417,600 U
L105 Zephyr
U
Kills:120
V. Kills:24 480%
Deaths:23
KDR:5.217
Accuracy:37.010% D
KPH:432,000 U
VKPH:86,400 U
Kills:544 (281 + 263)
Deaths:529
KDR:1.028
VKDR:1.060
Vehicle Kills:561
Kill Difference:15
Playtime:72.819 hours
Usage:4%
Score:0.649m
Score/min:149
Piloting Accuracy:36.923%
Gunner Accuracy:37.010%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:219
V. Kills:55 391%
Deaths:10
KDR:21.900
Accuracy:46.626% C
KPH:22.300 D*
VKPH:5.600 D
Skyguard
C--
Kills:100
V. Kills:67 147%
Deaths:32
KDR:3.125
Accuracy:24.333% D-
KPH:10.600 C--
VKPH:7.100 D
C75 Viper
C
Kills:59
V. Kills:19 295%
Deaths:9
KDR:6.556
Accuracy:33.294% D
KPH:21.200 C-
VKPH:6.800 C
Kills:378 (378 + 0)
Deaths:51
KDR:7.412
VKDR:2.765
Vehicle Kills:141
Kill Difference:327
Playtime:22.043 hours
Usage:1%
Score:0.252m
Score/min:190
Driving Accuracy:33.294%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:1,756
V. Kills:516 340%
Deaths:195
KDR:9.005
Accuracy:41.149% D-
KPH:25.400 B
VKPH:7.500 C
E540 Halberd
D--
Kills:628
V. Kills:329 190%
Deaths:66
KDR:9.515
Accuracy:41.826% D
KPH:19.500 D--
VKPH:10.200 D--
Saron HRB
C--
Kills:494
V. Kills:273 180%
Deaths:84
KDR:5.881
Accuracy:39.422% C--
KPH:17.700 D
VKPH:9.800 D
Supernova VPC
D-
Kills:472
V. Kills:84 N/A
Deaths:4
KDR:118
Accuracy:52.350% C*
KPH:26.300 D-
VKPH:4.700 D-
Supernova FPC
C-
Kills:182
V. Kills:126 143%
Deaths:59
KDR:3.085
Accuracy:44.681% D--
KPH:18.700 D
VKPH:13 C-
Proton II PPA
C+
Kills:172
V. Kills:19 N/A
Deaths:17
KDR:10.118
Accuracy:15.094% D**
KPH:33.300 D
VKPH:3.700 C+
Kills:3,704 (2,410 + 1,294)
Deaths:425
KDR:8.715
VKDR:3.169
Vehicle Kills:1,347
Kill Difference:3,279
Playtime:162.059 hours
Usage:8%
Score:2.128m
Score/min:219
Driving Accuracy:44.681%
Gunner Accuracy:15.094%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:721
V. Kills:57 N/A
Deaths:68
KDR:10.603
Accuracy:22.821% F
KPH:41.300 D--
VKPH:3.300 D-
E540 Halberd-H
D-
Kills:398
V. Kills:183 216%
Deaths:36
KDR:11.056
Accuracy:49.179% D--
KPH:26.800 D-
VKPH:12.300 D*
Aphelion VEX-4H
C--
Kills:149
V. Kills:126 117%
Deaths:54
KDR:2.759
Accuracy:38.359% D-
KPH:25.200 D-
VKPH:21.300 C--
Kills:1,268 (0 + 1,268)
Deaths:158
KDR:8.025
VKDR:2.316
Vehicle Kills:366
Kill Difference:1,110
Playtime:38.203 hours
Usage:2%
Score:0.520m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:38.359%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:152
V. Kills:74 203%
Deaths:44
KDR:3.455
Accuracy:29.572% D--
KPH:10.100 D-
VKPH:4.900 D
M12 Kobalt
C
Kills:100
V. Kills:9 N/A
Deaths:16
KDR:6.250
Accuracy:15.959% C-
KPH:31.400 D-
VKPH:2.800 C
M20 Basilisk
D-
Kills:62
V. Kills:40 151%
Deaths:20
KDR:3.100
Accuracy:30.812% D-
KPH:7.900 D--
VKPH:5.100 D-
Kills:314 (0 + 314)
Deaths:80
KDR:3.925
VKDR:1.538
Vehicle Kills:123
Kill Difference:234
Playtime:26.094 hours
Usage:1%
Score:0.206m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:30.812%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 4,0363,9662,2711.746B++0.0145.36%B+11.094%D--25.9CN/A125153.2h4B+8.9B+
Blueshift VM5 2,2152,1897782.814C**1.0817.679%C-21.151%C+23.2DN/A10294.5h12.6B**71.5B+
H-V45 2,1552,1371,7591.215C+0.5224.204%C+16.986%D19.1DN/A86112h13.5C+55.9C*
Blueshift VM5 2,0071,9826862.889C**1.1617.361%C19.425%C23.5DN/A10484.5h12.4B**71.6B+
Supernova PC 2,2721,7561959.005B++7.2741.149%D-3.246%B++25.4B7.5C22569h3.2A7.9B*
Pulsar C 1,5541,5439171.683B+0.0526.827%B+23.072%C+21.6CN/A11171.3h10.4B+38.6B+
Zenith VX-5 1,1781,1581,1780.983C+0.7521.213%D-21.848%C++17.6DN/A5665.8h13.7C+64.8C
VX6-7 1,1571,1455152.223B**0.4920.117%D-17.555%D7.3D--N/A46157.7h13.3C+66.3C+
MKV Suppressed 9619529570.995C+0.7426.371%C++21.744%B+20C--N/A6147.5h13.3B50.5B
V10 8318272513.295C++1.5643.588%B+85.49%B**18.4DN/A7545h2.1B4.8B+
Sirius SX12 8258177401.104C++0.6324.869%C++14.566%D8.6D--N/A4794.5h15.2C++61C*
C-4 1,3497724771.618C++0.1223.778%CN/A67.1C50.2A+102011.5h1.5C++6.4C+
Proton II PPA-H 7787216810.603C+8.8722.821%F1.248%C-41.4D--3.3D-17217.4h8.7B+38.1C
Solstice VE3 7237087970.888C*0.8522.478%C+18.927%C+18C+N/A7739.3h14.6B65C**
Dual Photon Pods 858651966.781C++5.0552.632%C++2.304%A+39.5D12.5C-34816.5h22.9C++43.6C*
E540 Halberd 957628669.515C++7.7841.826%D4.459%A19.5D--10.2D--16432.2h5.6C**13.4C+
Maelstrom Turbo Laser 9645576380.873C0.8630.289%C+4.847%A+7.1D5.2D11178.6h101.4C*334.8C*
Saron HRB 767494845.881C++4.1539.422%C--3.036%A+17.7D9.8D22127.9h15.5B**39.4B++
Supernova VPC 5564724118U116.2752.35%C*1.695%C*26.2D-4.7D-23818h3B+5.8B+
NS-11P 4264233941.074C+0.6620.366%C--19.858%C++19.6C-N/A7521.6h14.3C++70.4C+
Serpent VE92 4244154880.85C+0.8819.911%D18.554%C7.6D--N/A2854.7h14.5C+72.9C
E540 Halberd-H 5813983611.056C**9.3249.179%D--2.261%C**26.9D-12.4D--27114.8h4.9B++9.9B+
NS-44 Commissioner 3973873900.992C++0.7433.208%C22.481%C++28C+N/A13113.8h3.4B+10.3C**
Thanatos VE70 3483452931.177B+0.5643.329%B+15.362%C+24.1C+N/A10214.3h3.6B**8.3B*
NS-7 PDW 3253253280.991C++0.7422.042%C--17.846%C+7.7D-N/A4142.1h14.9C++67.6C++
Light PPA 3613112271.37C-0.3635.352%D1.608%B+19.7D-3.2C+8115.8h20.6C-58.1C
Cerberus 3012983050.977C+0.7628.134%D18.456%C--20.3DN/A6514.7h4.4B**15.8B+
NS-61 Emissary 2902872491.153B+0.5832.193%B+22.648%B**12DN/A3024h12.4B38.5B+
Parallax VX3 286285883.239C++1.5139.706%C++78.246%C++18.5DN/A6515.4h1.9B++4.8B+
CAS30 Tank Buster 7022814580.614C-1.1236.923%D-3.559%M3.9D5.8C10072.8h42.8B+116B
L100 Python HESH 2742191021.9B*20.1746.626%C1.826%C*22.3D*5.6D1909.8h3.8C+8.2C+
Proximity Mine 208208248.667A+6.9341.898%C+N/A173.3B**N/A7771.2h1.9C++4.5C*
Phaseshift VX-S 209206523.962B2.2340.347%B+83.01%B+23.7CN/A678.7h2.5B+6.2B+
Nebula VM20 206202982.061C+0.3316.18%C13.861%D**18.9D-N/A8210.7h12.3A76.2B+
NS-10 Burster 3161911661.151B0.5827.882%C+8.901%B4.6C-3C9341.1h135C++484.3C++
Supernova FPC 308182593.085C1.3544.681%D--3.297%B++18.8D13C-3339.7h5.9C+13.2D
Pulsar LSW 182178602.967A1.2319.511%D14.607%D*23.4DN/A1787.6h15.7D-80.4C--
Proton II PPA 1911721710.118C+8.3915.094%D**N/A33.1D3.7C+1765.2h9.7C++64.5D
Ghost 169168642.625C+0.8942.079%B+72.619%B+30.5CN/A875.5h2B+4.7B+
NS-10 Burster 2921661670.994C+0.7427.676%C6.627%C*4D3.1C--9541.2h155C+560.1C+
Artemis VX26 1671631591.025C0.7120.944%D*23.313%C++14.7D-N/A4511.1h16.5D**78.8D**
M20 Basilisk 226152443.455C*1.7229.572%D--5.263%C+10.1D-4.9D11515.1h94.7C*320.1C
M60-A Bulldog 164152438A36.2742.595%C1.316%D-29.2C+2.3D1685.2h4.3B*10B++
Aphelion VEX-4H 275149542.759C1.0338.359%D-4.698%B**25.3D-21.4C--2765.9h50.8B+132.4C*
Comet VM2 2171451530.948C++0.7936.927%D4.828%C**8.1C--4C+9518h24C+64.9C+
C150 Dalton 259143482.979C--1.2549.234%B**N/A1430U1160U16556600.1h7.2F14.6C
Frag Grenade 1421411141N/A139.2737.011%D--N/A705B*5C19110.2h3B*8C**
Orion VS54 1431391940.716C1.0218.848%C22.302%C16.4DN/A1698.5h15.2C-80.6C+
Corvus VA55 1411381271.087C++0.6518.292%D*21.739%C+16.8DN/A808.2h13.3C73D
Comet VM2 2201291520.849C+0.8837.452%D-4.651%C*7.2D5.1C++11117.9h27.8C++74.2C+
Lumine Edge 1251231,2290.1C+1.6328.143%C++17.886%B1.4C-N/A389.2h1.2B+4.3B
L105 Zephyr 144120235.217C3.4837.01%DN/A1200U240U4813700.1h7.1C+19.1C
Manticore SX40 108107462.326A0.5928.728%C+17.757%C--19.5C--N/A1555.5h8.1C+28.1C++
Eidolon VE33 1111061130.938C+0.8031.147%B+22.642%C13.3C--N/A468h10.8C34.8C++
Skyguard 167100323.125C++1.3924.333%D-N/A10.6C--7.1D1549.4h104.8B+430.6C*
M12 Kobalt 109100166.25D4.5215.959%C-18%C+31.3D-2.8C1223.2h29.6D**185.4D
Spiker 94921110.829C+0.9033.227%B+29.348%A11.1D-N/A308.3h10.2C+30.8C*
Quasar VM1 9691661.379C+0.3516.591%C*25.275%A31.4B*1.7M**1822.9h14.9C*89.7C*
M60-A Bulldog 9490245A43.2739.869%D1.111%D--26.5C1.2D--1033.4h4B**10.1B++
SVA-88 9490831.084C0.6516.452%D**21.111%D9.9D*N/A809.1h20.4F*124.1F-
Saron Laser Cannon 157821220.672C1.0628.993%C--4.878%A++7.9C--7.2C13110.4h145.2C++500.9C+
NS-45 Pilot 7676521.462C*0.2731.942%C++26.316%C++11.9D--N/A356.4h7.9C+24.6C++
Quasar VM1 7574591.254C-0.4816.24%C14.865%D*29.6C+N/A1012.5h15C92.4C+
Force-Blade 967413,6870.005D1.7335.322%B+9.459%B+0.1DN/A01008.9h6.2F*17.4C--
Tank Mine 13171262.731C++1.0044.079%B++N/A78.9D66.7C++15250.9h3.8T8.6D*
Spear Anti-Vehicle Phalanx Turret 1016988.625C*6.8929.158%D**2.899%D28.8C--13.3D4742.4h5.9B**20.1C**
Lasher X2 6666970.68C1.0514.267%D**7.576%A*16.1DN/A1114.1h31.2F--219F--
M20 Basilisk 10262203.1C*1.3730.812%D-4.839%C7.9D--5.1D-1667.8h124.6C404.5D
NSX Tanto 60601260.476D1.2618.192%D**16.667%D*2.9D*N/A920.8h19.5D107.3D*
C75 Viper 785996.556B+4.8233.294%DN/A21.1C-6.8C3172.8h9.5B*28.6B+
MANA Anti-Personnel Turret 6158183.222N/A1.4916.247%UN/A580U30U2336400.1h30.2T*186.1T*
Soldier Soaker 5757441.295C++0.4440.562%B++3.509%F-15D--N/A373.8h6.3C+15.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03820.1h
Medical Applicator405189,01513.6h
Spawn Beacon31980.2h
Nano-Armor Kit336528,54349.5h
Spitfire Auto-Turret2670.1h
Motion Spotter44130.2h
Restoration Kit143120.4h
Deconstruction Tool02080h
Ammunition Package108250.4h
Medical Kit52660.2h
Anti-Infantry MANA Turret11070.3h
Recon Detection Device705,3128.4h

Check the help document for the dictionary if you want to learn more about words used here.


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