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Lictor Skirmisher Loc0[] Loc0
VS BR 10

KDR: 1.52

Score: 33.3m

Last Seen: Feb 14th, 2019 2:50 PM
- OFFLINE - 11.5 hour(s)

Prestige 1, Battle Rank 10 - Vanu Sovereignty on Emerald
Level Progress (to 11): 12%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Aphelion VEX-4H L100 Python AP M40 Fury-F Supernova FPC H-V45 Proton II PPA-H E540 Halberd-H L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $429,093 MLG Score: 343
Fun Score: N/A
Cheeseburgers Flipped: 1049TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.423%18.953%4253598726,3811.24280.277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.782%0.255C*-0.261C-0.888D--HEAD ++ (~7.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.277C*12.10.153C++41.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.678%1.111%460810149,454256335843.68721264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.41%-0.537D-0.949D--0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.498B+6.80.452B+12.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.222%1.381%449810145,213204123282.55289224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.11%1.328A-0.752D-1.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.711B++17.20.562B+17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.845%54.299%449610166,3743102562.0548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.34%-0.028C+-0.843D---0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.045C+3.3-0.033C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.558%15.816%44941018607128250.47311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.286%-0.821D-0.257C*-0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.018C+4.10.157C++8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.3m239.6%223 (13.4k)178 (10.7k)1.5195861,73940,6291.751910 (10)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022256919.764%15.297%30204:3635

11% Combat Medic33% Engineer12% Heavy Assault30% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 5:04 PMFeb 17th, 2018 2:19 AMFeb 14th, 2019 10:24 AM (6d) (PST)Feb 14th, 2019 11:34 AM (6d) (PST)Feb 14th, 2019 10:50 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4821373450.3300.2170.0510.9210.054343

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,9438,22920,7142013355310,677

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3114.6h/129.8d 9,439 9,444 15,769 172.2k 2,935 9,769 10,108 90.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,198
Deaths:1,107
KDR:1.082
Accuracy:18.013% D
HSR:17.028% D--
Flare VE6
D
Kills:1,170
Deaths:1,221
KDR:0.958
Accuracy:18.120% D
HSR:15.727% D*
NS-15M1
C
Kills:1,157
Deaths:907
KDR:1.276
Accuracy:20.603% C
HSR:18.755% C--
Pulsar LSW
D
Kills:1,157
Deaths:890
KDR:1.300
Accuracy:19.725% D
HSR:19.620% D
VX29 Polaris
C--
Kills:1,155
Deaths:935
KDR:1.235
Accuracy:20.571% C--
HSR:18.268% D
Betelgeuse 54-A
D-
Kills:248
Deaths:254
KDR:0.976
Accuracy:21.259% D*
HSR:24.194% D-
Lasher X2
C
Kills:111
Deaths:209
KDR:0.531
Accuracy:23.649% C
HSR:1.802% D*
Ursa
C--
Kills:97
Deaths:81
KDR:1.198
Accuracy:19.596% C--
HSR:16.495% D--
Kills:6,293
Deaths (as Heavy Assault):5,604
Deaths (to Heavy Assaults):10,910
KDR:1.12295
Kill Difference:689
Playtime:383.860 hours
Usage:12%
Score:4.856m
Score/min:211
Accuracy (listed only):20.192%
HSR (listed only):16.486%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,243
Deaths:1,291
KDR:0.963
Accuracy:21.834% C+
HSR:14.723% D-
NS-11C
C-
Kills:1,208
Deaths:1,344
KDR:0.899
Accuracy:19.284% D-
HSR:16.639% C-
Serpent VE92
C--
Kills:1,182
Deaths:1,291
KDR:0.916
Accuracy:21.155% C--
HSR:15.398% D-
Eidolon VE33
C+
Kills:1,155
Deaths:869
KDR:1.329
Accuracy:27.096% C+
HSR:24.762% C+
Solstice SF
C
Kills:1,152
Deaths:1,291
KDR:0.892
Accuracy:22.128% C
HSR:13.108% D
Pulsar C
C--
Kills:1,151
Deaths:1,297
KDR:0.887
Accuracy:21.536% C--
HSR:18.158% D-
Eclipse VE3A
B++
Kills:226
Deaths:338
KDR:0.669
Accuracy:25.194% C-
HSR:23.009% B++
Zenith VX-5
D--
Kills:198
Deaths:209
KDR:0.947
Accuracy:20.719% D--
HSR:14.141% D*
Thanatos VE70
C+
Kills:171
Deaths:245
KDR:0.698
Accuracy:26.943% D*
HSR:15.205% C+
Pandora VX25
C
Kills:164
Deaths:162
KDR:1.012
Accuracy:32.068% D
HSR:14.024% C
Deimos VA29
C-
Kills:143
Deaths:189
KDR:0.757
Accuracy:37.774% F-
HSR:13.986% C-
Nova
B**
Kills:129
Deaths:178
KDR:0.725
Accuracy:34.576% D-
HSR:20.930% B**
Revenant
D
Kills:76
Deaths:67
KDR:1.134
Accuracy:29.767% D
HSR:18.421% D**
Kills:8,198
Deaths (as Engineer):8,771
Deaths (to Engineers):8,248
KDR:0.93467
Kill Difference:573
Playtime:1,014.449 hours
Usage:33%
Score:12.247m
Score/min:201
Accuracy (listed only):26.159%
HSR (listed only):17.116%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,243
Deaths:1,291
KDR:0.963
Accuracy:21.834% C+
HSR:14.723% D-
NS-11C
C-
Kills:1,208
Deaths:1,344
KDR:0.899
Accuracy:19.284% D-
HSR:16.639% C-
Serpent VE92
C--
Kills:1,182
Deaths:1,291
KDR:0.916
Accuracy:21.155% C--
HSR:15.398% D-
Sirius SX12
B+
Kills:1,166
Deaths:1,146
KDR:1.017
Accuracy:26.989% B+
HSR:9.434% D**
Solstice SF
C
Kills:1,152
Deaths:1,291
KDR:0.892
Accuracy:22.128% C
HSR:13.108% D
Pulsar C
C--
Kills:1,151
Deaths:1,297
KDR:0.887
Accuracy:21.536% C--
HSR:18.158% D-
MKV Suppressed
C++
Kills:642
Deaths:683
KDR:0.940
Accuracy:26.362% C++
HSR:13.707% D-
Eclipse VE3A
B++
Kills:226
Deaths:338
KDR:0.669
Accuracy:25.194% C-
HSR:23.009% B++
Eridani SX5
B++
Kills:219
Deaths:257
KDR:0.852
Accuracy:29.467% B+
HSR:24.658% B++
Zenith VX-5
D--
Kills:198
Deaths:209
KDR:0.947
Accuracy:20.719% D--
HSR:14.141% D*
Thanatos VE70
C+
Kills:171
Deaths:245
KDR:0.698
Accuracy:26.943% D*
HSR:15.205% C+
Pandora VX25
C
Kills:164
Deaths:162
KDR:1.012
Accuracy:32.068% D
HSR:14.024% C
NS-7 PDW
D
Kills:162
Deaths:204
KDR:0.794
Accuracy:21.651% D
HSR:11.111% D--
Deimos VA29
C-
Kills:143
Deaths:189
KDR:0.757
Accuracy:37.774% F-
HSR:13.986% C-
Nova
B**
Kills:129
Deaths:178
KDR:0.725
Accuracy:34.576% D-
HSR:20.930% B**
VE-S Canis
C*
Kills:75
Deaths:86
KDR:0.872
Accuracy:28.364% C*
HSR:10.667% D*
Kills:9,231
Deaths (as Light Assault):10,211
Deaths (to Light Assaults):6,664
KDR:0.90403
Kill Difference:980
Playtime:299.773 hours
Usage:10%
Score:2.526m
Score/min:140
Accuracy (listed only):26.003%
HSR (listed only):15.556%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C+
Kills:1,223
Deaths:877
KDR:1.395
Accuracy:31.252% C
HSR:25.348% C+
VA39 Spectre
B
Kills:1,181
Deaths:723
KDR:1.633
Accuracy:34.594% B
HSR:30.567% D
Parallax VX3
C
Kills:1,168
Deaths:588
KDR:1.986
Accuracy:37.353% C
HSR:58.904% F--
Sirius SX12
B+
Kills:1,166
Deaths:1,146
KDR:1.017
Accuracy:26.989% B+
HSR:9.434% D**
Artemis VX26
C++
Kills:1,161
Deaths:931
KDR:1.247
Accuracy:23.833% D
HSR:23.256% C++
XM98
C
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:34.813% C
HSR:61.379% D**
V10
D
Kills:1,160
Deaths:560
KDR:2.071
Accuracy:36.849% D
HSR:66.121% D**
Ghost
D*
Kills:1,159
Deaths:841
KDR:1.378
Accuracy:30.633% D*
HSR:47.886% F-
Nyx VX31
C--
Kills:1,156
Deaths:791
KDR:1.461
Accuracy:29.146% D-
HSR:24.654% C--
Manticore SX40
B+
Kills:831
Deaths:1,207
KDR:0.688
Accuracy:32.774% B+
HSR:14.200% D--
MKV Suppressed
C++
Kills:642
Deaths:683
KDR:0.940
Accuracy:26.362% C++
HSR:13.707% D-
Parsec VX3-A
D
Kills:546
Deaths:168
KDR:3.250
Accuracy:37.909% D
HSR:69.231% D**
Phantom VA23
D*
Kills:454
Deaths:454
KDR:1
Accuracy:26.138% D*
HSR:17.181% D**
NS-44L Blackhand
B++
Kills:405
Deaths:370
KDR:1.095
Accuracy:47.875% B++
HSR:26.420% D*
NS-61 Emissary
B**
Kills:260
Deaths:312
KDR:0.833
Accuracy:35.196% B**
HSR:18.846% B+
Eridani SX5
B++
Kills:219
Deaths:257
KDR:0.852
Accuracy:29.467% B+
HSR:24.658% B++
NS-7 PDW
D
Kills:162
Deaths:204
KDR:0.794
Accuracy:21.651% D
HSR:11.111% D--
Beamer VS3
B+
Kills:160
Deaths:272
KDR:0.588
Accuracy:31.372% B+
HSR:14.375% D--
VE-S Canis
C*
Kills:75
Deaths:86
KDR:0.872
Accuracy:28.364% C*
HSR:10.667% D*
Spiker
C++
Kills:73
Deaths:84
KDR:0.869
Accuracy:30.540% C++
HSR:16.438% D
NS-AM7 Archer
D-
Kills:52
Deaths:113
KDR:0.460
Accuracy:52.177% D-
HSR:5.769% D*
Kills:14,413
Deaths (as Infiltrator):11,281
Deaths (to Infiltrators):7,652
KDR:1.27763
Kill Difference:3,132
Playtime:921.512 hours
Usage:30%
Score:7.443m
Score/min:135
Accuracy (listed only):32.633%
HSR (listed only):28.102%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,608
Deaths:1,863
KDR:0.863
Accuracy:21.178% D
HSR:16.978% D
Sirius SX12
B+
Kills:1,166
Deaths:1,146
KDR:1.017
Accuracy:26.989% B+
HSR:9.434% D**
CME
C++
Kills:1,160
Deaths:927
KDR:1.251
Accuracy:27.292% C++
HSR:22.500% C+
Terminus VX-9
C
Kills:1,158
Deaths:1,020
KDR:1.135
Accuracy:24.089% C
HSR:24.352% C
Pulsar VS1
C+
Kills:1,153
Deaths:1,319
KDR:0.874
Accuracy:19.934% D
HSR:19.254% C+
Corvus VA55
C*
Kills:642
Deaths:562
KDR:1.142
Accuracy:21.594% C--
HSR:24.143% C*
MKV Suppressed
C++
Kills:642
Deaths:683
KDR:0.940
Accuracy:26.362% C++
HSR:13.707% D-
Eridani SX5
B++
Kills:219
Deaths:257
KDR:0.852
Accuracy:29.467% B+
HSR:24.658% B++
Thanatos VE70
C+
Kills:171
Deaths:245
KDR:0.698
Accuracy:26.943% D*
HSR:15.205% C+
Pandora VX25
C
Kills:164
Deaths:162
KDR:1.012
Accuracy:32.068% D
HSR:14.024% C
NS-7 PDW
D
Kills:162
Deaths:204
KDR:0.794
Accuracy:21.651% D
HSR:11.111% D--
Deimos VA29
C-
Kills:143
Deaths:189
KDR:0.757
Accuracy:37.774% F-
HSR:13.986% C-
Nova
B**
Kills:129
Deaths:178
KDR:0.725
Accuracy:34.576% D-
HSR:20.930% B**
VE-S Canis
C*
Kills:75
Deaths:86
KDR:0.872
Accuracy:28.364% C*
HSR:10.667% D*
Kills:8,592
Deaths (as Combat Medic):8,841
Deaths (to Combat Medics):3,899
KDR:0.97184
Kill Difference:249
Playtime:357.977 hours
Usage:11%
Score:4.152m
Score/min:193
Accuracy (listed only):27.020%
HSR (listed only):17.211%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:801
Deaths:340
KDR:2.356
Accuracy:15.747% D
HSR:15.356% D--
Blueshift VM5
D
Kills:719
Deaths:321
KDR:2.240
Accuracy:16.086% D
HSR:15.855% D--
Comet VM2
C+
Kills:493
Deaths:478
KDR:1.031
Accuracy:30.814% D*
HSR:3.854% C+
Cosmos VM3
D--
Kills:410
Deaths:254
KDR:1.614
Accuracy:11.629% D--
HSR:9.512% F-
Nebula VM20
D-
Kills:262
Deaths:122
KDR:2.148
Accuracy:14.526% D-
HSR:14.122% D*
Comet VM2
C-
Kills:245
Deaths:208
KDR:1.178
Accuracy:29.204% F
HSR:3.265% C-
Nebula VM20
D
Kills:200
Deaths:103
KDR:1.942
Accuracy:14.276% D-
HSR:17.500% D
NS-10 Burster
C
Kills:60
Deaths:47
KDR:1.277
Accuracy:26.814% C-
HSR:5% C
NS-10 Burster
C
Kills:51
Deaths:56
KDR:0.911
Accuracy:27.002% C
HSR:3.922% D
Kills:3,241
Deaths (as MAX Suit):964.500
Deaths (to MAX Suits):1,597
KDR:3.36029
Kill Difference:2,276.500
Playtime:131.384 hours
Usage:4%
Score:2.031m
Score/min:258
Accuracy (listed only):20.677%
HSR (listed only):9.821%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:1,896
V. Kills:949 200%
Deaths:247
KDR:7.676
Accuracy:50.165% D
KPH:31.700 C*
VKPH:15.900 C
L100 Python HESH
C**
Kills:1,354
V. Kills:319 423%
Deaths:88
KDR:15.386
Accuracy:40.736% D-
KPH:38.800 C--
VKPH:9.100 C**
L100 Python HEAT
C+
Kills:1,261
V. Kills:524 240%
Deaths:183
KDR:6.891
Accuracy:48.935% C
KPH:26.900 C+
VKPH:11.200 C+
C75 Viper
B**
Kills:601
V. Kills:287 209%
Deaths:98
KDR:6.133
Accuracy:38.551% C+
KPH:24.500 C
VKPH:11.700 B**
Skyguard
C**
Kills:241
V. Kills:141 170%
Deaths:54
KDR:4.463
Accuracy:23.881% D-
KPH:15.700 C**
VKPH:9.200 C+
Kills:5,353 (5,353 + 0)
Deaths:670
KDR:7.990
VKDR:3.313
Vehicle Kills:2,220
Kill Difference:4,683
Playtime:181.479 hours
Usage:6%
Score:1.666m
Score/min:153
Driving Accuracy:23.881%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:1,608
V. Kills:840 191%
Deaths:257
KDR:6.257
Accuracy:50.789% C
KPH:26.900 C**
VKPH:14 C
Supernova PC
B
Kills:1,312
V. Kills:323 405%
Deaths:182
KDR:7.209
Accuracy:41.170% D-
KPH:25.800 B
VKPH:6.300 D
Supernova VPC
C
Kills:1,181
V. Kills:201 N/A
Deaths:118
KDR:10.009
Accuracy:45.408% D
KPH:36.800 C
VKPH:6.300 C
Saron HRB
C++
Kills:422
V. Kills:249 169%
Deaths:96
KDR:4.396
Accuracy:39.023% C--
KPH:25.400 C++
VKPH:15 C+
E540 Halberd
C-
Kills:70
V. Kills:33 206%
Deaths:13
KDR:5.385
Accuracy:44.571% C-
KPH:25 D
VKPH:11.800 D
Proton II PPA
C
Kills:64
V. Kills:4 N/A
Deaths:15
KDR:4.267
Accuracy:22.303% C
KPH:42 C--
VKPH:2.600 D
Kills:4,657 (4,101 + 556)
Deaths:681
KDR:6.838
VKDR:2.423
Vehicle Kills:1,650
Kill Difference:3,976
Playtime:163.758 hours
Usage:5%
Score:1.823m
Score/min:186
Driving Accuracy:45.408%
Gunner Accuracy:22.303%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:2,545
V. Kills:1,360 187%
Deaths:538
KDR:4.730
Accuracy:57.307% A
KPH:47.700 B+
VKPH:25.500 C+
Proton II PPA-H
A
Kills:1,558
V. Kills:246 N/A
Deaths:215
KDR:7.247
Accuracy:52.886% A++
KPH:66.800 C--
VKPH:10.500 A
E540 Halberd-H
C++
Kills:1,454
V. Kills:868 167%
Deaths:282
KDR:5.156
Accuracy:74.845% A*
KPH:38.900 C
VKPH:23.200 C++
Saron HRB-H
A+
Kills:1,178
V. Kills:699 168%
Deaths:228
KDR:5.167
Accuracy:68.306% A+
KPH:42 C**
VKPH:24.900 C++
M12 Kobalt-H
C++
Kills:394
V. Kills:25 N/A
Deaths:41
KDR:9.610
Accuracy:29.132% A
KPH:91.400 D
VKPH:5.800 C++
G40-F Ranger
C-
Kills:119
V. Kills:69 170%
Deaths:28
KDR:4.250
Accuracy:30.351% C-
KPH:17.900 D*
VKPH:10.400 D**
G30 Walker
B+
Kills:73
V. Kills:40 178%
Deaths:13
KDR:5.615
Accuracy:38.887% B+
KPH:16.500 D--
VKPH:9 D*
M40 Fury-H
M*
Kills:64
V. Kills:20 305%
Deaths:3
KDR:21.333
Accuracy:49.421% B++
KPH:194.400 A*
VKPH:60.800 M*
Kills:7,385 (0 + 7,385)
Deaths:1,348
KDR:5.478
VKDR:2.468
Vehicle Kills:3,327
Kill Difference:6,037
Playtime:157.837 hours
Usage:5%
Score:2.332m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:49.421%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:1,870
V. Kills:917 204%
Deaths:1,047
KDR:1.786
Accuracy:65.019% A
KPH:29.600 B+
VKPH:14.500 A++
M12 Kobalt-F
C
Kills:102
V. Kills:7 N/A
Deaths:76
KDR:1.342
Accuracy:26.227% B+
KPH:15.100 D
VKPH:1 C
Kills:1,972 (1,972 + 0)
Deaths:1,123
KDR:1.756
VKDR:0.823
Vehicle Kills:924
Kill Difference:849
Playtime:69.938 hours
Usage:2%
Score:0.667m
Score/min:159
Driving Accuracy:26.227%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Aphelion VEX-4H 3,9052,5455384.73C+3.2157.307%A1.572%D--47.7B+25.5C+29253.4h43.5B+75.9B*
L100 Python AP 2,8451,8962477.676B*6.1650.165%DN/A31.7C*15.9C16559.8h5.1B++10.1B+
M40 Fury-F 2,7871,8701,0471.786C++0.2765.019%AN/A29.6B+14.5A++17263.2h12.8C+19.7B+
Supernova FPC 2,4481,6082576.257C++4.7450.789%C1.741%C-26.9C**14C18459.8h3.9B**7.7B*
H-V45 1,6131,6081,8630.863C0.6621.178%D16.978%D18.4C--N/A6887.4h13.3C++62.7C+
Proton II PPA-H 1,8041,5582157.247C5.7352.886%A++N/A66.9C--10.6A18723.3h16.2D*30.7C+
E540 Halberd-H 2,3221,4542825.156C3.6474.845%A*N/A38.9C23.2C++22937.4h7C9.4B+
L100 Python HESH 1,6731,3548815.386B+13.8740.736%D-N/A38.8C--9.1C**16434.9h3.6C+8.8C
Supernova PC 1,6351,3121827.209C**5.6941.17%D-1.448%D25.8B6.3D16950.9h3.4B**8.4B++
L100 Python HEAT 1,7851,2611836.891B++5.3748.935%C2.22%C26.9C+11.2C+13446.9h6.9C+14C+
Solstice VE3 1,2561,2431,2910.963C**0.5621.834%C+14.723%D-16.1C+N/A7677.1h14.5B66.3C++
NS-30 Vandal 1,2341,2238771.395C+0.1231.252%C25.348%C+18.8D-N/A4264.9h6.4C20.6C+
NS-11C 1,2251,2081,3440.899C+0.6219.284%D-16.639%C-11.6DN/A38104.5h14.8C++76.5C+
Orion VS54 1,2071,1981,1071.082C+0.4418.013%D17.028%D--15.4DN/A9277.8h12.5C*69.4C+
Serpent VE92 1,2001,1821,2910.916C+0.6021.155%C--15.398%D-19.1C-N/A5461.9h13.7C+64.9C+
Supernova VPC 1,3821,18111810.008C+8.4945.408%D1.016%D36.8C6.3C12232.1h3.1C**6.7C++
VA39 Spectre 1,1991,1817231.633C++0.1134.594%B30.567%D16.7CN/A4470.7h5.7C**16.4B+
Saron HRB-H 1,8771,1782285.167C++3.6568.306%A+N/A42.1C**25C++24728h22.6B+33.1B*
Flare VE6 1,1731,1701,2210.958C0.5618.12%D15.727%D*21.4DN/A8254.8h11.6C+63.9C
Parallax VX3 1,1691,1685881.986C0.4737.353%C58.904%F--22.7CN/A8951.5h2.7D7.2C
Sirius SX12 1,1731,1661,1461.017C+0.5026.989%B+9.434%D**23.3CN/A9150h12.5B++46.2B+
Artemis VX26 1,1681,1619311.247C+0.2723.833%D23.256%C++21DN/A5155.3h13.4C56.1C
XM98 1,1691,1606141.889C+0.3734.813%C61.379%D**15.1C--N/A3976.8h2.8C8.2C
V10 1,1661,1605602.071C-0.5536.849%D66.121%D**20.5DN/A5956.6h2.7D7.5D
CME 1,1811,1609271.251C+0.2727.292%C++22.5%C+22.7C--N/A5851h13.8C++50.6C*
Ghost 1,1761,1598411.378C0.1430.633%D*47.886%F-21DN/A6055.2h2.8D9.1D-
Terminus VX-9 1,1711,1581,0201.135C+0.3824.089%C24.352%C23.6DN/A5649h13.9C-57.5C
NS-15M1 1,1631,1579071.276C+0.2420.603%C18.755%C--27.6C-N/A12941.9h13.4C+65C+
Pulsar LSW 1,1611,1578901.3C+0.2219.725%D19.62%D22DN/A10152.5h12.6C++63.8C+
Nyx VX31 1,1721,1567911.461C0.0629.146%D-24.654%C--23.5DN/A5149.2h6.2C21.2C
VX29 Polaris 1,1611,1559351.235C+0.2820.571%C--18.268%D25.2DN/A10045.8h12.7C+61.8C+
Eidolon VE33 1,1691,1558691.329C*0.1927.096%C+24.762%C+14.8C-N/A3677.8h8.7B32.1C**
Pulsar VS1 1,1671,1531,3190.874C+0.6519.934%D19.254%C+15.4DN/A4874.8h15.9C79.6C
Solstice SF 1,1701,1521,2910.892C+0.6322.128%C13.108%D16.1CN/A4771.7h12.3C++55.4C++
Pulsar C 1,1631,1511,2970.887C+0.6321.536%C--18.158%D-17.7C-N/A7865h13.2C+61.4C+
Manticore SX40 8358311,2070.688C0.8332.774%B+14.2%D--28.8C+N/A8028.9h6.7B+20.5B++
Blueshift VM5 8108013402.356C+0.8415.747%D15.356%D--20.8DN/A8338.6h15.8C++100.6C+
Blueshift VM5 7277193212.24C+0.7216.086%D15.855%D--20DN/A7536h16.7C+103.6C
Corvus VA55 6496425621.142C++0.3821.594%C--24.143%C*21.3CN/A5930.2h13.2C61.1C+
MKV Suppressed 6576426830.94C+0.5826.362%C++13.707%D-7.2D*N/A1889.1h14.5C++54.9C*
C75 Viper 888601986.133B+4.6138.551%C+N/A24.5C11.7B**16324.5h12.6B32.7B
Parsec VX3-A 5515461683.25C-1.7337.909%D69.231%D**22.3D*N/A5224.5h2.5F6.6D**
Frag Grenade 5014951495N/A493.4842.2%CN/A353.6D4.3C-13141.4h4.2C9.8C+
C-4 7994944341.138C+0.3825.602%C+N/A67.7C41.8B*8927.3h1.6C+6.3C++
Comet VM2 6134934781.031C*0.4930.814%D*3.854%C+8.4C--2D--5758.6h16.4B++53.4C++
Phantom VA23 4624544541C--0.5226.138%D*17.181%D**18.4DN/A4324.7h5.4D20.5D-
Saron HRB 671422964.396C+2.8839.023%C--N/A25.4C++15C+33916.6h19.2B+49.2C**
Cosmos VM3 4144102541.614C+0.0911.629%D--9.512%F-16.1D-N/A5925.5h14.5C++124.4C+
NS-44L Blackhand 4084053701.095C+0.4247.875%B++26.42%D*15.3C--N/A3426.4h4.1B8.5B+
M12 Kobalt-H 419394419.61C-8.0929.132%A11.675%D--91.6D5.8C++3874.3h18.8C--64.6C**
Spear Anti-Vehicle Phalanx Turret 547360606C+4.4838.778%D4.444%C*31.9C16.5C-26911.3h7B++18B+
NS Decimator 4252885030.573C--0.9561.513%C++1.736%C21.7D10.3D26713.3h6.5D--10.6D
Proximity Mine 286286604.767C**3.2546.71%B+N/A114.4C+N/A3572.5h2C4.3B
Nebula VM20 2672621222.148C++0.6314.526%D-14.122%D*18.5D-N/A6914.2h18.9C--130.4C-
NS-61 Emissary 2642603120.833C++0.6935.196%B**18.846%B+5.7D--N/A1646h11.4B+32.4B++
Betelgeuse 54-A 2522482540.976D0.5421.259%D*24.194%D-18.1D*N/A9813.7h12.4D-58.3D--
Comet VM2 3312452081.178C*0.3429.204%F3.265%C-7.7D2.7D*6931.8h21B+72C+
Skyguard 382241544.463B*2.9423.881%D-1.245%D15.8C**9.2C+12415.3h80.1B**335.3B++
Eclipse VE3A 2312263380.669D0.8525.194%C-23.009%B++3D**N/A975.6h19.5F--77.5D**
Eridani SX5 2252192570.852C0.6729.467%B+24.658%B++13.9DN/A5415.7h13.6C46.1C*
Hunter QCX 2062012480.81C++0.7142.875%C+26.368%C+7.7C--N/A2026.2h3.5B8.1B+
Nebula VM20 2042001031.942C+0.4214.276%D-17.5%D17.2D--N/A5311.6h19.3D135.4D
Zenith VX-5 2001982090.947C0.5720.719%D--14.141%D*14.8DN/A5613.4h15.1C-73C--
Tank Mine 270188345.529A+4.01113.084%SN/A170.9A+74.5B+21451.1h3.2F-2.8A*
S1 2531772920.606C+0.9149.717%D-2.825%C+18.8C-8.1D3189.4h5.5B++11C**
Thanatos VE70 1731712450.698C0.8226.943%D*15.205%C+19.4C-N/A1188.8h4.5B16.8C
Pandora VX25 1651641621.012C+0.5132.068%D14.024%C16.6DN/A519.9h4.2C**13C+
NS-7 PDW 1631622040.794C+0.7321.651%D11.111%D--19.8CN/A1158.2h13.5B+62.2C*
Beamer VS3 1621602720.588C+0.9331.372%B+14.375%D--9.8DN/A4216.3h10.1C+32.1C++
Force-Blade 19414931,2660.005D1.5146.693%AN/A0.1DN/A01834.3h3.1C6.7B+
Deimos VA29 1431431890.757C-0.7637.774%F-13.986%C-13.1D--N/A3810.9h2.9D7.7D*
Nova 1311291780.725C--0.7934.576%D-20.93%B**6.2D*N/A1620.7h4.7C+13.7C
G40-F Ranger 188119284.25D2.7330.351%C-N/A17.8D**10.3D**1416.7h74.9C246.7C
Lasher X2 1141112090.531D0.9923.649%C1.802%D*11.1D-N/A10710h18.4B77.7C*
M12 Kobalt-F 109102761.342C+0.1826.227%B+6.863%D15D1C406.8h13.2B50.4B+
Ursa 9797811.198C+0.3219.596%C--16.495%D--24.3C--N/A2564h12.8C65.3C+
MANA Anti-Vehicle Turret 181971580.614D*0.9149.237%D--2.062%D970D-840D1382210.1h12C*24.3C+
Revenant 7776671.134C0.3929.767%D18.421%D**10.3D*N/A247.4h7.1C++23.7C+
VE-S Canis 8175860.872C0.6528.364%C*10.667%D*3.4D*N/A1522.2h16.1D56.8C+
G30 Walker 11373135.615C+4.1038.887%B+2.74%D16.6D--9.1D*1094.4h153.1C*393.8B+
Spiker 7373840.869C+0.6530.54%C++16.438%D13.5DN/A345.4h9.5C+31.2C*
E540 Halberd 10370135.385C3.8744.571%C-2.857%C*25D11.8D2552.8h6.7D15C--
Proton II PPA 6864154.267D2.7522.303%C1.563%C--42.7C-2.7C--3441.5h8.7B+38.8B
M40 Fury-H 8464321.333B+19.8149.421%B++N/A213.3A**66.7M**10390.3h10C20.2C++
NS-10 Burster 10160471.277C**0.2426.814%C-5%C4D2.7D6415.1h162.6C606.3C
Anti-Vehicle Grenade 7560160N/A58.4850%C+N/A300C75C29250.2h6C+11.9C++
NS-AM7 Archer 82521130.46C+1.0652.177%D-5.769%D*1.7D*1D--1730.5h15.9B+30.5B
NS-10 Burster 8951560.911C+0.6127.002%C3.922%D3.1D--2.3D-6016.5h208D**770.4D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter53230.2h
Nano-Armor Kit8851,010,460111.4h
Anti-Vehicle MANA Turret176941.5h
Spawn Beacon15700.7h
Nanite Revive Grenade03800.1h
Medical Applicator653204,93417.8h
Ammunition Package234661.1h
Medical Kit871,7402h
Nano-Repair Grenade01790.1h
Recon Detection Device412,3584.9h

Check the help document for the dictionary if you want to learn more about words used here.


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