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LocoCoyote[AXYZ] LocoCoyote
VS BR 107

KDR: 0.76

Score: 22.5m

Last Seen: Oct 19th, 2019 4:38 AM
- OFFLINE - 36.1 hour(s)

Battle Rank 101 (107 total) - Vanu Sovereignty on Emerald
Level Progress (to 102): 91%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Phobos VX86 Parallax VX3 Thanatos VE70 Nova Proximity Mine Pandora VX25 C-4 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,502 MLG Score: 2
Fun Score: N/A
Cheeseburgers Flipped: 337TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.123%18.704%227412795400.06827660.688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.733%-1.769F--0.361C--0.601DHEAD ++ (~12.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95-0.282C11.50.193C++83.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.683%4.054%1911282743471210.21264461%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.974D---0.112C+-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.70.412B18.20.549B+52.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.414%86.011%19212812,74550505.43564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.073%0.068C+1.22B**-0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.41B2.10.35C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.283%14.039%19412795,848729168.01096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.582%0.043C+-0.151C-0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.358C**3.60.266C*4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.5m1260.8%266 (16k)219 (13.1k)0.75581711,56415,3000.891242107 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12835210.546%28.848%30406:434

48% Combat Medic19% Heavy Assault25% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:34 PMOct 10th, 2019 6:16 AMOct 19th, 2019 7:02 AM (228d) (PST)Oct 19th, 2019 3:31 AM (228d) (PST)Oct 19th, 2019 12:38 AM (229d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
116101150.1130.1490.0331.5080.0072

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
6,9316,08684579290013,132

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1710.4h/71.3d 2,072 3,336 5,983 154.7k 3,863 5,871 707 11.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:190
Deaths:375
KDR:0.507
Accuracy:10.722% F*
HSR:16.316% D*
Ursa
D**
Kills:109
Deaths:34
KDR:3.206
Accuracy:10.727% F--
HSR:13.762% D**
Pulsar LSW
D**
Kills:109
Deaths:
KDR:
Accuracy:9.368% F**
HSR:13.762% D**
Kills:408
Deaths (as Heavy Assault):409
Deaths (to Heavy Assaults):4,986
KDR:0.99756
Kill Difference:1
Playtime:328.398 hours
Usage:19%
Score:2.702m
Score/min:137
Accuracy (listed only):10.272%
HSR (listed only):14.613%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
D
Kills:2,839
Deaths:4,320
KDR:0.657
Accuracy:52.470% D
HSR:12.364% D
Thanatos VE70
C+
Kills:1,161
Deaths:2,263
KDR:0.513
Accuracy:37.778% C-
HSR:15.676% C+
Nova
C+
Kills:1,157
Deaths:2,243
KDR:0.516
Accuracy:40.109% D
HSR:15.212% C+
Pandora VX25
C++
Kills:691
Deaths:1,248
KDR:0.554
Accuracy:37.207% D
HSR:16.208% C++
Kills:5,848
Deaths (as Engineer):10,074
Deaths (to Engineers):2,858
KDR:0.5805
Kill Difference:4,226
Playtime:69.649 hours
Usage:4%
Score:0.850m
Score/min:203
Accuracy (listed only):41.891%
HSR (listed only):14.865%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:2,673
Deaths:531
KDR:5.034
Accuracy:35.501% D
HSR:86.121% B**
NS-44B Commissioner
C+
Kills:173
Deaths:428
KDR:0.404
Accuracy:21.697% F-
HSR:25.434% C+
V10
B+
Kills:72
Deaths:18
KDR:4
Accuracy:32.468% D*
HSR:81.944% B+
Eridani SX5
D
Kills:68
Deaths:115
KDR:0.591
Accuracy:17.919% F-
HSR:16.177% D
Kills:2,986
Deaths (as Infiltrator):1,092
Deaths (to Infiltrators):1,871
KDR:2.73443
Kill Difference:1,894
Playtime:435.204 hours
Usage:25%
Score:4.980m
Score/min:191
Accuracy (listed only):26.896%
HSR (listed only):52.419%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
D
Kills:2,839
Deaths:4,320
KDR:0.657
Accuracy:52.470% D
HSR:12.364% D
Thanatos VE70
C+
Kills:1,161
Deaths:2,263
KDR:0.513
Accuracy:37.778% C-
HSR:15.676% C+
Nova
C+
Kills:1,157
Deaths:2,243
KDR:0.516
Accuracy:40.109% D
HSR:15.212% C+
Pandora VX25
C++
Kills:691
Deaths:1,248
KDR:0.554
Accuracy:37.207% D
HSR:16.208% C++
Eridani SX5
D
Kills:68
Deaths:115
KDR:0.591
Accuracy:17.919% F-
HSR:16.177% D
Kills:5,916
Deaths (as Combat Medic):10,189
Deaths (to Combat Medics):1,921
KDR:0.58063
Kill Difference:4,273
Playtime:813.982 hours
Usage:48%
Score:12.953m
Score/min:265
Accuracy (listed only):37.096%
HSR (listed only):15.127%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
D
Kills:2,839
Deaths:4,320
KDR:0.657
Accuracy:52.470% D
HSR:12.364% D
Thanatos VE70
C+
Kills:1,161
Deaths:2,263
KDR:0.513
Accuracy:37.778% C-
HSR:15.676% C+
Nova
C+
Kills:1,157
Deaths:2,243
KDR:0.516
Accuracy:40.109% D
HSR:15.212% C+
Pandora VX25
C++
Kills:691
Deaths:1,248
KDR:0.554
Accuracy:37.207% D
HSR:16.208% C++
Eridani SX5
D
Kills:68
Deaths:115
KDR:0.591
Accuracy:17.919% F-
HSR:16.177% D
Kills:5,916
Deaths (as Light Assault):10,189
Deaths (to Light Assaults):2,379
KDR:0.58063
Kill Difference:4,273
Playtime:10.715 hours
Usage:1%
Score:0.097m
Score/min:151
Accuracy (listed only):37.096%
HSR (listed only):15.127%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C-
Kills:85
Deaths:91
KDR:0.934
Accuracy:23.549% D--
HSR:4.706% C-
NS-10 Burster
D*
Kills:61
Deaths:91
KDR:0.670
Accuracy:23.706% D*
HSR:1.639% D*
Kills:146
Deaths (as MAX Suit):91
Deaths (to MAX Suits):1,123
KDR:1.6044
Kill Difference:55
Playtime:42.211 hours
Usage:2%
Score:0.879m
Score/min:347
Accuracy (listed only):23.627%
HSR (listed only):3.173%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:74
V. Kills:47 154%
Deaths:45
KDR:1.644
Accuracy:25.683% F--
KPH:9.600 D**
VKPH:6.100 D--
Kills:74 (0 + 74)
Deaths:45
KDR:1.644
VKDR:1.044
Vehicle Kills:47
Kill Difference:29
Playtime:7.729 hours
Usage:0%
Score:0.080m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:25.683%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phobos VX86 2,8422,8394,3200.657D0.1052.47%D12.364%D6.7D*N/A29422.2h2.5C+4.7C+
Parallax VX3 2,6732,6735315.034C**4.2835.501%D86.121%B**7.6D*N/A38350.3h2.1C++5.8C+
Thanatos VE70 1,1651,1612,2630.513C--0.2437.778%C-15.676%C+6.3D*N/A25184.2h4.3B11.3C*
Nova 1,1601,1572,2430.516D0.2440.109%D15.212%C+6.8D*N/A35170h4.4C++11.1C+
Proximity Mine 7617603521.714S20.9641.09%CN/A143.4C*N/A6845.3h1.5B*3.7B+
Pandora VX25 6976911,2480.554D0.2037.207%D16.208%C++10.6D--N/A3465.4h5.3D14.2D
C-4 6214564790.952C0.2022.891%DN/A15.6D**5.6F15229.3h2.2F9.5D*
SVA-88 1901903750.507D0.2510.722%F*16.316%D*4.8D**N/A5239.9h16F149.7T*
NS-44B Commissioner 1731734280.404D0.3521.697%F-25.434%C+3.8D*N/A1945.5h4.9D*22.6F-
Ursa 110109343.206A++2.4510.727%F--13.762%D**5D*N/A8821.6h14.7D**136.8T-
Pulsar LSW 1111091109U108.249.368%F**13.762%D**5.5D**N/A8719.9h16.8F-179.7T*
Lasher X2 1091052480.423D0.3316.339%D**N/A7D*N/A4015h21.6C--132.3D*
NS-10 Burster 16285910.934C0.1823.549%D--4.706%C-2.3D**2.1D*7136.8h176D--747.3D*
Saron HRB 12174451.644D-0.8925.683%F--4.054%A**9.6D**6.1D--1727.7h18.2B+70.7D*
V10 7272184C++3.2432.468%D*81.944%B+12D*N/A646h2.1C++6.4C
Eridani SX5 68681150.591D0.1617.919%F-16.177%D6.4D*N/A3810.7h10.6B+58.9D
Hades VSH4 16065980.663C+0.0958.703%D*N/A5.7C-8.3C10411.4h13.2F22.5F-
NS-10 Burster 11561910.67C--0.0923.706%D*1.639%D*1.7F-1.5F5336.8h247F*1042.1F*
Plasma Grenade 6261161N/A60.2418.262%T*N/A610C++10C+39290.1h2A+11.1D--
M60-A Bulldog 6456134.308C-3.5524.462%F--3.571%B**11.9D--1.7D-684.7h6.5C26.6F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1750,8735.7h
Spawn Beacon138681.9h
Nanite Revive Grenade02,0460.6h
Lumine Edge1,97178146.8h
M12 Kobalt12140.3h
Shield Recharging Field563,6772.6h
Medical Applicator973386,14154.3h
Recon Detection Device2610,16524.7h

Check the help document for the dictionary if you want to learn more about words used here.


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