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Praetor LoganAndPurpleGuys[WUVS] LoganAndPurpleGuys
VS BR 86

KDR: 3.1

Score: 8.4m

Last Seen: May 19th, 2020 10:37 AM
- OFFLINE - 18.8 hour(s)

Battle Rank 86 - Vanu Sovereignty on Miller
Level Progress (to 87): 13%
Level 100 Progress: 45% 350h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 Orion VS54 Betelgeuse 54-A NS-44 Commissioner AE Pulsar LSW NS-11P SVA-88 Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,359,080 MLG Score: 9080
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.093%48.579%155922132721,1493.99792-0.899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.09%2.099A*4.129S-0.143CHEAD ++ (~32.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.643B+8.50.405B18

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.694%92.362%0213472,00353623.73694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.536%1.617A+1.628A+-1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.80.437B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.4m197%498 (29.9k)420 (25.2k)3.0990125,3848,1913.1562786 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349309631.345%48.877%153202:2712

8% Combat Medic75% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 31st, 2017 12:28 PMJan 2nd, 2018 12:16 PMMay 19th, 2020 10:49 AM (128d) (PST)May 19th, 2020 8:02 AM (128d) (PST)May 19th, 2020 6:37 AM (128d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8203205001.2690.4090.6202.5640.0339080

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,22919,19930,030762537154225,217

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
333.4h/13.9d 469 12,407 6,958 51.3k 423 1,418 652 16.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:3,397
Deaths:970
KDR:3.502
Accuracy:31.375% B++
HSR:50.839% A*
Orion VS54
A**
Kills:2,099
Deaths:574
KDR:3.657
Accuracy:31.040% B**
HSR:50.596% A**
Betelgeuse 54-A
A++
Kills:1,327
Deaths:377
KDR:3.520
Accuracy:30.030% C**
HSR:48.078% A++
Pulsar LSW
A**
Kills:1,215
Deaths:318
KDR:3.821
Accuracy:31.555% B**
HSR:49.465% A**
SVA-88
A*
Kills:1,196
Deaths:353
KDR:3.388
Accuracy:32.070% B**
HSR:50% A*
Flare VE6
M+
Kills:1,177
Deaths:325
KDR:3.622
Accuracy:30.129% B++
HSR:53.356% M+
VX29 Polaris
M++
Kills:1,172
Deaths:310
KDR:3.781
Accuracy:33.837% A
HSR:55.119% M++
NSX Naginata
A++
Kills:1,171
Deaths:355
KDR:3.299
Accuracy:32.297% A
HSR:47.481% A++
Ursa
M
Kills:1,167
Deaths:334
KDR:3.494
Accuracy:32.311% B**
HSR:51.071% M
VE-H Maw
A++
Kills:927
Deaths:290
KDR:3.197
Accuracy:31.953% B+
HSR:47.249% A++
Kills:14,848
Deaths (as Heavy Assault):4,206
Deaths (to Heavy Assaults):2,949
KDR:3.53019
Kill Difference:10,642
Playtime:248.741 hours
Usage:75%
Score:6.354m
Score/min:426
Accuracy (listed only):31.660%
HSR (listed only):50.325%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
A
Kills:650
Deaths:201
KDR:3.234
Accuracy:32.176% B+
HSR:39.231% A
VE-S Canis
A*
Kills:642
Deaths:104
KDR:6.173
Accuracy:37.659% B**
HSR:45.950% A*
NSX Tengu
A*
Kills:455
Deaths:127
KDR:3.583
Accuracy:45.855% B*
HSR:40.220% A*
Sirius SX12
M**
Kills:423
Deaths:128
KDR:3.305
Accuracy:32.423% B**
HSR:54.137% M**
NS-11CB
A++
Kills:301
Deaths:99
KDR:3.040
Accuracy:30.758% B
HSR:37.874% A++
Solstice VE3
A++
Kills:238
Deaths:90
KDR:2.644
Accuracy:32.723% B**
HSR:33.613% A++
Kills:2,709
Deaths (as Light Assault):749
Deaths (to Light Assaults):1,466
KDR:3.61682
Kill Difference:1,960
Playtime:16.523 hours
Usage:5%
Score:0.431m
Score/min:435
Accuracy (listed only):35.266%
HSR (listed only):41.838%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
M
Kills:1,198
Deaths:361
KDR:3.319
Accuracy:32.599% B**
HSR:50.084% M
VE-S Canis
A*
Kills:642
Deaths:104
KDR:6.173
Accuracy:37.659% B**
HSR:45.950% A*
H-V45
A++
Kills:553
Deaths:203
KDR:2.724
Accuracy:31.425% B*
HSR:39.421% A++
NSX Tengu
A*
Kills:455
Deaths:127
KDR:3.583
Accuracy:45.855% B*
HSR:40.220% A*
Sirius SX12
M**
Kills:423
Deaths:128
KDR:3.305
Accuracy:32.423% B**
HSR:54.137% M**
Kills:3,271
Deaths (as Combat Medic):923
Deaths (to Combat Medics):1,098
KDR:3.54388
Kill Difference:2,348
Playtime:26.765 hours
Usage:8%
Score:0.835m
Score/min:520
Accuracy (listed only):35.992%
HSR (listed only):45.962%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:1,318
Deaths:648
KDR:2.034
Accuracy:46.125% C*
HSR:39.378% B**
NSX Daimyo
B++
Kills:1,160
Deaths:306
KDR:3.791
Accuracy:46.287% B
HSR:97.155% B++
Ghost
A+
Kills:843
Deaths:163
KDR:5.172
Accuracy:44.769% B
HSR:85.765% A+
VE-S Canis
A*
Kills:642
Deaths:104
KDR:6.173
Accuracy:37.659% B**
HSR:45.950% A*
NS-357 Underboss
A*
Kills:511
Deaths:310
KDR:1.648
Accuracy:44.326% B+
HSR:46.575% A*
NSX Tengu
A*
Kills:455
Deaths:127
KDR:3.583
Accuracy:45.855% B*
HSR:40.220% A*
Sirius SX12
M**
Kills:423
Deaths:128
KDR:3.305
Accuracy:32.423% B**
HSR:54.137% M**
NSX Tomoe
B**
Kills:327
Deaths:113
KDR:2.894
Accuracy:31.766% C++
HSR:53.823% B**
NS-45 Pilot
B**
Kills:87
Deaths:46
KDR:1.891
Accuracy:34.309% C++
HSR:40.230% B**
Kills:5,766
Deaths (as Infiltrator):1,945
Deaths (to Infiltrators):1,244
KDR:2.96452
Kill Difference:3,821
Playtime:37.209 hours
Usage:11%
Score:0.758m
Score/min:339
Accuracy (listed only):40.391%
HSR (listed only):55.915%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A
Kills:650
Deaths:201
KDR:3.234
Accuracy:32.176% B+
HSR:39.231% A
NS-11CB
A++
Kills:301
Deaths:99
KDR:3.040
Accuracy:30.758% B
HSR:37.874% A++
Solstice VE3
A++
Kills:238
Deaths:90
KDR:2.644
Accuracy:32.723% B**
HSR:33.613% A++
Eidolon VE33
A*
Kills:53
Deaths:21
KDR:2.524
Accuracy:36.406% B++
HSR:47.170% A*
Kills:1,242
Deaths (as Engineer):411
Deaths (to Engineers):830
KDR:3.0219
Kill Difference:831
Playtime:1.683 hours
Usage:1%
Score:0.031m
Score/min:302
Accuracy (listed only):33.016%
HSR (listed only):39.472%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 3,4263,3979703.502C*0.4031.375%B++50.839%A*74.3C++N/A20245.7h9.4B++29.9B+
Orion VS54 2,1232,0995743.657B+0.5631.04%B**50.596%A**84.3B++1B+24124.9h8.7B+28C+
Betelgeuse 54-A 1,3431,3273773.52C++0.4230.03%C**48.078%A++90.3C+1.1C28014.7h8.8B++29.4B+
NS-44 Commissioner AE 1,3241,3186482.034B+1.0746.125%C*39.378%B**83.9B+N/A22715.7h2.9B++6.2B+
Pulsar LSW 1,2181,2153183.821B**0.7231.555%B**49.465%A**79.4BN/A18315.3h9.5B++30B+
NS-11P 1,2161,1983613.319B**0.2232.599%B**50.084%M94.3B**1.4C**29112.7h9.1A27.8B**
SVA-88 1,2081,1963533.388B+0.2932.07%B**50%A*102.2B**1C*27911.7h9.3B*28.9B*
Flare VE6 1,1921,1773253.622B**0.5230.129%B++53.356%M+68.4C++N/A16917.2h8.3B++27.4B++
VX29 Polaris 1,1881,1723103.781B*0.6833.837%A55.119%M++107.5B**1.5B*27410.9h8.3B**24.6B*
NSX Naginata 1,1831,1713553.299B**0.2032.297%A47.481%A++91.5B+N/A22612.8h8.9B++27.6B++
Ursa 1,1741,1673343.494A++0.3932.311%B**51.071%M70.3C**N/A16616.6h8.2B*25.4B++
NSX Daimyo 1,1601,1603063.791C+0.6946.287%B97.155%B++81.7C*N/A20014.2h1.9B++4.1B++
VE-H Maw 9309272903.197B+0.1031.953%B+47.249%A++73C+N/A21612.7h8.7B27.2B+
Ghost 8458431635.172B+2.0744.769%B85.765%A+70.3BN/A19312h1.6B*3.7B+
NS Decimator 1,1057711694.562A*1.4662.397%C+N/A74.1A+32.1B**31210.4h2.9B++4.7B++
NSX Tanto 6606502013.234A++0.1332.176%B+39.231%A83.3B++1.3B++1937.8h10.1B++31.5B+
VE-S Canis 6446421046.173S3.0737.659%B**45.95%A*112.6B**N/A2925.7h7.5B+19.8B++
H-V45 5625532032.724C**0.3831.425%B*39.421%A++62.1B+1B+1828.9h10.3B++32.9B++
NS-357 Underboss 5165113101.648C**1.4544.326%B+46.575%A*76.3BN/A2186.7h3.3B++7.5B+
NSX Tengu 4664551273.583A*0.4845.855%B*40.22%A*94.8B*2.3B**2384.8h8.9B++19.5B++
Sirius SX12 4264231283.305B**0.2132.423%B**54.137%M**105.8A+N/A2694h10.5C++32.5B+
NSX Tomoe 3293271132.894C++0.2131.766%C++53.823%B**71.1B+N/A1654.6h10.6B++33.5B+
NS-11CB 304301993.04B*0.0630.758%B37.874%A++83.6B+N/A2263.6h9.5B*30.9B+
Solstice VE3 238238902.644A++0.4632.723%B**33.613%A++85A++N/A4182.8h10.1B++30.8C++
The Slasher 2262105,2520.04C3.0629.958%C5.714%D1.2CN/A3174.1h1.7B++5.7B
Lasher X2 165163493.327A+0.2329.868%C+4.294%C*52.6C++N/A1453.1h18.3C++61.3C*
S1 196153226.955S3.8661.141%C++1.307%D--85M++23.9B+4051.8h3A+4.9B+
NS-45 Pilot 8787461.891C*1.2134.309%C++40.23%B**108.8B+N/A3240.8h5.8B+16.9B
Force-Blade 72682,6740.025C+3.0713.293%D**1.471%D0.5CN/A1129.3h1.6B*12.1C+
Plasma Grenade 6161161N/A57.9046.703%C-N/A305D**N/A18580.2h4.2D**9D--
Eidolon VE33 5453212.524B+0.5836.406%B++47.17%A*58.9B+1.1C**3760.9h6B++16.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23020.2h
AE Medical Applicator1512,1400.9h
AE Nano-Armor Kit21,0180.1h
Nanite Revive Grenade01150h
Motion Spotter91,4531h
Nano-Armor Kit04,8040.2h
Medical Kit6398,99610.1h
Medical Applicator51,7070.2h
M20 Drake01200.1h

Check the help document for the dictionary if you want to learn more about words used here.


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