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Paragon Imperator LogiMX[DIG] LogiMX
VS BR 167

KDR: 1.8

Score: 69m

Last Seen: Nov 14th, 2018 2:21 PM
- OFFLINE - 3.5 hour(s)

Prestige 1, Battle Rank 100 (167 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1242
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Betelgeuse 54-A Supernova PC Orion VS54 Supernova FPC E540 Halberd-H Eclipse VE3A Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $475,380 MLG Score: 380
Fun Score: N/A
Cheeseburgers Flipped: 1467TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.753%24.175%5983098839,2191.591160.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.326%0.733B++0.563B+-1.095D*HEAD ++ (~11.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.349C**12.10.154C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.114%0.949%116310151,37016214390.845157311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.685%0.172C++-0.613D-0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.40.348C**40.80.225C++63.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.985%1.562%11877101123,105340565506.78362353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.278%0.886B*-0.703D-1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++4.80.614B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.727%2.286%6571710019,887240737434.1059264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.036%0.895B*-0.524D0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.693B+16.50.577B+19.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.321%63.358%657210161,602449240.356634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.935%0.789B++-0.252C0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.385C**2.40.231C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.102%18.089%657210169841702130.578143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.984%0.062C+0.704B++0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.284C*40.18C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1242
69m354.2%322 (19.3k)269 (16.1k)1.80388104,86558,1332.32216167 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1018561516.653%12.632%21004:2532

7% Combat Medic49% Engineer28% Heavy Assault7% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 6:14 PMApr 29th, 2016 11:32 PMNov 14th, 2018 10:17 AM (1d) (PST)Nov 14th, 2018 10:28 AM (1d) (PST)Nov 14th, 2018 10:21 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6201404800.4080.2260.0521.6820.067380

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,1768,40928,76724143101416,112

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4283.2h/178.5d 30,129 13,247 47,004 432.2k 7,624 8,770 17,154 159.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:9,345
Deaths:5,766
KDR:1.621
Accuracy:24.615% C
HSR:25.704% D
Orion VS54
B*
Kills:5,817
Deaths:4,016
KDR:1.448
Accuracy:24.686% B*
HSR:26.423% C**
Lasher X2
C
Kills:2,570
Deaths:2,316
KDR:1.110
Accuracy:22.896% C
HSR:3.463% C
Ursa
C
Kills:1,183
Deaths:1,346
KDR:0.879
Accuracy:20.867% C
HSR:21.302% C
SVA-88
C+
Kills:1,180
Deaths:946
KDR:1.247
Accuracy:21.334% C
HSR:25.254% C+
NS-15M2
C+
Kills:1,163
Deaths:1,162
KDR:1.001
Accuracy:22.689% C+
HSR:25.022% C+
Pulsar LSW
C
Kills:1,155
Deaths:946
KDR:1.221
Accuracy:20.705% C
HSR:20.693% C-
VE-H Maw
C+
Kills:371
Deaths:278
KDR:1.335
Accuracy:24.879% C+
HSR:23.181% C
Kills:22,784
Deaths (as Heavy Assault):16,776
Deaths (to Heavy Assaults):14,912
KDR:1.35813
Kill Difference:6,008
Playtime:1,200.778 hours
Usage:28%
Score:16.327m
Score/min:227
Accuracy (listed only):22.834%
HSR (listed only):21.380%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B+
Kills:2,917
Deaths:3,129
KDR:0.932
Accuracy:27.398% C++
HSR:21.803% B+
Pulsar C
B++
Kills:1,670
Deaths:1,463
KDR:1.141
Accuracy:28.030% B++
HSR:24.371% C**
Solstice VE3
B*
Kills:1,571
Deaths:1,742
KDR:0.902
Accuracy:26.102% B++
HSR:24.188% B*
VX6-7
B*
Kills:1,286
Deaths:877
KDR:1.466
Accuracy:28.997% B*
HSR:18.818% C
NS-11C
B
Kills:1,154
Deaths:1,200
KDR:0.962
Accuracy:25.362% B
HSR:18.978% C+
Zenith VX-5
C++
Kills:1,152
Deaths:1,147
KDR:1.004
Accuracy:24.513% C+
HSR:22.135% C++
Pandora VX25
B+
Kills:831
Deaths:688
KDR:1.208
Accuracy:40.995% C++
HSR:17.569% B+
VE-LR Obelisk
B
Kills:603
Deaths:298
KDR:2.023
Accuracy:34.184% B
HSR:29.353% C
Solstice SF
A++
Kills:307
Deaths:529
KDR:0.580
Accuracy:21.166% C--
HSR:26.384% A++
Serpent VE92
B**
Kills:245
Deaths:300
KDR:0.817
Accuracy:20.695% D
HSR:26.123% B**
Eidolon VE33
C++
Kills:167
Deaths:110
KDR:1.518
Accuracy:28.034% C++
HSR:24.551% C+
Deimos VA29
B++
Kills:153
Deaths:145
KDR:1.055
Accuracy:57.921% C
HSR:20.915% B++
NS Baron G5
B
Kills:81
Deaths:114
KDR:0.711
Accuracy:46.382% B
HSR:16.049% B
Kills:12,137
Deaths (as Engineer):11,742
Deaths (to Engineers):11,830
KDR:1.03364
Kill Difference:395
Playtime:2,112.371 hours
Usage:49%
Score:37.346m
Score/min:295
Accuracy (listed only):31.521%
HSR (listed only):22.403%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B+
Kills:2,917
Deaths:3,129
KDR:0.932
Accuracy:27.398% C++
HSR:21.803% B+
Sirius SX12
C**
Kills:1,677
Deaths:2,288
KDR:0.733
Accuracy:21.961% C-
HSR:19.499% C**
Pulsar C
B++
Kills:1,670
Deaths:1,463
KDR:1.141
Accuracy:28.030% B++
HSR:24.371% C**
Solstice VE3
B*
Kills:1,571
Deaths:1,742
KDR:0.902
Accuracy:26.102% B++
HSR:24.188% B*
VX6-7
B*
Kills:1,286
Deaths:877
KDR:1.466
Accuracy:28.997% B*
HSR:18.818% C
NS-11C
B
Kills:1,154
Deaths:1,200
KDR:0.962
Accuracy:25.362% B
HSR:18.978% C+
Zenith VX-5
C++
Kills:1,152
Deaths:1,147
KDR:1.004
Accuracy:24.513% C+
HSR:22.135% C++
Pandora VX25
B+
Kills:831
Deaths:688
KDR:1.208
Accuracy:40.995% C++
HSR:17.569% B+
Solstice SF
A++
Kills:307
Deaths:529
KDR:0.580
Accuracy:21.166% C--
HSR:26.384% A++
Serpent VE92
B**
Kills:245
Deaths:300
KDR:0.817
Accuracy:20.695% D
HSR:26.123% B**
VE-S Canis
B*
Kills:198
Deaths:91
KDR:2.176
Accuracy:25.437% C
HSR:27.273% B*
Deimos VA29
B++
Kills:153
Deaths:145
KDR:1.055
Accuracy:57.921% C
HSR:20.915% B++
Eridani SX5
C*
Kills:147
Deaths:171
KDR:0.860
Accuracy:21.994% D-
HSR:21.088% C*
NS Baron G5
B
Kills:81
Deaths:114
KDR:0.711
Accuracy:46.382% B
HSR:16.049% B
NSX Tengu
C
Kills:75
Deaths:71
KDR:1.056
Accuracy:34.453% C
HSR:14.667% D--
Kills:13,464
Deaths (as Light Assault):13,955
Deaths (to Light Assaults):8,717
KDR:0.96482
Kill Difference:491
Playtime:179.568 hours
Usage:4%
Score:2.120m
Score/min:197
Accuracy (listed only):30.094%
HSR (listed only):21.324%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B
Kills:2,056
Deaths:1,747
KDR:1.177
Accuracy:24.640% C*
HSR:22.860% B
Sirius SX12
C**
Kills:1,677
Deaths:2,288
KDR:0.733
Accuracy:21.961% C-
HSR:19.499% C**
Terminus VX-9
C++
Kills:1,155
Deaths:1,072
KDR:1.077
Accuracy:24.397% C
HSR:26.234% C++
Pandora VX25
B+
Kills:831
Deaths:688
KDR:1.208
Accuracy:40.995% C++
HSR:17.569% B+
VE-S Canis
B*
Kills:198
Deaths:91
KDR:2.176
Accuracy:25.437% C
HSR:27.273% B*
Deimos VA29
B++
Kills:153
Deaths:145
KDR:1.055
Accuracy:57.921% C
HSR:20.915% B++
Eridani SX5
C*
Kills:147
Deaths:171
KDR:0.860
Accuracy:21.994% D-
HSR:21.088% C*
Pulsar VS1
C--
Kills:85
Deaths:138
KDR:0.616
Accuracy:20.695% C--
HSR:11.765% D*
NS Baron G5
B
Kills:81
Deaths:114
KDR:0.711
Accuracy:46.382% B
HSR:16.049% B
NSX Tengu
C
Kills:75
Deaths:71
KDR:1.056
Accuracy:34.453% C
HSR:14.667% D--
Kills:6,458
Deaths (as Combat Medic):6,525
Deaths (to Combat Medics):5,094
KDR:0.98973
Kill Difference:67
Playtime:309.953 hours
Usage:7%
Score:6.257m
Score/min:336
Accuracy (listed only):31.887%
HSR (listed only):19.792%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:1,677
Deaths:2,288
KDR:0.733
Accuracy:21.961% C-
HSR:19.499% C**
NS-30 Vandal
C*
Kills:1,178
Deaths:887
KDR:1.328
Accuracy:34.074% C*
HSR:25.382% C+
Ghost
B*
Kills:1,054
Deaths:402
KDR:2.622
Accuracy:44.104% B*
HSR:66.224% C+
NS-44 Commissioner
B++
Kills:657
Deaths:803
KDR:0.818
Accuracy:29.941% D
HSR:26.636% B++
NS-44P Commissioner
C
Kills:634
Deaths:633
KDR:1.002
Accuracy:34.130% D
HSR:21.451% C
Parallax VX3
C-
Kills:548
Deaths:350
KDR:1.566
Accuracy:35.802% C-
HSR:57.847% F--
VE-S Canis
B*
Kills:198
Deaths:91
KDR:2.176
Accuracy:25.437% C
HSR:27.273% B*
Eridani SX5
C*
Kills:147
Deaths:171
KDR:0.860
Accuracy:21.994% D-
HSR:21.088% C*
NSX Tomoe
B+
Kills:133
Deaths:74
KDR:1.797
Accuracy:29.764% C++
HSR:42.105% B+
AM7-XOXO
B**
Kills:101
Deaths:103
KDR:0.981
Accuracy:49.704% D*
HSR:33.663% B**
NS-AM7 Archer
B**
Kills:100
Deaths:179
KDR:0.559
Accuracy:54.734% C-
HSR:28% B**
Artemis VX26
B++
Kills:76
Deaths:36
KDR:2.111
Accuracy:30.778% B++
HSR:27.632% B++
NSX Tengu
C
Kills:75
Deaths:71
KDR:1.056
Accuracy:34.453% C
HSR:14.667% D--
Cerberus
B+
Kills:72
Deaths:137
KDR:0.526
Accuracy:23.834% D*
HSR:26.389% B+
Spiker
A*
Kills:72
Deaths:83
KDR:0.867
Accuracy:22.678% D--
HSR:36.111% A*
Kills:6,722
Deaths (as Infiltrator):6,308
Deaths (to Infiltrators):9,480
KDR:1.06563
Kill Difference:414
Playtime:291.099 hours
Usage:7%
Score:3.236m
Score/min:185
Accuracy (listed only):32.892%
HSR (listed only):31.598%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,150
Deaths:1,067
KDR:2.015
Accuracy:18.704% C+
HSR:22.884% B+
Nebula VM20
B+
Kills:1,215
Deaths:481
KDR:2.526
Accuracy:20.570% B+
HSR:22.222% B
Blueshift VM5
B*
Kills:886
Deaths:409
KDR:2.166
Accuracy:17.722% C
HSR:25.508% B*
Quasar VM1
B+
Kills:435
Deaths:322
KDR:1.351
Accuracy:13.197% C--
HSR:21.609% B+
Cosmos VM3
A++
Kills:370
Deaths:95
KDR:3.895
Accuracy:23.475% A+
HSR:27.568% A++
Cosmos VM3
A*
Kills:341
Deaths:95
KDR:3.589
Accuracy:23.413% A++
HSR:30.205% A*
Comet VM2
A
Kills:299
Deaths:212
KDR:1.410
Accuracy:54.059% A
HSR:5.351% B+
Nebula VM20
B*
Kills:251
Deaths:73
KDR:3.438
Accuracy:21.491% B*
HSR:21.116% C++
Comet VM2
B**
Kills:242
Deaths:158
KDR:1.532
Accuracy:55.673% B**
HSR:3.306% C-
Vortex VM21
B**
Kills:210
Deaths:164
KDR:1.280
Accuracy:49.157% B**
HSR:1.905% D
Vortex VM21
B**
Kills:192
Deaths:164
KDR:1.171
Accuracy:49.335% B**
HSR:3.646% C
NS-10 Burster
B+
Kills:105
Deaths:94
KDR:1.117
Accuracy:32.554% B+
HSR:4.762% D
NS-10 Burster
B+
Kills:85
Deaths:76
KDR:1.118
Accuracy:32.760% B+
HSR:5.882% C+
Kills:6,781
Deaths (as MAX Suit):1,705
Deaths (to MAX Suits):3,765
KDR:3.97713
Kill Difference:5,076
Playtime:183.736 hours
Usage:4%
Score:3.724m
Score/min:338
Accuracy (listed only):31.701%
HSR (listed only):15.074%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:746
V. Kills:132 N/A
Deaths:136
KDR:5.485
Accuracy:50.105% C
KPH:64.900 C+
VKPH:11.500 D
Light PPA
B
Kills:401
V. Kills:10 N/A
Deaths:98
KDR:4.092
Accuracy:43.329% B
KPH:40.900 C+
VKPH:1 D--
Saron Laser Cannon
B+
Kills:223
V. Kills:192 116%
Deaths:449
KDR:0.497
Accuracy:35.380% B+
KPH:4.900 D
VKPH:4.200 D-
Kills:1,370 (624 + 0)
Deaths:683
KDR:2.006
VKDR:0.489
Vehicle Kills:334
Kill Difference:687
Playtime:67.118 hours
Usage:2%
Score:0.577m
Score/min:143
Piloting Accuracy:35.380%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:480
V. Kills:282 170%
Deaths:71
KDR:6.761
Accuracy:46.859% A++
KPH:41.100 B++
VKPH:24.100 C**
L105 Zephyr
C+
Kills:310
V. Kills:65 470%
Deaths:62
KDR:5
Accuracy:44.562% C*
KPH:39.300 C
VKPH:8.200 C+
C150 Dalton
C
Kills:103
V. Kills:131 78%
Deaths:65
KDR:1.585
Accuracy:41.440% C**
KPH:16 D-
VKPH:20.300 C
Dual-75 Duster
B+
Kills:70
V. Kills:9 N/A
Deaths:13
KDR:5.385
Accuracy:42.557% B+
KPH:54.400 C
VKPH:7 B+
CAS30 Tank Buster
C
Kills:62
V. Kills:52 117%
Deaths:150
KDR:0.413
Accuracy:41.857% C
KPH:2.400 D-
VKPH:2 D--
Kills:1,025 (62 + 963)
Deaths:361
KDR:2.839
VKDR:1.493
Vehicle Kills:539
Kill Difference:664
Playtime:53.026 hours
Usage:1%
Score:0.550m
Score/min:173
Piloting Accuracy:41.857%
Gunner Accuracy:42.557%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,296
V. Kills:196 N/A
Deaths:53
KDR:24.453
Accuracy:60.363% A
KPH:78.900 B**
VKPH:11.900 B*
L100 Python AP
B*
Kills:856
V. Kills:502 170%
Deaths:97
KDR:8.825
Accuracy:63.754% B*
KPH:33.500 B+
VKPH:19.600 B
C75 Viper
C+
Kills:241
V. Kills:84 284%
Deaths:53
KDR:4.547
Accuracy:34.002% D
KPH:21.400 C-
VKPH:7.500 C+
Skyguard
B*
Kills:127
V. Kills:156 81%
Deaths:81
KDR:1.568
Accuracy:29.421% C+
KPH:10.400 C--
VKPH:12.800 B*
Kills:2,520 (2,520 + 0)
Deaths:284
KDR:8.873
VKDR:3.303
Vehicle Kills:938
Kill Difference:2,236
Playtime:65.427 hours
Usage:2%
Score:1.175m
Score/min:299
Driving Accuracy:29.421%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:10,025
V. Kills:1,698 N/A
Deaths:577
KDR:17.374
Accuracy:61.716% A
KPH:65.200 A
VKPH:11 B**
Supernova PC
A
Kills:6,028
V. Kills:1,460 413%
Deaths:767
KDR:7.859
Accuracy:57.318% B*
KPH:34 A
VKPH:8.200 C+
Supernova FPC
A+
Kills:4,532
V. Kills:2,452 185%
Deaths:547
KDR:8.285
Accuracy:62.511% B**
KPH:37.100 A+
VKPH:20.100 B**
Saron HRB
B*
Kills:1,436
V. Kills:789 182%
Deaths:279
KDR:5.147
Accuracy:50.780% B*
KPH:27.300 C**
VKPH:15 C+
E540 Halberd
B**
Kills:1,292
V. Kills:598 216%
Deaths:144
KDR:8.972
Accuracy:56.250% B**
KPH:36.900 B+
VKPH:17.100 C+
Proton II PPA
A++
Kills:242
V. Kills:15 N/A
Deaths:18
KDR:13.444
Accuracy:34.128% A++
KPH:56.800 C+
VKPH:3.500 C+
Aphelion VEX-4
C+
Kills:112
V. Kills:74 149%
Deaths:33
KDR:3.394
Accuracy:34.907% C+
KPH:24.800 C+
VKPH:16.400 C
Kills:23,667 (20,585 + 3,082)
Deaths:2,365
KDR:10.007
VKDR:2.996
Vehicle Kills:7,086
Kill Difference:21,302
Playtime:549.692 hours
Usage:13%
Score:8.268m
Score/min:251
Driving Accuracy:62.511%
Gunner Accuracy:34.907%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:3,010
V. Kills:1,280 235%
Deaths:279
KDR:10.789
Accuracy:70.972% A++
KPH:65.900 B**
VKPH:28 B++
Proton II PPA-H
A++
Kills:1,656
V. Kills:80 N/A
Deaths:171
KDR:9.684
Accuracy:50.811% A++
KPH:90.700 C+
VKPH:4.400 C--
Aphelion VEX-4H
C**
Kills:444
V. Kills:290 153%
Deaths:108
KDR:4.111
Accuracy:47.638% C**
KPH:42.200 C++
VKPH:27.600 C+
M12 Kobalt-H
B++
Kills:241
V. Kills:3 N/A
Deaths:20
KDR:12.050
Accuracy:26.728% B++
KPH:87.100 D
VKPH:1.100 D*
Saron HRB-H
D
Kills:130
V. Kills:89 144%
Deaths:49
KDR:2.653
Accuracy:60.341% B+
KPH:24.100 D
VKPH:16.500 D
M40 Fury-H
B**
Kills:69
V. Kills:22 300%
Deaths:7
KDR:9.857
Accuracy:53.819% B**
KPH:87.100 C+
VKPH:27.800 B**
G40-F Ranger
B+
Kills:58
V. Kills:35 161%
Deaths:3
KDR:19.333
Accuracy:42.767% A++
KPH:40.700 B
VKPH:24.600 B+
Kills:5,608 (0 + 5,608)
Deaths:637
KDR:8.804
VKDR:2.824
Vehicle Kills:1,799
Kill Difference:4,971
Playtime:84.841 hours
Usage:2%
Score:1.629m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:42.767%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:296
V. Kills:12 N/A
Deaths:43
KDR:6.884
Accuracy:23.962% B**
KPH:51.900 C
VKPH:2.100 C--
M40 Fury
C--
Kills:162
V. Kills:37 426%
Deaths:31
KDR:5.226
Accuracy:41.879% B+
KPH:35.900 D
VKPH:8.200 C--
M20 Basilisk
C-
Kills:158
V. Kills:75 208%
Deaths:76
KDR:2.079
Accuracy:45.540% B++
KPH:12.900 D
VKPH:6.100 C-
M40 Fury
B*
Kills:157
V. Kills:30 N/A
Deaths:28
KDR:5.607
Accuracy:43.154% B*
KPH:31.500 D
VKPH:6 D
M20 Basilisk
B+
Kills:144
V. Kills:59 240%
Deaths:34
KDR:4.235
Accuracy:42.798% B+
KPH:17.300 C
VKPH:7.100 C-
M12 Kobalt
C+
Kills:107
V. Kills:7 N/A
Deaths:15
KDR:7.133
Accuracy:23.029% B**
KPH:43.400 D
VKPH:2.800 C+
M60-G Bulldog
C**
Kills:69
V. Kills:18 363%
Deaths:23
KDR:3
Accuracy:47.114% A
KPH:26.900 C+
VKPH:7 C**
Kills:1,093 (0 + 1,093)
Deaths:250
KDR:4.372
VKDR:0.952
Vehicle Kills:238
Kill Difference:843
Playtime:40.843 hours
Usage:1%
Score:0.550m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:47.114%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 11,72310,02557717.374B+15.5761.716%AN/A65.2A11B**236153.7h2.9B+4.8B++
Betelgeuse 54-A 9,4419,3455,7661.621C0.1824.615%C25.704%D29.9D--N/A80312.3h11.3C46.1C+
Supernova PC 7,4886,0287677.859B+6.0657.318%B*2.986%B+34A8.2C+157177.4h4.3B++7.4B*
Orion VS54 5,9055,8174,0161.448C++0.3624.686%B*26.423%C**22.9CN/A78254.1h12.3B49.8C*
Supernova FPC 6,9844,5325478.285B+6.4862.511%B**1.611%D37.1A+20.1B**343122.2h5.1B8.2B++
E540 Halberd-H 4,2903,01027910.789C*8.9970.972%A++N/A65.9B**28B++33145.7h4.4B*6.2A
Eclipse VE3A 2,9562,9173,1290.932C0.8727.398%C++21.803%B+17.6D-N/A42165.3h14C-51.3C+
Lasher X2 2,6242,5702,3161.11C**0.6922.896%C3.463%C25.5CN/A85100.8h22C96.1C+
Blueshift VM5 2,1872,1501,0672.015C+0.2118.704%C+22.884%B+24.1C--N/A7989.1h16.5C+88.4C++
H-V45 2,0812,0561,7471.177C+0.6324.64%C*22.86%B22.2CN/A6192.8h13.4C+54.2C**
Sirius SX12 1,6921,6772,2880.733C1.0721.961%C-19.499%C**15.4DN/A45108.6h15.5C+70.4C+
Pulsar C 1,6961,6701,4631.141C+0.6628.03%B++24.371%C**16.1C--N/A48103.8h12.6C+45.1B
Proton II PPA-H 1,7361,6561719.684C+7.8850.811%A++N/A90.5C+4.4C--23318.3h9B+17.7B++
Solstice VE3 1,6001,5711,7420.902C*0.9026.102%B++24.188%B*14.2CN/A67110.9h15.6C++59.7C**
Saron HRB 2,2251,4362795.147C++3.3450.78%B*1.323%C27.3C**15C+28952.6h22.3C++43.9B+
Sticky Grenade 1,4401,43511435N/A1,433.2071.86%A*N/A1594.4A5.6D41320.9h1.6B++2.3B*
L100 Python HESH 1,4921,2965324.453A22.6560.363%AN/A79A12B*33416.4h3.1C*5.2B++
E540 Halberd 1,8901,2921448.972C++7.1756.25%B**1.084%D--36.9B+17.1C+41135h5.4B+9.6B*
VX6-7 1,2971,2868771.466C**0.3428.997%B*18.818%C31.5C++N/A7840.8h11B+38.1B++
Tank Mine 1,8141,2545492.284C+0.4830.122%CN/A109C++48.7C-88711.5h1.8C**6C**
C-4 1,5451,2359401.314C+0.4924.398%C+N/A75.3C+18.9D67816.4h1.3B+5.3C++
Nebula VM20 1,2291,2154812.526C*0.7220.57%B+22.222%B31.1C+N/A10439.1h16.2C++78.5B+
Frag Grenade 1,2121,20011200N/A1,198.2052.538%B**N/A750B**7.5C+29061.6h2.6B**4.9B**
Ursa 1,2021,1831,3460.879C0.9220.867%C21.302%C21.6DN/A5854.8h13.2C--63.5C+
Auraxium Force-Blade 1,2261,18131,8320.037C++1.7714.684%D*2.54%D0.7CN/A21708.1h2C**13.3C+
SVA-88 1,1961,1809461.247C0.5621.334%C25.254%C+30C--N/A8739.3h12.6C+58.9C+
NS-30 Vandal 1,1921,1788871.328C0.4834.074%C*25.382%C+22.8DN/A5851.7h6.3C18.4C++
NS-15M2 1,1801,1631,1621.001C0.8022.689%C+25.022%C+26.1DN/A7744.6h12.9C++57C++
Terminus VX-9 1,1681,1551,0721.077C0.7324.397%C26.234%C++20.6DN/A6556.2h13.7C-56.3C+
Pulsar LSW 1,1671,1559461.221C+0.5820.705%C20.693%C-29.2C-N/A8339.6h12.8C+61.8C+
NS-11C 1,1661,1541,2000.962C+0.8425.362%B18.978%C+16.8C-N/A4968.5h14.5C++57.1B
Zenith VX-5 1,1681,1521,1471.004C+0.8024.513%C+22.135%C++17.6DN/A5065.3h13.4C+54.6C++
NS Decimator 1,4821,1291,0161.111C++0.6967.894%B*2.48%C++30.8C+9.6D21636.6h5C+7.3B
Ghost 1,0561,0544022.622C+0.8244.104%B*66.224%C+32.4C+N/A10432.5h2.2C**5B+
Blueshift VM5 8968864092.166C+0.3617.722%C25.508%B*23.3DN/A7738h16.6C+93.4C+
L100 Python AP 1,358856978.825B**7.0263.754%B*1.986%D33.4B+19.6B31725.6h7C+11B
C-4 ARX 9808375391.553C0.2527.458%C**N/A104.6C+17.9D--5408h1B++3.8B++
Pandora VX25 8438316881.208C++0.6040.995%C++17.569%B+33.5C+N/A10724.8h4.3C*10.4B
Hades VSH4 1,2867971,5610.511C+1.2970.224%B1.38%D15.4C+9.5C+12851.7h9.2C+13.1C++
Dual Photon Pods 8787461365.485C+3.6850.105%C1.206%C+64.9C+11.5D31911.5h20.9C**41.6C**
NS-44 Commissioner 6636578030.818C+0.9929.941%D26.636%B++10.6D-N/A4062.2h3.3B++11.1C*
NS-44P Commissioner 6376346331.002C+0.8034.13%D21.451%C29.4C--N/A7321.6h2.7B**7.8B+
VE-LR Obelisk 6156032982.023C*0.2234.184%B29.353%C23.2C-N/A6726h5.9B+17.3B+
NS Decimator-B 7135673401.668C++0.1469.01%B++3.351%B++37.3C9.6D18915.2h4.2C+6C++
Parallax VX3 5495483501.566C0.2435.802%C-57.847%F--23.7CN/A7623.1h2.9D-8D
Spear Anti-Vehicle Phalanx Tower 7844971533.133B++31.3348.371%C4.829%C**41.4C++23.9C+37712h9B18.6B
AP30 Shredder 762480716.761C+4.9646.859%A++2.292%C*41B++24.1C**28811.7h63.9B*136.3B**
Lancer VS22 1,0084656810.683C+1.1269.033%B**N/A11.9C+13.9C++21839.1h18.8B27.2B+
Aphelion VEX-4H 7344441084.111C+2.3147.638%C**3.153%C+42.3C++27.6C+39410.5h41.6B++87.2B++
Quasar VM1 4384353221.351C+0.4513.197%C--21.609%B+17C--N/A9025.6h14.9C++112.6C+
NS Annihilator 7514124091.007B**0.8079.677%C+N/A11.7C**9.7C**15535.1h9B*11.3B*
Light PPA 411401984.092C+2.2943.329%BN/A40.9C+1D--1589.8h10.4B+24.1B+
Nemesis VSH9 6213814920.774C++1.0366.126%B+2.362%C+16.5C++10.4C+21023.1h6.4B*9.7B**
VE-H Maw 3783712781.335C+0.4724.879%C+23.181%C17.6D--N/A6721.1h13.2D53C+
Cosmos VM3 375370953.895A2.0923.475%A+27.568%A++40.2B**N/A1599.2h11.7B*49.9B+
Cosmos VM3 345341953.589B*1.7923.413%A++30.205%A*37.1B++N/A1569.2h12.8B54.6B*
L105 Zephyr 375310625C3.2044.562%C*N/A39.2C8.2C+1807.9h6.9C+15.5C++
Solstice SF 3113075290.58C1.2221.166%C--26.384%A++11.1DN/A3827.7h11.9C++56C++
Comet VM2 4132992121.41B+0.3954.059%A5.351%B+13.5B+5.1B+15522.2h26.9C49.8C**
M12 Kobalt 308296436.884D5.0823.962%B**16.892%C51.9C2.1C--2055.7h14.8B*61.7B++
Nebula VM20 254251733.438B++1.6321.491%B*21.116%C++36.9BN/A1706.8h15.4C**71.8B+
Serpent VE92 2482453000.817C+0.9920.695%D26.123%B**13DN/A7418.8h11.4B+54.8C**
Proton II PPA 2572421813.444C+11.6434.128%A++1.24%D-56.3C+3.5C+2324.3h11.5C-33.8B+
Comet VM2 3402421581.532B+0.2755.673%B**3.306%C-14B+5.7B14317.3h31.1C+55.9C**
C75 Viper 325241534.547C++2.7434.002%D1.245%C21.5C-7.5C+27311.2h13.6C++40.1C+
M12 Kobalt-H 2442412012.05C10.2526.728%B++24.066%A+86.1D1.1D*2822.8h13.9B52.1B+
Spear Anti-Vehicle Phalanx Turret 368236475.021C3.2252.188%B*5.085%B+43.7B+24.4C**4915.4h8.1B15.5B++
MANA Anti-Personnel Turret 2362321102.109N/A0.3119.736%UN/A2320U40U8738800.1h20.6T*104.3T*
Saron Laser Cannon 4152234490.497C1.3135.38%B+N/A4.9D4.2D-9645.8h162.3C+458.8C++
MANA Anti-Vehicle Turret 4022211801.228C--0.5856.633%D2.715%D2210B+1810B*1436260.1h11.1C++19.6C+
Proximity Mine 218218663.303C+1.5043.85%C*N/A87.2DN/A3882.5h2.3D--5.1C+
Vortex VM21 4162101641.28C++0.5249.157%B**1.905%D8.1C+8B++9925.8h39.2C*79.7B
VE-S Canis 201198912.176B*0.3725.437%C27.273%B*30.5CN/A1246.5h9.6B++37.8B+
MAX Punch 2011941,7070.114C+1.6932.397%D-N/A1.2CN/A3164.9h1.5C++4.8C++
Vortex VM21 3841921641.171C*0.6349.335%B**3.646%C7.4C+7.4B**9425.8h43.1B87.3B+
Orbital Strike Uplink 2531771177U175.20489.091%UN/A590U253.3U26920.3h1.5T*0.3T*
Eidolon VE33 1671671101.518B+0.2928.034%C++24.551%C+26.1C*N/A1576.4h7.4B++26.4B+
M40 Fury 199162315.226C3.4241.879%B+N/A36D8.2C--2264.5h15.9C+37.9C++
M20 Basilisk 233158762.079C0.2845.54%B++4.43%D12.8D6.1C-23212.3h145.8D--320.2C
M40 Fury 187157285.607C+3.8043.154%B*1.274%C--31.4D6D2185h17C39.5C*
Deimos VA29 1541531451.055C+0.7557.921%C20.915%B++24.7DN/A1296.2h2.3C**4C++
Eridani SX5 1491471710.86C0.9421.994%D-21.088%C*13.5D-N/A7410.9h12.6C+57.3C+
M20 Basilisk 203144344.235B*2.4342.798%B+6.25%C*17.3C7.1C-2298.3h115.4C269.6C++
NSX Tomoe 133133741.797C++0.0129.764%C++42.105%B+28.3C-N/A1004.7h13.6C*45.6B
Saron HRB-H 219130492.653C-0.8560.341%B+N/A24.1D16.5D3815.4h30.5C-50.5C+
Lumine Edge 1301273900.326B*1.4828.746%C*9.449%D--3.2CN/A840.1h1.3B4.5B
Skyguard 283127811.568C--0.2429.421%C+1.575%C10.4C--12.8B*24112.2h157.5D535.5C
NS-TMC-01 "His Regards" 1211192,6370.045B++1.7611.42%D--2.521%D0.8C+N/A2146h2B+17.5C+
M60-A Bulldog 135114176.706C**4.9055.039%A++N/A49.6B+9.1B*4312.3h5.5B10B**
Force-Blade 11611215,1550.007C-1.8016.597%D--N/A0.1C-N/A1769.5h2.5C*14.8C+
Aphelion VEX-4 186112333.394C1.5934.907%C+5.357%B++24.9C+16.4C2664.5h46.4B++133B++
M12 Kobalt 114107157.133C5.3323.029%B**20.561%B+42.8D2.8C+2092.5h21.8C--94.7C**
NS-10 Burster 189105941.117C**0.6932.554%B+4.762%D7B+5.6A10415h125.9B386.7B+
Xiphos Anti-Personnel Phalanx Tower 1061051105B++103.2019.163%D--1.905%C++525B**5C-19410.2h2.7B++14.1B+
C150 Dalton 234103651.585D0.2241.44%C**N/A15.8D-20.2C3916.5h6.4D--15.4C-
AM7-XOXO 1161011030.981C+0.8249.704%D*33.663%B**6.7D1C-3615.1h10C*20.1C++
NS-AM7 Archer 1111001790.559C*1.2454.734%C-28%B**8.8B+1D8911.4h10.3B*18.8B*
Pulsar VS1 86851380.616C1.1920.695%C--11.765%D*12.9DN/A2816.6h16.2C78.2C
NS-10 Burster 15585761.118C++0.6932.76%B+5.882%C+6.5B+5.3B**9613.1h141.2C**431B+
NS Baron G5 81811140.711C-1.0946.382%B16.049%B16.5DN/A664.9h5.2C11.3C+
Artemis VX26 7676362.111B++0.3130.778%B++27.632%B++33C+N/A1732.3h11.1B+36B+
NSX Tengu 7775711.056C+0.7534.453%C14.667%D--25C-N/A1213h11.2B+32.5B
Cerberus 73721370.526C--1.2823.834%D*26.389%B+4.1D*N/A1317.5h6.5C+27.4D
Spiker 7272830.867C+0.9422.678%D--36.111%A*7.7D--N/A279.4h8.4C**36.9C+
Dual-75 Duster 7970135.385C-3.5842.557%B+N/A53.8C-6.9B+1571.3h6.1C+14.3B
M60-G Bulldog 8769233C1.2047.114%A4.348%B*26.5C+6.9C*2412.6h10.2D-21.6C**
M40 Fury-H 916979.857C+8.0553.819%B**1.449%C++86.3C+27.5B*4690.8h10.9C20.3C++
CAS30 Tank Buster 114621500.413D1.3941.857%CN/A2.4D-2D--6425.7h59.4C++141.9C++
G40-F Ranger 9358319.333B++17.5342.767%A++1.724%B*41.4B+25B+3091.4h68.1C+159.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter314,8483.1h
Restoration Kit244170.7h
NS Patriot Flare Gun0540.6h
Nano-Armor Kit2,1482,594,234258.7h
Anti-Vehicle MANA Turret171,2841.9h
Spawn Beacon335,7123.8h
Turret AI Module01540.6h
Structure Shield Module01640.8h
Repair Module32811.5h
Cortium Silo2900.3h
Skywall Shield Emitter41700.9h
Nanite Revive Grenade01,9210.5h
Medical Applicator1,628498,22248h
Welding Device0720h
Deconstruction Tool25,8700.6h
Spear Anti-Vehicle Tower62981.8h
Spitfire Auto-Turret222,8873.3h
Rampart Wall52772.7h
Hoplon Anti-Aircraft Phalanx Tower0930.3h
Xiphos Anti-Personnel Tower11110.4h
Ammunition Package6112,0364.7h
Shield Recharging Field9410,6033.9h
Medical Kit9999,76114h
Anti-Infantry MANA Turret281,1601.7h
Elysium Spawn Tube1760.4h
Orbital Strike Target Designator34903.3h
Vehicle Gate4801h
Infantry Tower51721.6h
WLT-Howler Mining Laser04080h
Nano-Repair Grenade07560.2h
Hardlight Barrier1684,0124.8h
Recon Detection Device216981.5h
Xiphos Anti-Personnel Phalanx Turret0910h

Check the help document for the dictionary if you want to learn more about words used here.


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