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Paragon Imperator LogiMX[DIG] LogiMX
VS BR 171

KDR: 1.87

Score: 72.3m

Last Seen: Jan 21st, 2019 1:40 PM
- OFFLINE - 4.7 hour(s)

Prestige 1, Battle Rank 100 (171 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1213
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Betelgeuse 54-A Supernova PC Orion VS54 Supernova FPC E540 Halberd-H Eclipse VE3A Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $492,894 MLG Score: 394
Fun Score: N/A
Cheeseburgers Flipped: 1511TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.834%24.398%6063099240,2691.601850.27

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.323%0.737B++0.574B+-1.078D*HEAD ++ (~11.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.351C**120.156C++36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.802%0.881%118310191,47516904790.872265307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.895%0.157C++-0.664D-0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.60.364C**39.80.248C++62.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.598%1.47%12708101425,244352171137.16955355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.197%0.932B*-0.732D-1.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.756B++4.70.621B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.998%2.224%75618100411,824251644604.69766265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.957%0.911B*-0.536D0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.709B++15.70.598B+18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.357%63.714%756210201,637459440.356334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.98%0.789B++-0.239C0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.391B2.40.238C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.749%17.594%756210201,1141753130.635482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.068%0.015C+0.632B+0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.289C*3.90.196C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1213
72.3m346.4%325 (19.5k)271 (16.3k)1.87188111,66559,6542.40829171 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022601116.733%12.362%20704:2833

7% Combat Medic50% Engineer28% Heavy Assault7% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 6:14 PMApr 29th, 2016 11:32 PMJan 21st, 2019 11:05 AM (18h) (PST)Jan 21st, 2019 10:27 AM (19h) (PST)Jan 21st, 2019 9:40 AM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6401385020.4190.2240.0521.6950.070394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,3748,30230,07225133102416,289

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4440.2h/185d 31,999 13,804 48,818 451.6k 7,840 9,087 18,708 170.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:10,158
Deaths:6,167
KDR:1.647
Accuracy:24.869% C
HSR:26.324% C--
Orion VS54
B*
Kills:5,910
Deaths:4,106
KDR:1.439
Accuracy:24.805% B*
HSR:26.464% C**
Lasher X2
C
Kills:2,721
Deaths:2,371
KDR:1.148
Accuracy:23.269% C
HSR:3.418% C
NS-15M2
C++
Kills:1,210
Deaths:1,189
KDR:1.018
Accuracy:22.631% C+
HSR:25.537% C++
SVA-88
C+
Kills:1,194
Deaths:954
KDR:1.252
Accuracy:21.392% C
HSR:25.461% C+
Ursa
C
Kills:1,183
Deaths:1,346
KDR:0.879
Accuracy:20.867% C
HSR:21.302% C
Pulsar LSW
C
Kills:1,155
Deaths:946
KDR:1.221
Accuracy:20.705% C
HSR:20.693% C-
VE-H Maw
C+
Kills:375
Deaths:283
KDR:1.325
Accuracy:24.967% C+
HSR:22.933% C
Kills:23,906
Deaths (as Heavy Assault):17,362
Deaths (to Heavy Assaults):15,198
KDR:1.37692
Kill Difference:6,544
Playtime:1,234.653 hours
Usage:28%
Score:16.855m
Score/min:228
Accuracy (listed only):22.938%
HSR (listed only):21.516%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B+
Kills:2,917
Deaths:3,129
KDR:0.932
Accuracy:27.398% C++
HSR:21.803% B+
Pulsar C
B++
Kills:1,683
Deaths:1,469
KDR:1.146
Accuracy:28.050% B++
HSR:24.480% C**
Solstice VE3
B*
Kills:1,571
Deaths:1,742
KDR:0.902
Accuracy:26.102% B++
HSR:24.188% B*
VX6-7
B*
Kills:1,286
Deaths:878
KDR:1.465
Accuracy:28.993% B*
HSR:18.818% C
NS-11C
B
Kills:1,154
Deaths:1,200
KDR:0.962
Accuracy:25.362% B
HSR:18.978% C+
Zenith VX-5
C++
Kills:1,152
Deaths:1,147
KDR:1.004
Accuracy:24.513% C+
HSR:22.135% C++
Pandora VX25
B+
Kills:961
Deaths:783
KDR:1.227
Accuracy:40.757% C++
HSR:17.066% B+
VE-LR Obelisk
C**
Kills:641
Deaths:310
KDR:2.068
Accuracy:34.034% C**
HSR:29.485% C
Solstice SF
A++
Kills:307
Deaths:529
KDR:0.580
Accuracy:21.166% D
HSR:26.384% A++
Serpent VE92
B**
Kills:245
Deaths:300
KDR:0.817
Accuracy:20.695% D
HSR:26.123% B**
Eidolon VE33
C++
Kills:167
Deaths:110
KDR:1.518
Accuracy:28.034% C++
HSR:24.551% C+
Deimos VA29
B++
Kills:153
Deaths:145
KDR:1.055
Accuracy:57.921% C
HSR:20.915% B++
NS Baron G5
B
Kills:81
Deaths:114
KDR:0.711
Accuracy:46.382% C**
HSR:16.049% B
Kills:12,318
Deaths (as Engineer):11,856
Deaths (to Engineers):12,202
KDR:1.03897
Kill Difference:462
Playtime:2,225.635 hours
Usage:50%
Score:39.937m
Score/min:299
Accuracy (listed only):31.493%
HSR (listed only):22.383%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B+
Kills:2,917
Deaths:3,129
KDR:0.932
Accuracy:27.398% C++
HSR:21.803% B+
Pulsar C
B++
Kills:1,683
Deaths:1,469
KDR:1.146
Accuracy:28.050% B++
HSR:24.480% C**
Sirius SX12
C**
Kills:1,682
Deaths:2,297
KDR:0.732
Accuracy:21.967% C--
HSR:19.441% C**
Solstice VE3
B*
Kills:1,571
Deaths:1,742
KDR:0.902
Accuracy:26.102% B++
HSR:24.188% B*
VX6-7
B*
Kills:1,286
Deaths:878
KDR:1.465
Accuracy:28.993% B*
HSR:18.818% C
NS-11C
B
Kills:1,154
Deaths:1,200
KDR:0.962
Accuracy:25.362% B
HSR:18.978% C+
Zenith VX-5
C++
Kills:1,152
Deaths:1,147
KDR:1.004
Accuracy:24.513% C+
HSR:22.135% C++
Pandora VX25
B+
Kills:961
Deaths:783
KDR:1.227
Accuracy:40.757% C++
HSR:17.066% B+
Solstice SF
A++
Kills:307
Deaths:529
KDR:0.580
Accuracy:21.166% D
HSR:26.384% A++
Serpent VE92
B**
Kills:245
Deaths:300
KDR:0.817
Accuracy:20.695% D
HSR:26.123% B**
VE-S Canis
B*
Kills:198
Deaths:91
KDR:2.176
Accuracy:25.437% C
HSR:27.273% B*
Deimos VA29
B++
Kills:153
Deaths:145
KDR:1.055
Accuracy:57.921% C
HSR:20.915% B++
Eridani SX5
C*
Kills:147
Deaths:171
KDR:0.860
Accuracy:21.994% D-
HSR:21.088% C*
NSX Tengu
D-
Kills:89
Deaths:85
KDR:1.047
Accuracy:30.523% D-
HSR:14.607% D--
NS Baron G5
B
Kills:81
Deaths:114
KDR:0.711
Accuracy:46.382% C**
HSR:16.049% B
Kills:13,626
Deaths (as Light Assault):14,080
Deaths (to Light Assaults):8,907
KDR:0.96776
Kill Difference:454
Playtime:180.600 hours
Usage:4%
Score:2.130m
Score/min:197
Accuracy (listed only):29.817%
HSR (listed only):21.290%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C**
Kills:2,065
Deaths:1,753
KDR:1.178
Accuracy:24.685% C++
HSR:22.906% C**
Sirius SX12
C**
Kills:1,682
Deaths:2,297
KDR:0.732
Accuracy:21.967% C--
HSR:19.441% C**
Terminus VX-9
C+
Kills:1,155
Deaths:1,072
KDR:1.077
Accuracy:24.397% C
HSR:26.234% C+
Pandora VX25
B+
Kills:961
Deaths:783
KDR:1.227
Accuracy:40.757% C++
HSR:17.066% B+
VE-S Canis
B*
Kills:198
Deaths:91
KDR:2.176
Accuracy:25.437% C
HSR:27.273% B*
Deimos VA29
B++
Kills:153
Deaths:145
KDR:1.055
Accuracy:57.921% C
HSR:20.915% B++
Eridani SX5
C*
Kills:147
Deaths:171
KDR:0.860
Accuracy:21.994% D-
HSR:21.088% C*
NSX Tengu
D-
Kills:89
Deaths:85
KDR:1.047
Accuracy:30.523% D-
HSR:14.607% D--
Pulsar VS1
D
Kills:85
Deaths:138
KDR:0.616
Accuracy:20.695% D
HSR:11.765% D*
NS Baron G5
B
Kills:81
Deaths:114
KDR:0.711
Accuracy:46.382% C**
HSR:16.049% B
Kills:6,616
Deaths (as Combat Medic):6,649
Deaths (to Combat Medics):5,233
KDR:0.99504
Kill Difference:33
Playtime:310.693 hours
Usage:7%
Score:6.277m
Score/min:337
Accuracy (listed only):31.476%
HSR (listed only):19.734%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:1,682
Deaths:2,297
KDR:0.732
Accuracy:21.967% C--
HSR:19.441% C**
NS-30 Vandal
C*
Kills:1,178
Deaths:887
KDR:1.328
Accuracy:34.074% C*
HSR:25.382% C+
Ghost
B*
Kills:1,088
Deaths:414
KDR:2.628
Accuracy:44.155% B*
HSR:66.636% C+
NS-44 Commissioner
B++
Kills:657
Deaths:803
KDR:0.818
Accuracy:29.941% D
HSR:26.636% B++
NS-44P Commissioner
C-
Kills:648
Deaths:645
KDR:1.005
Accuracy:34.279% D
HSR:21.142% C-
Parallax VX3
C--
Kills:549
Deaths:350
KDR:1.569
Accuracy:35.727% C--
HSR:57.924% F--
VE-S Canis
B*
Kills:198
Deaths:91
KDR:2.176
Accuracy:25.437% C
HSR:27.273% B*
Eridani SX5
C*
Kills:147
Deaths:171
KDR:0.860
Accuracy:21.994% D-
HSR:21.088% C*
NSX Tomoe
B+
Kills:133
Deaths:74
KDR:1.797
Accuracy:29.764% C++
HSR:42.105% B+
AM7-XOXO
B*
Kills:104
Deaths:110
KDR:0.945
Accuracy:48.948% D**
HSR:32.692% B*
NS-AM7 Archer
B**
Kills:100
Deaths:179
KDR:0.559
Accuracy:54.734% C--
HSR:28% B**
NSX Tengu
D-
Kills:89
Deaths:85
KDR:1.047
Accuracy:30.523% D-
HSR:14.607% D--
Artemis VX26
B++
Kills:76
Deaths:36
KDR:2.111
Accuracy:30.778% B++
HSR:27.632% B++
Spiker
A*
Kills:72
Deaths:83
KDR:0.867
Accuracy:22.678% D--
HSR:36.111% A*
Cerberus
B+
Kills:72
Deaths:137
KDR:0.526
Accuracy:23.834% D--
HSR:26.389% B+
Kills:6,793
Deaths (as Infiltrator):6,362
Deaths (to Infiltrators):9,678
KDR:1.06775
Kill Difference:431
Playtime:293.406 hours
Usage:7%
Score:3.274m
Score/min:186
Accuracy (listed only):32.589%
HSR (listed only):31.537%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,203
Deaths:1,083
KDR:2.034
Accuracy:18.825% C+
HSR:23.150% B+
Nebula VM20
B+
Kills:1,248
Deaths:492
KDR:2.537
Accuracy:20.688% B+
HSR:22.436% B+
Blueshift VM5
B*
Kills:985
Deaths:429
KDR:2.296
Accuracy:18.216% C
HSR:25.178% B*
Quasar VM1
B++
Kills:435
Deaths:322
KDR:1.351
Accuracy:13.197% C--
HSR:21.609% B++
Cosmos VM3
A+
Kills:416
Deaths:106
KDR:3.925
Accuracy:23.046% A+
HSR:26.442% A+
Cosmos VM3
A*
Kills:374
Deaths:106
KDR:3.528
Accuracy:22.998% A+
HSR:29.679% A*
Nebula VM20
B*
Kills:323
Deaths:88
KDR:3.670
Accuracy:21.911% B*
HSR:23.529% B+
Comet VM2
A
Kills:301
Deaths:214
KDR:1.407
Accuracy:54.075% A
HSR:5.316% B+
Comet VM2
B**
Kills:245
Deaths:160
KDR:1.531
Accuracy:55.681% B**
HSR:3.265% C--
Vortex VM21
B**
Kills:210
Deaths:164
KDR:1.280
Accuracy:49.186% B**
HSR:1.905% D-
Vortex VM21
B**
Kills:195
Deaths:164
KDR:1.189
Accuracy:49.348% B**
HSR:3.590% C
NS-10 Burster
B+
Kills:108
Deaths:95
KDR:1.137
Accuracy:32.534% B+
HSR:4.630% D
NS-10 Burster
B+
Kills:88
Deaths:77
KDR:1.143
Accuracy:32.783% B+
HSR:5.682% C+
Kills:7,131
Deaths (as MAX Suit):1,750
Deaths (to MAX Suits):3,858
KDR:4.07486
Kill Difference:5,381
Playtime:189.171 hours
Usage:4%
Score:3.854m
Score/min:340
Accuracy (listed only):31.730%
HSR (listed only):15.109%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:783
V. Kills:136 N/A
Deaths:137
KDR:5.715
Accuracy:50.504% C+
KPH:65.800 C+
VKPH:11.400 D
Light PPA
B
Kills:441
V. Kills:10 N/A
Deaths:107
KDR:4.121
Accuracy:43.362% B
KPH:43.100 C+
VKPH:1 D--
Saron Laser Cannon
B+
Kills:251
V. Kills:206 121%
Deaths:460
KDR:0.546
Accuracy:34.942% B+
KPH:5.400 D
VKPH:4.400 D
Hornet Missiles
C++
Kills:53
V. Kills:33 156%
Deaths:6
KDR:8.833
Accuracy:63.370% C++
KPH:42.400 C
VKPH:26.400 C--
Kills:1,528 (692 + 0)
Deaths:710
KDR:2.152
VKDR:0.542
Vehicle Kills:385
Kill Difference:818
Playtime:70.201 hours
Usage:2%
Score:0.688m
Score/min:163
Piloting Accuracy:34.942%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:597
V. Kills:346 172%
Deaths:78
KDR:7.654
Accuracy:47.756% A++
KPH:42.700 B++
VKPH:24.700 C**
C150 Dalton
B*
Kills:447
V. Kills:327 136%
Deaths:77
KDR:5.805
Accuracy:46.819% B*
KPH:40.700 B+
VKPH:29.800 B
L105 Zephyr
C*
Kills:373
V. Kills:86 429%
Deaths:67
KDR:5.567
Accuracy:45.696% B
KPH:42.100 C
VKPH:9.700 C*
Dual-75 Duster
C+
Kills:130
V. Kills:15 N/A
Deaths:18
KDR:7.222
Accuracy:40.550% B
KPH:43.600 D
VKPH:5 C+
CAS30 Tank Buster
C++
Kills:98
V. Kills:74 131%
Deaths:186
KDR:0.527
Accuracy:46.485% C++
KPH:3 D-
VKPH:2.300 D*
Kills:1,645 (98 + 1,547)
Deaths:426
KDR:3.862
VKDR:1.991
Vehicle Kills:848
Kill Difference:1,219
Playtime:69.152 hours
Usage:2%
Score:0.771m
Score/min:186
Piloting Accuracy:46.485%
Gunner Accuracy:40.550%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,457
V. Kills:217 N/A
Deaths:56
KDR:26.018
Accuracy:60.513% A
KPH:80.200 A
VKPH:11.900 B*
L100 Python AP
B*
Kills:969
V. Kills:544 178%
Deaths:103
KDR:9.408
Accuracy:63.528% B*
KPH:34.900 B+
VKPH:19.600 B
L100 Python HEAT
M+
Kills:277
V. Kills:81 338%
Deaths:23
KDR:12.044
Accuracy:67.130% A++
KPH:69.600 M+
VKPH:20.400 A*
C75 Viper
C+
Kills:241
V. Kills:84 284%
Deaths:53
KDR:4.547
Accuracy:34.002% D
KPH:21.400 C-
VKPH:7.500 C+
Skyguard
B*
Kills:131
V. Kills:158 82%
Deaths:82
KDR:1.598
Accuracy:29.516% C+
KPH:10.700 C-
VKPH:12.800 B*
Kills:3,075 (3,075 + 0)
Deaths:317
KDR:9.700
VKDR:3.420
Vehicle Kills:1,084
Kill Difference:2,758
Playtime:73.466 hours
Usage:2%
Score:1.413m
Score/min:321
Driving Accuracy:29.516%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:10,784
V. Kills:1,815 N/A
Deaths:610
KDR:17.679
Accuracy:61.891% A
KPH:65.900 A
VKPH:11.100 B*
Supernova PC
B**
Kills:6,028
V. Kills:1,460 413%
Deaths:767
KDR:7.859
Accuracy:57.318% B*
KPH:34 B**
VKPH:8.200 C+
Supernova FPC
A+
Kills:5,357
V. Kills:2,752 195%
Deaths:599
KDR:8.943
Accuracy:62.628% B**
KPH:39.400 A+
VKPH:20.200 B**
Saron HRB
B*
Kills:1,513
V. Kills:825 183%
Deaths:288
KDR:5.253
Accuracy:51.064% B*
KPH:27.800 C**
VKPH:15.100 C+
E540 Halberd
B**
Kills:1,420
V. Kills:651 218%
Deaths:157
KDR:9.045
Accuracy:56.384% B**
KPH:37.400 B+
VKPH:17.100 C++
Proton II PPA
A++
Kills:320
V. Kills:17 N/A
Deaths:20
KDR:16
Accuracy:35.213% A++
KPH:62.200 C*
VKPH:3.300 C+
Aphelion VEX-4
C+
Kills:112
V. Kills:74 149%
Deaths:33
KDR:3.394
Accuracy:34.907% C+
KPH:24.800 C+
VKPH:16.400 C+
Kills:25,534 (22,169 + 3,365)
Deaths:2,474
KDR:10.321
VKDR:3.070
Vehicle Kills:7,594
Kill Difference:23,060
Playtime:579.099 hours
Usage:13%
Score:8.877m
Score/min:255
Driving Accuracy:62.628%
Gunner Accuracy:34.907%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:3,624
V. Kills:1,533 236%
Deaths:322
KDR:11.255
Accuracy:71.261% A++
KPH:66.900 A
VKPH:28.300 B*
Proton II PPA-H
A++
Kills:1,814
V. Kills:94 N/A
Deaths:181
KDR:10.022
Accuracy:51.300% A++
KPH:93.100 C++
VKPH:4.800 C
Aphelion VEX-4H
B
Kills:532
V. Kills:319 166%
Deaths:112
KDR:4.750
Accuracy:47.308% C*
KPH:46 B
VKPH:27.600 C+
M12 Kobalt-H
B*
Kills:342
V. Kills:8 N/A
Deaths:31
KDR:11.032
Accuracy:27.285% B*
KPH:96.400 C-
VKPH:2.300 D-
Saron HRB-H
B+
Kills:130
V. Kills:89 144%
Deaths:49
KDR:2.653
Accuracy:60.341% B+
KPH:24.100 D
VKPH:16.500 D
M40 Fury-H
B**
Kills:124
V. Kills:53 230%
Deaths:9
KDR:13.778
Accuracy:56.358% A
KPH:68.600 C--
VKPH:29.300 B**
G40-F Ranger
A++
Kills:84
V. Kills:47 175%
Deaths:8
KDR:10.500
Accuracy:43.474% A++
KPH:38.800 C++
VKPH:21.700 C++
Kills:6,650 (0 + 6,650)
Deaths:712
KDR:9.340
VKDR:3.010
Vehicle Kills:2,143
Kill Difference:5,938
Playtime:98.099 hours
Usage:2%
Score:1.908m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:43.474%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:350
V. Kills:13 N/A
Deaths:43
KDR:8.140
Accuracy:23.507% B**
KPH:55.900 C
VKPH:2.100 C--
M20 Basilisk
C-
Kills:177
V. Kills:84 208%
Deaths:82
KDR:2.159
Accuracy:45.558% B++
KPH:13.200 D
VKPH:6.300 C-
M40 Fury
C--
Kills:162
V. Kills:37 426%
Deaths:31
KDR:5.226
Accuracy:41.879% B+
KPH:35.800 D
VKPH:8.200 C--
M40 Fury
B++
Kills:157
V. Kills:30 N/A
Deaths:28
KDR:5.607
Accuracy:43.154% B++
KPH:31.500 D
VKPH:6 D
M20 Basilisk
B+
Kills:144
V. Kills:59 240%
Deaths:34
KDR:4.235
Accuracy:42.844% B+
KPH:17.200 C
VKPH:7 C--
M12 Kobalt
C
Kills:107
V. Kills:7 N/A
Deaths:16
KDR:6.688
Accuracy:22.921% B**
KPH:42.300 D
VKPH:2.800 C
M60-G Bulldog
C*
Kills:69
V. Kills:18 363%
Deaths:23
KDR:3
Accuracy:46.992% A
KPH:26.900 C+
VKPH:7 C*
Kills:1,166 (0 + 1,166)
Deaths:257
KDR:4.537
VKDR:0.965
Vehicle Kills:248
Kill Difference:909
Playtime:42.632 hours
Usage:1%
Score:0.583m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:46.992%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 12,59910,78461017.679B+15.8161.891%AN/A66A11.1B*239163.5h2.9B+4.7B++
Betelgeuse 54-A 10,26610,1586,1671.647C0.2224.869%C26.324%C--30.5D--N/A81333.2h11.2C+45.2C+
Supernova PC 7,4886,0287677.859B+5.9957.318%B*2.986%B+34B**8.2C+158177.4h4.3B+7.4B*
Orion VS54 6,0025,9104,1061.439C++0.4324.805%B*26.464%C**22.4CN/A77263.5h12.4C**50B+
Supernova FPC 8,1095,3575998.943B+7.0762.628%B**1.419%D39.4A+20.2B**343136.1h4.9B+7.8B*
E540 Halberd-H 5,1573,62432211.255B9.3871.261%A++N/A66.9A28.3B*33754.2h4.4B*6.1A
Eclipse VE3A 2,9562,9173,1290.932C0.9427.398%C++21.803%B+17.6D-N/A42165.3h14C--51.3C+
Lasher X2 2,7802,7212,3711.148B0.7223.269%C3.418%C26.5C+N/A87102.7h22.2C-95.3C+
Blueshift VM5 2,2412,2031,0832.034C+0.1618.825%C+23.15%B+24.3C--N/A8090.6h16.5C+87.4C++
H-V45 2,0902,0651,7531.178C+0.6924.685%C++22.906%C**22.1CN/A6193.3h13.4C++54.3C**
Proton II PPA-H 1,9081,81418110.022C+8.1551.3%A++N/A93C++4.8C23819.5h8.9B+17.4B*
Pulsar C 1,7091,6831,4691.146C+0.7328.05%B++24.48%C**16.2C--N/A49104.2h12.6C+45B
Sirius SX12 1,6971,6822,2970.732C1.1421.967%C--19.441%C**15.4DN/A45109h15.4C+70.3C+
Solstice VE3 1,6001,5711,7420.902C*0.9726.102%B++24.188%B*14.2CN/A68111h15.6C++59.7C**
Saron HRB 2,3381,5132885.253C++3.3851.064%B*1.256%C27.8C**15.1C+29154.5h22C++43.1B+
L100 Python HESH 1,6741,4575626.018A24.1560.513%AN/A80.1A11.9B*33618.2h3.1B+5.1B*
Sticky Grenade 1,4491,44411444N/A1,442.1371.753%A*N/A1604.4A+5.6D41290.9h1.6B++2.3B*
E540 Halberd 2,0711,4201579.045C++7.1756.384%B**1.056%D--37.4B+17.1C++41538h5.3B+9.3B*
Tank Mine 1,9071,3235592.367C+0.5030.759%C+N/A112.1C*49.5C-90311.8h1.8C**5.8B
VX6-7 1,2971,2868781.465C++0.4128.993%B*18.818%C31.4C+N/A7840.9h11B+38.1B++
Nebula VM20 1,2621,2484922.537C*0.6720.688%B+22.436%B+31.4C+N/A10539.8h16C*77.5B+
C-4 1,5591,2489401.328C+0.5424.597%C+N/A76.1C+19D69616.4h1.3B+5.2B+
Auraxium Force-Blade 1,2631,21632,7080.037C++1.8314.595%D*2.467%D0.7CN/A21759.8h1.9B+13.3C
NS-15M2 1,2281,2101,1891.018C0.8522.631%C+25.537%C++26.5DN/A7845.7h12.8C++56.6C++
Frag Grenade 1,2121,20011200N/A1,198.1352.554%B**N/A750B**7.5C+29371.6h2.6B**4.9B**
SVA-88 1,2101,1949541.252C0.6221.392%C25.461%C+30.2C--N/A8739.6h12.5C+58.7C+
NS Decimator 1,5701,1931,0581.128C++0.7467.923%B*2.515%C++31.4C+9.9D21938h4.9C+7.2B+
Ursa 1,2021,1831,3460.879C0.9920.867%C21.302%C21.6DN/A5854.8h13.2C--63.5C+
NS-30 Vandal 1,1921,1788871.328C0.5434.074%C*25.382%C+22.8DN/A5851.7h6.3C18.4C++
Pulsar LSW 1,1671,1559461.221C+0.6520.705%C20.693%C-29.2C-N/A8439.6h12.8C+61.8C+
Terminus VX-9 1,1681,1551,0721.077C+0.7924.397%C26.234%C+20.6DN/A6556.2h13.7C56.3C+
NS-11C 1,1661,1541,2000.962C+0.9125.362%B18.978%C+16.8C-N/A4968.5h14.5C++57.1B
Zenith VX-5 1,1681,1521,1471.004C+0.8724.513%C+22.135%C++17.6DN/A5065.3h13.4C+54.6C++
Ghost 1,0901,0884142.628C+0.7644.155%B*66.636%C+32.7C+N/A10533.3h2.2C**4.9B+
Blueshift VM5 9979854292.296C+0.4218.216%C25.178%B*24.4C--N/A8040.3h16.1C++88.3C++
L100 Python AP 1,5139691039.408A7.5463.528%B*1.858%D34.9B+19.6B32027.8h6.7C++10.5B+
Pandora VX25 9739617831.227C++0.6440.757%C++17.066%B+35.1C+N/A11027.4h4.2C**10.3B+
C-4 ARX 9978495501.544C0.3327.456%C**N/A103.5C+18D--5408.2h1B+3.8B++
Hades VSH4 1,2867971,5610.511C+1.3670.224%B1.38%D15.4C+9.5C+12951.7h9.2C+13.1C++
Dual Photon Pods 9197831375.715C+3.8450.504%C+1.149%C65.8C+11.4D32111.9h20.5B40.7C**
NS-44 Commissioner 6636578030.818C+1.0529.941%D26.636%B++10.6D-N/A4162.2h3.3B++11.1C*
NS-44P Commissioner 6516486451.005C+0.8734.279%D21.142%C-28.7DN/A7222.6h2.7B*7.8B+
VE-LR Obelisk 6556413102.068C*0.2034.034%C**29.485%C23.1C-N/A6927.7h5.9B+17.4B+
NS Decimator-B 7986313901.618C++0.2569.126%B++3.17%B37.8C10D19316.7h4.2C+6C**
AP30 Shredder 943597787.654C++5.7847.756%A++1.843%C42.6B++24.7C**30114h62.4B*130.6A
Parallax VX3 5505493501.569C0.3035.727%C--57.924%F--23.6CN/A7623.3h2.9D-8D
Aphelion VEX-4H 8515321124.75C+2.8847.308%C*3.195%C++45.9B27.5C+39711.6h38.3B*81B*
Spear Anti-Vehicle Phalanx Tower 7844971533.133B*31.2648.365%C4.829%B41.4C+23.9C+37812h9B18.6B
Lancer VS22 1,0174706820.689C+1.1869.039%B**N/A12C+14C++22039.2h18.7B27B+
NS Annihilator 8214594271.075A0.8079.864%C+N/A12.5B+9.9B+15936.7h8.7B**10.9B**
C150 Dalton 774447775.805C+3.9346.819%B*N/A40.6B29.7B41711h3.3B++7.1B**
Light PPA 4514411074.121C+2.2543.362%BN/A43.2C+1D--16110.2h10.4B+23.9B+
Quasar VM1 4384353221.351C+0.5213.197%C--21.609%B++17C--N/A9125.6h14.9C++112.6C+
Cosmos VM3 4214161063.925A2.0523.046%A+26.442%A+40.8B**N/A15710.2h11.6B**50.2B*
Nemesis VSH9 6213814920.774C*1.1066.126%B+2.362%C+16.5C+10.4C+21423.1h6.4B*9.7B*
VE-H Maw 3823752831.325C+0.5524.967%C+22.933%C17.6D--N/A7021.3h13.2D53.1C+
Cosmos VM3 3793741063.528B**1.6622.998%A+29.679%A*36.7B+N/A15210.2h13B56.4B*
L105 Zephyr 459373675.567C3.7045.696%BN/A41.9C9.7C*1948.9h6.9C+15C*
M12 Kobalt 363350438.14C-6.2723.507%B**16.286%C55.6C2.1C--2156.3h14.5B*61.5B++
M12 Kobalt-H 3503423111.032C9.1627.285%B*22.807%A97.7C-2.3D-2783.5h13.4B+49B++
Nebula VM20 326323883.67B*1.8021.911%B*23.529%B+38.9B+N/A1648.3h14.6B+66.6B+
Proton II PPA 3373202016C++14.1335.213%A++N/A62.7C*3.3C+2705.1h10.9C30.9B++
Solstice SF 3113075290.58C1.2921.166%D26.384%A++11.1DN/A3927.7h11.9C++56C++
Comet VM2 4163012141.407B++0.4654.075%A5.316%B+13.5B+5.2B+15622.3h26.9C49.8C**
L100 Python HEAT 3582772312.043A++10.1767.13%A++1.083%D--69.3M+20.3A*5934h5.1B+7.5B**
Saron Laser Cannon 4572514600.546C1.3334.942%B+N/A5.4D4.4D10046.8h151.7C+434.3C*
Serpent VE92 2482453000.817C+1.0520.695%D26.123%B**13DN/A7618.8h11.4B+54.8C*
Comet VM2 3442451601.531B+0.3455.681%B**3.265%C--14B+5.7B+14417.5h30.9C+55.5C**
C75 Viper 325241534.547C++2.6834.002%D1.245%C21.5C-7.5C+28211.2h13.6C++40.1C+
Orbital Strike Uplink 3292391239U237.13508.621%UN/A796.7U300U30760.3h1.2T*0.2T*
Spear Anti-Vehicle Phalanx Turret 370237475.043C3.1752.286%B*5.063%B+43.9B24.6C**5005.4h8.1B15.5B++
MANA Anti-Personnel Turret 2362321102.109N/A0.2419.736%UN/A2320U40U8895800.1h20.6T*104.3T*
MANA Anti-Vehicle Turret 4022211801.228C0.6456.633%C-2.715%D2210A1810B++1441120.1h11.1B+19.6B+
Proximity Mine 218218663.303C+1.4343.85%C++N/A87.2DN/A3902.5h2.3D--5.1C+
Vortex VM21 4162101641.28C++0.5949.186%B**1.905%D-8.1C+8B++10025.9h39.3C*79.9B
MAX Punch 2072001,7610.114C+1.7632.698%D-N/A1.2C+N/A3170.1h1.5C++4.7C++
VE-S Canis 201198912.176B*0.3025.437%C27.273%B*30.5CN/A1316.5h9.6B++37.8B+
Vortex VM21 3881951641.189C++0.6849.348%B**3.59%C7.5C+7.5B**9525.9h42.5B+86.1B+
M20 Basilisk 261177822.159C0.2945.558%B++3.955%D13.2D6.3C-22813.4h145.6D-319.5C
Eidolon VE33 1671671101.518B+0.3528.034%C++24.551%C+26.1C++N/A1606.4h7.4B++26.4B+
M40 Fury 199162315.226C3.3541.879%B+N/A36D8.2C--2284.5h15.9C37.9C++
M40 Fury 187157285.607C+3.7443.154%B++1.274%D31.4D6D2195h17C39.5C*
Deimos VA29 1541531451.055C+0.8257.921%C20.915%B++24.7DN/A1326.2h2.3C*4C++
Eridani SX5 1491471710.86C1.0121.994%D-21.088%C*13.5D-N/A7510.9h12.6C+57.3C+
M20 Basilisk 203144344.235B*2.3642.844%B+6.25%C*17.1C7C--2398.4h116.1C270.9C++
M60-A Bulldog 165140197.368B+5.5055.739%A++N/A50B+8.9B*4122.8h5.6C**10B**
NSX Tomoe 133133741.797C++0.0729.764%C++42.105%B+28.3C-N/A1024.7h13.6C*45.6C**
Skyguard 289131821.598C--0.2729.516%C+1.527%C-10.7C-12.8B*24612.3h155.6D527.2C
Dual-75 Duster 145130187.222C5.3540.55%BN/A43.3D5C+1153h7.3D17.9C+
Saron HRB-H 219130492.653C-0.7860.341%B+N/A24.1D16.5D3875.4h30.5C--50.5C+
Lumine Edge 1301273900.326B**1.5528.746%C++9.449%D--3.2CN/A940.1h1.3C**4.5B+
M40 Fury-H 177124913.778C++11.9156.358%AN/A68.9C--29.4B**3601.8h13.9D*24.7C
NS-TMC-01 "His Regards" 1211192,6370.045B++1.8311.42%D--2.521%D-0.8C+N/A2146h2B+17.5C+
Aphelion VEX-4 186112333.394C1.5234.907%C+5.357%B++24.9C+16.4C+2684.5h46.4B++133B+
Force-Blade 11611215,1550.007C--1.8616.597%D*N/A0.1C-N/A1769.6h2.5C++14.8C
NS-10 Burster 193108951.137B0.7332.534%B+4.63%D7B+5.5A10415.4h126.1B387.5B+
M12 Kobalt 114107166.688C4.8222.921%B**20.561%B+42.8D2.8C2242.5h22C--96.1C**
Xiphos Anti-Personnel Phalanx Tower 1061051105B**103.1319.163%D--1.905%C**525B**5C19490.2h2.7B+14.1B+
AM7-XOXO 1211041100.945C+0.9348.948%D**32.692%B*6.3D1C-3516.5h10.1C++20.6C++
NS-AM7 Archer 1111001790.559C*1.3154.734%C--28%B**8.8B+1D--9411.4h10.3B*18.8B*
CAS30 Tank Buster 172981860.527C-1.3446.485%C++N/A3D-2.3D*6232.3h56.7C++121.9C**
NSX Tengu 9889851.047C+0.8230.523%D-14.607%D--23.4C--2.4S1153.8h11.8B+38.7C++
NS-10 Burster 16088771.143C++0.7332.783%B+5.682%C+6.5B+5.3B**9513.5h141.1C**430.4B+
Pulsar VS1 86851380.616C1.2620.695%D11.765%D*12.9DN/A2916.6h16.2C78.2C
G40-F Ranger 13184810.5C+8.6343.474%A++4.762%S38.2C++21.4C+2802.2h68.8C+158.2B++
NS Baron G5 81811140.711C-1.1646.382%C**16.049%B16.5D-N/A674.9h5.2C11.3C+
Artemis VX26 7676362.111B++0.2430.778%B++27.632%B++33C+N/A1762.3h11.1B+36B+
Spiker 7272830.867C+1.0022.678%D--36.111%A*7.7D-N/A279.4h8.4C**36.9C+
Cerberus 73721370.526C--1.3523.834%D--26.389%B+4.1D*N/A1317.5h6.5C+27.4C--
M60-G Bulldog 8769233C1.1346.992%A4.348%B**26.5C+6.9C*2422.6h10.2D-21.7C**
Hornet Missiles 865368.833B++6.9663.37%C++N/A44.2C27.5C-10601.2h9.8C*15.5B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter314,8763.1h
NS Patriot Flare Gun0540.6h
Restoration Kit244170.7h
Nano-Armor Kit2,2622,780,294271.8h
Anti-Vehicle MANA Turret171,2841.9h
Spawn Beacon365,8003.9h
Turret AI Module01560.7h
Structure Shield Module01640.8h
Repair Module32831.5h
Cortium Silo2920.3h
Skywall Shield Emitter41720.9h
Nanite Revive Grenade01,9310.5h
Medical Applicator1,633499,01848.1h
Welding Device0720h
Deconstruction Tool25,8700.6h
Spear Anti-Vehicle Tower62981.8h
Spitfire Auto-Turret243,1423.5h
Rampart Wall52772.7h
Hoplon Anti-Aircraft Phalanx Tower0950.3h
Xiphos Anti-Personnel Tower11130.4h
Ammunition Package6112,2334.8h
Shield Recharging Field9410,6253.9h
Medical Kit1,03810,14914.5h
Anti-Infantry MANA Turret281,1601.7h
Elysium Spawn Tube1790.4h
Orbital Strike Target Designator39953.4h
Vehicle Gate4811h
Infantry Tower51721.6h
WLT-Howler Mining Laser04080h
Nano-Repair Grenade08130.2h
Hardlight Barrier1684,0124.8h
Recon Detection Device216981.5h
Xiphos Anti-Personnel Phalanx Turret0910h

Check the help document for the dictionary if you want to learn more about words used here.


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