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Paragon Imperator LogiMX[DIG] LogiMX
VS BR 180

KDR: 2.02

Score: 83.5m

Last Seen: Oct 18th, 2019 12:12 PM
- OFFLINE - 2.2 hour(s)

Prestige 1, Battle Rank 100 (180 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 943
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Betelgeuse 54-A Supernova FPC E540 Halberd-H Orion VS54 Supernova PC Lasher X2 Eclipse VE3A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $549,189 MLG Score: 439
Fun Score: N/A
Cheeseburgers Flipped: 1716TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.069%24.746%62032118443,7651.599950.416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.225%0.752B++0.579B+-0.988D--HEAD ++ (~12.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.356C**120.16C++35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.864%0.881%127312131,70318285120.931619332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.084%0.164C++-0.624D-0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.90.39C**37.70.277C*59.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.736%1.301%13658120829,672393585937.54053345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.041%1.005B**-0.775D-1.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.767B++4.60.631B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.633%2.088%94119119716,714283661495.89351272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.932%0.981B*-0.609D0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.749B++14.40.649B+17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.301%64.286%941212141,722495540.347458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.84%0.808B++-0.176C0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.399B2.40.246C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.889%16.289%941212141,3691991140.687249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.945%0.084C+0.35C**0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.308C*3.90.201C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 943
83.5m338.5%338 (20.3k)283 (17k)2.01598132,08765,5202.58075180 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216722516.888%12.201%20604:3037

7% Combat Medic51% Engineer28% Heavy Assault6% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 6:14 PMApr 29th, 2016 11:32 PMOct 18th, 2019 8:15 AM (3d) (PST)Oct 18th, 2019 9:10 AM (3d) (PST)Oct 18th, 2019 8:12 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6841405440.4480.2220.0551.7760.077439

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,0138,37632,63727133107516,981

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4915.1h/204.8d 37,004 16,116 57,373 523.8k 8,554 10,260 22,643 201.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:11,630
Deaths:6,905
KDR:1.684
Accuracy:25.241% C
HSR:26.844% C--
Orion VS54
B*
Kills:6,078
Deaths:4,264
KDR:1.425
Accuracy:24.953% B*
HSR:26.555% C*
NSX-P Naginata
B+
Kills:1,587
Deaths:784
KDR:2.024
Accuracy:25.640% B+
HSR:32.514% B+
NS-15M2
C++
Kills:1,299
Deaths:1,228
KDR:1.058
Accuracy:23.047% C+
HSR:26.328% C++
SVA-88
C+
Kills:1,194
Deaths:954
KDR:1.252
Accuracy:21.391% C-
HSR:25.461% C+
Ursa
C
Kills:1,183
Deaths:1,346
KDR:0.879
Accuracy:20.867% C
HSR:21.302% C-
Pulsar LSW
C-
Kills:1,172
Deaths:954
KDR:1.229
Accuracy:20.681% C-
HSR:20.819% C--
VE-H Maw
C+
Kills:457
Deaths:343
KDR:1.332
Accuracy:25.409% C+
HSR:24.508% C+
NSX Naginata
A+
Kills:180
Deaths:112
KDR:1.607
Accuracy:23.022% C++
HSR:38.333% A+
Kills:24,780
Deaths (as Heavy Assault):16,890
Deaths (to Heavy Assaults):16,615
KDR:1.46714
Kill Difference:7,890
Playtime:1,352.937 hours
Usage:28%
Score:18.887m
Score/min:233
Accuracy (listed only):23.361%
HSR (listed only):26.963%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C**
Kills:2,921
Deaths:3,136
KDR:0.931
Accuracy:27.395% C++
HSR:21.808% C**
Pulsar C
B++
Kills:1,843
Deaths:1,554
KDR:1.186
Accuracy:28.107% B++
HSR:25.068% C**
Solstice VE3
B++
Kills:1,705
Deaths:1,879
KDR:0.907
Accuracy:26.407% B++
HSR:23.988% B++
VX6-7
B*
Kills:1,335
Deaths:904
KDR:1.477
Accuracy:29.037% B*
HSR:19.101% C
Pandora VX25
C**
Kills:1,214
Deaths:942
KDR:1.289
Accuracy:42.184% C**
HSR:15.651% C++
NS-11C
C**
Kills:1,154
Deaths:1,200
KDR:0.962
Accuracy:25.362% C**
HSR:18.978% C+
Zenith VX-5
C++
Kills:1,152
Deaths:1,147
KDR:1.004
Accuracy:24.513% C+
HSR:22.135% C++
VE-LR Obelisk
C**
Kills:795
Deaths:364
KDR:2.184
Accuracy:33.791% C**
HSR:27.673% C--
VE-C Horizon
B+
Kills:475
Deaths:381
KDR:1.247
Accuracy:30.296% D
HSR:27.790% B+
Solstice SF
A+
Kills:307
Deaths:529
KDR:0.580
Accuracy:21.166% D
HSR:26.384% A+
Serpent VE92
B**
Kills:247
Deaths:300
KDR:0.823
Accuracy:20.654% D
HSR:26.316% B**
Eidolon VE33
C++
Kills:171
Deaths:114
KDR:1.500
Accuracy:28.227% C++
HSR:24.561% C+
Deimos VA29
B++
Kills:155
Deaths:149
KDR:1.040
Accuracy:56.171% C
HSR:21.290% B++
NS Baron G5
C**
Kills:81
Deaths:114
KDR:0.711
Accuracy:46.382% C**
HSR:16.049% C**
Kills:13,555
Deaths (as Engineer):12,713
Deaths (to Engineers):13,399
KDR:1.06623
Kill Difference:842
Playtime:2,513.531 hours
Usage:51%
Score:47.311m
Score/min:314
Accuracy (listed only):31.407%
HSR (listed only):22.628%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C**
Kills:2,921
Deaths:3,136
KDR:0.931
Accuracy:27.395% C++
HSR:21.808% C**
Sirius SX12
C*
Kills:1,896
Deaths:2,393
KDR:0.792
Accuracy:22.375% C
HSR:19.673% C*
Pulsar C
B++
Kills:1,843
Deaths:1,554
KDR:1.186
Accuracy:28.107% B++
HSR:25.068% C**
Solstice VE3
B++
Kills:1,705
Deaths:1,879
KDR:0.907
Accuracy:26.407% B++
HSR:23.988% B++
VX6-7
B*
Kills:1,335
Deaths:904
KDR:1.477
Accuracy:29.037% B*
HSR:19.101% C
Pandora VX25
C**
Kills:1,214
Deaths:942
KDR:1.289
Accuracy:42.184% C**
HSR:15.651% C++
NS-11C
C**
Kills:1,154
Deaths:1,200
KDR:0.962
Accuracy:25.362% C**
HSR:18.978% C+
Zenith VX-5
C++
Kills:1,152
Deaths:1,147
KDR:1.004
Accuracy:24.513% C+
HSR:22.135% C++
VE-C Horizon
B+
Kills:475
Deaths:381
KDR:1.247
Accuracy:30.296% D
HSR:27.790% B+
Solstice SF
A+
Kills:307
Deaths:529
KDR:0.580
Accuracy:21.166% D
HSR:26.384% A+
VE-S Canis
B**
Kills:270
Deaths:123
KDR:2.195
Accuracy:25.030% C
HSR:28.519% B**
Serpent VE92
B**
Kills:247
Deaths:300
KDR:0.823
Accuracy:20.654% D
HSR:26.316% B**
Deimos VA29
B++
Kills:155
Deaths:149
KDR:1.040
Accuracy:56.171% C
HSR:21.290% B++
Eridani SX5
C++
Kills:148
Deaths:171
KDR:0.865
Accuracy:21.958% D-
HSR:20.946% C++
NSX Tengu
D-
Kills:89
Deaths:85
KDR:1.047
Accuracy:30.523% D-
HSR:14.607% D--
NS Baron G5
C**
Kills:81
Deaths:114
KDR:0.711
Accuracy:46.382% C**
HSR:16.049% C**
Kills:14,992
Deaths (as Light Assault):15,007
Deaths (to Light Assaults):9,698
KDR:0.999
Kill Difference:15
Playtime:185.875 hours
Usage:4%
Score:2.202m
Score/min:197
Accuracy (listed only):29.847%
HSR (listed only):21.769%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:2,386
Deaths:1,984
KDR:1.203
Accuracy:25.285% C*
HSR:23.345% C*
Sirius SX12
C*
Kills:1,896
Deaths:2,393
KDR:0.792
Accuracy:22.375% C
HSR:19.673% C*
Terminus VX-9
C+
Kills:1,388
Deaths:1,216
KDR:1.141
Accuracy:24.908% C+
HSR:26.153% C+
Pandora VX25
C**
Kills:1,214
Deaths:942
KDR:1.289
Accuracy:42.184% C**
HSR:15.651% C++
VE-S Canis
B**
Kills:270
Deaths:123
KDR:2.195
Accuracy:25.030% C
HSR:28.519% B**
Deimos VA29
B++
Kills:155
Deaths:149
KDR:1.040
Accuracy:56.171% C
HSR:21.290% B++
Eridani SX5
C++
Kills:148
Deaths:171
KDR:0.865
Accuracy:21.958% D-
HSR:20.946% C++
Pulsar VS1
D
Kills:94
Deaths:140
KDR:0.671
Accuracy:20.732% D
HSR:12.766% D*
NSX Tengu
D-
Kills:89
Deaths:85
KDR:1.047
Accuracy:30.523% D-
HSR:14.607% D--
NS Baron G5
C**
Kills:81
Deaths:114
KDR:0.711
Accuracy:46.382% C**
HSR:16.049% C**
Kills:7,721
Deaths (as Combat Medic):7,317
Deaths (to Combat Medics):5,724
KDR:1.05521
Kill Difference:404
Playtime:341.665 hours
Usage:7%
Score:7.158m
Score/min:349
Accuracy (listed only):31.555%
HSR (listed only):19.900%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:1,896
Deaths:2,393
KDR:0.792
Accuracy:22.375% C
HSR:19.673% C*
NS-30 Vandal
C*
Kills:1,197
Deaths:897
KDR:1.334
Accuracy:34.200% C*
HSR:25.480% C+
Ghost
B++
Kills:1,173
Deaths:441
KDR:2.660
Accuracy:43.761% B++
HSR:67.263% C+
NS-44P Commissioner
C--
Kills:695
Deaths:681
KDR:1.021
Accuracy:34.758% D
HSR:21.583% C--
NS-44 Commissioner
B+
Kills:661
Deaths:810
KDR:0.816
Accuracy:29.965% D
HSR:26.778% B+
Parallax VX3
C-
Kills:549
Deaths:350
KDR:1.569
Accuracy:35.727% C-
HSR:57.924% F--
VE-S Canis
B**
Kills:270
Deaths:123
KDR:2.195
Accuracy:25.030% C
HSR:28.519% B**
Eridani SX5
C++
Kills:148
Deaths:171
KDR:0.865
Accuracy:21.958% D-
HSR:20.946% C++
AM7-XOXO
A
Kills:138
Deaths:129
KDR:1.070
Accuracy:50% D*
HSR:37.681% A
NSX Tomoe
B+
Kills:133
Deaths:74
KDR:1.797
Accuracy:29.764% C++
HSR:42.105% B+
NS-AM7 Archer
A
Kills:100
Deaths:179
KDR:0.559
Accuracy:54.734% D
HSR:28% A
Soldier Soaker
C
Kills:91
Deaths:64
KDR:1.422
Accuracy:30.324% C
HSR:8.791% D--
NSX Tengu
D-
Kills:89
Deaths:85
KDR:1.047
Accuracy:30.523% D-
HSR:14.607% D--
Artemis VX26
B++
Kills:82
Deaths:40
KDR:2.050
Accuracy:30.896% B++
HSR:25.610% B
Cerberus
B
Kills:72
Deaths:137
KDR:0.526
Accuracy:23.834% D*
HSR:26.389% B
Spiker
A*
Kills:72
Deaths:83
KDR:0.867
Accuracy:22.678% D--
HSR:36.111% A*
NS-357 Underboss
C+
Kills:55
Deaths:65
KDR:0.846
Accuracy:26.963% D*
HSR:21.818% C+
Kills:7,421
Deaths (as Infiltrator):6,722
Deaths (to Infiltrators):10,382
KDR:1.10399
Kill Difference:699
Playtime:300.479 hours
Usage:6%
Score:3.367m
Score/min:187
Accuracy (listed only):32.205%
HSR (listed only):29.957%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:2,295
Deaths:1,106
KDR:2.075
Accuracy:18.978% C+
HSR:23.224% B
Nebula VM20
B
Kills:1,254
Deaths:494
KDR:2.538
Accuracy:20.665% B
HSR:22.408% C**
Blueshift VM5
B*
Kills:1,141
Deaths:467
KDR:2.443
Accuracy:18.922% C+
HSR:25.942% B*
Cosmos VM3
B**
Kills:985
Deaths:236
KDR:4.174
Accuracy:23.650% B**
HSR:23.858% B**
Cosmos VM3
A
Kills:886
Deaths:236
KDR:3.754
Accuracy:23.459% A
HSR:24.605% A
Quasar VM1
B++
Kills:525
Deaths:336
KDR:1.563
Accuracy:13.755% C-
HSR:22.476% B++
Comet VM2
A+
Kills:402
Deaths:265
KDR:1.517
Accuracy:55.382% A+
HSR:5.721% B++
Nebula VM20
B*
Kills:382
Deaths:105
KDR:3.638
Accuracy:22.336% B*
HSR:24.869% B++
Comet VM2
A
Kills:342
Deaths:211
KDR:1.621
Accuracy:56.756% A
HSR:4.094% C+
Vortex VM21
B**
Kills:215
Deaths:167
KDR:1.287
Accuracy:49.557% B**
HSR:1.860% D
Vortex VM21
B**
Kills:201
Deaths:167
KDR:1.204
Accuracy:49.596% B**
HSR:3.483% C+
NS-10 Burster
B+
Kills:111
Deaths:97
KDR:1.144
Accuracy:32.664% B+
HSR:4.505% D
NS-10 Burster
B+
Kills:93
Deaths:79
KDR:1.177
Accuracy:32.950% B+
HSR:5.376% C+
Quasar VM1
A**
Kills:67
Deaths:14
KDR:4.786
Accuracy:21.809% B++
HSR:34.328% A**
Kills:8,899
Deaths (as MAX Suit):1,990
Deaths (to MAX Suits):4,246
KDR:4.47186
Kill Difference:6,909
Playtime:214.849 hours
Usage:4%
Score:4.540m
Score/min:352
Accuracy (listed only):31.463%
HSR (listed only):16.196%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:844
V. Kills:144 N/A
Deaths:141
KDR:5.986
Accuracy:51.021% C+
KPH:69.100 C+
VKPH:11.800 C--
Light PPA
B+
Kills:577
V. Kills:14 N/A
Deaths:127
KDR:4.543
Accuracy:44.397% B+
KPH:48.600 C++
VKPH:1.200 D--
Saron Laser Cannon
B+
Kills:282
V. Kills:226 124%
Deaths:488
KDR:0.578
Accuracy:34.775% B+
KPH:5.600 D
VKPH:4.500 D
Hornet Missiles
C**
Kills:55
V. Kills:34 157%
Deaths:7
KDR:7.857
Accuracy:64.203% C**
KPH:43.800 C
VKPH:27.100 C--
Kills:1,758 (859 + 0)
Deaths:763
KDR:2.304
VKDR:0.548
Vehicle Kills:418
Kill Difference:995
Playtime:75.737 hours
Usage:2%
Score:0.755m
Score/min:166
Piloting Accuracy:34.775%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:620
V. Kills:355 174%
Deaths:84
KDR:7.381
Accuracy:47.636% A++
KPH:42.600 B+
VKPH:24.400 C**
C150 Dalton
B*
Kills:516
V. Kills:366 141%
Deaths:86
KDR:6
Accuracy:45.200% B*
KPH:41 C**
VKPH:29.100 C**
L105 Zephyr
C++
Kills:441
V. Kills:99 441%
Deaths:69
KDR:6.391
Accuracy:47.398% B+
KPH:45.700 C+
VKPH:10.300 C++
Dual-75 Duster
C+
Kills:130
V. Kills:15 N/A
Deaths:18
KDR:7.222
Accuracy:40.550% C*
KPH:43.500 D-
VKPH:5 C+
CAS30 Tank Buster
C+
Kills:101
V. Kills:75 133%
Deaths:193
KDR:0.523
Accuracy:46.235% C+
KPH:3 D-
VKPH:2.300 D--
Kills:1,808 (101 + 1,707)
Deaths:450
KDR:4.018
VKDR:2.022
Vehicle Kills:910
Kill Difference:1,358
Playtime:72.974 hours
Usage:1%
Score:0.860m
Score/min:196
Piloting Accuracy:46.235%
Gunner Accuracy:40.550%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,794
V. Kills:269 N/A
Deaths:66
KDR:27.182
Accuracy:61.405% A+
KPH:81.900 A
VKPH:12.300 B**
L100 Python AP
B++
Kills:1,185
V. Kills:635 186%
Deaths:116
KDR:10.216
Accuracy:62.989% B++
KPH:37.900 B+
VKPH:20.300 B
L100 Python HEAT
A*
Kills:646
V. Kills:229 281%
Deaths:46
KDR:14.044
Accuracy:66.208% A+
KPH:62.600 A*
VKPH:22.200 A*
C75 Viper
C+
Kills:250
V. Kills:87 284%
Deaths:53
KDR:4.717
Accuracy:34.681% D
KPH:22 C
VKPH:7.600 C+
Skyguard
B*
Kills:145
V. Kills:164 88%
Deaths:83
KDR:1.747
Accuracy:30.038% C++
KPH:11.300 C--
VKPH:12.800 B*
Kills:4,020 (4,020 + 0)
Deaths:364
KDR:11.044
VKDR:3.802
Vehicle Kills:1,384
Kill Difference:3,656
Playtime:87.724 hours
Usage:2%
Score:1.782m
Score/min:339
Driving Accuracy:30.038%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:11,978
V. Kills:2,006 N/A
Deaths:651
KDR:18.399
Accuracy:62.075% A
KPH:67.100 A
VKPH:11.200 B*
Supernova FPC
A+
Kills:7,645
V. Kills:3,741 204%
Deaths:748
KDR:10.221
Accuracy:63.179% B**
KPH:43.600 A+
VKPH:21.300 B**
Supernova PC
B**
Kills:6,029
V. Kills:1,460 413%
Deaths:767
KDR:7.861
Accuracy:57.334% B*
KPH:34 B**
VKPH:8.200 C+
E540 Halberd
B**
Kills:1,752
V. Kills:786 223%
Deaths:185
KDR:9.470
Accuracy:56.472% B**
KPH:38.100 B++
VKPH:17.100 C*
Saron HRB
B*
Kills:1,667
V. Kills:893 186%
Deaths:308
KDR:5.412
Accuracy:51.920% B*
KPH:28.300 B
VKPH:15.200 C+
Proton II PPA
A++
Kills:375
V. Kills:21 N/A
Deaths:21
KDR:17.857
Accuracy:36.249% A++
KPH:61.100 C*
VKPH:3.400 C+
Aphelion VEX-4
C+
Kills:118
V. Kills:74 157%
Deaths:37
KDR:3.189
Accuracy:34.218% C+
KPH:25.100 C+
VKPH:15.700 C+
Kills:29,564 (25,652 + 3,912)
Deaths:2,717
KDR:10.881
VKDR:3.305
Vehicle Kills:8,981
Kill Difference:26,847
Playtime:647.114 hours
Usage:13%
Score:10.465m
Score/min:270
Driving Accuracy:57.334%
Gunner Accuracy:34.218%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:6,316
V. Kills:2,697 234%
Deaths:531
KDR:11.895
Accuracy:72.189% A++
KPH:69.300 A
VKPH:29.600 B*
Proton II PPA-H
A++
Kills:2,362
V. Kills:123 N/A
Deaths:211
KDR:11.194
Accuracy:52.023% A++
KPH:97.500 C*
VKPH:5.100 C
Aphelion VEX-4H
B+
Kills:789
V. Kills:411 192%
Deaths:134
KDR:5.888
Accuracy:46.816% C++
KPH:51.600 B+
VKPH:26.900 C+
M12 Kobalt-H
B**
Kills:516
V. Kills:17 N/A
Deaths:44
KDR:11.727
Accuracy:27.666% B**
KPH:101.200 C
VKPH:3.300 D
M40 Fury-H
B++
Kills:433
V. Kills:137 314%
Deaths:24
KDR:18.042
Accuracy:57.917% A+
KPH:81.100 C+
VKPH:25.600 B++
G40-F Ranger
B++
Kills:207
V. Kills:120 171%
Deaths:10
KDR:20.700
Accuracy:43.555% A+
KPH:45.400 B++
VKPH:26.300 B++
Saron HRB-H
D
Kills:139
V. Kills:95 145%
Deaths:51
KDR:2.725
Accuracy:60.828% B+
KPH:24.700 D
VKPH:16.900 D
Kills:10,762 (0 + 10,762)
Deaths:1,005
KDR:10.708
VKDR:3.582
Vehicle Kills:3,600
Kill Difference:9,757
Playtime:151.267 hours
Usage:3%
Score:3.058m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:60.828%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:492
V. Kills:21 N/A
Deaths:46
KDR:10.696
Accuracy:24.596% B**
KPH:63.900 C+
VKPH:2.700 C
M20 Basilisk
C
Kills:221
V. Kills:98 223%
Deaths:90
KDR:2.456
Accuracy:45.699% B++
KPH:14.900 C--
VKPH:6.600 C
M12 Kobalt
C
Kills:189
V. Kills:9 N/A
Deaths:18
KDR:10.500
Accuracy:25.482% A+
KPH:51.700 C-
VKPH:2.500 C
M40 Fury
C--
Kills:162
V. Kills:37 426%
Deaths:31
KDR:5.226
Accuracy:42.114% B+
KPH:35.700 D
VKPH:8.100 C--
M20 Basilisk
B+
Kills:159
V. Kills:64 245%
Deaths:37
KDR:4.297
Accuracy:43.804% B+
KPH:17.500 C
VKPH:7.100 C-
M40 Fury
B*
Kills:158
V. Kills:30 N/A
Deaths:28
KDR:5.643
Accuracy:43.377% B*
KPH:31 C--
VKPH:5.900 D
M60-G Bulldog
B
Kills:72
V. Kills:19 360%
Deaths:24
KDR:3
Accuracy:47.040% A
KPH:27.500 C+
VKPH:7.300 B
Kills:1,453 (0 + 1,453)
Deaths:274
KDR:5.303
VKDR:1.015
Vehicle Kills:278
Kill Difference:1,179
Playtime:47.492 hours
Usage:1%
Score:0.676m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:47.040%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:105
V. Kills:5 N/A
Deaths:17
KDR:6.176
Accuracy:32.248% C+
KPH:50.500 C
VKPH:2.400 D*
Kills:105 (0 + 105)
Deaths:17
KDR:6.176
VKDR:0.294
Vehicle Kills:5
Kill Difference:88
Playtime:2.081 hours
Usage:0%
Score:0.021m
Score/min:166
Piloting Accuracy:N/A%
Gunner Accuracy:32.248%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 13,98411,97865118.399B+16.3862.075%AN/A67.1A11.2B*244178.5h2.9B+4.7B++
Betelgeuse 54-A 11,75711,6306,9051.684C0.3325.241%C26.844%C--31.5D--N/A85368.9h11.2C+44.5C+
Supernova FPC 11,3867,64574810.221B+8.2163.179%B**1.086%D43.6A+21.3B**361175.4h4.4B+7B*
E540 Halberd-H 9,0136,31653111.895C*9.8872.189%A++N/A69.3A29.6B*35391.1h4.3B*6A
Orion VS54 6,1746,0784,2641.425C++0.5924.953%B*26.555%C*21.8C-N/A76278.6h12.5C**50.1C*
Supernova PC 7,4896,0297677.86B5.8457.334%B*2.986%B+34B**8.2C+160177.4h4.3B++7.4B**
Lasher X2 3,1033,0202,4561.23B+0.7923.996%C3.311%C28.5C+N/A93106.1h22.4C-93.5C+
Eclipse VE3A 2,9602,9213,1360.931C1.0827.395%C++21.808%C**17.6DN/A42165.6h14C--51.3C+
H-V45 2,4152,3861,9841.203C+0.8125.285%C*23.345%C*22.6CN/A65105.7h13.3C++52.5B
Proton II PPA-H 2,4852,36221111.194C+9.1852.023%A++N/A97.6C*5.1C24824.2h8.7B+16.7B*
Blueshift VM5 2,3352,2951,1062.075C+0.0618.978%C+23.224%B24.7DN/A8293h16.4C+86.2C++
Sirius SX12 1,9141,8962,3930.792C+1.2222.375%C19.673%C*16.8DN/A48112.9h14.9C++66.6C++
Pulsar C 1,8711,8431,5541.186C+0.8328.107%B++25.068%C**16.7C--N/A50110.6h12.4C+44.2B
L100 Python HESH 2,0631,7946627.182A25.1761.405%A+N/A81.9A12.3B**34321.9h3B+4.9B*
E540 Halberd 2,5381,7521859.47C+7.4556.472%B**N/A38.1B++17.1C*40146h5.2B+9.2B*
Solstice VE3 1,7401,7051,8790.907C**1.1126.407%B++23.988%B++13.8CN/A66124h15.6C++58.9C*
Saron HRB 2,5601,6673085.412C+3.4051.92%B*1.14%C-28.3B15.2C+30158.9h22.3C++42.9B+
NSX-P Naginata 1,6151,5877842.024B+0.0125.64%B+32.514%B+46C+N/A12434.5h11.3B+44B+
Sticky Grenade 1,5201,51311513N/A1,510.9872.201%A*N/A1513B**7D41211h1.7B+2.3B*
Tank Mine 2,1361,4866002.477C+0.4631.776%C+N/A117C*51.2C93512.7h1.8C*5.7B
Auraxium Force-Blade 1,5011,44537,5830.038C++1.9815.565%D*2.491%D0.7CN/A22013.6h1.9B+12.2C+
NS Decimator 1,8241,3931,1741.187C*0.8367.672%B*2.728%B+32.6C+10.1D22942.7h4.7C++7B+
Terminus VX-9 1,4111,3881,2161.141C+0.8724.908%C+26.153%C+21.9DN/A6863.5h13.3C+53.3C+
VX6-7 1,3461,3359041.477C*0.5429.037%B*19.101%C31.6C+N/A8142.2h11.1B+38.2B++
NS-15M2 1,3181,2991,2281.058C0.9623.047%C+26.328%C++27.8C--N/A8446.7h12.8C++55.5C++
C-4 1,6151,2959401.378C+0.6425.625%C+N/A79C+19.5D75116.4h1.3B+5B+
Frag Grenade 1,2811,26611266N/A1,263.9853.127%B**N/A791.3A9.4C+30231.6h2.6B**4.9B**
Nebula VM20 1,2681,2544942.538C*0.5220.665%B22.408%C**31.3C+N/A10540.1h16C**77.6B+
Pandora VX25 1,2271,2149421.289C++0.7342.184%C**15.651%C++37.9C+N/A11832h4.1B+9.8B+
NS-30 Vandal 1,2121,1978971.334C0.6834.2%C*25.48%C+22.9DN/A5952.2h6.3C18.4C++
SVA-88 1,2101,1949541.252C0.7621.391%C-25.461%C+30.1DN/A8939.7h12.6C+58.7C+
L100 Python AP 1,8201,18511610.216B**8.2062.989%B++1.603%C--37.9B+20.3B34931.3h6.2C++9.8B
Ursa 1,2021,1831,3460.879C1.1420.867%C21.302%C-21.6DN/A5954.8h13.2C-63.5C+
Ghost 1,1751,1734412.66C+0.6443.761%B++67.263%C+33.3CN/A10935.2h2.2C*5B+
Pulsar LSW 1,1841,1729541.229C+0.7920.681%C-20.819%C--29.3C-N/A8740h12.7C+61.6C+
NS-11C 1,1661,1541,2000.962C+1.0525.362%C**18.978%C+16.8C-N/A5068.5h14.5C++57.1C**
Zenith VX-5 1,1681,1521,1471.004C+1.0124.513%C+22.135%C++17.6DN/A5165.3h13.4C++54.6C++
Blueshift VM5 1,1531,1414672.443C++0.4318.922%C+25.942%B*25.8C-N/A8544.2h15.8C**83.5C*
C-4 ARX 1,1921,0156391.588C0.4327.956%BN/A108C+18.8D--5619.4h1B++3.7B++
Cosmos VM3 9979852364.174A+2.1623.65%B**23.858%B**43.8B*N/A14022.5h12.2B*51.7B+
Cosmos VM3 9048862363.754B**1.7423.459%A24.605%A39.4B+N/A13422.5h13.6C**57.9B++
Dual Photon Pods 9888441415.986C+3.9751.021%C+1.066%C69.2C+11.8C--33112.2h20B+39.3B
NS Decimator-B 1,0588254841.705C+0.3168.994%B++2.909%B41.3C11.7D21320h4C+5.9C*
Hades VSH4 1,2867971,5620.51C+1.5170.212%B1.38%C--15.4C+9.4C+13051.8h9.2C+13.1C++
VE-LR Obelisk 8117953642.184C**0.1733.791%C**27.673%C--24.7CN/A7632.2h5.9B+17.6B+
Aphelion VEX-4H 1,2007891345.888C++3.8746.816%C++3.422%C++51.6B+26.9C+37515.3h35.8B*76.4B**
NS-44P Commissioner 6996956811.021C+0.9934.758%D21.583%C--28.6DN/A7224.3h2.7B*7.7B+
NS-44 Commissioner 6676618100.816C+1.2029.965%D26.778%B+10.6D-N/A4262.5h3.3B++11.1C++
L100 Python HEAT 8756464614.043A*12.0366.208%A+N/A62.7A*22.2A*42810.3h5.4B+8.2B*
AP30 Shredder 975620847.381C++5.3747.636%A++1.935%C+42.5B+24.3C**30514.6h62.2B*130.5B**
Light PPA 5915771274.543C++2.5344.397%B+N/A48.5C++1.2D--16911.9h10.9B+24.5B+
Parallax VX3 5505493501.569C0.4535.727%C-57.924%F--23.6CN/A7823.3h2.9D-8D
Quasar VM1 5305253361.563C++0.4513.755%C-22.476%B++19.4CN/A10027h13.6B+99.1C++
NS Annihilator 9225234521.157A0.8679.477%C-N/A13B+10B+16640.1h8.8B**11B**
C150 Dalton 882516866C+3.9845.2%B*N/A41C**29C*42212.6h3.2B++7.1B**
M12 Kobalt-H 5335164411.727C9.7127.666%B**20.155%B+101.2C3.3D2845.1h13.9B50.3B++
Spear Anti-Vehicle Phalanx Tower 7965051533.667B*31.6548.593%C+4.752%B+41.1C+23.7C+37712.3h9C**18.6C**
M12 Kobalt 5134924610.696C+8.6824.596%B**16.26%C-63.9C+2.7C2397.7h14.5B**59B++
Lancer VS22 1,0444886850.712C+1.3069.031%B**N/A12.3C+14C+22339.7h18.2B26.3B+
VE-C Horizon 4874753811.247C+0.7730.296%D27.79%B+19.4DN/A5824.5h13.5B+44.6C*
VE-H Maw 4694573431.332C+0.6825.409%C+24.508%C+18.9D--N/A7524.2h13.1D51.5C+
L105 Zephyr 540441696.391C4.3847.398%B+N/A45.5C+10.2C++2169.7h6.7C++14.2B+
M40 Fury-H 5704332418.042B+16.0357.917%A+N/A81.7C+25.8B++3365.3h12.5D21.6C++
Comet VM2 5294022651.517B*0.5055.382%A+5.721%B++15B++4.7B15326.8h24.9C+45B+
Nebula VM20 3863821053.638B*1.6222.336%B*24.869%B++37.8C**N/A15410.1h15B+67.1B++
Nemesis VSH9 6213814920.774C++1.2466.108%B+2.362%C+16.5C+10.4C+22323.1h6.4B*9.7B**
Proton II PPA 3963752117.857C**15.8436.249%A++N/A61.5C*3.4C+2616.1h11.3C31.1B++
Comet VM2 4523422111.621B++0.3956.756%A4.094%C+15.6B++5C++14321.9h27.7C++48.8B+
Orbital Strike Uplink 4173111311U308.98515.873%UN/A777.5U265U37020.4h1T*0.2T*
Solstice SF 3113075290.58C1.4421.166%D26.384%A+11.1DN/A4127.7h11.9C++56C++
Saron Laser Cannon 5082824880.578C1.4434.775%B+N/A5.6D4.5D10150.4h145.2C+417.5C*
VE-S Canis 2742701232.195B**0.1825.03%C28.519%B**28.1CN/A1389.6h9.4B++37.7B+
Spear Anti-Vehicle Phalanx Turret 406261505.22C3.2052.871%B*4.598%B+44.2B+24.6C**5095.9h8.2B15.5B+
MANA Anti-Personnel Turret 2632591182.195N/A0.1820.664%UN/A2590U40U9949200.1h21.2T*102.6T*
MAX Punch 2662582,0120.128C++1.8935.746%DN/A1.3C+N/A4194.4h1.6C++4.3C++
C75 Viper 337250534.717C++2.7034.681%D1.2%C21.9C-7.6C+31711.4h13.7C++39.5C+
Serpent VE92 2502473000.823C+1.1920.654%D26.316%B**13.1DN/A8218.9h11.3B+54.8C*
Proximity Mine 225225673.358C+1.3444.668%BN/A90DN/A4052.5h2.3D--5.1C+
M20 Basilisk 319221902.456C0.4445.699%B++4.072%D14.9C--6.6C23714.8h133D291C+
MANA Anti-Vehicle Turret 4022211801.228D0.7956.62%C2.715%C+2210B++1810A++8832130.1h11.1C+19.7C+
Vortex VM21 4252151671.287C++0.7349.557%B**1.86%D8.1C7.9B++10026.7h39.6C*79.8B
G40-F Ranger 3272071020.7B**18.6843.555%A+1.932%B**45B+26.1B++3214.6h56.6B+129.9B*
Vortex VM21 3972011671.204C*0.8149.596%B**3.483%C+7.5C+7.3B**9726.7h42.4B85.6B+
M12 Kobalt 1981891810.5C8.4825.482%A+19.577%C**51.1C--2.4C-2383.7h21.1C83B+
NSX Naginata 1821801121.607C**0.4123.022%C++38.333%A+34CN/A1465.3h12.5C++54.2C*
Eidolon VE33 1711711141.5B+0.5228.227%C++24.561%C+26.3C++N/A1716.5h7.4B++26.2B+
M60-A Bulldog 196166256.64C*4.6254.101%A++N/A44.9C*8.1C**3573.7h5.6C*10.4B*
M40 Fury 199162315.226C3.2142.114%B+N/A36D8.2C--2364.5h16.1C+38.2C*
M20 Basilisk 223159374.297B*2.2843.804%B+6.289%C**17.5C7C-2449.1h118.5C270.5C*
M40 Fury 188158285.643C+3.6343.377%B*1.266%C--31C--5.9D2185.1h17.6C40.5C**
Deimos VA29 1561551491.04C+0.9856.171%C21.29%B++23.8DN/A1326.5h2.3C*4.1C++
Eridani SX5 1501481710.865C1.1521.958%D-20.946%C++13.5D-N/A7911h12.6C+57.4C+
Skyguard 309145831.747C--0.2730.038%C++1.379%C--11.3C--12.8B*25212.8h149.1D496.5C
Saron HRB-H 234139512.725C-0.7160.828%B+N/A24.8D17D4095.6h30.4C50C+
AM7-XOXO 1571381291.07C++0.9550%D*37.681%A7.2D1C-3819.3h9.4B+18.8B+
NSX Tomoe 133133741.797C++0.2229.764%C++42.105%B+28.3C-N/A1064.7h13.6C**45.6B
Lumine Edge 1361334140.321B*1.6927.448%C++9.023%D--3.1CN/A942.3h1.3B4.7B
Dual-75 Duster 145130187.222C5.2140.55%C*N/A43.3D-5C+1163h7.3D-17.9C+
NS-TMC-01 "His Regards" 1211192,6370.045B++1.9711.42%D--2.521%D0.8C+N/A2146h2B+17.5C+
Aphelion VEX-4 192118373.189C1.1734.218%C+5.932%B**25.1C+15.7C+2754.7h46.1B+134.8B+
Force-Blade 11611215,1550.007C--2.0116.597%D--N/A0.1DN/A1769.8h2.5C++14.8C
NS-10 Burster 198111971.144C**0.8732.664%B+4.505%D7B+5.5A10515.8h126.1C**386.2B+
Xiphos Anti-Personnel Phalanx Tower 1091081108B*105.9819.163%D--1.852%C*540B**5D19860.2h2.6B++13.7B+
CAS 14-E 110105176.176C-4.1632.248%C+N/A50C-2.4D*1662.1h24.3B+75.4B+
CAS30 Tank Buster 1761011930.523C--1.4946.235%C+N/A3D-2.3D--6533.2h56.8C++122.9C**
NS-AM7 Archer 1111001790.559C*1.4654.734%D28%A8.8B+1D*10611.4h10.3B*18.8B*
Pulsar VS1 95941400.671C1.3420.732%D12.766%D*13.4DN/A3047h15.4C+74.4C+
NS-10 Burster 16793791.177C++0.8432.95%B+5.376%C+6.7B+5.3B**9713.9h137.8C**418.2B+
Soldier Soaker 9191641.422C**0.5930.324%C8.791%D--23.3D-N/A733.9h4.8B++15.9B+
NSX Tengu 9889851.047C+0.9730.523%D-14.607%D--23.4C--2.4S1213.8h11.8B+38.7C++
NS-03 Thumper 8988831.06B+0.9630.775%C-2.273%C+19.6C--N/A564.5h10.3C33.5C
Artemis VX26 8282402.05B+0.0330.896%B++25.61%B32.8C+N/A1822.5h11.2B+36.4B+
NS Baron G5 81811140.711C-1.3046.382%C**16.049%C**16.5DN/A744.9h5.2C11.3C+
M60-G Bulldog 9172243C0.9847.04%A4.167%B*27.7C+7.3B2452.6h9.9D21.1C**
Cerberus 73721370.526C--1.4923.834%D*26.389%B4.1D*N/A1317.5h6.5C+27.4D
Spiker 7272830.867C+1.1522.678%D--36.111%A*7.7D--N/A289.4h8.4C**36.9C+
Quasar VM1 6767144.786A2.7721.809%B++34.328%A**47.9B*N/A2721.4h10A45.7B*
S1 10059381.553A+0.4652.482%C--N/A10.7D--7.5D9055.5h10D**19.1D*
A30 Walker 9756471.191C0.8230.78%B**3.571%A++8.5D6.2D1746.6h184.2C-598.3C++
NS-357 Underboss 5655650.846C+1.1726.963%D*21.818%C+19.6DN/A1142.8h3.7B+13.9C+
Hornet Missiles 895577.857B+5.8464.203%C**N/A42.3C26.2C--11581.3h10.1C*15.7B
M60-A Bulldog 6050192.632D0.6239.955%DN/A7.6D--1.5D-496.6h7.1C17.7C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret171,2881.9h
Spawn Beacon406,2524.1h
Nano-Armor Kit2,8063,260,145311.4h
Restoration Kit295660.8h
Skywall Shield Emitter41771h
Structure Shield Module01640.8h
Repair Module32881.5h
Turret AI Module11620.7h
Cortium Silo2970.3h
Nanite Revive Grenade02,2120.6h
Medical Applicator1,713543,53651.2h
Spitfire Auto-Turret324,5144.8h
NS Patriot Flare Gun0540.6h
Motion Spotter315,0043.2h
Hoplon Anti-Aircraft Phalanx Tower0980.3h
Xiphos Anti-Personnel Tower11180.4h
Rampart Wall52842.7h
Spear Anti-Vehicle Tower63001.8h
Deconstruction Tool25,8700.6h
Welding Device01580h
Shield Recharging Field10111,6744.2h
Recon Detection Device216981.5h
Ammunition Package6513,3285h
Medical Kit1,19511,62416.6h
Anti-Infantry MANA Turret311,2051.7h
Nano-Repair Grenade08710.2h
Xiphos Anti-Personnel Phalanx Turret0910h
Vehicle Gate4841.1h
Pillbox0510.3h
Orbital Strike Target Designator471023.6h
Hardlight Barrier1684,0194.8h
WLT-Howler Mining Laser04080h
Infantry Tower51761.6h
Elysium Spawn Tube1810.4h

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