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Paragon Imperator LogiMX[DIG] LogiMX
VS BR 175

KDR: 1.96

Score: 77.7m

Last Seen: Jun 18th, 2019 7:58 PM
- OFFLINE - 17.8 hour(s)

Prestige 1, Battle Rank 100 (175 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Betelgeuse 54-A Supernova FPC Orion VS54 Supernova PC E540 Halberd-H Lasher X2 Eclipse VE3A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $524,169 MLG Score: 419
Fun Score: N/A
Cheeseburgers Flipped: 1602TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.976%24.574%61432117842,2771.623480.339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.241%0.744B++0.56B+-1.015D*HEAD ++ (~12.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.355C**120.159C++36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.818%0.874%123312071,60117645020.907596318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.046%0.152C++-0.693D-0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1000.366C**38.80.251C*61.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.193%1.382%13148120227,496374978627.33227350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.162%0.981B*-0.75D-1.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.763B++4.60.628B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.727%2.006%91318119215,052269455805.58516270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.05%0.96B*-0.583D0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.742B++13.90.64B+15.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.364%64.348%913212081,711473840.361047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.894%0.797B++-0.19C0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.396B2.40.244C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.285%16.774%913212081,2461839130.677174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.765%0.041C+0.469B+0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.297C*3.90.198C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
77.7m337.2%331 (19.9k)278 (16.7k)1.96251122,19262,2632.51955175 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210668316.835%12.151%20504:2934

7% Combat Medic51% Engineer28% Heavy Assault6% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 6:14 PMApr 29th, 2016 11:32 PMJun 19th, 2019 6:32 AM (2h) (PST)Jun 18th, 2019 5:17 PM (15h) (PST)Jun 18th, 2019 3:58 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6691385310.4370.2230.0531.7250.075419

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,1448,27331,87126133104416,656

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4662.5h/194.3d 34,683 14,848 51,686 482.6k 8,185 9,616 20,941 187.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:11,025
Deaths:6,586
KDR:1.674
Accuracy:25.120% C
HSR:26.513% C--
Orion VS54
B*
Kills:6,067
Deaths:4,256
KDR:1.426
Accuracy:24.942% B*
HSR:26.586% C**
Lasher X2
C
Kills:2,945
Deaths:2,438
KDR:1.208
Accuracy:23.940% C
HSR:3.328% C
NS-15M2
C+
Kills:1,210
Deaths:1,189
KDR:1.018
Accuracy:22.627% C
HSR:25.537% C+
SVA-88
C+
Kills:1,194
Deaths:954
KDR:1.252
Accuracy:21.398% C
HSR:25.461% C+
Ursa
C
Kills:1,183
Deaths:1,346
KDR:0.879
Accuracy:20.867% C
HSR:21.302% C-
Pulsar LSW
C-
Kills:1,160
Deaths:950
KDR:1.221
Accuracy:20.715% C-
HSR:20.690% C-
VE-H Maw
C+
Kills:392
Deaths:299
KDR:1.311
Accuracy:25.219% C+
HSR:23.725% C
NSX-P Naginata
B+
Kills:371
Deaths:178
KDR:2.084
Accuracy:23.967% C**
HSR:33.423% B+
NSX Naginata
A
Kills:161
Deaths:96
KDR:1.677
Accuracy:22.612% C++
HSR:37.888% A
Kills:25,708
Deaths (as Heavy Assault):18,292
Deaths (to Heavy Assaults):15,779
KDR:1.40542
Kill Difference:7,416
Playtime:1,288.827 hours
Usage:28%
Score:17.780m
Score/min:230
Accuracy (listed only):23.141%
HSR (listed only):24.445%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B
Kills:2,917
Deaths:3,129
KDR:0.932
Accuracy:27.398% C++
HSR:21.803% B
Pulsar C
B++
Kills:1,737
Deaths:1,491
KDR:1.165
Accuracy:28.133% B++
HSR:24.640% C*
Solstice VE3
B++
Kills:1,629
Deaths:1,803
KDR:0.903
Accuracy:26.372% B++
HSR:24.064% B++
VX6-7
B*
Kills:1,334
Deaths:902
KDR:1.479
Accuracy:29.055% B*
HSR:19.041% C
NS-11C
C**
Kills:1,154
Deaths:1,200
KDR:0.962
Accuracy:25.362% C**
HSR:18.978% C+
Zenith VX-5
C++
Kills:1,152
Deaths:1,147
KDR:1.004
Accuracy:24.513% C+
HSR:22.135% C++
Pandora VX25
C*
Kills:1,093
Deaths:849
KDR:1.287
Accuracy:41.424% C++
HSR:16.194% C*
VE-LR Obelisk
B
Kills:739
Deaths:346
KDR:2.136
Accuracy:34.280% B
HSR:27.740% C--
Solstice SF
A++
Kills:307
Deaths:529
KDR:0.580
Accuracy:21.166% D
HSR:26.384% A++
Serpent VE92
B**
Kills:245
Deaths:300
KDR:0.817
Accuracy:20.695% D
HSR:26.123% B**
Eidolon VE33
C+
Kills:168
Deaths:112
KDR:1.500
Accuracy:28.070% C+
HSR:24.405% C+
Deimos VA29
B++
Kills:153
Deaths:146
KDR:1.048
Accuracy:57.730% C
HSR:20.915% B++
NS Baron G5
B
Kills:81
Deaths:114
KDR:0.711
Accuracy:46.382% C*
HSR:16.049% B
Kills:12,709
Deaths (as Engineer):12,068
Deaths (to Engineers):12,818
KDR:1.05312
Kill Difference:641
Playtime:2,367.129 hours
Usage:51%
Score:43.720m
Score/min:308
Accuracy (listed only):31.583%
HSR (listed only):22.190%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B
Kills:2,917
Deaths:3,129
KDR:0.932
Accuracy:27.398% C++
HSR:21.803% B
Sirius SX12
C**
Kills:1,868
Deaths:2,377
KDR:0.786
Accuracy:22.286% C-
HSR:19.647% C**
Pulsar C
B++
Kills:1,737
Deaths:1,491
KDR:1.165
Accuracy:28.133% B++
HSR:24.640% C*
Solstice VE3
B++
Kills:1,629
Deaths:1,803
KDR:0.903
Accuracy:26.372% B++
HSR:24.064% B++
VX6-7
B*
Kills:1,334
Deaths:902
KDR:1.479
Accuracy:29.055% B*
HSR:19.041% C
NS-11C
C**
Kills:1,154
Deaths:1,200
KDR:0.962
Accuracy:25.362% C**
HSR:18.978% C+
Zenith VX-5
C++
Kills:1,152
Deaths:1,147
KDR:1.004
Accuracy:24.513% C+
HSR:22.135% C++
Pandora VX25
C*
Kills:1,093
Deaths:849
KDR:1.287
Accuracy:41.424% C++
HSR:16.194% C*
Solstice SF
A++
Kills:307
Deaths:529
KDR:0.580
Accuracy:21.166% D
HSR:26.384% A++
VE-S Canis
B**
Kills:270
Deaths:123
KDR:2.195
Accuracy:25.030% C
HSR:28.519% B**
Serpent VE92
B**
Kills:245
Deaths:300
KDR:0.817
Accuracy:20.695% D
HSR:26.123% B**
Deimos VA29
B++
Kills:153
Deaths:146
KDR:1.048
Accuracy:57.730% C
HSR:20.915% B++
Eridani SX5
C*
Kills:148
Deaths:171
KDR:0.865
Accuracy:21.958% D-
HSR:20.946% C*
NSX Tengu
D-
Kills:89
Deaths:85
KDR:1.047
Accuracy:30.523% D-
HSR:14.607% D--
NS Baron G5
B
Kills:81
Deaths:114
KDR:0.711
Accuracy:46.382% C*
HSR:16.049% B
Kills:14,177
Deaths (as Light Assault):14,366
Deaths (to Light Assaults):9,248
KDR:0.98684
Kill Difference:189
Playtime:183.279 hours
Usage:4%
Score:2.169m
Score/min:197
Accuracy (listed only):29.868%
HSR (listed only):21.336%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B
Kills:2,230
Deaths:1,871
KDR:1.192
Accuracy:25.003% C*
HSR:23.498% B
Sirius SX12
C**
Kills:1,868
Deaths:2,377
KDR:0.786
Accuracy:22.286% C-
HSR:19.647% C**
Terminus VX-9
C+
Kills:1,180
Deaths:1,083
KDR:1.090
Accuracy:24.389% C
HSR:26.271% C+
Pandora VX25
C*
Kills:1,093
Deaths:849
KDR:1.287
Accuracy:41.424% C++
HSR:16.194% C*
VE-S Canis
B**
Kills:270
Deaths:123
KDR:2.195
Accuracy:25.030% C
HSR:28.519% B**
Deimos VA29
B++
Kills:153
Deaths:146
KDR:1.048
Accuracy:57.730% C
HSR:20.915% B++
Eridani SX5
C*
Kills:148
Deaths:171
KDR:0.865
Accuracy:21.958% D-
HSR:20.946% C*
NSX Tengu
D-
Kills:89
Deaths:85
KDR:1.047
Accuracy:30.523% D-
HSR:14.607% D--
Pulsar VS1
D
Kills:85
Deaths:138
KDR:0.616
Accuracy:20.695% D
HSR:11.765% D*
NS Baron G5
B
Kills:81
Deaths:114
KDR:0.711
Accuracy:46.382% C*
HSR:16.049% B
Kills:7,197
Deaths (as Combat Medic):6,957
Deaths (to Combat Medics):5,421
KDR:1.0345
Kill Difference:240
Playtime:319.151 hours
Usage:7%
Score:6.513m
Score/min:340
Accuracy (listed only):31.542%
HSR (listed only):19.841%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:1,868
Deaths:2,377
KDR:0.786
Accuracy:22.286% C-
HSR:19.647% C**
NS-30 Vandal
C*
Kills:1,192
Deaths:893
KDR:1.335
Accuracy:34.180% C*
HSR:25.503% C+
Ghost
B++
Kills:1,162
Deaths:434
KDR:2.677
Accuracy:43.913% B++
HSR:67.384% C+
NS-44P Commissioner
D
Kills:662
Deaths:658
KDR:1.006
Accuracy:34.427% D
HSR:20.846% D
NS-44 Commissioner
B++
Kills:661
Deaths:808
KDR:0.818
Accuracy:29.988% D
HSR:26.778% B++
Parallax VX3
C--
Kills:549
Deaths:350
KDR:1.569
Accuracy:35.727% C--
HSR:57.924% F--
VE-S Canis
B**
Kills:270
Deaths:123
KDR:2.195
Accuracy:25.030% C
HSR:28.519% B**
Eridani SX5
C*
Kills:148
Deaths:171
KDR:0.865
Accuracy:21.958% D-
HSR:20.946% C*
NSX Tomoe
B+
Kills:133
Deaths:74
KDR:1.797
Accuracy:29.764% C++
HSR:42.105% B+
AM7-XOXO
A+
Kills:131
Deaths:118
KDR:1.110
Accuracy:50.202% D*
HSR:38.168% A+
NS-AM7 Archer
A
Kills:100
Deaths:179
KDR:0.559
Accuracy:54.734% D
HSR:28% A
NSX Tengu
D-
Kills:89
Deaths:85
KDR:1.047
Accuracy:30.523% D-
HSR:14.607% D--
Artemis VX26
B++
Kills:82
Deaths:40
KDR:2.050
Accuracy:30.896% B++
HSR:25.610% B+
Cerberus
B+
Kills:72
Deaths:137
KDR:0.526
Accuracy:23.834% D--
HSR:26.389% B+
Spiker
A*
Kills:72
Deaths:83
KDR:0.867
Accuracy:22.678% D--
HSR:36.111% A*
NS-357 Underboss
C++
Kills:55
Deaths:64
KDR:0.859
Accuracy:27.034% D*
HSR:21.818% C++
Kills:7,246
Deaths (as Infiltrator):6,594
Deaths (to Infiltrators):9,980
KDR:1.09888
Kill Difference:652
Playtime:297.227 hours
Usage:6%
Score:3.330m
Score/min:187
Accuracy (listed only):32.323%
HSR (listed only):31.272%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,223
Deaths:1,090
KDR:2.039
Accuracy:18.870% C+
HSR:23.167% B+
Nebula VM20
B+
Kills:1,254
Deaths:494
KDR:2.538
Accuracy:20.665% B+
HSR:22.408% B
Blueshift VM5
B*
Kills:1,068
Deaths:451
KDR:2.368
Accuracy:18.690% C
HSR:25.562% B*
Cosmos VM3
B**
Kills:740
Deaths:162
KDR:4.568
Accuracy:22.461% B**
HSR:24.189% B**
Cosmos VM3
A+
Kills:691
Deaths:162
KDR:4.265
Accuracy:22.288% A
HSR:26.194% A+
Quasar VM1
B+
Kills:436
Deaths:323
KDR:1.350
Accuracy:13.201% D
HSR:21.789% B+
Nebula VM20
B*
Kills:382
Deaths:105
KDR:3.638
Accuracy:22.336% B*
HSR:24.869% B*
Comet VM2
A
Kills:311
Deaths:218
KDR:1.427
Accuracy:54.411% A
HSR:5.145% B+
Comet VM2
B**
Kills:251
Deaths:164
KDR:1.530
Accuracy:55.932% B**
HSR:3.187% C--
Vortex VM21
B**
Kills:210
Deaths:166
KDR:1.265
Accuracy:49.367% B**
HSR:1.905% D
Vortex VM21
B**
Kills:198
Deaths:166
KDR:1.193
Accuracy:49.480% B**
HSR:3.535% C+
NS-10 Burster
B+
Kills:108
Deaths:97
KDR:1.113
Accuracy:32.551% B+
HSR:4.630% D
NS-10 Burster
B+
Kills:92
Deaths:79
KDR:1.165
Accuracy:32.832% B+
HSR:5.435% C+
Kills:7,964
Deaths (as MAX Suit):1,838.500
Deaths (to MAX Suits):4,039
KDR:4.33179
Kill Difference:6,125.500
Playtime:200.685 hours
Usage:4%
Score:4.144m
Score/min:344
Accuracy (listed only):31.776%
HSR (listed only):14.770%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:833
V. Kills:144 N/A
Deaths:140
KDR:5.950
Accuracy:50.927% C+
KPH:68.400 C+
VKPH:11.800 C--
Light PPA
B+
Kills:500
V. Kills:14 N/A
Deaths:118
KDR:4.237
Accuracy:44.131% B+
KPH:45.800 C+
VKPH:1.300 D--
Saron Laser Cannon
B+
Kills:268
V. Kills:216 124%
Deaths:485
KDR:0.553
Accuracy:34.811% B+
KPH:5.400 D
VKPH:4.400 D
Hornet Missiles
C**
Kills:55
V. Kills:34 157%
Deaths:7
KDR:7.857
Accuracy:64.203% C**
KPH:43.800 C
VKPH:27.100 C-
Kills:1,656 (768 + 0)
Deaths:750
KDR:2.208
VKDR:0.544
Vehicle Kills:408
Kill Difference:906
Playtime:73.709 hours
Usage:2%
Score:0.726m
Score/min:164
Piloting Accuracy:34.811%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:597
V. Kills:346 172%
Deaths:78
KDR:7.654
Accuracy:47.756% A++
KPH:42.600 B++
VKPH:24.700 B
C150 Dalton
B*
Kills:447
V. Kills:327 136%
Deaths:78
KDR:5.731
Accuracy:46.644% B*
KPH:40.500 C**
VKPH:29.600 C**
L105 Zephyr
C*
Kills:391
V. Kills:90 430%
Deaths:68
KDR:5.750
Accuracy:46.002% B
KPH:42.900 C
VKPH:9.900 C*
Dual-75 Duster
C+
Kills:130
V. Kills:15 N/A
Deaths:18
KDR:7.222
Accuracy:40.550% C*
KPH:43.600 D-
VKPH:5 C+
CAS30 Tank Buster
C++
Kills:101
V. Kills:75 133%
Deaths:192
KDR:0.526
Accuracy:46.248% C++
KPH:3 D-
VKPH:2.300 D--
Kills:1,666 (101 + 1,565)
Deaths:434
KDR:3.839
VKDR:1.965
Vehicle Kills:853
Kill Difference:1,232
Playtime:70.287 hours
Usage:2%
Score:0.794m
Score/min:188
Piloting Accuracy:46.248%
Gunner Accuracy:40.550%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,672
V. Kills:262 N/A
Deaths:63
KDR:26.540
Accuracy:60.985% A
KPH:81.700 A
VKPH:12.800 A
L100 Python AP
B*
Kills:1,041
V. Kills:574 181%
Deaths:111
KDR:9.378
Accuracy:63.258% B*
KPH:35.800 B+
VKPH:19.700 C**
L100 Python HEAT
A**
Kills:504
V. Kills:175 286%
Deaths:42
KDR:12
Accuracy:67.169% A++
KPH:62.800 A**
VKPH:21.800 A*
C75 Viper
C+
Kills:241
V. Kills:84 284%
Deaths:53
KDR:4.547
Accuracy:34.002% D
KPH:21.400 C-
VKPH:7.500 C+
Skyguard
B*
Kills:145
V. Kills:164 88%
Deaths:83
KDR:1.747
Accuracy:30.049% C++
KPH:11.300 C-
VKPH:12.800 B*
Kills:3,603 (3,603 + 0)
Deaths:352
KDR:10.236
VKDR:3.577
Vehicle Kills:1,259
Kill Difference:3,251
Playtime:81.681 hours
Usage:2%
Score:1.631m
Score/min:333
Driving Accuracy:30.049%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:11,414
V. Kills:1,911 N/A
Deaths:641
KDR:17.807
Accuracy:62.039% A
KPH:66.700 A
VKPH:11.200 B*
Supernova FPC
A++
Kills:6,451
V. Kills:3,230 200%
Deaths:695
KDR:9.282
Accuracy:63.144% A
KPH:42.100 A++
VKPH:21.100 A
Supernova PC
B**
Kills:6,028
V. Kills:1,460 413%
Deaths:767
KDR:7.859
Accuracy:57.318% B*
KPH:34 B**
VKPH:8.200 C+
E540 Halberd
B**
Kills:1,637
V. Kills:744 220%
Deaths:177
KDR:9.249
Accuracy:56.433% B**
KPH:38 B+
VKPH:17.300 C++
Saron HRB
B*
Kills:1,597
V. Kills:861 185%
Deaths:306
KDR:5.219
Accuracy:51.532% B*
KPH:28.100 C**
VKPH:15.100 C+
Proton II PPA
A++
Kills:322
V. Kills:17 N/A
Deaths:21
KDR:15.333
Accuracy:35.443% A++
KPH:61.500 C++
VKPH:3.200 C
Aphelion VEX-4
C+
Kills:112
V. Kills:74 149%
Deaths:34
KDR:3.294
Accuracy:34.972% C+
KPH:24.800 C+
VKPH:16.400 C+
Kills:27,561 (23,893 + 3,668)
Deaths:2,641
KDR:10.436
VKDR:3.142
Vehicle Kills:8,297
Kill Difference:24,920
Playtime:611.447 hours
Usage:13%
Score:9.765m
Score/min:266
Driving Accuracy:57.318%
Gunner Accuracy:34.972%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:5,556
V. Kills:2,370 234%
Deaths:496
KDR:11.202
Accuracy:72.369% A++
KPH:69.100 A
VKPH:29.500 B**
Proton II PPA-H
A++
Kills:2,266
V. Kills:113 N/A
Deaths:207
KDR:10.947
Accuracy:52.086% A++
KPH:97.400 C*
VKPH:4.900 C
Aphelion VEX-4H
B+
Kills:707
V. Kills:385 183%
Deaths:129
KDR:5.481
Accuracy:47.508% C*
KPH:49.500 B+
VKPH:27 C+
M12 Kobalt-H
B**
Kills:491
V. Kills:17 N/A
Deaths:42
KDR:11.691
Accuracy:27.541% B**
KPH:101.400 C
VKPH:3.500 C--
M40 Fury-H
B*
Kills:394
V. Kills:120 326%
Deaths:19
KDR:20.737
Accuracy:57.221% A+
KPH:80.500 C
VKPH:24.500 B*
G40-F Ranger
B++
Kills:151
V. Kills:88 170%
Deaths:10
KDR:15.100
Accuracy:43.509% A++
KPH:47 B++
VKPH:27.400 B++
Saron HRB-H
D
Kills:130
V. Kills:89 144%
Deaths:49
KDR:2.653
Accuracy:60.341% B+
KPH:24.100 D-
VKPH:16.500 D
Kills:9,695 (0 + 9,695)
Deaths:952
KDR:10.184
VKDR:3.342
Vehicle Kills:3,182
Kill Difference:8,743
Playtime:136.289 hours
Usage:3%
Score:2.759m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:60.341%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:363
V. Kills:14 N/A
Deaths:45
KDR:8.067
Accuracy:23.775% B**
KPH:56.400 C
VKPH:2.200 C--
M20 Basilisk
C
Kills:189
V. Kills:88 212%
Deaths:86
KDR:2.198
Accuracy:45.519% B++
KPH:13.500 D
VKPH:6.300 C
M40 Fury
C--
Kills:162
V. Kills:37 426%
Deaths:31
KDR:5.226
Accuracy:41.859% B+
KPH:35.800 D
VKPH:8.200 C--
M40 Fury
B*
Kills:157
V. Kills:30 N/A
Deaths:28
KDR:5.607
Accuracy:43.245% B*
KPH:31.400 D
VKPH:6 D
M20 Basilisk
B+
Kills:149
V. Kills:61 240%
Deaths:35
KDR:4.257
Accuracy:42.956% B+
KPH:17.500 C
VKPH:7.200 C-
M12 Kobalt
C
Kills:114
V. Kills:7 N/A
Deaths:16
KDR:7.125
Accuracy:22.922% B**
KPH:41.800 D
VKPH:2.600 C
M60-G Bulldog
C*
Kills:69
V. Kills:18 363%
Deaths:23
KDR:3
Accuracy:46.937% A
KPH:26.700 C+
VKPH:7 C*
Kills:1,203 (0 + 1,203)
Deaths:264
KDR:4.557
VKDR:0.966
Vehicle Kills:255
Kill Difference:939
Playtime:43.801 hours
Usage:1%
Score:0.606m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:46.937%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:61
V. Kills:4 N/A
Deaths:16
KDR:3.813
Accuracy:31.350% C
KPH:37 D
VKPH:2.400 D*
Kills:61 (0 + 61)
Deaths:16
KDR:3.813
VKDR:0.250
Vehicle Kills:4
Kill Difference:45
Playtime:1.649 hours
Usage:0%
Score:0.015m
Score/min:148
Piloting Accuracy:N/A%
Gunner Accuracy:31.350%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 13,32511,41464117.807B++15.8462.039%AN/A66.7A11.2B*244171.2h2.9B+4.7B++
Betelgeuse 54-A 11,14611,0256,5861.674C0.2925.12%C26.513%C--31D--N/A84355.2h11.3C44.9C+
Supernova FPC 9,6816,4516959.282B+7.3263.144%A1.225%D42.1A++21.1A363153.1h4.6B+7.3B*
Orion VS54 6,1636,0674,2561.426C+0.5424.942%B*26.586%C**21.8C-N/A75278.3h12.5C*50.1C*
Supernova PC 7,4886,0287677.859B+5.9057.318%B*2.986%B+34B**8.2C+159177.4h4.3B+7.4B*
E540 Halberd-H 7,9265,55649611.202C**9.2472.369%A++N/A69.1A29.5B**35780.4h4.3B**5.9A
Lasher X2 3,0222,9452,4381.208B0.7523.94%C3.328%C28C+N/A91105.1h22.4C-93.4C+
Eclipse VE3A 2,9562,9173,1290.932C1.0327.398%C++21.803%B17.6D-N/A42165.3h14C--51.3C+
Proton II PPA-H 2,3792,26620710.947C+8.9852.086%A++N/A97.3C*4.8C-24523.3h8.6B+16.6B*
H-V45 2,2572,2301,8711.192C+0.7725.003%C*23.498%B22.7CN/A6398.2h13.3C++53.2C**
Blueshift VM5 2,2622,2231,0902.039C+0.0818.87%C+23.167%B+24.3DN/A8091.6h16.5C+87.3C++
Sirius SX12 1,8861,8682,3770.786C1.1822.286%C-19.647%C**16.6DN/A48112.3h14.9C++66.9C+
Pulsar C 1,7631,7371,4911.165C+0.8028.133%B++24.64%C*16.4C--N/A50105.7h12.5C+44.6B
L100 Python HESH 1,9341,6726326.54A24.5860.985%AN/A81.6A12.8A34620.5h3B+4.9B*
E540 Halberd 2,3811,6371779.249C++7.2956.433%B**N/A38B+17.3C++41343.1h5.2B+9.2B*
Solstice VE3 1,6591,6291,8030.903C*1.0626.372%B++24.064%B++14.2CN/A68114.8h15.7C++59.4C*
Saron HRB 2,4581,5973065.219C+3.2651.532%B*1.19%C-28.1C**15.1C+29556.9h22.1C++42.8B+
Sticky Grenade 1,4801,47411474N/A1,472.0471.931%A*N/A1474B**6D41251h1.6B++2.3B*
Tank Mine 2,0191,4015742.441C+0.4831.501%C+N/A114.8C*50.7C-92312.2h1.8C*5.8B
VX6-7 1,3451,3349021.479C*0.4829.055%B*19.041%C31.7C+N/A8042.1h11.1B+38.2B++
NS Decimator 1,7201,3151,1281.166C++0.8067.829%B*2.662%C**32.5C+10D22740.4h4.8C+7B+
Auraxium Force-Blade 1,3561,30534,7050.038C+1.9214.857%D*2.452%D0.7CN/A21869.5h1.9B+12.9C
C-4 1,5841,2689401.349C+0.6125.058%C+N/A77.3C+19.3D72716.4h1.3B+5.1B+
Nebula VM20 1,2681,2544942.538C++0.5820.665%B+22.408%B31.3C+N/A10540.1h16C++77.6B+
Frag Grenade 1,2371,22311223N/A1,221.0452.879%B**N/A764.4A8.8C++29761.6h2.6B**4.9B**
NS-15M2 1,2281,2101,1891.018C0.9422.627%C25.537%C+26.5DN/A8045.7h12.8C++56.6C++
SVA-88 1,2101,1949541.252C0.7121.398%C25.461%C+30.2DN/A8839.6h12.6C58.7C+
NS-30 Vandal 1,2071,1928931.335C0.6334.18%C*25.503%C+22.9DN/A5952.1h6.3C18.4C++
Ursa 1,2021,1831,3460.879C-1.0820.867%C21.302%C-21.6DN/A5954.8h13.2C--63.5C+
Terminus VX-9 1,1931,1801,0831.09C+0.8724.389%C26.271%C+20.8DN/A6656.8h13.6C55.9C+
Ghost 1,1641,1624342.677C+0.7143.913%B++67.384%C+33.3CN/A10734.9h2.2C*5B+
Pulsar LSW 1,1721,1609501.221C0.7420.715%C-20.69%C-29.3C--N/A8539.6h12.8C+61.7C+
NS-11C 1,1661,1541,2000.962C+1.0025.362%C**18.978%C+16.8C-N/A5068.5h14.5C++57.1C**
Zenith VX-5 1,1681,1521,1471.004C+0.9624.513%C+22.135%C++17.6DN/A5065.3h13.4C+54.6C++
Pandora VX25 1,1051,0938491.287C*0.6841.424%C++16.194%C*37.6C+N/A11829.1h4.1B+10B+
Blueshift VM5 1,0801,0684512.368C+0.4118.69%C25.562%B*25DN/A8142.8h16C++85.6C++
L100 Python AP 1,6151,0411119.378B**7.4263.258%B*1.729%D35.8B+19.7C**33729.1h6.5C+10.3B
C-4 ARX 1,1099465951.59C0.3727.938%B+N/A107.5C+18.5D--5588.8h1B++3.7B++
Dual Photon Pods 9778331405.95C+3.9950.927%C+1.08%C68.3C+11.8C--32712.2h20.1B39.4B
Hades VSH4 1,2867971,5610.511C+1.4570.213%B1.38%D15.4C+9.5C+12951.7h9.2C+13.1C++
NS Decimator-B 9497424411.683C+0.2869.436%B++2.83%C*39.5C11D20418.8h4.1C+5.9C*
Cosmos VM3 7497401624.568A++2.6122.461%B**24.189%B**44.3B**N/A14716.7h12.2B++54.1B+
VE-LR Obelisk 7557393462.136C*0.1734.28%B27.74%C--24.5CN/A7530.2h6B+17.4B+
Aphelion VEX-4H 1,0927071295.481C++3.5247.508%C*3.395%C++49.4B+26.9C+37614.3h37B*77.8B*
Cosmos VM3 7006911624.265A2.3022.288%A26.194%A+41.4B*N/A14116.7h13C**58.3B++
NS-44P Commissioner 6666626581.006C+0.9634.427%D20.846%D28.1DN/A7023.6h2.7B*7.8B+
NS-44 Commissioner 6676618080.818C+1.1429.988%D26.778%B++10.6D-N/A4262.3h3.3B++11.1C*
AP30 Shredder 943597787.654C*5.6947.756%A++1.843%C+42.6B++24.7B30514h62.4B*130.6A
Parallax VX3 5505493501.569C0.3935.727%C--57.924%F--23.6CN/A7723.3h2.9D--8D
L100 Python HEAT 6795044212A++10.0467.169%A++N/A63A**21.9A*4628h5.4B+8B*
Light PPA 5145001184.237C+2.2744.131%B+N/A45.9C+1.3D--16710.9h10.6B+24.1B+
Spear Anti-Vehicle Phalanx Tower 7844971533.133B*31.1748.365%C4.829%B41.4C+23.9C+37912h9C**18.6C**
NS Annihilator 8734914391.118A0.8479.435%CN/A12.7B+9.9B+16438.6h8.8B**11.1B**
M12 Kobalt-H 5084914211.69C9.7327.541%B**20.367%B++102.3C3.5C--2844.8h13.6B+49.6B+
Lancer VS22 1,0194716830.69C+1.2769.016%B**N/A12C13.9C++22139.3h18.7B27.1B+
C150 Dalton 774447785.731C+3.7746.644%B*N/A40.6B29.7C**42611h3.3B++7.2B**
Quasar VM1 4394363231.35C+0.6113.201%D21.789%B+17DN/A9325.6h14.8C++112.4C+
M40 Fury-H 5143941920.737B*18.7757.221%A+N/A80.4C24.5B*3294.9h12.2D21.3C+
VE-H Maw 3993922991.311C+0.6525.219%C+23.725%C17.8D--N/A7322h13.3D52.8C+
L105 Zephyr 481391685.75C3.7946.002%BN/A43C9.9C*2069.1h6.8C+14.9C*
Nebula VM20 3863821053.638B++1.6822.336%B*24.869%B*37.8C**N/A15210.1h15B67.1B+
Nemesis VSH9 6213814920.774C++1.1966.126%B+2.362%C+16.5C+10.4C+22023.1h6.4B*9.7B*
NSX-P Naginata 3773711782.084B+0.1223.967%C**33.423%B+47C++N/A1187.9h11.1B+46.2B+
M12 Kobalt 377363458.067C-6.1023.775%B**15.703%C--56.7C2.2C--2196.4h14.6B*61.4B++
Proton II PPA 3393222115.333C++13.3735.443%A++N/A61.9C++3.3C2735.2h11.1C31.4B+
Comet VM2 4303112181.427B++0.5454.411%A5.145%B+13.6B+5.2B+15822.8h27C49.6C*
Solstice SF 3113075290.58C1.3821.166%D26.384%A++11.1DN/A4027.7h11.9C++56C++
VE-S Canis 2742701232.195B*0.2325.03%C28.519%B**28.1CN/A1299.6h9.4B*37.7B+
Saron Laser Cannon 4842684850.553C1.4134.811%B+N/A5.4D4.4D9949.4h149.6C+429.8C++
Orbital Strike Uplink 3612661266U264.04508.333%UN/A886.7U316.7U34290.3h1.1T*0.2T*
MANA Anti-Personnel Turret 2562521162.172N/A0.2120.68%UN/A2520U40U9480600.1h21.3T*103T*
Comet VM2 3512511641.53B+0.4355.932%B**3.187%C--13.9B5.6C**14418h31.3C56C**
Spear Anti-Vehicle Phalanx Turret 386249485.188C3.2352.544%B*4.819%B+42.9C**23.6C*5045.8h8.3C*15.7B+
Serpent VE92 2482453000.817C1.1520.695%D26.123%B**13DN/A7918.8h11.4B+54.8C*
C75 Viper 325241534.547C++2.5834.002%D1.245%C21.5C-7.5C+30111.2h13.6C++40.1C+
Proximity Mine 225225673.358C+1.4044.366%C*N/A90DN/A4032.5h2.2D-5C+
MAX Punch 2292221,8510.12C++1.8433.531%D-N/A1.2C+N/A3180.8h1.5C++4.6C++
MANA Anti-Vehicle Turret 4022211801.228C0.7356.62%C-2.715%C2210C1810C8744970.1h11.1C++19.7C+
Vortex VM21 4162101661.265C+0.7049.367%B**1.905%D8C7.8B+9926.3h39.9C++80.9B
Vortex VM21 3921981661.193C++0.7749.48%B**3.535%C+7.5C+7.4B**9626.3h42.5B85.9B+
M20 Basilisk 277189862.198C0.2445.519%B++4.233%D13.5D6.3C22914h142.9D-313.9C
Eidolon VE33 1681681121.5B+0.4628.07%C+24.405%C+26.3C++N/A1666.4h7.4B++26.5B+
M40 Fury 199162315.226C3.2641.859%B+N/A36D8.2C--2274.5h15.9C38C++
NSX Naginata 162161961.677C**0.2922.612%C++37.888%A34.3CN/A1484.7h11.9C*52.5C**
M60-A Bulldog 191161237C*5.0454.065%A++N/A44.7C**8.3B+3433.6h5.7C++10.5B*
M40 Fury 187157285.607C+3.6443.245%B*1.274%C--31.4D6D2195h17.1C39.6C*
Deimos VA29 1541531461.048C+0.9157.73%C20.915%B++23.9DN/A1306.4h2.3C*4C++
G40-F Ranger 2391511015.1B+13.1443.509%A++2.649%A*47.2B++27.5B++3303.2h56B+128.8B*
M20 Basilisk 210149354.257B++2.2942.956%B+6.711%B+17.5C7.2C-2508.5h113.7C264.6C*
Eridani SX5 1501481710.865C1.1021.958%D-20.946%C*13.5D-N/A7711h12.6C+57.4C+
Skyguard 309145831.747C--0.2230.049%C++1.379%C--11.3C-12.8B*24812.8h149.1C--496.3C+
NSX Tomoe 133133741.797C++0.1729.764%C++42.105%B+28.3C-N/A1044.7h13.6C**45.6C**
Lumine Edge 1351323970.332B*1.6327.687%C+9.091%D--3.2CN/A940.7h1.3C**4.7B
AM7-XOXO 1491311181.11C++0.8550.202%D*38.168%A+7.3D1C-3917.9h9.5B+18.9B
Saron HRB-H 219130492.653C-0.6960.341%B+N/A24.1D-16.5D4015.4h30.5C--50.5C+
Dual-75 Duster 145130187.222C5.2640.55%C*N/A43.3D-5C+1163h7.3D-17.9C+
NS-TMC-01 "His Regards" 1211192,6370.045B++1.9211.42%D--2.521%D0.8C+N/A2146h2B+17.5C+
M12 Kobalt 121114167.125C5.1622.922%B**20.175%B+42.2D2.6C2172.7h22C--96C**
Force-Blade 11611215,1550.007C--1.9616.597%D*N/A0.1DN/A1769.7h2.5C*14.8C+
Aphelion VEX-4 186112343.294C1.3334.972%C+5.357%B++24.9C+16.4C+2714.5h46.6B+133.1B+
NS-10 Burster 193108971.113C*0.8532.551%B+4.63%D6.9B+5.4B**10415.6h127.6C*391.9B+
Xiphos Anti-Personnel Phalanx Tower 1081071107B++105.0419.163%D--1.869%C*535B**5D19760.2h2.7B++13.9B+
CAS30 Tank Buster 1761011920.526C--1.4446.248%C++N/A3.1D-2.3D--6233.1h56.8C++122.8C**
NS-AM7 Archer 1111001790.559C++1.4054.734%D28%A8.8B+1D--10011.4h10.3B*18.8B*
NS-10 Burster 16692791.165C++0.8032.832%B+5.435%C+6.7B+5.4B**9713.7h136.8C**416.8B+
NSX Tengu 9889851.047C+0.9230.523%D-14.607%D--23.4C-2.4S1173.8h11.8B+38.7C++
Pulsar VS1 86851380.616C1.3520.695%D11.765%D*12.9DN/A3066.6h16.2C78.2C
Artemis VX26 8282402.05B+0.0930.896%B++25.61%B+32.8C+N/A1772.5h11.2B+36.4B+
NS Baron G5 81811140.711C-1.2546.382%C*16.049%B16.5D-N/A694.9h5.2C11.3C+
Cerberus 73721370.526C--1.4423.834%D--26.389%B+4.1D*N/A1317.5h6.5C+27.4D
Spiker 7272830.867C+1.1022.678%D--36.111%A*7.7D--N/A289.4h8.4C**36.9C+
M60-G Bulldog 8769233C--1.0446.937%A4.348%B*26.5C+6.9C*2432.6h10.2D-21.8C*
CAS 14-E 6561163.813D1.8531.35%CN/A38.1D2.5D*1481.6h31.1C++99.2C++
Hornet Missiles 895577.857B+5.8964.203%C**N/A42.3C26.2C--11381.3h10.1C*15.7B
NS-357 Underboss 5655640.859C+1.1027.034%D*21.818%C++19.6DN/A1132.8h3.7B+13.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon385,9804h
Anti-Vehicle MANA Turret171,2881.9h
Nano-Armor Kit2,4683,021,793290h
Skywall Shield Emitter41740.9h
Structure Shield Module01640.8h
Repair Module32841.5h
Turret AI Module11580.7h
Cortium Silo2940.3h
Nanite Revive Grenade02,0290.6h
Medical Applicator1,654509,63248.9h
Spitfire Auto-Turret253,6083.9h
Motion Spotter314,9473.2h
Restoration Kit244170.7h
NS Patriot Flare Gun0540.6h
Hoplon Anti-Aircraft Phalanx Tower0960.3h
Xiphos Anti-Personnel Tower11150.4h
Rampart Wall52772.7h
Spear Anti-Vehicle Tower62981.8h
Welding Device0720h
Deconstruction Tool25,8700.6h
Shield Recharging Field9410,9234h
Recon Detection Device216981.5h
Ammunition Package6412,6314.9h
Medical Kit1,12210,84815.6h
Anti-Infantry MANA Turret301,1861.7h
Hardlight Barrier1684,0184.8h
Nano-Repair Grenade08540.2h
Xiphos Anti-Personnel Phalanx Turret0910h
Vehicle Gate4821h
Elysium Spawn Tube1790.4h
Orbital Strike Target Designator41983.5h
Infantry Tower51731.6h
WLT-Howler Mining Laser04080h

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