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Paragon Imperator LogiMX[DIG] LogiMX
VS BR 172

KDR: 1.9

Score: 74.4m

Last Seen: Mar 20th, 2019 7:15 PM
- OFFLINE - 13.5 hour(s)

Prestige 1, Battle Rank 100 (172 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 885
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Betelgeuse 54-A Supernova PC Orion VS54 Supernova FPC E540 Halberd-H Eclipse VE3A Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $502,902 MLG Score: 402
Fun Score: N/A
Cheeseburgers Flipped: 1540TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.88%24.446%60830100340,9761.61190.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.331%0.737B++0.576B+-1.068D*HEAD ++ (~12.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.352C**120.157C++36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.71%0.866%118310301,50217234870.871735308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.968%0.142C++-0.669D-0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.80.363C**39.80.25C++63

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.815%1.449%12788102526,011361873607.18735353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.197%0.956B*-0.733D-1.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.76B++4.70.625B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.179%2.192%82718101513,276259349495.11797268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.004%0.915B*-0.556D0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.718B++14.80.611B+17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.41%63.998%827210311,661463940.358051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.986%0.803B++-0.223C0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B2.40.239C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.664%17.524%827210311,1471777130.645107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.089%0.027C+0.638B+0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.286C*3.90.189C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 885
74.4m343.9%328 (19.7k)274 (16.4k)1.90498115,43260,5952.44923172 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1033621716.763%12.247%20504:2933

7% Combat Medic50% Engineer28% Heavy Assault7% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 6:14 PMApr 29th, 2016 11:32 PMMar 20th, 2019 4:03 PM (2d) (PST)Mar 20th, 2019 4:44 PM (2d) (PST)Mar 20th, 2019 3:15 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6501385120.4260.2230.0521.7120.072402

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,0258,27230,75326133103416,454

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4519.4h/188.3d 32,979 14,137 49,835 464.3k 7,970 9,256 19,568 176.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:10,570
Deaths:6,360
KDR:1.662
Accuracy:24.981% C
HSR:26.273% D
Orion VS54
B*
Kills:5,963
Deaths:4,168
KDR:1.431
Accuracy:24.847% B*
HSR:26.564% C**
Lasher X2
C
Kills:2,825
Deaths:2,396
KDR:1.179
Accuracy:23.593% C
HSR:3.363% C
NS-15M2
C+
Kills:1,210
Deaths:1,189
KDR:1.018
Accuracy:22.627% C
HSR:25.537% C+
SVA-88
C+
Kills:1,194
Deaths:954
KDR:1.252
Accuracy:21.392% C
HSR:25.461% C+
Ursa
C
Kills:1,183
Deaths:1,346
KDR:0.879
Accuracy:20.867% C
HSR:21.302% C
Pulsar LSW
C
Kills:1,155
Deaths:946
KDR:1.221
Accuracy:20.705% C
HSR:20.693% C-
VE-H Maw
C+
Kills:376
Deaths:284
KDR:1.324
Accuracy:24.874% C+
HSR:22.872% C
Kills:24,476
Deaths (as Heavy Assault):17,643
Deaths (to Heavy Assaults):15,402
KDR:1.38729
Kill Difference:6,833
Playtime:1,251.196 hours
Usage:28%
Score:17.181m
Score/min:229
Accuracy (listed only):22.986%
HSR (listed only):21.508%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B+
Kills:2,917
Deaths:3,129
KDR:0.932
Accuracy:27.398% C++
HSR:21.803% B+
Pulsar C
B++
Kills:1,686
Deaths:1,470
KDR:1.147
Accuracy:28.046% B++
HSR:24.437% C**
Solstice VE3
B*
Kills:1,571
Deaths:1,742
KDR:0.902
Accuracy:26.102% B++
HSR:24.188% B*
VX6-7
B*
Kills:1,301
Deaths:884
KDR:1.472
Accuracy:29.020% B*
HSR:19.062% C
NS-11C
C**
Kills:1,154
Deaths:1,200
KDR:0.962
Accuracy:25.362% C**
HSR:18.978% C+
Zenith VX-5
C++
Kills:1,152
Deaths:1,147
KDR:1.004
Accuracy:24.513% C+
HSR:22.135% C++
Pandora VX25
B+
Kills:994
Deaths:807
KDR:1.232
Accuracy:40.699% C++
HSR:17.002% B+
VE-LR Obelisk
C**
Kills:681
Deaths:323
KDR:2.108
Accuracy:34.102% C**
HSR:28.928% C
Solstice SF
A+
Kills:307
Deaths:529
KDR:0.580
Accuracy:21.166% C--
HSR:26.384% A+
Serpent VE92
B**
Kills:245
Deaths:300
KDR:0.817
Accuracy:20.695% D
HSR:26.123% B**
Eidolon VE33
C++
Kills:167
Deaths:111
KDR:1.505
Accuracy:28.106% C++
HSR:24.551% C+
Deimos VA29
B++
Kills:153
Deaths:145
KDR:1.055
Accuracy:57.921% C
HSR:20.915% B++
NS Baron G5
B
Kills:81
Deaths:114
KDR:0.711
Accuracy:46.382% C**
HSR:16.049% B
Kills:12,409
Deaths (as Engineer):11,901
Deaths (to Engineers):12,442
KDR:1.04269
Kill Difference:508
Playtime:2,279.222 hours
Usage:50%
Score:41.415m
Score/min:303
Accuracy (listed only):31.501%
HSR (listed only):22.350%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B+
Kills:2,917
Deaths:3,129
KDR:0.932
Accuracy:27.398% C++
HSR:21.803% B+
Sirius SX12
C*
Kills:1,711
Deaths:2,312
KDR:0.740
Accuracy:22.015% C-
HSR:19.521% C*
Pulsar C
B++
Kills:1,686
Deaths:1,470
KDR:1.147
Accuracy:28.046% B++
HSR:24.437% C**
Solstice VE3
B*
Kills:1,571
Deaths:1,742
KDR:0.902
Accuracy:26.102% B++
HSR:24.188% B*
VX6-7
B*
Kills:1,301
Deaths:884
KDR:1.472
Accuracy:29.020% B*
HSR:19.062% C
NS-11C
C**
Kills:1,154
Deaths:1,200
KDR:0.962
Accuracy:25.362% C**
HSR:18.978% C+
Zenith VX-5
C++
Kills:1,152
Deaths:1,147
KDR:1.004
Accuracy:24.513% C+
HSR:22.135% C++
Pandora VX25
B+
Kills:994
Deaths:807
KDR:1.232
Accuracy:40.699% C++
HSR:17.002% B+
Solstice SF
A+
Kills:307
Deaths:529
KDR:0.580
Accuracy:21.166% C--
HSR:26.384% A+
VE-S Canis
B**
Kills:262
Deaths:119
KDR:2.202
Accuracy:24.930% C
HSR:29.008% B**
Serpent VE92
B**
Kills:245
Deaths:300
KDR:0.817
Accuracy:20.695% D
HSR:26.123% B**
Deimos VA29
B++
Kills:153
Deaths:145
KDR:1.055
Accuracy:57.921% C
HSR:20.915% B++
Eridani SX5
C*
Kills:147
Deaths:171
KDR:0.860
Accuracy:21.994% D-
HSR:21.088% C*
NSX Tengu
D-
Kills:89
Deaths:85
KDR:1.047
Accuracy:30.523% D-
HSR:14.607% D--
NS Baron G5
B
Kills:81
Deaths:114
KDR:0.711
Accuracy:46.382% C**
HSR:16.049% B
Kills:13,770
Deaths (as Light Assault):14,154
Deaths (to Light Assaults):9,021
KDR:0.97287
Kill Difference:384
Playtime:180.930 hours
Usage:4%
Score:2.136m
Score/min:197
Accuracy (listed only):29.784%
HSR (listed only):21.420%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C**
Kills:2,115
Deaths:1,790
KDR:1.182
Accuracy:24.784% C++
HSR:23.168% C**
Sirius SX12
C*
Kills:1,711
Deaths:2,312
KDR:0.740
Accuracy:22.015% C-
HSR:19.521% C*
Terminus VX-9
C+
Kills:1,171
Deaths:1,076
KDR:1.088
Accuracy:24.398% C
HSR:26.388% C+
Pandora VX25
B+
Kills:994
Deaths:807
KDR:1.232
Accuracy:40.699% C++
HSR:17.002% B+
VE-S Canis
B**
Kills:262
Deaths:119
KDR:2.202
Accuracy:24.930% C
HSR:29.008% B**
Deimos VA29
B++
Kills:153
Deaths:145
KDR:1.055
Accuracy:57.921% C
HSR:20.915% B++
Eridani SX5
C*
Kills:147
Deaths:171
KDR:0.860
Accuracy:21.994% D-
HSR:21.088% C*
NSX Tengu
D-
Kills:89
Deaths:85
KDR:1.047
Accuracy:30.523% D-
HSR:14.607% D--
Pulsar VS1
D
Kills:85
Deaths:138
KDR:0.616
Accuracy:20.695% D
HSR:11.765% D*
NS Baron G5
B
Kills:81
Deaths:114
KDR:0.711
Accuracy:46.382% C**
HSR:16.049% B
Kills:6,808
Deaths (as Combat Medic):6,757
Deaths (to Combat Medics):5,289
KDR:1.00755
Kill Difference:51
Playtime:314.693 hours
Usage:7%
Score:6.397m
Score/min:339
Accuracy (listed only):31.434%
HSR (listed only):19.951%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:1,711
Deaths:2,312
KDR:0.740
Accuracy:22.015% C-
HSR:19.521% C*
NS-30 Vandal
C*
Kills:1,187
Deaths:890
KDR:1.334
Accuracy:34.163% C*
HSR:25.358% C+
Ghost
B++
Kills:1,112
Deaths:421
KDR:2.641
Accuracy:44.173% B++
HSR:66.996% C+
NS-44 Commissioner
B++
Kills:657
Deaths:803
KDR:0.818
Accuracy:29.941% D
HSR:26.636% B++
NS-44P Commissioner
C--
Kills:657
Deaths:656
KDR:1.002
Accuracy:34.409% D
HSR:21.005% C--
Parallax VX3
C--
Kills:549
Deaths:350
KDR:1.569
Accuracy:35.727% C--
HSR:57.924% F--
VE-S Canis
B**
Kills:262
Deaths:119
KDR:2.202
Accuracy:24.930% C
HSR:29.008% B**
Eridani SX5
C*
Kills:147
Deaths:171
KDR:0.860
Accuracy:21.994% D-
HSR:21.088% C*
NSX Tomoe
B+
Kills:133
Deaths:74
KDR:1.797
Accuracy:29.764% C++
HSR:42.105% B+
AM7-XOXO
B*
Kills:104
Deaths:111
KDR:0.937
Accuracy:48.577% D*
HSR:32.692% B*
NS-AM7 Archer
A
Kills:100
Deaths:179
KDR:0.559
Accuracy:54.734% D
HSR:28% A
NSX Tengu
D-
Kills:89
Deaths:85
KDR:1.047
Accuracy:30.523% D-
HSR:14.607% D--
Artemis VX26
B++
Kills:82
Deaths:37
KDR:2.216
Accuracy:30.866% B++
HSR:25.610% B+
Spiker
A*
Kills:72
Deaths:83
KDR:0.867
Accuracy:22.678% D--
HSR:36.111% A*
Cerberus
B+
Kills:72
Deaths:137
KDR:0.526
Accuracy:23.834% D*
HSR:26.389% B+
NS-357 Underboss
N/A
Kills:50
Deaths:62
KDR:0.806
Accuracy:27.016% N/A
HSR:22% N/A
Kills:6,984
Deaths (as Infiltrator):6,490
Deaths (to Infiltrators):9,772
KDR:1.07612
Kill Difference:494
Playtime:295.474 hours
Usage:7%
Score:3.298m
Score/min:186
Accuracy (listed only):32.209%
HSR (listed only):30.941%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,215
Deaths:1,087
KDR:2.038
Accuracy:18.845% C+
HSR:23.160% B+
Nebula VM20
B+
Kills:1,254
Deaths:494
KDR:2.538
Accuracy:20.665% B+
HSR:22.408% B
Blueshift VM5
B*
Kills:1,059
Deaths:448
KDR:2.364
Accuracy:18.637% C
HSR:25.685% B*
Cosmos VM3
A+
Kills:440
Deaths:108
KDR:4.074
Accuracy:23.123% A+
HSR:25.227% A
Quasar VM1
B++
Kills:435
Deaths:322
KDR:1.351
Accuracy:13.197% C--
HSR:21.609% B++
Cosmos VM3
A*
Kills:399
Deaths:108
KDR:3.694
Accuracy:23.067% A+
HSR:29.073% A*
Nebula VM20
B*
Kills:382
Deaths:105
KDR:3.638
Accuracy:22.336% B*
HSR:24.869% B*
Comet VM2
A
Kills:308
Deaths:217
KDR:1.419
Accuracy:54.253% A
HSR:5.195% B+
Comet VM2
B**
Kills:249
Deaths:163
KDR:1.528
Accuracy:55.810% B**
HSR:3.213% C--
Vortex VM21
B**
Kills:210
Deaths:164
KDR:1.280
Accuracy:49.189% B**
HSR:1.905% D
Vortex VM21
B**
Kills:195
Deaths:164
KDR:1.189
Accuracy:49.334% B**
HSR:3.590% C+
NS-10 Burster
B+
Kills:108
Deaths:95
KDR:1.137
Accuracy:32.512% B+
HSR:4.630% D
NS-10 Burster
B+
Kills:88
Deaths:77
KDR:1.143
Accuracy:32.755% B+
HSR:5.682% C+
Kills:7,342
Deaths (as MAX Suit):1,776
Deaths (to MAX Suits):3,931
KDR:4.13401
Kill Difference:5,566
Playtime:192.861 hours
Usage:4%
Score:3.935m
Score/min:340
Accuracy (listed only):31.825%
HSR (listed only):15.096%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:796
V. Kills:138 N/A
Deaths:138
KDR:5.768
Accuracy:50.677% C+
KPH:66.200 C+
VKPH:11.500 C--
Light PPA
C**
Kills:446
V. Kills:11 N/A
Deaths:107
KDR:4.168
Accuracy:43.179% C**
KPH:43.400 C+
VKPH:1.100 D-
Saron Laser Cannon
B+
Kills:260
V. Kills:211 123%
Deaths:473
KDR:0.550
Accuracy:34.815% B+
KPH:5.500 D
VKPH:4.400 D
Hornet Missiles
C*
Kills:53
V. Kills:33 156%
Deaths:7
KDR:7.571
Accuracy:63.777% C*
KPH:42.200 C
VKPH:26.300 C--
Kills:1,555 (706 + 0)
Deaths:725
KDR:2.145
VKDR:0.542
Vehicle Kills:393
Kill Difference:830
Playtime:71.034 hours
Usage:2%
Score:0.701m
Score/min:164
Piloting Accuracy:34.815%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:597
V. Kills:346 172%
Deaths:78
KDR:7.654
Accuracy:47.756% A++
KPH:42.600 B++
VKPH:24.700 B
C150 Dalton
B*
Kills:447
V. Kills:327 136%
Deaths:78
KDR:5.731
Accuracy:46.644% B*
KPH:40.500 C**
VKPH:29.600 C**
L105 Zephyr
C*
Kills:385
V. Kills:88 433%
Deaths:67
KDR:5.746
Accuracy:45.948% B+
KPH:42.800 C+
VKPH:9.800 C*
Dual-75 Duster
C+
Kills:130
V. Kills:15 N/A
Deaths:18
KDR:7.222
Accuracy:40.550% C*
KPH:43.600 D
VKPH:5 C+
CAS30 Tank Buster
C++
Kills:98
V. Kills:74 131%
Deaths:188
KDR:0.521
Accuracy:46.311% C++
KPH:3 D-
VKPH:2.300 D*
Kills:1,657 (98 + 1,559)
Deaths:429
KDR:3.862
VKDR:1.981
Vehicle Kills:850
Kill Difference:1,228
Playtime:69.796 hours
Usage:2%
Score:0.781m
Score/min:186
Piloting Accuracy:46.311%
Gunner Accuracy:40.550%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,564
V. Kills:239 N/A
Deaths:60
KDR:26.067
Accuracy:60.931% A
KPH:81.300 A
VKPH:12.400 B**
L100 Python AP
B*
Kills:990
V. Kills:553 179%
Deaths:106
KDR:9.340
Accuracy:63.525% B*
KPH:35.300 B+
VKPH:19.700 B
L100 Python HEAT
M
Kills:374
V. Kills:116 320%
Deaths:28
KDR:13.357
Accuracy:66.934% A+
KPH:65.300 M
VKPH:20.200 A++
C75 Viper
C+
Kills:241
V. Kills:84 284%
Deaths:53
KDR:4.547
Accuracy:34.002% D
KPH:21.400 C
VKPH:7.500 C+
Skyguard
B*
Kills:132
V. Kills:159 83%
Deaths:82
KDR:1.610
Accuracy:29.560% C+
KPH:10.600 C--
VKPH:12.800 B*
Kills:3,301 (3,301 + 0)
Deaths:329
KDR:10.033
VKDR:3.498
Vehicle Kills:1,151
Kill Difference:2,972
Playtime:76.696 hours
Usage:2%
Score:1.505m
Score/min:327
Driving Accuracy:29.560%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:10,972
V. Kills:1,840 N/A
Deaths:619
KDR:17.725
Accuracy:61.939% A
KPH:66 A
VKPH:11.100 B*
Supernova PC
B**
Kills:6,028
V. Kills:1,460 413%
Deaths:767
KDR:7.859
Accuracy:57.318% B*
KPH:34 B**
VKPH:8.200 C+
Supernova FPC
A+
Kills:5,710
V. Kills:2,907 196%
Deaths:634
KDR:9.006
Accuracy:62.731% B**
KPH:40.300 A+
VKPH:20.500 A
Saron HRB
B*
Kills:1,543
V. Kills:840 183%
Deaths:297
KDR:5.195
Accuracy:51.456% B*
KPH:27.700 C**
VKPH:15.100 C+
E540 Halberd
B**
Kills:1,473
V. Kills:671 219%
Deaths:159
KDR:9.264
Accuracy:56.391% B**
KPH:37.600 B+
VKPH:17.100 C++
Proton II PPA
A++
Kills:320
V. Kills:17 N/A
Deaths:20
KDR:16
Accuracy:35.163% A++
KPH:61.600 C*
VKPH:3.300 C+
Aphelion VEX-4
C++
Kills:112
V. Kills:74 149%
Deaths:34
KDR:3.294
Accuracy:34.972% C++
KPH:24.800 C+
VKPH:16.400 C+
Kills:26,158 (22,710 + 3,448)
Deaths:2,530
KDR:10.339
VKDR:3.087
Vehicle Kills:7,809
Kill Difference:23,628
Playtime:589.770 hours
Usage:13%
Score:9.149m
Score/min:259
Driving Accuracy:62.731%
Gunner Accuracy:34.972%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:4,543
V. Kills:1,942 234%
Deaths:424
KDR:10.715
Accuracy:71.862% A++
KPH:68.400 A
VKPH:29.200 B*
Proton II PPA-H
A++
Kills:2,054
V. Kills:101 N/A
Deaths:193
KDR:10.643
Accuracy:51.742% A++
KPH:96.200 C++
VKPH:4.700 C-
Aphelion VEX-4H
B+
Kills:605
V. Kills:350 172%
Deaths:118
KDR:5.127
Accuracy:47.688% C*
KPH:48 B+
VKPH:27.800 C+
M12 Kobalt-H
B**
Kills:491
V. Kills:17 N/A
Deaths:42
KDR:11.691
Accuracy:27.541% B**
KPH:101.400 C
VKPH:3.500 D
M40 Fury-H
B**
Kills:137
V. Kills:58 232%
Deaths:15
KDR:9.133
Accuracy:56.474% A+
KPH:67.600 C--
VKPH:28.600 B**
Saron HRB-H
D
Kills:130
V. Kills:89 144%
Deaths:49
KDR:2.653
Accuracy:60.341% B+
KPH:24.100 D
VKPH:16.500 D
G40-F Ranger
A++
Kills:109
V. Kills:62 173%
Deaths:8
KDR:13.625
Accuracy:43.212% A++
KPH:43.300 B+
VKPH:24.600 B+
Kills:8,069 (0 + 8,069)
Deaths:849
KDR:9.504
VKDR:3.085
Vehicle Kills:2,619
Kill Difference:7,220
Playtime:115.138 hours
Usage:3%
Score:2.295m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:43.212%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:352
V. Kills:13 N/A
Deaths:43
KDR:8.186
Accuracy:23.542% B**
KPH:55.500 C
VKPH:2.100 C--
M20 Basilisk
C
Kills:182
V. Kills:86 209%
Deaths:82
KDR:2.220
Accuracy:45.617% B++
KPH:13.500 D
VKPH:6.400 C
M40 Fury
C--
Kills:162
V. Kills:37 426%
Deaths:31
KDR:5.226
Accuracy:41.823% B+
KPH:35.800 D
VKPH:8.200 C--
M40 Fury
B++
Kills:157
V. Kills:30 N/A
Deaths:28
KDR:5.607
Accuracy:43.154% B++
KPH:31.500 C--
VKPH:6 D
M20 Basilisk
B+
Kills:148
V. Kills:61 239%
Deaths:35
KDR:4.229
Accuracy:42.957% B+
KPH:17.500 C
VKPH:7.200 C-
M12 Kobalt
C+
Kills:107
V. Kills:7 N/A
Deaths:16
KDR:6.688
Accuracy:22.931% B**
KPH:42.200 D
VKPH:2.800 C+
M60-G Bulldog
C**
Kills:69
V. Kills:18 363%
Deaths:23
KDR:3
Accuracy:46.992% A
KPH:26.800 C+
VKPH:7 C**
Kills:1,177 (0 + 1,177)
Deaths:258
KDR:4.562
VKDR:0.977
Vehicle Kills:252
Kill Difference:919
Playtime:42.914 hours
Usage:1%
Score:0.595m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:46.992%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
N/A
Kills:50
V. Kills:4 N/A
Deaths:14
KDR:3.571
Accuracy:31.003% N/A
KPH:33.800 N/A
VKPH:2.700 N/A
Kills:50 (0 + 50)
Deaths:14
KDR:3.571
VKDR:0.286
Vehicle Kills:4
Kill Difference:36
Playtime:1.482 hours
Usage:0%
Score:0.013m
Score/min:143
Piloting Accuracy:N/A%
Gunner Accuracy:31.003%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 12,81210,97261917.725B++15.8261.939%AN/A66A11.1B*241166.2h2.9B+4.7B*
Betelgeuse 54-A 10,68510,5706,3601.662C0.2424.981%C26.273%D30.8D--N/A83343.3h11.3C+45.1C+
Supernova PC 7,4886,0287677.859B+5.9557.318%B*2.986%B+34B**8.2C+158177.4h4.3B++7.4B*
Orion VS54 6,0575,9634,1681.431C++0.4724.847%B*26.564%C**22.1CN/A76269.4h12.4C**50.1C*
Supernova FPC 8,6175,7106349.006B+7.1062.731%B**1.366%D40.3A+20.5A348141.6h4.7B+7.6B*
E540 Halberd-H 6,4854,54342410.715C**8.8171.862%A++N/A68.4A29.2B*34866.4h4.3B*6A
Eclipse VE3A 2,9562,9173,1290.932C0.9727.398%C++21.803%B+17.6DN/A42165.3h14C-51.3C+
Lasher X2 2,8902,8252,3961.179B+0.7323.593%C3.363%C27.2C+N/A89103.8h22.3C94.4C+
Blueshift VM5 2,2532,2151,0872.038C+0.1318.845%C+23.16%B+24.3C--N/A8091.2h16.5C+87.4C++
H-V45 2,1402,1151,7901.182C+0.7224.784%C++23.168%C**22.2CN/A6295.1h13.4C++53.9C**
Proton II PPA-H 2,1552,05419310.642C+8.7451.742%A++N/A96.4C++4.7C-24421.3h8.7B+16.8B*
Sirius SX12 1,7261,7112,3120.74C1.1622.015%C-19.521%C*15.6DN/A46109.6h15.3C++69.6C+
Pulsar C 1,7121,6861,4701.147C+0.7628.046%B++24.437%C**16.2C--N/A49104.3h12.6C+44.9C**
Solstice VE3 1,6001,5711,7420.902C*1.0026.102%B++24.188%B*14.2CN/A68111h15.6C++59.7C*
L100 Python HESH 1,8031,5646026.067B**24.1660.931%AN/A81.5A12.4B**34619.2h3B+5B*
Saron HRB 2,3831,5432975.195C+3.2951.456%B*1.231%C27.7C**15.1C+29255.7h22.3C++43.4B+
E540 Halberd 2,1441,4731599.264C++7.3656.391%B**1.018%D-37.6B+17.1C++41439.2h5.2B+9.3B*
Sticky Grenade 1,4581,45311453N/A1,451.1071.892%A*N/A1614.4A+5.6D41260.9h1.6B++2.3B*
Tank Mine 1,9361,3435612.394C+0.4931.19%C+N/A112.9C*49.8C-91411.9h1.8C**5.8B
VX6-7 1,3121,3018841.472C*0.4329.02%B*19.062%C31.7C+N/A8041.1h11B+38B++
C-4 1,5731,2589401.338C+0.5724.72%C+N/A76.7C+19.2D70916.4h1.3B+5.2B+
Nebula VM20 1,2681,2544942.538C**0.6320.665%B+22.408%B31.3C+N/A10440.1h16C**77.6B+
Auraxium Force-Blade 1,2981,25133,3910.037C++1.8714.691%D*2.398%D0.7CN/A21798.6h1.9B+13.1C
NS-15M2 1,2281,2101,1891.018C0.8922.627%C25.537%C+26.5DN/A7945.7h12.8C++56.6C++
Frag Grenade 1,2121,20011200N/A1,198.1052.554%B**N/A750A7.5C+29451.6h2.6B**4.9B**
SVA-88 1,2101,1949541.252C0.6521.392%C25.461%C+30.2C--N/A8839.6h12.5C+58.7C+
NS Decimator 1,5701,1931,0581.128C++0.7867.923%B*2.515%C*31.4C+9.9D22238h4.9C+7.2B+
NS-30 Vandal 1,2021,1878901.334C0.5734.163%C*25.358%C+22.8DN/A5852h6.3C18.4C++
Ursa 1,2021,1831,3460.879C1.0320.867%C21.302%C21.6DN/A5854.8h13.2C-63.5C+
Terminus VX-9 1,1841,1711,0761.088C+0.8224.398%C26.388%C+20.7DN/A6656.6h13.6C55.9C+
Pulsar LSW 1,1671,1559461.221C+0.6820.705%C20.693%C-29.2C-N/A8439.6h12.8C+61.8C+
NS-11C 1,1661,1541,2000.962C+0.9425.362%C**18.978%C+16.8C-N/A4968.5h14.5C++57.1B
Zenith VX-5 1,1681,1521,1471.004C+0.9024.513%C+22.135%C++17.6DN/A5065.3h13.4C++54.6C++
Ghost 1,1141,1124212.641C+0.7444.173%B++66.996%C+33C+N/A10633.7h2.2C**4.9B+
Blueshift VM5 1,0711,0594482.364C++0.4618.637%C25.685%B*25C--N/A8142.4h16C++85.9C++
Pandora VX25 1,0069948071.232C++0.6740.699%C++17.002%B+35.6C+N/A11227.9h4.2B10.3B+
L100 Python AP 1,5439901069.34B**7.4463.525%B*1.818%D35.4B+19.8B32928h6.6C++10.4B+
C-4 ARX 1,0288775711.536C0.3727.741%BN/A104.4C+18D--5478.4h1.1B+3.8B+
Hades VSH4 1,2867971,5610.511C+1.3970.224%B1.38%D15.4C+9.5C+12951.7h9.2C+13.1C++
Dual Photon Pods 9347961385.768C+3.8650.677%C+1.131%C+66.3C+11.5C--32112h20.5B40.5B
NS Decimator-B 9007054241.663C+0.2469.421%B++2.979%B39.2C10.8D20518h4.1C+5.9C*
VE-LR Obelisk 6966813232.108C**0.2034.102%C**28.928%C23.9CN/A7328.5h5.9B+17.3B+
NS-44 Commissioner 6636578030.818C+1.0929.941%D26.636%B++10.6D-N/A4162.2h3.3B++11.1C*
NS-44P Commissioner 6616576561.002C+0.9034.409%D21.005%C--28.1DN/A7023.4h2.7B*7.8B+
Aphelion VEX-4H 9556051185.127C+3.2247.688%C*2.975%C+48B+27.8C+38912.6h37.5B*78.6B*
AP30 Shredder 943597787.654B+5.7547.756%A++1.843%C+42.6B++24.7B30314h62.4B*130.6B**
Parallax VX3 5505493501.569C0.3435.727%C--57.924%F--23.6CN/A7623.3h2.9D-8D
Spear Anti-Vehicle Phalanx Tower 7844971533.133B*31.2348.365%C4.829%B41.4C+23.9C+37812h9C**18.6C**
M12 Kobalt-H 5084914211.69C9.7927.541%B**20.367%B*102.3C3.5D2834.8h13.6B+49.6B++
Lancer VS22 1,0174706820.689C+1.2269.039%B**N/A12C+14C++22039.2h18.7B27B+
NS Annihilator 8394704311.09A0.8179.774%CN/A12.6B+9.9B+16237.3h8.7B**10.9B**
C150 Dalton 774447785.731C+3.8346.644%B*N/A40.6B29.7C**41811h3.3B++7.2B**
Light PPA 4574461074.168C+2.2643.179%C**N/A43.3C+1.1D-16210.3h10.4B+24B+
Cosmos VM3 4454401084.074A+2.1723.123%A+25.227%A41.5B**N/A15710.6h11.5B**49.8B+
Quasar VM1 4384353221.351C+0.5513.197%C--21.609%B++17C-N/A9225.6h14.9C*112.6C++
Cosmos VM3 4043991083.694B**1.7923.067%A+29.073%A*37.6B++N/A15110.6h12.8B+55.4B*
L105 Zephyr 473385675.746C3.8445.948%B+N/A42.8C+9.8C*2009h6.9C+15C**
Nebula VM20 3863821053.638B*1.7322.336%B*24.869%B*37.8BN/A15110.1h15B+67.1B++
Nemesis VSH9 6213814920.774C*1.1366.126%B+2.362%C+16.5C+10.4C++21723.1h6.4B*9.7B**
VE-H Maw 3833762841.324C+0.5824.874%C+22.872%C17.5D--N/A7121.5h13.2D53.2C+
L100 Python HEAT 4903742813.357A*11.4566.934%A+N/A65.6M20.4A*5095.7h5.3B+8B**
M12 Kobalt 365352438.186C6.2823.542%B**16.193%C55.9C2.1C--2166.3h14.5B*61.5B*
Proton II PPA 3373202016C++14.1035.163%A++N/A61.5C*3.3C+2685.2h11C+31.2B++
Comet VM2 4253082171.419B++0.4954.253%A5.195%B+13.6B+5.2B+15722.7h26.9C49.7C**
Solstice SF 3113075290.58C1.3221.166%C--26.384%A+11.1DN/A3927.7h11.9C++56C++
VE-S Canis 2662621192.202B*0.3024.93%C29.008%B**28.5CN/A1279.2h9.5B++38.1B+
Saron Laser Cannon 4712604730.55C1.3534.815%B+N/A5.5D4.4D10147.5h149.2C+428.4C*
Comet VM2 3492491631.528B++0.3855.81%B**3.213%C--14B+5.6B14417.8h31.2C+55.9B
Serpent VE92 2482453000.817C+1.0920.695%D26.123%B**13DN/A7718.8h11.4B+54.8C*
Orbital Strike Uplink 3332421242U240.10508.475%UN/A806.7U303.3U32570.3h1.2T*0.2T*
C75 Viper 325241534.547C++2.6434.002%D1.245%C21.5C7.5C+29011.2h13.6C*40.1C+
MANA Anti-Personnel Turret 2452411112.171N/A0.2720.071%UN/A2410U40U9242600.1h20.8T*103.7T*
Spear Anti-Vehicle Phalanx Turret 371238475.064C3.1652.229%B*5.042%B+43.3B24.2C**5065.5h8.1B+15.6B++
Proximity Mine 222222673.313C+1.4143.838%C*N/A88.8DN/A3972.5h2.2D5.1C+
MANA Anti-Vehicle Turret 4022211801.228C-0.6856.633%C2.715%C+2210C+1810C1445440.1h11.1B+19.6B+
MAX Punch 2172101,7880.117C+1.7933.06%D-N/A1.2C+N/A3173.5h1.5C++4.6C++
Vortex VM21 4162101641.28C*0.6249.189%B**1.905%D8.1C+8B++10025.9h39.3C*79.9B+
Vortex VM21 3881951641.189B0.7249.334%B**3.59%C+7.5C+7.4B**9526h42.5B+86.2B+
M20 Basilisk 268182822.22C0.3245.617%B++3.846%D13.5D6.4C23313.5h142.6D--312.6C
Eidolon VE33 1671671111.505B+0.4028.106%C++24.551%C+26.1C*N/A1646.4h7.4B++26.5B+
M40 Fury 199162315.226C3.3241.823%B+N/A36D8.2C--2284.5h15.9C+37.9C*
M40 Fury 187157285.607C+3.7043.154%B++1.274%C--31.4C--6D2195h17C39.5C**
Deimos VA29 1541531451.055C+0.8557.921%C20.915%B++24.7DN/A1326.2h2.3C**4C*
M20 Basilisk 209148354.229B*2.3242.957%B+6.081%C*17.4C7.2C-2458.5h114.3C+266C*
Eridani SX5 1491471710.86C1.0421.994%D-21.088%C*13.5D-N/A7610.9h12.6C++57.3C+
M60-A Bulldog 175147207.35B+5.4556.198%A*N/A49B+9.3B**3973h5.5B9.8B**
M40 Fury-H 195137159.133C7.2356.474%A+N/A68.5C--29B**3582h14.4D*25.4C
NSX Tomoe 133133741.797C++0.1129.764%C++42.105%B+28.3C-N/A1044.7h13.6C**45.6C**
Lumine Edge 1351323950.334B**1.5727.687%C+9.091%D--3.3CN/A940.5h1.3B4.7B+
Skyguard 291132821.61C--0.2929.56%C+1.515%C10.6C--12.8B*24412.4h155.5D526.2C
Dual-75 Duster 145130187.222C5.3240.55%C*N/A43.3D5C+1163h7.3D-17.9C+
Saron HRB-H 219130492.653C-0.7560.341%B+N/A24.1D16.5D3945.4h30.5C-50.5C+
NS-TMC-01 "His Regards" 1211192,6370.045B++1.8611.42%D*2.521%D0.8C+N/A2146h2B+17.5C+
Force-Blade 11611215,1550.007C--1.9016.597%D*N/A0.1DN/A1769.6h2.5C*14.8C
Aphelion VEX-4 186112343.294C1.3934.972%C++5.357%B++24.9C+16.4C+2694.5h46.6B+133.1B++
G40-F Ranger 171109813.625B11.7243.212%A++3.67%M*43.6B+24.8B+3072.5h60.5C**140B++
NS-10 Burster 193108951.137B0.7732.512%B+4.63%D7B+5.5A10415.5h126.1C**388B+
M12 Kobalt 114107166.688C4.7822.931%B**20.561%B+42.8D2.8C+2272.5h22.1C--96.2C**
Xiphos Anti-Personnel Phalanx Tower 1061051105B*103.1019.163%D--1.905%C*525B**5D19490.2h2.7B+14.1B+
AM7-XOXO 1211041110.937C+0.9748.577%D*32.692%B*6.2D1C-3416.7h10.2C++20.9C++
NS-AM7 Archer 1111001790.559C*1.3554.734%D28%A8.8B+1D--9611.4h10.3B*18.8B*
CAS30 Tank Buster 172981880.521C--1.3846.311%C++N/A3D-2.3D*6132.8h57.3C++123.7C**
NSX Tengu 9889851.047C+0.8630.523%D-14.607%D--23.4C--2.4S1153.8h11.8B+38.7C++
NS-10 Burster 16088771.143C++0.7632.755%B+5.682%C+6.5B+5.3B**9513.5h141.2C**431B+
Pulsar VS1 86851380.616C1.2920.695%D11.765%D*12.9DN/A2986.6h16.2C78.2C
Artemis VX26 8282372.216B++0.3130.866%B++25.61%B+34.2C++N/A1752.4h11B+35.8B+
NS Baron G5 81811140.711C-1.1946.382%C**16.049%B16.5D-N/A684.9h5.2C11.3C+
Spiker 7272830.867C+1.0422.678%D--36.111%A*7.7D--N/A279.4h8.4C**36.9C+
Cerberus 73721370.526C--1.3823.834%D*26.389%B+4.1D--N/A1317.5h6.5C+27.4D
M60-G Bulldog 8769233C1.1046.992%A4.348%B*26.5C+6.9C*2432.6h10.2D21.7C**
Hornet Missiles 865377.571B+5.6763.777%C*N/A40.8C25.4C--10831.3h10.1C*15.9B
NS-357 Underboss 5150620.806C+1.1027.016%D*22%C++17.9DN/A1082.8h4C**14.9C
CAS 14-E 5450143.571D1.6731.003%CN/A33.3D-2.7D--1421.5h34.9C+112.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter314,9093.2h
NS Patriot Flare Gun0540.6h
Restoration Kit244170.7h
Anti-Vehicle MANA Turret171,2841.9h
Nano-Armor Kit2,3752,871,621278.6h
Spawn Beacon365,8443.9h
Turret AI Module11570.7h
Structure Shield Module01640.8h
Repair Module32841.5h
Cortium Silo2930.3h
Skywall Shield Emitter41730.9h
Nanite Revive Grenade01,9720.6h
Medical Applicator1,638503,19548.4h
Welding Device0720h
Deconstruction Tool25,8700.6h
Spear Anti-Vehicle Tower62981.8h
Spitfire Auto-Turret243,3413.7h
Rampart Wall52772.7h
Hoplon Anti-Aircraft Phalanx Tower0960.3h
Xiphos Anti-Personnel Tower11140.4h
Ammunition Package6112,4074.8h
Shield Recharging Field9410,7313.9h
Medical Kit1,06710,36314.8h
Anti-Infantry MANA Turret281,1641.7h
Vehicle Gate4821h
Orbital Strike Target Designator40973.4h
Elysium Spawn Tube1790.4h
Infantry Tower51731.6h
Nano-Repair Grenade08230.2h
Hardlight Barrier1684,0124.8h
WLT-Howler Mining Laser04080h
Recon Detection Device216981.5h
Xiphos Anti-Personnel Phalanx Turret0910h

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