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Brigadier Logwer[C204] Logwer
NC BR 79

KDR: 4.66

Score: 7.9m

Last Seen: May 14th, 2019 2:26 AM
- OFFLINE - 816.8 hour(s)

Battle Rank 79 - New Conglomerate on Cobalt - Outfit Member of LAB MEM[C204] LAB MEM
NC outfit on Cobalt

Members: 0
Level Progress (to 80): 98%
Level 100 Progress: 42% 401h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW Titan-150 AP Enforcer ML85 C85 Canister C85 Canister-H E540 Halberd NC05 Jackhammer AE AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,977,831 MLG Score: 1581
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.617%27.376%756812024,4092.898751.757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.265%1.264A1.003B**0.436BHEAD ++ (~13.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.556B+9.10.36C**24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.784%1.708%515212086441394194.63309153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.841%-0.588D0.105C+-1.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.2-0.037C+53.1-0.003C+114.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.513%1.509%1897212081,9222037959.42157241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.414%1.611A+-0.687D-1.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.881B*2.60.79B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.047%6.73%2909512053,819184107720.7554354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.14%0.357C**0.573B+0.918

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.859B*6.70.831B++10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.975%82.849%29091120934419811.73737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.898B*1.026B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.572B+1.70.454B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.93%7.463%2909112096712100.553719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.116B**-1.412D**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.518B+3.50.281C*2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LAB MEM[C204] LAB MEM
NC outfit on Cobalt

Members: 0
7.9m226%454 (27.2k)418 (25.1k)4.6561915,9943,4355.6660879 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210111121.018%14.412%30305:313

56% Engineer25% Heavy Assault7% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 18th, 2013 2:29 PMNov 10th, 2018 10:41 PMJun 9th, 2019 5:00 AM (8d) (PST)May 13th, 2019 10:34 PM (34d) (PST)May 13th, 2019 10:26 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0821419410.8410.1810.1212.2340.1471581

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,9188,43456,48450117134925,074

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
316.9h/13.2d 3,469 2,305 4,435 42.5k 287 864 2,804 20.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:2,405
Deaths:889
KDR:2.705
Accuracy:25.920% B**
HSR:30.645% A
NC05 Jackhammer AE
C++
Kills:506
Deaths:243
KDR:2.082
Accuracy:49.703% C++
HSR:14.822% C
EM1
B**
Kills:449
Deaths:146
KDR:3.075
Accuracy:26.878% B**
HSR:25.390% B+
MGR-L1 Promise AE
B+
Kills:231
Deaths:69
KDR:3.348
Accuracy:30.258% B+
HSR:30.736% B
Kills:3,591
Deaths (as Heavy Assault):1,347
Deaths (to Heavy Assaults):880
KDR:2.66592
Kill Difference:2,244
Playtime:80.080 hours
Usage:25%
Score:1.895m
Score/min:394
Accuracy (listed only):33.189%
HSR (listed only):25.398%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A+
Kills:414
Deaths:195
KDR:2.123
Accuracy:31.813% A+
HSR:23.188% B+
AC-X11
A+
Kills:241
Deaths:107
KDR:2.252
Accuracy:32.536% A+
HSR:23.651% B
AF-19 Mercenary
A
Kills:172
Deaths:72
KDR:2.389
Accuracy:26.863% B*
HSR:28.488% A
Mauler S6
A+
Kills:67
Deaths:27
KDR:2.481
Accuracy:54.930% A+
HSR:7.463% F
Kills:894
Deaths (as Engineer):401
Deaths (to Engineers):729
KDR:2.22943
Kill Difference:493
Playtime:178.606 hours
Usage:56%
Score:4.863m
Score/min:454
Accuracy (listed only):36.535%
HSR (listed only):20.698%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:477
Deaths:182
KDR:2.621
Accuracy:29.869% B*
HSR:21.593% B+
Razor GD-23
A+
Kills:414
Deaths:195
KDR:2.123
Accuracy:31.813% A+
HSR:23.188% B+
AC-X11
A+
Kills:241
Deaths:107
KDR:2.252
Accuracy:32.536% A+
HSR:23.651% B
AF-19 Mercenary
A
Kills:172
Deaths:72
KDR:2.389
Accuracy:26.863% B*
HSR:28.488% A
Mauler S6
A+
Kills:67
Deaths:27
KDR:2.481
Accuracy:54.930% A+
HSR:7.463% F
Kills:1,371
Deaths (as Light Assault):583
Deaths (to Light Assaults):519
KDR:2.35163
Kill Difference:788
Playtime:21.378 hours
Usage:7%
Score:0.335m
Score/min:261
Accuracy (listed only):35.202%
HSR (listed only):20.877%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:477
Deaths:182
KDR:2.621
Accuracy:29.869% B*
HSR:21.593% B+
EM4 Longshot
B+
Kills:344
Deaths:62
KDR:5.548
Accuracy:40.975% C*
HSR:82.849% B+
NC4 Mag-Shot
C+
Kills:195
Deaths:159
KDR:1.226
Accuracy:26.986% C+
HSR:18.974% C+
Kills:1,016
Deaths (as Infiltrator):403
Deaths (to Infiltrators):486
KDR:2.52109
Kill Difference:613
Playtime:13.843 hours
Usage:4%
Score:0.244m
Score/min:294
Accuracy (listed only):32.610%
HSR (listed only):41.139%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:477
Deaths:182
KDR:2.621
Accuracy:29.869% B*
HSR:21.593% B+
Mauler S6
A+
Kills:67
Deaths:27
KDR:2.481
Accuracy:54.930% A+
HSR:7.463% F
NC1 Gauss Rifle
A+
Kills:56
Deaths:32
KDR:1.750
Accuracy:30.077% A+
HSR:25% B+
Kills:600
Deaths (as Combat Medic):241
Deaths (to Combat Medics):310
KDR:2.48963
Kill Difference:359
Playtime:3.975 hours
Usage:1%
Score:0.060m
Score/min:252
Accuracy (listed only):38.292%
HSR (listed only):18.019%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A**
Kills:503
Deaths:67
KDR:7.507
Accuracy:28.949% C
HSR:23.062% A**
AF-41 Hacksaw
A
Kills:468
Deaths:69
KDR:6.783
Accuracy:30.049% C
HSR:19.658% A
NCM1 Scattercannon
A+
Kills:258
Deaths:69
KDR:3.739
Accuracy:53.237% A+
HSR:12.791% D
AF-23 Grinder
A
Kills:242
Deaths:59
KDR:4.102
Accuracy:46.958% A
HSR:16.942% B+
NCM2 Falcon
B+
Kills:114
Deaths:28
KDR:4.071
Accuracy:44.241% B+
HSR:3.509% D
Kills:1,585
Deaths (as MAX Suit):146
Deaths (to MAX Suits):168
KDR:10.85616
Kill Difference:1,439
Playtime:18.387 hours
Usage:6%
Score:0.549m
Score/min:498
Accuracy (listed only):40.687%
HSR (listed only):15.192%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:389
V. Kills:214 181%
Deaths:74
KDR:5.257
Accuracy:30.899% C+
KPH:36.200 A*
VKPH:19.900 A+
Vortek Rotary
B++
Kills:255
V. Kills:184 138%
Deaths:108
KDR:2.361
Accuracy:33.278% B+
KPH:21.100 B+
VKPH:15.200 B++
M30 Mustang AH
B
Kills:237
V. Kills:20 N/A
Deaths:19
KDR:12.474
Accuracy:58.655% B
KPH:54.300 C*
VKPH:4.600 C+
Kills:881 (881 + 0)
Deaths:201
KDR:4.383
VKDR:2.080
Vehicle Kills:418
Kill Difference:680
Playtime:27.182 hours
Usage:9%
Score:0.362m
Score/min:222
Piloting Accuracy:58.655%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:1,738
V. Kills:702 247%
Deaths:104
KDR:16.712
Accuracy:57.662% B*
KPH:63.100 M**
VKPH:25.500 A*
Enforcer ML85
M**
Kills:1,542
V. Kills:720 214%
Deaths:86
KDR:17.930
Accuracy:50.956% A
KPH:58.800 M**
VKPH:27.500 A+
C85 Canister
B**
Kills:782
V. Kills:62 N/A
Deaths:15
KDR:52.133
Accuracy:50.805% A
KPH:89.400 B+
VKPH:7.100 B**
E540 Halberd
A**
Kills:541
V. Kills:193 279%
Deaths:25
KDR:21.640
Accuracy:53.668% A
KPH:55.500 A**
VKPH:19.800 B**
Titan-150 HEAT
A++
Kills:184
V. Kills:63 288%
Deaths:18
KDR:10.222
Accuracy:56.491% B**
KPH:37.800 A++
VKPH:12.900 B**
M96 Mjolnir
B++
Kills:124
V. Kills:69 177%
Deaths:10
KDR:12.400
Accuracy:40.358% B
KPH:44.200 B++
VKPH:24.600 B+
Kills:4,911 (1,922 + 2,989)
Deaths:258
KDR:19.035
VKDR:7.012
Vehicle Kills:1,809
Kill Difference:4,653
Playtime:79.930 hours
Usage:25%
Score:1.882m
Score/min:392
Driving Accuracy:56.491%
Gunner Accuracy:40.358%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:568
V. Kills:25 N/A
Deaths:15
KDR:37.867
Accuracy:59.719% B*
KPH:205.900 A++
VKPH:9.100 C**
M12 Kobalt-H
B+
Kills:386
V. Kills:12 N/A
Deaths:11
KDR:35.091
Accuracy:22.892% C*
KPH:136.700 B+
VKPH:4.300 C+
E540 Halberd-H
M++
Kills:87
V. Kills:28 300%
Deaths:
KDR:
Accuracy:53.532% C
KPH:102.200 M++
VKPH:32.900 A+
Enforcer ML65-H
A
Kills:53
V. Kills:23 221%
Deaths:2
KDR:26.500
Accuracy:43.096% F
KPH:54.200 A
VKPH:23.500 C-
Kills:1,094 (0 + 1,094)
Deaths:28
KDR:39.071
VKDR:3.143
Vehicle Kills:88
Kill Difference:1,066
Playtime:7.412 hours
Usage:2%
Score:0.193m
Score/min:433
Driving Accuracy:N/A%
Gunner Accuracy:43.096%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 2,4232,4058892.705A+1.9525.92%B**30.645%A73.8A*N/A22932.6h8B*30.7B++
Titan-150 AP 2,4401,73810416.712A+12.0657.662%B*1.208%D-63.2M**25.5A*52527.5h2.5A+4.4A++
Enforcer ML85 2,2621,5428617.93M+13.2750.956%AN/A58.9M**27.5A+30526.2h6.3A++12.4A++
C85 Canister 8447821552.133A*47.4850.805%A12.66%C+89.9B+7.1B**2118.7h6.5B+12.8B++
C85 Canister-H 5935681537.867A+33.2159.719%B*10.387%C202.9A++8.9C*5062.8h4.5B*7.5B**
E540 Halberd 7345412521.64A++16.9853.668%AN/A55.8M19.9B**3389.7h4.1A7.6A
NC05 Jackhammer AE 5145062432.082B+2.5749.703%C++14.822%C65.7C*1B+1507.7h4.8C+9.6C++
AF-41 Hacksaw 509503677.507A++2.8528.949%C23.062%A**61.3A*N/A1868.2h5B*17.2B++
AF-4 Cyclone 4864771822.621B**2.0429.869%B*21.593%B+57.5B**1.1A*1918.3h10.7C*35.7B+
AF-41 Hacksaw 476468696.783A++2.1330.049%C19.658%A56.4A++1A+1708.3h5.6B++18.6B+
EM1 4534491463.075A++1.5826.878%B**25.39%B+73.6A++N/A1756.1h11.2C**41.7B++
Razor GD-23 4214141952.123A2.5331.813%A+23.188%B+38.3B*N/A10410.8h11.8B37B++
M20 Mustang 603389745.257A0.6030.899%C+1.028%D36.4A*20A+23310.7h53.7B*173.9B**
M12 Kobalt-H 3983861135.091A++30.4322.892%C*23.057%A137.9B+4.3C+3372.8h15.8C++68.9C**
EM4 Longshot 345344625.548B++0.8940.975%C*82.849%B+55.5A+N/A1686.2h1.7B*4.2B++
NCM1 Scattercannon 258258693.739B**0.9253.237%A+12.791%D43A++N/A1356h6B*11.3B*
Vortek Rotary 4392551082.361C**2.3033.278%B+2.745%C**21.1B+15.2B++21112.1h52.3B++157.1B++
AF-23 Grinder 245242594.102B++0.5546.958%A16.942%B+49.4AN/A1544.9h5.3B++11.3B**
AC-X11 2422411072.252B**2.4032.536%A+23.651%B38.9B+N/A1156.2h10.3C++31.6B+
M30 Mustang AH 2572371912.474B*7.8258.655%BN/A53.9C*4.5C+2264.4h7.2B+12.4B+
MGR-L1 Promise AE 233231693.348B++1.3130.258%B+30.736%B70BN/A1643.3h12.3C**40.5B+
NC4 Mag-Shot 1971951591.226B++3.4326.986%C+18.974%C+24.1C+N/A718.1h7.6B+28.1C++
Titan-150 HEAT 2471841810.222B**5.5756.491%B**4.348%B*37.6A++12.9B**5174.9h3.4B**6.1A
AF-19 Mercenary 174172722.389A*2.2726.863%B*28.488%A45.3A++N/A1893.8h8.2A30.4B*
M12 Kobalt 178169442.25C++37.5926.168%B*13.61%D--140.8B++7.5B**3991.2h15.9B+60.7B++
Frag Grenade 1651641164N/A159.3456.36%A+N/A546.7C**3.3D-17180.3h3.5B+6.2B++
NS Decimator 195149771.935B**2.7261.853%C++1.342%D53.2A16.4C++3802.8h4.2B+6.7B+
Phoenix AE 250138602.3B*2.3653.854%C+N/A18.9B+15.3C++2097.3h8.2B++15.2B++
M96 Mjolnir 1931241012.4A++7.7440.358%BN/A44.3B++24.6B+4432.8h28.4B++70.3B*
NCM2 Falcon 134114284.071A**0.5944.241%B+3.509%D29.2A++5.1C*1243.9h5.1A11.5B**
Tank Mine 13494127.833M3.1844.043%B*N/A235M+100A16020.4h2.6D--5.9C**
E540 Halberd-H 11587187U82.3453.532%CN/A96.7M+31.1A6140.9h3.9B**7.3B**
Mauler S6 6767272.481A2.1854.93%A+7.463%F60.9A++N/A2191.1h3.5B**6.4B**
NC1 Gauss Rifle 5656321.75B++2.9130.077%A+25%B+40B**N/A2101.4h14.6C-48.6B+
Enforcer ML65-H 7653226.5S21.8443.096%FN/A53B**23C-3451h8.8B**20.4B*
Mag-Cutter 55522,1850.024C++4.639.149%F9.615%B+0.4CN/A1117.3h2.8C+30.1D*
Hawk GD-68 7150242.083A**2.5766.355%B+N/A29.4A++12.4B+2691.7h5.7B**8.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0840h
Nano-Armor Kit47156,19612.6h
AE Medical Applicator52,5930.2h
AE Nano-Armor Kit2690,4466.8h
Medical Kit601,0620.8h
Medical Applicator53,2110.2h
Recon Detection Device23020.3h
Ammunition Package21920.1h
Anti-Infantry MANA Turret0600.1h
Xiphos Anti-Personnel Phalanx Turret06140h

Check the help document for the dictionary if you want to learn more about words used here.


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