Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,052)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Maj. General Logwer[C204] Logwer
NC BR 85

KDR: 4.65

Score: 9.6m

Last Seen: Aug 21st, 2019 8:28 PM
- OFFLINE - 28.7 hour(s)

Battle Rank 85 - New Conglomerate on Cobalt - Outfit Member of LAB MEM[C204] LAB MEM
NC outfit on Cobalt

Members: 2
Level Progress (to 86): 84%
Level 100 Progress: 51% 312h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW Titan-150 AP Enforcer ML85 AC-X11 C85 Canister C85 Canister-H AF-4 Cyclone E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Logwer



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,328,111 MLG Score: 1861
Fun Score: N/A
Cheeseburgers Flipped: 153TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.596%27.466%7851112036,4083.419421.235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.161%1.259A0.993B*0.436BHEAD ++ (~13.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.556B+8.90.36C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.545%1.733%541212127501534734.90196158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.163%-0.587D0.11C+-1.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.7-0.036C+50.4-0.003C+109.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.789%1.405%1926212122,0642138449.69014244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.119%1.605A+-0.677D-1.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.881B*2.60.79B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.839%6.921%2827512093,872191110420.2722350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.092%0.356C**0.563B+0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.86B*6.80.832B++10.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.352%83.88%28271121336624811.46988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.9B*1.024B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.572B+1.70.455B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.93%7.463%2827112136714400.462069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.112B**-1.416D**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.517B+3.50.281C*2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LAB MEM[C204] LAB MEM
NC outfit on Cobalt

Members: 2
9.6m235.4%494 (29.6k)453 (27.2k)4.6548919,1134,1065.5613785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214143821.609%15.686%33905:113

53% Engineer24% Heavy Assault10% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 18th, 2013 2:29 PMNov 10th, 2018 10:41 PMAug 22nd, 2019 5:38 AM (15h) (PST)Aug 21st, 2019 6:21 PM (1d) (PST)Aug 21st, 2019 4:28 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0861499370.9000.1930.1412.4530.1421861

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,1368,93256,20454128147927,204

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
354.1h/14.8d 3,722 2,998 5,669 52.1k 326 1,021 3,024 23.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:2,405
Deaths:889
KDR:2.705
Accuracy:25.920% B**
HSR:30.645% B**
MGR-L1 Promise AE
B++
Kills:496
Deaths:142
KDR:3.493
Accuracy:30.589% B++
HSR:29.839% C**
EM1
B**
Kills:449
Deaths:146
KDR:3.075
Accuracy:26.878% B**
HSR:25.390% B+
Kills:3,350
Deaths (as Heavy Assault):1,177
Deaths (to Heavy Assaults):1,071
KDR:2.84622
Kill Difference:2,173
Playtime:84.993 hours
Usage:24%
Score:2.063m
Score/min:405
Accuracy (listed only):27.795%
HSR (listed only):28.624%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:784
Deaths:213
KDR:3.681
Accuracy:31.580% A
HSR:27.679% B**
GD-7F
A
Kills:525
Deaths:120
KDR:4.375
Accuracy:31.084% A
HSR:21.333% C*
Razor GD-23
A+
Kills:418
Deaths:201
KDR:2.080
Accuracy:31.786% A+
HSR:23.206% B+
AF-19 Mercenary
A
Kills:172
Deaths:72
KDR:2.389
Accuracy:26.863% B*
HSR:28.488% A
Mauler S6
A+
Kills:67
Deaths:27
KDR:2.481
Accuracy:54.930% A+
HSR:7.463% F
Kills:1,966
Deaths (as Engineer):633
Deaths (to Engineers):795
KDR:3.10585
Kill Difference:1,333
Playtime:185.968 hours
Usage:53%
Score:5.221m
Score/min:468
Accuracy (listed only):35.248%
HSR (listed only):21.634%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:784
Deaths:213
KDR:3.681
Accuracy:31.580% A
HSR:27.679% B**
AF-4 Cyclone
B*
Kills:573
Deaths:212
KDR:2.703
Accuracy:30.114% B*
HSR:24.607% B*
GD-7F
A
Kills:525
Deaths:120
KDR:4.375
Accuracy:31.084% A
HSR:21.333% C*
Razor GD-23
A+
Kills:418
Deaths:201
KDR:2.080
Accuracy:31.786% A+
HSR:23.206% B+
MGR-S1 Gladius
B**
Kills:371
Deaths:94
KDR:3.947
Accuracy:32.918% B**
HSR:29.380% B**
AF-19 Mercenary
A
Kills:172
Deaths:72
KDR:2.389
Accuracy:26.863% B*
HSR:28.488% A
Mauler S6
A+
Kills:67
Deaths:27
KDR:2.481
Accuracy:54.930% A+
HSR:7.463% F
Kills:2,910
Deaths (as Light Assault):939
Deaths (to Light Assaults):653
KDR:3.09904
Kill Difference:1,971
Playtime:34.631 hours
Usage:10%
Score:0.920m
Score/min:443
Accuracy (listed only):34.182%
HSR (listed only):23.165%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:573
Deaths:212
KDR:2.703
Accuracy:30.114% B*
HSR:24.607% B*
MGR-S1 Gladius
B**
Kills:371
Deaths:94
KDR:3.947
Accuracy:32.918% B**
HSR:29.380% B**
EM4 Longshot
B++
Kills:366
Deaths:64
KDR:5.719
Accuracy:41.352% C**
HSR:83.880% B++
NC4 Mag-Shot
C++
Kills:245
Deaths:181
KDR:1.354
Accuracy:28.005% C++
HSR:19.592% C+
Kills:1,555
Deaths (as Infiltrator):551
Deaths (to Infiltrators):587
KDR:2.82214
Kill Difference:1,004
Playtime:19.085 hours
Usage:5%
Score:0.467m
Score/min:407
Accuracy (listed only):33.097%
HSR (listed only):39.365%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:573
Deaths:212
KDR:2.703
Accuracy:30.114% B*
HSR:24.607% B*
NC1 Gauss Rifle
A+
Kills:384
Deaths:135
KDR:2.844
Accuracy:30.481% A+
HSR:30.990% A+
MGR-S1 Gladius
B**
Kills:371
Deaths:94
KDR:3.947
Accuracy:32.918% B**
HSR:29.380% B**
Carnage AR
B**
Kills:82
Deaths:30
KDR:2.733
Accuracy:29.681% B**
HSR:20.732% C+
Mauler S6
A+
Kills:67
Deaths:27
KDR:2.481
Accuracy:54.930% A+
HSR:7.463% F
Kills:1,477
Deaths (as Combat Medic):498
Deaths (to Combat Medics):379
KDR:2.96586
Kill Difference:979
Playtime:9.538 hours
Usage:3%
Score:0.380m
Score/min:665
Accuracy (listed only):35.625%
HSR (listed only):22.634%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A**
Kills:509
Deaths:69
KDR:7.377
Accuracy:29.164% C
HSR:22.986% A**
AF-41 Hacksaw
A
Kills:474
Deaths:71
KDR:6.676
Accuracy:30.324% C
HSR:20.042% A
NCM1 Scattercannon
A+
Kills:284
Deaths:79
KDR:3.595
Accuracy:54.568% A+
HSR:13.028% D
AF-23 Grinder
A+
Kills:262
Deaths:69
KDR:3.797
Accuracy:49.043% A+
HSR:17.939% B*
NCM2 Falcon
B+
Kills:115
Deaths:31
KDR:3.710
Accuracy:43.750% B+
HSR:3.478% D
Kills:1,644
Deaths (as MAX Suit):159.500
Deaths (to MAX Suits):204
KDR:10.30721
Kill Difference:1,484.500
Playtime:19.152 hours
Usage:5%
Score:0.582m
Score/min:507
Accuracy (listed only):41.370%
HSR (listed only):15.495%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:454
V. Kills:247 183%
Deaths:74
KDR:6.135
Accuracy:30.359% C+
KPH:37 A*
VKPH:20.100 A+
Vortek Rotary
B++
Kills:296
V. Kills:205 144%
Deaths:111
KDR:2.667
Accuracy:33.649% B+
KPH:23.100 B+
VKPH:16 B++
M30 Mustang AH
B+
Kills:245
V. Kills:20 N/A
Deaths:19
KDR:12.895
Accuracy:58.607% B+
KPH:53.900 C*
VKPH:4.400 C+
Kills:995 (995 + 0)
Deaths:204
KDR:4.877
VKDR:2.314
Vehicle Kills:472
Kill Difference:791
Playtime:29.653 hours
Usage:8%
Score:0.424m
Score/min:238
Piloting Accuracy:58.607%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:1,880
V. Kills:750 250%
Deaths:104
KDR:18.077
Accuracy:56.828% B*
KPH:63.600 M**
VKPH:25.400 A*
Enforcer ML85
S
Kills:1,542
V. Kills:720 214%
Deaths:86
KDR:17.930
Accuracy:50.956% A
KPH:58.800 S
VKPH:27.500 A++
C85 Canister
B**
Kills:782
V. Kills:62 N/A
Deaths:15
KDR:52.133
Accuracy:50.805% A
KPH:89.400 B+
VKPH:7.100 B**
E540 Halberd
A**
Kills:554
V. Kills:196 281%
Deaths:25
KDR:22.160
Accuracy:53.657% A
KPH:55.900 A**
VKPH:19.800 B**
Titan-150 HEAT
A++
Kills:184
V. Kills:63 288%
Deaths:18
KDR:10.222
Accuracy:56.491% B**
KPH:37.800 A++
VKPH:12.900 B**
M96 Mjolnir
B++
Kills:124
V. Kills:69 177%
Deaths:10
KDR:12.400
Accuracy:40.358% B
KPH:44.200 B++
VKPH:24.600 B+
Kills:5,066 (2,064 + 3,002)
Deaths:258
KDR:19.636
VKDR:7.209
Vehicle Kills:1,860
Kill Difference:4,808
Playtime:82.146 hours
Usage:23%
Score:1.937m
Score/min:393
Driving Accuracy:56.491%
Gunner Accuracy:40.358%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:573
V. Kills:25 N/A
Deaths:15
KDR:38.200
Accuracy:60% B*
KPH:206.300 A++
VKPH:9 C*
M12 Kobalt-H
B+
Kills:421
V. Kills:14 N/A
Deaths:11
KDR:38.273
Accuracy:23.250% C*
KPH:143.400 B+
VKPH:4.800 C++
E540 Halberd-H
M*
Kills:132
V. Kills:41 314%
Deaths:
KDR:
Accuracy:53.822% C
KPH:106.800 M*
VKPH:33.200 A+
Enforcer ML65-H
A
Kills:53
V. Kills:23 221%
Deaths:2
KDR:26.500
Accuracy:43.096% F
KPH:54.200 A
VKPH:23.500 C-
Kills:1,179 (0 + 1,179)
Deaths:28
KDR:42.107
VKDR:3.679
Vehicle Kills:103
Kill Difference:1,151
Playtime:7.928 hours
Usage:2%
Score:0.217m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:43.096%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 2,4232,4058892.705A+1.9525.92%B**30.645%B**73.8A*N/A23332.6h8B++30.7B++
Titan-150 AP 2,6301,88010418.077A++13.4256.828%B*1.117%D-63.5M**25.3A*51529.6h2.5A4.5A+
Enforcer ML85 2,2621,5428617.93M+13.2850.956%AN/A58.9S27.5A++30526.2h6.3A*12.4A++
AC-X11 7897842133.681M0.9731.58%A27.679%B**65.9A++N/A22311.9h8.3B++26.2B++
C85 Canister 8447821552.133A*47.4850.805%A12.66%C+89.9B+7.1B**2118.7h6.5B+12.8B++
C85 Canister-H 5985731538.2A*33.5560%B*10.297%C204.6A++8.9C*5072.8h4.5B*7.6B**
AF-4 Cyclone 5835732122.703B**1.9530.114%B*24.607%B*62.3B**1.1A*2219.2h10.4B34.5B+
E540 Halberd 7505542522.16A++17.5153.657%AN/A56A**19.8B**3419.9h4.1A7.6A
GD-7F 5275251204.375M**0.2831.084%A21.333%C*99.1M+N/A3835.3h9.7B**31.4B*
NC05 Jackhammer AE 5255172472.093B+2.5649.52%C*14.7%C65.4C*1B+1517.9h4.8C+9.7C++
AF-41 Hacksaw 515509697.377A++2.7229.164%C22.986%A**61.3A*N/A1858.3h5B*17.3B++
MGR-L1 Promise AE 5014961423.493B*1.1630.589%B++29.839%C**84.1B*N/A1975.9h11.6B+38B+
AF-41 Hacksaw 482474716.676A++2.0230.324%C20.042%A56.4A++1A+1718.4h5.7B++18.7B+
M20 Mustang 701454746.135A+1.4830.359%C+1.322%C-36.9A*20.1A+26012.3h51.2B*168.7B**
EM1 4534491463.075A++1.5826.878%B**25.39%B+73.6A+N/A1776.1h11.2C**41.7B++
M12 Kobalt-H 4354211138.273A33.6223.25%C*23.753%A145.2B+4.8C++3752.9h15.6C++67B
Razor GD-23 4264182012.08A2.5731.786%A+23.206%B+38.3B++N/A11010.9h11.7B+36.8B+
NC1 Gauss Rifle 3883841352.844A++1.8130.481%A+30.99%A+68.6MN/A3065.6h10.2B**33.5B**
MGR-S1 Gladius 375371943.947A++0.7132.918%B**29.38%B**92.8A*1B*3904h6.9B**21B*
EM4 Longshot 367366645.719B*1.0641.352%C**83.88%B++56.3A+N/A1776.5h1.7B*4.2B++
Vortek Rotary 5012961112.667B+1.9933.649%B+2.365%C++23.1B+16B++22112.8h49.1B++146B++
NCM1 Scattercannon 284284793.595B**1.0654.568%A+13.028%D43.7A++N/A1486.5h6.2B++11.3B*
AF-23 Grinder 265262693.797B+0.8649.043%A+17.939%B*48.5AN/A1595.4h5.8B+11.8B**
M30 Mustang AH 2652451912.895B**8.2458.607%B+N/A54.4C*4.4C+2294.5h7.4B12.5B+
NC4 Mag-Shot 2472451811.354B*3.3028.005%C++19.592%C+28.8C*N/A928.5h6.9B+24.8B+
Frag Grenade 2202191219N/A214.3558.512%A++N/A547.5C**2.5D--20840.4h3.4B+5.8B*
C-4 220198238.609S3.9538.497%A*N/A660U73.3M++36320.3h0.9B**2.2A
Titan-150 HEAT 2471841810.222B**5.5756.491%B**4.348%B**37.6A++12.9B**5224.9h3.4B**6.1A
AF-19 Mercenary 174172722.389A*2.2726.863%B*28.488%A45.3A+N/A2103.8h8.2A30.4B*
M12 Kobalt 178169442.25C++37.6026.168%B*13.61%D--140.8B++7.5B**4041.2h15.9B+60.7B++
NS Decimator 208159782.038A2.6261.07%C+1.258%D51.3B**15.8C+3873.1h4.2B+6.8B+
Phoenix AE 259144632.286B2.3753.909%C+N/A18.9B+15.1C*2077.6h8.2B*15.3B++
E540 Halberd-H 1731321132U127.3553.822%CN/A110M*34.2A++6251.2h3.8B*7.1B**
M96 Mjolnir 1931241012.4A++7.7540.358%BN/A44.3B++24.6B+4502.8h28.4B++70.3B*
NCM2 Falcon 135115313.71A*0.9443.75%B+3.478%D28.8A++5C*1254h5.2A11.8B**
Tank Mine 13896128M3.3545.088%B*N/A240M105A+16260.4h2.7D*5.9C**
Carnage AR 8382302.733B**1.9229.681%B**20.732%C+58.6AN/A2501.4h10.7B**36B**
Mauler S6 6767272.481A2.1754.93%A+7.463%F60.9A++N/A2341.1h3.5B**6.4B**
Hawk GD-68 8056252.24A**2.4166.177%B+N/A29.5A++12.6B+2641.9h5.6B**8.5A
Enforcer ML65-H 7653226.5S21.8543.096%FN/A53B**23C-3451h8.8B**20.4B*
Mag-Cutter 56532,2180.024C++4.639.172%F9.434%B+0.4CN/A1119.2h2.7C++29.6D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0860h
Nano-Armor Kit47156,19612.6h
AE Medical Applicator1813,5780.7h
AE Nano-Armor Kit35104,7147.4h
Medical Kit651,2610.9h
Medical Applicator53,2110.2h
Motion Spotter11280h
Recon Detection Device34250.4h
Ammunition Package32000.1h
Anti-Infantry MANA Turret0600.1h
Xiphos Anti-Personnel Phalanx Turret06140h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 3.62s on queries, 2.98s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.