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Brigadier Logwer[C204] Logwer
NC BR 79

KDR: 4.65

Score: 7.7m

Last Seen: Apr 14th, 2019 9:11 PM
- OFFLINE - 107.7 hour(s)

Battle Rank 79 - New Conglomerate on Cobalt - Outfit Member of LAB MEM[C204] LAB MEM
NC outfit on Cobalt

Members: 4
Level Progress (to 80): 97%
Level 100 Progress: 41% 411h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW Titan-150 AP Enforcer ML85 C85 Canister C85 Canister-H NC05 Jackhammer AE AF-41 Hacksaw E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,935,297 MLG Score: 1547
Fun Score: N/A
Cheeseburgers Flipped: 145TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.525%27.424%755810274,3212.898061.748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.201%1.255A1.031B**0.483B+HEAD ++ (~13.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.555B+9.20.359C**24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.457%1.809%485210336081374014.4058151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.554%-0.626D0.191C++-1.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.7-0.059C+53.7-0.013C+117

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.513%1.509%1925210331,9222007959.56219241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.414%1.617A+-0.705D--1.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.882B*2.60.79B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.892%6.857%2891510303,748180105620.7072355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.103%0.345C**0.622B+0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.857B*6.80.829B++10.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.975%82.849%28911103434419611.7551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.894B*1.029B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+1.70.454B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.93%7.463%2891110346711600.57265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.123B**-1.408D**-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.518B+3.50.281C*2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LAB MEM[C204] LAB MEM
NC outfit on Cobalt

Members: 4
7.7m230.8%452 (27.1k)407 (24.4k)4.6455915,6513,3695.6509479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035108820.904%14.491%30305:393

55% Engineer25% Heavy Assault7% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 18th, 2013 2:29 PMNov 10th, 2018 10:41 PMApr 17th, 2019 9:50 PM (1d) (PST)Apr 14th, 2019 5:33 PM (4d) (PST)Apr 14th, 2019 5:11 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0591389210.8230.1770.1192.2340.1451547

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,5528,30655,24649117134924,417

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
316.8h/13.2d 3,387 2,268 4,342 42.5k 279 859 2,749 20.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:2,384
Deaths:883
KDR:2.700
Accuracy:25.912% B**
HSR:30.705% A
NC05 Jackhammer AE
C**
Kills:506
Deaths:243
KDR:2.082
Accuracy:49.703% C**
HSR:14.822% C
EM1
B**
Kills:449
Deaths:146
KDR:3.075
Accuracy:26.878% B**
HSR:25.390% B++
MGR-L1 Promise AE
B+
Kills:210
Deaths:59
KDR:3.559
Accuracy:30.086% B+
HSR:31.429% B+
Kills:3,549
Deaths (as Heavy Assault):1,331
Deaths (to Heavy Assaults):864
KDR:2.66642
Kill Difference:2,218
Playtime:79.231 hours
Usage:25%
Score:1.875m
Score/min:394
Accuracy (listed only):33.145%
HSR (listed only):25.586%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A+
Kills:396
Deaths:192
KDR:2.063
Accuracy:31.753% A+
HSR:23.232% B+
AC-X11
A
Kills:218
Deaths:90
KDR:2.422
Accuracy:31.881% A
HSR:23.395% C**
AF-19 Mercenary
A
Kills:172
Deaths:72
KDR:2.389
Accuracy:26.863% B*
HSR:28.488% A
Mauler S6
A+
Kills:67
Deaths:27
KDR:2.481
Accuracy:54.930% A+
HSR:7.463% F
Kills:853
Deaths (as Engineer):381
Deaths (to Engineers):717
KDR:2.23885
Kill Difference:472
Playtime:174.222 hours
Usage:55%
Score:4.694m
Score/min:449
Accuracy (listed only):36.357%
HSR (listed only):20.644%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:458
Deaths:174
KDR:2.632
Accuracy:29.773% B*
HSR:21.179% B+
Razor GD-23
A+
Kills:396
Deaths:192
KDR:2.063
Accuracy:31.753% A+
HSR:23.232% B+
AC-X11
A
Kills:218
Deaths:90
KDR:2.422
Accuracy:31.881% A
HSR:23.395% C**
AF-19 Mercenary
A
Kills:172
Deaths:72
KDR:2.389
Accuracy:26.863% B*
HSR:28.488% A
Mauler S6
A+
Kills:67
Deaths:27
KDR:2.481
Accuracy:54.930% A+
HSR:7.463% F
Kills:1,311
Deaths (as Light Assault):555
Deaths (to Light Assaults):514
KDR:2.36216
Kill Difference:756
Playtime:20.618 hours
Usage:7%
Score:0.318m
Score/min:257
Accuracy (listed only):35.040%
HSR (listed only):20.751%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:458
Deaths:174
KDR:2.632
Accuracy:29.773% B*
HSR:21.179% B+
EM4 Longshot
B+
Kills:344
Deaths:62
KDR:5.548
Accuracy:40.975% C*
HSR:82.849% B+
NC4 Mag-Shot
C+
Kills:188
Deaths:152
KDR:1.237
Accuracy:26.844% C+
HSR:19.149% C+
Kills:990
Deaths (as Infiltrator):388
Deaths (to Infiltrators):476
KDR:2.55155
Kill Difference:602
Playtime:13.537 hours
Usage:4%
Score:0.238m
Score/min:293
Accuracy (listed only):32.531%
HSR (listed only):41.059%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:458
Deaths:174
KDR:2.632
Accuracy:29.773% B*
HSR:21.179% B+
Mauler S6
A+
Kills:67
Deaths:27
KDR:2.481
Accuracy:54.930% A+
HSR:7.463% F
NC1 Gauss Rifle
A+
Kills:56
Deaths:32
KDR:1.750
Accuracy:30.077% A+
HSR:25% B+
Kills:581
Deaths (as Combat Medic):233
Deaths (to Combat Medics):298
KDR:2.49356
Kill Difference:348
Playtime:3.973 hours
Usage:1%
Score:0.060m
Score/min:252
Accuracy (listed only):38.260%
HSR (listed only):17.881%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A**
Kills:503
Deaths:67
KDR:7.507
Accuracy:28.949% C+
HSR:23.062% A**
AF-41 Hacksaw
A
Kills:468
Deaths:69
KDR:6.783
Accuracy:30.049% C+
HSR:19.658% A
NCM1 Scattercannon
A++
Kills:258
Deaths:69
KDR:3.739
Accuracy:53.237% A++
HSR:12.791% D
AF-23 Grinder
A+
Kills:242
Deaths:59
KDR:4.102
Accuracy:46.958% A+
HSR:16.942% B+
NCM2 Falcon
B+
Kills:114
Deaths:28
KDR:4.071
Accuracy:44.241% B+
HSR:3.509% D
Kills:1,585
Deaths (as MAX Suit):146
Deaths (to MAX Suits):167
KDR:10.85616
Kill Difference:1,439
Playtime:18.159 hours
Usage:6%
Score:0.548m
Score/min:503
Accuracy (listed only):40.687%
HSR (listed only):15.192%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:372
V. Kills:207 179%
Deaths:72
KDR:5.167
Accuracy:30.874% C+
KPH:36.600 A*
VKPH:20.400 A+
M30 Mustang AH
B
Kills:237
V. Kills:20 N/A
Deaths:19
KDR:12.474
Accuracy:58.655% B
KPH:54.300 C*
VKPH:4.600 C+
Vortek Rotary
B+
Kills:236
V. Kills:173 136%
Deaths:108
KDR:2.185
Accuracy:32.442% C**
KPH:20.100 B+
VKPH:14.700 B+
Kills:845 (845 + 0)
Deaths:199
KDR:4.246
VKDR:2.010
Vehicle Kills:400
Kill Difference:646
Playtime:26.296 hours
Usage:8%
Score:0.343m
Score/min:218
Piloting Accuracy:32.442%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:1,738
V. Kills:702 247%
Deaths:104
KDR:16.712
Accuracy:57.662% B*
KPH:63.100 S
VKPH:25.500 A*
Enforcer ML85
S
Kills:1,542
V. Kills:720 214%
Deaths:86
KDR:17.930
Accuracy:50.956% B**
KPH:58.800 S
VKPH:27.500 A+
C85 Canister
B+
Kills:782
V. Kills:62 N/A
Deaths:15
KDR:52.133
Accuracy:50.805% A
KPH:89.400 B+
VKPH:7.100 B+
E540 Halberd
M
Kills:472
V. Kills:173 271%
Deaths:22
KDR:21.455
Accuracy:52.846% B**
KPH:56.200 M
VKPH:20.600 A
Titan-150 HEAT
A++
Kills:184
V. Kills:63 288%
Deaths:18
KDR:10.222
Accuracy:56.491% B**
KPH:37.800 A++
VKPH:12.900 B**
M96 Mjolnir
B++
Kills:124
V. Kills:69 177%
Deaths:10
KDR:12.400
Accuracy:40.358% B+
KPH:44.200 B++
VKPH:24.600 B+
Kills:4,842 (1,922 + 2,920)
Deaths:255
KDR:18.988
VKDR:7.016
Vehicle Kills:1,789
Kill Difference:4,587
Playtime:78.578 hours
Usage:25%
Score:1.818m
Score/min:386
Driving Accuracy:56.491%
Gunner Accuracy:40.358%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:568
V. Kills:25 N/A
Deaths:15
KDR:37.867
Accuracy:59.719% B*
KPH:205.900 A++
VKPH:9.100 C*
M12 Kobalt-H
B+
Kills:384
V. Kills:12 N/A
Deaths:11
KDR:34.909
Accuracy:22.874% C++
KPH:136.100 B+
VKPH:4.300 C+
E540 Halberd-H
M++
Kills:86
V. Kills:27 307%
Deaths:
KDR:
Accuracy:53.526% C
KPH:103.200 M++
VKPH:32.400 A
Enforcer ML65-H
A
Kills:53
V. Kills:23 221%
Deaths:2
KDR:26.500
Accuracy:43.096% F
KPH:54.200 A
VKPH:23.500 C-
Kills:1,091 (0 + 1,091)
Deaths:28
KDR:38.964
VKDR:3.107
Vehicle Kills:87
Kill Difference:1,063
Playtime:7.392 hours
Usage:2%
Score:0.192m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:43.096%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 2,4022,3848832.7A++1.9525.912%B**30.705%A73.6A*N/A22932.4h8B++30.7B++
Titan-150 AP 2,4401,73810416.712A+12.0757.662%B*1.208%D-63.2S25.5A*50727.5h2.5A4.4A+
Enforcer ML85 2,2621,5428617.93M+13.2850.956%B**N/A58.9S27.5A+30526.2h6.3A++12.4A++
C85 Canister 8447821552.133A*47.4950.805%A12.66%C89.9B+7.1B+2118.7h6.5B+12.8B++
C85 Canister-H 5935681537.867A+33.2259.719%B*10.387%C+202.9A++8.9C++5062.8h4.5B*7.5B**
NC05 Jackhammer AE 5145062432.082B+2.5649.703%C**14.822%C65.7B1B++1507.7h4.8C+9.6C*
AF-41 Hacksaw 509503677.507A++2.8628.949%C+23.062%A**61.3A*N/A1878.2h5B*17.2B++
E540 Halberd 6454722221.455A++16.8152.846%B**N/A56.2M20.6A3248.4h4A7.6A
AF-41 Hacksaw 476468696.783A++2.1430.049%C+19.658%A56.4A++1A+1718.3h5.6B++18.6B+
AF-4 Cyclone 4674581742.632B**2.0129.773%B*21.179%B+56.5B**1.1A*1918.1h10.7C**36B+
EM1 4534491463.075A*1.5726.878%B**25.39%B++73.6A++N/A1756.1h11.2C**41.7B++
Razor GD-23 4033961922.063A2.5831.753%A+23.232%B+37.4B++N/A10110.6h11.9B+37.6B+
M12 Kobalt-H 3963841134.909A*30.2622.874%C++23.177%A137.1B+4.3C+3362.8h15.8C++69.1C**
M20 Mustang 579372725.167A0.5230.874%C+1.075%D36.5A*20.3A+23710.2h54.1B*175.2B*
EM4 Longshot 345344625.548B++0.9040.975%C*82.849%B+55.5A+N/A1686.2h1.7B*4.2B++
NCM1 Scattercannon 258258693.739A0.9153.237%A++12.791%D43A++N/A1366h6B*11.3B*
AF-23 Grinder 245242594.102B++0.5446.958%A+16.942%B+49.4AN/A1544.9h5.3B++11.3B**
M30 Mustang AH 2572371912.474B**7.8358.655%BN/A53.9C++4.5C+2264.4h7.2B+12.4B+
Vortek Rotary 4092361082.185C*2.4632.442%C**2.966%B+20B+14.7B+19811.8h53B++163.5B++
AC-X11 219218902.422A+2.2231.881%A23.395%C**39.6B+N/A1185.5h10.2C*32.1B+
MGR-L1 Promise AE 212210593.559B*1.0930.086%B+31.429%B+70B+N/A1663h11.8B+39.3B+
NC4 Mag-Shot 1901881521.237B*3.4126.844%C+19.149%C+23.5C+N/A698h7.6B+28.3C+
Titan-150 HEAT 2471841810.222B**5.5856.491%B**4.348%B*37.6A++12.9B**5174.9h3.4B**6.1A
AF-19 Mercenary 174172722.389A*2.2626.863%B*28.488%A45.3A++N/A1873.8h8.2B**30.4B*
Frag Grenade 1631621162N/A157.3556.207%A+N/A540B3.3D-17310.3h3.5B+6.2B++
NS Decimator 195149771.935B**2.7161.853%C++1.342%D53.2A16.4C++3802.8h4.2B+6.7B+
Phoenix AE 249137592.322B+2.3253.846%C+N/A18.8A15.3B+2097.3h8.2B++15.3B++
M96 Mjolnir 1931241012.4A++7.7540.358%B+N/A44.3B++24.6B+4432.8h28.4B++70.3B++
NCM2 Falcon 134114284.071M+0.5744.241%B+3.509%D29.2A*5.1C**1243.9h5.1A11.5B**
E540 Halberd-H 11386186U81.3553.526%CN/A107.5M*33.8A+6160.8h3.9B*7.3B*
M12 Kobalt 8882182B+77.3525.547%B++15.854%C-164B**12A**5730.5h16.4B64.2B+
Tank Mine 11682117.455A**2.8143.643%B++N/A205A*85B*14650.4h2.8D**6.4C+
Mauler S6 6767272.481A2.1654.93%A+7.463%F60.9A*N/A2191.1h3.5B**6.4B**
NC1 Gauss Rifle 5656321.75B++2.9030.077%A+25%B+40B**N/A2081.4h14.6C48.6B+
Enforcer ML65-H 7653226.5S21.8543.096%FN/A53B**23C--3451h8.8B**20.4B*
Mag-Cutter 55522,1560.024C++4.629.178%F9.615%B+0.5C+N/A1115.5h2.8C+30D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0720h
Nano-Armor Kit47156,19612.6h
AE Nano-Armor Kit2685,4006.4h
Medical Kit591,0300.8h
Medical Applicator53,2110.2h
AE Medical Applicator52,5930.2h
Recon Detection Device22940.3h
Ammunition Package11900.1h
Anti-Infantry MANA Turret0540.1h
Xiphos Anti-Personnel Phalanx Turret06140h

Check the help document for the dictionary if you want to learn more about words used here.


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