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Deputy Director Commando Logwer[v9] Logwer
NC BR 92

KDR: 4.35

Score: 12.1m

Last Seen: Jun 22nd, 2020 11:24 PM
- OFFLINE - 222.5 hour(s)

Battle Rank 92 - New Conglomerate on Cobalt
Level Progress (to 93): 91%
Level 100 Progress: 64% 221h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW Titan-150 AP Enforcer ML85 MGR-L1 Promise AE GD-7F AC-X11 LA1 Anchor MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,340,170 MLG Score: 2670
Fun Score: N/A
Cheeseburgers Flipped: 154TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.964%29.865%89514133210,4473.435380.915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.059%1.438A0.968B*0.515B+HEAD ++ (~14.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.582B+8.40.377C**19.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.162%1.122%787313431,2481835556.78261224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.113%-0.594D0.11C+-1.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1080.031C+35.80.065C+72.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.505%1.366%1758213442,1962469208.89069238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.006%1.529A+-0.723D--1.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.881B*2.60.791B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.763%6.959%2488513413,880216112917.8802343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.06%0.335C**0.581B+0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.859B*6.80.832B++10.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.863%85.059%24881134558937831.55409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.964B*1.083B**-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.577B+1.70.456B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.93%7.463%2488113456723500.285106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.086B**-1.432D**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.515B+3.50.28C*2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.1m226.1%510 (30.6k)467 (28k)4.3502726,5416,1015.0162392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1346210423.359%19.219%44904:158

46% Engineer27% Heavy Assault8% Infiltrator12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 18th, 2013 2:29 PMJun 4th, 2020 1:18 AMJun 22nd, 2020 8:43 PM (14d) (PST)Jun 22nd, 2020 7:39 PM (14d) (PST)Jun 22nd, 2020 7:24 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1151759401.0240.2350.1972.6160.1322670

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,90810,47956,429611412157828,028

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
431.8h/18d 4,063 5,101 7,800 67.8k 412 1,350 3,428 28.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:2,421
Deaths:892
KDR:2.714
Accuracy:25.968% B*
HSR:30.690% B**
MGR-L1 Promise AE
B+
Kills:1,498
Deaths:393
KDR:3.812
Accuracy:29.824% B+
HSR:30.774% C**
LA1 Anchor
B**
Kills:1,198
Deaths:288
KDR:4.160
Accuracy:31.915% B**
HSR:34.558% B**
EM1
B*
Kills:449
Deaths:146
KDR:3.075
Accuracy:26.878% B*
HSR:25.390% B
GD-22S
A*
Kills:124
Deaths:29
KDR:4.276
Accuracy:36.866% A*
HSR:33.871% B**
Kills:5,690
Deaths (as Heavy Assault):1,748
Deaths (to Heavy Assaults):1,766
KDR:3.25515
Kill Difference:3,942
Playtime:116.803 hours
Usage:27%
Score:3.187m
Score/min:455
Accuracy (listed only):30.290%
HSR (listed only):31.057%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:1,245
Deaths:340
KDR:3.662
Accuracy:31.507% B**
HSR:25.141% B++
AC-X11
A+
Kills:1,204
Deaths:322
KDR:3.739
Accuracy:31.472% B**
HSR:30.731% A+
MGR-S1 Gladius
B**
Kills:1,184
Deaths:319
KDR:3.712
Accuracy:33.283% B**
HSR:31.672% B**
AF-4 Cyclone
B**
Kills:726
Deaths:242
KDR:3
Accuracy:31.417% B**
HSR:27.135% B**
Razor GD-23
A
Kills:550
Deaths:252
KDR:2.183
Accuracy:31.660% A
HSR:26.546% B*
AF-19 Mercenary
A
Kills:188
Deaths:78
KDR:2.410
Accuracy:26.872% B++
HSR:29.255% A
Mauler S6
A
Kills:67
Deaths:27
KDR:2.481
Accuracy:54.930% A
HSR:7.463% F
Kills:5,164
Deaths (as Light Assault):1,580
Deaths (to Light Assaults):984
KDR:3.26835
Kill Difference:3,584
Playtime:49.922 hours
Usage:12%
Score:1.425m
Score/min:476
Accuracy (listed only):34.449%
HSR (listed only):25.420%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,245
Deaths:340
KDR:3.662
Accuracy:31.507% B**
HSR:25.141% B++
AC-X11
A+
Kills:1,204
Deaths:322
KDR:3.739
Accuracy:31.472% B**
HSR:30.731% A+
Razor GD-23
A
Kills:550
Deaths:252
KDR:2.183
Accuracy:31.660% A
HSR:26.546% B*
AF-19 Mercenary
A
Kills:188
Deaths:78
KDR:2.410
Accuracy:26.872% B++
HSR:29.255% A
Mauler S6
A
Kills:67
Deaths:27
KDR:2.481
Accuracy:54.930% A
HSR:7.463% F
Kills:3,254
Deaths (as Engineer):1,019
Deaths (to Engineers):960
KDR:3.19333
Kill Difference:2,235
Playtime:196.545 hours
Usage:46%
Score:5.445m
Score/min:462
Accuracy (listed only):35.288%
HSR (listed only):23.827%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:1,184
Deaths:319
KDR:3.712
Accuracy:33.283% B**
HSR:31.672% B**
AF-4 Cyclone
B**
Kills:726
Deaths:242
KDR:3
Accuracy:31.417% B**
HSR:27.135% B**
NC1 Gauss Rifle
A
Kills:428
Deaths:145
KDR:2.952
Accuracy:30.632% A
HSR:30.608% A
MGR-A1 Vanquisher
A
Kills:324
Deaths:121
KDR:2.678
Accuracy:34.827% A
HSR:33.642% B**
Carnage AR
B*
Kills:82
Deaths:30
KDR:2.733
Accuracy:29.681% B*
HSR:20.732% C+
Mauler S6
A
Kills:67
Deaths:27
KDR:2.481
Accuracy:54.930% A
HSR:7.463% F
Kills:2,811
Deaths (as Combat Medic):884
Deaths (to Combat Medics):592
KDR:3.17986
Kill Difference:1,927
Playtime:15.029 hours
Usage:3%
Score:0.540m
Score/min:598
Accuracy (listed only):35.795%
HSR (listed only):25.209%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:1,184
Deaths:319
KDR:3.712
Accuracy:33.283% B**
HSR:31.672% B**
AF-4 Cyclone
B**
Kills:726
Deaths:242
KDR:3
Accuracy:31.417% B**
HSR:27.135% B**
EM4 Longshot
B*
Kills:589
Deaths:91
KDR:6.473
Accuracy:42.863% B+
HSR:85.059% B*
NS-44 Commissioner AE
A+
Kills:373
Deaths:212
KDR:1.759
Accuracy:50.750% B**
HSR:38.606% A+
NC4 Mag-Shot
C**
Kills:275
Deaths:210
KDR:1.310
Accuracy:28.468% C++
HSR:21.455% C**
Kills:3,147
Deaths (as Infiltrator):1,074
Deaths (to Infiltrators):981
KDR:2.93017
Kill Difference:2,073
Playtime:33.084 hours
Usage:8%
Score:0.914m
Score/min:460
Accuracy (listed only):37.356%
HSR (listed only):40.785%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A*
Kills:521
Deaths:75
KDR:6.947
Accuracy:29.532% C--
HSR:22.841% A*
AF-41 Hacksaw
A
Kills:486
Deaths:77
KDR:6.312
Accuracy:30.614% C--
HSR:19.959% A
NCM1 Scattercannon
A
Kills:290
Deaths:81
KDR:3.580
Accuracy:54.370% A
HSR:13.448% C--
AF-23 Grinder
A
Kills:266
Deaths:71
KDR:3.746
Accuracy:49.169% A
HSR:18.045% B*
NCM2 Falcon
C**
Kills:115
Deaths:31
KDR:3.710
Accuracy:43.750% C**
HSR:3.478% D
Kills:1,678
Deaths (as MAX Suit):167.500
Deaths (to MAX Suits):269
KDR:10.01791
Kill Difference:1,510.500
Playtime:19.336 hours
Usage:4%
Score:0.593m
Score/min:511
Accuracy (listed only):41.487%
HSR (listed only):15.554%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:475
V. Kills:258 183%
Deaths:74
KDR:6.419
Accuracy:30.666% C+
KPH:36.600 A++
VKPH:19.900 B**
Vortek Rotary
B+
Kills:423
V. Kills:273 154%
Deaths:111
KDR:3.811
Accuracy:34.793% B+
KPH:26.800 B+
VKPH:17.300 B+
M30 Mustang AH
B+
Kills:350
V. Kills:23 N/A
Deaths:19
KDR:18.421
Accuracy:60.607% B+
KPH:63.300 C++
VKPH:4.200 C
Kills:1,248 (1,248 + 0)
Deaths:204
KDR:6.118
VKDR:2.716
Vehicle Kills:554
Kill Difference:1,044
Playtime:34.279 hours
Usage:8%
Score:0.500m
Score/min:243
Piloting Accuracy:60.607%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:62
V. Kills:26 230%
Deaths:
KDR:
Accuracy:44.308% B+
KPH:53.800 B**
VKPH:22.500 M++
Kills:62 (62 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:26
Kill Difference:62
Playtime:1.154 hours
Usage:0%
Score:0.031m
Score/min:445
Driving Accuracy:44.308%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:2,012
V. Kills:804 250%
Deaths:104
KDR:19.346
Accuracy:56.506% B*
KPH:63.400 M++
VKPH:25.300 A++
Enforcer ML85
M**
Kills:1,543
V. Kills:721 214%
Deaths:86
KDR:17.942
Accuracy:50.963% B**
KPH:58.800 M**
VKPH:27.500 A++
C85 Canister
B+
Kills:782
V. Kills:62 N/A
Deaths:15
KDR:52.133
Accuracy:50.800% B**
KPH:89.400 C*
VKPH:7.100 B+
E540 Halberd
A*
Kills:554
V. Kills:196 281%
Deaths:25
KDR:22.160
Accuracy:53.657% B**
KPH:55.900 A*
VKPH:19.800 B*
Titan-150 HEAT
A
Kills:184
V. Kills:63 288%
Deaths:18
KDR:10.222
Accuracy:56.491% B**
KPH:37.800 A
VKPH:12.900 B*
M96 Mjolnir
B+
Kills:124
V. Kills:69 177%
Deaths:10
KDR:12.400
Accuracy:40.358% C**
KPH:44.200 B+
VKPH:24.600 C**
Kills:5,199 (2,196 + 3,003)
Deaths:258
KDR:20.151
VKDR:7.422
Vehicle Kills:1,915
Kill Difference:4,941
Playtime:84.328 hours
Usage:20%
Score:1.976m
Score/min:391
Driving Accuracy:56.491%
Gunner Accuracy:40.358%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:573
V. Kills:25 N/A
Deaths:15
KDR:38.200
Accuracy:60% B*
KPH:205.500 A+
VKPH:9 C*
M12 Kobalt-H
C*
Kills:428
V. Kills:15 N/A
Deaths:11
KDR:38.909
Accuracy:23.400% C*
KPH:142.100 C*
VKPH:5 C++
E540 Halberd-H
M**
Kills:178
V. Kills:54 324%
Deaths:
KDR:
Accuracy:55.448% C+
KPH:120.500 M**
VKPH:36.600 A++
Enforcer ML65-H
A
Kills:68
V. Kills:30 219%
Deaths:2
KDR:34
Accuracy:44.917% D**
KPH:60.100 A
VKPH:26.500 C+
Kills:1,247 (0 + 1,247)
Deaths:28
KDR:44.536
VKDR:4.429
Vehicle Kills:124
Kill Difference:1,219
Playtime:8.411 hours
Usage:2%
Score:0.232m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:44.917%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 2,4402,4218922.714B**1.6425.968%B*30.69%B**73.8AN/A23732.8h8B+30.7B+
Titan-150 AP 2,8162,01210419.346A+15.0056.506%B*1.093%D-63.3M++25.3A++49931.8h2.6A+4.5A+
Enforcer ML85 2,2641,5438617.942A**13.5950.963%B**N/A58.9M**27.5A++30626.2h6.3A++12.4A++
MGR-L1 Promise AE 1,5151,4983933.812A0.5429.824%B+30.774%C**96.6B*1.1C24915.5h11B+37B+
GD-7F 1,2521,2453403.662A++0.6931.507%B**25.141%B++106.4A*N/A35211.7h9.6B**30.5B*
AC-X11 1,2141,2043223.739A*0.6131.472%B**30.731%A+72.1A+N/A23516.7h8.1B++25.8B+
LA1 Anchor 1,2101,1982884.16B+0.1931.915%B**34.558%B**133.1A*1.3B++3779h8B**25.1B*
MGR-S1 Gladius 1,1951,1843193.712A0.6433.283%B**31.672%B**107.6A++1C*36211h6.9B*20.6B*
NC05 Jackhammer AE 1,0681,0543922.689B+1.6652.135%B+17.078%C++85B+1.1C+21212.4h4.5C+8.6C**
C85 Canister 8447821552.133A++47.7850.8%B**12.66%C+89.9C*7.1B+2118.7h6.5B+12.8B+
AF-4 Cyclone 7437262423B**1.3531.417%B**27.135%B**69.8B**1.6A++24110.4h10.2C**32.4B+
EM4 Longshot 592589916.473B**2.1242.863%B+85.059%B*64.7A++N/A1969.1h1.7B*4B++
C85 Canister-H 5985731538.2B**33.8560%B*10.297%C+204.6A+8.9C*5062.8h4.5B*7.6B*
E540 Halberd 7505542522.16A17.8153.657%B**N/A56A*19.8B*3429.9h4.1B**7.6A
Razor GD-23 5605502522.183A+2.1731.66%A26.546%B*44.7B++N/A12712.3h10.9B+34.4B+
AF-41 Hacksaw 528521756.947A2.6029.532%C--22.841%A*61.3A++N/A1878.5h5.1B*17.2B+
AF-41 Hacksaw 495486776.312A1.9630.614%C--19.959%A57.2A+1.1A++1728.5h5.7B++18.5B+
M20 Mustang 733475746.419B**2.0730.666%C+1.263%C-36.5A++19.8B**25813h51.4B*167.7B*
EM1 4534491463.075A++1.2826.878%B*25.39%B73.6AN/A1816.1h11.2B+41.7B+
M12 Kobalt-H 4434281138.909B+34.5623.4%C*23.832%B**142.7C*5C++3713h15.7C+67.2C*
NC1 Gauss Rifle 4324281452.952B**1.4030.632%A30.608%A69A*N/A3066.2h10.2B*33.1B*
Vortek Rotary 6964231113.811B+0.5434.793%B+1.655%C26.8B+17.3B+23115.8h41.9B++120.3B*
Frag Grenade 4194111411N/A406.6558.391%A+N/A685B+13.3C*21250.6h3.1B+5.3B++
NS-44 Commissioner AE 3773732121.759B2.5950.75%B**38.606%A+100.8A1.1B*3063.7h2.8B+5.5B*
M30 Mustang AH 3733501918.421B**14.0760.607%B+N/A63.6C++4.2C2405.5h7.3C**12.1B
C-4 383346497.061M**2.7136.786%A++N/A576.7S61.7A*27990.6h0.9B**2.4B**
MGR-A1 Vanquisher 3283241212.678B*1.6734.827%A33.642%B**79B**1C2134.1h8.8B++25.4B*
NS Decimator 4353201232.602A1.7561.844%C++1.875%C61.5B**22.1B+3865.2h3.6B+5.9B+
NCM1 Scattercannon 290290813.58B++0.7754.37%A13.448%C--44.6AN/A1516.5h6.1B++11.2B*
NC4 Mag-Shot 2772752101.31B++3.0428.468%C++21.455%C**30.6C++N/A999h6.7B+23.7B+
AF-23 Grinder 269266713.746B+0.6049.169%A18.045%B*49.3B**N/A1605.4h5.8B+11.8B**
AF-19 Mercenary 190188782.41A++1.9426.872%B++29.255%A45.9B**N/A2474.1h8.1B**30.1B*
Titan-150 HEAT 2471841810.222B*5.8756.491%B**4.348%B**37.6A12.9B*5254.9h3.4B*6.1B**
E540 Halberd-H 2321781178U173.6555.448%C+N/A118.7M*36A++6241.5h3.5B**6.4B**
Phoenix AE 301170702.429B*1.9254.14%C+N/A20B+15.4C++2118.5h8B++14.8B++
M12 Kobalt 178169442.25C+37.9026.168%B++13.61%D*140.8B+7.5B**4041.2h15.9B60.7B+
GD-22S 126124294.276A+0.0736.866%A*33.871%B**103.3A++1.7A+4221.2h8B**21.6B**
M96 Mjolnir 1931241012.4B**8.0540.358%C**N/A44.3B+24.6C**4502.8h28.4B++70.3B+
NCM2 Falcon 135115313.71A++0.6443.75%C**3.478%D28.8A5C++1264h5.2A11.8B**
Tank Mine 158109129.083M+4.7345.305%B++N/A272.5M++122.5A*17630.4h2.5D--5.6C*
Carver AE 1111083,0690.035C-4.3222.024%D*12.037%D1DN/A3112.7h1.4C+6.2D
Carnage AR 8382302.733B**1.6229.681%B*20.732%C+58.6B*N/A2601.4h10.7B*36B*
Hawk GD-68 9970312.258M**2.0966.31%B+1.429%D30.4B++12.6C++2572.3h5.3A8A
Enforcer ML65-H 9868234S29.6544.917%D**N/A61.8A+27.3C+3691.1h8.7B*19.4B++
Mauler S6 6767272.481A1.8754.93%A7.463%F60.9AN/A2601.1h3.5B**6.4B**
C75 Viper 8862162U57.6544.308%B+N/A51.7B*21.7M+4451.2h7B**15.7B**
Mag-Cutter 56532,2420.024C+4.339.137%F9.434%B+0.4CN/A1120.6h2.7C+29.7D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit47156,19612.6h
Spawn Beacon0980h
AE Nano-Armor Kit67116,9358.3h
AE Medical Applicator2219,8941h
Nanite Revive Grenade0900h
Medical Kit1502,2961.6h
Medical Applicator53,2110.2h
Motion Spotter12270.1h
Recon Detection Device51,2041.4h
Ammunition Package32140.1h
Anti-Infantry MANA Turret0700.1h
Xiphos Anti-Personnel Phalanx Turret06140h

Check the help document for the dictionary if you want to learn more about words used here.


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