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Sentinel Logwer[C204] Logwer
NC BR 74

KDR: 4.59

Score: 6.6m

Last Seen: Dec 4th, 2018 9:01 PM
- OFFLINE - 248.1 hour(s)

Battle Rank 74 - New Conglomerate on Cobalt - Outfit Member of LAB MEM[C204] LAB MEM
NC outfit on Cobalt

Members: 7
Level Progress (to 75): 89%
Level 100 Progress: 35% 434h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW Titan-150 AP Enforcer ML85 C85 Canister C85 Canister-H EM1 AF-4 Cyclone AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,995,345 MLG Score: 1595
Fun Score: N/A
Cheeseburgers Flipped: 129TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.486%27.033%743710153,6772.877151.714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.317%1.263A0.996B*0.396BHEAD ++ (~13.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.561B+90.367C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.65%1.867%445210204821193264.01667147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.52%-0.609D0.234C++-1.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.7-0.081C+55-0.04C+118.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.488%1.587%2241210201,82716475611.1402241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.408%1.624A+-0.676D-1.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.883B*2.60.793B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.828%5.315%3777410183,12315093220.82335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.312%1.458A+0.25C*-0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.906B*5.80.853B*5.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.476%84.173%37771102127816411.69512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.814B++1.119B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.569B+1.70.459B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LAB MEM[C204] LAB MEM
NC outfit on Cobalt

Members: 7
6.6m226%470 (28.2k)431 (25.9k)4.5915913,1092,8555.6231274 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102287721.453%14.006%30005:243

55% Engineer26% Heavy Assault7% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 18th, 2013 2:29 PMNov 10th, 2018 10:41 PMDec 13th, 2018 5:30 AM (2d) (PST)Dec 4th, 2018 7:59 PM (10d) (PST)Dec 4th, 2018 5:01 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1161439730.8520.1850.1192.2820.1581595

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,9338,59658,33751117137925,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
256.6h/10.7d 2,945 1,836 3,567 35.1k 226 721 2,430 17.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:2,044
Deaths:774
KDR:2.641
Accuracy:26.077% B**
HSR:30.088% B**
EM1
B**
Kills:449
Deaths:146
KDR:3.075
Accuracy:26.878% B**
HSR:25.390% B+
NC05 Jackhammer AE
B+
Kills:303
Deaths:160
KDR:1.894
Accuracy:50.875% B+
HSR:16.172% C+
MGR-L1 Promise AE
B+
Kills:208
Deaths:59
KDR:3.525
Accuracy:30.073% B+
HSR:31.731% B
Kills:3,004
Deaths (as Heavy Assault):1,139
Deaths (to Heavy Assaults):728
KDR:2.6374
Kill Difference:1,865
Playtime:67.405 hours
Usage:26%
Score:1.638m
Score/min:405
Accuracy (listed only):33.476%
HSR (listed only):25.845%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A++
Kills:319
Deaths:167
KDR:1.910
Accuracy:32.587% A++
HSR:21.003% C++
AF-19 Mercenary
A
Kills:172
Deaths:72
KDR:2.389
Accuracy:26.863% B**
HSR:28.488% A
AC-X11
A
Kills:147
Deaths:55
KDR:2.673
Accuracy:30.217% B**
HSR:28.571% A
Kills:638
Deaths (as Engineer):294
Deaths (to Engineers):601
KDR:2.17007
Kill Difference:344
Playtime:140.369 hours
Usage:55%
Score:4.005m
Score/min:476
Accuracy (listed only):29.889%
HSR (listed only):26.021%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:404
Deaths:155
KDR:2.606
Accuracy:29.818% B*
HSR:19.802% C*
Razor GD-23
A++
Kills:319
Deaths:167
KDR:1.910
Accuracy:32.587% A++
HSR:21.003% C++
AF-19 Mercenary
A
Kills:172
Deaths:72
KDR:2.389
Accuracy:26.863% B**
HSR:28.488% A
AC-X11
A
Kills:147
Deaths:55
KDR:2.673
Accuracy:30.217% B**
HSR:28.571% A
Kills:1,042
Deaths (as Light Assault):449
Deaths (to Light Assaults):447
KDR:2.32071
Kill Difference:593
Playtime:17.711 hours
Usage:7%
Score:0.273m
Score/min:257
Accuracy (listed only):29.871%
HSR (listed only):24.466%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:404
Deaths:155
KDR:2.606
Accuracy:29.818% B*
HSR:19.802% C*
EM4 Longshot
B++
Kills:278
Deaths:56
KDR:4.964
Accuracy:40.476% C*
HSR:84.173% B++
NC4 Mag-Shot
C+
Kills:142
Deaths:129
KDR:1.101
Accuracy:25.425% C
HSR:19.014% C+
Kills:824
Deaths (as Infiltrator):340
Deaths (to Infiltrators):415
KDR:2.42353
Kill Difference:484
Playtime:10.325 hours
Usage:4%
Score:0.180m
Score/min:290
Accuracy (listed only):31.906%
HSR (listed only):40.996%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:404
Deaths:155
KDR:2.606
Accuracy:29.818% B*
HSR:19.802% C*
Kills:404
Deaths (as Combat Medic):155
Deaths (to Combat Medics):259
KDR:2.60645
Kill Difference:249
Playtime:3.652 hours
Usage:1%
Score:0.054m
Score/min:246
Accuracy (listed only):29.818%
HSR (listed only):19.802%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
M
Kills:370
Deaths:47
KDR:7.872
Accuracy:28.926% C+
HSR:24.054% M
AF-41 Hacksaw
B++
Kills:342
Deaths:49
KDR:6.980
Accuracy:30.285% C+
HSR:18.129% B++
NCM1 Scattercannon
A+
Kills:258
Deaths:69
KDR:3.739
Accuracy:53.237% A+
HSR:12.791% D
AF-23 Grinder
A+
Kills:242
Deaths:59
KDR:4.102
Accuracy:46.958% A+
HSR:16.942% B+
NCM2 Falcon
B+
Kills:114
Deaths:28
KDR:4.071
Accuracy:44.241% B+
HSR:3.509% D
Kills:1,326
Deaths (as MAX Suit):126
Deaths (to MAX Suits):143
KDR:10.52381
Kill Difference:1,200
Playtime:16.155 hours
Usage:6%
Score:0.486m
Score/min:502
Accuracy (listed only):40.729%
HSR (listed only):15.085%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:246
V. Kills:134 182%
Deaths:56
KDR:4.393
Accuracy:30.972% C++
KPH:35.300 A++
VKPH:19.200 A
Vortek Rotary
B+
Kills:236
V. Kills:173 136%
Deaths:108
KDR:2.185
Accuracy:32.442% C**
KPH:20.100 B+
VKPH:14.700 B+
M30 Mustang AH
B+
Kills:209
V. Kills:18 N/A
Deaths:13
KDR:16.077
Accuracy:59.481% B+
KPH:56.900 C**
VKPH:4.900 C+
Kills:691 (691 + 0)
Deaths:177
KDR:3.904
VKDR:1.836
Vehicle Kills:325
Kill Difference:514
Playtime:22.409 hours
Usage:9%
Score:0.289m
Score/min:215
Piloting Accuracy:59.481%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:1,643
V. Kills:670 245%
Deaths:98
KDR:16.765
Accuracy:57.644% B*
KPH:62.700 S
VKPH:25.500 A**
Enforcer ML85
S
Kills:1,542
V. Kills:720 214%
Deaths:86
KDR:17.930
Accuracy:50.941% B**
KPH:58.800 S
VKPH:27.500 A++
C85 Canister
A
Kills:782
V. Kills:62 N/A
Deaths:15
KDR:52.133
Accuracy:50.805% A
KPH:89.400 B+
VKPH:7.100 B+
E540 Halberd
M++
Kills:251
V. Kills:89 279%
Deaths:7
KDR:35.857
Accuracy:49.769% B++
KPH:59.500 M++
VKPH:21.100 A
Titan-150 HEAT
A++
Kills:184
V. Kills:63 288%
Deaths:18
KDR:10.222
Accuracy:56.491% B**
KPH:37.800 A++
VKPH:12.900 B**
M96 Mjolnir
B++
Kills:124
V. Kills:69 177%
Deaths:9
KDR:13.778
Accuracy:40.354% B
KPH:44.200 B++
VKPH:24.600 B+
Kills:4,526 (1,827 + 2,699)
Deaths:233
KDR:19.425
VKDR:7.180
Vehicle Kills:1,673
Kill Difference:4,293
Playtime:73.075 hours
Usage:28%
Score:1.682m
Score/min:384
Driving Accuracy:56.491%
Gunner Accuracy:40.354%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:548
V. Kills:25 N/A
Deaths:15
KDR:36.533
Accuracy:59.693% B**
KPH:214.700 A++
VKPH:9.800 B
Kills:548 (0 + 548)
Deaths:15
KDR:36.533
VKDR:1.667
Vehicle Kills:25
Kill Difference:533
Playtime:2.552 hours
Usage:1%
Score:0.081m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:59.693%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 2,0582,0447742.641A+1.9526.077%B**30.088%B**76.3A*N/A24626.8h7.8B*29.9B++
Titan-150 AP 2,3131,6439816.765A++12.1757.644%B*1.278%D-62.7S25.6A**48726.2h2.5B*4.3A
Enforcer ML85 2,2621,5428617.93M+13.3450.941%B**N/A58.9S27.5A++30526.2h6.3A++12.4A++
C85 Canister 8447821552.133A*47.5450.805%A12.66%C89.9B+7.1B+2108.7h6.5B+12.8B++
C85 Canister-H 5735481536.533B**31.9459.693%B**10.584%C210.8A++9.6C**5272.6h4.3B*7.1B**
EM1 4534491463.075A*1.5226.878%B**25.39%B+73.6A+N/A1736.1h11.2C**41.7B++
AF-4 Cyclone 4134041552.606B**1.9929.818%B*19.802%C*56.9B**1.3M++1987.1h10.8C*36.2B+
AF-41 Hacksaw 374370477.872A++3.2828.926%C+24.054%M59.7A++N/A1976.2h4.9B*16.9B++
AF-41 Hacksaw 343342496.98A++2.3930.285%C+18.129%B++54.3A+N/A1796.3h5.6B++18.5B+
Razor GD-23 3263191671.91B**2.6832.587%A++21.003%C++33.9B+N/A929.4h12.7C++38.9B+
NC05 Jackhammer AE 3053031601.894C**2.7050.875%B+16.172%C+68.9B+N/A1574.4h4.3C**8.5B
EM4 Longshot 279278564.964B+0.3740.476%C*84.173%B++56.7A+N/A1774.9h1.7B*4.2B++
NCM1 Scattercannon 258258693.739B**0.8553.237%A+12.791%D43A+N/A1356h6B*11.3B*
E540 Halberd 340251735.857S31.2749.769%B++N/A59.8M++21.2A4184.2h3.4A++6.9A+
M20 Mustang 380246564.393B**0.2030.972%C++N/A35.1A++19.1A2297h56.8B*183.4B*
AF-23 Grinder 245242594.102B++0.4946.958%A+16.942%B+49.4AN/A1544.9h5.3B++11.3B**
Vortek Rotary 4092361082.185C*2.4132.442%C**2.966%B+20B+14.7B+19711.8h53B++163.5B++
M30 Mustang AH 2272091316.077A+11.4959.481%B+N/A56.5C**4.9C+2443.7h6.8B+11.4B+
MGR-L1 Promise AE 210208593.525B+1.0730.073%B+31.731%B71.7B+N/A1712.9h11.9C**39.4B+
Titan-150 HEAT 2471841810.222B**5.6356.491%B**4.348%B*37.6A++12.9B**5114.9h3.4B**6.1A
AF-19 Mercenary 174172722.389A++2.2026.863%B**28.488%A45.3A++N/A1763.8h8.2B**30.4B*
AC-X11 147147552.673A++1.9230.217%B**28.571%A47.4B**N/A1453.1h9.1B+30.1B+
NC4 Mag-Shot 1441421291.101B+3.4925.425%C19.014%C+19.5CN/A587.3h7.5B+29.4C++
Frag Grenade 1401391139N/A134.4156.41%A+N/A695B*5C--19200.2h3.2B+5.6B*
M96 Mjolnir 193124913.778A*9.1940.354%BN/A44.3B++24.6B+4232.8h28.4B++70.3B++
Phoenix AE 214116591.966C*2.6354.375%C+N/A17.6B+14.8C++2016.6h8.7B+16.1B+
NCM2 Falcon 134114284.071A**0.5244.241%B+3.509%D29.2A*5.1C*1243.9h5.1A11.5B**
NS Decimator 143107631.698B*2.8958.161%CN/A48.6B**16.4C++3762.2h4.2B+7.2B+
Mag-Cutter 53502,0370.025C++4.579.204%F10%B+0.5C+N/A1104.5h2.8C+30.4D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0500h
Nano-Armor Kit47156,19612.6h
AE Nano-Armor Kit1035,5613h
Medical Kit447500.6h
Medical Applicator53,2110.2h
AE Medical Applicator51,1250.1h
Recon Detection Device22280.2h
Ammunition Package11230.1h
Xiphos Anti-Personnel Phalanx Turret06140h

Check the help document for the dictionary if you want to learn more about words used here.


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