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Executor Lohkey[P0L] Lohkey
NC BR 136

KDR: 3.04

Score: 41m

Last Seen: Nov 10th, 2018 7:12 PM
- OFFLINE - 10.6 hour(s)

Prestige 1, Battle Rank 100 (136 total) - New Conglomerate on Miller - Outfit Leader of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 91
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt Gauss Rifle Burst CAS 14-E AF-34 Mattock M96 Mjolnir-H AF-34 Mattock M12 Kobalt Titan-150 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $771,867 MLG Score: 617
Fun Score: N/A
Cheeseburgers Flipped: 675TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.018%18.462%4062998520,9842.365990.679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.173%0.196C++-0.33C--0.225CHEAD ++ (~7.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.248C++12.40.13C++43.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.155%1.428%412510094,203100625694.17793164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.311%-0.978D---0.173C0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.60.065C+42.10.2C++107.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.16%1.643%615810067,304133519865.46707368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.703%-0.846D---0.651D0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.353C**8.10.357C**17

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.51%5.807%5091410006,285123219755.10146318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.251%-0.754D-0.399B0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.451B+17.70.536B+44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.032%79.585%509410102,459139871.75894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.54%0.296C*0.819B++-1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.473B+1.90.394B3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 91
41m505.6%309 (18.5k)277 (16.6k)3.0449765,47321,5023.74951136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014482520.597%11.846%24406:5422

7% Combat Medic55% Engineer17% Heavy Assault8% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:48 PMAug 16th, 2016 8:01 PMNov 11th, 2018 3:30 AM (2d) (PST)Nov 10th, 2018 7:53 PM (2d) (PST)Nov 10th, 2018 3:12 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6211005210.4420.1450.0522.6740.087617

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2706,00331,2672793160516,602

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2467.4h/102.8d 15,149 7,756 23,613 395.9k 2,110 5,838 12,830 92m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C-
Kills:1,164
Deaths:419
KDR:2.778
Accuracy:21.257% C-
HSR:18.729% D-
GD-22S
C
Kills:1,164
Deaths:512
KDR:2.273
Accuracy:21.495% C
HSR:16.753% D--
NSX Naginata
D-
Kills:1,159
Deaths:620
KDR:1.869
Accuracy:17.732% D-
HSR:21.139% D--
NS-15M1
C
Kills:1,152
Deaths:585
KDR:1.969
Accuracy:20.671% C
HSR:19.358% C
MGR-L1 Promise
C-
Kills:1,151
Deaths:416
KDR:2.767
Accuracy:20.890% C-
HSR:19.201% D
NC05 Jackhammer
C--
Kills:1,150
Deaths:749
KDR:1.535
Accuracy:39.341% C--
HSR:6.261% F-
NC6 Gauss SAW
C++
Kills:1,144
Deaths:413
KDR:2.770
Accuracy:20.372% C++
HSR:21.154% C
NC6A GODSAW
D--
Kills:705
Deaths:263
KDR:2.681
Accuracy:22.081% D--
HSR:18.298% D*
NS-15M AE
C
Kills:520
Deaths:202
KDR:2.574
Accuracy:22.740% C
HSR:18.462% D-
NS-15MP
D
Kills:163
Deaths:54
KDR:3.019
Accuracy:23.689% D
HSR:16.564% D*
LA1 Anchor
D
Kills:160
Deaths:86
KDR:1.860
Accuracy:18.069% D*
HSR:19.375% D
NC05 Jackhammer AE
C-
Kills:153
Deaths:93
KDR:1.645
Accuracy:43.417% C-
HSR:3.922% F--
Kills:9,785
Deaths (as Heavy Assault):4,412
Deaths (to Heavy Assaults):5,295
KDR:2.21782
Kill Difference:5,373
Playtime:423.484 hours
Usage:17%
Score:5.929m
Score/min:233
Accuracy (listed only):24.313%
HSR (listed only):16.601%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C+
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:25.130% C+
HSR:18.284% D--
Gauss Compact Burst
D
Kills:1,154
Deaths:476
KDR:2.424
Accuracy:23.170% D
HSR:15.511% D**
AC-X11
D*
Kills:1,150
Deaths:350
KDR:3.286
Accuracy:18.916% D*
HSR:14.783% D*
NS Baron G5AE
D--
Kills:1,077
Deaths:940
KDR:1.146
Accuracy:30.794% D**
HSR:9.656% D--
Razor GD-23
D
Kills:937
Deaths:376
KDR:2.492
Accuracy:20.035% D
HSR:17.396% D
MGR-M1 Bishop
C
Kills:917
Deaths:366
KDR:2.505
Accuracy:30.304% C
HSR:21.701% D--
NSX-P Tanto
C++
Kills:280
Deaths:117
KDR:2.393
Accuracy:25.781% C++
HSR:12.857% F
GD-7F
C
Kills:192
Deaths:130
KDR:1.477
Accuracy:14.595% F-
HSR:17.708% C
Gauss Compact S
C
Kills:175
Deaths:75
KDR:2.333
Accuracy:11.503% F--
HSR:16% C
Kills:7,036
Deaths (as Engineer):3,348
Deaths (to Engineers):5,007
KDR:2.10155
Kill Difference:3,688
Playtime:1,354.525 hours
Usage:55%
Score:24.400m
Score/min:300
Accuracy (listed only):22.247%
HSR (listed only):15.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C+
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:25.130% C+
HSR:18.284% D--
NSX Tengu
C+
Kills:1,154
Deaths:667
KDR:1.730
Accuracy:34.886% C+
HSR:10.225% F
Gauss Compact Burst
D
Kills:1,154
Deaths:476
KDR:2.424
Accuracy:23.170% D
HSR:15.511% D**
AC-X11
D*
Kills:1,150
Deaths:350
KDR:3.286
Accuracy:18.916% D*
HSR:14.783% D*
NS Baron G5AE
D--
Kills:1,077
Deaths:940
KDR:1.146
Accuracy:30.794% D**
HSR:9.656% D--
Razor GD-23
D
Kills:937
Deaths:376
KDR:2.492
Accuracy:20.035% D
HSR:17.396% D
MGR-S1 Gladius
C+
Kills:295
Deaths:290
KDR:1.017
Accuracy:26.040% C+
HSR:5.424% F--
NSX-P Tanto
C++
Kills:280
Deaths:117
KDR:2.393
Accuracy:25.781% C++
HSR:12.857% F
GD-7F
C
Kills:192
Deaths:130
KDR:1.477
Accuracy:14.595% F-
HSR:17.708% C
Gauss Compact S
C
Kills:175
Deaths:75
KDR:2.333
Accuracy:11.503% F--
HSR:16% C
AF-4 Cyclone
B*
Kills:162
Deaths:102
KDR:1.588
Accuracy:29.810% B*
HSR:11.728% D--
NS-7 PDW
A
Kills:160
Deaths:102
KDR:1.569
Accuracy:30.773% A
HSR:7.500% F
Kills:7,890
Deaths (as Light Assault):4,143
Deaths (to Light Assaults):3,205
KDR:1.90442
Kill Difference:3,747
Playtime:242.502 hours
Usage:10%
Score:3.506m
Score/min:241
Accuracy (listed only):24.286%
HSR (listed only):13.089%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B+
Kills:1,171
Deaths:122
KDR:9.598
Accuracy:37.961% C*
HSR:80.017% B+
NSX Tengu
C+
Kills:1,154
Deaths:667
KDR:1.730
Accuracy:34.886% C+
HSR:10.225% F
NSX Tomoe
D-
Kills:1,146
Deaths:664
KDR:1.726
Accuracy:24.514% D-
HSR:26.789% D--
EM4 Longshot
B
Kills:832
Deaths:129
KDR:6.450
Accuracy:36.543% C-
HSR:81.130% B
SAS-R
B*
Kills:296
Deaths:60
KDR:4.933
Accuracy:35.780% C-
HSR:76.689% B*
MGR-S1 Gladius
C+
Kills:295
Deaths:290
KDR:1.017
Accuracy:26.040% C+
HSR:5.424% F--
NS-44 Commissioner
C--
Kills:176
Deaths:198
KDR:0.889
Accuracy:31.349% C--
HSR:9.659% F
NS-61 Emissary
C+
Kills:165
Deaths:160
KDR:1.031
Accuracy:27.346% C+
HSR:6.061% F-
AF-4 Cyclone
B*
Kills:162
Deaths:102
KDR:1.588
Accuracy:29.810% B*
HSR:11.728% D--
NS-357 Underboss
C--
Kills:160
Deaths:117
KDR:1.368
Accuracy:31.339% C--
HSR:10% D**
LA80
C-
Kills:160
Deaths:26
KDR:6.154
Accuracy:35.577% D
HSR:73.750% C-
NS-7 PDW
A
Kills:160
Deaths:102
KDR:1.569
Accuracy:30.773% A
HSR:7.500% F
Soldier Soaker
B++
Kills:64
Deaths:33
KDR:1.939
Accuracy:40.857% B++
HSR:4.688% F
Kills:5,941
Deaths (as Infiltrator):2,670
Deaths (to Infiltrators):3,365
KDR:2.22509
Kill Difference:3,271
Playtime:199.119 hours
Usage:8%
Score:2.666m
Score/min:223
Accuracy (listed only):32.521%
HSR (listed only):31.051%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
D
Kills:1,940
Deaths:877
KDR:2.212
Accuracy:23.479% D
HSR:18.711% D--
NSX Yumi
C--
Kills:1,166
Deaths:579
KDR:2.014
Accuracy:19.986% D*
HSR:20.583% C--
NSX Tengu
C+
Kills:1,154
Deaths:667
KDR:1.730
Accuracy:34.886% C+
HSR:10.225% F
NS Baron G5AE
D--
Kills:1,077
Deaths:940
KDR:1.146
Accuracy:30.794% D**
HSR:9.656% D--
NS-11A
B+
Kills:1,024
Deaths:462
KDR:2.216
Accuracy:25.937% B+
HSR:18.652% C
MGR-S1 Gladius
C+
Kills:295
Deaths:290
KDR:1.017
Accuracy:26.040% C+
HSR:5.424% F--
NS-11P
B+
Kills:163
Deaths:77
KDR:2.117
Accuracy:25.592% B+
HSR:19.632% C++
AF-4 Cyclone
B*
Kills:162
Deaths:102
KDR:1.588
Accuracy:29.810% B*
HSR:11.728% D--
GR-22
C++
Kills:161
Deaths:68
KDR:2.368
Accuracy:21.819% C-
HSR:19.876% C++
NS-7 PDW
A
Kills:160
Deaths:102
KDR:1.569
Accuracy:30.773% A
HSR:7.500% F
Gauss Rifle S
C+
Kills:160
Deaths:72
KDR:2.222
Accuracy:23.853% C+
HSR:16.875% C--
Kills:7,462
Deaths (as Combat Medic):4,236
Deaths (to Combat Medics):1,720
KDR:1.76157
Kill Difference:3,226
Playtime:183.402 hours
Usage:7%
Score:2.857m
Score/min:260
Accuracy (listed only):26.634%
HSR (listed only):14.442%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,413
Deaths:475
KDR:2.975
Accuracy:32.949% C+
HSR:11.890% D--
AF-34 Mattock
C+
Kills:1,351
Deaths:471
KDR:2.868
Accuracy:34.280% C+
HSR:12.583% D*
AF-41 Hacksaw
C+
Kills:294
Deaths:98
KDR:3
Accuracy:30.835% C+
HSR:15.306% C+
AF-41 Hacksaw
C+
Kills:250
Deaths:89
KDR:2.809
Accuracy:29.352% C+
HSR:13.200% C
NS-10 Burster
C**
Kills:96
Deaths:40
KDR:2.400
Accuracy:31.930% C**
HSR:5.208% C+
NS-10 Burster
B
Kills:94
Deaths:40
KDR:2.350
Accuracy:31.937% B
HSR:3.191% D-
Kills:3,498
Deaths (as MAX Suit):606.500
Deaths (to MAX Suits):848
KDR:5.76752
Kill Difference:2,891.500
Playtime:84.491 hours
Usage:3%
Score:1.603m
Score/min:316
Accuracy (listed only):31.881%
HSR (listed only):10.230%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:992
V. Kills:170 N/A
Deaths:185
KDR:5.362
Accuracy:49.898% D
KPH:52.800 C*
VKPH:9.100 A
Breaker Rocket Pods
C
Kills:936
V. Kills:337 277%
Deaths:25
KDR:37.440
Accuracy:46.773% C
KPH:30.400 D
VKPH:10.900 C
M20 Mustang
C++
Kills:893
V. Kills:774 115%
Deaths:424
KDR:2.106
Accuracy:23.363% D*
KPH:12.400 C+
VKPH:10.700 C++
Vortek Rotary
C+
Kills:791
V. Kills:666 119%
Deaths:306
KDR:2.585
Accuracy:26.891% D
KPH:11.400 C
VKPH:9.600 C+
Hornet Missiles
C++
Kills:433
V. Kills:247 175%
Deaths:63
KDR:6.873
Accuracy:45.431% F
KPH:68.800 C++
VKPH:39.200 C+
M20 Kestrel
C++
Kills:196
V. Kills:217 90%
Deaths:147
KDR:1.333
Accuracy:29.699% C+
KPH:13.700 C
VKPH:15.200 C++
Kills:4,241 (2,872 + 0)
Deaths:1,150
KDR:3.688
VKDR:2.097
Vehicle Kills:2,411
Kill Difference:3,091
Playtime:212.098 hours
Usage:9%
Score:2.816m
Score/min:221
Piloting Accuracy:29.699%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:998
V. Kills:154 N/A
Deaths:44
KDR:22.682
Accuracy:56.204% A++
KPH:90.600 A+
VKPH:14 B**
CAS30 Tank Buster
A
Kills:591
V. Kills:617 96%
Deaths:308
KDR:1.919
Accuracy:47.186% C**
KPH:12.700 B**
VKPH:13.300 A
C150 Dalton
B++
Kills:209
V. Kills:268 78%
Deaths:78
KDR:2.679
Accuracy:34.262% C-
KPH:25 C
VKPH:32.100 B++
AP30 Shredder
B*
Kills:98
V. Kills:129 75%
Deaths:22
KDR:4.455
Accuracy:29.029% C+
KPH:20.900 C--
VKPH:27.500 B*
Kills:1,896 (591 + 1,305)
Deaths:452
KDR:4.195
VKDR:2.584
Vehicle Kills:1,168
Kill Difference:1,444
Playtime:70.444 hours
Usage:3%
Score:1.056m
Score/min:250
Piloting Accuracy:47.186%
Gunner Accuracy:29.029%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,179
V. Kills:426 276%
Deaths:78
KDR:15.115
Accuracy:51.178% C-
KPH:51.100 A++
VKPH:18.500 C++
L100 Python HEAT
A++
Kills:1,152
V. Kills:214 N/A
Deaths:77
KDR:14.961
Accuracy:45.542% D
KPH:55.900 A++
VKPH:10.400 C+
L100 Python HESH
B++
Kills:1,149
V. Kills:86 N/A
Deaths:68
KDR:16.897
Accuracy:46.746% C+
KPH:70 B++
VKPH:5.200 D
C75 Viper
B**
Kills:1,047
V. Kills:138 N/A
Deaths:89
KDR:11.764
Accuracy:32.821% C--
KPH:49.900 B**
VKPH:6.600 C
Skyguard
A
Kills:345
V. Kills:208 165%
Deaths:50
KDR:6.900
Accuracy:25.954% C--
KPH:22.800 A
VKPH:13.700 A
Kills:4,872 (4,872 + 0)
Deaths:362
KDR:13.459
VKDR:2.961
Vehicle Kills:1,072
Kill Difference:4,510
Playtime:96.218 hours
Usage:4%
Score:1.294m
Score/min:224
Driving Accuracy:25.954%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A
Kills:1,298
V. Kills:285 454%
Deaths:69
KDR:18.812
Accuracy:54.370% B*
KPH:62.200 A
VKPH:13.700 A
M96 Mjolnir
B*
Kills:1,185
V. Kills:543 218%
Deaths:56
KDR:21.161
Accuracy:28.684% D-
KPH:45.600 B*
VKPH:20.900 C++
Titan-150 AP
B+
Kills:935
V. Kills:583 160%
Deaths:190
KDR:4.921
Accuracy:45.671% C--
KPH:26.300 B
VKPH:16.400 B+
E540 Halberd
B**
Kills:670
V. Kills:329 203%
Deaths:59
KDR:11.356
Accuracy:51.229% B*
KPH:39.100 B**
VKPH:19.200 B*
Enforcer ML85
C**
Kills:351
V. Kills:258 136%
Deaths:64
KDR:5.484
Accuracy:42.507% C++
KPH:25 C*
VKPH:18.400 C**
Titan-150 HEAT
B**
Kills:199
V. Kills:46 423%
Deaths:17
KDR:11.706
Accuracy:41.832% C--
KPH:31.800 B**
VKPH:7.400 C
G40-F Ranger
C+
Kills:135
V. Kills:74 180%
Deaths:18
KDR:7.500
Accuracy:26.624% C-
KPH:36.700 C+
VKPH:20.100 C
C85 Canister
B*
Kills:80
V. Kills:2 N/A
Deaths:6
KDR:13.333
Accuracy:46.362% B*
KPH:89.200 B+
VKPH:2.200 D
Kills:4,853 (2,432 + 2,421)
Deaths:479
KDR:10.132
VKDR:4.426
Vehicle Kills:2,120
Kill Difference:4,374
Playtime:124.411 hours
Usage:5%
Score:2.447m
Score/min:328
Driving Accuracy:41.832%
Gunner Accuracy:46.362%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:1,406
V. Kills:1,391 101%
Deaths:351
KDR:4.006
Accuracy:57.641% B*
KPH:38.300 C-
VKPH:37.800 B+
C85 Canister-H
B*
Kills:1,164
V. Kills:60 N/A
Deaths:104
KDR:11.192
Accuracy:58.405% B*
KPH:110.800 C++
VKPH:5.700 C-
E540 Halberd-H
B+
Kills:442
V. Kills:209 210%
Deaths:61
KDR:7.246
Accuracy:61.279% B+
KPH:45.200 C**
VKPH:21.400 C+
M12 Kobalt-H
B**
Kills:76
V. Kills:5 N/A
Deaths:5
KDR:15.200
Accuracy:23.131% C**
KPH:120.600 C++
VKPH:7.900 B**
Kills:3,088 (0 + 3,088)
Deaths:521
KDR:5.927
VKDR:3.196
Vehicle Kills:1,665
Kill Difference:2,567
Playtime:57.664 hours
Usage:2%
Score:1.405m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:23.131%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,306
V. Kills:67 N/A
Deaths:71
KDR:18.394
Accuracy:19.161% B
KPH:65.700 C++
VKPH:3.400 B++
M12 Kobalt
B**
Kills:408
V. Kills:26 N/A
Deaths:18
KDR:22.667
Accuracy:17.769% C++
KPH:70.200 C+
VKPH:4.500 B**
M20 Basilisk
B+
Kills:281
V. Kills:88 316%
Deaths:65
KDR:4.323
Accuracy:38.687% C++
KPH:25.700 B+
VKPH:8 C++
M20 Basilisk
B++
Kills:191
V. Kills:64 294%
Deaths:37
KDR:5.162
Accuracy:38.325% C++
KPH:29 B++
VKPH:9.700 C++
M40 Fury
B++
Kills:90
V. Kills:14 N/A
Deaths:11
KDR:8.182
Accuracy:40.446% B++
KPH:31.400 D
VKPH:4.900 D-
M40 Fury
B
Kills:85
V. Kills:11 N/A
Deaths:10
KDR:8.500
Accuracy:38.528% B
KPH:50.500 C+
VKPH:6.500 D
Kills:2,361 (0 + 2,361)
Deaths:212
KDR:11.137
VKDR:1.274
Vehicle Kills:270
Kill Difference:2,149
Playtime:47.760 hours
Usage:2%
Score:0.779m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:38.528%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:1,940
V. Kills:282 N/A
Deaths:75
KDR:25.867
Accuracy:33.594% C++
KPH:79.500 C*
VKPH:11.600 A++
Kills:1,940 (0 + 1,940)
Deaths:75
KDR:25.867
VKDR:3.760
Vehicle Kills:282
Kill Difference:1,865
Playtime:24.396 hours
Usage:1%
Score:0.473m
Score/min:323
Piloting Accuracy:N/A%
Gunner Accuracy:33.594%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 2,7842,6568232.39C+29.3521.509%C+13.479%D--108.4C++5.2B30024.5h18.9C+87.7C++
Gauss Rifle Burst 1,9601,9408772.212C*0.8323.479%D18.711%D--34.3CN/A8256.5h12.4C52.7C-
CAS 14-E 2,2221,9407525.867B+22.8233.594%C++1.701%C+79.5C*11.6A++32324.4h36.7D109.2C
AF-34 Mattock 1,4251,4134752.975C+0.0732.949%C+11.89%D--30.4DN/A9546.5h6.1C+18.4C+
M96 Mjolnir-H 2,7971,4063514.006C++0.9657.641%B*N/A38.2C-37.8B+43436.8h41.5C+71.9B
AF-34 Mattock 1,3661,3514712.868C+0.1834.28%C+12.583%D*29.2DN/A9146.3h6.6C+19.3C++
M12 Kobalt 1,3731,3067118.394B+15.3519.161%B13.323%D*65.6C++3.4B++24019.9h21.3C111.3C*
Titan-150 HESH 1,5831,2986918.812B*15.7754.37%B*N/A62.1A13.6A29320.9h2.7B+5B*
M96 Mjolnir 1,7281,1855621.161M**18.1228.684%D-N/A45.6B*20.9C++22926h24.6B**85.6B+
L100 Python AP 1,6051,1797815.115M12.0751.178%C-1.527%D-51A++18.4C++24223.1h3.8B**7.5B**
AF-8 RailJack 1,1761,1711229.598M+6.5537.961%C*80.017%B+38.1B**N/A10330.7h1.9B*5B+
NSX Yumi 1,1931,1665792.014B+1.0319.986%D*20.583%C--23.9C--N/A5048.7h15D74.9D--
C85 Canister-H 1,2241,16410411.192C+8.1558.405%B*6.271%D**110.9C++5.7C-33110.5h6.9C+11.8B+
NS-15M2 1,1841,1644192.778B+0.2721.257%C-18.729%D-33.1CN/A10035.2h12.9C++60.8C+
GD-22S 1,1761,1645122.273B+0.7721.495%C16.753%D--34.6C+N/A10633.6h11.3C++52.7C++
NSX Naginata 1,1681,1596201.869B+1.1817.732%D-21.139%D--31.3CN/A8837h11.7C*65.9C+
NSX Tanto 1,1651,1545182.228B**0.8225.13%C+18.284%D--32.3C+N/A7435.7h14.3C+56.8C++
NSX Tengu 1,1671,1546671.73B+1.3134.886%C+10.225%F30.2CN/A6638.2h12B+34.3C**
Gauss Compact Burst 1,1711,1544762.424B0.6223.17%D15.511%D**36.5C+N/A7831.6h12.5C53.9C
NS-15M1 1,1641,1525851.969B+1.0820.671%C19.358%C25.5C-N/A6345.2h13.7C+66.5C+
L100 Python HEAT 1,3661,1527714.961A++11.9245.542%D1.476%D-55.9A++10.4C+23820.6h4.8B+10.4B+
MGR-L1 Promise 1,1621,1514162.767B**0.2820.89%C-19.201%D39.3C+N/A12929.3h13.3B+63.7C*
NC05 Jackhammer 1,1561,1507491.535C**1.5139.341%C--6.261%F-37.8C+N/A11430.4h4.3B+10.8C**
AC-X11 1,1641,1503503.286A**0.2418.916%D*14.783%D*11.6DN/A14099.4h9.8C*52.1C+
L100 Python HESH 1,2351,1496816.897B+13.8546.746%C+1.828%C++70.1B++5.2D22816.4h2.7B++5.8B+
NSX Tomoe 1,1631,1466641.726C++1.3224.514%D-26.789%D--31.1CN/A9036.8h15.4C63C
NC6 Gauss SAW 1,1541,1444132.77A+0.2720.372%C++21.154%C27.9C+N/A10841h9.9C*48.8B
NS Baron G5AE 1,0871,0779401.146C+1.9030.794%D**9.656%D--12.8D--N/A3484h4.5C+14.7C+
C75 Viper 1,1851,0478911.764A+8.7232.821%C--1.719%C**49.9B**6.6C18221h7.5B**22.9B*
NS-11A 1,0481,0244622.216B*0.8325.937%B+18.652%C40.2B+N/A12225.5h14.2C+54.8C**
C-4 1,5131,0145321.906B+1.1417.638%D**N/A68.1C33.5B54614.9h1.4C**8.1C+
L105 Zephyr 1,1529984422.682A19.6456.204%A++N/A90.7A+14B**35211h4.9B*8.6B**
M30 Mustang AH 1,1629921855.362C+2.3249.898%D1.31%C+52.8C*9A33718.8h7.7B15.4C*
Razor GD-23 9449373762.492A++0.5520.035%D17.396%D16.9CN/A7755.6h12.7C++63.4C+
Breaker Rocket Pods 1,2739362537.44S34.4046.773%CN/A30.4D10.9C22730.8h15.9C*34C++
Titan-150 AP 1,5189351904.921C+1.8845.671%C--2.674%C+26.3B16.4B+42835.5h4.2C**9.1C**
MGR-M1 Bishop 9339173662.505B+0.5430.304%C21.701%D--24.9CN/A8736.9h6.7C+22.1C+
M20 Mustang 1,6678934242.106C*0.9423.363%D*2.128%C+12.4C+10.7C++19472.3h83.6B+358C*
EM4 Longshot 8338321296.45B**3.4136.543%C-81.13%B32.4C++N/A8625.7h1.9B+5.3C**
Vortek Rotary 1,4577913062.585B+0.4626.891%D2.528%C++11.4C9.6C+18769.6h73.3C**272.5C++
Tank Mine 1,1577071793.95B++0.9132.855%C+N/A102.5C+65.2C++9686.9h1.9C++5.7B+
NC6A GODSAW 7197052632.681C*0.3622.081%D--18.298%D*25.8D--N/A9827.3h11.8C+53.3D-
E540 Halberd 9996705911.356B++8.3151.229%B*1.791%D39B**19.1B*32817.2h5B++9.8B*
CAS30 Tank Buster 1,2085913081.919B++1.1347.186%C**N/A12.7B**13.3A18246.4h36.9C**78.2B+
NS-15M AE 5285202022.574B0.4722.74%C18.462%D-29.9DN/A8617.4h15.5D*68.3C--
E540 Halberd-H 651442617.246C++4.2061.279%B+N/A45.1C**21.3C+3769.8h5.2B+8.5B++
Hornet Missiles 680433636.873B3.8345.431%F1.155%D68.7C++39.2C+5706.3h8B++17.7C*
Frag Grenade 4254151415N/A411.9649.856%B+N/A592.9B+14.3A23830.7h3.3B+6.7B+
M12 Kobalt 4344081822.667A19.6217.769%C++13.726%D*70.3C+4.5B**4265.8h21C118.5C+
MANA Anti-Personnel Turret 3853791043.644N/A0.6019.185%UN/A3790U60U10512500.1h21.3T*110.9T*
Enforcer ML85 609351645.484C*2.4442.507%C++2.564%C**25.1C*18.4C**32014h12.6C++29.6B
Bouncing Betty 351351408.775A+5.7325.573%F-N/A146.3B+N/A3452.4h1.1A**4.5C++
Skyguard 553345506.9A*3.8625.954%C--1.449%D22.8A13.8A23115.1h86.5B*333.4B++
SAS-R 296296604.933B+1.8935.78%C-76.689%B*31.8CN/A1569.3h2B+5.5B
MGR-S1 Gladius 3012952901.017C+2.0326.04%C+5.424%F--7.1D--N/A3241.4h9.3B+35.9B
AF-41 Hacksaw 299294983C*0.0430.835%C+15.306%C+33.8C*N/A1488.7h5.8B+18.7B+
Hawk GD-68 5232842111.346A+1.7066.499%B+1.056%D--15.4C+12.9B+20418.5h8.4C+12.6C*
M20 Basilisk 369281654.323B*1.2838.687%C++3.203%D--25.8B+8.1C++23910.9h68.2B+176.3B++
NSX-P Tanto 2832801172.393A++0.6525.781%C++12.857%F26.4C++N/A8210.6h15.2C++58.8C**
AF-41 Hacksaw 254250892.809C++0.2429.352%C+13.2%C32.1C++N/A1127.8h5.9B+20.1B+
C150 Dalton 477209782.679C-0.3734.262%C-N/A25.2C32.3B++4278.3h3.7B+10.8B+
Titan-150 HEAT 2451991711.706A+8.6641.832%C--3.518%C**32.1B**7.4C3216.2h3.1A7.4B**
M20 Kestrel 4131961471.333C+1.7129.699%C+2.041%C++13.7C15.2C++20514.3h131.9C+444.1C+
NS Decimator 3031941061.83B**1.2160.525%C+N/A31.8C+17.9C**3466.1h4.6C*7.7C*
GD-7F 2001921301.477B+1.5714.595%F-17.708%C3.8D*N/A4750.3h14.3C+98.3D--
M20 Basilisk 255191375.162A2.1238.325%C++5.759%C+28.9B++9.7C++2886.6h66.8C**174.4B++
M20 Basilisk 265187286.679C+3.6345.617%D3.743%C-27.9D11.6D--1966.7h77.3B++169.4B+
Spear Anti-Vehicle Phalanx Turret 2411781511.867B*8.8244.692%C*4.494%C++52.4B*18.5C3943.4h5.9B++13.1B*
NS-44 Commissioner 1821761980.889C+2.1631.349%C--9.659%F15.3DN/A6611.5h3.7C**11.8C++
Gauss Compact S 177175752.333A+0.7111.503%F--16%C4.4D--N/A8039.8h9.8B+85.4D--
Shrike 255167822.037A*1.0156.712%C+N/A37.1B**19.6B**5174.5h5.3B++9.3B++
NS Annihilator 264165692.391S0.6578.654%C-N/A19.2A++11.5B*2148.6h7.4A9.5A
NS-61 Emissary 1671651601.031B2.0127.346%C+6.061%F-31.7BN/A1165.2h9.7B++35.3B++
NS-15MP 166163543.019B+0.0323.689%D16.564%D*41.8DN/A993.9h13.1D-55.1D
NS-11P 163163772.117B**0.9325.592%B+19.632%C++36.2B+N/A954.5h16.7D65.3C++
AF-4 Cyclone 1661621021.588B1.4629.81%B*11.728%D--10.5D--N/A5915.5h10.7C*36B+
GR-22 162161682.368B*0.6821.819%C-19.876%C++26CN/A976.2h15.2C--69.5C
NS-357 Underboss 1611601171.368B+1.6831.339%C--10%D**32.7C+N/A934.9h3.7B+11.8C*
LA80 161160266.154B*3.1135.577%D73.75%C-29.6CN/A765.4h1.9B+5.2C**
LA1 Anchor 161160861.86C+1.1818.069%D*19.375%D26.7DN/A1886h10.1C++55.9C-
NS-7 PDW 1641601021.569B*1.4830.773%A7.5%F11.3DN/A4814.1h12.7B+41.4B++
Gauss Rifle S 165160722.222A0.8223.853%C+16.875%C--36.4B+1.1A+1324.4h11.1C++46.6C++
NSX Masamune 2811591840.864C+2.1850.897%D1.887%C+16.6D-12.7C+1629.6h18.2D35.7D
NC05 Jackhammer AE 154153931.645C++1.4043.417%C-3.922%F--51C+N/A1553h4.1B+9.3C*
G40-F Ranger 209135187.5C+4.4626.624%C-N/A36.5C+20C3143.7h53B+199.2B+
Orbital Strike Uplink 1441101110N/A106.96278%UN/A220U68U14720.5h1.3T*0.5T*
MANA Anti-Vehicle Turret 179108462.348U0.7052.522%UN/A1080U710U4138300.1h8.2T*15.6T*
AP30 Shredder 22798224.455C+1.4129.029%C+3.061%B++20.9C--27.4B*3624.7h101.1C348.3C
NS-10 Burster 15496402.4A++0.6431.93%C**5.208%C+7.3B**4.4B+10213.2h132.5B++415.1B++
A30 Walker 20695781.218C++1.8315.591%D*N/A14.8C+17.3B++2086.4h117.9B+756.2C+
NS-10 Burster 14994402.35A*0.6931.937%B3.191%D-7.1B*4.1B9813.3h136.1B+426B+
M40 Fury 10490118.182B5.1440.446%B++N/A31D4.8D-2292.9h13.3C++32.9B+
Spear Anti-Vehicle Phalanx Turret 12890330B++26.9640.868%D--6.667%B*33.3C14.1D1532.7h8.5B+20.7C**
M40 Fury 9685108.5C*5.4638.528%B1.176%D50C+6.5D3321.7h12.1C*31.3B+
Spear Anti-Vehicle Phalanx Tower 12280180S76.9646.599%C1.25%D*42.1C+22.1C3391.9h8.7C*18.6C*
C85 Canister 8280613.333C+10.2946.362%B*8.75%D*88.9B+2.2D2180.9h6.2B+13.4B++
M12 Kobalt-H 8176515.2C+12.1623.131%C**5.263%F--126.7C++8.3A4810.6h18.4C79.4C+
Sticky Grenade 7771171N/A67.9623.829%T-N/A710D60S19460.1h1.6B+6.9D
Auraxium Mag-Cutter 906711,5490.006D3.0420.374%DN/A0.1DN/A0823h3.1D*15.2C
M40 Fury 8665513C+9.9662.441%A+N/A65C21C++3051h22.2D35.6C
Soldier Soaker 6464331.939B++1.1140.857%B++4.688%F58.2B+N/A1291.1h5.5B+13.5B++
NC15 Phoenix 8656144M0.9645.634%D*N/A10.2C5.5D2295.5h9.5B20.9C+
M60-A Bulldog 5850225B21.9658.743%AN/A38.5C*6.2B*2351.3h6C+10.2B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit821,1791.2h
Motion Spotter414,6412.1h
E01,1610.5h
M20 Basilisk-H05260.4h
Nano-Armor Kit49101,78422.2h
Anti-Vehicle MANA Turret34400.7h
Spawn Beacon16460.4h
Turret AI Module12271.7h
Repair Module01751h
Cortium Silo11110.9h
Structure Shield Module1960.5h
AE Nano-Armor Kit575967,45594h
Skywall Shield Emitter0940.6h
Nanite Revive Grenade01,6980.5h
Medical Kit2433,6814.3h
Medical Applicator169,4920.8h
Nanite Healing Grenade04130.1h
Spear Anti-Vehicle Tower0990.7h
Spitfire Auto-Turret26030.6h
Welding Device04940h
Deconstruction Tool09,7991.8h
Rampart Wall01912.6h
AE Medical Applicator235159,21412.1h
Xiphos Anti-Personnel Tower01120.8h
Hoplon Anti-Aircraft Phalanx Tower01230.7h
Anti-Infantry MANA Turret143,6967.3h
Ammunition Package82,5881.1h
Nano-Repair Grenade04870.1h
Orbital Strike Target Designator15681.5h
AF-4AE Cyclone1910.2h
Shield Recharging Field102,3010.8h
Recon Detection Device11410.5h

Check the help document for the dictionary if you want to learn more about words used here.


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