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Executor Lohkey[P0L] Lohkey
NC BR 144

KDR: 2.98

Score: 46.9m

Last Seen: Apr 20th, 2019 1:29 PM
- OFFLINE - 29.9 hour(s)

Prestige 1, Battle Rank 100 (144 total) - New Conglomerate on Miller - Outfit Leader of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 61
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M12 Kobalt CAS 14-E Gauss Rifle Burst AF-34 Mattock AF-34 Mattock M96 Mjolnir-H M12 Kobalt MGR-M1 Bishop
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $760,608 MLG Score: 608
Fun Score: N/A
Cheeseburgers Flipped: 779TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.264%18.478%41131100424,0612.246380.735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.159%0.227C++-0.344C--0.213CHEAD ++ (~7.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.256C*12.40.134C++43.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.143%1.404%385510304,273109226113.913164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.284%-0.975D---0.18C0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.80.071C+42.20.205C++107.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.15%1.637%558810277,329147719934.96208368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.695%-0.854D---0.619D0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.35C**8.10.356C**17

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.103%5.64%4951610196,808140021534.85939316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.125%-0.656D0.313C*0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.462B+18.60.53B+45.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.785%79.721%495410312,722169881.60306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.528%0.265C*0.824B++-1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.464B+1.90.388C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 61
46.9m519.6%306 (18.4k)269 (16.1k)2.9809874,92725,1353.63441144 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035542420.786%12.159%25306:5729

7% Combat Medic52% Engineer21% Heavy Assault9% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:48 PMAug 16th, 2016 8:01 PMApr 20th, 2019 9:29 AM (2d) (PST)Apr 20th, 2019 9:54 AM (2d) (PST)Apr 20th, 2019 9:29 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
579984810.4290.1440.0522.6470.080608

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,7645,89228,8722693159516,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2907.7h/121.2d 16,424 9,110 27,793 461.8k 2,454 6,770 13,935 101.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D
Kills:1,226
Deaths:463
KDR:2.648
Accuracy:20.944% D
HSR:19.005% D
NSX-P Naginata
D
Kills:1,176
Deaths:466
KDR:2.524
Accuracy:20.244% D
HSR:20.238% D*
NS-15MP
D
Kills:1,175
Deaths:383
KDR:3.068
Accuracy:23.873% D
HSR:18.638% D*
NS-15M AE
D
Kills:1,170
Deaths:408
KDR:2.868
Accuracy:22.649% D
HSR:18.462% D--
GD-22S
C
Kills:1,164
Deaths:512
KDR:2.273
Accuracy:21.495% C
HSR:16.753% D--
NS-15M2
C--
Kills:1,164
Deaths:419
KDR:2.778
Accuracy:21.257% C--
HSR:18.729% D-
NSX Naginata
D-
Kills:1,159
Deaths:620
KDR:1.869
Accuracy:17.715% D-
HSR:21.139% D--
NS-15M1
C
Kills:1,152
Deaths:585
KDR:1.969
Accuracy:20.671% C
HSR:19.358% C
NC05 Jackhammer
D
Kills:1,150
Deaths:749
KDR:1.535
Accuracy:39.341% D
HSR:6.261% F-
NC6 Gauss SAW
C++
Kills:1,144
Deaths:413
KDR:2.770
Accuracy:20.372% C++
HSR:21.154% C
NC05 Jackhammer AE
C-
Kills:847
Deaths:487
KDR:1.739
Accuracy:43.990% C-
HSR:5.667% F--
NC6A GODSAW
D*
Kills:741
Deaths:282
KDR:2.628
Accuracy:22.090% D*
HSR:18.354% D*
MGR-L1 Promise AE
D-
Kills:532
Deaths:243
KDR:2.189
Accuracy:21.688% D*
HSR:20.113% D-
LA1 Anchor
D
Kills:160
Deaths:86
KDR:1.860
Accuracy:18.069% D*
HSR:19.375% D
Kills:13,960
Deaths (as Heavy Assault):6,116
Deaths (to Heavy Assaults):6,214
KDR:2.28254
Kill Difference:7,844
Playtime:609.126 hours
Usage:21%
Score:8.491m
Score/min:232
Accuracy (listed only):23.886%
HSR (listed only):17.375%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C-
Kills:1,335
Deaths:513
KDR:2.602
Accuracy:30.103% C-
HSR:22.397% D-
NSX Tanto
C
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:25.106% C
HSR:18.432% D--
Gauss Compact Burst
D
Kills:1,154
Deaths:476
KDR:2.424
Accuracy:23.170% D
HSR:15.511% D**
Razor GD-23
D
Kills:1,153
Deaths:513
KDR:2.248
Accuracy:20.612% D
HSR:16.912% D
AC-X11
D*
Kills:1,150
Deaths:350
KDR:3.286
Accuracy:18.916% D*
HSR:14.783% D*
NS Baron G5AE
D--
Kills:1,146
Deaths:992
KDR:1.155
Accuracy:31.603% D**
HSR:9.599% D--
NSX-P Tanto
C+
Kills:477
Deaths:305
KDR:1.564
Accuracy:25.050% C+
HSR:13.627% F
GD-7F
C-
Kills:192
Deaths:130
KDR:1.477
Accuracy:14.595% F-
HSR:17.708% C-
Gauss Compact S
C
Kills:175
Deaths:75
KDR:2.333
Accuracy:11.500% F--
HSR:16% C
Kills:7,943
Deaths (as Engineer):3,883
Deaths (to Engineers):5,644
KDR:2.04558
Kill Difference:4,060
Playtime:1,512.333 hours
Usage:52%
Score:26.855m
Score/min:296
Accuracy (listed only):22.295%
HSR (listed only):16.108%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:25.106% C
HSR:18.432% D--
Gauss Compact Burst
D
Kills:1,154
Deaths:476
KDR:2.424
Accuracy:23.170% D
HSR:15.511% D**
NSX Tengu
C
Kills:1,154
Deaths:667
KDR:1.730
Accuracy:34.886% C
HSR:10.225% F
Razor GD-23
D
Kills:1,153
Deaths:513
KDR:2.248
Accuracy:20.612% D
HSR:16.912% D
AC-X11
D*
Kills:1,150
Deaths:350
KDR:3.286
Accuracy:18.916% D*
HSR:14.783% D*
NS Baron G5AE
D--
Kills:1,146
Deaths:992
KDR:1.155
Accuracy:31.603% D**
HSR:9.599% D--
NSX-P Tanto
C+
Kills:477
Deaths:305
KDR:1.564
Accuracy:25.050% C+
HSR:13.627% F
MGR-S1 Gladius
C+
Kills:300
Deaths:297
KDR:1.010
Accuracy:26.192% C+
HSR:5.667% F--
GD-7F
C-
Kills:192
Deaths:130
KDR:1.477
Accuracy:14.595% F-
HSR:17.708% C-
Gauss Compact S
C
Kills:175
Deaths:75
KDR:2.333
Accuracy:11.500% F--
HSR:16% C
AF-4 Cyclone
B*
Kills:162
Deaths:102
KDR:1.588
Accuracy:29.810% B*
HSR:11.728% D--
NS-7 PDW
B**
Kills:160
Deaths:102
KDR:1.569
Accuracy:30.773% B**
HSR:7.500% F
Kills:8,384
Deaths (as Light Assault):4,538
Deaths (to Light Assaults):3,778
KDR:1.84751
Kill Difference:3,846
Playtime:250.898 hours
Usage:9%
Score:3.634m
Score/min:241
Accuracy (listed only):24.351%
HSR (listed only):13.141%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B+
Kills:1,171
Deaths:122
KDR:9.598
Accuracy:37.961% C*
HSR:80.017% B+
NSX Tengu
C
Kills:1,154
Deaths:667
KDR:1.730
Accuracy:34.886% C
HSR:10.225% F
NSX Tomoe
D--
Kills:1,146
Deaths:664
KDR:1.726
Accuracy:24.514% D--
HSR:26.789% D--
EM4 Longshot
B+
Kills:979
Deaths:150
KDR:6.527
Accuracy:35.966% D
HSR:81.512% B+
SAS-R
B*
Kills:412
Deaths:93
KDR:4.430
Accuracy:36.175% C-
HSR:76.942% B*
MGR-S1 Gladius
C+
Kills:300
Deaths:297
KDR:1.010
Accuracy:26.192% C+
HSR:5.667% F--
NS-44 Commissioner
C--
Kills:199
Deaths:216
KDR:0.921
Accuracy:32.313% C--
HSR:9.548% F-
NS-61 Emissary
C+
Kills:165
Deaths:160
KDR:1.031
Accuracy:27.346% C+
HSR:6.061% F-
AF-4 Cyclone
B*
Kills:162
Deaths:102
KDR:1.588
Accuracy:29.810% B*
HSR:11.728% D--
NS-7 PDW
B**
Kills:160
Deaths:102
KDR:1.569
Accuracy:30.773% B**
HSR:7.500% F
LA80
C--
Kills:160
Deaths:26
KDR:6.154
Accuracy:35.577% D-
HSR:73.750% C--
NS-357 Underboss
D
Kills:160
Deaths:117
KDR:1.368
Accuracy:31.339% D
HSR:10% D**
NS-45 Pilot
D
Kills:88
Deaths:68
KDR:1.294
Accuracy:26.905% D
HSR:13.636% D**
LA8 Rebel
C-
Kills:80
Deaths:68
KDR:1.176
Accuracy:27.525% C-
HSR:7.500% F-
Soldier Soaker
B++
Kills:64
Deaths:33
KDR:1.939
Accuracy:40.857% B++
HSR:4.688% F
Kills:6,400
Deaths (as Infiltrator):2,885
Deaths (to Infiltrators):3,991
KDR:2.21837
Kill Difference:3,515
Playtime:259.564 hours
Usage:9%
Score:3.055m
Score/min:196
Accuracy (listed only):31.876%
HSR (listed only):28.371%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
D-
Kills:1,940
Deaths:878
KDR:2.210
Accuracy:23.455% D-
HSR:18.711% D*
NS-11A
B
Kills:1,174
Deaths:520
KDR:2.258
Accuracy:26.063% B
HSR:18.739% C
NSX Yumi
D
Kills:1,166
Deaths:579
KDR:2.014
Accuracy:19.986% D**
HSR:20.583% D
NSX Tengu
C
Kills:1,154
Deaths:667
KDR:1.730
Accuracy:34.886% C
HSR:10.225% F
NS Baron G5AE
D--
Kills:1,146
Deaths:992
KDR:1.155
Accuracy:31.603% D**
HSR:9.599% D--
MGR-S1 Gladius
C+
Kills:300
Deaths:297
KDR:1.010
Accuracy:26.192% C+
HSR:5.667% F--
NS-11P
B+
Kills:283
Deaths:134
KDR:2.112
Accuracy:25.044% B+
HSR:20.848% C**
AF-4 Cyclone
B*
Kills:162
Deaths:102
KDR:1.588
Accuracy:29.810% B*
HSR:11.728% D--
GR-22
C+
Kills:161
Deaths:68
KDR:2.368
Accuracy:21.819% D
HSR:19.876% C+
NS-7 PDW
B**
Kills:160
Deaths:102
KDR:1.569
Accuracy:30.773% B**
HSR:7.500% F
Gauss Rifle S
C
Kills:160
Deaths:72
KDR:2.222
Accuracy:23.853% C
HSR:16.875% D
Kills:7,806
Deaths (as Combat Medic):4,411
Deaths (to Combat Medics):2,109
KDR:1.76967
Kill Difference:3,395
Playtime:205.425 hours
Usage:7%
Score:3.041m
Score/min:247
Accuracy (listed only):26.680%
HSR (listed only):14.577%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:1,600
Deaths:530
KDR:3.019
Accuracy:31.287% C
HSR:12.500% D--
AF-34 Mattock
C
Kills:1,532
Deaths:526
KDR:2.913
Accuracy:32.721% C
HSR:12.794% D*
AF-41 Hacksaw
C+
Kills:294
Deaths:98
KDR:3
Accuracy:30.835% C+
HSR:15.306% C+
AF-41 Hacksaw
C+
Kills:250
Deaths:89
KDR:2.809
Accuracy:29.352% C+
HSR:13.200% C
NS-10 Burster
B+
Kills:124
Deaths:47
KDR:2.638
Accuracy:32.514% B+
HSR:3.226% D
NS-10 Burster
B+
Kills:111
Deaths:47
KDR:2.362
Accuracy:32.489% B+
HSR:5.405% C+
Kills:3,911
Deaths (as MAX Suit):668.500
Deaths (to MAX Suits):1,014
KDR:5.85041
Kill Difference:3,242.500
Playtime:97.532 hours
Usage:3%
Score:1.794m
Score/min:307
Accuracy (listed only):31.533%
HSR (listed only):10.405%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:992
V. Kills:170 N/A
Deaths:185
KDR:5.362
Accuracy:49.898% D
KPH:52.800 C++
VKPH:9.100 A
Breaker Rocket Pods
C
Kills:940
V. Kills:339 276%
Deaths:25
KDR:37.600
Accuracy:46.737% C
KPH:30.400 D
VKPH:11 C
M20 Mustang
C++
Kills:925
V. Kills:793 116%
Deaths:436
KDR:2.122
Accuracy:23.361% D*
KPH:12.300 C+
VKPH:10.600 C++
Vortek Rotary
C+
Kills:817
V. Kills:680 120%
Deaths:312
KDR:2.619
Accuracy:26.961% D
KPH:11.500 C
VKPH:9.600 C+
Hornet Missiles
C++
Kills:435
V. Kills:248 175%
Deaths:63
KDR:6.905
Accuracy:45.347% F
KPH:69.100 C++
VKPH:39.400 C+
M20 Kestrel
C++
Kills:200
V. Kills:219 91%
Deaths:148
KDR:1.351
Accuracy:29.725% C+
KPH:13.900 C
VKPH:15.200 C++
Kills:4,309 (2,934 + 0)
Deaths:1,169
KDR:3.686
VKDR:2.095
Vehicle Kills:2,449
Kill Difference:3,140
Playtime:216.601 hours
Usage:7%
Score:2.874m
Score/min:221
Piloting Accuracy:29.725%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:998
V. Kills:154 N/A
Deaths:44
KDR:22.682
Accuracy:56.204% A++
KPH:90.600 A
VKPH:14 B**
CAS30 Tank Buster
A
Kills:599
V. Kills:622 96%
Deaths:311
KDR:1.926
Accuracy:46.996% C**
KPH:12.600 B*
VKPH:13.100 A
C150 Dalton
B++
Kills:209
V. Kills:268 78%
Deaths:78
KDR:2.679
Accuracy:34.262% C
KPH:25 C-
VKPH:32.100 B++
AP30 Shredder
B**
Kills:98
V. Kills:129 75%
Deaths:22
KDR:4.455
Accuracy:29.004% C+
KPH:20.900 C--
VKPH:27.500 B**
Kills:1,904 (599 + 1,305)
Deaths:455
KDR:4.185
VKDR:2.578
Vehicle Kills:1,173
Kill Difference:1,449
Playtime:71.483 hours
Usage:2%
Score:1.065m
Score/min:248
Piloting Accuracy:46.996%
Gunner Accuracy:29.004%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,179
V. Kills:426 276%
Deaths:78
KDR:15.115
Accuracy:51.178% C-
KPH:51.100 A+
VKPH:18.500 C++
L100 Python HEAT
A++
Kills:1,152
V. Kills:214 N/A
Deaths:77
KDR:14.961
Accuracy:45.542% D
KPH:55.900 A++
VKPH:10.400 C
L100 Python HESH
B++
Kills:1,149
V. Kills:86 N/A
Deaths:68
KDR:16.897
Accuracy:46.746% C+
KPH:70 B++
VKPH:5.200 D-
C75 Viper
B**
Kills:1,047
V. Kills:138 N/A
Deaths:89
KDR:11.764
Accuracy:32.821% D
KPH:49.900 B**
VKPH:6.600 C
Skyguard
A
Kills:351
V. Kills:210 166%
Deaths:50
KDR:7.020
Accuracy:25.989% D
KPH:22.900 A
VKPH:13.700 A
LB00 Python AP
C+
Kills:300
V. Kills:83 357%
Deaths:28
KDR:10.714
Accuracy:49.475% D
KPH:49.600 C+
VKPH:13.700 D--
Kills:5,178 (5,178 + 0)
Deaths:390
KDR:13.277
VKDR:2.967
Vehicle Kills:1,157
Kill Difference:4,788
Playtime:102.438 hours
Usage:4%
Score:1.398m
Score/min:227
Driving Accuracy:49.475%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A
Kills:1,307
V. Kills:285 457%
Deaths:69
KDR:18.942
Accuracy:54.368% B++
KPH:62.400 A
VKPH:13.600 B**
M96 Mjolnir
B*
Kills:1,185
V. Kills:543 218%
Deaths:56
KDR:21.161
Accuracy:28.684% D-
KPH:45.600 B*
VKPH:20.900 C*
Titan-150 AP
B
Kills:945
V. Kills:588 160%
Deaths:191
KDR:4.948
Accuracy:45.494% D
KPH:26.100 C*
VKPH:16.300 B
E540 Halberd
B*
Kills:699
V. Kills:339 206%
Deaths:62
KDR:11.274
Accuracy:51.152% B*
KPH:38.400 B*
VKPH:18.600 B++
Enforcer ML85
C*
Kills:353
V. Kills:258 136%
Deaths:67
KDR:5.269
Accuracy:42.822% C*
KPH:24.800 C*
VKPH:18.100 C*
Titan-150 HEAT
B**
Kills:199
V. Kills:46 423%
Deaths:17
KDR:11.706
Accuracy:41.832% D
KPH:31.800 B**
VKPH:7.400 C-
G40-F Ranger
C+
Kills:135
V. Kills:74 180%
Deaths:18
KDR:7.500
Accuracy:26.658% D
KPH:36.700 C+
VKPH:20.100 C
C85 Canister
B*
Kills:80
V. Kills:2 N/A
Deaths:6
KDR:13.333
Accuracy:46.362% B*
KPH:89.200 B+
VKPH:2.200 D-
Kills:4,903 (2,451 + 2,452)
Deaths:486
KDR:10.088
VKDR:4.393
Vehicle Kills:2,135
Kill Difference:4,417
Playtime:126.399 hours
Usage:4%
Score:2.538m
Score/min:335
Driving Accuracy:41.832%
Gunner Accuracy:46.362%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:1,439
V. Kills:1,409 102%
Deaths:354
KDR:4.065
Accuracy:57.606% B*
KPH:38.500 C-
VKPH:37.700 B+
C85 Canister-H
B*
Kills:1,164
V. Kills:60 N/A
Deaths:105
KDR:11.086
Accuracy:58.413% B*
KPH:110.700 C++
VKPH:5.700 C--
E540 Halberd-H
B+
Kills:554
V. Kills:270 204%
Deaths:69
KDR:8.029
Accuracy:60.021% B+
KPH:44.800 C++
VKPH:21.800 C++
Enforcer ML65-H
C++
Kills:103
V. Kills:66 154%
Deaths:12
KDR:8.583
Accuracy:58.165% C++
KPH:35.300 C++
VKPH:22.600 C--
M12 Kobalt-H
B++
Kills:90
V. Kills:5 N/A
Deaths:6
KDR:15
Accuracy:23.162% C*
KPH:117.200 C+
VKPH:6.500 B++
G30 Walker
B+
Kills:77
V. Kills:36 208%
Deaths:5
KDR:15.400
Accuracy:35.544% C++
KPH:36.100 B+
VKPH:16.900 C**
Kills:3,427 (0 + 3,427)
Deaths:551
KDR:6.220
VKDR:3.350
Vehicle Kills:1,846
Kill Difference:2,876
Playtime:66.093 hours
Usage:2%
Score:1.601m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:35.544%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,418
V. Kills:72 N/A
Deaths:78
KDR:18.180
Accuracy:19.283% C**
KPH:67.900 C*
VKPH:3.400 B+
M12 Kobalt
B**
Kills:423
V. Kills:27 N/A
Deaths:20
KDR:21.150
Accuracy:17.533% C+
KPH:68.700 C+
VKPH:4.400 B**
M20 Basilisk
B+
Kills:313
V. Kills:94 329%
Deaths:71
KDR:4.408
Accuracy:38.910% C++
KPH:26.500 B+
VKPH:8 C++
M20 Basilisk
B++
Kills:215
V. Kills:70 303%
Deaths:44
KDR:4.886
Accuracy:38.752% C++
KPH:29.500 B++
VKPH:9.600 C++
M40 Fury
B+
Kills:92
V. Kills:15 N/A
Deaths:12
KDR:7.667
Accuracy:40.551% B+
KPH:31.400 D
VKPH:5.100 D-
M40 Fury
C**
Kills:88
V. Kills:11 N/A
Deaths:10
KDR:8.800
Accuracy:38.584% C**
KPH:51.600 C+
VKPH:6.500 D
Kills:2,549 (0 + 2,549)
Deaths:235
KDR:10.847
VKDR:1.230
Vehicle Kills:289
Kill Difference:2,314
Playtime:50.732 hours
Usage:2%
Score:0.849m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:38.584%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:1,994
V. Kills:294 N/A
Deaths:79
KDR:25.241
Accuracy:33.668% C++
KPH:79 C**
VKPH:11.600 A++
Kills:1,994 (0 + 1,994)
Deaths:79
KDR:25.241
VKDR:3.722
Vehicle Kills:294
Kill Difference:1,915
Playtime:25.249 hours
Usage:1%
Score:0.496m
Score/min:328
Piloting Accuracy:N/A%
Gunner Accuracy:33.668%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 2,8092,6808232.683C+29.7021.547%C+13.619%D-108.5C++5.2C*30124.7h18.9C+87.6C++
CAS 14-E 2,2881,9947925.241B+22.2633.668%C++1.705%C+79.1C**11.7A*32825.2h37C--110C
Gauss Rifle Burst 1,9601,9408782.21C**0.7723.455%D-18.711%D*32.8CN/A7859.2h12.4C52.7C-
AF-34 Mattock 1,6161,6005303.019C+0.0431.287%C12.5%D--29.7DN/A9353.9h5.9C+18.7C+
AF-34 Mattock 1,5481,5325262.913C+0.0732.721%C12.794%D*28.5DN/A9053.7h6.4C++19.7C++
M96 Mjolnir-H 2,8481,4393544.065C++1.0857.606%B*N/A38.5C-37.7B+43537.4h41.3C+71.7B
M12 Kobalt 1,4901,4187818.179B+15.2019.283%C**12.906%D*67.8C*3.4B+24720.9h20.8C+108.1C*
MGR-M1 Bishop 1,3571,3355132.602B++0.3830.103%C-22.397%D-24.2CN/A7755.1h6.6C++22.1C++
C-4 1,8831,3177291.807C**1.1717.96%D**N/A69C29.6C+52119.1h1.4C**7.7C-
Titan-150 HESH 1,5921,3076918.942B*15.9654.368%B++N/A62.2A13.6B**29521h2.7B*4.9B*
MGR-L1 Promise 1,2411,2264632.648B**0.3320.944%D19.005%D39C+N/A13031.4h13.3B+63.6C*
M96 Mjolnir 1,7281,1855621.161M**18.1828.684%D-N/A45.6B*20.9C*23026h24.6B**85.6B+
L100 Python AP 1,6051,1797815.115A*12.1351.178%C-1.527%D51A+18.4C++24623.1h3.8B**7.5B**
NSX-P Naginata 1,1991,1764662.524B*0.4620.244%D20.238%D*32.4CN/A9936.3h12.7C++62.9C+
NS-15MP 1,1921,1753833.068B0.0923.873%D18.638%D*33.3D-N/A7135.3h13.4D--56.3D
NS-11A 1,2001,1745202.258B*0.7226.063%B18.739%C38BN/A11330.9h14.5C+55.7C**
AF-8 RailJack 1,1761,1711229.598M6.6237.961%C*80.017%B+37.9B**N/A10330.9h1.9B*5B+
NS-15M AE 1,1911,1704082.868B+0.1122.649%D18.462%D--29.7DN/A11439.4h14.3D-63.1C-
NSX Yumi 1,1931,1665792.014B+0.9719.986%D**20.583%D23.9C-N/A5048.7h15D74.9D*
GD-22S 1,1761,1645122.273B+0.7121.495%C16.753%D--34C+N/A10734.2h11.3C++52.7C++
C85 Canister-H 1,2241,16410511.086C+8.1158.413%B*6.271%D*110.9C++5.7C--33310.5h6.9C++11.8B+
NS-15M2 1,1841,1644192.778B++0.2021.257%C--18.729%D-33.1CN/A10235.2h12.9C++60.8C+
NSX Tanto 1,1721,1615292.195B**0.7925.106%C18.432%D--31.5C+N/A7236.9h14.3C++57.1C++
NSX Naginata 1,1681,1596201.869B+1.1117.715%D-21.139%D--31.3CN/A8837h11.7C*66C+
Gauss Compact Burst 1,1711,1544762.424B0.5623.17%D15.511%D**35.8C+N/A7732.2h12.5C53.9C+
NSX Tengu 1,1671,1546671.73B+1.2534.886%C10.225%F30.2CN/A6738.2h12B+34.3C**
Razor GD-23 1,1691,1535132.248A+0.7320.612%D16.912%D16.1CN/A6871.6h12.7C*61.4C+
L100 Python HEAT 1,3661,1527714.961A11.9845.542%D1.476%D55.9A++10.4C24020.6h4.8B+10.4B+
NS-15M1 1,1641,1525851.969B+1.0120.671%C19.358%C24.8C--N/A6146.5h13.7C+66.5C+
AC-X11 1,1641,1503503.286A*0.3118.916%D*14.783%D*11.6DN/A14199.4h9.8C**52.1C+
NC05 Jackhammer 1,1561,1507491.535B1.4539.341%D6.261%F-37.8C+N/A11630.4h4.3B+10.8C**
L100 Python HESH 1,2351,1496816.897B++13.9246.746%C+1.828%C*70.1B++5.2D-23316.4h2.7B++5.8B+
NS Baron G5AE 1,1591,1469921.155C+1.8331.603%D**9.599%D--12.9D--N/A3589h4.5C+14.4C+
NSX Tomoe 1,1631,1466641.726C++1.2524.514%D--26.789%D--31.1CN/A9136.8h15.4C+63C
NC6 Gauss SAW 1,1541,1444132.77A++0.2120.372%C++21.154%C27.4C+N/A11341.8h9.9B48.8C**
C75 Viper 1,1851,0478911.764A*8.7832.821%D1.719%B+49.9B**6.6C18721h7.5B**22.9B*
Tank Mine 1,6651,0372214.692B**1.7130.137%CN/A104.7C+63.4C+8809.9h1.6B+5.2B++
L105 Zephyr 1,1529984422.682B**19.7056.204%A++N/A90.7A14B**35311h4.9B*8.6B**
M30 Mustang AH 1,1629921855.362C+2.3849.898%D1.31%C++52.8C++9A33918.8h7.7B15.4C*
EM4 Longshot 9819791506.527B**3.5535.966%D81.512%B+30.4C+N/A8432.2h2B+5.5C*
Titan-150 AP 1,5339451914.948C+1.9745.494%D2.646%C+26.1C*16.2B44536.2h4.2B+9.1B
Breaker Rocket Pods 1,2799402537.6M**34.6246.737%CN/A30.3D10.9C23131h15.9C*34.1C*
M20 Mustang 1,7189254362.122C++0.8623.361%D*2.054%C+12.3C+10.6C++19275.1h82.2B+352C*
NC05 Jackhammer AE 8538474871.739C++1.2443.99%C-5.667%F--47.9CN/A15117.7h4.1B+9.3C*
Vortek Rotary 1,4978173122.619B+0.3626.961%D2.448%C*11.5C9.6C+18871.1h72.6C**269.5C++
NC6A GODSAW 7567412822.628C*0.3522.09%D*18.354%D*21.9D*N/A8733.8h11.8C+53.6D-
E540 Halberd 1,0386996211.274B+8.2951.152%B*1.717%D38.4B*18.6B++33418.2h5.1B+9.9B*
MANA Anti-Personnel Turret 6516381733.688N/A0.7119.918%UN/A6380U130U14922000.1h21.5T*108T*
CAS30 Tank Buster 1,2215993111.926B++1.0546.996%C**N/A12.6B*13.1A18047.4h37C*78.8B+
E540 Halberd-H 824554698.029C++5.0560.021%B+N/A44.7C++21.8C++37612.4h5.1B+8.4B++
MGR-L1 Promise AE 5405322432.189C++0.7921.688%D*20.113%D-22.3D--N/A6623.9h14.5C66.7D
NS Decimator 7744942412.05A0.9359.193%C+N/A34.1C+19.3B+30614.5h4.1B+7B+
Frag Grenade 5054911491N/A488.0250.262%B++N/A613.8B++17.5A++24360.8h3.3B+6.6B++
NSX-P Tanto 4874773051.564B++1.4225.05%C+13.627%F12.1DN/A3839.3h15.1C++60.1C*
Hornet Missiles 683435636.905B+3.9245.347%F1.149%C--69C++39.4C+5736.3h8B++17.7C**
M12 Kobalt 4504232021.15B**18.1717.533%C+13.475%D*68.2C+4.4B**4226.2h21C119.6C+
SAS-R 412412934.43B++1.4536.175%C-76.942%B*29.4C-N/A13614h2B+5.6C**
Bouncing Betty 389389557.073B**4.0926.644%F-N/A144.1B+N/A3502.7h1.2A*4.5C*
Enforcer ML85 611353675.269C++2.2942.822%C*2.55%B24.9C*18.2C**32014.2h12.9C++30.2B
Skyguard 561351507.02A++4.0425.989%D1.425%D22.9A13.7A23915.3h85.9B*330.6B+
Hawk GD-68 6313482381.462A*1.5266.427%B+1.149%D--16.4C++13.3B+21621.2h8C*12B+
M20 Basilisk 407313714.408B*1.4338.91%C++4.153%D26.5B+8C++25111.8h67.3B*173B*
MGR-S1 Gladius 3073002971.01C+1.9726.192%C+5.667%F--7.2D--N/A3541.8h9.4B+35.7C**
LB00 Python AP 3833002810.714C+7.7349.475%DN/A50C+13.8D--2096h3.6B+7.3C**
AF-41 Hacksaw 299294983C*0.0230.835%C+15.306%C+33.8C*N/A1518.7h5.8B++18.7B+
NS-11P 2852831342.112B*0.8725.044%B+20.848%C**29.8C++N/A779.5h16.5D65.9C++
AF-41 Hacksaw 254250892.809C++0.1729.352%C+13.2%C32.1C++N/A1147.8h5.9B+20.1B+
M20 Basilisk 285215444.886B**1.9138.752%C++6.047%C++29.5B++9.6C++3017.3h65.2B*168.3B*
Spear Anti-Vehicle Phalanx Turret 2802101712.353B*9.3745.226%C*4.286%C++53.8B*17.9C3773.9h5.9B*13.1B*
C150 Dalton 477209782.679C--0.3034.262%CN/A25.2C-32.3B++4318.3h3.7B+10.8B+
M20 Kestrel 4192001481.351C+1.6329.725%C+2%C*13.9C15.2C++20814.4h130C+437.3C+
Titan-150 HEAT 2451991711.706A+8.7341.832%D3.518%B+32.1B**7.4C-3286.2h3.1A7.4B**
NS-44 Commissioner 2051992160.921C+2.0632.313%C--9.548%F-10D-N/A4520h3.7C**11.5C++
M20 Basilisk 275196287C+4.0245.194%D3.571%C-29.3C--11.8D-1996.7h74.8B*165.6B+
GD-7F 2001921301.477B+1.5014.595%F-17.708%C-3.8D*N/A4950.3h14.3C+98.3D-
Gauss Compact S 177175752.333A+0.6511.5%F--16%C4.4D--N/A8140h9.8B+85.4D-
NS Annihilator 278174722.417S0.5678.47%DN/A19.1A++11.4B++2249.1h7.3A+9.3A+
Shrike 255167822.037A**0.9456.712%C+N/A37.1B**19.6B**5494.5h5.3B++9.3B++
NS-61 Emissary 1671651601.031B1.9527.346%C+6.061%F-31.7BN/A1215.2h9.7B++35.3B++
AF-4 Cyclone 1661621021.588C**1.3929.81%B*11.728%D--10.5D-N/A6515.5h10.7C**36B+
GR-22 162161682.368B*0.6121.819%D19.876%C+26CN/A1056.2h15.2C-69.5C
LA1 Anchor 161160861.86C+1.1218.069%D*19.375%D26.7DN/A2246h10.1C++55.9C-
NS-7 PDW 1641601021.569B*1.4130.773%B**7.5%F11.3DN/A5014.2h12.7B+41.4B+
LA80 161160266.154B*3.1735.577%D-73.75%C--29.6CN/A815.4h1.9B+5.2C*
NS-357 Underboss 1611601171.368B+1.6131.339%D10%D**32.7CN/A964.9h3.7B+11.8C++
Gauss Rifle S 165160722.222B**0.7623.853%C16.875%D36.4B+1.1B1384.4h11.1C++46.6C++
NSX Masamune 2811591840.864C++2.1250.897%D-1.887%C+16.6D-12.7C+1669.6h18.2C--35.7D
Orbital Strike Uplink 198151275.5N/A72.52418.462%UN/A251.7U78.3U15060.6h1.8T*0.4T*
G40-F Ranger 209135187.5C+4.5226.658%DN/A36.5C+20C3233.7h53.1B++199.4B+
NS-10 Burster 196124472.638A**0.3432.514%B+3.226%D7.7B**4.5B+10116.1h125.4B++385.5B++
MANA Anti-Vehicle Turret 200122502.44U0.5453.709%U4.918%U1220U780U2954870.1h8.1T*15.1T*
NS-10 Burster 177111472.362A++0.6232.489%B+5.405%C+6.9B++4.1B9816.1h139.3B+428.6B+
Enforcer ML65-H 169103128.583A5.6058.165%C++N/A35.5C++22.8C--4512.9h9.2B**15.9B**
AP30 Shredder 22798224.455C+1.4729.004%C+3.061%B++20.9C--27.4B**3714.7h101.2C348.9C
A30 Walker 20695781.218C++1.7615.591%D*N/A14.8C+17.3B*2096.4h117.9B+756.2C+
M40 Fury 10792127.667C**4.6940.551%B+N/A31.7C--5.2D-2282.9h13.4C++33.1B+
Spear Anti-Vehicle Phalanx Turret 12890330B+27.0240.868%D*6.667%B*33.3C+14.1D1532.7h8.5B+20.7B+
M12 Kobalt-H 9590615C++12.0223.162%C*5.556%F--112.5C+6.3B+4490.8h17.9C+77.2C++
Sticky Grenade 9589189N/A86.0231.074%F--N/A890C+60S21030.1h2.1C*6.8C--
M40 Fury 9988108.8B5.8238.584%C**1.136%D51.8C+6.5D3341.7h11.9B30.8B+
NS-45 Pilot 9188681.294C++1.6926.905%D13.636%D**3.4D*N/A1026h7.9C+29.2C
Spear Anti-Vehicle Phalanx Tower 12884184M*81.0247.706%C+1.19%D*42C+22C3362h9C++18.9C++
C85 Canister 8280613.333C+10.3546.362%B*8.75%D*88.9B+2.2D-2230.9h6.2B+13.4B++
LA8 Rebel 8080681.176B1.8027.525%C-7.5%F-15.1DN/A515.3h5.8B+21.2C*
G30 Walker 11377515.4S12.4235.544%C++1.299%D*36.7B+17.1B2832.1h107.9B**303.6B*
Auraxium Mag-Cutter 1007713,8060.006D2.9719.221%DN/A0.1DN/A01011.5h2.9D--15.3C
M40 Fury 8665513C*10.0262.441%AN/A65C21C++3051h22.2D35.6C
Soldier Soaker 6464331.939B*1.0440.857%B++4.688%F58.2C**N/A1291.1h5.5B+13.5B++
NC15 Phoenix 9159173.471A*0.4946.889%D--N/A9.5C--5.2D-2356.2h10.5C++22.3C
M60-A Bulldog 5850316.667C+13.6958.721%AN/A35.7C++5.7B+2151.4h6.1C+10.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade04130.1h
Anti-Vehicle MANA Turret34981h
E01,1610.5h
Medical Kit2583,9724.7h
Medical Applicator169,4920.8h
Nano-Armor Kit49101,78422.4h
Spawn Beacon31,0390.6h
Nanite Revive Grenade01,9310.5h
M20 Basilisk-H05260.4h
AE Nano-Armor Kit6291,056,316102.6h
AE Medical Applicator258169,02813.1h
Rampart Wall01942.7h
Cortium Silo11241h
Skywall Shield Emitter01010.6h
Structure Shield Module11020.6h
Repair Module01881h
Turret AI Module12491.8h
Spitfire Auto-Turret26730.7h
Restoration Kit821,1791.2h
Motion Spotter434,8522.3h
Deconstruction Tool09,7991.8h
Welding Device07190.1h
Hoplon Anti-Aircraft Phalanx Tower01390.8h
Xiphos Anti-Personnel Tower01220.9h
Spear Anti-Vehicle Tower01140.9h
Ammunition Package183,7301.6h
Anti-Infantry MANA Turret254,0397.9h
Orbital Strike Target Designator201143.2h
Nano-Repair Grenade06460.2h
Router0620.1h
AF-4AE Cyclone1910.2h
Hardlight Barrier3760.1h
Shield Recharging Field102,3010.8h
Recon Detection Device11520.5h

Check the help document for the dictionary if you want to learn more about words used here.


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