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Executor Lohkey[P0L] Lohkey
NC BR 141

KDR: 3

Score: 44.5m

Last Seen: Jan 19th, 2019 8:07 PM
- OFFLINE - 11.1 hour(s)

Prestige 1, Battle Rank 100 (141 total) - New Conglomerate on Miller - Outfit Leader of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 91
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M12 Kobalt CAS 14-E Gauss Rifle Burst AF-34 Mattock AF-34 Mattock M96 Mjolnir-H M12 Kobalt Titan-150 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $766,863 MLG Score: 613
Fun Score: N/A
Cheeseburgers Flipped: 737TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.23%18.46%4103099223,6682.351050.654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.173%0.23C++-0.335C--0.336C-HEAD ++ (~7.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.254C*12.40.13C++43.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.114%1.42%394510174,225105425844.00474163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.299%-0.98D---0.172C0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.70.069C+42.10.204C++107.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.168%1.642%578810147,310142419865.12983368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.709%-0.849D---0.634D0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.352C**8.10.357C**17

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.501%5.836%4861410086,494133320234.86807321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.251%-0.715D-0.378C**0.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.471B+17.80.547B+44.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.035%79.608%486410182,550159681.59774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.509%0.291C*0.819B++-0.999

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.473B+1.90.395B3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 91
44.5m514.4%308 (18.5k)273 (16.4k)3.0048771,58523,8233.67082141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022523320.629%12.021%24806:5128

7% Combat Medic53% Engineer20% Heavy Assault8% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:48 PMAug 16th, 2016 8:01 PMJan 20th, 2019 8:52 AM (2d) (PST)Jan 19th, 2019 7:44 PM (2d) (PST)Jan 19th, 2019 4:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5991004990.4390.1460.0532.6820.082613

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9145,98929,9252693161516,381

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2717.4h/113.2d 15,865 8,605 26,235 437.3k 2,330 6,473 13,430 97.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
D
Kills:1,175
Deaths:383
KDR:3.068
Accuracy:23.873% D
HSR:18.638% D*
NS-15M AE
C--
Kills:1,170
Deaths:408
KDR:2.868
Accuracy:22.649% C--
HSR:18.462% D-
GD-22S
C
Kills:1,164
Deaths:512
KDR:2.273
Accuracy:21.495% C
HSR:16.753% D--
NS-15M2
C-
Kills:1,164
Deaths:419
KDR:2.778
Accuracy:21.257% C-
HSR:18.729% D-
NSX Naginata
D-
Kills:1,159
Deaths:620
KDR:1.869
Accuracy:17.715% D-
HSR:21.139% D-
NS-15M1
C
Kills:1,152
Deaths:585
KDR:1.969
Accuracy:20.671% C
HSR:19.358% C
MGR-L1 Promise
D
Kills:1,151
Deaths:416
KDR:2.767
Accuracy:20.890% D
HSR:19.201% D
NC05 Jackhammer
D
Kills:1,150
Deaths:749
KDR:1.535
Accuracy:39.341% D
HSR:6.261% F-
NC6 Gauss SAW
C++
Kills:1,144
Deaths:413
KDR:2.770
Accuracy:20.372% C++
HSR:21.154% C
NC6A GODSAW
D--
Kills:741
Deaths:282
KDR:2.628
Accuracy:22.195% D--
HSR:18.354% D*
NC05 Jackhammer AE
D
Kills:606
Deaths:352
KDR:1.722
Accuracy:43.266% D
HSR:5.776% F-
NSX-P Naginata
D-
Kills:556
Deaths:197
KDR:2.822
Accuracy:18.732% D-
HSR:18.885% D*
MGR-L1 Promise AE
D*
Kills:162
Deaths:47
KDR:3.447
Accuracy:20.524% D*
HSR:14.198% D**
LA1 Anchor
D
Kills:160
Deaths:86
KDR:1.860
Accuracy:18.069% D*
HSR:19.375% D
Kills:12,654
Deaths (as Heavy Assault):5,469
Deaths (to Heavy Assaults):5,875
KDR:2.31377
Kill Difference:7,185
Playtime:540.915 hours
Usage:20%
Score:7.650m
Score/min:236
Accuracy (listed only):23.646%
HSR (listed only):16.877%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C-
Kills:1,168
Deaths:456
KDR:2.561
Accuracy:30.252% C-
HSR:21.832% D--
Gauss Compact Burst
D
Kills:1,154
Deaths:476
KDR:2.424
Accuracy:23.170% D
HSR:15.511% D**
NSX Tanto
C+
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:25.132% C+
HSR:18.284% D--
Razor GD-23
D
Kills:1,153
Deaths:513
KDR:2.248
Accuracy:20.612% D
HSR:16.912% D
AC-X11
D*
Kills:1,150
Deaths:350
KDR:3.286
Accuracy:18.916% D*
HSR:14.783% D*
NS Baron G5AE
D--
Kills:1,146
Deaths:992
KDR:1.155
Accuracy:31.603% D**
HSR:9.599% D--
NSX-P Tanto
C+
Kills:423
Deaths:241
KDR:1.755
Accuracy:24.744% C+
HSR:13.948% F
GD-7F
C
Kills:192
Deaths:130
KDR:1.477
Accuracy:14.595% F-
HSR:17.708% C
Gauss Compact S
C
Kills:175
Deaths:75
KDR:2.333
Accuracy:11.500% F--
HSR:16% C
Kills:7,715
Deaths (as Engineer):3,751
Deaths (to Engineers):5,393
KDR:2.05678
Kill Difference:3,964
Playtime:1,443.345 hours
Usage:53%
Score:25.761m
Score/min:297
Accuracy (listed only):22.280%
HSR (listed only):16.064%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
C
Kills:1,154
Deaths:667
KDR:1.730
Accuracy:34.886% C
HSR:10.225% F
Gauss Compact Burst
D
Kills:1,154
Deaths:476
KDR:2.424
Accuracy:23.170% D
HSR:15.511% D**
NSX Tanto
C+
Kills:1,154
Deaths:518
KDR:2.228
Accuracy:25.132% C+
HSR:18.284% D--
Razor GD-23
D
Kills:1,153
Deaths:513
KDR:2.248
Accuracy:20.612% D
HSR:16.912% D
AC-X11
D*
Kills:1,150
Deaths:350
KDR:3.286
Accuracy:18.916% D*
HSR:14.783% D*
NS Baron G5AE
D--
Kills:1,146
Deaths:992
KDR:1.155
Accuracy:31.603% D**
HSR:9.599% D--
NSX-P Tanto
C+
Kills:423
Deaths:241
KDR:1.755
Accuracy:24.744% C+
HSR:13.948% F
MGR-S1 Gladius
C+
Kills:300
Deaths:297
KDR:1.010
Accuracy:26.192% C+
HSR:5.667% F--
GD-7F
C
Kills:192
Deaths:130
KDR:1.477
Accuracy:14.595% F-
HSR:17.708% C
Gauss Compact S
C
Kills:175
Deaths:75
KDR:2.333
Accuracy:11.500% F--
HSR:16% C
AF-4 Cyclone
B*
Kills:162
Deaths:102
KDR:1.588
Accuracy:29.810% B*
HSR:11.728% D--
NS-7 PDW
B**
Kills:160
Deaths:102
KDR:1.569
Accuracy:30.773% B**
HSR:7.500% F
Kills:8,323
Deaths (as Light Assault):4,463
Deaths (to Light Assaults):3,599
KDR:1.86489
Kill Difference:3,860
Playtime:246.577 hours
Usage:9%
Score:3.539m
Score/min:239
Accuracy (listed only):24.328%
HSR (listed only):13.155%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B+
Kills:1,171
Deaths:122
KDR:9.598
Accuracy:37.961% C*
HSR:80.017% B+
NSX Tengu
C
Kills:1,154
Deaths:667
KDR:1.730
Accuracy:34.886% C
HSR:10.225% F
NSX Tomoe
D--
Kills:1,146
Deaths:664
KDR:1.726
Accuracy:24.514% D--
HSR:26.789% D--
EM4 Longshot
B+
Kills:901
Deaths:141
KDR:6.390
Accuracy:36.496% C-
HSR:81.243% B+
SAS-R
B*
Kills:318
Deaths:66
KDR:4.818
Accuracy:36.138% C
HSR:76.415% B*
MGR-S1 Gladius
C+
Kills:300
Deaths:297
KDR:1.010
Accuracy:26.192% C+
HSR:5.667% F--
NS-44 Commissioner
C-
Kills:197
Deaths:214
KDR:0.921
Accuracy:32.143% C-
HSR:9.645% F
NS-61 Emissary
C+
Kills:165
Deaths:160
KDR:1.031
Accuracy:27.346% C+
HSR:6.061% F-
AF-4 Cyclone
B*
Kills:162
Deaths:102
KDR:1.588
Accuracy:29.810% B*
HSR:11.728% D--
NS-7 PDW
B**
Kills:160
Deaths:102
KDR:1.569
Accuracy:30.773% B**
HSR:7.500% F
LA80
C--
Kills:160
Deaths:26
KDR:6.154
Accuracy:35.577% D
HSR:73.750% C--
NS-357 Underboss
D
Kills:160
Deaths:117
KDR:1.368
Accuracy:31.339% D
HSR:10% D**
LA8 Rebel
C-
Kills:80
Deaths:67
KDR:1.194
Accuracy:27.482% C-
HSR:7.500% F-
Soldier Soaker
B++
Kills:64
Deaths:33
KDR:1.939
Accuracy:40.857% B++
HSR:4.688% F
Kills:6,138
Deaths (as Infiltrator):2,778
Deaths (to Infiltrators):3,781
KDR:2.2095
Kill Difference:3,360
Playtime:219.916 hours
Usage:8%
Score:2.845m
Score/min:216
Accuracy (listed only):32.251%
HSR (listed only):29.373%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
D-
Kills:1,940
Deaths:878
KDR:2.210
Accuracy:23.455% D-
HSR:18.711% D--
NS-11A
B+
Kills:1,174
Deaths:520
KDR:2.258
Accuracy:26.063% B+
HSR:18.739% C
NSX Yumi
D
Kills:1,166
Deaths:579
KDR:2.014
Accuracy:19.986% D*
HSR:20.583% D
NSX Tengu
C
Kills:1,154
Deaths:667
KDR:1.730
Accuracy:34.886% C
HSR:10.225% F
NS Baron G5AE
D--
Kills:1,146
Deaths:992
KDR:1.155
Accuracy:31.603% D**
HSR:9.599% D--
MGR-S1 Gladius
C+
Kills:300
Deaths:297
KDR:1.010
Accuracy:26.192% C+
HSR:5.667% F--
NS-11P
B+
Kills:283
Deaths:134
KDR:2.112
Accuracy:25.044% B+
HSR:20.848% C**
AF-4 Cyclone
B*
Kills:162
Deaths:102
KDR:1.588
Accuracy:29.810% B*
HSR:11.728% D--
GR-22
C++
Kills:161
Deaths:68
KDR:2.368
Accuracy:21.819% C--
HSR:19.876% C++
NS-7 PDW
B**
Kills:160
Deaths:102
KDR:1.569
Accuracy:30.773% B**
HSR:7.500% F
Gauss Rifle S
C
Kills:160
Deaths:72
KDR:2.222
Accuracy:23.853% C
HSR:16.875% C--
Kills:7,806
Deaths (as Combat Medic):4,411
Deaths (to Combat Medics):1,970
KDR:1.76967
Kill Difference:3,395
Playtime:200.396 hours
Usage:7%
Score:3.011m
Score/min:250
Accuracy (listed only):26.680%
HSR (listed only):14.577%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:1,493
Deaths:508
KDR:2.939
Accuracy:32.007% C
HSR:12.056% D--
AF-34 Mattock
C
Kills:1,437
Deaths:504
KDR:2.851
Accuracy:33.459% C
HSR:12.248% D*
AF-41 Hacksaw
C++
Kills:294
Deaths:98
KDR:3
Accuracy:30.835% C+
HSR:15.306% C++
AF-41 Hacksaw
C+
Kills:250
Deaths:89
KDR:2.809
Accuracy:29.352% C+
HSR:13.200% C
NS-10 Burster
B
Kills:106
Deaths:44
KDR:2.409
Accuracy:31.699% B
HSR:2.830% D-
NS-10 Burster
C**
Kills:103
Deaths:44
KDR:2.341
Accuracy:31.696% C**
HSR:4.854% C+
Kills:3,683
Deaths (as MAX Suit):643.500
Deaths (to MAX Suits):945
KDR:5.72339
Kill Difference:3,039.500
Playtime:92.303 hours
Usage:3%
Score:1.707m
Score/min:308
Accuracy (listed only):31.508%
HSR (listed only):10.082%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:992
V. Kills:170 N/A
Deaths:185
KDR:5.362
Accuracy:49.898% D
KPH:52.800 C++
VKPH:9.100 A
Breaker Rocket Pods
C-
Kills:940
V. Kills:339 276%
Deaths:25
KDR:37.600
Accuracy:46.737% C
KPH:30.400 D-
VKPH:11 C-
M20 Mustang
C++
Kills:908
V. Kills:783 116%
Deaths:429
KDR:2.117
Accuracy:23.323% D*
KPH:12.200 C+
VKPH:10.500 C++
Vortek Rotary
C+
Kills:791
V. Kills:666 119%
Deaths:306
KDR:2.585
Accuracy:26.891% D
KPH:11.400 C
VKPH:9.600 C+
Hornet Missiles
C++
Kills:433
V. Kills:247 175%
Deaths:63
KDR:6.873
Accuracy:45.431% F
KPH:68.800 C++
VKPH:39.200 C+
M20 Kestrel
C+
Kills:196
V. Kills:217 90%
Deaths:147
KDR:1.333
Accuracy:29.699% C+
KPH:13.700 C
VKPH:15.200 C+
Kills:4,260 (2,887 + 0)
Deaths:1,155
KDR:3.688
VKDR:2.097
Vehicle Kills:2,422
Kill Difference:3,105
Playtime:214.212 hours
Usage:8%
Score:2.837m
Score/min:221
Piloting Accuracy:29.699%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:998
V. Kills:154 N/A
Deaths:44
KDR:22.682
Accuracy:56.204% A++
KPH:90.600 A+
VKPH:14 B**
CAS30 Tank Buster
A+
Kills:594
V. Kills:619 96%
Deaths:308
KDR:1.929
Accuracy:47.004% C**
KPH:12.700 B**
VKPH:13.200 A+
C150 Dalton
B++
Kills:209
V. Kills:268 78%
Deaths:78
KDR:2.679
Accuracy:34.262% C-
KPH:25 C-
VKPH:32.100 B++
AP30 Shredder
B**
Kills:98
V. Kills:129 75%
Deaths:22
KDR:4.455
Accuracy:29.029% C+
KPH:20.900 C--
VKPH:27.500 B**
Kills:1,899 (594 + 1,305)
Deaths:452
KDR:4.201
VKDR:2.588
Vehicle Kills:1,170
Kill Difference:1,447
Playtime:70.813 hours
Usage:3%
Score:1.061m
Score/min:250
Piloting Accuracy:47.004%
Gunner Accuracy:29.029%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,179
V. Kills:426 276%
Deaths:78
KDR:15.115
Accuracy:51.178% C-
KPH:51.100 A++
VKPH:18.500 C++
L100 Python HEAT
A++
Kills:1,152
V. Kills:214 N/A
Deaths:77
KDR:14.961
Accuracy:45.542% D
KPH:55.900 A++
VKPH:10.400 C+
L100 Python HESH
B++
Kills:1,149
V. Kills:86 N/A
Deaths:68
KDR:16.897
Accuracy:46.746% C+
KPH:70 B++
VKPH:5.200 D
C75 Viper
A
Kills:1,047
V. Kills:138 N/A
Deaths:89
KDR:11.764
Accuracy:32.821% C--
KPH:49.900 A
VKPH:6.600 C
Skyguard
A
Kills:345
V. Kills:208 165%
Deaths:50
KDR:6.900
Accuracy:25.954% D
KPH:22.800 A
VKPH:13.700 B**
LB00 Python AP
C
Kills:200
V. Kills:62 317%
Deaths:20
KDR:10
Accuracy:52.094% C--
KPH:47.700 C
VKPH:14.800 D-
Kills:5,072 (5,072 + 0)
Deaths:382
KDR:13.277
VKDR:2.969
Vehicle Kills:1,134
Kill Difference:4,690
Playtime:100.408 hours
Usage:4%
Score:1.363m
Score/min:226
Driving Accuracy:52.094%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A
Kills:1,302
V. Kills:285 455%
Deaths:69
KDR:18.870
Accuracy:54.427% B*
KPH:62.300 A
VKPH:13.600 B**
M96 Mjolnir
B*
Kills:1,185
V. Kills:543 218%
Deaths:56
KDR:21.161
Accuracy:28.684% D-
KPH:45.600 B*
VKPH:20.900 C++
Titan-150 AP
B+
Kills:937
V. Kills:583 160%
Deaths:190
KDR:4.932
Accuracy:45.716% C--
KPH:26.300 B
VKPH:16.400 B+
E540 Halberd
B**
Kills:696
V. Kills:339 205%
Deaths:61
KDR:11.410
Accuracy:51.381% B*
KPH:38.900 B**
VKPH:19 B*
Enforcer ML85
C**
Kills:352
V. Kills:258 136%
Deaths:66
KDR:5.333
Accuracy:42.834% C*
KPH:24.800 C*
VKPH:18.200 C**
Titan-150 HEAT
B**
Kills:199
V. Kills:46 423%
Deaths:17
KDR:11.706
Accuracy:41.832% D
KPH:31.800 B**
VKPH:7.400 C
G40-F Ranger
C+
Kills:135
V. Kills:74 180%
Deaths:18
KDR:7.500
Accuracy:26.658% C-
KPH:36.700 C+
VKPH:20.100 C
C85 Canister
B*
Kills:80
V. Kills:2 N/A
Deaths:6
KDR:13.333
Accuracy:46.362% B*
KPH:89.200 B+
VKPH:2.200 C--
Kills:4,886 (2,438 + 2,448)
Deaths:483
KDR:10.116
VKDR:4.410
Vehicle Kills:2,130
Kill Difference:4,403
Playtime:125.446 hours
Usage:5%
Score:2.501m
Score/min:332
Driving Accuracy:41.832%
Gunner Accuracy:46.362%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:1,406
V. Kills:1,391 101%
Deaths:351
KDR:4.006
Accuracy:57.641% B*
KPH:38.200 C-
VKPH:37.800 B+
C85 Canister-H
B*
Kills:1,164
V. Kills:60 N/A
Deaths:105
KDR:11.086
Accuracy:58.413% B*
KPH:110.700 C++
VKPH:5.700 C--
E540 Halberd-H
B+
Kills:453
V. Kills:214 211%
Deaths:62
KDR:7.306
Accuracy:61.053% B+
KPH:45.100 C*
VKPH:21.300 C+
M12 Kobalt-H
B++
Kills:90
V. Kills:5 N/A
Deaths:6
KDR:15
Accuracy:23.162% C*
KPH:117.200 C+
VKPH:6.500 B++
Kills:3,113 (0 + 3,113)
Deaths:524
KDR:5.941
VKDR:3.187
Vehicle Kills:1,670
Kill Difference:2,589
Playtime:58.074 hours
Usage:2%
Score:1.423m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:23.162%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,401
V. Kills:71 N/A
Deaths:74
KDR:18.932
Accuracy:19.232% C**
KPH:67.400 C++
VKPH:3.400 B+
M12 Kobalt
B**
Kills:423
V. Kills:27 N/A
Deaths:20
KDR:21.150
Accuracy:17.562% C+
KPH:69.100 C+
VKPH:4.400 B**
M20 Basilisk
B+
Kills:309
V. Kills:92 332%
Deaths:68
KDR:4.544
Accuracy:38.841% C++
KPH:26.800 B+
VKPH:8 C++
M20 Basilisk
B++
Kills:207
V. Kills:69 296%
Deaths:41
KDR:5.049
Accuracy:38.917% C++
KPH:29.200 B++
VKPH:9.700 C++
M40 Fury
B+
Kills:90
V. Kills:14 N/A
Deaths:11
KDR:8.182
Accuracy:40.200% B+
KPH:30.800 D
VKPH:4.800 D-
M40 Fury
B
Kills:88
V. Kills:11 N/A
Deaths:10
KDR:8.800
Accuracy:38.584% B
KPH:51.600 C+
VKPH:6.500 D
Kills:2,518 (0 + 2,518)
Deaths:224
KDR:11.241
VKDR:1.268
Vehicle Kills:284
Kill Difference:2,294
Playtime:50.141 hours
Usage:2%
Score:0.830m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:38.584%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:1,968
V. Kills:288 N/A
Deaths:78
KDR:25.231
Accuracy:33.586% C+
KPH:78.700 C*
VKPH:11.500 A++
Kills:1,968 (0 + 1,968)
Deaths:78
KDR:25.231
VKDR:3.692
Vehicle Kills:288
Kill Difference:1,890
Playtime:25.005 hours
Usage:1%
Score:0.488m
Score/min:325
Piloting Accuracy:N/A%
Gunner Accuracy:33.586%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 2,8062,6778232.646C+29.6421.544%C+13.597%D-108.8C+5.2C**30124.6h18.9C+87.6C++
CAS 14-E 2,2561,9687825.231B+22.2333.586%C+1.677%C+78.7C*11.5A++32525h37.1D110.4C
Gauss Rifle Burst 1,9601,9408782.21C**0.7923.455%D-18.711%D--32.8CN/A7859.2h12.4C52.7C-
AF-34 Mattock 1,5061,4935082.939C+0.0732.007%C12.056%D--29DN/A9251.4h6C+18.7C+
AF-34 Mattock 1,4521,4375042.851C+0.1533.459%C12.248%D*28.1DN/A9051.2h6.5C+19.5C+
M96 Mjolnir-H 2,7971,4063514.006C++1.0057.641%B*N/A38.2C-37.8B+43636.8h41.5C+71.9B
M12 Kobalt 1,4721,4017418.932B++15.9319.232%C**12.919%D*67.4C++3.4B+24420.8h20.9C+108.8C*
Titan-150 HESH 1,5871,3026918.87B**15.8754.427%B*N/A62.3A13.6B**29420.9h2.7B+5B*
C-4 1,7641,2236601.853B1.1517.9%D*N/A67.9C30.1C++52118h1.4C**7.8C
M96 Mjolnir 1,7281,1855621.161M**18.1628.684%D-N/A45.6B*20.9C++23026h24.6B**85.6B+
L100 Python AP 1,6051,1797815.115A**12.1151.178%C-1.527%D51A++18.4C++24523.1h3.8B**7.5B**
NS-15MP 1,1921,1753833.068B+0.0623.873%D18.638%D*33.3D-N/A7135.3h13.4D--56.3D
NS-11A 1,2001,1745202.258B++0.7526.063%B+18.739%C38BN/A11330.9h14.5C+55.7C**
AF-8 RailJack 1,1761,1711229.598M+6.5937.961%C*80.017%B+38B**N/A10330.8h1.9B*5B+
NS-15M AE 1,1911,1704082.868B+0.1422.649%C--18.462%D-29.7DN/A11439.4h14.3D-63.1C
MGR-M1 Bishop 1,1881,1684562.561B++0.4430.252%C-21.832%D--24.9CN/A8247h6.7C++22.3C+
NSX Yumi 1,1931,1665792.014B+0.9919.986%D*20.583%D23.9DN/A5048.7h15D74.9D*
GD-22S 1,1761,1645122.273B+0.7321.495%C16.753%D--34C+N/A10634.2h11.3C++52.7C++
C85 Canister-H 1,2241,16410511.086C+8.0858.413%B*6.271%D**110.9C++5.7C--33210.5h6.9C+11.8B+
NS-15M2 1,1841,1644192.778B++0.2321.257%C-18.729%D-33.1CN/A10135.2h12.9C++60.8C+
NSX Naginata 1,1681,1596201.869B+1.1417.715%D-21.139%D-31.3CN/A8837h11.7C**66C+
NSX Tengu 1,1671,1546671.73B+1.2734.886%C10.225%F30.2CN/A6738.2h12B+34.3C**
Gauss Compact Burst 1,1711,1544762.424B0.5823.17%D15.511%D**36.5C+N/A7831.6h12.5C53.9C+
NSX Tanto 1,1651,1545182.228B**0.7825.132%C+18.284%D--32.2C++N/A7435.8h14.3C++56.8C++
Razor GD-23 1,1691,1535132.248A+0.7620.612%D16.912%D16.1CN/A6771.6h12.7C++61.4C+
L100 Python HEAT 1,3661,1527714.961A++11.9645.542%D1.476%D-55.9A++10.4C+24020.6h4.8B+10.4B
NS-15M1 1,1641,1525851.969B+1.0420.671%C19.358%C24.8C--N/A6146.5h13.7C+66.5C+
MGR-L1 Promise 1,1621,1514162.767B**0.2420.89%D19.201%D39.3C+N/A13329.3h13.3B+63.7C*
NC05 Jackhammer 1,1561,1507491.535C**1.4739.341%D6.261%F-37.8C+N/A11530.4h4.3B+10.8C*
AC-X11 1,1641,1503503.286A**0.2818.916%D*14.783%D*11.6DN/A14199.4h9.8C*52.1C+
L100 Python HESH 1,2351,1496816.897B+13.8946.746%C+1.828%C*70.1B++5.2D23216.4h2.7B++5.8B+
NS Baron G5AE 1,1591,1469921.155C+1.8531.603%D**9.599%D--13.1D--N/A3587.4h4.5C+14.4C+
NSX Tomoe 1,1631,1466641.726C++1.2824.514%D--26.789%D--31.1CN/A9136.8h15.4C+63C-
NC6 Gauss SAW 1,1541,1444132.77A++0.2320.372%C++21.154%C27.5C+N/A11241.6h9.9C**48.8C**
C75 Viper 1,1851,0478911.764A++8.7632.821%C--1.719%B49.9A6.6C18521h7.5B**22.9B*
L105 Zephyr 1,1529984422.682B**19.6856.204%A++N/A90.7A+14B**35311h4.9B++8.6B**
M30 Mustang AH 1,1629921855.362C++2.3649.898%D1.31%C+52.8C++9A33818.8h7.7B15.4C*
Breaker Rocket Pods 1,2799402537.6S34.6046.737%CN/A30.3D-10.9C-22931h15.9C*34.1C++
Titan-150 AP 1,5209371904.932C+1.9345.716%C--2.668%C+26.3B16.4B+44135.6h4.2C*9.1C**
M20 Mustang 1,6919084292.117C*0.8923.323%D*2.093%C+12.2C+10.5C++19174.3h83B+355.7C*
EM4 Longshot 9039011416.39B**3.3936.496%C-81.243%B+31.6C++N/A8628.5h2B+5.3C**
Tank Mine 1,4118722074.213B*1.2130.968%C+N/A94.8C+58.6C+8299.2h1.7B+5.5B+
Vortek Rotary 1,4577913062.585B0.4226.891%D2.528%C++11.4C9.6C+18869.6h73.3C**272.5C++
NC6A GODSAW 7567412822.628C*0.3822.195%D--18.354%D*24.9D--N/A9729.8h11.7C+52.5D-
E540 Halberd 1,0356966111.41B+8.4151.381%B*1.724%D-38.9B**18.9B*33217.9h5.1B+9.8B*
MANA Anti-Personnel Turret 6436301713.684N/A0.6819.921%UN/A6300U130U14617400.1h21.3T*106.7T*
NC05 Jackhammer AE 6096063521.722C++1.2843.266%D5.776%F-48.9CN/A14612.4h4B+9.3C*
CAS30 Tank Buster 1,2135943081.929B+1.0847.004%C**N/A12.7B**13.2A+18246.8h37C**78.6B+
NSX-P Naginata 5675561972.822B*0.1818.732%D-18.885%D*36.6CN/A10315.2h13.2C+70.4C
Frag Grenade 4734611461N/A458.0050.424%B++N/A576.3B+15A23910.8h3.4B+6.7B+
E540 Halberd-H 667453627.306C++4.3061.053%B+N/A45.3C*21.4C+38510h5.2B+8.5B++
Hornet Missiles 680433636.873B+3.8745.431%F1.155%D68.7C++39.2C+5716.3h8B++17.7C**
NSX-P Tanto 4324232411.755B*1.2524.744%C+13.948%F18CN/A5623.5h15.1C++60.9C*
M12 Kobalt 4504232021.15B**18.1517.562%C+13.475%D*69.3C+4.4B**4236.1h20.9C119.3C+
NS Decimator 6093821822.099A0.9159.107%C+N/A32.4C+19.2B+30511.8h4.3B+7.2B+
Bouncing Betty 364364438.465A++5.4626.208%F-N/A140B+N/A3442.6h1.2A*4.5C++
Enforcer ML85 610352665.333C++2.3342.834%C*2.557%C*24.8C*18.2C**31914.2h12.9C++30.2B
Hawk GD-68 6273462341.479A1.5366.326%B+1.156%D-16.6C++13.5B+21520.8h7.9C*11.9B+
Skyguard 553345506.9A++3.9025.954%D1.449%D22.8A13.8B**23415.1h86.5B*333.4B+
SAS-R 318318664.818B++1.8136.138%C76.415%B*31.8CN/A15910h2B+5.6C**
M20 Basilisk 401309684.544B**1.5438.841%C++4.207%D26.9B++8C++24611.5h65.5B+168.7B*
MGR-S1 Gladius 3073002971.01C+1.9926.192%C+5.667%F--7.2D--N/A3441.8h9.4B+35.7B
AF-41 Hacksaw 299294983C**0.0030.835%C+15.306%C++33.8C*N/A1508.7h5.8B+18.7B+
NS-11P 2852831342.112B*0.8925.044%B+20.848%C**33.7BN/A868.4h16.5D65.9C++
AF-41 Hacksaw 254250892.809C++0.2029.352%C+13.2%C32.1C++N/A1137.8h5.9B+20.1B+
C150 Dalton 477209782.679C--0.3334.262%C-N/A25.2C-32.3B++4298.3h3.7B+10.8B+
M20 Basilisk 276207415.049A2.0438.917%C++5.797%C+29.2B++9.7C++2977.1h65.9C**169.4B++
Spear Anti-Vehicle Phalanx Turret 2672001612.5B*9.5044.777%C*4.5%C*52.6B*17.6C3783.8h6B++13.4B*
LB00 Python AP 2622002010C+7.0052.094%C--N/A47.6C14.8D-2154.2h4C*7.6C++
Titan-150 HEAT 2451991711.706A+8.7041.832%D3.518%B32.1B**7.4C3266.2h3.1A7.4B**
NS-44 Commissioner 2031972140.921C+2.0832.143%C-9.645%F9.9D-N/A4420h3.7C**11.5C++
M20 Kestrel 4131961471.333C1.6729.699%C+2.041%C++13.7C15.2C+20614.3h131.9C+444.1C+
M20 Basilisk 275196287C+4.0045.134%D-3.571%C-29.3D11.8D--2006.7h74.2B*164.5B+
GD-7F 2001921301.477B+1.5314.595%F-17.708%C3.8D*N/A4850.3h14.3C+98.3D--
Gauss Compact S 177175752.333A++0.6711.5%F--16%C4.4D--N/A8039.9h9.8B+85.4D--
NS Annihilator 267167692.42S0.5878.59%DN/A19.2A*11.5B**2208.7h7.4A+9.4A
Shrike 255167822.037A*0.9756.712%C++N/A37.1A19.6B**5424.5h5.3B++9.3B++
NS-61 Emissary 1671651601.031B1.9727.346%C+6.061%F-31.7C**N/A1195.2h9.7B++35.3B++
AF-4 Cyclone 1661621021.588B1.4229.81%B*11.728%D--10.5D--N/A6315.5h10.7C**36B+
MGR-L1 Promise AE 163162473.447B+0.4420.524%D*14.198%D**34.5DN/A984.7h13.3C+64.8C-
GR-22 162161682.368B*0.6421.819%C--19.876%C++26CN/A1056.2h15.2C--69.5C
NS-7 PDW 1641601021.569B++1.4430.773%B**7.5%F11.3DN/A5014.2h12.7B+41.4B++
LA1 Anchor 161160861.86C+1.1418.069%D*19.375%D26.7DN/A2116h10.1C++55.9C
LA80 161160266.154B**3.1535.577%D73.75%C--29.6CN/A795.4h1.9B+5.2C*
NS-357 Underboss 1611601171.368B+1.6431.339%D10%D**32.7CN/A954.9h3.7B+11.8C*
Gauss Rifle S 165160722.222B**0.7823.853%C16.875%C--36.4B+1.1B+1354.4h11.1C++46.6C++
NSX Masamune 2811591840.864C+2.1450.897%D-1.887%C+16.6D-12.7C+1649.6h18.2D35.7D
G40-F Ranger 209135187.5C+4.5026.658%C-N/A36.5C+20C3173.7h53.1B++199.4B+
MANA Anti-Vehicle Turret 197120502.4C++0.6053.472%B*5%C**1200C+770C2912570.1h8.2B+15.2A*
Orbital Strike Uplink 1561201120N/A117.00322.807%UN/A200U60U14850.6h1.5T*0.5T*
NS-10 Burster 169106442.409A*0.6031.699%B2.83%D-7.2B*4.3B+9714.8h129.8B+409.6B++
NS-10 Burster 165103442.341A++0.6631.696%C**4.854%C+7B*4.2B+9914.8h133B++419.6B++
AP30 Shredder 22798224.455C+1.4529.029%C+3.061%B++20.9C--27.4B**3654.7h101.1C348.3C
A30 Walker 20695781.218C++1.7915.591%D*N/A14.8C+17.3B+2086.4h117.9B+756.2C+
M12 Kobalt-H 9590615C+12.0023.162%C*5.556%F--112.5C+6.3B++4360.8h17.9C+77.2C++
Spear Anti-Vehicle Phalanx Turret 12890330B++27.0040.868%D*6.667%B**33.3C+14.1D1532.7h8.5B+20.7C**
M40 Fury 10490118.182B+5.1840.2%B+N/A31D4.8D-2252.9h13.4C++33.4B+
Sticky Grenade 9589189N/A86.0030.667%F--N/A890C+60S21190.1h2.1C*6.7C--
M40 Fury 9988108.8B5.8038.584%B1.136%D51.8C+6.5D3341.7h11.9C**30.8B+
LA8 Rebel 8080671.194B+1.8127.482%C-7.5%F-15.1DN/A505.3h5.8B+21.2C*
C85 Canister 8280613.333C+10.3346.362%B*8.75%D*88.9B+2.2C--2230.9h6.2B+13.4B++
Spear Anti-Vehicle Phalanx Tower 12280180S77.0047.523%C+1.25%D*42.1C+22.1C3341.9h9.1C++19.2C++
Auraxium Mag-Cutter 987513,3030.006D3.0019.109%DN/A0.1DN/A0968.6h3D*15.6C
M40 Fury 8665513C++10.0062.441%A+N/A65C21C++3051h22.2D35.6C
Soldier Soaker 6464331.939B++1.0740.857%B++4.688%F58.2BN/A1291.1h5.5B+13.5B++
NC15 Phoenix 9159173.471A*0.4746.262%D--N/A9.7C-5.2D2326.1h10.1C*21.8C+
M60-A Bulldog 5850225B22.0058.398%A+N/A35.7C++5.7B*2241.4h6C+10.2B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit821,1791.2h
Motion Spotter424,7072.2h
M20 Basilisk-H05260.4h
Nano-Armor Kit49101,78422.2h
Anti-Vehicle MANA Turret34901h
Spawn Beacon38660.5h
E01,1610.5h
Turret AI Module12361.7h
Structure Shield Module1980.6h
Repair Module01811h
Cortium Silo11160.9h
AE Nano-Armor Kit6151,027,56499h
Skywall Shield Emitter0970.6h
Nanite Revive Grenade01,9180.5h
Medical Kit2533,8504.6h
Medical Applicator169,4920.8h
Nanite Healing Grenade04130.1h
AE Medical Applicator250167,70512.9h
Spear Anti-Vehicle Tower01060.8h
Spitfire Auto-Turret26320.7h
Welding Device06770.1h
Rampart Wall01912.6h
Deconstruction Tool09,7991.8h
Xiphos Anti-Personnel Tower01140.8h
Hoplon Anti-Aircraft Phalanx Tower01290.7h
Ammunition Package143,6221.5h
Anti-Infantry MANA Turret254,0227.8h
Nano-Repair Grenade05290.2h
AF-4AE Cyclone1910.2h
Orbital Strike Target Designator16901.9h
Hardlight Barrier3760.1h
Shield Recharging Field102,3010.8h
Recon Detection Device11520.5h

Check the help document for the dictionary if you want to learn more about words used here.


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