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Executor Conqueror Loki1779[RE4] Loki1779
NC BR 200

KDR: 1.77

Score: 108.5m

Last Seen: Apr 18th, 2019 9:55 AM
- OFFLINE - 94.3 hour(s)

Prestige 1, Battle Rank 100 (200 total) - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 165
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Bouncing Betty Tempest NC6A GODSAW Tank Mine GD-7F Breaker Rocket Pods Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $183,897 MLG Score: 147
Fun Score: N/A
Cheeseburgers Flipped: 4240TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.533%13.86%25735100032,0990.984420.783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.886%-0.5D-1.053D*-0.015C+HEAD + (~4.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.7-0.04C+14.4-0.008C+63.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.854%1.315%264410313,95320349201.94251429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.18%0.153C++-0.262C-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.624B+23.60.555B+37.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.151%1.584%6388102720,518361640005.67266513%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.513%-0.854D---0.653D0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.519B+60.523B+12.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.506%4.716%41520101513,508279245104.83638299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.791%-1.082D*0.081C+0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.50.087C+26.60.329C**81.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.132%74.459%415210331,386286180.484277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.445%0.317C*0.48B+0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.32C*2.50.216C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.559%11.471%415410314,2892421631.77158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.965%-0.489D-0.612D0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.187C5.6-0.147C10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 165
108.5m369.1%280 (16.8k)227 (13.6k)1.76726119,77667,7752.13692200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035759317.444%7.544%13207:0342

8% Combat Medic23% Engineer18% Heavy Assault28% Infiltrator16% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2013 10:32 AMDec 14th, 2015 9:34 PMApr 19th, 2019 8:35 PM (2d) (PST)Apr 18th, 2019 6:43 AM (4d) (PST)Apr 18th, 2019 5:55 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3851022830.2510.1420.0191.0890.044147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0746,11216,962159165313,623

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7966.3h/331.9d 25,054 9,036 84,914 520.6k 20,349 19,235 21,270 183.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D**
Kills:3,002
Deaths:2,457
KDR:1.222
Accuracy:18.112% F-
HSR:15.856% D**
NS-15M1
D--
Kills:2,455
Deaths:2,510
KDR:0.978
Accuracy:17.057% D--
HSR:14.868% D--
MGR-L1 Promise
D*
Kills:1,423
Deaths:1,504
KDR:0.946
Accuracy:16.743% D**
HSR:16.093% D*
NC05 Jackhammer
D-
Kills:1,295
Deaths:1,313
KDR:0.986
Accuracy:35.307% D--
HSR:11.351% D-
GD-22S
D
Kills:1,169
Deaths:1,184
KDR:0.987
Accuracy:17.746% D--
HSR:19.076% D
LA1 Anchor
D*
Kills:1,162
Deaths:1,153
KDR:1.008
Accuracy:17.721% D**
HSR:16.954% D*
NS-15M2
D--
Kills:1,153
Deaths:1,194
KDR:0.966
Accuracy:16.573% D**
HSR:16.912% D--
NC6S Gauss SAW S
D--
Kills:1,152
Deaths:1,112
KDR:1.036
Accuracy:17.413% D*
HSR:16.406% D--
EM1
D-
Kills:280
Deaths:316
KDR:0.886
Accuracy:16.652% D-
HSR:13.571% D*
NC6 Gauss SAW
D*
Kills:60
Deaths:158
KDR:0.380
Accuracy:13.679% D*
HSR:15% D**
Kills:13,151
Deaths (as Heavy Assault):12,901
Deaths (to Heavy Assaults):19,097
KDR:1.01938
Kill Difference:250
Playtime:1,436.235 hours
Usage:18%
Score:17.437m
Score/min:202
Accuracy (listed only):18.700%
HSR (listed only):15.609%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D*
Kills:2,652
Deaths:3,301
KDR:0.803
Accuracy:18.497% D*
HSR:11.275% F
AF-57 Piston
C--
Kills:2,435
Deaths:2,844
KDR:0.856
Accuracy:34.931% C--
HSR:10.185% D--
NS-11C
D
Kills:1,305
Deaths:1,924
KDR:0.678
Accuracy:17.964% D*
HSR:15.402% D
NC12 Sweeper
C*
Kills:1,152
Deaths:1,777
KDR:0.648
Accuracy:35.578% D
HSR:14.236% C*
NS Baron G5
D
Kills:1,055
Deaths:1,293
KDR:0.816
Accuracy:34.717% D-
HSR:12.038% D
Mauler S6
C
Kills:565
Deaths:890
KDR:0.635
Accuracy:36.237% C
HSR:12.035% D
Gauss Compact S
D
Kills:350
Deaths:468
KDR:0.748
Accuracy:18.325% D--
HSR:15.143% D
NSX Tanto
D*
Kills:273
Deaths:289
KDR:0.945
Accuracy:16.092% F-
HSR:16.117% D*
Razor GD-23
D*
Kills:234
Deaths:365
KDR:0.641
Accuracy:17.156% D*
HSR:9.829% F-
AC-X11
D*
Kills:171
Deaths:345
KDR:0.496
Accuracy:16.433% F
HSR:15.205% D*
AF-19 Mercenary
D--
Kills:167
Deaths:382
KDR:0.437
Accuracy:17.237% D--
HSR:13.773% D*
LA39 Bruiser
C--
Kills:137
Deaths:198
KDR:0.692
Accuracy:55.415% C--
HSR:8.759% D*
AF-4A Bandit
F-
Kills:116
Deaths:183
KDR:0.634
Accuracy:15.223% F--
HSR:12.069% F-
The Little Helper
D**
Kills:85
Deaths:90
KDR:0.944
Accuracy:35.406% D**
HSR:7.059% F
MGR-C1 Charger
F
Kills:77
Deaths:69
KDR:1.116
Accuracy:18.567% F-
HSR:11.688% F
Kills:10,774
Deaths (as Engineer):14,418
Deaths (to Engineers):14,464
KDR:0.74726
Kill Difference:3,644
Playtime:1,855.407 hours
Usage:23%
Score:29.868m
Score/min:268
Accuracy (listed only):25.852%
HSR (listed only):12.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
D*
Kills:3,103
Deaths:3,040
KDR:1.021
Accuracy:20.965% D**
HSR:12.472% D*
GD-7F
D*
Kills:2,652
Deaths:3,301
KDR:0.803
Accuracy:18.497% D*
HSR:11.275% F
Blitz GD-10
D
Kills:2,554
Deaths:3,219
KDR:0.793
Accuracy:20.695% D
HSR:9.005% D*
AF-57 Piston
C--
Kills:2,435
Deaths:2,844
KDR:0.856
Accuracy:34.931% C--
HSR:10.185% D--
NS-11C
D
Kills:1,305
Deaths:1,924
KDR:0.678
Accuracy:17.964% D*
HSR:15.402% D
AF-4 Cyclone
D*
Kills:1,167
Deaths:1,321
KDR:0.883
Accuracy:19.268% D*
HSR:8.826% D**
MKV Suppressed
D--
Kills:1,155
Deaths:1,182
KDR:0.977
Accuracy:20.748% D--
HSR:12.381% D*
NC12 Sweeper
C*
Kills:1,152
Deaths:1,777
KDR:0.648
Accuracy:35.578% D
HSR:14.236% C*
NS-7 PDW
D--
Kills:1,151
Deaths:1,494
KDR:0.770
Accuracy:19.411% D--
HSR:11.208% D--
NS Baron G5
D
Kills:1,055
Deaths:1,293
KDR:0.816
Accuracy:34.717% D-
HSR:12.038% D
MGR-S1 Gladius
D-
Kills:1,017
Deaths:913
KDR:1.114
Accuracy:21.770% D-
HSR:14.061% D--
Mauler S6
C
Kills:565
Deaths:890
KDR:0.635
Accuracy:36.237% C
HSR:12.035% D
Gauss Compact S
D
Kills:350
Deaths:468
KDR:0.748
Accuracy:18.325% D--
HSR:15.143% D
NSX Tanto
D*
Kills:273
Deaths:289
KDR:0.945
Accuracy:16.092% F-
HSR:16.117% D*
Razor GD-23
D*
Kills:234
Deaths:365
KDR:0.641
Accuracy:17.156% D*
HSR:9.829% F-
AC-X11
D*
Kills:171
Deaths:345
KDR:0.496
Accuracy:16.433% F
HSR:15.205% D*
AF-19 Mercenary
D--
Kills:167
Deaths:382
KDR:0.437
Accuracy:17.237% D--
HSR:13.773% D*
LA39 Bruiser
C--
Kills:137
Deaths:198
KDR:0.692
Accuracy:55.415% C--
HSR:8.759% D*
NSX Tengu
D*
Kills:117
Deaths:134
KDR:0.873
Accuracy:26.340% D**
HSR:12.821% D*
AF-4A Bandit
F-
Kills:116
Deaths:183
KDR:0.634
Accuracy:15.223% F--
HSR:12.069% F-
The Little Helper
D**
Kills:85
Deaths:90
KDR:0.944
Accuracy:35.406% D**
HSR:7.059% F
MGR-C1 Charger
F
Kills:77
Deaths:69
KDR:1.116
Accuracy:18.567% F-
HSR:11.688% F
Kills:21,038
Deaths (as Light Assault):25,721
Deaths (to Light Assaults):11,725
KDR:0.81793
Kill Difference:4,683
Playtime:1,235.364 hours
Usage:16%
Score:13.462m
Score/min:182
Accuracy (listed only):24.408%
HSR (listed only):12.072%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Tempest
D*
Kills:3,103
Deaths:3,040
KDR:1.021
Accuracy:20.965% D**
HSR:12.472% D*
Blitz GD-10
D
Kills:2,554
Deaths:3,219
KDR:0.793
Accuracy:20.695% D
HSR:9.005% D*
AF-8 RailJack
C**
Kills:1,277
Deaths:404
KDR:3.161
Accuracy:38.338% C*
HSR:77.525% C**
AF-4 Cyclone
D*
Kills:1,167
Deaths:1,321
KDR:0.883
Accuracy:19.268% D*
HSR:8.826% D**
MKV Suppressed
D--
Kills:1,155
Deaths:1,182
KDR:0.977
Accuracy:20.748% D--
HSR:12.381% D*
NS-7 PDW
D--
Kills:1,151
Deaths:1,494
KDR:0.770
Accuracy:19.411% D--
HSR:11.208% D--
MGR-S1 Gladius
D-
Kills:1,017
Deaths:913
KDR:1.114
Accuracy:21.770% D-
HSR:14.061% D--
NS-44 Commissioner
D
Kills:371
Deaths:673
KDR:0.551
Accuracy:26.501% D*
HSR:16.981% D
NS-61 Emissary
D
Kills:334
Deaths:344
KDR:0.971
Accuracy:24.133% D
HSR:8.383% D**
AF-18 Stalker
D*
Kills:232
Deaths:261
KDR:0.889
Accuracy:20.165% D**
HSR:11.638% D*
LA3 Desperado
C--
Kills:163
Deaths:226
KDR:0.721
Accuracy:22.850% D-
HSR:16.564% C--
Impetus
D*
Kills:162
Deaths:146
KDR:1.110
Accuracy:24.671% F
HSR:17.901% D*
NSX Tengu
D*
Kills:117
Deaths:134
KDR:0.873
Accuracy:26.340% D**
HSR:12.821% D*
NC14 Bolt Driver
D
Kills:109
Deaths:83
KDR:1.313
Accuracy:31.423% D
HSR:38.532% T*
NC4 Mag-Shot
B++
Kills:88
Deaths:282
KDR:0.312
Accuracy:32.550% B++
HSR:14.773% D
NSX Tomoe
D
Kills:88
Deaths:95
KDR:0.926
Accuracy:25.622% D
HSR:27.273% D-
NC08 Mag-Scatter
C
Kills:51
Deaths:46
KDR:1.109
Accuracy:38.956% D*
HSR:13.726% C
Kills:13,139
Deaths (as Infiltrator):13,863
Deaths (to Infiltrators):9,339
KDR:0.94777
Kill Difference:724
Playtime:2,264.632 hours
Usage:28%
Score:29.080m
Score/min:214
Accuracy (listed only):25.553%
HSR (listed only):19.063%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
D*
Kills:3,103
Deaths:3,040
KDR:1.021
Accuracy:20.965% D**
HSR:12.472% D*
Blitz GD-10
D
Kills:2,554
Deaths:3,219
KDR:0.793
Accuracy:20.695% D
HSR:9.005% D*
AF-57 Piston
C--
Kills:2,435
Deaths:2,844
KDR:0.856
Accuracy:34.931% C--
HSR:10.185% D--
NC9 A-Tross
D*
Kills:1,584
Deaths:1,806
KDR:0.877
Accuracy:17.561% F
HSR:15.783% D*
AF-4 Cyclone
D*
Kills:1,167
Deaths:1,321
KDR:0.883
Accuracy:19.268% D*
HSR:8.826% D**
MKV Suppressed
D--
Kills:1,155
Deaths:1,182
KDR:0.977
Accuracy:20.748% D--
HSR:12.381% D*
NC12 Sweeper
C*
Kills:1,152
Deaths:1,777
KDR:0.648
Accuracy:35.578% D
HSR:14.236% C*
NS-7 PDW
D--
Kills:1,151
Deaths:1,494
KDR:0.770
Accuracy:19.411% D--
HSR:11.208% D--
NS-11P
D-
Kills:1,067
Deaths:1,358
KDR:0.786
Accuracy:16.846% D*
HSR:14.152% D-
NS Baron G5
D
Kills:1,055
Deaths:1,293
KDR:0.816
Accuracy:34.717% D-
HSR:12.038% D
MGR-S1 Gladius
D-
Kills:1,017
Deaths:913
KDR:1.114
Accuracy:21.770% D-
HSR:14.061% D--
Mauler S6
C
Kills:565
Deaths:890
KDR:0.635
Accuracy:36.237% C
HSR:12.035% D
Reaper DMR
D*
Kills:549
Deaths:557
KDR:0.986
Accuracy:18.046% D**
HSR:16.029% D*
Carnage AR
D*
Kills:201
Deaths:243
KDR:0.827
Accuracy:16.998% F
HSR:12.935% D*
GR-22
D*
Kills:179
Deaths:270
KDR:0.663
Accuracy:16.555% F
HSR:11.732% D*
NC1 Gauss Rifle
D
Kills:160
Deaths:225
KDR:0.711
Accuracy:20.177% D
HSR:10% F
LA39 Bruiser
C--
Kills:137
Deaths:198
KDR:0.692
Accuracy:55.415% C--
HSR:8.759% D*
NSX Tengu
D*
Kills:117
Deaths:134
KDR:0.873
Accuracy:26.340% D**
HSR:12.821% D*
The Little Helper
D**
Kills:85
Deaths:90
KDR:0.944
Accuracy:35.406% D**
HSR:7.059% F
Kills:19,433
Deaths (as Combat Medic):22,854
Deaths (to Combat Medics):6,537
KDR:0.85031
Kill Difference:3,421
Playtime:615.079 hours
Usage:8%
Score:10.174m
Score/min:276
Accuracy (listed only):25.666%
HSR (listed only):11.880%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C
Kills:1,971
Deaths:2,130
KDR:0.925
Accuracy:29.335% D*
HSR:2.385% C
NCM3 Raven
B+
Kills:1,727
Deaths:1,630
KDR:1.060
Accuracy:30.068% D*
HSR:3.301% B+
AF-23 Grinder
C+
Kills:1,387
Deaths:869
KDR:1.596
Accuracy:29.736% D
HSR:15.141% C+
AF-41 Hacksaw
B+
Kills:1,352
Deaths:823
KDR:1.643
Accuracy:32.669% C++
HSR:16.716% B+
AF-34 Mattock
C
Kills:1,231
Deaths:510
KDR:2.414
Accuracy:31.435% C
HSR:11.942% D*
AF-41 Hacksaw
B
Kills:1,186
Deaths:646
KDR:1.836
Accuracy:34.311% B
HSR:13.997% C+
AF-23 Grinder
D
Kills:1,159
Deaths:615
KDR:1.885
Accuracy:32.204% D
HSR:14.495% D
AF-34 Mattock
C--
Kills:1,156
Deaths:455
KDR:2.541
Accuracy:31.259% C--
HSR:11.159% F
NCM1 Scattercannon
C+
Kills:729
Deaths:366
KDR:1.992
Accuracy:31.264% D
HSR:14.678% C+
NS-20 Gorgon
C+
Kills:292
Deaths:190
KDR:1.537
Accuracy:18.044% D-
HSR:18.151% C+
NCM2 Falcon
D
Kills:291
Deaths:335
KDR:0.869
Accuracy:32.119% D-
HSR:3.093% D
NS-10 Burster
B++
Kills:234
Deaths:484
KDR:0.483
Accuracy:18.627% F
HSR:8.120% B++
NCM2 Falcon
D
Kills:234
Deaths:163
KDR:1.436
Accuracy:34.856% D
HSR:1.282% D**
NCM1 Scattercannon
C++
Kills:232
Deaths:116
KDR:2
Accuracy:32.371% C
HSR:15.948% C++
NS-20 Gorgon
D
Kills:189
Deaths:109
KDR:1.734
Accuracy:19.470% D
HSR:14.286% D-
NS-10 Burster
D-
Kills:122
Deaths:119
KDR:1.025
Accuracy:21.176% D*
HSR:2.459% D-
Kills:13,492
Deaths (as MAX Suit):4,780
Deaths (to MAX Suits):3,893
KDR:2.82259
Kill Difference:8,712
Playtime:530.971 hours
Usage:7%
Score:8.500m
Score/min:267
Accuracy (listed only):28.684%
HSR (listed only):10.447%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:2,638
V. Kills:493 N/A
Deaths:172
KDR:15.337
Accuracy:45.427% C
KPH:122 B
VKPH:22.800 B+
M30 Mustang AH
D-
Kills:1,092
V. Kills:140 N/A
Deaths:432
KDR:2.528
Accuracy:50.062% D
KPH:17.300 D-
VKPH:2.200 D-
Vortek Rotary
C
Kills:140
V. Kills:136 102%
Deaths:633
KDR:0.221
Accuracy:29.011% C
KPH:2.200 D--
VKPH:2.100 D*
M20 Kestrel
D--
Kills:59
V. Kills:126 46%
Deaths:495
KDR:0.119
Accuracy:29.535% C+
KPH:1.200 D*
VKPH:2.600 D--
Kills:3,929 (1,291 + 0)
Deaths:1,732
KDR:2.268
VKDR:0.517
Vehicle Kills:895
Kill Difference:2,197
Playtime:197.322 hours
Usage:2%
Score:1.302m
Score/min:110
Piloting Accuracy:29.535%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:346
V. Kills:64 N/A
Deaths:59
KDR:5.864
Accuracy:36.827% D
KPH:30.700 D
VKPH:5.700 C-
CAS30 Tank Buster
D--
Kills:83
V. Kills:116 71%
Deaths:258
KDR:0.322
Accuracy:31.352% D*
KPH:1.800 D*
VKPH:2.600 D--
C150 Dalton
D--
Kills:81
V. Kills:96 84%
Deaths:34
KDR:2.382
Accuracy:33.787% C-
KPH:9.400 D**
VKPH:11.200 D--
Kills:510 (83 + 427)
Deaths:351
KDR:1.453
VKDR:0.786
Vehicle Kills:276
Kill Difference:159
Playtime:65.089 hours
Usage:1%
Score:0.325m
Score/min:83
Piloting Accuracy:31.352%
Gunner Accuracy:33.787%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:13,855
V. Kills:1,370 N/A
Deaths:519
KDR:26.696
Accuracy:46.055% C
KPH:68.600 B++
VKPH:6.800 C
C75 Viper
C
Kills:1,098
V. Kills:193 N/A
Deaths:211
KDR:5.204
Accuracy:29.990% D-
KPH:22 C
VKPH:3.900 D--
L100 Python HEAT
C+
Kills:958
V. Kills:256 373%
Deaths:103
KDR:9.301
Accuracy:41.990% D--
KPH:29.900 C+
VKPH:8 D
L100 Python AP
C++
Kills:932
V. Kills:707 132%
Deaths:119
KDR:7.832
Accuracy:58.031% B
KPH:24.800 C-
VKPH:18.800 C++
Skyguard
D*
Kills:299
V. Kills:245 122%
Deaths:183
KDR:1.634
Accuracy:22.476% D*
KPH:6.700 D*
VKPH:5.500 D*
Kills:17,142 (17,142 + 0)
Deaths:1,135
KDR:15.103
VKDR:2.441
Vehicle Kills:2,771
Kill Difference:16,007
Playtime:366.271 hours
Usage:5%
Score:3.780m
Score/min:172
Driving Accuracy:22.476%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C*
Kills:2,016
V. Kills:1,005 200%
Deaths:300
KDR:6.720
Accuracy:46.193% C*
KPH:30.800 C++
VKPH:15.300 C++
Titan-150 HEAT
D
Kills:1,367
V. Kills:510 268%
Deaths:398
KDR:3.435
Accuracy:39.732% D-
KPH:14.100 D
VKPH:5.300 D--
Titan-150 HESH
B++
Kills:1,111
V. Kills:154 N/A
Deaths:84
KDR:13.226
Accuracy:48.645% C++
KPH:51.100 B++
VKPH:7.100 C
Titan-150 AP
C
Kills:898
V. Kills:565 159%
Deaths:210
KDR:4.276
Accuracy:44.382% D
KPH:19.900 C
VKPH:12.500 C-
Enforcer ML85
C--
Kills:408
V. Kills:282 144%
Deaths:89
KDR:4.584
Accuracy:34.308% D-
KPH:18.200 C--
VKPH:12.600 D
C85 Canister
D
Kills:112
V. Kills:5 N/A
Deaths:11
KDR:10.182
Accuracy:31.279% D-
KPH:42.900 D
VKPH:1.900 D--
M20 Basilisk
C
Kills:85
V. Kills:48 173%
Deaths:53
KDR:1.604
Accuracy:20.882% D*
KPH:9.500 D-
VKPH:5.300 C
Kills:5,997 (3,376 + 2,621)
Deaths:1,145
KDR:5.238
VKDR:2.244
Vehicle Kills:2,569
Kill Difference:4,852
Playtime:263.011 hours
Usage:3%
Score:3.258m
Score/min:206
Driving Accuracy:44.382%
Gunner Accuracy:20.882%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:1,249
V. Kills:549 227%
Deaths:70
KDR:17.843
Accuracy:57.696% C*
KPH:59.100 B*
VKPH:26 B+
Enforcer ML65-H
B+
Kills:637
V. Kills:581 109%
Deaths:70
KDR:9.100
Accuracy:45.301% D**
KPH:38.100 C*
VKPH:34.700 B+
C85 Canister-H
D
Kills:291
V. Kills:25 N/A
Deaths:25
KDR:11.640
Accuracy:38.820% D*
KPH:57.500 D-
VKPH:4.900 D
M96 Mjolnir-H
C**
Kills:230
V. Kills:183 125%
Deaths:48
KDR:4.792
Accuracy:46.033% C
KPH:43.800 C+
VKPH:34.900 C**
M40 Fury-H
C+
Kills:59
V. Kills:14 393%
Deaths:7
KDR:8.429
Accuracy:43.777% B
KPH:48.700 D-
VKPH:11.600 C+
Kills:2,466 (0 + 2,466)
Deaths:220
KDR:11.209
VKDR:6.145
Vehicle Kills:1,352
Kill Difference:2,246
Playtime:49.371 hours
Usage:1%
Score:0.997m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:43.777%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:2,544
V. Kills:440 N/A
Deaths:176
KDR:14.455
Accuracy:31.813% C
KPH:57.700 B+
VKPH:10 C*
M40 Fury
C+
Kills:1,363
V. Kills:265 N/A
Deaths:147
KDR:9.272
Accuracy:32.405% C
KPH:51.700 C+
VKPH:10 C+
M12 Kobalt
C
Kills:1,183
V. Kills:47 N/A
Deaths:37
KDR:31.973
Accuracy:11.261% D*
KPH:54 C
VKPH:2.100 C
M60-G Bulldog
B
Kills:1,061
V. Kills:199 N/A
Deaths:127
KDR:8.354
Accuracy:28.017% D
KPH:34.800 B
VKPH:6.500 C++
M20 Basilisk
C*
Kills:725
V. Kills:247 292%
Deaths:98
KDR:7.398
Accuracy:33.987% C-
KPH:23 C*
VKPH:7.800 C++
G30 Walker
C**
Kills:586
V. Kills:264 221%
Deaths:79
KDR:7.418
Accuracy:21.692% D*
KPH:17.600 C**
VKPH:7.900 C
M12 Kobalt
C
Kills:439
V. Kills:13 N/A
Deaths:16
KDR:27.438
Accuracy:10.179% F
KPH:58.800 C
VKPH:1.700 D
G40-F Ranger
C
Kills:166
V. Kills:124 133%
Deaths:20
KDR:8.300
Accuracy:26.966% D
KPH:14.900 C
VKPH:11.200 C
M20 Basilisk
D
Kills:121
V. Kills:74 161%
Deaths:42
KDR:2.881
Accuracy:25.324% D**
KPH:9.900 D--
VKPH:6 D
G30 Walker
B++
Kills:120
V. Kills:39 300%
Deaths:8
KDR:15
Accuracy:22.478% D-
KPH:22.800 B++
VKPH:7.400 C
M60-G Bulldog
C-
Kills:82
V. Kills:19 410%
Deaths:8
KDR:10.250
Accuracy:30.864% D
KPH:23 D
VKPH:5.300 C-
Kills:8,390 (0 + 8,390)
Deaths:758
KDR:11.069
VKDR:2.284
Vehicle Kills:1,731
Kill Difference:7,632
Playtime:227.281 hours
Usage:3%
Score:2.571m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:30.864%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 15,22513,85551926.696A++24.9346.055%CN/A68.6B++6.8C180201.9h2.9B+6.3B
Bouncing Betty 4,2654,2625238.149A6.3837.152%DN/A115.8C+N/A32136.8h1.9C++5.1C
Tempest 3,1473,1033,0401.021C--0.7520.965%D**12.472%D*7.1D**N/A18438.1h13.1F62.3F-
NC6A GODSAW 3,0463,0022,4571.222C-0.5518.112%F-15.856%D**14.6D**N/A37205.7h10.5C+58.1D--
Tank Mine 4,4562,8234226.69A*4.9225.637%DN/A131.9B+76.3B+107321.4h1.7B+6.7C+
GD-7F 2,6702,6523,3010.803C0.9618.497%D*11.275%F8.4D-N/A30315.6h15C81.3C-
Breaker Rocket Pods 3,1312,63817215.337B**13.5745.427%C1.024%C+122.1B22.8B+49221.6h16.9C++37.2C++
Blitz GD-10 2,5742,5543,2190.793C+0.9720.695%D9.005%D*9.3D-N/A29274h16.7C+80.6C+
M40 Fury 2,9842,54417614.455A+12.6931.813%C2.083%B+57.7B+10C*25044.1h12.9C*40.7C++
NS-15M1 2,4892,4552,5100.978C0.7917.057%D--14.868%D--12.7D-N/A39194h15.8D-92.4D
AF-57 Piston 2,4682,4352,8440.856C0.9134.931%C--10.185%D--11.7D--N/A39209h5.5D15.8C
E540 Halberd 3,0212,0163006.72C+4.9546.193%C*3.671%C**30.8C++15.3C++22065.5h5.8C++12.6C**
NCM3 Raven 3,1521,9712,1300.925C++0.8429.335%D*2.385%C8.1C4.8C-63244.4h26.1B+88.9C+
NCM3 Raven 2,7841,7271,6301.06C*0.7130.068%D*3.301%B+8.4C5.1C-70205.5h28.1C++93.6C
NC9 A-Tross 1,6141,5841,8060.877C0.8917.561%F15.783%D*11.2D*N/A31141.5h11.7D66.8D*
MGR-L1 Promise 1,4671,4231,5040.946C0.8216.743%D**16.093%D*9.6D*N/A30148.6h22.6D**134.9D**
Orbital Strike Uplink 1,9351,40011400N/A1,398.23716.342%UN/A1400U535U58281h1.3T*0.2T*
AF-23 Grinder 1,3971,3878691.596C0.1729.736%D15.141%C+20DN/A7469.4h7.2C24.2C-
Titan-150 HEAT 1,8771,3673983.435C+1.6739.732%D-2.707%C+14.2D5.3D--12096.6h4.4B+11.1C*
M40 Fury 1,6281,3631479.272B+7.5032.405%C1.761%C+51.6C+10C+24426.4h13.9C+42.9C+
C-4 ARX 1,9641,3617951.712C+0.0624.246%C--N/A63.3D--28C39121.5h1.4C5.8C-
AF-41 Hacksaw 1,3631,3528231.643C0.1232.669%C++16.716%B+20.3DN/A7566.5h7.9C24.2C++
NS-11C 1,3321,3051,9240.678C1.0917.964%D*15.402%D7.8D-N/A27166.4h17.6C-98.1D
NC05 Jackhammer 1,3081,2951,3130.986C0.7835.307%D--11.351%D-13.8D*N/A5093.8h5.4C+15.4C-
AF-8 RailJack 1,2841,2774043.161C*1.3938.338%C*77.525%C**21.2C+N/A5960.3h2.3C**6B
C-4 1,8391,2571,1451.098C+0.6725.046%C+N/A46.9D21.7C--56826.8h1.6C+6.5C+
E540 Halberd-H 1,7981,2497017.843A+16.0857.696%C*N/A59.2B*26B+30621.1h7.1C12.3C+
AF-34 Mattock 1,2451,2315102.414C+0.6531.435%C11.942%D*24D-N/A6451.2h8.6F27.5D--
Sticky Grenade 1,2291,19911199N/A1,197.2351.564%C+N/A799.3C20B++24131.5h2.3C++4.5C++
AF-41 Hacksaw 1,2001,1866461.836C+0.0734.311%B13.997%C+23.7C-N/A6650h7.7C-22.3C*
M12 Kobalt 1,2301,1833731.973A++30.2111.261%D*17.498%C54C2.1C15221.9h19.9C++176.5C--
GD-22S 1,1841,1691,1840.987C0.7817.746%D--19.076%D12.9D--N/A4590.7h12.8C71.9C-
AF-4 Cyclone 1,1831,1671,3210.883C0.8819.268%D*8.826%D**9.6D--N/A35121.4h13C67.3D
LA1 Anchor 1,1771,1621,1531.008C0.7617.721%D**16.954%D*11.9D*N/A4598h12D67.8D-
AF-23 Grinder 1,1661,1596151.885C+0.1232.204%D14.495%D25.4C--N/A6845.7h6.6C*20.5C+
AF-34 Mattock 1,1691,1564552.541C+0.7731.259%C--11.159%F25.3D-N/A6645.7h8D25.7D
MKV Suppressed 1,1711,1551,1820.977C+0.7920.748%D--12.381%D*9.7D--N/A26119.1h15.1C+72.7C+
NS-15M2 1,1681,1531,1940.966C0.8016.573%D**16.912%D--15.5D--N/A5574.5h14.6C87.8D
NC6S Gauss SAW S 1,1751,1521,1121.036C0.7317.413%D*16.406%D--12D*N/A3396.3h12.4C71C-
NC12 Sweeper 1,1711,1521,7770.648C-1.1235.578%D14.236%C*8.7D*N/A33132h5.6D15.7D
NS-7 PDW 1,1731,1511,4940.77C+1.0019.411%D--11.208%D--9D-N/A32128.4h14.9C++76.6C+
Titan-150 HESH 1,2651,1118413.226B11.4648.645%C++2.07%C++51B++7.1C22221.8h3.1B6.4B+
Spear Anti-Vehicle Phalanx Turret 1,8161,1048812.545B*10.7840.763%C3.714%C+34.4C+22.2C++26432.1h9.6C+23.5C+
C75 Viper 1,2911,0982115.204B3.4429.99%D-1.002%C--22C3.9D--14949.8h10.6B+35.3C*
M30 Mustang AH 1,2321,0924322.528C0.7650.062%D1.832%B*17.3D-2.2D-9063h15.1D30.1D
NS-11P 1,0881,0671,3580.786C0.9816.846%D*14.152%D-10.8D-N/A3298.8h17D101.1D--
M60-G Bulldog 1,2601,0611278.354B**6.5928.017%D3.676%B+34.8B6.5C++16230.5h7.2C*25.5C+
NS Baron G5 1,0681,0551,2930.816C0.9534.717%D-12.038%D8.6D*N/A26122.4h5.5C--15.8C+
MGR-S1 Gladius 1,0371,0179131.114C+0.6521.77%D-14.061%D--8.6D--N/A28117.8h12.1C55.7C
L100 Python HEAT 1,2149581039.301B+7.5341.99%D--3.653%B++29.8C+8D16032.1h4.8B+11.5C*
L100 Python AP 1,6399321197.832B++6.0658.031%B3.755%B+24.8C-18.8C++24937.6h8.4D-14.4D
Titan-150 AP 1,4638982104.276C+2.5144.382%D4.454%B**19.9C12.5C-39145.1h4.8C++10.8C+
NCM1 Scattercannon 7407293661.992C*0.2231.264%D14.678%C+20.8C+N/A7435.1h8.8C28.2C
M20 Basilisk 972725987.398A*5.6333.987%C-4.276%D23C*7.8C++17331.5h105.2C309.5C
Enforcer ML65-H 1,218637709.1A7.3345.301%D**2.983%B*38.1C*34.8B+38616.7h16.4C++36.2C-
NS Decimator 8885987320.817C0.9563.518%B1.338%D21.2D-10.3D18128.2h5.6C-8.9C+
G30 Walker 850586797.418A*5.6521.692%D*3.754%C17.6C**7.9C14433.3h178.4B+822.3C+
Mauler S6 5735658900.635C1.1336.237%C12.035%D5.6D*N/A26100.4h6.3D17.3C
Reaper DMR 5635495570.986C+0.7818.046%D**16.029%D*11.6D--N/A3747.2h12.8D*71.2F
Xiphos Anti-Personnel Phalanx Tower 5405241524S522.2335.603%B++N/A275.8C++8.4C+7991.9h16C**44.9B
G30 Walker 7705051828.056S26.2937.61%C2.178%C-43.2B+22.6B+29511.7h171.6B+456.2B+
Hawk GD-68 7634607620.604C+1.1658.809%C--3.043%C**10.6D7D14743.5h8.3C++14.1C+
M12 Kobalt 4524391627.438A*25.6710.179%F19.59%C++58.5C1.7D2247.5h17.4C**171.3D
Enforcer ML85 690408894.584C+2.8234.308%D-1.716%C18.2C--12.6D20022.4h14.5C42.2D
NS-44 Commissioner 3833716730.551C1.2226.501%D*16.981%D9.6D-N/A4938.6h4.8D18.3D--
Frag Grenade 3713591359N/A357.2343.138%CN/A359C--12B++20801h4.2C+9.6C+
Gauss Compact S 3583504680.748C+1.0218.325%D--15.143%D7.9D-N/A4044.1h12.7C69.5C-
L105 Zephyr 410346595.864C4.1036.827%D1.156%B+30.6D5.7C-13311.3h7.3C19.7C
NS-61 Emissary 3473343440.971C**0.8024.133%D8.383%D**9D-N/A3737.3h21.5D88.9D-
Skyguard 5442991831.634C-0.1322.476%D*3.344%B**6.7D*5.5D*10744.9h150D667.3D--
NS-20 Gorgon 3122921901.537B++0.2318.044%D-18.151%C+13.8CN/A4021.1h34C*188.2C*
NCM2 Falcon 4012913350.869C+0.9032.119%D-3.093%D8.9C--3.4C--7732.8h15.2D47.4D
C85 Canister-H 3162912511.64C+9.8738.82%D*9.278%C--57.1D-4.9D2185.1h12.2D**31.5F-
EM1 2842803160.886C0.8816.652%D-13.571%D*12.5D--N/A7022.4h18.6C--111.6D
Spear Anti-Vehicle Phalanx Tower 4692741274U272.2358.165%B*1.095%D*76.1B**54.2A+5423.6h5.3B*9.2B**
NSX Tanto 2782732890.945C+0.8216.092%F-16.117%D*9.3D-N/A2529.4h16.6C103.4D--
MANA Anti-Vehicle Turret 488261992.636U0.8747.266%U2.299%T*2610U2270U582960.1h9.5T*20.1T*
NC15 Phoenix 4882611361.919B*0.1556.571%B+N/A10.4C9C16125.1h12.7C--22.4C
MANA Anti-Personnel Turret 2612541741.46N/A0.3111.153%UN/A2540U70U7212700.1h29.2T*262T*
Razor GD-23 2382343650.641C1.1317.156%D*9.829%F-6.1D-N/A4638.2h14.2C+82.9C--
NS-10 Burster 3812344840.483D1.2818.627%F8.12%B++3.7D2.3D-4563.4h125.9B++675.9C
NCM2 Falcon 3252341631.436B++0.3334.856%D1.282%D**10.7C+4.2C7821.8h15.3C++43.9C+
AF-18 Stalker 2342322610.889C0.8820.165%D**11.638%D*10D*N/A3723.2h14.2C70.5D-
NCM1 Scattercannon 2352321162C+0.2332.371%C15.948%C++20.5D-N/A6611.3h9.3F28.7D*
M96 Mjolnir-H 413230484.792C**3.0246.033%C1.304%B+44.2C+35.2C**4325.2h48.3C--104.8C--
M60-A Bulldog 273220287.857C6.0932.656%D*2.727%C*11.8D-2.8C6318.7h7.4D22.6D*
M60-A Bulldog 256214297.379C5.6134.325%D*3.271%B*11D-2.2C--5519.5h8.1D-23.7D**
Carnage AR 2052012430.827C0.9416.998%F12.935%D*10.4D--N/A6119.4h15C88.5D*
Rocklet Rifle 3591941021.902A**0.1358.301%B++N/A34.6B+29.5B+5125.6h31.8B+54.6B+
NS-20 Gorgon 2121891091.734B**0.0319.47%D14.286%D-13.9C+1.7B+4313.6h37C*189.9C**
GR-22 1811792700.663C-1.1016.555%F11.732%D*10.8D--N/A6116.5h13.1C*79.3D
AC-X11 1721713450.496D1.2716.433%F15.205%D*6D--N/A4728.7h12C73.2D
NS-R3 Swarm 3601682450.686B+1.0859.145%D*N/A5.3C--6.1C+7431.6h35.6D60.2D-
AF-19 Mercenary 1701673820.437C-1.3317.237%D--13.773%D*5.3D-N/A12731.6h18.3D-106.4D
G40-F Ranger 290166208.3A++6.5326.966%DN/A15C11.2C17411.1h145.5C539.6C
Hoplon Anti-Aircraft Phalanx Tower 3151661166S164.2339.937%A+N/A87.4C+78.4C+7621.9h54.9C++137.5B
LA3 Desperado 1671632260.721C+1.0522.85%D-16.564%C--4.7D*N/A1934.6h12.5D*54.7D--
Impetus 1621621461.11C0.6624.671%F17.901%D*8.9D*N/A3218.3h4.5C**18.3D
NC1 Gauss Rifle 1611602250.711C+1.0620.177%D10%F9.4D-N/A13917.1h16.4D-81.1D
Anti-Vehicle Grenade 1921461146N/A144.2341.988%D--N/A182.5D-57.5C-14910.8h8.4D*19.9D*
Shrike 2031443030.475C1.2955.013%C+2.778%C+11.9D--4.9D*40612.1h6B+10.9B
MAX Punch 1601414,7800.029C--1.7441.177%CN/A0.3C--N/A1504.2h2.7C+6.5C+
Vortek Rotary 2761406330.221C--1.5529.011%C2.857%B+2.2D--2.1D*5964.3h173.1F596.5D**
LA39 Bruiser 1391371980.692C-1.0855.415%C--8.759%D*9.6D**N/A5114.3h3.5D**6.3D-
NS-10 Burster 2421221191.025C++0.7421.176%D*2.459%D-3.8D3.8C++6931.8h173.1C+817.4D
M20 Basilisk 195121422.881C+1.1125.324%D**2.479%D*9.9D--6.1D16112.2h144.2D--569.5F-
G30 Walker 159120815S13.2322.478%D-5.833%B*22.6B++7.4C1495.3h118.6A+527.6B*
NSX Tengu 1181171340.873C0.8926.34%D**12.821%D*8.2D*N/A2714.3h20D*75.8D*
AF-4A Bandit 1191161830.634D1.1315.223%F--12.069%F-7D*N/A4216.6h13.6D89.1F
C85 Canister 1171121110.182C8.4131.279%D-15.179%B+43.1D1.9D--1462.6h8.4C+26.9C
NC14 Bolt Driver 110109831.313C0.4531.423%D38.532%T*9.2D-N/A12911.9h4.7F--14.9F
Aspis Anti-Aircraft Phalanx Turret 217106303.533C++1.7723.756%CN/A9.6C10.1C+19811h175C--736.7C+
The Slasher 12310411,9940.009D-1.7618.86%D*14.423%B0.1C--N/A01041h3.1D--16.4D
NC4 Mag-Shot 103882820.312D1.4632.55%B++14.773%D4.1D*N/A4421.6h23.6T*72.5D*
NSX Tomoe 8988950.926C0.8425.622%D27.273%D-7.9D*N/A2511.2h24F--93.6F
Mag-Cutter 1098620,5840.004D1.7620.657%D1.163%D-0.1DN/A01523.6h5F24.4D-
M20 Basilisk 13385531.604C-0.1620.882%D*1.176%F9.4D-5.3C1109h119.1D*570.4F
The Little Helper 8685900.944C0.8235.406%D**7.059%F10.9D*N/A297.8h6.8F19.1F-
CAS30 Tank Buster 199832580.322D1.4531.352%D*1.205%C+1.8D*2.6D--4745.3h96.3C-307.3D*
M60-G Bulldog 10182810.25B**8.4830.864%D3.659%B+22.8D5.3C-1443.6h8.3C26.8C
NS Annihilator 178822310.355D1.4179.162%CN/A5.3D--6.2D20815.4h17.5F-22.1F
C150 Dalton 17781342.382C--0.6133.787%C-2.469%A**9.4D**11.2D--2088.6h8.3F-24.5F-
M12 Kobalt 7979419.75C+17.9816.901%D--13.924%D98.8C+N/A3150.8h17.1C**101C+
MGR-C1 Charger 7877691.116C+0.6518.567%F-11.688%F11D--N/A267h18.3D*98.4F-
Auraxium Slasher 80739,1700.008D1.7614.654%D*10.959%C*0.1DN/A0955.6h2.3C+15.4C-
Icikill 70681,9490.035C1.7317.911%D--26.471%A++0.3C+N/A1194.5h2.5C13.8D
NC6 Gauss SAW 63601580.38D1.3913.679%D*15%D**7.1D--N/A4208.5h20.4F*148.8F-
M40 Fury-H 735978.429C6.6643.777%B1.695%B++49.2D-11.7C+2741.2h11.9D-27.1C--
M20 Kestrel 185594950.119D1.6529.535%C+1.695%C+1.2D*2.6D--3348.4h397T-1344.2F**
NC08 Mag-Scatter 5151461.109C+0.6638.956%D*13.726%C24.3CN/A1022.1h3.8B+9.8C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit234890.9h
NC Patriot Flare Gun11020.1h
Motion Spotter14253,48727.8h
NS Patriot Flare Gun0500.1h
Anti-Vehicle MANA Turret99981.6h
Nano-Armor Kit1,4692,086,776128.5h
The Flail12190.7h
Pain Spire24421.1h
Routing Spire0710.1h
Solid Wall15072h
Spawn Beacon555,9426.4h
Turret AI Module21,6464.1h
Repair Module42,5375.2h
Structure Shield Module11,0772.7h
Cortium Silo47041.3h
Skywall Shield Emitter29172.3h
Reinforcements Module0590.2h
Blast Wall15082.1h
Nanite Revive Grenade02,2870.7h
Medical Kit2790.2h
Medical Applicator1,418515,87244.5h
NSX Amaterasu74517.8h
NC Triumph Flare Gun11380.2h
Welding Device02,8750.5h
Spear Anti-Vehicle Tower36911.7h
Spitfire Auto-Turret668,0038.9h
Deconstruction Tool05,2580.5h
HIVE0870.3h
Bunker0890.5h
Sunderer Garage02431.3h
Rampart Wall31,2246h
Xiphos Anti-Personnel Tower48262.3h
Hoplon Anti-Aircraft Phalanx Tower28842.3h
Recon Detection Device845,66610.6h
Shield Recharging Field13313,0635.5h
Ammunition Package23423,97313.9h
Anti-Infantry MANA Turret358332.4h
Vehicle Gate15622.7h
Pillbox01590.7h
Orbital Strike Target Designator13150315.9h
IPC Targeting Dart1790.5h
Alarm Module0930.1h
Infantry Tower12731.5h
Elysium Spawn Tube35911.1h
Spear Anti-Vehicle Turret11480.7h
Flail Targeting Dart923,42730.4h
Snowman Soldier31280.3h
Nano-Repair Grenade03290.1h
Hardlight Barrier112020.3h
Router12240.5h
WLT-Howler Mining Laser04,7360.6h

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