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LolMoses[AFSX] LolMoses
TR BR 132

KDR: 1.66

Score: 37.7m

Last Seen: Jul 15th, 2020 3:51 PM
- OFFLINE - 635.2 hour(s)

Battle Rank 120 (132 total) - Terran Republic on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS FA1 Barrage P525 Marauder-H C-4 G20 Vulcan-H Tank Mine M60-G Bulldog-H M40 Fury-H AS16 NightHawk
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $276,471 MLG Score: 221
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.803%23.804%519313468990.05450471.603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.069%0.106C+0.405B-0.128CHEAD ++ (~12.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.111C+14.3-0.006C+51.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.548%2.877%92415133414,909200753807.4285277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.405%-0.062C+-0.398C--0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.60.113C+37.90.058C+68.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.696%13.936%9246134322,567127527017.6996

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.034%0.57B+-0.172C0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.467B+3.40.299C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.7m269.9%356 (21.4k)295 (17.7k)1.6573758,06135,0321.88356132 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349235718.883%7.094%13403:3913

71% Engineer27% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2015 9:54 PMMar 20th, 2020 3:42 PMJul 19th, 2020 6:50 PM (22d) (PST)Jul 15th, 2020 12:34 PM (26d) (PST)Jul 15th, 2020 11:51 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6091065030.4540.2740.0321.4440.080221

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5676,38430,1832716287517,694

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2129.7h/88.7d 7,924 4,119 21,213 184.5k 1,798 5,315 10,282 77.9m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B
Kills:16,636
Deaths:15,142
KDR:1.099
Accuracy:48.175% B
HSR:13.771% C
AS16 NightHawk
B+
Kills:1,232
Deaths:1,109
KDR:1.111
Accuracy:44.554% C++
HSR:17.614% B+
TS4 Haymaker
B+
Kills:1,184
Deaths:1,094
KDR:1.082
Accuracy:47.664% C*
HSR:16.554% B+
TAS-16 Blackjack
C++
Kills:1,180
Deaths:1,241
KDR:0.951
Accuracy:66.250% C++
HSR:13.051% C--
TRS-12 Uppercut
B+
Kills:1,172
Deaths:1,078
KDR:1.087
Accuracy:66.719% B+
HSR:11.604% D
NS Baron G5
C*
Kills:1,168
Deaths:1,088
KDR:1.074
Accuracy:48.596% C++
HSR:16.781% C*
Havoc
C-
Kills:1,163
Deaths:1,021
KDR:1.139
Accuracy:48.291% D*
HSR:12.984% C-
T5 AMC
B
Kills:250
Deaths:357
KDR:0.700
Accuracy:27.876% B
HSR:18.800% D
The Little Helper
D
Kills:163
Deaths:244
KDR:0.668
Accuracy:43.420% D
HSR:12.883% D
TRAC-5
C--
Kills:105
Deaths:163
KDR:0.644
Accuracy:21.984% C--
HSR:14.286% D--
Kills:24,253
Deaths (as Engineer):22,537
Deaths (to Engineers):9,149
KDR:1.07614
Kill Difference:1,716
Playtime:1,516.190 hours
Usage:71%
Score:27.312m
Score/min:300
Accuracy (listed only):46.353%
HSR (listed only):14.833%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B
Kills:16,636
Deaths:15,142
KDR:1.099
Accuracy:48.175% B
HSR:13.771% C
AS16 NightHawk
B+
Kills:1,232
Deaths:1,109
KDR:1.111
Accuracy:44.554% C++
HSR:17.614% B+
TS4 Haymaker
B+
Kills:1,184
Deaths:1,094
KDR:1.082
Accuracy:47.664% C*
HSR:16.554% B+
TAS-16 Blackjack
C++
Kills:1,180
Deaths:1,241
KDR:0.951
Accuracy:66.250% C++
HSR:13.051% C--
TRS-12 Uppercut
B+
Kills:1,172
Deaths:1,078
KDR:1.087
Accuracy:66.719% B+
HSR:11.604% D
NS Baron G5
C*
Kills:1,168
Deaths:1,088
KDR:1.074
Accuracy:48.596% C++
HSR:16.781% C*
Havoc
C-
Kills:1,163
Deaths:1,021
KDR:1.139
Accuracy:48.291% D*
HSR:12.984% C-
T5 AMC
B
Kills:250
Deaths:357
KDR:0.700
Accuracy:27.876% B
HSR:18.800% D
The Little Helper
D
Kills:163
Deaths:244
KDR:0.668
Accuracy:43.420% D
HSR:12.883% D
TRAC-5
C--
Kills:105
Deaths:163
KDR:0.644
Accuracy:21.984% C--
HSR:14.286% D--
Kills:24,253
Deaths (as Light Assault):22,537
Deaths (to Light Assaults):5,675
KDR:1.07614
Kill Difference:1,716
Playtime:565.543 hours
Usage:27%
Score:9.884m
Score/min:291
Accuracy (listed only):46.353%
HSR (listed only):14.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B++
Kills:544
Deaths:986
KDR:0.552
Accuracy:19.897% D*
HSR:27.941% B++
Kills:544
Deaths (as Infiltrator):986
Deaths (to Infiltrators):3,553
KDR:0.55172
Kill Difference:442
Playtime:24.149 hours
Usage:1%
Score:0.275m
Score/min:190
Accuracy (listed only):19.897%
HSR (listed only):27.941%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:118
V. Kills:17 N/A
Deaths:15
KDR:7.867
Accuracy:45.417% C+
KPH:59.100 C+
VKPH:8.500 C
Kills:118 (0 + 118)
Deaths:15
KDR:7.867
VKDR:1.133
Vehicle Kills:17
Kill Difference:103
Playtime:1.996 hours
Usage:0%
Score:0.030m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:45.417%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B
Kills:977
V. Kills:581 168%
Deaths:124
KDR:7.879
Accuracy:46.146% C*
KPH:27.400 C
VKPH:16.300 B
MR11 Gatekeeper
C+
Kills:157
V. Kills:152 103%
Deaths:35
KDR:4.486
Accuracy:36.906% D-
KPH:18.400 D-
VKPH:17.800 C+
G30 Vulcan
C
Kills:108
V. Kills:66 161%
Deaths:19
KDR:5.684
Accuracy:29.267% C
KPH:21.400 C
VKPH:13.100 C
Halberd SE
C--
Kills:59
V. Kills:27 211%
Deaths:
KDR:
Accuracy:46.997% C+
KPH:29.900 D-
VKPH:13.700 C--
Kills:1,301 (0 + 1,301)
Deaths:178
KDR:7.309
VKDR:4.640
Vehicle Kills:826
Kill Difference:1,123
Playtime:51.287 hours
Usage:2%
Score:0.624m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:46.997%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:4,833
V. Kills:370 N/A
Deaths:404
KDR:11.963
Accuracy:35.113% C--
KPH:149.500 B+
VKPH:11.400 B**
G20 Vulcan-H
A
Kills:2,011
V. Kills:1,479 136%
Deaths:517
KDR:3.890
Accuracy:50.419% C+
KPH:64.500 B+
VKPH:47.400 A
M60-G Bulldog-H
C+
Kills:1,279
V. Kills:164 N/A
Deaths:169
KDR:7.568
Accuracy:51.243% C
KPH:100.500 C+
VKPH:12.900 D
M40 Fury-H
C+
Kills:1,266
V. Kills:122 N/A
Deaths:128
KDR:9.891
Accuracy:31.971% D**
KPH:102.100 C+
VKPH:9.800 D-
M12 Kobalt-H
C++
Kills:1,141
V. Kills:69 N/A
Deaths:93
KDR:12.269
Accuracy:20.015% D
KPH:94.100 D
VKPH:5.700 C++
MR11 Gatekeeper-H
B
Kills:884
V. Kills:796 111%
Deaths:126
KDR:7.016
Accuracy:47.354% D--
KPH:38.800 C+
VKPH:35 B
M20 Basilisk-H
A*
Kills:814
V. Kills:529 154%
Deaths:132
KDR:6.167
Accuracy:51.305% B+
KPH:55.600 C
VKPH:36.200 A*
E540 Halberd-H
B
Kills:754
V. Kills:559 135%
Deaths:99
KDR:7.616
Accuracy:53.889% D
KPH:38.600 D
VKPH:28.600 B
G30 Walker
C-
Kills:722
V. Kills:498 145%
Deaths:150
KDR:4.813
Accuracy:30.211% D-
KPH:19.400 D-
VKPH:13.400 C-
G40-F Ranger
D
Kills:571
V. Kills:695 82%
Deaths:140
KDR:4.079
Accuracy:24.444% F-
KPH:12.100 F
VKPH:14.700 D
Kills:14,275 (0 + 14,275)
Deaths:1,958
KDR:7.291
VKDR:2.697
Vehicle Kills:5,281
Kill Difference:12,317
Playtime:242.121 hours
Usage:11%
Score:4.766m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:24.444%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:155
V. Kills:47 323%
Deaths:13
KDR:11.923
Accuracy:38.576% C+
KPH:56.300 C+
VKPH:17.100 B++
M40 Fury
C
Kills:81
V. Kills:12 N/A
Deaths:11
KDR:7.364
Accuracy:30.023% D--
KPH:45.400 C
VKPH:6.700 D
M20 Basilisk
B+
Kills:79
V. Kills:33 232%
Deaths:12
KDR:6.583
Accuracy:40.838% C+
KPH:24.300 C+
VKPH:10.200 B+
Kills:315 (0 + 315)
Deaths:36
KDR:8.750
VKDR:2.556
Vehicle Kills:92
Kill Difference:279
Playtime:7.787 hours
Usage:0%
Score:0.220m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:40.838%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:90
V. Kills:6 N/A
Deaths:1
KDR:90
Accuracy:32.706% C
KPH:88.100 C*
VKPH:5.900 C+
Kills:90 (0 + 90)
Deaths:1
KDR:90
VKDR:6
Vehicle Kills:6
Kill Difference:89
Playtime:1.022 hours
Usage:0%
Score:0.014m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:32.706%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
FA1 Barrage 16,86316,63615,1421.099C+0.5648.175%B13.771%C29.9CN/A85555.6h3.7B++7.6B+
P525 Marauder-H 5,2034,83340411.963C10.3135.113%C--N/A149.6B+11.5B**41132.3h6.5C*18.4C++
C-4 4,5973,5092,3201.513C+0.1429.532%C++N/A93.6C29C+49837.5h1.5D4.9C+
G20 Vulcan-H 3,4902,0115173.89C2.2350.419%C+3.282%B64.5B+47.4A56331.2h90.2C++178.8C*
Tank Mine 2,9581,7569471.854D0.2029.087%DN/A98.1C-67.2C+103217.9h1.6B+5.4C+
M60-G Bulldog-H 1,4431,2791697.568D--5.9151.243%CN/A100.7C++12.9D32012.7h4.7B9.2C*
M40 Fury-H 1,3881,2661289.891C8.2331.971%D**1.501%B+102.1C+9.8D-29112.4h6.4B*20.1C++
AS16 NightHawk 1,2441,2321,1091.111C0.5544.554%C++17.614%B+43.8CN/A9628.1h3.4B++7.7B+
TS4 Haymaker 1,1971,1841,0941.082C0.5847.664%C*16.554%B+38.7CN/A8830.6h3.1B**6.5B*
TAS-16 Blackjack 1,1841,1801,2410.951C0.7166.25%C++13.051%C--27.3D-N/A7043.2h1.9B++2.8B+
TRS-12 Uppercut 1,1791,1721,0781.087C0.5766.719%B+11.604%D43.2CN/A9827.1h1.8B**2.7B+
NS Baron G5 1,1771,1681,0881.074C0.5848.596%C++16.781%C*44.6C+N/A10326.2h3.1B**6.3C++
Havoc 1,1701,1631,0211.139C0.5248.291%D*12.984%C-45.3C--N/A10025.7h3.2A+6.6B+
M12 Kobalt-H 1,2101,1419312.269D--10.6120.015%D13.935%D-94.3D5.7C++22112.1h17.8D-89C--
E540 Halberd 1,5589771247.879C6.2246.146%C*1.842%D27.4C16.3B19335.7h6.5D-14.1C
Frag Grenade 9279221922N/A920.3456.561%B**N/A614.7C+3.3D*18451.5h3.3C+5.9B+
MR11 Gatekeeper-H 1,6808841267.016C5.3647.354%D--1.81%B+38.8C+34.9C**34522.8h59.8C126.3D
M20 Basilisk-H 1,3438141326.167C4.5151.305%B+6.02%C55.8C36.2A*43314.6h78.6D153.3C
E540 Halberd-H 1,313754997.616D5.9653.889%D1.194%C38.7D28.7B26319.5h9.1D--16.9D**
G30 Walker 1,2207221504.813D--3.1630.211%D-4.709%B**19.4D-13.4C-27937.3h195.2C646.3C
G40-F Ranger 1,2665711404.079D--2.4224.444%F-2.977%A*12.1F14.7D18047.2h136.1F556.9T
TX1 Repeater 5525449860.552C-1.1119.897%D*27.941%B++19.1DN/A7228.5h14.6D73.2D
M40 Fury 6415393614.972C13.3141.709%D**1.113%C114.7B+21.7C++3744.7h10.8B25.9C++
MANA Anti-Vehicle Turret 471331684.868B**3.2153.15%C3.625%C+50.9B+21.5D4366.5h7.3C*13.7B
Orbital Strike Uplink 3162791279N/A277.34885%UN/A2790U370U91720.1h0.6T*0.1T*
T5 AMC 2612503570.7D0.9627.876%B18.8%D13.3D-N/A4718.8h13.7C+49.1C*
The Slasher 2192115,6790.037C1.6245.616%B*N/A0.8C-N/A5260.8h3.8F*8.3C+
Sticky Grenade 2292081208N/A206.3438.836%F-N/A520D--52.5M++14880.4h2.5C6.5D
The Little Helper 1681632440.668D0.9943.42%D12.883%D6.2D**N/A1926.1h4.9D11.4C-
MR11 Gatekeeper 309157354.486C2.8336.906%D-2.548%B+18.5D-17.9C+2628.5h63.1D-170.9D--
M40 Fury 2021551311.923C++10.2738.576%C+1.29%C55.4C16.8B++5632.8h13C++33.7C++
Ripper 1601446,2830.023C-1.6333.895%B+9.722%D-0.8C-N/A3179.3h2.5F**7.4C+
Auraxium Slasher 1491394,9690.028C+1.6359.532%A*1.439%D--0.6C--N/A14214h9.9T*16.6C-
Chainblade 17513510,6250.013C1.6451.574%A+N/A0.4C-N/A4345.2h8T*15.5C
M20 Basilisk 220133622.167B+20.5145.749%D6.015%B++42.9C28.1B++4523.1h126.2C--275.9D
L105 Zephyr 135118157.867C-6.2145.417%C+N/A59C+8.5C2472h5.6C**12.3C**
G30 Vulcan 174108195.684C+4.0329.267%C3.704%C++21.2C12.9C2035.1h109.5C374.2C
TRAC-5 1091051630.644D1.0121.984%C--14.286%D--8.2DN/A10512.8h14.8C+67.1C+
Spear Anti-Vehicle Phalanx Turret 2451021010.2C++8.5460.672%A3.922%C++34D47.7A++4613h18.2T-30D**
Spear Anti-Vehicle Phalanx Tower 20696248C**46.3464.835%B*7.292%A+20D-22.9D1844.8h28T*43.2F**
CAS 14-E 9690190M++88.3432.706%C2.222%B*90C*6C+2331h24.9B76.2C**
M40 Fury 9381117.364C5.7130.023%D--2.469%B**45C6.7D6361.8h11.1B+36.9C+
Xiphos Anti-Personnel Phalanx Tower 8379179C+77.3419.926%D*N/A87.8D4.4D--3000.9h10.8B+54.4C*
M20 Basilisk 11279126.583C**4.9340.838%C+7.595%B++24.7C+10.3B+3013.2h85.4C++209.1C++
Halberd SE 8659159C*57.3446.997%C+N/A29.5D-13.5D1202h4.5D9.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,6211,999,215157.5h
Anti-Vehicle MANA Turret44510.9h
Spawn Beacon193,1283.2h
Fatestealer0880.1h
Structure Shield Module03151.2h
Repair Module14261.4h
Turret AI Module12280.8h
Skywall Shield Emitter12621.2h
HIVE0530.6h
Sunderer Garage01411.3h
Rampart Wall55696.8h
Nanite Revive Grenade02240.1h
Medical Applicator8827,1242.9h
Blast Wall21201.1h
Cortium Silo13181h
Motion Spotter02670.2h
NS Patriot Flare Gun01610.1h
TR Patriot Flare Gun0500h
Welding Device314,5842.6h
Spear Anti-Vehicle Tower31440.7h
Hoplon Anti-Aircraft Phalanx Tower01230.5h
Xiphos Anti-Personnel Tower01210.5h
Spitfire Auto-Turret382,7604.3h
Recon Detection Device3850.5h
Ammunition Package185,3854.3h
Anti-Infantry MANA Turret2610.3h
M4-F Pillager04500.1h
Snowman Soldier71990.3h
Hyena Missile Launcher01040h
WLT-Howler Mining Laser03,0340.5h
IPC Targeting Dart21050.4h
Hardlight Barrier1520.2h
Alarm Module0850.3h
Vehicle Gate0780.8h
Elysium Spawn Tube1760.5h
Pillbox0560.5h

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