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LolMoses[VOTZ] LolMoses
TR BR 130

KDR: 1.64

Score: 36.6m

Last Seen: Dec 19th, 2019 6:44 PM
- OFFLINE - 775.1 hour(s)

Battle Rank 120 (130 total) - Terran Republic on Cobalt - Outfit Leader of Harasser Votzen[VOTZ] Harasser Votzen
TR outfit on Cobalt

Members: 0
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS FA1 Barrage P525 Marauder-H C-4 G20 Vulcan-H Tank Mine M40 Fury-H AS16 NightHawk M60-G Bulldog-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $282,726 MLG Score: 226
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.929%23.423%514312298880.05418271.582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.039%0.143C++0.359C**-0.111C+HEAD ++ (~12.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.116C+14.4-0.009C+51.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.588%2.928%90815121714,379197252857.28789272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.45%-0.053C+-0.382C-0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.60.099C+38.60.04C+69.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.697%13.937%9086122622,566126827017.7965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.034%0.587B+-0.154C0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.47B+3.40.3C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Harasser Votzen[VOTZ] Harasser Votzen
TR outfit on Cobalt

Members: 0
36.6m263.8%357 (21.4k)295 (17.7k)1.6365356,71934,6581.85954130 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232228619.148%7.206%13803:3513

71% Engineer27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2015 9:54 PMNov 5th, 2015 4:42 PMJan 17th, 2020 4:33 AM (4d) (PST)Dec 19th, 2019 3:37 PM (32d) (PST)Dec 19th, 2019 2:44 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6131095040.4570.2790.0331.4210.081226

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7796,53230,2472717285517,716

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2067.7h/86.2d 7,729 4,087 20,623 176.3k 1,697 5,171 10,105 76m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B*
Kills:16,635
Deaths:15,141
KDR:1.099
Accuracy:48.176% B*
HSR:13.772% C
AS16 NightHawk
B++
Kills:1,232
Deaths:1,109
KDR:1.111
Accuracy:44.554% B+
HSR:17.614% B++
TS4 Haymaker
B++
Kills:1,184
Deaths:1,094
KDR:1.082
Accuracy:47.664% B+
HSR:16.554% B++
TAS-16 Blackjack
B+
Kills:1,180
Deaths:1,241
KDR:0.951
Accuracy:66.250% B+
HSR:13.051% C--
TRS-12 Uppercut
B++
Kills:1,172
Deaths:1,078
KDR:1.087
Accuracy:66.719% B++
HSR:11.604% D
NS Baron G5
B+
Kills:1,168
Deaths:1,088
KDR:1.074
Accuracy:48.596% B+
HSR:16.781% B+
Havoc
C
Kills:1,163
Deaths:1,021
KDR:1.139
Accuracy:48.291% D
HSR:12.984% C
T5 AMC
B*
Kills:250
Deaths:357
KDR:0.700
Accuracy:27.876% B*
HSR:18.800% C
TRAC-5
C++
Kills:105
Deaths:163
KDR:0.644
Accuracy:21.984% C++
HSR:14.286% D-
The Little Helper
C+
Kills:71
Deaths:77
KDR:0.922
Accuracy:46.415% C+
HSR:11.268% D-
Kills:24,160
Deaths (as Engineer):22,369
Deaths (to Engineers):9,052
KDR:1.08007
Kill Difference:1,791
Playtime:1,460.048 hours
Usage:71%
Score:26.333m
Score/min:301
Accuracy (listed only):46.652%
HSR (listed only):14.671%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B*
Kills:16,635
Deaths:15,141
KDR:1.099
Accuracy:48.176% B*
HSR:13.772% C
AS16 NightHawk
B++
Kills:1,232
Deaths:1,109
KDR:1.111
Accuracy:44.554% B+
HSR:17.614% B++
TS4 Haymaker
B++
Kills:1,184
Deaths:1,094
KDR:1.082
Accuracy:47.664% B+
HSR:16.554% B++
TAS-16 Blackjack
B+
Kills:1,180
Deaths:1,241
KDR:0.951
Accuracy:66.250% B+
HSR:13.051% C--
TRS-12 Uppercut
B++
Kills:1,172
Deaths:1,078
KDR:1.087
Accuracy:66.719% B++
HSR:11.604% D
NS Baron G5
B+
Kills:1,168
Deaths:1,088
KDR:1.074
Accuracy:48.596% B+
HSR:16.781% B+
Havoc
C
Kills:1,163
Deaths:1,021
KDR:1.139
Accuracy:48.291% D
HSR:12.984% C
T5 AMC
B*
Kills:250
Deaths:357
KDR:0.700
Accuracy:27.876% B*
HSR:18.800% C
TRAC-5
C++
Kills:105
Deaths:163
KDR:0.644
Accuracy:21.984% C++
HSR:14.286% D-
The Little Helper
C+
Kills:71
Deaths:77
KDR:0.922
Accuracy:46.415% C+
HSR:11.268% D-
Kills:24,160
Deaths (as Light Assault):22,369
Deaths (to Light Assaults):5,635
KDR:1.08007
Kill Difference:1,791
Playtime:563.286 hours
Usage:27%
Score:9.853m
Score/min:292
Accuracy (listed only):46.652%
HSR (listed only):14.671%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B*
Kills:16,635
Deaths:15,141
KDR:1.099
Accuracy:48.176% B*
HSR:13.772% C
AS16 NightHawk
B++
Kills:1,232
Deaths:1,109
KDR:1.111
Accuracy:44.554% B+
HSR:17.614% B++
TS4 Haymaker
B++
Kills:1,184
Deaths:1,094
KDR:1.082
Accuracy:47.664% B+
HSR:16.554% B++
TAS-16 Blackjack
B+
Kills:1,180
Deaths:1,241
KDR:0.951
Accuracy:66.250% B+
HSR:13.051% C--
TRS-12 Uppercut
B++
Kills:1,172
Deaths:1,078
KDR:1.087
Accuracy:66.719% B++
HSR:11.604% D
NS Baron G5
B+
Kills:1,168
Deaths:1,088
KDR:1.074
Accuracy:48.596% B+
HSR:16.781% B+
Havoc
C
Kills:1,163
Deaths:1,021
KDR:1.139
Accuracy:48.291% D
HSR:12.984% C
The Little Helper
C+
Kills:71
Deaths:77
KDR:0.922
Accuracy:46.415% C+
HSR:11.268% D-
Kills:23,805
Deaths (as Combat Medic):21,849
Deaths (to Combat Medics):3,645
KDR:1.08952
Kill Difference:1,956
Playtime:10.552 hours
Usage:1%
Score:0.119m
Score/min:188
Accuracy (listed only):52.083%
HSR (listed only):14.203%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B*
Kills:533
Deaths:969
KDR:0.550
Accuracy:20.046% D-
HSR:27.392% B*
Kills:533
Deaths (as Infiltrator):969
Deaths (to Infiltrators):3,517
KDR:0.55005
Kill Difference:436
Playtime:22.705 hours
Usage:1%
Score:0.256m
Score/min:188
Accuracy (listed only):20.046%
HSR (listed only):27.392%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:118
V. Kills:17 N/A
Deaths:15
KDR:7.867
Accuracy:45.417% C**
KPH:59.100 B
VKPH:8.500 C+
Kills:118 (0 + 118)
Deaths:15
KDR:7.867
VKDR:1.133
Vehicle Kills:17
Kill Difference:103
Playtime:1.996 hours
Usage:0%
Score:0.029m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:45.417%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B*
Kills:959
V. Kills:575 166%
Deaths:124
KDR:7.734
Accuracy:46.156% B+
KPH:27.300 C++
VKPH:16.400 B*
MR11 Gatekeeper
C**
Kills:155
V. Kills:150 103%
Deaths:35
KDR:4.429
Accuracy:37.267% C
KPH:18.500 C
VKPH:17.900 C**
G30 Vulcan
C+
Kills:108
V. Kills:66 161%
Deaths:19
KDR:5.684
Accuracy:29.267% C+
KPH:21.400 C+
VKPH:13.100 C+
Halberd SE
N/A
Kills:50
V. Kills:25 192%
Deaths:
KDR:
Accuracy:48.521% N/A
KPH:27.600 N/A
VKPH:13.800 N/A
Kills:1,272 (0 + 1,272)
Deaths:178
KDR:7.146
VKDR:4.584
Vehicle Kills:816
Kill Difference:1,094
Playtime:50.390 hours
Usage:2%
Score:0.609m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:48.521%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:4,478
V. Kills:328 N/A
Deaths:404
KDR:11.084
Accuracy:34.478% C+
KPH:146.700 B**
VKPH:10.700 B**
G20 Vulcan-H
A++
Kills:1,988
V. Kills:1,468 135%
Deaths:517
KDR:3.845
Accuracy:50.575% C**
KPH:64.500 B**
VKPH:47.700 A++
M40 Fury-H
B
Kills:1,266
V. Kills:122 N/A
Deaths:128
KDR:9.891
Accuracy:31.971% D*
KPH:102.100 B
VKPH:9.800 D
M60-G Bulldog-H
B+
Kills:1,201
V. Kills:150 N/A
Deaths:169
KDR:7.107
Accuracy:51.482% B+
KPH:100.100 B+
VKPH:12.500 C**
M12 Kobalt-H
C**
Kills:1,114
V. Kills:69 N/A
Deaths:93
KDR:11.979
Accuracy:19.892% C
KPH:94.600 C
VKPH:5.900 C**
MR11 Gatekeeper-H
B+
Kills:884
V. Kills:796 111%
Deaths:126
KDR:7.016
Accuracy:47.354% D
KPH:38.800 B+
VKPH:35 B+
M20 Basilisk-H
A
Kills:812
V. Kills:527 154%
Deaths:132
KDR:6.152
Accuracy:51.403% B+
KPH:55.700 C+
VKPH:36.100 A
E540 Halberd-H
B*
Kills:753
V. Kills:558 135%
Deaths:99
KDR:7.606
Accuracy:53.857% C--
KPH:38.600 C
VKPH:28.600 B*
G30 Walker
C-
Kills:712
V. Kills:493 144%
Deaths:150
KDR:4.747
Accuracy:30.249% D-
KPH:19.300 D
VKPH:13.300 C-
G40-F Ranger
D
Kills:559
V. Kills:686 81%
Deaths:140
KDR:3.993
Accuracy:24.405% D**
KPH:11.900 F
VKPH:14.600 D
Kills:13,767 (0 + 13,767)
Deaths:1,958
KDR:7.031
VKDR:2.654
Vehicle Kills:5,197
Kill Difference:11,809
Playtime:238.192 hours
Usage:12%
Score:4.658m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:24.405%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:155
V. Kills:47 323%
Deaths:13
KDR:11.923
Accuracy:38.576% C**
KPH:56.300 C++
VKPH:17.100 B**
M40 Fury
C++
Kills:81
V. Kills:12 N/A
Deaths:11
KDR:7.364
Accuracy:30.023% D
KPH:45.400 C++
VKPH:6.700 C--
M20 Basilisk
B*
Kills:75
V. Kills:31 234%
Deaths:12
KDR:6.250
Accuracy:41.943% B
KPH:25.800 B+
VKPH:10.700 B*
Kills:311 (0 + 311)
Deaths:36
KDR:8.639
VKDR:2.500
Vehicle Kills:90
Kill Difference:275
Playtime:7.448 hours
Usage:0%
Score:0.218m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:41.943%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
FA1 Barrage 16,86216,63515,1411.099C++0.5448.176%B*13.772%C30C++N/A85555.4h3.7B**7.6B*
P525 Marauder-H 4,8064,47840411.084C9.4534.478%C+N/A146.8B**10.8B**39930.5h6.2B+18.1B+
C-4 4,5733,4892,3011.516C++0.1229.522%B+N/A93.5C*29.1C+49837.3h1.5C+5B+
G20 Vulcan-H 3,4561,9885173.845C+2.2150.575%C**3.27%B64.5B**47.7A++56530.8h90.6B+179.2B+
Tank Mine 2,8691,6939341.813C0.1829.018%CN/A96.7C67.2C++103417.5h1.6B+5.4B+
M40 Fury-H 1,3881,2661289.891C+8.2531.971%D*1.501%B+102.1B9.8D29012.4h6.4B*20.1B+
AS16 NightHawk 1,2441,2321,1091.111C+0.5344.554%B+17.614%B++43.8C**N/A9628.1h3.4B**7.7B*
M60-G Bulldog-H 1,3511,2011697.107C5.4751.482%B+N/A100.1B+12.5C**32312h4.7B+9.2B+
TS4 Haymaker 1,1971,1841,0941.082C+0.5547.664%B+16.554%B++38.7BN/A8730.6h3.1B**6.5B*
TAS-16 Blackjack 1,1841,1801,2410.951C+0.6966.25%B+13.051%C--27.3C--N/A7043.2h1.9B**2.8B++
TRS-12 Uppercut 1,1791,1721,0781.087C+0.5566.719%B++11.604%D43.2C++N/A9827.1h1.8A2.7B*
NS Baron G5 1,1771,1681,0881.074C+0.5648.596%B+16.781%B+44.6B+N/A10326.2h3.1A6.3C++
Havoc 1,1701,1631,0211.139C0.5048.291%D12.984%C45.3CN/A10025.7h3.2A+6.6B++
M12 Kobalt-H 1,1831,1149311.978C10.3419.892%C13.645%D94.4C5.8C*22011.8h17.7C89C+
E540 Halberd 1,5349591247.734C++6.1046.156%B+1.877%D27.2C++16.3B*19035.2h6.5C14.2C*
Frag Grenade 9269211921N/A919.3656.558%A+N/A614B++3.3D--18391.5h3.3B+5.9B*
MR11 Gatekeeper-H 1,6808841267.016B++5.3847.354%D1.81%C*38.8B+34.9B+34422.8h59.8C+126.3C+
M20 Basilisk-H 1,3398121326.152C+4.5251.403%B+6.034%C+55.6C+36.1A43314.6h78.5C+152.8C*
E540 Halberd-H 1,311753997.606C+5.9753.857%C--1.195%C38.6C28.6B*26219.5h9.1D*16.9D*
G30 Walker 1,2057121504.747C3.1130.249%D-4.775%B*19.3D13.4C-27936.9h194.4C642.5C
G40-F Ranger 1,2455591403.993D2.3624.405%D**3.041%A**11.9F14.6D17946.9h137.7F-564.3F*
M40 Fury 6415393614.972C++13.3441.709%D-1.113%C-114.7B++21.7C*3744.7h10.8B+25.9B
TX1 Repeater 5415339690.55C1.0920.046%D-27.392%B*19.4CN/A7327.5h14.7C+73.2C
MANA Anti-Vehicle Turret 471331684.868A*3.2353.15%C+3.625%C+50.9B*21.5C4356.5h7.3B+13.7B++
Orbital Strike Uplink 3162791279N/A277.36885%UN/A2790U370U91720.1h0.6T*0.1T*
T5 AMC 2612503570.7C0.9427.876%B*18.8%C13.3DN/A4718.8h13.7B49.1B+
The Slasher 2192115,5700.038C1.6045.695%B*N/A0.8C-N/A5256.1h3.8F-8.3C+
Sticky Grenade 2282071207N/A205.3638.614%FN/A517.5D-52.5M**15350.4h2.4C+6.3C-
MR11 Gatekeeper 305155354.429C+2.7937.267%C2.581%B+18.5C17.9C**2668.4h63.2D169.6C-
M40 Fury 2021551311.923B+10.2938.576%C**1.29%C--55.4C++16.8B**5622.8h13C*33.7B+
Ripper 1591436,2670.023C-1.6134.589%B++9.79%D-0.8CN/A3177.9h2.5F-7.2C++
Auraxium Slasher 1491394,9690.028C+1.6159.532%A*1.439%D--0.6C-N/A14214h9.9T*16.6C--
Chainblade 17513510,3550.013C1.6252.511%A++N/A0.4CN/A5324h8T*15.2C+
L105 Zephyr 135118157.867C6.2345.417%C**N/A59B8.5C+2462h5.6B+12.3B+
M20 Basilisk 196114619A++17.3646.038%D7.018%A40.7C+29.3B**4702.8h142.1C308.6C-
G30 Vulcan 174108195.684B+4.0529.267%C+3.704%C++21.2C+12.9C+2035.1h109.5C+374.2C++
TRAC-5 1091051630.644C+0.9921.984%C++14.286%D-8.2DN/A10312.8h14.8C*67.1C**
Spear Anti-Vehicle Phalanx Tower 20696248B**46.3664.835%A+7.292%A+20D22.9C1844.8h28T*43.2F-
Spear Anti-Vehicle Phalanx Turret 23394109.4B+7.7660.525%A++4.255%C*33.6C49.6M4862.8h18.2D*30D
M40 Fury 9381117.364C++5.7330.023%D2.469%B*45C++6.7C--6351.8h11.1B+36.9B+
Xiphos Anti-Personnel Phalanx Tower 8379179B77.3619.926%D-N/A87.8D4.4D3000.9h10.8C**54.4C**
M20 Basilisk 10675126.25B**4.6141.943%B8%B*25.9B+10.7B*3252.9h85.4B203.7B+
The Little Helper 7671770.922C0.7146.415%C+11.268%D-6.6D**N/A1710.8h5C+10.8C+
Halberd SE 7550150B+48.3648.521%C++N/A27.8D--13.9C1151.8h4.9C-10.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4641,912,192149.7h
Anti-Vehicle MANA Turret44510.9h
Spawn Beacon193,0313.1h
Fatestealer0880.1h
Turret AI Module12280.8h
Skywall Shield Emitter12621.2h
Structure Shield Module03141.2h
Repair Module14251.4h
HIVE0530.6h
Nanite Revive Grenade02230.1h
Medical Applicator8826,9892.9h
Blast Wall21201.1h
Cortium Silo13181h
TR Patriot Flare Gun0500h
NS Patriot Flare Gun01610.1h
Motion Spotter01850.2h
Spitfire Auto-Turret332,6214h
Hoplon Anti-Aircraft Phalanx Tower01230.5h
Rampart Wall55666.8h
Sunderer Garage01411.3h
Xiphos Anti-Personnel Tower01210.5h
Welding Device314,5842.6h
Spear Anti-Vehicle Tower31440.7h
Ammunition Package164,9554.1h
Anti-Infantry MANA Turret2610.3h
Snowman Soldier71990.3h
IPC Targeting Dart21050.4h
Hardlight Barrier1520.2h
Hyena Missile Launcher01040h
Recon Detection Device3760.5h
Alarm Module0840.3h
Vehicle Gate0780.8h
Pillbox0550.5h
Elysium Spawn Tube1760.5h
WLT-Howler Mining Laser03,0340.5h

Check the help document for the dictionary if you want to learn more about words used here.


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