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Lolikop[VRNC] Lolikop
NC BR 108

KDR: 1.75

Score: 22.8m

Last Seen: Mar 23rd, 2019 2:44 AM
- OFFLINE - 1515.8 hour(s)

Battle Rank 107 (108 total) - New Conglomerate on Cobalt
Level Progress (to 108): 84%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Gauss Prime AF-4 Cyclone Tempest NC14 Bolt Driver NS-11A M20 Mustang L100 Python AP Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $829,413 MLG Score: 663
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.695%19.494%48128119132,7591.94462-0.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.435%0.69B+-0.208C-0.407C--HEAD ++ (~7.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.455B+100.298C*30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.488%1.398%338412155,722145226343.93806217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.491%-1.357D**-0.176C0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.3-0.018C+40.20.241C++124

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.174%1.092%479612135,222172418603.02725281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.176%0.407B-0.946D---0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++4.30.66B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.44%5.7%713121661412853090.477821198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.907%0.578B+0.309C*-0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.894B*5.40.865B*7.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.615%82.134%71212173,571240481.48544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.426%0.395B0.978B*-1.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+1.90.408B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.8m174%251 (15.1k)215 (12.9k)1.7544456,17232,0171.91086108 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219323519.976%17.753%35503:1921

20% Combat Medic20% Engineer11% Heavy Assault29% Infiltrator19% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2013 7:00 PMMar 18th, 2019 12:11 AMMar 24th, 2019 3:39 PM (234d) (PST)Mar 23rd, 2019 12:48 AM (236d) (PST)Mar 22nd, 2019 10:44 PM (236d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5711704010.5290.3020.0941.0240.059663

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,24010,19724,0433218661412,901

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1769.7h/73.7d 5,008 9,972 13,555 108.7k 1,499 5,091 6,275 60.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,453
Deaths:755
KDR:1.925
Accuracy:24.983% C+
HSR:30.420% B++
NC6A GODSAW
C*
Kills:1,204
Deaths:603
KDR:1.997
Accuracy:24.040% D-
HSR:28.987% C*
NS-15M2
C+
Kills:1,162
Deaths:754
KDR:1.541
Accuracy:23.587% C+
HSR:19.794% D
GD-22S
C**
Kills:1,160
Deaths:555
KDR:2.090
Accuracy:24.664% C**
HSR:22.931% C+
EM6
B**
Kills:1,149
Deaths:688
KDR:1.670
Accuracy:24.061% B
HSR:30.809% B**
NC6 Gauss SAW
B
Kills:1,126
Deaths:666
KDR:1.691
Accuracy:22.041% B
HSR:20.693% C--
Kills:7,254
Deaths (as Heavy Assault):4,021
Deaths (to Heavy Assaults):8,279
KDR:1.80403
Kill Difference:3,233
Playtime:199.640 hours
Usage:11%
Score:3.426m
Score/min:286
Accuracy (listed only):23.896%
HSR (listed only):25.606%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:3,762
Deaths:2,841
KDR:1.324
Accuracy:27.742% B+
HSR:11.324% D*
Tempest
C
Kills:3,744
Deaths:2,655
KDR:1.410
Accuracy:25.455% C
HSR:12.393% D**
NC14 Bolt Driver
B++
Kills:2,902
Deaths:1,190
KDR:2.439
Accuracy:37.833% B
HSR:80.531% B++
NS-7 PDW
B*
Kills:1,556
Deaths:1,314
KDR:1.184
Accuracy:29.118% B*
HSR:11.825% D--
MKV Suppressed
C+
Kills:1,160
Deaths:940
KDR:1.234
Accuracy:25.591% C+
HSR:12.155% D*
Blitz GD-10
C+
Kills:1,160
Deaths:989
KDR:1.173
Accuracy:23.524% C+
HSR:9.828% D*
AF-18 Stalker
B+
Kills:888
Deaths:552
KDR:1.609
Accuracy:30.009% B+
HSR:16.104% D
NS-44 Commissioner
C++
Kills:673
Deaths:891
KDR:0.755
Accuracy:36.897% C++
HSR:15.899% D-
EM4 Longshot
A+
Kills:669
Deaths:184
KDR:3.636
Accuracy:36.628% C-
HSR:89.088% A+
NS-357 Underboss
C++
Kills:305
Deaths:351
KDR:0.869
Accuracy:37.168% C++
HSR:14.754% D-
NS-30 Vandal
C
Kills:197
Deaths:130
KDR:1.515
Accuracy:31.191% C
HSR:12.183% F-
NC4 Mag-Shot
C+
Kills:136
Deaths:240
KDR:0.567
Accuracy:27.308% C+
HSR:19.118% C+
LA8 Rebel
B+
Kills:81
Deaths:61
KDR:1.328
Accuracy:33.916% B+
HSR:14.815% D-
Kills:17,233
Deaths (as Infiltrator):12,338
Deaths (to Infiltrators):6,550
KDR:1.39674
Kill Difference:4,895
Playtime:521.744 hours
Usage:29%
Score:5.996m
Score/min:192
Accuracy (listed only):30.952%
HSR (listed only):24.617%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:826
Deaths:783
KDR:1.055
Accuracy:23.852% C+
HSR:17.555% C
GD-7F
D
Kills:474
Deaths:858
KDR:0.552
Accuracy:16.703% F
HSR:16.878% D
AF-19 Mercenary
C-
Kills:245
Deaths:387
KDR:0.633
Accuracy:19.708% C--
HSR:19.184% C-
Razor GD-23
C**
Kills:218
Deaths:250
KDR:0.872
Accuracy:21.126% D
HSR:22.018% C**
Warden
B++
Kills:182
Deaths:82
KDR:2.220
Accuracy:31.104% B++
HSR:17.582% D--
NSX-P Tanto
B+
Kills:82
Deaths:180
KDR:0.456
Accuracy:20.802% D--
HSR:29.268% B+
Kills:2,027
Deaths (as Engineer):2,540
Deaths (to Engineers):6,600
KDR:0.79803
Kill Difference:513
Playtime:358.846 hours
Usage:20%
Score:4.289m
Score/min:199
Accuracy (listed only):22.216%
HSR (listed only):20.414%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:3,762
Deaths:2,841
KDR:1.324
Accuracy:27.742% B+
HSR:11.324% D*
Tempest
C
Kills:3,744
Deaths:2,655
KDR:1.410
Accuracy:25.455% C
HSR:12.393% D**
NS-7 PDW
B*
Kills:1,556
Deaths:1,314
KDR:1.184
Accuracy:29.118% B*
HSR:11.825% D--
MKV Suppressed
C+
Kills:1,160
Deaths:940
KDR:1.234
Accuracy:25.591% C+
HSR:12.155% D*
Blitz GD-10
C+
Kills:1,160
Deaths:989
KDR:1.173
Accuracy:23.524% C+
HSR:9.828% D*
NS-11C
C+
Kills:826
Deaths:783
KDR:1.055
Accuracy:23.852% C+
HSR:17.555% C
GD-7F
D
Kills:474
Deaths:858
KDR:0.552
Accuracy:16.703% F
HSR:16.878% D
AF-19 Mercenary
C-
Kills:245
Deaths:387
KDR:0.633
Accuracy:19.708% C--
HSR:19.184% C-
Razor GD-23
C**
Kills:218
Deaths:250
KDR:0.872
Accuracy:21.126% D
HSR:22.018% C**
NSX-P Tanto
B+
Kills:82
Deaths:180
KDR:0.456
Accuracy:20.802% D--
HSR:29.268% B+
Kills:13,227
Deaths (as Light Assault):11,197
Deaths (to Light Assaults):5,473
KDR:1.1813
Kill Difference:2,030
Playtime:341.242 hours
Usage:19%
Score:4.251m
Score/min:208
Accuracy (listed only):23.362%
HSR (listed only):16.243%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Prime
B+
Kills:3,765
Deaths:2,519
KDR:1.495
Accuracy:22.906% D--
HSR:27.145% B+
AF-4 Cyclone
B+
Kills:3,762
Deaths:2,841
KDR:1.324
Accuracy:27.742% B+
HSR:11.324% D*
Tempest
C
Kills:3,744
Deaths:2,655
KDR:1.410
Accuracy:25.455% C
HSR:12.393% D**
NS-11A
B+
Kills:2,555
Deaths:1,776
KDR:1.439
Accuracy:24.184% C+
HSR:26.067% B+
NS-7 PDW
B*
Kills:1,556
Deaths:1,314
KDR:1.184
Accuracy:29.118% B*
HSR:11.825% D--
Gauss Rifle S
B+
Kills:1,180
Deaths:691
KDR:1.708
Accuracy:27.851% B+
HSR:25.085% B+
Carnage AR
B+
Kills:1,170
Deaths:811
KDR:1.443
Accuracy:24.044% C+
HSR:23.846% B+
NC1 Gauss Rifle
B+
Kills:1,163
Deaths:989
KDR:1.176
Accuracy:22.451% C+
HSR:24.592% B+
GR-22
B+
Kills:1,163
Deaths:790
KDR:1.472
Accuracy:27.233% B+
HSR:16.939% C
MKV Suppressed
C+
Kills:1,160
Deaths:940
KDR:1.234
Accuracy:25.591% C+
HSR:12.155% D*
Blitz GD-10
C+
Kills:1,160
Deaths:989
KDR:1.173
Accuracy:23.524% C+
HSR:9.828% D*
Kills:22,378
Deaths (as Combat Medic):16,315
Deaths (to Combat Medics):3,067
KDR:1.37162
Kill Difference:6,063
Playtime:348.247 hours
Usage:20%
Score:4.840m
Score/min:232
Accuracy (listed only):25.464%
HSR (listed only):18.291%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C*
Kills:2,546
V. Kills:1,956 130%
Deaths:1,343
KDR:1.896
Accuracy:22.870% D*
KPH:14.600 C++
VKPH:11.200 C*
Breaker Rocket Pods
B+
Kills:1,782
V. Kills:260 N/A
Deaths:226
KDR:7.885
Accuracy:52.777% B+
KPH:83.200 C+
VKPH:12.100 C
M30 Mustang AH
B+
Kills:1,096
V. Kills:115 N/A
Deaths:141
KDR:7.773
Accuracy:53.717% C
KPH:64.200 B+
VKPH:6.700 B+
Hornet Missiles
B++
Kills:924
V. Kills:260 354%
Deaths:87
KDR:10.621
Accuracy:65.257% B++
KPH:75.200 C**
VKPH:21.100 D
Vortek Rotary
C-
Kills:298
V. Kills:260 114%
Deaths:459
KDR:0.649
Accuracy:24.883% D*
KPH:8.300 C--
VKPH:7.200 C-
Kills:6,646 (3,940 + 0)
Deaths:2,256
KDR:2.946
VKDR:1.264
Vehicle Kills:2,851
Kill Difference:4,390
Playtime:261.393 hours
Usage:15%
Score:2.382m
Score/min:152
Piloting Accuracy:24.883%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,047
V. Kills:841 243%
Deaths:255
KDR:8.027
Accuracy:49.766% D
KPH:37.500 B+
VKPH:15.400 C--
L100 Python HESH
B+
Kills:1,447
V. Kills:278 N/A
Deaths:110
KDR:13.155
Accuracy:45.325% C
KPH:53.500 C++
VKPH:10.300 B+
L100 Python HEAT
B++
Kills:1,189
V. Kills:401 296%
Deaths:112
KDR:10.616
Accuracy:45.035% D
KPH:41.100 B++
VKPH:13.900 B+
C75 Viper
C+
Kills:271
V. Kills:71 376%
Deaths:76
KDR:3.566
Accuracy:37.923% C+
KPH:25.100 C
VKPH:6.600 C
Skyguard
B++
Kills:246
V. Kills:134 182%
Deaths:51
KDR:4.824
Accuracy:30.525% C*
KPH:19.300 B++
VKPH:10.500 C**
Kills:5,200 (5,200 + 0)
Deaths:604
KDR:8.609
VKDR:2.856
Vehicle Kills:1,725
Kill Difference:4,596
Playtime:134.103 hours
Usage:8%
Score:1.529m
Score/min:190
Driving Accuracy:30.525%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C++
Kills:168
V. Kills:95 175%
Deaths:31
KDR:5.419
Accuracy:43.612% C+
KPH:26.400 C
VKPH:15 C++
Titan-150 AP
D-
Kills:154
V. Kills:90 169%
Deaths:48
KDR:3.208
Accuracy:39.862% D*
KPH:15.700 D-
VKPH:9.200 D*
Titan-150 HEAT
D
Kills:114
V. Kills:45 248%
Deaths:48
KDR:2.375
Accuracy:41.033% D
KPH:15.900 D
VKPH:6.300 D
Enforcer ML85
C-
Kills:64
V. Kills:42 149%
Deaths:11
KDR:5.818
Accuracy:32.441% D--
KPH:19 C-
VKPH:12.500 D
Kills:500 (268 + 232)
Deaths:138
KDR:3.623
VKDR:1.971
Vehicle Kills:272
Kill Difference:362
Playtime:26.743 hours
Usage:2%
Score:0.340m
Score/min:212
Driving Accuracy:41.033%
Gunner Accuracy:32.441%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:382
V. Kills:31 N/A
Deaths:42
KDR:9.095
Accuracy:47.491% C
KPH:87.800 C
VKPH:7.100 C+
M96 Mjolnir-H
C++
Kills:92
V. Kills:85 107%
Deaths:47
KDR:1.957
Accuracy:50.267% C++
KPH:35.300 D
VKPH:32.600 C++
E540 Halberd-H
C+
Kills:78
V. Kills:37 205%
Deaths:16
KDR:4.875
Accuracy:52.757% C-
KPH:41.400 C+
VKPH:19.700 C+
Kills:552 (0 + 552)
Deaths:105
KDR:5.257
VKDR:1.457
Vehicle Kills:153
Kill Difference:447
Playtime:8.839 hours
Usage:0%
Score:0.175m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:52.757%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:142
V. Kills:12 N/A
Deaths:104
KDR:1.365
Accuracy:39.765% D
KPH:29.200 B
VKPH:2.500 D-
M12 Kobalt-F
C+
Kills:112
V. Kills:13 N/A
Deaths:172
KDR:0.651
Accuracy:17.895% D
KPH:10.400 D
VKPH:1.200 C+
Kills:254 (254 + 0)
Deaths:276
KDR:0.920
VKDR:0.091
Vehicle Kills:25
Kill Difference:22
Playtime:15.654 hours
Usage:1%
Score:0.041m
Score/min:43
Driving Accuracy:17.895%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Prime 3,8013,7652,5191.495C+0.2622.906%D--27.145%B+34.5CN/A87109h10.4B45.6C
AF-4 Cyclone 3,7863,7622,8411.324C++0.4327.742%B+11.324%D*32.1C+N/A79117.2h9.5B++34.3B+
Tempest 3,7573,7442,6551.41C+0.3425.455%C12.393%D**36.1C-N/A85103.7h8.8B++34.8B
NC14 Bolt Driver 2,9082,9021,1902.439B+0.6837.833%B80.531%B++38.5B**N/A10875.4h1.9B**5B*
NS-11A 2,5672,5551,7761.439C*0.3224.184%C+26.067%B+36C*N/A8871h11.7B*48.2B+
M20 Mustang 4,5022,5461,3431.896C++0.1422.87%D*1.532%C14.6C++11.2C*131174.7h74.2B+324.5B
L100 Python AP 2,8882,0472558.027B+6.2749.766%D1.417%D37.5B+15.4C--19054.6h3.7B**7.4B*
Breaker Rocket Pods 2,0421,7822267.885C++6.1352.777%B+N/A83.3C+12.1C28821.4h10.6B*20.1B++
NS-7 PDW 1,5611,5561,3141.184B0.5729.118%B*11.825%D--33.9BN/A8245.9h11.3B*38.6B++
LA1 Anchor 1,4611,4537551.925C+0.1724.983%C+30.42%B++50.1C++N/A20529h9.7C**38.8C**
L100 Python HESH 1,7251,44711013.155C**11.4045.325%CN/A53.4C+10.3B+18527.1h3.2C*7C++
NC6A GODSAW 1,2271,2046031.997C+0.2424.04%D-28.987%C*43.6C--N/A11127.6h8.3C++34.6C++
L100 Python HEAT 1,5901,18911210.616B*8.8645.035%DN/A41.1B++13.9B+23128.9h5.1B11.3C*
Gauss Rifle S 1,1851,1806911.708B+0.0527.851%B+25.085%B+44B*N/A9726.8h8.9B**31.9B*
Carnage AR 1,1731,1708111.443C++0.3124.044%C+23.846%B+34.4C++N/A8034h10.9B**45.1B+
NC1 Gauss Rifle 1,1721,1639891.176C*0.5822.451%C+24.592%B+30.9B+N/A8337.6h9.6B**42.8B++
GR-22 1,1681,1637901.472C++0.2827.233%B+16.939%C39.3BN/A8529.6h10.7B**39.4B++
NS-15M2 1,1671,1627541.541C+0.2123.587%C+19.794%D44.9C+N/A17125.9h12.1C**51.5C**
MKV Suppressed 1,1631,1609401.234C**0.5225.591%C+12.155%D*41.6B+N/A14327.9h11.7B++45.6B+
GD-22S 1,1611,1605552.09B0.3424.664%C**22.931%C+50.4B+N/A14523h8.4B**34.2B++
Blitz GD-10 1,1601,1609891.173C*0.5823.524%C+9.828%D*35.7C**N/A16032.5h11B**46.6B+
EM6 1,1561,1496881.67C++0.0824.061%B30.809%B**41.2C+N/A9627.9h10.1B+41.8B+
NC6 Gauss SAW 1,1311,1266661.691B+0.0622.041%B20.693%C--40.2B+N/A18028h8.3B++37.7B+
M30 Mustang AH 1,2111,0961417.773B6.0253.717%C1.734%B+64.1B+6.7B+20117.1h5B++9.3B+
Hornet Missiles 1,1849248710.621B**8.8765.257%B++2.381%B++75.1C**21.1D28812.3h5.6A8.6A
Bouncing Betty 9229212294.022C++2.2756.421%A+N/A242.4MN/A6293.8h1.6B**2.9A
AF-18 Stalker 8938885521.609C**0.1530.009%B+16.104%D44.4B+N/A11420h11.1B+37.1B+
NS-11C 8328267831.055C++0.7023.852%C+17.555%C12.3DN/A3467.3h13B+54.5B
Mag-Cutter 80576119,5090.039B+1.7226.603%C+4.074%C1B+N/A3768h2.3B8.7C++
NS-44 Commissioner 6746738910.755C+1.0036.897%C++15.899%D-40.1C*N/A12016.8h3.3B++8.9B+
EM4 Longshot 6716691843.636C*1.8836.628%C-89.088%A+44.3B*N/A13415.1h1.8B++4.8B+
GD-7F 4794748580.552C--1.2016.703%F16.878%D7.8D-N/A2460.6h13.8C+82.3D
C-4 5984533591.262C+0.4921.775%DN/A76.8C+24.6C5465.9h1.5C+7C
C85 Canister-H 413382429.095C+7.3447.491%C7.33%D--86.8C7C2394.4h4.3B*9B*
Frag Grenade 3783731373N/A371.2545.492%C+N/A414.4C5.6C-15120.9h3.8C++8.4C*
NC05 Jackhammer 3723712061.801B+0.0544.528%C+18.329%B*54.6B+N/A1596.8h4.8C*10.8C*
NS-357 Underboss 3063053510.869C+0.8937.168%C++14.754%D-37.7C+N/A1018.1h3.6B++9.6B+
Vortek Rotary 5582984590.649C1.1124.883%D*3.356%B++8.3C--7.2C-10435.9h56.6B+227.4B
Shrike 4642883430.84C**0.9158.344%C*3.819%B++25C++15.3B+29011.5h6.3C**10.8B
C75 Viper 342271763.566C+1.8137.923%C+N/A25.1C6.6C14310.8h10.9B+28.7B+
Skyguard 380246514.824B*3.0730.525%C*N/A19.2B++10.5C**14812.8h77.1B**252.6B**
AF-19 Mercenary 2512453870.633C1.1219.708%C--19.184%C-14.8CN/A12016.5h10.2B*51.9B+
Auraxium Mag-Cutter 2522436,3610.038C++1.7212.303%D*N/A0.8C+N/A2322.4h1.9B+15.1C-
Razor GD-23 2192182500.872C+0.8821.126%D22.018%C**6.3D-N/A2734.5h11.1B+52.7C*
NS-30 Vandal 1991971301.515C+0.2431.191%C12.183%F-40.2C++N/A1064.9h5.7C++18.2C++
Warden 185182822.22B**0.4731.104%B++17.582%D--55.2A*N/A1823.3h6.5B**21B*
E540 Halberd 263168315.419C3.6643.612%C+3.571%C**26.3C14.8C+2196.4h6.1C14C+
Titan-150 AP 244154483.208C1.4539.862%D*5.195%A+15.7D-9.2D*2529.8h4.1B+10.4C+
M40 Fury-F 1541421041.365C+0.3939.765%D1.408%B+29B2.4D-754.9h4.8B*12B*
NC4 Mag-Shot 1511362400.567C+1.1927.308%C+19.118%C+18.9C2.1A*1007.2h11.9D-43.6C
Spear Anti-Vehicle Phalanx Turret 250128149.143C**7.3942.366%C+2.344%D-38.8C+37A++3423.3h8.1C*19.1C**
Titan-150 HEAT 159114482.375C0.6241.033%D6.14%A*15.8D6.3D1537.2h3.8B*9.3B+
M12 Kobalt-F 1251121720.651D1.1017.895%D9.821%C+10.4D1.2C+2910.8h13.6B76.1C*
Tank Mine 140101234.391B**2.6452.588%AN/A168.3A65C++13910.6h2.5D--4.8B*
M96 Mjolnir-H 17792471.957D0.2050.267%C++N/A35.4D32.7C++3932.6h35.8C**71.2B
NSX-P Tanto 88821800.456D1.3020.802%D--29.268%B+2.4D*N/A1133.6h17.8C85.8D
LA8 Rebel 8281611.328B+0.4333.916%B+14.815%D-36.8BN/A1182.2h5.8B+17B+
E540 Halberd-H 11578164.875C3.1252.757%C-N/A41.1C+19.5C+4471.9h4.5B++8.6B+
Hawk GD-68 11566800.825C*0.9370.201%B**4.545%A18.3B13.6B++2393.6h7.9C*11.3B+
Enforcer ML85 10664115.818C*4.0632.441%D--1.563%C-18.8C--12.4D2053.4h10.2B*31.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52200.4h
Nano-Armor Kit169443,60027.1h
M20 Wyvern1950.1h
Anti-Vehicle MANA Turret31630.2h
Nanite Revive Grenade05650.2h
Medical Kit2686,0535.5h
Medical Applicator529289,92919.7h
Motion Spotter1950.1h
Recon Detection Device963,7185.3h
Ammunition Package162350.3h
Shield Recharging Field4530.1h
Anti-Infantry MANA Turret141480.7h
M20 Drake01810.2h

Check the help document for the dictionary if you want to learn more about words used here.


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