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General Imperator Londo[BRTD] Londo
TR BR 99

KDR: 2.54

Score: 49.1m

Last Seen: Jul 15th, 2019 8:15 PM
- OFFLINE - 3.6 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 86
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH P2-120 AP FA1 Barrage NS Decimator P2-120 HESH PDW-16 Hailstorm T9 CARV-S C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $527,922 MLG Score: 422
Fun Score: N/A
Cheeseburgers Flipped: 1510TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.828%16.875%36817119716,6991.25671.285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.461%0.131C++-0.606D-1.148D*HEAD + (~5.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.314C*11.20.219C++39.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.128%1.504%30997120729,8531588638418.7873468%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.833%0.595B+-0.67D-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.10.673B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.818%1.164%345912053,350115010802.91304310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.284%-0.219C-0.81D-0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.618B+15.40.613B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.992%76.429%3451121314092500.151351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.602B+0.607B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.456B+2.10.34C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.835%12.125%345312119,4351108168.51534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.859%0.606B+-0.496D-1.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.459B+3.50.284C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 86
49.1m364.2%303 (18.2k)288 (17.3k)2.5418580,92531,8373.1637799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214357423.174%7.417%17205:2122

31% Engineer53% Heavy Assault7% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:02 PMJan 6th, 2015 1:17 AMJul 17th, 2019 8:36 PM (2d) (PST)Jul 15th, 2019 5:53 PM (4d) (PST)Jul 15th, 2019 4:15 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6441684760.4750.1870.0351.9750.067422

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,62810,05728,57129112119417,285

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2838.2h/118.3d 19,800 6,002 17,101 336.3k 5,291 7,661 11,435 109.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
C+
Kills:3,023
Deaths:1,075
KDR:2.812
Accuracy:21.597% C+
HSR:15.051% D*
MSW-R
C
Kills:2,458
Deaths:2,082
KDR:1.181
Accuracy:19.760% D
HSR:21.928% C
T9 CARV
C+
Kills:1,574
Deaths:5
KDR:314.800
Accuracy:19.379% C+
HSR:17.027% D-
T16 Rhino
C**
Kills:1,270
Deaths:1,049
KDR:1.211
Accuracy:21.787% C++
HSR:23.858% C**
T32 Bull
C+
Kills:1,158
Deaths:1,296
KDR:0.894
Accuracy:21.620% C
HSR:23.834% C+
TMG-50
C+
Kills:301
Deaths:298
KDR:1.010
Accuracy:20.839% C+
HSR:14.950% D*
NS-15M AE
C-
Kills:80
Deaths:89
KDR:0.899
Accuracy:17.400% F
HSR:23.750% C-
Kills:9,864
Deaths (as Heavy Assault):5,894
Deaths (to Heavy Assaults):9,513
KDR:1.67357
Kill Difference:3,970
Playtime:1,506.729 hours
Usage:53%
Score:24.616m
Score/min:272
Accuracy (listed only):20.340%
HSR (listed only):20.057%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B*
Kills:5,908
Deaths:4,380
KDR:1.349
Accuracy:48.436% B*
HSR:11.611% D
AS16 NightHawk
B*
Kills:2,345
Deaths:1,355
KDR:1.731
Accuracy:48.609% B*
HSR:14.584% C+
LC2 Lynx
C
Kills:1,879
Deaths:787
KDR:2.388
Accuracy:21.796% C
HSR:14.582% D*
TS4 Haymaker
B*
Kills:1,182
Deaths:586
KDR:2.017
Accuracy:51.493% B*
HSR:9.814% D--
NS Baron G5
B+
Kills:634
Deaths:562
KDR:1.128
Accuracy:49.127% B+
HSR:13.407% C
TRAC-5
C*
Kills:416
Deaths:24
KDR:17.333
Accuracy:22.593% C*
HSR:13.702% D--
AMR-66
B
Kills:354
Deaths:232
KDR:1.526
Accuracy:25.556% C
HSR:27.401% B
TRAC-5 S
C
Kills:219
Deaths:106
KDR:2.066
Accuracy:20.811% C
HSR:11.416% D-
MG-C1 Kindred
C+
Kills:177
Deaths:143
KDR:1.238
Accuracy:23.496% D
HSR:22.034% C+
Kills:13,114
Deaths (as Engineer):8,175
Deaths (to Engineers):7,386
KDR:1.60416
Kill Difference:4,939
Playtime:870.867 hours
Usage:31%
Score:16.781m
Score/min:321
Accuracy (listed only):34.657%
HSR (listed only):15.395%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B*
Kills:5,908
Deaths:4,380
KDR:1.349
Accuracy:48.436% B*
HSR:11.611% D
PDW-16 Hailstorm
C++
Kills:3,109
Deaths:1,693
KDR:1.836
Accuracy:24.821% C++
HSR:10.003% D--
AS16 NightHawk
B*
Kills:2,345
Deaths:1,355
KDR:1.731
Accuracy:48.609% B*
HSR:14.584% C+
LC2 Lynx
C
Kills:1,879
Deaths:787
KDR:2.388
Accuracy:21.796% C
HSR:14.582% D*
TS4 Haymaker
B*
Kills:1,182
Deaths:586
KDR:2.017
Accuracy:51.493% B*
HSR:9.814% D--
NS Baron G5
B+
Kills:634
Deaths:562
KDR:1.128
Accuracy:49.127% B+
HSR:13.407% C
TRAC-5
C*
Kills:416
Deaths:24
KDR:17.333
Accuracy:22.593% C*
HSR:13.702% D--
NS-7G PDW
B+
Kills:267
Deaths:138
KDR:1.935
Accuracy:26.615% B+
HSR:9.738% D*
TRAC-5 S
C
Kills:219
Deaths:106
KDR:2.066
Accuracy:20.811% C
HSR:11.416% D-
MG-C1 Kindred
C+
Kills:177
Deaths:143
KDR:1.238
Accuracy:23.496% D
HSR:22.034% C+
SMG-46 Armistice
C
Kills:55
Deaths:84
KDR:0.655
Accuracy:24.001% C
HSR:10.909% D-
Kills:16,191
Deaths (as Light Assault):9,858
Deaths (to Light Assaults):5,050
KDR:1.64242
Kill Difference:6,333
Playtime:191.910 hours
Usage:7%
Score:2.574m
Score/min:224
Accuracy (listed only):32.891%
HSR (listed only):12.891%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B*
Kills:5,908
Deaths:4,380
KDR:1.349
Accuracy:48.436% B*
HSR:11.611% D
PDW-16 Hailstorm
C++
Kills:3,109
Deaths:1,693
KDR:1.836
Accuracy:24.821% C++
HSR:10.003% D--
AS16 NightHawk
B*
Kills:2,345
Deaths:1,355
KDR:1.731
Accuracy:48.609% B*
HSR:14.584% C+
TS4 Haymaker
B*
Kills:1,182
Deaths:586
KDR:2.017
Accuracy:51.493% B*
HSR:9.814% D--
NS Baron G5
B+
Kills:634
Deaths:562
KDR:1.128
Accuracy:49.127% B+
HSR:13.407% C
NS-7G PDW
B+
Kills:267
Deaths:138
KDR:1.935
Accuracy:26.615% B+
HSR:9.738% D*
Cycler TRV
C++
Kills:240
Deaths:291
KDR:0.825
Accuracy:20.670% C-
HSR:21.250% C++
SMG-46 Armistice
C
Kills:55
Deaths:84
KDR:0.655
Accuracy:24.001% C
HSR:10.909% D-
Kills:13,740
Deaths (as Combat Medic):9,089
Deaths (to Combat Medics):3,138
KDR:1.51172
Kill Difference:4,651
Playtime:27.659 hours
Usage:1%
Score:0.530m
Score/min:319
Accuracy (listed only):36.721%
HSR (listed only):12.665%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C++
Kills:3,109
Deaths:1,693
KDR:1.836
Accuracy:24.821% C++
HSR:10.003% D--
NS-44G Commissioner
C
Kills:387
Deaths:607
KDR:0.638
Accuracy:31.333% D
HSR:20.930% C
NS-7G PDW
B+
Kills:267
Deaths:138
KDR:1.935
Accuracy:26.615% B+
HSR:9.738% D*
RAMS .50M
C+
Kills:140
Deaths:46
KDR:3.043
Accuracy:38.992% C+
HSR:76.429% C
TX1 Repeater
D**
Kills:68
Deaths:58
KDR:1.172
Accuracy:16.671% D**
HSR:11.765% D**
NS-357 Underboss
A
Kills:60
Deaths:53
KDR:1.132
Accuracy:46.875% A
HSR:3.333% F--
SMG-46 Armistice
C
Kills:55
Deaths:84
KDR:0.655
Accuracy:24.001% C
HSR:10.909% D-
Kills:4,086
Deaths (as Infiltrator):2,679
Deaths (to Infiltrators):3,389
KDR:1.5252
Kill Difference:1,407
Playtime:43.178 hours
Usage:2%
Score:0.442m
Score/min:171
Accuracy (listed only):29.901%
HSR (listed only):20.444%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,992
Deaths:788
KDR:2.528
Accuracy:18.377% B+
HSR:18.574% C-
MRC3 Mercy
B+
Kills:1,901
Deaths:736
KDR:2.583
Accuracy:18.683% B+
HSR:20.726% C+
M3 Pounder HEG
B+
Kills:376
Deaths:153
KDR:2.458
Accuracy:40.902% C*
HSR:3.723% B+
M3 Pounder HEG
A
Kills:289
Deaths:152
KDR:1.901
Accuracy:42.720% C*
HSR:4.844% A
NS-10 Burster
C+
Kills:224
Deaths:145
KDR:1.545
Accuracy:27.557% C+
HSR:4.464% C-
NS-10 Burster
C
Kills:216
Deaths:145
KDR:1.490
Accuracy:27.795% C
HSR:3.241% D
M6 Onslaught
B++
Kills:190
Deaths:75
KDR:2.533
Accuracy:19.991% B++
HSR:18.421% C
M1 Heavy Cycler
C++
Kills:171
Deaths:52
KDR:3.288
Accuracy:14.923% C++
HSR:18.129% C++
M6 Onslaught
B+
Kills:169
Deaths:80
KDR:2.113
Accuracy:19.662% B+
HSR:21.302% C**
M2 Mutilator
A++
Kills:114
Deaths:49
KDR:2.327
Accuracy:17.817% B*
HSR:26.316% A++
M2 Mutilator
B*
Kills:88
Deaths:45
KDR:1.956
Accuracy:18.448% B*
HSR:18.182% C+
MR1 Fracture
M
Kills:52
Deaths:44
KDR:1.182
Accuracy:37.629% C++
HSR:9.615% M
Kills:5,782
Deaths (as MAX Suit):1,232
Deaths (to MAX Suits):2,541
KDR:4.69318
Kill Difference:4,550
Playtime:189.148 hours
Usage:7%
Score:4.115m
Score/min:363
Accuracy (listed only):25.375%
HSR (listed only):13.961%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:262
V. Kills:68 380%
Deaths:26
KDR:10.077
Accuracy:51.030% B
KPH:93.100 C**
VKPH:24.200 B**
Kills:262 (0 + 0)
Deaths:26
KDR:10.077
VKDR:2.615
Vehicle Kills:68
Kill Difference:236
Playtime:2.814 hours
Usage:0%
Score:0.166m
Score/min:984
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:2,252
V. Kills:449 N/A
Deaths:28
KDR:80.429
Accuracy:50.274% B*
KPH:59.600 B
VKPH:11.900 B+
C150 Dalton
A++
Kills:122
V. Kills:46 260%
Deaths:11
KDR:11.091
Accuracy:60.650% A++
KPH:37.600 C*
VKPH:14.200 D
Kills:2,374 (0 + 2,374)
Deaths:39
KDR:60.872
VKDR:12.692
Vehicle Kills:495
Kill Difference:2,335
Playtime:41.059 hours
Usage:1%
Score:0.921m
Score/min:374
Piloting Accuracy:N/A%
Gunner Accuracy:60.650%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:13,825
V. Kills:1,955 N/A
Deaths:884
KDR:15.639
Accuracy:52.479% B+
KPH:55.800 C++
VKPH:7.900 C+
C75 Viper
A
Kills:2,972
V. Kills:341 N/A
Deaths:269
KDR:11.048
Accuracy:39.739% C++
KPH:51.900 A
VKPH:6 C-
L100 Python AP
C
Kills:703
V. Kills:443 158%
Deaths:123
KDR:5.715
Accuracy:54.597% C+
KPH:26.700 C
VKPH:16.800 C
Skyguard
C+
Kills:155
V. Kills:86 178%
Deaths:13
KDR:11.923
Accuracy:24.043% D-
KPH:14.200 C+
VKPH:7.900 C
L100 Python HEAT
C*
Kills:120
V. Kills:30 387%
Deaths:13
KDR:9.231
Accuracy:53.661% C*
KPH:31.700 C+
VKPH:7.900 D-
Kills:17,775 (17,775 + 0)
Deaths:1,302
KDR:13.652
VKDR:2.193
Vehicle Kills:2,855
Kill Difference:16,473
Playtime:345.939 hours
Usage:12%
Score:4.591m
Score/min:221
Driving Accuracy:53.661%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:7,518
V. Kills:2,826 266%
Deaths:384
KDR:19.578
Accuracy:47.985% C*
KPH:42.300 B*
VKPH:15.900 C
P2-120 HESH
C**
Kills:3,161
V. Kills:377 N/A
Deaths:121
KDR:26.124
Accuracy:44.318% C**
KPH:40.200 C
VKPH:4.800 D
P2-120 HEAT
A
Kills:1,554
V. Kills:326 475%
Deaths:104
KDR:14.942
Accuracy:44.091% C*
KPH:41.100 A
VKPH:8.600 C
G30 Vulcan
D
Kills:144
V. Kills:116 123%
Deaths:31
KDR:4.645
Accuracy:23.729% D
KPH:11.700 D--
VKPH:9.400 D
MR11 Gatekeeper
C+
Kills:123
V. Kills:101 121%
Deaths:16
KDR:7.688
Accuracy:37.627% C
KPH:19 C
VKPH:15.600 C+
E540 Halberd
D
Kills:116
V. Kills:59 193%
Deaths:22
KDR:5.273
Accuracy:40.345% C+
KPH:18.400 D
VKPH:9.400 D
Kills:12,616 (12,233 + 383)
Deaths:678
KDR:18.608
VKDR:5.612
Vehicle Kills:3,805
Kill Difference:11,938
Playtime:319.103 hours
Usage:11%
Score:5.325m
Score/min:278
Driving Accuracy:44.091%
Gunner Accuracy:40.345%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D--
Kills:122
V. Kills:1 N/A
Deaths:8
KDR:15.250
Accuracy:24.757% D**
KPH:53.100 D--
VKPH:0.400 F
G20 Vulcan-H
D
Kills:101
V. Kills:63 158%
Deaths:30
KDR:3.367
Accuracy:42.034% D
KPH:28.500 D
VKPH:17.800 D
Kills:223 (0 + 223)
Deaths:38
KDR:5.868
VKDR:1.684
Vehicle Kills:64
Kill Difference:185
Playtime:5.843 hours
Usage:0%
Score:0.216m
Score/min:616
Driving Accuracy:N/A%
Gunner Accuracy:42.034%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:298
V. Kills:45 N/A
Deaths:31
KDR:9.613
Accuracy:29.041% D
KPH:28.900 D
VKPH:4.400 D--
M60-G Bulldog
C
Kills:139
V. Kills:28 479%
Deaths:24
KDR:5.792
Accuracy:32.130% C
KPH:16.400 D
VKPH:3.300 D
M20 Basilisk
D
Kills:134
V. Kills:67 197%
Deaths:30
KDR:4.467
Accuracy:40.345% C++
KPH:11.200 D-
VKPH:5.600 D
M40 Fury
D--
Kills:109
V. Kills:24 436%
Deaths:21
KDR:5.190
Accuracy:27.269% D--
KPH:20.600 D*
VKPH:4.500 D--
M20 Basilisk
C-
Kills:105
V. Kills:46 223%
Deaths:18
KDR:5.833
Accuracy:35.015% C-
KPH:9.400 D*
VKPH:4.100 D*
M12 Kobalt
B++
Kills:53
V. Kills:8 N/A
Deaths:1
KDR:53
Accuracy:14.283% D
KPH:38.600 D-
VKPH:5.800 B++
Kills:838 (0 + 838)
Deaths:125
KDR:6.704
VKDR:1.744
Vehicle Kills:218
Kill Difference:713
Playtime:48.591 hours
Usage:2%
Score:0.585m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:14.283%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 15,78013,82588415.639B+13.1052.479%B+2.076%B+55.8C++7.9C+190247.7h3B+5.7B+
P2-120 AP 10,3447,51838419.578A++17.0447.985%C*N/A42.3B*15.9C271177.6h4.6B**9.5B**
FA1 Barrage 5,9245,9084,3801.349B1.1948.436%B*11.611%D21.2CN/A90278.3h3.5B**7.3B*
NS Decimator 3,9733,2252,5611.259C**1.2862.79%C*2.76%B+33.9C+7.9D--26095h3.4B*5.3B**
P2-120 HESH 3,5383,16112126.124B**23.5844.318%C**N/A40.3C4.8D22478.5h3.7B*8.4B*
PDW-16 Hailstorm 3,1113,1091,6931.836B**0.7124.821%C++10.003%D--23.6C+N/A90131.6h11.9B++47.9B+
T9 CARV-S 3,0273,0231,0752.812A0.2721.597%C+15.051%D*22.6DN/A110133.6h10.5B++48.5B+
C75 Viper 3,3132,97226911.048A8.5139.739%C++1.077%C-52A6C-31457.2h7.9B*19.9B**
MSW-R 2,4702,4582,0821.181C1.3619.76%D21.928%C20.6DN/A90119.3h11.7C**59C++
AS16 NightHawk 2,3452,3451,3551.731B+0.8148.609%B*14.584%C+27.9CN/A12183.9h3.4B*7B*
L105 Zephyr 2,7012,2522880.429S77.8950.274%B*N/A59.6B11.9B+36437.8h4.9B*9.8B*
MRC3 Mercy 2,0031,9927882.528C*0.0118.377%B+18.574%C-22.7CN/A11987.6h16.1B*87.8B+
MRC3 Mercy 1,9221,9017362.583C*0.0418.683%B+20.726%C+23.2CN/A12082h16B*85.6B++
LC2 Lynx 1,8821,8797872.388B**0.1521.796%C14.582%D*18.3C-N/A126102.4h11.4B*52.1B+
C-4 2,2431,7761,2851.382C+1.1620.712%D-N/A65.1C17.1D-64627.3h1.2B+5.6C*
T9 CARV 1,5741,5745314.8U312.2619.379%C+17.027%D-24.9C+N/A17163.1h10.3B**53.3B+
P2-120 HEAT 1,8801,55410414.942A12.4044.091%C*3.153%C++41A8.6C31737.9h3.8A+8.6A
T16 Rhino 1,2761,2701,0491.211C++1.3321.787%C++23.858%C**22.1C--N/A7857.4h11.8B+54B+
Tank Mine 1,9331,2493124.003B++1.4627.711%C-N/A117.8C*64.5C++112110.6h1.8C*6.3C+
Frag Grenade 1,2451,23411234N/A1,231.4639.224%DN/A949.2A*8.5C+29841.3h2.1A+5.4B*
TS4 Haymaker 1,1821,1825862.017B*0.5251.493%B*9.814%D--33.9C++N/A13434.9h3.4B*6.6B*
T32 Bull 1,1641,1581,2960.894C1.6521.62%C23.834%C+16.7D-N/A4869.4h11.8B54.6C++
T7 Mini-Chaingun 1,0421,0377991.298B1.2420.364%B++13.018%C+28.9CN/A12435.9h11.1B*54.7B++
L100 Python AP 1,1467031235.715C*3.1754.597%C+2.987%C*26.7C16.8C30326.3h6.1C+11.2C++
NS Baron G5 6346345621.128C++1.4149.127%B+13.407%C24.7C-N/A11025.7h3.8B*7.7C++
Claymore 5825815710.193B+7.6532.379%C+N/A141.7C+N/A5294.1h1.1B**3.5B+
Anti-Vehicle Grenade 5595241524N/A521.4656.033%B+N/A524B++35D29651h4B*7.1B*
ML-7 6534183901.072B+1.4763.584%B*1.914%C--24.4C++13.7C++38817.1h5.8B+9.1B++
TRAC-5 4164162417.333U14.7922.593%C*13.702%D--12.2C-N/A14934.2h11.8B++52.3B+
NS-44G Commissioner 3913876070.638C1.9031.333%D20.93%C19.9DN/A8119.4h4.2C13.4C
M3 Pounder HEG 3883761532.458B++0.0840.902%C*3.723%B+21.7B+N/A16917.3h9.9B**24.2B*
AMR-66 3583542321.526B++1.0225.556%C27.401%B13.7C--N/A6425.9h8.9C**34.8C*
TMG-50 3023012981.01C+1.5320.839%C+14.95%D*18.4DN/A11416.4h11.5C++55C*
M40 Fury 343298319.613B7.0729.041%D2.349%B+28.9D4.4D--22710.3h11B+37.8C**
M3 Pounder HEG 3022891521.901C*0.6442.72%C*4.844%A17.5C+N/A12316.5h13B*30.4B++
NS-7G PDW 2672671381.935B**0.6126.615%B+9.738%D*26.7C+N/A8410h12.1B++45.3B++
Hellfire Rocket Pods 3302622610.077B+7.5451.03%BN/A93.6C**24.3B**9832.8h21.8C++42.6C**
Cycler TRV 2402402910.825C1.7220.67%C-21.25%C++9.2D--N/A5426h12.7B61.5C++
NS-10 Burster 4122241451.545B++1.0027.557%C+4.464%C-4.3C3.6C++11152.5h155.3C+563.6C++
TRAC-5 S 2202191062.066A0.4820.811%C11.416%D-10.9DN/A10620.1h10.6B+51.1C**
NS-10 Burster 3942161451.49B+1.0527.795%C3.241%D4.3C3.5C+11250.4h156.3C*562.5C*
M6 Onslaught 193190752.533C*0.0119.991%B++18.421%C29.2C+N/A1936.5h17.1B+85.3B+
MG-C1 Kindred 1811771431.238C+1.3023.496%D22.034%C+24.2DN/A717.3h9B*38.2B+
M1 Heavy Cycler 171171523.288A+0.7514.923%C++18.129%C++19.7C+N/A1788.7h19.1C+127.8C*
M6 Onslaught 173169802.113C+0.4319.662%B+21.302%C**24.5C--N/A1686.9h19.8C+100.9B
Chainblade 16516519,3360.009C2.5331.441%C*2.424%D0.1DN/A11142.2h1.7B*5.6B+
Skyguard 2411551311.923S9.3824.043%D-N/A14.2C+7.9C18910.9h87.3B*363.1B+
M9 SKEP Launcher 267151632.397M*0.1469.673%C*N/A16.8C+12.9C++2589h7.6B+10.9B+
G30 Vulcan 260144314.645C++2.1023.729%D1.389%D*11.7D--9.4D23912.3h69.5B*292.8B+
RAMS .50M 140140463.043C+0.5038.992%C+76.429%C18.7DN/A1157.5h2.1C**5.4C**
M60-G Bulldog 167139245.792C**3.2532.13%C1.439%D--16.4D3.3D1278.5h5.9B++18.3B+
M20 Basilisk 201134304.467B+1.9340.345%C++5.97%C+11.3D-5.6D23111.9h99.8C+247.3C*
MR11 Gatekeeper 224123167.688B++5.1537.627%CN/A18.9C15.5C+3336.5h41.5B++110.3B+
P525 Marauder-H 123122815.25C++12.7124.757%D**N/A53D--N/A2922.3h6.1B+24.5C
C150 Dalton 1681221111.091B+8.5560.65%A++N/A38.1C**14.4D4833.2h4.1C**6.8B**
L100 Python HEAT 150120139.231B++6.6953.661%C*3.333%B+31.6C+7.9D-3753.8h4.8B9B+
E540 Halberd 175116225.273C+2.7340.345%C+3.448%C++18.4D9.4D9376.3h6.1C+15C++
M2 Mutilator 114114492.327B+0.2117.817%B*26.316%A++24.3C+N/A1714.7h14.2B*79.7B++
M40 Fury 133109215.19C2.6527.269%D--1.835%C+20.6D*4.5D--2485.3h13.9C+50.9C-
M20 Basilisk 151105185.833B**3.2935.015%C-4.762%C9.4D*4.1D*18011.2h96.6C++276C++
G20 Vulcan-H 164101303.367C+0.8342.034%DN/A28.9D18D8253.5h93.9C**223.3C++
M60-A Bulldog 103100175.882C3.3443.864%C2%C11D-N/A859.1h6.7C15.3C+
MANA Anti-Vehicle Turret 15998821.195C+1.3544.014%D--5.102%B+22.8D14.2D-6434.3h10.2C+23.2C
T2 Striker 205961320.727B+1.8154.584%C**N/A8.6C-9.7C34711.2h29.3B*53.6B*
M2 Mutilator 8888451.956C*0.5918.448%B*18.182%C+21C-N/A1504.2h14B**76B++
C-4 ARX 11588711.239C-1.3027.479%C*N/A97.8C30C9100.9h1.5D5.5C-
M60-A Bulldog 11288214.19C1.6538.754%C*N/A21.5D5.9C+1554.1h5.4B14B+
NS-15M AE 8080890.899C-1.6417.4%F23.75%C-14.3D*N/A545.6h14D80.4D--
Striker AE 174771370.562C+1.9846.178%DN/A8.5D10.7C1189.1h54.8C--118.6D
M60-A Bulldog 7570135.385C2.8441.055%D2.857%C**10.6D--N/A1216.6h7.1D17.3D
Spear Anti-Vehicle Phalanx Turret 9168611.333B++8.7941.001%CN/A21.3D--7.2D**4463.2h8.9C+21.7C+
TX1 Repeater 6868581.172B+1.3716.671%D**11.765%D**25.2C+N/A2072.7h9.9B*59.2C++
ASP-30 Grounder 9861381.605A++0.9451.802%D**3.279%C*11.7C-7.1C3315.2h6.4B*12.3C**
NS-357 Underboss 6160531.132C++1.4146.875%A3.333%F--9.4D--N/A536.4h4.3C+9.1B+
SMG-46 Armistice 5555840.655C1.8924.001%C10.909%D-6D*N/A659.2h23.1F-96.4D-
M12 Kobalt 6153153A++50.4614.283%D13.208%D*37.9D-5.7B++1861.4h14.7B+102.9C*
MR1 Fracture 7352441.182B+1.3637.629%C++9.615%M10.6B+4.3C1914.9h29.5B**78.3B++
MAX Punch 50501,2540.04C--2.5045.109%C++N/A0.3DN/A2149.5h1.7C++3.7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon432,5492.7h
Anti-Vehicle MANA Turret163871.4h
Nano-Armor Kit329439,55246.8h
Nanite Revive Grenade03170.1h
Medical Applicator9335,3534.3h
Spitfire Auto-Turret42920.5h
Motion Spotter12440.2h
Welding Device01,0970.3h
Smoke Grenade01600h
Shield Recharging Field0760h
Ammunition Package701,4173.3h
Medical Kit2684,1554.8h
Anti-Infantry MANA Turret2770.4h
Nano-Repair Grenade05630.2h
Recon Detection Device138752.4h

Check the help document for the dictionary if you want to learn more about words used here.


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