Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 19 (18,847)players online:
Aeflic (21)  Sir_Ovbov (6)  AHappySalmon (4)  howtonottv (2)  Meta_K2az (2)  ReaLadge (2) 37
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (44 days). The data shown below may not be accurate.

General Imperator Londo[BRTD] Londo
TR BR 96

KDR: 2.51

Score: 47.9m

Last Seen: Apr 12th, 2019 9:04 PM
- OFFLINE - 1072.2 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Miller
Level Progress (to 97): 14%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH P2-120 AP FA1 Barrage NS Decimator PDW-16 Hailstorm P2-120 HESH T9 CARV-S C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Londo



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $527,922 MLG Score: 422
Fun Score: N/A
Cheeseburgers Flipped: 1507TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.831%16.86%36817118016,6431.267751.238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.487%0.138C++-0.601D-1.172D*HEAD + (~5.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.316C*11.10.219C++39.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.096%1.574%30037119028,2761551581018.2191487%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.824%0.598B+-0.648D-0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.10.673B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.462%0.971%354811893,296112410762.93238306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.299%-0.159C-0.859D---0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.625B+15.40.613B+29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.992%76.429%3541119614091600.152672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.599B+0.608B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.455B+2.10.34C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.833%12.125%354311949,4351089168.66391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.859%0.611B+-0.488D-1.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.46B+3.50.284C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.9m360.5%303 (18.2k)287 (17.2k)2.5060578,86831,4713.1107796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1197346323.146%7.525%17405:1722

30% Engineer54% Heavy Assault7% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:02 PMJan 6th, 2015 1:17 AMMay 11th, 2019 1:37 AM (16d) (PST)Apr 12th, 2019 6:26 PM (45d) (PST)Apr 12th, 2019 5:04 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6311704610.4730.1890.0361.9390.065422

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,85510,21527,64028112116417,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2778h/115.7d 19,031 5,935 16,368 323.2k 5,232 7,571 10,807 105.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
C+
Kills:3,023
Deaths:1,075
KDR:2.812
Accuracy:21.597% C+
HSR:15.051% D*
MSW-R
C+
Kills:2,447
Deaths:2,072
KDR:1.181
Accuracy:19.802% C--
HSR:22.027% C+
T9 CARV
C++
Kills:1,574
Deaths:5
KDR:314.800
Accuracy:19.379% C++
HSR:17.027% D-
T16 Rhino
B
Kills:1,270
Deaths:1,049
KDR:1.211
Accuracy:21.787% C*
HSR:23.858% B
T32 Bull
C+
Kills:1,158
Deaths:1,296
KDR:0.894
Accuracy:21.620% C
HSR:23.834% C+
T7 Mini-Chaingun
B++
Kills:1,037
Deaths:799
KDR:1.298
Accuracy:20.364% B++
HSR:13.018% C+
TMG-50
C+
Kills:301
Deaths:298
KDR:1.010
Accuracy:20.934% C+
HSR:14.950% D*
NS-15M AE
C
Kills:80
Deaths:89
KDR:0.899
Accuracy:17.400% D**
HSR:23.750% C
Kills:10,890
Deaths (as Heavy Assault):6,683
Deaths (to Heavy Assaults):9,413
KDR:1.62951
Kill Difference:4,207
Playtime:1,504.158 hours
Usage:54%
Score:24.599m
Score/min:273
Accuracy (listed only):20.360%
HSR (listed only):19.190%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B*
Kills:5,908
Deaths:4,378
KDR:1.349
Accuracy:48.433% B*
HSR:11.611% D
AS16 NightHawk
B*
Kills:2,345
Deaths:1,355
KDR:1.731
Accuracy:48.609% B*
HSR:14.584% C++
LC2 Lynx
C
Kills:1,879
Deaths:787
KDR:2.388
Accuracy:21.796% C
HSR:14.582% D*
TS4 Haymaker
B*
Kills:1,182
Deaths:586
KDR:2.017
Accuracy:51.493% B*
HSR:9.814% D-
NS Baron G5
B+
Kills:634
Deaths:562
KDR:1.128
Accuracy:49.127% B+
HSR:13.407% C
TRAC-5
C*
Kills:416
Deaths:24
KDR:17.333
Accuracy:22.593% C*
HSR:13.702% D--
AMR-66
B+
Kills:354
Deaths:232
KDR:1.526
Accuracy:25.556% C
HSR:27.401% B+
TRAC-5 S
C
Kills:219
Deaths:106
KDR:2.066
Accuracy:20.811% C
HSR:11.416% D-
Kills:12,937
Deaths (as Engineer):8,030
Deaths (to Engineers):7,303
KDR:1.61108
Kill Difference:4,907
Playtime:827.013 hours
Usage:30%
Score:15.826m
Score/min:319
Accuracy (listed only):36.052%
HSR (listed only):14.565%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B*
Kills:5,908
Deaths:4,378
KDR:1.349
Accuracy:48.433% B*
HSR:11.611% D
PDW-16 Hailstorm
C++
Kills:3,109
Deaths:1,693
KDR:1.836
Accuracy:24.821% C++
HSR:10.003% D--
AS16 NightHawk
B*
Kills:2,345
Deaths:1,355
KDR:1.731
Accuracy:48.609% B*
HSR:14.584% C++
LC2 Lynx
C
Kills:1,879
Deaths:787
KDR:2.388
Accuracy:21.796% C
HSR:14.582% D*
TS4 Haymaker
B*
Kills:1,182
Deaths:586
KDR:2.017
Accuracy:51.493% B*
HSR:9.814% D-
NS Baron G5
B+
Kills:634
Deaths:562
KDR:1.128
Accuracy:49.127% B+
HSR:13.407% C
TRAC-5
C*
Kills:416
Deaths:24
KDR:17.333
Accuracy:22.593% C*
HSR:13.702% D--
NS-7G PDW
B+
Kills:267
Deaths:138
KDR:1.935
Accuracy:26.615% B+
HSR:9.738% D*
TRAC-5 S
C
Kills:219
Deaths:106
KDR:2.066
Accuracy:20.811% C
HSR:11.416% D-
SMG-46 Armistice
C
Kills:55
Deaths:84
KDR:0.655
Accuracy:24.001% C
HSR:10.909% D-
Kills:16,014
Deaths (as Light Assault):9,713
Deaths (to Light Assaults):4,991
KDR:1.64872
Kill Difference:6,301
Playtime:182.177 hours
Usage:7%
Score:2.445m
Score/min:224
Accuracy (listed only):33.830%
HSR (listed only):11.977%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B*
Kills:5,908
Deaths:4,378
KDR:1.349
Accuracy:48.433% B*
HSR:11.611% D
PDW-16 Hailstorm
C++
Kills:3,109
Deaths:1,693
KDR:1.836
Accuracy:24.821% C++
HSR:10.003% D--
AS16 NightHawk
B*
Kills:2,345
Deaths:1,355
KDR:1.731
Accuracy:48.609% B*
HSR:14.584% C++
TS4 Haymaker
B*
Kills:1,182
Deaths:586
KDR:2.017
Accuracy:51.493% B*
HSR:9.814% D-
NS Baron G5
B+
Kills:634
Deaths:562
KDR:1.128
Accuracy:49.127% B+
HSR:13.407% C
NS-7G PDW
B+
Kills:267
Deaths:138
KDR:1.935
Accuracy:26.615% B+
HSR:9.738% D*
Cycler TRV
C++
Kills:204
Deaths:231
KDR:0.883
Accuracy:20.082% D
HSR:20.098% C++
SMG-46 Armistice
C
Kills:55
Deaths:84
KDR:0.655
Accuracy:24.001% C
HSR:10.909% D-
Kills:13,704
Deaths (as Combat Medic):9,027
Deaths (to Combat Medics):3,109
KDR:1.51811
Kill Difference:4,677
Playtime:27.203 hours
Usage:1%
Score:0.521m
Score/min:319
Accuracy (listed only):36.648%
HSR (listed only):12.521%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C++
Kills:3,109
Deaths:1,693
KDR:1.836
Accuracy:24.821% C++
HSR:10.003% D--
NS-44G Commissioner
C
Kills:378
Deaths:592
KDR:0.639
Accuracy:31.312% D
HSR:20.900% C
NS-7G PDW
B+
Kills:267
Deaths:138
KDR:1.935
Accuracy:26.615% B+
HSR:9.738% D*
RAMS .50M
C+
Kills:140
Deaths:46
KDR:3.043
Accuracy:38.992% C+
HSR:76.429% C
TX1 Repeater
D**
Kills:68
Deaths:58
KDR:1.172
Accuracy:16.671% D**
HSR:11.765% D**
NS-357 Underboss
A
Kills:60
Deaths:52
KDR:1.154
Accuracy:47.070% A
HSR:3.333% F--
SMG-46 Armistice
C
Kills:55
Deaths:84
KDR:0.655
Accuracy:24.001% C
HSR:10.909% D-
Kills:4,077
Deaths (as Infiltrator):2,663
Deaths (to Infiltrators):3,350
KDR:1.53098
Kill Difference:1,414
Playtime:40.168 hours
Usage:1%
Score:0.412m
Score/min:171
Accuracy (listed only):29.926%
HSR (listed only):20.439%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,983
Deaths:785
KDR:2.526
Accuracy:18.365% B+
HSR:18.558% C
MRC3 Mercy
B+
Kills:1,896
Deaths:733
KDR:2.587
Accuracy:18.668% B+
HSR:20.728% C++
M3 Pounder HEG
B+
Kills:376
Deaths:153
KDR:2.458
Accuracy:40.902% C**
HSR:3.723% B+
M3 Pounder HEG
A
Kills:289
Deaths:152
KDR:1.901
Accuracy:42.720% C**
HSR:4.844% A
NS-10 Burster
C+
Kills:224
Deaths:145
KDR:1.545
Accuracy:27.557% C+
HSR:4.464% C-
NS-10 Burster
C
Kills:216
Deaths:145
KDR:1.490
Accuracy:27.795% C
HSR:3.241% D
M6 Onslaught
B++
Kills:190
Deaths:75
KDR:2.533
Accuracy:19.991% B++
HSR:18.421% C
M1 Heavy Cycler
C++
Kills:171
Deaths:52
KDR:3.288
Accuracy:14.923% C++
HSR:18.129% C++
M6 Onslaught
B+
Kills:169
Deaths:80
KDR:2.113
Accuracy:19.662% B+
HSR:21.302% B
M2 Mutilator
A++
Kills:114
Deaths:49
KDR:2.327
Accuracy:17.817% B*
HSR:26.316% A++
M2 Mutilator
B*
Kills:88
Deaths:45
KDR:1.956
Accuracy:18.448% B*
HSR:18.182% C+
MR1 Fracture
A**
Kills:52
Deaths:44
KDR:1.182
Accuracy:37.629% C++
HSR:9.615% A**
Kills:5,768
Deaths (as MAX Suit):1,229
Deaths (to MAX Suits):2,530
KDR:4.69325
Kill Difference:4,539
Playtime:188.737 hours
Usage:7%
Score:4.111m
Score/min:363
Accuracy (listed only):25.373%
HSR (listed only):13.960%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:262
V. Kills:68 380%
Deaths:26
KDR:10.077
Accuracy:51.030% B
KPH:93.100 C**
VKPH:24.200 B**
Kills:262 (0 + 0)
Deaths:26
KDR:10.077
VKDR:2.615
Vehicle Kills:68
Kill Difference:236
Playtime:2.814 hours
Usage:0%
Score:0.165m
Score/min:980
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:2,252
V. Kills:449 N/A
Deaths:28
KDR:80.429
Accuracy:50.274% B*
KPH:59.600 B
VKPH:11.900 B++
C150 Dalton
A++
Kills:122
V. Kills:46 260%
Deaths:11
KDR:11.091
Accuracy:60.650% A++
KPH:37.600 C*
VKPH:14.200 D
Kills:2,374 (0 + 2,374)
Deaths:39
KDR:60.872
VKDR:12.692
Vehicle Kills:495
Kill Difference:2,335
Playtime:41.059 hours
Usage:1%
Score:0.921m
Score/min:374
Piloting Accuracy:N/A%
Gunner Accuracy:60.650%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:13,792
V. Kills:1,950 N/A
Deaths:881
KDR:15.655
Accuracy:52.470% B+
KPH:55.800 C++
VKPH:7.900 C+
C75 Viper
A
Kills:2,964
V. Kills:336 N/A
Deaths:267
KDR:11.101
Accuracy:39.712% C++
KPH:52 A
VKPH:5.900 C-
L100 Python AP
C+
Kills:701
V. Kills:441 159%
Deaths:122
KDR:5.746
Accuracy:54.518% C+
KPH:26.700 C
VKPH:16.800 C+
Skyguard
C+
Kills:144
V. Kills:80 178%
Deaths:12
KDR:12
Accuracy:23.890% D-
KPH:13.700 C+
VKPH:7.600 C-
L100 Python HEAT
C**
Kills:120
V. Kills:30 387%
Deaths:13
KDR:9.231
Accuracy:53.661% C**
KPH:31.700 C++
VKPH:7.900 D-
Kills:17,721 (17,721 + 0)
Deaths:1,295
KDR:13.684
VKDR:2.191
Vehicle Kills:2,837
Kill Difference:16,426
Playtime:344.505 hours
Usage:12%
Score:4.555m
Score/min:220
Driving Accuracy:53.661%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:6,063
V. Kills:2,287 265%
Deaths:325
KDR:18.655
Accuracy:47.998% C*
KPH:42 B**
VKPH:15.800 C
P2-120 HESH
C**
Kills:3,082
V. Kills:360 N/A
Deaths:119
KDR:25.899
Accuracy:44.400% C**
KPH:40.300 C
VKPH:4.700 D
P2-120 HEAT
A
Kills:1,554
V. Kills:326 475%
Deaths:104
KDR:14.942
Accuracy:44.091% C**
KPH:41.100 A
VKPH:8.600 C
G30 Vulcan
D
Kills:144
V. Kills:116 123%
Deaths:31
KDR:4.645
Accuracy:23.729% D
KPH:11.700 D--
VKPH:9.400 D
MR11 Gatekeeper
C+
Kills:123
V. Kills:101 121%
Deaths:16
KDR:7.688
Accuracy:37.627% C
KPH:19 C
VKPH:15.600 C+
E540 Halberd
D
Kills:116
V. Kills:59 193%
Deaths:22
KDR:5.273
Accuracy:40.345% C+
KPH:18.400 D-
VKPH:9.400 D
Kills:11,082 (10,699 + 383)
Deaths:617
KDR:17.961
VKDR:5.266
Vehicle Kills:3,249
Kill Difference:10,465
Playtime:283.918 hours
Usage:10%
Score:4.829m
Score/min:283
Driving Accuracy:44.091%
Gunner Accuracy:40.345%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D--
Kills:122
V. Kills:1 N/A
Deaths:8
KDR:15.250
Accuracy:24.757% D*
KPH:53.100 D--
VKPH:0.400 F
G20 Vulcan-H
D
Kills:101
V. Kills:63 158%
Deaths:30
KDR:3.367
Accuracy:42.034% D
KPH:28.500 D
VKPH:17.800 D
Kills:223 (0 + 223)
Deaths:38
KDR:5.868
VKDR:1.684
Vehicle Kills:64
Kill Difference:185
Playtime:5.843 hours
Usage:0%
Score:0.206m
Score/min:588
Driving Accuracy:N/A%
Gunner Accuracy:42.034%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:298
V. Kills:45 N/A
Deaths:31
KDR:9.613
Accuracy:29.041% D
KPH:28.900 D
VKPH:4.400 D--
M60-G Bulldog
D
Kills:139
V. Kills:28 479%
Deaths:24
KDR:5.792
Accuracy:32.130% C
KPH:16.400 D
VKPH:3.300 D
M20 Basilisk
D
Kills:134
V. Kills:67 197%
Deaths:30
KDR:4.467
Accuracy:40.064% C*
KPH:11.300 D-
VKPH:5.600 D
M40 Fury
D*
Kills:109
V. Kills:24 436%
Deaths:21
KDR:5.190
Accuracy:27.269% D--
KPH:20.600 D*
VKPH:4.500 D*
M20 Basilisk
C-
Kills:104
V. Kills:46 221%
Deaths:17
KDR:6.118
Accuracy:34.990% C-
KPH:9.300 D*
VKPH:4.100 D*
Kills:784 (0 + 784)
Deaths:123
KDR:6.374
VKDR:1.707
Vehicle Kills:210
Kill Difference:661
Playtime:47.130 hours
Usage:2%
Score:0.565m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:34.990%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 15,74213,79288115.655B+13.1552.47%B+2.081%B+55.8C++7.9C+190247h3B+5.7B+
P2-120 AP 8,3506,06332518.655A++16.1547.998%C*N/A42B**15.8C283144.4h4.7B**9.9B**
FA1 Barrage 5,9245,9084,3781.349B+1.1648.433%B*11.611%D21.2CN/A90278.1h3.5B**7.3B*
NS Decimator 3,9733,2252,5611.259C**1.2562.79%C**2.76%B33.9C+7.9D--25995h3.4B**5.3B**
PDW-16 Hailstorm 3,1113,1091,6931.836B*0.6724.821%C++10.003%D--23.6C+N/A90131.6h11.9B*47.9B+
P2-120 HESH 3,4423,08211925.899B**23.3944.4%C**N/A40.3C4.7D22476.5h3.7B*8.4B*
T9 CARV-S 3,0273,0231,0752.812B**0.3121.597%C+15.051%D*22.6DN/A110133.6h10.5B++48.5B
C75 Viper 3,3002,96426711.101A8.5939.712%C++1.08%C--52A5.9C-31457h7.9B*19.9B**
MSW-R 2,4572,4472,0721.181C1.3319.802%C--22.027%C+20.7DN/A90118.1h11.7C**58.9C++
AS16 NightHawk 2,3452,3451,3551.731B+0.7848.609%B*14.584%C++27.9CN/A12183.9h3.4B++7B*
L105 Zephyr 2,7012,2522880.429S77.9250.274%B*N/A59.6B11.9B++36437.8h4.9B++9.8B*
MRC3 Mercy 1,9941,9837852.526C*0.0218.365%B+18.558%C22.7CN/A11987.3h16.1B*87.9B++
MRC3 Mercy 1,9171,8967332.587C*0.0818.668%B+20.728%C++23.2CN/A12181.7h16B**85.5B++
LC2 Lynx 1,8821,8797872.388A0.1221.796%C14.582%D*18.3C-N/A126102.4h11.4B**52.1B+
C-4 2,2331,7681,2851.376C+1.1320.68%D-N/A64.8C17D-64227.3h1.2B++5.7C**
T9 CARV 1,5741,5745314.8U312.2919.379%C++17.027%D-24.9C+N/A17163.1h10.3B**53.3B+
P2-120 HEAT 1,8801,55410414.942A12.4444.091%C**3.153%C+41A8.6C31637.9h3.8A+8.6A
T16 Rhino 1,2761,2701,0491.211C+1.3021.787%C*23.858%B22.1C--N/A7857.4h11.8B+54B+
Frag Grenade 1,2431,23211232N/A1,229.4939.131%DN/A947.7A*8.5C++29971.3h2.1A+5.3B**
Tank Mine 1,8831,2123053.974B*1.4727.507%C-N/A117.7C**65.1C++113010.3h1.7B+6.3C++
TS4 Haymaker 1,1821,1825862.017B*0.4951.493%B*9.814%D-33.9C++N/A13434.9h3.4B*6.6B*
T32 Bull 1,1641,1581,2960.894C-1.6121.62%C23.834%C+16.7D--N/A4869.4h11.8B54.6C++
T7 Mini-Chaingun 1,0421,0377991.298C**1.2120.364%B++13.018%C+28.9C+N/A12435.9h11.1B*54.7B++
L100 Python AP 1,1427011225.746C*3.2454.518%C+2.996%C++26.8C16.8C+29526.2h6.1C++11.2C++
NS Baron G5 6346345621.128C++1.3849.127%B+13.407%C24.7C-N/A11025.7h3.8B++7.7C++
Claymore 5715705610.179B+7.6732.347%C+N/A139C+N/A5314.1h1.2C++3.6C**
Anti-Vehicle Grenade 5595241524N/A521.4956.033%B+N/A524B++35D29611h4B*7.1B*
ML-7 6534183901.072B++1.4363.56%B*1.914%D24.4C++13.7C**38717.1h5.8B+9.1B++
TRAC-5 4164162417.333U14.8322.593%C*13.702%D--12.2C-N/A14834.2h11.8B*52.3B+
NS-44G Commissioner 3823785920.639C-1.8731.312%D20.9%C20DN/A8218.9h4.2C13.4C
M3 Pounder HEG 3883761532.458B++0.0540.902%C**3.723%B+21.7B+N/A16917.3h9.9B**24.2B++
AMR-66 3583542321.526B++0.9825.556%C27.401%B+13.7C-N/A6425.9h8.9C**34.8C*
TMG-50 3023012981.01C+1.5020.934%C+14.95%D*18.5DN/A11416.3h11.5C++54.7C*
M40 Fury 343298319.613C**7.1129.041%D2.349%B++28.9D4.4D--22610.3h11B+37.8C**
M3 Pounder HEG 3022891521.901C++0.6142.72%C**4.844%A17.5C+N/A12216.5h13B*30.4B+
NS-7G PDW 2672671381.935B+0.5726.615%B+9.738%D*26.7C+N/A8410h12.1B++45.3B+
Hellfire Rocket Pods 3302622610.077B7.5751.03%BN/A93.6C**24.3B**9792.8h21.8C++42.6C**
NS-10 Burster 4122241451.545B++0.9627.557%C+4.464%C-4.3C3.6C++11152.5h155.3C+563.6C++
TRAC-5 S 2202191062.066A+0.4420.811%C11.416%D-10.9DN/A10620.1h10.6B+51.1C**
NS-10 Burster 3942161451.49B+1.0227.795%C3.241%D4.3C3.5C+11150.4h156.3C*562.5C*
Cycler TRV 2042042310.883C1.6220.082%D20.098%C++10.7D--N/A6919h12.5B+62.3C++
M6 Onslaught 193190752.533C*0.0319.991%B++18.421%C29.2C+N/A1936.5h17.1B+85.3B+
M1 Heavy Cycler 171171523.288A+0.7814.923%C++18.129%C++19.7C+N/A1788.7h19.1C+127.8C*
M6 Onslaught 173169802.113C+0.3919.662%B+21.302%B24.5C--N/A1686.9h19.8C+100.9B
Chainblade 16416419,0530.009C2.5031.737%C*2.439%D0.1DN/A11123.4h1.7B*5.5B+
M9 SKEP Launcher 267151632.397M*0.1169.673%C*N/A16.8C+12.9B+2579h7.6B+10.9B+
Skyguard 2241441212S9.4923.89%D-N/A13.7C+7.6C-18610.5h89.6B*375.2B+
G30 Vulcan 260144314.645C++2.1423.729%D1.389%D*11.7D--9.4D23812.3h69.5B*292.8B+
RAMS .50M 140140463.043C+0.5438.992%C+76.429%C18.7DN/A1157.5h2.1B5.4C**
M60-G Bulldog 167139245.792C**3.2932.13%C1.439%D--16.4D3.3D1268.5h5.9B++18.3B+
M20 Basilisk 201134304.467B+1.9640.064%C*5.97%C+11.3D-5.6D22811.9h98.4C+245.6C*
MR11 Gatekeeper 224123167.688B*5.1837.627%CN/A18.9C15.5C+3226.5h41.5B++110.3B+
P525 Marauder-H 123122815.25C++12.7424.757%D*N/A53D--N/A2882.3h6.1B24.5C
C150 Dalton 1681221111.091B+8.5860.65%A++N/A38.1C**14.4D4833.2h4.1B6.8B**
L100 Python HEAT 150120139.231B*6.7253.661%C**3.333%B+31.6C+7.9D-3663.8h4.8B+9B+
E540 Halberd 175116225.273C+2.7740.345%C+3.448%C+18.4D-9.4D8696.3h6.1C+15C++
M2 Mutilator 114114492.327B+0.1817.817%B*26.316%A++24.3C+N/A1714.7h14.2B*79.7B++
M40 Fury 133109215.19C2.6827.269%D--1.835%C++20.6D*4.5D*2485.3h13.9C+50.9C--
M20 Basilisk 150104176.118A3.6134.99%C-4.808%C9.4D--4.1D*17811.1h96.8C++276.7C+
G20 Vulcan-H 164101303.367C+0.8642.034%DN/A28.9D18D7823.5h93.9C**223.3C++
M60-A Bulldog 103100175.882C3.3843.864%C2%C11D--N/A859.1h6.7C-15.3C
MANA Anti-Vehicle Turret 15998821.195C+1.3144.014%D--5.102%B+22.8D14.2D6414.3h10.2C+23.2C
T2 Striker 205961320.727B+1.7854.584%C*N/A8.6D9.7C34611.2h29.3B*53.6B*
M2 Mutilator 8888451.956C*0.5518.448%B*18.182%C+21C-N/A1504.2h14B**76B++
M60-A Bulldog 11288214.19C1.6838.754%C*N/A21.5D5.9C+1554.1h5.4C**14B+
NS-15M AE 8080890.899C--1.6117.4%D**23.75%C14.3D*N/A545.6h14D80.4D--
Striker AE 171751360.551C1.9646.064%DN/A8.3D10.7C1189h55.6D120.8D
M60-A Bulldog 7570135.385C2.8841.055%D2.857%C**10.6D--N/A1216.6h7.1D17.3D
TX1 Repeater 6868581.172B+1.3316.671%D**11.765%D**26.2C+N/A2102.6h9.9B*59.2C++
Spear Anti-Vehicle Phalanx Turret 8967611.167B++8.6640.64%CN/A20.9D--6.9D**4373.2h8.9C+21.9C+
ASP-30 Grounder 9861381.605A++0.9051.802%D**3.279%C*11.7C--7.1C--3305.2h6.4B++12.3C**
NS-357 Underboss 6160521.154C*1.3547.07%A3.333%F--10D--N/A576h4.2C++8.8B++
SMG-46 Armistice 5555840.655C1.8524.001%C10.909%D-6D*N/A659.2h23.1F-96.4D-
MR1 Fracture 7352441.182B+1.3237.629%C++9.615%A**10.6B4.3C1904.9h29.5B**78.3B++
MAX Punch 50501,2510.04C--2.4745.109%C++N/A0.3DN/A2149.3h1.7C++3.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon422,4642.6h
Anti-Vehicle MANA Turret163871.4h
Nano-Armor Kit325427,65946h
Nanite Revive Grenade03160.1h
Medical Applicator9335,1964.3h
Spitfire Auto-Turret42540.5h
Motion Spotter12440.2h
Welding Device01,0970.3h
Smoke Grenade01600h
Shield Recharging Field0760h
Ammunition Package701,4003.3h
Medical Kit2684,1554.8h
Anti-Infantry MANA Turret2770.4h
Nano-Repair Grenade04590.1h
Recon Detection Device128172.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 2.92s on queries, 2.46s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.