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Colonel Veteran Londo[BRTD] Londo
TR BR 73

KDR: 2.41

Score: 44.3m

Last Seen: Jan 4th, 2019 8:09 PM
- OFFLINE - 370.5 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 110
Level Progress (to 74): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH FA1 Barrage NS Decimator PDW-16 Hailstorm P2-120 AP T9 CARV-S C75 Viper P2-120 HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $529,173 MLG Score: 423
Fun Score: N/A
Cheeseburgers Flipped: 1465TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.861%16.81%36716100616,3471.268291.142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.861%0.159C++-0.591D-0.003C+HEAD + (~5.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.319C*11.10.219C++39.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.482%1.769%26987101524,7101489454416.5839544%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.916%0.548B+-0.553D-0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.776B++40.678B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.402%0.974%364810143,284108410563.02673311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.249%-0.161C-0.86D---0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.623B+15.30.61B+29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.992%76.429%3641102114089100.156951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.594B+0.61B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.10.338C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.838%12.146%364310199,4021072168.77052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.858%0.62B+-0.47D-1.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.462B+3.50.285C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 110
44.3m336.8%294 (17.6k)280 (16.8k)2.4105474,35830,8472.9640573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022320523.24%7.82%18205:0821

27% Engineer56% Heavy Assault7% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:02 PMJan 6th, 2015 1:17 AMJan 18th, 2019 11:34 PM (1d) (PST)Jan 4th, 2019 5:43 PM (15d) (PST)Jan 4th, 2019 4:09 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6011774240.4700.1950.0371.7820.059423

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,03110,60525,42628122107416,782

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2638.2h/109.9d 17,074 5,815 14,726 282.1k 5,096 7,347 9,413 95.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
C+
Kills:3,023
Deaths:1,075
KDR:2.812
Accuracy:21.597% C+
HSR:15.051% D*
MSW-R
C
Kills:2,276
Deaths:1,904
KDR:1.195
Accuracy:19.967% C-
HSR:21.881% C
T9 CARV
C++
Kills:1,574
Deaths:5
KDR:314.800
Accuracy:19.379% C++
HSR:17.027% D-
T16 Rhino
B
Kills:1,270
Deaths:1,049
KDR:1.211
Accuracy:21.787% C*
HSR:23.858% B
T32 Bull
C+
Kills:1,158
Deaths:1,296
KDR:0.894
Accuracy:21.620% C
HSR:23.834% C+
T7 Mini-Chaingun
B++
Kills:1,037
Deaths:799
KDR:1.298
Accuracy:20.364% B++
HSR:13.018% C+
TMG-50
C+
Kills:301
Deaths:298
KDR:1.010
Accuracy:20.934% C+
HSR:14.950% D*
NS-15M AE
C
Kills:80
Deaths:89
KDR:0.899
Accuracy:17.400% D**
HSR:23.750% C
Kills:10,719
Deaths (as Heavy Assault):6,515
Deaths (to Heavy Assaults):9,272
KDR:1.64528
Kill Difference:4,204
Playtime:1,488.869 hours
Usage:56%
Score:24.419m
Score/min:273
Accuracy (listed only):20.381%
HSR (listed only):19.171%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B*
Kills:5,875
Deaths:4,338
KDR:1.354
Accuracy:48.437% B*
HSR:11.643% D
AS16 NightHawk
B*
Kills:2,345
Deaths:1,355
KDR:1.731
Accuracy:48.609% B*
HSR:14.584% C++
LC2 Lynx
C
Kills:1,879
Deaths:787
KDR:2.388
Accuracy:21.796% C
HSR:14.582% D*
TS4 Haymaker
B*
Kills:1,182
Deaths:586
KDR:2.017
Accuracy:51.493% B*
HSR:9.814% D-
NS Baron G5
B+
Kills:634
Deaths:562
KDR:1.128
Accuracy:49.127% B+
HSR:13.407% C
TRAC-5
C**
Kills:416
Deaths:24
KDR:17.333
Accuracy:22.593% C**
HSR:13.702% D-
AMR-66
B
Kills:349
Deaths:226
KDR:1.544
Accuracy:25.610% C+
HSR:27.221% B
TRAC-5 S
C
Kills:219
Deaths:106
KDR:2.066
Accuracy:20.811% C
HSR:11.416% D-
Kills:12,899
Deaths (as Engineer):7,984
Deaths (to Engineers):7,151
KDR:1.61561
Kill Difference:4,915
Playtime:721.363 hours
Usage:27%
Score:12.603m
Score/min:291
Accuracy (listed only):36.059%
HSR (listed only):14.546%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B*
Kills:5,875
Deaths:4,338
KDR:1.354
Accuracy:48.437% B*
HSR:11.643% D
PDW-16 Hailstorm
C*
Kills:3,108
Deaths:1,689
KDR:1.840
Accuracy:24.809% C*
HSR:10.006% D--
AS16 NightHawk
B*
Kills:2,345
Deaths:1,355
KDR:1.731
Accuracy:48.609% B*
HSR:14.584% C++
LC2 Lynx
C
Kills:1,879
Deaths:787
KDR:2.388
Accuracy:21.796% C
HSR:14.582% D*
TS4 Haymaker
B*
Kills:1,182
Deaths:586
KDR:2.017
Accuracy:51.493% B*
HSR:9.814% D-
NS Baron G5
B+
Kills:634
Deaths:562
KDR:1.128
Accuracy:49.127% B+
HSR:13.407% C
TRAC-5
C**
Kills:416
Deaths:24
KDR:17.333
Accuracy:22.593% C**
HSR:13.702% D-
NS-7G PDW
B+
Kills:267
Deaths:138
KDR:1.935
Accuracy:26.615% B+
HSR:9.738% D*
TRAC-5 S
C
Kills:219
Deaths:106
KDR:2.066
Accuracy:20.811% C
HSR:11.416% D-
SMG-46 Armistice
C
Kills:55
Deaths:84
KDR:0.655
Accuracy:24.001% C
HSR:10.909% D-
Kills:15,980
Deaths (as Light Assault):9,669
Deaths (to Light Assaults):4,911
KDR:1.6527
Kill Difference:6,311
Playtime:179.791 hours
Usage:7%
Score:2.437m
Score/min:226
Accuracy (listed only):33.829%
HSR (listed only):11.980%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B*
Kills:5,875
Deaths:4,338
KDR:1.354
Accuracy:48.437% B*
HSR:11.643% D
PDW-16 Hailstorm
C*
Kills:3,108
Deaths:1,689
KDR:1.840
Accuracy:24.809% C*
HSR:10.006% D--
AS16 NightHawk
B*
Kills:2,345
Deaths:1,355
KDR:1.731
Accuracy:48.609% B*
HSR:14.584% C++
TS4 Haymaker
B*
Kills:1,182
Deaths:586
KDR:2.017
Accuracy:51.493% B*
HSR:9.814% D-
NS Baron G5
B+
Kills:634
Deaths:562
KDR:1.128
Accuracy:49.127% B+
HSR:13.407% C
NS-7G PDW
B+
Kills:267
Deaths:138
KDR:1.935
Accuracy:26.615% B+
HSR:9.738% D*
Cycler TRV
C+
Kills:163
Deaths:159
KDR:1.025
Accuracy:19.017% D
HSR:19.018% C+
SMG-46 Armistice
C
Kills:55
Deaths:84
KDR:0.655
Accuracy:24.001% C
HSR:10.909% D-
Kills:13,629
Deaths (as Combat Medic):8,911
Deaths (to Combat Medics):3,063
KDR:1.52946
Kill Difference:4,718
Playtime:26.177 hours
Usage:1%
Score:0.501m
Score/min:319
Accuracy (listed only):36.513%
HSR (listed only):12.390%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C*
Kills:3,108
Deaths:1,689
KDR:1.840
Accuracy:24.809% C*
HSR:10.006% D--
NS-44G Commissioner
C
Kills:360
Deaths:561
KDR:0.642
Accuracy:31.541% D
HSR:21.111% C
NS-7G PDW
B+
Kills:267
Deaths:138
KDR:1.935
Accuracy:26.615% B+
HSR:9.738% D*
RAMS .50M
C++
Kills:140
Deaths:46
KDR:3.043
Accuracy:38.992% C++
HSR:76.429% C
TX1 Repeater
D**
Kills:68
Deaths:58
KDR:1.172
Accuracy:16.671% D**
HSR:11.765% D**
SMG-46 Armistice
C
Kills:55
Deaths:84
KDR:0.655
Accuracy:24.001% C
HSR:10.909% D-
Kills:3,998
Deaths (as Infiltrator):2,576
Deaths (to Infiltrators):3,276
KDR:1.55202
Kill Difference:1,422
Playtime:30.535 hours
Usage:1%
Score:0.315m
Score/min:172
Accuracy (listed only):27.105%
HSR (listed only):23.326%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,893
Deaths:749
KDR:2.527
Accuracy:18.432% B+
HSR:18.331% C
MRC3 Mercy
B+
Kills:1,802
Deaths:697
KDR:2.585
Accuracy:18.719% B+
HSR:20.311% C+
M3 Pounder HEG
B+
Kills:376
Deaths:153
KDR:2.458
Accuracy:40.902% B
HSR:3.723% B+
M3 Pounder HEG
B**
Kills:289
Deaths:152
KDR:1.901
Accuracy:42.720% C**
HSR:4.844% B**
NS-10 Burster
C+
Kills:220
Deaths:145
KDR:1.517
Accuracy:27.474% C+
HSR:4.545% C-
NS-10 Burster
C+
Kills:216
Deaths:145
KDR:1.490
Accuracy:27.723% C+
HSR:3.241% D
M6 Onslaught
B++
Kills:190
Deaths:75
KDR:2.533
Accuracy:19.991% B++
HSR:18.421% C
M1 Heavy Cycler
C*
Kills:171
Deaths:52
KDR:3.288
Accuracy:14.923% C*
HSR:18.129% C++
M6 Onslaught
B+
Kills:169
Deaths:80
KDR:2.113
Accuracy:19.662% B+
HSR:21.302% B
M2 Mutilator
A++
Kills:114
Deaths:49
KDR:2.327
Accuracy:17.817% B*
HSR:26.316% A++
M2 Mutilator
B*
Kills:88
Deaths:45
KDR:1.956
Accuracy:18.448% B*
HSR:18.182% C+
MR1 Fracture
A**
Kills:52
Deaths:44
KDR:1.182
Accuracy:37.506% C++
HSR:9.615% A**
Kills:5,580
Deaths (as MAX Suit):1,193
Deaths (to MAX Suits):2,511
KDR:4.67728
Kill Difference:4,387
Playtime:183.446 hours
Usage:7%
Score:4.002m
Score/min:364
Accuracy (listed only):25.360%
HSR (listed only):13.913%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:261
V. Kills:68 378%
Deaths:26
KDR:10.039
Accuracy:50.991% B
KPH:92.900 C**
VKPH:24.200 B**
Kills:261 (0 + 0)
Deaths:26
KDR:10.038
VKDR:2.615
Vehicle Kills:68
Kill Difference:235
Playtime:2.809 hours
Usage:0%
Score:0.163m
Score/min:967
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:2,252
V. Kills:449 N/A
Deaths:28
KDR:80.429
Accuracy:50.274% B*
KPH:59.600 B+
VKPH:11.900 B++
C150 Dalton
A++
Kills:122
V. Kills:46 260%
Deaths:11
KDR:11.091
Accuracy:60.650% A++
KPH:37.600 B
VKPH:14.200 D
Kills:2,374 (0 + 2,374)
Deaths:39
KDR:60.872
VKDR:12.692
Vehicle Kills:495
Kill Difference:2,335
Playtime:41.059 hours
Usage:2%
Score:0.917m
Score/min:372
Piloting Accuracy:N/A%
Gunner Accuracy:60.650%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:13,712
V. Kills:1,937 N/A
Deaths:879
KDR:15.600
Accuracy:52.494% B+
KPH:56 C++
VKPH:7.900 C+
C75 Viper
A
Kills:2,964
V. Kills:336 N/A
Deaths:267
KDR:11.101
Accuracy:39.712% C++
KPH:52 A
VKPH:5.900 C
L100 Python AP
C+
Kills:681
V. Kills:433 157%
Deaths:120
KDR:5.675
Accuracy:54.427% C+
KPH:26.400 C
VKPH:16.800 C+
Skyguard
C+
Kills:123
V. Kills:68 178%
Deaths:12
KDR:10.250
Accuracy:23.696% D-
KPH:13.500 C+
VKPH:7.500 C-
L100 Python HEAT
C**
Kills:120
V. Kills:30 387%
Deaths:13
KDR:9.231
Accuracy:53.661% C**
KPH:31.700 C++
VKPH:7.900 D
Kills:17,600 (17,600 + 0)
Deaths:1,291
KDR:13.633
VKDR:2.172
Vehicle Kills:2,804
Kill Difference:16,309
Playtime:340.749 hours
Usage:13%
Score:4.464m
Score/min:218
Driving Accuracy:53.661%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:3,097
V. Kills:1,172 264%
Deaths:207
KDR:14.961
Accuracy:44.888% C+
KPH:41.300 B**
VKPH:15.600 C
P2-120 HESH
C**
Kills:2,582
V. Kills:242 N/A
Deaths:98
KDR:26.347
Accuracy:43.749% C**
KPH:39.500 C
VKPH:3.700 D--
P2-120 HEAT
A
Kills:1,554
V. Kills:326 475%
Deaths:104
KDR:14.942
Accuracy:44.091% C**
KPH:41.100 A
VKPH:8.600 C
G30 Vulcan
D
Kills:144
V. Kills:116 123%
Deaths:31
KDR:4.645
Accuracy:23.729% D
KPH:11.700 D--
VKPH:9.400 D
MR11 Gatekeeper
C+
Kills:123
V. Kills:101 121%
Deaths:16
KDR:7.688
Accuracy:37.635% C+
KPH:19 C
VKPH:15.600 C+
E540 Halberd
D-
Kills:107
V. Kills:55 191%
Deaths:21
KDR:5.095
Accuracy:39.368% C+
KPH:18 D-
VKPH:9.300 D-
Kills:7,607 (7,233 + 374)
Deaths:477
KDR:15.948
VKDR:4.218
Vehicle Kills:2,012
Kill Difference:7,130
Playtime:202.788 hours
Usage:8%
Score:3.266m
Score/min:268
Driving Accuracy:44.091%
Gunner Accuracy:39.368%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D--
Kills:122
V. Kills:1 N/A
Deaths:8
KDR:15.250
Accuracy:24.748% D*
KPH:53.500 D--
VKPH:0.400 F
G20 Vulcan-H
D-
Kills:74
V. Kills:51 142%
Deaths:28
KDR:2.643
Accuracy:40.269% D-
KPH:23.700 D-
VKPH:16.300 D-
Kills:196 (0 + 196)
Deaths:36
KDR:5.444
VKDR:1.444
Vehicle Kills:52
Kill Difference:160
Playtime:5.400 hours
Usage:0%
Score:0.171m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:40.269%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:298
V. Kills:45 N/A
Deaths:31
KDR:9.613
Accuracy:29.022% D
KPH:28.900 D
VKPH:4.400 D--
M60-G Bulldog
D
Kills:139
V. Kills:28 479%
Deaths:24
KDR:5.792
Accuracy:32.130% C
KPH:16.400 D
VKPH:3.300 D
M20 Basilisk
D
Kills:132
V. Kills:67 194%
Deaths:30
KDR:4.400
Accuracy:39.867% C*
KPH:11.300 D-
VKPH:5.700 D
M40 Fury
D*
Kills:109
V. Kills:24 436%
Deaths:21
KDR:5.190
Accuracy:27.269% D--
KPH:20.600 D*
VKPH:4.500 D*
M20 Basilisk
D-
Kills:103
V. Kills:46 219%
Deaths:17
KDR:6.059
Accuracy:35.117% C
KPH:9.300 D--
VKPH:4.100 D-
Kills:781 (0 + 781)
Deaths:123
KDR:6.350
VKDR:1.707
Vehicle Kills:210
Kill Difference:658
Playtime:46.949 hours
Usage:2%
Score:0.541m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:35.117%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 15,64913,71287915.6B+13.1952.494%B+2.093%B56C++7.9C+190245h3B+5.7B+
FA1 Barrage 5,8915,8754,3381.354B1.0648.437%B*11.643%D21.7CN/A91271.3h3.5B**7.2B*
NS Decimator 3,9733,2252,5581.261C**1.1562.806%C**2.76%B33.9C+7.9D-25995h3.4B**5.3B**
PDW-16 Hailstorm 3,1103,1081,6891.84B*0.5724.809%C*10.006%D--23.6C+N/A90131.5h11.9B*47.9B+
P2-120 AP 4,2693,09720714.961A12.5544.888%C+1.292%D--41.3B**15.6C27174.9h4.9B**10.9B**
T9 CARV-S 3,0273,0231,0752.812B*0.4021.597%C+15.051%D*22.6DN/A110133.6h10.5B++48.5B+
C75 Viper 3,3002,96426711.101A8.6939.712%C++1.08%C--52A5.9C31257h7.9B*19.9B**
P2-120 HESH 2,8242,5829826.347B**23.9443.749%C**N/A39.5C3.7D--22765.3h3.5B**8.1B*
AS16 NightHawk 2,3452,3451,3551.731B+0.6848.609%B*14.584%C++27.9CN/A12083.9h3.4B++7B*
MSW-R 2,2852,2761,9041.195C1.2219.967%C-21.881%C21.2DN/A93107.6h11.6B57.9C++
L105 Zephyr 2,7012,2522880.429S78.0250.274%B*N/A59.6B+11.9B++36437.8h4.9B++9.8B*
MRC3 Mercy 1,9021,8937492.527C*0.1218.432%B+18.331%C22.9CN/A12182.8h16B*87B++
LC2 Lynx 1,8821,8797872.388B**0.0221.796%C14.582%D*18.3C-N/A126102.4h11.4B**52.1B+
MRC3 Mercy 1,8211,8026972.585C**0.1718.719%B+20.311%C+23.3CN/A12477.2h15.8B**84.6B++
C-4 2,2241,7611,2841.371C+1.0420.543%D-N/A64.7C17D-63727.2h1.2B+5.7C**
T9 CARV 1,5741,5745314.8U312.3919.379%C++17.027%D-24.9C+N/A17063.1h10.3B**53.3B+
P2-120 HEAT 1,8801,55410414.942A+12.5344.091%C**3.153%C+41A8.6C30937.9h3.8A+8.6A
T16 Rhino 1,2761,2701,0491.211C++1.2021.787%C*23.858%B22.1C--N/A7857.4h11.8B+54B+
Frag Grenade 1,2301,21911219N/A1,216.5939.021%DN/A1015.8A*9.2C*30441.2h2.1A+5.3B*
TS4 Haymaker 1,1821,1825862.017B*0.3951.493%B*9.814%D-33.9C*N/A13434.9h3.4B*6.6B*
T32 Bull 1,1641,1581,2960.894C1.5221.62%C23.834%C+16.7D-N/A4869.4h11.8B54.6C++
Tank Mine 1,6971,0822903.731B++1.3226.78%C--N/A110.4C++62.8C+11069.8h1.7B+6.5C+
T7 Mini-Chaingun 1,0421,0377991.298B1.1120.364%B++13.018%C+28.9C+N/A12335.9h11.1B**54.7B++
L100 Python AP 1,1146811205.675B3.2654.427%C+3.084%C++26.4C16.8C+27925.8h6.2C*11.4C*
NS Baron G5 6346345621.128C++1.2849.127%B+13.407%C24.7CN/A11025.7h3.8B++7.7C+
Claymore 5605595410.352B+7.9433.076%C+N/A143.3C++N/A5433.9h1.2C++3.5B
Anti-Vehicle Grenade 5595241524N/A521.5956.048%B+N/A524B++35D29611h4B*7.1B*
TRAC-5 4164162417.333U14.9222.593%C**13.702%D-12.2CN/A14734.2h11.8B*52.3B+
ML-7 6384093761.088B++1.3263.515%B*1.956%D24.5C++13.7C*38216.7h5.7B+9B*
M3 Pounder HEG 3883761532.458B+0.0540.902%B3.723%B+21.7B+N/A16717.3h9.9B**24.2B*
NS-44G Commissioner 3643605610.642C-1.7731.541%D21.111%C20DN/A8118h4.2C13.4C
AMR-66 3533492261.544B*0.8725.61%C+27.221%B13.7C-N/A6425.5h8.9C**34.8C*
TMG-50 3023012981.01C+1.4020.934%C+14.95%D*18.5DN/A11416.3h11.5C*54.7C**
M40 Fury 343298319.613B7.2029.022%D2.349%B+28.9D4.4D--22510.3h11B+37.8C**
M3 Pounder HEG 3022891521.901C++0.5142.72%C**4.844%B**17.5C+N/A12116.5h13B*30.4B+
NS-7G PDW 2672671381.935B**0.4826.615%B+9.738%D*26.7C++N/A8410h12.1B++45.3B+
Hellfire Rocket Pods 3292612610.038B7.6350.991%BN/A93.2C**24.3B**9662.8h21.8C**42.7B
NS-10 Burster 4072201451.517B*0.8927.474%C+4.545%C-4.2C3.6C*11152.2h156.5C+569.5C++
TRAC-5 S 2202191062.066A+0.3420.811%C11.416%D-10.9DN/A10520.1h10.6B+51.1B
NS-10 Burster 3942161451.49B+0.9227.723%C+3.241%D4.3C3.6C+11250.1h154.7C**558C**
M6 Onslaught 193190752.533C**0.1219.991%B++18.421%C29.2C+N/A1926.5h17.1B+85.3B+
M1 Heavy Cycler 171171523.288A+0.8814.923%C*18.129%C++19.7C+N/A1768.7h19.1C+127.8C**
M6 Onslaught 173169802.113C+0.3019.662%B+21.302%B24.5C--N/A1676.9h19.8C+100.9B
Chainblade 16416418,8450.009C-2.4031.879%C*2.439%D0.1DN/A11094.2h1.7B*5.5B+
Cycler TRV 1631631591.025C+1.3919.017%D19.018%C+17.5DN/A1259.3h11.5B++60.7C++
M9 SKEP Launcher 267151622.435M**0.0269.745%C**N/A17C+13C++2568.9h7.6B+10.9B+
G30 Vulcan 260144314.645C*2.2323.729%D1.389%D*11.7D--9.4D23212.3h69.5B*292.8B+
RAMS .50M 140140463.043C+0.6338.992%C++76.429%C18.7DN/A1127.5h2.1B5.4C**
M60-G Bulldog 167139245.792C*3.3832.13%C1.439%D--16.4D3.3D1268.5h5.9B++18.3B+
M20 Basilisk 199132304.4B+1.9939.867%C*6.061%C+11.3D-5.7D20411.7h97.4C+244.3C**
Skyguard 1911231210.25M**7.8423.696%D-N/A13.5C+7.5C-1789.1h90.9B++383.7B+
MR11 Gatekeeper 224123167.688B**5.2837.635%C+N/A18.9C15.5C+2766.5h41.5B++110.3B+
C150 Dalton 1681221111.091B++8.6860.65%A++N/A38.1B14.4D4663.2h4.1B6.8B**
P525 Marauder-H 123122815.25C++12.8424.748%D*N/A53D--N/A2842.3h6B+24.4C
L100 Python HEAT 150120139.231B*6.8253.661%C**3.333%B+31.6C++7.9D3403.8h4.8B++9B++
M2 Mutilator 114114492.327B+0.0817.817%B*26.316%A++24.3C+N/A1694.7h14.2B*79.7B*
M40 Fury 133109215.19C2.7827.269%D--1.835%C++20.6D*4.5D*2485.3h13.9C+50.9C-
E540 Halberd 162107215.095C+2.6839.368%C+3.738%C++18.1D-9.3D-4965.9h6.1C+15.4C+
M20 Basilisk 149103176.059A3.6535.117%C4.854%C9.3D--4.1D-17211.1h97.4C++277.4C++
M60-A Bulldog 10198175.765C3.3543.758%C2.041%C10.9D-N/A859h6.7C15.4C+
MANA Anti-Vehicle Turret 15998821.195C+1.2244.014%D--5.102%B+22.8C--14.2D6374.3h10.2C++23.2C
T2 Striker 201931320.705B+1.7155.005%C**N/A8.5C9.8C34411h30.1B*54.7B*
M60-A Bulldog 11288214.19C1.7838.754%C*N/A21.5D5.9C+1554.1h5.4B14B+
M2 Mutilator 8888451.956C*0.4518.448%B*18.182%C+21CN/A1494.2h14B**76B*
NS-15M AE 8080890.899C--1.5117.4%D**23.75%C14.3D*N/A535.6h14D80.4D--
Striker AE 169741330.556C+1.8546.33%C--N/A8.4D10.8C1188.8h55.4C119.7C-
G20 Vulcan-H 12574282.643C0.2340.269%D-N/A23.9D-16.5D-7043.1h107.2C+266.1C
M60-A Bulldog 7570135.385C2.9741.055%D2.857%C**10.6D--N/A1226.6h7.1C--17.3D
TX1 Repeater 6868581.172B+1.2416.671%D**11.765%D**28.3C++N/A2252.4h9.9B*59.2C++
Spear Anti-Vehicle Phalanx Turret 8967611.167B++8.7640.383%CN/A20.9D--6.9D**4203.2h8.8C++21.8C++
ASP-30 Grounder 9861381.605A++0.8151.802%D**3.279%C*11.7C-7.1C3255.2h6.4B++12.3C**
SMG-46 Armistice 5555840.655C1.7624.001%C10.909%D-6D*N/A639.2h23.1F-96.4D-
MR1 Fracture 7352441.182B+1.2337.506%C++9.615%A**10.6B+4.3C1824.9h29.3B**78.2B*
MAX Punch 50501,2150.041C--2.3746.111%C++N/A0.3DN/A2144.5h1.7C++3.6B

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02910.1h
Anti-Vehicle MANA Turret163871.4h
Motion Spotter12440.2h
Nano-Armor Kit305379,19542.9h
Spawn Beacon402,2872.4h
Medical Applicator8832,6643.9h
Spitfire Auto-Turret21820.4h
Welding Device01,0970.3h
Ammunition Package671,3383.2h
Medical Kit2684,1554.8h
Anti-Infantry MANA Turret2760.3h
Nano-Repair Grenade02030.1h
Shield Recharging Field0760h
Recon Detection Device116881.8h
Smoke Grenade01600h

Check the help document for the dictionary if you want to learn more about words used here.


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